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Off, thanks Todd for implicit if else conditions
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1 changed files with 28 additions and 25 deletions
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@ -7485,40 +7485,43 @@ check_enemy_sprite:
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}
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}
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if ((trueFloorDist < PHEIGHT + ZOFFSET3) && (checkWalkSound == 1 || checkWalkSound == 3))
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if ((trueFloorDist < PHEIGHT + ZOFFSET3))
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{
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if (pPlayer->spritebridge == 0 && pPlayer->walking_snd_toggle == 0 && pPlayer->on_ground)
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if (checkWalkSound == 1 || checkWalkSound == 3)
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{
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switch (sectorLotag)
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if (pPlayer->spritebridge == 0 && pPlayer->walking_snd_toggle == 0 && pPlayer->on_ground)
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{
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case 0:
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switch (sectorLotag)
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{
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int const walkPicnum = (lowZhit >= 0 && (lowZhit & 49152) == 49152)
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? TrackerCast(sprite[lowZhit & (MAXSPRITES - 1)].picnum)
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: TrackerCast(sector[pPlayer->cursectnum].floorpicnum);
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case 0:
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{
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int const walkPicnum = (lowZhit >= 0 && (lowZhit & 49152) == 49152)
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? TrackerCast(sprite[lowZhit & (MAXSPRITES - 1)].picnum)
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: TrackerCast(sector[pPlayer->cursectnum].floorpicnum);
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if (!RR)
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switch (DYNAMICTILEMAP(walkPicnum))
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{
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case PANNEL1__STATIC:
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case PANNEL2__STATIC:
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A_PlaySound(DUKE_WALKINDUCTS, pPlayer->i);
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pPlayer->walking_snd_toggle = 1;
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break;
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}
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}
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break;
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case ST_1_ABOVE_WATER:
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if ((krand2() & 1) == 0 && (!RRRA || (!pPlayer->on_boat && !pPlayer->on_motorcycle && sector[pPlayer->cursectnum].lotag != 321)))
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A_PlaySound(DUKE_ONWATER, pPlayer->i);
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pPlayer->walking_snd_toggle = 1;
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if (!RR)
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switch (DYNAMICTILEMAP(walkPicnum))
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{
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case PANNEL1__STATIC:
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case PANNEL2__STATIC:
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A_PlaySound(DUKE_WALKINDUCTS, pPlayer->i);
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pPlayer->walking_snd_toggle = 1;
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break;
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}
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}
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break;
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case ST_1_ABOVE_WATER:
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if ((krand2() & 1) == 0 && (!RRRA || (!pPlayer->on_boat && !pPlayer->on_motorcycle && sector[pPlayer->cursectnum].lotag != 321)))
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A_PlaySound(DUKE_ONWATER, pPlayer->i);
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pPlayer->walking_snd_toggle = 1;
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break;
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}
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}
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}
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else if (pPlayer->walking_snd_toggle > 0)
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pPlayer->walking_snd_toggle--;
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}
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else if (pPlayer->walking_snd_toggle > 0)
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pPlayer->walking_snd_toggle--;
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if (pPlayer->jetpack_on == 0 && pPlayer->inv_amount[GET_STEROIDS] > 0 && pPlayer->inv_amount[GET_STEROIDS] < 400)
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velocityModifier <<= 1;
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