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- fixed: Blood did not serialize its mirror data (which is also used for certain portals.)
Fixes #203
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@ -661,6 +661,7 @@ void SerializeGameStats(FSerializer& arc);
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void SerializePlayers(FSerializer& arc);
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void SerializeView(FSerializer& arc);
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void SerializeNNExts(FSerializer& arc);
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void SerializeMirrors(FSerializer& arc);
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void GameInterface::SerializeGameState(FSerializer& arc)
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{
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@ -692,6 +693,7 @@ void GameInterface::SerializeGameState(FSerializer& arc)
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SerializeEvents(arc);
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SerializeGameStats(arc);
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SerializeSequences(arc);
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SerializeMirrors(arc);
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SerializeWarp(arc);
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SerializeTriggers(arc);
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SerializeView(arc);
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