Android code updates, pay no attention. DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4434 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2014-04-12 22:10:36 +00:00
parent 5645858a64
commit 2293aa5f59
3 changed files with 561 additions and 629 deletions

View file

@ -11,11 +11,15 @@
#include <android/log.h> #include <android/log.h>
#include "SDL_scancode.h" #include "SDL_scancode.h"
#include "SDL_main.h"
#include "TouchControlsContainer.h" #include "TouchControlsContainer.h"
#include "JNITouchControlsUtils.h"
extern "C" extern "C"
{ {
extern void SDL_Android_Init(JNIEnv* env, jclass cls);
//This is a new function I put into SDL2, file SDL_androidgl.c //This is a new function I put into SDL2, file SDL_androidgl.c
extern void SDL_SetSwapBufferCallBack(void (*pt2Func)(void)); extern void SDL_SetSwapBufferCallBack(void (*pt2Func)(void));
@ -38,7 +42,8 @@ static int curRenderer;
int android_screen_width; int android_screen_width;
int android_screen_height; int android_screen_height;
int android_sample_rate;
int android_audio_buffer_size;
#define KEY_QUICK_CMD 0x1005 #define KEY_QUICK_CMD 0x1005
#define KEY_SHOW_KBRD 0x1008 #define KEY_SHOW_KBRD 0x1008
@ -51,14 +56,13 @@ int android_screen_height;
#define KEY_QUICK_KEY3 0x1013 #define KEY_QUICK_KEY3 0x1013
#define KEY_QUICK_KEY4 0x1014 #define KEY_QUICK_KEY4 0x1014
float gameControlsAlpha = 0.5; float gameControlsAlpha = 0.5;
bool showWeaponCycle = false;
bool turnMouseMode = true;
bool invertLook = false; bool invertLook = false;
bool precisionShoot = false; bool precisionShoot = false;
bool showSticks = true; bool showSticks = true;
bool hideTouchControls = true; bool hideTouchControls = true;
bool toggleCrouch = true;
bool shooting = false; bool shooting = false;
@ -78,10 +82,10 @@ touchcontrols::TouchJoy *touchJoyRight;
touchcontrols::WheelSelect *weaponWheel; touchcontrols::WheelSelect *weaponWheel;
extern JNIEnv* env_; extern JNIEnv* env_;
JavaVM* jvm_;
void openGLStart() void openGLStart()
{ {
if (curRenderer == REND_GL) if (curRenderer == REND_GL)
{ {
glPushMatrix(); glPushMatrix();
@ -117,7 +121,6 @@ void openGLStart()
} }
else //software mode else //software mode
{ {
glDisable(GL_ALPHA_TEST); glDisable(GL_ALPHA_TEST);
glDisableClientState(GL_COLOR_ARRAY); glDisableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_VERTEX_ARRAY);
@ -128,14 +131,12 @@ void openGLStart()
glEnable(GL_TEXTURE_2D); glEnable(GL_TEXTURE_2D);
glDisable(GL_CULL_FACE); glDisable(GL_CULL_FACE);
glMatrixMode(GL_MODELVIEW); glMatrixMode(GL_MODELVIEW);
} }
} }
void openGLEnd() void openGLEnd()
{ {
if (curRenderer == REND_GL) if (curRenderer == REND_GL)
{ {
//glPopMatrix(); //glPopMatrix();
@ -146,50 +147,22 @@ void openGLEnd()
{ {
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glMatrixMode(GL_MODELVIEW); glMatrixMode(GL_MODELVIEW);
} }
} }
void gameSettingsButton(int state) void gameSettingsButton(int state)
{ {
//LOGTOUCH("gameSettingsButton %d",state);
if (state == 1) if (state == 1)
{ {
jclass helloWorldClass; showTouchSettings();
jmethodID mainMethod;
helloWorldClass = env_->FindClass("com/beloko/duke/QuakeTouchControlsSettings");
mainMethod = env_->GetStaticMethodID(helloWorldClass, "showSettings", "()V");
env_->CallStaticVoidMethod(helloWorldClass, mainMethod);
} }
} }
void showCustomCommands()
{
jclass helloWorldClass;
jmethodID mainMethod;
helloWorldClass = env_->FindClass("com/beloko/duke/QuakeCustomCommands");
mainMethod = env_->GetStaticMethodID(helloWorldClass, "showCommands", "()V");
env_->CallStaticVoidMethod(helloWorldClass, mainMethod);
}
void toggleKeyboard()
{
LOGI("toggleKeyboard");
jclass helloWorldClass;
jmethodID mainMethod;
helloWorldClass = env_->FindClass("com/beloko/duke/ShowKeyboard");
mainMethod = env_->GetStaticMethodID(helloWorldClass, "toggleKeyboard", "()V");
env_->CallStaticVoidMethod(helloWorldClass, mainMethod);
}
//Because there is no Frame(), we need to check back to java each frame to see if the app hase paused //Because there is no Frame(), we need to check back to java each frame to see if the app hase paused
static jclass NativeLibClass = 0; static jclass NativeLibClass = 0;
static jmethodID checkPauseMethod = 0; static jmethodID checkPauseMethod = 0;
void swapBuffers() void swapBuffers()
{ {
if (NativeLibClass == 0) if (NativeLibClass == 0)
