From 1c5fc16fa5c79e04713ee1ab4789d56de6c3ab22 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sat, 25 Dec 2021 19:54:45 +0100 Subject: [PATCH] - SW: fixed two bad user assignments --- source/games/sw/src/jweapon.cpp | 2 +- source/games/sw/src/ripper2.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/source/games/sw/src/jweapon.cpp b/source/games/sw/src/jweapon.cpp index 28f27965e..d9fde6d5c 100644 --- a/source/games/sw/src/jweapon.cpp +++ b/source/games/sw/src/jweapon.cpp @@ -1700,7 +1700,7 @@ void SpawnFlashBombOnActor(DSWActor* actor) auto actorNew = SpawnActor(STAT_MISSILE, FIREBALL_FLAMES, s_FireballFlames, sp->sectnum, sp->x, sp->y, sp->z, sp->ang, 0); auto np = &actorNew->s(); - auto nu = actor->u(); + auto nu = actorNew->u(); if (u->flameActor != nullptr) u->flameActor = actorNew; diff --git a/source/games/sw/src/ripper2.cpp b/source/games/sw/src/ripper2.cpp index 394686d0f..74af5ee6b 100644 --- a/source/games/sw/src/ripper2.cpp +++ b/source/games/sw/src/ripper2.cpp @@ -1253,7 +1253,7 @@ void Ripper2Hatch(DSWActor* actor) np->pal = 0; np->shade = -10; SetupRipper2(actorNew); - nu = actor->u(); + nu = actorNew->u(); // make immediately active SET(nu->Flags, SPR_ACTIVE);