Switch MSVC Makefile to target the VS2015.3 toolchain instead of the VS2017 toolchain, to work around a compiler bug

git-svn-id: https://svn.eduke32.com/eduke32@6545 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2017-12-09 02:56:22 +00:00
parent 3ab1c2c722
commit 1cba801b55

View file

@ -39,7 +39,7 @@
<ProjectGuid>{8E7A6179-0B72-4073-8A4C-E8682D481DAE}</ProjectGuid>
<RootNamespace>eduke32</RootNamespace>
<Keyword>MakeFileProj</Keyword>
<PlatformToolset>v141</PlatformToolset>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
@ -86,7 +86,6 @@
<NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Release-SDL|x64'">nmake /f msvc.mak veryclean all WINBITS=64 RENDERTYPE=SDL</NMakeReBuildCommandLine>
<NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Release-SDL|x64'">nmake /f msvc.mak veryclean WINBITS=64 RENDERTYPE=SDL</NMakeCleanCommandLine>
<NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release-SDL|x64'">USE_OPENGL;POLYMER;NOASM;SDL_USEFOLDER;SDL_TARGET=2</NMakePreprocessorDefinitions>
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);..\..\source\build\include\msvc;..\..\source\build\include;..\..\source\enet\include;..\..\source\mact\include;..\..\source\audiolib\include;..\..\source\libxmp-lite\include</IncludePath>
</PropertyGroup>
<ItemGroup>
<ClInclude Include="..\..\source\build\include\a.h" />