mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 08:51:24 +00:00
- consolidation of exit and quit CCMDs.
This commit is contained in:
parent
59fce59a26
commit
250fa0b847
5 changed files with 24 additions and 313 deletions
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@ -47,14 +47,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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BEGIN_BLD_NS
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static inline int osdcmd_quit(osdcmdptr_t UNUSED(parm))
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{
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UNREFERENCED_CONST_PARAMETER(parm);
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OSD_ShowDisplay(0);
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QuitGame();
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return OSDCMD_OK;
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}
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static int osdcmd_changelevel(osdcmdptr_t parm)
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{
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int32_t volume,level;
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@ -509,72 +501,24 @@ int32_t registerosdcommands(void)
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OSD_RegisterFunction("changelevel","changelevel <volume> <level>: warps to the given level", osdcmd_changelevel);
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OSD_RegisterFunction("map","map <mapfile>: loads the given user map", osdcmd_map);
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OSD_RegisterFunction("demo","demo <demofile or demonum>: starts the given demo", osdcmd_demo);
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// }
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//
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// OSD_RegisterFunction("cmenu","cmenu <#>: jumps to menu", osdcmd_cmenu);
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OSD_RegisterFunction("crosshaircolor","crosshaircolor: changes the crosshair color", osdcmd_crosshaircolor);
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OSD_RegisterFunction("crosshairreset", "crosshairreset: restores the original crosshair", osdcmd_resetcrosshair);
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OSD_RegisterFunction("give","give <all|health|weapons|ammo|armor|keys|inventory>: gives requested item", osdcmd_give);
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OSD_RegisterFunction("god","god: toggles god mode", osdcmd_god);
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// OSD_RegisterFunction("activatecheat","activatecheat <id>: activates a cheat code", osdcmd_activatecheat);
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//
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//#ifdef DEBUGGINGAIDS
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// OSD_RegisterFunction("inittimer","debug", osdcmd_inittimer);
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//#endif
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//#if !defined NETCODE_DISABLE
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// OSD_RegisterFunction("kick","kick <id>: kicks a multiplayer client. See listplayers.", osdcmd_kick);
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// OSD_RegisterFunction("kickban","kickban <id>: kicks a multiplayer client and prevents them from reconnecting. See listplayers.", osdcmd_kickban);
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//
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// OSD_RegisterFunction("listplayers","listplayers: lists currently connected multiplayer clients", osdcmd_listplayers);
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//#endif
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OSD_RegisterFunction("music","music E<ep>L<lev>: change music", osdcmd_music);
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//
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//#if !defined NETCODE_DISABLE
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// OSD_RegisterFunction("name","name: change your multiplayer nickname", osdcmd_name);
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//#endif
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//
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OSD_RegisterFunction("noclip","noclip: toggles clipping mode", osdcmd_noclip);
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//
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//#if !defined NETCODE_DISABLE
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// OSD_RegisterFunction("password","password: sets multiplayer game password", osdcmd_password);
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//#endif
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//
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// OSD_RegisterFunction("printtimes", "printtimes: prints VM timing statistics", osdcmd_printtimes);
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//
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// OSD_RegisterFunction("purgesaves", "purgesaves: deletes obsolete and unreadable save files", osdcmd_purgesaves);
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//
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OSD_RegisterFunction("quicksave","quicksave: performs a quick save", osdcmd_quicksave);
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OSD_RegisterFunction("quickload","quickload: performs a quick load", osdcmd_quickload);
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OSD_RegisterFunction("quit","quit: exits the game immediately", osdcmd_quit);
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OSD_RegisterFunction("exit","exit: exits the game immediately", osdcmd_quit);
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//
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// OSD_RegisterFunction("restartmap", "restartmap: restarts the current map", osdcmd_restartmap);
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OSD_RegisterFunction("restartsound","restartsound: reinitializes the sound system",osdcmd_restartsound);
