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- RR: Pitch-adjusted velocity for shootwhip()
when free-aiming.
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@ -746,7 +746,7 @@ static void shootwhip(DDukeActor* actor, int p, DVector3 pos, DAngle ang, int at
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ang = (aimed->spr.pos.XY() - pos.XY()).Angle();
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ang = (aimed->spr.pos.XY() - pos.XY()).Angle();
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}
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}
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else
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else
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zvel = ps[p].horizon.sum().Tan() * 49.;
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setFreeAimVelocity(vel, zvel, ps[p].horizon.sum(), 49.);
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}
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}
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else
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else
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{
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{
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