mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-16 09:21:36 +00:00
Android code updates, pay no attention. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4434 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
5645858a64
commit
2293aa5f59
3 changed files with 561 additions and 629 deletions
File diff suppressed because it is too large
Load diff
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@ -21,148 +21,145 @@
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extern int32_t main(int32_t argc, char *argv []);
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extern int32_t main(int32_t argc, char *argv []);
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#define BUTTONSET(x,value) (CONTROL_ButtonState |= ((uint64_t)value<<((uint64_t)(x))))
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#define BUTTONCLEAR(x) (CONTROL_ButtonState &= ~((uint64_t)1<<((uint64_t)(x))))
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extern int SDL_SendKeyboardKey(Uint8 state, SDL_Scancode scancode);
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extern int SDL_SendKeyboardKey(Uint8 state, SDL_Scancode scancode);
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extern int SDL_SendKeyboardText(const char *text);
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extern int SDL_SendKeyboardText(const char *text);
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static float forwardmove, sidemove; //Joystick mode
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static char sdl_text[2];
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static char sdl_text[2];
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static droidinput_t droidinput;
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int PortableKeyEvent(int state, int code,int unicode)
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int PortableKeyEvent(int state, int code,int unicode)
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{
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{
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LOGI("PortableKeyEvent %d %d %d",state,code,unicode);
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LOGI("PortableKeyEvent %d %d %d",state,code,unicode);
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SDL_SendKeyboardKey(state ? SDL_PRESSED : SDL_RELEASED, code);
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SDL_SendKeyboardKey(state ? SDL_PRESSED : SDL_RELEASED, code);
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SDL_EventState(SDL_TEXTINPUT, SDL_ENABLE);
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SDL_EventState(SDL_TEXTINPUT, SDL_ENABLE);
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if (code == 42)
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if (code == 42)
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unicode = 42;
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unicode = 42;
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if (state)
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if (state)
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{
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{
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//if (unicode < 128)
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//if (unicode < 128)
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{
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{
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sdl_text[0] = unicode;
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sdl_text[0] = unicode;
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sdl_text[1] = 0;
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sdl_text[1] = 0;
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int posted = SDL_SendKeyboardText((const char*)sdl_text);
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int posted = SDL_SendKeyboardText((const char*)sdl_text);
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LOGI("posted = %d",posted);
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LOGI("posted = %d",posted);
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}
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}
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}
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return 0;
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if (state == 2)
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PortableKeyEvent(0, code, unicode);
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}
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return 0;
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}
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}
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void changeActionState(int state, int action)
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void changeActionState(int state, int action)
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{
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{
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if (state)
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if (state)
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{
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{
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//BUTTONSET(action,1);
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//BUTTONSET(action,1);
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droidplayer.functionSticky |= ((uint64_t)1<<((uint64_t)(action)));
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droidinput.functionSticky |= ((uint64_t)1<<((uint64_t)(action)));
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droidplayer.functionHeld |= ((uint64_t)1<<((uint64_t)(action)));
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droidinput.functionHeld |= ((uint64_t)1<<((uint64_t)(action)));
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return;
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return;
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}
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}
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//BUTTONCLEAR(action);
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//BUTTONCLEAR(action);
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droidplayer.functionHeld &= ~((uint64_t) 1<<((uint64_t) (action)));
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droidinput.functionHeld &= ~((uint64_t) 1<<((uint64_t) (action)));
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}
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}
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void PortableAction(int state, int action)
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void PortableAction(int state, int action)
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{
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{
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LOGI("PortableAction action = %d, state = %d",action,state);
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LOGI("PortableAction action = %d, state = %d", action, state);
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//Special toggle for crouch, NOT when using jetpack or in water
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//Action is for the menu
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if (!g_player[myconnectindex].ps->jetpack_on &&
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if (action >= MENU_UP)
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g_player[myconnectindex].ps->on_ground &&
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(sector[g_player[myconnectindex].ps->cursectnum].lotag != ST_2_UNDERWATER))
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{
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if (action == gamefunc_Crouch)
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{
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if (state)
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droidplayer.crouchToggleState = !droidplayer.crouchToggleState;