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OSD_RegisterFunction("restartvid","restartvid: reinitializes the video mode",osdcmd_restartvid);
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//#if !defined LUNATIC
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// OSD_RegisterFunction("addlogvar","addlogvar <gamevar>: prints the value of a gamevar", osdcmd_addlogvar);
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// OSD_RegisterFunction("setvar","setvar <gamevar> <value>: sets the value of a gamevar", osdcmd_setvar);
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// OSD_RegisterFunction("setvarvar","setvarvar <gamevar1> <gamevar2>: sets the value of <gamevar1> to <gamevar2>", osdcmd_setvar);
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// OSD_RegisterFunction("setactorvar","setactorvar <actor#> <gamevar> <value>: sets the value of <actor#>'s <gamevar> to <value>", osdcmd_setactorvar);
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//#else
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// OSD_RegisterFunction("lua", "lua \"Lua code...\": runs Lunatic code", osdcmd_lua);
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//#endif
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OSD_RegisterFunction("screenshot","screenshot [format]: takes a screenshot.", osdcmd_screenshot);
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//
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// OSD_RegisterFunction("spawn","spawn <picnum> [palnum] [cstat] [ang] [x y z]: spawns a sprite with the given properties",osdcmd_spawn);
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OSD_RegisterFunction("unbound", NULL, osdcmd_unbound);
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OSD_RegisterFunction("vidmode","vidmode <xdim> <ydim> <bpp> <fullscreen>: change the video mode",osdcmd_vidmode);
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#ifdef USE_OPENGL
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baselayer_osdcmd_vidmode_func = osdcmd_vidmode;
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#endif
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//
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//#ifndef NETCODE_DISABLE
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// OSD_RegisterFunction("dumpmapstates", "Dumps current snapshots to CL/Srv_MapStates.bin", osdcmd_dumpmapstate);
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// OSD_RegisterFunction("playerinfo", "Prints information about the current player", osdcmd_playerinfo);
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//#endif
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return 0;
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}
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@ -53,7 +53,7 @@ enum rendmode_t {
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#define MAXVOXMIPS 5
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#if !defined GEKKO && !defined __OPENDINGUX__
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# define MAXSECTORS MAXSECTORSV8
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# define MAXWALLS MAXWALLSV8
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# define MAXSPRITES MAXSPRITESV8
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@ -66,39 +66,9 @@ enum rendmode_t {
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// additional space beyond wall, in walltypes:
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# define M32_FIXME_WALLS 512
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# define M32_FIXME_SECTORS 2
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#else
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# define MAXSECTORS MAXSECTORSV7
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# define MAXWALLS MAXWALLSV7
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# define MAXSPRITES MAXSPRITESV7
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#ifdef GEKKO
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# define MAXXDIM 860
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# define MAXYDIM 490
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# else
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# define MAXXDIM 320
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# define MAXYDIM 200
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# endif
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# define MINXDIM MAXXDIM
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# define MINYDIM MAXYDIM
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# define M32_FIXME_WALLS 0
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# define M32_FIXME_SECTORS 0
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#endif
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#ifdef LUNATIC
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# define NEW_MAP_FORMAT
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// A marker for LuaJIT C function callbacks, but not merely:
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# define LUNATIC_CB ATTRIBUTE((used))
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// Used for variables and functions referenced from Lua:
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# define LUNATIC_EXTERN ATTRIBUTE((used))
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# define LUNATIC_FASTCALL
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#else
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# ifdef NEW_MAP_FORMAT
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# error "New map format can only be used with Lunatic"
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# endif
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# define LUNATIC_EXTERN static
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# define LUNATIC_FASTCALL __fastcall
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#endif
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#define MAXWALLSB ((MAXWALLS>>2)+(MAXWALLS>>3))
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@ -150,34 +120,25 @@ enum rendmode_t {
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#define YAX_CEILING 0 // don't change!
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#define YAX_FLOOR 1 // don't change!
