mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 00:42:08 +00:00
- hook up the buttons.
This is still just glue code, the Build implementation suffers from poor support for multiple keys bound to a single button so they are due for replacement as soon as input is working again.
This commit is contained in:
parent
1ee4efebb0
commit
25341c7221
23 changed files with 1532 additions and 1539 deletions
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@ -808,13 +808,16 @@ bool C_DoKey (event_t *ev, FKeyBindings *binds, FKeyBindings *doublebinds)
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#include "osd.h"
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#include "osd.h"
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void AddCommandString(const char* copy, int keynum)
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void AddCommandString(const char* copy, int keynum)
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{
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{
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// For the time being this still needs a bit of glue code to work as expected.
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if (*copy == '+')
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if (*copy == '+')
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{
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{
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auto num = CONFIG_FunctionNameToNum(copy + 1);
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if (num >= 0) inputState.UpdateButton(num, true);
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}
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}
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else if (*copy == '-')
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else if (*copy == '-')
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{
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{
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auto num = CONFIG_FunctionNameToNum(copy + 1);
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if (num >= 0) inputState.UpdateButton(num, false);
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}
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}
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else OSD_Dispatch(copy);
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else OSD_Dispatch(copy);
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}
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}
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@ -108,16 +108,6 @@ void CONTROL_MapButton(int whichfunction, int whichbutton, int doubleclicked, co
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switch (device)
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switch (device)
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{
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{
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case controldevice_mouse:
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if ((unsigned)whichbutton >= (unsigned)MAXMOUSEBUTTONS)
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{
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//Error("CONTROL_MapButton: button %d out of valid range for %d mouse buttons.",
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// whichbutton, CONTROL_NumMouseButtons);
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return;
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}
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set = CONTROL_MouseButtonMapping;
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break;
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case controldevice_joystick:
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case controldevice_joystick:
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if ((unsigned)whichbutton >= (unsigned)MAXJOYBUTTONS)
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if ((unsigned)whichbutton >= (unsigned)MAXJOYBUTTONS)
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{
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{
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@ -1,75 +1,75 @@
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W "Move_Forward"
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W "+Move_Forward"
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KP8 "Move_Forward"
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KP8 "+Move_Forward"
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S "Move_Backward"
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S "+Move_Backward"
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KP2 "Move_Backward"
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KP2 "+Move_Backward"
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leftarrow "Turn_Left"
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leftarrow "+Turn_Left"
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KP4 "Turn_Left"
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KP4 "+Turn_Left"
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leftarrow "Turn_Right"
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leftarrow "+Turn_Right"
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KP6 "Turn_Right"
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KP6 "+Turn_Right"
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Backspace "Turn_Around"
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Backspace "+Turn_Around"
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LAlt "Strafe"
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LAlt "+Strafe"
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RAlt "Strafe"
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RAlt "+Strafe"
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A "Strafe_Left"
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A "+Strafe_Left"
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D "Strafe_Right"
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D "+Strafe_Right"
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Space "Jump"
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Space "+Jump"
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/ "Jump"
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/ "+Jump"
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LCtrl "Crouch"
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LCtrl "+Crouch"
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LShift "Run"
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LShift "+Run"
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RShift "Run"
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RShift "+Run"
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Capslock "AutoRun"
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Capslock "+AutoRun"
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E "Open"
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E "+Open"
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RCtrl "Fire"
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RCtrl "+Fire"
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X "Alt_Fire"
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X "+Alt_Fire"
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Home "Aim_Up"
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Home "+Aim_Up"
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KP7 "Aim_Up"
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KP7 "+Aim_Up"
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End "Aim_Down"
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End "+Aim_Down"
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KP1 "Aim_Down"
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KP1 "+Aim_Down"
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KP5 "Aim_Center"
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KP5 "+Aim_Center"
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PgUp "Look_Up"
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PgUp "+Look_Up"
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KP9 "Look_Up"
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KP9 "+Look_Up"
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PgDn "Look_Down"
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PgDn "+Look_Down"
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KP3 "Look_Down"
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KP3 "+Look_Down"
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Ins "Tilt_Left"
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Ins "+Tilt_Left"
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KP0 "Tilt_Left"
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KP0 "+Tilt_Left"
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Del "Tilt_Right"
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Del "+Tilt_Right"
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KP. "Tilt_Right"
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KP. "+Tilt_Right"
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1 "Weapon_1"
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1 "+Weapon_1"
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2 "Weapon_2"
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2 "+Weapon_2"
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3 "Weapon_3"
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3 "+Weapon_3"
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4 "Weapon_4"
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4 "+Weapon_4"
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5 "Weapon_5"
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5 "+Weapon_5"
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6 "Weapon_6"
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6 "+Weapon_6"
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7 "Weapon_7"
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7 "+Weapon_7"
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8 "Weapon_8"
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8 "+Weapon_8"
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9 "Weapon_9"
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9 "+Weapon_9"
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0 "Weapon_10"
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0 "+Weapon_10"
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Enter "Inventory"
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Enter "+Inventory"
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KP-Enter "Inventory"
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KP-Enter "+Inventory"
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[ "Inventory_Left"
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[ "+Inventory_Left"
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] "Inventory_Right"
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] "+Inventory_Right"
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Tab "Map"
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Tab "+Map"
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F "Map_Follow_Mode"
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F "+Map_Follow_Mode"
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- "Shrink_Screen"
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- "+Shrink_Screen"
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KP- "Shrink_Screen"
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KP- "+Shrink_Screen"
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= "Enlarge_Screen"
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= "+Enlarge_Screen"
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KP+ "Enlarge_Screen"
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KP+ "+Enlarge_Screen"
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T "Send_Message"
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T "+Send_Message"
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K "See_Coop_View"
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K "+See_Coop_View"
