From 773be7db265dc283b63133e268d435debf37416d Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sun, 22 Dec 2019 18:53:58 +0100 Subject: [PATCH 01/36] - moved around a few bits of code to get rid of winbits.cpp/h. --- source/CMakeLists.txt | 1 - source/blood/src/blood.cpp | 1 - source/build/src/sdlayer.cpp | 155 +++++++++++++++++++++++++- source/duke3d/src/game.cpp | 1 - source/platform/win32/winbits.cpp | 173 ------------------------------ source/platform/win32/winbits.h | 8 -- source/rr/src/game.cpp | 1 - 7 files changed, 153 insertions(+), 187 deletions(-) delete mode 100644 source/platform/win32/winbits.cpp delete mode 100644 source/platform/win32/winbits.h diff --git a/source/CMakeLists.txt b/source/CMakeLists.txt index 5e73d0efa..6a4615026 100644 --- a/source/CMakeLists.txt +++ b/source/CMakeLists.txt @@ -474,7 +474,6 @@ endif() # Start defining source files for Demolition set( PLAT_WIN32_SOURCES glad/src/glad_wgl.c - platform/win32/winbits.cpp platform/win32/i_specialpaths.cpp platform/win32/startwin.game.cpp diff --git a/source/blood/src/blood.cpp b/source/blood/src/blood.cpp index 66afe5ea4..d4cbbfbf1 100644 --- a/source/blood/src/blood.cpp +++ b/source/blood/src/blood.cpp @@ -75,7 +75,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. #ifdef _WIN32 # include # define UPDATEINTERVAL 604800 // 1w -# include "win32/winbits.h" #else # ifndef GEKKO # include diff --git a/source/build/src/sdlayer.cpp b/source/build/src/sdlayer.cpp index 724e81b10..50f5fe57f 100644 --- a/source/build/src/sdlayer.cpp +++ b/source/build/src/sdlayer.cpp @@ -59,10 +59,10 @@ # include "osxbits.h" # include # include -#elif defined _WIN32 -# include "win32/winbits.h" #endif +FString progdir; + CVAR(Int, r_displayindex, 0, CVAR_ARCHIVE | CVAR_VIDEOCONFIG) CVAR(Int, r_borderless, 2, CVAR_ARCHIVE | CVAR_VIDEOCONFIG) CVAR(Int, maxrefreshfreq, 0, CVAR_ARCHIVE | CVAR_VIDEOCONFIG) @@ -156,6 +156,71 @@ uint16_t joydead[9], joysatur[9]; #define MAX_ERRORTEXT 4096 +//========================================================================== +// +// CalculateCPUSpeed +// +// Make a decent guess at how much time elapses between TSC steps. This can +// vary over runtime depending on power management settings, so should not +// be used anywhere that truely accurate timing actually matters. +// +//========================================================================== + +double PerfToSec, PerfToMillisec; +#include "stats.h" + +static void CalculateCPUSpeed() +{ + LARGE_INTEGER freq; + + QueryPerformanceFrequency(&freq); + + if (freq.QuadPart != 0) + { + LARGE_INTEGER count1, count2; + cycle_t ClockCalibration; + DWORD min_diff; + + ClockCalibration.Reset(); + + // Count cycles for at least 55 milliseconds. + // The performance counter may be very low resolution compared to CPU + // speeds today, so the longer we count, the more accurate our estimate. + // On the other hand, we don't want to count too long, because we don't + // want the user to notice us spend time here, since most users will + // probably never use the performance statistics. + min_diff = freq.LowPart * 11 / 200; + + // Minimize the chance of task switching during the testing by going very + // high priority. This is another reason to avoid timing for too long. + SetPriorityClass(GetCurrentProcess(), REALTIME_PRIORITY_CLASS); + SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_TIME_CRITICAL); + + // Make sure we start timing on a counter boundary. + QueryPerformanceCounter(&count1); + do + { + QueryPerformanceCounter(&count2); + } while (count1.QuadPart == count2.QuadPart); + + // Do the timing loop. + ClockCalibration.Clock(); + do + { + QueryPerformanceCounter(&count1); + } while ((count1.QuadPart - count2.QuadPart) < min_diff); + ClockCalibration.Unclock(); + + SetPriorityClass(GetCurrentProcess(), NORMAL_PRIORITY_CLASS); + SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL); + + PerfToSec = double(count1.QuadPart - count2.QuadPart) / (double(ClockCalibration.GetRawCounter()) * freq.QuadPart); + PerfToMillisec = PerfToSec * 1000.0; + } +} + + + //========================================================================== // @@ -362,6 +427,91 @@ void wm_setapptitle(const char *name) #endif } +//========================================================================== +// +// win_buildargs +// +// This should be removed once everything can use the FArgs list. +// +//========================================================================== + + +int32_t win_buildargs(char** argvbuf) +{ + int32_t buildargc = 0; + + FString cmdline_utf8 = FString(GetCommandLineW()); + + *argvbuf = Xstrdup(cmdline_utf8.GetChars()); + + if (*argvbuf) + { + char quoted = 0, instring = 0, swallownext = 0; + char* wp; + for (const char* p = wp = *argvbuf; *p; p++) + { + if (*p == ' ') + { + if (instring) + { + if (!quoted) + { + // end of a string + *(wp++) = 0; + instring = 0; + } + else + *(wp++) = *p; + } + } + else if (*p == '"' && !swallownext) + { + if (instring) + { + if (quoted && p[1] == ' ') + { + // end of a string + *(wp++) = 0; + instring = 0; + } + quoted = !quoted; + } + else + { + instring = 1; + quoted = 1; + buildargc++; + } + } + else if (*p == '\\' && p[1] == '"' && !swallownext) + swallownext = 1; + else + { + if (!instring) + buildargc++; + + instring = 1; + *(wp++) = *p; + swallownext = 0; + } + } + *wp = 0; + } + + // Figure out what directory the program resides in. + + wchar_t buffer[256]; + GetModuleFileNameW(0, buffer, 256); + progdir = buffer; + progdir.Substitute("\\", "/"); + auto lastsep = progdir.LastIndexOf('/'); + if (lastsep != -1) + progdir.Truncate(lastsep + 1); + + return buildargc; +} + + // // // --------------------------------------- @@ -449,6 +599,7 @@ int main(int argc, char *argv[]) #ifndef _WIN32 setenv("__GL_THREADED_OPTIMIZATIONS", "1", 0); #endif + CalculateCPUSpeed(); buildkeytranslationtable(); diff --git a/source/duke3d/src/game.cpp b/source/duke3d/src/game.cpp index 219487beb..297b775fc 100644 --- a/source/duke3d/src/game.cpp +++ b/source/duke3d/src/game.cpp @@ -65,7 +65,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. #ifdef _WIN32 # include # define UPDATEINTERVAL 604800 // 1w -# include "win32/winbits.h" #else # ifndef GEKKO # include diff --git a/source/platform/win32/winbits.cpp b/source/platform/win32/winbits.cpp deleted file mode 100644 index 6b3ccafe7..000000000 --- a/source/platform/win32/winbits.cpp +++ /dev/null @@ -1,173 +0,0 @@ -// Windows layer-independent code - -#define NOMINMAX -#include -#include "compat.h" -#include "build.h" -#include "baselayer.h" -#include "osd.h" - -#include "zstring.h" -#include "winbits.h" - -FString progdir; -// -// CheckWinVersion() -- check to see what version of Windows we happen to be running under (stripped down to what is actually still supported.) -// - -//========================================================================== -// -// win_buildargs -// -// This should be removed once everything can use the FArgs list. -// -//========================================================================== - - -int32_t win_buildargs(char **argvbuf) -{ - int32_t buildargc = 0; - - FString cmdline_utf8 = FString(GetCommandLineW()); - - *argvbuf = Xstrdup(cmdline_utf8.GetChars()); - - if (*argvbuf) - { - char quoted = 0, instring = 0, swallownext = 0; - char *wp; - for (const char *p = wp = *argvbuf; *p; p++) - { - if (*p == ' ') - { - if (instring) - { - if (!quoted) - { - // end of a string - *(wp++) = 0; - instring = 0; - } - else - *(wp++) = *p; - } - } - else if (*p == '"' && !swallownext) - { - if (instring) - { - if (quoted && p[1] == ' ') - { - // end of a string - *(wp++) = 0; - instring = 0; - } - quoted = !quoted; - } - else - { - instring = 1; - quoted = 1; - buildargc++; - } - } - else if (*p == '\\' && p[1] == '"' && !swallownext) - swallownext = 1; - else - { - if (!instring) - buildargc++; - - instring = 1; - *(wp++) = *p; - swallownext = 0; - } - } - *wp = 0; - } - - // Figure out what directory the program resides in. - - wchar_t buffer[256]; - GetModuleFileNameW(0, buffer, 256); - progdir = buffer; - progdir.Substitute("\\", "/"); - auto lastsep = progdir.LastIndexOf('/'); - if (lastsep != -1) - progdir.Truncate(lastsep + 1); - - return buildargc; -} - - -//========================================================================== -// -// CalculateCPUSpeed -// -// Make a decent guess at how much time elapses between TSC steps. This can -// vary over runtime depending on power management settings, so should not -// be used anywhere that truely accurate timing actually matters. -// -//========================================================================== - -double PerfToSec, PerfToMillisec; -#include "stats.h" - -static void CalculateCPUSpeed() -{ - LARGE_INTEGER freq; - - QueryPerformanceFrequency(&freq); - - if (freq.QuadPart != 0) - { - LARGE_INTEGER count1, count2; - cycle_t ClockCalibration; - DWORD min_diff; - - ClockCalibration.Reset(); - - // Count cycles for at least 55 milliseconds. - // The performance counter may be very low resolution compared to CPU - // speeds today, so the longer we count, the more accurate our estimate. - // On the other hand, we don't want to count too long, because we don't - // want the user to notice us spend time here, since most users will - // probably never use the performance statistics. - min_diff = freq.LowPart * 11 / 200; - - // Minimize the chance of task switching during the testing by going very - // high priority. This is another reason to avoid timing for too long. - SetPriorityClass(GetCurrentProcess(), REALTIME_PRIORITY_CLASS); - SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_TIME_CRITICAL); - - // Make sure we start timing on a counter boundary. - QueryPerformanceCounter(&count1); - do - { - QueryPerformanceCounter(&count2); - } while (count1.QuadPart == count2.QuadPart); - - // Do the timing loop. - ClockCalibration.Clock(); - do - { - QueryPerformanceCounter(&count1); - } while ((count1.QuadPart - count2.QuadPart) < min_diff); - ClockCalibration.Unclock(); - - SetPriorityClass(GetCurrentProcess(), NORMAL_PRIORITY_CLASS); - SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL); - - PerfToSec = double(count1.QuadPart - count2.QuadPart) / (double(ClockCalibration.GetRawCounter()) * freq.QuadPart); - PerfToMillisec = PerfToSec * 1000.0; - } -} - -class Initer -{ -public: - Initer() { CalculateCPUSpeed(); } -}; - -static Initer initer; - diff --git a/source/platform/win32/winbits.h b/source/platform/win32/winbits.h deleted file mode 100644 index 895c142d6..000000000 --- a/source/platform/win32/winbits.h +++ /dev/null @@ -1,8 +0,0 @@ -// Windows layer-independent code - -#include "compat.h" - -# define WindowClass "Demolition" - -extern void win_init(void); -extern int32_t win_buildargs(char **argvbuf); \ No newline at end of file diff --git a/source/rr/src/game.cpp b/source/rr/src/game.cpp index ab84e5699..ae211edb9 100644 --- a/source/rr/src/game.cpp +++ b/source/rr/src/game.cpp @@ -64,7 +64,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. #ifdef _WIN32 # include # define UPDATEINTERVAL 604800 // 1w -# include "win32/winbits.h" #else # ifndef GEKKO # include From 10683e91236c2e46596149a0b35b615193591a10 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sun, 22 Dec 2019 20:55:47 +0100 Subject: [PATCH 02/36] - added GZDoom's Windows backend code. Compiles but doesn't link yet. --- source/CMakeLists.txt | 28 +- source/build/src/sdlayer.cpp | 18 +- source/common/console/c_dispatch.h | 1 + source/common/gamecontrol.cpp | 45 + source/common/gamecontrol.h | 2 + source/common/gamecvars.cpp | 1 - source/common/gamecvars.h | 2 +- source/common/st_start.h | 135 ++ source/common/utility/basics.h | 2 + source/common/utility/cmdlib.cpp | 72 +- source/common/utility/cmdlib.h | 7 +- source/common/utility/palentry.h | 5 + source/common/utility/printf.h | 1 + source/common/version.h | 2 +- source/platform/win32/afxres.h | 808 +++++++ source/platform/win32/base_sysfb.cpp | 421 ++++ source/platform/win32/base_sysfb.h | 39 + source/platform/win32/demolition.natvis | 84 + source/platform/win32/gl_sysfb.cpp | 126 ++ source/platform/win32/gl_sysfb.h | 20 + source/platform/win32/hardware.cpp | 154 ++ source/platform/win32/hardware.h | 40 + source/platform/win32/i_crash.cpp | 2320 ++++++++++++++++++++ source/platform/win32/i_dijoy.cpp | 1368 ++++++++++++ source/platform/win32/i_input.cpp | 932 ++++++++ source/platform/win32/i_input.h | 168 ++ source/platform/win32/i_keyboard.cpp | 582 +++++ source/platform/win32/i_main.cpp | 1199 ++++++++++ source/platform/win32/i_mouse.cpp | 1213 ++++++++++ source/platform/win32/i_rawps2.cpp | 1333 +++++++++++ source/platform/win32/i_specialpaths.cpp | 59 - source/platform/win32/i_system.cpp | 1143 ++++++++++ source/platform/win32/i_system.h | 182 ++ source/platform/win32/i_xinput.cpp | 844 +++++++ source/platform/win32/resource.h | 168 ++ source/platform/win32/st_start.cpp | 448 ++++ source/platform/win32/st_start_util.cpp | 0 source/platform/win32/wglext.h | 840 +++++++ source/platform/win32/win32basevideo.cpp | 206 ++ source/platform/win32/win32basevideo.h | 33 + source/platform/win32/win32glvideo.cpp | 474 ++++ source/platform/win32/win32glvideo.h | 27 + source/platform/win32/win32vulkanvideo.cpp | 77 + source/platform/win32/win32vulkanvideo.h | 43 + source/platform/win32/winres.h | 50 + wadsrc/static/demolition/menudef.txt | 2 +- 46 files changed, 15629 insertions(+), 95 deletions(-) create mode 100644 source/common/st_start.h create mode 100644 source/platform/win32/afxres.h create mode 100644 source/platform/win32/base_sysfb.cpp create mode 100644 source/platform/win32/base_sysfb.h create mode 100644 source/platform/win32/demolition.natvis create mode 100644 source/platform/win32/gl_sysfb.cpp create mode 100644 source/platform/win32/gl_sysfb.h create mode 100644 source/platform/win32/hardware.cpp create mode 100644 source/platform/win32/hardware.h create mode 100644 source/platform/win32/i_crash.cpp create mode 100644 source/platform/win32/i_dijoy.cpp create mode 100644 source/platform/win32/i_input.cpp create mode 100644 source/platform/win32/i_input.h create mode 100644 source/platform/win32/i_keyboard.cpp create mode 100644 source/platform/win32/i_main.cpp create mode 100644 source/platform/win32/i_mouse.cpp create mode 100644 source/platform/win32/i_rawps2.cpp create mode 100644 source/platform/win32/i_system.cpp create mode 100644 source/platform/win32/i_system.h create mode 100644 source/platform/win32/i_xinput.cpp create mode 100644 source/platform/win32/resource.h create mode 100644 source/platform/win32/st_start.cpp create mode 100644 source/platform/win32/st_start_util.cpp create mode 100644 source/platform/win32/wglext.h create mode 100644 source/platform/win32/win32basevideo.cpp create mode 100644 source/platform/win32/win32basevideo.h create mode 100644 source/platform/win32/win32glvideo.cpp create mode 100644 source/platform/win32/win32glvideo.h create mode 100644 source/platform/win32/win32vulkanvideo.cpp create mode 100644 source/platform/win32/win32vulkanvideo.h create mode 100644 source/platform/win32/winres.h diff --git a/source/CMakeLists.txt b/source/CMakeLists.txt index 6a4615026..064177169 100644 --- a/source/CMakeLists.txt +++ b/source/CMakeLists.txt @@ -442,9 +442,9 @@ endif() # Ugh... These precompiled dependencies need to go. if (WIN32) - include_directories( "${ZLIB_INCLUDE_DIR}" "${ZMUSIC_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" "${JPEG_INCLUDE_DIR}" "${GDTOA_INCLUDE_DIR}" "${CMAKE_CURRENT_SOURCE_DIR}/../platform/windows/include" "${CMAKE_CURRENT_SOURCE_DIR}/../platform/windows/include/vpx" "${CMAKE_CURRENT_SOURCE_DIR}/../platform/windows/include/sdl2") + include_directories( "platform/win32" "${ZLIB_INCLUDE_DIR}" "${ZMUSIC_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" "${JPEG_INCLUDE_DIR}" "${GDTOA_INCLUDE_DIR}" "${CMAKE_CURRENT_SOURCE_DIR}/../platform/windows/include" "${CMAKE_CURRENT_SOURCE_DIR}/../platform/windows/include/vpx" "${CMAKE_CURRENT_SOURCE_DIR}/../platform/windows/include/sdl2") else () -include_directories( "${ZLIB_INCLUDE_DIR}" "${ZMUSIC_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" "${JPEG_INCLUDE_DIR}" "${GDTOA_INCLUDE_DIR}") + include_directories( "${ZLIB_INCLUDE_DIR}" "${ZMUSIC_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" "${JPEG_INCLUDE_DIR}" "${GDTOA_INCLUDE_DIR}") endif() @@ -474,8 +474,26 @@ endif() # Start defining source files for Demolition set( PLAT_WIN32_SOURCES glad/src/glad_wgl.c - platform/win32/i_specialpaths.cpp platform/win32/startwin.game.cpp + platform/win32/base_sysfb.cpp + platform/win32/gl_sysfb.cpp + platform/win32/hardware.cpp + platform/win32/i_crash.cpp + platform/win32/i_dijoy.cpp + platform/win32/i_input.cpp + platform/win32/i_keyboard.cpp + platform/win32/i_main.cpp + platform/win32/i_mouse.cpp + platform/win32/i_rawps2.cpp + platform/win32/i_specialpaths.cpp + platform/win32/i_system.cpp + platform/win32/i_xinput.cpp + platform/win32/startwin.game.cpp + platform/win32/st_start.cpp + platform/win32/st_start_util.cpp + platform/win32/win32basevideo.cpp + platform/win32/win32glvideo.cpp + platform/win32/win32vulkanvideo.cpp # This needs a rework anyway in order to consolidate the startup dialogs so don't bother to sort in properly. #startosx.game.mm @@ -616,8 +634,10 @@ file( GLOB HEADER_FILES common/sound/backend/*.h common/menu/*.h common/input/*.h + common/rendering/*.h build/src/*.h + platform/win32/*.h thirdparty/include/*.h thirdparty/include/*.hpp thirdparty/imgui/*.h @@ -632,6 +652,7 @@ set( NOT_COMPILED_SOURCE_FILES ${OTHER_SYSTEM_SOURCES} sc_man_scanner.h common/utility/sc_man_scanner.re + platform/win32/demolition.natvis ) @@ -881,6 +902,7 @@ include_directories( common/dobject common/menu common/input + common/rendering platform ${CMAKE_BINARY_DIR}/libraries/gdtoa diff --git a/source/build/src/sdlayer.cpp b/source/build/src/sdlayer.cpp index 50f5fe57f..def9b5945 100644 --- a/source/build/src/sdlayer.cpp +++ b/source/build/src/sdlayer.cpp @@ -245,7 +245,23 @@ void I_Error(const char *error, ...) throw std::runtime_error(errortext); } - + +void I_FatalError(const char* error, ...) +{ + va_list argptr; + char errortext[MAX_ERRORTEXT]; + + va_start(argptr, error); + vsnprintf(errortext, MAX_ERRORTEXT, error, argptr); + va_end(argptr); +#ifdef _WIN32 + OutputDebugStringA(errortext); +#endif + + throw std::runtime_error(errortext); +} + + #ifdef _WIN32 # if SDL_MAJOR_VERSION != 1 // diff --git a/source/common/console/c_dispatch.h b/source/common/console/c_dispatch.h index 2e8e53753..43b3869bd 100644 --- a/source/common/console/c_dispatch.h +++ b/source/common/console/c_dispatch.h @@ -34,6 +34,7 @@ #ifndef __C_DISPATCH_H__ #define __C_DISPATCH_H__ +#include #include "c_console.h" #include "zstring.h" #include "c_commandline.h" diff --git a/source/common/gamecontrol.cpp b/source/common/gamecontrol.cpp index ad04d46e7..de8b2387a 100644 --- a/source/common/gamecontrol.cpp +++ b/source/common/gamecontrol.cpp @@ -569,3 +569,48 @@ CCMD(snd_reset) MUS_ResumeSaved(); } +//========================================================================== +// +// S_SetSoundPaused +// +// Called with state non-zero when the app is active, zero when it isn't. +// +//========================================================================== + +void S_SetSoundPaused(int state) +{ +#if 0 + if (state) + { + if (paused == 0) + { + S_ResumeSound(true); + if (GSnd != nullptr) + { + GSnd->SetInactive(SoundRenderer::INACTIVE_Active); + } + } + } + else + { + if (paused == 0) + { + S_PauseSound(false, true); + if (GSnd != nullptr) + { + GSnd->SetInactive(gamestate == GS_LEVEL || gamestate == GS_TITLELEVEL ? + SoundRenderer::INACTIVE_Complete : + SoundRenderer::INACTIVE_Mute); + } + } + } + if (!netgame +#ifdef _DEBUG + && !demoplayback +#endif + ) + { + pauseext = !state; + } +#endif +} diff --git a/source/common/gamecontrol.h b/source/common/gamecontrol.h index 5899375a6..0d84dc3f6 100644 --- a/source/common/gamecontrol.h +++ b/source/common/gamecontrol.h @@ -45,6 +45,7 @@ void CONFIG_ReadCombatMacros(); int32_t CONFIG_GetMapBestTime(char const* const mapname, uint8_t const* const mapmd4); int CONFIG_SetMapBestTime(uint8_t const* const mapmd4, int32_t tm); +int GameMain(); struct UserConfig { @@ -140,3 +141,4 @@ const char* G_DefaultConFile(void); const char* G_ConFile(void); TArray GrpScan(); +void S_SetSoundPaused(int state); diff --git a/source/common/gamecvars.cpp b/source/common/gamecvars.cpp index acc4deb61..a072700c7 100644 --- a/source/common/gamecvars.cpp +++ b/source/common/gamecvars.cpp @@ -284,7 +284,6 @@ CUSTOM_CVARD(Int, r_fov, 90, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "change the field o CVARD(Bool, r_horizcenter, false, CVAR_ARCHIVE|CVAR_FRONTEND_BLOOD, "enable/disable centered horizon line") // only present in Blood, maybe add to others? CVARD(Bool, in_joystick, false, CVAR_ARCHIVE||CVAR_GLOBALCONFIG|CVAR_NOINITCALL, "enables input from the joystick if it is present") -CVARD(Bool, in_mouse, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL, "enables input from the mouse if it is present") CVARD(Bool, in_mousemode, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "toggles vertical mouse view") CVAR(Bool, silentmouseaimtoggle, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) diff --git a/source/common/gamecvars.h b/source/common/gamecvars.h index d998bf466..69d50d834 100644 --- a/source/common/gamecvars.h +++ b/source/common/gamecvars.h @@ -86,7 +86,7 @@ EXTERN_CVAR(Float, vid_brightness) EXTERN_CVAR(Bool, in_joystick) -EXTERN_CVAR(Bool, in_mouse) +EXTERN_CVAR(Int, in_mouse) EXTERN_CVAR(Int, in_mousebias) EXTERN_CVAR(Int, in_mousedeadzone) EXTERN_CVAR(Bool, in_mouseflip) diff --git a/source/common/st_start.h b/source/common/st_start.h new file mode 100644 index 000000000..b084bae51 --- /dev/null +++ b/source/common/st_start.h @@ -0,0 +1,135 @@ +#pragma once +/* +** st_start.h +** Interface for the startup screen. +** +**--------------------------------------------------------------------------- +** Copyright 2006-2007 Randy Heit +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions +** are met: +** +** 1. Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** 2. Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in the +** documentation and/or other materials provided with the distribution. +** 3. The name of the author may not be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR +** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES +** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. +** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, +** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT +** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF +** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +**--------------------------------------------------------------------------- +** +** The startup screen interface is based on a mix of Heretic and Hexen. +** Actual implementation is system-specific. +*/ +#include + +class FStartupScreen +{ +public: + static FStartupScreen *CreateInstance(int max_progress); + + FStartupScreen(int max_progress); + virtual ~FStartupScreen(); + + virtual void Progress(); + virtual void LoadingStatus(const char *message, int colors); // Used by Heretic only + virtual void AppendStatusLine(const char *status); // Used by Heretic only + + virtual void NetInit(const char *message, int num_players); + virtual void NetProgress(int count); + virtual void NetMessage(const char *format, ...); // cover for printf + virtual void NetDone(); + virtual bool NetLoop(bool (*timer_callback)(void *), void *userdata); +protected: + int MaxPos, CurPos, NotchPos; +}; + +class FBasicStartupScreen : public FStartupScreen +{ +public: + FBasicStartupScreen(int max_progress, bool show_bar); + ~FBasicStartupScreen(); + + void Progress(); + void NetInit(const char* message, int num_players); + void NetProgress(int count); + void NetMessage(const char* format, ...); // cover for printf + void NetDone(); + bool NetLoop(bool (*timer_callback)(void*), void* userdata); +protected: + long long NetMarqueeMode; + int NetMaxPos, NetCurPos; +}; + +class FGraphicalStartupScreen : public FBasicStartupScreen +{ +public: + FGraphicalStartupScreen(int max_progress); + ~FGraphicalStartupScreen(); +}; + + +extern FStartupScreen *StartScreen; + +void DeleteStartupScreen(); +extern void ST_Endoom(); + +// The entire set of functions here uses native Windows types. These are recreations of those types so that the code doesn't need to be changed more than necessary + +struct BitmapInfoHeader +{ + uint32_t biSize; + int32_t biWidth; + int32_t biHeight; + uint16_t biPlanes; + uint16_t biBitCount; + uint32_t biCompression; + uint32_t biSizeImage; + int32_t biXPelsPerMeter; + int32_t biYPelsPerMeter; + uint32_t biClrUsed; + uint32_t biClrImportant; +}; + +struct RgbQuad +{ + uint8_t rgbBlue; + uint8_t rgbGreen; + uint8_t rgbRed; + uint8_t rgbReserved; +}; + + +struct BitmapInfo +{ + BitmapInfoHeader bmiHeader; + RgbQuad bmiColors[1]; +}; + +void ST_Util_PlanarToChunky4(uint8_t* dest, const uint8_t* src, int width, int height); +void ST_Util_DrawBlock(BitmapInfo* bitmap_info, const uint8_t* src, int x, int y, int bytewidth, int height); +void ST_Util_ClearBlock(BitmapInfo* bitmap_info, uint8_t fill, int x, int y, int bytewidth, int height); +BitmapInfo* ST_Util_CreateBitmap(int width, int height, int color_bits); +uint8_t* ST_Util_BitsForBitmap(BitmapInfo* bitmap_info); +void ST_Util_FreeBitmap(BitmapInfo* bitmap_info); +void ST_Util_BitmapColorsFromPlaypal(BitmapInfo* bitmap_info); +uint8_t* ST_Util_LoadFont(const char* filename); +void ST_Util_FreeFont(uint8_t* font); +BitmapInfo* ST_Util_AllocTextBitmap(const uint8_t* font); +void ST_Util_DrawTextScreen(BitmapInfo* bitmap_info, const uint8_t* text_screen, const uint8_t* font); +void ST_Util_DrawChar(BitmapInfo* screen, const uint8_t* font, int x, int y, uint8_t charnum, uint8_t attrib); +void ST_Util_UpdateTextBlink(BitmapInfo* bitmap_info, const uint8_t* text_screen, const uint8_t* font, bool on); + diff --git a/source/common/utility/basics.h b/source/common/utility/basics.h index 84dbd8d97..bc0d76fa4 100644 --- a/source/common/utility/basics.h +++ b/source/common/utility/basics.h @@ -24,4 +24,6 @@ char(&_ArraySizeHelper(T(&array)[N]))[N]; #define countof( array ) (sizeof( _ArraySizeHelper( array ) )) +using INTBOOL = int; + #endif diff --git a/source/common/utility/cmdlib.cpp b/source/common/utility/cmdlib.cpp index dcae2ec8d..a750ec8f4 100644 --- a/source/common/utility/cmdlib.cpp +++ b/source/common/utility/cmdlib.cpp @@ -293,6 +293,51 @@ bool CheckWildcards (const char *pattern, const char *text) return (*pattern | *text) == 0; } +//========================================================================== +// +// FormatGUID +// +// [RH] Print a GUID to a text buffer using the standard format. +// +//========================================================================== + +void FormatGUID (char *buffer, size_t buffsize, const GUID &guid) +{ + snprintf (buffer, buffsize, "{%08x-%04x-%04x-%02x%02x-%02x%02x%02x%02x%02x%02x}", + (uint32_t)guid.Data1, guid.Data2, guid.Data3, + guid.Data4[0], guid.Data4[1], + guid.Data4[2], guid.Data4[3], + guid.Data4[4], guid.Data4[5], + guid.Data4[6], guid.Data4[7]); +} + +//========================================================================== +// +// myasctime +// +// [RH] Returns the current local time as ASCII, even if it's too early +// +//========================================================================== + +const char *myasctime () +{ + static char readabletime[50]; + time_t clock; + struct tm *lt; + + time (&clock); + lt = localtime (&clock); + if (lt != NULL) + { + strftime(readabletime, 50, "%F %T", lt); + return readabletime; + } + else + { + return "Unknown\n"; + } +} + //========================================================================== // // CreatePath @@ -392,33 +437,6 @@ void CreatePath(const char *fn) } #endif -//========================================================================== -// -// myasctime -// -// [RH] Returns the current local time as ASCII, even if it's too early -// -//========================================================================== - -const char* myasctime() -{ - static char readabletime[50]; - time_t clock; - struct tm* lt; - - time(&clock); - lt = localtime(&clock); - if (lt != NULL) - { - strftime(readabletime, 50, "%F %T", lt); - return readabletime; - } - else - { - return "Unknown Time"; - } -} - //========================================================================== // // strbin -- In-place version diff --git a/source/common/utility/cmdlib.h b/source/common/utility/cmdlib.h index cda5b8a74..7af6c7859 100644 --- a/source/common/utility/cmdlib.h +++ b/source/common/utility/cmdlib.h @@ -26,6 +26,8 @@ bool DirEntryExists (const char *pathname, bool *isdir = nullptr); extern FString progdir; +static void inline FixPathSeperator (FString &path) { path.ReplaceChars('\\', '/'); } + void DefaultExtension (FString &path, const char *extension); void NormalizeFileName(FString &str); @@ -37,7 +39,10 @@ bool IsNum (const char *str); // [RH] added bool CheckWildcards (const char *pattern, const char *text); -const char* myasctime(); +void FormatGUID (char *buffer, size_t buffsize, const GUID &guid); + +const char *myasctime (); + int strbin (char *str); FString strbin1 (const char *start); diff --git a/source/common/utility/palentry.h b/source/common/utility/palentry.h index bfc6121d0..813ed0f2b 100644 --- a/source/common/utility/palentry.h +++ b/source/common/utility/palentry.h @@ -3,6 +3,11 @@ #include #include +#ifdef max +#undef min +#undef max +#endif + struct PalEntry { PalEntry() = default; diff --git a/source/common/utility/printf.h b/source/common/utility/printf.h index ad5a04575..e7d5d4b59 100644 --- a/source/common/utility/printf.h +++ b/source/common/utility/printf.h @@ -38,6 +38,7 @@ enum void I_Error(const char *fmt, ...) ATTRIBUTE((format(printf,1,2))); +void I_FatalError(const char* fmt, ...) ATTRIBUTE((format(printf, 1, 2))); // This really could need some cleanup - the main problem is that it'd create // lots of potential for merge conflicts. diff --git a/source/common/version.h b/source/common/version.h index c9908ab51..8fce4a3ca 100644 --- a/source/common/version.h +++ b/source/common/version.h @@ -57,7 +57,7 @@ const char *GetVersionString(); #define WGAMENAME L"Demolition" #define GAMENAMELOWERCASE "demolition" #define FORUM_URL "http://forum.zdoom.org/" -//#define BUGS_FORUM_URL "http://forum.zdoom.org/viewforum.php?f=2" +#define BUGS_FORUM_URL "http://forum.zdoom.org/viewforum.php?f=2" // fixme before release!!! #define SAVESIG_DN3D "Demolition.Duke" #define SAVESIG_BLD "Demolition.Blood" diff --git a/source/platform/win32/afxres.h b/source/platform/win32/afxres.h new file mode 100644 index 000000000..d9b3bc2ed --- /dev/null +++ b/source/platform/win32/afxres.h @@ -0,0 +1,808 @@ +// This is a part of the Microsoft Foundation Classes C++ library. +// Copyright (C) 1992-2001 Microsoft Corporation +// All rights reserved. +// +// This source code is only intended as a supplement to the +// Microsoft Foundation Classes Reference and related +// electronic documentation provided with the library. +// See these sources for detailed information regarding the +// Microsoft Foundation Classes product. + +#ifndef __AFXRES_H__ +#define __AFXRES_H__ + +#ifdef RC_INVOKED +#ifndef _INC_WINDOWS +#define _INC_WINDOWS + #include "winres.h" // extract from windows header +#endif +#endif + +#ifdef _AFX_MINREBUILD +#pragma component(minrebuild, off) +#endif + +#ifdef APSTUDIO_INVOKED +#define APSTUDIO_HIDDEN_SYMBOLS +#endif + +///////////////////////////////////////////////////////////////////////////// +// MFC resource types (see Technical note TN024 for implementation details) + +#ifndef RC_INVOKED +#define RT_DLGINIT MAKEINTRESOURCE(240) +#define RT_TOOLBAR MAKEINTRESOURCE(241) +#endif + +///////////////////////////////////////////////////////////////////////////// + +#ifdef APSTUDIO_INVOKED +#undef APSTUDIO_HIDDEN_SYMBOLS +#endif + +///////////////////////////////////////////////////////////////////////////// +// General style bits etc + +// ControlBar styles +#define CBRS_ALIGN_LEFT 0x1000L +#define CBRS_ALIGN_TOP 0x2000L +#define CBRS_ALIGN_RIGHT 0x4000L +#define CBRS_ALIGN_BOTTOM 0x8000L +#define CBRS_ALIGN_ANY 0xF000L + +#define CBRS_BORDER_LEFT 0x0100L +#define CBRS_BORDER_TOP 0x0200L +#define CBRS_BORDER_RIGHT 0x0400L +#define CBRS_BORDER_BOTTOM 0x0800L +#define CBRS_BORDER_ANY 0x0F00L + +#define CBRS_TOOLTIPS 0x0010L +#define CBRS_FLYBY 0x0020L +#define CBRS_FLOAT_MULTI 0x0040L +#define CBRS_BORDER_3D 0x0080L +#define CBRS_HIDE_INPLACE 0x0008L +#define CBRS_SIZE_DYNAMIC 0x0004L +#define CBRS_SIZE_FIXED 0x0002L +#define CBRS_FLOATING 0x0001L + +#define CBRS_GRIPPER 0x00400000L + +#define CBRS_ORIENT_HORZ (CBRS_ALIGN_TOP|CBRS_ALIGN_BOTTOM) +#define CBRS_ORIENT_VERT (CBRS_ALIGN_LEFT|CBRS_ALIGN_RIGHT) +#define CBRS_ORIENT_ANY (CBRS_ORIENT_HORZ|CBRS_ORIENT_VERT) + +#define CBRS_ALL 0x0040FFFFL + +// the CBRS_ style is made up of an alignment style and a draw border style +// the alignment styles are mutually exclusive +// the draw border styles may be combined +#define CBRS_NOALIGN 0x00000000L +#define CBRS_LEFT (CBRS_ALIGN_LEFT|CBRS_BORDER_RIGHT) +#define CBRS_TOP (CBRS_ALIGN_TOP|CBRS_BORDER_BOTTOM) +#define CBRS_RIGHT (CBRS_ALIGN_RIGHT|CBRS_BORDER_LEFT) +#define CBRS_BOTTOM (CBRS_ALIGN_BOTTOM|CBRS_BORDER_TOP) + +///////////////////////////////////////////////////////////////////////////// +// Standard window components + +// Mode indicators in status bar - these are routed like commands +#define ID_INDICATOR_EXT 0xE700 // extended selection indicator +#define ID_INDICATOR_CAPS 0xE701 // cap lock indicator +#define ID_INDICATOR_NUM 0xE702 // num lock indicator +#define ID_INDICATOR_SCRL 0xE703 // scroll lock indicator +#define ID_INDICATOR_OVR 0xE704 // overtype mode indicator +#define ID_INDICATOR_REC 0xE705 // record mode indicator +#define ID_INDICATOR_KANA 0xE706 // kana lock indicator + +#define ID_SEPARATOR 0 // special separator value + +#ifndef RC_INVOKED // code only +// Standard control bars (IDW = window ID) +#define AFX_IDW_CONTROLBAR_FIRST 0xE800 +#define AFX_IDW_CONTROLBAR_LAST 0xE8FF + +#define AFX_IDW_TOOLBAR 0xE800 // main Toolbar for window +#define AFX_IDW_STATUS_BAR 0xE801 // Status bar window +#define AFX_IDW_PREVIEW_BAR 0xE802 // PrintPreview Dialog Bar +#define AFX_IDW_RESIZE_BAR 0xE803 // OLE in-place resize bar +#define AFX_IDW_REBAR 0xE804 // COMCTL32 "rebar" Bar +#define AFX_IDW_DIALOGBAR 0xE805 // CDialogBar + +// Note: If your application supports docking toolbars, you should +// not use the following IDs for your own toolbars. The IDs chosen +// are at the top of the first 32 such that the bars will be hidden +// while in print preview mode, and are not likely to conflict with +// IDs your application may have used succesfully in the past. + +#define AFX_IDW_DOCKBAR_TOP 0xE81B +#define AFX_IDW_DOCKBAR_LEFT 0xE81C +#define AFX_IDW_DOCKBAR_RIGHT 0xE81D +#define AFX_IDW_DOCKBAR_BOTTOM 0xE81E +#define AFX_IDW_DOCKBAR_FLOAT 0xE81F + +// Macro for mapping standard control bars to bitmask (limit of 32) +#define AFX_CONTROLBAR_MASK(nIDC) (1L << (nIDC - AFX_IDW_CONTROLBAR_FIRST)) + +// parts of Main Frame +#define AFX_IDW_PANE_FIRST 0xE900 // first pane (256 max) +#define AFX_IDW_PANE_LAST 0xE9ff +#define AFX_IDW_HSCROLL_FIRST 0xEA00 // first Horz scrollbar (16 max) +#define AFX_IDW_VSCROLL_FIRST 0xEA10 // first Vert scrollbar (16 max) + +#define AFX_IDW_SIZE_BOX 0xEA20 // size box for splitters +#define AFX_IDW_PANE_SAVE 0xEA21 // to shift AFX_IDW_PANE_FIRST +#endif //!RC_INVOKED + +#ifndef APSTUDIO_INVOKED + +// common style for form views +#define AFX_WS_DEFAULT_VIEW (WS_CHILD | WS_VISIBLE | WS_BORDER) + +#endif //!APSTUDIO_INVOKED + +///////////////////////////////////////////////////////////////////////////// +// Standard app configurable strings + +// for application title (defaults to EXE name or name in constructor) +#define AFX_IDS_APP_TITLE 0xE000 +// idle message bar line +#define AFX_IDS_IDLEMESSAGE 0xE001 +// message bar line when in shift-F1 help mode +#define AFX_IDS_HELPMODEMESSAGE 0xE002 +// document title when editing OLE embedding +#define AFX_IDS_APP_TITLE_EMBEDDING 0xE003 +// company name +#define AFX_IDS_COMPANY_NAME 0xE004 +// object name when server is inplace +#define AFX_IDS_OBJ_TITLE_INPLACE 0xE005 + +///////////////////////////////////////////////////////////////////////////// +// Standard Commands + +// File commands +#define ID_FILE_NEW 0xE100 +#define ID_FILE_OPEN 0xE101 +#define ID_FILE_CLOSE 0xE102 +#define ID_FILE_SAVE 0xE103 +#define ID_FILE_SAVE_AS 0xE104 +#define ID_FILE_PAGE_SETUP 0xE105 +#define ID_FILE_PRINT_SETUP 0xE106 +#define ID_FILE_PRINT 0xE107 +#define ID_FILE_PRINT_DIRECT 0xE108 +#define ID_FILE_PRINT_PREVIEW 0xE109 +#define ID_FILE_UPDATE 0xE10A +#define ID_FILE_SAVE_COPY_AS 0xE10B +#define ID_FILE_SEND_MAIL 0xE10C +#define ID_FILE_NEW_FRAME 0xE10D + +#define ID_FILE_MRU_FIRST 0xE110 +#define ID_FILE_MRU_FILE1 0xE110 // range - 16 max +#define ID_FILE_MRU_FILE2 0xE111 +#define ID_FILE_MRU_FILE3 0xE112 +#define ID_FILE_MRU_FILE4 0xE113 +#define ID_FILE_MRU_FILE5 0xE114 +#define ID_FILE_MRU_FILE6 0xE115 +#define ID_FILE_MRU_FILE7 0xE116 +#define ID_FILE_MRU_FILE8 0xE117 +#define ID_FILE_MRU_FILE9 0xE118 +#define ID_FILE_MRU_FILE10 0xE119 +#define ID_FILE_MRU_FILE11 0xE11A +#define ID_FILE_MRU_FILE12 0xE11B +#define ID_FILE_MRU_FILE13 0xE11C +#define ID_FILE_MRU_FILE14 0xE11D +#define ID_FILE_MRU_FILE15 0xE11E +#define ID_FILE_MRU_FILE16 0xE11F +#define ID_FILE_MRU_LAST 0xE11F + +// Edit commands +#define ID_EDIT_CLEAR 0xE120 +#define ID_EDIT_CLEAR_ALL 0xE121 +#define ID_EDIT_COPY 0xE122 +#define ID_EDIT_CUT 0xE123 +#define ID_EDIT_FIND 0xE124 +#define ID_EDIT_PASTE 0xE125 +#define ID_EDIT_PASTE_LINK 0xE126 +#define ID_EDIT_PASTE_SPECIAL 0xE127 +#define ID_EDIT_REPEAT 0xE128 +#define ID_EDIT_REPLACE 0xE129 +#define ID_EDIT_SELECT_ALL 0xE12A +#define ID_EDIT_UNDO 0xE12B +#define ID_EDIT_REDO 0xE12C + +// Window commands +#define ID_WINDOW_NEW 0xE130 +#define ID_WINDOW_ARRANGE 0xE131 +#define ID_WINDOW_CASCADE 0xE132 +#define ID_WINDOW_TILE_HORZ 0xE133 +#define ID_WINDOW_TILE_VERT 0xE134 +#define ID_WINDOW_SPLIT 0xE135 +#ifndef RC_INVOKED // code only +#define AFX_IDM_WINDOW_FIRST 0xE130 +#define AFX_IDM_WINDOW_LAST 0xE13F +#define AFX_IDM_FIRST_MDICHILD 0xFF00 // window list starts here +#endif //!RC_INVOKED + +// Help and App commands +#define ID_APP_ABOUT 0xE140 +#define ID_APP_EXIT 0xE141 +#define ID_HELP_INDEX 0xE142 +#define ID_HELP_FINDER 0xE143 +#define ID_HELP_USING 0xE144 +#define ID_CONTEXT_HELP 0xE145 // shift-F1 +// special commands for processing help +#define ID_HELP 0xE146 // first attempt for F1 +#define ID_DEFAULT_HELP 0xE147 // last attempt + +// Misc +#define ID_NEXT_PANE 0xE150 +#define ID_PREV_PANE 0xE151 + +// Format +#define ID_FORMAT_FONT 0xE160 + +// OLE commands +#define ID_OLE_INSERT_NEW 0xE200 +#define ID_OLE_EDIT_LINKS 0xE201 +#define ID_OLE_EDIT_CONVERT 0xE202 +#define ID_OLE_EDIT_CHANGE_ICON 0xE203 +#define ID_OLE_EDIT_PROPERTIES 0xE204 +#define ID_OLE_VERB_FIRST 0xE210 // range - 16 max +#ifndef RC_INVOKED // code only +#define ID_OLE_VERB_LAST 0xE21F +#endif //!RC_INVOKED + +// for print preview dialog bar +#define AFX_ID_PREVIEW_CLOSE 0xE300 +#define AFX_ID_PREVIEW_NUMPAGE 0xE301 // One/Two Page button +#define AFX_ID_PREVIEW_NEXT 0xE302 +#define AFX_ID_PREVIEW_PREV 0xE303 +#define AFX_ID_PREVIEW_PRINT 0xE304 +#define AFX_ID_PREVIEW_ZOOMIN 0xE305 +#define AFX_ID_PREVIEW_ZOOMOUT 0xE306 + +// View commands (same number used as IDW used for control bar) +#define ID_VIEW_TOOLBAR 0xE800 +#define ID_VIEW_STATUS_BAR 0xE801 +#define ID_VIEW_REBAR 0xE804 +#define ID_VIEW_AUTOARRANGE 0xE805 + // E810 -> E81F must be kept in order for RANGE macros +#define ID_VIEW_SMALLICON 0xE810 +#define ID_VIEW_LARGEICON 0xE811 +#define ID_VIEW_LIST 0xE812 +#define ID_VIEW_DETAILS 0xE813 +#define ID_VIEW_LINEUP 0xE814 +#define ID_VIEW_BYNAME 0xE815 +#define AFX_ID_VIEW_MINIMUM ID_VIEW_SMALLICON +#define AFX_ID_VIEW_MAXIMUM ID_VIEW_BYNAME + // E800 -> E8FF reserved for other control bar commands + +// RecordForm commands +#define ID_RECORD_FIRST 0xE900 +#define ID_RECORD_LAST 0xE901 +#define ID_RECORD_NEXT 0xE902 +#define ID_RECORD_PREV 0xE903 + +///////////////////////////////////////////////////////////////////////////// +// Standard control IDs + +#ifdef IDC_STATIC +#undef IDC_STATIC +#endif +#define IDC_STATIC (-1) // all static controls + +///////////////////////////////////////////////////////////////////////////// +// Standard string error/warnings + +#ifndef RC_INVOKED // code only +#define AFX_IDS_SCFIRST 0xEF00 +#endif //!RC_INVOKED + +#define AFX_IDS_SCSIZE 0xEF00 +#define AFX_IDS_SCMOVE 0xEF01 +#define AFX_IDS_SCMINIMIZE 0xEF02 +#define AFX_IDS_SCMAXIMIZE 0xEF03 +#define AFX_IDS_SCNEXTWINDOW 0xEF04 +#define AFX_IDS_SCPREVWINDOW 0xEF05 +#define AFX_IDS_SCCLOSE 0xEF06 +#define AFX_IDS_SCRESTORE 0xEF12 +#define AFX_IDS_SCTASKLIST 0xEF13 + +#define AFX_IDS_MDICHILD 0xEF1F + +#define AFX_IDS_DESKACCESSORY 0xEFDA + +// General strings +#define AFX_IDS_OPENFILE 0xF000 +#define AFX_IDS_SAVEFILE 0xF001 +#define AFX_IDS_ALLFILTER 0xF002 +#define AFX_IDS_UNTITLED 0xF003 +#define AFX_IDS_SAVEFILECOPY 0xF004 +#define AFX_IDS_PREVIEW_CLOSE 0xF005 +#define AFX_IDS_UNNAMED_FILE 0xF006 +#define AFX_IDS_HIDE 0xF011 + +// MFC Standard Exception Error messages +#define AFX_IDP_NO_ERROR_AVAILABLE 0xF020 +#define AFX_IDS_NOT_SUPPORTED_EXCEPTION 0xF021 +#define AFX_IDS_RESOURCE_EXCEPTION 0xF022 +#define AFX_IDS_MEMORY_EXCEPTION 0xF023 +#define AFX_IDS_USER_EXCEPTION 0xF024 + +// Printing and print preview strings +#define AFX_IDS_PRINTONPORT 0xF040 +#define AFX_IDS_ONEPAGE 0xF041 +#define AFX_IDS_TWOPAGE 0xF042 +#define AFX_IDS_PRINTPAGENUM 0xF043 +#define AFX_IDS_PREVIEWPAGEDESC 0xF044 +#define AFX_IDS_PRINTDEFAULTEXT 0xF045 +#define AFX_IDS_PRINTDEFAULT 0xF046 +#define AFX_IDS_PRINTFILTER 0xF047 +#define AFX_IDS_PRINTCAPTION 0xF048 +#define AFX_IDS_PRINTTOFILE 0xF049 + + +// OLE strings +#define AFX_IDS_OBJECT_MENUITEM 0xF080 +#define AFX_IDS_EDIT_VERB 0xF081 +#define AFX_IDS_ACTIVATE_VERB 0xF082 +#define AFX_IDS_CHANGE_LINK 0xF083 +#define AFX_IDS_AUTO 0xF084 +#define AFX_IDS_MANUAL 0xF085 +#define AFX_IDS_FROZEN 0xF086 +#define AFX_IDS_ALL_FILES 0xF087 +// dynamically changing menu items +#define AFX_IDS_SAVE_MENU 0xF088 +#define AFX_IDS_UPDATE_MENU 0xF089 +#define AFX_IDS_SAVE_AS_MENU 0xF08A +#define AFX_IDS_SAVE_COPY_AS_MENU 0xF08B +#define AFX_IDS_EXIT_MENU 0xF08C +#define AFX_IDS_UPDATING_ITEMS 0xF08D +// COlePasteSpecialDialog defines +#define AFX_IDS_METAFILE_FORMAT 0xF08E +#define AFX_IDS_DIB_FORMAT 0xF08F +#define AFX_IDS_BITMAP_FORMAT 0xF090 +#define AFX_IDS_LINKSOURCE_FORMAT 0xF091 +#define AFX_IDS_EMBED_FORMAT 0xF092 +// other OLE utility strings +#define AFX_IDS_PASTELINKEDTYPE 0xF094 +#define AFX_IDS_UNKNOWNTYPE 0xF095 +#define AFX_IDS_RTF_FORMAT 0xF096 +#define AFX_IDS_TEXT_FORMAT 0xF097 +// OLE datatype format error strings +#define AFX_IDS_INVALID_CURRENCY 0xF098 +#define AFX_IDS_INVALID_DATETIME 0xF099 +#define AFX_IDS_INVALID_DATETIMESPAN 0xF09A + +// General error / prompt strings +#define AFX_IDP_INVALID_FILENAME 0xF100 +#define AFX_IDP_FAILED_TO_OPEN_DOC 0xF101 +#define AFX_IDP_FAILED_TO_SAVE_DOC 0xF102 +#define AFX_IDP_ASK_TO_SAVE 0xF103 +#define AFX_IDP_FAILED_TO_CREATE_DOC 0xF104 +#define AFX_IDP_FILE_TOO_LARGE 0xF105 +#define AFX_IDP_FAILED_TO_START_PRINT 0xF106 +#define AFX_IDP_FAILED_TO_LAUNCH_HELP 0xF107 +#define AFX_IDP_INTERNAL_FAILURE 0xF108 // general failure +#define AFX_IDP_COMMAND_FAILURE 0xF109 // command failure +#define AFX_IDP_FAILED_MEMORY_ALLOC 0xF10A +#define AFX_IDP_UNREG_DONE 0xF10B +#define AFX_IDP_UNREG_FAILURE 0xF10C +#define AFX_IDP_DLL_LOAD_FAILED 0xF10D +#define AFX_IDP_DLL_BAD_VERSION 0xF10E + +// DDV parse errors +#define AFX_IDP_PARSE_INT 0xF110 +#define AFX_IDP_PARSE_REAL 0xF111 +#define AFX_IDP_PARSE_INT_RANGE 0xF112 +#define AFX_IDP_PARSE_REAL_RANGE 0xF113 +#define AFX_IDP_PARSE_STRING_SIZE 0xF114 +#define AFX_IDP_PARSE_RADIO_BUTTON 0xF115 +#define AFX_IDP_PARSE_BYTE 0xF116 +#define AFX_IDP_PARSE_UINT 0xF117 +#define AFX_IDP_PARSE_DATETIME 0xF118 +#define AFX_IDP_PARSE_CURRENCY 0xF119 +#define AFX_IDP_PARSE_GUID 0xF11A +#define AFX_IDP_PARSE_TIME 0xF11B +#define AFX_IDP_PARSE_DATE 0xF11C + +// CFile/CArchive error strings for user failure +#define AFX_IDP_FAILED_INVALID_FORMAT 0xF120 +#define AFX_IDP_FAILED_INVALID_PATH 0xF121 +#define AFX_IDP_FAILED_DISK_FULL 0xF122 +#define AFX_IDP_FAILED_ACCESS_READ 0xF123 +#define AFX_IDP_FAILED_ACCESS_WRITE 0xF124 +#define AFX_IDP_FAILED_IO_ERROR_READ 0xF125 +#define AFX_IDP_FAILED_IO_ERROR_WRITE 0xF126 + +// Script errors / prompt strings +#define AFX_IDP_SCRIPT_ERROR 0xF130 +#define AFX_IDP_SCRIPT_DISPATCH_EXCEPTION 0xF131 + +// OLE errors / prompt strings +#define AFX_IDP_STATIC_OBJECT 0xF180 +#define AFX_IDP_FAILED_TO_CONNECT 0xF181 +#define AFX_IDP_SERVER_BUSY 0xF182 +#define AFX_IDP_BAD_VERB 0xF183 +#define AFX_IDS_NOT_DOCOBJECT 0xF184 +#define AFX_IDP_FAILED_TO_NOTIFY 0xF185 +#define AFX_IDP_FAILED_TO_LAUNCH 0xF186 +#define AFX_IDP_ASK_TO_UPDATE 0xF187 +#define AFX_IDP_FAILED_TO_UPDATE 0xF188 +#define AFX_IDP_FAILED_TO_REGISTER 0xF189 +#define AFX_IDP_FAILED_TO_AUTO_REGISTER 0xF18A +#define AFX_IDP_FAILED_TO_CONVERT 0xF18B +#define AFX_IDP_GET_NOT_SUPPORTED 0xF18C +#define AFX_IDP_SET_NOT_SUPPORTED 0xF18D +#define AFX_IDP_ASK_TO_DISCARD 0xF18E +#define AFX_IDP_FAILED_TO_CREATE 0xF18F + +// MAPI errors / prompt strings +#define AFX_IDP_FAILED_MAPI_LOAD 0xF190 +#define AFX_IDP_INVALID_MAPI_DLL 0xF191 +#define AFX_IDP_FAILED_MAPI_SEND 0xF192 + +#define AFX_IDP_FILE_NONE 0xF1A0 +#define AFX_IDP_FILE_GENERIC 0xF1A1 +#define AFX_IDP_FILE_NOT_FOUND 0xF1A2 +#define AFX_IDP_FILE_BAD_PATH 0xF1A3 +#define AFX_IDP_FILE_TOO_MANY_OPEN 0xF1A4 +#define AFX_IDP_FILE_ACCESS_DENIED 0xF1A5 +#define AFX_IDP_FILE_INVALID_FILE 0xF1A6 +#define AFX_IDP_FILE_REMOVE_CURRENT 0xF1A7 +#define AFX_IDP_FILE_DIR_FULL 0xF1A8 +#define AFX_IDP_FILE_BAD_SEEK 0xF1A9 +#define AFX_IDP_FILE_HARD_IO 0xF1AA +#define AFX_IDP_FILE_SHARING 0xF1AB +#define AFX_IDP_FILE_LOCKING 0xF1AC +#define AFX_IDP_FILE_DISKFULL 0xF1AD +#define AFX_IDP_FILE_EOF 0xF1AE + +#define AFX_IDP_ARCH_NONE 0xF1B0 +#define AFX_IDP_ARCH_GENERIC 0xF1B1 +#define AFX_IDP_ARCH_READONLY 0xF1B2 +#define AFX_IDP_ARCH_ENDOFFILE 0xF1B3 +#define AFX_IDP_ARCH_WRITEONLY 0xF1B4 +#define AFX_IDP_ARCH_BADINDEX 0xF1B5 +#define AFX_IDP_ARCH_BADCLASS 0xF1B6 +#define AFX_IDP_ARCH_BADSCHEMA 0xF1B7 + +#define AFX_IDS_OCC_SCALEUNITS_PIXELS 0xF1C0 + +// 0xf200-0xf20f reserved + +// font names and point sizes +#define AFX_IDS_STATUS_FONT 0xF230 +#define AFX_IDS_TOOLTIP_FONT 0xF231 +#define AFX_IDS_UNICODE_FONT 0xF232 +#define AFX_IDS_MINI_FONT 0xF233 + +// ODBC Database errors / prompt strings +#ifndef RC_INVOKED // code only +#define AFX_IDP_SQL_FIRST 0xF280 +#endif //!RC_INVOKED +#define AFX_IDP_SQL_CONNECT_FAIL 0xF281 +#define AFX_IDP_SQL_RECORDSET_FORWARD_ONLY 0xF282 +#define AFX_IDP_SQL_EMPTY_COLUMN_LIST 0xF283 +#define AFX_IDP_SQL_FIELD_SCHEMA_MISMATCH 0xF284 +#define AFX_IDP_SQL_ILLEGAL_MODE 0xF285 +#define AFX_IDP_SQL_MULTIPLE_ROWS_AFFECTED 0xF286 +#define AFX_IDP_SQL_NO_CURRENT_RECORD 0xF287 +#define AFX_IDP_SQL_NO_ROWS_AFFECTED 0xF288 +#define AFX_IDP_SQL_RECORDSET_READONLY 0xF289 +#define AFX_IDP_SQL_SQL_NO_TOTAL 0xF28A +#define AFX_IDP_SQL_ODBC_LOAD_FAILED 0xF28B +#define AFX_IDP_SQL_DYNASET_NOT_SUPPORTED 0xF28C +#define AFX_IDP_SQL_SNAPSHOT_NOT_SUPPORTED 0xF28D +#define AFX_IDP_SQL_API_CONFORMANCE 0xF28E +#define AFX_IDP_SQL_SQL_CONFORMANCE 0xF28F +#define AFX_IDP_SQL_NO_DATA_FOUND 0xF290 +#define AFX_IDP_SQL_ROW_UPDATE_NOT_SUPPORTED 0xF291 +#define AFX_IDP_SQL_ODBC_V2_REQUIRED 0xF292 +#define AFX_IDP_SQL_NO_POSITIONED_UPDATES 0xF293 +#define AFX_IDP_SQL_LOCK_MODE_NOT_SUPPORTED 0xF294 +#define AFX_IDP_SQL_DATA_TRUNCATED 0xF295 +#define AFX_IDP_SQL_ROW_FETCH 0xF296 +#define AFX_IDP_SQL_INCORRECT_ODBC 0xF297 +#define AFX_IDP_SQL_UPDATE_DELETE_FAILED 0xF298 +#define AFX_IDP_SQL_DYNAMIC_CURSOR_NOT_SUPPORTED 0xF299 +#define AFX_IDP_SQL_FIELD_NOT_FOUND 0xF29A +#define AFX_IDP_SQL_BOOKMARKS_NOT_SUPPORTED 0xF29B +#define AFX_IDP_SQL_BOOKMARKS_NOT_ENABLED 0xF29C + +// ODBC Database strings +#define AFX_IDS_DELETED 0xF29D + +// DAO Database errors / prompt strings +#ifndef RC_INVOKED // code only +#define AFX_IDP_DAO_FIRST 0xF2B0 +#endif //!RC_INVOKED +#define AFX_IDP_DAO_ENGINE_INITIALIZATION 0xF2B0 +#define AFX_IDP_DAO_DFX_BIND 0xF2B1 +#define AFX_IDP_DAO_OBJECT_NOT_OPEN 0xF2B2 + +// ICDAORecordset::GetRows Errors +// These are not placed in DAO Errors collection +// and must be handled directly by MFC. +#define AFX_IDP_DAO_ROWTOOSHORT 0xF2B3 +#define AFX_IDP_DAO_BADBINDINFO 0xF2B4 +#define AFX_IDP_DAO_COLUMNUNAVAILABLE 0xF2B5 + +///////////////////////////////////////////////////////////////////////////// +// Strings for ISAPI support + +#define AFX_IDS_HTTP_TITLE 0xF2D1 +#define AFX_IDS_HTTP_NO_TEXT 0xF2D2 +#define AFX_IDS_HTTP_BAD_REQUEST 0xF2D3 +#define AFX_IDS_HTTP_AUTH_REQUIRED 0xF2D4 +#define AFX_IDS_HTTP_FORBIDDEN 0xF2D5 +#define AFX_IDS_HTTP_NOT_FOUND 0xF2D6 +#define AFX_IDS_HTTP_SERVER_ERROR 0xF2D7 +#define AFX_IDS_HTTP_NOT_IMPLEMENTED 0xF2D8 + +///////////////////////////////////////////////////////////////////////////// +// Strings for Accessibility support for CCheckListBox +#define AFX_IDS_CHECKLISTBOX_UNCHECK 0xF2E1 +#define AFX_IDS_CHECKLISTBOX_CHECK 0xF2E2 +#define AFX_IDS_CHECKLISTBOX_MIXED 0xF2E3 + +///////////////////////////////////////////////////////////////////////////// +// AFX implementation - control IDs (AFX_IDC) + +// Parts of dialogs +#define AFX_IDC_LISTBOX 100 +#define AFX_IDC_CHANGE 101 +#define AFX_IDC_BROWSER 102 + +// for print dialog +#define AFX_IDC_PRINT_DOCNAME 201 +#define AFX_IDC_PRINT_PRINTERNAME 202 +#define AFX_IDC_PRINT_PORTNAME 203 +#define AFX_IDC_PRINT_PAGENUM 204 + +// Property Sheet control id's (determined with Spy++) +#define ID_APPLY_NOW 0x3021 +#define ID_WIZBACK 0x3023 +#define ID_WIZNEXT 0x3024 +#define ID_WIZFINISH 0x3025 +#define AFX_IDC_TAB_CONTROL 0x3020 + +///////////////////////////////////////////////////////////////////////////// +// IDRs for standard components + +#ifndef RC_INVOKED // code only +// These are really COMMDLG dialogs, so there usually isn't a resource +// for them, but these IDs are used as help IDs. +#define AFX_IDD_FILEOPEN 28676 +#define AFX_IDD_FILESAVE 28677 +#define AFX_IDD_FONT 28678 +#define AFX_IDD_COLOR 28679 +#define AFX_IDD_PRINT 28680 +#define AFX_IDD_PRINTSETUP 28681 +#define AFX_IDD_FIND 28682 +#define AFX_IDD_REPLACE 28683 +#endif //!RC_INVOKED + +// Standard dialogs app should leave alone (0x7801->) +#define AFX_IDD_NEWTYPEDLG 30721 +#define AFX_IDD_PRINTDLG 30722 +#define AFX_IDD_PREVIEW_TOOLBAR 30723 + +// Dialogs defined for OLE2UI library +#define AFX_IDD_INSERTOBJECT 30724 +#define AFX_IDD_CHANGEICON 30725 +#define AFX_IDD_CONVERT 30726 +#define AFX_IDD_PASTESPECIAL 30727 +#define AFX_IDD_EDITLINKS 30728 +#define AFX_IDD_FILEBROWSE 30729 +#define AFX_IDD_BUSY 30730 + +#define AFX_IDD_OBJECTPROPERTIES 30732 +#define AFX_IDD_CHANGESOURCE 30733 + +// Standard cursors (0x7901->) + // AFX_IDC = Cursor resources +#define AFX_IDC_CONTEXTHELP 30977 // context sensitive help +#define AFX_IDC_MAGNIFY 30978 // print preview zoom +#define AFX_IDC_SMALLARROWS 30979 // splitter +#define AFX_IDC_HSPLITBAR 30980 // splitter +#define AFX_IDC_VSPLITBAR 30981 // splitter +#define AFX_IDC_NODROPCRSR 30982 // No Drop Cursor +#define AFX_IDC_TRACKNWSE 30983 // tracker +#define AFX_IDC_TRACKNESW 30984 // tracker +#define AFX_IDC_TRACKNS 30985 // tracker +#define AFX_IDC_TRACKWE 30986 // tracker +#define AFX_IDC_TRACK4WAY 30987 // tracker +#define AFX_IDC_MOVE4WAY 30988 // resize bar (server only) + +// Wheel mouse cursors +// NOTE: values must be in this order! See CScrollView::OnTimer() +#define AFX_IDC_MOUSE_PAN_NW 30998 // pan east +#define AFX_IDC_MOUSE_PAN_N 30999 // pan northeast +#define AFX_IDC_MOUSE_PAN_NE 31000 // pan north +#define AFX_IDC_MOUSE_PAN_W 31001 // pan northwest +#define AFX_IDC_MOUSE_PAN_HV 31002 // pan both axis +#define AFX_IDC_MOUSE_PAN_E 31003 // pan west +#define AFX_IDC_MOUSE_PAN_SW 31004 // pan south-west +#define AFX_IDC_MOUSE_PAN_S 31005 // pan south +#define AFX_IDC_MOUSE_PAN_SE 31006 // pan south-east +#define AFX_IDC_MOUSE_PAN_HORZ 31007 // pan X-axis +#define AFX_IDC_MOUSE_PAN_VERT 31008 // pan Y-axis + +// Wheel mouse bitmaps +#define AFX_IDC_MOUSE_ORG_HORZ 31009 // anchor for horz only +#define AFX_IDC_MOUSE_ORG_VERT 31010 // anchor for vert only +#define AFX_IDC_MOUSE_ORG_HV 31011 // anchor for horz/vert +#define AFX_IDC_MOUSE_MASK 31012 + +// Mini frame window bitmap ID +#define AFX_IDB_MINIFRAME_MENU 30994 + +// CheckListBox checks bitmap ID +#define AFX_IDB_CHECKLISTBOX_95 30996 + +// AFX standard accelerator resources +#define AFX_IDR_PREVIEW_ACCEL 30997 + +// AFX standard ICON IDs (for MFC V1 apps) (0x7A01->) +#define AFX_IDI_STD_MDIFRAME 31233 +#define AFX_IDI_STD_FRAME 31234 + +///////////////////////////////////////////////////////////////////////////// +// AFX OLE control implementation - control IDs (AFX_IDC) + +// Font property page +#define AFX_IDC_FONTPROP 1000 +#define AFX_IDC_FONTNAMES 1001 +#define AFX_IDC_FONTSTYLES 1002 +#define AFX_IDC_FONTSIZES 1003 +#define AFX_IDC_STRIKEOUT 1004 +#define AFX_IDC_UNDERLINE 1005 +#define AFX_IDC_SAMPLEBOX 1006 + +// Color property page +#define AFX_IDC_COLOR_BLACK 1100 +#define AFX_IDC_COLOR_WHITE 1101 +#define AFX_IDC_COLOR_RED 1102 +#define AFX_IDC_COLOR_GREEN 1103 +#define AFX_IDC_COLOR_BLUE 1104 +#define AFX_IDC_COLOR_YELLOW 1105 +#define AFX_IDC_COLOR_MAGENTA 1106 +#define AFX_IDC_COLOR_CYAN 1107 +#define AFX_IDC_COLOR_GRAY 1108 +#define AFX_IDC_COLOR_LIGHTGRAY 1109 +#define AFX_IDC_COLOR_DARKRED 1110 +#define AFX_IDC_COLOR_DARKGREEN 1111 +#define AFX_IDC_COLOR_DARKBLUE 1112 +#define AFX_IDC_COLOR_LIGHTBROWN 1113 +#define AFX_IDC_COLOR_DARKMAGENTA 1114 +#define AFX_IDC_COLOR_DARKCYAN 1115 +#define AFX_IDC_COLORPROP 1116 +#define AFX_IDC_SYSTEMCOLORS 1117 + +// Picture porperty page +#define AFX_IDC_PROPNAME 1201 +#define AFX_IDC_PICTURE 1202 +#define AFX_IDC_BROWSE 1203 +#define AFX_IDC_CLEAR 1204 + +///////////////////////////////////////////////////////////////////////////// +// IDRs for OLE control standard components + +// Standard propery page dialogs app should leave alone (0x7E01->) +#define AFX_IDD_PROPPAGE_COLOR 32257 +#define AFX_IDD_PROPPAGE_FONT 32258 +#define AFX_IDD_PROPPAGE_PICTURE 32259 + +#define AFX_IDB_TRUETYPE 32384 + +///////////////////////////////////////////////////////////////////////////// +// Standard OLE control strings + +// OLE Control page strings +#define AFX_IDS_PROPPAGE_UNKNOWN 0xFE01 +#define AFX_IDS_COLOR_DESKTOP 0xFE04 +#define AFX_IDS_COLOR_APPWORKSPACE 0xFE05 +#define AFX_IDS_COLOR_WNDBACKGND 0xFE06 +#define AFX_IDS_COLOR_WNDTEXT 0xFE07 +#define AFX_IDS_COLOR_MENUBAR 0xFE08 +#define AFX_IDS_COLOR_MENUTEXT 0xFE09 +#define AFX_IDS_COLOR_ACTIVEBAR 0xFE0A +#define AFX_IDS_COLOR_INACTIVEBAR 0xFE0B +#define AFX_IDS_COLOR_ACTIVETEXT 0xFE0C +#define AFX_IDS_COLOR_INACTIVETEXT 0xFE0D +#define AFX_IDS_COLOR_ACTIVEBORDER 0xFE0E +#define AFX_IDS_COLOR_INACTIVEBORDER 0xFE0F +#define AFX_IDS_COLOR_WNDFRAME 0xFE10 +#define AFX_IDS_COLOR_SCROLLBARS 0xFE11 +#define AFX_IDS_COLOR_BTNFACE 0xFE12 +#define AFX_IDS_COLOR_BTNSHADOW 0xFE13 +#define AFX_IDS_COLOR_BTNTEXT 0xFE14 +#define AFX_IDS_COLOR_BTNHIGHLIGHT 0xFE15 +#define AFX_IDS_COLOR_DISABLEDTEXT 0xFE16 +#define AFX_IDS_COLOR_HIGHLIGHT 0xFE17 +#define AFX_IDS_COLOR_HIGHLIGHTTEXT 0xFE18 +#define AFX_IDS_REGULAR 0xFE19 +#define AFX_IDS_BOLD 0xFE1A +#define AFX_IDS_ITALIC 0xFE1B +#define AFX_IDS_BOLDITALIC 0xFE1C +#define AFX_IDS_SAMPLETEXT 0xFE1D +#define AFX_IDS_DISPLAYSTRING_FONT 0xFE1E +#define AFX_IDS_DISPLAYSTRING_COLOR 0xFE1F +#define AFX_IDS_DISPLAYSTRING_PICTURE 0xFE20 +#define AFX_IDS_PICTUREFILTER 0xFE21 +#define AFX_IDS_PICTYPE_UNKNOWN 0xFE22 +#define AFX_IDS_PICTYPE_NONE 0xFE23 +#define AFX_IDS_PICTYPE_BITMAP 0xFE24 +#define AFX_IDS_PICTYPE_METAFILE 0xFE25 +#define AFX_IDS_PICTYPE_ICON 0xFE26 +#define AFX_IDS_COLOR_PPG 0xFE28 +#define AFX_IDS_COLOR_PPG_CAPTION 0xFE29 +#define AFX_IDS_FONT_PPG 0xFE2A +#define AFX_IDS_FONT_PPG_CAPTION 0xFE2B +#define AFX_IDS_PICTURE_PPG 0xFE2C +#define AFX_IDS_PICTURE_PPG_CAPTION 0xFE2D +#define AFX_IDS_PICTUREBROWSETITLE 0xFE30 +#define AFX_IDS_BORDERSTYLE_0 0xFE31 +#define AFX_IDS_BORDERSTYLE_1 0xFE32 + +// OLE Control verb names +#define AFX_IDS_VERB_EDIT 0xFE40 +#define AFX_IDS_VERB_PROPERTIES 0xFE41 + +// OLE Control internal error messages +#define AFX_IDP_PICTURECANTOPEN 0xFE83 +#define AFX_IDP_PICTURECANTLOAD 0xFE84 +#define AFX_IDP_PICTURETOOLARGE 0xFE85 +#define AFX_IDP_PICTUREREADFAILED 0xFE86 + +// Standard OLE Control error strings +#define AFX_IDP_E_ILLEGALFUNCTIONCALL 0xFEA0 +#define AFX_IDP_E_OVERFLOW 0xFEA1 +#define AFX_IDP_E_OUTOFMEMORY 0xFEA2 +#define AFX_IDP_E_DIVISIONBYZERO 0xFEA3 +#define AFX_IDP_E_OUTOFSTRINGSPACE 0xFEA4 +#define AFX_IDP_E_OUTOFSTACKSPACE 0xFEA5 +#define AFX_IDP_E_BADFILENAMEORNUMBER 0xFEA6 +#define AFX_IDP_E_FILENOTFOUND 0xFEA7 +#define AFX_IDP_E_BADFILEMODE 0xFEA8 +#define AFX_IDP_E_FILEALREADYOPEN 0xFEA9 +#define AFX_IDP_E_DEVICEIOERROR 0xFEAA +#define AFX_IDP_E_FILEALREADYEXISTS 0xFEAB +#define AFX_IDP_E_BADRECORDLENGTH 0xFEAC +#define AFX_IDP_E_DISKFULL 0xFEAD +#define AFX_IDP_E_BADRECORDNUMBER 0xFEAE +#define AFX_IDP_E_BADFILENAME 0xFEAF +#define AFX_IDP_E_TOOMANYFILES 0xFEB0 +#define AFX_IDP_E_DEVICEUNAVAILABLE 0xFEB1 +#define AFX_IDP_E_PERMISSIONDENIED 0xFEB2 +#define AFX_IDP_E_DISKNOTREADY 0xFEB3 +#define AFX_IDP_E_PATHFILEACCESSERROR 0xFEB4 +#define AFX_IDP_E_PATHNOTFOUND 0xFEB5 +#define AFX_IDP_E_INVALIDPATTERNSTRING 0xFEB6 +#define AFX_IDP_E_INVALIDUSEOFNULL 0xFEB7 +#define AFX_IDP_E_INVALIDFILEFORMAT 0xFEB8 +#define AFX_IDP_E_INVALIDPROPERTYVALUE 0xFEB9 +#define AFX_IDP_E_INVALIDPROPERTYARRAYINDEX 0xFEBA +#define AFX_IDP_E_SETNOTSUPPORTEDATRUNTIME 0xFEBB +#define AFX_IDP_E_SETNOTSUPPORTED 0xFEBC +#define AFX_IDP_E_NEEDPROPERTYARRAYINDEX 0xFEBD +#define AFX_IDP_E_SETNOTPERMITTED 0xFEBE +#define AFX_IDP_E_GETNOTSUPPORTEDATRUNTIME 0xFEBF +#define AFX_IDP_E_GETNOTSUPPORTED 0xFEC0 +#define AFX_IDP_E_PROPERTYNOTFOUND 0xFEC1 +#define AFX_IDP_E_INVALIDCLIPBOARDFORMAT 0xFEC2 +#define AFX_IDP_E_INVALIDPICTURE 0xFEC3 +#define AFX_IDP_E_PRINTERERROR 0xFEC4 +#define AFX_IDP_E_CANTSAVEFILETOTEMP 0xFEC5 +#define AFX_IDP_E_SEARCHTEXTNOTFOUND 0xFEC6 +#define AFX_IDP_E_REPLACEMENTSTOOLONG 0xFEC7 + +///////////////////////////////////////////////////////////////////////////// + +#ifdef _AFX_MINREBUILD +#pragma component(minrebuild, on) +#endif + +#endif //__AFXRES_H__ + +///////////////////////////////////////////////////////////////////////////// diff --git a/source/platform/win32/base_sysfb.cpp b/source/platform/win32/base_sysfb.cpp new file mode 100644 index 000000000..b185d33b9 --- /dev/null +++ b/source/platform/win32/base_sysfb.cpp @@ -0,0 +1,421 @@ +/* +** +** +**--------------------------------------------------------------------------- +** Copyright 2003-2005 Tim Stump +** Copyright 2005-2016 Christoph Oelckers +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions +** are met: +** +** 1. Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** 2. Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in the +** documentation and/or other materials provided with the distribution. +** 3. The name of the author may not be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR +** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES +** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. +** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, +** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT +** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF +** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +**--------------------------------------------------------------------------- +** +*/ + +#define WIN32_LEAN_AND_MEAN +#include +#include +#include "wglext.h" + +#include "palentry.h" +#include "gl_sysfb.h" +#include "hardware.h" +#include "templates.h" +#include "version.h" +#include "c_console.h" +#include "v_video.h" +#include "i_input.h" +#include "i_system.h" +#include "v_text.h" +#include "m_argv.h" +#include "base_sysfb.h" +#include "win32basevideo.h" +#include "c_dispatch.h" + + +extern HWND Window; + +extern "C" { + __declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001; + __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; +} + +EXTERN_CVAR(Int, vid_defwidth) +EXTERN_CVAR(Int, vid_defheight) + +//========================================================================== +// +// Windows framebuffer +// +//========================================================================== + +//========================================================================== +// +// +// +//========================================================================== + + void SystemBaseFrameBuffer::GetCenteredPos(int in_w, int in_h, int &winx, int &winy, int &winw, int &winh, int &scrwidth, int &scrheight) +{ + DEVMODE displaysettings; + RECT rect; + int cx, cy; + + memset(&displaysettings, 0, sizeof(displaysettings)); + displaysettings.dmSize = sizeof(displaysettings); + EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &displaysettings); + scrwidth = (int)displaysettings.dmPelsWidth; + scrheight = (int)displaysettings.dmPelsHeight; + GetWindowRect(Window, &rect); + cx = scrwidth / 2; + cy = scrheight / 2; + if (in_w > 0) winw = in_w; + else winw = rect.right - rect.left; + if (in_h > 0) winh = in_h; + else winh = rect.bottom - rect.top; + winx = cx - winw / 2; + winy = cy - winh / 2; +} + +//========================================================================== +// +// +// +//========================================================================== + +void SystemBaseFrameBuffer::KeepWindowOnScreen(int &winx, int &winy, int winw, int winh, int scrwidth, int scrheight) +{ + // If the window is too large to fit entirely on the screen, at least + // keep its upperleft corner visible. + if (winx + winw > scrwidth) + { + winx = scrwidth - winw; + } + if (winx < 0) + { + winx = 0; + } + if (winy + winh > scrheight) + { + winy = scrheight - winh; + } + if (winy < 0) + { + winy = 0; + } +} + +//========================================================================== +// +// +// +//========================================================================== + +void SystemBaseFrameBuffer::SaveWindowedPos() +{ + // Don't save if we were run with the -0 option. + if (Args->CheckParm("-0")) + { + return; + } + // Make sure we only save the window position if it's not fullscreen. + static const int WINDOW_STYLE = WS_OVERLAPPEDWINDOW & ~WS_MAXIMIZEBOX; + if ((GetWindowLong(Window, GWL_STYLE) & WINDOW_STYLE) == WINDOW_STYLE) + { + RECT wrect; + + if (GetWindowRect(Window, &wrect)) + { + // If (win_x,win_y) specify to center the window, don't change them + // if the window is still centered. + if (win_x < 0 || win_y < 0 || win_w < 0 || win_h < 0) + { + int winx, winy, winw, winh, scrwidth, scrheight; + + GetCenteredPos(win_w, win_h, winx, winy, winw, winh, scrwidth, scrheight); + KeepWindowOnScreen(winx, winy, winw, winh, scrwidth, scrheight); + if (win_x < 0 && winx == wrect.left) + { + wrect.left = win_x; + } + if (win_y < 0 && winy == wrect.top) + { + wrect.top = win_y; + } + wrect.right = winw + wrect.left; + wrect.bottom = winh + wrect.top; + } + + win_x = wrect.left; + win_y = wrect.top; + win_w = wrect.right - wrect.left; + win_h = wrect.bottom - wrect.top; + } + + win_maximized = IsZoomed(Window) == TRUE; + } +} + +//========================================================================== +// +// +// +//========================================================================== + +void SystemBaseFrameBuffer::RestoreWindowedPos() +{ + int winx, winy, winw, winh, scrwidth, scrheight; + + GetCenteredPos(win_w, win_h, winx, winy, winw, winh, scrwidth, scrheight); + + // Just move to (0,0) if we were run with the -0 option. + if (Args->CheckParm("-0")) + { + winx = winy = 0; + } + else + { + if (win_x >= 0) + { + winx = win_x; + } + if (win_y >= 0) + { + winy = win_y; + } + KeepWindowOnScreen(winx, winy, winw, winh, scrwidth, scrheight); + } + SetWindowPos(Window, nullptr, winx, winy, winw, winh, SWP_NOZORDER | SWP_FRAMECHANGED); + + if (win_maximized && !Args->CheckParm("-0")) + ShowWindow(Window, SW_MAXIMIZE); +} + +//========================================================================== +// +// +// +//========================================================================== + +void SystemBaseFrameBuffer::SetWindowSize(int w, int h) +{ + if (w < 0 || h < 0) + { + RestoreWindowedPos(); + } + else + { + LONG style = WS_VISIBLE | WS_CLIPSIBLINGS | WS_OVERLAPPEDWINDOW; + LONG exStyle = WS_EX_WINDOWEDGE; + SetWindowLong(Window, GWL_STYLE, style); + SetWindowLong(Window, GWL_EXSTYLE, exStyle); + + int winx, winy, winw, winh, scrwidth, scrheight; + + RECT r = { 0, 0, w, h }; + AdjustWindowRectEx(&r, style, false, exStyle); + w = int(r.right - r.left); + h = int(r.bottom - r.top); + + GetCenteredPos(w, h, winx, winy, winw, winh, scrwidth, scrheight); + + // Just move to (0,0) if we were run with the -0 option. + if (Args->CheckParm("-0")) + { + winx = winy = 0; + } + else + { + KeepWindowOnScreen(winx, winy, winw, winh, scrwidth, scrheight); + } + + if (!vid_fullscreen) + { + ShowWindow(Window, SW_SHOWNORMAL); + SetWindowPos(Window, nullptr, winx, winy, winw, winh, SWP_NOZORDER | SWP_FRAMECHANGED); + win_maximized = false; + SetSize(GetClientWidth(), GetClientHeight()); + SaveWindowedPos(); + } + else + { + win_x = winx; + win_y = winy; + win_w = winw; + win_h = winh; + win_maximized = false; + vid_fullscreen = false; + } + } +} + +//========================================================================== +// +// +// +//========================================================================== + +void SystemBaseFrameBuffer::PositionWindow(bool fullscreen, bool initialcall) +{ + RECT r; + LONG style, exStyle; + + RECT monRect; + + if (!m_Fullscreen && fullscreen && !initialcall) SaveWindowedPos(); + if (m_Monitor) + { + MONITORINFOEXA mi; + mi.cbSize = sizeof mi; + + if (GetMonitorInfoA(HMONITOR(m_Monitor), &mi)) + { + strcpy(m_displayDeviceNameBuffer, mi.szDevice); + m_displayDeviceName = m_displayDeviceNameBuffer; + monRect = mi.rcMonitor; + + // Set the default windowed size if not specified yet. + if (win_w < 0 || win_h < 0) + { + win_w = int(monRect.right - monRect.left) * 8 / 10; + win_h = int(monRect.bottom - monRect.top) * 8 / 10; + } + } + } + + ShowWindow(Window, SW_SHOW); + + GetWindowRect(Window, &r); + style = WS_VISIBLE | WS_CLIPSIBLINGS; + exStyle = 0; + + if (fullscreen) + style |= WS_POPUP; + else + { + style |= WS_OVERLAPPEDWINDOW; + exStyle |= WS_EX_WINDOWEDGE; + } + + SetWindowLong(Window, GWL_STYLE, style); + SetWindowLong(Window, GWL_EXSTYLE, exStyle); + + if (fullscreen) + { + SetWindowPos(Window, 0, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED); + MoveWindow(Window, monRect.left, monRect.top, monRect.right-monRect.left, monRect.bottom-monRect.top, FALSE); + + // And now, seriously, it IS in the right place. Promise. + } + else + { + RestoreWindowedPos(); + // This doesn't restore the window size properly so we must force a set size the next tic. + if (m_Fullscreen) + { + ::vid_fullscreen = false; + } + + } + m_Fullscreen = fullscreen; + SetSize(GetClientWidth(), GetClientHeight()); +} + +//========================================================================== +// +// +// +//========================================================================== + +SystemBaseFrameBuffer::SystemBaseFrameBuffer(void *hMonitor, bool fullscreen) : DFrameBuffer(vid_defwidth, vid_defheight) +{ + m_Monitor = hMonitor; + m_displayDeviceName = 0; + PositionWindow(fullscreen, true); + + HDC hDC = GetDC(Window); + + ReleaseDC(Window, hDC); +} + +//========================================================================== +// +// +// +//========================================================================== + +SystemBaseFrameBuffer::~SystemBaseFrameBuffer() +{ + if (!m_Fullscreen) SaveWindowedPos(); + + ShowWindow (Window, SW_SHOW); + SetWindowLong(Window, GWL_STYLE, WS_VISIBLE | WS_CLIPSIBLINGS | WS_OVERLAPPEDWINDOW); + SetWindowLong(Window, GWL_EXSTYLE, WS_EX_WINDOWEDGE); + SetWindowPos(Window, 0, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED); + I_GetEvent(); + + static_cast(Video)->Shutdown(); +} + + +//========================================================================== +// +// +// +//========================================================================== + +bool SystemBaseFrameBuffer::IsFullscreen() +{ + return m_Fullscreen; +} + +//========================================================================== +// +// +// +//========================================================================== + +void SystemBaseFrameBuffer::ToggleFullscreen(bool yes) +{ + PositionWindow(yes); +} + +//========================================================================== +// +// +// +//========================================================================== + +int SystemBaseFrameBuffer::GetClientWidth() +{ + RECT rect = { 0 }; + GetClientRect(Window, &rect); + return rect.right - rect.left; +} + +int SystemBaseFrameBuffer::GetClientHeight() +{ + RECT rect = { 0 }; + GetClientRect(Window, &rect); + return rect.bottom - rect.top; +} diff --git a/source/platform/win32/base_sysfb.h b/source/platform/win32/base_sysfb.h new file mode 100644 index 000000000..9db8f8420 --- /dev/null +++ b/source/platform/win32/base_sysfb.h @@ -0,0 +1,39 @@ +#pragma once + +#include "v_video.h" + +class SystemBaseFrameBuffer : public DFrameBuffer +{ + typedef DFrameBuffer Super; + + void SaveWindowedPos(); + void RestoreWindowedPos(); + +public: + SystemBaseFrameBuffer(); + // Actually, hMonitor is a HMONITOR, but it's passed as a void * as there + // look to be some cross-platform bits in the way. + SystemBaseFrameBuffer(void *hMonitor, bool fullscreen); + virtual ~SystemBaseFrameBuffer(); + + int GetClientWidth() override; + int GetClientHeight() override; + + bool IsFullscreen() override; + void ToggleFullscreen(bool yes) override; + void SetWindowSize(int client_w, int client_h); + +protected: + + void GetCenteredPos(int in_w, int in_h, int &winx, int &winy, int &winw, int &winh, int &scrwidth, int &scrheight); + void KeepWindowOnScreen(int &winx, int &winy, int winw, int winh, int scrwidth, int scrheight); + + void PositionWindow(bool fullscreen, bool initialcall = false); + + float m_Gamma, m_Brightness, m_Contrast; + uint16_t m_origGamma[768]; + bool m_Fullscreen = false; + char m_displayDeviceNameBuffer[32/*CCHDEVICENAME*/]; // do not use windows.h constants here! + char *m_displayDeviceName; + void *m_Monitor; +}; diff --git a/source/platform/win32/demolition.natvis b/source/platform/win32/demolition.natvis new file mode 100644 index 000000000..156594329 --- /dev/null +++ b/source/platform/win32/demolition.natvis @@ -0,0 +1,84 @@ + + + + + + Size = {Count} + + Count + Most + + Count + (value_type*)Array + + + + + + Size = {Count} + + Count + + Count + (value_type*)Array + + + + + + Size = {Count} + + Count + + Count + (value_type*)Array + + + + + + {FName::NameData.NameArray[Index].Text, s} + + + + {Chars, s} + + ((FStringData*)Chars - 1)->Len + ((FStringData*)Chars - 1)->AllocLen + ((FStringData*)Chars - 1)->RefCount + + + + + {Degrees} + + + + {TypeName} + + + + {Class->TypeName} + + + + <NULL> + {o->Class->TypeName} + + + + <None> + {TexMan.Textures[texnum].Texture->Name} + + texnum + TexMan.Textures[texnum].Texture + + + + + <No Sound Engine> + <None> + {soundEngine->S_sfx[ID].name} + + + diff --git a/source/platform/win32/gl_sysfb.cpp b/source/platform/win32/gl_sysfb.cpp new file mode 100644 index 000000000..f3269f572 --- /dev/null +++ b/source/platform/win32/gl_sysfb.cpp @@ -0,0 +1,126 @@ +/* +** +** +**--------------------------------------------------------------------------- +** Copyright 2003-2005 Tim Stump +** Copyright 2005-2016 Christoph Oelckers +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions +** are met: +** +** 1. Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** 2. Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in the +** documentation and/or other materials provided with the distribution. +** 3. The name of the author may not be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR +** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES +** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. +** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, +** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT +** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF +** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +**--------------------------------------------------------------------------- +** +*/ + +#define WIN32_LEAN_AND_MEAN +#include +#include +#include "wglext.h" + +#include "gl_sysfb.h" +#include "hardware.h" +#include "templates.h" +#include "version.h" +#include "c_console.h" +#include "v_video.h" +#include "i_input.h" +#include "i_system.h" +#include "v_text.h" +#include "m_argv.h" +#include "printf.h" +#include "win32glvideo.h" + +extern HWND Window; + +PFNWGLSWAPINTERVALEXTPROC myWglSwapIntervalExtProc; + +//========================================================================== +// +// Windows framebuffer +// +//========================================================================== + + +//========================================================================== +// +// +// +//========================================================================== + +SystemGLFrameBuffer::SystemGLFrameBuffer(void *hMonitor, bool fullscreen) : SystemBaseFrameBuffer(hMonitor, fullscreen) +{ + if (!static_cast(Video)->InitHardware(Window, 0)) + { + I_FatalError("Unable to initialize OpenGL"); + return; + } + + HDC hDC = GetDC(Window); + const char *wglext = nullptr; + + myWglSwapIntervalExtProc = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT"); + auto myWglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB"); + if (myWglGetExtensionsStringARB) + { + wglext = myWglGetExtensionsStringARB(hDC); + } + else + { + auto myWglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)wglGetProcAddress("wglGetExtensionsStringEXT"); + if (myWglGetExtensionsStringEXT) + { + wglext = myWglGetExtensionsStringEXT(); + } + } + SwapInterval = 1; + if (wglext != nullptr) + { + if (strstr(wglext, "WGL_EXT_swap_control_tear")) + { + SwapInterval = -1; + } + } + ReleaseDC(Window, hDC); +} + +//========================================================================== +// +// +// +//========================================================================== +EXTERN_CVAR(Bool, vid_vsync); +CUSTOM_CVAR(Bool, gl_control_tear, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) +{ + vid_vsync.Callback(); +} + +void SystemGLFrameBuffer::SetVSync (bool vsync) +{ + if (myWglSwapIntervalExtProc != NULL) myWglSwapIntervalExtProc(vsync ? (gl_control_tear? SwapInterval : 1) : 0); +} + +void SystemGLFrameBuffer::SwapBuffers() +{ + ::SwapBuffers(static_cast(Video)->m_hDC); +} + diff --git a/source/platform/win32/gl_sysfb.h b/source/platform/win32/gl_sysfb.h new file mode 100644 index 000000000..52afbf040 --- /dev/null +++ b/source/platform/win32/gl_sysfb.h @@ -0,0 +1,20 @@ +#pragma once + +#include "base_sysfb.h" + +class SystemGLFrameBuffer : public SystemBaseFrameBuffer +{ + typedef SystemBaseFrameBuffer Super; + +public: + SystemGLFrameBuffer() {} + // Actually, hMonitor is a HMONITOR, but it's passed as a void * as there + // look to be some cross-platform bits in the way. + SystemGLFrameBuffer(void *hMonitor, bool fullscreen); + + void SetVSync (bool vsync); + void SwapBuffers(); + +protected: + int SwapInterval; +}; diff --git a/source/platform/win32/hardware.cpp b/source/platform/win32/hardware.cpp new file mode 100644 index 000000000..410ccbbc6 --- /dev/null +++ b/source/platform/win32/hardware.cpp @@ -0,0 +1,154 @@ +/* +** hardware.cpp +** Somewhat OS-independant interface to the screen, mouse, keyboard, and stick +** +**--------------------------------------------------------------------------- +** Copyright 1998-2006 Randy Heit +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions +** are met: +** +** 1. Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** 2. Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in the +** documentation and/or other materials provided with the distribution. +** 3. The name of the author may not be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR +** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES +** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. +** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, +** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT +** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF +** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +**--------------------------------------------------------------------------- +** +*/ + +#define WIN32_LEAN_AND_MEAN +#include +#include + +#include "hardware.h" +#include "c_dispatch.h" +#include "v_text.h" +#include "basics.h" +#include "m_argv.h" +#include "version.h" +#include "printf.h" +#include "win32glvideo.h" +#ifdef HAVE_VULKAN +#include "win32vulkanvideo.h" +#endif +#include "i_system.h" + +EXTERN_CVAR(Int, vid_preferbackend) + +extern HWND Window; + +IVideo *Video; + +// do not include GL headers here, only declare the necessary functions. +IVideo *gl_CreateVideo(); + +void I_RestartRenderer(); +int currentcanvas = -1; +int currentgpuswitch = -1; +bool changerenderer; + +// Optimus/Hybrid switcher +CUSTOM_CVAR(Int, vid_gpuswitch, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL) +{ + if (self != currentgpuswitch) + { + switch (self) + { + case 0: + Printf("Selecting default GPU...\n"); + break; + case 1: + Printf("Selecting high-performance dedicated GPU...\n"); + break; + case 2: + Printf("Selecting power-saving integrated GPU...\n"); + break; + default: + Printf("Unknown option (%d) - falling back to 'default'\n", *vid_gpuswitch); + self = 0; + break; + } + Printf("You must restart " GAMENAME " for this change to take effect.\n"); + } +} + + + +void I_ShutdownGraphics () +{ + if (screen) + { + DFrameBuffer *s = screen; + screen = NULL; + delete s; + } + if (Video) + delete Video, Video = NULL; +} + +void I_InitGraphics () +{ + // todo: implement ATI version of this. this only works for nvidia notebooks, for now. + currentgpuswitch = vid_gpuswitch; + if (currentgpuswitch == 1) + putenv("SHIM_MCCOMPAT=0x800000001"); // discrete + else if (currentgpuswitch == 2) + putenv("SHIM_MCCOMPAT=0x800000000"); // integrated + + // If the focus window is destroyed, it doesn't go back to the active window. + // (e.g. because the net pane was up, and a button on it had focus) + if (GetFocus() == NULL && GetActiveWindow() == Window) + { + // Make sure it's in the foreground and focused. (It probably is + // already foregrounded but may not be focused.) + SetForegroundWindow(Window); + SetFocus(Window); + // Note that when I start a 2-player game on the same machine, the + // window for the game that isn't focused, active, or foregrounded + // still receives a WM_ACTIVATEAPP message telling it that it's the + // active window. The window that is really the active window does + // not receive a WM_ACTIVATEAPP message, so both games think they + // are the active app. Huh? + } + +#ifdef HAVE_VULKAN + else if (vid_preferbackend == 1) + { + // first try Vulkan, if that fails OpenGL + try + { + Video = new Win32VulkanVideo(); + } + catch (CVulkanError &error) + { + Printf(TEXTCOLOR_RED "Initialization of Vulkan failed: %s\n", error.what()); + Video = new Win32GLVideo(); + } + } +#endif + else + { + Video = new Win32GLVideo(); + } + + // we somehow STILL don't have a display!! + if (Video == NULL) + I_FatalError ("Failed to initialize display"); + +} diff --git a/source/platform/win32/hardware.h b/source/platform/win32/hardware.h new file mode 100644 index 000000000..a7918935f --- /dev/null +++ b/source/platform/win32/hardware.h @@ -0,0 +1,40 @@ +/* +** hardware.h +** +**--------------------------------------------------------------------------- +** Copyright 1998-2006 Randy Heit +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions +** are met: +** +** 1. Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** 2. Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in the +** documentation and/or other materials provided with the distribution. +** 3. The name of the author may not be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR +** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES +** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. +** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, +** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT +** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF +** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +**--------------------------------------------------------------------------- +** +*/ + +#ifndef __HARDWARE_H__ +#define __HARDWARE_H__ + +#include "i_video.h" +#include "v_video.h" + +#endif // __HARDWARE_H__ diff --git a/source/platform/win32/i_crash.cpp b/source/platform/win32/i_crash.cpp new file mode 100644 index 000000000..f245e7d16 --- /dev/null +++ b/source/platform/win32/i_crash.cpp @@ -0,0 +1,2320 @@ +/* +** i_crash.cpp +** Gathers exception information when the program crashes. +** +**--------------------------------------------------------------------------- +** Copyright 2002-2006 Randy Heit +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions +** are met: +** +** 1. Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** 2. Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in the +** documentation and/or other materials provided with the distribution. +** 3. The name of the author may not be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR +** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES +** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.s +** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, +** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT +** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF +** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +**--------------------------------------------------------------------------- +** +*/ + +// HEADER FILES ------------------------------------------------------------ + +#define WIN32_LEAN_AND_MEAN +#include +#include +#include +#ifndef _M_IX86 +#include +#endif +#ifndef __GNUC__ +#if _MSC_VER +#pragma warning(disable:4091) // this silences a warning for a bogus definition in the Windows 8.1 SDK. +#endif +#include +#if _MSC_VER +#pragma warning(default:4091) +#endif +#endif +#include +#include +#include +#include + +#include +#include +#include "resource.h" +#include "version.h" +#include "m_swap.h" +#include "basics.h" +#include "zstring.h" + +#include +#include + +// MACROS ------------------------------------------------------------------ + +// Maximum number of files that might appear in a crash report. +#define MAX_FILES 5 + +#define ZIP_LOCALFILE MAKE_ID('P','K',3,4) +#define ZIP_CENTRALFILE MAKE_ID('P','K',1,2) +#define ZIP_ENDOFDIR MAKE_ID('P','K',5,6) + +// DBGHELP.H --------------------------------------------------------------- + +// w32api does not include dbghelp.h, so if I don't include these here, +// a person using GCC will need to download the Platform SDK, grab dbghelp.h +// from it, and edit it so it works with GCC. +#ifdef __GNUC__ +typedef enum _MINIDUMP_TYPE +{ + MiniDumpNormal + // Other types omitted. +} MINIDUMP_TYPE; + +typedef struct _MINIDUMP_EXCEPTION_INFORMATION { + DWORD ThreadId; + PEXCEPTION_POINTERS ExceptionPointers; + BOOL ClientPointers; +} MINIDUMP_EXCEPTION_INFORMATION, *PMINIDUMP_EXCEPTION_INFORMATION; + +typedef struct _MINIDUMP_USER_STREAM_INFORMATION { + ULONG UserStreamCount; + void *UserStreamArray; // Not really void * +} MINIDUMP_USER_STREAM_INFORMATION, *PMINIDUMP_USER_STREAM_INFORMATION; + +typedef BOOL (WINAPI * MINIDUMP_CALLBACK_ROUTINE) ( + IN PVOID CallbackParam, + IN CONST void *CallbackInput, // Not really void * + IN OUT void *CallbackOutput // Not really void * + ); + +typedef struct _MINIDUMP_CALLBACK_INFORMATION { + MINIDUMP_CALLBACK_ROUTINE CallbackRoutine; + PVOID CallbackParam; +} MINIDUMP_CALLBACK_INFORMATION, *PMINIDUMP_CALLBACK_INFORMATION; +#endif + +// Dbghelp.dll is loaded at runtime so we don't create any needless +// dependencies on it. +typedef BOOL (WINAPI *THREADWALK) (HANDLE, LPTHREADENTRY32); +typedef BOOL (WINAPI *MODULEWALK) (HANDLE, LPMODULEENTRY32); +typedef HANDLE (WINAPI *CREATESNAPSHOT) (DWORD, DWORD); +typedef BOOL (WINAPI *WRITEDUMP) (HANDLE, DWORD, HANDLE, int, + PMINIDUMP_EXCEPTION_INFORMATION, + PMINIDUMP_USER_STREAM_INFORMATION, + PMINIDUMP_CALLBACK_INFORMATION); + +// TYPES ------------------------------------------------------------------- + +#ifdef _M_X64 +typedef PRUNTIME_FUNCTION (WINAPI *RTLLOOKUPFUNCTIONENTRY) + (ULONG64 ControlPc, PULONG64 ImageBase, void *HistoryTable); +#endif + +// Damn Microsoft for doing Get/SetWindowLongPtr half-assed. Instead of +// giving them proper prototypes under Win32, they are just macros for +// Get/SetWindowLong, meaning they take LONGs and not LONG_PTRs. +#ifdef _WIN64 +typedef LONG_PTR WLONG_PTR; +#else +typedef LONG WLONG_PTR; +#endif + +namespace zip +{ +#pragma pack(push,1) + struct LocalFileHeader + { + uint32_t Magic; // 0 + uint8_t VersionToExtract[2]; // 4 + uint16_t Flags; // 6 + uint16_t Method; // 8 + uint16_t ModTime; // 10 + uint16_t ModDate; // 12 + uint32_t CRC32; // 14 + uint32_t CompressedSize; // 18 + uint32_t UncompressedSize; // 22 + uint16_t NameLength; // 26 + uint16_t ExtraLength; // 28 + }; + + struct CentralDirectoryEntry + { + uint32_t Magic; + uint8_t VersionMadeBy[2]; + uint8_t VersionToExtract[2]; + uint16_t Flags; + uint16_t Method; + uint16_t ModTime; + uint16_t ModDate; + uint32_t CRC32; + uint32_t CompressedSize; + uint32_t UncompressedSize; + uint16_t NameLength; + uint16_t ExtraLength; + uint16_t CommentLength; + uint16_t StartingDiskNumber; + uint16_t InternalAttributes; + uint32_t ExternalAttributes; + uint32_t LocalHeaderOffset; + }; + + struct EndOfCentralDirectory + { + uint32_t Magic; + uint16_t DiskNumber; + uint16_t FirstDisk; + uint16_t NumEntries; + uint16_t NumEntriesOnAllDisks; + uint32_t DirectorySize; + uint32_t DirectoryOffset; + uint16_t ZipCommentLength; + }; +#pragma pack(pop) +} + +struct TarFile +{ + HANDLE File; + const char *Filename; + int ZipOffset; + uint32_t UncompressedSize; + uint32_t CompressedSize; + uint32_t CRC32; + bool Deflated; +}; + +struct MiniDumpThreadData +{ + HANDLE File; + WRITEDUMP pMiniDumpWriteDump; + MINIDUMP_EXCEPTION_INFORMATION *Exceptor; +}; + +// EXTERNAL FUNCTION PROTOTYPES -------------------------------------------- + +// PUBLIC FUNCTION PROTOTYPES ---------------------------------------------- +void I_FlushBufferedConsoleStuff(); + +// PRIVATE FUNCTION PROTOTYPES --------------------------------------------- + +static void AddFile (HANDLE file, const char *filename); +static void CloseTarFiles (); +static HANDLE MakeZip (); +static void AddZipFile (HANDLE ziphandle, TarFile *whichfile, short dosdate, short dostime); +static HANDLE CreateTempFile (); + +static void DumpBytes (HANDLE file, uint8_t *address); +static void AddStackInfo (HANDLE file, void *dumpaddress, DWORD code, CONTEXT *ctxt); +static void StackWalk (HANDLE file, void *dumpaddress, DWORD *topOfStack, DWORD *jump, CONTEXT *ctxt); +static void AddToolHelp (HANDLE file); + +static HANDLE WriteTextReport (); +static DWORD WINAPI WriteMiniDumpInAnotherThread (LPVOID lpParam); + +static INT_PTR CALLBACK DetailsDlgProc (HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); +static void SetEditControl (HWND control, HWND sizedisplay, int filenum); + +static BOOL UploadReport (HANDLE report, bool gziped); + +// EXTERNAL DATA DECLARATIONS ---------------------------------------------- + +extern HINSTANCE g_hInst; + +// PUBLIC DATA DEFINITIONS ------------------------------------------------- + +EXCEPTION_POINTERS CrashPointers; + +// PRIVATE DATA DEFINITIONS ------------------------------------------------ + +static HRESULT (__stdcall *pEnableThemeDialogTexture) (HWND hwnd, DWORD dwFlags); + +static TarFile TarFiles[MAX_FILES]; + +static int NumFiles; + +static HANDLE DbgProcess; +static DWORD DbgProcessID; +static DWORD DbgThreadID; +static DWORD CrashCode; +static PVOID CrashAddress; +static bool NeedDbgHelp; +static char CrashSummary[256]; + +static WNDPROC StdStaticProc; + +// CODE -------------------------------------------------------------------- + +//========================================================================== +// +// SafeReadMemory +// +// Returns true if the memory was succussfully read and false if not. +// +//========================================================================== + +static bool SafeReadMemory (const void *base, void *buffer, size_t len) +{ +#ifdef __GNUC__ + // GCC version: Test the memory beforehand and hope it doesn't become + // unreadable while we read it. GCC is the only Windows compiler (that + // I know of) that can't do SEH. + + if (IsBadReadPtr (base, len)) + { + return false; + } + memcpy (buffer, base, len); + return true; +#else + // Non-GCC version: Use SEH to catch any bad reads immediately when + // they happen instead of trying to catch them beforehand. + + bool success = false; + + __try + { + memcpy (buffer, base, len); + success = true; + } + __except(EXCEPTION_EXECUTE_HANDLER) + { + } + return success; +#endif +} + +//========================================================================== +// +// GetTopOfStack +// +// Given a pointer to some address on the stack, returns a pointer to +// the top of the stack. +// +//========================================================================== + +DWORD *GetTopOfStack (void *top) +{ + MEMORY_BASIC_INFORMATION memInfo; + + if (VirtualQuery (top, &memInfo, sizeof(memInfo))) + { + return (DWORD *)((uint8_t *)memInfo.BaseAddress + memInfo.RegionSize); + } + else + { + return NULL; + } +} + +//========================================================================== +// +// WriteMyMiniDump +// +// Writes a minidump if dbghelp.dll is present and adds it to the tarball. +// Otherwise, it just returns INVALID_HANDLE_VALUE. +// +//========================================================================== + +static HANDLE WriteMyMiniDump (void) +{ + MINIDUMP_EXCEPTION_INFORMATION exceptor = { DbgThreadID, &CrashPointers, FALSE }; + WCHAR dbghelpPath[MAX_PATH+12], *bs; + WRITEDUMP pMiniDumpWriteDump; + HANDLE file; + BOOL good = FALSE; + HMODULE dbghelp = NULL; + + // Make sure dbghelp.dll and MiniDumpWriteDump are available + // Try loading from the application directory first, then from the search path. + GetModuleFileNameW (NULL, dbghelpPath, MAX_PATH); + dbghelpPath[MAX_PATH] = 0; + bs = wcsrchr (dbghelpPath, '\\'); + if (bs != NULL) + { + wcscpy (bs + 1, L"dbghelp.dll"); + dbghelp = LoadLibraryW (dbghelpPath); + } + if (dbghelp == NULL) + { + dbghelp = LoadLibraryA ("dbghelp.dll"); + if (dbghelp == NULL) + { + NeedDbgHelp = true; + return INVALID_HANDLE_VALUE; + } + } + pMiniDumpWriteDump = (WRITEDUMP)GetProcAddress (dbghelp, "MiniDumpWriteDump"); + if (pMiniDumpWriteDump != NULL) + { + file = CreateTempFile (); + if (file != INVALID_HANDLE_VALUE) + { + if (CrashPointers.ExceptionRecord->ExceptionCode != EXCEPTION_STACK_OVERFLOW) + { + good = pMiniDumpWriteDump (DbgProcess, DbgProcessID, file, +#if 1 + MiniDumpNormal +#else + MiniDumpWithDataSegs|MiniDumpWithIndirectlyReferencedMemory|MiniDumpWithPrivateReadWriteMemory +#endif + , &exceptor, NULL, NULL); + } + else + { + MiniDumpThreadData dumpdata = { file, pMiniDumpWriteDump, &exceptor }; + DWORD id; + HANDLE thread = CreateThread (NULL, 0, WriteMiniDumpInAnotherThread, + &dumpdata, 0, &id); + WaitForSingleObject (thread, INFINITE); + if (GetExitCodeThread (thread, &id)) + { + good = id; + } + } + } + } + else + { + NeedDbgHelp = true; + } + return good ? file : INVALID_HANDLE_VALUE; +} + +//========================================================================== +// +// WriteMiniDumpInAnotherThread +// +// When a stack overflow occurs, there isn't enough room left on the stack +// for MiniDumpWriteDump to do its thing, so we create a new thread with +// a new stack to do the work. +// +//========================================================================== + +static DWORD WINAPI WriteMiniDumpInAnotherThread (LPVOID lpParam) +{ + MiniDumpThreadData *dumpdata = (MiniDumpThreadData *)lpParam; + return dumpdata->pMiniDumpWriteDump (DbgProcess, DbgProcessID, + dumpdata->File, MiniDumpNormal, dumpdata->Exceptor, NULL, NULL); +} + +//========================================================================== +// +// Writef +// +// Like printf, but for Win32 file HANDLEs. +// +//========================================================================== + +void Writef (HANDLE file, const char *format, ...) +{ + char buffer[1024]; + va_list args; + DWORD len; + + va_start (args, format); + len = snprintf (buffer, sizeof buffer, format, args); + va_end (args); + WriteFile (file, buffer, len, &len, NULL); +} + +//========================================================================== +// +// WriteLogFileStreamer +// +// The callback function to stream a Rich Edit's contents to a file. +// +//========================================================================== + +static DWORD CALLBACK WriteLogFileStreamer(DWORD_PTR cookie, LPBYTE buffer, LONG cb, LONG *pcb) +{ + DWORD didwrite; + LONG p, pp; + + // Replace gray foreground color with black. + static const char *badfg = "\\red223\\green223\\blue223;"; + // 4321098 765432109 876543210 + // 2 1 0 + for (p = pp = 0; p < cb; ++p) + { + if (buffer[p] == badfg[pp]) + { + ++pp; + if (pp == 25) + { + buffer[p - 1] = buffer[p - 2] = buffer[p - 3] = + buffer[p - 9] = buffer[p -10] = buffer[p -11] = + buffer[p -18] = buffer[p -19] = buffer[p -20] = '0'; + break; + } + } + else + { + pp = 0; + } + } + + if (!WriteFile((HANDLE)cookie, buffer, cb, &didwrite, NULL)) + { + return 1; + } + *pcb = didwrite; + return 0; +} + +//========================================================================== +// +// WriteLogFile +// +// Writes the contents of a Rich Edit control to a file. +// +//========================================================================== + +HANDLE WriteLogFile(HWND edit) +{ + HANDLE file; + + file = CreateTempFile(); + if (file != INVALID_HANDLE_VALUE) + { + EDITSTREAM streamer = { (DWORD_PTR)file, 0, WriteLogFileStreamer }; + SendMessage(edit, EM_STREAMOUT, SF_RTF, (LPARAM)&streamer); + } + return file; +} + +//========================================================================== +// +// CreateCrashLog +// +// Creates all the files needed for a crash report. +// +//========================================================================== + +void CreateCrashLog (const char *custominfo, DWORD customsize, HWND richlog) +{ + // Do not collect information more than once. + if (NumFiles != 0) + { + return; + } + + DbgThreadID = GetCurrentThreadId(); + DbgProcessID = GetCurrentProcessId(); + DbgProcess = GetCurrentProcess(); + + CrashCode = CrashPointers.ExceptionRecord->ExceptionCode; + CrashAddress = CrashPointers.ExceptionRecord->ExceptionAddress; + + AddFile (WriteTextReport(), "report.txt"); + AddFile (WriteMyMiniDump(), "minidump.mdmp"); + + // Copy app-specific information out of the crashing process's memory + // and into a new temporary file. + if (customsize != 0) + { + HANDLE file = CreateTempFile(); + DWORD wrote; + + if (file != INVALID_HANDLE_VALUE) + { + uint8_t buffer[512]; + DWORD left; + + for (;; customsize -= left, custominfo += left) + { + left = customsize > 512 ? 512 : customsize; + if (left == 0) + { + break; + } + if (SafeReadMemory (custominfo, buffer, left)) + { + WriteFile (file, buffer, left, &wrote, NULL); + } + else + { + Writef (file, "Failed reading remaining %lu bytes\r\n", customsize); + break; + } + } + AddFile (file, "local.txt"); + } + } + if (richlog != NULL) + { + I_FlushBufferedConsoleStuff(); + AddFile (WriteLogFile(richlog), "log.rtf"); + } + CloseHandle (DbgProcess); +} + +//========================================================================== +// +// WriteTextReport +// +// This is the classic plain-text report ZDoom has generated since it +// added crash gathering abilities in 2002. +// +//========================================================================== + +HANDLE WriteTextReport () +{ + HANDLE file; + + static const struct + { + DWORD Code; const char *Text; + } + exceptions[] = + { + { EXCEPTION_ACCESS_VIOLATION, "Access Violation" }, + { EXCEPTION_ARRAY_BOUNDS_EXCEEDED, "Array Bounds Exceeded" }, + { EXCEPTION_BREAKPOINT, "Breakpoint" }, + { EXCEPTION_DATATYPE_MISALIGNMENT, "Data Type Misalignment" }, + { EXCEPTION_FLT_DENORMAL_OPERAND, "Floating Point Denormal Operand." }, + { EXCEPTION_FLT_DIVIDE_BY_ZERO, "Floating Point Divide By Zero" }, + { EXCEPTION_FLT_INEXACT_RESULT, "Floating Point Inexact Result" }, + { EXCEPTION_FLT_INVALID_OPERATION, "Floating Point Invalid Operation" }, + { EXCEPTION_FLT_OVERFLOW, "Floating Point Overflow" }, + { EXCEPTION_FLT_STACK_CHECK, "Floating Point Stack Check" }, + { EXCEPTION_FLT_UNDERFLOW, "Floating Point Underflow" }, + { EXCEPTION_ILLEGAL_INSTRUCTION, "Illegal Instruction" }, + { EXCEPTION_IN_PAGE_ERROR, "In Page Error" }, + { EXCEPTION_INT_DIVIDE_BY_ZERO, "Integer Divide By Zero" }, + { EXCEPTION_INT_OVERFLOW, "Integer Overflow" }, + { EXCEPTION_INVALID_DISPOSITION, "Invalid Disposition" }, + { EXCEPTION_NONCONTINUABLE_EXCEPTION, "Noncontinuable Exception" }, + { EXCEPTION_PRIV_INSTRUCTION, "Priviledged Instruction" }, + { EXCEPTION_SINGLE_STEP, "Single Step" }, + { EXCEPTION_STACK_OVERFLOW, "Stack Overflow" } + }; + static const char eflagsBits[][2] = + { + { 'C','F' }, // Carry Flag + { 'x','1' }, // Always one + { 'P','F' }, // Parity Flag + { 'x','0' }, // Always zero + { 'A','F' }, // Auxilliary Carry Flag + { 'x','0' }, // Always zero + { 'Z','F' }, // Zero Flag + { 'S','F' }, // Sign Flag + { 'T','F' }, // Trap Flag + { 'I','F' }, // Interrupt Enable Flag + { 'D','F' }, // Direction Flag + { 'O','F' }, // Overflow Flag + { 'x','x' }, // IOPL low bit + { 'x','x' }, // IOPL high bit + { 'N','T' }, // Nested Task + { 'x','0' }, // Always zero + { 'R','F' }, // Resume Flag + { 'V','M' }, // Virtual-8086 Mode + { 'A','C' }, // Alignment Check + { 'V','I' }, // Virtual Interrupt Flag + { 'V','P' } // Virtual Interrupt Pending + }; + + + int i, j; + + file = CreateTempFile (); + if (file == INVALID_HANDLE_VALUE) + { + return file; + } + + OSVERSIONINFO verinfo = { sizeof(verinfo) }; + GetVersionEx (&verinfo); + + for (i = 0; (size_t)i < sizeof(exceptions)/sizeof(exceptions[0]); ++i) + { + if (exceptions[i].Code == CrashPointers.ExceptionRecord->ExceptionCode) + { + break; + } + } + j = snprintf (CrashSummary, countof(CrashSummary), "Code: %08lX", CrashPointers.ExceptionRecord->ExceptionCode); + if ((size_t)i < sizeof(exceptions)/sizeof(exceptions[0])) + { + j += snprintf (CrashSummary + j, countof(CrashSummary) - j, " (%s", exceptions[i].Text); + if (CrashPointers.ExceptionRecord->ExceptionCode == EXCEPTION_ACCESS_VIOLATION) + { + // Pre-NT kernels do not seem to provide this information. + if (verinfo.dwPlatformId != VER_PLATFORM_WIN32_WINDOWS) + { + j += snprintf (CrashSummary + j, countof(CrashSummary) - j, + " - tried to %s address %p", + CrashPointers.ExceptionRecord->ExceptionInformation[0] ? "write" : "read", + (void *)CrashPointers.ExceptionRecord->ExceptionInformation[1]); + } + } + CrashSummary[j++] = ')'; + } + j += snprintf (CrashSummary + j, countof(CrashSummary) - j, "\r\nAddress: %p", CrashPointers.ExceptionRecord->ExceptionAddress); + Writef (file, "%s\r\nFlags: %08X\r\n\r\n", CrashSummary, CrashPointers.ExceptionRecord->ExceptionFlags); + + Writef (file, "Windows %s %d.%d Build %d %s\r\n\r\n", + verinfo.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS ? "9x" : "NT", + verinfo.dwMajorVersion, verinfo.dwMinorVersion, verinfo.dwBuildNumber, verinfo.szCSDVersion); + + CONTEXT *ctxt = CrashPointers.ContextRecord; + + if (ctxt->ContextFlags & CONTEXT_SEGMENTS) + { + Writef (file, "GS=%04x FS=%04x ES=%04x DS=%04x\r\n", + ctxt->SegGs, ctxt->SegFs, ctxt->SegEs, ctxt->SegDs); + } + + if (ctxt->ContextFlags & CONTEXT_INTEGER) + { +#ifndef _M_X64 + Writef (file, "EAX=%08x EBX=%08x ECX=%08x EDX=%08x\r\nESI=%08x EDI=%08x\r\n", + ctxt->Eax, ctxt->Ebx, ctxt->Ecx, ctxt->Edx, ctxt->Esi, ctxt->Edi); +#else + Writef (file, "RAX=%016I64x RBX=%016I64x RCX=%016I64x\r\n" + "RDX=%016I64x RSI=%016I64x RDI=%016I64x\r\n" + "RBP=%016I64x R8=%016I64x R9=%016I64x\r\n" + "R10=%016I64x R11=%016I64x R12=%016I64x\r\n" + "R13=%016I64x R14=%016I64x R15=%016I64x\r\n", + ctxt->Rax, ctxt->Rbx, ctxt->Rcx, ctxt->Rdx, ctxt->Rsi, ctxt->Rdi, ctxt->Rbp, + ctxt->R8, ctxt->R9, ctxt->R10, ctxt->R11, ctxt->R12, ctxt->R13, ctxt->R14, ctxt->R15); +#endif + } + + if (ctxt->ContextFlags & CONTEXT_CONTROL) + { +#ifndef _M_X64 + Writef (file, "EBP=%08x EIP=%08x ESP=%08x CS=%04x SS=%04x\r\nEFlags=%08x\r\n", + ctxt->Ebp, ctxt->Eip, ctxt->Esp, ctxt->SegCs, ctxt->SegSs, ctxt->EFlags); +#else + Writef (file, "RIP=%016I64x RSP=%016I64x\r\nCS=%04x SS=%04x EFlags=%08x\r\n", + ctxt->Rip, ctxt->Rsp, ctxt->SegCs, ctxt->SegSs, ctxt->EFlags); +#endif + + DWORD j; + + for (i = 0, j = 1; (size_t)i < sizeof(eflagsBits)/sizeof(eflagsBits[0]); j <<= 1, ++i) + { + if (eflagsBits[i][0] != 'x') + { + Writef (file, " %c%c%c", eflagsBits[i][0], eflagsBits[i][1], + ctxt->EFlags & j ? '+' : '-'); + } + } + Writef (file, "\r\n"); + } + + if (ctxt->ContextFlags & CONTEXT_FLOATING_POINT) + { +#ifndef _M_X64 + Writef (file, + "\r\nFPU State:\r\n ControlWord=%04x StatusWord=%04x TagWord=%04x\r\n" + " ErrorOffset=%08x\r\n ErrorSelector=%08x\r\n DataOffset=%08x\r\n DataSelector=%08x\r\n" + // Cr0NpxState was renamed in recent Windows headers so better skip it here. Its meaning is unknown anyway. + //" Cr0NpxState=%08x\r\n" + "\r\n" + , + (uint16_t)ctxt->FloatSave.ControlWord, (uint16_t)ctxt->FloatSave.StatusWord, (uint16_t)ctxt->FloatSave.TagWord, + ctxt->FloatSave.ErrorOffset, ctxt->FloatSave.ErrorSelector, ctxt->FloatSave.DataOffset, + ctxt->FloatSave.DataSelector + //, ctxt->FloatSave.Cr0NpxState + ); + + for (i = 0; i < 8; ++i) + { + DWORD d0, d1; + memcpy(&d0, &ctxt->FloatSave.RegisterArea[20*i+4], sizeof(DWORD)); + memcpy(&d1, &ctxt->FloatSave.RegisterArea[20*i], sizeof(DWORD)); + Writef (file, "MM%d=%08x%08x\r\n", i, d0, d1); + } +#else + for (i = 0; i < 8; ++i) + { + Writef (file, "MM%d=%016I64x\r\n", i, ctxt->Legacy[i].Low); + } + for (i = 0; i < 16; ++i) + { + Writef (file, "XMM%d=%016I64x%016I64x\r\n", i, ctxt->FltSave.XmmRegisters[i].High, ctxt->FltSave.XmmRegisters[i].Low); + } +#endif + } + + AddToolHelp (file); + +#ifdef _M_IX86 + Writef (file, "\r\nBytes near EIP:"); +#else + Writef (file, "\r\nBytes near RIP:"); +#endif + DumpBytes (file, (uint8_t *)CrashPointers.ExceptionRecord->ExceptionAddress-16); + + if (ctxt->ContextFlags & CONTEXT_CONTROL) + { +#ifndef _M_X64 + AddStackInfo (file, (void *)(size_t)CrashPointers.ContextRecord->Esp, + CrashPointers.ExceptionRecord->ExceptionCode, ctxt); +#else + AddStackInfo (file, (void *)CrashPointers.ContextRecord->Rsp, + CrashPointers.ExceptionRecord->ExceptionCode, ctxt); +#endif + } + + return file; +} + +//========================================================================== +// +// AddToolHelp +// +// Adds the information supplied by the tool help functions to the text +// report. This includes the list of threads for this process and the +// loaded modules. +// +//========================================================================== + +static void AddToolHelp (HANDLE file) +{ + HMODULE kernel = GetModuleHandleA ("kernel32.dll"); + if (kernel == NULL) + return; + + CREATESNAPSHOT pCreateToolhelp32Snapshot; + THREADWALK pThread32First; + THREADWALK pThread32Next; + MODULEWALK pModule32First; + MODULEWALK pModule32Next; + + pCreateToolhelp32Snapshot = (CREATESNAPSHOT)GetProcAddress (kernel, "CreateToolhelp32Snapshot"); + pThread32First = (THREADWALK)GetProcAddress (kernel, "Thread32First"); + pThread32Next = (THREADWALK)GetProcAddress (kernel, "Thread32Next"); + pModule32First = (MODULEWALK)GetProcAddress (kernel, "Module32First"); + pModule32Next = (MODULEWALK)GetProcAddress (kernel, "Module32Next"); + + if (!(pCreateToolhelp32Snapshot && pThread32First && pThread32Next && + pModule32First && pModule32Next)) + { + Writef (file, "\r\nTool Help unavailable\r\n"); + return; + } + + HANDLE snapshot = pCreateToolhelp32Snapshot (TH32CS_SNAPMODULE|TH32CS_SNAPTHREAD, 0); + if (snapshot == INVALID_HANDLE_VALUE) + { + Writef (file, "\r\nTool Help snapshot unavailable\r\n"); + return; + } + + THREADENTRY32 thread = { sizeof(thread) }; + + Writef (file, "\r\nRunning threads:\r\n"); + + if (pThread32First (snapshot, &thread)) + { + do + { + if (thread.th32OwnerProcessID == DbgProcessID) + { + Writef (file, "%08x", thread.th32ThreadID); + + if (thread.th32ThreadID == DbgThreadID) + { + Writef (file, " at %p*", CrashAddress); + } + Writef (file, "\r\n"); + } + } while (pThread32Next (snapshot, &thread)); + } + + MODULEENTRY32 module = { sizeof(module) }; + + Writef (file, "\r\nLoaded modules:\r\n"); + + if (pModule32First (snapshot, &module)) + { + do + { + Writef (file, "%p - %p %c%s\r\n", + module.modBaseAddr, module.modBaseAddr + module.modBaseSize - 1, + module.modBaseAddr <= CrashPointers.ExceptionRecord->ExceptionAddress && + module.modBaseAddr + module.modBaseSize > CrashPointers.ExceptionRecord->ExceptionAddress + ? '*' : ' ', + module.szModule); + } while (pModule32Next (snapshot, &module)); + } + + CloseHandle (snapshot); +} + +//========================================================================== +// +// AddStackInfo +// +// Writes a stack dump to the text report. +// +//========================================================================== + +static void AddStackInfo (HANDLE file, void *dumpaddress, DWORD code, CONTEXT *ctxt) +{ + DWORD *addr = (DWORD *)dumpaddress, *jump; + DWORD *topOfStack = GetTopOfStack (dumpaddress); + uint8_t peekb; +#ifdef _M_IX86 + DWORD peekd; +#else + uint64_t peekq; +#endif + + jump = topOfStack; + if (code == EXCEPTION_STACK_OVERFLOW) + { + // If the stack overflowed, only dump the first and last 16KB of it. + if (topOfStack - addr > 32768/4) + { + jump = addr + 16384/4; + } + } + + StackWalk (file, dumpaddress, topOfStack, jump, ctxt); + + Writef (file, "\r\nStack Contents:\r\n"); + DWORD *scan; + for (scan = addr; scan < topOfStack; scan += 4) + { + int i; + ptrdiff_t max; + + if (scan == jump) + { + scan = topOfStack - 16384/4; + Writef (file, "\r\n . . . Snip . . .\r\n\r\n"); + } + + Writef (file, "%p:", scan); +#ifdef _M_IX86 + if (topOfStack - scan < 4) + { + max = topOfStack - scan; + } + else + { + max = 4; + } + + for (i = 0; i < max; ++i) + { + if (!SafeReadMemory (&scan[i], &peekd, 4)) + { + break; + } + Writef (file, " %08x", peekd); + } + for (; i < 4; ++i) + { + Writef (file, " "); + } +#else + if ((uint64_t *)topOfStack - (uint64_t *)scan < 2) + { + max = (uint64_t *)topOfStack - (uint64_t *)scan; + } + else + { + max = 2; + } + + for (i = 0; i < max; ++i) + { + if (!SafeReadMemory (&scan[i], &peekq, 8)) + { + break; + } + Writef (file, " %016x", peekq); + } + if (i < 2) + { + Writef (file, " "); + } +#endif + Writef (file, " "); + for (i = 0; i < int(max*sizeof(void*)); ++i) + { + if (!SafeReadMemory ((uint8_t *)scan + i, &peekb, 1)) + { + break; + } + Writef (file, "%c", peekb >= 0x20 && peekb <= 0x7f ? peekb : '\xb7'); + } + Writef (file, "\r\n"); + } +} + +#ifdef _M_IX86 + +//========================================================================== +// +// StackWalk +// Win32 version +// +// Lists a possible call trace for the crashing thread to the text report. +// This is not very specific and just lists any pointers into the +// main executable region, whether they are part of the real trace or not. +// +//========================================================================== + +static void StackWalk (HANDLE file, void *dumpaddress, DWORD *topOfStack, DWORD *jump, CONTEXT *ctxt) +{ + DWORD *addr = (DWORD *)dumpaddress; + + uint8_t *pBaseOfImage = (uint8_t *)GetModuleHandle (0); + IMAGE_OPTIONAL_HEADER *pHeader = (IMAGE_OPTIONAL_HEADER *)(pBaseOfImage + + ((IMAGE_DOS_HEADER*)pBaseOfImage)->e_lfanew + + sizeof(IMAGE_NT_SIGNATURE) + sizeof(IMAGE_FILE_HEADER)); + + DWORD_PTR codeStart = (DWORD_PTR)pBaseOfImage + pHeader->BaseOfCode; + DWORD_PTR codeEnd = codeStart + pHeader->SizeOfCode; + + Writef (file, "\r\nPossible call trace:\r\n %08x BOOM", CrashAddress); + for (DWORD *scan = addr; scan < topOfStack; ++scan) + { + if (scan == jump) + { + scan = topOfStack - 16384/4; + Writef (file, "\r\n\r\n . . . . Snip . . . .\r\n"); + } + + DWORD_PTR code; + + if (SafeReadMemory (scan, &code, sizeof(code)) && + code >= codeStart && code < codeEnd) + { + static const char regNames[][4] = + { + "eax", "ecx", "edx", "ebx", "esp", "ebp", "esi", "edi" + }; + + // Check if address is after a call statement. Print what was called if it is. + const uint8_t *bytep = (uint8_t *)code; + uint8_t peekb; + +#define chkbyte(x,m,v) (SafeReadMemory(x, &peekb, 1) && ((peekb & m) == v)) + + if (chkbyte(bytep - 5, 0xFF, 0xE8) || chkbyte(bytep - 5, 0xFF, 0xE9)) + { + DWORD peekd; + if (SafeReadMemory (bytep - 4, &peekd, 4)) + { + DWORD_PTR jumpaddr = peekd + code; + Writef (file, "\r\n %p %s %p", code - 5, + peekb == 0xE9 ? "jmp " : "call", jumpaddr); + if (chkbyte((LPCVOID)jumpaddr, 0xFF, 0xE9) && + SafeReadMemory ((LPCVOID)(jumpaddr + 1), &peekd, 4)) + { + Writef (file," => jmp %p", peekd + jumpaddr + 5); + } + } + else + { + Writef (file, "\r\n %p %s ????????", code - 5, + peekb == 0xE9 ? "jmp " : "call"); + } + } + else if (chkbyte(bytep - 2, 0xFF, 0xFF) && chkbyte(bytep - 1, 0xF7, 0xD0)) + { + Writef (file, "\r\n %p call %s", code - 2, regNames[peekb & 7]); + } + else + { + int i; + + for (i = 2; i < 7; ++i) + { + if (chkbyte(bytep - i, 0xFF, 0xFF) && chkbyte(bytep - i + 1, 070, 020)) + { + break; + } + } + if (i >= 7) + { + Writef (file, "\r\n %08x", code); + } + else + { + int mod, rm, basereg = -1, indexreg = -1; + int scale = 1, offset = 0; + + Writef (file, "\r\n %08x", bytep - i); + bytep -= i - 1; + SafeReadMemory (bytep, &peekb, 1); + mod = peekb >> 6; + rm = peekb & 7; + bytep++; + + if (mod == 0 && rm == 5) + { + mod = 2; + } + else if (rm == 4) + { + int index, base; + + SafeReadMemory (bytep, &peekb, 1); + scale = 1 << (peekb >> 6); + index = (peekb >> 3) & 7; + base = peekb & 7; + bytep++; + + if (index != 4) + { + indexreg = index; + } + if (base != 5) + { + basereg = base; + } + else + { + if (mod == 0) + { + mod = 2; + } + else + { + basereg = 5; + } + } + } + else + { + basereg = rm; + } + + if (mod == 1) + { + signed char miniofs; + SafeReadMemory (bytep++, &miniofs, 1); + offset = miniofs; + } + else + { + SafeReadMemory (bytep, &offset, 4); + bytep += 4; + } + if ((DWORD_PTR)bytep == code) + { + Writef (file, " call [", bytep - i + 1); + if (basereg >= 0) + { + Writef (file, "%s", regNames[basereg]); + } + if (indexreg >= 0) + { + Writef (file, "%s%s", basereg >= 0 ? "+" : "", regNames[indexreg]); + if (scale > 1) + { + Writef (file, "*%d", scale); + } + } + if (offset != 0) + { + if (indexreg < 0 && basereg < 0) + { + Writef (file, "%08x", offset); + } + else + { + char sign; + if (offset < 0) + { + sign = '-'; + offset = -offset; + } + else + { + sign = '+'; + } + Writef (file, "%c0x%x", sign, offset); + } + } + Writef (file, "]"); + } + } + } + } + } + Writef (file, "\r\n"); +} + +#else + +//========================================================================== +// +// StackWalk +// Win64 version +// +// Walks the stack for the crashing thread and dumps the trace to the text +// report. Unlike the Win32 version, Win64 provides facilities for +// doing a 100% exact walk. +// +// See http://www.nynaeve.net/?p=113 for more information, and +// http://www.nynaeve.net/Code/StackWalk64.cpp in particular. +// +//========================================================================== + +static void StackWalk (HANDLE file, void *dumpaddress, DWORD *topOfStack, DWORD *jump, CONTEXT *ctxt) +{ + RTLLOOKUPFUNCTIONENTRY RtlLookupFunctionEntry; + HMODULE kernel; + CONTEXT context; + KNONVOLATILE_CONTEXT_POINTERS nv_context; + PRUNTIME_FUNCTION function; + PVOID handler_data; + ULONG64 establisher_frame; + ULONG64 image_base; + + Writef (file, "\r\nCall trace:\r\n rip=%p <- Here it dies.