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- Exhumed: Made some adjustments to the status bar for original center alignment.
The 2D drawer in this old Build version did not properly center graphics with odd size due to integer math. Some graphics offsets are not correct due to this quirk unless such broken math is used to align them. Fixes #236
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parent
3787e103d2
commit
220283d1ec
1 changed files with 31 additions and 33 deletions
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@ -559,7 +559,7 @@ private:
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if (nFrameSize < 0)
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if (nFrameSize < 0)
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break;
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break;
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int flags = DI_ITEM_RELCENTER;
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int flags = 0;
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double x = ChunkXpos[nFrameBase] + xoffset;
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double x = ChunkXpos[nFrameBase] + xoffset;
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double y = ChunkYpos[nFrameBase] + ebx;
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double y = ChunkYpos[nFrameBase] + ebx;
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@ -588,6 +588,18 @@ private:
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short chunkFlag = ChunkFlag[nFrameBase];
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short chunkFlag = ChunkFlag[nFrameBase];
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if (chunkFlag & 3)
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{
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// This is hard to align with bad offsets, so skip that treatment for mirrored elements.
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flags |= DI_ITEM_RELCENTER;
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}
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else
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{
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x -= tileWidth(tile) / 2;
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y -= tileHeight(tile) / 2;
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flags |= DI_ITEM_OFFSETS;
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}
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if (chunkFlag & 1)
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if (chunkFlag & 1)
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flags |= DI_MIRROR;
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flags |= DI_MIRROR;
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if (chunkFlag & 2)
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if (chunkFlag & 2)
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@ -611,6 +623,13 @@ private:
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return tileGetTexture(ChunkPict[nFrameBase]);
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return tileGetTexture(ChunkPict[nFrameBase]);
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}
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}
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int GetStatusSequenceTile(short nSequence, uint16_t edx)
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{
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edx += SeqBase[nSequence];
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int nFrameBase = FrameBase[edx];
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return ChunkPict[nFrameBase];
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}
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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//
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//
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//
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//
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@ -621,33 +640,8 @@ private:
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{
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{
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for (int i = nFirstAnim; i >= 0; i = StatusAnim[i].nPrevAnim)
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for (int i = nFirstAnim; i >= 0; i = StatusAnim[i].nPrevAnim)
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{
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{
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double xoff = 0.5, yoff = 0;
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int nSequence = nStatusSeqOffset + StatusAnim[i].s1;
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int nSequence = nStatusSeqOffset + StatusAnim[i].s1;
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DrawStatusSequence(nSequence, StatusAnim[i].s2, 0, 0);
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if (StatusAnim[i].s1 >= 37 && StatusAnim[i].s1 <= 43)
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{
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yoff = 0.5;
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}
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if (StatusAnim[i].s1 == 4 || StatusAnim[i].s1 == 166)
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{
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xoff = 0;
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}
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DrawStatusSequence(nSequence, StatusAnim[i].s2, yoff, xoff);
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/*
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if (StatusAnim[nAnim].s2 >= (SeqSize[nSequence] - 1))
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{
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if (!(StatusAnimFlags[nAnim] & 0x10))
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{
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StatusAnim[nAnim].nPage--;
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if (StatusAnim[nAnim].nPage <= 0) {
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DestroyStatusAnim(nAnim);
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}
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}
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}
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*/
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}
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}
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}
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}
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@ -760,15 +754,19 @@ private:
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DrawGraphic(img, -4, -22, DI_ITEM_RIGHT_BOTTOM, 1., -1, -1, imgScale, imgScale);
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DrawGraphic(img, -4, -22, DI_ITEM_RIGHT_BOTTOM, 1., -1, -1, imgScale, imgScale);
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}
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}
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//
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//
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// Magic
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// Magic
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//
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//
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if (nItemSeq >= 0)
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if (nItemSeq >= 0)
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{
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{
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img = GetStatusSequencePic(nItemSeq + nStatusSeqOffset, nItemFrame);
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int tile = GetStatusSequenceTile(nItemSeq + nStatusSeqOffset, nItemFrame);
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imgScale = baseScale / img->GetDisplayHeight();
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int tile2 = tile;
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DrawGraphic(img, 70, -1, DI_ITEM_CENTER_BOTTOM, 1., -1, -1, imgScale, imgScale);
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if (tile2 > 744 && tile2 < 751) tile2 = 744;
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imgScale = baseScale / tileHeight(tile2);
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DrawGraphic(tileGetTexture(tile), 70, -1, DI_ITEM_CENTER_BOTTOM, 1., -1, -1, imgScale, imgScale);
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format.Format("%d", pp->nMagic / 10);
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format.Format("%d", pp->nMagic / 10);
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