- hook up the buttons.

This is still just glue code, the Build implementation suffers from poor support for multiple keys bound to a single button so they are due for replacement as soon as input is working again.
This commit is contained in:
Christoph Oelckers 2019-11-04 18:17:14 +01:00
parent 1ee4efebb0
commit 25341c7221
23 changed files with 1532 additions and 1539 deletions

View file

@ -808,13 +808,16 @@ bool C_DoKey (event_t *ev, FKeyBindings *binds, FKeyBindings *doublebinds)
#include "osd.h" #include "osd.h"
void AddCommandString(const char* copy, int keynum) void AddCommandString(const char* copy, int keynum)
{ {
// For the time being this still needs a bit of glue code to work as expected.
if (*copy == '+') if (*copy == '+')
{ {
auto num = CONFIG_FunctionNameToNum(copy + 1);
if (num >= 0) inputState.UpdateButton(num, true);
} }
else if (*copy == '-') else if (*copy == '-')
{ {
auto num = CONFIG_FunctionNameToNum(copy + 1);
if (num >= 0) inputState.UpdateButton(num, false);
} }
else OSD_Dispatch(copy); else OSD_Dispatch(copy);
} }

View file

@ -108,16 +108,6 @@ void CONTROL_MapButton(int whichfunction, int whichbutton, int doubleclicked, co
switch (device) switch (device)
{ {
case controldevice_mouse:
if ((unsigned)whichbutton >= (unsigned)MAXMOUSEBUTTONS)
{
//Error("CONTROL_MapButton: button %d out of valid range for %d mouse buttons.",
// whichbutton, CONTROL_NumMouseButtons);
return;
}
set = CONTROL_MouseButtonMapping;
break;
case controldevice_joystick: case controldevice_joystick:
if ((unsigned)whichbutton >= (unsigned)MAXJOYBUTTONS) if ((unsigned)whichbutton >= (unsigned)MAXJOYBUTTONS)
{ {

View file

@ -1,75 +1,75 @@
W "Move_Forward" W "+Move_Forward"
KP8 "Move_Forward" KP8 "+Move_Forward"
S "Move_Backward" S "+Move_Backward"
KP2 "Move_Backward" KP2 "+Move_Backward"
leftarrow "Turn_Left" leftarrow "+Turn_Left"
KP4 "Turn_Left" KP4 "+Turn_Left"
leftarrow "Turn_Right" leftarrow "+Turn_Right"
KP6 "Turn_Right" KP6 "+Turn_Right"
Backspace "Turn_Around" Backspace "+Turn_Around"
LAlt "Strafe" LAlt "+Strafe"
RAlt "Strafe" RAlt "+Strafe"
A "Strafe_Left" A "+Strafe_Left"
D "Strafe_Right" D "+Strafe_Right"
Space "Jump" Space "+Jump"
/ "Jump" / "+Jump"
LCtrl "Crouch" LCtrl "+Crouch"
LShift "Run" LShift "+Run"
RShift "Run" RShift "+Run"
Capslock "AutoRun" Capslock "+AutoRun"
E "Open" E "+Open"
RCtrl "Fire" RCtrl "+Fire"
X "Alt_Fire" X "+Alt_Fire"
Home "Aim_Up" Home "+Aim_Up"
KP7 "Aim_Up" KP7 "+Aim_Up"
End "Aim_Down" End "+Aim_Down"
KP1 "Aim_Down" KP1 "+Aim_Down"
KP5 "Aim_Center" KP5 "+Aim_Center"
PgUp "Look_Up" PgUp "+Look_Up"
KP9 "Look_Up" KP9 "+Look_Up"
PgDn "Look_Down" PgDn "+Look_Down"
KP3 "Look_Down" KP3 "+Look_Down"
Ins "Tilt_Left" Ins "+Tilt_Left"
KP0 "Tilt_Left" KP0 "+Tilt_Left"
Del "Tilt_Right" Del "+Tilt_Right"
KP. "Tilt_Right" KP. "+Tilt_Right"
1 "Weapon_1" 1 "+Weapon_1"
2 "Weapon_2" 2 "+Weapon_2"
3 "Weapon_3" 3 "+Weapon_3"
4 "Weapon_4" 4 "+Weapon_4"
5 "Weapon_5" 5 "+Weapon_5"
6 "Weapon_6" 6 "+Weapon_6"
7 "Weapon_7" 7 "+Weapon_7"
8 "Weapon_8" 8 "+Weapon_8"
9 "Weapon_9" 9 "+Weapon_9"
0 "Weapon_10" 0 "+Weapon_10"
Enter "Inventory" Enter "+Inventory"
KP-Enter "Inventory" KP-Enter "+Inventory"
[ "Inventory_Left" [ "+Inventory_Left"
] "Inventory_Right" ] "+Inventory_Right"
Tab "Map" Tab "+Map"
F "Map_Follow_Mode" F "+Map_Follow_Mode"
- "Shrink_Screen" - "+Shrink_Screen"
KP- "Shrink_Screen" KP- "+Shrink_Screen"
= "Enlarge_Screen" = "+Enlarge_Screen"
KP+ "Enlarge_Screen" KP+ "+Enlarge_Screen"
T "Send_Message" T "+Send_Message"
K "See_Coop_View" K "+See_Coop_View"
F7 "See_Chase_View" F7 "+See_Chase_View"
U "Mouse_Aiming" U "+Mouse_Aiming"
I "Toggle_Crosshair" I "+Toggle_Crosshair"
' "Next_Weapon" ' "+Next_Weapon"
; "Previous_Weapon" ; "+Previous_Weapon"
Scroll "Holster_Weapon" Scroll "+Holster_Weapon"
Y "Show_Opponents_Weapon" Y "+Show_Opponents_Weapon"
B "BeastVision" B "+BeastVision"
C "CrystalBall" C "+CrystalBall"
J "JumpBoots" J "+JumpBoots"
M "MedKit" M "+MedKit"
P "ProximityBombs" P "+ProximityBombs"
R "RemoteBombs" R "+RemoteBombs"
` "Show_Console" ` "+Show_Console"
Mouse1 "Weapon_Fire" Mouse1 "+Weapon_Fire"
Mouse2 "Alt_Fire" Mouse2 "+Alt_Fire"
MWheelUp "Previous_Weapon" MWheelUp "+Previous_Weapon"
MWheelDown "Next_Weapon" MWheelDown "+Next_Weapon"

View file

@ -1,72 +1,72 @@
uparrow "Move_Forward" uparrow "+Move_Forward"
KP8 "Move_Forward" KP8 "+Move_Forward"
downarrow "Move_Backward" downarrow "+Move_Backward"
KP2 "Move_Backward" KP2 "+Move_Backward"
leftarrow "Turn_Left" leftarrow "+Turn_Left"
KP4 "Turn_Left" KP4 "+Turn_Left"
leftarrow "Turn_Right" leftarrow "+Turn_Right"
KP6 "Turn_Right" KP6 "+Turn_Right"
Backspace "Turn_Around" Backspace "+Turn_Around"
LAlt "Strafe" LAlt "+Strafe"
RAlt "Strafe" RAlt "+Strafe"
, "Strafe_Left" , "+Strafe_Left"
KP7 "Strafe_Left" KP7 "+Strafe_Left"
. "Strafe_Right" . "+Strafe_Right"
KP9 "Strafe_Right" KP9 "+Strafe_Right"
A "Jump" A "+Jump"
KP- "Jump" KP- "+Jump"
Z "Crouch" Z "+Crouch"
LShift "Run" LShift "+Run"
RShift "Run" RShift "+Run"
Capslock "AutoRun" Capslock "+AutoRun"
Space "Open" Space "+Open"
LCtrl "Fire" LCtrl "+Fire"
RCtrl "Fire" RCtrl "+Fire"
X "Alt_Fire" X "+Alt_Fire"
Home "Aim_Up" Home "+Aim_Up"
End "Aim_Down" End "+Aim_Down"
PgUp "Look_Up" PgUp "+Look_Up"
PgDn "Look_Down" PgDn "+Look_Down"
Ins "Tilt_Left" Ins "+Tilt_Left"
KP0 "Tilt_Left" KP0 "+Tilt_Left"
Del "Tilt_Right" Del "+Tilt_Right"
KP. "Tilt_Right" KP. "+Tilt_Right"
1 "Weapon_1" 1 "+Weapon_1"
2 "Weapon_2" 2 "+Weapon_2"
3 "Weapon_3" 3 "+Weapon_3"
4 "Weapon_4" 4 "+Weapon_4"
5 "Weapon_5" 5 "+Weapon_5"
6 "Weapon_6" 6 "+Weapon_6"
7 "Weapon_7" 7 "+Weapon_7"
8 "Weapon_8" 8 "+Weapon_8"
9 "Weapon_9" 9 "+Weapon_9"
0 "Weapon_10" 0 "+Weapon_10"
Enter "Inventory" Enter "+Inventory"
KP-Enter "Inventory" KP-Enter "+Inventory"
[ "Inventory_Left" [ "+Inventory_Left"
] "Inventory_Right" ] "+Inventory_Right"
Tab "Map" Tab "+Map"
F "Map_Follow_Mode" F "+Map_Follow_Mode"
- "Shrink_Screen" - "+Shrink_Screen"
= "Enlarge_Screen" = "+Enlarge_Screen"
T "Send_Message" T "+Send_Message"
K "See_Coop_View" K "+See_Coop_View"
F7 "See_Chase_View" F7 "+See_Chase_View"
U "Mouse_Aiming" U "+Mouse_Aiming"
I "Toggle_Crosshair" I "+Toggle_Crosshair"
' "Next_Weapon" ' "+Next_Weapon"
; "Previous_Weapon" ; "+Previous_Weapon"
Scroll "Holster_Weapon" Scroll "+Holster_Weapon"
W "Show_Opponents_Weapon" W "+Show_Opponents_Weapon"
B "BeastVision" B "+BeastVision"
C "CrystalBall" C "+CrystalBall"
J "JumpBoots" J "+JumpBoots"
M "MedKit" M "+MedKit"
P "ProximityBombs" P "+ProximityBombs"
R "RemoteBombs" R "+RemoteBombs"
` "Show_Console" ` "+Show_Console"
Mouse1 "Weapon_Fire" Mouse1 "+Weapon_Fire"
Mouse2 "Open" Mouse2 "+Open"
Mouse3 "Run" Mouse3 "+Run"
MWheelUp "Previous_Weapon" MWheelUp "+Previous_Weapon"
MWheelDown "Next_Weapon" MWheelDown "+Next_Weapon"

