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- big texture system refactor.
Finally that quickly slapped together BuildTiles class is gone and replaced with something that better integrates with the underlying texture manager
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63 changed files with 1583 additions and 2101 deletions
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@ -63,8 +63,12 @@
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#include "ns.h"
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#include "serialize_obj.h"
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#include "games/blood/src/mapstructs.h"
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#include "texinfo.h"
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#include <zlib.h>
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#include "buildtiles.h"
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void WriteSavePic(FileWriter* file, int width, int height);
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bool WriteZip(const char* filename, TArray<FString>& filenames, TArray<FCompressedBuffer>& content);
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