mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 08:51:24 +00:00
Cleanups
git-svn-id: https://svn.eduke32.com/eduke32@91 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
59649efc87
commit
2455734c76
21 changed files with 83 additions and 176 deletions
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@ -35,7 +35,7 @@ endif
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CC=gcc
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CXX=g++
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# -Werror-implicit-function-declaration
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OURCFLAGS=$(debug) -W -Wall -Wimplicit -Wno-char-subscripts -Wno-unused \
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OURCFLAGS=$(debug) -W -Wall -Wimplicit -Wno-char-subscripts -Wunused \
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-funsigned-char -fno-strict-aliasing -DNO_GCC_BUILTINS -DNOCOPYPROTECT \
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-I$(INC:/=) -I$(EINC:/=) -I$(SRC)jmact -I$(SRC)jaudiolib -I../jfaud/src
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OURCXXFLAGS=-fno-exceptions -fno-rtti
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@ -276,15 +276,6 @@ static char * mousedigitaldefaults[] =
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};
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static char * gamepaddigitaldefaults[] =
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{
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"Turn_Left",
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"Turn_Right",
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"Move_Forward",
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"Move_Backward",
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};
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static char * joystickanalogdefaults[] =
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{
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"analog_turning",
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@ -475,7 +475,7 @@ BOLT:
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int movesprite(short spritenum, long xchange, long ychange, long zchange, unsigned long cliptype)
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{
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long daz,h, oldx, oldy;
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short retval, dasectnum, a, cd;
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short retval, dasectnum, cd;
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char bg;
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bg = badguy(&sprite[spritenum]);
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@ -859,7 +859,7 @@ short ifhitsectors(short sectnum)
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short ifhitbyweapon(short sn)
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{
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short j, k, p;
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short j,p;
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spritetype *npc;
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if( hittype[sn].extra >= 0 )
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@ -1366,8 +1366,8 @@ BOLT:
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void movestandables(void)
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{
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short i, j, k, m, nexti, nextj, nextk, p=0, q, sect;
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long l=0, x, *t, x1, y1;
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short i, j, k, m, nexti, nextj, p=0, sect;
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long l=0, x, *t;
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spritetype *s;
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int switchpicnum;
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@ -2340,8 +2340,8 @@ void bounce(short i)
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void moveweapons(void)
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{
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short i, j=0, k, f, nexti, p, q, tempsect;
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long dax,day,daz, x, l, ll, x1, y1;
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short i, j=0, k, f, nexti, p, q;
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long dax,day,daz, x, ll;
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unsigned long qq;
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spritetype *s;
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@ -3125,7 +3125,7 @@ BOLT:
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void movetransports(void)
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{
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char warpspriteto;
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short i, j, k, l, p, sect, sectlotag, nexti, nextj, nextk;
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short i, j, k, l, p, sect, sectlotag, nexti, nextj;
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long ll,onfloorz,q;
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i = headspritestat[9]; //Transporters
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@ -4762,7 +4762,7 @@ BOLT:
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void moveexplosions(void) // STATNUM 5
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{
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short i, j, k, nexti, sect, p;
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short i, j, nexti, sect, p;
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long l, x, *t;
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spritetype *s;
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int switchpicnum;
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@ -198,7 +198,7 @@ void endanimvol43(long fr)
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void playanm(char *fn,char t)
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{
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char *animbuf, *palptr;
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long i, j, k, length=0, numframes=0;
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long i, j, length=0, numframes=0;
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int32 handle=-1;
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// return;
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@ -305,8 +305,6 @@ const char *ExtGetSectorCaption(short sectnum)
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const char *ExtGetWallCaption(short wallnum)
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{
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long i=0;
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if(!(onnames==2 || onnames==4))
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{
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tempbuf[0] = 0;
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@ -478,7 +476,7 @@ void ExtShowSectorData(short sectnum) //F5
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short statnum=0;
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int x,x2,y;
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int nexti;
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int i,c=0;
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int i;
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int secrets=0;
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int totalactors1=0,totalactors2=0,totalactors3=0,totalactors4=0;
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int totalrespawn=0;
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@ -912,8 +910,7 @@ void ExtShowWallData(short wallnum) //F6
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void Show2dText(char *name)
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{
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int i,fp;
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int t;
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int fp,t;
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char x=0,y=4,xmax=0,xx=0,col=0;
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clearmidstatbar16();
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if((fp=kopen4load(name,0)) == -1)
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@ -951,9 +948,9 @@ void Show2dText(char *name)
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void Show3dText(char *name)
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{
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int i,fp;
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int fp,t;
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char x=0,y=4,xmax=0,xx=0,col=0;
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int t;
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if((fp=kopen4load(name,0)) == -1)
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{
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begindrawing();
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@ -988,8 +985,7 @@ void Show3dText(char *name)
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void ShowHelpText(char *name)
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{
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BFILE *fp;
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int i,t;
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char x=0,y=4,xmax=0,xx=0,col=0;
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char x=0,y=4;
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if((fp=fopenfrompath("helpdoc.txt","rb")) == NULL)
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{
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begindrawing();
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@ -1390,7 +1386,7 @@ long lastupdate, mousecol, mouseadd = 1, bstatus;
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void m32_showmouse(void)
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{
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int i, j, k, col;
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int i, j, col;
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j = (xdimgame > 640);
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@ -1477,15 +1473,11 @@ int AskIfSure(void)
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void Keys3d(void)
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{
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long i,count,rate,nexti;
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short statnum=0;
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char smooshyalign=0, repeatpanalign=0, *ptr, buffer[80];
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short sectnum, nextsectnum, startwall, endwall, dasector, daang;
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long j, k, cnt, templong, doubvel, changedir, wallfind[2], daz[2];
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long dashade[2], goalz, xvect, yvect, hiz, loz;
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short hitsect, hitwall, hitsprite;
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long hitx, hity, hitz, dax, day, hihit, lohit;
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long j, k, templong, changedir, hiz, loz;
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long hitx, hity, hitz, hihit, lohit;
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long repeatcountx=0,repeatcounty=0;
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char smooshyalign=0, repeatpanalign=0, buffer[80];
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short startwall, endwall, dasector, hitsect, hitwall, hitsprite, statnum=0;
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/* start Mapster32 */
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@ -1695,7 +1687,7 @@ void Keys3d(void)
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if (keystatus[KEYSC_SEMI] && keystatus[KEYSC_V]) // ; V
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{
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short w, start_wall, end_wall, currsector;
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short currsector;
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unsigned char visval;
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keystatus[KEYSC_V] = 0;
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@ -3696,8 +3688,6 @@ void Keys2d(void)
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if ((totalclock > getmessagetimeoff) && (totalclock > (lastpm16time + 120*3)))
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{
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long olinehighlight, opointhighlight, ocursectornum;
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updatesector(mousxplc,mousyplc,&cursectornum);
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if (pointhighlight >= 16384)
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{
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@ -4225,7 +4215,7 @@ int osdcmd_quit(const osdfuncparm_t *parm)
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int ExtInit(void)
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{
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long fil, rv = 0;
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long rv = 0;
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char *duke3dgrp = "duke3d.grp";
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#if 1 // defined(_WIN32)
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@ -4336,7 +4326,7 @@ void ExtPreCheckKeys(void) // just before drawrooms
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void ExtAnalyzeSprites(void)
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{
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long i, j, k;
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long i, k;
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spritetype *tspr;
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char frames=0;
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signed char l;
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@ -4572,7 +4562,7 @@ void ExtCheckKeys(void)
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void faketimerhandler(void)