@ -200,7 +173,6 @@ void swapBuffers()
env_->CallStaticVoidMethod(NativeLibClass, checkPauseMethod); env_->CallStaticVoidMethod(NativeLibClass, checkPauseMethod);
} }
void gameButton(int state, int code) void gameButton(int state, int code)
{ {
switch (code) switch (code)
@ -306,16 +278,12 @@ void weaponWheelChosen(int segment)
int32_t lw = PortableRead(READ_LASTWEAPON); int32_t lw = PortableRead(READ_LASTWEAPON);
if (lw != -1) if (lw != -1)
{ PortableAction(2, gamefunc_Weapon_1 + lw);
PortableAction(1, gamefunc_Weapon_1 + lw);
PortableAction(0, gamefunc_Weapon_1 + lw);
}
return; return;
} }
PortableAction(1, gamefunc_Weapon_1 + segment); PortableAction(2, gamefunc_Weapon_1 + segment);
PortableAction(0, gamefunc_Weapon_1 + segment);
} }
@ -341,6 +309,19 @@ void right_double_tap(int state)
float strafe_sens,forward_sens; float strafe_sens,forward_sens;
float pitch_sens,yaw_sens; float pitch_sens,yaw_sens;
void mouseMove(int action, float x, float y, float dx, float dy)
{
//LOGI(" mouse dx = %f",dx);
if (weaponWheelVisible)
return;
double scale = (shooting && precisionShoot) ? PRECISIONSHOOTFACTOR : 1.f;
PortableLook(dx * 2 * yaw_sens * scale,
-dy * pitch_sens * scale * invertLook ? -1 : 1);
}
void left_stick(float joy_x, float joy_y, float mouse_x, float mouse_y) void left_stick(float joy_x, float joy_y, float mouse_x, float mouse_y)
{ {
joy_x *=10; joy_x *=10;
@ -355,31 +336,8 @@ void left_stick(float joy_x, float joy_y,float mouse_x, float mouse_y)
void right_stick(float joy_x, float joy_y, float mouse_x, float mouse_y) void right_stick(float joy_x, float joy_y, float mouse_x, float mouse_y)
{ {
//LOGI(" mouse x = %f",mouse_x); //LOGI(" mouse x = %f",mouse_x);
int invert = invertLook?-1:1;
float scale = (shooting && precisionShoot) ? 0.3f : 1.f; mouseMove(0, joy_x, joy_y, mouse_x, mouse_y);
PortableLookPitch(LOOK_MODE_MOUSE,-mouse_y * pitch_sens * invert * scale);
if (turnMouseMode)
PortableLookYaw(LOOK_MODE_MOUSE,mouse_x*2*yaw_sens * scale);
else
PortableLookYaw(LOOK_MODE_JOYSTICK,joy_x*6*yaw_sens * scale);
}
void mouseMove(int action,float x, float y,float dx, float dy)
{
LOGI(" mouse dx = %f",dx);
if (weaponWheelVisible)
return;
int invert = invertLook? -1 : 1;
float scale = (shooting && precisionShoot) ? 0.2f : 1.f;
PortableLookPitch(LOOK_MODE_MOUSE, -dy * pitch_sens * invert * scale);
PortableLookYaw(LOOK_MODE_MOUSE, dx * 2 * yaw_sens * scale);
} }
void setHideSticks(bool v) void setHideSticks(bool v)
@ -395,8 +353,7 @@ void touchSettingsButton(int state)
//We wanna pause the game when doing settings //We wanna pause the game when doing settings
if (state && !paused || !state && paused) if (state && !paused || !state && paused)
{ {
PortableKeyEvent(1,SDL_SCANCODE_PAUSE,0); PortableKeyEvent(2,SDL_SCANCODE_PAUSE,0);
PortableKeyEvent(0,SDL_SCANCODE_PAUSE,0);
} }
} }
@ -424,7 +381,7 @@ void initControls(int width, int height,const char * graphics_path,const char *s
tcAutomap = new touchcontrols::TouchControls("automap",false,true,1,false); tcAutomap = new touchcontrols::TouchControls("automap",false,true,1,false);
tcInventory = new touchcontrols::TouchControls("inventory",false,true,1,false); tcInventory = new touchcontrols::TouchControls("inventory",false,true,1,false);
tcGameLook = new touchcontrols::TouchControls("mouse",true,false); tcGameLook = new touchcontrols::TouchControls("mouse",true,false);
controlsContainer.dukeHack = 1; //controlsContainer.dukeHack = 1;
tcGameMain->signal_settingsButton.connect( sigc::ptr_fun(&gameSettingsButton) ); tcGameMain->signal_settingsButton.connect( sigc::ptr_fun(&gameSettingsButton) );
@ -433,8 +390,8 @@ void initControls(int width, int height,const char * graphics_path,const char *s
tcMenuMain->addControl(new touchcontrols::Button("up_arrow",touchcontrols::RectF(20,10,23,13),"arrow_up",SDL_SCANCODE_UP,true)); tcMenuMain->addControl(new touchcontrols::Button("up_arrow",touchcontrols::RectF(20,10,23,13),"arrow_up",SDL_SCANCODE_UP,true));
tcMenuMain->addControl(new touchcontrols::Button("left_arrow",touchcontrols::RectF(17,13,20,16),"arrow_left",SDL_SCANCODE_LEFT,true)); tcMenuMain->addControl(new touchcontrols::Button("left_arrow",touchcontrols::RectF(17,13,20,16),"arrow_left",SDL_SCANCODE_LEFT,true));
