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RR: Properly reset pPlayer->lastInputTicks in G_EnterLevel() since all calls to P_ResetPlayer() are commented out.
Repairs issue with player spinning out of control when entering a new level.
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1 changed files with 3 additions and 1 deletions
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@ -819,7 +819,6 @@ void P_ResetPlayer(int playerNum)
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if (!RR) pPlayer->q16rotscrnang = 0;
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pPlayer->runspeed = g_playerFriction;
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pPlayer->falling_counter = 0;
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pPlayer->lastInputTicks = 0;
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P_ResetTintFade(pPlayer);
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@ -2471,6 +2470,9 @@ int G_EnterLevel(int gameMode)
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P_UpdateScreenPal(g_player[myconnectindex].ps);
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renderFlushPerms();
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// reset lastInputTicks.
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g_player[myconnectindex].ps->lastInputTicks = 0;
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everyothertime = 0;
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g_globalRandom = 0;
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