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- code changes for last commit - they were not picked up automatically.
# Conflicts: # source/build/src/defs.cpp
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4512b6463d
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2095e9e3c6
2 changed files with 16 additions and 16 deletions
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@ -234,13 +234,6 @@ static void loaddefs()
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cycle_t deftimer;
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deftimer.Reset();
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deftimer.Clock();
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if (fileSystem.FindFile("duke3d-megaton.def") >= 0)
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{
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// We do not load the Megaton .defs because they do not have any CRC checks and also override other assets than the weapons.
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// This engine provided .def uses CRCs to protect user replacements.
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if (!loaddefinitionsfile("engine/megaton-widescreen.def"))
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duke3d_globalflags |= DUKE3D_NO_WIDESCREEN_PINNING; // fixme - this needs to be smarter and done on a per-weapon basis.
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}
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if (!loaddefinitionsfile(defsfile))
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{
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deftimer.Unclock();
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@ -248,6 +241,13 @@ static void loaddefs()
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}
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TileFiles.SetBackup();
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userConfig.AddDefs.reset();
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// load the internal replacements last so that they do not clobber the CRC for the original items so that mod-side replacement are picked up.
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if (fileSystem.FindFile("engine/duke-widescreen.def") >= 0)
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{
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loaddefinitionsfile("engine/duke-widescreen.def");
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}
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}
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//---------------------------------------------------------------------------
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@ -461,8 +461,8 @@ void displayweapon_d(int snum, double smoothratio)
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auto displayrpg = [&]()
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{
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pin = (isWorldTour() || (duke3d_globalflags & DUKE3D_NO_WIDESCREEN_PINNING)) ? 0 : RS_ALIGN_R;
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auto rpgpic = isWorldTour() ? RPGGUNWIDE : RPGGUN;
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//pin = (isWorldTour() || (duke3d_globalflags & DUKE3D_NO_WIDESCREEN_PINNING)) ? 0 : RS_ALIGN_R;
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auto rpgpic = /*isWorldTour() ? RPGGUNWIDE :*/ RPGGUN;
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if (sprite[p->i].pal == 1)
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pal = 1;
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@ -850,8 +850,8 @@ void displayweapon_d(int snum, double smoothratio)
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}
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else
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{
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pin = (isWW2GI() || isWorldTour() || (duke3d_globalflags & DUKE3D_NO_WIDESCREEN_PINNING)) ? 0 : RS_ALIGN_R;
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auto pic_5 = isWorldTour() ? FIRSTGUNRELOADWIDE : FIRSTGUN+5;
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//pin = 0; (isWW2GI() || isWorldTour() || (duke3d_globalflags & DUKE3D_NO_WIDESCREEN_PINNING)) ? 0 : RS_ALIGN_R;
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auto pic_5 = /*isWorldTour() ? FIRSTGUNRELOADWIDE :*/ FIRSTGUN+5;
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const int WEAPON2_RELOAD_TIME = 50;
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auto reload_time = isWW2GI() ? aplWeaponReload[PISTOL_WEAPON][snum] : WEAPON2_RELOAD_TIME;
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@ -1081,8 +1081,8 @@ void displayweapon_d(int snum, double smoothratio)
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auto displayfreezer = [&]
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{
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pin = (isWW2GI() || isWorldTour() || (duke3d_globalflags & DUKE3D_NO_WIDESCREEN_PINNING)) ? 0 : RS_ALIGN_R;
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auto pic = isWorldTour() ? FREEZEWIDE : FREEZE;
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//pin = (isWW2GI() || isWorldTour() || (duke3d_globalflags & DUKE3D_NO_WIDESCREEN_PINNING)) ? 0 : RS_ALIGN_R;
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auto pic = /*isWorldTour() ? FREEZEWIDE :*/ FREEZE;
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if (sprite[p->i].pal == 1)
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pal = 1;
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@ -1099,10 +1099,10 @@ void displayweapon_d(int snum, double smoothratio)
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looking_arc += rand() & 3;
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}
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gun_pos -= 16;
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hud_drawpal(weapon_xoffset + 210 - look_anghalf, looking_arc + 261 - gun_pos, isWorldTour() ? FREEZEFIREWIDE : FREEZE + 2, -32, o|pin, pal);
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hud_drawpal(weapon_xoffset + 210 - look_anghalf, looking_arc + 261 - gun_pos, /*isWorldTour() ? FREEZEFIREWIDE :*/ FREEZE + 2, -32, o|pin, pal);
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hud_drawpal(weapon_xoffset + 210 - look_anghalf, looking_arc + 235 - gun_pos, FREEZE + 3 + cat_frames[*kb % 6], -32, o | pin, pal);
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}
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else hud_drawpal(weapon_xoffset + 210 - look_anghalf, looking_arc + 261 - gun_pos, isWorldTour() ? FREEZEWIDE : FREEZE, gs, o | pin, pal);
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else hud_drawpal(weapon_xoffset + 210 - look_anghalf, looking_arc + 261 - gun_pos, /*isWorldTour() ? FREEZEWIDE :*/ FREEZE, gs, o | pin, pal);
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};
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//---------------------------------------------------------------------------
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@ -1281,7 +1281,7 @@ void displayweapon_d(int snum, double smoothratio)
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auto displayshrinker = [&]
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{
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auto shrinker = isWorldTour() ? SHRINKERWIDE : SHRINKER;
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auto shrinker = /*isWorldTour() ? SHRINKERWIDE :*/ SHRINKER;
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weapon_xoffset += 28;
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looking_arc += 18;
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if (sprite[p->i].pal == 1)
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