tcMenuMain->addControl(new touchcontrols::Button("right_arrow",touchcontrols::RectF(23,13,26,16),"arrow_right",SDL_SCANCODE_RIGHT,true)); tcMenuMain->addControl(new touchcontrols::Button("right_arrow",touchcontrols::RectF(23,13,26,16),"arrow_right",SDL_SCANCODE_RIGHT,true));
tcMenuMain->addControl(new touchcontrols::Button("enter",touchcontrols::RectF(0,12,4,16),"enter",SDL_SCANCODE_RETURN)); tcMenuMain->addControl(new touchcontrols::Button("enter",touchcontrols::RectF(0,12,3,15),"enter",SDL_SCANCODE_RETURN));
tcMenuMain->addControl(new touchcontrols::Button("esc",touchcontrols::RectF(0,9,4,12),"esc",SDL_SCANCODE_ESCAPE)); tcMenuMain->addControl(new touchcontrols::Button("esc",touchcontrols::RectF(0,8,3,11),"esc",SDL_SCANCODE_ESCAPE));
tcMenuMain->signal_button.connect( sigc::ptr_fun(&menuButton) ); tcMenuMain->signal_button.connect( sigc::ptr_fun(&menuButton) );
@ -470,26 +427,26 @@ void initControls(int width, int height,const char * graphics_path,const char *s
tcGameMain->addControl(new touchcontrols::Button("use",touchcontrols::RectF(23,4,26,7),"use",gamefunc_Open)); tcGameMain->addControl(new touchcontrols::Button("use",touchcontrols::RectF(23,4,26,7),"use",gamefunc_Open));
tcGameMain->addControl(new touchcontrols::Button("attack",touchcontrols::RectF(20,7,23,10),"fire2",gamefunc_Fire)); tcGameMain->addControl(new touchcontrols::Button("attack",touchcontrols::RectF(20,7,23,10),"fire2",gamefunc_Fire));
tcGameMain->addControl(new touchcontrols::Button("jump",touchcontrols::RectF(23,7,26,10),"jump",gamefunc_Jump)); tcGameMain->addControl(new touchcontrols::Button("jump",touchcontrols::RectF(23,7,26,10),"jump",gamefunc_Jump));
tcGameMain->addControl(new touchcontrols::Button("crouch",touchcontrols::RectF(24,14,26,16),"crouch",gamefunc_Crouch)); tcGameMain->addControl(new touchcontrols::Button("crouch",touchcontrols::RectF(24,12,26,14),"crouch",gamefunc_Crouch));
tcGameMain->addControl(new touchcontrols::Button("kick",touchcontrols::RectF(20,4,23,7),"boot",gamefunc_Quick_Kick)); tcGameMain->addControl(new touchcontrols::Button("kick",touchcontrols::RectF(20,4,23,7),"boot",gamefunc_Quick_Kick,false,true));
tcGameMain->addControl(new touchcontrols::Button("quick_save",touchcontrols::RectF(24,0,26,2),"save",KEY_QUICK_SAVE)); tcGameMain->addControl(new touchcontrols::Button("quick_save",touchcontrols::RectF(24,0,26,2),"save",KEY_QUICK_SAVE));
tcGameMain->addControl(new touchcontrols::Button("quick_load",touchcontrols::RectF(20,0,22,2),"load",KEY_QUICK_LOAD)); tcGameMain->addControl(new touchcontrols::Button("quick_load",touchcontrols::RectF(20,0,22,2),"load",KEY_QUICK_LOAD));
tcGameMain->addControl(new touchcontrols::Button("map",touchcontrols::RectF(4,0,6,2),"map",gamefunc_Map)); tcGameMain->addControl(new touchcontrols::Button("map",touchcontrols::RectF(4,0,6,2),"map",gamefunc_Map,false,true));
tcGameMain->addControl(new touchcontrols::Button("keyboard",touchcontrols::RectF(8,0,10,2),"keyboard",KEY_SHOW_KBRD)); tcGameMain->addControl(new touchcontrols::Button("keyboard",touchcontrols::RectF(8,0,10,2),"keyboard",KEY_SHOW_KBRD,false,true));
tcGameMain->addControl(new touchcontrols::Button("show_inventory",touchcontrols::RectF(0,0,2,3),"inv",KEY_SHOW_INVEN)); tcGameMain->addControl(new touchcontrols::Button("show_inventory",touchcontrols::RectF(2,0,4,2),"inv",KEY_SHOW_INVEN));
tcGameMain->addControl(new touchcontrols::Button("next_weapon",touchcontrols::RectF(0,3,3,5),"next_weap",gamefunc_Next_Weapon)); tcGameMain->addControl(new touchcontrols::Button("next_weapon",touchcontrols::RectF(0,3,3,5),"next_weap",gamefunc_Next_Weapon));
tcGameMain->addControl(new touchcontrols::Button("prev_weapon",touchcontrols::RectF(0,7,3,9),"prev_weap",gamefunc_Previous_Weapon)); tcGameMain->addControl(new touchcontrols::Button("prev_weapon",touchcontrols::RectF(0,7,3,9),"prev_weap",gamefunc_Previous_Weapon));
//tcGameMain->addControl(new touchcontrols::Button("sniper",touchcontrols::RectF(0,5,3,7),"sniper",KEY_SNIPER)); //tcGameMain->addControl(new touchcontrols::Button("sniper",touchcontrols::RectF(0,5,3,7),"sniper",KEY_SNIPER));
/*
//quick actions binds //quick actions binds
tcGameMain->addControl(new touchcontrols::Button("quick_key_1",touchcontrols::RectF(4,3,6,5),"quick_key_1",KEY_QUICK_KEY1,false,true)); tcGameMain->addControl(new touchcontrols::Button("quick_key_1",touchcontrols::RectF(4,3,6,5),"quick_key_1",KEY_QUICK_KEY1,false,true));
