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git-svn-id: https://svn.eduke32.com/eduke32@1248 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
8aa2923529
commit
1e5bac7ef4
5 changed files with 31 additions and 13 deletions
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@ -23,7 +23,7 @@ BUILD32_ON_64 = 0
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RANCID_NETWORKING = 1
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# Debugging/Build options
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RELEASE?=0
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RELEASE?=1
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NOSOUND?=0
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USE_OPENAL ?= 1
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OPTLEVEL?=2
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@ -448,6 +448,10 @@
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RelativePath=".\source\sounds.c"
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>
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</File>
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<File
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RelativePath=".\source\sounds_mapster32.c"
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>
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</File>
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<File
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RelativePath=".\source\startgtk.game.c"
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>
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@ -556,6 +560,10 @@
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RelativePath=".\source\sounds.h"
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>
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</File>
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<File
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RelativePath=".\source\sounds_mapster32.h"
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>
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</File>
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<File
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RelativePath=".\source\startwin.game.h"
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>
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@ -7581,9 +7581,6 @@ void ExtPreSaveMap(void)
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}
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}
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void ExtPreLoadMap(void)
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{}
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static void G_ShowParameterHelp(void)
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{
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char *s = "Usage: mapster32 [OPTIONS] [FILE]\n\n"
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@ -8873,6 +8870,22 @@ int32_t loadconsounds(char *fn)
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scriptfile_clearsymbols();
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return ret;
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}
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void ExtPreLoadMap(void)
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{
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static int32_t soundinit = 0;
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if (!soundinit)
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{
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g_numsounds = loadconsounds(gamecon);
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if (g_numsounds > 0)
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{
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if (S_SoundStartup() != 0)
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S_SoundShutdown();
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}
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soundinit = 1;
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}
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}
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/// ^^^
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int32_t ExtInit(void)
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@ -9071,13 +9084,6 @@ int32_t ExtInit(void)
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loadtilegroups("tiles.cfg");
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g_numsounds = loadconsounds(gamecon);
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if (g_numsounds > 0)
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{
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if (S_SoundStartup() != 0)
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S_SoundShutdown();
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}
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ReadHelpFile("m32help.hlp");
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return rv;
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@ -275,9 +275,11 @@ char *AL_ErrorString(int32_t code)
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void check(int32_t show)
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{
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AL_Error=balcGetError(device);
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if (AL_Error!=ALC_NO_ERROR&&show)initprintf("%s(%s)\n",ALC_ErrorString(AL_Error),ALdoing);
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if (AL_Error!=ALC_NO_ERROR&&show)
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initprintf("%s(%s)\n",ALC_ErrorString(AL_Error),ALdoing);
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AL_Error=balGetError();
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if (AL_Error!= AL_NO_ERROR&&show)initprintf("%s(%s)\n", AL_ErrorString(AL_Error),ALdoing);
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if (AL_Error!= AL_NO_ERROR&&show)
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initprintf("%s(%s)\n", AL_ErrorString(AL_Error),ALdoing);
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}
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extern ov_callbacks cb;
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@ -222,3 +222,5 @@ static char *testplay_addparam = 0;
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int32_t gs_sprite[3][7];
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char gs_spritewhat[3][7];
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int16_t gs_cursprite=-1;
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int32_t g_musicSize=0;
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