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F7 "See_Chase_View"
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F7 "+See_Chase_View"
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U "Mouse_Aiming"
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U "+Mouse_Aiming"
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I "Toggle_Crosshair"
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I "+Toggle_Crosshair"
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' "Next_Weapon"
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' "+Next_Weapon"
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; "Previous_Weapon"
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; "+Previous_Weapon"
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Scroll "Holster_Weapon"
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Scroll "+Holster_Weapon"
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Y "Show_Opponents_Weapon"
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Y "+Show_Opponents_Weapon"
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B "BeastVision"
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B "+BeastVision"
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C "CrystalBall"
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C "+CrystalBall"
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J "JumpBoots"
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J "+JumpBoots"
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M "MedKit"
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M "+MedKit"
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P "ProximityBombs"
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P "+ProximityBombs"
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R "RemoteBombs"
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R "+RemoteBombs"
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` "Show_Console"
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` "+Show_Console"
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Mouse1 "Weapon_Fire"
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Mouse1 "+Weapon_Fire"
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Mouse2 "Alt_Fire"
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Mouse2 "+Alt_Fire"
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MWheelUp "Previous_Weapon"
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MWheelUp "+Previous_Weapon"
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MWheelDown "Next_Weapon"
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MWheelDown "+Next_Weapon"
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@ -1,72 +1,72 @@
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uparrow "Move_Forward"
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uparrow "+Move_Forward"
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KP8 "Move_Forward"
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KP8 "+Move_Forward"
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downarrow "Move_Backward"
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downarrow "+Move_Backward"
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KP2 "Move_Backward"
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KP2 "+Move_Backward"
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leftarrow "Turn_Left"
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leftarrow "+Turn_Left"
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KP4 "Turn_Left"
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KP4 "+Turn_Left"
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leftarrow "Turn_Right"
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leftarrow "+Turn_Right"
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KP6 "Turn_Right"
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KP6 "+Turn_Right"
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Backspace "Turn_Around"
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Backspace "+Turn_Around"
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LAlt "Strafe"
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LAlt "+Strafe"
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RAlt "Strafe"
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RAlt "+Strafe"
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, "Strafe_Left"
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, "+Strafe_Left"
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KP7 "Strafe_Left"
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KP7 "+Strafe_Left"
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. "Strafe_Right"
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. "+Strafe_Right"
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KP9 "Strafe_Right"
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KP9 "+Strafe_Right"
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A "Jump"
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A "+Jump"
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KP- "Jump"
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KP- "+Jump"
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Z "Crouch"
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Z "+Crouch"
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LShift "Run"
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LShift "+Run"
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RShift "Run"
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RShift "+Run"
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Capslock "AutoRun"
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Capslock "+AutoRun"
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Space "Open"
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Space "+Open"
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LCtrl "Fire"
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LCtrl "+Fire"
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RCtrl "Fire"
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RCtrl "+Fire"
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X "Alt_Fire"
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X "+Alt_Fire"
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Home "Aim_Up"
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Home "+Aim_Up"
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End "Aim_Down"
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End "+Aim_Down"
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PgUp "Look_Up"
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PgUp "+Look_Up"
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PgDn "Look_Down"
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PgDn "+Look_Down"
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Ins "Tilt_Left"
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Ins "+Tilt_Left"
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KP0 "Tilt_Left"
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KP0 "+Tilt_Left"
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Del "Tilt_Right"
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Del "+Tilt_Right"
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KP. "Tilt_Right"
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KP. "+Tilt_Right"
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1 "Weapon_1"
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1 "+Weapon_1"
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2 "Weapon_2"
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2 "+Weapon_2"
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3 "Weapon_3"
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3 "+Weapon_3"
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4 "Weapon_4"
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4 "+Weapon_4"
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5 "Weapon_5"
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5 "+Weapon_5"
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6 "Weapon_6"
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6 "+Weapon_6"
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7 "Weapon_7"
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7 "+Weapon_7"
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8 "Weapon_8"
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8 "+Weapon_8"
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9 "Weapon_9"
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9 "+Weapon_9"
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0 "Weapon_10"
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0 "+Weapon_10"
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Enter "Inventory"
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Enter "+Inventory"
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KP-Enter "Inventory"
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KP-Enter "+Inventory"
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[ "Inventory_Left"
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[ "+Inventory_Left"
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] "Inventory_Right"
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] "+Inventory_Right"
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Tab "Map"
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Tab "+Map"
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F "Map_Follow_Mode"
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F "+Map_Follow_Mode"
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- "Shrink_Screen"
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- "+Shrink_Screen"
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= "Enlarge_Screen"
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= "+Enlarge_Screen"
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T "Send_Message"
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T "+Send_Message"
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K "See_Coop_View"
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K "+See_Coop_View"
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F7 "See_Chase_View"
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F7 "+See_Chase_View"
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U "Mouse_Aiming"
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U "+Mouse_Aiming"
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I "Toggle_Crosshair"
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I "+Toggle_Crosshair"
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' "Next_Weapon"
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' "+Next_Weapon"
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; "Previous_Weapon"
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; "+Previous_Weapon"
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Scroll "Holster_Weapon"
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Scroll "+Holster_Weapon"
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W "Show_Opponents_Weapon"
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W "+Show_Opponents_Weapon"
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B "BeastVision"
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B "+BeastVision"
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C "CrystalBall"
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C "+CrystalBall"
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J "JumpBoots"
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J "+JumpBoots"
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M "MedKit"
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M "+MedKit"
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P "ProximityBombs"
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P "+ProximityBombs"
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R "RemoteBombs"
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R "+RemoteBombs"
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` "Show_Console"
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` "+Show_Console"
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Mouse1 "Weapon_Fire"
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Mouse1 "+Weapon_Fire"