tcGameMain->addControl(new touchcontrols::Button("quick_key_2",touchcontrols::RectF(6,3,8,5),"quick_key_2",KEY_QUICK_KEY2,false,true)); tcGameMain->addControl(new touchcontrols::Button("quick_key_2",touchcontrols::RectF(6,3,8,5),"quick_key_2",KEY_QUICK_KEY2,false,true));
tcGameMain->addControl(new touchcontrols::Button("quick_key_3",touchcontrols::RectF(8,3,10,5),"quick_key_3",KEY_QUICK_KEY3,false,true)); tcGameMain->addControl(new touchcontrols::Button("quick_key_3",touchcontrols::RectF(8,3,10,5),"quick_key_3",KEY_QUICK_KEY3,false,true));
tcGameMain->addControl(new touchcontrols::Button("quick_key_4",touchcontrols::RectF(10,3,12,5),"quick_key_4",KEY_QUICK_KEY4,false,true)); tcGameMain->addControl(new touchcontrols::Button("quick_key_4",touchcontrols::RectF(10,3,12,5),"quick_key_4",KEY_QUICK_KEY4,false,true));
*/
//Left stick //Left stick
touchJoyLeft = new touchcontrols::TouchJoy("stick",touchcontrols::RectF(0,7,8,16),"strafe_arrow"); touchJoyLeft = new touchcontrols::TouchJoy("stick",touchcontrols::RectF(0,7,8,16),"strafe_arrow");
tcGameMain->addControl(touchJoyLeft); tcGameMain->addControl(touchJoyLeft);
@ -512,12 +469,13 @@ void initControls(int width, int height,const char * graphics_path,const char *s
mouse->signal_double_tap.connect(sigc::ptr_fun(&right_double_tap) ); mouse->signal_double_tap.connect(sigc::ptr_fun(&right_double_tap) );
mouse->setHideGraphics(true); mouse->setHideGraphics(true);
tcGameLook->addControl(mouse); tcGameMain->addControl(mouse);
//tcGameLook->addControl(mouse);
//Weapons //Weapons
weaponWheel = new touchcontrols::WheelSelect("weapon_wheel",touchcontrols::RectF(7,2,19,14),"weapon_wheel",10); weaponWheel = new touchcontrols::WheelSelect("weapon_wheel",touchcontrols::RectF(7,2,19,14),"weapon_wheel_orange_blank",10);
weaponWheel->signal_selected.connect(sigc::ptr_fun(&weaponWheelChosen) ); weaponWheel->signal_selected.connect(sigc::ptr_fun(&weaponWheelChosen) );
weaponWheel->signal_enabled.connect(sigc::ptr_fun(&weaponWheelSelected)); weaponWheel->signal_enabled.connect(sigc::ptr_fun(&weaponWheelSelected));
tcGameWeapons->addControl(weaponWheel); tcGameWeapons->addControl(weaponWheel);
@ -527,11 +485,12 @@ void initControls(int width, int height,const char * graphics_path,const char *s
controlsContainer.addControlGroup(tcMenuMain); controlsContainer.addControlGroup(tcMenuMain);
controlsContainer.addControlGroup(tcInventory);//Need to be above tcGameMain incase buttons over stick
controlsContainer.addControlGroup(tcGameMain); controlsContainer.addControlGroup(tcGameMain);
controlsContainer.addControlGroup(tcInventory);//Need to be above tcGameMain incase buttons over stick
controlsContainer.addControlGroup(tcGameWeapons); controlsContainer.addControlGroup(tcGameWeapons);
//controlsContainer.addControlGroup(tcAutomap); //controlsContainer.addControlGroup(tcAutomap);
controlsContainer.addControlGroup(tcGameLook); //controlsContainer.addControlGroup(tcGameLook);
controlsCreated = 1; controlsCreated = 1;
tcGameMain->setXMLFile((std::string)graphics_path + "/game.xml"); tcGameMain->setXMLFile((std::string)graphics_path + "/game.xml");
@ -564,10 +523,7 @@ void frameControls()
} }
//LOGI("frameControls"); //LOGI("frameControls");
if (PortableRead(READ_RENDERER) == REND_CLASSIC) curRenderer = (PortableRead(READ_RENDERER) != REND_CLASSIC);
curRenderer = REND_SOFT;
else
curRenderer = REND_GL;
int inMenuNew = PortableRead(READ_MENU); int inMenuNew = PortableRead(READ_MENU);
if (inMenuLast != inMenuNew) if (inMenuLast != inMenuNew)
@ -608,16 +564,17 @@ void frameControls()
void setTouchSettings(float alpha,float strafe,float fwd,float pitch,float yaw,int other) void setTouchSettings(float alpha,float strafe,float fwd,float pitch,float yaw,int other)
{ {
gameControlsAlpha = 0.25 + (alpha * 0.75);
gameControlsAlpha = alpha;
if (tcGameMain) if (tcGameMain)
{ {
tcGameMain->setAlpha(gameControlsAlpha); tcGameMain->setAlpha(gameControlsAlpha);
controlsContainer.editButtonAlpha = gameControlsAlpha; controlsContainer.editButtonAlpha = gameControlsAlpha;
tcGameWeapons->setAlpha(gameControlsAlpha);
tcInventory->setAlpha(gameControlsAlpha);
} }
showWeaponCycle = other & 0x1?true:false; toggleCrouch = other & 0x2?true:false;
turnMouseMode = other & 0x2?true:false;