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# ifdef NEW_MAP_FORMAT
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# define YAX_MAXBUNCHES 512
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# define YAX_BIT__COMPAT 1024
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# define YAX_NEXTWALLBIT__COMPAT(Cf) (1<<(10+Cf))
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# define YAX_NEXTWALLBITS__COMPAT (YAX_NEXTWALLBIT__COMPAT(0)|YAX_NEXTWALLBIT__COMPAT(1))
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# else
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# define YAX_MAXBUNCHES 256
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# define YAX_BIT 1024
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// "has next wall when constrained"-bit (1<<10: ceiling, 1<<11: floor)
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# define YAX_NEXTWALLBIT(Cf) (1<<(10+Cf))
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# define YAX_NEXTWALLBITS (YAX_NEXTWALLBIT(0)|YAX_NEXTWALLBIT(1))
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# endif
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int32_t get_alwaysshowgray(void); // editor only
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void yax_updategrays(int32_t posze);
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#ifdef YAX_ENABLE
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# ifdef NEW_MAP_FORMAT
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// New map format -- no hijacking of otherwise used members.
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# define YAX_PTRNEXTWALL(Ptr, Wall, Cf) (*(&Ptr[Wall].upwall + Cf))
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# define YAX_NEXTWALLDEFAULT(Cf) (-1)
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# else
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// More user tag hijacking: lotag/extra. :/
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# define YAX_PTRNEXTWALL(Ptr, Wall, Cf) (*(int16_t *)(&Ptr[Wall].lotag + (playing_blood ? 1 : 2)*Cf))
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# define YAX_NEXTWALLDEFAULT(Cf) (playing_blood ? 0 : ((Cf)==YAX_CEILING) ? 0 : -1)
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extern int16_t yax_bunchnum[MAXSECTORS][2];
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extern int16_t yax_nextwall[MAXWALLS][2];
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# endif
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# define YAX_NEXTWALL(Wall, Cf) YAX_PTRNEXTWALL(wall, Wall, Cf)
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@ -190,9 +151,7 @@ void yax_updategrays(int32_t posze);
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extern int32_t r_tror_nomaskpass;
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# ifdef NEW_MAP_FORMAT
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// Moved below declarations of sector, wall, sprite.
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# else
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int16_t yax_getbunch(int16_t i, int16_t cf);
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static FORCE_INLINE void yax_getbunches(int16_t i, int16_t *cb, int16_t *fb)
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{
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@ -201,7 +160,7 @@ static FORCE_INLINE void yax_getbunches(int16_t i, int16_t *cb, int16_t *fb)
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}
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int16_t yax_getnextwall(int16_t wal, int16_t cf);
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void yax_setnextwall(int16_t wal, int16_t cf, int16_t thenextwall);
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# endif
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void yax_setbunch(int16_t i, int16_t cf, int16_t bunchnum);
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void yax_setbunches(int16_t i, int16_t cb, int16_t fb);
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@ -364,156 +323,6 @@ EDUKE32_STATIC_ASSERT(sizeof(sectortype) == sizeof(usectortype));
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EDUKE32_STATIC_ASSERT(sizeof(walltype) == sizeof(uwalltype));
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EDUKE32_STATIC_ASSERT(sizeof(spritetype) == sizeof(uspritetype));
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#ifdef NEW_MAP_FORMAT
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# define SECTORVX_SZ1 offsetof(sectortypevx, ceilingpicnum)
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# define SECTORVX_SZ4 sizeof(sectortypevx)-offsetof(sectortypevx, visibility)
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static inline void copy_v7_from_vx_sector(usectortypev7 *v7sec, const sectortypevx *vxsec)
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{
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/* [wallptr..wallnum] */
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Bmemcpy(v7sec, vxsec, SECTORVX_SZ1);
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/* ceiling* */
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v7sec->ceilingpicnum = vxsec->ceilingpicnum;
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v7sec->ceilingheinum = vxsec->ceilingheinum;
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v7sec->ceilingstat = vxsec->ceilingstat;
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v7sec->ceilingz = vxsec->ceilingz;
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v7sec->ceilingshade = vxsec->ceilingshade;
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v7sec->ceilingpal = vxsec->ceilingpal;
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v7sec->ceilingxpanning = vxsec->ceilingxpanning;
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v7sec->ceilingypanning = vxsec->ceilingypanning;
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/* floor* */
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v7sec->floorpicnum = vxsec->floorpicnum;
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v7sec->floorheinum = vxsec->floorheinum;
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v7sec->floorstat = vxsec->floorstat;
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v7sec->floorz = vxsec->floorz;
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v7sec->floorshade = vxsec->floorshade;
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v7sec->floorpal = vxsec->floorpal;
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v7sec->floorxpanning = vxsec->floorxpanning;
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v7sec->floorypanning = vxsec->floorypanning;
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/* [visibility..extra] */
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Bmemcpy(&v7sec->visibility, &vxsec->visibility, SECTORVX_SZ4);
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/* Clear YAX_BIT of ceiling and floor. (New-map format build saves TROR
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* maps as map-text.) */
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v7sec->ceilingstat &= ~YAX_BIT__COMPAT;
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v7sec->floorstat &= ~YAX_BIT__COMPAT;
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}
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static inline void inplace_vx_from_v7_sector(sectortypevx *vxsec)
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{
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const sectortypev7 *v7sec = (sectortypev7 *)vxsec;
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usectortypev7 bakv7sec;
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// Can't do this in-place since the members were rearranged.