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state = droidplayer.crouchToggleState;
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}
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}
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//Check if jumping while crouched
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if (action == gamefunc_Jump)
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{
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{
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droidplayer.crouchToggleState = 0;
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if (PortableRead(READ_MENU))
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changeActionState(0, gamefunc_Crouch);
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{
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int sdl_code = 0;
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switch (action)
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{
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case MENU_UP:
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sdl_code = SDL_SCANCODE_UP;
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break;
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case MENU_DOWN:
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sdl_code = SDL_SCANCODE_DOWN;
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break;
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case MENU_LEFT:
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sdl_code = SDL_SCANCODE_LEFT;
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break;
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case MENU_RIGHT:
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sdl_code = SDL_SCANCODE_RIGHT;
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break;
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case MENU_SELECT:
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sdl_code = SDL_SCANCODE_RETURN;
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break;
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case MENU_BACK:
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sdl_code = SDL_SCANCODE_ESCAPE;
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break;
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}
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PortableKeyEvent(state, sdl_code, 0);
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return;
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}
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}
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}
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else
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{
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if (PortableRead(READ_MENU)) //If in the menu, dont do any game actions
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return;
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changeActionState(state,action);
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//Special toggle for crouch, NOT when using jetpack or in water
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LOGI("PortableAction state = 0x%016llX",CONTROL_ButtonState);
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if (!g_player[myconnectindex].ps->jetpack_on &&
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g_player[myconnectindex].ps->on_ground &&
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(sector[g_player[myconnectindex].ps->cursectnum].lotag != ST_2_UNDERWATER))
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{
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if (toggleCrouch)
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{
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if (action == gamefunc_Crouch)
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{
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if (state)
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droidinput.crouchToggleState = !droidinput.crouchToggleState;
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state = droidinput.crouchToggleState;
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}
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}
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}
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//Check if jumping while crouched
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if (action == gamefunc_Jump)
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{
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crouchToggleState = 0;
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changeActionState(0, gamefunc_Crouch);
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}
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changeActionState(state, action);
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LOGI("PortableAction state = 0x%016llX", CONTROL_ButtonState);
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}
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}
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}
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// =================== FORWARD and SIDE MOVMENT ==============
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// =================== FORWARD and SIDE MOVMENT ==============
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void PortableMoveFwd(float fwd)
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{
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forwardmove = fclamp2(fwd, -1.f, 1.f);
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}
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void PortableMoveSide(float strafe)
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{
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sidemove = fclamp2(strafe, -1.f, 1.f);
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}
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void PortableMove(float fwd, float strafe)
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void PortableMove(float fwd, float strafe)
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{
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{
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PortableMoveFwd(fwd);
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droidinput.forwardmove = fclamp2(fwd + droidinput.forwardmove, -1.f, 1.f);
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PortableMoveSide(strafe);
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droidinput.sidemove = fclamp2(strafe + droidinput.sidemove, -1.f, 1.f);
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}
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}
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//======================================================================
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//======================================================================
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//Look up and down
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void PortableLook(double yaw, double pitch)
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int look_pitch_mode;
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float look_pitch_mouse,look_pitch_abs,look_pitch_joy;
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void PortableLookPitch(int mode, float pitch)
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{
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{
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//LOGI("PortableLookPitch %d %f",mode, pitch);
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//LOGI("PortableLookPitch %d %f",mode, pitch);
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look_pitch_mode = mode;
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droidinput.pitch += pitch;
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switch(mode)
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droidinput.yaw += yaw;
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{