invertLook = other & 0x4?true:false; invertLook = other & 0x4?true:false;
precisionShoot = other & 0x8?true:false; precisionShoot = other & 0x8?true:false;
showSticks = other & 0x1000?true:false; showSticks = other & 0x1000?true:false;
@ -653,11 +610,8 @@ void setTouchSettings(float alpha,float strafe,float fwd,float pitch,float yaw,i
forward_sens = fwd; forward_sens = fwd;
pitch_sens = pitch; pitch_sens = pitch;
yaw_sens = yaw; yaw_sens = yaw;
} }
int quit_now = 0;
#define EXPORT_ME __attribute__ ((visibility("default"))) #define EXPORT_ME __attribute__ ((visibility("default")))
JNIEnv* env_; JNIEnv* env_;
@ -665,20 +619,22 @@ JNIEnv* env_;
int argc=1; int argc=1;
const char * argv[32]; const char * argv[32];
std::string graphicpath; std::string graphicpath;
std::string doom_path; std::string doom_path;
const char * getDoomPath() static const char * getGamePath()
{ {
return doom_path.c_str(); return doom_path.c_str();
} }
jint EXPORT_ME jint EXPORT_ME
Java_com_beloko_duke_engine_NativeLib_init( JNIEnv* env, Java_com_beloko_duke_engine_NativeLib_init( JNIEnv* env,
jobject thiz,jstring graphics_dir,jint mem_mb,jobjectArray argsArray,jint renderer,jstring doom_path_ ) jobject thiz,jstring graphics_dir,jint audio_rate,jint audio_buffer_size,jobjectArray argsArray,jint renderer,jstring doom_path_ )
{ {
env_ = env; env_ = env;
android_sample_rate = audio_rate;
android_audio_buffer_size = audio_buffer_size;
curRenderer = renderer; curRenderer = renderer;
//curRenderer = REND_SOFT; //curRenderer = REND_SOFT;
curRenderer = REND_GL; curRenderer = REND_GL;
@ -698,11 +654,15 @@ Java_com_beloko_duke_engine_NativeLib_init( JNIEnv* env,
doom_path = (char *)(env)->GetStringUTFChars( doom_path_, 0); doom_path = (char *)(env)->GetStringUTFChars( doom_path_, 0);
//Change working dir, save games etc //Change working dir, save games etc
// FIXME: potentially conflicts with chdirs in -game_dir support
chdir(getGamePath());
char timidity_env[512];
chdir(getDoomPath()); sprintf(timidity_env,"TIMIDITY_CFG=%s/../timidity.cfg",getGamePath());
putenv("TIMIDITY_CFG=../timidity.cfg"); //putenv("TIMIDITY_CFG=../timidity.cfg");
putenv(timidity_env);
LOGI("doom_path = %s",getDoomPath()); LOGI("doom_path = %s",getGamePath());
//argv[0] = "vavoom"; //argv[0] = "vavoom";
//argv[1] = "-basedir"; //argv[1] = "-basedir";
//argv[2] = "/sdcard/Beloko/Quake/FULL"; //argv[2] = "/sdcard/Beloko/Quake/FULL";
@ -715,7 +675,6 @@ Java_com_beloko_duke_engine_NativeLib_init( JNIEnv* env,
initControls(android_screen_width,-android_screen_height,graphicpath.c_str(),(graphicpath + "/touch_controls.xml").c_str()); initControls(android_screen_width,-android_screen_height,graphicpath.c_str(),(graphicpath + "/touch_controls.xml").c_str());
//initControls(2,-2,graphicpath.c_str(),(graphicpath + "/prdoom.xml").c_str());
/* /*
if (renderer != REND_SOFT) if (renderer != REND_SOFT)
@ -746,8 +705,6 @@ Java_com_beloko_duke_engine_NativeLib_frame( JNIEnv* env,
LOGI("Java_com_beloko_duke_engine_NativeLib_frame"); LOGI("Java_com_beloko_duke_engine_NativeLib_frame");
PortableFrame();
frameControls(); frameControls();
return 0; return 0;
@ -756,6 +713,8 @@ Java_com_beloko_duke_engine_NativeLib_frame( JNIEnv* env,
__attribute__((visibility("default"))) jint JNI_OnLoad(JavaVM* vm, void* reserved) __attribute__((visibility("default"))) jint JNI_OnLoad(JavaVM* vm, void* reserved)
{ {
LOGI("JNI_OnLoad"); LOGI("JNI_OnLoad");
setTCJNIEnv(vm);
jvm_ = vm;
return JNI_VERSION_1_4; return JNI_VERSION_1_4;
} }
@ -770,11 +729,9 @@ Java_com_beloko_duke_engine_NativeLib_keypress(JNIEnv *env, jobject obj,
{ {
if (down && (keycode == SDL_SCANCODE_ESCAPE )) if (down && (keycode == SDL_SCANCODE_ESCAPE ))
controlsContainer.finishEditing(); controlsContainer.finishEditing();
} }
else else
PortableKeyEvent(down,keycode,unicode); PortableKeyEvent(down,keycode,unicode);
} }
@ -790,36 +747,43 @@ Java_com_beloko_duke_engine_NativeLib_touchEvent(JNIEnv *env, jobject obj,
void EXPORT_ME Java_com_beloko_duke_engine_NativeLib_doAction(JNIEnv *env, jobject obj, void EXPORT_ME Java_com_beloko_duke_engine_NativeLib_doAction(JNIEnv *env, jobject obj,
jint state, jint action) jint state, jint action)
{ {
LOGI("doAction %d %d",state,action);
//gamepadButtonPressed(); //gamepadButtonPressed();