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Mouse2 "Open"
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Mouse2 "+Open"
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Mouse3 "Run"
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Mouse3 "+Run"
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MWheelUp "Previous_Weapon"
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MWheelUp "+Previous_Weapon"
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MWheelDown "Next_Weapon"
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MWheelDown "+Next_Weapon"
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@ -1,76 +1,76 @@
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uparrow "Move_Forward"
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uparrow "+Move_Forward"
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KP8 "Move_Forward"
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KP8 "+Move_Forward"
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downarrow "Move_Backward"
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downarrow "+Move_Backward"
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KP2 "Move_Backward"
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KP2 "+Move_Backward"
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leftarrow "Turn_Left"
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leftarrow "+Turn_Left"
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KP4 "Turn_Left"
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KP4 "+Turn_Left"
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leftarrow "Turn_Right"
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leftarrow "+Turn_Right"
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KP6 "Turn_Right"
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KP6 "+Turn_Right"
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Backspace "Turn_Around"
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Backspace "+Turn_Around"
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LAlt "Strafe"
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LAlt "+Strafe"
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RAlt "Strafe"
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RAlt "+Strafe"
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, "Strafe_Left"
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, "+Strafe_Left"
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. "Strafe_Right"
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. "+Strafe_Right"
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A "Jump"
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A "+Jump"
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/ "Jump"
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/ "+Jump"
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Z "Crouch"
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Z "+Crouch"
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LShift "Run"
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LShift "+Run"
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RShift "Run"
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RShift "+Run"
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Capslock "AutoRun"
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Capslock "+AutoRun"
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Space "Open"
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Space "+Open"
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LCtrl "Fire"
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LCtrl "+Fire"
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RCtrl "Fire"
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RCtrl "+Fire"
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X "Alt_Fire"
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X "+Alt_Fire"
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Home "Aim_Up"
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Home "+Aim_Up"
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KP7 "Aim_Up"
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KP7 "+Aim_Up"
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End "Aim_Down"
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End "+Aim_Down"
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KP1 "Aim_Down"
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KP1 "+Aim_Down"
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KP5 "Aim_Center"
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KP5 "+Aim_Center"
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PgUp "Look_Up"
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PgUp "+Look_Up"
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KP9 "Look_Up"
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KP9 "+Look_Up"
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PgDn "Look_Down"
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PgDn "+Look_Down"
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KP3 "Look_Down"
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KP3 "+Look_Down"
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Ins "Tilt_Left"
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Ins "+Tilt_Left"
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KP0 "Tilt_Left"
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KP0 "+Tilt_Left"
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Del "Tilt_Right"
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Del "+Tilt_Right"
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KP. "Tilt_Right"
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KP. "+Tilt_Right"
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1 "Weapon_1"
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1 "+Weapon_1"
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2 "Weapon_2"
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2 "+Weapon_2"
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3 "Weapon_3"
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3 "+Weapon_3"
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4 "Weapon_4"
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4 "+Weapon_4"
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5 "Weapon_5"
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5 "+Weapon_5"
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6 "Weapon_6"
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6 "+Weapon_6"
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7 "Weapon_7"
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7 "+Weapon_7"
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8 "Weapon_8"
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8 "+Weapon_8"
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9 "Weapon_9"
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9 "+Weapon_9"
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0 "Weapon_10"
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0 "+Weapon_10"
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Enter "Inventory"
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Enter "+Inventory"
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KP-Enter "Inventory"
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KP-Enter "+Inventory"
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[ "Inventory_Left"
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[ "+Inventory_Left"
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] "Inventory_Right"
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] "+Inventory_Right"
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Tab "Map"
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Tab "+Map"
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F "Map_Follow_Mode"
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F "+Map_Follow_Mode"
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- "Shrink_Screen"
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- "+Shrink_Screen"
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KP- "Shrink_Screen"
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KP- "+Shrink_Screen"
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= "Enlarge_Screen"
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= "+Enlarge_Screen"
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KP+ "Enlarge_Screen"
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KP+ "+Enlarge_Screen"
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T "Send_Message"
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T "+Send_Message"
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K "See_Coop_View"
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K "+See_Coop_View"
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F7 "See_Chase_View"
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F7 "+See_Chase_View"
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U "Mouse_Aiming"
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U "+Mouse_Aiming"
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I "Toggle_Crosshair"
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I "+Toggle_Crosshair"
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' "Next_Weapon"
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' "+Next_Weapon"
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; "Previous_Weapon"
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; "+Previous_Weapon"
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Scroll "Holster_Weapon"
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Scroll "+Holster_Weapon"
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W "Show_Opponents_Weapon"
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W "+Show_Opponents_Weapon"
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B "BeastVision"
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B "+BeastVision"
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C "CrystalBall"
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C "+CrystalBall"
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J "JumpBoots"
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J "+JumpBoots"
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M "MedKit"
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M "+MedKit"
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P "ProximityBombs"
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P "+ProximityBombs"
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R "RemoteBombs"
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R "+RemoteBombs"
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` "Show_Console"
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` "+Show_Console"
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Mouse1 "Weapon_Fire"
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Mouse1 "+Weapon_Fire"
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Mouse2 "Alt_Fire"
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Mouse2 "+Alt_Fire"
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MWheelUp "Previous_Weapon"
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MWheelUp "+Previous_Weapon"
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MWheelDown "Next_Weapon"
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MWheelDown "+Next_Weapon"
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@ -1,77 +1,77 @@
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W "Move_Forward"
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W "+Move_Forward"
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KP8 "Move_Forward"
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KP8 "+Move_Forward"
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S "Move_Backward"
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S "+Move_Backward"
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KP2 "Move_Backward"
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KP2 "+Move_Backward"
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leftarrow "Turn_Left"
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leftarrow "+Turn_Left"
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KP4 "Turn_Left"