View file

@ -1,76 +1,76 @@
uparrow "Move_Forward" uparrow "+Move_Forward"
KP8 "Move_Forward" KP8 "+Move_Forward"
downarrow "Move_Backward" downarrow "+Move_Backward"
KP2 "Move_Backward" KP2 "+Move_Backward"
leftarrow "Turn_Left" leftarrow "+Turn_Left"
KP4 "Turn_Left" KP4 "+Turn_Left"
leftarrow "Turn_Right" leftarrow "+Turn_Right"
KP6 "Turn_Right" KP6 "+Turn_Right"
Backspace "Turn_Around" Backspace "+Turn_Around"
LAlt "Strafe" LAlt "+Strafe"
RAlt "Strafe" RAlt "+Strafe"
, "Strafe_Left" , "+Strafe_Left"
. "Strafe_Right" . "+Strafe_Right"
A "Jump" A "+Jump"
/ "Jump" / "+Jump"
Z "Crouch" Z "+Crouch"
LShift "Run" LShift "+Run"
RShift "Run" RShift "+Run"
Capslock "AutoRun" Capslock "+AutoRun"
Space "Open" Space "+Open"
LCtrl "Fire" LCtrl "+Fire"
RCtrl "Fire" RCtrl "+Fire"
X "Alt_Fire" X "+Alt_Fire"
Home "Aim_Up" Home "+Aim_Up"
KP7 "Aim_Up" KP7 "+Aim_Up"
End "Aim_Down" End "+Aim_Down"
KP1 "Aim_Down" KP1 "+Aim_Down"
KP5 "Aim_Center" KP5 "+Aim_Center"
PgUp "Look_Up" PgUp "+Look_Up"
KP9 "Look_Up" KP9 "+Look_Up"
PgDn "Look_Down" PgDn "+Look_Down"
KP3 "Look_Down" KP3 "+Look_Down"
Ins "Tilt_Left" Ins "+Tilt_Left"
KP0 "Tilt_Left" KP0 "+Tilt_Left"
Del "Tilt_Right" Del "+Tilt_Right"
KP. "Tilt_Right" KP. "+Tilt_Right"
1 "Weapon_1" 1 "+Weapon_1"
2 "Weapon_2" 2 "+Weapon_2"
3 "Weapon_3" 3 "+Weapon_3"
4 "Weapon_4" 4 "+Weapon_4"
5 "Weapon_5" 5 "+Weapon_5"
6 "Weapon_6" 6 "+Weapon_6"
7 "Weapon_7" 7 "+Weapon_7"
8 "Weapon_8" 8 "+Weapon_8"
9 "Weapon_9" 9 "+Weapon_9"
0 "Weapon_10" 0 "+Weapon_10"
Enter "Inventory" Enter "+Inventory"
KP-Enter "Inventory" KP-Enter "+Inventory"
[ "Inventory_Left" [ "+Inventory_Left"
] "Inventory_Right" ] "+Inventory_Right"
Tab "Map" Tab "+Map"
F "Map_Follow_Mode" F "+Map_Follow_Mode"
- "Shrink_Screen" - "+Shrink_Screen"
KP- "Shrink_Screen" KP- "+Shrink_Screen"
= "Enlarge_Screen" = "+Enlarge_Screen"
KP+ "Enlarge_Screen" KP+ "+Enlarge_Screen"
T "Send_Message" T "+Send_Message"
K "See_Coop_View" K "+See_Coop_View"
F7 "See_Chase_View" F7 "+See_Chase_View"
U "Mouse_Aiming" U "+Mouse_Aiming"
I "Toggle_Crosshair" I "+Toggle_Crosshair"
' "Next_Weapon" ' "+Next_Weapon"
; "Previous_Weapon" ; "+Previous_Weapon"
Scroll "Holster_Weapon" Scroll "+Holster_Weapon"
W "Show_Opponents_Weapon" W "+Show_Opponents_Weapon"
B "BeastVision" B "+BeastVision"
C "CrystalBall" C "+CrystalBall"
J "JumpBoots" J "+JumpBoots"
M "MedKit" M "+MedKit"
P "ProximityBombs" P "+ProximityBombs"
R "RemoteBombs" R "+RemoteBombs"
` "Show_Console" ` "+Show_Console"
Mouse1 "Weapon_Fire" Mouse1 "+Weapon_Fire"
Mouse2 "Alt_Fire" Mouse2 "+Alt_Fire"
MWheelUp "Previous_Weapon" MWheelUp "+Previous_Weapon"
MWheelDown "Next_Weapon" MWheelDown "+Next_Weapon"

View file

@ -1,77 +1,77 @@
W "Move_Forward" W "+Move_Forward"
KP8 "Move_Forward" KP8 "+Move_Forward"
S "Move_Backward" S "+Move_Backward"
KP2 "Move_Backward" KP2 "+Move_Backward"
leftarrow "Turn_Left" leftarrow "+Turn_Left"
KP4 "Turn_Left" KP4 "+Turn_Left"
leftarrow "Turn_Right" leftarrow "+Turn_Right"
KP6 "Turn_Right" KP6 "+Turn_Right"
LAlt "Strafe" LAlt "+Strafe"
RAlt "Strafe" RAlt "+Strafe"
RCtrl "Fire" RCtrl "+Fire"
E "Open" E "+Open"
LShift "Run" LShift "+Run"
RShift "Run" RShift "+Run"
Space "Jump" Space "+Jump"
/ "Jump" / "+Jump"
LCtrl "Crouch" LCtrl "+Crouch"
PgUp "Look_Up" PgUp "+Look_Up"
KP9 "Look_Up" KP9 "+Look_Up"
PgDn "Look_Down" PgDn "+Look_Down"
KP3 "Look_Down" KP3 "+Look_Down"
Ins "Look_Left" Ins "+Look_Left"
KP0 "Look_Left" KP0 "+Look_Left"
Del "Look_Right" Del "+Look_Right"
KP. "Look_Right" KP. "+Look_Right"
A "Strafe_Left" A "+Strafe_Left"
D "Strafe_Right" D "+Strafe_Right"
Home "Aim_Up" Home "+Aim_Up"
KP7 "Aim_Up" KP7 "+Aim_Up"
End "Aim_Down" End "+Aim_Down"
KP1 "Aim_Down" KP1 "+Aim_Down"
1 "Weapon_1" 1 "+Weapon_1"
2 "Weapon_2" 2 "+Weapon_2"
3 "Weapon_3" 3 "+Weapon_3"
4 "Weapon_4" 4 "+Weapon_4"
5 "Weapon_5" 5 "+Weapon_5"
6 "Weapon_6" 6 "+Weapon_6"
7 "Weapon_7" 7 "+Weapon_7"
8 "Weapon_8" 8 "+Weapon_8"
9 "Weapon_9" 9 "+Weapon_9"
0 "Weapon_10" 0 "+Weapon_10"
Enter "Inventory" Enter "+Inventory"
KP-Enter "Inventory" KP-Enter "+Inventory"
[ "Inventory_Left" [ "+Inventory_Left"
] "Inventory_Right" ] "+Inventory_Right"
H "Holo_Duke" H "+Holo_Duke"
J "Jetpack" J "+Jetpack"
N "NightVision" N "+NightVision"
M "MedKit" M "+MedKit"
Backspace "TurnAround" Backspace "+TurnAround"
T "SendMessage" T "+SendMessage"
Tab "Map" Tab "+Map"
- "Shrink_Screen" - "+Shrink_Screen"
KP- "Shrink_Screen" KP- "+Shrink_Screen"
= "Enlarge_Screen" = "+Enlarge_Screen"
KP+ "Enlarge_Screen" KP+ "+Enlarge_Screen"
KP5 "Center_View" KP5 "+Center_View"
Scroll "Holster_Weapon" Scroll "+Holster_Weapon"
Y "Show_Opponents_Weapon" Y "+Show_Opponents_Weapon"
F "Map_Follow_Mode" F "+Map_Follow_Mode"
K "See_Coop_View" K "+See_Coop_View"
R "Steroids" R "+Steroids"
Q "Quick_Kick" Q "+Quick_Kick"
' "Next_Weapon" ' "+Next_Weapon"
; "Previous_Weapon" ; "+Previous_Weapon"
` "Show_Console" ` "+Show_Console"
Capslock "AutoRun" Capslock "+AutoRun"
X "Last_Used_Weapon" X "+Last_Used_Weapon"
F6 "Quick_Save" F6 "+Quick_Save"
F9 "Quick_Load" F9 "+Quick_Load"
F7 "Third_Person_View" F7 "+Third_Person_View"
C "Toggle_Crouch" C "+Toggle_Crouch"
Mouse1 "Weapon_Fire" Mouse1 "+Weapon_Fire"
Mouse2 "Jetpack" Mouse2 "+Jetpack"
Mouse3 "MediKit" Mouse3 "+MediKit"
MWheelUp "Previous_Weapon" MWheelUp "+Previous_Weapon"
MWheelDown "Next_Weapon" MWheelDown "+Next_Weapon"

View file

@ -1,71 +1,71 @@
uparrow "Move_Forward" uparrow "+Move_Forward"
KP8 "Move_Forward" KP8 "+Move_Forward"
downarrow "Move_Backward" downarrow "+Move_Backward"
KP2 "Move_Backward" KP2 "+Move_Backward"
leftarrow "Turn_Left" leftarrow "+Turn_Left"
KP4 "Turn_Left" KP4 "+Turn_Left"
leftarrow "Turn_Right" leftarrow "+Turn_Right"
KP6 "Turn_Right" KP6 "+Turn_Right"
LAlt "Strafe" LAlt "+Strafe"
RAlt "Strafe" RAlt "+Strafe"
LCtrl "Fire" LCtrl "+Fire"
RCtrl "Fire" RCtrl "+Fire"
Space "Open" Space "+Open"
LShift "Run" LShift "+Run"
RShift "Run" RShift "+Run"
A "Jump" A "+Jump"
KP- "Jump" KP- "+Jump"
Z "Crouch" Z "+Crouch"
PgUp "Look_Up" PgUp "+Look_Up"
PgDn "Look_Down" PgDn "+Look_Down"
Ins "Look_Left" Ins "+Look_Left"
Del "Look_Right" Del "+Look_Right"
, "Strafe_Left" , "+Strafe_Left"
KP7 "Strafe_Left" KP7 "+Strafe_Left"
. "Strafe_Right" . "+Strafe_Right"
KP9 "Strafe_Right" KP9 "+Strafe_Right"
Home "Aim_Up" Home "+Aim_Up"
End "Aim_Down" End "+Aim_Down"
1 "Weapon_1" 1 "+Weapon_1"
2 "Weapon_2" 2 "+Weapon_2"
3 "Weapon_3" 3 "+Weapon_3"
4 "Weapon_4" 4 "+Weapon_4"
5 "Weapon_5" 5 "+Weapon_5"
6 "Weapon_6" 6 "+Weapon_6"
7 "Weapon_7" 7 "+Weapon_7"
8 "Weapon_8" 8 "+Weapon_8"
9 "Weapon_9" 9 "+Weapon_9"
0 "Weapon_10" 0 "+Weapon_10"
Enter "Inventory" Enter "+Inventory"
KP-Enter "Inventory" KP-Enter "+Inventory"
[ "Inventory_Left" [ "+Inventory_Left"
] "Inventory_Right" ] "+Inventory_Right"
H "Holo_Duke" H "+Holo_Duke"
J "Jetpack" J "+Jetpack"
N "NightVision" N "+NightVision"
M "MedKit" M "+MedKit"
Backspace "TurnAround" Backspace "+TurnAround"
T "SendMessage" T "+SendMessage"
Tab "Map" Tab "+Map"
- "Shrink_Screen" - "+Shrink_Screen"
= "Enlarge_Screen" = "+Enlarge_Screen"
Scroll "Holster_Weapon" Scroll "+Holster_Weapon"
W "Show_Opponents_Weapon" W "+Show_Opponents_Weapon"
F "Map_Follow_Mode" F "+Map_Follow_Mode"
K "See_Coop_View" K "+See_Coop_View"
U "Mouse_Aiming" U "+Mouse_Aiming"
I "Toggle_Crosshair" I "+Toggle_Crosshair"
R "Steroids" R "+Steroids"
Q "Quick_Kick" Q "+Quick_Kick"
' "Next_Weapon" ' "+Next_Weapon"
; "Previous_Weapon" ; "+Previous_Weapon"
` "Show_Console" ` "+Show_Console"
Capslock "AutoRun" Capslock "+AutoRun"
F6 "Quick_Save" F6 "+Quick_Save"
F9 "Quick_Load" F9 "+Quick_Load"
F7 "Third_Person_View" F7 "+Third_Person_View"
Mouse1 "Weapon_Fire" Mouse1 "+Weapon_Fire"
Mouse2 "Open" Mouse2 "+Open"
Mouse3 "Run" Mouse3 "+Run"
MWheelUp "Previous_Weapon" MWheelUp "+Previous_Weapon"
MWheelDown "Next_Weapon" MWheelDown "+Next_Weapon"