\r\n", CrashAddress); + + kernel = GetModuleHandleA("kernel32.dll"); + if (kernel == NULL || NULL == (RtlLookupFunctionEntry = + (RTLLOOKUPFUNCTIONENTRY)GetProcAddress(kernel, "RtlLookupFunctionEntry"))) + { + Writef (file, " Unavailable: Could not get address of RtlLookupFunctionEntry\r\n"); + return; + } + // Get the caller's context + context = *ctxt; + + // This unwind loop intentionally skips the first call frame, as it + // shall correspond to the call to StackTrace64, which we aren't + // interested in. + + for (ULONG frame = 0; ; ++frame) + { + // Try to look up unwind metadata for the current function. + function = RtlLookupFunctionEntry(context.Rip, &image_base, NULL); + memset(&nv_context, 0, sizeof(nv_context)); + if (function == NULL) + { + // If we don't have a RUNTIME_FUNCTION, then we've encountered + // a leaf function. Adjust the stack appropriately. + context.Rip = (ULONG64)(*(PULONG64)context.Rsp); + context.Rsp += 8; + Writef(file, " Leaf function\r\n\r\n"); + } + else + { + // Note that there is not a one-to-one correspondance between + // runtime functions and source functions. One source function + // may be broken into multiple runtime functions. This loop walks + // backward from the current runtime function for however many + // consecutive runtime functions precede it. There is a slight + // chance that this will walk across different source functions. + // (Or maybe not, depending on whether or not the compiler + // guarantees that there will be empty space between functions; + // it looks like VC++ might.) In practice, this seems to work + // quite well for identifying the exact address to search for in + // a map file to determine the function name. + + PRUNTIME_FUNCTION function2 = function; + ULONG64 base = image_base; + + while (function2 != NULL) + { + Writef(file, " Function range: %p -> %p\r\n", + (void *)(base + function2->BeginAddress), + (void *)(base + function2->EndAddress)); + function2 = RtlLookupFunctionEntry(base + function2->BeginAddress - 1, &base, NULL); + } + Writef(file, "\r\n"); + + // Use RtlVirtualUnwind to execute the unwind for us. + RtlVirtualUnwind(0/*UNW_FLAG_NHANDLER*/, image_base, context.Rip, + function, &context, &handler_data, &establisher_frame, + &nv_context); + } + // If we reach a RIP of zero, this means we've walked off the end of + // the call stack and are done. + if (context.Rip == 0) + { + break; + } + + // Display the context. Note that we don't bother showing the XMM + // context, although we have the nonvolatile portion of it. + Writef(file, " FRAME %02d:\r\n rip=%p rsp=%p rbp=%p\r\n", + frame, context.Rip, context.Rsp, context.Rbp); + Writef(file, " r12=%p r13=%p r14=%p\r\n" + " rdi=%p rsi=%p rbx=%p\r\n", + context.R12, context.R13, context.R14, + context.Rdi, context.Rsi, context.Rbx); + + static const char reg_names[16][4] = + { + "rax", "rcx", "rdx", "rbx", "rsp", "rbp", "rsi", "rdi", + "r8", "r9", "r10", "r11", "r12", "r13", "r14", "r15" + }; + + // If we have stack-based register stores, then display them here. + for (int i = 0; i < 16; ++i) + { + if (nv_context.IntegerContext[i]) + { + Writef(file, " -> '%s' saved on stack at %p (=> %p)\r\n", + reg_names[i], nv_context.IntegerContext[i], *nv_context.IntegerContext[i]); + } + } + } +} + +#endif + +//========================================================================== +// +// DumpBytes +// +// Writes the bytes around EIP to the text report. +// +//========================================================================== + +static void DumpBytes (HANDLE file, uint8_t *address) +{ + char line[68*3], *line_p = line; + DWORD len; + uint8_t peek; + + for (int i = 0; i < 16*3; ++i) + { + if ((i & 15) == 0) + { + line_p += snprintf (line_p, countof(line) - (line_p - line), "\r\n%p:", address); + } + if (SafeReadMemory (address, &peek, 1)) + { + line_p += snprintf (line_p, countof(line) - (line_p - line), " %02x", *address); + } + else + { + line_p += snprintf (line_p, countof(line) - (line_p - line), " --"); + } + address++; + } + *line_p++ = '\r'; + *line_p++ = '\n'; + WriteFile (file, line, DWORD(line_p - line), &len, NULL); +} + +//========================================================================== +// +// CreateTempFile +// +// Creates a new temporary with read/write access. The file will be deleted +// automatically when it is closed. +// +//========================================================================== + +static HANDLE CreateTempFile () +{ + WCHAR temppath[MAX_PATH-13]; + WCHAR tempname[MAX_PATH]; + if (!GetTempPathW (countof(temppath), temppath)) + { + temppath[0] = '.'; + temppath[1] = '\0'; + } + if (!GetTempFileNameW (temppath, L"zdo", 0, tempname)) + { + return INVALID_HANDLE_VALUE; + } + return CreateFileW (tempname, GENERIC_WRITE|GENERIC_READ, 0, NULL, CREATE_ALWAYS, + FILE_ATTRIBUTE_TEMPORARY|FILE_FLAG_DELETE_ON_CLOSE|FILE_FLAG_SEQUENTIAL_SCAN, + NULL); +} + +//========================================================================== +// +// AddFile +// +// Add another file to be written to the tar. +// +//========================================================================== + +static void AddFile (HANDLE file, const char *filename) +{ + if (NumFiles == MAX_FILES || file == INVALID_HANDLE_VALUE) + { + return; + } + TarFiles[NumFiles].File = file; + TarFiles[NumFiles].Filename = filename; + NumFiles++; +} + +//========================================================================== +// +// CloseTarFiles +// +// Close all files that were previously registerd with AddFile(). They +// must still be open. +// +//========================================================================== + +static void CloseTarFiles () +{ + for (int i = 0; i < NumFiles; ++i) + { + CloseHandle (TarFiles[i].File); + } + NumFiles = 0; +} + +//========================================================================== +// +// WriteBlock +// +// This is a wrapper around WriteFile. If stream is non-NULL, then the data +// is compressed before writing it to the file. outbuf must be 1024 bytes. +// +//========================================================================== + +static DWORD WriteBlock (HANDLE file, LPCVOID buffer, DWORD bytes, z_stream *stream, Bytef *outbuf) +{ + if (stream == NULL) + { + WriteFile (file, buffer, bytes, &bytes, NULL); + return bytes; + } + else + { + DWORD wrote = 0; + + stream->next_in = (Bytef *)buffer; + stream->avail_in = bytes; + + while (stream->avail_in != 0) + { + if (stream->avail_out == 0) + { + stream->next_out = outbuf; + stream->avail_out = 1024; + wrote += 1024; + WriteFile (file, outbuf, 1024, &bytes, NULL); + } + deflate (stream, Z_NO_FLUSH); + } + return wrote; + } +} + +//========================================================================== +// +// WriteZip +// +// Writes a .zip/pk3 file. A HANDLE to the file is returned. This file is +// delete-on-close. +// +// The archive contains all the files previously passed to AddFile(). They +// must still be open, because MakeZip() does not open them itself. +// +//========================================================================== + +static HANDLE MakeZip () +{ + zip::CentralDirectoryEntry central = { ZIP_CENTRALFILE, { 20, 0 }, { 20, 0 }, }; + zip::EndOfCentralDirectory dirend = { ZIP_ENDOFDIR, }; + short dosdate, dostime; + time_t now; + struct tm *nowtm; + int i, numfiles; + HANDLE file; + DWORD len; + uint32_t dirsize; + size_t namelen; + + if (NumFiles == 0) + { + return INVALID_HANDLE_VALUE; + } + + // Open the zip file. + file = CreateTempFile (); + if (file == INVALID_HANDLE_VALUE) + { + return file; + } + + time (&now); + nowtm = localtime (&now); + + if (nowtm == NULL || nowtm->tm_year < 80) + { + dosdate = dostime = 0; + } + else + { + dosdate = (nowtm->tm_year - 80) * 512 + (nowtm->tm_mon + 1) * 32 + nowtm->tm_mday; + dostime = nowtm->tm_hour * 2048 + nowtm->tm_min * 32 + nowtm->tm_sec / 2; + dosdate = LittleShort(dosdate); + dostime = LittleShort(dostime); + } + + // Write out the zip archive, one file at a time + for (i = 0; i < NumFiles; ++i) + { + AddZipFile (file, &TarFiles[i], dosdate, dostime); + } + + // Write the central directory + central.ModTime = dostime; + central.ModDate = dosdate; + + dirend.DirectoryOffset = LittleLong((uint32_t)SetFilePointer (file, 0, NULL, FILE_CURRENT)); + + for (i = 0, numfiles = 0, dirsize = 0; i < NumFiles; ++i) + { + // Skip empty files + if (TarFiles[i].UncompressedSize == 0) + { + continue; + } + numfiles++; + if (TarFiles[i].Deflated) + { + central.Flags = LittleShort((uint16_t)2); + central.Method = LittleShort((uint16_t)8); + } + else + { + central.Flags = 0; + central.Method = 0; + } + namelen = strlen(TarFiles[i].Filename); + central.InternalAttributes = 0; + if (namelen > 4 && stricmp(TarFiles[i].Filename - 4, ".txt") == 0) + { // Bit 0 set indicates this is probably a text file. But do any tools use it? + central.InternalAttributes = LittleShort((uint16_t)1); + } + central.CRC32 = LittleLong(TarFiles[i].CRC32); + central.CompressedSize = LittleLong(TarFiles[i].CompressedSize); + central.UncompressedSize = LittleLong(TarFiles[i].UncompressedSize); + central.NameLength = LittleShort((uint16_t)namelen); + central.LocalHeaderOffset = LittleLong(TarFiles[i].ZipOffset); + WriteFile (file, ¢ral, sizeof(central), &len, NULL); + WriteFile (file, TarFiles[i].Filename, (DWORD)namelen, &len, NULL); + dirsize += DWORD(sizeof(central) + namelen); + } + + // Write the directory terminator + dirend.NumEntriesOnAllDisks = dirend.NumEntries = LittleShort((uint16_t)numfiles); + dirend.DirectorySize = LittleLong(dirsize); + WriteFile (file, &dirend, sizeof(dirend), &len, NULL); + + return file; +} + +//========================================================================== +// +// AddZipFile +// +// Adds a file to the opened zip. +// +//========================================================================== + +static void AddZipFile (HANDLE ziphandle, TarFile *whichfile, short dosdate, short dostime) +{ + zip::LocalFileHeader local = { ZIP_LOCALFILE, }; + Bytef outbuf[1024], inbuf[1024]; + z_stream stream; + DWORD wrote, len, k; + int err; + bool gzip; + + whichfile->UncompressedSize = GetFileSize (whichfile->File, NULL); + whichfile->CompressedSize = 0; + whichfile->ZipOffset = 0; + whichfile->Deflated = false; + + // Skip empty files. + if (whichfile->UncompressedSize == 0) + { + return; + } + + stream.next_in = Z_NULL; + stream.avail_in = 0; + stream.zalloc = Z_NULL; + stream.zfree = Z_NULL; + err = deflateInit2 (&stream, Z_BEST_COMPRESSION, Z_DEFLATED, -MAX_WBITS, + 8, Z_DEFAULT_STRATEGY); + gzip = err == Z_OK; + + if (gzip) + { + local.Method = LittleShort((uint16_t)8); + whichfile->Deflated = true; + stream.next_out = outbuf; + stream.avail_out = sizeof(outbuf); + } + + // Write out the header and filename. + local.VersionToExtract[0] = 20; + local.Flags = gzip ? LittleShort((uint16_t)2) : 0; + local.ModTime = dostime; + local.ModDate = dosdate; + local.UncompressedSize = LittleLong(whichfile->UncompressedSize); + local.NameLength = LittleShort((uint16_t)strlen(whichfile->Filename)); + + whichfile->ZipOffset = SetFilePointer (ziphandle, 0, NULL, FILE_CURRENT); + WriteFile (ziphandle, &local, sizeof(local), &wrote, NULL); + WriteFile (ziphandle, whichfile->Filename, (DWORD)strlen(whichfile->Filename), &wrote, NULL); + + // Write the file itself and calculate its CRC. + SetFilePointer (whichfile->File, 0, NULL, FILE_BEGIN); + for (k = 0; k < whichfile->UncompressedSize; ) + { + len = whichfile->UncompressedSize - k; + if (len > 1024) + { + len = 1024; + } + k += len; + ReadFile (whichfile->File, &inbuf, len, &len, NULL); + whichfile->CRC32 = crc32 (whichfile->CRC32, inbuf, len); + whichfile->CompressedSize += WriteBlock (ziphandle, inbuf, len, gzip ? &stream : NULL, outbuf); + } + + // Flush the zlib stream buffer. + if (gzip) + { + for (bool done = false;;) + { + len = sizeof(outbuf) - stream.avail_out; + if (len != 0) + { + whichfile->CompressedSize += len; + WriteFile (ziphandle, outbuf, len, &wrote, NULL); + stream.next_out = outbuf; + stream.avail_out = sizeof(outbuf); + } + if (done) + { + break; + } + err = deflate (&stream, Z_FINISH); + done = stream.avail_out != 0 || err == Z_STREAM_END; + if (err != Z_STREAM_END && err != Z_OK) + { + break; + } + } + deflateEnd (&stream); + } + + // Fill in fields we didn't know when we wrote the local header. + SetFilePointer (ziphandle, whichfile->ZipOffset + 14, NULL, FILE_BEGIN); + k = LittleLong(whichfile->CRC32); + WriteFile (ziphandle, &k, 4, &wrote, NULL); + k = LittleLong(whichfile->CompressedSize); + WriteFile (ziphandle, &k, 4, &wrote, NULL); + + SetFilePointer (ziphandle, 0, NULL, FILE_END); +} + +//========================================================================== +// +// DrawTransparentBitmap +// +// The replacement for TransparentBlt that does not leak memory under +// Windows 98/ME. As seen in the MSKB. +// +//========================================================================== + +void DrawTransparentBitmap(HDC hdc, HBITMAP hBitmap, short xStart, + short yStart, COLORREF cTransparentColor) +{ + BITMAP bm; + COLORREF cColor; + HBITMAP bmAndBack, bmAndObject, bmAndMem, bmSave; + HBITMAP bmBackOld, bmObjectOld, bmMemOld, bmSaveOld; + HDC hdcMem, hdcBack, hdcObject, hdcTemp, hdcSave; + POINT ptSize; + + hdcTemp = CreateCompatibleDC(hdc); + SelectObject(hdcTemp, hBitmap); // Select the bitmap + + GetObject(hBitmap, sizeof(BITMAP), (LPSTR)&bm); + ptSize.x = bm.bmWidth; // Get width of bitmap + ptSize.y = bm.bmHeight; // Get height of bitmap + DPtoLP(hdcTemp, &ptSize, 1); // Convert from device + + // to logical points + + // Create some DCs to hold temporary data. + hdcBack = CreateCompatibleDC(hdc); + hdcObject = CreateCompatibleDC(hdc); + hdcMem = CreateCompatibleDC(hdc); + hdcSave = CreateCompatibleDC(hdc); + + // Create a bitmap for each DC. DCs are required for a number of + // GDI functions. + + // Monochrome DC + bmAndBack = CreateBitmap(ptSize.x, ptSize.y, 1, 1, NULL); + + // Monochrome DC + bmAndObject = CreateBitmap(ptSize.x, ptSize.y, 1, 1, NULL); + + bmAndMem = CreateCompatibleBitmap(hdc, ptSize.x, ptSize.y); + bmSave = CreateCompatibleBitmap(hdc, ptSize.x, ptSize.y); + + // Each DC must select a bitmap object to store pixel data. + bmBackOld = (HBITMAP)SelectObject(hdcBack, bmAndBack); + bmObjectOld = (HBITMAP)SelectObject(hdcObject, bmAndObject); + bmMemOld = (HBITMAP)SelectObject(hdcMem, bmAndMem); + bmSaveOld = (HBITMAP)SelectObject(hdcSave, bmSave); + + // Set proper mapping mode. + SetMapMode(hdcTemp, GetMapMode(hdc)); + + // Save the bitmap sent here, because it will be overwritten. + BitBlt(hdcSave, 0, 0, ptSize.x, ptSize.y, hdcTemp, 0, 0, SRCCOPY); + + // Set the background color of the source DC to the color. + // contained in the parts of the bitmap that should be transparent + cColor = SetBkColor(hdcTemp, cTransparentColor); + + // Create the object mask for the bitmap by performing a BitBlt + // from the source bitmap to a monochrome bitmap. + BitBlt(hdcObject, 0, 0, ptSize.x, ptSize.y, hdcTemp, 0, 0, + SRCCOPY); + + // Set the background color of the source DC back to the original + // color. + SetBkColor(hdcTemp, cColor); + + // Create the inverse of the object mask. + BitBlt(hdcBack, 0, 0, ptSize.x, ptSize.y, hdcObject, 0, 0, + NOTSRCCOPY); + + // Copy the background of the main DC to the destination. + BitBlt(hdcMem, 0, 0, ptSize.x, ptSize.y, hdc, xStart, yStart, + SRCCOPY); + + // Mask out the places where the bitmap will be placed. + BitBlt(hdcMem, 0, 0, ptSize.x, ptSize.y, hdcObject, 0, 0, SRCAND); + + // Mask out the transparent colored pixels on the bitmap. + BitBlt(hdcTemp, 0, 0, ptSize.x, ptSize.y, hdcBack, 0, 0, SRCAND); + + // XOR the bitmap with the background on the destination DC. + BitBlt(hdcMem, 0, 0, ptSize.x, ptSize.y, hdcTemp, 0, 0, SRCPAINT); + + // Copy the destination to the screen. + BitBlt(hdc, xStart, yStart, ptSize.x, ptSize.y, hdcMem, 0, 0, + SRCCOPY); + + // Place the original bitmap back into the bitmap sent here. + BitBlt(hdcTemp, 0, 0, ptSize.x, ptSize.y, hdcSave, 0, 0, SRCCOPY); + + // Delete the memory bitmaps. + DeleteObject(SelectObject(hdcBack, bmBackOld)); + DeleteObject(SelectObject(hdcObject, bmObjectOld)); + DeleteObject(SelectObject(hdcMem, bmMemOld)); + DeleteObject(SelectObject(hdcSave, bmSaveOld)); + + // Delete the memory DCs. + DeleteDC(hdcMem); + DeleteDC(hdcBack); + DeleteDC(hdcObject); + DeleteDC(hdcSave); + DeleteDC(hdcTemp); +} + +//========================================================================== +// +// TransparentStaticProc +// +// A special window procedure for the static control displaying the dying +// Doom Guy. It draws the bitmap with magenta as transparent. I could have +// made it an owner-draw control instead, but then I wouldn't get any of +// the standard bitmap graphic handling (like automatic sizing). +// +//========================================================================== + +static LRESULT CALLBACK TransparentStaticProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) +{ + RECT rect; + PAINTSTRUCT paint; + HDC dc; + + if (uMsg == WM_PAINT) + { + if (GetUpdateRect (hWnd, &rect, FALSE)) + { + dc = BeginPaint (hWnd, &paint); + if (dc != NULL) + { + HBITMAP bitmap = (HBITMAP)SendMessage (hWnd, STM_GETIMAGE, IMAGE_BITMAP, 0); + if (bitmap != NULL) + { + DrawTransparentBitmap (dc, bitmap, 0, 0, RGB(255,0,255)); + } + EndPaint (hWnd, &paint); + } + } + return 0; + } + return CallWindowProc (StdStaticProc, hWnd, uMsg, wParam, lParam); +} + +static HMODULE WinHlp32; + +//========================================================================== +// +// OverviewDlgProc +// +// The DialogProc for the crash overview page. +// +//========================================================================== + +static INT_PTR CALLBACK OverviewDlgProc (HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) +{ + CHARFORMAT charFormat; + HWND edit; + ENLINK *link; + + switch (message) + { + case WM_INITDIALOG: + { + if (pEnableThemeDialogTexture != NULL) + { + pEnableThemeDialogTexture(hDlg, ETDT_ENABLETAB); + } + + // Setup the header at the top of the page. + edit = GetDlgItem(hDlg, IDC_CRASHHEADER); + SetWindowTextW(edit, WGAMENAME" has encountered a problem and needs to close.\n" + "We are sorry for the inconvenience."); + + // Setup a bold version of the standard dialog font and make the header bold. + charFormat.cbSize = sizeof(charFormat); + SendMessageW(edit, EM_GETCHARFORMAT, SCF_DEFAULT, (LPARAM)&charFormat); + charFormat.dwEffects = CFE_BOLD; + SendMessageW(edit, EM_SETCHARFORMAT, SCF_ALL, (LPARAM)&charFormat); + + // Setup the drawing routine for the dying guy's bitmap. + edit = GetDlgItem(hDlg, IDC_DEADGUYVIEWER); + StdStaticProc = (WNDPROC)(LONG_PTR)SetWindowLongPtr(edit, GWLP_WNDPROC, (WLONG_PTR)(LONG_PTR)TransparentStaticProc); + + // Fill in all the text just below the heading. + edit = GetDlgItem(hDlg, IDC_PLEASETELLUS); + SendMessageW(edit, EM_AUTOURLDETECT, TRUE, 0); + SetWindowTextW(edit, L"Please tell us about this problem.\n" + "The information will NOT be sent to Microsoft.\n\n" + "An error report has been created that you can submit to help improve " GAMENAME ". " + "You can either save it to disk and make a report in the bugs forum at " FORUM_URL ", " + "or you can send it directly without letting other people know about it."); + SendMessageW(edit, EM_SETSEL, 0, 81); + SendMessageW(edit, EM_SETCHARFORMAT, SCF_SELECTION, (LPARAM)&charFormat); + SendMessageW(edit, EM_SETEVENTMASK, 0, ENM_LINK); + + // Assign a default invalid file handle to the user's edit control. + edit = GetDlgItem(hDlg, IDC_CRASHINFO); + SetWindowLongPtrW(edit, GWLP_USERDATA, (LONG_PTR)INVALID_HANDLE_VALUE); + + // Fill in the summary text at the bottom of the page. + edit = GetDlgItem(hDlg, IDC_CRASHSUMMARY); + auto wsum = WideString(CrashSummary); + SetWindowTextW(edit, wsum.c_str()); + return TRUE; + } + + case WM_NOTIFY: + // When the link in the "please tell us" edit control is clicked, open + // the bugs forum in a browser window. ShellExecute is used to do this, + // so the default browser, whatever it may be, will open it. + link = (ENLINK *)lParam; + if (link->nmhdr.idFrom == IDC_PLEASETELLUS && link->nmhdr.code == EN_LINK) + { + if (link->msg == WM_LBUTTONDOWN) + { + ShellExecuteA (NULL, "open", BUGS_FORUM_URL, NULL, NULL, 0); + SetWindowLongPtrW (hDlg, DWLP_MSGRESULT, 1); + return TRUE; + } + } + return FALSE; + break; + } + return FALSE; +} + +//========================================================================== +// +// CrashDlgProc +// +// The DialogProc for the main crash dialog. +// +//========================================================================== + +static INT_PTR CALLBACK CrashDlgProc (HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) +{ + static WCHAR overview[] = L"Overview"; + static WCHAR details[] = L"Details"; + HWND edit; + TCITEM tcitem; + RECT tabrect, tcrect; + LPNMHDR nmhdr; + + switch (message) + { + case WM_INITDIALOG: + // Set up the tab control + tcitem.mask = TCIF_TEXT | TCIF_PARAM; + edit = GetDlgItem (hDlg, IDC_CRASHTAB); + + GetWindowRect (edit, &tcrect); + ScreenToClient (hDlg, (LPPOINT)&tcrect.left); + ScreenToClient (hDlg, (LPPOINT)&tcrect.right); + + // There are two tabs: Overview and Details. Each pane is created from a + // dialog template, and the resultant window is stored as the lParam for + // the corresponding tab. + tcitem.pszText = overview; + tcitem.lParam = (LPARAM)CreateDialogParamW (g_hInst, MAKEINTRESOURCE(IDD_CRASHOVERVIEW), hDlg, OverviewDlgProc, (LPARAM)edit); + TabCtrl_InsertItem (edit, 0, &tcitem); + TabCtrl_GetItemRect (edit, 0, &tabrect); + SetWindowPos ((HWND)tcitem.lParam, HWND_TOP, tcrect.left + 3, tcrect.top + tabrect.bottom + 3, + tcrect.right - tcrect.left - 8, tcrect.bottom - tcrect.top - tabrect.bottom - 8, 0); + + tcitem.pszText = details; + tcitem.lParam = (LPARAM)CreateDialogParamW (g_hInst, MAKEINTRESOURCE(IDD_CRASHDETAILS), hDlg, DetailsDlgProc, (LPARAM)edit); + TabCtrl_InsertItem (edit, 1, &tcitem); + SetWindowPos ((HWND)tcitem.lParam, HWND_TOP, tcrect.left + 3, tcrect.top + tabrect.bottom + 3, + tcrect.right - tcrect.left - 8, tcrect.bottom - tcrect.top - tabrect.bottom - 8, 0); + break; + + case WM_NOTIFY: + nmhdr = (LPNMHDR)lParam; + if (nmhdr->idFrom == IDC_CRASHTAB) + { + int i = TabCtrl_GetCurSel (nmhdr->hwndFrom); + tcitem.mask = TCIF_PARAM; + TabCtrl_GetItem (nmhdr->hwndFrom, i, &tcitem); + edit = (HWND)tcitem.lParam; + + // TCN_SELCHANGING is sent just before the selected tab changes. + // TCN_SELCHANGE is sent just after the selected tab changes. + // So, when TCN_SELCHANGING is received hide the pane for the + // selected tab, and when TCN_SELCHANGE is received, show the pane + // for the selected tab. + if (nmhdr->code == TCN_SELCHANGING) + { + ShowWindow (edit, SW_HIDE); + SetWindowLongPtr (hDlg, DWLP_MSGRESULT, FALSE); + return TRUE; + } + else if (nmhdr->code == TCN_SELCHANGE) + { + ShowWindow (edit, SW_SHOW); + return TRUE; + } + else + { + return FALSE; + } + } + break; + + case WM_COMMAND: + if (HIWORD(wParam) == BN_CLICKED) + { + EndDialog (hDlg, LOWORD(wParam)); + } + break; + } + return FALSE; +} + +//========================================================================== +// +// DetailsDlgProc +// +// The dialog procedure for when the user wants to examine the files +// in the report. +// +//========================================================================== + +static INT_PTR CALLBACK DetailsDlgProc (HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) +{ + HWND ctrl; + int i, j; + + switch (message) + { + case WM_INITDIALOG: + if (pEnableThemeDialogTexture != NULL) + { + pEnableThemeDialogTexture (hDlg, ETDT_ENABLETAB); + } + + // Set up the file contents display: No undos. The control's + // userdata stores the index of the file currently displayed. + ctrl = GetDlgItem (hDlg, IDC_CRASHFILECONTENTS); + SendMessageW (ctrl, EM_SETUNDOLIMIT, 0, 0); + SetWindowLongPtrW (ctrl, GWLP_USERDATA, -1); + SetEditControl (ctrl, GetDlgItem(hDlg, IDC_CRASHFILESIZE), 0); + SendMessageW (ctrl, LB_SETCURSEL, 0, 0); + break; + + case WM_SHOWWINDOW: + // When showing this pane, refresh the list of packaged files, and + // update the contents display as necessary. + if (wParam == TRUE) + { + ctrl = GetDlgItem (hDlg, IDC_CRASHFILES); + j = (int)SendMessageW (ctrl, LB_GETCURSEL, 0, 0); + SendMessageW (ctrl, LB_RESETCONTENT, 0, 0); + for (i = 0; i < NumFiles; ++i) + { + SendMessageA (ctrl, LB_ADDSTRING, 0, (LPARAM)TarFiles[i].Filename); + } + if (j == LB_ERR || j >= i) j = 0; + SendMessageW (ctrl, LB_SETCURSEL, j, 0); + + ctrl = GetDlgItem (hDlg, IDC_CRASHFILECONTENTS); + if (j > 2) SetWindowLongPtr (ctrl, GWLP_USERDATA, -1); + SetEditControl (ctrl, GetDlgItem(hDlg, IDC_CRASHFILESIZE), j); + } + break; + + case WM_COMMAND: + // Selecting a different file makes the contents display update. + if (HIWORD(wParam) == LBN_SELCHANGE) + { + i = (int)SendMessage ((HWND)lParam, LB_GETCURSEL, 0, 0); + if (i != LB_ERR) + { + // Update the contents control for this file + SetEditControl (GetDlgItem (hDlg, IDC_CRASHFILECONTENTS), + GetDlgItem (hDlg, IDC_CRASHFILESIZE), i); + } + } + break; + } + return FALSE; +} + +//========================================================================== +// +// StreamEditText +// +// The callback function to stream a text file into a rich edit control. +// +//========================================================================== + +static DWORD CALLBACK StreamEditText (DWORD_PTR cookie, LPBYTE buffer, LONG cb, LONG *pcb) +{ + DWORD wrote; + ReadFile ((HANDLE)cookie, buffer, cb, &wrote, NULL); + *pcb = wrote; + return wrote == 0; +} + +//========================================================================== +// +// StreamEditBinary +// +// The callback function to stream a binary file into a rich edit control. +// The binary file is converted to a RTF hex dump so that the different +// columns can be color-coded. +// +//========================================================================== + +struct BinStreamInfo +{ + int Stage; + HANDLE File; + DWORD Pointer; +}; + +static DWORD CALLBACK StreamEditBinary (DWORD_PTR cookie, LPBYTE buffer, LONG cb, LONG *pcb) +{ + BinStreamInfo *info = (BinStreamInfo *)cookie; + uint8_t buf16[16]; + DWORD read, i; + char *buff_p = (char *)buffer; + char *buff_end = (char *)buffer + cb; + +repeat: + switch (info->Stage) + { + case 0: // Write prologue + buff_p += snprintf (buff_p, buff_end - buff_p, "{\\rtf1\\ansi\\deff0" + "{\\colortbl ;\\red0\\green0\\blue80;\\red0\\green0\\blue0;\\red80\\green0\\blue80;}" + "\\viewkind4\\pard"); + info->Stage++; + break; + + case 1: // Write body + while (cb - ((LPBYTE)buff_p - buffer) > 150) + { + ReadFile (info->File, buf16, 16, &read, NULL); + if (read == 0 || info->Pointer >= 65536) + { + info->Stage = read == 0 ? 2 : 3; + goto repeat; + } + char *linestart = buff_p; + buff_p += snprintf (buff_p, buff_end - buff_p, "\\cf1 %08lx:\\cf2 ", info->Pointer); + info->Pointer += read; + + for (i = 0; i < read;) + { + if (i <= read - 4) + { + DWORD d; + memcpy(&d, &buf16[i], sizeof(d)); + buff_p += snprintf (buff_p, buff_end - buff_p, " %08lx", d); + i += 4; + } + else + { + buff_p += snprintf (buff_p, buff_end - buff_p, " %02x", buf16[i]); + i += 1; + } + } + while (buff_p - linestart < 57) + { + *buff_p++ = ' '; + } + buff_p += snprintf (buff_p, buff_end - buff_p, "\\cf3 "); + for (i = 0; i < read; ++i) + { + uint8_t code = buf16[i]; + if (code < 0x20 || code > 0x7f) code = 0xB7; + if (code == '\\' || code == '{' || code == '}') *buff_p++ = '\\'; + *buff_p++ = code; + } + buff_p += snprintf (buff_p, buff_end - buff_p, "\\par\r\n"); + } + break; + + case 2: // Write epilogue + buff_p += snprintf (buff_p, buff_end - buff_p, "\\cf0 }"); + info->Stage = 4; + break; + + case 3: // Write epilogue for truncated file + buff_p += snprintf (buff_p, buff_end - buff_p, "--- Rest of file truncated ---\\cf0 }"); + info->Stage = 4; + break; + + case 4: // We're done + return TRUE; + } + + *pcb = (LONG)((LPBYTE)buff_p - buffer); + return FALSE; +} + +//========================================================================== +// +// SetEditControl +// +// Fills the edit control with the contents of the chosen file. +// If the filename ends with ".txt" the file is assumed to be text. +// Otherwise it is treated as binary, and you get a hex dump. +// +//========================================================================== + +static void SetEditControl (HWND edit, HWND sizedisplay, int filenum) +{ + char sizebuf[32]; + EDITSTREAM stream; + DWORD size; + POINT pt = { 0, 0 }; + const char *rtf = NULL; + HGDIOBJ font; + + // Don't refresh the control if it's already showing the file we want. + if (GetWindowLongPtr (edit, GWLP_USERDATA) == filenum) + { + return; + } + + size = GetFileSize (TarFiles[filenum].File, NULL); + if (size < 1024) + { + snprintf (sizebuf, countof(sizebuf), "(%lu bytes)", size); + } + else + { + snprintf (sizebuf, countof(sizebuf), "(%lu KB)", size/1024); + } + SetWindowTextA (sizedisplay, sizebuf); + + SetWindowLongPtr (edit, GWLP_USERDATA, filenum); + + SetFilePointer (TarFiles[filenum].File, 0, NULL, FILE_BEGIN); + SendMessage (edit, EM_SETSCROLLPOS, 0, (LPARAM)&pt); + + // Set the font now, in case log.rtf was previously viewed, because + // that file changes it. + font = GetStockObject (ANSI_FIXED_FONT); + if (font != INVALID_HANDLE_VALUE) + { + SendMessage (edit, WM_SETFONT, (WPARAM)font, FALSE); + } + + // Text files are streamed in as-is. + // Binary files are streamed in as color-coded hex dumps. + stream.dwError = 0; + if (strstr (TarFiles[filenum].Filename, ".txt") != NULL || + (rtf = strstr (TarFiles[filenum].Filename, ".rtf")) != NULL) + { + CHARFORMAT beBlack; + + beBlack.cbSize = sizeof(beBlack); + beBlack.dwMask = CFM_COLOR; + beBlack.dwEffects = 0; + beBlack.crTextColor = RGB(0,0,0); + SendMessage (edit, EM_SETCHARFORMAT, 0, (LPARAM)&beBlack); + stream.dwCookie = (DWORD_PTR)TarFiles[filenum].File; + stream.pfnCallback = StreamEditText; + SendMessage (edit, EM_STREAMIN, rtf ? SF_RTF : SF_TEXT | SF_USECODEPAGE | (1252 << 16), (LPARAM)&stream); + } + else + { + BinStreamInfo info = { 0, TarFiles[filenum].File, 0 }; + stream.dwCookie = (DWORD_PTR)&info; + stream.pfnCallback = StreamEditBinary; + SendMessage (edit, EM_EXLIMITTEXT, 0, GetFileSize(TarFiles[filenum].File, NULL)*7); + SendMessage (edit, EM_STREAMIN, SF_RTF, (LPARAM)&stream); + } + SendMessage (edit, EM_SETSEL, (WPARAM)-1, 0); +} + +//========================================================================== +// +// SaveReport +// +// Makes a permanent copy of the report tarball. +// +//========================================================================== + +static void SaveReport (HANDLE file) +{ + OPENFILENAME ofn = { +#ifdef OPENFILENAME_SIZE_VERSION_400 + OPENFILENAME_SIZE_VERSION_400 +#else + sizeof(ofn) +#endif + , }; + WCHAR filename[256]; + + ofn.lpstrFilter = L"Zip file (*.zip)\0*.zip\0"; + wcscpy (filename, L"CrashReport.zip"); + ofn.lpstrFile = filename; + ofn.nMaxFile = countof(filename); + + while (GetSaveFileNameW (&ofn)) + { + HANDLE ofile = CreateFileW (ofn.lpstrFile, GENERIC_WRITE, 0, NULL, + CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL|FILE_FLAG_SEQUENTIAL_SCAN, + NULL); + if (ofile == INVALID_HANDLE_VALUE) + { + if (MessageBoxA (NULL, "Could not open the crash report file", + "Save As failed", MB_RETRYCANCEL) == IDRETRY) + { + continue; + } + return; + } + else + { + DWORD fileLen = GetFileSize (file, NULL), fileLeft; + char xferbuf[1024]; + + SetFilePointer (file, 0, NULL, FILE_BEGIN); + fileLeft = fileLen; + while (fileLeft != 0) + { + DWORD grab = fileLeft > sizeof(xferbuf) ? sizeof(xferbuf) : fileLeft; + DWORD didread; + + ReadFile (file, xferbuf, grab, &didread, NULL); + WriteFile (ofile, xferbuf, didread, &grab, NULL); + fileLeft -= didread; + } + CloseHandle (ofile); + return; + } + } +} + +//========================================================================== +// +// DisplayCrashLog +// +// Displays the crash information and possibly submits it. CreateCrashLog() +// must have been called previously. +// +//========================================================================== + +void DisplayCrashLog () +{ + HANDLE file; + + if (NumFiles == 0) + { + char ohPoo[] = + GAMENAME" crashed but was unable to produce\n" + "detailed information about the crash.\n" + "\nThis is all that is available:\n\nCode=XXXXXXXX\nAddr=XXXXXXXX"; + snprintf (ohPoo + countof(ohPoo) - 23, 23, "%08lX\nAddr=%p", CrashCode, CrashAddress); + MessageBoxA (NULL, ohPoo, GAMENAME" Very Fatal Error", MB_OK|MB_ICONSTOP); + if (WinHlp32 != NULL) + { + FreeLibrary (WinHlp32); + } + } + else + { + HMODULE uxtheme = LoadLibraryA ("uxtheme.dll"); + if (uxtheme != NULL) + { + pEnableThemeDialogTexture = (HRESULT (__stdcall *)(HWND,DWORD))GetProcAddress (uxtheme, "EnableThemeDialogTexture"); + } + INT_PTR result = DialogBox (g_hInst, MAKEINTRESOURCE(IDD_CRASHDIALOG), NULL, (DLGPROC)CrashDlgProc); + + if (result == IDC_SAVEREPORT) + { + file = MakeZip (); + SaveReport (file); + CloseHandle (file); + } + if (uxtheme != NULL) + { + FreeLibrary (uxtheme); + } + } + CloseTarFiles (); +} diff --git a/source/platform/win32/i_dijoy.cpp b/source/platform/win32/i_dijoy.cpp new file mode 100644 index 000000000..0d471ab18 --- /dev/null +++ b/source/platform/win32/i_dijoy.cpp @@ -0,0 +1,1368 @@ +/* +** +** +**--------------------------------------------------------------------------- +** Copyright 2005-2016 Randy Heit +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions +** are met: +** +** 1. Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** 2. Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in the +** documentation and/or other materials provided with the distribution. +** 3. The name of the author may not be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR +** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES +** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. +** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, +** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT +** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF +** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +**--------------------------------------------------------------------------- +** +*/ + +// HEADER FILES ------------------------------------------------------------ + +#define WIN32_LEAN_AND_MEAN +#define DIRECTINPUT_VERSION 0x800 +#include +#include +#ifndef __GNUC__ +#include +#endif +#include +#include + +#include "i_input.h" +#include "d_event.h" +#include "templates.h" +#include "gameconfigfile.h" +#include "cmdlib.h" +#include "v_text.h" +#include "m_argv.h" +#include "keydef.h" +#include "printf.h" + +#define SAFE_RELEASE(x) { if (x != NULL) { x->Release(); x = NULL; } } + +// WBEMIDL BITS -- because w32api doesn't have this, either ----------------- + +#ifdef __GNUC__ +struct IWbemClassObject : public IUnknown +{ +public: + virtual HRESULT __stdcall GetQualifierSet() = 0; + virtual HRESULT __stdcall Get(LPCWSTR wszName, long lFlags, VARIANT *pVal, long *pType, long *plFlavor) = 0; + virtual HRESULT __stdcall Put() = 0; + virtual HRESULT __stdcall Delete() = 0; + virtual HRESULT __stdcall GetNames() = 0; + virtual HRESULT __stdcall BeginEnumeration() = 0; + virtual HRESULT __stdcall Next() = 0; + virtual HRESULT __stdcall EndEnumeration() = 0; + virtual HRESULT __stdcall GetPropertyQualifierSet() = 0; + virtual HRESULT __stdcall Clone() = 0; + virtual HRESULT __stdcall GetObjectText() = 0; + virtual HRESULT __stdcall SpawnDerivedClass() = 0; + virtual HRESULT __stdcall SpawnInstance() = 0; + virtual HRESULT __stdcall CompareTo() = 0; + virtual HRESULT __stdcall GetPropertyOrigin() = 0; + virtual HRESULT __stdcall InheritsFrom() = 0; + virtual HRESULT __stdcall GetMethod() = 0; + virtual HRESULT __stdcall PutMethod() = 0; + virtual HRESULT __stdcall DeleteMethod() = 0; + virtual HRESULT __stdcall BeginMethodEnumeration() = 0; + virtual HRESULT __stdcall NextMethod() = 0; + virtual HRESULT __stdcall EndMethodEnumeration() = 0; + virtual HRESULT __stdcall GetMethodQualifierSet() = 0; + virtual HRESULT __stdcall GetMethodOrigin() = 0; +}; + +struct IEnumWbemClassObject : public IUnknown +{ +public: + virtual HRESULT __stdcall Reset() = 0; + virtual HRESULT __stdcall Next(long lTimeout, ULONG uCount, + IWbemClassObject **apObjects, ULONG *puReturned) = 0; + virtual HRESULT __stdcall NextAsync() = 0; + virtual HRESULT __stdcall Clone() = 0; + virtual HRESULT __stdcall Skip(long lTimeout, ULONG nCount) = 0; +}; + +struct IWbemServices : public IUnknown +{ +public: + virtual HRESULT __stdcall OpenNamespace() = 0; + virtual HRESULT __stdcall CancelAsyncCall() = 0; + virtual HRESULT __stdcall QueryObjectSink() = 0; + virtual HRESULT __stdcall GetObject() = 0; + virtual HRESULT __stdcall GetObjectAsync() = 0; + virtual HRESULT __stdcall PutClass() = 0; + virtual HRESULT __stdcall PutClassAsync() = 0; + virtual HRESULT __stdcall DeleteClass() = 0; + virtual HRESULT __stdcall DeleteClassAsync() = 0; + virtual HRESULT __stdcall CreateClassEnum() = 0; + virtual HRESULT __stdcall CreateClassEnumAsync() = 0; + virtual HRESULT __stdcall PutInstance() = 0; + virtual HRESULT __stdcall PutInstanceAsync() = 0; + virtual HRESULT __stdcall DeleteInstance() = 0; + virtual HRESULT __stdcall DeleteInstanceAsync() = 0; + virtual HRESULT __stdcall CreateInstanceEnum( + const BSTR strFilter, long lFlags, void *pCtx, IEnumWbemClassObject **ppEnum) = 0; + virtual HRESULT __stdcall CreateInstanceEnumAsync() = 0; + virtual HRESULT __stdcall ExecQuery() = 0; + virtual HRESULT __stdcall ExecQueryAsync() = 0; + virtual HRESULT __stdcall ExecNotificationQuery() = 0; + virtual HRESULT __stdcall ExecNotificationQueryAsync() = 0; + virtual HRESULT __stdcall ExecMethod() = 0; + virtual HRESULT __stdcall ExecMethodAsync() = 0; +}; + +struct IWbemLocator : public IUnknown +{ +public: + virtual HRESULT __stdcall ConnectServer( + const BSTR strNetworkResource, + const BSTR strUser, + const BSTR strPassword, + const BSTR strLocale, + long lSecurityFlags, + const BSTR strAuthority, + void *pCtx, + IWbemServices **ppNamespace) = 0; +}; +#endif + +// MACROS ------------------------------------------------------------------ + +#define DEFAULT_DEADZONE 0.25f + +// TYPES ------------------------------------------------------------------- + +class FDInputJoystick : public FInputDevice, IJoystickConfig +{ +public: + FDInputJoystick(const GUID *instance, FString &name); + ~FDInputJoystick(); + + bool GetDevice(); + void ProcessInput(); + void AddAxes(float axes[NUM_JOYAXIS]); + + // IJoystickConfig interface + FString GetName(); + float GetSensitivity(); + virtual void SetSensitivity(float scale); + + int GetNumAxes(); + float GetAxisDeadZone(int axis); + EJoyAxis GetAxisMap(int axis); + const char *GetAxisName(int axis); + float GetAxisScale(int axis); + + void SetAxisDeadZone(int axis, float deadzone); + void SetAxisMap(int axis, EJoyAxis gameaxis); + void SetAxisScale(int axis, float scale); + + bool IsSensitivityDefault(); + bool IsAxisDeadZoneDefault(int axis); + bool IsAxisMapDefault(int axis); + bool IsAxisScaleDefault(int axis); + + void SetDefaultConfig(); + FString GetIdentifier(); + +protected: + struct AxisInfo + { + FString Name; + GUID Guid; + DWORD Type; + DWORD Ofs; + LONG Min, Max; + float Value; + float DeadZone, DefaultDeadZone; + float Multiplier, DefaultMultiplier; + EJoyAxis GameAxis, DefaultGameAxis; + uint8_t ButtonValue; + }; + struct ButtonInfo + { + FString Name; + GUID Guid; + DWORD Type; + DWORD Ofs; + uint8_t Value; + }; + + LPDIRECTINPUTDEVICE8 Device; + GUID Instance; + FString Name; + bool Marked; + float Multiplier; + int Warmup; + TArray Axes; + TArray Buttons; + TArray POVs; + + DIOBJECTDATAFORMAT *Objects; + DIDATAFORMAT DataFormat; + + static BOOL CALLBACK EnumObjectsCallback(LPCDIDEVICEOBJECTINSTANCE lpddoi, LPVOID pvRef); + void OrderAxes(); + bool ReorderAxisPair(const GUID &x, const GUID &y, int pos); + HRESULT SetDataFormat(); + + friend class FDInputJoystickManager; +}; + +class FDInputJoystickManager : public FJoystickCollection +{ +public: + FDInputJoystickManager(); + ~FDInputJoystickManager(); + + bool GetDevice(); + void ProcessInput(); + void AddAxes(float axes[NUM_JOYAXIS]); + void GetDevices(TArray &sticks); + IJoystickConfig *Rescan(); + +protected: + struct Enumerator + { + GUID Instance; + FString Name; + }; + struct EnumData + { + TArray *All; + bool GenericDevices; + }; + TArray Devices; + + FDInputJoystick *EnumDevices(); + + static BOOL CALLBACK EnumCallback(LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef); + static int NameSort(const void *a, const void *b); + static bool IsXInputDevice(const GUID *guid); +}; + +// EXTERNAL FUNCTION PROTOTYPES -------------------------------------------- + +// PUBLIC FUNCTION PROTOTYPES ---------------------------------------------- + +// PRIVATE FUNCTION PROTOTYPES --------------------------------------------- + +// EXTERNAL DATA DECLARATIONS ---------------------------------------------- + +extern LPDIRECTINPUT8 g_pdi; +extern HWND Window; + +// PUBLIC DATA DEFINITIONS ------------------------------------------------- + +CUSTOM_CVAR(Bool, joy_dinput, true, CVAR_GLOBALCONFIG|CVAR_ARCHIVE|CVAR_NOINITCALL) +{ + I_StartupDirectInputJoystick(); + event_t ev = { EV_DeviceChange }; + D_PostEvent(&ev); +} + +// PRIVATE DATA DEFINITIONS ------------------------------------------------ + +static const uint8_t POVButtons[9] = { 0x01, 0x03, 0x02, 0x06, 0x04, 0x0C, 0x08, 0x09, 0x00 }; + +//("dc12a687-737f-11cf-884d-00aa004b2e24") +static const IID IID_IWbemLocator = { 0xdc12a687, 0x737f, 0x11cf, + { 0x88, 0x4d, 0x00, 0xaa, 0x00, 0x4b, 0x2e, 0x24 } }; + +//("4590f811-1d3a-11d0-891f-00aa004b2e24") +static const CLSID CLSID_WbemLocator = { 0x4590f811, 0x1d3a, 0x11d0, + { 0x89, 0x1f, 0x00, 0xaa, 0x00, 0x4b, 0x2e, 0x24 } }; + +// CODE -------------------------------------------------------------------- + +//=========================================================================== +// +// FDInputJoystick - Constructor +// +//=========================================================================== + +FDInputJoystick::FDInputJoystick(const GUID *instance, FString &name) +{ + Device = NULL; + DataFormat.rgodf = NULL; + Instance = *instance; + Name = name; + Marked = false; +} + +//=========================================================================== +// +// FDInputJoystick - Destructor +// +//=========================================================================== + +FDInputJoystick::~FDInputJoystick() +{ + unsigned int i; + + if (Device != NULL) + { + M_SaveJoystickConfig(this); + Device->Release(); + Device = NULL; + } + if (DataFormat.rgodf != NULL) + { + delete[] DataFormat.rgodf; + } + // Send key ups before destroying this. + if (Axes.Size() == 1) + { + Joy_GenerateButtonEvents(Axes[0].ButtonValue, 0, 2, KEY_JOYAXIS1PLUS); + } + else if (Axes.Size() > 1) + { + Joy_GenerateButtonEvents(Axes[1].ButtonValue, 0, 4, KEY_JOYAXIS1PLUS); + for (i = 2; i < Axes.Size(); ++i) + { + Joy_GenerateButtonEvents(Axes[i].ButtonValue, 0, 2, KEY_JOYAXIS1PLUS + i*2); + } + } + for (i = 0; i < Buttons.Size(); ++i) + { + if (Buttons[i].Value) + { + event_t ev = { EV_KeyUp }; + ev.data1 = KEY_FIRSTJOYBUTTON + i; + } + } + for (i = 0; i < POVs.Size(); ++i) + { + Joy_GenerateButtonEvents(POVs[i].Value, 0, 4, KEY_JOYPOV1_UP + i*4); + } +} + +//=========================================================================== +// +// FDInputJoystick :: GetDevice +// +//=========================================================================== + +bool FDInputJoystick::GetDevice() +{ + HRESULT hr; + + if (g_pdi == NULL) + { + return false; + } + hr = g_pdi->CreateDevice(Instance, &Device, NULL); + if (FAILED(hr) || Device == NULL) + { + return false; + } + hr = Device->EnumObjects(EnumObjectsCallback, this, DIDFT_ABSAXIS | DIDFT_BUTTON | DIDFT_POV); + OrderAxes(); + hr = SetDataFormat(); + if (FAILED(hr)) + { + Printf(TEXTCOLOR_ORANGE "Setting data format for %s failed.\n", Name.GetChars()); + return false; + } + hr = Device->SetCooperativeLevel(Window, DISCL_NONEXCLUSIVE | DISCL_FOREGROUND); + if (FAILED(hr)) + { + Printf(TEXTCOLOR_ORANGE "Setting cooperative level for %s failed.\n", Name.GetChars()); + return false; + } + Device->Acquire(); + M_LoadJoystickConfig(this); + Warmup = 4; + return true; +} + +//=========================================================================== +// +// FDInputJoystick :: ProcessInput +// +// Send button events and record axes for later. +// +//=========================================================================== + +void FDInputJoystick::ProcessInput() +{ + HRESULT hr; + uint8_t *state; + unsigned i; + event_t ev; + + if (Device == NULL) + { + return; + } + + hr = Device->Poll(); + if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) + { + hr = Device->Acquire(); + } + if (FAILED(hr)) + { + return; + } + + state = (uint8_t *)alloca(DataFormat.dwDataSize); + hr = Device->GetDeviceState(DataFormat.dwDataSize, state); + if (FAILED(hr)) + return; + + // Some controllers send false values when they are first + // initialized, so give some time for them to get past that + // before we pay any attention to their state. + if (Warmup > 0) + { + Warmup--; + return; + } + + // Convert axis values to floating point and save them for a later call + // to AddAxes(). Axes that are past their dead zone will also be translated + // into button presses. + for (i = 0; i < Axes.Size(); ++i) + { + AxisInfo *info = &Axes[i]; + LONG value = *(LONG *)(state + info->Ofs); + double axisval; + uint8_t buttonstate = 0; + + // Scale to [-1.0, 1.0] + axisval = (value - info->Min) * 2.0 / (info->Max - info->Min) - 1.0; + // Cancel out dead zone + axisval = Joy_RemoveDeadZone(axisval, info->DeadZone, &buttonstate); + info->Value = float(axisval); + if (i < NUM_JOYAXISBUTTONS && (i > 2 || Axes.Size() == 1)) + { + Joy_GenerateButtonEvents(info->ButtonValue, buttonstate, 2, KEY_JOYAXIS1PLUS + i*2); + } + else if (i == 1) + { + // Since we sorted the axes, we know that the first two are definitely X and Y. + // They are probably a single stick, so use angular position to determine buttons. + buttonstate = Joy_XYAxesToButtons(axisval, Axes[0].Value); + Joy_GenerateButtonEvents(info->ButtonValue, buttonstate, 4, KEY_JOYAXIS1PLUS); + } + info->ButtonValue = buttonstate; + } + + // Compare button states and generate events for buttons that have changed. + memset(&ev, 0, sizeof(ev)); + for (i = 0; i < Buttons.Size(); ++i) + { + ButtonInfo *info = &Buttons[i]; + uint8_t newstate = *(uint8_t *)(state + info->Ofs) & 0x80; + if (newstate != info->Value) + { + info->Value = newstate; + ev.data1 = KEY_FIRSTJOYBUTTON + i; + ev.type = (newstate != 0) ? EV_KeyDown : EV_KeyUp; + D_PostEvent(&ev); + } + } + + // POV hats are treated as a set of four buttons, because if it's a + // D-pad, that's exactly what it is. + for (i = 0; i < POVs.Size(); ++i) + { + ButtonInfo *info = &POVs[i]; + DWORD povangle = *(DWORD *)(state + info->Ofs); + int pov; + + // Smoosh POV angles down into octants. 8 is centered. + pov = (LOWORD(povangle) == 0xFFFF) ? 