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Bmemcpy(&bakv7sec, v7sec, sizeof(sectortypev7));
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/* [wallptr..wallnum] is already at the right place */
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/* ceiling* */
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vxsec->ceilingpicnum = bakv7sec.ceilingpicnum;
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vxsec->ceilingheinum = bakv7sec.ceilingheinum;
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vxsec->ceilingstat = bakv7sec.ceilingstat;
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vxsec->ceilingz = bakv7sec.ceilingz;
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vxsec->ceilingshade = bakv7sec.ceilingshade;
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vxsec->ceilingpal = bakv7sec.ceilingpal;
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vxsec->ceilingxpanning = bakv7sec.ceilingxpanning;
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vxsec->ceilingypanning = bakv7sec.ceilingypanning;
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/* floor* */
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vxsec->floorpicnum = bakv7sec.floorpicnum;
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vxsec->floorheinum = bakv7sec.floorheinum;
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vxsec->floorstat = bakv7sec.floorstat;
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vxsec->floorz = bakv7sec.floorz;
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vxsec->floorshade = bakv7sec.floorshade;
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vxsec->floorpal = bakv7sec.floorpal;
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vxsec->floorxpanning = bakv7sec.floorxpanning;
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vxsec->floorypanning = bakv7sec.floorypanning;
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/* [visibility..extra] */
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Bmemmove(&vxsec->visibility, &bakv7sec.visibility, SECTORVX_SZ4);
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}
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static inline void inplace_vx_tweak_sector(sectortypevx *vxsec, int32_t yaxp)
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{
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if (yaxp)
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{
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int32_t cisext = (vxsec->ceilingstat&YAX_BIT__COMPAT);
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int32_t fisext = (vxsec->floorstat&YAX_BIT__COMPAT);
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vxsec->ceilingbunch = cisext ? vxsec->ceilingxpanning : -1;
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vxsec->floorbunch = fisext ? vxsec->floorxpanning : -1;
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if (cisext)
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vxsec->ceilingxpanning = 0;
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if (fisext)
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vxsec->floorxpanning = 0;
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}
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else
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{
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vxsec->ceilingbunch = vxsec->floorbunch = -1;
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}
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/* Clear YAX_BIT of ceiling and floor (map-int VX doesn't use it). */
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vxsec->ceilingstat &= ~YAX_BIT__COMPAT;
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vxsec->floorstat &= ~YAX_BIT__COMPAT;
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}
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# undef SECTORVX_SZ1
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# undef SECTORVX_SZ4
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# define WALLVX_SZ2 offsetof(walltypevx, blend)-offsetof(walltypevx, cstat)
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static inline void copy_v7_from_vx_wall(uwalltypev7 *v7wal, const walltypevx *vxwal)
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{
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/* [x..nextsector] */
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Bmemcpy(v7wal, vxwal, offsetof(walltypevx, upwall));
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/* [cstat..extra] */
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Bmemcpy(&v7wal->cstat, &vxwal->cstat, WALLVX_SZ2);
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/* Clear YAX_NEXTWALLBITS. */
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v7wal->cstat &= ~YAX_NEXTWALLBITS__COMPAT;
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}
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static inline void inplace_vx_from_v7_wall(walltypevx *vxwal)
