diff --git a/source/games/sw/src/weapon.cpp b/source/games/sw/src/weapon.cpp index bf642abcc..6587b26a4 100644 --- a/source/games/sw/src/weapon.cpp +++ b/source/games/sw/src/weapon.cpp @@ -13651,7 +13651,7 @@ int InitRocket(PLAYER* pp) SetOwner(pp->actor, actorNew); actorNew->spr.scale = DVector2(1.40626, 1.40625); actorNew->spr.shade = -15; - zvel = pp->horizon.horiz.Tan() * ((HORIZ_MULT + 35) * 0.5); + setFreeAimVelocity(actorNew->vel.X, zvel, pp->horizon.horiz, (HORIZ_MULT + 35) * 0.5); actorNew->clipdist = 4;