View file

@ -1,78 +1,78 @@
uparrow "Move_Forward" uparrow "+Move_Forward"
KP8 "Move_Forward" KP8 "+Move_Forward"
downarrow "Move_Backward" downarrow "+Move_Backward"
KP2 "Move_Backward" KP2 "+Move_Backward"
leftarrow "Turn_Left" leftarrow "+Turn_Left"
KP4 "Turn_Left" KP4 "+Turn_Left"
leftarrow "Turn_Right" leftarrow "+Turn_Right"
KP6 "Turn_Right" KP6 "+Turn_Right"
LAlt "Strafe" LAlt "+Strafe"
RAlt "Strafe" RAlt "+Strafe"
LCtrl "Fire" LCtrl "+Fire"
RCtrl "Fire" RCtrl "+Fire"
Space "Open" Space "+Open"
LShift "Run" LShift "+Run"
RShift "Run" RShift "+Run"
A "Jump" A "+Jump"
/ "Jump" / "+Jump"
Z "Crouch" Z "+Crouch"
PgUp "Look_Up" PgUp "+Look_Up"
KP9 "Look_Up" KP9 "+Look_Up"
PgDn "Look_Down" PgDn "+Look_Down"
KP3 "Look_Down" KP3 "+Look_Down"
Ins "Look_Left" Ins "+Look_Left"
KP0 "Look_Left" KP0 "+Look_Left"
Del "Look_Right" Del "+Look_Right"
KP. "Look_Right" KP. "+Look_Right"
, "Strafe_Left" , "+Strafe_Left"
. "Strafe_Right" . "+Strafe_Right"
Home "Aim_Up" Home "+Aim_Up"
KP7 "Aim_Up" KP7 "+Aim_Up"
End "Aim_Down" End "+Aim_Down"
KP1 "Aim_Down" KP1 "+Aim_Down"
1 "Weapon_1" 1 "+Weapon_1"
2 "Weapon_2" 2 "+Weapon_2"
3 "Weapon_3" 3 "+Weapon_3"
4 "Weapon_4" 4 "+Weapon_4"
5 "Weapon_5" 5 "+Weapon_5"
6 "Weapon_6" 6 "+Weapon_6"
7 "Weapon_7" 7 "+Weapon_7"
8 "Weapon_8" 8 "+Weapon_8"
9 "Weapon_9" 9 "+Weapon_9"
0 "Weapon_10" 0 "+Weapon_10"
Enter "Inventory" Enter "+Inventory"
KP-Enter "Inventory" KP-Enter "+Inventory"
[ "Inventory_Left" [ "+Inventory_Left"
] "Inventory_Right" ] "+Inventory_Right"
H "Holo_Duke" H "+Holo_Duke"
J "Jetpack" J "+Jetpack"
N "NightVision" N "+NightVision"
M "MedKit" M "+MedKit"
Backspace "TurnAround" Backspace "+TurnAround"
T "SendMessage" T "+SendMessage"
Tab "Map" Tab "+Map"
- "Shrink_Screen" - "+Shrink_Screen"
KP- "Shrink_Screen" KP- "+Shrink_Screen"
= "Enlarge_Screen" = "+Enlarge_Screen"
KP+ "Enlarge_Screen" KP+ "+Enlarge_Screen"
KP5 "Center_View" KP5 "+Center_View"
Scroll "Holster_Weapon" Scroll "+Holster_Weapon"
W "Show_Opponents_Weapon" W "+Show_Opponents_Weapon"
F "Map_Follow_Mode" F "+Map_Follow_Mode"
K "See_Coop_View" K "+See_Coop_View"
U "Mouse_Aiming" U "+Mouse_Aiming"
I "Toggle_Crosshair" I "+Toggle_Crosshair"
R "Steroids" R "+Steroids"
` "Quick_Kick" ` "+Quick_Kick"
' "Next_Weapon" ' "+Next_Weapon"
; "Previous_Weapon" ; "+Previous_Weapon"
C "Show_Console" C "+Show_Console"
Capslock "AutoRun" Capslock "+AutoRun"
F6 "Quick_Save" F6 "+Quick_Save"
F9 "Quick_Load" F9 "+Quick_Load"
F7 "Third_Person_View" F7 "+Third_Person_View"
Mouse1 "Weapon_Fire" Mouse1 "+Weapon_Fire"
Mouse2 "Jetpack" Mouse2 "+Jetpack"
Mouse3 "MediKit" Mouse3 "+MediKit"
MWheelUp "Previous_Weapon" MWheelUp "+Previous_Weapon"
MWheelDown "Next_Weapon" MWheelDown "+Next_Weapon"

View file

@ -1,71 +1,71 @@
W "Move_Forward" W "+Move_Forward"
KP8 "Move_Forward" KP8 "+Move_Forward"
S "Move_Backward" S "+Move_Backward"
KP2 "Move_Backward" KP2 "+Move_Backward"
leftarrow "Turn_Left" leftarrow "+Turn_Left"
KP4 "Turn_Left" KP4 "+Turn_Left"
leftarrow "Turn_Right" leftarrow "+Turn_Right"
KP6 "Turn_Right" KP6 "+Turn_Right"
LAlt "Strafe" LAlt "+Strafe"
RAlt "Strafe" RAlt "+Strafe"
RCtrl "Fire" RCtrl "+Fire"
E "Open" E "+Open"
LShift "Run" LShift "+Run"
RShift "Run" RShift "+Run"
Space "Jump" Space "+Jump"
/ "Jump" / "+Jump"
LCtrl "Crouch" LCtrl "+Crouch"
PgUp "Look_Up" PgUp "+Look_Up"
KP9 "Look_Up" KP9 "+Look_Up"
PgDn "Look_Down" PgDn "+Look_Down"
KP3 "Look_Down" KP3 "+Look_Down"
Ins "Look_Left" Ins "+Look_Left"
KP0 "Look_Left" KP0 "+Look_Left"
Del "Look_Right" Del "+Look_Right"
KP. "Look_Right" KP. "+Look_Right"
A "Strafe_Left" A "+Strafe_Left"
D "Strafe_Right" D "+Strafe_Right"
Home "Aim_Up" Home "+Aim_Up"
KP7 "Aim_Up" KP7 "+Aim_Up"
End "Aim_Down" End "+Aim_Down"
KP1 "Aim_Down" KP1 "+Aim_Down"
1 "Weapon_1" 1 "+Weapon_1"
2 "Weapon_2" 2 "+Weapon_2"
3 "Weapon_3" 3 "+Weapon_3"
4 "Weapon_4" 4 "+Weapon_4"
5 "Weapon_5" 5 "+Weapon_5"
6 "Weapon_6" 6 "+Weapon_6"
7 "Weapon_7" 7 "+Weapon_7"
8 "Weapon_8" 8 "+Weapon_8"
9 "Weapon_9" 9 "+Weapon_9"
0 "Weapon_10" 0 "+Weapon_10"
Enter "Inventory" Enter "+Inventory"
KP-Enter "Inventory" KP-Enter "+Inventory"
[ "Inventory_Left" [ "+Inventory_Left"
] "Inventory_Right" ] "+Inventory_Right"
Backspace "TurnAround" Backspace "+TurnAround"
T "SendMessage" T "+SendMessage"
Tab "Map" Tab "+Map"
- "Shrink_Screen" - "+Shrink_Screen"
KP- "Shrink_Screen" KP- "+Shrink_Screen"
= "Enlarge_Screen" = "+Enlarge_Screen"
KP+ "Enlarge_Screen" KP+ "+Enlarge_Screen"
KP5 "Center_View" KP5 "+Center_View"
Scroll "Holster_Weapon" Scroll "+Holster_Weapon"
Y "Show_Opponents_Weapon" Y "+Show_Opponents_Weapon"
F "Map_Follow_Mode" F "+Map_Follow_Mode"
K "See_Coop_View" K "+See_Coop_View"
' "Next_Weapon" ' "+Next_Weapon"
; "Previous_Weapon" ; "+Previous_Weapon"
` "Show_Console" ` "+Show_Console"
Capslock "AutoRun" Capslock "+AutoRun"
X "Last_Used_Weapon" X "+Last_Used_Weapon"
F6 "Quick_Save" F6 "+Quick_Save"
F9 "Quick_Load" F9 "+Quick_Load"
F7 "Third_Person_View" F7 "+Third_Person_View"
C "Toggle_Crouch" C "+Toggle_Crouch"
Mouse1 "Weapon_Fire" Mouse1 "+Weapon_Fire"
Mouse2 "Jetpack" Mouse2 "+Jetpack"
Mouse3 "MediKit" Mouse3 "+MediKit"
MWheelUp "Previous_Weapon" MWheelUp "+Previous_Weapon"
MWheelDown "Next_Weapon" MWheelDown "+Next_Weapon"

