diff --git a/polymer/eduke32/source/actors.c b/polymer/eduke32/source/actors.c index 94faf174f..2387b769d 100644 --- a/polymer/eduke32/source/actors.c +++ b/polymer/eduke32/source/actors.c @@ -588,6 +588,9 @@ static void ms(int32_t i) inline void G_AddGameLight(int32_t radius, int32_t srcsprite, int32_t zoffset, int32_t range, int32_t color, int32_t priority) { #ifdef POLYMER + if (rendmode != 4) + return; + spritetype *s = &sprite[srcsprite]; if (ActorExtra[srcsprite].lightptr == NULL) {