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KP4 "+Turn_Left"
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leftarrow "Turn_Right"
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leftarrow "+Turn_Right"
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KP6 "Turn_Right"
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KP6 "+Turn_Right"
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LAlt "Strafe"
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LAlt "+Strafe"
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RAlt "Strafe"
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RAlt "+Strafe"
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RCtrl "Fire"
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RCtrl "+Fire"
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E "Open"
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E "+Open"
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LShift "Run"
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LShift "+Run"
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RShift "Run"
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RShift "+Run"
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Space "Jump"
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Space "+Jump"
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/ "Jump"
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/ "+Jump"
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LCtrl "Crouch"
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LCtrl "+Crouch"
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PgUp "Look_Up"
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PgUp "+Look_Up"
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KP9 "Look_Up"
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KP9 "+Look_Up"
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PgDn "Look_Down"
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PgDn "+Look_Down"
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KP3 "Look_Down"
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KP3 "+Look_Down"
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Ins "Look_Left"
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Ins "+Look_Left"
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KP0 "Look_Left"
|
KP0 "+Look_Left"
|
||||||
Del "Look_Right"
|
Del "+Look_Right"
|
||||||
KP. "Look_Right"
|
KP. "+Look_Right"
|
||||||
A "Strafe_Left"
|
A "+Strafe_Left"
|
||||||
D "Strafe_Right"
|
D "+Strafe_Right"
|
||||||
Home "Aim_Up"
|
Home "+Aim_Up"
|
||||||
KP7 "Aim_Up"
|
KP7 "+Aim_Up"
|
||||||
End "Aim_Down"
|
End "+Aim_Down"
|
||||||
KP1 "Aim_Down"
|
KP1 "+Aim_Down"
|
||||||
1 "Weapon_1"
|
1 "+Weapon_1"
|
||||||
2 "Weapon_2"
|
2 "+Weapon_2"
|
||||||
3 "Weapon_3"
|
3 "+Weapon_3"
|
||||||
4 "Weapon_4"
|
4 "+Weapon_4"
|
||||||
5 "Weapon_5"
|
5 "+Weapon_5"
|
||||||
6 "Weapon_6"
|
6 "+Weapon_6"
|
||||||
7 "Weapon_7"
|
7 "+Weapon_7"
|
||||||
8 "Weapon_8"
|
8 "+Weapon_8"
|
||||||
9 "Weapon_9"
|
9 "+Weapon_9"
|
||||||
0 "Weapon_10"
|
0 "+Weapon_10"
|
||||||
Enter "Inventory"
|
Enter "+Inventory"
|
||||||
KP-Enter "Inventory"
|
KP-Enter "+Inventory"
|
||||||
[ "Inventory_Left"
|
[ "+Inventory_Left"
|
||||||
] "Inventory_Right"
|
] "+Inventory_Right"
|
||||||
H "Holo_Duke"
|
H "+Holo_Duke"
|
||||||
J "Jetpack"
|
J "+Jetpack"
|
||||||
N "NightVision"
|
N "+NightVision"
|
||||||
M "MedKit"
|
M "+MedKit"
|
||||||
Backspace "TurnAround"
|
Backspace "+TurnAround"
|
||||||
T "SendMessage"
|
T "+SendMessage"
|
||||||
Tab "Map"
|
Tab "+Map"
|
||||||
- "Shrink_Screen"
|
- "+Shrink_Screen"
|
||||||
KP- "Shrink_Screen"
|
KP- "+Shrink_Screen"
|
||||||
= "Enlarge_Screen"
|
= "+Enlarge_Screen"
|
||||||
KP+ "Enlarge_Screen"
|
KP+ "+Enlarge_Screen"
|
||||||
KP5 "Center_View"
|
KP5 "+Center_View"
|
||||||
Scroll "Holster_Weapon"
|
Scroll "+Holster_Weapon"
|
||||||
Y "Show_Opponents_Weapon"
|
Y "+Show_Opponents_Weapon"
|
||||||
F "Map_Follow_Mode"
|
F "+Map_Follow_Mode"
|
||||||
K "See_Coop_View"
|
K "+See_Coop_View"
|
||||||
R "Steroids"
|
R "+Steroids"
|
||||||
Q "Quick_Kick"
|
Q "+Quick_Kick"
|
||||||
' "Next_Weapon"
|
' "+Next_Weapon"
|
||||||
; "Previous_Weapon"
|
; "+Previous_Weapon"
|
||||||
` "Show_Console"
|
` "+Show_Console"
|
||||||
Capslock "AutoRun"
|
Capslock "+AutoRun"
|
||||||
X "Last_Used_Weapon"
|
X "+Last_Used_Weapon"
|
||||||
F6 "Quick_Save"
|
F6 "+Quick_Save"
|
||||||
F9 "Quick_Load"
|
F9 "+Quick_Load"
|
||||||
F7 "Third_Person_View"
|
F7 "+Third_Person_View"
|
||||||
C "Toggle_Crouch"
|
C "+Toggle_Crouch"
|
||||||
Mouse1 "Weapon_Fire"
|
Mouse1 "+Weapon_Fire"
|
||||||
Mouse2 "Jetpack"
|
Mouse2 "+Jetpack"
|
||||||
Mouse3 "MediKit"
|
Mouse3 "+MediKit"
|
||||||
MWheelUp "Previous_Weapon"
|
MWheelUp "+Previous_Weapon"
|
||||||
MWheelDown "Next_Weapon"
|
MWheelDown "+Next_Weapon"
|
||||||
|
|
|
@ -1,71 +1,71 @@
|
||||||
uparrow "Move_Forward"
|
uparrow "+Move_Forward"
|
||||||
KP8 "Move_Forward"
|
KP8 "+Move_Forward"
|
||||||
downarrow "Move_Backward"
|
downarrow "+Move_Backward"
|
||||||
KP2 "Move_Backward"
|
KP2 "+Move_Backward"
|
||||||
leftarrow "Turn_Left"
|
leftarrow "+Turn_Left"
|
||||||
KP4 "Turn_Left"
|
KP4 "+Turn_Left"
|
||||||
leftarrow "Turn_Right"
|
leftarrow "+Turn_Right"
|
||||||
KP6 "Turn_Right"
|
KP6 "+Turn_Right"
|
||||||
LAlt "Strafe"
|
LAlt "+Strafe"
|
||||||
RAlt "Strafe"
|
RAlt "+Strafe"
|
||||||
LCtrl "Fire"
|
LCtrl "+Fire"
|
||||||
RCtrl "Fire"
|
RCtrl "+Fire"
|
||||||
Space "Open"
|
Space "+Open"
|
||||||
LShift "Run"
|
LShift "+Run"
|
||||||
RShift "Run"
|
RShift "+Run"
|
||||||
A "Jump"
|
A "+Jump"
|
||||||
KP- "Jump"
|
KP- "+Jump"
|
||||||
Z "Crouch"
|
Z "+Crouch"
|
||||||
PgUp "Look_Up"
|
PgUp "+Look_Up"
|
||||||
PgDn "Look_Down"
|
PgDn "+Look_Down"
|
||||||
Ins "Look_Left"
|
Ins "+Look_Left"
|
||||||
Del "Look_Right"
|
Del "+Look_Right"
|
||||||
, "Strafe_Left"
|
, "+Strafe_Left"
|
||||||
KP7 "Strafe_Left"
|
KP7 "+Strafe_Left"
|
||||||
. "Strafe_Right"
|
. "+Strafe_Right"
|
||||||
KP9 "Strafe_Right"
|
KP9 "+Strafe_Right"
|
||||||
Home "Aim_Up"
|
Home "+Aim_Up"
|
||||||
End "Aim_Down"
|
End "+Aim_Down"
|
||||||
1 "Weapon_1"
|
1 "+Weapon_1"
|
||||||
2 "Weapon_2"
|
2 "+Weapon_2"
|
||||||
3 "Weapon_3"
|
3 "+Weapon_3"
|
||||||
4 "Weapon_4"
|
4 "+Weapon_4"
|
||||||
5 "Weapon_5"
|
5 "+Weapon_5"
|
||||||
6 "Weapon_6"
|
6 "+Weapon_6"
|
||||||
7 "Weapon_7"
|
7 "+Weapon_7"
|
||||||
8 "Weapon_8"
|
8 "+Weapon_8"
|
||||||
9 "Weapon_9"
|
9 "+Weapon_9"
|
||||||
0 "Weapon_10"
|
0 "+Weapon_10"
|
||||||
Enter "Inventory"
|
Enter "+Inventory"
|
||||||
KP-Enter "Inventory"
|
KP-Enter "+Inventory"
|
||||||
[ "Inventory_Left"
|
[ "+Inventory_Left"
|
||||||
] "Inventory_Right"
|
] "+Inventory_Right"
|
||||||
H "Holo_Duke"
|
H "+Holo_Duke"
|
||||||
J "Jetpack"
|
J "+Jetpack"
|
||||||
N "NightVision"
|
N "+NightVision"
|
||||||
M "MedKit"
|
M "+MedKit"
|
||||||
Backspace "TurnAround"
|
Backspace "+TurnAround"
|
||||||
T "SendMessage"
|
T "+SendMessage"
|
||||||
Tab "Map"
|
Tab "+Map"
|
||||||
- "Shrink_Screen"
|
- "+Shrink_Screen"
|
||||||
= "Enlarge_Screen"
|
= "+Enlarge_Screen"
|
||||||
Scroll "Holster_Weapon"
|
Scroll "+Holster_Weapon"
|
||||||
W "Show_Opponents_Weapon"
|
W "+Show_Opponents_Weapon"
|
||||||
F "Map_Follow_Mode"
|
F "+Map_Follow_Mode"
|
||||||
K "See_Coop_View"
|
K "+See_Coop_View"
|
||||||
U "Mouse_Aiming"
|
U "+Mouse_Aiming"
|
||||||
I "Toggle_Crosshair"
|
I "+Toggle_Crosshair"
|
||||||
R "Steroids"
|
R "+Steroids"
|
||||||
Q "Quick_Kick"
|
Q "+Quick_Kick"
|
||||||
' "Next_Weapon"
|
' "+Next_Weapon"
|
||||||
; "Previous_Weapon"
|
; "+Previous_Weapon"
|
||||||
` "Show_Console"
|
` "+Show_Console"
|
||||||
Capslock "AutoRun"
|
Capslock "+AutoRun"
|
||||||
F6 "Quick_Save"
|
F6 "+Quick_Save"
|
||||||
F9 "Quick_Load"
|
F9 "+Quick_Load"
|
||||||
F7 "Third_Person_View"
|
F7 "+Third_Person_View"
|
||||||
Mouse1 "Weapon_Fire"
|
Mouse1 "+Weapon_Fire"
|
||||||
Mouse2 "Open"
|
Mouse2 "+Open"
|
||||||
Mouse3 "Run"
|
Mouse3 "+Run"
|
||||||
MWheelUp "Previous_Weapon"
|
MWheelUp "+Previous_Weapon"
|
||||||
MWheelDown "Next_Weapon"
|
MWheelDown "+Next_Weapon"
|
||||||
|
|
|
@ -1,78 +1,78 @@
|
||||||
uparrow "Move_Forward"
|
uparrow "+Move_Forward"
|
||||||
KP8 "Move_Forward"
|
KP8 "+Move_Forward"
|
||||||
downarrow "Move_Backward"
|
downarrow "+Move_Backward"
|
||||||
KP2 "Move_Backward"
|
KP2 "+Move_Backward"
|
||||||
leftarrow "Turn_Left"
|
leftarrow "+Turn_Left"
|
||||||
KP4 "Turn_Left"
|
KP4 "+Turn_Left"
|
||||||
leftarrow "Turn_Right"
|
leftarrow "+Turn_Right"
|
||||||
KP6 "Turn_Right"
|
KP6 "+Turn_Right"
|
||||||
LAlt "Strafe"
|
LAlt "+Strafe"
|
||||||
RAlt "Strafe"
|
RAlt "+Strafe"
|
||||||
LCtrl "Fire"
|
LCtrl "+Fire"
|
||||||
RCtrl "Fire"
|
RCtrl "+Fire"
|
||||||
Space "Open"
|
Space "+Open"
|
||||||
LShift "Run"
|
LShift "+Run"
|
||||||
RShift "Run"
|
RShift "+Run"
|
||||||
A "Jump"
|
A "+Jump"
|
||||||
/ "Jump"
|
/ "+Jump"
|
||||||
Z "Crouch"
|
Z "+Crouch"
|
||||||
PgUp "Look_Up"
|
PgUp "+Look_Up"
|
||||||
KP9 "Look_Up"
|
KP9 "+Look_Up"
|
||||||
PgDn "Look_Down"
|
PgDn "+Look_Down"
|
||||||
KP3 "Look_Down"
|
KP3 "+Look_Down"
|
||||||
Ins "Look_Left"
|
Ins "+Look_Left"
|
||||||
KP0 "Look_Left"
|
KP0 "+Look_Left"
|
||||||
Del "Look_Right"
|
Del "+Look_Right"
|
||||||
KP. "Look_Right"
|
KP. "+Look_Right"
|
||||||
, "Strafe_Left"
|
, "+Strafe_Left"
|
||||||
. "Strafe_Right"
|
. "+Strafe_Right"
|
||||||
Home "Aim_Up"
|
Home "+Aim_Up"
|
||||||
KP7 "Aim_Up"
|
KP7 "+Aim_Up"
|
||||||
End "Aim_Down"
|
End "+Aim_Down"
|
||||||
KP1 "Aim_Down"
|
KP1 "+Aim_Down"
|
||||||
1 "Weapon_1"
|
1 "+Weapon_1"
|
||||||
2 "Weapon_2"
|
2 "+Weapon_2"
|
||||||
3 "Weapon_3"
|
3 "+Weapon_3"
|
||||||
4 "Weapon_4"
|
4 "+Weapon_4"
|
||||||
5 "Weapon_5"
|
5 "+Weapon_5"
|
||||||
6 "Weapon_6"
|
6 "+Weapon_6"
|
||||||
7 "Weapon_7"
|
7 "+Weapon_7"
|
||||||
8 "Weapon_8"
|
8 "+Weapon_8"
|
||||||
9 "Weapon_9"
|
9 "+Weapon_9"
|
||||||
0 "Weapon_10"
|
0 "+Weapon_10"
|
||||||
Enter "Inventory"
|
Enter "+Inventory"
|
||||||
KP-Enter "Inventory"
|
KP-Enter "+Inventory"
|
||||||
[ "Inventory_Left"
|
[ "+Inventory_Left"
|
||||||
] "Inventory_Right"
|
] "+Inventory_Right"
|
||||||
H "Holo_Duke"
|
H "+Holo_Duke"
|
||||||
J "Jetpack"
|
J "+Jetpack"
|
||||||
N "NightVision"
|
N "+NightVision"
|
||||||
M "MedKit"
|
M "+MedKit"
|
||||||
Backspace "TurnAround"
|
Backspace "+TurnAround"
|
||||||
T "SendMessage"
|
T "+SendMessage"
|
||||||
Tab "Map"
|
Tab "+Map"
|
||||||
- "Shrink_Screen"
|
- "+Shrink_Screen"
|
||||||
KP- "Shrink_Screen"
|
KP- "+Shrink_Screen"
|
||||||
= "Enlarge_Screen"
|
= "+Enlarge_Screen"
|
||||||
KP+ "Enlarge_Screen"
|
KP+ "+Enlarge_Screen"
|
||||||
KP5 "Center_View"
|
KP5 "+Center_View"
|
||||||
Scroll "Holster_Weapon"
|
Scroll "+Holster_Weapon"
|
||||||
W "Show_Opponents_Weapon"
|
W "+Show_Opponents_Weapon"
|
||||||
F "Map_Follow_Mode"
|
F "+Map_Follow_Mode"
|
||||||
K "See_Coop_View"
|
K "+See_Coop_View"
|
||||||
U "Mouse_Aiming"
|
U "+Mouse_Aiming"
|
||||||
I "Toggle_Crosshair"
|
I "+Toggle_Crosshair"
|
||||||
R "Steroids"
|
R "+Steroids"
|
||||||
` "Quick_Kick"
|
` "+Quick_Kick"
|
||||||
' "Next_Weapon"
|
' "+Next_Weapon"
|
||||||
; "Previous_Weapon"
|
; "+Previous_Weapon"
|
||||||
C "Show_Console"
|
C "+Show_Console"
|
||||||
Capslock "AutoRun"
|
Capslock "+AutoRun"
|
||||||
F6 "Quick_Save"
|
F6 "+Quick_Save"
|
||||||
F9 "Quick_Load"
|
F9 "+Quick_Load"
|
||||||
F7 "Third_Person_View"
|
F7 "+Third_Person_View"
|
||||||
Mouse1 "Weapon_Fire"
|
Mouse1 "+Weapon_Fire"
|
||||||
Mouse2 "Jetpack"
|
Mouse2 "+Jetpack"
|
||||||
Mouse3 "MediKit"
|
Mouse3 "+MediKit"
|
||||||
MWheelUp "Previous_Weapon"
|
MWheelUp "+Previous_Weapon"
|
||||||
MWheelDown "Next_Weapon"
|
MWheelDown "+Next_Weapon"
|
||||||
|
|
|
@ -1,71 +1,71 @@
|
||||||
W "Move_Forward"
|
W "+Move_Forward"
|
||||||
KP8 "Move_Forward"
|
KP8 "+Move_Forward"
|
||||||
S "Move_Backward"
|
S "+Move_Backward"
|
||||||
KP2 "Move_Backward"
|
KP2 "+Move_Backward"
|
||||||
leftarrow "Turn_Left"
|
leftarrow "+Turn_Left"
|
||||||
KP4 "Turn_Left"
|
KP4 "+Turn_Left"
|
||||||
leftarrow "Turn_Right"
|
leftarrow "+Turn_Right"
|
||||||
KP6 "Turn_Right"
|
KP6 "+Turn_Right"
|
||||||
LAlt "Strafe"
|
LAlt "+Strafe"
|
||||||
RAlt "Strafe"
|
RAlt "+Strafe"
|
||||||