8 : ((povangle + 2250) % 36000) / 4500; + + // Convert octant to one or two buttons needed to represent it. + pov = POVButtons[pov]; + + // Send events for POV "buttons" that have changed. + Joy_GenerateButtonEvents(info->Value, pov, 4, KEY_JOYPOV1_UP + i*4); + info->Value = pov; + } +} + +//=========================================================================== +// +// FDInputJoystick :: AddAxes +// +// Add the values of each axis to the game axes. +// +//=========================================================================== + +void FDInputJoystick::AddAxes(float axes[NUM_JOYAXIS]) +{ + for (unsigned i = 0; i < Axes.Size(); ++i) + { + // Add to the game axis. + axes[Axes[i].GameAxis] -= float(Axes[i].Value * Multiplier * Axes[i].Multiplier); + } +} + +//=========================================================================== +// +// FDInputJoystick :: EnumObjectsCallback STATIC +// +// Finds all axes, buttons, and hats on the controller. +// +//=========================================================================== + +BOOL CALLBACK FDInputJoystick::EnumObjectsCallback(LPCDIDEVICEOBJECTINSTANCE lpddoi, LPVOID pvRef) +{ + FDInputJoystick *joy = (FDInputJoystick *)pvRef; + + if (lpddoi->guidType == GUID_Button) + { + ButtonInfo info; + info.Name = lpddoi->tszName; + info.Guid = lpddoi->guidType; + info.Type = lpddoi->dwType; + info.Ofs = 0; + info.Value = 0; + // We don't have the key labels necessary to support more than 128 + // joystick buttons. This is what DIJOYSTATE2 offers, so we + // probably don't need to worry about any devices with more than + // that. + if (joy->Buttons.Size() < 128) + { + joy->Buttons.Push(info); + } + } + else if (lpddoi->guidType == GUID_POV) + { + ButtonInfo info; + info.Name = lpddoi->tszName; + info.Guid = lpddoi->guidType; + info.Type = lpddoi->dwType; + info.Ofs = 0; + info.Value = 0; + // We don't have the key labels necessary to support more than 4 + // hats. I don't know any devices with more than 1, and the + // standard DirectInput DIJOYSTATE does not support more than 4 + // hats either, so this is probably a non-issue. + if (joy->POVs.Size() < 4) + { + joy->POVs.Push(info); + } + } + else + if (lpddoi->guidType == GUID_XAxis || + lpddoi->guidType == GUID_YAxis || + lpddoi->guidType == GUID_ZAxis || + lpddoi->guidType == GUID_RxAxis || + lpddoi->guidType == GUID_RyAxis || + lpddoi->guidType == GUID_RzAxis || + lpddoi->guidType == GUID_Slider) + { + DIPROPRANGE diprg; + AxisInfo info; + + diprg.diph.dwSize = sizeof(DIPROPRANGE); + diprg.diph.dwHeaderSize = sizeof(DIPROPHEADER); + diprg.diph.dwObj = lpddoi->dwType; + diprg.diph.dwHow = DIPH_BYID; + diprg.lMin = 0; + diprg.lMax = 0; + joy->Device->GetProperty(DIPROP_RANGE, &diprg.diph); + + info.Name = lpddoi->tszName; + info.Guid = lpddoi->guidType; + info.Type = lpddoi->dwType; + info.Ofs = 0; + info.Min = diprg.lMin; + info.Max = diprg.lMax; + info.GameAxis = JOYAXIS_None; + info.Value = 0; + info.ButtonValue = 0; + joy->Axes.Push(info); + } + return DIENUM_CONTINUE; +} + +//=========================================================================== +// +// FDInputJoystick :: OrderAxes +// +// Try to put the axes in some sort of sane order. X and Y axes are pretty +// much standard. Unfortunately, the rest are entirely up to the +// manufacturers to decide how they want to assign them. +// +//=========================================================================== + +void FDInputJoystick::OrderAxes() +{ + // Make X,Y the first pair. + if (!ReorderAxisPair(GUID_XAxis, GUID_YAxis, 0)) + { + return; + } + // The second pair is either Rx,Ry or Rz,Z, depending on what we have + if (!ReorderAxisPair(GUID_RxAxis, GUID_RyAxis, 2)) + { + ReorderAxisPair(GUID_RzAxis, GUID_ZAxis, 2); + } +} + +bool FDInputJoystick::ReorderAxisPair(const GUID &xid, const GUID &yid, int pos) +{ + unsigned i; + int x, y; + + // Find each axis. + x = -1; + y = -1; + for (i = 0; i < Axes.Size(); ++i) + { + if (x < 0 && Axes[i].Guid == xid) + { + x = i; + } + else if (y < 0 && Axes[i].Guid == yid) + { + y = i; + } + } + // If we don't have both X and Y axes, do nothing. + if (x < 0 || y < 0) + { + return false; + } + if (x == pos + 1 && y == pos) + { // Xbox 360 Controllers return them in this order. + std::swap(Axes[pos], Axes[pos + 1]); + } + else if (x != pos || y != pos + 1) + { + AxisInfo xinfo = Axes[x], yinfo = Axes[y]; + Axes.Delete(x); + if (x < y) + { + y--; + } + Axes.Delete(y); + Axes.Insert(pos, xinfo); + Axes.Insert(pos + 1, yinfo); + } + return true; +} + +//=========================================================================== +// +// FDInputJoystick :: SetDataFormat +// +// Using the objects we previously enumerated, construct a data format +// structure for DirectInput to use for this device. We could use the +// predefined c_dfDIJoystick2, except that we would have no way of knowing +// which axis mapped to a certain point in the structure if there is more +// than one of a particular type of axis. The dwOfs member of +// DIDEVICEOBJECTINSTANCE is practically useless, because it describes the +// offset of the object in the device's native data format, and not +// the offset in something we can actually use. +// +//=========================================================================== + +HRESULT FDInputJoystick::SetDataFormat() +{ + DIOBJECTDATAFORMAT *objects; + DWORD numobjs; + DWORD nextofs; + unsigned i; + + objects = new DIOBJECTDATAFORMAT[Axes.Size() + POVs.Size() + Buttons.Size()]; + numobjs = nextofs = 0; + + // Add all axes + for (i = 0; i < Axes.Size(); ++i) + { + objects[i].pguid = &Axes[i].Guid; + objects[i].dwOfs = Axes[i].Ofs = nextofs; + objects[i].dwType = Axes[i].Type; + objects[i].dwFlags = 0; + nextofs += sizeof(LONG); + } + numobjs = i; + // Add all POVs + for (i = 0; i < POVs.Size(); ++i) + { + objects[numobjs + i].pguid = &POVs[i].Guid; + objects[numobjs + i].dwOfs = POVs[i].Ofs = nextofs; + objects[numobjs + i].dwType = POVs[i].Type; + objects[numobjs + i].dwFlags = 0; + nextofs += sizeof(DWORD); + } + numobjs += i; + // Add all buttons + for (i = 0; i < Buttons.Size(); ++i) + { + objects[numobjs + i].pguid = &Buttons[i].Guid; + objects[numobjs + i].dwOfs = Buttons[i].Ofs = nextofs; + objects[numobjs + i].dwType = Buttons[i].Type; + objects[numobjs + i].dwFlags = 0; + nextofs += sizeof(uint8_t); + } + numobjs += i; + + // Set format + DataFormat.dwSize = sizeof(DIDATAFORMAT); + DataFormat.dwObjSize = sizeof(DIOBJECTDATAFORMAT); + DataFormat.dwFlags = DIDF_ABSAXIS; + DataFormat.dwDataSize = (nextofs + 3) & ~3; // Round to the nearest multiple of 4. + DataFormat.dwNumObjs = numobjs; + DataFormat.rgodf = objects; + return Device->SetDataFormat(&DataFormat); +} + +//=========================================================================== +// +// FDInputJoystick :: GetIdentifier +// +//=========================================================================== + +FString FDInputJoystick::GetIdentifier() +{ + char id[48]; + + id[0] = 'D'; id[1] = 'I'; id[2] = ':'; + FormatGUID(id + 3, countof(id) - 3, Instance); + return id; +} + +//=========================================================================== +// +// FDInputJoystick :: SetDefaultConfig +// +// Try for a reasonable default axis configuration. +// +//=========================================================================== + +void FDInputJoystick::SetDefaultConfig() +{ + unsigned i; + + Multiplier = 1; + for (i = 0; i < Axes.Size(); ++i) + { + Axes[i].DeadZone = DEFAULT_DEADZONE; + Axes[i].Multiplier = 1; + Axes[i].GameAxis = JOYAXIS_None; + } + // Triggers on a 360 controller have a much smaller deadzone. + if (Axes.Size() == 5 && Axes[4].Guid == GUID_ZAxis) + { + Axes[4].DeadZone = 30 / 256.f; + } + // Two axes? Horizontal is yaw and vertical is forward. + if (Axes.Size() == 2) + { + Axes[0].GameAxis = JOYAXIS_Yaw; + Axes[1].GameAxis = JOYAXIS_Forward; + } + // Three axes? First two are movement, third is yaw. + else if (Axes.Size() >= 3) + { + Axes[0].GameAxis = JOYAXIS_Side; + Axes[1].GameAxis = JOYAXIS_Forward; + Axes[2].GameAxis = JOYAXIS_Yaw; + // Four axes? First two are movement, last two are looking around. + if (Axes.Size() >= 4) + { + Axes[3].GameAxis = JOYAXIS_Pitch; Axes[3].Multiplier = 0.75f; + // Five axes? Use the fifth one for moving up and down. + if (Axes.Size() >= 5) + { + Axes[4].GameAxis = JOYAXIS_Up; + } + } + } + // If there is only one axis, then we make no assumptions about how + // the user might want to use it. + + // Preserve defaults for config saving. + for (i = 0; i < Axes.Size(); ++i) + { + Axes[i].DefaultDeadZone = Axes[i].DeadZone; + Axes[i].DefaultMultiplier = Axes[i].Multiplier; + Axes[i].DefaultGameAxis = Axes[i].GameAxis; + } +} + +//=========================================================================== +// +// FDInputJoystick :: GetName +// +//=========================================================================== + +FString FDInputJoystick::GetName() +{ + return Name; +} + +//=========================================================================== +// +// FDInputJoystick :: GetSensitivity +// +//=========================================================================== + +float FDInputJoystick::GetSensitivity() +{ + return Multiplier; +} + +//=========================================================================== +// +// FDInputJoystick :: SetSensitivity +// +//=========================================================================== + +void FDInputJoystick::SetSensitivity(float scale) +{ + Multiplier = scale; +} + +//=========================================================================== +// +// FDInputJoystick :: IsSensitivityDefault +// +//=========================================================================== + +bool FDInputJoystick::IsSensitivityDefault() +{ + return Multiplier == 1; +} + +//=========================================================================== +// +// FDInputJoystick :: GetNumAxes +// +//=========================================================================== + +int FDInputJoystick::GetNumAxes() +{ + return (int)Axes.Size(); +} + +//=========================================================================== +// +// FDInputJoystick :: GetAxisDeadZone +// +//=========================================================================== + +float FDInputJoystick::GetAxisDeadZone(int axis) +{ + if (unsigned(axis) >= Axes.Size()) + { + return 0; + } + return Axes[axis].DeadZone; +} + +//=========================================================================== +// +// FDInputJoystick :: GetAxisMap +// +//=========================================================================== + +EJoyAxis FDInputJoystick::GetAxisMap(int axis) +{ + if (unsigned(axis) >= Axes.Size()) + { + return JOYAXIS_None; + } + return Axes[axis].GameAxis; +} + +//=========================================================================== +// +// FDInputJoystick :: GetAxisName +// +//=========================================================================== + +const char *FDInputJoystick::GetAxisName(int axis) +{ + if (unsigned(axis) < Axes.Size()) + { + return Axes[axis].Name; + } + return "Invalid"; +} + +//=========================================================================== +// +// FDInputJoystick :: GetAxisScale +// +//=========================================================================== + +float FDInputJoystick::GetAxisScale(int axis) +{ + if (unsigned(axis) >= Axes.Size()) + { + return 0; + } + return Axes[axis].Multiplier; +} + +//=========================================================================== +// +// FDInputJoystick :: SetAxisDeadZone +// +//=========================================================================== + +void FDInputJoystick::SetAxisDeadZone(int axis, float deadzone) +{ + if (unsigned(axis) < Axes.Size()) + { + Axes[axis].DeadZone = clamp(deadzone, 0.f, 1.f); + } +} + +//=========================================================================== +// +// FDInputJoystick :: SetAxisMap +// +//=========================================================================== + +void FDInputJoystick::SetAxisMap(int axis, EJoyAxis gameaxis) +{ + if (unsigned(axis) < Axes.Size()) + { + Axes[axis].GameAxis = (unsigned(gameaxis) < NUM_JOYAXIS) ? gameaxis : JOYAXIS_None; + } +} + +//=========================================================================== +// +// FDInputJoystick :: SetAxisScale +// +//=========================================================================== + +void FDInputJoystick::SetAxisScale(int axis, float scale) +{ + if (unsigned(axis) < Axes.Size()) + { + Axes[axis].Multiplier = scale; + } +} + +//=========================================================================== +// +// FDInputJoystick :: IsAxisDeadZoneDefault +// +//=========================================================================== + +bool FDInputJoystick::IsAxisDeadZoneDefault(int axis) +{ + if (unsigned(axis) < Axes.Size()) + { + return Axes[axis].DeadZone == Axes[axis].DefaultDeadZone; + } + return true; +} + +//=========================================================================== +// +// FDInputJoystick :: IsAxisScaleDefault +// +//=========================================================================== + +bool FDInputJoystick::IsAxisScaleDefault(int axis) +{ + if (unsigned(axis) < Axes.Size()) + { + return Axes[axis].Multiplier == Axes[axis].DefaultMultiplier; + } + return true; +} + +//=========================================================================== +// +// FDInputJoystick :: IsAxisMapDefault +// +//=========================================================================== + +bool FDInputJoystick::IsAxisMapDefault(int axis) +{ + if (unsigned(axis) < Axes.Size()) + { + return Axes[axis].GameAxis == Axes[axis].DefaultGameAxis; + } + return true; +} + +//=========================================================================== +// +// FDInputJoystickManager - Constructor +// +//=========================================================================== + +FDInputJoystickManager::FDInputJoystickManager() +{ +} + +//=========================================================================== +// +// FDInputJoystickManager - Destructor +// +//=========================================================================== + +FDInputJoystickManager::~FDInputJoystickManager() +{ + for (unsigned i = 0; i < Devices.Size(); ++i) + { + delete Devices[i]; + } +} + +//=========================================================================== +// +// FDInputJoystickManager :: GetDevice +// +//=========================================================================== + +bool FDInputJoystickManager::GetDevice() +{ + if (g_pdi == NULL) + { + return false; + } + EnumDevices(); + return true; +} + +//=========================================================================== +// +// FDInputJoystickManager :: ProcessInput +// +// Process input for every attached device. +// +//=========================================================================== + +void FDInputJoystickManager::ProcessInput() +{ + for (unsigned i = 0; i < Devices.Size(); ++i) + { + if (Devices[i] != NULL) + { + Devices[i]->ProcessInput(); + } + } +} + +//=========================================================================== +// +// FDInputJoystickManager :: AddAxes +// +// Adds the state of all attached device axes to the passed array. +// +//=========================================================================== + +void FDInputJoystickManager :: AddAxes(float axes[NUM_JOYAXIS]) +{ + for (unsigned i = 0; i < Devices.Size(); ++i) + { + Devices[i]->AddAxes(axes); + } +} + +//=========================================================================== +// +// FDInputJoystickManager :: GetDevices +// +// Adds the IJoystick interfaces for each device we created to the sticks +// array. +// +//=========================================================================== + +void FDInputJoystickManager::GetDevices(TArray &sticks) +{ + for (unsigned i = 0; i < Devices.Size(); ++i) + { + sticks.Push(Devices[i]); + } +} + +//=========================================================================== +// +// FDInputJoystickManager :: EnumCallback STATIC +// +// Adds each DirectInput game controller to a TArray. +// +//=========================================================================== + +BOOL CALLBACK FDInputJoystickManager::EnumCallback(LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef) +{ + EnumData *data = (EnumData *)pvRef; + + // Special check for the Microsoft SideWinder Strategic Commander, + // which for some odd reason reports itself as a generic device and + // not a game controller. + if (data->GenericDevices && lpddi->guidProduct.Data1 != MAKELONG(0x45e, 0x0033)) + { + return DIENUM_CONTINUE; + } + + // Do not add PS2 adapters if Raw PS2 Input was initialized. + // Do not add XInput devices if XInput was initialized. + if ((JoyDevices[INPUT_RawPS2] == NULL || !I_IsPS2Adapter(lpddi->guidProduct.Data1)) && + (JoyDevices[INPUT_XInput] == NULL || !IsXInputDevice(&lpddi->guidProduct))) + { + Enumerator thisone; + + thisone.Instance = lpddi->guidInstance; + thisone.Name = lpddi->tszInstanceName; + data->All->Push(thisone); + } + return DIENUM_CONTINUE; +} + +//=========================================================================== +// +// FDInputJoystickManager :: IsXInputDeviceFast STATIC +// +// The theory of operation is the same as for IsXInputDeviceSlow, except that +// we use the Raw Input device list to find the device ID instead of WMI. +// This generally takes ~0.02 ms on my machine, though it occasionally spikes +// at over 1 ms. Either way, it is a huge order of magnitude faster than WMI. +// (around 10,000 times faster, in fact!) +// +//=========================================================================== + +bool FDInputJoystickManager::IsXInputDevice(const GUID *guid) +{ + UINT nDevices, numDevices; + RAWINPUTDEVICELIST *devices; + UINT i; + bool isxinput = false; + + if (GetRawInputDeviceList(NULL, &nDevices, sizeof(RAWINPUTDEVICELIST)) != 0) + { + return false; + } + if ((devices = (RAWINPUTDEVICELIST *)malloc(sizeof(RAWINPUTDEVICELIST) * nDevices)) == NULL) + { + return false; + } + if ((numDevices = GetRawInputDeviceList(devices, &nDevices, sizeof(RAWINPUTDEVICELIST))) == (UINT)-1) + { + free(devices); + return false; + } + for (i = 0; i < numDevices; ++i) + { + // I am making the assumption here that all possible XInput devices + // will report themselves as generic HID devices and not as keyboards + // or mice. + if (devices[i].dwType == RIM_TYPEHID) + { + RID_DEVICE_INFO rdi; + UINT cbSize; + + cbSize = rdi.cbSize = sizeof(rdi); + if ((INT)GetRawInputDeviceInfoA(devices[i].hDevice, RIDI_DEVICEINFO, &rdi, &cbSize) >= 0) + { + if(MAKELONG(rdi.hid.dwVendorId, rdi.hid.dwProductId) == (LONG)guid->Data1) + { + char name[256]; + UINT namelen = countof(name); + UINT reslen; + + reslen = GetRawInputDeviceInfoA(devices[i].hDevice, RIDI_DEVICENAME, name, &namelen); + if (reslen != (UINT)-1) + { + isxinput = (strstr(name, "IG_") != NULL); + break; + } + } + } + } + } + free(devices); + return isxinput; +} + +//=========================================================================== +// +// FDInputJoystickManager :: NameSort STATIC +// +//=========================================================================== + +int FDInputJoystickManager::NameSort(const void *a, const void *b) +{ + const Enumerator *ea = (const Enumerator *)a; + const Enumerator *eb = (const Enumerator *)b; + int lex = ea->Name.Compare(eb->Name); + if (lex == 0) + { + return memcmp(&ea->Instance, &eb->Instance, sizeof(GUID)); + } + return lex; +} + +//=========================================================================== +// +// FDInputJoystickManager :: EnumDevices +// +// Find out what DirectInput game controllers are on the system and create +// FDInputJoystick objects for them. May return a pointer to the first new +// device found. +// +//=========================================================================== + +FDInputJoystick *FDInputJoystickManager::EnumDevices() +{ + FDInputJoystick *newone = NULL; + TArray controllers; + EnumData data; + unsigned i, j, k; + + // Find all game controllers + data.All = &controllers; + data.GenericDevices = false; + g_pdi->EnumDevices(DI8DEVCLASS_GAMECTRL, EnumCallback, &data, DIEDFL_ALLDEVICES); + // Again, just for the Strategic Commander + data.GenericDevices = true; + g_pdi->EnumDevices(DI8DEVCLASS_DEVICE, EnumCallback, &data, DIEDFL_ALLDEVICES); + + // Sort by name so that devices with duplicate names can have numbers appended. + qsort(&controllers[0], controllers.Size(), sizeof(Enumerator), NameSort); + for (i = 1; i < controllers.Size(); ++i) + { + // Does this device have the same name as the previous one? If so, how + // many more have the same name? + for (j = i; j < controllers.Size(); ++j) + { + if (controllers[j-1].Name.Compare(controllers[j].Name) != 0) + break; + } + // j is one past the last duplicate name. + if (j > i) + { + // Append numbers. + for (k = i - 1; k < j; ++k) + { + controllers[k].Name.AppendFormat(" #%d", k - i + 2); + } + } + } + + // Compare the new list of devices with the one we previously instantiated. + // Every device we currently hold is marked 0. Then scan through the new + // list and try to find it there, if it's found, it is marked 1. At the end + // of this, devices marked 1 existed before and are left alone. Devices + // marked 0 are no longer present and should be destroyed. If a device is + // present in the new list that we have not yet instantiated, we + // instantiate it now. + for (j = 0; j < Devices.Size(); ++j) + { + Devices[j]->Marked = false; + } + for (i = 0; i < controllers.Size(); ++i) + { + GUID *lookfor = &controllers[i].Instance; + for (j = 0; j < Devices.Size(); ++j) + { + if (Devices[j]->Instance == *lookfor) + { + Devices[j]->Marked = true; + break; + } + } + if (j == Devices.Size()) + { // Not found. Add it. + FDInputJoystick *device = new FDInputJoystick(lookfor, controllers[i].Name); + if (!device->GetDevice()) + { + delete device; + } + else + { + device->Marked = true; + Devices.Push(device); + if (newone == NULL) + { + newone = device; + } + } + } + } + // Remove detached devices and avoid holes in the list. + for (i = j = 0; j < Devices.Size(); ++j) + { + if (!Devices[j]->Marked) + { + delete Devices[j]; + } + else + { + if (i != j) + { + Devices[i] = Devices[j]; + } + ++i; + } + } + Devices.Resize(i); + return newone; +} + +//=========================================================================== +// +// FDInputJoystickManager :: Rescan +// +// Used by the joy_ps2raw and joy_xinput callbacks to rescan the +// DirectInput devices, since their presence or absence can affect the +// results of the scan. +// +//=========================================================================== + +IJoystickConfig *FDInputJoystickManager::Rescan() +{ + return EnumDevices(); +} + +//=========================================================================== +// +// I_StartupDirectInputJoystick +// +//=========================================================================== + +void I_StartupDirectInputJoystick() +{ + if (!joy_dinput || !use_joystick || Args->CheckParm("-nojoy")) + { + if (JoyDevices[INPUT_DIJoy] != NULL) + { + delete JoyDevices[INPUT_DIJoy]; + JoyDevices[INPUT_DIJoy] = NULL; + UpdateJoystickMenu(NULL); + } + } + else + { + if (JoyDevices[INPUT_DIJoy] == NULL) + { + FJoystickCollection *joys = new FDInputJoystickManager; + if (joys->GetDevice()) + { + JoyDevices[INPUT_DIJoy] = joys; + } + } + } +} diff --git a/source/platform/win32/i_input.cpp b/source/platform/win32/i_input.cpp new file mode 100644 index 000000000..d6b7a118c --- /dev/null +++ b/source/platform/win32/i_input.cpp @@ -0,0 +1,932 @@ +/* +** i_input.cpp +** Handles input from keyboard, mouse, and joystick +** +**--------------------------------------------------------------------------- +** Copyright 1998-2009 Randy Heit +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions +** are met: +** +** 1. Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** 2. Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in the +** documentation and/or other materials provided with the distribution. +** 3. The name of the author may not be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR +** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES +** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. +** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, +** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT +** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF +** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +**--------------------------------------------------------------------------- +** +*/ + +// DI3 only supports up to 4 mouse buttons, and I want the joystick to +// be read using DirectInput instead of winmm. + +#define WIN32_LEAN_AND_MEAN +#define __BYTEBOOL__ +#ifndef __GNUC__ +#define INITGUID +#endif +#define DIRECTINPUT_VERSION 0x800 +#include +#include +#include +#include + +#ifdef _MSC_VER +#pragma warning(disable:4244) +#endif + +// Compensate for w32api's lack +#ifndef WM_WTSSESSION_CHANGE +#define WM_WTSSESSION_CHANGE 0x02B1 +#define WTS_CONSOLE_CONNECT 1 +#define WTS_CONSOLE_DISCONNECT 2 +#define WTS_SESSION_LOCK 7 +#define WTS_SESSION_UNLOCK 8 +#endif +#ifndef PBT_APMSUSPEND +// w32api does not #define the PBT_ macros in winuser.h like the PSDK does +#include +#endif +#ifndef GET_RAWINPUT_CODE_WPARAM +#define GET_RAWINPUT_CODE_WPARAM(wParam) ((wParam) & 0xff) +#endif + + +#include "c_dispatch.h" +#include "m_argv.h" +#include "i_input.h" +#include "v_video.h" +#include "i_sound.h" +#include "d_gui.h" +#include "c_console.h" +#include "s_soundinternal.h" +#include "gameconfigfile.h" +#include "hardware.h" +#include "d_event.h" +#include "v_text.h" +#include "version.h" +#include "i_system.h" +#include "printf.h" +#include "c_console.h" +#include "menu.h" +#include "c_buttons.h" +#include "gamecontrol.h" + +// Compensate for w32api's lack +#ifndef GET_XBUTTON_WPARAM +#define GET_XBUTTON_WPARAM(wParam) (HIWORD(wParam)) +#endif + + +#ifdef _DEBUG +#define INGAME_PRIORITY_CLASS NORMAL_PRIORITY_CLASS +#else +//#define INGAME_PRIORITY_CLASS HIGH_PRIORITY_CLASS +#define INGAME_PRIORITY_CLASS NORMAL_PRIORITY_CLASS +#endif + +FJoystickCollection *JoyDevices[NUM_JOYDEVICES]; + + +extern HINSTANCE g_hInst; +extern DWORD SessionID; + +static HMODULE DInputDLL; + +extern FMouse *Mouse; +extern FKeyboard *Keyboard; +bool ToggleFullscreen; + +bool VidResizing; + +extern BOOL vidactive; +extern HWND Window, ConWindow; + +EXTERN_CVAR (String, language) +EXTERN_CVAR (Bool, lookstrafe) +EXTERN_CVAR (Bool, use_joystick) +EXTERN_CVAR (Bool, use_mouse) + +static int WheelDelta; +extern bool CursorState; + +extern BOOL paused; +static bool noidle = false; + +LPDIRECTINPUT8 g_pdi; +LPDIRECTINPUT g_pdi3; + + +extern bool AppActive; +int SessionState = 0; +int BlockMouseMove; + +static bool EventHandlerResultForNativeMouse; + + +CVAR (Bool, i_soundinbackground, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) +CVAR (Bool, k_allowfullscreentoggle, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) + +extern int chatmodeon; + +static void I_CheckGUICapture () +{ +#if 0 + bool wantCapt; + + if (menuactive == MENU_Off) + { + wantCapt = ConsoleState == c_down || ConsoleState == c_falling || chatmodeon; + } + else + { + wantCapt = (menuactive == MENU_On || menuactive == MENU_OnNoPause); + } + + if (wantCapt != GUICapture) + { + GUICapture = wantCapt; + if (wantCapt && Keyboard != NULL) + { + Keyboard->AllKeysUp(); + } + } +#endif +} + +void I_SetMouseCapture() +{ + SetCapture(Window); +} + +void I_ReleaseMouseCapture() +{ + ReleaseCapture(); +} + +bool GUIWndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam, LRESULT *result) +{ + event_t ev = { EV_GUI_Event }; + + *result = 0; + + switch (message) + { + case WM_KEYDOWN: + case WM_SYSKEYDOWN: + case WM_KEYUP: + case WM_SYSKEYUP: + if (message == WM_KEYUP || message == WM_SYSKEYUP) + { + ev.subtype = EV_GUI_KeyUp; + } + else + { + ev.subtype = (lParam & 0x40000000) ? EV_GUI_KeyRepeat : EV_GUI_KeyDown; + } + if (GetKeyState(VK_SHIFT) & 0x8000) ev.data3 |= GKM_SHIFT; + if (GetKeyState(VK_CONTROL) & 0x8000) ev.data3 |= GKM_CTRL; + if (GetKeyState(VK_MENU) & 0x8000) ev.data3 |= GKM_ALT; + if (wParam == VK_PROCESSKEY) + { // Use the scan code to determine the real virtual-key code. + // ImmGetVirtualKey() will supposedly do this, but it just returns + // VK_PROCESSKEY again. + wParam = MapVirtualKey((lParam >> 16) & 255, 1); + } + if ( (ev.data1 = MapVirtualKey(wParam, 2)) ) + { + D_PostEvent(&ev); + } + else + { + switch (wParam) + { + case VK_PRIOR: ev.data1 = GK_PGUP; break; + case VK_NEXT: ev.data1 = GK_PGDN; break; + case VK_END: ev.data1 = GK_END; break; + case VK_HOME: ev.data1 = GK_HOME; break; + case VK_LEFT: ev.data1 = GK_LEFT; break; + case VK_RIGHT: ev.data1 = GK_RIGHT; break; + case VK_UP: ev.data1 = GK_UP; break; + case VK_DOWN: ev.data1 = GK_DOWN; break; + case VK_DELETE: ev.data1 = GK_DEL; break; + case VK_ESCAPE: ev.data1 = GK_ESCAPE; break; + case VK_F1: ev.data1 = GK_F1; break; + case VK_F2: ev.data1 = GK_F2; break; + case VK_F3: ev.data1 = GK_F3; break; + case VK_F4: ev.data1 = GK_F4; break; + case VK_F5: ev.data1 = GK_F5; break; + case VK_F6: ev.data1 = GK_F6; break; + case VK_F7: ev.data1 = GK_F7; break; + case VK_F8: ev.data1 = GK_F8; break; + case VK_F9: ev.data1 = GK_F9; break; + case VK_F10: ev.data1 = GK_F10; break; + case VK_F11: ev.data1 = GK_F11; break; + case VK_F12: ev.data1 = GK_F12; break; + case VK_BROWSER_BACK: ev.data1 = GK_BACK; break; + } + if (ev.data1 != 0) + { + D_PostEvent(&ev); + } + } + // Return false for key downs so that we can handle special hotkeys + // in the main WndProc. + return ev.subtype == EV_GUI_KeyUp; + + case WM_CHAR: + case WM_SYSCHAR: + if (wParam >= ' ') // only send displayable characters + { + ev.subtype = EV_GUI_Char; + ev.data1 = wParam; + ev.data2 = (message == WM_SYSCHAR); + D_PostEvent(&ev); + return true; + } + break; + + case WM_LBUTTONDOWN: + case WM_LBUTTONUP: + case WM_RBUTTONDOWN: + case WM_RBUTTONUP: + case WM_MBUTTONDOWN: + case WM_MBUTTONUP: + case WM_XBUTTONDOWN: + case WM_XBUTTONUP: + case WM_MOUSEMOVE: + if (message >= WM_LBUTTONDOWN && message <= WM_LBUTTONDBLCLK) + { + ev.subtype = message - WM_LBUTTONDOWN + EV_GUI_LButtonDown; + } + else if (message >= WM_RBUTTONDOWN && message <= WM_RBUTTONDBLCLK) + { + ev.subtype = message - WM_RBUTTONDOWN + EV_GUI_RButtonDown; + } + else if (message >= WM_MBUTTONDOWN && message <= WM_MBUTTONDBLCLK) + { + ev.subtype = message - WM_MBUTTONDOWN + EV_GUI_MButtonDown; + } + else if (message >= WM_XBUTTONDOWN && message <= WM_XBUTTONUP) + { + ev.subtype = message - WM_XBUTTONDOWN + EV_GUI_BackButtonDown; + if (GET_XBUTTON_WPARAM(wParam) == 2) + { + ev.subtype += EV_GUI_FwdButtonDown - EV_GUI_BackButtonDown; + } + else if (GET_XBUTTON_WPARAM(wParam) != 1) + { + break; + } + } + else if (message == WM_MOUSEMOVE) + { + ev.subtype = EV_GUI_MouseMove; + if (BlockMouseMove > 0) return true; + } + + ev.data1 = LOWORD(lParam); + ev.data2 = HIWORD(lParam); + if (screen != NULL) + { + screen->ScaleCoordsFromWindow(ev.data1, ev.data2); + } + + if (wParam & MK_SHIFT) ev.data3 |= GKM_SHIFT; + if (wParam & MK_CONTROL) ev.data3 |= GKM_CTRL; + if (GetKeyState(VK_MENU) & 0x8000) ev.data3 |= GKM_ALT; + + if (use_mouse) D_PostEvent(&ev); + return true; + + // Note: If the mouse is grabbed, it sends the mouse wheel events itself. + case WM_MOUSEWHEEL: + if (!use_mouse) return false; + if (wParam & MK_SHIFT) ev.data3 |= GKM_SHIFT; + if (wParam & MK_CONTROL) ev.data3 |= GKM_CTRL; + if (GetKeyState(VK_MENU) & 0x8000) ev.data3 |= GKM_ALT; + WheelDelta += (SHORT)HIWORD(wParam); + if (WheelDelta < 0) + { + ev.subtype = EV_GUI_WheelDown; + while (WheelDelta <= -WHEEL_DELTA) + { + D_PostEvent(&ev); + WheelDelta += WHEEL_DELTA; + } + } + else + { + ev.subtype = EV_GUI_WheelUp; + while (WheelDelta >= WHEEL_DELTA) + { + D_PostEvent(&ev); + WheelDelta -= WHEEL_DELTA; + } + } + return true; + } + return false; +} + +bool CallHook(FInputDevice *device, HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam, LRESULT *result) +{ + if (device == NULL) + { + return false; + } + *result = 0; + return device->WndProcHook(hWnd, message, wParam, lParam, result); +} + +LRESULT CALLBACK WndProc (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) +{ + LRESULT result; + + if (message == WM_INPUT) + { + UINT size; + + if (!GetRawInputData((HRAWINPUT)lParam, RID_INPUT, NULL, &size, sizeof(RAWINPUTHEADER)) && + size != 0) + { + uint8_t *buffer = (uint8_t *)alloca(size); + if (GetRawInputData((HRAWINPUT)lParam, RID_INPUT, buffer, &size, sizeof(RAWINPUTHEADER)) == size) + { + int code = GET_RAWINPUT_CODE_WPARAM(wParam); + if (Keyboard == NULL || !Keyboard->ProcessRawInput((RAWINPUT *)buffer, code)) + { + if (Mouse == NULL || !Mouse->ProcessRawInput((RAWINPUT *)buffer, code)) + { + if (JoyDevices[INPUT_RawPS2] != NULL) + { + JoyDevices[INPUT_RawPS2]->ProcessRawInput((RAWINPUT *)buffer, code); + } + } + } + } + } + return DefWindowProc(hWnd, message, wParam, lParam); + } + + if (CallHook(Keyboard, hWnd, message, wParam, lParam, &result)) + { + return result; + } + if (CallHook(Mouse, hWnd, message, wParam, lParam, &result)) + { + return result; + } + for (int i = 0; i < NUM_JOYDEVICES; ++i) + { + if (CallHook(JoyDevices[i], hWnd, message, wParam, lParam, &result)) + { + return result; + } + } + if (GUICapture && GUIWndProcHook(hWnd, message, wParam, lParam, &result)) + { + return result; + } + +#if 0 + if ((gamestate == GS_DEMOSCREEN || gamestate == GS_TITLELEVEL) && message == WM_LBUTTONDOWN) + { + if (GUIWndProcHook(hWnd, message, wParam, lParam, &result)) + { + return result; + } + } +#endif + + + switch (message) + { + case WM_DESTROY: + SetPriorityClass (GetCurrentProcess(), NORMAL_PRIORITY_CLASS); + PostQuitMessage (0); + break; + + case WM_HOTKEY: + break; + + case WM_PAINT: + return DefWindowProc (hWnd, message, wParam, lParam); + + case WM_SETTINGCHANGE: + // If regional settings were changed, reget preferred languages + if (wParam == 0 && lParam != 0 && strcmp ((const char *)lParam, "intl") == 0) + { + language.Callback (); + } + return 0; + + case WM_KILLFOCUS: + I_CheckNativeMouse (true, false); // Make sure mouse gets released right away + break; + + case WM_SETFOCUS: + I_CheckNativeMouse (false, EventHandlerResultForNativeMouse); // This cannot call the event handler. Doing it from here is unsafe. + break; + + case WM_SETCURSOR: + if (!CursorState) + { + SetCursor(NULL); // turn off window cursor + return TRUE; // Prevent Windows from setting cursor to window class cursor + } + else + { + return DefWindowProc(hWnd, message, wParam, lParam); + } + break; + + case WM_SIZE: + InvalidateRect (Window, NULL, FALSE); + break; + + case WM_KEYDOWN: + break; + + case WM_SYSKEYDOWN: + // Pressing Alt+Enter can toggle between fullscreen and windowed. + if (wParam == VK_RETURN && k_allowfullscreentoggle && !(lParam & 0x40000000)) + { + ToggleFullscreen = !ToggleFullscreen; + } + // Pressing Alt+F4 quits the program. + if (wParam == VK_F4 && !(lParam & 0x40000000)) + { + PostQuitMessage(0); + } + break; + + case WM_SYSCOMMAND: + // Prevent activation of the window menu with Alt+Space + if ((wParam & 0xFFF0) != SC_KEYMENU) + { + return DefWindowProc (hWnd, message, wParam, lParam); + } + break; + + case WM_DISPLAYCHANGE: + case WM_STYLECHANGED: + return DefWindowProc(hWnd, message, wParam, lParam); + + case WM_GETMINMAXINFO: + if (screen && !VidResizing) + { + LPMINMAXINFO mmi = (LPMINMAXINFO)lParam; + if (screen->IsFullscreen()) + { + RECT rect = { 0, 0, screen->GetWidth(), screen->GetHeight() }; + AdjustWindowRectEx(&rect, WS_VISIBLE | WS_OVERLAPPEDWINDOW, FALSE, WS_EX_APPWINDOW); + mmi->ptMinTrackSize.x = rect.right - rect.left; + mmi->ptMinTrackSize.y = rect.bottom - rect.top; + } + else + { + RECT rect = { 0, 0, VID_MIN_WIDTH, VID_MIN_HEIGHT }; + AdjustWindowRectEx(&rect, GetWindowLongW(hWnd, GWL_STYLE), FALSE, GetWindowLongW(hWnd, GWL_EXSTYLE)); + mmi->ptMinTrackSize.x = rect.right - rect.left; + mmi->ptMinTrackSize.y = rect.bottom - rect.top; + } + return 0; + } + break; + + case WM_ACTIVATEAPP: + AppActive = wParam == TRUE; + if (wParam) + { + SetPriorityClass (GetCurrentProcess (), INGAME_PRIORITY_CLASS); + } +#if 0 + else if (!noidle && !netgame) + { + SetPriorityClass (GetCurrentProcess (), IDLE_PRIORITY_CLASS); + } +#endif + S_SetSoundPaused ((!!i_soundinbackground) || wParam); + break; + + case WM_WTSSESSION_CHANGE: + case WM_POWERBROADCAST: + { + int oldstate = SessionState; + + if (message == WM_WTSSESSION_CHANGE && lParam == (LPARAM)SessionID) + { +#ifdef _DEBUG + OutputDebugStringA ("SessionID matched\n"); +#endif + // When using fast user switching, XP will lock a session before + // disconnecting it, and the session will be unlocked before reconnecting it. + // For our purposes, video output will only happen when the session is + // both unlocked and connected (that is, SessionState is 0). + switch (wParam) + { + case WTS_SESSION_LOCK: + SessionState |= 1; + break; + case WTS_SESSION_UNLOCK: + SessionState &= ~1; + break; + case WTS_CONSOLE_DISCONNECT: + SessionState |= 2; + break; + case WTS_CONSOLE_CONNECT: + SessionState &= ~2; + break; + } + } + else if (message == WM_POWERBROADCAST) + { + switch (wParam) + { + case PBT_APMSUSPEND: + SessionState |= 4; + break; + case PBT_APMRESUMESUSPEND: + SessionState &= ~4; + break; + } + } + + if (GSnd != NULL) + { +#if 0 + // Do we actually need this here? + if (!oldstate && SessionState) + { + GSnd->SuspendSound (); + } +#endif + } +#ifdef _DEBUG + char foo[256]; + snprintf (foo, countof(foo), "Session Change: %ld %d\n", (long)lParam, (int)wParam); + OutputDebugStringA (foo); +#endif + } + break; + + case WM_ERASEBKGND: + return true; + + case WM_DEVICECHANGE: + if (wParam == DBT_DEVNODES_CHANGED || + wParam == DBT_DEVICEARRIVAL || + wParam == DBT_CONFIGCHANGED) + { + event_t ev = { EV_DeviceChange }; + D_PostEvent(&ev); + } + return DefWindowProc (hWnd, message, wParam, lParam); + + default: + return DefWindowProc (hWnd, message, wParam, lParam); + } + + return 0; +} + +bool I_InitInput (void *hwnd) +{ + HRESULT hr; + + Printf ("I_InitInput\n"); + + noidle = !!Args->CheckParm ("-noidle"); + g_pdi = NULL; + g_pdi3 = NULL; + + // Try for DirectInput 8 first, then DirectInput 3 for NT 4's benefit. + DInputDLL = LoadLibraryA("dinput8.dll"); + if (DInputDLL != NULL) + { + typedef HRESULT (WINAPI *blah)(HINSTANCE, DWORD, REFIID, LPVOID *, LPUNKNOWN); + blah di8c = (blah)GetProcAddress(DInputDLL, "DirectInput8Create"); + if (di8c != NULL) + { + hr = di8c(g_hInst, DIRECTINPUT_VERSION, IID_IDirectInput8, (void **)&g_pdi, NULL); + if (FAILED(hr)) + { + Printf(TEXTCOLOR_ORANGE "DirectInput8Create failed: %08lx\n", hr); + g_pdi = NULL; // Just to be sure DirectInput8Create didn't change it + } + } + else + { + Printf(TEXTCOLOR_ORANGE "Could not find DirectInput8Create in dinput8.dll\n"); + } + } + + if (g_pdi == NULL) + { + if (DInputDLL != NULL) + { + FreeLibrary(DInputDLL); + } + DInputDLL = LoadLibraryA ("dinput.dll"); + if (DInputDLL == NULL) + { + I_FatalError ("Could not load dinput.dll: %08lx", GetLastError()); + } + + typedef HRESULT (WINAPI *blah)(HINSTANCE, DWORD, LPDIRECTINPUT*, LPUNKNOWN); +#ifdef UNICODE + blah dic = (blah)GetProcAddress (DInputDLL, "DirectInputCreateW"); +#else + blah dic = (blah)GetProcAddress(DInputDLL, "DirectInputCreateA"); +#endif + + if (dic == NULL) + { + I_FatalError ("dinput.dll is corrupt"); + } + + hr = dic (g_hInst, 0x0300, &g_pdi3, NULL); + if (FAILED(hr)) + { + I_FatalError ("DirectInputCreate failed: %08lx", hr); + } + } + + Printf ("I_StartupMouse\n"); + I_StartupMouse(); + + Printf ("I_StartupKeyboard\n"); + I_StartupKeyboard(); + + Printf ("I_StartupXInput\n"); + I_StartupXInput(); + + Printf ("I_StartupRawPS2\n"); + I_StartupRawPS2(); + + Printf ("I_StartupDirectInputJoystick\n"); + I_StartupDirectInputJoystick(); + + return TRUE; +} + + +// Free all input resources +void I_ShutdownInput () +{ + if (Keyboard != NULL) + { + delete Keyboard; + Keyboard = NULL; + } + if (Mouse != NULL) + { + delete Mouse; + Mouse = NULL; + } + for (int i = 0; i < NUM_JOYDEVICES; ++i) + { + if (JoyDevices[i] != NULL) + { + delete JoyDevices[i]; + JoyDevices[i] = NULL; + } + } + if (g_pdi) + { + g_pdi->Release (); + g_pdi = NULL; + } + if (g_pdi3) + { + g_pdi3->Release (); + g_pdi3 = NULL; + } + if (DInputDLL != NULL) + { + FreeLibrary (DInputDLL); + DInputDLL = NULL; + } +} + +void I_GetEvent () +{ + MSG mess; + + // Briefly enter an alertable state so that if a secondary thread + // crashed, we will execute the APC it sent now. + SleepEx (0, TRUE); + + while (PeekMessage (&mess, NULL, 0, 0, PM_REMOVE)) + { + if (mess.message == WM_QUIT) + throw ExitEvent(mess.wParam); + + if (GUICapture) + { + TranslateMessage (&mess); + } + DispatchMessage (&mess); + } + + if (Keyboard != NULL) + { + Keyboard->ProcessInput(); + } + if (Mouse != NULL) + { + Mouse->ProcessInput(); + } +} + +// +// I_StartTic +// +void I_StartTic () +{ + BlockMouseMove--; + buttonMap.ResetButtonTriggers (); + I_CheckGUICapture (); + EventHandlerResultForNativeMouse = false; + I_CheckNativeMouse (false, EventHandlerResultForNativeMouse); + I_GetEvent (); +} + +// +// I_StartFrame +// +void I_StartFrame () +{ + if (use_joystick) + { + for (int i = 0; i < NUM_JOYDEVICES; ++i) + { + if (JoyDevices[i] != NULL) + { + JoyDevices[i]->ProcessInput(); + } + } + } +} + +void I_GetAxes(float axes[NUM_JOYAXIS]) +{ + int i; + + for (i = 0; i < NUM_JOYAXIS; ++i) + { + axes[i] = 0; + } + if (use_joystick) + { + for (i = 0; i < NUM_JOYDEVICES; ++i) + { + if (JoyDevices[i] != NULL) + { + JoyDevices[i]->AddAxes(axes); + } + } + } +} + +void I_GetJoysticks(TArray &sticks) +{ + sticks.Clear(); + for (int i = 0; i < NUM_JOYDEVICES; ++i) + { + if (JoyDevices[i] != NULL) + { + JoyDevices[i]->GetDevices(sticks); + } + } +} + +// If a new controller was added, returns a pointer to it. +IJoystickConfig *I_UpdateDeviceList() +{ + IJoystickConfig *newone = NULL; + for (int i = 0; i < NUM_JOYDEVICES; ++i) + { + if (JoyDevices[i] != NULL) + { + IJoystickConfig *thisnewone = JoyDevices[i]->Rescan(); + if (newone == NULL) + { + newone = thisnewone; + } + } + } + return newone; +} + +void I_PutInClipboard (const char *str) +{ + if (str == NULL || !OpenClipboard (Window)) + return; + EmptyClipboard (); + + auto wstr = WideString(str); + HGLOBAL cliphandle = GlobalAlloc (GMEM_DDESHARE, wstr.length() * 2 + 2); + if (cliphandle != NULL) + { + wchar_t *ptr = (wchar_t *)GlobalLock (cliphandle); + wcscpy (ptr, wstr.c_str()); + GlobalUnlock (cliphandle); + SetClipboardData (CF_UNICODETEXT, cliphandle); + } + CloseClipboard (); +} + +FString I_GetFromClipboard (bool return_nothing) +{ + FString retstr; + HGLOBAL cliphandle; + wchar_t *clipstr; + + if (return_nothing || !IsClipboardFormatAvailable (CF_UNICODETEXT) || !OpenClipboard (Window)) + return retstr; + + cliphandle = GetClipboardData (CF_UNICODETEXT); + if (cliphandle != nullptr) + { + clipstr = (wchar_t *)GlobalLock (cliphandle); + if (clipstr != nullptr) + { + // Convert CR-LF pairs to just LF. + retstr = clipstr; + GlobalUnlock(clipstr); + retstr.Substitute("\r\n", "\n"); + } + } + + CloseClipboard (); + return retstr; +} + +//========================================================================== +// +// FInputDevice - Destructor +// +//========================================================================== + +FInputDevice::~FInputDevice() +{ +} + +//========================================================================== +// +// FInputDevice :: ProcessInput +// +// Gives subclasses an opportunity to do input handling that doesn't involve +// window messages. +// +//========================================================================== + +void FInputDevice::ProcessInput() +{ +} + +//========================================================================== +// +// FInputDevice :: ProcessRawInput +// +// Gives subclasses a chance to handle WM_INPUT messages. This is not part +// of WndProcHook so that we only need to fill the RAWINPUT buffer once +// per message and be sure it gets cleaned up properly. +// +//========================================================================== + +bool FInputDevice::ProcessRawInput(RAWINPUT *raw, int code) +{ + return false; +} + +//========================================================================== +// +// FInputDevice :: WndProcHook +// +// Gives subclasses a chance to intercept window messages. +// +//========================================================================== + +bool FInputDevice::WndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam, LRESULT *result) +{ + return false; +} + diff --git a/source/platform/win32/i_input.h b/source/platform/win32/i_input.h new file mode 100644 index 000000000..c004a6bbf --- /dev/null +++ b/source/platform/win32/i_input.h @@ -0,0 +1,168 @@ +/* +** i_input.h +** +**--------------------------------------------------------------------------- +** Copyright 1998-2006 Randy Heit +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions +** are met: +** +** 1. Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** 2. Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in the +** documentation and/or other materials provided with the distribution. +** 3. The name of the author may not be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR +** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES +** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. +** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, +** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT +** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF +** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +**--------------------------------------------------------------------------- +** +*/ + +#ifndef __I_INPUT_H__ +#define __I_INPUT_H__ + +#include "basics.h" + +bool I_InitInput (void *hwnd); +void I_ShutdownInput (); + +void I_GetEvent(); + +enum +{ + INPUT_DIJoy, + INPUT_XInput, + INPUT_RawPS2, + NUM_JOYDEVICES +}; + + +#ifdef _WIN32 +#include "m_joy.h" + +// Don't make these definitions available to the main body of the source code. + + +struct tagRAWINPUT; + +class FInputDevice +{ +public: + virtual ~FInputDevice() = 0; + virtual bool GetDevice() = 0; + virtual void ProcessInput(); + virtual bool ProcessRawInput(tagRAWINPUT *raw, int code); + virtual bool WndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam, LRESULT *result); +}; + +class FMouse : public FInputDevice +{ +public: + FMouse(); + + virtual void Grab() = 0; + virtual void Ungrab() = 0; + +protected: + void PostMouseMove(int x, int y); + void WheelMoved(int axis, int wheelmove); + void PostButtonEvent(int button, bool down); + void ClearButtonState(); + + int WheelMove[2]; + int LastX, LastY; // for m_filter + int ButtonState; // bit mask of current button states (1=down, 0=up) +}; + +class FKeyboard : public FInputDevice +{ +public: + FKeyboard(); + ~FKeyboard(); + + void AllKeysUp(); + +protected: + uint8_t KeyStates[256/8]; + + int CheckKey(int keynum) const + { + return KeyStates[keynum >> 3] & (1 << (keynum & 7)); + } + void SetKey(int keynum, bool down) + { + if (down) + { + KeyStates[keynum >> 3] |= 1 << (keynum & 7); + } + else + { + KeyStates[keynum >> 3] &= ~(1 << (keynum & 7)); + } + } + bool CheckAndSetKey(int keynum, INTBOOL down); + void PostKeyEvent(int keynum, INTBOOL down, bool foreground); +}; + +class /*NOVTABLE*/ FJoystickCollection : public FInputDevice +{ +public: + virtual void AddAxes(float axes[NUM_JOYAXIS]) = 0; + virtual void GetDevices(TArray &sticks) = 0; + virtual IJoystickConfig *Rescan() = 0; +}; + +extern FJoystickCollection *JoyDevices[NUM_JOYDEVICES]; + +void I_StartupMouse(); +void I_CheckNativeMouse(bool prefer_native, bool eh); +void I_StartupKeyboard(); +void I_StartupXInput(); +void I_StartupDirectInputJoystick(); +void I_StartupRawPS2(); +bool I_IsPS2Adapter(DWORD vidpid); + +// USB HID usage page numbers +#define HID_GENERIC_DESKTOP_PAGE 0x01 +#define HID_SIMULATION_CONTROLS_PAGE 0x02 +#define HID_VR_CONTROLS_PAGE 0x03 +#define HID_SPORT_CONTROLS_PAGE 0x04 +#define HID_GAME_CONTROLS_PAGE 0x05 +#define HID_GENERIC_DEVICE_CONTROLS_PAGE 0x06 +#define HID_KEYBOARD_PAGE 0x07 +#define HID_LED_PAGE 0x08 +#define HID_BUTTON_PAGE 0x09 +#define HID_ORDINAL_PAGE 0x0a +#define HID_TELEPHONY_DEVICE_PAGE 0x0b +#define HID_CONSUMER_PAGE 0x0c +#define HID_DIGITIZERS_PAGE 0x0d +#define HID_UNICODE_PAGE 0x10 +#define HID_ALPHANUMERIC_DISPLAY_PAGE 0x14 +#define HID_MEDICAL_INSTRUMENT_PAGE 0x40 + +// HID Generic Desktop Page usages +#define HID_GDP_UNDEFINED 0x00 +#define HID_GDP_POINTER 0x01 +#define HID_GDP_MOUSE 0x02 +#define HID_GDP_JOYSTICK 0x04 +#define HID_GDP_GAMEPAD 0x05 +#define HID_GDP_KEYBOARD 0x06 +#define HID_GDP_KEYPAD 0x07 +#define HID_GDP_MULTIAXIS_CONTROLLER 0x08 +#endif + + +#endif diff --git a/source/platform/win32/i_keyboard.cpp b/source/platform/win32/i_keyboard.cpp new file mode 100644 index 000000000..9567809f5 --- /dev/null +++ b/source/platform/win32/i_keyboard.cpp @@ -0,0 +1,582 @@ +/* +** +** +**--------------------------------------------------------------------------- +** Copyright 2005-2016 Randy Heit +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions +** are met: +** +** 1. Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** 2. Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in the +** documentation and/or other materials provided with the distribution. +** 3. The name of the author may not be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR +** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES +** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. +** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, +** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT +** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF +** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +**--------------------------------------------------------------------------- +** +*/ + +// HEADER FILES ------------------------------------------------------------ + +#define WIN32_LEAN_AND_MEAN +#define DIRECTINPUT_VERSION 0x800 +#include +#include + +#include "i_input.h" +#include "d_event.h" + + +// MACROS ------------------------------------------------------------------ + +#define DINPUT_BUFFERSIZE 32 + +// MinGW-w64 (TDM5.1 - 2016/11/21) +#ifndef DIK_PREVTRACK +#define DIK_PREVTRACK DIK_CIRCUMFLEX +#endif + +// TYPES ------------------------------------------------------------------- + +class FDInputKeyboard : public FKeyboard +{ +public: + FDInputKeyboard(); + ~FDInputKeyboard(); + + bool GetDevice(); + void ProcessInput(); + +protected: + LPDIRECTINPUTDEVICE8 Device; +}; + +class FRawKeyboard : public FKeyboard +{ +public: + FRawKeyboard(); + ~FRawKeyboard(); + + bool GetDevice(); + bool ProcessRawInput(RAWINPUT *rawinput, int code); + +protected: + USHORT E1Prefix; +}; + +// EXTERNAL FUNCTION PROTOTYPES -------------------------------------------- + +// PUBLIC FUNCTION PROTOTYPES ---------------------------------------------- + +// PRIVATE FUNCTION PROTOTYPES --------------------------------------------- + +// EXTERNAL DATA DECLARATIONS ---------------------------------------------- + +extern HWND Window; +extern LPDIRECTINPUT8 g_pdi; +extern LPDIRECTINPUT g_pdi3; +extern bool GUICapture; + +// PRIVATE DATA DEFINITIONS ------------------------------------------------ + +// Convert DIK_* code to ASCII using Qwerty keymap +static const uint8_t Convert[256] = +{ + // 0 1 2 3 4 5 6 7 8 9 A B C D E F + 0, 27, '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '=', 8, 9, // 0 + 'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', '[', ']', 13, 0, 'a', 's', // 1 + 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';', 39, '`', 0,'\\', 'z', 'x', 'c', 'v', // 2 + 'b', 'n', 'm', ',', '.', '/', 0, '*', 0, ' ', 0, 0, 0, 0, 0, 0, // 3 + 0, 0, 0, 0, 0, 0, 0, '7', '8', '9', '-', '4', '5', '6', '+', '1', // 4 + '2', '3', '0', '.', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 5 + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 6 + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 7 + + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '=', 0, 0, // 8 + 0, '@', ':', '_', 0, 0, 0, 0, 0, 0, 0, 0, 13, 0, 0, 0, // 9 + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // A + 0, 0, 0, ',', 0, '/', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // B + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // C + 0, 0, 0, 0, 0, 0, 0, 0 + +}; + +// PUBLIC DATA DEFINITIONS ------------------------------------------------- + +FKeyboard *Keyboard; + +// Set this to false to make keypad-enter a usable separate key. +CVAR (Bool, k_mergekeys, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) + +// CODE -------------------------------------------------------------------- + +//========================================================================== +// +// FKeyboard - Constructor +// +//========================================================================== + +FKeyboard::FKeyboard() +{ + memset(KeyStates, 0, sizeof(KeyStates)); +} + +//========================================================================== +// +// FKeyboard - Destructor +// +//========================================================================== + +FKeyboard::~FKeyboard() +{ + AllKeysUp(); +} + +//========================================================================== +// +// FKeyboard :: CheckAndSetKey +// +// Returns true if the key was already in the desired state, false if it +// wasn't. +// +//========================================================================== + +bool FKeyboard::CheckAndSetKey(int keynum, INTBOOL down) +{ + uint8_t *statebyte = &KeyStates[keynum >> 3]; + uint8_t mask = 1 << (keynum & 7); + if (down) + { + if (*statebyte & mask) + { + return true; + } + *statebyte |= mask; + return false; + } + else + { + if (*statebyte & mask) + { + *statebyte &= ~mask; + return false; + } + return true; + } +} + +//========================================================================== +// +// FKeyboard :: AllKeysUp +// +// For every key currently marked as down, send a key up event and clear it. +// +//========================================================================== + +void FKeyboard::AllKeysUp() +{ + event_t ev = { 0 }; + ev.type = EV_KeyUp; + + for (int i = 0; i < 256/8; ++i) + { + if (KeyStates[i] != 0) + { + uint8_t states = KeyStates[i]; + int j = 0; + KeyStates[i] = 0; + do + { + if (states & 1) + { + ev.data1 = (i << 3) + j; + ev.data2 = Convert[ev.data1]; + D_PostEvent(&ev); + } + states >>= 1; + ++j; + } + while (states != 0); + } + } +} + +//========================================================================== +// +// FKeyboard :: PostKeyEvent +// +// Posts a keyboard event, but only if the state is different from what we +// currently think it is. (For instance, raw keyboard input sends key +// down events every time the key automatically repeats, so we want to +// discard those.) +// +//========================================================================== + +void FKeyboard::PostKeyEvent(int key, INTBOOL down, bool foreground) +{ + event_t ev = { 0 }; + +// Printf("key=%02x down=%02x\n", key, down); + // "Merge" multiple keys that are considered to be the same. If the + // original unmerged key is down, it also needs to go up. (In case + // somebody was holding the key down when they changed this setting.) + if (k_mergekeys) + { + if (key == DIK_NUMPADENTER || key == DIK_RMENU || key == DIK_RCONTROL) + { + k_mergekeys = false; + PostKeyEvent(key, false, foreground); + k_mergekeys = true; + key &= 0x7F; + } + else if (key == DIK_RSHIFT) + { + k_mergekeys = false; + PostKeyEvent(key, false, foreground); + k_mergekeys = true; + key = DIK_LSHIFT; + } + } + if (key == 0x59) + { // Turn kp= on a Mac keyboard into kp= on a PC98 keyboard. + key = DIK_NUMPADEQUALS; + } + + // Generate the event, if appropriate. + if (down) + { + if (!foreground || GUICapture) + { // Do not generate key down events if we are in the background + // or in "GUI Capture" mode. + return; + } + ev.type = EV_KeyDown; + } + else + { + ev.type = EV_KeyUp; + } + if (CheckAndSetKey(key, down)) + { // Key is already down or up. + return; + } + ev.data1 = key; + ev.data2 = Convert[key]; + D_PostEvent(&ev); +} + +//========================================================================== +// +// FDInputKeyboard - Constructor +// +//========================================================================== + +FDInputKeyboard::FDInputKeyboard() +{ + Device = NULL; +} + +//========================================================================== +// +// FDInputKeyboard - Destructor +// +//========================================================================== + +FDInputKeyboard::~FDInputKeyboard() +{ + if (Device != NULL) + { + Device->Release(); + Device = NULL; + } +} + +//========================================================================== +// +// FDInputKeyboard :: GetDevice +// +// Create the device interface and initialize it. +// +//========================================================================== + +bool FDInputKeyboard::GetDevice() +{ + HRESULT hr; + + if (g_pdi3 != NULL) + { // DirectInput3 interface + hr = g_pdi3->CreateDevice(GUID_SysKeyboard, (LPDIRECTINPUTDEVICE*)&Device, NULL); + } + else if (g_pdi != NULL) + { // DirectInput8 interface + hr = g_pdi->CreateDevice(GUID_SysKeyboard, &Device, NULL); + } + else + { + hr = -1; + } + if (FAILED(hr)) + { + return false; + } + + // Yes, this is a keyboard. + hr = Device->SetDataFormat(&c_dfDIKeyboard); + if (FAILED(hr)) + { +ufailit: + Device->Release(); + Device = NULL; + return false; + } + + hr = Device->SetCooperativeLevel(Window, DISCL_NONEXCLUSIVE | DISCL_BACKGROUND); + if (FAILED(hr)) + { + goto ufailit; + } + // Set buffer size so we can use buffered input. + DIPROPDWORD prop; + prop.diph.dwSize = sizeof(prop); + prop.diph.dwHeaderSize = sizeof(prop.diph); + prop.diph.dwObj = 0; + prop.diph.dwHow = DIPH_DEVICE; + prop.dwData = DINPUT_BUFFERSIZE; + hr = Device->SetProperty(DIPROP_BUFFERSIZE, &prop.diph); + if (FAILED(hr)) + { + goto ufailit; + } + Device->Acquire(); + return true; +} + +//========================================================================== +// +// FDInputKeyboard :: ProcessInput +// +//========================================================================== + +void FDInputKeyboard::ProcessInput() +{ + DIDEVICEOBJECTDATA od; + DWORD dwElements; + HRESULT hr; + bool foreground = (GetForegroundWindow() == Window); + + for (;;) + { + DWORD cbObjectData = g_pdi3 ? sizeof(DIDEVICEOBJECTDATA_DX3) : sizeof(DIDEVICEOBJECTDATA); + dwElements = 1; + hr = Device->GetDeviceData(cbObjectData, &od, &dwElements, 0); + if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) + { + Device->Acquire(); + hr = Device->GetDeviceData(cbObjectData, &od, &dwElements, 0); + } + if (FAILED(hr) || !dwElements) + { + break; + } + + if (od.dwOfs >= 1 && od.dwOfs <= 255) + { + PostKeyEvent(od.dwOfs, od.dwData & 0x80, foreground); + } + } +} + +/**************************************************************************/ +/**************************************************************************/ + +//========================================================================== +// +// FRawKeyboard - Constructor +// +//========================================================================== + +FRawKeyboard::FRawKeyboard() +{ + E1Prefix = 0; +} + +//========================================================================== +// +// FRawKeyboard - Destructor +// +//========================================================================== + +FRawKeyboard::~FRawKeyboard() +{ + RAWINPUTDEVICE rid; + rid.usUsagePage = HID_GENERIC_DESKTOP_PAGE; + rid.usUsage = HID_GDP_KEYBOARD; + rid.dwFlags = RIDEV_REMOVE; + rid.hwndTarget = NULL; + RegisterRawInputDevices(&rid, 1, sizeof(rid)); +} + +//========================================================================== +// +// FRawKeyboard :: GetDevice +// +// Ensure the API is present and we can listen for keyboard input. +// +//========================================================================== + +bool FRawKeyboard::GetDevice() +{ + RAWINPUTDEVICE rid; + + rid.usUsagePage = HID_GENERIC_DESKTOP_PAGE; + rid.usUsage = HID_GDP_KEYBOARD; + rid.dwFlags = RIDEV_INPUTSINK; + rid.hwndTarget = Window; + if (!RegisterRawInputDevices(&rid, 1, sizeof(rid))) + { + return false; + } + return true; +} + +//========================================================================== +// +// FRawKeyboard :: ProcessRawInput +// +// Convert scan codes to DirectInput key codes. For the most part, this is +// straight forward: Scan codes without any prefix are passed unmodified. +// Scan codes with an 0xE0 prefix byte are generally passed by ORing them +// with 0x80. And scan codes with an 0xE1 prefix are the annoying Pause key +// which will generate another scan code that looks like Num Lock. +// +// This is a bit complicated only because the state of PC key codes is a bit +// of a mess. Keyboards may use simpler codes internally, but for the sake +// of compatibility, programs are presented with XT-compatible codes. This +// means that keys which were originally a shifted form of another key and +// were split off into a separate key all their own, or which were formerly +// a separate key and are now part of another key (most notable PrtScn and +// SysRq), will still generate code sequences that XT-era software will +// still perceive as the original sequences to use those keys. +// +//========================================================================== + +bool FRawKeyboard::ProcessRawInput(RAWINPUT *raw, int code) +{ + if (raw->header.dwType != RIM_TYPEKEYBOARD) + { + return false; + } + int keycode = raw->data.keyboard.MakeCode; + if (keycode == 0 && (raw->data.keyboard.Flags & RI_KEY_E0)) + { // Even if the make code is 0, we might still be able to extract a + // useful key from the message. + if (raw->data.keyboard.VKey >= VK_BROWSER_BACK && raw->data.keyboard.VKey <= VK_LAUNCH_APP2) + { + static const uint8_t MediaKeys[VK_LAUNCH_APP2 - VK_BROWSER_BACK + 1] = + { + DIK_WEBBACK, DIK_WEBFORWARD, DIK_WEBREFRESH, DIK_WEBSTOP, + DIK_WEBSEARCH, DIK_WEBFAVORITES, DIK_WEBHOME, + + DIK_MUTE, DIK_VOLUMEDOWN, DIK_VOLUMEUP, + DIK_NEXTTRACK, DIK_PREVTRACK, DIK_MEDIASTOP, DIK_PLAYPAUSE, + + DIK_MAIL, DIK_MEDIASELECT, DIK_MYCOMPUTER, DIK_CALCULATOR + }; + keycode = MediaKeys[raw->data.keyboard.VKey - VK_BROWSER_BACK]; + } + } + if (keycode < 1 || keycode > 0xFF) + { + return false; + } + if (raw->data.keyboard.Flags & RI_KEY_E1) + { + E1Prefix = raw->data.keyboard.MakeCode; + return false; + } + if (raw->data.keyboard.Flags & RI_KEY_E0) + { + if (keycode == DIK_LSHIFT || keycode == DIK_RSHIFT) + { // Ignore fake shifts. + return false; + } + keycode |= 0x80; + } + // The sequence for an unshifted pause is E1 1D 45 (E1 Prefix + + // Control + Num Lock). + if (E1Prefix) + { + if (E1Prefix == 0x1D && keycode == DIK_NUMLOCK) + { + keycode = DIK_PAUSE; + E1Prefix = 0; + } + else + { + E1Prefix = 0; + return false; + } + } + // If you press Ctrl+Pause, the keyboard sends the Break make code + // E0 46 instead of the Pause make code. + if (keycode == 0xC6) + { + keycode = DIK_PAUSE; + } + // If you press Ctrl+PrtScn (to get SysRq), the keyboard sends + // the make code E0 37. If you press PrtScn without any modifiers, + // it sends E0 2A E0 37. And if you press Alt+PrtScn, it sends 54 + // (which is undefined in the charts I can find.) + if (keycode == 0x54) + { + keycode = DIK_SYSRQ; + } + // If you press any keys in the island between the main keyboard + // and the numeric keypad with Num Lock turned on, they generate + // a fake shift before their actual codes. They do not generate this + // fake shift if Num Lock is off. We unconditionally discard fake + // shifts above, so we don't need to do anything special for these, + // since they are also prefixed by E0 so we can tell them apart from + // their keypad counterparts. + + // Okay, we're done translating the keycode. Post it (or ignore it.) + PostKeyEvent(keycode, !