- fixed shadow and positioning of stats display.

This commit is contained in:
Christoph Oelckers 2021-05-16 16:12:44 +02:00
parent a348508779
commit 25d516c36f
2 changed files with 7 additions and 3 deletions

View file

@ -298,7 +298,7 @@ class DukeStatusBar : DukeCommonStatusBar
{ {
DrawInventory(p, 0, -46, DI_SCREEN_CENTER_BOTTOM); DrawInventory(p, 0, -46, DI_SCREEN_CENTER_BOTTOM);
FullscreenHUD1(p); FullscreenHUD1(p);
DoLevelStats(tileHeight("BIGALPHANUM") +10, info); DoLevelStats(fontheight[hw_hightile ? 1 : 0] + 6, info);
} }
else if (style == 2) else if (style == 2)
{ {

View file

@ -29,7 +29,7 @@ class RazeStatusBar : StatusBarCore
void drawStatText(Font statFont, double x, double y, String text, double scale) void drawStatText(Font statFont, double x, double y, String text, double scale)
{ {
Screen.DrawText(statfont, Font.CR_UNTRANSLATED, x + scale, y + scale, text, DTA_FullscreenScale, FSMode_ScaleToHeight, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, Screen.DrawText(statfont, Font.CR_UNTRANSLATED, x + scale, y + scale, text, DTA_FullscreenScale, FSMode_ScaleToHeight, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
DTA_KeepRatio, true, DTA_ScaleX, scale, DTA_ScaleY, scale, DTA_LegacyRenderStyle, STYLE_TranslucentStencil, DTA_Color, 0); DTA_KeepRatio, true, DTA_ScaleX, scale, DTA_ScaleY, scale, DTA_LegacyRenderStyle, STYLE_TranslucentStencil, DTA_Color, 0x80000000);
Screen.DrawText(statfont, Font.CR_UNTRANSLATED, x, y, text, DTA_FullscreenScale, FSMode_ScaleToHeight, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, Screen.DrawText(statfont, Font.CR_UNTRANSLATED, x, y, text, DTA_FullscreenScale, FSMode_ScaleToHeight, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
DTA_KeepRatio, true, DTA_ScaleX, scale, DTA_ScaleY, scale); DTA_KeepRatio, true, DTA_ScaleX, scale, DTA_ScaleY, scale);
} }
@ -49,7 +49,11 @@ class RazeStatusBar : StatusBarCore
double scale = info.fontscale * hud_statscale; double scale = info.fontscale * hud_statscale;
if (info.spacing <= 0) info.spacing = info.statfont.GetHeight() * info.fontscale; if (info.spacing <= 0) info.spacing = info.statfont.GetHeight() * info.fontscale;
double spacing = info.spacing * hud_statscale; double spacing = info.spacing * hud_statscale;
if (info.screenbottomspace < 0) if (hud_size == Hud_Nothing)
{
y = 198 - spacing;
}
else if (info.screenbottomspace < 0)
{ {
y = 200 - (RelTop - info.screenbottomspace) * hud_scalefactor - spacing; y = 200 - (RelTop - info.screenbottomspace) * hud_scalefactor - spacing;
} }