From 2547739ff4f903489650fed592e0c2b02c72e9f2 Mon Sep 17 00:00:00 2001 From: plagman Date: Mon, 1 Jun 2009 21:11:26 +0000 Subject: [PATCH] This prevents shadows from flooding the OSD and killing performance. git-svn-id: https://svn.eduke32.com/eduke32@1398 1a8010ca-5511-0410-912e-c29ae57300e0 --- polymer/eduke32/build/src/polymer.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/polymer/eduke32/build/src/polymer.c b/polymer/eduke32/build/src/polymer.c index 7c170789a..30a10971f 100644 --- a/polymer/eduke32/build/src/polymer.c +++ b/polymer/eduke32/build/src/polymer.c @@ -4506,7 +4506,7 @@ static void polymer_prepareshadows(void) { prlights[i].flags.isinview = 0; prlights[i].rtindex = j + 1; - if (pr_verbosity >= 1) OSD_Printf("PR : Drawing shadow %i...\n", i); + if (pr_verbosity >= 3) OSD_Printf("PR : Drawing shadow %i...\n", i); bglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, prrts[prlights[i].rtindex].fbo); bglPushAttrib(GL_VIEWPORT_BIT);