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{
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long i, j, dax, day, dist;
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long i, dist;
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long hiz, hihit, loz, lohit, oposx, oposy;
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short hitwall, daang;
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@ -4648,7 +4638,7 @@ void faketimerhandler(void)
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}
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void SetBOSS1Palette()
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{int x;
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{
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if(acurpalette==3) return;
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acurpalette=3;
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kensetpalette(BOSS1palette);
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@ -4656,14 +4646,14 @@ void SetBOSS1Palette()
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void SetSLIMEPalette()
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{int x;
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{
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if(acurpalette==2) return;
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acurpalette=2;
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kensetpalette(SLIMEpalette);
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}
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void SetWATERPalette()
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{int x;
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{
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if(acurpalette==1) return;
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acurpalette=1;
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kensetpalette(WATERpalette);
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@ -4671,7 +4661,7 @@ void SetWATERPalette()
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void SetGAMEPalette()
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{int x;
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{
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if(acurpalette==0) return;
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acurpalette=0;
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kensetpalette(GAMEpalette);
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@ -4743,7 +4733,6 @@ void EditSectorData(short sectnum)
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{
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char disptext[80];
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char edittext[80];
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char snotbuf[80];
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char col=1, row=0, rowmax = 6, dispwidth = 24;
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long xpos = 200, ypos = ydim-STATUS2DSIZ+48;
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int i = -1;
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@ -4981,8 +4970,7 @@ void EditWallData(short wallnum)
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{
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char disptext[80];
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char edittext[80];
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char snotbuf[80];
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char col=1, row=0, dispwidth = 24;
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char row=0, dispwidth = 24;
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long xpos = 200, ypos = ydim-STATUS2DSIZ+48;
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int i = -1;
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char editval = 0;
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@ -5114,7 +5102,6 @@ void EditSpriteData(short spritenum)
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{
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char disptext[80];
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char edittext[80];
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char snotbuf[80];
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char col=1, row=0, rowmax=5, dispwidth = 24;
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long xpos = 200, ypos = ydim-STATUS2DSIZ+48;
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int i = -1;
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@ -5428,9 +5415,10 @@ void Msg(char *string, char color)
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}
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/*
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long GetAToken(char *name, char *tc, long length)
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{
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int i,x=0;
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int x=0;
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char t,*tmp,tokenfound=0;
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char *token;
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long count=0;
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@ -5479,7 +5467,7 @@ long GetAToken(char *name, char *tc, long length)
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return(count);
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}
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/*
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void ContextHelp(short spritenum)
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{
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int i,fp;
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@ -371,7 +371,7 @@ void CONFIG_ReadKeys( void )
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void CONFIG_SetupMouse( void )
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{
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int32 i;
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char str[80],*p;
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char str[80];
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char temp[80];
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int32 function, scale;
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@ -438,9 +438,9 @@ void CONFIG_SetupMouse( void )
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void CONFIG_SetupJoystick( void )
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{
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int32 i;
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char str[80],*p;
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char str[80];
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char temp[80];
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int32 function, scale;
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int32 scale;
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if (scripthandle < 0) return;
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@ -452,8 +452,6 @@ extern long *actorLoadEventScrptr[MAXTILES];
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extern char actortype[MAXTILES];