RCtrl "Fire"
|
RCtrl "+Fire"
|
||||||
E "Open"
|
E "+Open"
|
||||||
LShift "Run"
|
LShift "+Run"
|
||||||
RShift "Run"
|
RShift "+Run"
|
||||||
Space "Jump"
|
Space "+Jump"
|
||||||
/ "Jump"
|
/ "+Jump"
|
||||||
LCtrl "Crouch"
|
LCtrl "+Crouch"
|
||||||
PgUp "Look_Up"
|
PgUp "+Look_Up"
|
||||||
KP9 "Look_Up"
|
KP9 "+Look_Up"
|
||||||
PgDn "Look_Down"
|
PgDn "+Look_Down"
|
||||||
KP3 "Look_Down"
|
KP3 "+Look_Down"
|
||||||
Ins "Look_Left"
|
Ins "+Look_Left"
|
||||||
KP0 "Look_Left"
|
KP0 "+Look_Left"
|
||||||
Del "Look_Right"
|
Del "+Look_Right"
|
||||||
KP. "Look_Right"
|
KP. "+Look_Right"
|
||||||
A "Strafe_Left"
|
A "+Strafe_Left"
|
||||||
D "Strafe_Right"
|
D "+Strafe_Right"
|
||||||
Home "Aim_Up"
|
Home "+Aim_Up"
|
||||||
KP7 "Aim_Up"
|
KP7 "+Aim_Up"
|
||||||
End "Aim_Down"
|
End "+Aim_Down"
|
||||||
KP1 "Aim_Down"
|
KP1 "+Aim_Down"
|
||||||
1 "Weapon_1"
|
1 "+Weapon_1"
|
||||||
2 "Weapon_2"
|
2 "+Weapon_2"
|
||||||
3 "Weapon_3"
|
3 "+Weapon_3"
|
||||||
4 "Weapon_4"
|
4 "+Weapon_4"
|
||||||
5 "Weapon_5"
|
5 "+Weapon_5"
|
||||||
6 "Weapon_6"
|
6 "+Weapon_6"
|
||||||
7 "Weapon_7"
|
7 "+Weapon_7"
|
||||||
8 "Weapon_8"
|
8 "+Weapon_8"
|
||||||
9 "Weapon_9"
|
9 "+Weapon_9"
|
||||||
0 "Weapon_10"
|
0 "+Weapon_10"
|
||||||
Enter "Inventory"
|
Enter "+Inventory"
|
||||||
KP-Enter "Inventory"
|
KP-Enter "+Inventory"
|
||||||
[ "Inventory_Left"
|
[ "+Inventory_Left"
|
||||||
] "Inventory_Right"
|
] "+Inventory_Right"
|
||||||
Backspace "TurnAround"
|
Backspace "+TurnAround"
|
||||||
T "SendMessage"
|
T "+SendMessage"
|
||||||
Tab "Map"
|
Tab "+Map"
|
||||||
- "Shrink_Screen"
|
- "+Shrink_Screen"
|
||||||
KP- "Shrink_Screen"
|
KP- "+Shrink_Screen"
|
||||||
= "Enlarge_Screen"
|
= "+Enlarge_Screen"
|
||||||
KP+ "Enlarge_Screen"
|
KP+ "+Enlarge_Screen"
|
||||||
KP5 "Center_View"
|
KP5 "+Center_View"
|
||||||
Scroll "Holster_Weapon"
|
Scroll "+Holster_Weapon"
|
||||||
Y "Show_Opponents_Weapon"
|
Y "+Show_Opponents_Weapon"
|
||||||
F "Map_Follow_Mode"
|
F "+Map_Follow_Mode"
|
||||||
K "See_Coop_View"
|
K "+See_Coop_View"
|
||||||
' "Next_Weapon"
|
' "+Next_Weapon"
|
||||||
; "Previous_Weapon"
|
; "+Previous_Weapon"
|
||||||
` "Show_Console"
|
` "+Show_Console"
|
||||||
Capslock "AutoRun"
|
Capslock "+AutoRun"
|
||||||
X "Last_Used_Weapon"
|
X "+Last_Used_Weapon"
|
||||||
F6 "Quick_Save"
|
F6 "+Quick_Save"
|
||||||
F9 "Quick_Load"
|
F9 "+Quick_Load"
|
||||||
F7 "Third_Person_View"
|
F7 "+Third_Person_View"
|
||||||
C "Toggle_Crouch"
|
C "+Toggle_Crouch"
|
||||||
Mouse1 "Weapon_Fire"
|
Mouse1 "+Weapon_Fire"
|
||||||
Mouse2 "Jetpack"
|
Mouse2 "+Jetpack"
|
||||||
Mouse3 "MediKit"
|
Mouse3 "+MediKit"
|
||||||
MWheelUp "Previous_Weapon"
|
MWheelUp "+Previous_Weapon"
|
||||||
MWheelDown "Next_Weapon"
|
MWheelDown "+Next_Weapon"
|
||||||
|
|
|
@ -1,69 +1,69 @@
|
||||||
uparrow "Move_Forward"
|
uparrow "+Move_Forward"
|
||||||
KP8 "Move_Forward"
|
KP8 "+Move_Forward"
|
||||||
downarrow "Move_Backward"
|
downarrow "+Move_Backward"
|
||||||
KP2 "Move_Backward"
|
KP2 "+Move_Backward"
|
||||||
leftarrow "Turn_Left"
|
leftarrow "+Turn_Left"
|
||||||
KP4 "Turn_Left"
|
KP4 "+Turn_Left"
|
||||||
leftarrow "Turn_Right"
|
leftarrow "+Turn_Right"
|
||||||
KP6 "Turn_Right"
|
KP6 "+Turn_Right"
|
||||||
LAlt "Strafe"
|
LAlt "+Strafe"
|
||||||
RAlt "Strafe"
|
RAlt "+Strafe"
|
||||||
LCtrl "Fire"
|
LCtrl "+Fire"
|
||||||
RCtrl "Fire"
|
RCtrl "+Fire"
|
||||||
Space "Open"
|
Space "+Open"
|
||||||
LShift "Run"
|
LShift "+Run"
|
||||||
RShift "Run"
|
RShift "+Run"
|
||||||
A "Jump"
|
A "+Jump"
|
||||||
KP- "Jump"
|
KP- "+Jump"
|
||||||
Z "Crouch"
|
Z "+Crouch"
|
||||||
PgUp "Look_Up"
|
PgUp "+Look_Up"
|
||||||
KP9 "Look_Up"
|
KP9 "+Look_Up"
|
||||||
PgDn "Look_Down"
|
PgDn "+Look_Down"
|
||||||
KP3 "Look_Down"
|
KP3 "+Look_Down"
|
||||||
Ins "Look_Left"
|
Ins "+Look_Left"
|
||||||
KP0 "Look_Left"
|
KP0 "+Look_Left"
|
||||||
Del "Look_Right"
|
Del "+Look_Right"
|
||||||
KP. "Look_Right"
|
KP. "+Look_Right"
|
||||||
, "Strafe_Left"
|
, "+Strafe_Left"
|
||||||
KP7 "Strafe_Left"
|
KP7 "+Strafe_Left"
|
||||||
. "Strafe_Right"
|
. "+Strafe_Right"
|
||||||
KP9 "Strafe_Right"
|
KP9 "+Strafe_Right"
|
||||||
Home "Aim_Up"
|
Home "+Aim_Up"
|
||||||
End "Aim_Down"
|
End "+Aim_Down"
|
||||||
1 "Weapon_1"
|
1 "+Weapon_1"
|
||||||
2 "Weapon_2"
|
2 "+Weapon_2"
|
||||||
3 "Weapon_3"
|
3 "+Weapon_3"
|
||||||
4 "Weapon_4"
|
4 "+Weapon_4"
|
||||||
5 "Weapon_5"
|
5 "+Weapon_5"
|
||||||
6 "Weapon_6"
|
6 "+Weapon_6"
|
||||||
7 "Weapon_7"
|
7 "+Weapon_7"
|
||||||
8 "Weapon_8"
|
8 "+Weapon_8"
|
||||||
9 "Weapon_9"
|
9 "+Weapon_9"
|
||||||
0 "Weapon_10"
|
0 "+Weapon_10"
|
||||||
Enter "Inventory"
|
Enter "+Inventory"
|
||||||
KP-Enter "Inventory"
|
KP-Enter "+Inventory"
|
||||||
[ "Inventory_Left"
|
[ "+Inventory_Left"
|
||||||
] "Inventory_Right"
|
] "+Inventory_Right"
|
||||||
Backspace "TurnAround"
|
Backspace "+TurnAround"
|
||||||
T "SendMessage"
|
T "+SendMessage"
|
||||||
Tab "Map"
|
Tab "+Map"
|
||||||
- "Shrink_Screen"
|
- "+Shrink_Screen"
|
||||||
= "Enlarge_Screen"
|
= "+Enlarge_Screen"
|
||||||
Scroll "Holster_Weapon"
|
Scroll "+Holster_Weapon"
|
||||||
W "Show_Opponents_Weapon"
|
W "+Show_Opponents_Weapon"
|
||||||
F "Map_Follow_Mode"
|
F "+Map_Follow_Mode"
|
||||||
K "See_Coop_View"
|
K "+See_Coop_View"
|
||||||
U "Mouse_Aiming"
|
U "+Mouse_Aiming"
|
||||||
I "Toggle_Crosshair"
|
I "+Toggle_Crosshair"
|
||||||
' "Next_Weapon"
|
' "+Next_Weapon"
|
||||||
; "Previous_Weapon"
|
; "+Previous_Weapon"
|
||||||
` "Show_Console"
|
` "+Show_Console"
|
||||||
Capslock "AutoRun"
|
Capslock "+AutoRun"
|
||||||
F6 "Quick_Save"
|
F6 "+Quick_Save"
|
||||||
F9 "Quick_Load"
|
F9 "+Quick_Load"
|
||||||
F7 "Third_Person_View"
|
F7 "+Third_Person_View"
|
||||||
Mouse1 "Weapon_Fire"
|
Mouse1 "+Weapon_Fire"
|
||||||
Mouse2 "Open"
|
Mouse2 "+Open"
|
||||||
Mouse3 "Run"
|
Mouse3 "+Run"
|
||||||
MWheelUp "Previous_Weapon"
|
MWheelUp "+Previous_Weapon"
|
||||||
MWheelDown "Next_Weapon"
|
MWheelDown "+Next_Weapon"
|
||||||
|
|
|
@ -1,72 +1,72 @@
|
||||||
uparrow "Move_Forward"
|
uparrow "+Move_Forward"
|
||||||
KP8 "Move_Forward"
|
KP8 "+Move_Forward"
|
||||||
downarrow "Move_Backward"
|
downarrow "+Move_Backward"
|
||||||
KP2 "Move_Backward"
|
KP2 "+Move_Backward"
|
||||||
leftarrow "Turn_Left"
|
leftarrow "+Turn_Left"
|
||||||
KP4 "Turn_Left"
|
KP4 "+Turn_Left"
|
||||||
leftarrow "Turn_Right"
|
leftarrow "+Turn_Right"
|
||||||
KP6 "Turn_Right"
|
KP6 "+Turn_Right"
|
||||||
LAlt "Strafe"
|
LAlt "+Strafe"
|
||||||
RAlt "Strafe"
|
RAlt "+Strafe"
|
||||||
LCtrl "Fire"
|
LCtrl "+Fire"
|
||||||
RCtrl "Fire"
|
RCtrl "+Fire"
|
||||||
Space "Open"
|
Space "+Open"
|
||||||
LShift "Run"
|
LShift "+Run"
|
||||||
RShift "Run"
|
RShift "+Run"
|
||||||
A "Jump"
|
A "+Jump"
|
||||||
/ "Jump"
|
/ "+Jump"
|
||||||
Z "Crouch"
|
Z "+Crouch"
|
||||||
PgUp "Look_Up"
|
PgUp "+Look_Up"
|
||||||
KP9 "Look_Up"
|
KP9 "+Look_Up"
|
||||||
PgDn "Look_Down"
|
PgDn "+Look_Down"
|
||||||
KP3 "Look_Down"
|
KP3 "+Look_Down"
|
||||||
Ins "Look_Left"
|
Ins "+Look_Left"
|
||||||
KP0 "Look_Left"
|
KP0 "+Look_Left"
|
||||||
Del "Look_Right"
|
Del "+Look_Right"
|
||||||
KP. "Look_Right"
|
KP. "+Look_Right"
|
||||||
, "Strafe_Left"
|
, "+Strafe_Left"
|
||||||
. "Strafe_Right"
|
. "+Strafe_Right"
|
||||||
Home "Aim_Up"
|
Home "+Aim_Up"
|
||||||
KP7 "Aim_Up"
|
KP7 "+Aim_Up"
|
||||||
End "Aim_Down"
|
End "+Aim_Down"
|
||||||
KP1 "Aim_Down"
|
KP1 "+Aim_Down"
|
||||||
1 "Weapon_1"
|
1 "+Weapon_1"
|
||||||
2 "Weapon_2"
|
2 "+Weapon_2"
|
||||||
3 "Weapon_3"
|
3 "+Weapon_3"
|
||||||
4 "Weapon_4"
|
4 "+Weapon_4"
|
||||||
5 "Weapon_5"
|
5 "+Weapon_5"
|
||||||
6 "Weapon_6"
|
6 "+Weapon_6"
|
||||||
7 "Weapon_7"
|
7 "+Weapon_7"
|
||||||
8 "Weapon_8"
|
8 "+Weapon_8"
|
||||||
9 "Weapon_9"
|
9 "+Weapon_9"
|
||||||
0 "Weapon_10"
|
0 "+Weapon_10"
|
||||||
Enter "Inventory"
|
Enter "+Inventory"
|
||||||
KP-Enter "Inventory"
|
KP-Enter "+Inventory"
|
||||||
[ "Inventory_Left"
|
[ "+Inventory_Left"
|
||||||
] "Inventory_Right"
|
] "+Inventory_Right"
|
||||||
Backspace "TurnAround"
|
Backspace "+TurnAround"
|
||||||
T "SendMessage"
|
T "+SendMessage"
|
||||||
Tab "Map"
|
Tab "+Map"
|
||||||
- "Shrink_Screen"
|
- "+Shrink_Screen"
|
||||||
KP- "Shrink_Screen"
|
KP- "+Shrink_Screen"
|
||||||
= "Enlarge_Screen"
|
= "+Enlarge_Screen"
|
||||||
KP+ "Enlarge_Screen"
|
KP+ "+Enlarge_Screen"
|
||||||
KP5 "Center_View"
|
KP5 "+Center_View"
|
||||||
Scroll "Holster_Weapon"
|
Scroll "+Holster_Weapon"
|
||||||
W "Show_Opponents_Weapon"
|
W "+Show_Opponents_Weapon"
|
||||||
F "Map_Follow_Mode"
|
F "+Map_Follow_Mode"
|
||||||
K "See_Coop_View"
|
K "+See_Coop_View"
|
||||||
U "Mouse_Aiming"
|
U "+Mouse_Aiming"
|
||||||
I "Toggle_Crosshair"
|
I "+Toggle_Crosshair"
|
||||||
' "Next_Weapon"
|
' "+Next_Weapon"
|
||||||
; "Previous_Weapon"
|
; "+Previous_Weapon"
|
||||||
C "Show_Console"
|
C "+Show_Console"
|
||||||
Capslock "AutoRun"
|
Capslock "+AutoRun"
|
||||||
F6 "Quick_Save"
|
F6 "+Quick_Save"
|
||||||
F9 "Quick_Load"
|
F9 "+Quick_Load"
|
||||||
F7 "Third_Person_View"
|
F7 "+Third_Person_View"
|
||||||
Mouse1 "Weapon_Fire"
|
Mouse1 "+Weapon_Fire"
|
||||||
Mouse2 "Jetpack"
|
Mouse2 "+Jetpack"
|
||||||
Mouse3 "MediKit"
|
Mouse3 "+MediKit"
|
||||||
MWheelUp "Previous_Weapon"
|
MWheelUp "+Previous_Weapon"
|
||||||
MWheelDown "Next_Weapon"
|
MWheelDown "+Next_Weapon"
|
||||||
|
|
|
@ -1,77 +1,77 @@
|
||||||
W "Move_Forward"
|
W "+Move_Forward"
|
||||||
KP8 "Move_Forward"
|
KP8 "+Move_Forward"
|
||||||
S "Move_Backward"
|
S "+Move_Backward"
|
||||||
KP2 "Move_Backward"
|
KP2 "+Move_Backward"
|
||||||
leftarrow "Turn_Left"
|
leftarrow "+Turn_Left"
|
||||||
KP4 "Turn_Left"
|
KP4 "+Turn_Left"
|
||||||
leftarrow "Turn_Right"
|
leftarrow "+Turn_Right"
|
||||||
KP6 "Turn_Right"
|
KP6 "+Turn_Right"
|
||||||
LAlt "Strafe"
|
LAlt "+Strafe"
|
||||||
RAlt "Strafe"
|
RAlt "+Strafe"
|
||||||
RCtrl "Fire"
|
RCtrl "+Fire"
|
||||||
E "Open"
|
E "+Open"
|
||||||
LShift "Run"
|
LShift "+Run"
|
||||||
RShift "Run"
|
RShift "+Run"
|
||||||
Space "Jump"
|
Space "+Jump"
|
||||||
/ "Jump"
|
/ "+Jump"
|
||||||
LCtrl "Crouch"
|
LCtrl "+Crouch"
|
||||||
PgUp "Look_Up"
|
PgUp "+Look_Up"
|
||||||
KP9 "Look_Up"
|
KP9 "+Look_Up"
|
||||||
PgDn "Look_Down"
|
PgDn "+Look_Down"
|
||||||
KP3 "Look_Down"
|
KP3 "+Look_Down"
|
||||||
Ins "Look_Left"
|
Ins "+Look_Left"
|
||||||
KP0 "Look_Left"
|
KP0 "+Look_Left"
|
||||||
Del "Look_Right"
|
Del "+Look_Right"
|
||||||
KP. "Look_Right"
|
KP. "+Look_Right"
|
||||||
A "Strafe_Left"
|
A "+Strafe_Left"
|
||||||
D "Strafe_Right"
|
D "+Strafe_Right"
|
||||||
Home "Aim_Up"
|
Home "+Aim_Up"
|
||||||
KP7 "Aim_Up"
|
KP7 "+Aim_Up"
|
||||||
End "Aim_Down"
|
End "+Aim_Down"
|
||||||
KP1 "Aim_Down"
|
KP1 "+Aim_Down"
|
||||||
1 "Weapon_1"
|
1 "+Weapon_1"
|
||||||
2 "Weapon_2"
|
2 "+Weapon_2"
|
||||||
3 "Weapon_3"
|
3 "+Weapon_3"
|
||||||
4 "Weapon_4"
|
4 "+Weapon_4"
|
||||||
5 "Weapon_5"
|
5 "+Weapon_5"
|
||||||
6 "Weapon_6"
|
6 "+Weapon_6"
|
||||||
7 "Weapon_7"
|
7 "+Weapon_7"
|
||||||
8 "Weapon_8"
|
8 "+Weapon_8"
|
||||||
9 "Weapon_9"
|
9 "+Weapon_9"
|
||||||
0 "Weapon_10"
|
0 "+Weapon_10"
|
||||||
Enter "Inventory"
|
Enter "+Inventory"
|
||||||
KP-Enter "Inventory"
|
KP-Enter "+Inventory"
|
||||||
[ "Inventory_Left"
|
[ "+Inventory_Left"
|
||||||
] "Inventory_Right"
|
] "+Inventory_Right"
|
||||||
H "Holo_Duke"
|
H "+Holo_Duke"
|
||||||
J "Jetpack"
|
J "+Jetpack"
|
||||||
N "NightVision"
|
N "+NightVision"
|
||||||
M "MedKit"
|
M "+MedKit"
|
||||||
Backspace "TurnAround"
|
Backspace "+TurnAround"
|
||||||
T "SendMessage"
|
T "+SendMessage"
|
||||||
Tab "Map"
|
Tab "+Map"
|
||||||
- "Shrink_Screen"
|
- "+Shrink_Screen"
|
||||||
KP- "Shrink_Screen"
|
KP- "+Shrink_Screen"
|
||||||
= "Enlarge_Screen"
|
= "+Enlarge_Screen"
|
||||||
KP+ "Enlarge_Screen"
|
KP+ "+Enlarge_Screen"
|
||||||
KP5 "Center_View"
|
KP5 "+Center_View"
|
||||||
Scroll "Holster_Weapon"
|
Scroll "+Holster_Weapon"
|
||||||
Y "Show_Opponents_Weapon"
|
Y "+Show_Opponents_Weapon"
|
||||||
F "Map_Follow_Mode"
|
F "+Map_Follow_Mode"
|
||||||
K "See_Coop_View"
|
K "+See_Coop_View"
|
||||||
R "Steroids"
|
R "+Steroids"
|
||||||
Q "Quick_Kick"
|
Q "+Quick_Kick"
|
||||||
' "Next_Weapon"
|
' "+Next_Weapon"
|
||||||
; "Previous_Weapon"
|
; "+Previous_Weapon"
|
||||||
