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- Set inittype on actSpawnDude()
copied from NBlood commit 3fefdfa85bb86b5e8e951e886a6d13c769666215
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1 changed files with 2 additions and 0 deletions
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@ -6262,6 +6262,8 @@ DBloodActor* actSpawnDude(DBloodActor* source, int nType, int a3, int a4)
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y = source->spr.pos.Y + mulscale30r(Sin(angle), a3);
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y = source->spr.pos.Y + mulscale30r(Sin(angle), a3);
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}
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}
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spawned->spr.type = nType;
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spawned->spr.type = nType;
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if (!VanillaMode())
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spawned->spr.inittype = nType;
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spawned->spr.ang = angle;
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spawned->spr.ang = angle;
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vec3_t pos = { x, y, z };
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vec3_t pos = { x, y, z };
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SetActor(spawned, &pos);
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SetActor(spawned, &pos);
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