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@ -1,69 +1,69 @@
uparrow "Move_Forward" uparrow "+Move_Forward"
KP8 "Move_Forward" KP8 "+Move_Forward"
downarrow "Move_Backward" downarrow "+Move_Backward"
KP2 "Move_Backward" KP2 "+Move_Backward"
leftarrow "Turn_Left" leftarrow "+Turn_Left"
KP4 "Turn_Left" KP4 "+Turn_Left"
leftarrow "Turn_Right" leftarrow "+Turn_Right"
KP6 "Turn_Right" KP6 "+Turn_Right"
LAlt "Strafe" LAlt "+Strafe"
RAlt "Strafe" RAlt "+Strafe"
LCtrl "Fire" LCtrl "+Fire"
RCtrl "Fire" RCtrl "+Fire"
Space "Open" Space "+Open"
LShift "Run" LShift "+Run"
RShift "Run" RShift "+Run"
A "Jump" A "+Jump"
KP- "Jump" KP- "+Jump"
Z "Crouch" Z "+Crouch"
PgUp "Look_Up" PgUp "+Look_Up"
KP9 "Look_Up" KP9 "+Look_Up"
PgDn "Look_Down" PgDn "+Look_Down"
KP3 "Look_Down" KP3 "+Look_Down"
Ins "Look_Left" Ins "+Look_Left"
KP0 "Look_Left" KP0 "+Look_Left"
Del "Look_Right" Del "+Look_Right"
KP. "Look_Right" KP. "+Look_Right"
, "Strafe_Left" , "+Strafe_Left"
KP7 "Strafe_Left" KP7 "+Strafe_Left"
. "Strafe_Right" . "+Strafe_Right"
KP9 "Strafe_Right" KP9 "+Strafe_Right"
Home "Aim_Up" Home "+Aim_Up"
End "Aim_Down" End "+Aim_Down"
1 "Weapon_1" 1 "+Weapon_1"
2 "Weapon_2" 2 "+Weapon_2"
3 "Weapon_3" 3 "+Weapon_3"
4 "Weapon_4" 4 "+Weapon_4"
5 "Weapon_5" 5 "+Weapon_5"
6 "Weapon_6" 6 "+Weapon_6"
7 "Weapon_7" 7 "+Weapon_7"
8 "Weapon_8" 8 "+Weapon_8"
9 "Weapon_9" 9 "+Weapon_9"
0 "Weapon_10" 0 "+Weapon_10"
Enter "Inventory" Enter "+Inventory"
KP-Enter "Inventory" KP-Enter "+Inventory"
[ "Inventory_Left" [ "+Inventory_Left"
] "Inventory_Right" ] "+Inventory_Right"
Backspace "TurnAround" Backspace "+TurnAround"
T "SendMessage" T "+SendMessage"
Tab "Map" Tab "+Map"
- "Shrink_Screen" - "+Shrink_Screen"
= "Enlarge_Screen" = "+Enlarge_Screen"
Scroll "Holster_Weapon" Scroll "+Holster_Weapon"
W "Show_Opponents_Weapon" W "+Show_Opponents_Weapon"
F "Map_Follow_Mode" F "+Map_Follow_Mode"
K "See_Coop_View" K "+See_Coop_View"
U "Mouse_Aiming" U "+Mouse_Aiming"
I "Toggle_Crosshair" I "+Toggle_Crosshair"
' "Next_Weapon" ' "+Next_Weapon"
; "Previous_Weapon" ; "+Previous_Weapon"
` "Show_Console" ` "+Show_Console"
Capslock "AutoRun" Capslock "+AutoRun"
F6 "Quick_Save" F6 "+Quick_Save"
F9 "Quick_Load" F9 "+Quick_Load"
F7 "Third_Person_View" F7 "+Third_Person_View"
Mouse1 "Weapon_Fire" Mouse1 "+Weapon_Fire"
Mouse2 "Open" Mouse2 "+Open"
Mouse3 "Run" Mouse3 "+Run"
MWheelUp "Previous_Weapon" MWheelUp "+Previous_Weapon"
MWheelDown "Next_Weapon" MWheelDown "+Next_Weapon"

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@ -1,72 +1,72 @@
uparrow "Move_Forward" uparrow "+Move_Forward"
KP8 "Move_Forward" KP8 "+Move_Forward"
downarrow "Move_Backward" downarrow "+Move_Backward"
KP2 "Move_Backward" KP2 "+Move_Backward"
leftarrow "Turn_Left" leftarrow "+Turn_Left"
KP4 "Turn_Left" KP4 "+Turn_Left"
leftarrow "Turn_Right" leftarrow "+Turn_Right"
KP6 "Turn_Right" KP6 "+Turn_Right"
LAlt "Strafe" LAlt "+Strafe"
RAlt "Strafe" RAlt "+Strafe"
LCtrl "Fire" LCtrl "+Fire"
RCtrl "Fire" RCtrl "+Fire"
Space "Open" Space "+Open"
LShift "Run" LShift "+Run"
RShift "Run" RShift "+Run"
A "Jump" A "+Jump"
/ "Jump" / "+Jump"
Z "Crouch" Z "+Crouch"
PgUp "Look_Up" PgUp "+Look_Up"
KP9 "Look_Up" KP9 "+Look_Up"
PgDn "Look_Down" PgDn "+Look_Down"
KP3 "Look_Down" KP3 "+Look_Down"
Ins "Look_Left" Ins "+Look_Left"
KP0 "Look_Left" KP0 "+Look_Left"
Del "Look_Right" Del "+Look_Right"
KP. "Look_Right" KP. "+Look_Right"
, "Strafe_Left" , "+Strafe_Left"
. "Strafe_Right" . "+Strafe_Right"
Home "Aim_Up" Home "+Aim_Up"
KP7 "Aim_Up" KP7 "+Aim_Up"
End "Aim_Down" End "+Aim_Down"
KP1 "Aim_Down" KP1 "+Aim_Down"
1 "Weapon_1" 1 "+Weapon_1"
2 "Weapon_2" 2 "+Weapon_2"
3 "Weapon_3" 3 "+Weapon_3"
4 "Weapon_4" 4 "+Weapon_4"
5 "Weapon_5" 5 "+Weapon_5"
6 "Weapon_6" 6 "+Weapon_6"
7 "Weapon_7" 7 "+Weapon_7"
8 "Weapon_8" 8 "+Weapon_8"
9 "Weapon_9" 9 "+Weapon_9"
0 "Weapon_10" 0 "+Weapon_10"
Enter "Inventory" Enter "+Inventory"
KP-Enter "Inventory" KP-Enter "+Inventory"
[ "Inventory_Left" [ "+Inventory_Left"
] "Inventory_Right" ] "+Inventory_Right"
Backspace "TurnAround" Backspace "+TurnAround"
T "SendMessage" T "+SendMessage"
Tab "Map" Tab "+Map"
- "Shrink_Screen" - "+Shrink_Screen"
KP- "Shrink_Screen" KP- "+Shrink_Screen"
= "Enlarge_Screen" = "+Enlarge_Screen"
KP+ "Enlarge_Screen" KP+ "+Enlarge_Screen"
KP5 "Center_View" KP5 "+Center_View"
Scroll "Holster_Weapon" Scroll "+Holster_Weapon"
W "Show_Opponents_Weapon" W "+Show_Opponents_Weapon"
F "Map_Follow_Mode" F "+Map_Follow_Mode"
K "See_Coop_View" K "+See_Coop_View"
U "Mouse_Aiming" U "+Mouse_Aiming"
I "Toggle_Crosshair" I "+Toggle_Crosshair"
' "Next_Weapon" ' "+Next_Weapon"
; "Previous_Weapon" ; "+Previous_Weapon"
C "Show_Console" C "+Show_Console"
Capslock "AutoRun" Capslock "+AutoRun"
F6 "Quick_Save" F6 "+Quick_Save"
F9 "Quick_Load" F9 "+Quick_Load"
F7 "Third_Person_View" F7 "+Third_Person_View"
Mouse1 "Weapon_Fire" Mouse1 "+Weapon_Fire"
Mouse2 "Jetpack" Mouse2 "+Jetpack"
Mouse3 "MediKit" Mouse3 "+MediKit"
MWheelUp "Previous_Weapon" MWheelUp "+Previous_Weapon"
MWheelDown "Next_Weapon" MWheelDown "+Next_Weapon"

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@ -1,77 +1,77 @@
W "Move_Forward" W "+Move_Forward"
KP8 "Move_Forward" KP8 "+Move_Forward"
S "Move_Backward" S "+Move_Backward"
KP2 "Move_Backward" KP2 "+Move_Backward"
leftarrow "Turn_Left" leftarrow "+Turn_Left"
KP4 "Turn_Left" KP4 "+Turn_Left"
leftarrow "Turn_Right" leftarrow "+Turn_Right"
KP6 "Turn_Right" KP6 "+Turn_Right"
LAlt "Strafe" LAlt "+Strafe"
RAlt "Strafe" RAlt "+Strafe"
RCtrl "Fire" RCtrl "+Fire"
E "Open" E "+Open"
LShift "Run" LShift "+Run"
RShift "Run" RShift "+Run"
Space "Jump" Space "+Jump"
/ "Jump" / "+Jump"
LCtrl "Crouch" LCtrl "+Crouch"
PgUp "Look_Up" PgUp "+Look_Up"
KP9 "Look_Up" KP9 "+Look_Up"
PgDn "Look_Down" PgDn "+Look_Down"
KP3 "Look_Down" KP3 "+Look_Down"
Ins "Look_Left" Ins "+Look_Left"
KP0 "Look_Left" KP0 "+Look_Left"
Del "Look_Right" Del "+Look_Right"
KP. "Look_Right" KP. "+Look_Right"
A "Strafe_Left" A "+Strafe_Left"
D "Strafe_Right" D "+Strafe_Right"
Home "Aim_Up" Home "+Aim_Up"
KP7 "Aim_Up" KP7 "+Aim_Up"
End "Aim_Down" End "+Aim_Down"
KP1 "Aim_Down" KP1 "+Aim_Down"
1 "Weapon_1" 1 "+Weapon_1"
2 "Weapon_2" 2 "+Weapon_2"
3 "Weapon_3" 3 "+Weapon_3"
4 "Weapon_4" 4 "+Weapon_4"
5 "Weapon_5" 5 "+Weapon_5"
6 "Weapon_6" 6 "+Weapon_6"
7 "Weapon_7" 7 "+Weapon_7"
8 "Weapon_8" 8 "+Weapon_8"
9 "Weapon_9" 9 "+Weapon_9"
0 "Weapon_10" 0 "+Weapon_10"
Enter "Inventory" Enter "+Inventory"
KP-Enter "Inventory" KP-Enter "+Inventory"
[ "Inventory_Left" [ "+Inventory_Left"
] "Inventory_Right" ] "+Inventory_Right"
H "Holo_Duke" H "+Holo_Duke"
J "Jetpack" J "+Jetpack"
N "NightVision" N "+NightVision"
M "MedKit" M "+MedKit"
Backspace "TurnAround" Backspace "+TurnAround"
T "SendMessage" T "+SendMessage"
Tab "Map" Tab "+Map"
- "Shrink_Screen" - "+Shrink_Screen"
KP- "Shrink_Screen" KP- "+Shrink_Screen"
= "Enlarge_Screen" = "+Enlarge_Screen"
KP+ "Enlarge_Screen" KP+ "+Enlarge_Screen"
KP5 "Center_View" KP5 "+Center_View"
Scroll "Holster_Weapon" Scroll "+Holster_Weapon"
Y "Show_Opponents_Weapon" Y "+Show_Opponents_Weapon"
F "Map_Follow_Mode" F "+Map_Follow_Mode"
K "See_Coop_View" K "+See_Coop_View"
R "Steroids" R "+Steroids"
Q "Quick_Kick" Q "+Quick_Kick"
' "Next_Weapon" ' "+Next_Weapon"
; "Previous_Weapon" ; "+Previous_Weapon"
` "Show_Console" ` "+Show_Console"
Capslock "AutoRun" Capslock "+AutoRun"
X "Last_Used_Weapon" X "+Last_Used_Weapon"
F6 "Quick_Save" F6 "+Quick_Save"
F9 "Quick_Load" F9 "+Quick_Load"
F7 "Third_Person_View" F7 "+Third_Person_View"
C "Toggle_Crouch" C "+Toggle_Crouch"
Mouse1 "Weapon_Fire" Mouse1 "+Weapon_Fire"
Mouse2 "Jetpack" Mouse2 "+Jetpack"
Mouse3 "MediKit" Mouse3 "+MediKit"
MWheelUp "Previous_Weapon" MWheelUp "+Previous_Weapon"
MWheelDown "Next_Weapon" MWheelDown "+Next_Weapon"