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{
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const walltypev7 *v7wal = (walltypev7 *)vxwal;
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/* [cstat..extra] */
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Bmemmove(&vxwal->cstat, &v7wal->cstat, WALLVX_SZ2);
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vxwal->blend = vxwal->filler_ = 0;
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}
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static inline void inplace_vx_tweak_wall(walltypevx *vxwal, int32_t yaxp)
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{
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if (yaxp)
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{
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int32_t haveupwall = (vxwal->cstat & YAX_NEXTWALLBIT__COMPAT(YAX_CEILING));
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int32_t havednwall = (vxwal->cstat & YAX_NEXTWALLBIT__COMPAT(YAX_FLOOR));
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vxwal->upwall = haveupwall ? vxwal->lotag : -1;
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vxwal->dnwall = havednwall ? vxwal->extra : -1;
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if (haveupwall)
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vxwal->lotag = 0;
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if (havednwall)
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vxwal->extra = -1;
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}
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else
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{
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vxwal->upwall = vxwal->dnwall = -1;
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}
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/* Clear YAX_NEXTWALLBITS (map-int VX doesn't use it). */
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vxwal->cstat &= ~YAX_NEXTWALLBITS__COMPAT;
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}
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# undef WALLVX_SZ2
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#endif
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#include "clip.h"
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@ -607,28 +416,7 @@ EXTERN uint32_t wallchanged[MAXWALLS + M32_FIXME_WALLS];
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EXTERN uint32_t spritechanged[MAXSPRITES];
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#endif
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#ifdef NEW_MAP_FORMAT
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static FORCE_INLINE int16_t yax_getbunch(int16_t i, int16_t cf)
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{
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return cf ? sector[i].floorbunch : sector[i].ceilingbunch;
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}
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static FORCE_INLINE void yax_getbunches(int16_t i, int16_t *cb, int16_t *fb)
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{
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*cb = yax_getbunch(i, YAX_CEILING);
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*fb = yax_getbunch(i, YAX_FLOOR);
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}
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static FORCE_INLINE int16_t yax_getnextwall(int16_t wal, int16_t cf)
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{
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return cf ? wall[wal].dnwall : wall[wal].upwall;
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}
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static FORCE_INLINE void yax_setnextwall(int16_t wal, int16_t cf, int16_t thenextwall)
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{
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YAX_NEXTWALL(wal, cf) = thenextwall;
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}
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#endif
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#ifdef USE_STRUCT_TRACKERS
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static FORCE_INLINE void sector_tracker_hook__(intptr_t const address)
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@ -996,7 +784,7 @@ typedef struct {
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typedef struct artheader_t {
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int32_t tilestart, tileend, numtiles;
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} artheader_t;
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#define ARTv1_UNITOFFSET 24 // using siseof does not work because picanm_t is not the in-file format.
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#define ARTv1_UNITOFFSET 24 // using sizeof does not work because picanm_t is not the in-file format.