(raw->data.keyboard.Flags & RI_KEY_BREAK), code == RIM_INPUT); + return true; +} + +//========================================================================== +// +// I_StartupKeyboard +// +//========================================================================== + +void I_StartupKeyboard() +{ + Keyboard = new FRawKeyboard; + if (Keyboard->GetDevice()) + { + return; + } + delete Keyboard; + Keyboard = new FDInputKeyboard; + if (!Keyboard->GetDevice()) + { + delete Keyboard; + } +} + diff --git a/source/platform/win32/i_main.cpp b/source/platform/win32/i_main.cpp new file mode 100644 index 000000000..91f354f73 --- /dev/null +++ b/source/platform/win32/i_main.cpp @@ -0,0 +1,1199 @@ +/* +** i_main.cpp +** System-specific startup code. Eventually calls D_DoomMain. +** +**--------------------------------------------------------------------------- +** Copyright 1998-2009 Randy Heit +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions +** are met: +** +** 1. Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** 2. Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in the +** documentation and/or other materials provided with the distribution. +** 3. The name of the author may not be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR +** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES +** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. +** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, +** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT +** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF +** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +**--------------------------------------------------------------------------- +** +*/ + +// HEADER FILES ------------------------------------------------------------ + +#define WIN32_LEAN_AND_MEAN +#include +#include +#include +#include +#include + +#ifdef _MSC_VER +#pragma warning(disable:4244) +#endif + +//#include +#define NOTIFY_FOR_THIS_SESSION 0 + +#ifdef _MSC_VER +#include +#include +#include +#endif +#include "resource.h" + +//#include "doomerrors.h" +#include "hardware.h" + +#include "m_argv.h" +#include "gamecontrol.h" +#include "i_module.h" +#include "c_console.h" +#include "version.h" +#include "i_input.h" +#include "filesystem.h" +#include "cmdlib.h" +//#include "g_game.h" +//#include "r_utility.h" +//#include "g_levellocals.h" +#include "s_soundinternal.h" +//#include "vm.h" +#include "i_system.h" +#include "gstrings.h" +#include "s_music.h" + +#include "stats.h" +//#include "st_start.h" + +// MACROS ------------------------------------------------------------------ + +// The main window's title. +#ifdef _M_X64 +#define X64 " 64-bit" +#else +#define X64 "" +#endif + +// TYPES ------------------------------------------------------------------- +bool batchrun; +// EXTERNAL FUNCTION PROTOTYPES -------------------------------------------- + +LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM); +void CreateCrashLog (const char *custominfo, DWORD customsize, HWND richedit); +void DisplayCrashLog (); +void I_FlushBufferedConsoleStuff(); +void DestroyCustomCursor(); + +// PUBLIC FUNCTION PROTOTYPES ---------------------------------------------- + +// PRIVATE FUNCTION PROTOTYPES --------------------------------------------- + +// EXTERNAL DATA DECLARATIONS ---------------------------------------------- + +extern EXCEPTION_POINTERS CrashPointers; +extern UINT TimerPeriod; + +// PUBLIC DATA DEFINITIONS ------------------------------------------------- + +// The command line arguments. +FArgs *Args; + +HINSTANCE g_hInst; +DWORD SessionID; +HANDLE MainThread; +DWORD MainThreadID; +HANDLE StdOut; +bool FancyStdOut, AttachedStdOut; +bool ConWindowHidden; + +// The main window +HWND Window; + +// The subwindows used for startup and error output +HWND ConWindow, GameTitleWindow; +HWND ErrorPane, ProgressBar, NetStartPane, StartupScreen, ErrorIcon; + +HFONT GameTitleFont; +LONG GameTitleFontHeight; +LONG DefaultGUIFontHeight; +LONG ErrorIconChar; + +FModule Kernel32Module{"Kernel32"}; +FModule Shell32Module{"Shell32"}; +FModule User32Module{"User32"}; + +// PRIVATE DATA DEFINITIONS ------------------------------------------------ + +static const WCHAR WinClassName[] = WGAMENAME "MainWindow"; +static HMODULE hwtsapi32; // handle to wtsapi32.dll + +// CODE -------------------------------------------------------------------- + +//========================================================================== +// +// UnCOM +// +// Called by atexit if CoInitialize() succeeded. +// +//========================================================================== + +static void UnCOM (void) +{ + CoUninitialize (); +} + +//========================================================================== +// +// UnWTS +// +// Called by atexit if RegisterSessionNotification() succeeded. +// +//========================================================================== + +static void UnWTS (void) +{ + if (hwtsapi32 != 0) + { + typedef BOOL (WINAPI *ursn)(HWND); + ursn unreg = (ursn)GetProcAddress (hwtsapi32, "WTSUnRegisterSessionNotification"); + if (unreg != 0) + { + unreg (Window); + } + FreeLibrary (hwtsapi32); + hwtsapi32 = 0; + } +} + +//========================================================================== +// +// LayoutErrorPane +// +// Lays out the error pane to the desired width, returning the required +// height. +// +//========================================================================== + +static int LayoutErrorPane (HWND pane, int w) +{ + HWND ctl; + RECT rectc; + + // Right-align the Quit button. + ctl = GetDlgItem (pane, IDOK); + GetClientRect (ctl, &rectc); // Find out how big it is. + MoveWindow (ctl, w - rectc.right - 1, 1, rectc.right, rectc.bottom, TRUE); + InvalidateRect (ctl, NULL, TRUE); + + // Return the needed height for this layout + return rectc.bottom + 2; +} + +//========================================================================== +// +// LayoutNetStartPane +// +// Lays out the network startup pane to the specified width, returning +// its required height. +// +//========================================================================== + +int LayoutNetStartPane (HWND pane, int w) +{ + HWND ctl; + RECT margin, rectc; + int staticheight, barheight; + + // Determine margin sizes. + SetRect (&margin, 7, 7, 0, 0); + MapDialogRect (pane, &margin); + + // Stick the message text in the upper left corner. + ctl = GetDlgItem (pane, IDC_NETSTARTMESSAGE); + GetClientRect (ctl, &rectc); + MoveWindow (ctl, margin.left, margin.top, rectc.right, rectc.bottom, TRUE); + + // Stick the count text in the upper right corner. + ctl = GetDlgItem (pane, IDC_NETSTARTCOUNT); + GetClientRect (ctl, &rectc); + MoveWindow (ctl, w - rectc.right - margin.left, margin.top, rectc.right, rectc.bottom, TRUE); + staticheight = rectc.bottom; + + // Stretch the progress bar to fill the entire width. + ctl = GetDlgItem (pane, IDC_NETSTARTPROGRESS); + barheight = GetSystemMetrics (SM_CYVSCROLL); + MoveWindow (ctl, margin.left, margin.top*2 + staticheight, w - margin.left*2, barheight, TRUE); + + // Center the abort button underneath the progress bar. + ctl = GetDlgItem (pane, IDCANCEL); + GetClientRect (ctl, &rectc); + MoveWindow (ctl, (w - rectc.right) / 2, margin.top*3 + staticheight + barheight, rectc.right, rectc.bottom, TRUE); + + return margin.top*4 + staticheight + barheight + rectc.bottom; +} + +//========================================================================== +// +// LayoutMainWindow +// +// Lays out the main window with the game title and log controls and +// possibly the error pane and progress bar. +// +//========================================================================== + +void LayoutMainWindow (HWND hWnd, HWND pane) +{ + RECT rect; + int errorpaneheight = 0; + int bannerheight = 0; + int progressheight = 0; + int netpaneheight = 0; + int leftside = 0; + int w, h; + + GetClientRect (hWnd, &rect); + w = rect.right; + h = rect.bottom; + + /* + if (userConfig..IsNotEmpty() && GameTitleWindow != NULL) + { + bannerheight = GameTitleFontHeight + 5; + MoveWindow (GameTitleWindow, 0, 0, w, bannerheight, TRUE); + InvalidateRect (GameTitleWindow, NULL, FALSE); + } + */ + if (ProgressBar != NULL) + { + // Base the height of the progress bar on the height of a scroll bar + // arrow, just as in the progress bar example. + progressheight = GetSystemMetrics (SM_CYVSCROLL); + MoveWindow (ProgressBar, 0, h - progressheight, w, progressheight, TRUE); + } + if (NetStartPane != NULL) + { + netpaneheight = LayoutNetStartPane (NetStartPane, w); + SetWindowPos (NetStartPane, HWND_TOP, 0, h - progressheight - netpaneheight, w, netpaneheight, SWP_SHOWWINDOW); + } + if (pane != NULL) + { + errorpaneheight = LayoutErrorPane (pane, w); + SetWindowPos (pane, HWND_TOP, 0, h - progressheight - netpaneheight - errorpaneheight, w, errorpaneheight, 0); + } + if (ErrorIcon != NULL) + { + leftside = GetSystemMetrics (SM_CXICON) + 6; + MoveWindow (ErrorIcon, 0, bannerheight, leftside, h - bannerheight - errorpaneheight - progressheight - netpaneheight, TRUE); + } + // If there is a startup screen, it covers the log window + if (StartupScreen != NULL) + { + SetWindowPos (StartupScreen, HWND_TOP, leftside, bannerheight, w - leftside, + h - bannerheight - errorpaneheight - progressheight - netpaneheight, SWP_SHOWWINDOW); + InvalidateRect (StartupScreen, NULL, FALSE); + MoveWindow (ConWindow, 0, 0, 0, 0, TRUE); + } + else + { + // The log window uses whatever space is left. + MoveWindow (ConWindow, leftside, bannerheight, w - leftside, + h - bannerheight - errorpaneheight - progressheight - netpaneheight, TRUE); + } +} + + +//========================================================================== +// +// I_SetIWADInfo +// +//========================================================================== + +void I_SetIWADInfo() +{ + // Make the startup banner show itself + LayoutMainWindow(Window, NULL); +} + +//========================================================================== +// +// LConProc +// +// The main window's WndProc during startup. During gameplay, the WndProc +// in i_input.cpp is used instead. +// +//========================================================================== + +LRESULT CALLBACK LConProc (HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) +{ + HWND view; + HDC hdc; + //HBRUSH hbr; + HGDIOBJ oldfont; + //RECT rect; + //SIZE size; + LOGFONT lf; + TEXTMETRIC tm; + HINSTANCE inst = (HINSTANCE)(LONG_PTR)GetWindowLongPtr(hWnd, GWLP_HINSTANCE); + //DRAWITEMSTRUCT *drawitem; + CHARFORMAT2W format; + + switch (msg) + { + case WM_CREATE: + // Create game title static control + memset (&lf, 0, sizeof(lf)); + hdc = GetDC (hWnd); + lf.lfHeight = -MulDiv(12, GetDeviceCaps(hdc, LOGPIXELSY), 72); + lf.lfCharSet = ANSI_CHARSET; + lf.lfWeight = FW_BOLD; + lf.lfPitchAndFamily = VARIABLE_PITCH | FF_ROMAN; + wcscpy (lf.lfFaceName, L"Trebuchet MS"); + GameTitleFont = CreateFontIndirect (&lf); + + oldfont = SelectObject (hdc, GetStockObject (DEFAULT_GUI_FONT)); + GetTextMetrics (hdc, &tm); + DefaultGUIFontHeight = tm.tmHeight; + if (GameTitleFont == NULL) + { + GameTitleFontHeight = DefaultGUIFontHeight; + } + else + { + SelectObject (hdc, GameTitleFont); + GetTextMetrics (hdc, &tm); + GameTitleFontHeight = tm.tmHeight; + } + SelectObject (hdc, oldfont); + + // Create log read-only edit control + view = CreateWindowExW (WS_EX_NOPARENTNOTIFY, L"RichEdit20W", nullptr, + WS_CHILD | WS_VISIBLE | WS_VSCROLL | + ES_LEFT | ES_MULTILINE | WS_CLIPSIBLINGS, + 0, 0, 0, 0, + hWnd, NULL, inst, NULL); + HRESULT hr; + hr = GetLastError(); + if (view == NULL) + { + ReleaseDC (hWnd, hdc); + return -1; + } + SendMessage (view, EM_SETREADONLY, TRUE, 0); + SendMessage (view, EM_EXLIMITTEXT, 0, 0x7FFFFFFE); + SendMessage (view, EM_SETBKGNDCOLOR, 0, RGB(70,70,70)); + // Setup default font for the log. + //SendMessage (view, WM_SETFONT, (WPARAM)GetStockObject (DEFAULT_GUI_FONT), FALSE); + format.cbSize = sizeof(format); + format.dwMask = CFM_BOLD | CFM_COLOR | CFM_FACE | CFM_SIZE | CFM_CHARSET; + format.dwEffects = 0; + format.yHeight = 200; + format.crTextColor = RGB(223,223,223); + format.bCharSet = ANSI_CHARSET; + format.bPitchAndFamily = FF_SWISS | VARIABLE_PITCH; + wcscpy(format.szFaceName, L"DejaVu Sans"); // At least I have it. :p + SendMessageW(view, EM_SETCHARFORMAT, SCF_ALL, (LPARAM)&format); + + ConWindow = view; + ReleaseDC (hWnd, hdc); + + view = CreateWindowExW (WS_EX_NOPARENTNOTIFY, L"STATIC", NULL, WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS | SS_OWNERDRAW, 0, 0, 0, 0, hWnd, nullptr, inst, nullptr); + if (view == nullptr) + { + return -1; + } + SetWindowLong (view, GWL_ID, IDC_STATIC_TITLE); + GameTitleWindow = view; + + return 0; + + case WM_SIZE: + if (wParam != SIZE_MAXHIDE && wParam != SIZE_MAXSHOW) + { + LayoutMainWindow (hWnd, ErrorPane); + } + return 0; + + + case WM_COMMAND: + if (ErrorIcon != NULL && (HWND)lParam == ConWindow && HIWORD(wParam) == EN_UPDATE) + { + // Be sure to redraw the error icon if the edit control changes. + InvalidateRect (ErrorIcon, NULL, TRUE); + return 0; + } + break; + + case WM_CLOSE: + PostQuitMessage (0); + break; + + case WM_DESTROY: + if (GameTitleFont != NULL) + { + DeleteObject (GameTitleFont); + } + break; + } + return DefWindowProc (hWnd, msg, wParam, lParam); +} + +//========================================================================== +// +// ErrorPaneProc +// +// DialogProc for the error pane. +// +//========================================================================== + +INT_PTR CALLBACK ErrorPaneProc (HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam) +{ + switch (msg) + { + case WM_INITDIALOG: + // Appear in the main window. + LayoutMainWindow (GetParent (hDlg), hDlg); + return TRUE; + + case WM_COMMAND: + // There is only one button, and it's "Ok" and makes us quit. + if (HIWORD(wParam) == BN_CLICKED) + { + PostQuitMessage (0); + return TRUE; + } + break; + } + return FALSE; +} + +//========================================================================== +// +// I_SetWndProc +// +// Sets the main WndProc, hides all the child windows, and starts up +// in-game input. +// +//========================================================================== + +void I_SetWndProc() +{ + if (GetWindowLongPtr (Window, GWLP_USERDATA) == 0) + { + SetWindowLongPtr (Window, GWLP_USERDATA, 1); + SetWindowLongPtr (Window, GWLP_WNDPROC, (WLONG_PTR)WndProc); + ShowWindow (ConWindow, SW_HIDE); + ConWindowHidden = true; + ShowWindow (GameTitleWindow, SW_HIDE); + I_InitInput (Window); + } +} + +//========================================================================== +// +// RestoreConView +// +// Returns the main window to its startup state. +// +//========================================================================== + +void RestoreConView() +{ + HDC screenDC = GetDC(0); + int dpi = GetDeviceCaps(screenDC, LOGPIXELSX); + ReleaseDC(0, screenDC); + int width = (512 * dpi + 96 / 2) / 96; + int height = (384 * dpi + 96 / 2) / 96; + + // Make sure the window has a frame in case it was fullscreened. + SetWindowLongPtr (Window, GWL_STYLE, WS_VISIBLE|WS_OVERLAPPEDWINDOW); + if (GetWindowLong (Window, GWL_EXSTYLE) & WS_EX_TOPMOST) + { + SetWindowPos (Window, HWND_BOTTOM, 0, 0, width, height, + SWP_DRAWFRAME | SWP_NOCOPYBITS | SWP_NOMOVE); + SetWindowPos (Window, HWND_TOP, 0, 0, 0, 0, SWP_NOCOPYBITS | SWP_NOMOVE | SWP_NOSIZE); + } + else + { + SetWindowPos (Window, NULL, 0, 0, width, height, + SWP_DRAWFRAME | SWP_NOCOPYBITS | SWP_NOMOVE | SWP_NOZORDER); + } + + SetWindowLongPtr (Window, GWLP_WNDPROC, (WLONG_PTR)LConProc); + ShowWindow (ConWindow, SW_SHOW); + ConWindowHidden = false; + ShowWindow (GameTitleWindow, SW_SHOW); + I_ShutdownInput (); // Make sure the mouse pointer is available. + // Make sure the progress bar isn't visible. + //DeleteStartupScreen(); +} + +//========================================================================== +// +// ShowErrorPane +// +// Shows an error message, preferably in the main window, but it can +// use a normal message box too. +// +//========================================================================== + +void ShowErrorPane(const char *text) +{ + auto widetext = WideString(text); + if (Window == nullptr || ConWindow == nullptr) + { + if (text != NULL) + { + MessageBoxW (Window, widetext.c_str(), + WGAMENAME " Fatal Error", MB_OK|MB_ICONSTOP|MB_TASKMODAL); + } + return; + } + +#if 0 + if (StartScreen != NULL) // Ensure that the network pane is hidden. + { + StartScreen->NetDone(); + } +#endif + if (text != NULL) + { + FStringf caption("Fatal Error - " GAMENAME " %s " X64 " (%s)", GetVersionString(), GetGitTime()); + auto wcaption = caption.WideString(); + SetWindowTextW (Window, wcaption.c_str()); + ErrorIcon = CreateWindowExW (WS_EX_NOPARENTNOTIFY, L"STATIC", NULL, WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS | SS_OWNERDRAW, 0, 0, 0, 0, Window, NULL, g_hInst, NULL); + if (ErrorIcon != NULL) + { + SetWindowLong (ErrorIcon, GWL_ID, IDC_ICONPIC); + } + } + ErrorPane = CreateDialogParam (g_hInst, MAKEINTRESOURCE(IDD_ERRORPANE), Window, ErrorPaneProc, (LONG_PTR)NULL); + + if (text != NULL) + { + CHARRANGE end; + CHARFORMAT2 oldformat, newformat; + PARAFORMAT2 paraformat; + + // Append the error message to the log. + end.cpMax = end.cpMin = GetWindowTextLength (ConWindow); + SendMessage (ConWindow, EM_EXSETSEL, 0, (LPARAM)&end); + + // Remember current charformat. + oldformat.cbSize = sizeof(oldformat); + SendMessage (ConWindow, EM_GETCHARFORMAT, SCF_SELECTION, (LPARAM)&oldformat); + + // Use bigger font and standout colors. + newformat.cbSize = sizeof(newformat); + newformat.dwMask = CFM_BOLD | CFM_COLOR | CFM_SIZE; + newformat.dwEffects = CFE_BOLD; + newformat.yHeight = oldformat.yHeight * 5 / 4; + newformat.crTextColor = RGB(255,170,170); + SendMessage (ConWindow, EM_SETCHARFORMAT, SCF_SELECTION, (LPARAM)&newformat); + + // Indent the rest of the text to make the error message stand out a little more. + paraformat.cbSize = sizeof(paraformat); + paraformat.dwMask = PFM_STARTINDENT | PFM_OFFSETINDENT | PFM_RIGHTINDENT; + paraformat.dxStartIndent = paraformat.dxOffset = paraformat.dxRightIndent = 120; + SendMessage (ConWindow, EM_SETPARAFORMAT, 0, (LPARAM)¶format); + SendMessageW (ConWindow, EM_REPLACESEL, FALSE, (LPARAM)L"\n"); + + // Find out where the error lines start for the error icon display control. + SendMessage (ConWindow, EM_EXGETSEL, 0, (LPARAM)&end); + ErrorIconChar = end.cpMax; + + // Now start adding the actual error message. + SendMessageW (ConWindow, EM_REPLACESEL, FALSE, (LPARAM)L"Execution could not continue.\n\n"); + + // Restore old charformat but with light yellow text. + oldformat.crTextColor = RGB(255,255,170); + SendMessage (ConWindow, EM_SETCHARFORMAT, SCF_SELECTION, (LPARAM)&oldformat); + + // Add the error text. + SendMessageW (ConWindow, EM_REPLACESEL, FALSE, (LPARAM)widetext.c_str()); + + // Make sure the error text is not scrolled below the window. + SendMessage (ConWindow, EM_LINESCROLL, 0, SendMessage (ConWindow, EM_GETLINECOUNT, 0, 0)); + // The above line scrolled everything off the screen, so pretend to move the scroll + // bar thumb, which clamps to not show any extra lines if it doesn't need to. + SendMessage (ConWindow, EM_SCROLL, SB_PAGEDOWN, 0); + } + + BOOL bRet; + MSG msg; + + while ((bRet = GetMessage(&msg, NULL, 0, 0)) != 0) + { + if (bRet == -1) + { + MessageBoxW (Window, widetext.c_str(), WGAMENAME " Fatal Error", MB_OK|MB_ICONSTOP|MB_TASKMODAL); + return; + } + else if (!IsDialogMessage (ErrorPane, &msg)) + { + TranslateMessage (&msg); + DispatchMessage (&msg); + } + } +} + +void PeekThreadedErrorPane() +{ + // Allow SendMessage from another thread to call its message handler so that it can display the crash dialog + MSG msg; + PeekMessage(&msg, 0, 0, 0, PM_NOREMOVE); +} + +static void UnTbp() +{ + timeEndPeriod(TimerPeriod); +} + +//========================================================================== +// +// DoMain +// +//========================================================================== + +int DoMain (HINSTANCE hInstance) +{ + LONG WinWidth, WinHeight; + int height, width, x, y; + RECT cRect; + TIMECAPS tc; + DEVMODE displaysettings; + + // Do not use the multibyte __argv here because we want UTF-8 arguments + // and those can only be done by converting the Unicode variants. + Args = new FArgs(); + auto argc = __argc; + auto wargv = __wargv; + for (int i = 0; i < argc; i++) + { + Args->AppendArg(FString(wargv[i])); + } + + // Load Win32 modules + Kernel32Module.Load({"kernel32.dll"}); + Shell32Module.Load({"shell32.dll"}); + User32Module.Load({"user32.dll"}); + + // Under XP, get our session ID so we can know when the user changes/locks sessions. + // Since we need to remain binary compatible with older versions of Windows, we + // need to extract the ProcessIdToSessionId function from kernel32.dll manually. + HMODULE kernel = GetModuleHandleA ("kernel32.dll"); + + if (Args->CheckParm("-stdout")) + { + // As a GUI application, we don't normally get a console when we start. + // If we were run from the shell and are on XP+, we can attach to its + // console. Otherwise, we can create a new one. If we already have a + // stdout handle, then we have been redirected and should just use that + // handle instead of creating a console window. + + StdOut = GetStdHandle(STD_OUTPUT_HANDLE); + if (StdOut != NULL) + { + // It seems that running from a shell always creates a std output + // for us, even if it doesn't go anywhere. (Running from Explorer + // does not.) If we can get file information for this handle, it's + // a file or pipe, so use it. Otherwise, pretend it wasn't there + // and find a console to use instead. + BY_HANDLE_FILE_INFORMATION info; + if (!GetFileInformationByHandle(StdOut, &info)) + { + StdOut = NULL; + } + } + if (StdOut == NULL) + { + if (AttachConsole(ATTACH_PARENT_PROCESS)) + { + StdOut = GetStdHandle(STD_OUTPUT_HANDLE); + DWORD foo; WriteFile(StdOut, "\n", 1, &foo, NULL); + AttachedStdOut = true; + } + if (StdOut == NULL && AllocConsole()) + { + StdOut = GetStdHandle(STD_OUTPUT_HANDLE); + } + + // These two functions do not exist in Windows XP. + BOOL (WINAPI* p_GetCurrentConsoleFontEx)(HANDLE hConsoleOutput, BOOL bMaximumWindow, PCONSOLE_FONT_INFOEX lpConsoleCurrentFontEx); + BOOL (WINAPI* p_SetCurrentConsoleFontEx)(HANDLE hConsoleOutput, BOOL bMaximumWindow, PCONSOLE_FONT_INFOEX lpConsoleCurrentFontEx); + + p_SetCurrentConsoleFontEx = (decltype(p_SetCurrentConsoleFontEx))GetProcAddress(kernel, "SetCurrentConsoleFontEx"); + p_GetCurrentConsoleFontEx = (decltype(p_GetCurrentConsoleFontEx))GetProcAddress(kernel, "GetCurrentConsoleFontEx"); + if (p_SetCurrentConsoleFontEx && p_GetCurrentConsoleFontEx) + { + CONSOLE_FONT_INFOEX cfi; + cfi.cbSize = sizeof(cfi); + + if (p_GetCurrentConsoleFontEx(StdOut, false, &cfi)) + { + if (*cfi.FaceName == 0) // If the face name is empty, the default (useless) raster font is actoive. + { + //cfi.dwFontSize = { 8, 14 }; + wcscpy(cfi.FaceName, L"Lucida Console"); + cfi.FontFamily = FF_DONTCARE; + p_SetCurrentConsoleFontEx(StdOut, false, &cfi); + } + } + } + FancyStdOut = true; + } + } + + // Set the timer to be as accurate as possible + if (timeGetDevCaps (&tc, sizeof(tc)) != TIMERR_NOERROR) + TimerPeriod = 1; // Assume minimum resolution of 1 ms + else + TimerPeriod = tc.wPeriodMin; + + timeBeginPeriod (TimerPeriod); + atexit(UnTbp); + + // Figure out what directory the program resides in. + WCHAR progbuff[1024]; + if (GetModuleFileNameW(nullptr, progbuff, sizeof progbuff) == 0) + { + MessageBoxA(nullptr, "Fatal", "Could not determine program location.", MB_ICONEXCLAMATION|MB_OK); + exit(-1); + } + + progbuff[1023] = '\0'; + if (auto lastsep = wcsrchr(progbuff, '\\')) + { + lastsep[1] = '\0'; + } + + progdir = progbuff; + FixPathSeperator(progdir); + + HDC screenDC = GetDC(0); + int dpi = GetDeviceCaps(screenDC, LOGPIXELSX); + ReleaseDC(0, screenDC); + width = (512 * dpi + 96 / 2) / 96; + height = (384 * dpi + 96 / 2) / 96; + + // Many Windows structures that specify their size do so with the first + // element. DEVMODE is not one of those structures. + memset (&displaysettings, 0, sizeof(displaysettings)); + displaysettings.dmSize = sizeof(displaysettings); + EnumDisplaySettings (NULL, ENUM_CURRENT_SETTINGS, &displaysettings); + x = (displaysettings.dmPelsWidth - width) / 2; + y = (displaysettings.dmPelsHeight - height) / 2; + + if (Args->CheckParm ("-0")) + { + x = y = 0; + } + + WNDCLASS WndClass; + WndClass.style = 0; + WndClass.lpfnWndProc = LConProc; + WndClass.cbClsExtra = 0; + WndClass.cbWndExtra = 0; + WndClass.hInstance = hInstance; + WndClass.hIcon = LoadIcon (hInstance, MAKEINTRESOURCE(IDI_ICON1)); + WndClass.hCursor = LoadCursor (NULL, IDC_ARROW); + WndClass.hbrBackground = NULL; + WndClass.lpszMenuName = NULL; + WndClass.lpszClassName = WinClassName; + + /* register this new class with Windows */ + if (!RegisterClass((LPWNDCLASS)&WndClass)) + { + MessageBoxA(nullptr, "Could not register window class", "Fatal", MB_ICONEXCLAMATION|MB_OK); + exit(-1); + } + + /* create window */ + FStringf caption("" GAMENAME " %s " X64 " (%s)", GetVersionString(), GetGitTime()); + std::wstring wcaption = caption.WideString(); + Window = CreateWindowExW( + WS_EX_APPWINDOW, + WinClassName, + wcaption.c_str(), + WS_OVERLAPPEDWINDOW | WS_VISIBLE | WS_CLIPCHILDREN, + x, y, width, height, + (HWND) NULL, + (HMENU) NULL, + hInstance, + NULL); + + if (!Window) + { + MessageBoxA(nullptr, "Unable to create main window", "Fatal", MB_ICONEXCLAMATION|MB_OK); + exit(-1); + } + + if (kernel != NULL) + { + typedef BOOL (WINAPI *pts)(DWORD, DWORD *); + pts pidsid = (pts)GetProcAddress (kernel, "ProcessIdToSessionId"); + if (pidsid != 0) + { + if (!pidsid (GetCurrentProcessId(), &SessionID)) + { + SessionID = 0; + } + hwtsapi32 = LoadLibraryA ("wtsapi32.dll"); + if (hwtsapi32 != 0) + { + FARPROC reg = GetProcAddress (hwtsapi32, "WTSRegisterSessionNotification"); + if (reg == 0 || !((BOOL(WINAPI *)(HWND, DWORD))reg) (Window, NOTIFY_FOR_THIS_SESSION)) + { + FreeLibrary (hwtsapi32); + hwtsapi32 = 0; + } + else + { + atexit (UnWTS); + } + } + } + } + + GetClientRect (Window, &cRect); + + WinWidth = cRect.right; + WinHeight = cRect.bottom; + + CoInitialize (NULL); + atexit (UnCOM); + + int ret = GameMain (); + DestroyCustomCursor(); + if (ret == 1337) // special exit code for 'norun'. + { + if (!batchrun) + { + if (FancyStdOut && !AttachedStdOut) + { // Outputting to a new console window: Wait for a keypress before quitting. + DWORD bytes; + HANDLE stdinput = GetStdHandle(STD_INPUT_HANDLE); + + ShowWindow(Window, SW_HIDE); + WriteFile(StdOut, "Press any key to exit...", 24, &bytes, NULL); + FlushConsoleInputBuffer(stdinput); + SetConsoleMode(stdinput, 0); + ReadConsole(stdinput, &bytes, 1, &bytes, NULL); + } + else if (StdOut == NULL) + { + ShowErrorPane(NULL); + } + } + } + return ret; +} + +void I_ShowFatalError(const char *msg) +{ + I_ShutdownGraphics (); + RestoreConView (); + S_StopMusic(true); + I_FlushBufferedConsoleStuff(); + + if (!batchrun) + { + ShowErrorPane(msg); + } + else + { + Printf("%s\n", msg); + } +} + +//========================================================================== +// +// DoomSpecificInfo +// +// Called by the crash logger to get application-specific information. +// +//========================================================================== + +void DoomSpecificInfo (char *buffer, size_t bufflen) +{ + const char *arg; + char *const buffend = buffer + bufflen - 2; // -2 for CRLF at end + int i; + + buffer += snprintf (buffer, buffend - buffer, GAMENAME " version %s (%s)", GetVersionString(), GetGitHash()); + FString cmdline(GetCommandLineW()); + buffer += snprintf (buffer, buffend - buffer, "\r\nCommand line: %s\r\n", cmdline.GetChars() ); + + for (i = 0; (arg = fileSystem.GetResourceFileFullName (i)) != NULL; ++i) + { + buffer += snprintf (buffer, buffend - buffer, "\r\nFile %d: %s", i, arg); + } + + *buffer++ = '\r'; + *buffer++ = '\n'; + *buffer++ = '\0'; +} + +// Here is how the error logging system works. +// +// To catch exceptions that occur in secondary threads, CatchAllExceptions is +// set as the UnhandledExceptionFilter for this process. It records the state +// of the thread at the time of the crash using CreateCrashLog and then queues +// an APC on the primary thread. When the APC executes, it raises a software +// exception that gets caught by the __try/__except block in WinMain. +// I_GetEvent calls SleepEx to put the primary thread in a waitable state +// periodically so that the APC has a chance to execute. +// +// Exceptions on the primary thread are caught by the __try/__except block in +// WinMain. Not only does it record the crash information, it also shuts +// everything down and displays a dialog with the information present. If a +// console log is being produced, the information will also be appended to it. +// +// If a debugger is running, CatchAllExceptions never executes, so secondary +// thread exceptions will always be caught by the debugger. For the primary +// thread, IsDebuggerPresent is called to determine if a debugger is present. +// Note that this function is not present on Windows 95, so we cannot +// statically link to it. +// +// To make this work with MinGW, you will need to use inline assembly +// because GCC offers no native support for Windows' SEH. + +//========================================================================== +// +// SleepForever +// +//========================================================================== + +void SleepForever () +{ + Sleep (INFINITE); +} + +//========================================================================== +// +// ExitMessedUp +// +// An exception occurred while exiting, so don't do any standard processing. +// Just die. +// +//========================================================================== + +LONG WINAPI ExitMessedUp (LPEXCEPTION_POINTERS foo) +{ + ExitProcess (1000); +} + +//========================================================================== +// +// ExitFatally +// +//========================================================================== + +void CALLBACK ExitFatally (ULONG_PTR dummy) +{ + SetUnhandledExceptionFilter (ExitMessedUp); + I_ShutdownGraphics (); + RestoreConView (); + DisplayCrashLog (); + exit(-1); +} + +//========================================================================== +// +// CatchAllExceptions +// +//========================================================================== + +namespace +{ + CONTEXT MainThreadContext; +} + +LONG WINAPI CatchAllExceptions (LPEXCEPTION_POINTERS info) +{ +#ifdef _DEBUG + if (info->ExceptionRecord->ExceptionCode == EXCEPTION_BREAKPOINT) + { + return EXCEPTION_CONTINUE_SEARCH; + } +#endif + + static bool caughtsomething = false; + + if (caughtsomething) return EXCEPTION_EXECUTE_HANDLER; + caughtsomething = true; + + char *custominfo = (char *)HeapAlloc (GetProcessHeap(), 0, 16384); + + CrashPointers = *info; + DoomSpecificInfo (custominfo, 16384); + CreateCrashLog (custominfo, (DWORD)strlen(custominfo), ConWindow); + + // If the main thread crashed, then make it clean up after itself. + // Otherwise, put the crashing thread to sleep and signal the main thread to clean up. + if (GetCurrentThreadId() == MainThreadID) + { +#ifdef _M_X64 + *info->ContextRecord = MainThreadContext; +#else + info->ContextRecord->Eip = (DWORD_PTR)ExitFatally; +#endif // _M_X64 + } + else + { +#ifndef _M_X64 + info->ContextRecord->Eip = (DWORD_PTR)SleepForever; +#else + info->ContextRecord->Rip = (DWORD_PTR)SleepForever; +#endif + QueueUserAPC (ExitFatally, MainThread, 0); + } + return EXCEPTION_CONTINUE_EXECUTION; +} + +//========================================================================== +// +// infiniterecursion +// +// Debugging routine for testing the crash logger. +// +//========================================================================== + +#ifdef _DEBUG +static void infiniterecursion(int foo) +{ + if (foo) + { + infiniterecursion(foo); + } +} +#endif + +// Setting this to 'true' allows getting the standard notification for a crash +// which offers the very important feature to open a debugger and see the crash in context right away. +CUSTOM_CVAR(Bool, disablecrashlog, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) +{ + SetUnhandledExceptionFilter(!*self ? CatchAllExceptions : nullptr); +} + +//========================================================================== +// +// WinMain +// +//========================================================================== + +int WINAPI wWinMain (HINSTANCE hInstance, HINSTANCE nothing, LPWSTR cmdline, int nCmdShow) +{ + g_hInst = hInstance; + + InitCommonControls (); // Load some needed controls and be pretty under XP + + // We need to load riched20.dll so that we can create the control. + if (NULL == LoadLibraryA ("riched20.dll")) + { + // This should only happen on basic Windows 95 installations, but since we + // don't support Windows 95, we have no obligation to provide assistance in + // getting it installed. + MessageBoxA(NULL, "Could not load riched20.dll", GAMENAME " Error", MB_OK | MB_ICONSTOP); + return 0; + } + +#if !defined(__GNUC__) && defined(_DEBUG) + if (__argc == 2 && __wargv != nullptr && wcscmp (__wargv[1], L"TestCrash") == 0) + { + __try + { + *(int *)0 = 0; + } + __except(CrashPointers = *GetExceptionInformation(), + CreateCrashLog ("TestCrash", 9, NULL), EXCEPTION_EXECUTE_HANDLER) + { + } + DisplayCrashLog (); + return 0; + } + if (__argc == 2 && __wargv != nullptr && wcscmp (__wargv[1], L"TestStackCrash") == 0) + { + __try + { + infiniterecursion(1); + } + __except(CrashPointers = *GetExceptionInformation(), + CreateCrashLog ("TestStackCrash", 14, NULL), EXCEPTION_EXECUTE_HANDLER) + { + } + DisplayCrashLog (); + return 0; + } +#endif + + MainThread = INVALID_HANDLE_VALUE; + DuplicateHandle (GetCurrentProcess(), GetCurrentThread(), GetCurrentProcess(), &MainThread, + 0, FALSE, DUPLICATE_SAME_ACCESS); + MainThreadID = GetCurrentThreadId(); + +#ifndef _DEBUG + if (MainThread != INVALID_HANDLE_VALUE) + { + SetUnhandledExceptionFilter (CatchAllExceptions); + +#ifdef _M_X64 + static bool setJumpResult = false; + RtlCaptureContext(&MainThreadContext); + if (setJumpResult) + { + ExitFatally(0); + return 0; + } + setJumpResult = true; +#endif // _M_X64 + } +#endif + +#if defined(_DEBUG) && defined(_MSC_VER) + // Uncomment this line to make the Visual C++ CRT check the heap before + // every allocation and deallocation. This will be slow, but it can be a + // great help in finding problem areas. + //_CrtSetDbgFlag (_CRTDBG_ALLOC_MEM_DF | _CRTDBG_CHECK_ALWAYS_DF); + + // Enable leak checking at exit. + _CrtSetDbgFlag (_CrtSetDbgFlag(0) | _CRTDBG_LEAK_CHECK_DF); + + // Use this to break at a specific allocation number. + //_crtBreakAlloc = 227524; +#endif + + int ret = DoMain (hInstance); + + CloseHandle (MainThread); + MainThread = INVALID_HANDLE_VALUE; + return ret; +} + +// each platform has its own specific version of this function. +void I_SetWindowTitle(const char* caption) +{ + std::wstring widecaption; + if (!caption) + { + FStringf default_caption("" GAMENAME " %s " X64 " (%s)", GetVersionString(), GetGitTime()); + widecaption = default_caption.WideString(); + } + else + { + widecaption = WideString(caption); + } + SetWindowText(Window, widecaption.c_str()); +} diff --git a/source/platform/win32/i_mouse.cpp b/source/platform/win32/i_mouse.cpp new file mode 100644 index 000000000..3af4de5f5 --- /dev/null +++ b/source/platform/win32/i_mouse.cpp @@ -0,0 +1,1213 @@ +/* +** +** +**--------------------------------------------------------------------------- +** Copyright 2005-2016 Randy Heit +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions +** are met: +** +** 1. Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** 2. Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in the +** documentation and/or other materials provided with the distribution. +** 3. The name of the author may not be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR +** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES +** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. +** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, +** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT +** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF +** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +**--------------------------------------------------------------------------- +** +*/ + +// HEADER FILES ------------------------------------------------------------ + +#define WIN32_LEAN_AND_MEAN +#define DIRECTINPUT_VERSION 0x800 +#include +#include + +#include "i_input.h" +#include "d_event.h" +#include "d_gui.h" +#include "hardware.h" +#include "menu/menu.h" + +// MACROS ------------------------------------------------------------------ + +#define DINPUT_BUFFERSIZE 32 + +// Compensate for w32api's lack +#ifndef GET_XBUTTON_WPARAM +#define GET_XBUTTON_WPARAM(wParam) (HIWORD(wParam)) +#endif + +// Only present in Vista SDK, and it probably isn't available with w32api, +// either. +#ifndef WM_MOUSEHWHEEL +#define WM_MOUSEHWHEEL 0x20e +#endif + +// TYPES ------------------------------------------------------------------- + +class FRawMouse : public FMouse +{ +public: + FRawMouse(); + ~FRawMouse(); + + bool GetDevice(); + bool ProcessRawInput(RAWINPUT *rawinput, int code); + bool WndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam, LRESULT *result); + void Grab(); + void Ungrab(); + +protected: + bool Grabbed; + POINT UngrabbedPointerPos; +}; + +class FDInputMouse : public FMouse +{ +public: + FDInputMouse(); + ~FDInputMouse(); + + bool GetDevice(); + void ProcessInput(); + bool WndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam, LRESULT *result); + void Grab(); + void Ungrab(); + +protected: + LPDIRECTINPUTDEVICE8 Device; + bool Grabbed; +}; + +class FWin32Mouse : public FMouse +{ +public: + FWin32Mouse(); + ~FWin32Mouse(); + + bool GetDevice(); + void ProcessInput(); + bool WndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam, LRESULT *result); + void Grab(); + void Ungrab(); + +protected: + POINT UngrabbedPointerPos; + LONG PrevX, PrevY; + bool Grabbed; +}; + +enum EMouseMode +{ + MM_None, + MM_Win32, + MM_DInput, + MM_RawInput +}; + +// EXTERNAL FUNCTION PROTOTYPES -------------------------------------------- + +// PUBLIC FUNCTION PROTOTYPES ---------------------------------------------- + +// PRIVATE FUNCTION PROTOTYPES --------------------------------------------- + +static void SetCursorState(bool visible); +static FMouse *CreateWin32Mouse(); +static FMouse *CreateDInputMouse(); +static FMouse *CreateRawMouse(); +static void CenterMouse(int x, int y, LONG *centx, LONG *centy); + +// EXTERNAL DATA DECLARATIONS ---------------------------------------------- + +extern HWND Window; +extern LPDIRECTINPUT8 g_pdi; +extern LPDIRECTINPUT g_pdi3; +extern int BlockMouseMove; + +// PRIVATE DATA DEFINITIONS ------------------------------------------------ + +static EMouseMode MouseMode = MM_None; +static FMouse *(*MouseFactory[])() = +{ + CreateWin32Mouse, + CreateDInputMouse, + CreateRawMouse +}; + +// PUBLIC DATA DEFINITIONS ------------------------------------------------- + +FMouse *Mouse; +bool NativeMouse; + +bool CursorState; + +CVAR (Bool, use_mouse, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) +CVAR (Bool, m_noprescale, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) +CVAR (Bool, m_filter, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) +CVAR (Bool, m_hidepointer, true, 0) + +CUSTOM_CVAR (Int, in_mouse, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL) +{ + if (self < 0) + { + self = 0; + } + else if (self > 3) + { + self = 3; + } + else + { + I_StartupMouse(); + } +} + +CUSTOM_CVAR(Int, mouse_capturemode, 1, CVAR_GLOBALCONFIG|CVAR_ARCHIVE) +{ + if (self < 0) + { + self = 0; + } + else if (self > 2) + { + self = 2; + } +} + + +// CODE -------------------------------------------------------------------- + +//========================================================================== +// +// SetCursorState +// +// Ensures the cursor is either visible or invisible. +// +//========================================================================== + +static void SetCursorState(bool visible) +{ + CursorState = visible || !m_hidepointer; + if (GetForegroundWindow() == Window) + { + if (CursorState) + { + SetCursor((HCURSOR)(intptr_t)GetClassLongPtr(Window, GCLP_HCURSOR)); + } + else + { + SetCursor(NULL); + } + } +} + +//========================================================================== +// +// CenterMouse +// +// Moves the mouse to the center of the window, but only if the current +// position isn't already in the center. +// +//========================================================================== + +static void CenterMouse(int curx, int cury, LONG *centxp, LONG *centyp) +{ + RECT rect; + + GetWindowRect(Window, &rect); + + int centx = (rect.left + rect.right) >> 1; + int centy = (rect.top + rect.bottom) >> 1; + + // Reduce the number of WM_MOUSEMOVE messages that get sent + // by only calling SetCursorPos when we really need to. + if (centx != curx || centy != cury) + { + if (centxp != NULL) + { + *centxp = centx; + *centyp = centy; + } + SetCursorPos(centx, centy); + } +} + +//========================================================================== +// +// CaptureMode_InGame +// +//========================================================================== + +static bool CaptureMode_InGame() +{ + if (mouse_capturemode == 2) + { + return true; + } + else + { + return gi->CanSave(); + } +} + +//========================================================================== +// +// I_CheckNativeMouse +// +// Should we be capturing mouse input, or should we let the OS have normal +// control of it (i.e. native mouse)? +// +//========================================================================== + +void I_CheckNativeMouse(bool preferNative, bool eventhandlerresult) +{ + bool windowed = (screen == NULL) || !screen->IsFullscreen(); + bool want_native; + + if (!windowed) + { + // ungrab mouse when in the menu with mouse control on. + want_native = m_use_mouse && (menuactive == MENU_On || menuactive == MENU_OnNoPause); + } + else + { + if ((GetForegroundWindow() != Window) || preferNative || !use_mouse) + { + want_native = true; + } + else if (menuactive == MENU_WaitKey) + { + want_native = false; + } + else + { + want_native = ((!m_use_mouse || menuactive != MENU_WaitKey) && + (!CaptureMode_InGame() || GUICapture /*|| paused || demoplayback*/)); + } + } + + if (!want_native && eventhandlerresult) + want_native = true; + + //Printf ("%d %d %d\n", wantNative, preferNative, NativeMouse); + + if (want_native != NativeMouse) + { + if (Mouse != NULL) + { + NativeMouse = want_native; + if (want_native) + { + BlockMouseMove = 3; + Mouse->Ungrab(); + } + else + { + Mouse->Grab(); + } + } + } +} + +//========================================================================== +// +// FMouse - Constructor +// +//========================================================================== + +FMouse::FMouse() +{ + LastX = LastY = 0; + ButtonState = 0; + WheelMove[0] = 0; + WheelMove[1] = 0; +} + +//========================================================================== +// +// FMouse :: PostMouseMove +// +// Posts a mouse movement event, potentially averaging it with the previous +// movement. If there is no movement to post, then no event is generated. +// +//========================================================================== + +void FMouse::PostMouseMove(int x, int y) +{ + event_t ev = { 0 }; + + if (m_filter) + { + ev.x = (x + LastX) / 2; + ev.y = (y + LastY) / 2; + } + else + { + ev.x = x; + ev.y = y; + } + LastX = x; + LastY = y; + if (ev.x | ev.y) + { + ev.type = EV_Mouse; + D_PostEvent(&ev); + } +} + +//========================================================================== +// +// FMouse :: WheelMoved +// +// Generates events for a wheel move. Events are generated for every +// WHEEL_DELTA units that the wheel has moved. In normal mode, each move +// generates both a key down and a key up event. In GUI mode, only one +// event is generated for each unit of movement. Axis can be 0 for up/down +// or 1 for left/right. +// +//========================================================================== + +void FMouse::WheelMoved(int axis, int wheelmove) +{ + assert(axis == 0 || axis == 1); + event_t ev = { 0 }; + int dir; + + WheelMove[axis] += wheelmove; + + if (WheelMove[axis] < 0) + { + dir = WHEEL_DELTA; + ev.data1 = KEY_MWHEELDOWN; + } + else + { + dir = -WHEEL_DELTA; + ev.data1 = KEY_MWHEELUP; + } + ev.data1 += axis * 2; + + if (!GUICapture) + { + while (abs(WheelMove[axis]) >= WHEEL_DELTA) + { + ev.type = EV_KeyDown; + D_PostEvent(&ev); + ev.type = EV_KeyUp; + D_PostEvent(&ev); + WheelMove[axis] += dir; + } + } + else + { + ev.type = EV_GUI_Event; + ev.subtype = ev.data1 - KEY_MWHEELUP + EV_GUI_WheelUp; + if (GetKeyState(VK_SHIFT) & 0x8000) ev.data3 |= GKM_SHIFT; + if (GetKeyState(VK_CONTROL) & 0x8000) ev.data3 |= GKM_CTRL; + if (GetKeyState(VK_MENU) & 0x8000) ev.data3 |= GKM_ALT; + ev.data1 = 0; + while (abs(WheelMove[axis]) >= WHEEL_DELTA) + { + D_PostEvent(&ev); + WheelMove[axis] += dir; + } + } +} + +//========================================================================== +// +// FMouse :: PostButtonEvent +// +// Posts a mouse button up/down event. Down events are always posted. Up +// events will only be sent if the button is currently marked as down. +// +//========================================================================== + +void FMouse::PostButtonEvent(int button, bool down) +{ + event_t ev = { 0 }; + int mask = 1 << button; + + ev.data1 = KEY_MOUSE1 + button; + if (down) + { + ButtonState |= mask; + ev.type = EV_KeyDown; + D_PostEvent(&ev); + } + else if (ButtonState & mask) + { + ButtonState &= ~mask; + ev.type = EV_KeyUp; + D_PostEvent(&ev); + } +} + +//========================================================================== +// +// FMouse :: ClearButtonState +// +// Sends key up events for all buttons that are currently down and marks +// them as up. Used when focus is lost and we can no longer track up events, +// so get them marked up right away. +// +//========================================================================== + +void FMouse::ClearButtonState() +{ + if (ButtonState != 0) + { + int i, mask; + event_t ev = { 0 }; + + ev.type = EV_KeyUp; + for (i = sizeof(ButtonState) * 8, mask = 1; i > 0; --i, mask <<= 1) + { + if (ButtonState & mask) + { + ev.data1 = KEY_MOUSE1 + (int)sizeof(ButtonState) * 8 - i; + D_PostEvent(&ev); + } + } + ButtonState = 0; + } + // Reset mouse wheel accumulation to 0. + WheelMove[0] = 0; + WheelMove[1] = 0; +} + +//========================================================================== +// +// CreateRawMouse +// +//========================================================================== + +static FMouse *CreateRawMouse() +{ + return new FRawMouse; +} + +//========================================================================== +// +// FRawMouse - Constructor +// +//========================================================================== + +FRawMouse::FRawMouse() +{ + Grabbed = false; + SetCursorState(true); +} + +//========================================================================== +// +// FRawMouse - Destructor +// +//========================================================================== + +FRawMouse::~FRawMouse() +{ + Ungrab(); +} + +//========================================================================== +// +// FRawMouse :: GetDevice +// +// Ensure the API is present and we can listen for mouse input. +// +//========================================================================== + +bool FRawMouse::GetDevice() +{ + RAWINPUTDEVICE rid; + + rid.usUsagePage = HID_GENERIC_DESKTOP_PAGE; + rid.usUsage = HID_GDP_MOUSE; + rid.dwFlags = 0; + rid.hwndTarget = Window; + if (!RegisterRawInputDevices(&rid, 1, sizeof(rid))) + { + return false; + } + rid.dwFlags = RIDEV_REMOVE; + rid.hwndTarget = NULL; // Must be NULL for RIDEV_REMOVE. + RegisterRawInputDevices(&rid, 1, sizeof(rid)); + return true; +} + +//========================================================================== +// +// FRawMouse :: Grab +// +//========================================================================== + +void FRawMouse::Grab() +{ + if (!Grabbed) + { + RAWINPUTDEVICE rid; + + rid.usUsagePage = HID_GENERIC_DESKTOP_PAGE; + rid.usUsage = HID_GDP_MOUSE; + rid.dwFlags = RIDEV_CAPTUREMOUSE | RIDEV_NOLEGACY; + rid.hwndTarget = Window; + if (RegisterRawInputDevices(&rid, 1, sizeof(rid))) + { + GetCursorPos(&UngrabbedPointerPos); + Grabbed = true; + SetCursorState(false); + // By setting the cursor position, we force the pointer image + // to change right away instead of having it delayed until + // some time in the future. + CenterMouse(-1, -1, NULL, NULL); + } + } +} + +//========================================================================== +// +// FRawMouse :: Ungrab +// +//========================================================================== + +void FRawMouse::Ungrab() +{ + if (Grabbed) + { + RAWINPUTDEVICE rid; + + rid.usUsagePage = HID_GENERIC_DESKTOP_PAGE; + rid.usUsage = HID_GDP_MOUSE; + rid.dwFlags = RIDEV_REMOVE; + rid.hwndTarget = NULL; + if (RegisterRawInputDevices(&rid, 1, sizeof(rid))) + { + Grabbed = false; + ClearButtonState(); + } + SetCursorState(true); + SetCursorPos(UngrabbedPointerPos.x, UngrabbedPointerPos.y); + } +} + +//========================================================================== +// +// FRawMouse :: ProcessRawInput +// +//========================================================================== + +bool FRawMouse::ProcessRawInput(RAWINPUT *raw, int code) +{ + if (!Grabbed || raw->header.dwType != RIM_TYPEMOUSE || !use_mouse) + { + return false; + } + // Check buttons. The up and down motions are stored in the usButtonFlags field. + // The ulRawButtons field, unfortunately, is device-dependant, and may well + // not contain any data at all. This means it is apparently impossible + // to read more than five mouse buttons with Windows, because RI_MOUSE_WHEEL + // gets in the way when trying to extrapolate to more than five. + for (int i = 0, mask = 1; i < 5; ++i) + { + if (raw->data.mouse.usButtonFlags & mask) // button down + { + PostButtonEvent(i, true); + } + mask <<= 1; + if (raw->data.mouse.usButtonFlags & mask) // button up + { + PostButtonEvent(i, false); + } + mask <<= 1; + } + if (raw->data.mouse.usButtonFlags & RI_MOUSE_WHEEL) + { + WheelMoved(0, (SHORT)raw->data.mouse.usButtonData); + } + else if (raw->data.mouse.usButtonFlags & 0x800) // horizontal mouse wheel + { + WheelMoved(1, (SHORT)raw->data.mouse.usButtonData); + } + int x = m_noprescale ? raw->data.mouse.lLastX : raw->data.mouse.lLastX << 2; + int y = -raw->data.mouse.lLastY; + PostMouseMove(x, y); + if (x | y) + { + CenterMouse(-1, -1, NULL, NULL); + } + return true; +} + +//========================================================================== +// +// FRawMouse :: WndProcHook +// +//========================================================================== + +bool FRawMouse::WndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam, LRESULT *result) +{ + if (!Grabbed) + { + return false; + } + if (message == WM_SYSCOMMAND) + { + wParam &= 0xFFF0; + if (wParam == SC_MOVE || wParam == SC_SIZE) + { + return true; + } + } + return false; +} + +/**************************************************************************/ +/**************************************************************************/ + +//========================================================================== +// +// CreateDInputMouse +// +//========================================================================== + +static FMouse *CreateDInputMouse() +{ + return new FDInputMouse; +} + +//========================================================================== +// +// FDInputMouse - Constructor +// +//========================================================================== + +FDInputMouse::FDInputMouse() +{ + Device = NULL; + Grabbed = false; + SetCursorState(true); +} + +//========================================================================== +// +// FDInputMouse - Destructor +// +//========================================================================== + +FDInputMouse::~FDInputMouse() +{ + if (Device != NULL) + { + Device->Release(); + Device = NULL; + } +} + +//========================================================================== +// +// FDInputMouse :: GetDevice +// +// Create the device interface and initialize it. +// +//========================================================================== + +bool FDInputMouse::GetDevice() +{ + HRESULT hr; + + if (g_pdi3 != NULL) + { // DirectInput3 interface + hr = g_pdi3->CreateDevice(GUID_SysMouse, (LPDIRECTINPUTDEVICE*)&Device, NULL); + } + else if (g_pdi != NULL) + { // DirectInput8 interface + hr = g_pdi->CreateDevice(GUID_SysMouse, &Device, NULL); + } + else + { + hr = -1; + } + if (FAILED(hr)) + { + return false; + } + + // How many buttons does this mouse have? + DIDEVCAPS_DX3 caps = { sizeof(caps) }; + hr = Device->GetCapabilities((DIDEVCAPS *)&caps); + // If that failed, just assume four buttons. + if (FAILED(hr)) + { + caps.dwButtons = 4; + } + // Now select the data format with enough buttons for this mouse. + // (Can we use c_dfDIMouse2 with DirectInput3? If so, then we could just set + // that unconditionally.) + hr = Device->SetDataFormat(caps.dwButtons <= 4 ? &c_dfDIMouse : &c_dfDIMouse2); + if (FAILED(hr)) + { +ufailit: + Device->Release(); + Device = NULL; + return false; + } + + hr = Device->SetCooperativeLevel(Window, DISCL_EXCLUSIVE | DISCL_FOREGROUND); + if (FAILED(hr)) + { + goto ufailit; + } + // Set buffer size so we can use buffered input. + DIPROPDWORD prop; + prop.diph.dwSize = sizeof(prop); + prop.diph.dwHeaderSize = sizeof(prop.diph); + prop.diph.dwObj = 0; + prop.diph.dwHow = DIPH_DEVICE; + prop.dwData = DINPUT_BUFFERSIZE; + hr = Device->SetProperty(DIPROP_BUFFERSIZE, &prop.diph); + if (FAILED(hr)) + { + goto ufailit; + } + return true; +} + +//========================================================================== +// +// FDInputMouse::WndProcHook +// +//========================================================================== + +bool FDInputMouse::WndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam, LRESULT *result) +{ + // Do not allow window sizing or moving activity while the mouse is + // grabbed, because they will never be able to complete, causing mouse + // input to hang until the mouse is ungrabbed (e.g. by alt-tabbing away). + if (Grabbed && message == WM_SYSCOMMAND) + { + wParam &= 0xFFF0; + if (wParam == SC_MOVE || wParam == SC_SIZE) + { + return true; + } + } + return false; +} + +//========================================================================== +// +// FDInputMouse :: ProcessInput +// +// Posts any events that have accumulated since the previous call. +// +//========================================================================== + +void FDInputMouse::ProcessInput() +{ + DIDEVICEOBJECTDATA od; + DWORD dwElements; + HRESULT hr; + int dx, dy; + + dx = 0; + dy = 0; + + if (!Grabbed || !use_mouse) + return; + + event_t ev = { 0 }; + for (;;) + { + DWORD cbObjectData = g_pdi3 ? sizeof(DIDEVICEOBJECTDATA_DX3) : sizeof(DIDEVICEOBJECTDATA); + dwElements = 1; + hr = Device->GetDeviceData(cbObjectData, &od, &dwElements, 0); + if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) + { + Grab(); + hr = Device->GetDeviceData(cbObjectData, &od, &dwElements, 0); + } + + /* Unable to read data or no data available */ + if (FAILED(hr) || !dwElements) + break; + + /* Look at the element to see what happened */ + // GCC does not like putting the DIMOFS_ macros in case statements, + // so use ifs instead. + if (od.dwOfs == (DWORD)DIMOFS_X) + { + dx += od.dwData; + } + else if (od.dwOfs == (DWORD)DIMOFS_Y) + { + dy += od.dwData; + } + else if (od.dwOfs == (DWORD)DIMOFS_Z) + { + WheelMoved(0, od.dwData); + } + else if (od.dwOfs >= (DWORD)DIMOFS_BUTTON0 && od.dwOfs <= (DWORD)DIMOFS_BUTTON7) + { + /* [RH] Mouse button events mimic keydown/up events */ + if (!GUICapture) + { + PostButtonEvent(od.dwOfs - DIMOFS_BUTTON0, !!