- big texture system refactor.

Finally that quickly slapped together BuildTiles class is gone and replaced with something that better integrates with the underlying texture manager
This commit is contained in:
Christoph Oelckers 2022-12-07 17:10:27 +01:00
parent 9a1a90a730
commit 20edd800f9
63 changed files with 1583 additions and 2101 deletions

View file

@ -63,8 +63,12 @@
#include "ns.h"
#include "serialize_obj.h"
#include "games/blood/src/mapstructs.h"
#include "texinfo.h"
#include <zlib.h>
#include "buildtiles.h"
void WriteSavePic(FileWriter* file, int width, int height);
bool WriteZip(const char* filename, TArray<FString>& filenames, TArray<FCompressedBuffer>& content);