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extern char *music_pointer;
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extern char ipath[80],opath[80];
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extern char music_fn[MAXVOLUMES+1][11][13],music_select;
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extern char env_music_fn[MAXVOLUMES+1][13];
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extern short camsprite;
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@ -826,7 +824,7 @@ typedef struct {
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signed char sxrepeat, syrepeat, txrepeat, tyrepeat, shade, xrepeat, yrepeat, pal, velmult;
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} proj_struct;
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proj_struct projectile[MAXTILES], thisprojectile[MAXSPRITES], defaultprojectile[MAXTILES];
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extern proj_struct projectile[MAXTILES], thisprojectile[MAXSPRITES], defaultprojectile[MAXTILES];
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// logo control
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@ -212,12 +212,12 @@ int txgametext_(int small, int starttile, int x,int y,char *t,char s,char p,shor
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inline int txgametext(int starttile, int x,int y,char *t,char s,char p,short dabits,long x1, long y1, long x2, long y2)
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{
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return(txgametext_(0,STARTALPHANUM, x,y,t,s,p,dabits,x1, y1, x2, y2));
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return(txgametext_(0,starttile, x,y,t,s,p,dabits,x1, y1, x2, y2));
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}
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inline int txgametextsm(int starttile, int x,int y,char *t,char s,char p,short dabits,long x1, long y1, long x2, long y2)
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{
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return(txgametext_(1,STARTALPHANUM, x,y,t,s,p,dabits,x1, y1, x2, y2));
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return(txgametext_(1,starttile, x,y,t,s,p,dabits,x1, y1, x2, y2));
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}
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inline int gametext(int x,int y,char *t,char s,short dabits)
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@ -225,7 +225,7 @@ inline int gametext(int x,int y,char *t,char s,short dabits)
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return(txgametext_(0,STARTALPHANUM, x,y,t,s,0,dabits,0, 0, xdim-1, ydim-1));
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}
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inline int mpgametext(int x,int y,char *t,char s,short dabits)
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inline int mpgametext(int y,char *t,char s,short dabits)
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{
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if(xdim >= 640 && ydim >= 480)
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return(txgametextsm(STARTALPHANUM, 5,y,t,s,0,dabits,0, 0, xdim-1, ydim-1));
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@ -324,7 +324,6 @@ void adduserquote(char *daquote)
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void getpackets(void)
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{
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long i, j, k, l;
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FILE *fp;
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long other, packbufleng;
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input *osyn, *nsyn;
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@ -722,8 +721,7 @@ extern void computergetinput(long snum, input *syn);
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void faketimerhandler()
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{
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long i, j, k, l;
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long momx, momy;
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long i, j, k;
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// short who;
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input *osyn, *nsyn;
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@ -1064,7 +1062,7 @@ void caches(void)
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void checksync(void)
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{
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long i, k;
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long i;
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|
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for(i=connecthead;i>=0;i=connectpoint2[i])
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if (syncvalhead[i] == syncvaltottail) break;
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@ -1320,7 +1318,7 @@ void invennum(long x,long y,char num1,char ha,char sbits)
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rotatesprite(sbarx(x+4),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,sbits,0,0,xdim-1,ydim-1);
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}
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void orderweaponnum(short ind,long x,long y,long num1, long num2,char ha)
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void orderweaponnum(short ind,long x,long y,char ha)
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{
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rotatesprite(sbarx(x-7),sbary(y),sbarsc(65536L),0,THREEBYFIVE+ind+1,ha-10,7,10,0,0,xdim-1,ydim-1);
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rotatesprite(sbarx(x-3),sbary(y),sbarsc(65536L),0,THREEBYFIVE+10,ha,0,10,0,0,xdim-1,ydim-1);
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@ -1444,7 +1442,6 @@ void weapon_amounts(struct player_struct *p,long x,long y,long u)
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if (VOLUMEONE) {
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orderweaponnum(SHRINKER_WEAPON,x+39,y+12,
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p->ammo_amount[SHRINKER_WEAPON],max_ammo_amount[SHRINKER_WEAPON],
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(!p->gotweapon[SHRINKER_WEAPON]*9)+12-18*
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(cw == SHRINKER_WEAPON) );
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} else {
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@ -1466,7 +1463,6 @@ void weapon_amounts(struct player_struct *p,long x,long y,long u)
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if (VOLUMEONE) {
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orderweaponnum(DEVISTATOR_WEAPON,x+70,y,
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p->ammo_amount[DEVISTATOR_WEAPON],max_ammo_amount[DEVISTATOR_WEAPON],
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(!p->gotweapon[DEVISTATOR_WEAPON]*9)+12-18*
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(cw == DEVISTATOR_WEAPON) );
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} else {