(od.dwData & 0x80)); + } + } + } + PostMouseMove(m_noprescale ? dx : dx<<2, -dy); +} + +//========================================================================== +// +// FDInputMouse :: Grab +// +//========================================================================== + +void FDInputMouse::Grab() +{ + if (SUCCEEDED(Device->Acquire())) + { + Grabbed = true; + SetCursorState(false); + } +} + +//========================================================================== +// +// FDInputMouse :: Ungrab +// +//========================================================================== + +void FDInputMouse::Ungrab() +{ + Device->Unacquire(); + Grabbed = false; + SetCursorState(true); + ClearButtonState(); +} + +/**************************************************************************/ +/**************************************************************************/ + +//========================================================================== +// +// CreateWin32Mouse +// +//========================================================================== + +static FMouse *CreateWin32Mouse() +{ + return new FWin32Mouse; +} + +//========================================================================== +// +// FWin32Mouse - Constructor +// +//========================================================================== + +FWin32Mouse::FWin32Mouse() +{ + GetCursorPos(&UngrabbedPointerPos); + Grabbed = false; + SetCursorState(true); +} + +//========================================================================== +// +// FWin32Mouse - Destructor +// +//========================================================================== + +FWin32Mouse::~FWin32Mouse() +{ + Ungrab(); +} + +//========================================================================== +// +// FWin32Mouse :: GetDevice +// +// The Win32 mouse is always available, since it is the lowest common +// denominator. (Even if it's not connected, it is still considered as +// "available"; it just won't generate any events.) +// +//========================================================================== + +bool FWin32Mouse::GetDevice() +{ + return true; +} + +//========================================================================== +// +// FWin32Mouse :: ProcessInput +// +// Get current mouse position and post events if the mouse has moved from +// last time. +// +//========================================================================== + +void FWin32Mouse::ProcessInput() +{ + POINT pt; + int x, y; + + if (!Grabbed || !use_mouse || !GetCursorPos(&pt)) + { + return; + } + + x = pt.x - PrevX; + y = PrevY - pt.y; + + if (!m_noprescale) + { + x *= 3; + y *= 2; + } + if (x | y) + { + CenterMouse(pt.x, pt.y, &PrevX, &PrevY); + } + PostMouseMove(x, y); +} + +//========================================================================== +// +// FWin32Mouse :: WndProcHook +// +// Intercepts mouse-related window messages if the mouse is grabbed. +// +//========================================================================== + +bool FWin32Mouse::WndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam, LRESULT *result) +{ + if (!Grabbed) + { + return false; + } + + if (message == WM_SIZE) + { + if (wParam == SIZE_MAXIMIZED || wParam == SIZE_RESTORED) + { + CenterMouse(-1, -1, &PrevX, &PrevY); + return true; + } + } + else if (message == WM_MOVE) + { + CenterMouse(-1, -1, &PrevX, &PrevY); + return true; + } + else if (message == WM_SYSCOMMAND) + { + // Do not enter the window moving and sizing modes while grabbed, + // because those require the mouse. + wParam &= 0xFFF0; + if (wParam == SC_MOVE || wParam == SC_SIZE) + { + return true; + } + } + else if (!use_mouse) + { + // all following messages should only be processed if the mouse is in use + return false; + } + else if (message == WM_MOUSEWHEEL) + { + WheelMoved(0, (SHORT)HIWORD(wParam)); + return true; + } + else if (message == WM_MOUSEHWHEEL) + { + WheelMoved(1, (SHORT)HIWORD(wParam)); + return true; + } + else if (message >= WM_LBUTTONDOWN && message <= WM_MBUTTONUP) + { + int action = (message - WM_LBUTTONDOWN) % 3; + int button = (message - WM_LBUTTONDOWN) / 3; + + if (action == 2) + { // double clicking we care not about. + return false; + } + event_t ev = { 0 }; + ev.type = action ? EV_KeyUp : EV_KeyDown; + ev.data1 = KEY_MOUSE1 + button; + if (action) + { + ButtonState &= ~(1 << button); + } + else + { + ButtonState |= 1 << button; + } + D_PostEvent(&ev); + return true; + } + else if (message >= WM_XBUTTONDOWN && message <= WM_XBUTTONUP) + { + // Microsoft's (lack of) documentation for the X buttons is unclear on whether + // or not simultaneous pressing of multiple X buttons will ever be merged into + // a single message. Winuser.h describes the button field as being filled with + // flags, which suggests that it could merge them. My testing + // indicates it does not, but I will assume it might in the future. + auto xbuttons = GET_XBUTTON_WPARAM(wParam); + event_t ev = { 0 }; + + ev.type = (message == WM_XBUTTONDOWN) ? EV_KeyDown : EV_KeyUp; + + // There are only two X buttons defined presently, so I extrapolate from + // the current winuser.h values to support up to 8 mouse buttons. + for (int i = 0; i < 5; ++i, xbuttons >>= 1) + { + if (xbuttons & 1) + { + ev.data1 = KEY_MOUSE4 + i; + if (ev.type == EV_KeyDown) + { + ButtonState |= 1 << (i + 4); + } + else + { + ButtonState &= ~(1 << (i + 4)); + } + D_PostEvent(&ev); + } + } + *result = TRUE; + return true; + } + return false; +} + +//========================================================================== +// +// FWin32Mouse :: Grab +// +// Hides the mouse and locks it inside the window boundaries. +// +//========================================================================== + +void FWin32Mouse::Grab() +{ + RECT rect; + + if (Grabbed) + { + return; + } + + GetCursorPos(&UngrabbedPointerPos); + ClipCursor(NULL); // helps with Win95? + GetClientRect(Window, &rect); + + // Reposition the rect so that it only covers the client area. + ClientToScreen(Window, (LPPOINT)&rect.left); + ClientToScreen(Window, (LPPOINT)&rect.right); + + ClipCursor(&rect); + SetCursorState(false); + CenterMouse(-1, -1, &PrevX, &PrevY); + Grabbed = true; +} + +//========================================================================== +// +// FWin32Mouse :: Ungrab +// +// Shows the mouse and lets it roam free. +// +//========================================================================== + +void FWin32Mouse::Ungrab() +{ + if (!Grabbed) + { + return; + } + + ClipCursor(NULL); + SetCursorPos(UngrabbedPointerPos.x, UngrabbedPointerPos.y); + SetCursorState(true); + Grabbed = false; + ClearButtonState(); +} + +/**************************************************************************/ +/**************************************************************************/ + +//========================================================================== +// +// I_StartupMouse +// +// Called during game init and whenever in_mouse changes. +// +//========================================================================== + +void I_StartupMouse () +{ + EMouseMode new_mousemode; + + switch(in_mouse) + { + case 1: + new_mousemode = MM_Win32; + break; + + case 2: + new_mousemode = MM_DInput; + break; + + default: + case 3: + new_mousemode = MM_RawInput; + break; + } + if (new_mousemode != MouseMode) + { + if (Mouse != NULL) + { + delete Mouse; + } + do + { + Mouse = MouseFactory[new_mousemode - MM_Win32](); + if (Mouse != NULL) + { + if (Mouse->GetDevice()) + { + break; + } + delete Mouse; + Mouse = NULL; + } + new_mousemode = (EMouseMode)(new_mousemode - 1); + } + while (new_mousemode != MM_None); + MouseMode = new_mousemode; + NativeMouse = true; + } +} diff --git a/source/platform/win32/i_rawps2.cpp b/source/platform/win32/i_rawps2.cpp new file mode 100644 index 000000000..c09a2eba8 --- /dev/null +++ b/source/platform/win32/i_rawps2.cpp @@ -0,0 +1,1333 @@ +/* +** +** +**--------------------------------------------------------------------------- +** Copyright 2005-2016 Randy Heit +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions +** are met: +** +** 1. Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** 2. Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in the +** documentation and/or other materials provided with the distribution. +** 3. The name of the author may not be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR +** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES +** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. +** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, +** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT +** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF +** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +**--------------------------------------------------------------------------- +** +*/ + +// HEADER FILES ------------------------------------------------------------ + +#define WIN32_LEAN_AND_MEAN +#include + +#include "i_input.h" +#include "d_event.h" +#include "templates.h" +#include "gameconfigfile.h" +#include "m_argv.h" +#include "keydef.h" + +// MACROS ------------------------------------------------------------------ + +#define DEFAULT_DEADZONE 0.25f +#define STATUS_SWITCH_TIME 3 + +#define VID_PLAY_COM 0x0b43 +#define PID_EMS_USB2_PS2_CONTROLLER_ADAPTER 0x0003 + +#define VID_GREENASIA 0x0e8f +#define PID_DRAGON_PS2_CONTROLLER_ADAPTER 0x0003 +#define PID_PANTHERLORD_PS2_CONTROLLER_ADAPTER 0x0029 + +#define VID_PERSONAL_COMMUNICATION_SYSTEMS 0x0810 +#define PID_TWIN_USB_VIBRATION_GAMEPAD 0x0001 + +#define STATUS_DISCONNECTED 0xFF +#define STATUS_DIGITAL 0x41 +#define STATUS_ANALOG 0x73 + +// TYPES ------------------------------------------------------------------- + +enum EAdapterType +{ + ADAPTER_EMSUSB2, + ADAPTER_DragonPlus, + ADAPTER_PantherLord, + ADAPTER_TwinUSB, + ADAPTER_Unknown +}; + +struct FAdapterHandle +{ + HANDLE Handle; + EAdapterType Type; + int ControllerNumber; + FString DeviceID; +}; + +class FRawPS2Controller : public IJoystickConfig +{ +public: + FRawPS2Controller(HANDLE handle, EAdapterType type, int sequence, int controller, FString devid); + ~FRawPS2Controller(); + + bool ProcessInput(RAWHID *raw, int code); + void AddAxes(float axes[NUM_JOYAXIS]); + bool IsConnected() { return Connected; } + + // IJoystickConfig interface + FString GetName(); + float GetSensitivity(); + virtual void SetSensitivity(float scale); + + int GetNumAxes(); + float GetAxisDeadZone(int axis); + EJoyAxis GetAxisMap(int axis); + const char *GetAxisName(int axis); + float GetAxisScale(int axis); + + void SetAxisDeadZone(int axis, float deadzone); + void SetAxisMap(int axis, EJoyAxis gameaxis); + void SetAxisScale(int axis, float scale); + + bool IsSensitivityDefault(); + bool IsAxisDeadZoneDefault(int axis); + bool IsAxisMapDefault(int axis); + bool IsAxisScaleDefault(int axis); + + void SetDefaultConfig(); + FString GetIdentifier(); + +protected: + struct AxisInfo + { + float Value; + float DeadZone; + float Multiplier; + EJoyAxis GameAxis; + uint8_t ButtonValue; + }; + struct DefaultAxisConfig + { + EJoyAxis GameAxis; + float Multiplier; + }; + enum + { + AXIS_ThumbLX, + AXIS_ThumbLY, + AXIS_ThumbRX, + AXIS_ThumbRY, + NUM_AXES + }; + + HANDLE Handle; + FString DeviceID; + int ControllerNumber; + int Sequence; + DWORD DisconnectCount; + EAdapterType Type; + float Multiplier; + AxisInfo Axes[NUM_AXES]; + static DefaultAxisConfig DefaultAxes[NUM_AXES]; + int LastButtons; + bool Connected; + bool Marked; + bool Active; + + void Attached(); + void Detached(); + void NeutralInput(); + + static void ProcessThumbstick(int value1, AxisInfo *axis1, int value2, AxisInfo *axis2, int base); + + friend class FRawPS2Manager; +}; + +class FRawPS2Manager : public FJoystickCollection +{ +public: + FRawPS2Manager(); + ~FRawPS2Manager(); + + bool GetDevice(); + bool ProcessRawInput(RAWINPUT *raw, int code); + void AddAxes(float axes[NUM_JOYAXIS]); + void GetDevices(TArray &sticks); + IJoystickConfig *Rescan(); + +protected: + TArray Devices; + bool Registered; + + void DoRegister(); + FRawPS2Controller *EnumDevices(); + static int DeviceSort(const void *a, const void *b); +}; + +// Each entry is an offset to the corresponding data field in the +// adapter's data packet. Some of these fields are optional and are +// assigned negative values if the adapter does not include them. +struct PS2Descriptor +{ + const char *AdapterName; + uint8_t PacketSize; + int8_t ControllerNumber; + int8_t ControllerStatus; + uint8_t LeftX; + uint8_t LeftY; + uint8_t RightX; + uint8_t RightY; + int8_t DPadHat; + uint8_t DPadButtonsNibble:1; + int8_t DPadButtons:7; // up, right, down, left + uint8_t ButtonSet1:7; // triangle, circle, cross, square + uint8_t ButtonSet1Nibble:1; + uint8_t ButtonSet2:7; // L2, R2, L1, R1 + uint8_t ButtonSet2Nibble:1; + uint8_t ButtonSet3:7; // select, start, lthumb, rthumb + uint8_t ButtonSet3Nibble:1; +}; + +// EXTERNAL FUNCTION PROTOTYPES -------------------------------------------- + +// PUBLIC FUNCTION PROTOTYPES ---------------------------------------------- + +// PRIVATE FUNCTION PROTOTYPES --------------------------------------------- + +// EXTERNAL DATA DECLARATIONS ---------------------------------------------- + +extern HWND Window; + +// PUBLIC DATA DEFINITIONS ------------------------------------------------- + +CUSTOM_CVAR(Bool, joy_ps2raw, true, CVAR_GLOBALCONFIG|CVAR_ARCHIVE|CVAR_NOINITCALL) +{ + I_StartupRawPS2(); + event_t ev = { EV_DeviceChange }; + D_PostEvent(&ev); +} + +// PRIVATE DATA DEFINITIONS ------------------------------------------------ + +static const int ButtonKeys[16] = +{ + KEY_PAD_DPAD_UP, + KEY_PAD_DPAD_RIGHT, + KEY_PAD_DPAD_DOWN, + KEY_PAD_DPAD_LEFT, + + KEY_PAD_Y, // triangle + KEY_PAD_B, // circle + KEY_PAD_A, // cross + KEY_PAD_X, // square + + KEY_PAD_LTRIGGER, // L2 + KEY_PAD_RTRIGGER, // R2 + KEY_PAD_LSHOULDER, // L1 + KEY_PAD_RSHOULDER, // R1 + + KEY_PAD_BACK, // select + KEY_PAD_START, + KEY_PAD_LTHUMB, + KEY_PAD_RTHUMB +}; + +static const uint8_t HatButtons[16] = +{ + 1, 1+2, 2, 2+4, 4, 4+8, 8, 8+1, + 0, 0, 0, 0, 0, 0, 0, 0 +}; + +static const PS2Descriptor Descriptors[ADAPTER_Unknown] = +{ + { // ADAPTER_EMS_USB2 + "EMS USB2 Adapter", + 8, // packet size + 0, // controller number + 7, // controller status + 3, // left x + 4, // left y + 5, // right x + 6, // right y + -1, // hat + 1, // d-pad buttons nibble + 2, // d-pad buttons + 1, // buttons 1 + 0, // buttons 1 nibble + 1, // buttons 2 + 1, // buttons 2 nibble + 2, // buttons 3 + 0, // buttons 3 nibble + }, + { // ADAPTER_DragonPlus + "Dragon+ Adapter", + 9, // packet size + -1, // controller number + -1, // controller status + 3, // left x + 4, // left y + 2, // right x + 1, // right y + 6, // hat + 0, // d-pad buttons nibble + -1, // d-pad buttons + 6, // buttons 1 + 1, // buttons 1 nibble + 7, // buttons 2 + 0, // buttons 2 nibble + 7, // buttons 3 + 1, // buttons 3 nibble + }, + { // ADAPTER_PantherLord + // Windows indentifies it as a ga451-USB device, but I call it a PantherLord + // because there's a box in the middle of the cable with a PantherLord sticker + // on it. + "PantherLord Adapter", + 9, // packet size + -1, // controller number + -1, // controller status + 4, // left x + 5, // left y + 3, // right x + 2, // right y + -1, // hat ... This device has both a hat and d-pad buttons. + 0, // d-pad buttons nibble Since buttons are better, we just read those. + 8, // d-pad buttons + 6, // buttons 1 + 1, // buttons 1 nibble + 7, // buttons 2 + 0, // buttons 2 nibble + 7, // buttons 3 + 1, // buttons 3 nibble + }, + { // ADAPTER_TwinUSB + "Twin USB Gamepad", + 8, // packet size + 0, // controller number + -1, // controller status + 3, // left x + 4, // left y + 2, // right x + 1, // right y + 5, // hat + 0, // d-pad buttons nibble + -1, // d-pad buttons + 5, // buttons 1 + 1, // buttons 1 nibble + 6, // buttons 2 + 0, // buttons 2 nibble + 6, // buttons 3 + 1, // buttons 3 nibble + } +}; + +static const char *AxisNames[] = +{ + "Left Thumb X Axis", + "Left Thumb Y Axis", + "Right Thumb X Axis", + "Right Thumb Y Axis", +}; + +FRawPS2Controller::DefaultAxisConfig FRawPS2Controller::DefaultAxes[NUM_AXES] = +{ + // Game axis, multiplier + { JOYAXIS_Side, 1 }, // ThumbLX + { JOYAXIS_Forward, 1 }, // ThumbLY + { JOYAXIS_Yaw, 1 }, // ThumbRX + { JOYAXIS_Pitch, 0.75 }, // ThumbRY +}; + +// CODE -------------------------------------------------------------------- + +//========================================================================== +// +// FRawPS2Controller - Constructor +// +// handle: The Raw Input handle for this device +// type: The adapter type +// sequence: The seqeunce number, for attaching numbers to names +// controller: The controller to check, for multi-controller adapters +// +//========================================================================== + +FRawPS2Controller::FRawPS2Controller(HANDLE handle, EAdapterType type, int sequence, int controller, FString devid) +{ + Handle = handle; + Type = type; + ControllerNumber = controller; + Sequence = sequence; + DeviceID = devid; + + // The EMS USB2 controller provides attachment status. The others do not. + Connected = (Descriptors[type].ControllerStatus < 0); + if (Connected) + { + Attached(); + } + + M_LoadJoystickConfig(this); +} + +//========================================================================== +// +// FRawPS2Controller - Destructor +// +//========================================================================== + +FRawPS2Controller::~FRawPS2Controller() +{ + // Make sure to send any key ups before destroying this. + NeutralInput(); + M_SaveJoystickConfig(this); +} + +//========================================================================== +// +// FRawPS2Controller :: ProcessInput +// +//========================================================================== + +bool FRawPS2Controller::ProcessInput(RAWHID *raw, int code) +{ + // w32api has an incompatible definition of bRawData. + // (But the version that comes with MinGW64 is fine.) +#if defined(__GNUC__) && !defined(__MINGW64_VERSION_MAJOR) + uint8_t *rawdata = &raw->bRawData; +#else + uint8_t *rawdata = raw->bRawData; +#endif + const PS2Descriptor *desc = &Descriptors[Type]; + bool digital; + + // Ensure packet size is what we expect. + if (raw->dwSizeHid != desc->PacketSize) + { + return false; + } + +#if 0 + // If this is a multi-controller device, check that this packet + // is for the controller we were created for. We probably don't + // need to do this, because the multi-controller adapters + // send data for each controller to seperate device instances. + if (desc->ControllerNumber >= 0 && + raw->bRawData[desc->ControllerNumber] != ControllerNumber) + { + return false; + } +#endif + + // Check for disconnected controller + if (desc->ControllerStatus >= 0) + { + if (rawdata[desc->ControllerStatus] == STATUS_DISCONNECTED) + { + // When you press the Analog button on a controller, the EMS + // USB2 will briefly report the controller as disconnected. + if (++DisconnectCount < STATUS_SWITCH_TIME) + { + NeutralInput(); + return true; + } + if (Connected) + { + Detached(); + } + return true; + } + if (!Connected) + { + Attached(); + } + } + DisconnectCount = 0; + + if (code == RIM_INPUTSINK) + { + NeutralInput(); + return true; + } + + // Check for digital controller + digital = false; + if (desc->ControllerStatus >= 0) + { + // The EMS USB2 is nice enough to actually tell us what type of + // controller is attached. + digital = (rawdata[desc->ControllerStatus] == STATUS_DIGITAL); + } + else + { + // The other adapters don't bother to tell us, but we can still + // make an educated guess. In analog mode, the axes center at 0x80. + // In digital mode, they center at 0x7F, and the right stick is + // fixed at center because it gets translated to presses of the + // four face buttons instead. + digital = (rawdata[desc->RightX] == 0x7F && rawdata[desc->RightY] == 0x7F); + } + + // Convert axes to floating point and cancel out deadzones. + ProcessThumbstick(rawdata[desc->LeftX], &Axes[AXIS_ThumbLX], + rawdata[desc->LeftY], &Axes[AXIS_ThumbLY], KEY_PAD_LTHUMB_RIGHT); + + // If we know we are digital, ignore the right stick. + if (digital) + { + ProcessThumbstick(0x80, &Axes[AXIS_ThumbRX], + 0x80, &Axes[AXIS_ThumbRY], KEY_PAD_RTHUMB_RIGHT); + } + else + { + ProcessThumbstick(rawdata[desc->RightX], &Axes[AXIS_ThumbRX], + rawdata[desc->RightY], &Axes[AXIS_ThumbRY], KEY_PAD_RTHUMB_RIGHT); + } + + // Generate events for buttons that have changed. + int buttons = 0; + + // If we know we are digital, ignore the D-Pad. + if (!digital) + { + if (desc->DPadButtons >= 0) + { + buttons = rawdata[desc->DPadButtons] >> (4 * desc->DPadButtonsNibble); + } + else if (desc->DPadHat >= 0) + { + buttons = HatButtons[rawdata[desc->DPadHat] & 15]; + } + } + buttons |= ((rawdata[desc->ButtonSet1] >> (4 * desc->ButtonSet1Nibble)) & 15) << 4; + buttons |= ((rawdata[desc->ButtonSet2] >> (4 * desc->ButtonSet2Nibble)) & 15) << 8; + buttons |= ((rawdata[desc->ButtonSet3] >> (4 * desc->ButtonSet3Nibble)) & 15) << 12; + Joy_GenerateButtonEvents(LastButtons, buttons, 16, ButtonKeys); + + LastButtons = buttons; + return true; +} + +//========================================================================== +// +// FRawPS2Controller :: ProcessThumbstick STATIC +// +// Converts both axie of a thumb stick to floating point, cancels out the +// deadzone, and generates button up/down events for them. +// +//========================================================================== + +void FRawPS2Controller::ProcessThumbstick(int value1, AxisInfo *axis1, int value2, AxisInfo *axis2, int base) +{ + uint8_t buttonstate; + double axisval1, axisval2; + + axisval1 = value1 * (2.0 / 255) - 1.0; + axisval2 = value2 * (2.0 / 255) - 1.0; + axisval1 = Joy_RemoveDeadZone(axisval1, axis1->DeadZone, NULL); + axisval2 = Joy_RemoveDeadZone(axisval2, axis2->DeadZone, NULL); + axis1->Value = float(axisval1); + axis2->Value = float(axisval2); + + // We store all four buttons in the first axis and ignore the second. + buttonstate = Joy_XYAxesToButtons(axisval1, axisval2); + Joy_GenerateButtonEvents(axis1->ButtonValue, buttonstate, 4, base); + axis1->ButtonValue = buttonstate; +} + +//========================================================================== +// +// FRawPS2Controller :: Attached +// +// This controller was just attached. Set all buttons and axes to 0. +// +//========================================================================== + +void FRawPS2Controller::Attached() +{ + int i; + + Connected = true; + DisconnectCount = 0; + LastButtons = 0; + for (i = 0; i < NUM_AXES; ++i) + { + Axes[i].Value = 0; + Axes[i].ButtonValue = 0; + } + UpdateJoystickMenu(this); +} + +//========================================================================== +// +// FRawPS2Controller :: Detached +// +// This controller was just detached. Send button ups for buttons that +// were pressed the last time we got input from it. +// +//========================================================================== + +void FRawPS2Controller::Detached() +{ + Connected = false; + NeutralInput(); + UpdateJoystickMenu(NULL); +} + +//========================================================================== +// +// FRawPS2Controller :: NeutralInput +// +// Sets the controller's state to a neutral one. Either because the +// controller is disconnected or because we are in the background. +// +//========================================================================== + +void FRawPS2Controller::NeutralInput() +{ + for (int i = 0; i < NUM_AXES; i += 2) + { + ProcessThumbstick(0x80, &Axes[i], 0x80, &Axes[i+1], KEY_PAD_LTHUMB_RIGHT + i*2); + } + Joy_GenerateButtonEvents(LastButtons, 0, 16, ButtonKeys); + LastButtons = 0; +} + +//========================================================================== +// +// FRawPS2Controller :: AddAxes +// +// Add the values of each axis to the game axes. +// +//========================================================================== + +void FRawPS2Controller::AddAxes(float axes[NUM_JOYAXIS]) +{ + // Add to game axes. + for (int i = 0; i < NUM_AXES; ++i) + { + axes[Axes[i].GameAxis] -= float(Axes[i].Value * Multiplier * Axes[i].Multiplier); + } +} + +//========================================================================== +// +// FRawPS2Controller :: SetDefaultConfig +// +//========================================================================== + +void FRawPS2Controller::SetDefaultConfig() +{ + Multiplier = 1; + for (int i = 0; i < NUM_AXES; ++i) + { + Axes[i].DeadZone = DEFAULT_DEADZONE; + Axes[i].GameAxis = DefaultAxes[i].GameAxis; + Axes[i].Multiplier = DefaultAxes[i].Multiplier; + } +} + +//========================================================================== +// +// FRawPS2Controller :: GetIdentifier +// +//========================================================================== + +FString FRawPS2Controller::GetIdentifier() +{ + FString id = "PS2:"; + id += DeviceID; + return id; +} + +//========================================================================== +// +// FRawPS2Controller :: GetName +// +//========================================================================== + +FString FRawPS2Controller::GetName() +{ + FString res = Descriptors[Type].AdapterName; + if (Sequence != 0) + { + res.AppendFormat(" #%d", Sequence); + } + return res; +} + +//========================================================================== +// +// FRawPS2Controller :: GetSensitivity +// +//========================================================================== + +float FRawPS2Controller::GetSensitivity() +{ + return Multiplier; +} + +//========================================================================== +// +// FRawPS2Controller :: SetSensitivity +// +//========================================================================== + +void FRawPS2Controller::SetSensitivity(float scale) +{ + Multiplier = scale; +} + +//========================================================================== +// +// FRawPS2Controller :: IsSensitivityDefault +// +//========================================================================== + +bool FRawPS2Controller::IsSensitivityDefault() +{ + return Multiplier == 1; +} + +//========================================================================== +// +// FRawPS2Controller :: GetNumAxes +// +//========================================================================== + +int FRawPS2Controller::GetNumAxes() +{ + return NUM_AXES; +} + +//========================================================================== +// +// FRawPS2Controller :: GetAxisDeadZone +// +//========================================================================== + +float FRawPS2Controller::GetAxisDeadZone(int axis) +{ + if (unsigned(axis) < NUM_AXES) + { + return Axes[axis].DeadZone; + } + return 0; +} + +//========================================================================== +// +// FRawPS2Controller :: GetAxisMap +// +//========================================================================== + +EJoyAxis FRawPS2Controller::GetAxisMap(int axis) +{ + if (unsigned(axis) < NUM_AXES) + { + return Axes[axis].GameAxis; + } + return JOYAXIS_None; +} + +//========================================================================== +// +// FRawPS2Controller :: GetAxisName +// +//========================================================================== + +const char *FRawPS2Controller::GetAxisName(int axis) +{ + if (unsigned(axis) < NUM_AXES) + { + return AxisNames[axis]; + } + return "Invalid"; +} + +//========================================================================== +// +// FRawPS2Controller :: GetAxisScale +// +//========================================================================== + +float FRawPS2Controller::GetAxisScale(int axis) +{ + if (unsigned(axis) < NUM_AXES) + { + return Axes[axis].Multiplier; + } + return 0; +} + +//========================================================================== +// +// FRawPS2Controller :: SetAxisDeadZone +// +//========================================================================== + +void FRawPS2Controller::SetAxisDeadZone(int axis, float deadzone) +{ + if (unsigned(axis) < NUM_AXES) + { + Axes[axis].DeadZone = clamp(deadzone, 0.f, 1.f); + } +} + +//========================================================================== +// +// FRawPS2Controller :: SetAxisMap +// +//========================================================================== + +void FRawPS2Controller::SetAxisMap(int axis, EJoyAxis gameaxis) +{ + if (unsigned(axis) < NUM_AXES) + { + Axes[axis].GameAxis = (unsigned(gameaxis) < NUM_JOYAXIS) ? gameaxis : JOYAXIS_None; + } +} + +//========================================================================== +// +// FRawPS2Controller :: SetAxisScale +// +//========================================================================== + +void FRawPS2Controller::SetAxisScale(int axis, float scale) +{ + if (unsigned(axis) < NUM_AXES) + { + Axes[axis].Multiplier = scale; + } +} + +//=========================================================================== +// +// FRawPS2Controller :: IsAxisDeadZoneDefault +// +//=========================================================================== + +bool FRawPS2Controller::IsAxisDeadZoneDefault(int axis) +{ + if (unsigned(axis) < NUM_AXES) + { + return Axes[axis].DeadZone == DEFAULT_DEADZONE; + } + return true; +} + +//=========================================================================== +// +// FRawPS2Controller :: IsAxisScaleDefault +// +//=========================================================================== + +bool FRawPS2Controller::IsAxisScaleDefault(int axis) +{ + if (unsigned(axis) < NUM_AXES) + { + return Axes[axis].Multiplier == DefaultAxes[axis].Multiplier; + } + return true; +} + +//=========================================================================== +// +// FRawPS2Controller :: IsAxisMapDefault +// +//=========================================================================== + +bool FRawPS2Controller::IsAxisMapDefault(int axis) +{ + if (unsigned(axis) < NUM_AXES) + { + return Axes[axis].GameAxis == DefaultAxes[axis].GameAxis; + } + return true; +} + +//========================================================================== +// +// FRawPS2Manager - Constructor +// +//========================================================================== + +FRawPS2Manager::FRawPS2Manager() +{ + Registered = false; +} + +//========================================================================== +// +// FRawPS2Manager - Destructor +// +//========================================================================== + +FRawPS2Manager::~FRawPS2Manager() +{ + for (unsigned i = 0; i < Devices.Size(); ++i) + { + if (Devices[i] != NULL) + { + delete Devices[i]; + } + } +} + +//========================================================================== +// +// FRawPS2Manager :: GetDevice +// +//========================================================================== + +bool FRawPS2Manager::GetDevice() +{ + RAWINPUTDEVICE rid; + + rid.usUsagePage = HID_GENERIC_DESKTOP_PAGE; + rid.usUsage = HID_GDP_JOYSTICK; + rid.dwFlags = RIDEV_INPUTSINK; + rid.hwndTarget = Window; + if (!RegisterRawInputDevices(&rid, 1, sizeof(rid))) + { + return false; + } + rid.dwFlags = RIDEV_REMOVE; + rid.hwndTarget = NULL; // Must be NULL for RIDEV_REMOVE. + RegisterRawInputDevices(&rid, 1, sizeof(rid)); + EnumDevices(); + return true; +} + +//=========================================================================== +// +// FRawPS2Manager :: AddAxes +// +// Adds the state of all attached device axes to the passed array. +// +//=========================================================================== + +void FRawPS2Manager::AddAxes(float axes[NUM_JOYAXIS]) +{ + for (unsigned i = 0; i < Devices.Size(); ++i) + { + if (Devices[i]->IsConnected()) + { + Devices[i]->AddAxes(axes); + } + } +} + +//=========================================================================== +// +// FRawPS2Manager :: GetJoysticks +// +// Adds the IJoystick interfaces for each device we created to the sticks +// array, if they are detected as connected. +// +//=========================================================================== + +void FRawPS2Manager::GetDevices(TArray &sticks) +{ + for (unsigned i = 0; i < Devices.Size(); ++i) + { + if (Devices[i]->IsConnected()) + { + sticks.Push(Devices[i]); + } + } +} + +//=========================================================================== +// +// FRawPS2Manager :: ProcessRawInput +// +//=========================================================================== + +bool FRawPS2Manager::ProcessRawInput(RAWINPUT *raw, int code) +{ + if (raw->header.dwType != RIM_TYPEHID) + { + return false; + } + for (unsigned i = 0; i < Devices.Size(); ++i) + { + if (Devices[i]->Handle == raw->header.hDevice) + { + if (Devices[i]->ProcessInput(&raw->data.hid, code)) + { + return true; + } + } + } + return false; +} + +//=========================================================================== +// +// FRawPS2Manager :: Rescan +// +//=========================================================================== + +IJoystickConfig *FRawPS2Manager::Rescan() +{ + return EnumDevices(); +} + +//=========================================================================== +// +// FRawPS2Manager :: EnumDevices +// +// Find out what PS2 adaptors we understand are on the system and create +// FRawPS2Controller objects for them. May return a pointer to the first new +// device found. +// +//=========================================================================== + +FRawPS2Controller *FRawPS2Manager::EnumDevices() +{ + UINT nDevices, numDevices; + RAWINPUTDEVICELIST *devices; + UINT i, j; + + if (GetRawInputDeviceList(NULL, &nDevices, sizeof(RAWINPUTDEVICELIST)) != 0) + { + return NULL; + } + if ((devices = (RAWINPUTDEVICELIST *)malloc(sizeof(RAWINPUTDEVICELIST) * nDevices)) == NULL) + { + return NULL; + } + if ((numDevices = GetRawInputDeviceList(devices, &nDevices, sizeof(RAWINPUTDEVICELIST))) == (UINT)-1) + { + free(devices); + return NULL; + } + + TArray adapters; + + for (i = 0; i < numDevices; ++i) + { + if (devices[i].dwType == RIM_TYPEHID) + { + RID_DEVICE_INFO rdi; + UINT cbSize; + + cbSize = rdi.cbSize = sizeof(rdi); + if ((INT)GetRawInputDeviceInfoA(devices[i].hDevice, RIDI_DEVICEINFO, &rdi, &cbSize) >= 0) + { + // All the PS2 adapters report themselves as joysticks. + // (By comparison, the 360 controller reports itself as a gamepad.) + if (rdi.hid.usUsagePage == HID_GENERIC_DESKTOP_PAGE && + rdi.hid.usUsage == HID_GDP_JOYSTICK) + { + EAdapterType type = ADAPTER_Unknown; + + // Check vendor and product IDs to see if we know what this is. + if (rdi.hid.dwVendorId == VID_PLAY_COM) + { + if (rdi.hid.dwProductId == PID_EMS_USB2_PS2_CONTROLLER_ADAPTER) + { + type = ADAPTER_EMSUSB2; + } + } + else if (rdi.hid.dwVendorId == VID_GREENASIA) + { + if (rdi.hid.dwProductId == PID_DRAGON_PS2_CONTROLLER_ADAPTER) + { + type = ADAPTER_DragonPlus; + } + else if (rdi.hid.dwProductId == PID_PANTHERLORD_PS2_CONTROLLER_ADAPTER) + { + type = ADAPTER_PantherLord; + } + } + else if (rdi.hid.dwVendorId == VID_PERSONAL_COMMUNICATION_SYSTEMS) + { + if (rdi.hid.dwProductId == PID_TWIN_USB_VIBRATION_GAMEPAD) + { + type = ADAPTER_TwinUSB; + } + } + if (type != ADAPTER_Unknown) + { + // Get the device name. Part of this is a path under HKLM\CurrentControlSet\Enum + // with \ characters replaced by # characters. It is not a human-friendly name. + // The layout for the name string is: + // ## + // The Device ID has multiple #-seperated parts and uniquely identifies + // this device and which USB port it is connected to. + wchar_t name[256]; + UINT namelen = countof(name); + wchar_t *devid, *devidend; + + if (GetRawInputDeviceInfoW(devices[i].hDevice, RIDI_DEVICENAME, name, &namelen) == (UINT)-1) + { // Can't get name. Skip it, since there's stuff in there we need for config. + continue; + } + + devid = wcschr(name, '#'); + if (devid == NULL) + { // Should not happen + continue; + } + devidend = wcsrchr(++devid, '#'); + if (devidend != NULL) + { + *devidend = '\0'; + } + + FAdapterHandle handle = { devices[i].hDevice, type, 0, FString(devid) }; + + // Adapters that support more than one controller have a seperate device + // entry for each controller. We can examine the name to determine which + // controller this device is for. + if (Descriptors[type].ControllerNumber >= 0) + { + wchar_t *col = wcsstr(devid, L"&Col"); + if (col != NULL) + { + // I have no idea if this number is base 16 or base 10. Every + // other number in the name is base 16, so I assume this one is + // too, but since I don't have anything that goes higher than 02, + // I can't be sure. + handle.ControllerNumber = wcstoul(col + 4, NULL, 16); + } + } + adapters.Push(handle); + } + } + } + } + } + free(devices); + + // Sort the found devices so that we have a consistant ordering. + qsort(&adapters[0], adapters.Size(), sizeof(FAdapterHandle), DeviceSort); + + // Compare the new list of devices with the one we previously instantiated. + // Every device we currently hold is marked 0. Then scan through the new + // list and try to find it there, if it's found, it is marked 1. At the end + // of this, devices marked 1 existed before and are left alone. Devices + // marked 0 are no longer present and should be destroyed. If a device is + // present in the new list that we have not yet instantiated, we + // instantiate it now. + FRawPS2Controller *newone = NULL; + EAdapterType lasttype = ADAPTER_Unknown; + int sequence = 0; // Resets to 0 or 1 each time the adapter type changes + + for (j = 0; j < Devices.Size(); ++j) + { + Devices[j]->Marked = false; + } + for (i = 0; i < adapters.Size(); ++i) + { + FAdapterHandle *adapter = &adapters[i]; + + if (adapter->Type != lasttype) + { + lasttype = adapter->Type; + // Peak ahead. If the next adapter has the same type, use 1. + // Otherwise, use 0. (0 means to not append a number to + // the device name.) + if (i == adapters.Size() - 1 || adapter->Type != adapters[i+1].Type) + { + sequence = 0; + } + else + { + sequence = 1; + } + } + + for (j = 0; j < Devices.Size(); ++j) + { + if (Devices[j]->Handle == adapter->Handle) + { + Devices[j]->Marked = true; + break; + } + } + if (j == Devices.Size()) + { // Not found. Add it. + FRawPS2Controller *device = new FRawPS2Controller(adapter->Handle, adapter->Type, sequence++, + adapter->ControllerNumber, adapter->DeviceID); + device->Marked = true; + Devices.Push(device); + if (newone == NULL) + { + newone = device; + } + } + } + // Remove detached devices and avoid holes in the list. + for (i = j = 0; j < Devices.Size(); ++j) + { + if (!Devices[j]->Marked) + { + delete Devices[j]; + } + else + { + if (i != j) + { + Devices[i] = Devices[j]; + } + ++i; + } + } + Devices.Resize(i); + DoRegister(); + return newone; +} + +//=========================================================================== +// +// FRawPS2Manager :: DeviceSort STATIC +// +// Sorts first by device type, then by ID, then by controller number. +// +//=========================================================================== + +int FRawPS2Manager::DeviceSort(const void *a, const void *b) +{ + const FAdapterHandle *ha = (const FAdapterHandle *)a; + const FAdapterHandle *hb = (const FAdapterHandle *)b; + int lex = ha->Type - hb->Type; + if (lex == 0) + { + // Skip device part of the ID and sort the connection part + const char *ca = strchr(ha->DeviceID, '#'); + const char *cb = strchr(hb->DeviceID, '#'); + const char *ea, *eb; + // The last bit looks like a controller number. Strip it out to be safe + // if this is a multi-controller adapter. + if (ha->ControllerNumber != 0) + { + ea = strrchr(ca, '&'); + eb = strrchr(cb, '&'); + } + else + { + ea = strlen(ca) + ca; + eb = strlen(cb) + cb; + } + for (; ca < ea && cb < eb && lex == 0; ++ca, ++cb) + { + lex = *ca - *cb; + } + if (lex == 0) + { + lex = ha->ControllerNumber - hb->ControllerNumber; + } + } + return lex; +} + +//=========================================================================== +// +// FRawPS2Manager :: DoRegister +// +// Ensure that we are only listening for input if devices we care about +// are attached to the system. +// +//=========================================================================== + +void FRawPS2Manager::DoRegister() +{ + RAWINPUTDEVICE rid; + rid.usUsagePage = HID_GENERIC_DESKTOP_PAGE; + rid.usUsage = HID_GDP_JOYSTICK; + if (Devices.Size() == 0) + { + if (Registered) + { + rid.dwFlags = RIDEV_REMOVE; + rid.hwndTarget = NULL; + if (RegisterRawInputDevices(&rid, 1, sizeof(rid))) + { + Registered = false; + } + } + } + else + { + if (!Registered) + { + rid.dwFlags = RIDEV_INPUTSINK; + rid.hwndTarget = Window; + if (RegisterRawInputDevices(&rid, 1, sizeof(rid))) + { + Registered = true; + } + } + } +} + +//=========================================================================== +// +// I_StartupRawPS2 +// +//=========================================================================== + +void I_StartupRawPS2() +{ + if (!joy_ps2raw || !use_joystick || Args->CheckParm("-nojoy")) + { + if (JoyDevices[INPUT_RawPS2] != NULL) + { + delete JoyDevices[INPUT_RawPS2]; + JoyDevices[INPUT_RawPS2] = NULL; + UpdateJoystickMenu(NULL); + } + } + else + { + if (JoyDevices[INPUT_RawPS2] == NULL) + { + FJoystickCollection *joys = new FRawPS2Manager; + if (joys->GetDevice()) + { + JoyDevices[INPUT_RawPS2] = joys; + } + else + { + delete joys; + } + } + } +} + +//=========================================================================== +// +// I_IsPS2Adapter +// +// The Data1 part of a DirectInput product GUID contains the device's vendor +// and product IDs. Returns true if we know what this device is. +// +//=========================================================================== + +bool I_IsPS2Adapter(DWORD vidpid) +{ + return (vidpid == MAKELONG(VID_PLAY_COM, PID_EMS_USB2_PS2_CONTROLLER_ADAPTER) || + vidpid == MAKELONG(VID_GREENASIA, PID_DRAGON_PS2_CONTROLLER_ADAPTER) || + vidpid == MAKELONG(VID_GREENASIA, PID_PANTHERLORD_PS2_CONTROLLER_ADAPTER) || + vidpid == MAKELONG(VID_PERSONAL_COMMUNICATION_SYSTEMS, PID_TWIN_USB_VIBRATION_GAMEPAD)); +} diff --git a/source/platform/win32/i_specialpaths.cpp b/source/platform/win32/i_specialpaths.cpp index 98ce8d35d..5b5ad0ee2 100644 --- a/source/platform/win32/i_specialpaths.cpp +++ b/source/platform/win32/i_specialpaths.cpp @@ -387,62 +387,3 @@ FString M_GetDemoPath() CreatePath(path); return path; } - -//========================================================================== -// -// I_FindFirst -// -// Start a pattern matching sequence. -// -//========================================================================== - - -void *I_FindFirst(const char *filespec, findstate_t *fileinfo) -{ - static_assert(sizeof(WIN32_FIND_DATAW) == sizeof(fileinfo->FindData), "Findata size mismatch"); - auto widespec = WideString(filespec); - fileinfo->UTF8Name = ""; - return FindFirstFileW(widespec.c_str(), (LPWIN32_FIND_DATAW)&fileinfo->FindData); -} - -//========================================================================== -// -// I_FindNext -// -// Return the next file in a pattern matching sequence. -// -//========================================================================== - -int I_FindNext(void *handle, findstate_t *fileinfo) -{ - fileinfo->UTF8Name = ""; - return !FindNextFileW((HANDLE)handle, (LPWIN32_FIND_DATAW)&fileinfo->FindData); -} - -//========================================================================== -// -// I_FindClose -// -// Finish a pattern matching sequence. -// -//========================================================================== - -int I_FindClose(void *handle) -{ - return FindClose((HANDLE)handle); -} - -//========================================================================== -// -// I_FindName -// -// Returns the name for an entry -// -//========================================================================== - -const char *I_FindName(findstate_t *fileinfo) -{ - if (fileinfo->UTF8Name.IsEmpty()) fileinfo->UTF8Name = fileinfo->FindData.Name; - return fileinfo->UTF8Name.GetChars(); -} - \ No newline at end of file diff --git a/source/platform/win32/i_system.cpp b/source/platform/win32/i_system.cpp new file mode 100644 index 000000000..ea795c021 --- /dev/null +++ b/source/platform/win32/i_system.cpp @@ -0,0 +1,1143 @@ +/* +** i_system.cpp +** Timers, pre-console output, IWAD selection, and misc system routines. +** +**--------------------------------------------------------------------------- +** Copyright 1998-2009 Randy Heit +** Copyright (C) 2007-2012 Skulltag Development Team +** Copyright (C) 2007-2016 Zandronum Development Team +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions +** are met: +** +** 1. Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** 2. Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in the +** documentation and/or other materials provided with the distribution. +** 3. The name of the author may not be used to endorse or promote products +** derived from this software without specific prior written permission. +** 4. Redistributions in any form must be accompanied by information on how to +** obtain complete source code for the software and any accompanying software +** that uses the software. The source code must either be included in the +** distribution or be available for no more than the cost of distribution plus +** a nominal fee, and must be freely redistributable under reasonable +** conditions. For an executable file, complete source code means the source +** code for all modules it contains. It does not include source code for +** modules or files that typically accompany the major components of the +** operating system on which the executable file runs. +** +** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR +** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES +** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. +** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, +** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT +** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF +** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +**--------------------------------------------------------------------------- +** +*/ + +// HEADER FILES ------------------------------------------------------------ + +#include +#include +#include +#include +#include +#include + +#include + +#define WIN32_LEAN_AND_MEAN +#include +#include +#include +#include + +#include "hardware.h" +#include "printf.h" + +#include "version.h" +#include "i_sound.h" +#include "resource.h" +#include "stats.h" +#include "v_text.h" +#include "utf8.h" + +#include "i_input.h" +#include "c_dispatch.h" +#include "templates.h" +#include "gameconfigfile.h" +#include "v_font.h" +#include "i_system.h" +#include "textures/bitmap.h" + +extern bool batchrun; +// MACROS ------------------------------------------------------------------ + +#ifdef _MSC_VER +// Turn off "conversion from 'LONG_PTR' to 'LONG', possible loss of data" +// generated by SetClassLongPtr(). +#pragma warning(disable:4244) +#endif + +// TYPES ------------------------------------------------------------------- + +// EXTERNAL FUNCTION PROTOTYPES -------------------------------------------- + +//extern void CheckCPUID(CPUInfo *cpu); +extern void LayoutMainWindow(HWND hWnd, HWND pane); + +// PUBLIC FUNCTION PROTOTYPES ---------------------------------------------- + +void DestroyCustomCursor(); + +// PRIVATE FUNCTION PROTOTYPES --------------------------------------------- + +static void CalculateCPUSpeed(); + +static HCURSOR CreateCompatibleCursor(FBitmap &cursorpic, int leftofs, int topofs); +static HCURSOR CreateAlphaCursor(FBitmap &cursorpic, int leftofs, int topofs); +static HCURSOR CreateBitmapCursor(int xhot, int yhot, HBITMAP and_mask, HBITMAP color_mask); + +// EXTERNAL DATA DECLARATIONS ---------------------------------------------- + +EXTERN_CVAR (Bool, queryiwad); +// Used on welcome/IWAD screen. +EXTERN_CVAR (Bool, disableautoload) +EXTERN_CVAR (Bool, autoloadlights) +EXTERN_CVAR (Bool, autoloadbrightmaps) +EXTERN_CVAR (Int, vid_preferbackend) + +extern HWND Window, ConWindow, GameTitleWindow; +extern HANDLE StdOut; +extern bool FancyStdOut; +extern HINSTANCE g_hInst; +extern FILE *Logfile; +extern bool NativeMouse; +extern bool ConWindowHidden; + +// PUBLIC DATA DEFINITIONS ------------------------------------------------- + +CVAR (String, queryiwad_key, "shift", CVAR_GLOBALCONFIG|CVAR_ARCHIVE); +CVAR (Bool, con_debugoutput, false, 0); + +double PerfToSec, PerfToMillisec; + +UINT TimerPeriod; + +int sys_ostype = 0; + +// PRIVATE DATA DEFINITIONS ------------------------------------------------ + +static WadStuff *WadList; +static int NumWads; +static int DefaultWad; + +static HCURSOR CustomCursor; + + +//========================================================================== +// +// I_DetectOS +// +// Determine which version of Windows the game is running on. +// +//========================================================================== + +void I_DetectOS(void) +{ + OSVERSIONINFOEX info; + const char *osname; + + info.dwOSVersionInfoSize = sizeof(OSVERSIONINFOEX); + if (!GetVersionEx((OSVERSIONINFO *)&info)) + { + // Retry with the older OSVERSIONINFO structure. + info.dwOSVersionInfoSize = sizeof(OSVERSIONINFO); + GetVersionEx((OSVERSIONINFO *)&info); + } + + switch (info.dwPlatformId) + { + case VER_PLATFORM_WIN32_NT: + osname = "NT"; + if (info.dwMajorVersion == 5) + { + if (info.dwMinorVersion == 0) + { + osname = "2000"; + } + if (info.dwMinorVersion == 1) + { + osname = "XP"; + sys_ostype = 1; // legacy OS + } + else if (info.dwMinorVersion == 2) + { + osname = "Server 2003"; + sys_ostype = 1; // legacy OS + } + } + else if (info.dwMajorVersion == 6) + { + if (info.dwMinorVersion == 0) + { + osname = (info.wProductType == VER_NT_WORKSTATION) ? "Vista" : "Server 2008"; + sys_ostype = 2; // legacy OS + } + else if (info.dwMinorVersion == 1) + { + osname = (info.wProductType == VER_NT_WORKSTATION) ? "7" : "Server 2008 R2"; + sys_ostype = 2; // supported OS + } + else if (info.dwMinorVersion == 2) + { + // Starting with Windows 8.1, you need to specify in your manifest + // the highest version of Windows you support, which will also be the + // highest version of Windows this function returns. + osname = (info.wProductType == VER_NT_WORKSTATION) ? "8" : "Server 2012"; + sys_ostype = 2; // supported OS + } + else if (info.dwMinorVersion == 3) + { + osname = (info.wProductType == VER_NT_WORKSTATION) ? "8.1" : "Server 2012 R2"; + sys_ostype = 2; // supported OS + } + else if (info.dwMinorVersion == 4) + { + osname = (info.wProductType == VER_NT_WORKSTATION) ? "10 (beta)" : "Server 10 (beta)"; + } + } + else if (info.dwMajorVersion == 10) + { + osname = (info.wProductType == VER_NT_WORKSTATION) ? "10 (or higher)" : "Server 10 (or higher)"; + sys_ostype = 3; // modern OS + } + break; + + default: + osname = "Unknown OS"; + break; + } + + if (!batchrun) Printf ("OS: Windows %s (NT %lu.%lu) Build %lu\n %s\n", + osname, + info.dwMajorVersion, info.dwMinorVersion, + info.dwBuildNumber, info.szCSDVersion); +} + +//========================================================================== +// +// CalculateCPUSpeed +// +// Make a decent guess at how much time elapses between TSC steps. This can +// vary over runtime depending on power management settings, so should not +// be used anywhere that truely accurate timing actually matters. +// +//========================================================================== + +void CalculateCPUSpeed() +{ + LARGE_INTEGER freq; + + QueryPerformanceFrequency (&freq); + + if (freq.QuadPart != 0) + { + LARGE_INTEGER count1, count2; + cycle_t ClockCalibration; + DWORD min_diff; + + ClockCalibration.Reset(); + + // Count cycles for at least 55 milliseconds. + // The performance counter may be very low resolution compared to CPU + // speeds today, so the longer we count, the more accurate our estimate. + // On the other hand, we don't want to count too long, because we don't + // want the user to notice us spend time here, since most users will + // probably never use the performance statistics. + min_diff = freq.LowPart * 11 / 200; + + // Minimize the chance of task switching during the testing by going very + // high priority. This is another reason to avoid timing for too long. + SetPriorityClass(GetCurrentProcess(), REALTIME_PRIORITY_CLASS); + SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_TIME_CRITICAL); + + // Make sure we start timing on a counter boundary. + QueryPerformanceCounter(&count1); + do { QueryPerformanceCounter(&count2); } while (count1.QuadPart == count2.QuadPart); + + // Do the timing loop. + ClockCalibration.Clock(); + do { QueryPerformanceCounter(&count1); } while ((count1.QuadPart - count2.QuadPart) < min_diff); + ClockCalibration.Unclock(); + + SetPriorityClass(GetCurrentProcess(), NORMAL_PRIORITY_CLASS); + SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL); + + PerfToSec = double(count1.QuadPart - count2.QuadPart) / (double(ClockCalibration.GetRawCounter()) * freq.QuadPart); + PerfToMillisec = PerfToSec * 1000.0; + } + + if (!batchrun) Printf ("CPU speed: %.0f MHz\n", 0.001 / PerfToMillisec); +} + +//========================================================================== +// +// I_Init +// +//========================================================================== + +void I_Init() +{ + //CheckCPUID(&CPU); + CalculateCPUSpeed(); + //DumpCPUInfo(&CPU); +} + + +//========================================================================== +// +// I_PrintStr +// +// Send output to the list box shown during startup (and hidden during +// gameplay). +// +//========================================================================== + +static void DoPrintStr(const char *cpt, HWND edit, HANDLE StdOut) +{ + if (edit == nullptr && StdOut == nullptr && !con_debugoutput) + return; + + wchar_t wbuf[256]; + int bpos = 0; + CHARRANGE selection; + CHARRANGE endselection; + LONG lines_before = 0, lines_after; + CHARFORMAT format; + + if (edit != NULL) + { + // Store the current selection and set it to the end so we can append text. + SendMessage(edit, EM_EXGETSEL, 0, (LPARAM)&selection); + endselection.cpMax = endselection.cpMin = GetWindowTextLength(edit); + SendMessage(edit, EM_EXSETSEL, 0, (LPARAM)&endselection); + + // GetWindowTextLength and EM_EXSETSEL can disagree on where the end of + // the text is. Find out what EM_EXSETSEL thought it was and use that later. + SendMessage(edit, EM_EXGETSEL, 0, (LPARAM)&endselection); + + // Remember how many lines there were before we added text. + lines_before = (LONG)SendMessage(edit, EM_GETLINECOUNT, 0, 0); + } + + const uint8_t *cptr = (const uint8_t*)cpt; + + auto outputIt = [&]() + { + wbuf[bpos] = 0; + if (edit != nullptr) + { + SendMessageW(edit, EM_REPLACESEL, FALSE, (LPARAM)wbuf); + } + if (con_debugoutput) + { + OutputDebugStringW(wbuf); + } + if (StdOut != nullptr) + { + // Convert back to UTF-8. + DWORD bytes_written; + if (!FancyStdOut) + { + FString conout(wbuf); + WriteFile(StdOut, conout.GetChars(), (DWORD)conout.Len(), &bytes_written, NULL); + } + else + { + WriteConsoleW(StdOut, wbuf, bpos, &bytes_written, nullptr); + } + } + bpos = 0; + }; + + while (int chr = GetCharFromString(cptr)) + { + if ((chr == TEXTCOLOR_ESCAPE && bpos != 0) || bpos == 255) + { + outputIt(); + } + if (chr != TEXTCOLOR_ESCAPE) + { + if (chr >= 0x1D && chr <= 0x1F) + { // The bar characters, most commonly used to indicate map changes + chr = 0x2550; // Box Drawings Double Horizontal + } + wbuf[bpos++] = chr; + } + else + { + EColorRange range = V_ParseFontColor(cptr, CR_UNTRANSLATED, CR_YELLOW); + + if (range != CR_UNDEFINED) + { + // Change the color of future text added to the control. + PalEntry color = V_LogColorFromColorRange(range); + if (edit != NULL) + { + // GDI uses BGR colors, but color is RGB, so swap the R and the B. + std::swap(color.r, color.b); + // Change the color. + format.cbSize = sizeof(format); + format.dwMask = CFM_COLOR; + format.dwEffects = 0; + format.crTextColor = color; + SendMessage(edit, EM_SETCHARFORMAT, SCF_SELECTION, (LPARAM)&format); + } + } + } + } + if (bpos != 0) + { + outputIt(); + } + + if (edit != NULL) + { + // If the old selection was at the end of the text, keep it at the end and + // scroll. Don't scroll if the selection is anywhere else. + if (selection.cpMin == endselection.cpMin && selection.cpMax == endselection.cpMax) + { + selection.cpMax = selection.cpMin = GetWindowTextLength (edit); + lines_after = (LONG)SendMessage(edit, EM_GETLINECOUNT, 0, 0); + if (lines_after > lines_before) + { + SendMessage(edit, EM_LINESCROLL, 0, lines_after - lines_before); + } + } + // Restore the previous selection. + SendMessage(edit, EM_EXSETSEL, 0, (LPARAM)&selection); + // Give the edit control a chance to redraw itself. + I_GetEvent(); + } + if (StdOut != NULL && FancyStdOut) + { // Set text back to gray, in case it was changed. + SetConsoleTextAttribute(StdOut, FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE); + } +} + +static TArray bufferedConsoleStuff; + +void I_DebugPrint(const char *cp) +{ + if (IsDebuggerPresent()) + { + auto wstr = WideString(cp); + OutputDebugStringW(wstr.c_str()); + } +} + +void I_PrintStr(const char *cp) +{ + if (ConWindowHidden) + { + bufferedConsoleStuff.Push(cp); + DoPrintStr(cp, NULL, StdOut); + } + else + { + DoPrintStr(cp, ConWindow, StdOut); + } +} + +void I_FlushBufferedConsoleStuff() +{ + for (unsigned i = 0; i < bufferedConsoleStuff.Size(); i++) + { + DoPrintStr(bufferedConsoleStuff[i], ConWindow, NULL); + } + bufferedConsoleStuff.Clear(); +} + +//========================================================================== +// +// SetQueryIWAD +// +// The user had the "Don't ask again" box checked when they closed the +// IWAD selection dialog. +// +//========================================================================== + +static void SetQueryIWad(HWND dialog) +{ + HWND checkbox = GetDlgItem(dialog, IDC_DONTASKIWAD); + int state = (int)SendMessage(checkbox, BM_GETCHECK, 0, 0); + bool query = (state != BST_CHECKED); + + if (!query && queryiwad) + { + MessageBoxA(dialog, + "You have chosen not to show this dialog box in the future.