` "Show_Console"
|
` "+Show_Console"
|
||||||
Capslock "AutoRun"
|
Capslock "+AutoRun"
|
||||||
X "Last_Used_Weapon"
|
X "+Last_Used_Weapon"
|
||||||
F6 "Quick_Save"
|
F6 "+Quick_Save"
|
||||||
F9 "Quick_Load"
|
F9 "+Quick_Load"
|
||||||
F7 "Third_Person_View"
|
F7 "+Third_Person_View"
|
||||||
C "Toggle_Crouch"
|
C "+Toggle_Crouch"
|
||||||
Mouse1 "Weapon_Fire"
|
Mouse1 "+Weapon_Fire"
|
||||||
Mouse2 "Jetpack"
|
Mouse2 "+Jetpack"
|
||||||
Mouse3 "MediKit"
|
Mouse3 "+MediKit"
|
||||||
MWheelUp "Previous_Weapon"
|
MWheelUp "+Previous_Weapon"
|
||||||
MWheelDown "Next_Weapon"
|
MWheelDown "+Next_Weapon"
|
||||||
|
|
|
@ -1,75 +1,75 @@
|
||||||
uparrow "Move_Forward"
|
uparrow "+Move_Forward"
|
||||||
KP8 "Move_Forward"
|
KP8 "+Move_Forward"
|
||||||
downarrow "Move_Backward"
|
downarrow "+Move_Backward"
|
||||||
KP2 "Move_Backward"
|
KP2 "+Move_Backward"
|
||||||
leftarrow "Turn_Left"
|
leftarrow "+Turn_Left"
|
||||||
KP4 "Turn_Left"
|
KP4 "+Turn_Left"
|
||||||
leftarrow "Turn_Right"
|
leftarrow "+Turn_Right"
|
||||||
KP6 "Turn_Right"
|
KP6 "+Turn_Right"
|
||||||
LAlt "Strafe"
|
LAlt "+Strafe"
|
||||||
RAlt "Strafe"
|
RAlt "+Strafe"
|
||||||
LCtrl "Fire"
|
LCtrl "+Fire"
|
||||||
RCtrl "Fire"
|
RCtrl "+Fire"
|
||||||
Space "Open"
|
Space "+Open"
|
||||||
LShift "Run"
|
LShift "+Run"
|
||||||
RShift "Run"
|
RShift "+Run"
|
||||||
A "Jump"
|
A "+Jump"
|
||||||
KP- "Jump"
|
KP- "+Jump"
|
||||||
Z "Crouch"
|
Z "+Crouch"
|
||||||
PgUp "Look_Up"
|
PgUp "+Look_Up"
|
||||||
KP9 "Look_Up"
|
KP9 "+Look_Up"
|
||||||
PgDn "Look_Down"
|
PgDn "+Look_Down"
|
||||||
KP3 "Look_Down"
|
KP3 "+Look_Down"
|
||||||
Ins "Look_Left"
|
Ins "+Look_Left"
|
||||||
KP0 "Look_Left"
|
KP0 "+Look_Left"
|
||||||
Del "Look_Right"
|
Del "+Look_Right"
|
||||||
KP. "Look_Right"
|
KP. "+Look_Right"
|
||||||
, "Strafe_Left"
|
, "+Strafe_Left"
|
||||||
KP7 "Strafe_Left"
|
KP7 "+Strafe_Left"
|
||||||
. "Strafe_Right"
|
. "+Strafe_Right"
|
||||||
KP9 "Strafe_Right"
|
KP9 "+Strafe_Right"
|
||||||
Home "Aim_Up"
|
Home "+Aim_Up"
|
||||||
End "Aim_Down"
|
End "+Aim_Down"
|
||||||
1 "Weapon_1"
|
1 "+Weapon_1"
|
||||||
2 "Weapon_2"
|
2 "+Weapon_2"
|
||||||
3 "Weapon_3"
|
3 "+Weapon_3"
|
||||||
4 "Weapon_4"
|
4 "+Weapon_4"
|
||||||
5 "Weapon_5"
|
5 "+Weapon_5"
|
||||||
6 "Weapon_6"
|
6 "+Weapon_6"
|
||||||
7 "Weapon_7"
|
7 "+Weapon_7"
|
||||||
8 "Weapon_8"
|
8 "+Weapon_8"
|
||||||
9 "Weapon_9"
|
9 "+Weapon_9"
|
||||||
0 "Weapon_10"
|
0 "+Weapon_10"
|
||||||
Enter "Inventory"
|
Enter "+Inventory"
|
||||||
KP-Enter "Inventory"
|
KP-Enter "+Inventory"
|
||||||
[ "Inventory_Left"
|
[ "+Inventory_Left"
|
||||||
] "Inventory_Right"
|
] "+Inventory_Right"
|
||||||
H "Holo_Duke"
|
H "+Holo_Duke"
|
||||||
J "Jetpack"
|
J "+Jetpack"
|
||||||
N "NightVision"
|
N "+NightVision"
|
||||||
M "MedKit"
|
M "+MedKit"
|
||||||
Backspace "TurnAround"
|
Backspace "+TurnAround"
|
||||||
T "SendMessage"
|
T "+SendMessage"
|
||||||
Tab "Map"
|
Tab "+Map"
|
||||||
- "Shrink_Screen"
|
- "+Shrink_Screen"
|
||||||
= "Enlarge_Screen"
|
= "+Enlarge_Screen"
|
||||||
Scroll "Holster_Weapon"
|
Scroll "+Holster_Weapon"
|
||||||
W "Show_Opponents_Weapon"
|
W "+Show_Opponents_Weapon"
|
||||||
F "Map_Follow_Mode"
|
F "+Map_Follow_Mode"
|
||||||
K "See_Coop_View"
|
K "+See_Coop_View"
|
||||||
U "Mouse_Aiming"
|
U "+Mouse_Aiming"
|
||||||
I "Toggle_Crosshair"
|
I "+Toggle_Crosshair"
|
||||||
R "Steroids"
|
R "+Steroids"
|
||||||
Q "Quick_Kick"
|
Q "+Quick_Kick"
|
||||||
' "Next_Weapon"
|
' "+Next_Weapon"
|
||||||
; "Previous_Weapon"
|
; "+Previous_Weapon"
|
||||||
` "Show_Console"
|
` "+Show_Console"
|
||||||
Capslock "AutoRun"
|
Capslock "+AutoRun"
|
||||||
F6 "Quick_Save"
|
F6 "+Quick_Save"
|
||||||
F9 "Quick_Load"
|
F9 "+Quick_Load"
|
||||||
F7 "Third_Person_View"
|
F7 "+Third_Person_View"
|
||||||
Mouse1 "Weapon_Fire"
|
Mouse1 "+Weapon_Fire"
|
||||||
Mouse2 "Open"
|
Mouse2 "+Open"
|
||||||
Mouse3 "Run"
|
Mouse3 "+Run"
|
||||||
MWheelUp "Previous_Weapon"
|
MWheelUp "+Previous_Weapon"
|
||||||
MWheelDown "Next_Weapon"
|
MWheelDown "+Next_Weapon"
|
||||||
|
|
|
@ -1,78 +1,78 @@
|
||||||
uparrow "Move_Forward"
|
uparrow "+Move_Forward"
|
||||||
KP8 "Move_Forward"
|
KP8 "+Move_Forward"
|
||||||
downarrow "Move_Backward"
|
downarrow "+Move_Backward"
|
||||||
KP2 "Move_Backward"
|
KP2 "+Move_Backward"
|
||||||
leftarrow "Turn_Left"
|
leftarrow "+Turn_Left"
|
||||||
KP4 "Turn_Left"
|
KP4 "+Turn_Left"
|
||||||
leftarrow "Turn_Right"
|
leftarrow "+Turn_Right"
|
||||||
KP6 "Turn_Right"
|
KP6 "+Turn_Right"
|
||||||
LAlt "Strafe"
|
LAlt "+Strafe"
|
||||||
RAlt "Strafe"
|
RAlt "+Strafe"
|
||||||
LCtrl "Fire"
|
LCtrl "+Fire"
|
||||||
RCtrl "Fire"
|
RCtrl "+Fire"
|
||||||
Space "Open"
|
Space "+Open"
|
||||||
LShift "Run"
|
LShift "+Run"
|
||||||
RShift "Run"
|
RShift "+Run"
|
||||||
A "Jump"
|
A "+Jump"
|
||||||
/ "Jump"
|
/ "+Jump"
|
||||||
Z "Crouch"
|
Z "+Crouch"
|
||||||
PgUp "Look_Up"
|
PgUp "+Look_Up"
|
||||||
KP9 "Look_Up"
|
KP9 "+Look_Up"
|
||||||
PgDn "Look_Down"
|
PgDn "+Look_Down"
|
||||||
KP3 "Look_Down"
|
KP3 "+Look_Down"
|
||||||
Ins "Look_Left"
|
Ins "+Look_Left"
|
||||||
KP0 "Look_Left"
|
KP0 "+Look_Left"
|
||||||
Del "Look_Right"
|
Del "+Look_Right"
|
||||||
KP. "Look_Right"
|
KP. "+Look_Right"
|
||||||
, "Strafe_Left"
|
, "+Strafe_Left"
|
||||||
. "Strafe_Right"
|
. "+Strafe_Right"
|
||||||
Home "Aim_Up"
|
Home "+Aim_Up"
|
||||||
KP7 "Aim_Up"
|
KP7 "+Aim_Up"
|
||||||
End "Aim_Down"
|
End "+Aim_Down"
|
||||||
KP1 "Aim_Down"
|
KP1 "+Aim_Down"
|
||||||
1 "Weapon_1"
|
1 "+Weapon_1"
|
||||||
2 "Weapon_2"
|
2 "+Weapon_2"
|
||||||
3 "Weapon_3"
|
3 "+Weapon_3"
|
||||||
4 "Weapon_4"
|
4 "+Weapon_4"
|
||||||
5 "Weapon_5"
|
5 "+Weapon_5"
|
||||||
6 "Weapon_6"
|
6 "+Weapon_6"
|
||||||
7 "Weapon_7"
|
7 "+Weapon_7"
|
||||||
8 "Weapon_8"
|
8 "+Weapon_8"
|
||||||
9 "Weapon_9"
|
9 "+Weapon_9"
|
||||||
0 "Weapon_10"
|
0 "+Weapon_10"
|
||||||
Enter "Inventory"
|
Enter "+Inventory"
|
||||||
KP-Enter "Inventory"
|
KP-Enter "+Inventory"
|
||||||
[ "Inventory_Left"
|
[ "+Inventory_Left"
|
||||||
] "Inventory_Right"
|
] "+Inventory_Right"
|
||||||
H "Holo_Duke"
|
H "+Holo_Duke"
|
||||||
J "Jetpack"
|
J "+Jetpack"
|
||||||
N "NightVision"
|
N "+NightVision"
|
||||||
M "MedKit"
|
M "+MedKit"
|
||||||
Backspace "TurnAround"
|
Backspace "+TurnAround"
|
||||||
T "SendMessage"
|
T "+SendMessage"
|
||||||
Tab "Map"
|
Tab "+Map"
|
||||||
- "Shrink_Screen"
|
- "+Shrink_Screen"
|
||||||
KP- "Shrink_Screen"
|
KP- "+Shrink_Screen"
|
||||||
= "Enlarge_Screen"
|
= "+Enlarge_Screen"
|
||||||
KP+ "Enlarge_Screen"
|
KP+ "+Enlarge_Screen"
|
||||||
KP5 "Center_View"
|
KP5 "+Center_View"
|
||||||
Scroll "Holster_Weapon"
|
Scroll "+Holster_Weapon"
|
||||||
W "Show_Opponents_Weapon"
|
W "+Show_Opponents_Weapon"
|
||||||
F "Map_Follow_Mode"
|
F "+Map_Follow_Mode"
|
||||||
K "See_Coop_View"
|
K "+See_Coop_View"
|
||||||
U "Mouse_Aiming"
|
U "+Mouse_Aiming"
|
||||||
I "Toggle_Crosshair"
|
I "+Toggle_Crosshair"
|
||||||
R "Steroids"
|
R "+Steroids"
|
||||||
` "Quick_Kick"
|
` "+Quick_Kick"
|
||||||
' "Next_Weapon"
|
' "+Next_Weapon"
|
||||||
; "Previous_Weapon"
|
; "+Previous_Weapon"
|
||||||
C "Show_Console"
|
C "+Show_Console"
|
||||||
Capslock "AutoRun"
|
Capslock "+AutoRun"
|
||||||
F6 "Quick_Save"
|
F6 "+Quick_Save"
|
||||||
F9 "Quick_Load"
|
F9 "+Quick_Load"
|
||||||
F7 "Third_Person_View"
|
F7 "+Third_Person_View"
|
||||||
Mouse1 "Weapon_Fire"
|
Mouse1 "+Weapon_Fire"
|
||||||
Mouse2 "Jetpack"
|
Mouse2 "+Jetpack"
|
||||||
Mouse3 "MediKit"
|
Mouse3 "+MediKit"
|
||||||
MWheelUp "Previous_Weapon"
|
MWheelUp "+Previous_Weapon"
|
||||||
MWheelDown "Next_Weapon"
|
MWheelDown "+Next_Weapon"
|
||||||
|
|
|
@ -1,77 +1,77 @@
|
||||||
W "Move_Forward"
|
W "+Move_Forward"
|
||||||
KP8 "Move_Forward"
|
KP8 "+Move_Forward"
|
||||||
S "Move_Backward"
|
S "+Move_Backward"
|
||||||
KP2 "Move_Backward"
|
KP2 "+Move_Backward"
|
||||||
leftarrow "Turn_Left"
|
leftarrow "+Turn_Left"
|
||||||
KP4 "Turn_Left"
|
KP4 "+Turn_Left"
|
||||||
leftarrow "Turn_Right"
|
leftarrow "+Turn_Right"
|
||||||
KP6 "Turn_Right"
|
KP6 "+Turn_Right"
|
||||||
LAlt "Strafe"
|
LAlt "+Strafe"
|
||||||
RAlt "Strafe"
|
RAlt "+Strafe"
|
||||||
RCtrl "Fire"
|
RCtrl "+Fire"
|
||||||
E "Open"
|
E "+Open"
|
||||||
LShift "Run"
|
LShift "+Run"
|
||||||
RShift "Run"
|
RShift "+Run"
|
||||||
Capslock "AutoRun"
|
Capslock "+AutoRun"
|
||||||
Space "Jump"
|
Space "+Jump"
|
||||||
/ "Jump"
|
/ "+Jump"
|
||||||
LCtrl "Crouch"
|
LCtrl "+Crouch"
|
||||||
PgUp "Look_Up"
|
PgUp "+Look_Up"
|
||||||
KP9 "Look_Up"
|
KP9 "+Look_Up"
|
||||||
PgDn "Look_Down"
|
PgDn "+Look_Down"
|
||||||
KP3 "Look_Down"
|
KP3 "+Look_Down"
|
||||||
Ins "Look_Left"
|
Ins "+Look_Left"
|
||||||
KP0 "Look_Left"
|
KP0 "+Look_Left"
|
||||||
Del "Look_Right"
|
Del "+Look_Right"
|
||||||
KP. "Look_Right"
|
KP. "+Look_Right"
|
||||||
A "Strafe_Left"
|
A "+Strafe_Left"
|
||||||
D "Strafe_Right"
|
D "+Strafe_Right"
|
||||||
Home "Aim_Up"
|
Home "+Aim_Up"
|
||||||
KP7 "Aim_Up"
|
KP7 "+Aim_Up"
|
||||||
End "Aim_Down"
|
End "+Aim_Down"
|
||||||
KP1 "Aim_Down"
|
KP1 "+Aim_Down"
|
||||||
1 "Weapon_1"
|
1 "+Weapon_1"
|
||||||
2 "Weapon_2"
|
2 "+Weapon_2"
|
||||||
3 "Weapon_3"
|
3 "+Weapon_3"
|
||||||
4 "Weapon_4"
|
4 "+Weapon_4"
|
||||||
5 "Weapon_5"
|
5 "+Weapon_5"
|
||||||
6 "Weapon_6"
|
6 "+Weapon_6"
|
||||||
7 "Weapon_7"
|
7 "+Weapon_7"
|
||||||
8 "Weapon_8"
|
8 "+Weapon_8"
|
||||||
9 "Weapon_9"
|
9 "+Weapon_9"
|
||||||
0 "Weapon_10"
|
0 "+Weapon_10"
|
||||||
Enter "Inventory"
|
Enter "+Inventory"
|
||||||
KP-Enter "Inventory"
|
KP-Enter "+Inventory"
|
||||||
[ "Inventory_Left"
|
[ "+Inventory_Left"
|
||||||
] "Inventory_Right"
|
] "+Inventory_Right"
|
||||||
B "Holo_Duke"
|
B "+Holo_Duke"
|
||||||
C "Jetpack"
|
C "+Jetpack"
|
||||||
Y "NightVision"
|
Y "+NightVision"
|
||||||
R "MedKit"
|
R "+MedKit"
|
||||||
Backspace "TurnAround"
|
Backspace "+TurnAround"
|
||||||
T "SendMessage"
|
T "+SendMessage"
|
||||||
Tab "Map"
|
Tab "+Map"
|
||||||
- "Shrink_Screen"
|
- "+Shrink_Screen"
|
||||||
KP- "Shrink_Screen"
|
KP- "+Shrink_Screen"
|
||||||
= "Enlarge_Screen"
|
= "+Enlarge_Screen"
|
||||||
KP+ "Enlarge_Screen"
|
KP+ "+Enlarge_Screen"
|
||||||
KP5 "Center_View"
|
KP5 "+Center_View"
|
||||||
Scroll "Holster_Weapon"
|
Scroll "+Holster_Weapon"
|
||||||
E "Show_Opponents_Weapon"
|
E "+Show_Opponents_Weapon"
|
||||||
F "Map_Follow_Mode"
|
F "+Map_Follow_Mode"
|
||||||
K "See_Coop_View"
|
K "+See_Coop_View"
|
||||||
M "Steroids"
|
M "+Steroids"
|
||||||
Q "Quick_Kick"
|
Q "+Quick_Kick"
|
||||||
' "Next_Weapon"
|
' "+Next_Weapon"
|
||||||
; "Previous_Weapon"
|
; "+Previous_Weapon"
|
||||||
` "Show_Console"
|
` "+Show_Console"
|
||||||
+ "Dpad_Select"
|
+ "+Dpad_Select"
|
||||||
X "Last_Used_Weapon"
|
X "+Last_Used_Weapon"
|
||||||
F6 "Quick_Save"
|
F6 "+Quick_Save"
|
||||||
F9 "Quick_Load"
|
F9 "+Quick_Load"
|
||||||
F7 "Third_Person_View"
|
F7 "+Third_Person_View"
|
||||||
Mouse1 "Weapon_Fire"
|
Mouse1 "+Weapon_Fire"
|
||||||
Mouse2 "Jetpack"
|
Mouse2 "+Jetpack"
|
||||||
Mouse3 "MediKit"
|
Mouse3 "+MediKit"
|
||||||
MWheelUp "Previous_Weapon"
|
MWheelUp "+Previous_Weapon"
|
||||||
MWheelDown "Next_Weapon"
|
MWheelDown "+Next_Weapon"
|
||||||
|
|
|
@ -1,74 +1,74 @@
|
||||||
uparrow "Move_Forward"
|
uparrow "+Move_Forward"
|
||||||
KP8 "Move_Forward"
|
KP8 "+Move_Forward"
|
||||||
downarrow "Move_Backward"
|
downarrow "+Move_Backward"
|
||||||
KP2 "Move_Backward"
|
KP2 "+Move_Backward"
|
||||||
leftarrow "Turn_Left"
|
leftarrow "+Turn_Left"
|
||||||
KP4 "Turn_Left"
|
KP4 "+Turn_Left"
|
||||||
leftarrow "Turn_Right"
|
leftarrow "+Turn_Right"
|
||||||
KP6 "Turn_Right"
|
KP6 "+Turn_Right"
|
||||||
LAlt "Strafe"
|
LAlt "+Strafe"
|
||||||
RAlt "Strafe"
|
RAlt "+Strafe"
|
||||||
LCtrl "Fire"
|
LCtrl "+Fire"
|
||||||
RCtrl "Fire"
|
RCtrl "+Fire"
|
||||||
LCtrl "Fire"
|
LCtrl "+Fire"
|
||||||
RCtrl "Fire"
|
RCtrl "+Fire"
|
||||||
LShift "Run"
|
LShift "+Run"
|
||||||
RShift "Run"
|
RShift "+Run"
|
||||||
Capslock "AutoRun"
|
Capslock "+AutoRun"
|
||||||
A "Jump"
|
A "+Jump"
|
||||||
KP- "Jump"
|
KP- "+Jump"
|
||||||
Z "Crouch"
|
Z "+Crouch"
|
||||||
PgUp "Look_Up"
|
PgUp "+Look_Up"
|
||||||
PgDn "Look_Down"
|
PgDn "+Look_Down"
|
||||||
Ins "Look_Left"
|
Ins "+Look_Left"
|
||||||
KP0 "Look_Left"