if (hideTouchControls) if (hideTouchControls && tcGameMain)
{
if (tcGameMain->isEnabled()) if (tcGameMain->isEnabled())
tcGameMain->animateOut(30); tcGameMain->animateOut(30);
LOGI("doAction %d %d",state,action);
if (tcGameWeapons->isEnabled())
tcGameWeapons->animateOut(30);
}
PortableAction(state,action); PortableAction(state,action);
} }
void EXPORT_ME Java_com_beloko_duke_engine_NativeLib_analogFwd(JNIEnv *env, jobject obj, void EXPORT_ME Java_com_beloko_duke_engine_NativeLib_analogFwd(JNIEnv *env, jobject obj,
jfloat v) jfloat v)
{ {
PortableMoveFwd(v); PortableMove(v, 0.f);
} }
void EXPORT_ME Java_com_beloko_duke_engine_NativeLib_analogSide(JNIEnv *env, jobject obj, void EXPORT_ME Java_com_beloko_duke_engine_NativeLib_analogSide(JNIEnv *env, jobject obj,
jfloat v) jfloat v)
{ {
PortableMoveSide(v); PortableMove(0.f, v);
} }
void EXPORT_ME Java_com_beloko_duke_engine_NativeLib_analogPitch(JNIEnv *env, jobject obj, void EXPORT_ME Java_com_beloko_duke_engine_NativeLib_analogPitch(JNIEnv *env, jobject obj,
jint mode,jfloat v) jint mode,jfloat v)
{ {
PortableLookPitch(mode, v); PortableLook(0.f, v);
} }
void EXPORT_ME Java_com_beloko_duke_engine_NativeLib_analogYaw(JNIEnv *env, jobject obj, void EXPORT_ME Java_com_beloko_duke_engine_NativeLib_analogYaw(JNIEnv *env, jobject obj,
jint mode,jfloat v) jint mode,jfloat v)
{ {
PortableLookYaw(mode, v); PortableLook(v, 0.f);
} }
void EXPORT_ME Java_com_beloko_duke_engine_NativeLib_setTouchSettings(JNIEnv *env, jobject obj, void EXPORT_ME Java_com_beloko_duke_engine_NativeLib_setTouchSettings(JNIEnv *env, jobject obj,
@ -844,9 +808,6 @@ Java_com_beloko_duke_engine_NativeLib_quickCommand(JNIEnv *env, jobject obj,
PortableCommand(quickCommandString.c_str()); PortableCommand(quickCommandString.c_str());
} }
void EXPORT_ME void EXPORT_ME
Java_com_beloko_duke_engine_NativeLib_setScreenSize( JNIEnv* env, Java_com_beloko_duke_engine_NativeLib_setScreenSize( JNIEnv* env,
jobject thiz, jint width, jint height) jobject thiz, jint width, jint height)
@ -855,11 +816,7 @@ Java_com_beloko_duke_engine_NativeLib_setScreenSize( JNIEnv* env,
android_screen_height = height; android_screen_height = height;
} }
void EXPORT_ME Java_org_libsdl_app_SDLActivity_nativeInit(JNIEnv* env, jclass cls)
#include "SDL_main.h"
extern void SDL_Android_Init(JNIEnv* env, jclass cls);
void Java_org_libsdl_app_SDLActivity_nativeInit(JNIEnv* env, jclass cls)
{ {
/* This interface could expand with ABI negotiation, calbacks, etc. */ /* This interface could expand with ABI negotiation, calbacks, etc. */
SDL_Android_Init(env, cls); SDL_Android_Init(env, cls);
@ -867,5 +824,4 @@ void Java_org_libsdl_app_SDLActivity_nativeInit(JNIEnv* env, jclass cls)
// SDL_EventState(SDL_TEXTINPUT,SDL_ENABLE); // SDL_EventState(SDL_TEXTINPUT,SDL_ENABLE);
} }
} }

View file

@ -21,15 +21,13 @@
extern int32_t main(int32_t argc, char *argv []); extern int32_t main(int32_t argc, char *argv []);
#define BUTTONSET(x,value) (CONTROL_ButtonState |= ((uint64_t)value<<((uint64_t)(x))))
#define BUTTONCLEAR(x) (CONTROL_ButtonState &= ~((uint64_t)1<<((uint64_t)(x))))
extern int SDL_SendKeyboardKey(Uint8 state, SDL_Scancode scancode); extern int SDL_SendKeyboardKey(Uint8 state, SDL_Scancode scancode);
extern int SDL_SendKeyboardText(const char *text); extern int SDL_SendKeyboardText(const char *text);
static float forwardmove, sidemove; //Joystick mode
static char sdl_text[2]; static char sdl_text[2];
static droidinput_t droidinput;
int PortableKeyEvent(int state, int code,int unicode) int PortableKeyEvent(int state, int code,int unicode)
{ {
LOGI("PortableKeyEvent %d %d %d",state,code,unicode); LOGI("PortableKeyEvent %d %d %d",state,code,unicode);
@ -50,118 +48,117 @@ int PortableKeyEvent(int state, int code,int unicode)
int posted = SDL_SendKeyboardText((const char*)sdl_text); int posted = SDL_SendKeyboardText((const char*)sdl_text);
LOGI("posted = %d",posted); LOGI("posted = %d",posted);
} }
if (state == 2)
PortableKeyEvent(0, code, unicode);
} }
return 0; return 0;
} }
void changeActionState(int state, int action) void changeActionState(int state, int action)
{ {
if (state) if (state)
{ {
//BUTTONSET(action,1); //BUTTONSET(action,1);
droidplayer.functionSticky |= ((uint64_t)1<<((uint64_t)(action))); droidinput.functionSticky |= ((uint64_t)1<<((uint64_t)(action)));