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@ -1481,7 +1477,6 @@ void weapon_amounts(struct player_struct *p,long x,long y,long u)
|
|||
if (u != -1) patchstatusbar(158,184,162+29,184+6); //original code: (166,184,166+8,184+6);
|
||||
if (VOLUMEONE) {
|
||||
orderweaponnum(TRIPBOMB_WEAPON,x+70,y+6,
|
||||
p->ammo_amount[TRIPBOMB_WEAPON],max_ammo_amount[TRIPBOMB_WEAPON],
|
||||
(!p->gotweapon[TRIPBOMB_WEAPON]*9)+12-18*
|
||||
(cw == TRIPBOMB_WEAPON) );
|
||||
} else {
|
||||
|
@ -1497,7 +1492,6 @@ void weapon_amounts(struct player_struct *p,long x,long y,long u)
|
|||
if (u != -1) patchstatusbar(158,190,162+29,190+6); //original code: (166,190,166+8,190+6);
|
||||
if (VOLUMEONE) {
|
||||
orderweaponnum(-1,x+70,y+12,
|
||||
p->ammo_amount[FREEZE_WEAPON],max_ammo_amount[FREEZE_WEAPON],
|
||||
(!p->gotweapon[FREEZE_WEAPON]*9)+12-18*
|
||||
(cw == FREEZE_WEAPON) );
|
||||
} else {
|
||||
|
@ -1668,7 +1662,7 @@ void coolgaugetext(short snum)
|
|||
{
|
||||
struct player_struct *p;
|
||||
long i, j, o, ss, u;
|
||||
char c, permbit;
|
||||
char permbit;
|
||||
|
||||
p = &ps[snum];
|
||||
|
||||
|
@ -2010,9 +2004,9 @@ void operatefta(void)
|
|||
j -= 8;
|
||||
}
|
||||
if (k > 4)
|
||||
mpgametext(320>>1,j,user_quote[i],0,2+8+16);
|
||||
else if (k > 2) mpgametext(320>>1,j,user_quote[i],0,2+8+16+1);
|
||||
else mpgametext(320>>1,j,user_quote[i],0,2+8+16+1+32);
|
||||
mpgametext(j,user_quote[i],0,2+8+16);
|
||||
else if (k > 2) mpgametext(j,user_quote[i],0,2+8+16+1);
|
||||
else mpgametext(j,user_quote[i],0,2+8+16+1+32);
|
||||
j -= 8;
|
||||
}
|
||||
|
||||
|
@ -2089,8 +2083,6 @@ void FTA(short q,struct player_struct *p)
|
|||
|
||||
void showtwoscreens(void)
|
||||
{
|
||||
short i;
|
||||
|
||||
if (!VOLUMEALL) {
|
||||
setview(0,0,xdim-1,ydim-1);
|
||||
flushperms();
|
||||
|
@ -2128,8 +2120,6 @@ extern long qsetmode;
|
|||
|
||||
void gameexit(char *t)
|
||||
{
|
||||
short i;
|
||||
|
||||
if(*t != 0) ps[myconnectindex].palette = (char *) &palette[0];
|
||||
|
||||
if(numplayers > 1)
|
||||
|
@ -2224,13 +2214,13 @@ short strget_(int small,short x,short y,char *t,short dalen,short c)
|
|||
b[ii] = '*';
|
||||
b[ii] = 0;
|
||||
if(ps[myconnectindex].gm&MODE_TYPE)
|
||||
x = mpgametext(x,y,b,c,2+8+16);
|
||||
x = mpgametext(y,b,c,2+8+16);
|
||||
else x = gametext(x,y,b,c,2+8+16);
|
||||
}
|
||||
else
|
||||
{
|
||||
if(ps[myconnectindex].gm&MODE_TYPE)
|
||||
x = mpgametext(x,y,t,c,2+8+16);
|
||||
x = mpgametext(y,t,c,2+8+16);
|
||||
else x = gametext(x,y,t,c,2+8+16);
|
||||
}
|
||||
c = 4-(sintable[(totalclock<<4)&2047]>>11);
|
||||
|
@ -2336,7 +2326,7 @@ void typemode(void)
|
|||
minitext((320>>1)-40-4,j," ESC - Abort",0,2+8+16); j += 7;
|
||||
|
||||
if (ud.screen_size > 0) j = 200-45; else j = 200-8;
|
||||
mpgametext(320>>1,j,typebuf,0,2+8+16);
|
||||
mpgametext(j,typebuf,0,2+8+16);
|
||||
|
||||
if( KB_KeyWaiting() )
|
||||
{
|
||||
|
@ -2657,8 +2647,6 @@ void drawoverheadmap(long cposx, long cposy, long czoom, short cang)
|
|||
|
||||
void palto(char r,char g,char b,long e)
|
||||
{
|
||||
int i;
|
||||
char temparray[768];
|
||||
long tc;
|
||||
/*
|
||||
for(i=0;i<768;i+=3)
|
||||
|
@ -2939,7 +2927,7 @@ void displayrest(long smoothratio)
|
|||
void view(struct player_struct *pp, long *vx, long *vy,long *vz,short *vsectnum, short ang, short horiz)
|
||||
{
|
||||
spritetype *sp;
|
||||
long i, nx, ny, nz, hx, hy, hz, hitx, hity, hitz;
|
||||
long i, nx, ny, nz, hx, hy, hitx, hity, hitz;
|
||||
short bakcstat, hitsect, hitwall, hitsprite, daang;
|
||||
|
||||
nx = (sintable[(ang+1536)&2047]>>4);
|
||||
|
@ -3293,10 +3281,10 @@ static long oyrepeat=-1;
|
|||
|
||||
void displayrooms(short snum,long smoothratio)
|
||||
{
|
||||
long cposx,cposy,cposz,dst,j,fz,cz,hz,lz;
|
||||
short sect, cang, k, choriz,tsect;
|
||||
long cposx,cposy,cposz,dst,j,fz,cz;
|
||||
short sect, cang, k, choriz;
|
||||
struct player_struct *p;
|
||||
long tposx,tposy,tposz,dx,dy,thoriz,i;
|
||||
long tposx,tposy,i;
|
||||
short tang;
|
||||
long tiltcx,tiltcy,tiltcs=0; // JBF 20030807
|
||||
|
||||
|
@ -6413,7 +6401,7 @@ char cheatbuf[MAXCHEATLEN],cheatbuflen;
|
|||
|
||||
void cheats(void)
|
||||
{
|
||||
short ch, i, j, k=0,x,y, keystate, weapon;
|
||||
short ch, i, j, k=0,x,y, weapon;
|
||||
static char z=0;
|
||||
char consolecheat = 0; // JBF 20030914
|
||||
|
||||
|
@ -6967,7 +6955,7 @@ FOUNDCHEAT:
|
|||
long nonsharedtimer;
|
||||
void nonsharedkeys(void)
|
||||
{
|
||||
short i,ch, weapon;
|
||||
short i,ch;
|
||||
long j;
|
||||
|
||||
if(ud.recstat == 2)
|
||||
|
@ -7799,38 +7787,9 @@ void checkcommandline(int argc,char **argv)
|
|||
}
|
||||
}
|
||||
|
||||
void printstr(short x, short y, char string[81], char attribute)
|
||||
{
|
||||
char character;
|
||||
short i, pos;
|
||||
/*
|
||||
pos = (y*80+x)<<1;
|
||||
i = 0;
|
||||
while (string[i] != 0)
|
||||
{
|
||||
character = string[i];
|
||||
printchrasm(0xb8000+(long)pos,1L,((long)attribute<<8)+(long)character);
|
||||
i++;
|
||||
pos+=2;
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
/*
|
||||
void cacheicon(void)
|
||||
{
|
||||
if(cachecount > 0)
|
||||
{
|
||||
if( (ps[myconnectindex].gm&MODE_MENU) == 0 )
|
||||
rotatesprite((320-7)<<16,(200-23)<<16,32768L,0,SPINNINGNUKEICON,0,0,2,windowx1,windowy1,windowx2,windowy2);
|
||||
cachecount = 0;
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
void Logo(void)
|
||||
{
|
||||
short i,j,soundanm;
|
||||
short soundanm;
|
||||
long logoflags=GetGameVar("LOGO_FLAGS",255, -1, -1);
|
||||
soundanm = 0;
|
||||
|
||||
|
@ -8030,7 +7989,6 @@ void Shutdown( void )
|
|||
|
||||
void compilecons(void)
|
||||
{
|
||||
char *tempname;
|
||||
int i;
|
||||
label = (char *)&sprite[0]; // V8: 16384*44/64 = 11264 V7: 4096*44/64 = 2816
|
||||
labelcode = (long *)§or[0]; // V8: 4096*40/4 = 40960 V7: 1024*40/4 = 10240
|
||||
|
@ -8387,7 +8345,7 @@ int load_script(char *szScript)
|
|||
|
||||
void app_main(int argc,char **argv)
|
||||
{
|
||||
long i, j, k, l;
|
||||
long i, j;
|
||||
#ifdef RENDERTYPEWIN
|
||||
if (win_checkinstance()) {
|
||||
if (!wm_ynbox("EDuke32","Another Build game is currently running. "
|
||||
|
@ -8939,8 +8897,7 @@ oldinput oldrecsync[RECSYNCBUFSIZ];
|
|||
// extern long syncs[];
|
||||
long playback(void)
|
||||
{
|
||||
long i,j,k,l,t,tc;
|
||||
short p;
|
||||
long i,j,k,l;
|
||||
char foundemo;
|
||||
|
||||
if( ready2send ) return 0;
|
||||
|
@ -9833,8 +9790,6 @@ char domovethings(void)
|
|||
|
||||
void doorders(void)
|
||||
{
|
||||
short i;
|
||||
|
||||
setview(0,0,xdim-1,ydim-1);
|
||||
|
||||
fadepal(0,0,0, 0,63,7);
|
||||
|
@ -9866,7 +9821,7 @@ void doorders(void)
|
|||
|
||||
void dobonus(char bonusonly)
|
||||
{
|
||||
short t, r, tinc,gfx_offset;
|
||||
short t, tinc,gfx_offset;
|
||||
long i, y,xfragtotal,yfragtotal;
|
||||
short bonuscnt;
|
||||
int clockpad = 2;
|
||||
|
|
|
@ -1264,8 +1264,6 @@ char AddGameVar(char *pszLabel, long lValue, unsigned long dwFlags)
|
|||
int i;
|
||||
int j;
|
||||
|
||||
int b=0;
|
||||
|
||||
//Bsprintf(g_szBuf,"AddGameVar(%s, %d, %X)",pszLabel, lValue, dwFlags);
|
||||
//AddLog(g_szBuf);
|
||||
|
||||
|
@ -1590,7 +1588,6 @@ long getlabeloffset(LABELS *pLabel, char *psz)
|
|||
{
|
||||
// find the label psz in the table pLabel.
|
||||
// returns the offset in the array for the label, or -1
|
||||
long l=-1;
|
||||
int i;
|
||||
|
||||
for(i=0;pLabel[i].lId >=0 ; i++)
|
||||
|
@ -1716,7 +1713,7 @@ long transword(void) //Returns its code #
|
|||
|
||||
void transvartype(int type)
|
||||
{
|
||||
int i=0,l,f=0;
|
||||
int i=0,f=0;
|
||||
|
||||
skipcomments();
|
||||
if(!type && !labelsonly && (isdigit(*textptr) || ((*textptr == '-') && (isdigit(*(textptr+1))))))
|
||||
|
@ -4937,7 +4934,7 @@ void ClearGameVars(void)
|
|||
|
||||
void InitGameVarPointers(void)
|
||||
{
|
||||
int i,j;
|
||||
int i;
|
||||
char aszBuf[64];
|
||||
// called from game Init AND when level is loaded...
|
||||
|
||||
|
@ -4990,7 +4987,6 @@ void InitGameVarPointers(void)
|
|||
void AddSystemVars()
|
||||
{
|
||||
// only call ONCE
|
||||
int i;
|
||||
char aszBuf[64];
|
||||
|
||||
//AddLog("AddSystemVars");
|
||||
|
|
|
@ -34,9 +34,8 @@ static spritetype *g_sp;
|
|||
|
||||
extern int32 scripthandle;
|
||||
|
||||
void DoUserDef(char bSet, long lVar1, long lLabelID, long lVar2, short sActor, short sPlayer, long lParm2)
|
||||
void DoUserDef(char bSet, long lLabelID, long lVar2, short sActor, short sPlayer)
|
||||
{
|
||||
int iPlayer;
|
||||
long lValue;
|
||||
|
||||
if(sActor < 0 || sActor >= MAXSPRITES || sPlayer < 0 || sPlayer >= MAXPLAYERS)
|
||||
|
@ -1872,7 +1871,6 @@ void DoInput(char bSet, long lVar1, long lLabelID, long lVar2, short sActor, sho
|
|||
{
|
||||
int iPlayer;
|
||||
long lValue;
|
||||
long lTemp;
|
||||
|
||||
if(sActor < 0 || sActor >= MAXSPRITES || sPlayer < 0 || sPlayer >= MAXPLAYERS)
|
||||
return;
|
||||
|
@ -2959,7 +2957,7 @@ short furthestangle(short sActor,short angs)
|
|||
|
||||
short furthestcanseepoint(short sActor,spritetype *ts,long *dax,long *day)
|
||||
{
|
||||
short j, hitsect,hitwall,hitspr, angincs, tempang;
|
||||
short j, hitsect,hitwall,hitspr, angincs;
|
||||
long hx, hy, hz, d, da;//, d, cd, ca,tempx,tempy,cx,cy;
|
||||
spritetype *s = &sprite[sActor];
|
||||
|
||||
|
@ -3166,7 +3164,7 @@ void alterang(short a)
|
|||
void move()
|
||||
{
|
||||
long l, *moveptr;
|
||||
short j, a, goalang, angdif;
|
||||
short a, goalang, angdif;
|
||||
long daxvel;
|
||||
|
||||
a = g_sp->hitag;
|
||||
|
@ -3421,7 +3419,6 @@ char parse(void)
|
|||
// <varid> <xxxid> <varid>
|
||||
long lLabelID;
|
||||
long lVar1, lVar2;
|
||||
long lParm2;
|
||||
|
||||
insptr++;
|
||||
lVar1=*insptr++;
|
||||
|
@ -3505,7 +3502,6 @@ char parse(void)
|
|||
case CON_IFCANSEE:
|
||||
{
|
||||
spritetype *s;
|
||||
short sect;
|
||||
|
||||
// select sprite for monster to target
|
||||
// if holoduke is on, let them target holoduke first.