|
KP0 "+Look_Left"
|
||||||
Del "Look_Right"
|
Del "+Look_Right"
|
||||||
KP. "Look_Right"
|
KP. "+Look_Right"
|
||||||
, "Strafe_Left"
|
, "+Strafe_Left"
|
||||||
KP7 "Strafe_Left"
|
KP7 "+Strafe_Left"
|
||||||
. "Strafe_Right"
|
. "+Strafe_Right"
|
||||||
KP9 "Strafe_Right"
|
KP9 "+Strafe_Right"
|
||||||
Home "Aim_Up"
|
Home "+Aim_Up"
|
||||||
End "Aim_Down"
|
End "+Aim_Down"
|
||||||
1 "Weapon_1"
|
1 "+Weapon_1"
|
||||||
2 "Weapon_2"
|
2 "+Weapon_2"
|
||||||
3 "Weapon_3"
|
3 "+Weapon_3"
|
||||||
4 "Weapon_4"
|
4 "+Weapon_4"
|
||||||
5 "Weapon_5"
|
5 "+Weapon_5"
|
||||||
6 "Weapon_6"
|
6 "+Weapon_6"
|
||||||
7 "Weapon_7"
|
7 "+Weapon_7"
|
||||||
8 "Weapon_8"
|
8 "+Weapon_8"
|
||||||
9 "Weapon_9"
|
9 "+Weapon_9"
|
||||||
0 "Weapon_10"
|
0 "+Weapon_10"
|
||||||
Enter "Inventory"
|
Enter "+Inventory"
|
||||||
KP-Enter "Inventory"
|
KP-Enter "+Inventory"
|
||||||
[ "Inventory_Left"
|
[ "+Inventory_Left"
|
||||||
] "Inventory_Right"
|
] "+Inventory_Right"
|
||||||
B "Holo_Duke"
|
B "+Holo_Duke"
|
||||||
C "Jetpack"
|
C "+Jetpack"
|
||||||
Y "NightVision"
|
Y "+NightVision"
|
||||||
W "MedKit"
|
W "+MedKit"
|
||||||
Backspace "TurnAround"
|
Backspace "+TurnAround"
|
||||||
T "SendMessage"
|
T "+SendMessage"
|
||||||
Tab "Map"
|
Tab "+Map"
|
||||||
- "Shrink_Screen"
|
- "+Shrink_Screen"
|
||||||
= "Enlarge_Screen"
|
= "+Enlarge_Screen"
|
||||||
Scroll "Holster_Weapon"
|
Scroll "+Holster_Weapon"
|
||||||
E "Show_Opponents_Weapon"
|
E "+Show_Opponents_Weapon"
|
||||||
F "Map_Follow_Mode"
|
F "+Map_Follow_Mode"
|
||||||
K "See_Coop_View"
|
K "+See_Coop_View"
|
||||||
U "Mouse_Aiming"
|
U "+Mouse_Aiming"
|
||||||
I "Toggle_Crosshair"
|
I "+Toggle_Crosshair"
|
||||||
M "Steroids"
|
M "+Steroids"
|
||||||
Q "Quick_Kick"
|
Q "+Quick_Kick"
|
||||||
' "Next_Weapon"
|
' "+Next_Weapon"
|
||||||
; "Previous_Weapon"
|
; "+Previous_Weapon"
|
||||||
` "Show_Console"
|
` "+Show_Console"
|
||||||
F6 "Quick_Save"
|
F6 "+Quick_Save"
|
||||||
F9 "Quick_Load"
|
F9 "+Quick_Load"
|
||||||
F7 "Third_Person_View"
|
F7 "+Third_Person_View"
|
||||||
Mouse1 "Weapon_Fire"
|
Mouse1 "+Weapon_Fire"
|
||||||
Mouse2 "Open"
|
Mouse2 "+Open"
|
||||||
Mouse3 "Run"
|
Mouse3 "+Run"
|
||||||
MWheelUp "Previous_Weapon"
|
MWheelUp "+Previous_Weapon"
|
||||||
MWheelDown "Next_Weapon"
|
MWheelDown "+Next_Weapon"
|
||||||
|
|
|
@ -1,74 +1,74 @@
|
||||||
uparrow "Move_Forward"
|
uparrow "+Move_Forward"
|
||||||
KP8 "Move_Forward"
|
KP8 "+Move_Forward"
|
||||||
downarrow "Move_Backward"
|
downarrow "+Move_Backward"
|
||||||
KP2 "Move_Backward"
|
KP2 "+Move_Backward"
|
||||||
leftarrow "Turn_Left"
|
leftarrow "+Turn_Left"
|
||||||
KP4 "Turn_Left"
|
KP4 "+Turn_Left"
|
||||||
leftarrow "Turn_Right"
|
leftarrow "+Turn_Right"
|
||||||
KP6 "Turn_Right"
|
KP6 "+Turn_Right"
|
||||||
LAlt "Strafe"
|
LAlt "+Strafe"
|
||||||
RAlt "Strafe"
|
RAlt "+Strafe"
|
||||||
LCtrl "Fire"
|
LCtrl "+Fire"
|
||||||
RCtrl "Fire"
|
RCtrl "+Fire"
|
||||||
LCtrl "Fire"
|
LCtrl "+Fire"
|
||||||
RCtrl "Fire"
|
RCtrl "+Fire"
|
||||||
LShift "Run"
|
LShift "+Run"
|
||||||
RShift "Run"
|
RShift "+Run"
|
||||||
Capslock "AutoRun"
|
Capslock "+AutoRun"
|
||||||
A "Jump"
|
A "+Jump"
|
||||||
/ "Jump"
|
/ "+Jump"
|
||||||
Z "Crouch"
|
Z "+Crouch"
|
||||||
PgUp "Look_Up"
|
PgUp "+Look_Up"
|
||||||
KP9 "Look_Up"
|
KP9 "+Look_Up"
|
||||||
PgDn "Look_Down"
|
PgDn "+Look_Down"
|
||||||
KP3 "Look_Down"
|
KP3 "+Look_Down"
|
||||||
Ins "Look_Left"
|
Ins "+Look_Left"
|
||||||
KP0 "Look_Left"
|
KP0 "+Look_Left"
|
||||||
Del "Look_Right"
|
Del "+Look_Right"
|
||||||
KP. "Look_Right"
|
KP. "+Look_Right"
|
||||||
, "Strafe_Left"
|
, "+Strafe_Left"
|
||||||
. "Strafe_Right"
|
. "+Strafe_Right"
|
||||||
Home "Aim_Up"
|
Home "+Aim_Up"
|
||||||
KP7 "Aim_Up"
|
KP7 "+Aim_Up"
|
||||||
End "Aim_Down"
|
End "+Aim_Down"
|
||||||
KP1 "Aim_Down"
|
KP1 "+Aim_Down"
|
||||||
1 "Weapon_1"
|
1 "+Weapon_1"
|
||||||
2 "Weapon_2"
|
2 "+Weapon_2"
|
||||||
3 "Weapon_3"
|
3 "+Weapon_3"
|
||||||
4 "Weapon_4"
|
4 "+Weapon_4"
|
||||||
5 "Weapon_5"
|
5 "+Weapon_5"
|
||||||
6 "Weapon_6"
|
6 "+Weapon_6"
|
||||||
7 "Weapon_7"
|
7 "+Weapon_7"
|
||||||
8 "Weapon_8"
|
8 "+Weapon_8"
|
||||||
9 "Weapon_9"
|
9 "+Weapon_9"
|
||||||
0 "Weapon_10"
|
0 "+Weapon_10"
|
||||||
Enter "Inventory"
|
Enter "+Inventory"
|
||||||
KP-Enter "Inventory"
|
KP-Enter "+Inventory"
|
||||||
[ "Inventory_Left"
|
[ "+Inventory_Left"
|
||||||
] "Inventory_Right"
|
] "+Inventory_Right"
|
||||||
B "Holo_Duke"
|
B "+Holo_Duke"
|
||||||
C "Jetpack"
|
C "+Jetpack"
|
||||||
Y "NightVision"
|
Y "+NightVision"
|
||||||
W "MedKit"
|
W "+MedKit"
|
||||||
Backspace "TurnAround"
|
Backspace "+TurnAround"
|
||||||
T "SendMessage"
|
T "+SendMessage"
|
||||||
Tab "Map"
|
Tab "+Map"
|
||||||
- "Shrink_Screen"
|
- "+Shrink_Screen"
|
||||||
KP- "Shrink_Screen"
|
KP- "+Shrink_Screen"
|
||||||
= "Enlarge_Screen"
|
= "+Enlarge_Screen"
|
||||||
KP+ "Enlarge_Screen"
|
KP+ "+Enlarge_Screen"
|
||||||
KP5 "Center_View"
|
KP5 "+Center_View"
|
||||||
Scroll "Holster_Weapon"
|
Scroll "+Holster_Weapon"
|
||||||
E "Show_Opponents_Weapon"
|
E "+Show_Opponents_Weapon"
|
||||||
F "Map_Follow_Mode"
|
F "+Map_Follow_Mode"
|
||||||
K "See_Coop_View"
|
K "+See_Coop_View"
|
||||||
U "Mouse_Aiming"
|
U "+Mouse_Aiming"
|
||||||
I "Toggle_Crosshair"
|
I "+Toggle_Crosshair"
|
||||||
M "Steroids"
|
M "+Steroids"
|
||||||
` "Quick_Kick"
|
` "+Quick_Kick"
|
||||||
' "Next_Weapon"
|
' "+Next_Weapon"
|
||||||
; "Previous_Weapon"
|
; "+Previous_Weapon"
|
||||||
V "Show_Console"
|
V "+Show_Console"
|
||||||
F6 "Quick_Save"
|
F6 "+Quick_Save"
|
||||||
F9 "Quick_Load"
|
F9 "+Quick_Load"
|
||||||
F7 "Third_Person_View"
|
F7 "+Third_Person_View"
|
||||||
|
|
|
@ -1,43 +1,43 @@
|
||||||
W "Move_Forward"
|
W "+Move_Forward"
|
||||||
S "Move_Backward"
|
S "+Move_Backward"
|
||||||
E "Open"
|
E "+Open"
|
||||||
LShift "Run"
|
LShift "+Run"
|
||||||
Capslock "AutoRun"
|
Capslock "+AutoRun"
|
||||||
Space "Jump"
|
Space "+Jump"
|
||||||
LAlt "Crouch"
|
LAlt "+Crouch"
|
||||||
A "Strafe_Left"
|
A "+Strafe_Left"
|
||||||
D "Strafe_Right"
|
D "+Strafe_Right"
|
||||||
1 "Weapon_1"
|
1 "+Weapon_1"
|
||||||
2 "Weapon_2"
|
2 "+Weapon_2"
|
||||||
3 "Weapon_3"
|
3 "+Weapon_3"
|
||||||
4 "Weapon_4"
|
4 "+Weapon_4"
|
||||||
5 "Weapon_5"
|
5 "+Weapon_5"
|
||||||
6 "Weapon_6"
|
6 "+Weapon_6"
|
||||||
7 "Weapon_7"
|
7 "+Weapon_7"
|
||||||
8 "Weapon_8"
|
8 "+Weapon_8"
|
||||||
9 "Weapon_9"
|
9 "+Weapon_9"
|
||||||
0 "Weapon_10"
|
0 "+Weapon_10"
|
||||||
Enter "Inventory"
|
Enter "+Inventory"
|
||||||
[ "Inventory_Left"
|
[ "+Inventory_Left"
|
||||||
] "Inventory_Right"
|
] "+Inventory_Right"
|
||||||
M "MedKit"
|
M "+MedKit"
|
||||||
B "Smoke_Bomb"
|
B "+Smoke_Bomb"
|
||||||
N "Nightvision"
|
N "+Nightvision"
|
||||||
G "Gas_Bomb"
|
G "+Gas_Bomb"
|
||||||
F "Flash_Bomb"
|
F "+Flash_Bomb"
|
||||||
C "Caltrops"
|
C "+Caltrops"
|
||||||
Backspace "TurnAround"
|
Backspace "+TurnAround"
|
||||||
T "SendMessage"
|
T "+SendMessage"
|
||||||
Tab "Map"
|
Tab "+Map"
|
||||||
- "Shrink_Screen"
|
- "+Shrink_Screen"
|
||||||
= "Enlarge_Screen"
|
= "+Enlarge_Screen"
|
||||||
H "Holster_Weapon"
|
H "+Holster_Weapon"
|
||||||
F "Map_Follow_Mode"
|
F "+Map_Follow_Mode"
|
||||||
K "See_Coop_View"
|
K "+See_Coop_View"
|
||||||
U "Mouse_Aiming"
|
U "+Mouse_Aiming"
|
||||||
I "Toggle_Crosshair"
|
I "+Toggle_Crosshair"
|
||||||
` "Show_Console"
|
` "+Show_Console"
|
||||||
Mouse1 "Weapon_Fire"
|
Mouse1 "+Weapon_Fire"
|
||||||
Mouse2 "MediKit"
|
Mouse2 "+MediKit"
|
||||||
MWheelUp "Previous_Weapon"
|
MWheelUp "+Previous_Weapon"
|
||||||
MWheelDown "Next_Weapon"
|
MWheelDown "+Next_Weapon"
|
||||||
|
|
|
@ -1,66 +1,66 @@
|
||||||
uparrow "Move_Forward"
|
uparrow "+Move_Forward"
|
||||||
KP8 "Move_Forward"
|
KP8 "+Move_Forward"
|
||||||
downarrow "Move_Backward"
|
downarrow "+Move_Backward"
|
||||||
KP2 "Move_Backward"
|
KP2 "+Move_Backward"
|
||||||
leftarrow "Turn_Left"
|
leftarrow "+Turn_Left"
|
||||||
KP4 "Turn_Left"
|
KP4 "+Turn_Left"
|
||||||
leftarrow "Turn_Right"
|
leftarrow "+Turn_Right"
|
||||||
KP6 "Turn_Right"
|
KP6 "+Turn_Right"
|
||||||
LAlt "Strafe"
|
LAlt "+Strafe"
|
||||||
RAlt "Strafe"
|
RAlt "+Strafe"
|
||||||
LCtrl "Fire"
|
LCtrl "+Fire"
|
||||||
RCtrl "Fire"
|
RCtrl "+Fire"
|
||||||
LCtrl "Fire"
|
LCtrl "+Fire"
|
||||||
RCtrl "Fire"
|
RCtrl "+Fire"
|
||||||
LShift "Run"
|
LShift "+Run"
|
||||||
RShift "Run"
|
RShift "+Run"
|
||||||
Capslock "AutoRun"
|
Capslock "+AutoRun"
|
||||||
A "Jump"
|
A "+Jump"
|
||||||
KP- "Jump"
|
KP- "+Jump"
|
||||||
Z "Crouch"
|
Z "+Crouch"
|
||||||
PgUp "Look_Up"
|
PgUp "+Look_Up"
|
||||||
PgDn "Look_Down"
|
PgDn "+Look_Down"
|
||||||
, "Strafe_Left"
|
, "+Strafe_Left"
|
||||||
KP7 "Strafe_Left"
|
KP7 "+Strafe_Left"
|
||||||
. "Strafe_Right"
|
. "+Strafe_Right"
|
||||||
KP9 "Strafe_Right"
|
KP9 "+Strafe_Right"
|
||||||
Home "Aim_Up"
|
Home "+Aim_Up"
|
||||||
End "Aim_Down"
|
End "+Aim_Down"
|
||||||
1 "Weapon_1"
|
1 "+Weapon_1"
|
||||||
2 "Weapon_2"
|
2 "+Weapon_2"
|
||||||
3 "Weapon_3"
|
3 "+Weapon_3"
|
||||||
4 "Weapon_4"
|
4 "+Weapon_4"
|
||||||
5 "Weapon_5"
|
5 "+Weapon_5"
|
||||||
6 "Weapon_6"
|
6 "+Weapon_6"
|
||||||
7 "Weapon_7"
|
7 "+Weapon_7"
|
||||||
8 "Weapon_8"
|
8 "+Weapon_8"
|
||||||
9 "Weapon_9"
|
9 "+Weapon_9"
|
||||||
0 "Weapon_10"
|
0 "+Weapon_10"
|
||||||
Enter "Inventory"
|
Enter "+Inventory"
|
||||||
KP-Enter "Inventory"
|
KP-Enter "+Inventory"
|
||||||
[ "Inventory_Left"
|
[ "+Inventory_Left"
|
||||||
] "Inventory_Right"
|
] "+Inventory_Right"
|
||||||
M "MedKit"
|
M "+MedKit"
|
||||||
S "Smoke_Bomb"
|
S "+Smoke_Bomb"
|
||||||
N "Nightvision"
|
N "+Nightvision"
|
||||||
G "Gas_Bomb"
|
G "+Gas_Bomb"
|
||||||
F "Flash_Bomb"
|
F "+Flash_Bomb"
|
||||||
C "Caltrops"
|
C "+Caltrops"
|
||||||
Backspace "TurnAround"
|
Backspace "+TurnAround"
|
||||||
T "SendMessage"
|
T "+SendMessage"
|
||||||
Tab "Map"
|
Tab "+Map"
|
||||||
- "Shrink_Screen"
|
- "+Shrink_Screen"
|
||||||
= "Enlarge_Screen"
|
= "+Enlarge_Screen"
|
||||||
Scroll "Holster_Weapon"
|
Scroll "+Holster_Weapon"
|
||||||
F "Map_Follow_Mode"
|
F "+Map_Follow_Mode"
|
||||||
K "See_Coop_View"
|
K "+See_Coop_View"
|
||||||
U "Mouse_Aiming"
|
U "+Mouse_Aiming"
|
||||||
I "Toggle_Crosshair"
|
I "+Toggle_Crosshair"
|
||||||
' "Next_Weapon"
|
' "+Next_Weapon"
|
||||||
; "Previous_Weapon"
|
; "+Previous_Weapon"
|
||||||
` "Show_Console"
|
` "+Show_Console"
|
||||||
Mouse1 "Weapon_Fire"
|
Mouse1 "+Weapon_Fire"
|
||||||
Mouse2 "Open"
|
Mouse2 "+Open"
|
||||||
Mouse3 "Run"
|
Mouse3 "+Run"
|
||||||
MWheelUp "Previous_Weapon"
|
MWheelUp "+Previous_Weapon"
|
||||||
MWheelDown "Next_Weapon"
|
MWheelDown "+Next_Weapon"
|
||||||
|
|
|
@ -1,70 +1,70 @@
|
||||||
uparrow "Move_Forward"
|
uparrow "+Move_Forward"
|
||||||
KP8 "Move_Forward"
|
KP8 "+Move_Forward"
|
||||||
downarrow "Move_Backward"
|
downarrow "+Move_Backward"
|
||||||
KP2 "Move_Backward"
|
KP2 "+Move_Backward"
|
||||||
leftarrow "Turn_Left"
|
leftarrow "+Turn_Left"
|
||||||
KP4 "Turn_Left"
|
KP4 "+Turn_Left"
|
||||||
leftarrow "Turn_Right"
|
leftarrow "+Turn_Right"
|
||||||
KP6 "Turn_Right"
|
KP6 "+Turn_Right"
|
||||||
LAlt "Strafe"
|
LAlt "+Strafe"
|
||||||
RAlt "Strafe"
|
RAlt "+Strafe"
|
||||||
LCtrl "Fire"
|
LCtrl "+Fire"
|
||||||
RCtrl "Fire"
|
RCtrl "+Fire"
|
||||||
LCtrl "Fire"
|
LCtrl "+Fire"
|
||||||
RCtrl "Fire"
|
RCtrl "+Fire"
|
||||||
LShift "Run"
|
LShift "+Run"
|
||||||
RShift "Run"
|
RShift "+Run"
|
||||||
Capslock "AutoRun"
|
Capslock "+AutoRun"
|
||||||
A "Jump"
|
A "+Jump"
|
||||||
/ "Jump"
|
/ "+Jump"
|
||||||
Z "Crouch"
|
Z "+Crouch"
|
||||||
PgUp "Look_Up"
|
PgUp "+Look_Up"
|
||||||
KP9 "Look_Up"
|
KP9 "+Look_Up"
|
||||||
PgDn "Look_Down"
|
PgDn "+Look_Down"
|
||||||
KP3 "Look_Down"
|
KP3 "+Look_Down"
|
||||||
, "Strafe_Left"
|
, "+Strafe_Left"
|
||||||
. "Strafe_Right"
|
. "+Strafe_Right"
|
||||||
Home "Aim_Up"
|
Home "+Aim_Up"
|
||||||
KP7 "Aim_Up"
|
KP7 "+Aim_Up"
|
||||||
End "Aim_Down"
|
End "+Aim_Down"
|
||||||
KP1 "Aim_Down"
|
KP1 "+Aim_Down"
|
||||||
1 "Weapon_1"
|
1 "+Weapon_1"
|
||||||
2 "Weapon_2"
|
2 "+Weapon_2"
|
||||||
3 "Weapon_3"
|
3 "+Weapon_3"
|
||||||
4 "Weapon_4"
|
4 "+Weapon_4"
|
||||||
5 "Weapon_5"
|
5 "+Weapon_5"
|
||||||
6 "Weapon_6"
|
6 "+Weapon_6"
|
||||||
7 "Weapon_7"
|
7 "+Weapon_7"
|
||||||
8 "Weapon_8"
