From 2480f27eb4434ce9d5361bd3dc8688513d56cdaa Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sun, 8 Oct 2023 13:37:45 +0200 Subject: [PATCH] #ifdef some nnext stuff --- source/games/blood/src/actor.cpp | 2 ++ source/games/blood/src/bloodactor.h | 2 ++ 2 files changed, 4 insertions(+) diff --git a/source/games/blood/src/actor.cpp b/source/games/blood/src/actor.cpp index 64254e3ec..b18760a5c 100644 --- a/source/games/blood/src/actor.cpp +++ b/source/games/blood/src/actor.cpp @@ -3431,7 +3431,9 @@ void MoveDude(DBloodActor* actor) double tz = (actor->spr.pos.Z - top) / 4; double wdf = actor->clipdist; auto pSector = actor->sector(); +#ifdef NOONE_EXTENSIONS int nAiStateType = (actor->xspr.aiState) ? actor->xspr.aiState->stateType : -1; +#endif assert(pSector); diff --git a/source/games/blood/src/bloodactor.h b/source/games/blood/src/bloodactor.h index f291c853b..7281f5a17 100644 --- a/source/games/blood/src/bloodactor.h +++ b/source/games/blood/src/bloodactor.h @@ -130,6 +130,7 @@ public: return GetType() >= kItemAmmoBase && GetType() < kItemAmmoMax; } +#ifdef NOONE_EXTENSIONS bool isActive() { if (!hasX()) @@ -147,6 +148,7 @@ public: return true; } } +#endif void ChangeType(PClass* newtype) {