|
||||
|
@ -4593,9 +4589,8 @@ SKIPJIBS:
|
|||
case CON_GAMETEXT:
|
||||
case CON_DIGITALNUMBER:
|
||||
{
|
||||
long x,y,z;
|
||||
long x,y;
|
||||
short tilenum=0;
|
||||
short a;
|
||||
signed char shade;
|
||||
char orientation=0;
|
||||
char pal;
|
||||
|
@ -5683,15 +5678,13 @@ good:
|
|||
// syntax [gs]etuserdef.xxx <VAR>
|
||||
// <xxxid> <varid>
|
||||
long lLabelID;
|
||||
long lVar1, lVar2;
|
||||
long lParm2=0;
|
||||
long lVar2;
|
||||
|
||||
insptr++;
|
||||
lVar1=-1;
|
||||
lLabelID=*insptr++;
|
||||
lVar2=*insptr++;
|
||||
|
||||
DoUserDef(tw==CON_SETUSERDEF, lVar1, lLabelID, lVar2, g_i, g_p, lParm2);
|
||||
DoUserDef(tw==CON_SETUSERDEF, lLabelID, lVar2, g_i, g_p);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -5702,7 +5695,6 @@ good:
|
|||
// <varid> <xxxid> <varid>
|
||||
long lLabelID;
|
||||
long lVar1, lVar2;
|
||||
long lParm2;
|
||||
|
||||
insptr++;
|
||||
lVar1=GetGameVarID(*insptr++, g_i, g_p);
|
||||
|
|
|
@ -176,4 +176,6 @@ int nextvoxid = 0;
|
|||
|
||||
int spriteflags[MAXTILES], actorspriteflags[MAXSPRITES];
|
||||
|
||||
proj_struct projectile[MAXTILES], thisprojectile[MAXSPRITES], defaultprojectile[MAXTILES];
|
||||
|
||||
char cheatkey[2] = { sc_D, sc_N };
|
||||
|
|
|
@ -907,7 +907,6 @@ void CONTROL_Ack( void )
|
|||
boolean CONTROL_Startup(controltype which, int32 ( *TimeFunction )( void ), int32 ticspersecond)
|
||||
{
|
||||
int32 i;
|
||||
char *p;
|
||||
|
||||
if (CONTROL_Started) return false;
|
||||
|
||||
|
@ -968,8 +967,6 @@ boolean CONTROL_Startup(controltype which, int32 ( *TimeFunction )( void ), int3
|
|||
|
||||
void CONTROL_Shutdown(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
if (!CONTROL_Started) return;
|
||||
|
||||
CONTROL_JoyPresent = false;
|
||||
|
|
|
@ -74,8 +74,6 @@ int32 SafeOpen(const char *filename, int32 mode, int32 sharemode)
|
|||
|
||||
int32 SafeOpenRead(const char *filename, int32 filetype)
|
||||
{
|
||||
int32 h;
|
||||
|
||||
switch (filetype) {
|
||||
case filetype_binary:
|
||||
return SafeOpen(filename, O_RDONLY|O_BINARY, S_IREAD);
|
||||
|
@ -89,8 +87,6 @@ int32 SafeOpenRead(const char *filename, int32 filetype)
|
|||
|
||||
void SafeClose ( int32 handle )
|
||||
{
|
||||
int r;
|
||||
|
||||
if (handle < 0) return;
|
||||
if (close(handle) < 0) {
|
||||
if (handle < MaxFiles)
|
||||
|
|
|
@ -229,7 +229,6 @@ void KB_FlushKeyboardQueue( void )
|
|||
|
||||
void KB_ClearKeysDown( void )
|
||||
{
|
||||
int i;
|
||||
KB_LastScan = 0;
|
||||
memset(keystatus, 0, sizeof(keystatus));
|
||||
//keyfifoplc = keyfifoend = 0;
|
||||
|
|
|
@ -600,7 +600,7 @@ boolean SCRIPT_GetDoubleString( int32 scripthandle, char * sectionname, char * e
|
|||
ScriptSectionType *s;
|
||||
ScriptEntryType *e;
|
||||
char *p, ch;
|
||||
int c,d=0;
|
||||
int c;
|
||||
|
||||
if (!SC(scripthandle)) return 1;
|
||||
if (!SCRIPT(scripthandle,script)) return 1;
|
||||
|
|
|
@ -71,7 +71,6 @@ extern long halfxdim16, midydim16, zoom;
|
|||
extern void fixrepeats(short i);
|
||||
|
||||
char autospritehelp=0,autosecthelp=0;
|
||||
static char pskysearch[MAXSECTORS];
|
||||
short MinRate=24, MinD=3;
|
||||
long xoldtimerhandler, lastmessagetime;
|
||||
|
||||
|
@ -95,7 +94,6 @@ static int counter=0;
|
|||
char nosprites=0,purpleon=0,skill=4;
|
||||
char framerateon=1,tabgraphic=2,shadepreview=0,autosave=1;
|
||||
|
||||
|
||||
static char sidemode=0;
|
||||
extern long vel, svel, hvel, angvel;
|
||||
long xvel, yvel, timoff;
|
||||
|
|
|
@ -33,7 +33,7 @@ int last_menu;
|
|||
short sh,onbar,buttonstat,deletespot;
|
||||
short last_zero,last_fifty,last_onehundred,last_twoohtwo,last_threehundred = 0;
|
||||
|
||||
static char fileselect = 1, menunamecnt, menuname[256][64], curpath[80], menupath[80];
|
||||
static char fileselect = 1, menunamecnt, menuname[256][64];
|
||||
|
||||