droidplayer.functionHeld |= ((uint64_t)1<<((uint64_t)(action))); droidinput.functionHeld |= ((uint64_t)1<<((uint64_t)(action)));
return; return;
} }
//BUTTONCLEAR(action); //BUTTONCLEAR(action);
droidplayer.functionHeld &= ~((uint64_t) 1<<((uint64_t) (action))); droidinput.functionHeld &= ~((uint64_t) 1<<((uint64_t) (action)));
} }
void PortableAction(int state, int action) void PortableAction(int state, int action)
{ {
LOGI("PortableAction action = %d, state = %d", action, state); LOGI("PortableAction action = %d, state = %d", action, state);
//Action is for the menu
if (action >= MENU_UP)
{
if (PortableRead(READ_MENU))
{
int sdl_code = 0;
switch (action)
{
case MENU_UP:
sdl_code = SDL_SCANCODE_UP;
break;
case MENU_DOWN:
sdl_code = SDL_SCANCODE_DOWN;
break;
case MENU_LEFT:
sdl_code = SDL_SCANCODE_LEFT;
break;
case MENU_RIGHT:
sdl_code = SDL_SCANCODE_RIGHT;
break;
case MENU_SELECT:
sdl_code = SDL_SCANCODE_RETURN;
break;
case MENU_BACK:
sdl_code = SDL_SCANCODE_ESCAPE;
break;
}
PortableKeyEvent(state, sdl_code, 0);
return;
}
}
else
{
if (PortableRead(READ_MENU)) //If in the menu, dont do any game actions
return;
//Special toggle for crouch, NOT when using jetpack or in water //Special toggle for crouch, NOT when using jetpack or in water
if (!g_player[myconnectindex].ps->jetpack_on && if (!g_player[myconnectindex].ps->jetpack_on &&
g_player[myconnectindex].ps->on_ground && g_player[myconnectindex].ps->on_ground &&
(sector[g_player[myconnectindex].ps->cursectnum].lotag != ST_2_UNDERWATER)) (sector[g_player[myconnectindex].ps->cursectnum].lotag != ST_2_UNDERWATER))
{ {
if (toggleCrouch)
{
if (action == gamefunc_Crouch) if (action == gamefunc_Crouch)
{ {
if (state) if (state)
droidplayer.crouchToggleState = !droidplayer.crouchToggleState; droidinput.crouchToggleState = !droidinput.crouchToggleState;
state = droidplayer.crouchToggleState; state = droidinput.crouchToggleState;
}
} }
} }
//Check if jumping while crouched //Check if jumping while crouched
if (action == gamefunc_Jump) if (action == gamefunc_Jump)
{ {
droidplayer.crouchToggleState = 0; crouchToggleState = 0;
changeActionState(0, gamefunc_Crouch); changeActionState(0, gamefunc_Crouch);
} }
changeActionState(state, action); changeActionState(state, action);
LOGI("PortableAction state = 0x%016llX", CONTROL_ButtonState); LOGI("PortableAction state = 0x%016llX", CONTROL_ButtonState);
} }
}
// =================== FORWARD and SIDE MOVMENT ============== // =================== FORWARD and SIDE MOVMENT ==============
void PortableMoveFwd(float fwd)
{
forwardmove = fclamp2(fwd, -1.f, 1.f);
}
void PortableMoveSide(float strafe)
{
sidemove = fclamp2(strafe, -1.f, 1.f);
}
void PortableMove(float fwd, float strafe) void PortableMove(float fwd, float strafe)
{ {
PortableMoveFwd(fwd); droidinput.forwardmove = fclamp2(fwd + droidinput.forwardmove, -1.f, 1.f);
PortableMoveSide(strafe); droidinput.sidemove = fclamp2(strafe + droidinput.sidemove, -1.f, 1.f);
} }
//====================================================================== //======================================================================
//Look up and down void PortableLook(double yaw, double pitch)
int look_pitch_mode;
float look_pitch_mouse,look_pitch_abs,look_pitch_joy;
void PortableLookPitch(int mode, float pitch)
{ {
//LOGI("PortableLookPitch %d %f",mode, pitch); //LOGI("PortableLookPitch %d %f",mode, pitch);
look_pitch_mode = mode; droidinput.pitch += pitch;
switch(mode) droidinput.yaw += yaw;
{
case LOOK_MODE_MOUSE:
look_pitch_mouse += pitch;
break;
case LOOK_MODE_ABSOLUTE:
look_pitch_abs = pitch;
break;
case LOOK_MODE_JOYSTICK:
look_pitch_joy = pitch;
break;
} }
}
//left right
int look_yaw_mode;
float look_yaw_mouse,look_yaw_joy;
void PortableLookYaw(int mode, float yaw)
{
look_yaw_mode = mode;
switch(mode)
{
case LOOK_MODE_MOUSE:
look_yaw_mouse += yaw;
break;
case LOOK_MODE_JOYSTICK:
look_yaw_joy = yaw;
break;
}
}
void PortableCommand(const char * cmd) void PortableCommand(const char * cmd)
{ {
@ -173,12 +170,6 @@ void PortableInit(int argc,const char ** argv)
main(argc, argv); main(argc, argv);
} }
void PortableFrame()
{
//NOT USED for DUKE
}
int32_t PortableRead(portableread_t r) int32_t PortableRead(portableread_t r)
{ {
switch (r) switch (r)
@ -194,7 +185,7 @@ int32_t PortableRead(portableread_t r)
