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- Duke: reverted sector storage to temp_data[0] for the subway.
This was the ultimate revenge of the Spaghetti code: Somewhere in there, something needs this value in temp_data[0], but I cannot find where this is...
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9375750a17
commit
24a67e194d
3 changed files with 8 additions and 8 deletions
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@ -2767,7 +2767,7 @@ void handle_se14(DDukeActor* actor, bool checkstat, int RPG, int JIBS6)
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if (actor->GetOwner() == nullptr)
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{
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auto NewOwner = LocateTheLocator(actor->temp_data[3], actor->temp_sect);
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auto NewOwner = LocateTheLocator(actor->temp_data[3], §or[actor->temp_data[0]]);
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if (NewOwner == nullptr)
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{
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@ -2785,11 +2785,11 @@ void handle_se14(DDukeActor* actor, bool checkstat, int RPG, int JIBS6)
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if (Owner->spr.hitag & 1)
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actor->temp_data[4] = sc->extra; //Slow it down
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actor->temp_data[3]++;
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auto NewOwner = LocateTheLocator(actor->temp_data[3], actor->temp_sect);
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auto NewOwner = LocateTheLocator(actor->temp_data[3], §or[actor->temp_data[0]]);
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if (NewOwner == nullptr)
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{
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actor->temp_data[3] = 0;
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NewOwner = LocateTheLocator(0, actor->temp_sect);
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NewOwner = LocateTheLocator(0, §or[actor->temp_data[0]]);
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}
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if (NewOwner) actor->SetOwner(NewOwner);
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}
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@ -2971,7 +2971,7 @@ void handle_se30(DDukeActor *actor, int JIBS6)
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if (Owner == nullptr)
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{
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actor->temp_data[3] = !actor->temp_data[3];
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Owner = LocateTheLocator(actor->temp_data[3], actor->temp_sect);
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Owner = LocateTheLocator(actor->temp_data[3], §or[actor->temp_data[0]]);
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actor->SetOwner(Owner);
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}
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else
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@ -3399,7 +3399,7 @@ void handle_se05(DDukeActor* actor, int FIRELASER)
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actor->spr.pos.Z += actor->spr.zvel;
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sc->addceilingz(actor->spr.zvel);
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actor->temp_sect->addceilingz(actor->spr.zvel);
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sector[actor->temp_data[0]].addceilingz(actor->spr.zvel);
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ms(actor);
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SetActor(actor, actor->spr.pos);
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}
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@ -4257,7 +4257,7 @@ void handle_se22(DDukeActor* actor)
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auto sc = actor->sector();
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if (actor->temp_data[1])
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{
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if (getanimationgoal(anim_ceilingz, actor->temp_sect) >= 0)
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if (getanimationgoal(anim_ceilingz, §or[actor->temp_data[0]]) >= 0)
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sc->addceilingz(sc->extra * 9);
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else actor->temp_data[1] = 0;
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}
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@ -689,7 +689,7 @@ static void handle_st29(sectortype* sptr, DDukeActor* actor)
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{
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act2->sector()->extra = -act2->sector()->extra;
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act2->temp_sect = sptr;
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act2->temp_data[0] = sectnum(sptr);
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act2->temp_data[1] = 1;
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}
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}
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@ -992,7 +992,7 @@ void spawneffector(DDukeActor* actor, TArray<DDukeActor*>* actors)
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}
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actor->SetOwner(nullptr);
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actor->temp_sect = s;
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actor->temp_data[0] = sectnum(s);
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if (actor->spr.lotag != SE_30_TWO_WAY_TRAIN)
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actor->temp_data[3] = actor->spr.hitag;
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