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Add GetQ16AngleFromVect wrapper function to sw/src/game.h
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@ -448,6 +448,10 @@ extern char MessageOutputString[256];
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#define ANGLE_2_PLAYER(pp,x,y) (NORM_ANGLE(getangle(pp->posx-(x), pp->posy-(y))))
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#define NORM_Q16ANGLE(ang) ((ang) & 0x7FFFFFF)
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static fix16_t FORCE_INLINE GetQ16AngleFromVect(int32_t xvect, int32_t yvect)
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{
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return (PedanticMode ? getq16angle : gethiq16angle)(xvect, yvect);
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}
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int StdRandomRange(int range);
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#define STD_RANDOM_P2(pwr_of_2) (MOD_P2(rand(),(pwr_of_2)))
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