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- use texture IDs in the spawn records.
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4692cc55f7
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15 changed files with 35 additions and 35 deletions
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@ -479,7 +479,7 @@ FSerializer &Serialize(FSerializer &arc, const char *key, sectortype &c, sectort
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// Save the extensions only when playing their respective games.
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if (isDukeEngine())
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{
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arc("keyinfo", c.keyinfo, def->keyinfo)
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arc("keyinfo", c.lockinfo, def->lockinfo)
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("shadedsector", c.shadedsector, def->shadedsector)
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("hitagactor", c.hitagactor, def->hitagactor);
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