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@ -1,75 +1,75 @@
uparrow "Move_Forward" uparrow "+Move_Forward"
KP8 "Move_Forward" KP8 "+Move_Forward"
downarrow "Move_Backward" downarrow "+Move_Backward"
KP2 "Move_Backward" KP2 "+Move_Backward"
leftarrow "Turn_Left" leftarrow "+Turn_Left"
KP4 "Turn_Left" KP4 "+Turn_Left"
leftarrow "Turn_Right" leftarrow "+Turn_Right"
KP6 "Turn_Right" KP6 "+Turn_Right"
LAlt "Strafe" LAlt "+Strafe"
RAlt "Strafe" RAlt "+Strafe"
LCtrl "Fire" LCtrl "+Fire"
RCtrl "Fire" RCtrl "+Fire"
Space "Open" Space "+Open"
LShift "Run" LShift "+Run"
RShift "Run" RShift "+Run"
A "Jump" A "+Jump"
KP- "Jump" KP- "+Jump"
Z "Crouch" Z "+Crouch"
PgUp "Look_Up" PgUp "+Look_Up"
KP9 "Look_Up" KP9 "+Look_Up"
PgDn "Look_Down" PgDn "+Look_Down"
KP3 "Look_Down" KP3 "+Look_Down"
Ins "Look_Left" Ins "+Look_Left"
KP0 "Look_Left" KP0 "+Look_Left"
Del "Look_Right" Del "+Look_Right"
KP. "Look_Right" KP. "+Look_Right"
, "Strafe_Left" , "+Strafe_Left"
KP7 "Strafe_Left" KP7 "+Strafe_Left"
. "Strafe_Right" . "+Strafe_Right"
KP9 "Strafe_Right" KP9 "+Strafe_Right"
Home "Aim_Up" Home "+Aim_Up"
End "Aim_Down" End "+Aim_Down"
1 "Weapon_1" 1 "+Weapon_1"
2 "Weapon_2" 2 "+Weapon_2"
3 "Weapon_3" 3 "+Weapon_3"
4 "Weapon_4" 4 "+Weapon_4"
5 "Weapon_5" 5 "+Weapon_5"
6 "Weapon_6" 6 "+Weapon_6"
7 "Weapon_7" 7 "+Weapon_7"
8 "Weapon_8" 8 "+Weapon_8"
9 "Weapon_9" 9 "+Weapon_9"
0 "Weapon_10" 0 "+Weapon_10"
Enter "Inventory" Enter "+Inventory"
KP-Enter "Inventory" KP-Enter "+Inventory"
[ "Inventory_Left" [ "+Inventory_Left"
] "Inventory_Right" ] "+Inventory_Right"
H "Holo_Duke" H "+Holo_Duke"
J "Jetpack" J "+Jetpack"
N "NightVision" N "+NightVision"
M "MedKit" M "+MedKit"
Backspace "TurnAround" Backspace "+TurnAround"
T "SendMessage" T "+SendMessage"
Tab "Map" Tab "+Map"
- "Shrink_Screen" - "+Shrink_Screen"
= "Enlarge_Screen" = "+Enlarge_Screen"
Scroll "Holster_Weapon" Scroll "+Holster_Weapon"
W "Show_Opponents_Weapon" W "+Show_Opponents_Weapon"
F "Map_Follow_Mode" F "+Map_Follow_Mode"
K "See_Coop_View" K "+See_Coop_View"
U "Mouse_Aiming" U "+Mouse_Aiming"
I "Toggle_Crosshair" I "+Toggle_Crosshair"
R "Steroids" R "+Steroids"
Q "Quick_Kick" Q "+Quick_Kick"
' "Next_Weapon" ' "+Next_Weapon"
; "Previous_Weapon" ; "+Previous_Weapon"
` "Show_Console" ` "+Show_Console"
Capslock "AutoRun" Capslock "+AutoRun"
F6 "Quick_Save" F6 "+Quick_Save"
F9 "Quick_Load" F9 "+Quick_Load"
F7 "Third_Person_View" F7 "+Third_Person_View"
Mouse1 "Weapon_Fire" Mouse1 "+Weapon_Fire"
Mouse2 "Open" Mouse2 "+Open"
Mouse3 "Run" Mouse3 "+Run"
MWheelUp "Previous_Weapon" MWheelUp "+Previous_Weapon"
MWheelDown "Next_Weapon" MWheelDown "+Next_Weapon"

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@ -1,78 +1,78 @@
uparrow "Move_Forward" uparrow "+Move_Forward"
KP8 "Move_Forward" KP8 "+Move_Forward"
downarrow "Move_Backward" downarrow "+Move_Backward"
KP2 "Move_Backward" KP2 "+Move_Backward"
leftarrow "Turn_Left" leftarrow "+Turn_Left"
KP4 "Turn_Left" KP4 "+Turn_Left"
leftarrow "Turn_Right" leftarrow "+Turn_Right"
KP6 "Turn_Right" KP6 "+Turn_Right"
LAlt "Strafe" LAlt "+Strafe"
RAlt "Strafe" RAlt "+Strafe"
LCtrl "Fire" LCtrl "+Fire"
RCtrl "Fire" RCtrl "+Fire"
Space "Open" Space "+Open"
LShift "Run" LShift "+Run"
RShift "Run" RShift "+Run"
A "Jump" A "+Jump"
/ "Jump" / "+Jump"
Z "Crouch" Z "+Crouch"
PgUp "Look_Up" PgUp "+Look_Up"
KP9 "Look_Up" KP9 "+Look_Up"
PgDn "Look_Down" PgDn "+Look_Down"
KP3 "Look_Down" KP3 "+Look_Down"
Ins "Look_Left" Ins "+Look_Left"
KP0 "Look_Left" KP0 "+Look_Left"
Del "Look_Right" Del "+Look_Right"
KP. "Look_Right" KP. "+Look_Right"
, "Strafe_Left" , "+Strafe_Left"
. "Strafe_Right" . "+Strafe_Right"
Home "Aim_Up" Home "+Aim_Up"
KP7 "Aim_Up" KP7 "+Aim_Up"
End "Aim_Down" End "+Aim_Down"
KP1 "Aim_Down" KP1 "+Aim_Down"
1 "Weapon_1" 1 "+Weapon_1"
2 "Weapon_2" 2 "+Weapon_2"
3 "Weapon_3" 3 "+Weapon_3"
4 "Weapon_4" 4 "+Weapon_4"
5 "Weapon_5" 5 "+Weapon_5"
6 "Weapon_6" 6 "+Weapon_6"
7 "Weapon_7" 7 "+Weapon_7"
8 "Weapon_8" 8 "+Weapon_8"
9 "Weapon_9" 9 "+Weapon_9"
0 "Weapon_10" 0 "+Weapon_10"
Enter "Inventory" Enter "+Inventory"
KP-Enter "Inventory" KP-Enter "+Inventory"
[ "Inventory_Left" [ "+Inventory_Left"
] "Inventory_Right" ] "+Inventory_Right"
H "Holo_Duke" H "+Holo_Duke"
J "Jetpack" J "+Jetpack"
N "NightVision" N "+NightVision"
M "MedKit" M "+MedKit"
Backspace "TurnAround" Backspace "+TurnAround"
T "SendMessage" T "+SendMessage"
Tab "Map" Tab "+Map"
- "Shrink_Screen" - "+Shrink_Screen"
KP- "Shrink_Screen" KP- "+Shrink_Screen"
= "Enlarge_Screen" = "+Enlarge_Screen"
KP+ "Enlarge_Screen" KP+ "+Enlarge_Screen"
KP5 "Center_View" KP5 "+Center_View"
Scroll "Holster_Weapon" Scroll "+Holster_Weapon"
W "Show_Opponents_Weapon" W "+Show_Opponents_Weapon"
F "Map_Follow_Mode" F "+Map_Follow_Mode"
K "See_Coop_View" K "+See_Coop_View"
U "Mouse_Aiming" U "+Mouse_Aiming"
I "Toggle_Crosshair" I "+Toggle_Crosshair"
R "Steroids" R "+Steroids"
` "Quick_Kick" ` "+Quick_Kick"
' "Next_Weapon" ' "+Next_Weapon"
; "Previous_Weapon" ; "+Previous_Weapon"
C "Show_Console" C "+Show_Console"
Capslock "AutoRun" Capslock "+AutoRun"
F6 "Quick_Save" F6 "+Quick_Save"
F9 "Quick_Load" F9 "+Quick_Load"
F7 "Third_Person_View" F7 "+Third_Person_View"
Mouse1 "Weapon_Fire" Mouse1 "+Weapon_Fire"
Mouse2 "Jetpack" Mouse2 "+Jetpack"
Mouse3 "MediKit" Mouse3 "+MediKit"
MWheelUp "Previous_Weapon" MWheelUp "+Previous_Weapon"
MWheelDown "Next_Weapon" MWheelDown "+Next_Weapon"

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@ -1,77 +1,77 @@
W "Move_Forward" W "+Move_Forward"
KP8 "Move_Forward" KP8 "+Move_Forward"
S "Move_Backward" S "+Move_Backward"
KP2 "Move_Backward" KP2 "+Move_Backward"
leftarrow "Turn_Left" leftarrow "+Turn_Left"
KP4 "Turn_Left" KP4 "+Turn_Left"
leftarrow "Turn_Right" leftarrow "+Turn_Right"
KP6 "Turn_Right" KP6 "+Turn_Right"
LAlt "Strafe" LAlt "+Strafe"
RAlt "Strafe" RAlt "+Strafe"
RCtrl "Fire" RCtrl "+Fire"
E "Open" E "+Open"
LShift "Run" LShift "+Run"
RShift "Run" RShift "+Run"
Capslock "AutoRun" Capslock "+AutoRun"
Space "Jump" Space "+Jump"
/ "Jump" / "+Jump"
LCtrl "Crouch" LCtrl "+Crouch"
PgUp "Look_Up" PgUp "+Look_Up"
KP9 "Look_Up" KP9 "+Look_Up"
PgDn "Look_Down" PgDn "+Look_Down"
KP3 "Look_Down" KP3 "+Look_Down"
Ins "Look_Left" Ins "+Look_Left"
KP0 "Look_Left" KP0 "+Look_Left"
Del "Look_Right" Del "+Look_Right"
KP. "Look_Right" KP. "+Look_Right"
A "Strafe_Left" A "+Strafe_Left"
D "Strafe_Right" D "+Strafe_Right"
Home "Aim_Up" Home "+Aim_Up"
KP7 "Aim_Up" KP7 "+Aim_Up"
End "Aim_Down" End "+Aim_Down"
KP1 "Aim_Down" KP1 "+Aim_Down"
1 "Weapon_1" 1 "+Weapon_1"
2 "Weapon_2" 2 "+Weapon_2"
3 "Weapon_3" 3 "+Weapon_3"
4 "Weapon_4" 4 "+Weapon_4"
5 "Weapon_5" 5 "+Weapon_5"
6 "Weapon_6" 6 "+Weapon_6"
7 "Weapon_7" 7 "+Weapon_7"
8 "Weapon_8" 8 "+Weapon_8"
9 "Weapon_9" 9 "+Weapon_9"
0 "Weapon_10" 0 "+Weapon_10"
Enter "Inventory" Enter "+Inventory"
KP-Enter "Inventory" KP-Enter "+Inventory"
[ "Inventory_Left" [ "+Inventory_Left"
] "Inventory_Right" ] "+Inventory_Right"
B "Holo_Duke" B "+Holo_Duke"
C "Jetpack" C "+Jetpack"
Y "NightVision" Y "+NightVision"
R "MedKit" R "+MedKit"
Backspace "TurnAround" Backspace "+TurnAround"
T "SendMessage" T "+SendMessage"
Tab "Map" Tab "+Map"
- "Shrink_Screen" - "+Shrink_Screen"
KP- "Shrink_Screen" KP- "+Shrink_Screen"
= "Enlarge_Screen" = "+Enlarge_Screen"
KP+ "Enlarge_Screen" KP+ "+Enlarge_Screen"
KP5 "Center_View" KP5 "+Center_View"
Scroll "Holster_Weapon" Scroll "+Holster_Weapon"
E "Show_Opponents_Weapon" E "+Show_Opponents_Weapon"
F "Map_Follow_Mode" F "+Map_Follow_Mode"
K "See_Coop_View" K "+See_Coop_View"
M "Steroids" M "+Steroids"
Q "Quick_Kick" Q "+Quick_Kick"
' "Next_Weapon" ' "+Next_Weapon"
; "Previous_Weapon" ; "+Previous_Weapon"
` "Show_Console" ` "+Show_Console"
+ "Dpad_Select" + "+Dpad_Select"
X "Last_Used_Weapon" X "+Last_Used_Weapon"
F6 "Quick_Save" F6 "+Quick_Save"
F9 "Quick_Load" F9 "+Quick_Load"
F7 "Third_Person_View" F7 "+Third_Person_View"
Mouse1 "Weapon_Fire" Mouse1 "+Weapon_Fire"
Mouse2 "Jetpack" Mouse2 "+Jetpack"
Mouse3 "MediKit" Mouse3 "+MediKit"
MWheelUp "Previous_Weapon" MWheelUp "+Previous_Weapon"
MWheelDown "Next_Weapon" MWheelDown "+Next_Weapon"

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@ -1,74 +1,74 @@
uparrow "Move_Forward" uparrow "+Move_Forward"
KP8 "Move_Forward" KP8 "+Move_Forward"
downarrow "Move_Backward" downarrow "+Move_Backward"
KP2 "Move_Backward" KP2 "+Move_Backward"
leftarrow "Turn_Left" leftarrow "+Turn_Left"
KP4 "Turn_Left" KP4 "+Turn_Left"
leftarrow "Turn_Right" leftarrow "+Turn_Right"
KP6 "Turn_Right" KP6 "+Turn_Right"
LAlt "Strafe" LAlt "+Strafe"
RAlt "Strafe" RAlt "+Strafe"
LCtrl "Fire" LCtrl "+Fire"
RCtrl "Fire" RCtrl "+Fire"
LCtrl "Fire" LCtrl "+Fire"
RCtrl "Fire" RCtrl "+Fire"
LShift "Run" LShift "+Run"
RShift "Run" RShift "+Run"
Capslock "AutoRun" Capslock "+AutoRun"
A "Jump" A "+Jump"
KP- "Jump" KP- "+Jump"
Z "Crouch" Z "+Crouch"
PgUp "Look_Up" PgUp "+Look_Up"
PgDn "Look_Down" PgDn "+Look_Down"
Ins "Look_Left" Ins "+Look_Left"
KP0 "Look_Left" KP0 "+Look_Left"
Del "Look_Right" Del "+Look_Right"
KP. "Look_Right" KP. "+Look_Right"
, "Strafe_Left" , "+Strafe_Left"
KP7 "Strafe_Left" KP7 "+Strafe_Left"
. "Strafe_Right" . "+Strafe_Right"
KP9 "Strafe_Right" KP9 "+Strafe_Right"
Home "Aim_Up" Home "+Aim_Up"
End "Aim_Down" End "+Aim_Down"
1 "Weapon_1" 1 "+Weapon_1"
2 "Weapon_2" 2 "+Weapon_2"
3 "Weapon_3" 3 "+Weapon_3"
4 "Weapon_4" 4 "+Weapon_4"
5 "Weapon_5" 5 "+Weapon_5"
6 "Weapon_6" 6 "+Weapon_6"
7 "Weapon_7" 7 "+Weapon_7"
8 "Weapon_8" 8 "+Weapon_8"
9 "Weapon_9" 9 "+Weapon_9"
0 "Weapon_10" 0 "+Weapon_10"
Enter "Inventory" Enter "+Inventory"
KP-Enter "Inventory" KP-Enter "+Inventory"
[ "Inventory_Left" [ "+Inventory_Left"
] "Inventory_Right" ] "+Inventory_Right"
B "Holo_Duke" B "+Holo_Duke"
C "Jetpack" C "+Jetpack"
Y "NightVision" Y "+NightVision"
W "MedKit" W "+MedKit"
Backspace "TurnAround" Backspace "+TurnAround"
T "SendMessage" T "+SendMessage"
Tab "Map" Tab "+Map"
- "Shrink_Screen" - "+Shrink_Screen"
= "Enlarge_Screen" = "+Enlarge_Screen"
Scroll "Holster_Weapon" Scroll "+Holster_Weapon"
E "Show_Opponents_Weapon" E "+Show_Opponents_Weapon"
F "Map_Follow_Mode" F "+Map_Follow_Mode"
K "See_Coop_View" K "+See_Coop_View"
U "Mouse_Aiming" U "+Mouse_Aiming"
I "Toggle_Crosshair" I "+Toggle_Crosshair"
M "Steroids" M "+Steroids"
Q "Quick_Kick" Q "+Quick_Kick"
' "Next_Weapon" ' "+Next_Weapon"
; "Previous_Weapon" ; "+Previous_Weapon"
` "Show_Console" ` "+Show_Console"
F6 "Quick_Save" F6 "+Quick_Save"
F9 "Quick_Load" F9 "+Quick_Load"
F7 "Third_Person_View" F7 "+Third_Person_View"
Mouse1 "Weapon_Fire" Mouse1 "+Weapon_Fire"
Mouse2 "Open" Mouse2 "+Open"
Mouse3 "Run" Mouse3 "+Run"
MWheelUp "Previous_Weapon" MWheelUp "+Previous_Weapon"
MWheelDown "Next_Weapon" MWheelDown "+Next_Weapon"

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@ -1,74 +1,74 @@
uparrow "Move_Forward" uparrow "+Move_Forward"
KP8 "Move_Forward" KP8 "+Move_Forward"
downarrow "Move_Backward" downarrow "+Move_Backward"
KP2 "Move_Backward" KP2 "+Move_Backward"
leftarrow "Turn_Left" leftarrow "+Turn_Left"
KP4 "Turn_Left" KP4 "+Turn_Left"
leftarrow "Turn_Right" leftarrow "+Turn_Right"
KP6 "Turn_Right" KP6 "+Turn_Right"
LAlt "Strafe" LAlt "+Strafe"
RAlt "Strafe" RAlt "+Strafe"
LCtrl "Fire" LCtrl "+Fire"
RCtrl "Fire" RCtrl "+Fire"
LCtrl "Fire" LCtrl "+Fire"
RCtrl "Fire" RCtrl "+Fire"
LShift "Run" LShift "+Run"
RShift "Run" RShift "+Run"
Capslock "AutoRun" Capslock "+AutoRun"
A "Jump" A "+Jump"
/ "Jump" / "+Jump"
Z "Crouch" Z "+Crouch"
PgUp "Look_Up" PgUp "+Look_Up"
KP9 "Look_Up" KP9 "+Look_Up"
PgDn "Look_Down" PgDn "+Look_Down"
KP3 "Look_Down" KP3 "+Look_Down"
Ins "Look_Left" Ins "+Look_Left"
KP0 "Look_Left" KP0 "+Look_Left"
Del "Look_Right" Del "+Look_Right"
KP. "Look_Right" KP. "+Look_Right"
, "Strafe_Left" , "+Strafe_Left"
. "Strafe_Right" . "+Strafe_Right"
Home "Aim_Up" Home "+Aim_Up"
KP7 "Aim_Up" KP7 "+Aim_Up"
End "Aim_Down" End "+Aim_Down"
KP1 "Aim_Down" KP1 "+Aim_Down"
1 "Weapon_1" 1 "+Weapon_1"
2 "Weapon_2" 2 "+Weapon_2"
3 "Weapon_3" 3 "+Weapon_3"
4 "Weapon_4" 4 "+Weapon_4"
5 "Weapon_5" 5 "+Weapon_5"
6 "Weapon_6" 6 "+Weapon_6"
7 "Weapon_7" 7 "+Weapon_7"
8 "Weapon_8" 8 "+Weapon_8"
9 "Weapon_9" 9 "+Weapon_9"
0 "Weapon_10" 0 "+Weapon_10"
Enter "Inventory" Enter "+Inventory"
KP-Enter "Inventory" KP-Enter "+Inventory"
[ "Inventory_Left" [ "+Inventory_Left"
] "Inventory_Right" ] "+Inventory_Right"
B "Holo_Duke" B "+Holo_Duke"
C "Jetpack" C "+Jetpack"
Y "NightVision" Y "+NightVision"
W "MedKit" W "+MedKit"
Backspace "TurnAround" Backspace "+TurnAround"
T "SendMessage" T "+SendMessage"
Tab "Map" Tab "+Map"
- "Shrink_Screen" - "+Shrink_Screen"
KP- "Shrink_Screen" KP- "+Shrink_Screen"
= "Enlarge_Screen" = "+Enlarge_Screen"
KP+ "Enlarge_Screen" KP+ "+Enlarge_Screen"
KP5 "Center_View" KP5 "+Center_View"
Scroll "Holster_Weapon" Scroll "+Holster_Weapon"
E "Show_Opponents_Weapon" E "+Show_Opponents_Weapon"
F "Map_Follow_Mode" F "+Map_Follow_Mode"
K "See_Coop_View" K "+See_Coop_View"
U "Mouse_Aiming" U "+Mouse_Aiming"
I "Toggle_Crosshair" I "+Toggle_Crosshair"
M "Steroids" M "+Steroids"
` "Quick_Kick" ` "+Quick_Kick"
' "Next_Weapon" ' "+Next_Weapon"
; "Previous_Weapon" ; "+Previous_Weapon"
V "Show_Console" V "+Show_Console"
F6 "Quick_Save" F6 "+Quick_Save"
F9 "Quick_Load" F9 "+Quick_Load"
F7 "Third_Person_View" F7 "+Third_Person_View"