|
8 "+Weapon_8"
|
||||||
9 "Weapon_9"
|
9 "+Weapon_9"
|
||||||
0 "Weapon_10"
|
0 "+Weapon_10"
|
||||||
Enter "Inventory"
|
Enter "+Inventory"
|
||||||
KP-Enter "Inventory"
|
KP-Enter "+Inventory"
|
||||||
[ "Inventory_Left"
|
[ "+Inventory_Left"
|
||||||
] "Inventory_Right"
|
] "+Inventory_Right"
|
||||||
M "MedKit"
|
M "+MedKit"
|
||||||
S "Smoke_Bomb"
|
S "+Smoke_Bomb"
|
||||||
N "Nightvision"
|
N "+Nightvision"
|
||||||
G "Gas_Bomb"
|
G "+Gas_Bomb"
|
||||||
F "Flash_Bomb"
|
F "+Flash_Bomb"
|
||||||
C "Caltrops"
|
C "+Caltrops"
|
||||||
Backspace "TurnAround"
|
Backspace "+TurnAround"
|
||||||
T "SendMessage"
|
T "+SendMessage"
|
||||||
Tab "Map"
|
Tab "+Map"
|
||||||
- "Shrink_Screen"
|
- "+Shrink_Screen"
|
||||||
KP- "Shrink_Screen"
|
KP- "+Shrink_Screen"
|
||||||
= "Enlarge_Screen"
|
= "+Enlarge_Screen"
|
||||||
KP+ "Enlarge_Screen"
|
KP+ "+Enlarge_Screen"
|
||||||
KP5 "Center_View"
|
KP5 "+Center_View"
|
||||||
Scroll "Holster_Weapon"
|
Scroll "+Holster_Weapon"
|
||||||
F "Map_Follow_Mode"
|
F "+Map_Follow_Mode"
|
||||||
K "See_Coop_View"
|
K "+See_Coop_View"
|
||||||
U "Mouse_Aiming"
|
U "+Mouse_Aiming"
|
||||||
I "Toggle_Crosshair"
|
I "+Toggle_Crosshair"
|
||||||
' "Next_Weapon"
|
' "+Next_Weapon"
|
||||||
; "Previous_Weapon"
|
; "+Previous_Weapon"
|
||||||
` "Show_Console"
|
` "+Show_Console"
|
||||||
Mouse1 "Weapon_Fire"
|
Mouse1 "+Weapon_Fire"
|
||||||
Mouse2 "MediKit"
|
Mouse2 "+MediKit"
|
||||||
MWheelUp "Previous_Weapon"
|
MWheelUp "+Previous_Weapon"
|
||||||
MWheelDown "Next_Weapon"
|
MWheelDown "+Next_Weapon"
|
||||||
|
|
|
@ -1,77 +1,77 @@
|
||||||
W "Move_Forward"
|
W "+Move_Forward"
|
||||||
KP8 "Move_Forward"
|
KP8 "+Move_Forward"
|
||||||
S "Move_Backward"
|
S "+Move_Backward"
|
||||||
KP2 "Move_Backward"
|
KP2 "+Move_Backward"
|
||||||
leftarrow "Turn_Left"
|
leftarrow "+Turn_Left"
|
||||||
KP4 "Turn_Left"
|
KP4 "+Turn_Left"
|
||||||
leftarrow "Turn_Right"
|
leftarrow "+Turn_Right"
|
||||||
KP6 "Turn_Right"
|
KP6 "+Turn_Right"
|
||||||
LAlt "Strafe"
|
LAlt "+Strafe"
|
||||||
RAlt "Strafe"
|
RAlt "+Strafe"
|
||||||
RCtrl "Fire"
|
RCtrl "+Fire"
|
||||||
E "Open"
|
E "+Open"
|
||||||
LShift "Run"
|
LShift "+Run"
|
||||||
RShift "Run"
|
RShift "+Run"
|
||||||
Space "Jump"
|
Space "+Jump"
|
||||||
/ "Jump"
|
/ "+Jump"
|
||||||
LCtrl "Crouch"
|
LCtrl "+Crouch"
|
||||||
PgUp "Look_Up"
|
PgUp "+Look_Up"
|
||||||
KP9 "Look_Up"
|
KP9 "+Look_Up"
|
||||||
PgDn "Look_Down"
|
PgDn "+Look_Down"
|
||||||
KP3 "Look_Down"
|
KP3 "+Look_Down"
|
||||||
Ins "Look_Left"
|
Ins "+Look_Left"
|
||||||
KP0 "Look_Left"
|
KP0 "+Look_Left"
|
||||||
Del "Look_Right"
|
Del "+Look_Right"
|
||||||
KP. "Look_Right"
|
KP. "+Look_Right"
|
||||||
A "Strafe_Left"
|
A "+Strafe_Left"
|
||||||
D "Strafe_Right"
|
D "+Strafe_Right"
|
||||||
Home "Aim_Up"
|
Home "+Aim_Up"
|
||||||
KP7 "Aim_Up"
|
KP7 "+Aim_Up"
|
||||||
End "Aim_Down"
|
End "+Aim_Down"
|
||||||
KP1 "Aim_Down"
|
KP1 "+Aim_Down"
|
||||||
1 "Weapon_1"
|
1 "+Weapon_1"
|
||||||
2 "Weapon_2"
|
2 "+Weapon_2"
|
||||||
3 "Weapon_3"
|
3 "+Weapon_3"
|
||||||
4 "Weapon_4"
|
4 "+Weapon_4"
|
||||||
5 "Weapon_5"
|
5 "+Weapon_5"
|
||||||
6 "Weapon_6"
|
6 "+Weapon_6"
|
||||||
7 "Weapon_7"
|
7 "+Weapon_7"
|
||||||
8 "Weapon_8"
|
8 "+Weapon_8"
|
||||||
9 "Weapon_9"
|
9 "+Weapon_9"
|
||||||
0 "Weapon_10"
|
0 "+Weapon_10"
|
||||||
Enter "Inventory"
|
Enter "+Inventory"
|
||||||
KP-Enter "Inventory"
|
KP-Enter "+Inventory"
|
||||||
[ "Inventory_Left"
|
[ "+Inventory_Left"
|
||||||
] "Inventory_Right"
|
] "+Inventory_Right"
|
||||||
H "Holo_Duke"
|
H "+Holo_Duke"
|
||||||
J "Jetpack"
|
J "+Jetpack"
|
||||||
N "NightVision"
|
N "+NightVision"
|
||||||
M "MedKit"
|
M "+MedKit"
|
||||||
Backspace "TurnAround"
|
Backspace "+TurnAround"
|
||||||
T "SendMessage"
|
T "+SendMessage"
|
||||||
Tab "Map"
|
Tab "+Map"
|
||||||
- "Shrink_Screen"
|
- "+Shrink_Screen"
|
||||||
KP- "Shrink_Screen"
|
KP- "+Shrink_Screen"
|
||||||
= "Enlarge_Screen"
|
= "+Enlarge_Screen"
|
||||||
KP+ "Enlarge_Screen"
|
KP+ "+Enlarge_Screen"
|
||||||
KP5 "Center_View"
|
KP5 "+Center_View"
|
||||||
Scroll "Holster_Weapon"
|
Scroll "+Holster_Weapon"
|
||||||
Y "Show_Opponents_Weapon"
|
Y "+Show_Opponents_Weapon"
|
||||||
F "Map_Follow_Mode"
|
F "+Map_Follow_Mode"
|
||||||
K "See_Coop_View"
|
K "+See_Coop_View"
|
||||||
R "Steroids"
|
R "+Steroids"
|
||||||
Q "Quick_Kick"
|
Q "+Quick_Kick"
|
||||||
' "Next_Weapon"
|
' "+Next_Weapon"
|
||||||
; "Previous_Weapon"
|
; "+Previous_Weapon"
|
||||||
` "Show_Console"
|
` "+Show_Console"
|
||||||
Capslock "AutoRun"
|
Capslock "+AutoRun"
|
||||||
X "Last_Used_Weapon"
|
X "+Last_Used_Weapon"
|
||||||
F6 "Quick_Save"
|
F6 "+Quick_Save"
|
||||||
F9 "Quick_Load"
|
F9 "+Quick_Load"
|
||||||
F7 "Third_Person_View"
|
F7 "+Third_Person_View"
|
||||||
C "Toggle_Crouch"
|
C "+Toggle_Crouch"
|
||||||
Mouse1 "Weapon_Fire"
|
Mouse1 "+Weapon_Fire"
|
||||||
Mouse2 "Jetpack"
|
Mouse2 "+Jetpack"
|
||||||
Mouse3 "MediKit"
|
Mouse3 "+MediKit"
|
||||||
MWheelUp "Previous_Weapon"
|
MWheelUp "+Previous_Weapon"
|
||||||
MWheelDown "Next_Weapon"
|
MWheelDown "+Next_Weapon"
|
||||||
|
|
|
@ -1,76 +1,76 @@
|
||||||
uparrow "Move_Forward"
|
uparrow "+Move_Forward"
|
||||||
KP8 "Move_Forward"
|
KP8 "+Move_Forward"
|
||||||
downarrow "Move_Backward"
|
downarrow "+Move_Backward"
|
||||||
KP2 "Move_Backward"
|
KP2 "+Move_Backward"
|
||||||
leftarrow "Turn_Left"
|
leftarrow "+Turn_Left"
|
||||||
KP4 "Turn_Left"
|
KP4 "+Turn_Left"
|
||||||
leftarrow "Turn_Right"
|
leftarrow "+Turn_Right"
|
||||||
KP6 "Turn_Right"
|
KP6 "+Turn_Right"
|
||||||
LAlt "Strafe"
|
LAlt "+Strafe"
|
||||||
RAlt "Strafe"
|
RAlt "+Strafe"
|
||||||
LCtrl "Fire"
|
LCtrl "+Fire"
|
||||||
RCtrl "Fire"
|
RCtrl "+Fire"
|
||||||
LCtrl "Fire"
|
LCtrl "+Fire"
|
||||||
RCtrl "Fire"
|
RCtrl "+Fire"
|
||||||
LShift "Run"
|
LShift "+Run"
|
||||||
RShift "Run"
|
RShift "+Run"
|
||||||
A "Jump"
|
A "+Jump"
|
||||||
KP- "Jump"
|
KP- "+Jump"
|
||||||
Z "Crouch"
|
Z "+Crouch"
|
||||||
PgUp "Look_Up"
|
PgUp "+Look_Up"
|
||||||
KP9 "Look_Up"
|
KP9 "+Look_Up"
|
||||||
PgDn "Look_Down"
|
PgDn "+Look_Down"
|
||||||
KP3 "Look_Down"
|
KP3 "+Look_Down"
|
||||||
Ins "Look_Left"
|
Ins "+Look_Left"
|
||||||
KP0 "Look_Left"
|
KP0 "+Look_Left"
|
||||||
Del "Look_Right"
|
Del "+Look_Right"
|
||||||
KP. "Look_Right"
|
KP. "+Look_Right"
|
||||||
, "Strafe_Left"
|
, "+Strafe_Left"
|
||||||
KP7 "Strafe_Left"
|
KP7 "+Strafe_Left"
|
||||||
. "Strafe_Right"
|
. "+Strafe_Right"
|
||||||
KP9 "Strafe_Right"
|
KP9 "+Strafe_Right"
|
||||||
Home "Aim_Up"
|
Home "+Aim_Up"
|
||||||
End "Aim_Down"
|
End "+Aim_Down"
|
||||||
1 "Weapon_1"
|
1 "+Weapon_1"
|
||||||
2 "Weapon_2"
|
2 "+Weapon_2"
|
||||||
3 "Weapon_3"
|
3 "+Weapon_3"
|
||||||
4 "Weapon_4"
|
4 "+Weapon_4"
|
||||||
5 "Weapon_5"
|
5 "+Weapon_5"
|
||||||
6 "Weapon_6"
|
6 "+Weapon_6"
|
||||||
7 "Weapon_7"
|
7 "+Weapon_7"
|
||||||
8 "Weapon_8"
|
8 "+Weapon_8"
|
||||||
9 "Weapon_9"
|
9 "+Weapon_9"
|
||||||
0 "Weapon_10"
|
0 "+Weapon_10"
|
||||||
Enter "Inventory"
|
Enter "+Inventory"
|
||||||
KP-Enter "Inventory"
|
KP-Enter "+Inventory"
|
||||||
[ "Inventory_Left"
|
[ "+Inventory_Left"
|
||||||
] "Inventory_Right"
|
] "+Inventory_Right"
|
||||||
H "Holo_Duke"
|
H "+Holo_Duke"
|
||||||
J "Jetpack"
|
J "+Jetpack"
|
||||||
N "NightVision"
|
N "+NightVision"
|
||||||
M "MedKit"
|
M "+MedKit"
|
||||||
Backspace "TurnAround"
|
Backspace "+TurnAround"
|
||||||
T "SendMessage"
|
T "+SendMessage"
|
||||||
Tab "Map"
|
Tab "+Map"
|
||||||
- "Shrink_Screen"
|
- "+Shrink_Screen"
|
||||||
= "Enlarge_Screen"
|
= "+Enlarge_Screen"
|
||||||
Scroll "Holster_Weapon"
|
Scroll "+Holster_Weapon"
|
||||||
W "Show_Opponents_Weapon"
|
W "+Show_Opponents_Weapon"
|
||||||
F "Map_Follow_Mode"
|
F "+Map_Follow_Mode"
|
||||||
K "See_Coop_View"
|
K "+See_Coop_View"
|
||||||
U "Mouse_Aiming"
|
U "+Mouse_Aiming"
|
||||||
I "Toggle_Crosshair"
|
I "+Toggle_Crosshair"
|
||||||
R "Steroids"
|
R "+Steroids"
|
||||||
Q "Quick_Kick"
|
Q "+Quick_Kick"
|
||||||
' "Next_Weapon"
|
' "+Next_Weapon"
|
||||||
; "Previous_Weapon"
|
; "+Previous_Weapon"
|
||||||
` "Show_Console"
|
` "+Show_Console"
|
||||||
Capslock "AutoRun"
|
Capslock "+AutoRun"
|
||||||
F6 "Quick_Save"
|
F6 "+Quick_Save"
|
||||||
F9 "Quick_Load"
|
F9 "+Quick_Load"
|
||||||
F7 "Third_Person_View"
|
F7 "+Third_Person_View"
|
||||||
Mouse1 "Weapon_Fire"
|
Mouse1 "+Weapon_Fire"
|
||||||
Mouse2 "Open"
|
Mouse2 "+Open"
|
||||||
Mouse3 "Run"
|
Mouse3 "+Run"
|
||||||
MWheelUp "Previous_Weapon"
|
MWheelUp "+Previous_Weapon"
|
||||||
MWheelDown "Next_Weapon"
|
MWheelDown "+Next_Weapon"
|
||||||
|
|
|
@ -1,79 +1,79 @@
|
||||||
uparrow "Move_Forward"
|
uparrow "+Move_Forward"
|
||||||
KP8 "Move_Forward"
|
KP8 "+Move_Forward"
|
||||||
downarrow "Move_Backward"
|
downarrow "+Move_Backward"
|
||||||
KP2 "Move_Backward"
|
KP2 "+Move_Backward"
|
||||||
leftarrow "Turn_Left"
|
leftarrow "+Turn_Left"
|
||||||
KP4 "Turn_Left"
|
KP4 "+Turn_Left"
|
||||||
leftarrow "Turn_Right"
|
leftarrow "+Turn_Right"
|
||||||
KP6 "Turn_Right"
|
KP6 "+Turn_Right"
|
||||||
LAlt "Strafe"
|
LAlt "+Strafe"
|
||||||
RAlt "Strafe"
|
RAlt "+Strafe"
|
||||||
LCtrl "Fire"
|
LCtrl "+Fire"
|
||||||
RCtrl "Fire"
|
RCtrl "+Fire"
|
||||||
LCtrl "Fire"
|
LCtrl "+Fire"
|
||||||
RCtrl "Fire"
|
RCtrl "+Fire"
|
||||||
LShift "Run"
|
LShift "+Run"
|
||||||
RShift "Run"
|
RShift "+Run"
|
||||||
A "Jump"
|
A "+Jump"
|
||||||
/ "Jump"
|
/ "+Jump"
|
||||||
Z "Crouch"
|
Z "+Crouch"
|
||||||
PgUp "Look_Up"
|
PgUp "+Look_Up"
|
||||||
KP9 "Look_Up"
|
KP9 "+Look_Up"
|
||||||
PgDn "Look_Down"
|
PgDn "+Look_Down"
|
||||||
KP3 "Look_Down"
|
KP3 "+Look_Down"
|
||||||
Ins "Look_Left"
|
Ins "+Look_Left"
|
||||||
KP0 "Look_Left"
|
KP0 "+Look_Left"
|
||||||
Del "Look_Right"
|
Del "+Look_Right"
|
||||||
KP. "Look_Right"
|
KP. "+Look_Right"
|
||||||
, "Strafe_Left"
|
, "+Strafe_Left"
|
||||||
. "Strafe_Right"
|
. "+Strafe_Right"
|
||||||
Home "Aim_Up"
|
Home "+Aim_Up"
|
||||||
KP7 "Aim_Up"
|
KP7 "+Aim_Up"
|
||||||
End "Aim_Down"
|
End "+Aim_Down"
|
||||||
KP1 "Aim_Down"
|
KP1 "+Aim_Down"
|
||||||
1 "Weapon_1"
|
1 "+Weapon_1"
|
||||||
2 "Weapon_2"
|
2 "+Weapon_2"
|
||||||
3 "Weapon_3"
|
3 "+Weapon_3"
|
||||||
4 "Weapon_4"
|
4 "+Weapon_4"
|
||||||
5 "Weapon_5"
|
5 "+Weapon_5"
|
||||||
6 "Weapon_6"
|
6 "+Weapon_6"
|
||||||
7 "Weapon_7"
|
7 "+Weapon_7"
|
||||||
8 "Weapon_8"
|
8 "+Weapon_8"
|
||||||
9 "Weapon_9"
|
9 "+Weapon_9"
|
||||||
0 "Weapon_10"
|
0 "+Weapon_10"
|
||||||
Enter "Inventory"
|
Enter "+Inventory"
|
||||||
KP-Enter "Inventory"
|
KP-Enter "+Inventory"
|
||||||
[ "Inventory_Left"
|
[ "+Inventory_Left"
|
||||||
] "Inventory_Right"
|
] "+Inventory_Right"
|
||||||
H "Holo_Duke"
|
H "+Holo_Duke"
|
||||||
J "Jetpack"
|
J "+Jetpack"
|
||||||
N "NightVision"
|
N "+NightVision"
|
||||||
M "MedKit"
|
M "+MedKit"
|
||||||
Backspace "TurnAround"
|
Backspace "+TurnAround"
|
||||||
T "SendMessage"
|
T "+SendMessage"
|
||||||
Tab "Map"
|
Tab "+Map"
|
||||||
- "Shrink_Screen"
|
- "+Shrink_Screen"
|
||||||
KP- "Shrink_Screen"
|
KP- "+Shrink_Screen"
|
||||||
= "Enlarge_Screen"
|
= "+Enlarge_Screen"
|
||||||
KP+ "Enlarge_Screen"
|
KP+ "+Enlarge_Screen"
|
||||||
KP5 "Center_View"
|
KP5 "+Center_View"
|
||||||
Scroll "Holster_Weapon"
|
Scroll "+Holster_Weapon"
|
||||||
W "Show_Opponents_Weapon"
|
W "+Show_Opponents_Weapon"
|
||||||
F "Map_Follow_Mode"
|
F "+Map_Follow_Mode"
|
||||||
K "See_Coop_View"
|
K "+See_Coop_View"
|
||||||
U "Mouse_Aiming"
|
U "+Mouse_Aiming"
|
||||||
I "Toggle_Crosshair"
|
I "+Toggle_Crosshair"
|
||||||
R "Steroids"
|
R "+Steroids"
|
||||||
` "Quick_Kick"
|
` "+Quick_Kick"
|
||||||
' "Next_Weapon"
|
' "+Next_Weapon"
|
||||||
; "Previous_Weapon"
|
; "+Previous_Weapon"
|
||||||
C "Show_Console"
|
C "+Show_Console"
|
||||||
Capslock "AutoRun"
|
Capslock "+AutoRun"
|
||||||
F6 "Quick_Save"
|
F6 "+Quick_Save"
|
||||||
F9 "Quick_Load"
|
F9 "+Quick_Load"
|
||||||
F7 "Third_Person_View"
|
F7 "+Third_Person_View"
|
||||||
Mouse1 "Weapon_Fire"
|
Mouse1 "+Weapon_Fire"
|
||||||
Mouse2 "Jetpack"
|
Mouse2 "+Jetpack"
|
||||||
Mouse3 "MediKit"
|
Mouse3 "+MediKit"
|
||||||
MWheelUp "Previous_Weapon"
|
MWheelUp "+Previous_Weapon"
|
||||||
MWheelDown "Next_Weapon"
|
MWheelDown "+Next_Weapon"
|
||||||
|
|
Loading…
Reference in a new issue