case READ_RENDERER: case READ_RENDERER:
return getrendermode(); return getrendermode();
case READ_LASTWEAPON: case READ_LASTWEAPON:
return droidplayer.lastWeapon; return droidinput.lastWeapon;
case READ_PAUSED: case READ_PAUSED:
return ud.pause_on != 0; return ud.pause_on != 0;
default: default:
@ -207,51 +198,32 @@ int32_t PortableRead(portableread_t r)
void CONTROL_Android_SetLastWeapon(int w) void CONTROL_Android_SetLastWeapon(int w)
{ {
LOGI("setLastWeapon %d",w); LOGI("setLastWeapon %d",w);
droidplayer.lastWeapon = w; droidinput.lastWeapon = w;
} }
void CONTROL_Android_ClearButton(int32_t whichbutton) void CONTROL_Android_ClearButton(int32_t whichbutton)
{ {
BUTTONCLEAR(whichbutton); BUTTONCLEAR(whichbutton);
droidplayer.functionHeld &= ~((uint64_t)1<<((uint64_t)(whichbutton))); droidinput.functionHeld &= ~((uint64_t)1<<((uint64_t)(whichbutton)));
} }
void CONTROL_Android_PollDevices(ControlInfo *info) void CONTROL_Android_PollDevices(ControlInfo *info)
{ {
//LOGI("CONTROL_Android_PollDevices %f %f",forwardmove,sidemove); //LOGI("CONTROL_Android_PollDevices %f %f",forwardmove,sidemove);
info->dz = -forwardmove * 5000; info->dz = -droidinput.forwardmove * 5000;
info->dx = sidemove * 200; info->dx = droidinput.sidemove * 200;
info->dpitch = droidinput.pitch * 100000;
info->dyaw = -droidinput.yaw * 80000;
switch(look_pitch_mode) droidinput.forwardmove = droidinput.sidemove = 0.f;
{ droidinput.pitch = droidinput.yaw = 0.f;
case LOOK_MODE_MOUSE:
info->dpitch = look_pitch_mouse * 100000;
look_pitch_mouse = 0;
break;
case LOOK_MODE_ABSOLUTE:
//cl.viewangles[0] = look_pitch_abs * 80;
break;
case LOOK_MODE_JOYSTICK:
info->dpitch = look_pitch_joy * 2000;
break;
}
switch(look_yaw_mode)
{
case LOOK_MODE_MOUSE:
info->dyaw = -look_yaw_mouse * 80000;
look_yaw_mouse = 0;
break;
case LOOK_MODE_JOYSTICK:
info->dyaw = -look_yaw_joy * 4000;
break;
}
CONTROL_ButtonState = 0; CONTROL_ButtonState = 0;
CONTROL_ButtonState |= droidplayer.functionSticky; CONTROL_ButtonState |= droidinput.functionSticky;
CONTROL_ButtonState |= droidplayer.functionHeld; CONTROL_ButtonState |= droidinput.functionHeld;
droidplayer.functionSticky = 0; droidinput.functionSticky = 0;
//LOGI("poll state = 0x%016llX",CONTROL_ButtonState); //LOGI("poll state = 0x%016llX",CONTROL_ButtonState);
} }

View file

@ -1,17 +1,23 @@
#include "function.h" #include "function.h"
#include "compat.h" #include "compat.h"
enum {
LOOK_MODE_MOUSE = 0,
LOOK_MODE_ABSOLUTE,
LOOK_MODE_JOYSTICK
};
#ifdef __cplusplus #ifdef __cplusplus
extern "C" extern "C"
{ {
#endif #endif
#define MENU_UP 0x200
#define MENU_DOWN 0x201
#define MENU_LEFT 0x202
#define MENU_RIGHT 0x203
#define MENU_SELECT 0x204
#define MENU_BACK 0x205
#define BUTTONSET(x,value) (CONTROL_ButtonState |= ((uint64_t)value<<((uint64_t)(x))))
#define BUTTONCLEAR(x) (CONTROL_ButtonState &= ~((uint64_t)1<<((uint64_t)(x))))
#define PRECISIONSHOOTFACTOR 0.3f
typedef enum { typedef enum {
READ_MENU, READ_MENU,
READ_WEAPONS, READ_WEAPONS,
@ -22,30 +28,28 @@ extern "C"
READ_PAUSED READ_PAUSED
} portableread_t; } portableread_t;
int32_t PortableRead(portableread_t r);
typedef struct typedef struct
{ {
int32_t crouchToggleState; int32_t crouchToggleState;
int32_t lastWeapon; int32_t lastWeapon;
uint64_t functionSticky; //To let at least one tick uint64_t functionSticky; //To let at least one tick
uint64_t functionHeld; uint64_t functionHeld;
} androidplayer_t;
extern androidplayer_t droidplayer; double pitch, yaw;
float forwardmove, sidemove;
} droidinput_t;
int PortableKeyEvent(int state, int code, int unicode); int PortableKeyEvent(int state, int code, int unicode);
int PortableRead(portableread_t r);
void PortableAction(int state, int action); void PortableAction(int state, int action);
void PortableMove(float fwd, float strafe); void PortableMove(float fwd, float strafe);
void PortableMoveFwd(float fwd); void PortableLook(double yaw, double pitch);
void PortableMoveSide(float strafe);
void PortableLookPitch(int mode, float pitch);
void PortableLookYaw(int mode, float pitch);
void PortableCommand(const char * cmd); void PortableCommand(const char * cmd);
void PortableInit(int argc, const char ** argv); void PortableInit(int argc, const char ** argv);
void PortableFrame();
#ifdef __cplusplus #ifdef __cplusplus
} }