- use texture IDs in the spawn records.

This commit is contained in:
Christoph Oelckers 2022-12-31 17:58:14 +01:00
parent 4692cc55f7
commit 1bace1d508
15 changed files with 35 additions and 35 deletions

View file

@ -479,7 +479,7 @@ FSerializer &Serialize(FSerializer &arc, const char *key, sectortype &c, sectort
// Save the extensions only when playing their respective games.
if (isDukeEngine())
{
arc("keyinfo", c.keyinfo, def->keyinfo)
arc("keyinfo", c.lockinfo, def->lockinfo)
("shadedsector", c.shadedsector, def->shadedsector)
("hitagactor", c.hitagactor, def->hitagactor);