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@ -1,43 +1,43 @@
W "Move_Forward" W "+Move_Forward"
S "Move_Backward" S "+Move_Backward"
E "Open" E "+Open"
LShift "Run" LShift "+Run"
Capslock "AutoRun" Capslock "+AutoRun"
Space "Jump" Space "+Jump"
LAlt "Crouch" LAlt "+Crouch"
A "Strafe_Left" A "+Strafe_Left"
D "Strafe_Right" D "+Strafe_Right"
1 "Weapon_1" 1 "+Weapon_1"
2 "Weapon_2" 2 "+Weapon_2"
3 "Weapon_3" 3 "+Weapon_3"
4 "Weapon_4" 4 "+Weapon_4"
5 "Weapon_5" 5 "+Weapon_5"
6 "Weapon_6" 6 "+Weapon_6"
7 "Weapon_7" 7 "+Weapon_7"
8 "Weapon_8" 8 "+Weapon_8"
9 "Weapon_9" 9 "+Weapon_9"
0 "Weapon_10" 0 "+Weapon_10"
Enter "Inventory" Enter "+Inventory"
[ "Inventory_Left" [ "+Inventory_Left"
] "Inventory_Right" ] "+Inventory_Right"
M "MedKit" M "+MedKit"
B "Smoke_Bomb" B "+Smoke_Bomb"
N "Nightvision" N "+Nightvision"
G "Gas_Bomb" G "+Gas_Bomb"
F "Flash_Bomb" F "+Flash_Bomb"
C "Caltrops" C "+Caltrops"
Backspace "TurnAround" Backspace "+TurnAround"
T "SendMessage" T "+SendMessage"
Tab "Map" Tab "+Map"
- "Shrink_Screen" - "+Shrink_Screen"
= "Enlarge_Screen" = "+Enlarge_Screen"
H "Holster_Weapon" H "+Holster_Weapon"
F "Map_Follow_Mode" F "+Map_Follow_Mode"
K "See_Coop_View" K "+See_Coop_View"
U "Mouse_Aiming" U "+Mouse_Aiming"
I "Toggle_Crosshair" I "+Toggle_Crosshair"
` "Show_Console" ` "+Show_Console"
Mouse1 "Weapon_Fire" Mouse1 "+Weapon_Fire"
Mouse2 "MediKit" Mouse2 "+MediKit"
MWheelUp "Previous_Weapon" MWheelUp "+Previous_Weapon"
MWheelDown "Next_Weapon" MWheelDown "+Next_Weapon"

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@ -1,66 +1,66 @@
uparrow "Move_Forward" uparrow "+Move_Forward"
KP8 "Move_Forward" KP8 "+Move_Forward"
downarrow "Move_Backward" downarrow "+Move_Backward"
KP2 "Move_Backward" KP2 "+Move_Backward"
leftarrow "Turn_Left" leftarrow "+Turn_Left"
KP4 "Turn_Left" KP4 "+Turn_Left"
leftarrow "Turn_Right" leftarrow "+Turn_Right"
KP6 "Turn_Right" KP6 "+Turn_Right"
LAlt "Strafe" LAlt "+Strafe"
RAlt "Strafe" RAlt "+Strafe"
LCtrl "Fire" LCtrl "+Fire"
RCtrl "Fire" RCtrl "+Fire"
LCtrl "Fire" LCtrl "+Fire"
RCtrl "Fire" RCtrl "+Fire"
LShift "Run" LShift "+Run"
RShift "Run" RShift "+Run"
Capslock "AutoRun" Capslock "+AutoRun"
A "Jump" A "+Jump"
KP- "Jump" KP- "+Jump"
Z "Crouch" Z "+Crouch"
PgUp "Look_Up" PgUp "+Look_Up"
PgDn "Look_Down" PgDn "+Look_Down"
, "Strafe_Left" , "+Strafe_Left"
KP7 "Strafe_Left" KP7 "+Strafe_Left"
. "Strafe_Right" . "+Strafe_Right"
KP9 "Strafe_Right" KP9 "+Strafe_Right"
Home "Aim_Up" Home "+Aim_Up"
End "Aim_Down" End "+Aim_Down"
1 "Weapon_1" 1 "+Weapon_1"
2 "Weapon_2" 2 "+Weapon_2"
3 "Weapon_3" 3 "+Weapon_3"
4 "Weapon_4" 4 "+Weapon_4"
5 "Weapon_5" 5 "+Weapon_5"
6 "Weapon_6" 6 "+Weapon_6"
7 "Weapon_7" 7 "+Weapon_7"
8 "Weapon_8" 8 "+Weapon_8"
9 "Weapon_9" 9 "+Weapon_9"
0 "Weapon_10" 0 "+Weapon_10"
Enter "Inventory" Enter "+Inventory"
KP-Enter "Inventory" KP-Enter "+Inventory"
[ "Inventory_Left" [ "+Inventory_Left"
] "Inventory_Right" ] "+Inventory_Right"
M "MedKit" M "+MedKit"
S "Smoke_Bomb" S "+Smoke_Bomb"
N "Nightvision" N "+Nightvision"
G "Gas_Bomb" G "+Gas_Bomb"
F "Flash_Bomb" F "+Flash_Bomb"
C "Caltrops" C "+Caltrops"
Backspace "TurnAround" Backspace "+TurnAround"
T "SendMessage" T "+SendMessage"
Tab "Map" Tab "+Map"
- "Shrink_Screen" - "+Shrink_Screen"
= "Enlarge_Screen" = "+Enlarge_Screen"
Scroll "Holster_Weapon" Scroll "+Holster_Weapon"
F "Map_Follow_Mode" F "+Map_Follow_Mode"
K "See_Coop_View" K "+See_Coop_View"
U "Mouse_Aiming" U "+Mouse_Aiming"
I "Toggle_Crosshair" I "+Toggle_Crosshair"
' "Next_Weapon" ' "+Next_Weapon"
; "Previous_Weapon" ; "+Previous_Weapon"
` "Show_Console" ` "+Show_Console"
Mouse1 "Weapon_Fire" Mouse1 "+Weapon_Fire"
Mouse2 "Open" Mouse2 "+Open"
Mouse3 "Run" Mouse3 "+Run"
MWheelUp "Previous_Weapon" MWheelUp "+Previous_Weapon"
MWheelDown "Next_Weapon" MWheelDown "+Next_Weapon"

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@ -1,70 +1,70 @@
uparrow "Move_Forward" uparrow "+Move_Forward"
KP8 "Move_Forward" KP8 "+Move_Forward"
downarrow "Move_Backward" downarrow "+Move_Backward"
KP2 "Move_Backward" KP2 "+Move_Backward"
leftarrow "Turn_Left" leftarrow "+Turn_Left"
KP4 "Turn_Left" KP4 "+Turn_Left"
leftarrow "Turn_Right" leftarrow "+Turn_Right"
KP6 "Turn_Right" KP6 "+Turn_Right"
LAlt "Strafe" LAlt "+Strafe"
RAlt "Strafe" RAlt "+Strafe"
LCtrl "Fire" LCtrl "+Fire"
RCtrl "Fire" RCtrl "+Fire"
LCtrl "Fire" LCtrl "+Fire"
RCtrl "Fire" RCtrl "+Fire"
LShift "Run" LShift "+Run"
RShift "Run" RShift "+Run"
Capslock "AutoRun" Capslock "+AutoRun"
A "Jump" A "+Jump"
/ "Jump" / "+Jump"
Z "Crouch" Z "+Crouch"
PgUp "Look_Up" PgUp "+Look_Up"
KP9 "Look_Up" KP9 "+Look_Up"
PgDn "Look_Down" PgDn "+Look_Down"
KP3 "Look_Down" KP3 "+Look_Down"
, "Strafe_Left" , "+Strafe_Left"
. "Strafe_Right" . "+Strafe_Right"
Home "Aim_Up" Home "+Aim_Up"
KP7 "Aim_Up" KP7 "+Aim_Up"
End "Aim_Down" End "+Aim_Down"
KP1 "Aim_Down" KP1 "+Aim_Down"
1 "Weapon_1" 1 "+Weapon_1"
2 "Weapon_2" 2 "+Weapon_2"
3 "Weapon_3" 3 "+Weapon_3"
4 "Weapon_4" 4 "+Weapon_4"
5 "Weapon_5" 5 "+Weapon_5"
6 "Weapon_6" 6 "+Weapon_6"
7 "Weapon_7" 7 "+Weapon_7"
8 "Weapon_8" 8 "+Weapon_8"
9 "Weapon_9" 9 "+Weapon_9"
0 "Weapon_10" 0 "+Weapon_10"
Enter "Inventory" Enter "+Inventory"
KP-Enter "Inventory" KP-Enter "+Inventory"
[ "Inventory_Left" [ "+Inventory_Left"
] "Inventory_Right" ] "+Inventory_Right"
M "MedKit" M "+MedKit"
S "Smoke_Bomb" S "+Smoke_Bomb"
N "Nightvision" N "+Nightvision"
G "Gas_Bomb" G "+Gas_Bomb"
F "Flash_Bomb" F "+Flash_Bomb"
C "Caltrops" C "+Caltrops"
Backspace "TurnAround" Backspace "+TurnAround"
T "SendMessage" T "+SendMessage"
Tab "Map" Tab "+Map"
- "Shrink_Screen" - "+Shrink_Screen"
KP- "Shrink_Screen" KP- "+Shrink_Screen"
= "Enlarge_Screen" = "+Enlarge_Screen"
KP+ "Enlarge_Screen" KP+ "+Enlarge_Screen"
KP5 "Center_View" KP5 "+Center_View"
Scroll "Holster_Weapon" Scroll "+Holster_Weapon"
F "Map_Follow_Mode" F "+Map_Follow_Mode"
K "See_Coop_View" K "+See_Coop_View"
U "Mouse_Aiming" U "+Mouse_Aiming"
I "Toggle_Crosshair" I "+Toggle_Crosshair"
' "Next_Weapon" ' "+Next_Weapon"
; "Previous_Weapon" ; "+Previous_Weapon"
` "Show_Console" ` "+Show_Console"
Mouse1 "Weapon_Fire" Mouse1 "+Weapon_Fire"
Mouse2 "MediKit" Mouse2 "+MediKit"
MWheelUp "Previous_Weapon" MWheelUp "+Previous_Weapon"
MWheelDown "Next_Weapon" MWheelDown "+Next_Weapon"

