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Fix another clipping problem underwater
git-svn-id: https://svn.eduke32.com/eduke32@7470 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -4678,7 +4678,7 @@ void P_ProcessInput(int playerNum)
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int32_t floorZ, ceilZ, highZhit, lowZhit, dummy;
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if (pPlayer->opos.z <= actor[pPlayer->i].ceilingz + PMINHEIGHT || pPlayer->opos.z >= actor[pPlayer->i].floorz - PMINHEIGHT)
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if (pPlayer->pos.z < actor[pPlayer->i].ceilingz + PMINHEIGHT || pPlayer->pos.z > actor[pPlayer->i].floorz - PMINHEIGHT)
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stepHeight = 0;
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#if 0
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