static CACHE1D_FIND_REC *finddirs=NULL, *findfiles=NULL, *finddirshigh=NULL, *findfileshigh=NULL;
|
||||
static int numdirs=0, numfiles=0;
|
||||
|
@ -799,6 +799,10 @@ void menus(void)
|
|||
if(current_menu == 20005 && i == last_probey) continue;
|
||||
gametextpal(26,40+(i<<3),ud.ridecule[i],MENUHIGHLIGHT(i),0);
|
||||
}
|
||||
|
||||
gametext(160,144,"UP/DOWN = SELECT MACRO",0,2+8+16);
|
||||
gametext(160,144+9,"ENTER = MODIFY",0,2+8+16);
|
||||
|
||||
break;
|
||||
|
||||
case 20010:
|
||||
|
|
|
@ -48,7 +48,7 @@ int osdcmd_echo(const osdfuncparm_t *parm)
|
|||
|
||||
int osdcmd_changelevel(const osdfuncparm_t *parm)
|
||||
{
|
||||
int volume=0,level,i;
|
||||
int volume=0,level;
|
||||
char *p;
|
||||
|
||||
if (!VOLUMEONE) {
|
||||
|
@ -214,8 +214,6 @@ int osdcmd_fileinfo(const osdfuncparm_t *parm)
|
|||
|
||||
static int osdcmd_restartvid(const osdfuncparm_t *parm)
|
||||
{
|
||||
extern long qsetmode;
|
||||
|
||||
resetvideomode();
|
||||
if (setgamemode(ScreenMode,ScreenWidth,ScreenHeight,ScreenBPP))
|
||||
gameexit("restartvid: Reset failed...\n");
|
||||
|
|
|
@ -58,8 +58,7 @@ void fadepal(int r, int g, int b, int start, int end, int step)
|
|||
|
||||
void incur_damage(short snum)
|
||||
{
|
||||
long damage = 0L, shield_damage = 0L;
|
||||
short i;
|
||||
long damage = 0L, shield_damage = 0L;
|
||||
|
||||
struct player_struct *p;
|
||||
|
||||
|
@ -2008,7 +2007,7 @@ void DoSpawn(short snum)
|
|||
|
||||
void displaymasks(short snum)
|
||||
{
|
||||
short i, p;
|
||||
short p;
|
||||
|
||||
if(sprite[ps[snum].i].pal == 1)
|
||||
p = 1;
|
||||
|
@ -2115,7 +2114,7 @@ char last_quick_kick[MAXPLAYERS];
|
|||
void displayweapon(short snum)
|
||||
{
|
||||
long gun_pos, looking_arc, cw;
|
||||
long weapon_xoffset, i, j, x1, y1, x2;
|
||||
long weapon_xoffset, i, j;
|
||||
char o,pal;
|
||||
signed char gs;
|
||||
struct player_struct *p;
|
||||
|
@ -2713,7 +2712,6 @@ void getinput(short snum)
|
|||
int32 keymove;
|
||||
int32 momx,momy;
|
||||
struct player_struct *p;
|
||||
unsigned char tmpbuf[2048];
|
||||
|
||||
momx = momy = 0;
|
||||
p = &ps[snum];
|
||||
|
@ -2974,7 +2972,7 @@ void getinput(short snum)
|
|||
|
||||
char doincrements(struct player_struct *p)
|
||||
{
|
||||
long /*j,*/i,snum;
|
||||
long snum;
|
||||
|
||||
snum = sprite[p->i].yvel;
|
||||
// j = sync[snum].avel;
|
||||
|
@ -3167,8 +3165,7 @@ short weapon_sprites[MAX_WEAPONS] = { KNEE__STATIC, FIRSTGUNSPRITE__STATIC, SHOT
|
|||
|
||||
void checkweapons(struct player_struct *p)
|
||||
{
|
||||
short j,cw;
|
||||
|
||||
short cw;
|
||||
long snum;
|
||||
|
||||
snum = sprite[p->i].yvel;
|
||||
|
|
|
@ -427,7 +427,6 @@ void pickrandomspot(short snum)
|
|||
void resetplayerstats(short snum)
|
||||
{
|
||||
struct player_struct *p;
|
||||
short i;
|
||||
|
||||
p = &ps[snum];
|
||||
|
||||
|
@ -568,7 +567,6 @@ void resetweapons(short snum)
|
|||
void resetinventory(short snum)
|
||||
{
|
||||
struct player_struct *p;
|
||||
short i;
|
||||
|
||||
p = &ps[snum];
|
||||
|
||||
|
@ -1049,7 +1047,6 @@ void newgame(char vn,char ln,char sk)
|
|||
p->gm = 0;
|
||||
|
||||
{
|
||||
int j;
|
||||
//AddLog("Newgame");
|
||||
ResetGameVars();
|
||||
|
||||
|
@ -1351,7 +1348,7 @@ void waitforeverybody()
|
|||
|
||||
void dofrontscreens(char *statustext)
|
||||
{
|
||||
long tincs,i=0,j;
|
||||
long i=0;
|
||||
|
||||
if(ud.recstat != 2)
|
||||
{
|
||||
|
@ -1454,7 +1451,7 @@ extern void adduserquote(char *daquote);
|
|||
|
||||
int enterlevel(char g)
|
||||
{
|
||||
short i,j;
|
||||
short i;
|
||||
long l;
|
||||
char levname[BMAX_PATH];
|
||||
|
||||
|
|
|
@ -174,7 +174,6 @@ char menunum=0;
|
|||
|
||||
void intomenusounds(void)
|
||||
{
|
||||
short i;
|
||||
short menusnds[] =
|
||||
{
|
||||
LASERTRIP_EXPLODE,
|
||||
|
|
Loading…
Reference in a new issue