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case LOOK_MODE_MOUSE:
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look_pitch_mouse += pitch;
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break;
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case LOOK_MODE_ABSOLUTE:
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look_pitch_abs = pitch;
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break;
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case LOOK_MODE_JOYSTICK:
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look_pitch_joy = pitch;
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break;
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}
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}
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}
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//left right
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int look_yaw_mode;
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float look_yaw_mouse,look_yaw_joy;
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void PortableLookYaw(int mode, float yaw)
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{
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look_yaw_mode = mode;
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switch(mode)
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{
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case LOOK_MODE_MOUSE:
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look_yaw_mouse += yaw;
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break;
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case LOOK_MODE_JOYSTICK:
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look_yaw_joy = yaw;
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break;
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}
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}
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void PortableCommand(const char * cmd)
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void PortableCommand(const char * cmd)
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{
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{
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OSD_Dispatch(cmd);
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OSD_Dispatch(cmd);
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@ -170,13 +167,7 @@ void PortableCommand(const char * cmd)
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void PortableInit(int argc,const char ** argv)
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void PortableInit(int argc,const char ** argv)
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{
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{
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main(argc, argv);
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main(argc, argv);
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}
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void PortableFrame()
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{
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//NOT USED for DUKE
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}
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}
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int32_t PortableRead(portableread_t r)
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int32_t PortableRead(portableread_t r)
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@ -194,7 +185,7 @@ int32_t PortableRead(portableread_t r)
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case READ_RENDERER:
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case READ_RENDERER:
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return getrendermode();
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return getrendermode();
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case READ_LASTWEAPON:
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case READ_LASTWEAPON:
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return droidplayer.lastWeapon;
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return droidinput.lastWeapon;
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case READ_PAUSED:
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case READ_PAUSED:
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return ud.pause_on != 0;
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return ud.pause_on != 0;
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default:
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default:
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@ -206,54 +197,35 @@ int32_t PortableRead(portableread_t r)
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void CONTROL_Android_SetLastWeapon(int w)
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void CONTROL_Android_SetLastWeapon(int w)
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{
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{
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LOGI("setLastWeapon %d",w);
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LOGI("setLastWeapon %d",w);
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droidplayer.lastWeapon = w;
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droidinput.lastWeapon = w;
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}
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}
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void CONTROL_Android_ClearButton(int32_t whichbutton)
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void CONTROL_Android_ClearButton(int32_t whichbutton)
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{
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{
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BUTTONCLEAR(whichbutton);
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BUTTONCLEAR(whichbutton);
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droidplayer.functionHeld &= ~((uint64_t)1<<((uint64_t)(whichbutton)));
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droidinput.functionHeld &= ~((uint64_t)1<<((uint64_t)(whichbutton)));
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}
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}
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void CONTROL_Android_PollDevices(ControlInfo *info)
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void CONTROL_Android_PollDevices(ControlInfo *info)
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{
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{
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//LOGI("CONTROL_Android_PollDevices %f %f",forwardmove,sidemove);
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//LOGI("CONTROL_Android_PollDevices %f %f",forwardmove,sidemove);
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info->dz = -forwardmove * 5000;
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info->dz = -droidinput.forwardmove * 5000;
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info->dx = sidemove * 200;
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info->dx = droidinput.sidemove * 200;
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info->dpitch = droidinput.pitch * 100000;
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info->dyaw = -droidinput.yaw * 80000;
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switch(look_pitch_mode)
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droidinput.forwardmove = droidinput.sidemove = 0.f;
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{
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droidinput.pitch = droidinput.yaw = 0.f;
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case LOOK_MODE_MOUSE:
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info->dpitch = look_pitch_mouse * 100000;
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look_pitch_mouse = 0;
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break;
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case LOOK_MODE_ABSOLUTE:
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//cl.viewangles[0] = look_pitch_abs * 80;
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break;
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case LOOK_MODE_JOYSTICK:
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info->dpitch = look_pitch_joy * 2000;
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break;
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}
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switch(look_yaw_mode)
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CONTROL_ButtonState = 0;
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{
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CONTROL_ButtonState |= droidinput.functionSticky;
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case LOOK_MODE_MOUSE:
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CONTROL_ButtonState |= droidinput.functionHeld;
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info->dyaw = -look_yaw_mouse * 80000;
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look_yaw_mouse = 0;
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break;
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case LOOK_MODE_JOYSTICK:
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info->dyaw = -look_yaw_joy * 4000;
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break;
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}
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CONTROL_ButtonState = 0;
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CONTROL_ButtonState |= droidplayer.functionSticky;
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CONTROL_ButtonState |= droidplayer.functionHeld;
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droidplayer.functionSticky = 0;
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droidinput.functionSticky = 0;
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//LOGI("poll state = 0x%016llX",CONTROL_ButtonState);
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//LOGI("poll state = 0x%016llX",CONTROL_ButtonState);
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}
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}
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|
@ -1,51 +1,55 @@
|
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#include "function.h"
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#include "function.h"
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#include "compat.h"
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#include "compat.h"
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enum {
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LOOK_MODE_MOUSE = 0,
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LOOK_MODE_ABSOLUTE,
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LOOK_MODE_JOYSTICK
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};
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|
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#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
extern "C"
|
extern "C"
|
||||||
{
|
{
|
||||||
#endif
|
#endif
|
||||||
|
|
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typedef enum {
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#define MENU_UP 0x200
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READ_MENU,
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#define MENU_DOWN 0x201
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READ_WEAPONS,
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#define MENU_LEFT 0x202
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READ_AUTOMAP,
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#define MENU_RIGHT 0x203
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READ_KEYBOARD,
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#define MENU_SELECT 0x204
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READ_RENDERER,
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#define MENU_BACK 0x205
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READ_LASTWEAPON,
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READ_PAUSED
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|
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} portableread_t;
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|
||||||
|
|
||||||
int32_t PortableRead(portableread_t r);
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#define BUTTONSET(x,value) (CONTROL_ButtonState |= ((uint64_t)value<<((uint64_t)(x))))
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#define BUTTONCLEAR(x) (CONTROL_ButtonState &= ~((uint64_t)1<<((uint64_t)(x))))
|
||||||
|
|
||||||
typedef struct
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#define PRECISIONSHOOTFACTOR 0.3f
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{
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|
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int32_t crouchToggleState;
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|
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int32_t lastWeapon;
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|
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uint64_t functionSticky; //To let at least one tick
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|
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uint64_t functionHeld;
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|
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} androidplayer_t;
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|
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|
|
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extern androidplayer_t droidplayer;
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typedef enum {
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READ_MENU,
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READ_WEAPONS,
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||||||
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READ_AUTOMAP,
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|
READ_KEYBOARD,
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||||||
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READ_RENDERER,
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|
READ_LASTWEAPON,
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||||||
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READ_PAUSED
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} portableread_t;
|
||||||
|
|
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int PortableKeyEvent(int state, int code, int unicode);
|
typedef struct
|
||||||
void PortableAction(int state, int action);
|
{
|
||||||
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int32_t crouchToggleState;
|
||||||
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int32_t lastWeapon;
|
||||||
|
|
||||||
void PortableMove(float fwd, float strafe);
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uint64_t functionSticky; //To let at least one tick
|
||||||
void PortableMoveFwd(float fwd);
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uint64_t functionHeld;
|
||||||
void PortableMoveSide(float strafe);
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|
||||||
void PortableLookPitch(int mode, float pitch);
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|
||||||
void PortableLookYaw(int mode, float pitch);
|
|
||||||
void PortableCommand(const char * cmd);
|
|
||||||
|
|
||||||
void PortableInit(int argc, const char ** argv);
|
double pitch, yaw;
|
||||||
void PortableFrame();
|
float forwardmove, sidemove;
|
||||||
|
} droidinput_t;
|
||||||
|
|
||||||
|
int PortableKeyEvent(int state, int code, int unicode);
|
||||||
|
int PortableRead(portableread_t r);
|
||||||
|
|
||||||
|
void PortableAction(int state, int action);
|
||||||
|
|
||||||
|
void PortableMove(float fwd, float strafe);
|
||||||
|
void PortableLook(double yaw, double pitch);
|
||||||
|
void PortableCommand(const char * cmd);
|
||||||
|
|
||||||
|
void PortableInit(int argc, const char ** argv);
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue