From 1c79e6e17c0028e650f525db6cdbd1b38095708e Mon Sep 17 00:00:00 2001 From: "Richard C. Gobeille" Date: Tue, 14 Apr 2020 20:57:05 -0700 Subject: [PATCH] SW: fix stupid input scaling bug --- source/sw/src/game.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/sw/src/game.cpp b/source/sw/src/game.cpp index c0bdb9a2b..2316a5371 100644 --- a/source/sw/src/game.cpp +++ b/source/sw/src/game.cpp @@ -3219,7 +3219,7 @@ void getinput(int const playerNum) else { input.q16avel = fix16_sadd(input.q16avel, fix16_sdiv(fix16_from_int(info.mousex), fix16_from_int(32))); - input.q16avel = fix16_sadd(input.q16avel, fix16_from_int(info.dyaw / analogExtent * (analogTurnAmount << 1))); + input.q16avel = fix16_sadd(input.q16avel, fix16_from_int(info.dyaw * analogTurnAmount / (analogExtent >> 1))); } if (mouseaim)