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int32_t enginePreInit(void); // a partial setup of the engine used for launch windows
|
||||
int32_t engineInit(void);
|
||||
|
|
|
@ -110,6 +110,14 @@ const char * OSD_StripColors(char *outBuf, const char *inBuf)
|
|||
return ptr;
|
||||
}
|
||||
|
||||
static inline int osdcmd_quit(osdcmdptr_t UNUSED(parm))
|
||||
{
|
||||
UNREFERENCED_CONST_PARAMETER(parm);
|
||||
throw ExitEvent(0);
|
||||
return OSDCMD_OK;
|
||||
}
|
||||
|
||||
|
||||
int OSD_Exec(const char *szScript)
|
||||
{
|
||||
int err = 0;
|
||||
|
@ -552,7 +560,9 @@ void OSD_Init(void)
|
|||
OSD_RegisterFunction("bind", R"(bind <key> <string>: associates a keypress with a string of console input. Type "bind showkeys" for a list of keys and "listsymbols" for a list of valid console commands.)", osdcmd_bind);
|
||||
OSD_RegisterFunction("unbind", "unbind <key>: unbinds a key", osdcmd_unbind);
|
||||
OSD_RegisterFunction("unbindall", "unbindall: unbinds all keys", osdcmd_unbindall);
|
||||
|
||||
OSD_RegisterFunction("quit", "quit: exits the game immediately", osdcmd_quit);
|
||||
OSD_RegisterFunction("exit", "exit: exits the game immediately", osdcmd_quit);
|
||||
OSD_RegisterFunction("changelevel", "changelevel <level>: warps to the given level", osdcmd_changelevel);
|
||||
// atexit(OSD_Cleanup);
|
||||
}
|
||||
|
||||
|
|
|
@ -39,20 +39,12 @@ BEGIN_DUKE_NS
|
|||
|
||||
struct osdcmd_cheatsinfo osdcmd_cheatsinfo_stat = { -1, 0, 0 };
|
||||
|
||||
static inline int osdcmd_quit(osdcmdptr_t UNUSED(parm))
|
||||
{
|
||||
UNREFERENCED_CONST_PARAMETER(parm);
|
||||
OSD_ShowDisplay(0);
|
||||
G_GameQuit();
|
||||
return OSDCMD_OK;
|
||||
}
|
||||
|
||||
static int osdcmd_changelevel(osdcmdptr_t parm)
|
||||
{
|
||||
int32_t volume=0,level;
|
||||
char *p;
|
||||
|
||||
if (!VOLUMEONE)
|
||||
if ((g_gameType & GAMEFLAG_DUKE) && (g_gameType & GAMEFLAG_SHAREWARE))
|
||||
{
|
||||
if (parm->numparms != 2) return OSDCMD_SHOWHELP;
|
||||
|
||||
|
@ -1143,11 +1135,9 @@ int32_t registerosdcommands(void)
|
|||
OSD_RegisterFunction("playerinfo", "Prints information about the current player", osdcmd_playerinfo);
|
||||
#endif
|
||||
|
||||
if (VOLUMEONE)
|
||||
OSD_RegisterFunction("changelevel","changelevel <level>: warps to the given level", osdcmd_changelevel);
|
||||
if (!VOLUMEONE)
|
||||
else
|
||||
{
|
||||
OSD_RegisterFunction("changelevel","changelevel <volume> <level>: warps to the given level", osdcmd_changelevel);
|
||||
OSD_RegisterFunction("map","map <mapfile>: loads the given user map", osdcmd_map);
|
||||
OSD_RegisterFunction("demo","demo <demofile or demonum>: starts the given demo", osdcmd_demo);
|
||||
}
|
||||
|
@ -1159,9 +1149,6 @@ int32_t registerosdcommands(void)
|
|||
OSD_RegisterFunction("god","god: toggles god mode", osdcmd_god);
|
||||
OSD_RegisterFunction("activatecheat","activatecheat <id>: activates a cheat code", osdcmd_activatecheat);
|
||||
|
||||
#ifdef DEBUGGINGAIDS
|
||||
OSD_RegisterFunction("inittimer","debug", osdcmd_inittimer);
|
||||
#endif
|
||||
OSD_RegisterFunction("music","music E<ep>L<lev>: change music", osdcmd_music);
|
||||
|
||||
OSD_RegisterFunction("noclip","noclip: toggles clipping mode", osdcmd_noclip);
|
||||
|
@ -1173,20 +1160,14 @@ int32_t registerosdcommands(void)
|
|||
|
||||
