- fix animatesprite loop aborts on sector effectors

This commit is contained in:
Christoph Oelckers 2023-09-10 19:55:41 +02:00
parent 0c0395043e
commit 230c1b9041
2 changed files with 2 additions and 2 deletions

View file

@ -86,7 +86,7 @@ void animatesprites_d(tspriteArray& tsprites, const DVector2& viewVec, DAngle vi
}
else
t->scale = DVector2(0, 0);
break;
continue;
}
if (t->statnum == STAT_TEMP) continue;

View file

@ -79,7 +79,7 @@ void animatesprites_r(tspriteArray& tsprites, const DVector2& viewVec, DAngle vi
}
else
t->scale = DVector2(0, 0);
break;
continue;
}
if (t->statnum == STAT_TEMP) continue;