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engine.c: add bound-check assert failing for sprites in m32's textured 2D mode.
Also, disable drawing sprites in that mode for now. git-svn-id: https://svn.eduke32.com/eduke32@3114 1a8010ca-5511-0410-912e-c29ae57300e0
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65a7ed04f7
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20f0f21986
2 changed files with 7 additions and 5 deletions
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@ -2762,7 +2762,7 @@ static void maskwallscan(int32_t x1, int32_t x2, int16_t *uwal, int16_t *dwal, i
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if (u4 > y1ve[2]) vplce[2] = mvlineasm1(vince[2],palookupoffse[2],u4-y1ve[2]-1,vplce[2],bufplce[2],ylookup[y1ve[2]]+p+2);
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if (u4 > y1ve[3]) vplce[3] = mvlineasm1(vince[3],palookupoffse[3],u4-y1ve[3]-1,vplce[3],bufplce[3],ylookup[y1ve[3]]+p+3);
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if (d4 >= u4) mvlineasm4(d4-u4+1, (char *)ylookup[u4]+p);
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if (d4 >= u4) mvlineasm4(d4-u4+1, (char *)(ylookup[u4]+p));
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pp = p+ylookup[d4+1];
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if (y2ve[0] > d4) mvlineasm1(vince[0],palookupoffse[0],y2ve[0]-d4-1,vplce[0],bufplce[0],pp+0);
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@ -3752,7 +3752,7 @@ static void wallscan(int32_t x1, int32_t x2,
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if (u4 > y1ve[2]) vplce[2] = prevlineasm1(vince[2],palookupoffse[2],u4-y1ve[2]-1,vplce[2],bufplce[2],ylookup[y1ve[2]]+x+frameoffset+2);
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if (u4 > y1ve[3]) vplce[3] = prevlineasm1(vince[3],palookupoffse[3],u4-y1ve[3]-1,vplce[3],bufplce[3],ylookup[y1ve[3]]+x+frameoffset+3);
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if (d4 >= u4) vlineasm4(d4-u4+1, (char *)ylookup[u4]+x+frameoffset);
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if (d4 >= u4) vlineasm4(d4-u4+1, (char *)(ylookup[u4]+x+frameoffset));
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p = x+frameoffset+ylookup[d4+1];
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if (y2ve[0] > d4) prevlineasm1(vince[0],palookupoffse[0],y2ve[0]-d4-1,vplce[0],bufplce[0],p+0);
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@ -7136,6 +7136,8 @@ static void dorotatesprite(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t
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by += (uint32_t)yv*(y1-oy); oy = y1;
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Bassert(bx >= 0);
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bufplce[xx] = (bx>>16)*ysiz+bufplc;
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vplce[xx] = by;
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y1ve[xx] = y1;
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@ -7174,7 +7176,7 @@ static void dorotatesprite(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t
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if (u4 > y1ve[2]) vplce[2] = prevlineasm1(vince[2],palookupoffse[2],u4-y1ve[2]-1,vplce[2],bufplce[2],ylookup[y1ve[2]]+p+2);
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if (u4 > y1ve[3]) vplce[3] = prevlineasm1(vince[3],palookupoffse[3],u4-y1ve[3]-1,vplce[3],bufplce[3],ylookup[y1ve[3]]+p+3);
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if (d4 >= u4) vlineasm4(d4-u4+1, (char *)ylookup[u4]+p);
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if (d4 >= u4) vlineasm4(d4-u4+1, (char *)(ylookup[u4]+p));
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i = p+ylookup[d4+1];
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if (y2ve[0] > d4) prevlineasm1(vince[0],palookupoffse[0],y2ve[0]-d4-1,vplce[0],bufplce[0],i+0);
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@ -7198,7 +7200,7 @@ static void dorotatesprite(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t
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if (u4 > y1ve[2]) vplce[2] = mvlineasm1(vince[2],palookupoffse[2],u4-y1ve[2]-1,vplce[2],bufplce[2],ylookup[y1ve[2]]+p+2);
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if (u4 > y1ve[3]) vplce[3] = mvlineasm1(vince[3],palookupoffse[3],u4-y1ve[3]-1,vplce[3],bufplce[3],ylookup[y1ve[3]]+p+3);
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if (d4 >= u4) mvlineasm4(d4-u4+1, (char *)ylookup[u4]+p);
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if (d4 >= u4) mvlineasm4(d4-u4+1, (char *)(ylookup[u4]+p));
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i = p+ylookup[d4+1];
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if (y2ve[0] > d4) mvlineasm1(vince[0],palookupoffse[0],y2ve[0]-d4-1,vplce[0],bufplce[0],i+0);
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@ -10838,7 +10838,7 @@ void ExtPreCheckKeys(void) // just before drawrooms
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// if (cursectornum >= 0)
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// fillsector(cursectornum, 31);
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if (graphicsmode && !m32_sideview && zoom >= 256)
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if (0 && graphicsmode && !m32_sideview && zoom >= 256)
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{
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for (i=ii=0; i<MAXSPRITES && ii < Numsprites; i++)
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{
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