OSD_RegisterFunction("quicksave","quicksave: performs a quick save", osdcmd_quicksave);
|
||||
OSD_RegisterFunction("quickload","quickload: performs a quick load", osdcmd_quickload);
|
||||
OSD_RegisterFunction("quit","quit: exits the game immediately", osdcmd_quit);
|
||||
OSD_RegisterFunction("exit","exit: exits the game immediately", osdcmd_quit);
|
||||
|
||||
OSD_RegisterFunction("restartmap", "restartmap: restarts the current map", osdcmd_restartmap);
|
||||
OSD_RegisterFunction("restartsound","restartsound: reinitializes the sound system",osdcmd_restartsound);
|
||||
OSD_RegisterFunction("restartvid","restartvid: reinitializes the video mode",osdcmd_restartvid);
|
||||
#if !defined LUNATIC
|
||||
OSD_RegisterFunction("addlogvar","addlogvar <gamevar>: prints the value of a gamevar", osdcmd_addlogvar);
|
||||
OSD_RegisterFunction("setvar","setvar <gamevar> <value>: sets the value of a gamevar", osdcmd_setvar);
|
||||
OSD_RegisterFunction("setvarvar","setvarvar <gamevar1> <gamevar2>: sets the value of <gamevar1> to <gamevar2>", osdcmd_setvar);
|
||||
OSD_RegisterFunction("setactorvar","setactorvar <actor#> <gamevar> <value>: sets the value of <actor#>'s <gamevar> to <value>", osdcmd_setactorvar);
|
||||
#else
|
||||
OSD_RegisterFunction("lua", "lua \"Lua code...\": runs Lunatic code", osdcmd_lua);
|
||||
#endif
|
||||
OSD_RegisterFunction("screenshot","screenshot [format]: takes a screenshot.", osdcmd_screenshot);
|
||||
|
||||
OSD_RegisterFunction("spawn","spawn <picnum> [palnum] [cstat] [ang] [x y z]: spawns a sprite with the given properties",osdcmd_spawn);
|
||||
|
|
|
@ -34,14 +34,6 @@ BEGIN_RR_NS
|
|||
|
||||
struct osdcmd_cheatsinfo osdcmd_cheatsinfo_stat = { -1, 0, 0 };
|
||||
|
||||
static inline int osdcmd_quit(osdcmdptr_t UNUSED(parm))
|
||||
{
|
||||
UNREFERENCED_CONST_PARAMETER(parm);
|
||||
OSD_ShowDisplay(0);
|
||||
G_GameQuit();
|
||||
return OSDCMD_OK;
|
||||
}
|
||||
|
||||
static int osdcmd_changelevel(osdcmdptr_t parm)
|
||||
{
|
||||
int32_t volume=0,level;
|
||||
|
@ -923,11 +915,9 @@ static int osdcmd_printtimes(osdcmdptr_t UNUSED(parm))
|
|||
int32_t registerosdcommands(void)
|
||||
{
|
||||
|
||||
if (VOLUMEONE)
|
||||
OSD_RegisterFunction("changelevel","changelevel <level>: warps to the given level", osdcmd_changelevel);
|
||||
if (!VOLUMEONE)
|
||||
else
|
||||
{
|
||||
OSD_RegisterFunction("changelevel","changelevel <volume> <level>: warps to the given level", osdcmd_changelevel);
|
||||
OSD_RegisterFunction("map","map <mapfile>: loads the given user map", osdcmd_map);
|
||||
OSD_RegisterFunction("demo","demo <demofile or demonum>: starts the given demo", osdcmd_demo);
|
||||
}
|
||||
|
@ -967,8 +957,6 @@ int32_t registerosdcommands(void)
|
|||
|
||||
OSD_RegisterFunction("quicksave","quicksave: performs a quick save", osdcmd_quicksave);
|
||||
OSD_RegisterFunction("quickload","quickload: performs a quick load", osdcmd_quickload);
|
||||
OSD_RegisterFunction("quit","quit: exits the game immediately", osdcmd_quit);
|
||||
OSD_RegisterFunction("exit","exit: exits the game immediately", osdcmd_quit);
|
||||
|
||||
OSD_RegisterFunction("restartmap", "restartmap: restarts the current map", osdcmd_restartmap);
|
||||
OSD_RegisterFunction("restartsound","restartsound: reinitializes the sound system",osdcmd_restartsound);
|
||||
|
|
Loading…
Reference in a new issue