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Add missing abs() call to z check before EVENT_JUMP
git-svn-id: https://svn.eduke32.com/eduke32@8098 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -5172,7 +5172,7 @@ void P_ProcessInput(int playerNum)
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int32_t floorZ2, ceilZ2;
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getzrange(&pPlayer->pos, pPlayer->cursectnum, &ceilZ2, &dummy, &floorZ2, &dummy, pPlayer->clipdist - GETZRANGECLIPDISTOFFSET, CLIPMASK0);
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if ((floorZ2-ceilZ2) > (48<<8))
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if (klabs(floorZ2-ceilZ2) > (48<<8))
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{
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if (VM_OnEvent(EVENT_JUMP,pPlayer->i,playerNum) == 0)
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{
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