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@ -1,77 +1,77 @@
W "Move_Forward" W "+Move_Forward"
KP8 "Move_Forward" KP8 "+Move_Forward"
S "Move_Backward" S "+Move_Backward"
KP2 "Move_Backward" KP2 "+Move_Backward"
leftarrow "Turn_Left" leftarrow "+Turn_Left"
KP4 "Turn_Left" KP4 "+Turn_Left"
leftarrow "Turn_Right" leftarrow "+Turn_Right"
KP6 "Turn_Right" KP6 "+Turn_Right"
LAlt "Strafe" LAlt "+Strafe"
RAlt "Strafe" RAlt "+Strafe"
RCtrl "Fire" RCtrl "+Fire"
E "Open" E "+Open"
LShift "Run" LShift "+Run"
RShift "Run" RShift "+Run"
Space "Jump" Space "+Jump"
/ "Jump" / "+Jump"
LCtrl "Crouch" LCtrl "+Crouch"
PgUp "Look_Up" PgUp "+Look_Up"
KP9 "Look_Up" KP9 "+Look_Up"
PgDn "Look_Down" PgDn "+Look_Down"
KP3 "Look_Down" KP3 "+Look_Down"
Ins "Look_Left" Ins "+Look_Left"
KP0 "Look_Left" KP0 "+Look_Left"
Del "Look_Right" Del "+Look_Right"
KP. "Look_Right" KP. "+Look_Right"
A "Strafe_Left" A "+Strafe_Left"
D "Strafe_Right" D "+Strafe_Right"
Home "Aim_Up" Home "+Aim_Up"
KP7 "Aim_Up" KP7 "+Aim_Up"
End "Aim_Down" End "+Aim_Down"
KP1 "Aim_Down" KP1 "+Aim_Down"
1 "Weapon_1" 1 "+Weapon_1"
2 "Weapon_2" 2 "+Weapon_2"
3 "Weapon_3" 3 "+Weapon_3"
4 "Weapon_4" 4 "+Weapon_4"
5 "Weapon_5" 5 "+Weapon_5"
6 "Weapon_6" 6 "+Weapon_6"
7 "Weapon_7" 7 "+Weapon_7"
8 "Weapon_8" 8 "+Weapon_8"
9 "Weapon_9" 9 "+Weapon_9"
0 "Weapon_10" 0 "+Weapon_10"
Enter "Inventory" Enter "+Inventory"
KP-Enter "Inventory" KP-Enter "+Inventory"
[ "Inventory_Left" [ "+Inventory_Left"
] "Inventory_Right" ] "+Inventory_Right"
H "Holo_Duke" H "+Holo_Duke"
J "Jetpack" J "+Jetpack"
N "NightVision" N "+NightVision"
M "MedKit" M "+MedKit"
Backspace "TurnAround" Backspace "+TurnAround"
T "SendMessage" T "+SendMessage"
Tab "Map" Tab "+Map"
- "Shrink_Screen" - "+Shrink_Screen"
KP- "Shrink_Screen" KP- "+Shrink_Screen"
= "Enlarge_Screen" = "+Enlarge_Screen"
KP+ "Enlarge_Screen" KP+ "+Enlarge_Screen"
KP5 "Center_View" KP5 "+Center_View"
Scroll "Holster_Weapon" Scroll "+Holster_Weapon"
Y "Show_Opponents_Weapon" Y "+Show_Opponents_Weapon"
F "Map_Follow_Mode" F "+Map_Follow_Mode"
K "See_Coop_View" K "+See_Coop_View"
R "Steroids" R "+Steroids"
Q "Quick_Kick" Q "+Quick_Kick"
' "Next_Weapon" ' "+Next_Weapon"
; "Previous_Weapon" ; "+Previous_Weapon"
` "Show_Console" ` "+Show_Console"
Capslock "AutoRun" Capslock "+AutoRun"
X "Last_Used_Weapon" X "+Last_Used_Weapon"
F6 "Quick_Save" F6 "+Quick_Save"
F9 "Quick_Load" F9 "+Quick_Load"
F7 "Third_Person_View" F7 "+Third_Person_View"
C "Toggle_Crouch" C "+Toggle_Crouch"
Mouse1 "Weapon_Fire" Mouse1 "+Weapon_Fire"
Mouse2 "Jetpack" Mouse2 "+Jetpack"
Mouse3 "MediKit" Mouse3 "+MediKit"
MWheelUp "Previous_Weapon" MWheelUp "+Previous_Weapon"
MWheelDown "Next_Weapon" MWheelDown "+Next_Weapon"

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@ -1,76 +1,76 @@
uparrow "Move_Forward" uparrow "+Move_Forward"
KP8 "Move_Forward" KP8 "+Move_Forward"
downarrow "Move_Backward" downarrow "+Move_Backward"
KP2 "Move_Backward" KP2 "+Move_Backward"
leftarrow "Turn_Left" leftarrow "+Turn_Left"
KP4 "Turn_Left" KP4 "+Turn_Left"
leftarrow "Turn_Right" leftarrow "+Turn_Right"
KP6 "Turn_Right" KP6 "+Turn_Right"
LAlt "Strafe" LAlt "+Strafe"
RAlt "Strafe" RAlt "+Strafe"
LCtrl "Fire" LCtrl "+Fire"
RCtrl "Fire" RCtrl "+Fire"
LCtrl "Fire" LCtrl "+Fire"
RCtrl "Fire" RCtrl "+Fire"
LShift "Run" LShift "+Run"
RShift "Run" RShift "+Run"
A "Jump" A "+Jump"
KP- "Jump" KP- "+Jump"
Z "Crouch" Z "+Crouch"
PgUp "Look_Up" PgUp "+Look_Up"
KP9 "Look_Up" KP9 "+Look_Up"
PgDn "Look_Down" PgDn "+Look_Down"
KP3 "Look_Down" KP3 "+Look_Down"
Ins "Look_Left" Ins "+Look_Left"
KP0 "Look_Left" KP0 "+Look_Left"
Del "Look_Right" Del "+Look_Right"
KP. "Look_Right" KP. "+Look_Right"
, "Strafe_Left" , "+Strafe_Left"
KP7 "Strafe_Left" KP7 "+Strafe_Left"
. "Strafe_Right" . "+Strafe_Right"
KP9 "Strafe_Right" KP9 "+Strafe_Right"
Home "Aim_Up" Home "+Aim_Up"
End "Aim_Down" End "+Aim_Down"
1 "Weapon_1" 1 "+Weapon_1"
2 "Weapon_2" 2 "+Weapon_2"
3 "Weapon_3" 3 "+Weapon_3"
4 "Weapon_4" 4 "+Weapon_4"
5 "Weapon_5" 5 "+Weapon_5"
6 "Weapon_6" 6 "+Weapon_6"
7 "Weapon_7" 7 "+Weapon_7"
8 "Weapon_8" 8 "+Weapon_8"
9 "Weapon_9" 9 "+Weapon_9"
0 "Weapon_10" 0 "+Weapon_10"
Enter "Inventory" Enter "+Inventory"
KP-Enter "Inventory" KP-Enter "+Inventory"
[ "Inventory_Left" [ "+Inventory_Left"
] "Inventory_Right" ] "+Inventory_Right"
H "Holo_Duke" H "+Holo_Duke"
J "Jetpack" J "+Jetpack"
N "NightVision" N "+NightVision"
M "MedKit" M "+MedKit"
Backspace "TurnAround" Backspace "+TurnAround"
T "SendMessage" T "+SendMessage"
Tab "Map" Tab "+Map"
- "Shrink_Screen" - "+Shrink_Screen"
= "Enlarge_Screen" = "+Enlarge_Screen"
Scroll "Holster_Weapon" Scroll "+Holster_Weapon"
W "Show_Opponents_Weapon" W "+Show_Opponents_Weapon"
F "Map_Follow_Mode" F "+Map_Follow_Mode"
K "See_Coop_View" K "+See_Coop_View"
U "Mouse_Aiming" U "+Mouse_Aiming"
I "Toggle_Crosshair" I "+Toggle_Crosshair"
R "Steroids" R "+Steroids"
Q "Quick_Kick" Q "+Quick_Kick"
' "Next_Weapon" ' "+Next_Weapon"
; "Previous_Weapon" ; "+Previous_Weapon"
` "Show_Console" ` "+Show_Console"
Capslock "AutoRun" Capslock "+AutoRun"
F6 "Quick_Save" F6 "+Quick_Save"
F9 "Quick_Load" F9 "+Quick_Load"
F7 "Third_Person_View" F7 "+Third_Person_View"
Mouse1 "Weapon_Fire" Mouse1 "+Weapon_Fire"
Mouse2 "Open" Mouse2 "+Open"
Mouse3 "Run" Mouse3 "+Run"
MWheelUp "Previous_Weapon" MWheelUp "+Previous_Weapon"
MWheelDown "Next_Weapon" MWheelDown "+Next_Weapon"

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@ -1,79 +1,79 @@
uparrow "Move_Forward" uparrow "+Move_Forward"
KP8 "Move_Forward" KP8 "+Move_Forward"
downarrow "Move_Backward" downarrow "+Move_Backward"
KP2 "Move_Backward" KP2 "+Move_Backward"
leftarrow "Turn_Left" leftarrow "+Turn_Left"
KP4 "Turn_Left" KP4 "+Turn_Left"
leftarrow "Turn_Right" leftarrow "+Turn_Right"
KP6 "Turn_Right" KP6 "+Turn_Right"
LAlt "Strafe" LAlt "+Strafe"
RAlt "Strafe" RAlt "+Strafe"
LCtrl "Fire" LCtrl "+Fire"
RCtrl "Fire" RCtrl "+Fire"
LCtrl "Fire" LCtrl "+Fire"
RCtrl "Fire" RCtrl "+Fire"
LShift "Run" LShift "+Run"
RShift "Run" RShift "+Run"
A "Jump" A "+Jump"
/ "Jump" / "+Jump"
Z "Crouch" Z "+Crouch"
PgUp "Look_Up" PgUp "+Look_Up"
KP9 "Look_Up" KP9 "+Look_Up"
PgDn "Look_Down" PgDn "+Look_Down"
KP3 "Look_Down" KP3 "+Look_Down"
Ins "Look_Left" Ins "+Look_Left"
KP0 "Look_Left" KP0 "+Look_Left"
Del "Look_Right" Del "+Look_Right"
KP. "Look_Right" KP. "+Look_Right"
, "Strafe_Left" , "+Strafe_Left"
. "Strafe_Right" . "+Strafe_Right"
Home "Aim_Up" Home "+Aim_Up"
KP7 "Aim_Up" KP7 "+Aim_Up"
End "Aim_Down" End "+Aim_Down"
KP1 "Aim_Down" KP1 "+Aim_Down"
1 "Weapon_1" 1 "+Weapon_1"
2 "Weapon_2" 2 "+Weapon_2"
3 "Weapon_3" 3 "+Weapon_3"
4 "Weapon_4" 4 "+Weapon_4"
5 "Weapon_5" 5 "+Weapon_5"
6 "Weapon_6" 6 "+Weapon_6"
7 "Weapon_7" 7 "+Weapon_7"
8 "Weapon_8" 8 "+Weapon_8"
9 "Weapon_9" 9 "+Weapon_9"
0 "Weapon_10" 0 "+Weapon_10"
Enter "Inventory" Enter "+Inventory"
KP-Enter "Inventory" KP-Enter "+Inventory"
[ "Inventory_Left" [ "+Inventory_Left"
] "Inventory_Right" ] "+Inventory_Right"
H "Holo_Duke" H "+Holo_Duke"
J "Jetpack" J "+Jetpack"
N "NightVision" N "+NightVision"
M "MedKit" M "+MedKit"
Backspace "TurnAround" Backspace "+TurnAround"
T "SendMessage" T "+SendMessage"
Tab "Map" Tab "+Map"
- "Shrink_Screen" - "+Shrink_Screen"
KP- "Shrink_Screen" KP- "+Shrink_Screen"
= "Enlarge_Screen" = "+Enlarge_Screen"
KP+ "Enlarge_Screen" KP+ "+Enlarge_Screen"
KP5 "Center_View" KP5 "+Center_View"
Scroll "Holster_Weapon" Scroll "+Holster_Weapon"
W "Show_Opponents_Weapon" W "+Show_Opponents_Weapon"
F "Map_Follow_Mode" F "+Map_Follow_Mode"
K "See_Coop_View" K "+See_Coop_View"
U "Mouse_Aiming" U "+Mouse_Aiming"
I "Toggle_Crosshair" I "+Toggle_Crosshair"
R "Steroids" R "+Steroids"
` "Quick_Kick" ` "+Quick_Kick"
' "Next_Weapon" ' "+Next_Weapon"
; "Previous_Weapon" ; "+Previous_Weapon"
C "Show_Console" C "+Show_Console"
Capslock "AutoRun" Capslock "+AutoRun"
F6 "Quick_Save" F6 "+Quick_Save"
F9 "Quick_Load" F9 "+Quick_Load"
F7 "Third_Person_View" F7 "+Third_Person_View"
Mouse1 "Weapon_Fire" Mouse1 "+Weapon_Fire"
Mouse2 "Jetpack" Mouse2 "+Jetpack"
Mouse3 "MediKit" Mouse3 "+MediKit"
MWheelUp "Previous_Weapon" MWheelUp "+Previous_Weapon"
MWheelDown "Next_Weapon" MWheelDown "+Next_Weapon"