\n" + "If you wish to see it again, hold down SHIFT while starting " GAMENAME ".", + "Don't ask me this again", + MB_OK | MB_ICONINFORMATION); + } + + queryiwad = query; +} + +//========================================================================== +// +// I_SetCursor +// +// Returns true if the cursor was successfully changed. +// +//========================================================================== + +bool I_SetCursor(FTexture *cursorpic) +{ + HCURSOR cursor; + + if (cursorpic != NULL) + { + auto image = cursorpic->GetBgraBitmap(nullptr); + // Must be no larger than 32x32. (is this still necessary? + if (image.GetWidth() > 32 || image.GetHeight() > 32) + { + return false; + } + // Fixme: This should get a raw image, not a texture. (Once raw images get implemented.) + int lo = cursorpic->GetLeftOffset(); + int to = cursorpic->GetTopOffset(); + + cursor = CreateAlphaCursor(image, lo, to); + if (cursor == NULL) + { + cursor = CreateCompatibleCursor(image, lo, to); + } + if (cursor == NULL) + { + return false; + } + // Replace the existing cursor with the new one. + DestroyCustomCursor(); + CustomCursor = cursor; + } + else + { + DestroyCustomCursor(); + cursor = LoadCursor(NULL, IDC_ARROW); + } + SetClassLongPtr(Window, GCLP_HCURSOR, (LONG_PTR)cursor); + if (NativeMouse) + { + POINT pt; + RECT client; + + // If the mouse pointer is within the window's client rect, set it now. + if (GetCursorPos(&pt) && GetClientRect(Window, &client) && + ClientToScreen(Window, (LPPOINT)&client.left) && + ClientToScreen(Window, (LPPOINT)&client.right)) + { + if (pt.x >= client.left && pt.x < client.right && + pt.y >= client.top && pt.y < client.bottom) + { + SetCursor(cursor); + } + } + } + return true; +} + +//========================================================================== +// +// CreateCompatibleCursor +// +// Creates a cursor with a 1-bit alpha channel. +// +//========================================================================== + +static HCURSOR CreateCompatibleCursor(FBitmap &bmp, int leftofs, int topofs) +{ + int picwidth = bmp.GetWidth(); + int picheight = bmp.GetHeight(); + + // Create bitmap masks for the cursor from the texture. + HDC dc = GetDC(NULL); + if (dc == NULL) + { + return nullptr; + } + HDC and_mask_dc = CreateCompatibleDC(dc); + HDC xor_mask_dc = CreateCompatibleDC(dc); + HBITMAP and_mask = CreateCompatibleBitmap(dc, 32, 32); + HBITMAP xor_mask = CreateCompatibleBitmap(dc, 32, 32); + ReleaseDC(NULL, dc); + + SelectObject(and_mask_dc, and_mask); + SelectObject(xor_mask_dc, xor_mask); + + // Initialize with an invisible cursor. + SelectObject(and_mask_dc, GetStockObject(WHITE_PEN)); + SelectObject(and_mask_dc, GetStockObject(WHITE_BRUSH)); + Rectangle(and_mask_dc, 0, 0, 32, 32); + SelectObject(xor_mask_dc, GetStockObject(BLACK_PEN)); + SelectObject(xor_mask_dc, GetStockObject(BLACK_BRUSH)); + Rectangle(xor_mask_dc, 0, 0, 32, 32); + + const uint8_t *pixels = bmp.GetPixels(); + + // Copy color data from the source texture to the cursor bitmaps. + for (int y = 0; y < picheight; ++y) + { + for (int x = 0; x < picwidth; ++x) + { + const uint8_t *bgra = &pixels[x*4 + y*bmp.GetPitch()]; + if (bgra[3] != 0) + { + SetPixelV(and_mask_dc, x, y, RGB(0,0,0)); + SetPixelV(xor_mask_dc, x, y, RGB(bgra[2], bgra[1], bgra[0])); + } + } + } + DeleteDC(and_mask_dc); + DeleteDC(xor_mask_dc); + + // Create the cursor from the bitmaps. + return CreateBitmapCursor(leftofs, topofs, and_mask, xor_mask); +} + +//========================================================================== +// +// CreateAlphaCursor +// +// Creates a cursor with a full alpha channel. +// +//========================================================================== + +static HCURSOR CreateAlphaCursor(FBitmap &source, int leftofs, int topofs) +{ + HDC dc; + BITMAPV5HEADER bi; + HBITMAP color, mono; + void *bits; + + // Find closest integer scale factor for the monitor DPI + HDC screenDC = GetDC(0); + int dpi = GetDeviceCaps(screenDC, LOGPIXELSX); + int scale = std::max((dpi + 96 / 2 - 1) / 96, 1); + ReleaseDC(0, screenDC); + + memset(&bi, 0, sizeof(bi)); + bi.bV5Size = sizeof(bi); + bi.bV5Width = 32 * scale; + bi.bV5Height = 32 * scale; + bi.bV5Planes = 1; + bi.bV5BitCount = 32; + bi.bV5Compression = BI_BITFIELDS; + bi.bV5RedMask = 0x00FF0000; + bi.bV5GreenMask = 0x0000FF00; + bi.bV5BlueMask = 0x000000FF; + bi.bV5AlphaMask = 0xFF000000; + + dc = GetDC(NULL); + if (dc == NULL) + { + return NULL; + } + + // Create the DIB section with an alpha channel. + color = CreateDIBSection(dc, (BITMAPINFO *)&bi, DIB_RGB_COLORS, &bits, NULL, 0); + ReleaseDC(NULL, dc); + + if (color == NULL) + { + return NULL; + } + + // Create an empty mask bitmap, since CreateIconIndirect requires this. + mono = CreateBitmap(32 * scale, 32 * scale, 1, 1, NULL); + if (mono == NULL) + { + DeleteObject(color); + return NULL; + } + + // Copy cursor to the color bitmap. Note that GDI bitmaps are upside down compared + // to normal conventions, so we create the FBitmap pointing at the last row and use + // a negative pitch so that Blit will use GDI's orientation. + if (scale == 1) + { + FBitmap bmp((uint8_t *)bits + 31 * 32 * 4, -32 * 4, 32, 32); + bmp.Blit(0, 0, source); + } + else + { + TArray unscaled; + unscaled.Resize(32 * 32); + for (int i = 0; i < 32 * 32; i++) unscaled[i] = 0; + FBitmap bmp((uint8_t *)&unscaled[0] + 31 * 32 * 4, -32 * 4, 32, 32); + bmp.Blit(0, 0, source); + uint32_t *scaled = (uint32_t*)bits; + for (int y = 0; y < 32 * scale; y++) + { + for (int x = 0; x < 32 * scale; x++) + { + scaled[x + y * 32 * scale] = unscaled[x / scale + y / scale * 32]; + } + } + } + + return CreateBitmapCursor(leftofs * scale, topofs * scale, mono, color); +} + +//========================================================================== +// +// CreateBitmapCursor +// +// Create the cursor from the bitmaps. Deletes the bitmaps before returning. +// +//========================================================================== + +static HCURSOR CreateBitmapCursor(int xhot, int yhot, HBITMAP and_mask, HBITMAP color_mask) +{ + ICONINFO iconinfo = + { + FALSE, // fIcon + (DWORD)xhot, // xHotspot + (DWORD)yhot, // yHotspot + and_mask, // hbmMask + color_mask // hbmColor + }; + HCURSOR cursor = CreateIconIndirect(&iconinfo); + + // Delete the bitmaps. + DeleteObject(and_mask); + DeleteObject(color_mask); + + return cursor; +} + +//========================================================================== +// +// DestroyCustomCursor +// +//========================================================================== + +void DestroyCustomCursor() +{ + if (CustomCursor != NULL) + { + DestroyCursor(CustomCursor); + CustomCursor = NULL; + } +} + +//========================================================================== +// +// I_WriteIniFailed +// +// Display a message when the config failed to save. +// +//========================================================================== + +bool I_WriteIniFailed() +{ + char *lpMsgBuf; + FString errortext; + + FormatMessageA (FORMAT_MESSAGE_ALLOCATE_BUFFER | + FORMAT_MESSAGE_FROM_SYSTEM | + FORMAT_MESSAGE_IGNORE_INSERTS, + NULL, + GetLastError(), + MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language + (LPSTR)&lpMsgBuf, + 0, + NULL + ); + errortext.Format ("The config file %s could not be written:\n%s", GameConfig->GetPathName(), lpMsgBuf); + LocalFree (lpMsgBuf); + return MessageBoxA(Window, errortext.GetChars(), GAMENAME " configuration not saved", MB_ICONEXCLAMATION | MB_RETRYCANCEL) == IDRETRY; +} + +//========================================================================== +// +// I_FindFirst +// +// Start a pattern matching sequence. +// +//========================================================================== + + +void *I_FindFirst(const char *filespec, findstate_t *fileinfo) +{ + static_assert(sizeof(WIN32_FIND_DATAW) == sizeof(fileinfo->FindData), "Findata size mismatch"); + auto widespec = WideString(filespec); + fileinfo->UTF8Name = ""; + return FindFirstFileW(widespec.c_str(), (LPWIN32_FIND_DATAW)&fileinfo->FindData); +} + +//========================================================================== +// +// I_FindNext +// +// Return the next file in a pattern matching sequence. +// +//========================================================================== + +int I_FindNext(void *handle, findstate_t *fileinfo) +{ + fileinfo->UTF8Name = ""; + return !FindNextFileW((HANDLE)handle, (LPWIN32_FIND_DATAW)&fileinfo->FindData); +} + +//========================================================================== +// +// I_FindClose +// +// Finish a pattern matching sequence. +// +//========================================================================== + +int I_FindClose(void *handle) +{ + return FindClose((HANDLE)handle); +} + +//========================================================================== +// +// I_FindName +// +// Returns the name for an entry +// +//========================================================================== + +const char *I_FindName(findstate_t *fileinfo) +{ + if (fileinfo->UTF8Name.IsEmpty()) fileinfo->UTF8Name = fileinfo->FindData.Name; + return fileinfo->UTF8Name.GetChars(); +} + +//========================================================================== +// +// QueryPathKey +// +// Returns the value of a registry key into the output variable value. +// +//========================================================================== + +static bool QueryPathKey(HKEY key, const wchar_t *keypath, const wchar_t *valname, FString &value) +{ + HKEY pathkey; + DWORD pathtype; + DWORD pathlen; + LONG res; + + value = ""; + if(ERROR_SUCCESS == RegOpenKeyEx(key, keypath, 0, KEY_QUERY_VALUE, &pathkey)) + { + if (ERROR_SUCCESS == RegQueryValueEx(pathkey, valname, 0, &pathtype, NULL, &pathlen) && + pathtype == REG_SZ && pathlen != 0) + { + // Don't include terminating null in count + TArray chars(pathlen + 1, true); + res = RegQueryValueEx(pathkey, valname, 0, NULL, (LPBYTE)chars.Data(), &pathlen); + if (res == ERROR_SUCCESS) value = FString(chars.Data()); + } + RegCloseKey(pathkey); + } + return value.IsNotEmpty(); +} + +//========================================================================== +// +// I_GetGogPaths +// +// Check the registry for GOG installation paths, so we can search for IWADs +// that were bought from GOG.com. This is a bit different from the Steam +// version because each game has its own independent installation path, no +// such thing as /SteamApps/common/. +// +//========================================================================== + +TArray I_GetGogPaths() +{ + TArray result; + FString path; + std::wstring gamepath; + +#ifdef _WIN64 + std::wstring gogregistrypath = L"Software\\Wow6432Node\\GOG.com\\Games"; +#else + // If a 32-bit ZDoom runs on a 64-bit Windows, this will be transparently and + // automatically redirected to the Wow6432Node address instead, so this address + // should be safe to use in all cases. + std::wstring gogregistrypath = L"Software\\GOG.com\\Games"; +#endif + + // Look for Ultimate Doom + gamepath = gogregistrypath + L"\\1435827232"; + if (QueryPathKey(HKEY_LOCAL_MACHINE, gamepath.c_str(), L"Path", path)) + { + result.Push(path); // directly in install folder + } + + // Look for Doom II + gamepath = gogregistrypath + L"\\1435848814"; + if (QueryPathKey(HKEY_LOCAL_MACHINE, gamepath.c_str(), L"Path", path)) + { + result.Push(path + "/doom2"); // in a subdirectory + // If direct support for the Master Levels is ever added, they are in path + /master/wads + } + + // Look for Final Doom + gamepath = gogregistrypath + L"\\1435848742"; + if (QueryPathKey(HKEY_LOCAL_MACHINE, gamepath.c_str(), L"Path", path)) + { + // in subdirectories + result.Push(path + "/TNT"); + result.Push(path + "/Plutonia"); + } + + // Look for Doom 3: BFG Edition + gamepath = gogregistrypath + L"\\1135892318"; + if (QueryPathKey(HKEY_LOCAL_MACHINE, gamepath.c_str(), L"Path", path)) + { + result.Push(path + "/base/wads"); // in a subdirectory + } + + // Look for Strife: Veteran Edition + gamepath = gogregistrypath + L"\\1432899949"; + if (QueryPathKey(HKEY_LOCAL_MACHINE, gamepath.c_str(), L"Path", path)) + { + result.Push(path); // directly in install folder + } + + return result; +} + +//========================================================================== +// +// I_GetSteamPath +// +// Check the registry for the path to Steam, so that we can search for +// IWADs that were bought with Steam. +// +//========================================================================== + +TArray I_GetSteamPath() +{ + TArray result; + static const char *const steam_dirs[] = + { + "doom 2/base", + "final doom/base", + "heretic shadow of the serpent riders/base", + "hexen/base", + "hexen deathkings of the dark citadel/base", + "ultimate doom/base", + "DOOM 3 BFG Edition/base/wads", + "Strife" + }; + + FString path; + + if (!QueryPathKey(HKEY_CURRENT_USER, L"Software\\Valve\\Steam", L"SteamPath", path)) + { + if (!QueryPathKey(HKEY_LOCAL_MACHINE, L"Software\\Valve\\Steam", L"InstallPath", path)) + return result; + } + path += "/SteamApps/common/"; + + for(unsigned int i = 0; i < countof(steam_dirs); ++i) + { + result.Push(path + steam_dirs[i]); + } + + return result; +} + +//========================================================================== +// +// I_MakeRNGSeed +// +// Returns a 32-bit random seed, preferably one with lots of entropy. +// +//========================================================================== + +unsigned int I_MakeRNGSeed() +{ + unsigned int seed; + + // If RtlGenRandom is available, use that to avoid increasing the + // working set by pulling in all of the crytographic API. + HMODULE advapi = GetModuleHandleA("advapi32.dll"); + if (advapi != NULL) + { + BOOLEAN (APIENTRY *RtlGenRandom)(void *, ULONG) = + (BOOLEAN (APIENTRY *)(void *, ULONG))GetProcAddress(advapi, "SystemFunction036"); + if (RtlGenRandom != NULL) + { + if (RtlGenRandom(&seed, sizeof(seed))) + { + return seed; + } + } + } + + // Use the full crytographic API to produce a seed. If that fails, + // time() is used as a fallback. + HCRYPTPROV prov; + + if (!CryptAcquireContext(&prov, NULL, MS_DEF_PROV, PROV_RSA_FULL, CRYPT_VERIFYCONTEXT)) + { + return (unsigned int)time(NULL); + } + if (!CryptGenRandom(prov, sizeof(seed), (uint8_t *)&seed)) + { + seed = (unsigned int)time(NULL); + } + CryptReleaseContext(prov, 0); + return seed; +} + +//========================================================================== +// +// I_GetLongPathName +// +// Returns the long version of the path, or the original if there isn't +// anything worth changing. +// +//========================================================================== + +FString I_GetLongPathName(const FString &shortpath) +{ + std::wstring wshortpath = shortpath.WideString(); + DWORD buffsize = GetLongPathNameW(wshortpath.c_str(), nullptr, 0); + if (buffsize == 0) + { // nothing to change (it doesn't exist, maybe?) + return shortpath; + } + TArray buff(buffsize, true); + DWORD buffsize2 = GetLongPathNameW(wshortpath.c_str(), buff.Data(), buffsize); + if (buffsize2 >= buffsize) + { // Failure! Just return the short path + return shortpath; + } + FString longpath(buff.Data()); + return longpath; +} + +#ifdef _USING_V110_SDK71_ +//========================================================================== +// +// _stat64i32 +// +// Work around an issue where stat() function doesn't work +// with Windows XP compatible toolset. +// It uses GetFileInformationByHandleEx() which requires Windows Vista. +// +//========================================================================== + +int _wstat64i32(const wchar_t *path, struct _stat64i32 *buffer) +{ + WIN32_FILE_ATTRIBUTE_DATA data; + if(!GetFileAttributesExW(path, GetFileExInfoStandard, &data)) + return -1; + + buffer->st_ino = 0; + buffer->st_mode = ((data.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) ? S_IFDIR : S_IFREG)| + ((data.dwFileAttributes & FILE_ATTRIBUTE_READONLY) ? S_IREAD : S_IREAD|S_IWRITE); + buffer->st_dev = buffer->st_rdev = 0; + buffer->st_nlink = 1; + buffer->st_uid = 0; + buffer->st_gid = 0; + buffer->st_size = data.nFileSizeLow; + buffer->st_atime = (*(uint64_t*)&data.ftLastAccessTime) / 10000000 - 11644473600LL; + buffer->st_mtime = (*(uint64_t*)&data.ftLastWriteTime) / 10000000 - 11644473600LL; + buffer->st_ctime = (*(uint64_t*)&data.ftCreationTime) / 10000000 - 11644473600LL; + return 0; +} +#endif + +struct NumaNode +{ + uint64_t affinityMask = 0; + int threadCount = 0; +}; +static TArray numaNodes; + +static void SetupNumaNodes() +{ + if (numaNodes.Size() == 0) + { + // Query processors in the system + DWORD_PTR processMask = 0, systemMask = 0; + BOOL result = GetProcessAffinityMask(GetCurrentProcess(), &processMask, &systemMask); + if (result) + { + // Find the numa node each processor belongs to + std::map nodes; + for (int i = 0; i < sizeof(DWORD_PTR) * 8; i++) + { + DWORD_PTR processorMask = (((DWORD_PTR)1) << i); + if (processMask & processorMask) + { + UCHAR nodeNumber = 0; + result = GetNumaProcessorNode(i, &nodeNumber); + if (nodeNumber != 0xff) + { + nodes[nodeNumber].affinityMask |= (uint64_t)processorMask; + nodes[nodeNumber].threadCount++; + } + } + } + + // Convert map to a list + for (const auto &it : nodes) + { + numaNodes.Push(it.second); + } + } + + // Fall back to a single node if something went wrong + if (numaNodes.Size() == 0) + { + NumaNode node; + node.threadCount = std::thread::hardware_concurrency(); + if (node.threadCount == 0) + node.threadCount = 1; + numaNodes.Push(node); + } + } +} + +int I_GetNumaNodeCount() +{ + SetupNumaNodes(); + return numaNodes.Size(); +} + +int I_GetNumaNodeThreadCount(int numaNode) +{ + SetupNumaNodes(); + return numaNodes[numaNode].threadCount; +} + +void I_SetThreadNumaNode(std::thread &thread, int numaNode) +{ + if (numaNodes.Size() > 1) + { + HANDLE handle = (HANDLE)thread.native_handle(); + SetThreadAffinityMask(handle, (DWORD_PTR)numaNodes[numaNode].affinityMask); + } +} diff --git a/source/platform/win32/i_system.h b/source/platform/win32/i_system.h new file mode 100644 index 000000000..0cd3e9444 --- /dev/null +++ b/source/platform/win32/i_system.h @@ -0,0 +1,182 @@ +//----------------------------------------------------------------------------- +// +// Copyright 1993-1996 id Software +// Copyright 1999-2016 Randy Heit +// Copyright 2002-2016 Christoph Oelckers +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program. If not, see http://www.gnu.org/licenses/ +// +//----------------------------------------------------------------------------- +// +// DESCRIPTION: +// System specific interface stuff. +// +//----------------------------------------------------------------------------- + + +#ifndef __I_SYSTEM__ +#define __I_SYSTEM__ + +#include "basics.h" +#include +#include "tarray.h" +#include "zstring.h" +#include "utf8.h" + +struct ticcmd_t; +struct WadStuff; + +// [RH] Detects the OS the game is running under. +void I_DetectOS (void); + +// Called by DoomMain. +void I_Init (void); + +// Return a seed value for the RNG. +unsigned int I_MakeRNGSeed(); + + +// +// Called by D_DoomLoop, +// called before processing any tics in a frame +// (just after displaying a frame). +// Time consuming syncronous operations +// are performed here (joystick reading). +// Can call D_PostEvent. +// +void I_StartFrame (void); + + +// +// Called by D_DoomLoop, +// called before processing each tic in a frame. +// Quick syncronous operations are performed here. +// Can call D_PostEvent. +void I_StartTic (void); + +// Asynchronous interrupt functions should maintain private queues +// that are read by the synchronous functions +// to be converted into events. + +// Either returns a null ticcmd, +// or calls a loadable driver to build it. +// This ticcmd will then be modified by the gameloop +// for normal input. +ticcmd_t *I_BaseTiccmd (void); + + +// Called by M_Responder when quit is selected. +// Clean exit, displays sell blurb. +void I_Quit (void); + + +void I_Tactile (int on, int off, int total); + +// Set the mouse cursor. The texture must be 32x32. +class FTexture; +bool I_SetCursor(FTexture *cursor); + +// Repaint the pre-game console +void I_PaintConsole (void); + +void I_DebugPrint (const char *cp); + +// Print a console string +void I_PrintStr (const char *cp); + +// Set the title string of the startup window +void I_SetIWADInfo (); + +// Pick from multiple IWADs to use +int I_PickIWad (WadStuff *wads, int numwads, bool queryiwad, int defaultiwad); + +// The ini could not be saved at exit +bool I_WriteIniFailed (); + +// [RH] Used by the display code to set the normal window procedure +void I_SetWndProc(); + +// [RH] Checks the registry for Steam's install path, so we can scan its +// directories for IWADs if the user purchased any through Steam. +TArray I_GetSteamPath(); + +// [GZ] Same deal for GOG paths +TArray I_GetGogPaths(); + +// Damn Microsoft for doing Get/SetWindowLongPtr half-assed. Instead of +// giving them proper prototypes under Win32, they are just macros for +// Get/SetWindowLong, meaning they take LONGs and not LONG_PTRs. +#ifdef _WIN64 +typedef long long WLONG_PTR; +#elif _MSC_VER +typedef _W64 long WLONG_PTR; +#else +typedef long WLONG_PTR; +#endif + +// Wrapper for GetLongPathName +FString I_GetLongPathName(const FString &shortpath); + +// Directory searching routines + +// Mirror WIN32_FIND_DATAA in +#ifndef MAX_PATH +#define MAX_PATH 260 +#endif +#ifndef PATH_MAX +#define PATH_MAX 260 +#endif + +struct findstate_t +{ +private: + struct WinData + { + uint32_t Attribs; + uint32_t Times[3 * 2]; + uint32_t Size[2]; + uint32_t Reserved[2]; + wchar_t Name[MAX_PATH]; + wchar_t AltName[14]; + }; + WinData FindData; + FString UTF8Name; + + friend void *I_FindFirst(const char *filespec, findstate_t *fileinfo); + friend int I_FindNext(void *handle, findstate_t *fileinfo); + friend const char *I_FindName(findstate_t *fileinfo); + friend int I_FindAttr(findstate_t *fileinfo); +}; + +void *I_FindFirst (const char *filespec, findstate_t *fileinfo); +int I_FindNext (void *handle, findstate_t *fileinfo); +int I_FindClose (void *handle); + +const char *I_FindName(findstate_t *fileinfo); +inline int I_FindAttr(findstate_t *fileinfo) +{ + return fileinfo->FindData.Attribs; +} + +#define FA_RDONLY 0x00000001 +#define FA_HIDDEN 0x00000002 +#define FA_SYSTEM 0x00000004 +#define FA_DIREC 0x00000010 +#define FA_ARCH 0x00000020 + +int I_GetNumaNodeCount(); +int I_GetNumaNodeThreadCount(int numaNode); +void I_SetThreadNumaNode(std::thread &thread, int numaNode); + +#endif diff --git a/source/platform/win32/i_xinput.cpp b/source/platform/win32/i_xinput.cpp new file mode 100644 index 000000000..8dac28373 --- /dev/null +++ b/source/platform/win32/i_xinput.cpp @@ -0,0 +1,844 @@ +/* +** +** +**--------------------------------------------------------------------------- +** Copyright 2005-2016 Randy Heit +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions +** are met: +** +** 1. Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** 2. Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in the +** documentation and/or other materials provided with the distribution. +** 3. The name of the author may not be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR +** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES +** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. +** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, +** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT +** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF +** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +**--------------------------------------------------------------------------- +** +*/ + +#ifndef NO_XINPUT + +// HEADER FILES ------------------------------------------------------------ + +#define WIN32_LEAN_AND_MEAN +#include +#include +#include + +#include "i_input.h" +#include "d_event.h" +#include "templates.h" +#include "gameconfigfile.h" +#include "m_argv.h" +#include "keydef.h" + +// MACROS ------------------------------------------------------------------ + +// This macro is defined by newer versions of xinput.h. In case we are +// compiling with an older version, define it here. +#ifndef XUSER_MAX_COUNT +#define XUSER_MAX_COUNT 4 +#endif + +// MinGW +#ifndef XINPUT_DLL +#define XINPUT_DLL_A "xinput1_3.dll" +#define XINPUT_DLL_W L"xinput1_3.dll" +#ifdef UNICODE + #define XINPUT_DLL XINPUT_DLL_W +#else + #define XINPUT_DLL XINPUT_DLL_A +#endif +#endif + +// TYPES ------------------------------------------------------------------- + +typedef DWORD (WINAPI *XInputGetStateType)(DWORD index, XINPUT_STATE *state); +typedef DWORD (WINAPI *XInputSetStateType)(DWORD index, XINPUT_STATE *state); +typedef DWORD (WINAPI *XInputGetCapabilitiesType)(DWORD index, DWORD flags, XINPUT_CAPABILITIES *caps); +typedef void (WINAPI *XInputEnableType)(BOOL enable); + +class FXInputController : public IJoystickConfig +{ +public: + FXInputController(int index); + ~FXInputController(); + + void ProcessInput(); + void AddAxes(float axes[NUM_JOYAXIS]); + bool IsConnected() { return Connected; } + + // IJoystickConfig interface + FString GetName(); + float GetSensitivity(); + virtual void SetSensitivity(float scale); + + int GetNumAxes(); + float GetAxisDeadZone(int axis); + EJoyAxis GetAxisMap(int axis); + const char *GetAxisName(int axis); + float GetAxisScale(int axis); + + void SetAxisDeadZone(int axis, float deadzone); + void SetAxisMap(int axis, EJoyAxis gameaxis); + void SetAxisScale(int axis, float scale); + + bool IsSensitivityDefault(); + bool IsAxisDeadZoneDefault(int axis); + bool IsAxisMapDefault(int axis); + bool IsAxisScaleDefault(int axis); + + void SetDefaultConfig(); + FString GetIdentifier(); + +protected: + struct AxisInfo + { + float Value; + float DeadZone; + float Multiplier; + EJoyAxis GameAxis; + uint8_t ButtonValue; + }; + struct DefaultAxisConfig + { + float DeadZone; + EJoyAxis GameAxis; + float Multiplier; + }; + enum + { + AXIS_ThumbLX, + AXIS_ThumbLY, + AXIS_ThumbRX, + AXIS_ThumbRY, + AXIS_LeftTrigger, + AXIS_RightTrigger, + NUM_AXES + }; + + int Index; + float Multiplier; + AxisInfo Axes[NUM_AXES]; + static DefaultAxisConfig DefaultAxes[NUM_AXES]; + DWORD LastPacketNumber; + int LastButtons; + bool Connected; + + void Attached(); + void Detached(); + + static void ProcessThumbstick(int value1, AxisInfo *axis1, int value2, AxisInfo *axis2, int base); + static void ProcessTrigger(int value, AxisInfo *axis, int base); +}; + +class FXInputManager : public FJoystickCollection +{ +public: + FXInputManager(); + ~FXInputManager(); + + bool GetDevice(); + void ProcessInput(); + bool WndProcHook(HWND hWnd, uint32_t message, WPARAM wParam, LPARAM lParam, LRESULT *result); + void AddAxes(float axes[NUM_JOYAXIS]); + void GetDevices(TArray &sticks); + IJoystickConfig *Rescan(); + +protected: + HMODULE XInputDLL; + FXInputController *Devices[XUSER_MAX_COUNT]; +}; + +// EXTERNAL FUNCTION PROTOTYPES -------------------------------------------- + +// PUBLIC FUNCTION PROTOTYPES ---------------------------------------------- + +// PRIVATE FUNCTION PROTOTYPES --------------------------------------------- + +// EXTERNAL DATA DECLARATIONS ---------------------------------------------- + +// PUBLIC DATA DEFINITIONS ------------------------------------------------- + +CUSTOM_CVAR(Bool, joy_xinput, true, CVAR_GLOBALCONFIG|CVAR_ARCHIVE|CVAR_NOINITCALL) +{ + I_StartupXInput(); + event_t ev = { EV_DeviceChange }; + D_PostEvent(&ev); +} + +// PRIVATE DATA DEFINITIONS ------------------------------------------------ + +static XInputGetStateType InputGetState; +static XInputSetStateType InputSetState; +static XInputGetCapabilitiesType InputGetCapabilities; +static XInputEnableType InputEnable; + +static const char *AxisNames[] = +{ + "Left Thumb X Axis", + "Left Thumb Y Axis", + "Right Thumb X Axis", + "Right Thumb Y Axis", + "Left Trigger", + "Right Trigger" +}; + +FXInputController::DefaultAxisConfig FXInputController::DefaultAxes[NUM_AXES] = +{ + // Dead zone, game axis, multiplier + { XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE / 32768.f, JOYAXIS_Side, 1 }, // ThumbLX + { XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE / 32768.f, JOYAXIS_Forward, 1 }, // ThumbLY + { XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE / 32768.f, JOYAXIS_Yaw, 1 }, // ThumbRX + { XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE / 32768.f, JOYAXIS_Pitch, 0.75 }, // ThumbRY + { XINPUT_GAMEPAD_TRIGGER_THRESHOLD / 256.f, JOYAXIS_None, 0 }, // LeftTrigger + { XINPUT_GAMEPAD_TRIGGER_THRESHOLD / 256.f, JOYAXIS_None, 0 } // RightTrigger +}; + +// CODE -------------------------------------------------------------------- + +//========================================================================== +// +// FXInputController - Constructor +// +//========================================================================== + +FXInputController::FXInputController(int index) +{ + Index = index; + Connected = false; + M_LoadJoystickConfig(this); +} + +//========================================================================== +// +// FXInputController - Destructor +// +//========================================================================== + +FXInputController::~FXInputController() +{ + // Send button up events before destroying this. + ProcessThumbstick(0, &Axes[AXIS_ThumbLX], 0, &Axes[AXIS_ThumbLY], KEY_PAD_LTHUMB_RIGHT); + ProcessThumbstick(0, &Axes[AXIS_ThumbRX], 0, &Axes[AXIS_ThumbRY], KEY_PAD_RTHUMB_RIGHT); + ProcessTrigger(0, &Axes[AXIS_LeftTrigger], KEY_PAD_LTRIGGER); + ProcessTrigger(0, &Axes[AXIS_RightTrigger], KEY_PAD_RTRIGGER); + Joy_GenerateButtonEvents(LastButtons, 0, 16, KEY_PAD_DPAD_UP); + M_SaveJoystickConfig(this); +} + +//========================================================================== +// +// FXInputController :: ProcessInput +// +//========================================================================== + +void FXInputController::ProcessInput() +{ + DWORD res; + XINPUT_STATE state; + + res = InputGetState(Index, &state); + if (res == ERROR_DEVICE_NOT_CONNECTED) + { + if (Connected) + { + Detached(); + } + return; + } + if (res != ERROR_SUCCESS) + { + return; + } + if (!Connected) + { + Attached(); + } + if (state.dwPacketNumber == LastPacketNumber) + { // Nothing has changed since last time. + return; + } + + // There is a hole in the wButtons bitmask where two buttons could fit. + // As per the XInput documentation, "bits that are set but not defined ... are reserved, + // and their state is undefined," so we clear them to make sure they're not set. + // Our keymapping uses these two slots for the triggers as buttons. + state.Gamepad.wButtons &= 0xF3FF; + + // Convert axes to floating point and cancel out deadzones. + // XInput's Y axes are reversed compared to DirectInput. + ProcessThumbstick(state.Gamepad.sThumbLX, &Axes[AXIS_ThumbLX], + -state.Gamepad.sThumbLY, &Axes[AXIS_ThumbLY], KEY_PAD_LTHUMB_RIGHT); + ProcessThumbstick(state.Gamepad.sThumbRX, &Axes[AXIS_ThumbRX], + -state.Gamepad.sThumbRY, &Axes[AXIS_ThumbRY], KEY_PAD_RTHUMB_RIGHT); + ProcessTrigger(state.Gamepad.bLeftTrigger, &Axes[AXIS_LeftTrigger], KEY_PAD_LTRIGGER); + ProcessTrigger(state.Gamepad.bRightTrigger, &Axes[AXIS_RightTrigger], KEY_PAD_RTRIGGER); + + // Generate events for buttons that have changed. + Joy_GenerateButtonEvents(LastButtons, state.Gamepad.wButtons, 16, KEY_PAD_DPAD_UP); + + LastPacketNumber = state.dwPacketNumber; + LastButtons = state.Gamepad.wButtons; +} + +//========================================================================== +// +// FXInputController :: ProcessThumbstick STATIC +// +// Converts both axes of a thumb stick to floating point, cancels out the +// deadzone, and generates button up/down events for them. +// +//========================================================================== + +void FXInputController::ProcessThumbstick(int value1, AxisInfo *axis1, + int value2, AxisInfo *axis2, int base) +{ + uint8_t buttonstate; + double axisval1, axisval2; + + axisval1 = (value1 - SHRT_MIN) * 2.0 / 65536 - 1.0; + axisval2 = (value2 - SHRT_MIN) * 2.0 / 65536 - 1.0; + axisval1 = Joy_RemoveDeadZone(axisval1, axis1->DeadZone, NULL); + axisval2 = Joy_RemoveDeadZone(axisval2, axis2->DeadZone, NULL); + axis1->Value = float(axisval1); + axis2->Value = float(axisval2); + + // We store all four buttons in the first axis and ignore the second. + buttonstate = Joy_XYAxesToButtons(axisval1, axisval2); + Joy_GenerateButtonEvents(axis1->ButtonValue, buttonstate, 4, base); + axis1->ButtonValue = buttonstate; +} + +//========================================================================== +// +// FXInputController :: ProcessTrigger STATIC +// +// Much like ProcessThumbstick, except triggers only go in the positive +// direction and have less precision. +// +//========================================================================== + +void FXInputController::ProcessTrigger(int value, AxisInfo *axis, int base) +{ + uint8_t buttonstate; + double axisval; + + axisval = Joy_RemoveDeadZone(value / 256.0, axis->DeadZone, &buttonstate); + Joy_GenerateButtonEvents(axis->ButtonValue, buttonstate, 1, base); + axis->ButtonValue = buttonstate; + axis->Value = float(axisval); +} + +//========================================================================== +// +// FXInputController :: Attached +// +// This controller was just attached. Set all buttons and axes to 0. +// +//========================================================================== + +void FXInputController::Attached() +{ + int i; + + Connected = true; + LastPacketNumber = ~0; + LastButtons = 0; + for (i = 0; i < NUM_AXES; ++i) + { + Axes[i].Value = 0; + Axes[i].ButtonValue = 0; + } + UpdateJoystickMenu(this); +} + +//========================================================================== +// +// FXInputController :: Detached +// +// This controller was just detached. Send button ups for buttons that +// were pressed the last time we got input from it. +// +//========================================================================== + +void FXInputController::Detached() +{ + int i; + + Connected = false; + for (i = 0; i < 4; i += 2) + { + ProcessThumbstick(0, &Axes[i], 0, &Axes[i+1], KEY_PAD_LTHUMB_RIGHT + i*2); + } + for (i = 0; i < 2; ++i) + { + ProcessTrigger(0, &Axes[4+i], KEY_PAD_LTRIGGER + i); + } + Joy_GenerateButtonEvents(LastButtons, 0, 16, KEY_PAD_DPAD_UP); + LastButtons = 0; + UpdateJoystickMenu(NULL); +} + +//========================================================================== +// +// FXInputController :: AddAxes +// +// Add the values of each axis to the game axes. +// +//========================================================================== + +void FXInputController::AddAxes(float axes[NUM_JOYAXIS]) +{ + // Add to game axes. + for (int i = 0; i < NUM_AXES; ++i) + { + axes[Axes[i].GameAxis] -= float(Axes[i].Value * Multiplier * Axes[i].Multiplier); + } +} + +//========================================================================== +// +// FXInputController :: SetDefaultConfig +// +//========================================================================== + +void FXInputController::SetDefaultConfig() +{ + Multiplier = 1; + for (int i = 0; i < NUM_AXES; ++i) + { + Axes[i].DeadZone = DefaultAxes[i].DeadZone; + Axes[i].GameAxis = DefaultAxes[i].GameAxis; + Axes[i].Multiplier = DefaultAxes[i].Multiplier; + } +} + +//========================================================================== +// +// FXInputController :: GetIdentifier +// +//========================================================================== + +FString FXInputController::GetIdentifier() +{ + char id[16]; + snprintf(id, countof(id), "XI:%d", Index); + return id; +} + +//========================================================================== +// +// FXInputController :: GetName +// +//========================================================================== + +FString FXInputController::GetName() +{ + FString res; + res.Format("XInput Controller #%d", Index + 1); + return res; +} + +//========================================================================== +// +// FXInputController :: GetSensitivity +// +//========================================================================== + +float FXInputController::GetSensitivity() +{ + return Multiplier; +} + +//========================================================================== +// +// FXInputController :: SetSensitivity +// +//========================================================================== + +void FXInputController::SetSensitivity(float scale) +{ + Multiplier = scale; +} + +//========================================================================== +// +// FXInputController :: IsSensitivityDefault +// +//========================================================================== + +bool FXInputController::IsSensitivityDefault() +{ + return Multiplier == 1; +} + +//========================================================================== +// +// FXInputController :: GetNumAxes +// +//========================================================================== + +int FXInputController::GetNumAxes() +{ + return NUM_AXES; +} + +//========================================================================== +// +// FXInputController :: GetAxisDeadZone +// +//========================================================================== + +float FXInputController::GetAxisDeadZone(int axis) +{ + if (unsigned(axis) < NUM_AXES) + { + return Axes[axis].DeadZone; + } + return 0; +} + +//========================================================================== +// +// FXInputController :: GetAxisMap +// +//========================================================================== + +EJoyAxis FXInputController::GetAxisMap(int axis) +{ + if (unsigned(axis) < NUM_AXES) + { + return Axes[axis].GameAxis; + } + return JOYAXIS_None; +} + +//========================================================================== +// +// FXInputController :: GetAxisName +// +//========================================================================== + +const char *FXInputController::GetAxisName(int axis) +{ + if (unsigned(axis) < NUM_AXES) + { + return AxisNames[axis]; + } + return "Invalid"; +} + +//========================================================================== +// +// FXInputController :: GetAxisScale +// +//========================================================================== + +float FXInputController::GetAxisScale(int axis) +{ + if (unsigned(axis) < NUM_AXES) + { + return Axes[axis].Multiplier; + } + return 0; +} + +//========================================================================== +// +// FXInputController :: SetAxisDeadZone +// +//========================================================================== + +void FXInputController::SetAxisDeadZone(int axis, float deadzone) +{ + if (unsigned(axis) < NUM_AXES) + { + Axes[axis].DeadZone = clamp(deadzone, 0.f, 1.f); + } +} + +//========================================================================== +// +// FXInputController :: SetAxisMap +// +//========================================================================== + +void FXInputController::SetAxisMap(int axis, EJoyAxis gameaxis) +{ + if (unsigned(axis) < NUM_AXES) + { + Axes[axis].GameAxis = (unsigned(gameaxis) < NUM_JOYAXIS) ? gameaxis : JOYAXIS_None; + } +} + +//========================================================================== +// +// FXInputController :: SetAxisScale +// +//========================================================================== + +void FXInputController::SetAxisScale(int axis, float scale) +{ + if (unsigned(axis) < NUM_AXES) + { + Axes[axis].Multiplier = scale; + } +} + +//=========================================================================== +// +// FXInputController :: IsAxisDeadZoneDefault +// +//=========================================================================== + +bool FXInputController::IsAxisDeadZoneDefault(int axis) +{ + if (unsigned(axis) < NUM_AXES) + { + return Axes[axis].DeadZone == DefaultAxes[axis].DeadZone; + } + return true; +} + +//=========================================================================== +// +// FXInputController :: IsAxisScaleDefault +// +//=========================================================================== + +bool FXInputController::IsAxisScaleDefault(int axis) +{ + if (unsigned(axis) < NUM_AXES) + { + return Axes[axis].Multiplier == DefaultAxes[axis].Multiplier; + } + return true; +} + +//=========================================================================== +// +// FXInputController :: IsAxisMapDefault +// +//=========================================================================== + +bool FXInputController::IsAxisMapDefault(int axis) +{ + if (unsigned(axis) < NUM_AXES) + { + return Axes[axis].GameAxis == DefaultAxes[axis].GameAxis; + } + return true; +} + +//========================================================================== +// +// FXInputManager - Constructor +// +//========================================================================== + +FXInputManager::FXInputManager() +{ + XInputDLL = LoadLibrary(XINPUT_DLL); + if (XInputDLL != NULL) + { + InputGetState = (XInputGetStateType)GetProcAddress(XInputDLL, "XInputGetState"); + InputSetState = (XInputSetStateType)GetProcAddress(XInputDLL, "XInputSetState"); + InputGetCapabilities = (XInputGetCapabilitiesType)GetProcAddress(XInputDLL, "XInputGetCapabilities"); + InputEnable = (XInputEnableType)GetProcAddress(XInputDLL, "XInputEnable"); + // Treat XInputEnable() function as optional + // It is not available in xinput9_1_0.dll which is XINPUT_DLL in modern SDKs + // See https://msdn.microsoft.com/en-us/library/windows/desktop/hh405051(v=vs.85).aspx + if (InputGetState == NULL || InputSetState == NULL || InputGetCapabilities == NULL) + { + FreeLibrary(XInputDLL); + XInputDLL = NULL; + } + } + for (int i = 0; i < XUSER_MAX_COUNT; ++i) + { + Devices[i] = (XInputDLL != NULL) ? new FXInputController(i) : NULL; + } +} + +//========================================================================== +// +// FXInputManager - Destructor +// +//========================================================================== + +FXInputManager::~FXInputManager() +{ + for (int i = 0; i < XUSER_MAX_COUNT; ++i) + { + if (Devices[i] != NULL) + { + delete Devices[i]; + } + } + if (XInputDLL != NULL) + { + FreeLibrary(XInputDLL); + } +} + +//========================================================================== +// +// FXInputManager :: GetDevice +// +//========================================================================== + +bool FXInputManager::GetDevice() +{ + return (XInputDLL != NULL); +} + +//========================================================================== +// +// FXInputManager :: ProcessInput +// +// Process input for every attached device. +// +//========================================================================== + +void FXInputManager::ProcessInput() +{ + for (int i = 0; i < XUSER_MAX_COUNT; ++i) + { + Devices[i]->ProcessInput(); + } +} + +//=========================================================================== +// +// FXInputManager :: AddAxes +// +// Adds the state of all attached device axes to the passed array. +// +//=========================================================================== + +void FXInputManager::AddAxes(float axes[NUM_JOYAXIS]) +{ + for (int i = 0; i < XUSER_MAX_COUNT; ++i) + { + if (Devices[i]->IsConnected()) + { + Devices[i]->AddAxes(axes); + } + } +} + +//=========================================================================== +// +// FXInputManager :: GetJoysticks +// +// Adds the IJoystick interfaces for each device we created to the sticks +// array, if they are detected as connected. +// +//=========================================================================== + +void FXInputManager::GetDevices(TArray &sticks) +{ + for (int i = 0; i < XUSER_MAX_COUNT; ++i) + { + if (Devices[i]->IsConnected()) + { + sticks.Push(Devices[i]); + } + } +} + +//=========================================================================== +// +// FXInputManager :: WndProcHook +// +// Enable and disable XInput as our window is (de)activated. +// +//=========================================================================== + +bool FXInputManager::WndProcHook(HWND hWnd, uint32_t message, WPARAM wParam, LPARAM lParam, LRESULT *result) +{ + if (nullptr != InputEnable && message == WM_ACTIVATE) + { + if (LOWORD(wParam) == WA_INACTIVE) + { + InputEnable(FALSE); + } + else + { + InputEnable(TRUE); + } + } + return false; +} + +//=========================================================================== +// +// FXInputManager :: Rescan +// +//=========================================================================== + +IJoystickConfig *FXInputManager::Rescan() +{ + return NULL; +} + +//=========================================================================== +// +// I_StartupXInput +// +//=========================================================================== + +void I_StartupXInput() +{ + if (!joy_xinput || !use_joystick || Args->CheckParm("-nojoy")) + { + if (JoyDevices[INPUT_XInput] != NULL) + { + delete JoyDevices[INPUT_XInput]; + JoyDevices[INPUT_XInput] = NULL; + UpdateJoystickMenu(NULL); + } + } + else + { + if (JoyDevices[INPUT_XInput] == NULL) + { + FJoystickCollection *joys = new FXInputManager; + if (joys->GetDevice()) + { + JoyDevices[INPUT_XInput] = joys; + } + else + { + delete joys; + } + } + } +} + +#else // NO_XINPUT + +#include "i_input.h" + +void I_StartupXInput() +{ + JoyDevices[INPUT_XInput] = NULL; +} + +#endif diff --git a/source/platform/win32/resource.h b/source/platform/win32/resource.h new file mode 100644 index 000000000..3a11a0c81 --- /dev/null +++ b/source/platform/win32/resource.h @@ -0,0 +1,168 @@ +//{{NO_DEPENDENCIES}} +// Microsoft Visual C++ generated include file. +// Used by zdoom.rc +// +#define IDC_SAVEREPORT 8 +#define IDNO2 9 +#define IDI_ICON1 101 +#define IDD_MIDASINITERROR 108 +#define IDD_IWADDIALOG 112 +#define IDC_INVISIBLECURSOR 114 +#define IDD_CRASHDIALOG 122 +#define IDD_EAXPROPERTYLIST 123 +#define IDD_DIALOG1 124 +#define IDD_EAXEDIT 124 +#define IDD_DIALOG2 125 +#define IDD_NEWEAX 125 +#define IDD_DIALOG3 127 +#define IDD_DIALOG4 128 +#define IDD_SAVEEAX 128 +#define IDB_BITMAP1 131 +#define IDB_DEADGUY 131 +#define IDD_CRASHDETAILS 133 +#define IDD_CRASHOVERVIEW 147 +#define IDD_ERRORPANE 148 +#define IDD_NETSTARTPANE 149 +#define IDC_ERRORMESSAGE 1004 +#define IDQUIT 1005 +#define IDC_IWADLIST 1006 +#define IDC_DONTASKIWAD 1007 +#define IDC_SPIN1 1010 +#define IDC_SPINID1 1010 +#define IDC_CRASHINFO 1011 +#define IDC_SPINID2 1011 +#define IDC_TOOLTIP1 1012 +#define IDCE_ENVIRONMENTSIZE 1025 +#define IDCS_ENVIRONMENTSIZE 1026 +#define IDC_DECAYTIMESCALE 1027 +#define IDC_REFLECTIONSSCALE 1028 +#define IDC_REFLECTIONSDELAYSCALE 1029 +#define IDC_REVERBSCALE 1030 +#define IDC_REVERBDELAYSCALE 1031 +#define IDC_DECAYHFLIMIT 1032 +#define IDC_ECHOTIMESCALE 1033 +#define IDC_MODULATIONTIMESCALE 1034 +#define IDC_DUMMY 1035 +#define IDC_NEW 1036 +#define IDC_SAVE 1037 +#define IDC_REVERT 1038 +#define IDC_CURRENTENVIRONMENT 1039 +#define IDC_ID2 1040 +#define IDC_ID1 1041 +#define IDC_SHOWIDS 1043 +#define IDC_LIST3 1047 +#define IDC_ENVIRONMENTLIST 1047 +#define IDC_SIZEBOX 1048 +#define IDC_EDIT1 1049 +#define IDC_NEWENVNAME 1049 +#define IDC_CRASHFILECONTENTS 1049 +#define IDC_BOINGEDIT 1049 +#define IDC_EDITID1 1050 +#define IDC_EDITID2 1051 +#define IDC_HOTKEY1 1053 +#define IDC_LIST1 1054 +#define IDC_ENVLIST 1054 +#define IDC_CRASHFILES 1054 +#define IDC_SELECTALL 1055 +#define IDC_SELECTNONE 1056 +#define IDC_SAVEGROUP 1057 +#define IDC_TESTEAX 1058 +#define IDC_RICHEDIT21 1059 +#define IDC_CRASHHEADER 1059 +#define IDC_RICHEDIT22 1061 +#define IDC_PLEASETELLUS 1061 +#define IDC_BUTTON2 1062 +#define IDC_CRASHDETAILS 1062 +#define IDC_DEADGUYVIEWER 1063 +#define IDC_CRASHFILESIZE 1066 +#define IDC_BUTTON1 1071 +#define IDC_BOINGSTATUS 1072 +#define IDC_BOINGPROGRESS 1073 +#define IDC_TAB1 1074 +#define IDC_CRASHTAB 1074 +#define IDC_RICHEDIT23 1075 +#define IDC_CRASHSUMMARY 1075 +#define IDC_ERRORTEXT 1076 +#define IDC_ICONPIC 1077 +#define IDC_DIVIDERBAR 1078 +#define IDC_PROGRESS1 1079 +#define IDC_NETSTARTPROGRESS 1079 +#define IDC_NETSTARTMESSAGE 1080 +#define IDC_NETSTARTCOUNT 1081 +#define IDC_STATIC_TITLE 1082 +#define IDC_STATIC_STARTUP 1083 +#define IDCE_ENVIRONMENTDIFFUSION 1085 +#define IDCS_ENVIRONMENTDIFFUSION 1086 +#define IDCE_ROOM 1087 +#define IDCS_ROOM 1088 +#define IDCE_ROOMHF 1089 +#define IDCS_ROOMHF 1090 +#define IDCE_ROOMLF 1091 +#define IDCS_ROOMLF 1092 +#define IDCE_DECAYTIME 1093 +#define IDCS_DECAYTIME 1094 +#define IDCE_DECAYHFRATIO 1095 +#define IDCS_DECAYHFRATIO 1096 +#define IDCE_DECAYLFRATIO 1097 +#define IDCS_DECAYLFRATIO 1098 +#define IDCE_REFLECTIONS 1099 +#define IDCS_REFLECTIONS 1100 +#define IDCE_REFLECTIONSDELAY 1101 +#define IDCS_REFLECTIONSDELAY 1102 +#define IDCE_REFLECTIONSPANX 1103 +#define IDCS_REFLECTIONSPANX 1104 +#define IDCE_REFLECTIONSPANY 1105 +#define IDCS_REFLECTIONSPANY 1106 +#define IDCE_REFLECTIONSPANZ 1107 +#define IDCS_REFLECTIONSPANZ 1108 +#define IDCE_REVERB 1109 +#define IDCS_REVERB 1110 +#define IDCE_REVERBDELAY 1111 +#define IDCS_REVERBDELAY 1112 +#define IDCE_REVERBPANX 1113 +#define IDCS_REVERBPANX 1114 +#define IDCE_REVERBPANY 1115 +#define IDCS_REVERBPANY 1116 +#define IDCE_REVERBPANZ 1117 +#define IDCS_REVERBPANZ 1118 +#define IDCE_ECHOTIME 1119 +#define IDCS_ECHOTIME 1120 +#define IDCE_ECHODEPTH 1121 +#define IDCS_ECHODEPTH 1122 +#define IDCE_MODULATIONTIME 1123 +#define IDCS_MODULATIONTIME 1124 +#define IDCE_MODULATIONDEPTH 1125 +#define IDCS_MODULATIONDEPTH 1126 +#define IDCE_AIRABSORPTIONHF 1127 +#define IDCS_AIRABSORPTIONHF 1128 +#define IDCE_HFREFERENCE 1129 +#define IDCS_HFREFERENCE 1130 +#define IDCE_LFREFERENCE 1131 +#define IDCS_LFREFERENCE 1132 +#define IDCE_ROOMROLLOFFFACTOR 1133 +#define IDCS_ROOMROLLOFFFACTOR 1134 +#define IDCS_REFLECTIONSDELAY2 1135 +#define IDCE_MODULATIONTIME2 1135 + +// Next default values for new objects +// +#ifdef APSTUDIO_INVOKED +#ifndef APSTUDIO_READONLY_SYMBOLS +#define _APS_NEXT_RESOURCE_VALUE 151 +#define _APS_NEXT_COMMAND_VALUE 40001 +#define _APS_NEXT_CONTROL_VALUE 1084 +#define _APS_NEXT_SYMED_VALUE 101 +#endif +#endif + +// [SP] Upstreamed from Zandronum +#define IDC_WELCOME_VERSION 4019 // [RC] "Welcome" screen. +#define IDC_WELCOME_OPENGL 4020 +#define IDC_WELCOME_SOFTWARE 4021 +#define IDC_WELCOME_FULLSCREEN 4022 + +// [SP] This is our's. +#define IDC_WELCOME_NOAUTOLOAD 4023 +#define IDC_WELCOME_LIGHTS 4024 +#define IDC_WELCOME_BRIGHTMAPS 4025 +#define IDC_WELCOME_VULKAN 4026 diff --git a/source/platform/win32/st_start.cpp b/source/platform/win32/st_start.cpp new file mode 100644 index 000000000..f57055955 --- /dev/null +++ b/source/platform/win32/st_start.cpp @@ -0,0 +1,448 @@ +/* +** st_start.cpp +** Handles the startup screen. +** +**--------------------------------------------------------------------------- +** Copyright 2006-2007 Randy Heit +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions +** are met: +** +** 1. Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** 2. Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in the +** documentation and/or other materials provided with the distribution. +** 3. The name of the author may not be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR +** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES +** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. +** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, +** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT +** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF +** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +**--------------------------------------------------------------------------- +** +*/ + +// HEADER FILES ------------------------------------------------------------ + +#define WIN32_LEAN_AND_MEAN +#include +#include +#include "resource.h" + +#include "st_start.h" +#include "templates.h" +#include "i_system.h" +#include "i_input.h" +#include "hardware.h" +#include "m_argv.h" +#include "s_music.h" +#include "printf.h" + +// MACROS ------------------------------------------------------------------ + + +// How many ms elapse between blinking text flips. On a standard VGA +// adapter, the characters are on for 16 frames and then off for another 16. +// The number here therefore corresponds roughly to the blink rate on a +// 60 Hz display. +#define BLINK_PERIOD 267 +#define TEXT_FONT_NAME "vga-rom-font.16" + + +// TYPES ------------------------------------------------------------------- + +// EXTERNAL FUNCTION PROTOTYPES -------------------------------------------- + +void RestoreConView(); +void LayoutMainWindow (HWND hWnd, HWND pane); +int LayoutNetStartPane (HWND pane, int w); + +bool ST_Util_CreateStartupWindow (); +void ST_Util_SizeWindowForBitmap (int scale); +void ST_Util_InvalidateRect (HWND hwnd, BitmapInfo *bitmap_info, int left, int top, int right, int bottom); + +// PUBLIC FUNCTION PROTOTYPES ---------------------------------------------- + +// PRIVATE FUNCTION PROTOTYPES --------------------------------------------- + +static INT_PTR CALLBACK NetStartPaneProc (HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam); + +// EXTERNAL DATA DECLARATIONS ---------------------------------------------- + +extern HINSTANCE g_hInst; +extern HWND Window, ConWindow, ProgressBar, NetStartPane, StartupScreen, GameTitleWindow; + +// PUBLIC DATA DEFINITIONS ------------------------------------------------- + +FStartupScreen *StartScreen; + +CUSTOM_CVAR(Int, showendoom, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) +{ + if (self < 0) self = 0; + else if (self > 2) self=2; +} + +// PRIVATE DATA DEFINITIONS ------------------------------------------------ + +// CODE -------------------------------------------------------------------- + +//========================================================================== +// +// FStartupScreen :: CreateInstance +// +// Initializes the startup screen for the detected game. +// Sets the size of the progress bar and displays the startup screen. +// +//========================================================================== + +FStartupScreen *FStartupScreen::CreateInstance(int max_progress) +{ + FStartupScreen *scr = NULL; + scr = new FBasicStartupScreen(max_progress, true); + return scr; +} + +//========================================================================== +// +// FBasicStartupScreen Constructor +// +// Shows a progress bar at the bottom of the window. +// +//========================================================================== + +FBasicStartupScreen::FBasicStartupScreen(int max_progress, bool show_bar) +: FStartupScreen(max_progress) +{ + if (show_bar) + { + ProgressBar = CreateWindowEx(0, PROGRESS_CLASS, + NULL, WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS, + 0, 0, 0, 0, + Window, 0, g_hInst, NULL); + SendMessage (ProgressBar, PBM_SETRANGE, 0, MAKELPARAM(0,MaxPos)); + LayoutMainWindow (Window, NULL); + } + NetMaxPos = 0; + NetCurPos = 0; +} + +//========================================================================== +// +// FBasicStartupScreen Destructor +// +// Called just before entering graphics mode to deconstruct the startup +// screen. +// +//========================================================================== + +FBasicStartupScreen::~FBasicStartupScreen() +{ + if (ProgressBar != NULL) + { + DestroyWindow (ProgressBar); + ProgressBar = NULL; + LayoutMainWindow (Window, NULL); + } + KillTimer(Window, 1337); +} + +//========================================================================== +// +// FBasicStartupScreen :: Progress +// +// Bumps the progress meter one notch. +// +//========================================================================== + +void FBasicStartupScreen::Progress() +{ + if (CurPos < MaxPos) + { + CurPos++; + SendMessage (ProgressBar, PBM_SETPOS, CurPos, 0); + } +} + +//========================================================================== +// +// FBasicStartupScreen :: NetInit +// +// Shows the network startup pane if it isn't visible. Sets the message in +// the pane to the one provided. If numplayers is 0, then the progress bar +// is a scrolling marquee style. If numplayers is 1, then the progress bar +// is just a full bar. If numplayers is >= 2, then the progress bar is a +// normal one, and a progress count is also shown in the pane. +// +//========================================================================== + +void FBasicStartupScreen::NetInit(const char *message, int numplayers) +{ + NetMaxPos = numplayers; + if (NetStartPane == NULL) + { + NetStartPane = CreateDialogParam (g_hInst, MAKEINTRESOURCE(IDD_NETSTARTPANE), Window, NetStartPaneProc, 0); + // We don't need two progress bars. + if (ProgressBar != NULL) + { + DestroyWindow (ProgressBar); + ProgressBar = NULL; + } + RECT winrect; + GetWindowRect (Window, &winrect); + SetWindowPos (Window, NULL, 0, 0, + winrect.right - winrect.left, winrect.bottom - winrect.top + LayoutNetStartPane (NetStartPane, 0), + SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOOWNERZORDER | SWP_NOZORDER); + LayoutMainWindow (Window, NULL); + SetFocus (NetStartPane); + } + if (NetStartPane != NULL) + { + HWND ctl; + + std::wstring wmessage = WideString(message); + SetDlgItemTextW (NetStartPane, IDC_NETSTARTMESSAGE, wmessage.c_str()); + ctl = GetDlgItem (NetStartPane, IDC_NETSTARTPROGRESS); + + if (numplayers == 0) + { + // PBM_SETMARQUEE is only available under XP and above, so this might fail. + NetMarqueeMode = SendMessage (ctl, PBM_SETMARQUEE, TRUE, 100); + if (NetMarqueeMode == FALSE) + { + SendMessage (ctl, PBM_SETRANGE, 0, MAKELPARAM(0,16)); + } + else + { + // If we don't set the PBS_MARQUEE style, then the marquee will never show up. + SetWindowLong (ctl, GWL_STYLE, GetWindowLong (ctl, GWL_STYLE) | PBS_MARQUEE); + } + SetDlgItemTextW (NetStartPane, IDC_NETSTARTCOUNT, L""); + } + else + { + NetMarqueeMode = FALSE; + SendMessage (ctl, PBM_SETMARQUEE, FALSE, 0); + // Make sure the marquee really is turned off. + SetWindowLong (ctl, GWL_STYLE, GetWindowLong (ctl, GWL_STYLE) & (~PBS_MARQUEE)); + + SendMessage (ctl, PBM_SETRANGE, 0, MAKELPARAM(0,numplayers)); + if (numplayers == 1) + { + SendMessage (ctl, PBM_SETPOS, 1, 0); + SetDlgItemTextW (NetStartPane, IDC_NETSTARTCOUNT, L""); + } + } + } + NetMaxPos = numplayers; + NetCurPos = 0; + NetProgress(1); // You always know about yourself +} + +//========================================================================== +// +// FBasicStartupScreen :: NetDone +// +// Removes the network startup pane. +// +//========================================================================== + +void FBasicStartupScreen::NetDone() +{ + if (NetStartPane != NULL) + { + DestroyWindow (NetStartPane); + NetStartPane = NULL; + LayoutMainWindow (Window, NULL); + } +} + +//========================================================================== +// +// FBasicStartupScreen :: NetMessage +// +// Call this between NetInit() and NetDone() instead of Printf() to +// display messages, in case the progress meter is mixed in the same output +// stream as normal messages. +// +//========================================================================== + +void FBasicStartupScreen::NetMessage(const char *format, ...) +{ + FString str; + va_list argptr; + + va_start (argptr, format); + str.VFormat (format, argptr); + va_end (argptr); + Printf ("%s\n", str.GetChars()); +} + +//========================================================================== +// +// FBasicStartupScreen :: NetProgress +// +// Sets the network progress meter. If count is 0, it gets bumped by 1. +// Otherwise, it is set to count. +// +//========================================================================== + +void FBasicStartupScreen :: NetProgress(int count) +{ + if (count == 0) + { + NetCurPos++; + } + else + { + NetCurPos = count; + } + if (NetStartPane == NULL) + { + return; + } + if (NetMaxPos == 0 && !NetMarqueeMode) + { + // PBM_SETMARQUEE didn't work, so just increment the progress bar endlessly. + SendDlgItemMessage (NetStartPane, IDC_NETSTARTPROGRESS, PBM_SETPOS, NetCurPos & 15, 0); + } + else if (NetMaxPos > 1) + { + char buf[16]; + + snprintf (buf, countof(buf), "%d/%d", NetCurPos, NetMaxPos); + SetDlgItemTextA (NetStartPane, IDC_NETSTARTCOUNT, buf); + SendDlgItemMessage (NetStartPane, IDC_NETSTARTPROGRESS, PBM_SETPOS, std::min(NetCurPos, NetMaxPos), 0); + } +} + +//========================================================================== +// +// FBasicStartupScreen :: NetLoop +// +// The timer_callback function is called at least two times per second +// and passed the userdata value. It should return true to stop the loop and +// return control to the caller or false to continue the loop. +// +// ST_NetLoop will return true if the loop was halted by the callback and +// false if the loop was halted because the user wants to abort the +// network synchronization. +// +//========================================================================== + +bool FBasicStartupScreen::NetLoop(bool (*timer_callback)(void *), void *userdata) +{ + BOOL bRet; + MSG msg; + + if (SetTimer (Window, 1337, 500, NULL) == 0) + { + I_FatalError ("Could not set network synchronization timer."); + } + + while ((bRet = GetMessage(&msg, NULL, 0, 0)) != 0) + { + if (bRet == -1) + { + KillTimer (Window, 1337); + return false; + } + else + { + if (msg.message == WM_TIMER && msg.hwnd == Window && msg.wParam == 1337) + { + if (timer_callback (userdata)) + { + KillTimer (NetStartPane, 1); + return true; + } + } + if (!IsDialogMessage (NetStartPane, &msg)) + { + TranslateMessage (&msg); + DispatchMessage (&msg); + } + } + } + KillTimer (Window, 1337); + return false; +} + +//========================================================================== +// +// NetStartPaneProc +// +// DialogProc for the network startup pane. It just waits for somebody to +// click a button, and the only button available is the abort one. +// +//========================================================================== + +static INT_PTR CALLBACK NetStartPaneProc (HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam) +{ + if (msg == WM_COMMAND && HIWORD(wParam) == BN_CLICKED && LOWORD(wParam) == IDCANCEL) + { + PostQuitMessage (0); + return TRUE; + } + return FALSE; +} + +//========================================================================== +// +// FGraphicalStartupScreen Constructor +// +// This doesn't really do anything. The subclass is responsible for +// creating the resources that will be freed by this class's destructor. +// +//========================================================================== + +FGraphicalStartupScreen::FGraphicalStartupScreen(int max_progress) +: FBasicStartupScreen(max_progress, false) +{ +} + +//========================================================================== +// +// FGraphicalStartupScreen Destructor +// +//========================================================================== + +FGraphicalStartupScreen::~FGraphicalStartupScreen() +{ + if (StartupScreen != NULL) + { + DestroyWindow (StartupScreen); + StartupScreen = NULL; + } +} + +//========================================================================== +// +// ST_Util_CreateStartupWindow +// +// Creates the static control that will draw the startup screen. +// +//========================================================================== + +bool ST_Util_CreateStartupWindow () +{ + StartupScreen = CreateWindowEx (WS_EX_NOPARENTNOTIFY, L"STATIC", NULL, + WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS | SS_OWNERDRAW, + 0, 0, 0, 0, Window, NULL, g_hInst, NULL); + if (StartupScreen == NULL) + { + return false; + } + SetWindowLong (StartupScreen, GWL_ID, IDC_STATIC_STARTUP); + return true; +} + diff --git a/source/platform/win32/st_start_util.cpp b/source/platform/win32/st_start_util.cpp new file mode 100644 index 000000000..e69de29bb diff --git a/source/platform/win32/wglext.h b/source/platform/win32/wglext.h new file mode 100644 index 000000000..daba41091 --- /dev/null +++ b/source/platform/win32/wglext.h @@ -0,0 +1,840 @@ +#ifndef __wglext_h_ +#define __wglext_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2013-2014 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ +/* +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** http://www.opengl.org/registry/ +** +** Khronos $Revision: 27684 $ on $Date: 2014-08-11 01:21:35 -0700 (Mon, 11 Aug 2014) $ +*/ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#define WIN32_LEAN_AND_MEAN 1 +#include +#endif + +#define WGL_WGLEXT_VERSION 20140810 + +/* Generated C header for: + * API: wgl + * Versions considered: .* + * Versions emitted: _nomatch_^ + * Default extensions included: wgl + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef WGL_ARB_buffer_region +#define WGL_ARB_buffer_region 1 +#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001 +#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002 +#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004 +#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008 +typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType); +typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion); +typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height); +typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); +#ifdef WGL_WGLEXT_PROTOTYPES +HANDLE WINAPI wglCreateBufferRegionARB (HDC hDC, int iLayerPlane, UINT uType); +VOID WINAPI wglDeleteBufferRegionARB (HANDLE hRegion); +BOOL WINAPI wglSaveBufferRegionARB (HANDLE hRegion, int x, int y, int width, int height); +BOOL WINAPI wglRestoreBufferRegionARB (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); +#endif +#endif /* WGL_ARB_buffer_region */ + +#ifndef WGL_ARB_context_flush_control +#define WGL_ARB_context_flush_control 1 +#define WGL_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097 +#define WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0 +#define WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098 +#endif /* WGL_ARB_context_flush_control */ + +#ifndef WGL_ARB_create_context +#define WGL_ARB_create_context 1 +#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001 +#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 +#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 +#define WGL_CONTEXT_FLAGS_ARB 0x2094 +#define ERROR_INVALID_VERSION_ARB 0x2095 +typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int *attribList); +#ifdef WGL_WGLEXT_PROTOTYPES +HGLRC WINAPI wglCreateContextAttribsARB (HDC hDC, HGLRC hShareContext, const int *attribList); +#endif +#endif /* WGL_ARB_create_context */ + +#ifndef WGL_ARB_create_context_profile +#define WGL_ARB_create_context_profile 1 +#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 +#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#define ERROR_INVALID_PROFILE_ARB 0x2096 +#endif /* WGL_ARB_create_context_profile */ + +#ifndef WGL_ARB_create_context_robustness +#define WGL_ARB_create_context_robustness 1 +#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261 +#endif /* WGL_ARB_create_context_robustness */ + +#ifndef WGL_ARB_extensions_string +#define WGL_ARB_extensions_string 1 +typedef const char *(WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc); +#ifdef WGL_WGLEXT_PROTOTYPES +const char *WINAPI wglGetExtensionsStringARB (HDC hdc); +#endif +#endif /* WGL_ARB_extensions_string */ + +#ifndef WGL_ARB_framebuffer_sRGB +#define WGL_ARB_framebuffer_sRGB 1 +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9 +#endif /* WGL_ARB_framebuffer_sRGB */ + +#ifndef WGL_ARB_make_current_read +#define WGL_ARB_make_current_read 1 +#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043 +#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 +typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); +typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (void); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglMakeContextCurrentARB (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); +HDC WINAPI wglGetCurrentReadDCARB (void); +#endif +#endif /* WGL_ARB_make_current_read */ + +#ifndef WGL_ARB_multisample +#define WGL_ARB_multisample 1 +#define WGL_SAMPLE_BUFFERS_ARB 0x2041 +#define WGL_SAMPLES_ARB 0x2042 +#endif /* WGL_ARB_multisample */ + +#ifndef WGL_ARB_pbuffer +#define WGL_ARB_pbuffer 1 +DECLARE_HANDLE(HPBUFFERARB); +#define WGL_DRAW_TO_PBUFFER_ARB 0x202D +#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E +#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F +#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 +#define WGL_PBUFFER_LARGEST_ARB 0x2033 +#define WGL_PBUFFER_WIDTH_ARB 0x2034 +#define WGL_PBUFFER_HEIGHT_ARB 0x2035 +#define WGL_PBUFFER_LOST_ARB 0x2036 +typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); +typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer); +typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC); +typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer); +typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue); +#ifdef WGL_WGLEXT_PROTOTYPES +HPBUFFERARB WINAPI wglCreatePbufferARB (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); +HDC WINAPI wglGetPbufferDCARB (HPBUFFERARB hPbuffer); +int WINAPI wglReleasePbufferDCARB (HPBUFFERARB hPbuffer, HDC hDC); +BOOL WINAPI wglDestroyPbufferARB (HPBUFFERARB hPbuffer); +BOOL WINAPI wglQueryPbufferARB (HPBUFFERARB hPbuffer, int iAttribute, int *piValue); +#endif +#endif /* WGL_ARB_pbuffer */ + +#ifndef WGL_ARB_pixel_format +#define WGL_ARB_pixel_format 1 +#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 +#define WGL_DRAW_TO_WINDOW_ARB 0x2001 +#define WGL_DRAW_TO_BITMAP_ARB 0x2002 +#define WGL_ACCELERATION_ARB 0x2003 +#define WGL_NEED_PALETTE_ARB 0x2004 +#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 +#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 +#define WGL_SWAP_METHOD_ARB 0x2007 +#define WGL_NUMBER_OVERLAYS_ARB 0x2008 +#define WGL_NUMBER_UNDERLAYS_ARB 0x2009 +#define WGL_TRANSPARENT_ARB 0x200A +#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 +#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 +#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 +#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A +#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B +#define WGL_SHARE_DEPTH_ARB 0x200C +#define WGL_SHARE_STENCIL_ARB 0x200D +#define WGL_SHARE_ACCUM_ARB 0x200E +#define WGL_SUPPORT_GDI_ARB 0x200F +#define WGL_SUPPORT_OPENGL_ARB 0x2010 +#define WGL_DOUBLE_BUFFER_ARB 0x2011 +#define WGL_STEREO_ARB 0x2012 +#define WGL_PIXEL_TYPE_ARB 0x2013 +#define WGL_COLOR_BITS_ARB 0x2014 +#define WGL_RED_BITS_ARB 0x2015 +#define WGL_RED_SHIFT_ARB 0x2016 +#define WGL_GREEN_BITS_ARB 0x2017 +#define WGL_GREEN_SHIFT_ARB 0x2018 +#define WGL_BLUE_BITS_ARB 0x2019 +#define WGL_BLUE_SHIFT_ARB 0x201A +#define WGL_ALPHA_BITS_ARB 0x201B +#define WGL_ALPHA_SHIFT_ARB 0x201C +#define WGL_ACCUM_BITS_ARB 0x201D +#define WGL_ACCUM_RED_BITS_ARB 0x201E +#define WGL_ACCUM_GREEN_BITS_ARB 0x201F +#define WGL_ACCUM_BLUE_BITS_ARB 0x2020 +#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 +#define WGL_DEPTH_BITS_ARB 0x2022 +#define WGL_STENCIL_BITS_ARB 0x2023 +#define WGL_AUX_BUFFERS_ARB 0x2024 +#define WGL_NO_ACCELERATION_ARB 0x2025 +#define WGL_GENERIC_ACCELERATION_ARB 0x2026 +#define WGL_FULL_ACCELERATION_ARB 0x2027 +#define WGL_SWAP_EXCHANGE_ARB 0x2028 +#define WGL_SWAP_COPY_ARB 0x2029 +#define WGL_SWAP_UNDEFINED_ARB 0x202A +#define WGL_TYPE_RGBA_ARB 0x202B +#define WGL_TYPE_COLORINDEX_ARB 0x202C +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues); +typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglGetPixelFormatAttribivARB (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues); +BOOL WINAPI wglGetPixelFormatAttribfvARB (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues); +BOOL WINAPI wglChoosePixelFormatARB (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +#endif +#endif /* WGL_ARB_pixel_format */ + +#ifndef WGL_ARB_pixel_format_float +#define WGL_ARB_pixel_format_float 1 +#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0 +#endif /* WGL_ARB_pixel_format_float */ + +#ifndef WGL_ARB_render_texture +#define WGL_ARB_render_texture 1 +#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 +#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 +#define WGL_TEXTURE_FORMAT_ARB 0x2072 +#define WGL_TEXTURE_TARGET_ARB 0x2073 +#define WGL_MIPMAP_TEXTURE_ARB 0x2074 +#define WGL_TEXTURE_RGB_ARB 0x2075 +#define WGL_TEXTURE_RGBA_ARB 0x2076 +#define WGL_NO_TEXTURE_ARB 0x2077 +#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078 +#define WGL_TEXTURE_1D_ARB 0x2079 +#define WGL_TEXTURE_2D_ARB 0x207A +#define WGL_MIPMAP_LEVEL_ARB 0x207B +#define WGL_CUBE_MAP_FACE_ARB 0x207C +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080 +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081 +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082 +#define WGL_FRONT_LEFT_ARB 0x2083 +#define WGL_FRONT_RIGHT_ARB 0x2084 +#define WGL_BACK_LEFT_ARB 0x2085 +#define WGL_BACK_RIGHT_ARB 0x2086 +#define WGL_AUX0_ARB 0x2087 +#define WGL_AUX1_ARB 0x2088 +#define WGL_AUX2_ARB 0x2089 +#define WGL_AUX3_ARB 0x208A +#define WGL_AUX4_ARB 0x208B +#define WGL_AUX5_ARB 0x208C +#define WGL_AUX6_ARB 0x208D +#define WGL_AUX7_ARB 0x208E +#define WGL_AUX8_ARB 0x208F +#define WGL_AUX9_ARB 0x2090 +typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); +typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); +typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int *piAttribList); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglBindTexImageARB (HPBUFFERARB hPbuffer, int iBuffer); +BOOL WINAPI wglReleaseTexImageARB (HPBUFFERARB hPbuffer, int iBuffer); +BOOL WINAPI wglSetPbufferAttribARB (HPBUFFERARB hPbuffer, const int *piAttribList); +#endif +#endif /* WGL_ARB_render_texture */ + +#ifndef WGL_ARB_robustness_application_isolation +#define WGL_ARB_robustness_application_isolation 1 +#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 +#endif /* WGL_ARB_robustness_application_isolation */ + +#ifndef WGL_ARB_robustness_share_group_isolation +#define WGL_ARB_robustness_share_group_isolation 1 +#endif /* WGL_ARB_robustness_share_group_isolation */ + +#ifndef WGL_3DFX_multisample +#define WGL_3DFX_multisample 1 +#define WGL_SAMPLE_BUFFERS_3DFX 0x2060 +#define WGL_SAMPLES_3DFX 0x2061 +#endif /* WGL_3DFX_multisample */ + +#ifndef WGL_3DL_stereo_control +#define WGL_3DL_stereo_control 1 +#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055 +#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056 +#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057 +#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058 +typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglSetStereoEmitterState3DL (HDC hDC, UINT uState); +#endif +#endif /* WGL_3DL_stereo_control */ + +#ifndef WGL_AMD_gpu_association +#define WGL_AMD_gpu_association 1 +#define WGL_GPU_VENDOR_AMD 0x1F00 +#define WGL_GPU_RENDERER_STRING_AMD 0x1F01 +#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 +#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 +#define WGL_GPU_RAM_AMD 0x21A3 +#define WGL_GPU_CLOCK_AMD 0x21A4 +#define WGL_GPU_NUM_PIPES_AMD 0x21A5 +#define WGL_GPU_NUM_SIMD_AMD 0x21A6 +#define WGL_GPU_NUM_RB_AMD 0x21A7 +#define WGL_GPU_NUM_SPI_AMD 0x21A8 +typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT *ids); +typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, int property, GLenum dataType, UINT size, void *data); +typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc); +typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id); +typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int *attribList); +typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc); +typedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc); +typedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void); +typedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#ifdef WGL_WGLEXT_PROTOTYPES +UINT WINAPI wglGetGPUIDsAMD (UINT maxCount, UINT *ids); +INT WINAPI wglGetGPUInfoAMD (UINT id, int property, GLenum dataType, UINT size, void *data); +UINT WINAPI wglGetContextGPUIDAMD (HGLRC hglrc); +HGLRC WINAPI wglCreateAssociatedContextAMD (UINT id); +HGLRC WINAPI wglCreateAssociatedContextAttribsAMD (UINT id, HGLRC hShareContext, const int *attribList); +BOOL WINAPI wglDeleteAssociatedContextAMD (HGLRC hglrc); +BOOL WINAPI wglMakeAssociatedContextCurrentAMD (HGLRC hglrc); +HGLRC WINAPI wglGetCurrentAssociatedContextAMD (void); +VOID WINAPI wglBlitContextFramebufferAMD (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif +#endif /* WGL_AMD_gpu_association */ + +#ifndef WGL_ATI_pixel_format_float +#define WGL_ATI_pixel_format_float 1 +#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0 +#endif /* WGL_ATI_pixel_format_float */ + +#ifndef WGL_EXT_create_context_es2_profile +#define WGL_EXT_create_context_es2_profile 1 +#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 +#endif /* WGL_EXT_create_context_es2_profile */ + +#ifndef WGL_EXT_create_context_es_profile +#define WGL_EXT_create_context_es_profile 1 +#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 +#endif /* WGL_EXT_create_context_es_profile */ + +#ifndef WGL_EXT_depth_float +#define WGL_EXT_depth_float 1 +#define WGL_DEPTH_FLOAT_EXT 0x2040 +#endif /* WGL_EXT_depth_float */ + +#ifndef WGL_EXT_display_color_table +#define WGL_EXT_display_color_table 1 +typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (const GLushort *table, GLuint length); +typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef VOID (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id); +#ifdef WGL_WGLEXT_PROTOTYPES +GLboolean WINAPI wglCreateDisplayColorTableEXT (GLushort id); +GLboolean WINAPI wglLoadDisplayColorTableEXT (const GLushort *table, GLuint length); +GLboolean WINAPI wglBindDisplayColorTableEXT (GLushort id); +VOID WINAPI wglDestroyDisplayColorTableEXT (GLushort id); +#endif +#endif /* WGL_EXT_display_color_table */ + +#ifndef WGL_EXT_extensions_string +#define WGL_EXT_extensions_string 1 +typedef const char *(WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void); +#ifdef WGL_WGLEXT_PROTOTYPES +const char *WINAPI wglGetExtensionsStringEXT (void); +#endif +#endif /* WGL_EXT_extensions_string */ + +#ifndef WGL_EXT_framebuffer_sRGB +#define WGL_EXT_framebuffer_sRGB 1 +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9 +#endif /* WGL_EXT_framebuffer_sRGB */ + +#ifndef WGL_EXT_make_current_read +#define WGL_EXT_make_current_read 1 +#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043 +typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); +typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (void); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglMakeContextCurrentEXT (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); +HDC WINAPI wglGetCurrentReadDCEXT (void); +#endif +#endif /* WGL_EXT_make_current_read */ + +#ifndef WGL_EXT_multisample +#define WGL_EXT_multisample 1 +#define WGL_SAMPLE_BUFFERS_EXT 0x2041 +#define WGL_SAMPLES_EXT 0x2042 +#endif /* WGL_EXT_multisample */ + +#ifndef WGL_EXT_pbuffer +#define WGL_EXT_pbuffer 1 +DECLARE_HANDLE(HPBUFFEREXT); +#define WGL_DRAW_TO_PBUFFER_EXT 0x202D +#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E +#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F +#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030 +#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031 +#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032 +#define WGL_PBUFFER_LARGEST_EXT 0x2033 +#define WGL_PBUFFER_WIDTH_EXT 0x2034 +#define WGL_PBUFFER_HEIGHT_EXT 0x2035 +typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); +typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer); +typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC); +typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer); +typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue); +#ifdef WGL_WGLEXT_PROTOTYPES +HPBUFFEREXT WINAPI wglCreatePbufferEXT (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); +HDC WINAPI wglGetPbufferDCEXT (HPBUFFEREXT hPbuffer); +int WINAPI wglReleasePbufferDCEXT (HPBUFFEREXT hPbuffer, HDC hDC); +BOOL WINAPI wglDestroyPbufferEXT (HPBUFFEREXT hPbuffer); +BOOL WINAPI wglQueryPbufferEXT (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue); +#endif +#endif /* WGL_EXT_pbuffer */ + +#ifndef WGL_EXT_pixel_format +#define WGL_EXT_pixel_format 1 +#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000 +#define WGL_DRAW_TO_WINDOW_EXT 0x2001 +#define WGL_DRAW_TO_BITMAP_EXT 0x2002 +#define WGL_ACCELERATION_EXT 0x2003 +#define WGL_NEED_PALETTE_EXT 0x2004 +#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005 +#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006 +#define WGL_SWAP_METHOD_EXT 0x2007 +#define WGL_NUMBER_OVERLAYS_EXT 0x2008 +#define WGL_NUMBER_UNDERLAYS_EXT 0x2009 +#define WGL_TRANSPARENT_EXT 0x200A +#define WGL_TRANSPARENT_VALUE_EXT 0x200B +#define WGL_SHARE_DEPTH_EXT 0x200C +#define WGL_SHARE_STENCIL_EXT 0x200D +#define WGL_SHARE_ACCUM_EXT 0x200E +#define WGL_SUPPORT_GDI_EXT 0x200F +#define WGL_SUPPORT_OPENGL_EXT 0x2010 +#define WGL_DOUBLE_BUFFER_EXT 0x2011 +#define WGL_STEREO_EXT 0x2012 +#define WGL_PIXEL_TYPE_EXT 0x2013 +#define WGL_COLOR_BITS_EXT 0x2014 +#define WGL_RED_BITS_EXT 0x2015 +#define WGL_RED_SHIFT_EXT 0x2016 +#define WGL_GREEN_BITS_EXT 0x2017 +#define WGL_GREEN_SHIFT_EXT 0x2018 +#define WGL_BLUE_BITS_EXT 0x2019 +#define WGL_BLUE_SHIFT_EXT 0x201A +#define WGL_ALPHA_BITS_EXT 0x201B +#define WGL_ALPHA_SHIFT_EXT 0x201C +#define WGL_ACCUM_BITS_EXT 0x201D +#define WGL_ACCUM_RED_BITS_EXT 0x201E +#define WGL_ACCUM_GREEN_BITS_EXT 0x201F +#define WGL_ACCUM_BLUE_BITS_EXT 0x2020 +#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021 +#define WGL_DEPTH_BITS_EXT 0x2022 +#define WGL_STENCIL_BITS_EXT 0x2023 +#define WGL_AUX_BUFFERS_EXT 0x2024 +#define WGL_NO_ACCELERATION_EXT 0x2025 +#define WGL_GENERIC_ACCELERATION_EXT 0x2026 +#define WGL_FULL_ACCELERATION_EXT 0x2027 +#define WGL_SWAP_EXCHANGE_EXT 0x2028 +#define WGL_SWAP_COPY_EXT 0x2029 +#define WGL_SWAP_UNDEFINED_EXT 0x202A +#define WGL_TYPE_RGBA_EXT 0x202B +#define WGL_TYPE_COLORINDEX_EXT 0x202C +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues); +typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglGetPixelFormatAttribivEXT (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues); +BOOL WINAPI wglGetPixelFormatAttribfvEXT (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues); +BOOL WINAPI wglChoosePixelFormatEXT (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +#endif +#endif /* WGL_EXT_pixel_format */ + +#ifndef WGL_EXT_pixel_format_packed_float +#define WGL_EXT_pixel_format_packed_float 1 +#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8 +#endif /* WGL_EXT_pixel_format_packed_float */ + +#ifndef WGL_EXT_swap_control +#define WGL_EXT_swap_control 1 +typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval); +typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglSwapIntervalEXT (int interval); +int WINAPI wglGetSwapIntervalEXT (void); +#endif +#endif /* WGL_EXT_swap_control */ + +#ifndef WGL_EXT_swap_control_tear +#define WGL_EXT_swap_control_tear 1 +#endif /* WGL_EXT_swap_control_tear */ + +#ifndef WGL_I3D_digital_video_control +#define WGL_I3D_digital_video_control 1 +#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050 +#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051 +#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052 +#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053 +typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue); +typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglGetDigitalVideoParametersI3D (HDC hDC, int iAttribute, int *piValue); +BOOL WINAPI wglSetDigitalVideoParametersI3D (HDC hDC, int iAttribute, const int *piValue); +#endif +#endif /* WGL_I3D_digital_video_control */ + +#ifndef WGL_I3D_gamma +#define WGL_I3D_gamma 1 +#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E +#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F +typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue); +typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue); +typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue); +typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglGetGammaTableParametersI3D (HDC hDC, int iAttribute, int *piValue); +BOOL WINAPI wglSetGammaTableParametersI3D (HDC hDC, int iAttribute, const int *piValue); +BOOL WINAPI wglGetGammaTableI3D (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue); +BOOL WINAPI wglSetGammaTableI3D (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue); +#endif +#endif /* WGL_I3D_gamma */ + +#ifndef WGL_I3D_genlock +#define WGL_I3D_genlock 1 +#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044 +#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045 +#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046 +#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047 +#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048 +#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049 +#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A +#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B +#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C +typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC); +typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC); +typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL *pFlag); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT *uSource); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT *uEdge); +typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT *uRate); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT *uDelay); +typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglEnableGenlockI3D (HDC hDC); +BOOL WINAPI wglDisableGenlockI3D (HDC hDC); +BOOL WINAPI wglIsEnabledGenlockI3D (HDC hDC, BOOL *pFlag); +BOOL WINAPI wglGenlockSourceI3D (HDC hDC, UINT uSource); +BOOL WINAPI wglGetGenlockSourceI3D (HDC hDC, UINT *uSource); +BOOL WINAPI wglGenlockSourceEdgeI3D (HDC hDC, UINT uEdge); +BOOL WINAPI wglGetGenlockSourceEdgeI3D (HDC hDC, UINT *uEdge); +BOOL WINAPI wglGenlockSampleRateI3D (HDC hDC, UINT uRate); +BOOL WINAPI wglGetGenlockSampleRateI3D (HDC hDC, UINT *uRate); +BOOL WINAPI wglGenlockSourceDelayI3D (HDC hDC, UINT uDelay); +BOOL WINAPI wglGetGenlockSourceDelayI3D (HDC hDC, UINT *uDelay); +BOOL WINAPI wglQueryGenlockMaxSourceDelayI3D (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay); +#endif +#endif /* WGL_I3D_genlock */ + +#ifndef WGL_I3D_image_buffer +#define WGL_I3D_image_buffer 1 +#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001 +#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002 +typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags); +typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress); +typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count); +typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const LPVOID *pAddress, UINT count); +#ifdef WGL_WGLEXT_PROTOTYPES +LPVOID WINAPI wglCreateImageBufferI3D (HDC hDC, DWORD dwSize, UINT uFlags); +BOOL WINAPI wglDestroyImageBufferI3D (HDC hDC, LPVOID pAddress); +BOOL WINAPI wglAssociateImageBufferEventsI3D (HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count); +BOOL WINAPI wglReleaseImageBufferEventsI3D (HDC hDC, const LPVOID *pAddress, UINT count); +#endif +#endif /* WGL_I3D_image_buffer */ + +#ifndef WGL_I3D_swap_frame_lock +#define WGL_I3D_swap_frame_lock 1 +typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL *pFlag); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL *pFlag); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglEnableFrameLockI3D (void); +BOOL WINAPI wglDisableFrameLockI3D (void); +BOOL WINAPI wglIsEnabledFrameLockI3D (BOOL *pFlag); +BOOL WINAPI wglQueryFrameLockMasterI3D (BOOL *pFlag); +#endif +#endif /* WGL_I3D_swap_frame_lock */ + +#ifndef WGL_I3D_swap_frame_usage +#define WGL_I3D_swap_frame_usage 1 +typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float *pUsage); +typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglGetFrameUsageI3D (float *pUsage); +BOOL WINAPI wglBeginFrameTrackingI3D (void); +BOOL WINAPI wglEndFrameTrackingI3D (void); +BOOL WINAPI wglQueryFrameTrackingI3D (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); +#endif +#endif /* WGL_I3D_swap_frame_usage */ + +#ifndef WGL_NV_DX_interop +#define WGL_NV_DX_interop 1 +#define WGL_ACCESS_READ_ONLY_NV 0x00000000 +#define WGL_ACCESS_READ_WRITE_NV 0x00000001 +#define WGL_ACCESS_WRITE_DISCARD_NV 0x00000002 +typedef BOOL (WINAPI * PFNWGLDXSETRESOURCESHAREHANDLENVPROC) (void *dxObject, HANDLE shareHandle); +typedef HANDLE (WINAPI * PFNWGLDXOPENDEVICENVPROC) (void *dxDevice); +typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice); +typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access); +typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject); +typedef BOOL (WINAPI * PFNWGLDXOBJECTACCESSNVPROC) (HANDLE hObject, GLenum access); +typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects); +typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglDXSetResourceShareHandleNV (void *dxObject, HANDLE shareHandle); +HANDLE WINAPI wglDXOpenDeviceNV (void *dxDevice); +BOOL WINAPI wglDXCloseDeviceNV (HANDLE hDevice); +HANDLE WINAPI wglDXRegisterObjectNV (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access); +BOOL WINAPI wglDXUnregisterObjectNV (HANDLE hDevice, HANDLE hObject); +BOOL WINAPI wglDXObjectAccessNV (HANDLE hObject, GLenum access); +BOOL WINAPI wglDXLockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects); +BOOL WINAPI wglDXUnlockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects); +#endif +#endif /* WGL_NV_DX_interop */ + +#ifndef WGL_NV_DX_interop2 +#define WGL_NV_DX_interop2 1 +#endif /* WGL_NV_DX_interop2 */ + +#ifndef WGL_NV_copy_image +#define WGL_NV_copy_image 1 +typedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglCopyImageSubDataNV (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif +#endif /* WGL_NV_copy_image */ + +#ifndef WGL_NV_delay_before_swap +#define WGL_NV_delay_before_swap 1 +typedef BOOL (WINAPI * PFNWGLDELAYBEFORESWAPNVPROC) (HDC hDC, GLfloat seconds); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglDelayBeforeSwapNV (HDC hDC, GLfloat seconds); +#endif +#endif /* WGL_NV_delay_before_swap */ + +#ifndef WGL_NV_float_buffer +#define WGL_NV_float_buffer 1 +#define WGL_FLOAT_COMPONENTS_NV 0x20B0 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4 +#define WGL_TEXTURE_FLOAT_R_NV 0x20B5 +#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6 +#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7 +#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8 +#endif /* WGL_NV_float_buffer */ + +#ifndef WGL_NV_gpu_affinity +#define WGL_NV_gpu_affinity 1 +DECLARE_HANDLE(HGPUNV); +struct _GPU_DEVICE { + DWORD cb; + CHAR DeviceName[32]; + CHAR DeviceString[128]; + DWORD Flags; + RECT rcVirtualScreen; +}; +typedef struct _GPU_DEVICE *PGPU_DEVICE; +#define ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0 +#define ERROR_MISSING_AFFINITY_MASK_NV 0x20D1 +typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu); +typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); +typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList); +typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); +typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglEnumGpusNV (UINT iGpuIndex, HGPUNV *phGpu); +BOOL WINAPI wglEnumGpuDevicesNV (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); +HDC WINAPI wglCreateAffinityDCNV (const HGPUNV *phGpuList); +BOOL WINAPI wglEnumGpusFromAffinityDCNV (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); +BOOL WINAPI wglDeleteDCNV (HDC hdc); +#endif +#endif /* WGL_NV_gpu_affinity */ + +#ifndef WGL_NV_multisample_coverage +#define WGL_NV_multisample_coverage 1 +#define WGL_COVERAGE_SAMPLES_NV 0x2042 +#define WGL_COLOR_SAMPLES_NV 0x20B9 +#endif /* WGL_NV_multisample_coverage */ + +#ifndef WGL_NV_present_video +#define WGL_NV_present_video 1 +DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV); +#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0 +typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDC, HVIDEOOUTPUTDEVICENV *phDeviceList); +typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDC, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList); +typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int *piValue); +#ifdef WGL_WGLEXT_PROTOTYPES +int WINAPI wglEnumerateVideoDevicesNV (HDC hDC, HVIDEOOUTPUTDEVICENV *phDeviceList); +BOOL WINAPI wglBindVideoDeviceNV (HDC hDC, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList); +BOOL WINAPI wglQueryCurrentContextNV (int iAttribute, int *piValue); +#endif +#endif /* WGL_NV_present_video */ + +#ifndef WGL_NV_render_depth_texture +#define WGL_NV_render_depth_texture 1 +#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4 +#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 +#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6 +#define WGL_DEPTH_COMPONENT_NV 0x20A7 +#endif /* WGL_NV_render_depth_texture */ + +#ifndef WGL_NV_render_texture_rectangle +#define WGL_NV_render_texture_rectangle 1 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1 +#define WGL_TEXTURE_RECTANGLE_NV 0x20A2 +#endif /* WGL_NV_render_texture_rectangle */ + +#ifndef WGL_NV_swap_group +#define WGL_NV_swap_group 1 +typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group); +typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier); +typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint *group, GLuint *barrier); +typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint *maxGroups, GLuint *maxBarriers); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint *count); +typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglJoinSwapGroupNV (HDC hDC, GLuint group); +BOOL WINAPI wglBindSwapBarrierNV (GLuint group, GLuint barrier); +BOOL WINAPI wglQuerySwapGroupNV (HDC hDC, GLuint *group, GLuint *barrier); +BOOL WINAPI wglQueryMaxSwapGroupsNV (HDC hDC, GLuint *maxGroups, GLuint *maxBarriers); +BOOL WINAPI wglQueryFrameCountNV (HDC hDC, GLuint *count); +BOOL WINAPI wglResetFrameCountNV (HDC hDC); +#endif +#endif /* WGL_NV_swap_group */ + +#ifndef WGL_NV_vertex_array_range +#define WGL_NV_vertex_array_range 1 +typedef void *(WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority); +typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer); +#ifdef WGL_WGLEXT_PROTOTYPES +void *WINAPI wglAllocateMemoryNV (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority); +void WINAPI wglFreeMemoryNV (void *pointer); +#endif +#endif /* WGL_NV_vertex_array_range */ + +#ifndef WGL_NV_video_capture +#define WGL_NV_video_capture 1 +DECLARE_HANDLE(HVIDEOINPUTDEVICENV); +#define WGL_UNIQUE_ID_NV 0x20CE +#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF +typedef BOOL (WINAPI * PFNWGLBINDVIDEOCAPTUREDEVICENVPROC) (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice); +typedef UINT (WINAPI * PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList); +typedef BOOL (WINAPI * PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); +typedef BOOL (WINAPI * PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglBindVideoCaptureDeviceNV (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice); +UINT WINAPI wglEnumerateVideoCaptureDevicesNV (HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList); +BOOL WINAPI wglLockVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice); +BOOL WINAPI wglQueryVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue); +BOOL WINAPI wglReleaseVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice); +#endif +#endif /* WGL_NV_video_capture */ + +#ifndef WGL_NV_video_output +#define WGL_NV_video_output 1 +DECLARE_HANDLE(HPVIDEODEV); +#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0 +#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1 +#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2 +#define WGL_VIDEO_OUT_COLOR_NV 0x20C3 +#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4 +#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5 +#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 +#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 +#define WGL_VIDEO_OUT_FRAME 0x20C8 +#define WGL_VIDEO_OUT_FIELD_1 0x20C9 +#define WGL_VIDEO_OUT_FIELD_2 0x20CA +#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB +#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC +typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice); +typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer); +typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock); +typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglGetVideoDeviceNV (HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice); +BOOL WINAPI wglReleaseVideoDeviceNV (HPVIDEODEV hVideoDevice); +BOOL WINAPI wglBindVideoImageNV (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); +BOOL WINAPI wglReleaseVideoImageNV (HPBUFFERARB hPbuffer, int iVideoBuffer); +BOOL WINAPI wglSendPbufferToVideoNV (HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock); +BOOL WINAPI wglGetVideoInfoNV (HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +#endif +#endif /* WGL_NV_video_output */ + +#ifndef WGL_OML_sync_control +#define WGL_OML_sync_control 1 +typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc); +typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32 *numerator, INT32 *denominator); +typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); +typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); +typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc); +typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglGetSyncValuesOML (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc); +BOOL WINAPI wglGetMscRateOML (HDC hdc, INT32 *numerator, INT32 *denominator); +INT64 WINAPI wglSwapBuffersMscOML (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); +INT64 WINAPI wglSwapLayerBuffersMscOML (HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); +BOOL WINAPI wglWaitForMscOML (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc); +BOOL WINAPI wglWaitForSbcOML (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc); +#endif +#endif /* WGL_OML_sync_control */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/source/platform/win32/win32basevideo.cpp b/source/platform/win32/win32basevideo.cpp new file mode 100644 index 000000000..dab8c49eb --- /dev/null +++ b/source/platform/win32/win32basevideo.cpp @@ -0,0 +1,206 @@ +/* +** win32video.cpp +** Code to let ZDoom draw to the screen +** +**--------------------------------------------------------------------------- +** Copyright 1998-2006 Randy Heit +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions +** are met: +** +** 1. Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** 2. Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in the +** documentation and/or other materials provided with the distribution. +** 3. The name of the author may not be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR +** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES +** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. +** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, +** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT +** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF +** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +**--------------------------------------------------------------------------- +** +*/ + +#include +#include +#include "wglext.h" + +#include "gl_sysfb.h" +#include "hardware.h" +#include "templates.h" +#include "version.h" +#include "c_console.h" +#include "v_video.h" +#include "i_input.h" +#include "i_system.h" +#include "v_text.h" +#include "m_argv.h" +#include "printf.h" +#include "win32basevideo.h" + +#include "gl/system/gl_framebuffer.h" + +CVAR(Int, vid_adapter, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) + +//========================================================================== +// +// +// +//========================================================================== + +Win32BaseVideo::Win32BaseVideo() +{ + I_SetWndProc(); + + GetDisplayDeviceName(); +} + +//========================================================================== +// +// +// +//========================================================================== + +struct MonitorEnumState +{ + int curIdx; + HMONITOR hFoundMonitor; +}; + +static BOOL CALLBACK GetDisplayDeviceNameMonitorEnumProc(HMONITOR hMonitor, HDC, LPRECT, LPARAM dwData) +{ + MonitorEnumState *state = reinterpret_cast(dwData); + + MONITORINFOEX mi; + mi.cbSize = sizeof mi; + GetMonitorInfo(hMonitor, &mi); + + // This assumes the monitors are returned by EnumDisplayMonitors in the + // order they're found in the Direct3D9 adapters list. Fingers crossed... + if (state->curIdx == vid_adapter || state->hFoundMonitor == nullptr) + { + state->hFoundMonitor = hMonitor; + + // Don't stop enumeration; this makes EnumDisplayMonitors fail. I like + // proper fails. + } + + ++state->curIdx; + + return TRUE; +} + +//========================================================================== +// +// +// +//========================================================================== + +void Win32BaseVideo::GetDisplayDeviceName() +{ + // If anything goes wrong, anything at all, everything uses the primary + // monitor. + m_DisplayDeviceName = 0; + m_hMonitor = 0; + + MonitorEnumState mes; + + mes.curIdx = 1; + mes.hFoundMonitor = nullptr; + + // Could also use EnumDisplayDevices, I guess. That might work. + if (EnumDisplayMonitors(0, 0, &GetDisplayDeviceNameMonitorEnumProc, LPARAM(&mes))) + { + if (mes.hFoundMonitor) + { + MONITORINFOEXA mi; + + mi.cbSize = sizeof mi; + + if (GetMonitorInfoA(mes.hFoundMonitor, &mi)) + { + strcpy(m_DisplayDeviceBuffer, mi.szDevice); + m_DisplayDeviceName = m_DisplayDeviceBuffer; + + m_hMonitor = mes.hFoundMonitor; + } + } + } +} + +//========================================================================== +// +// +// +//========================================================================== + +struct DumpAdaptersState +{ + unsigned index; + char *displayDeviceName; +}; + +static BOOL CALLBACK DumpAdaptersMonitorEnumProc(HMONITOR hMonitor, HDC, LPRECT, LPARAM dwData) +{ + DumpAdaptersState *state = reinterpret_cast(dwData); + + MONITORINFOEXA mi; + mi.cbSize = sizeof mi; + + char moreinfo[64] = ""; + + bool active = true; + + if (GetMonitorInfoA(hMonitor, &mi)) + { + bool primary = !!(mi.dwFlags & MONITORINFOF_PRIMARY); + + snprintf(moreinfo, countof(moreinfo), " [%ldx%ld @ (%ld,%ld)]%s", + mi.rcMonitor.right - mi.rcMonitor.left, + mi.rcMonitor.bottom - mi.rcMonitor.top, + mi.rcMonitor.left, mi.rcMonitor.top, + primary ? " (Primary)" : ""); + + if (!state->displayDeviceName && !primary) + active = false;//primary selected, but this ain't primary + else if (state->displayDeviceName && strcmp(state->displayDeviceName, mi.szDevice) != 0) + active = false;//this isn't the selected one + } + + Printf("%s%u. %s\n", + active ? TEXTCOLOR_BOLD : "", + state->index, + moreinfo); + + ++state->index; + + return TRUE; +} + +//========================================================================== +// +// +// +//========================================================================== + +void Win32BaseVideo::DumpAdapters() +{ + DumpAdaptersState das; + + das.index = 1; + das.displayDeviceName = m_DisplayDeviceName; + + EnumDisplayMonitors(0, 0, DumpAdaptersMonitorEnumProc, LPARAM(&das)); +} + diff --git a/source/platform/win32/win32basevideo.h b/source/platform/win32/win32basevideo.h new file mode 100644 index 000000000..258e56444 --- /dev/null +++ b/source/platform/win32/win32basevideo.h @@ -0,0 +1,33 @@ +#pragma once + +#include "v_video.h" + +//========================================================================== +// +// +// +//========================================================================== + +class Win32BaseVideo : public IVideo +{ +public: + Win32BaseVideo(); + + void DumpAdapters(); + + HDC m_hDC; + +protected: + HMODULE hmRender; + + char m_DisplayDeviceBuffer[CCHDEVICENAME]; + char *m_DisplayDeviceName; + HMONITOR m_hMonitor; + + HWND m_Window; + + void GetDisplayDeviceName(); +public: + virtual void Shutdown() = 0; + +}; diff --git a/source/platform/win32/win32glvideo.cpp b/source/platform/win32/win32glvideo.cpp new file mode 100644 index 000000000..a1935a0f1 --- /dev/null +++ b/source/platform/win32/win32glvideo.cpp @@ -0,0 +1,474 @@ +/* +** win32video.cpp +** Code to let ZDoom draw to the screen +** +**--------------------------------------------------------------------------- +** Copyright 1998-2006 Randy Heit +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions +** are met: +** +** 1. Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** 2. Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in the +** documentation and/or other materials provided with the distribution. +** 3. The name of the author may not be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR +** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES +** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. +** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, +** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT +** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF +** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +**--------------------------------------------------------------------------- +** +*/ + +#include +#include +#include "wglext.h" + +#include "gl_sysfb.h" +#include "hardware.h" +#include "templates.h" +#include "version.h" +#include "c_console.h" +#include "v_video.h" +#include "i_input.h" +#include "i_system.h" +#include "v_text.h" +#include "m_argv.h" +#include "printf.h" +#include "win32glvideo.h" + +#include "gl/system/gl_framebuffer.h" + +EXTERN_CVAR(Int, vid_adapter) +EXTERN_CVAR(Bool, vid_hdr) + +CUSTOM_CVAR(Bool, gl_debug, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL) +{ + Printf("This won't take effect until " GAMENAME " is restarted.\n"); +} + +// For broadest GL compatibility, require user to explicitly enable quad-buffered stereo mode. +// Setting vr_enable_quadbuffered_stereo does not automatically invoke quad-buffered stereo, +// but makes it possible for subsequent "vr_mode 7" to invoke quad-buffered stereo +CUSTOM_CVAR(Bool, vr_enable_quadbuffered, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL) +{ + Printf("You must restart " GAMENAME " to switch quad stereo mode\n"); +} + +extern bool vid_hdr_active; + +// these get used before GLEW is initialized so we have to use separate pointers with different names +PFNWGLCHOOSEPIXELFORMATARBPROC myWglChoosePixelFormatARB; // = (PFNWGLCHOOSEPIXELFORMATARBPROC)wglGetProcAddress("wglChoosePixelFormatARB"); +PFNWGLCREATECONTEXTATTRIBSARBPROC myWglCreateContextAttribsARB; + + +//========================================================================== +// +// +// +//========================================================================== + +Win32GLVideo::Win32GLVideo() +{ + SetPixelFormat(); +} + +//========================================================================== +// +// +// +//========================================================================== + +DFrameBuffer *Win32GLVideo::CreateFrameBuffer() +{ + SystemGLFrameBuffer *fb; + + fb = new OpenGLRenderer::OpenGLFrameBuffer(m_hMonitor, vid_fullscreen); + return fb; +} + +//========================================================================== +// +// +// +//========================================================================== + +HWND Win32GLVideo::InitDummy() +{ + HMODULE g_hInst = GetModuleHandle(NULL); + HWND dummy; + //Create a rect structure for the size/position of the window + RECT windowRect; + windowRect.left = 0; + windowRect.right = 64; + windowRect.top = 0; + windowRect.bottom = 64; + + //Window class structure + WNDCLASS wc; + + //Fill in window class struct + wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; + wc.lpfnWndProc = (WNDPROC)DefWindowProc; + wc.cbClsExtra = 0; + wc.cbWndExtra = 0; + wc.hInstance = g_hInst; + wc.hIcon = LoadIcon(NULL, IDI_WINLOGO); + wc.hCursor = LoadCursor(NULL, IDC_ARROW); + wc.hbrBackground = NULL; + wc.lpszMenuName = NULL; + wc.lpszClassName = L"GZDoomOpenGLDummyWindow"; + + //Register window class + if (!RegisterClass(&wc)) + { + return 0; + } + + //Set window style & extended style + DWORD style, exStyle; + exStyle = WS_EX_CLIENTEDGE; + style = WS_SYSMENU | WS_BORDER | WS_CAPTION;// | WS_VISIBLE; + + //Adjust the window size so that client area is the size requested + AdjustWindowRectEx(&windowRect, style, false, exStyle); + + //Create Window + if (!(dummy = CreateWindowExW(exStyle, + L"GZDoomOpenGLDummyWindow", + WGAMENAME, + WS_CLIPSIBLINGS | WS_CLIPCHILDREN | style, + 0, 0, + windowRect.right - windowRect.left, + windowRect.bottom - windowRect.top, + NULL, NULL, + g_hInst, + NULL))) + { + UnregisterClassW(L"GZDoomOpenGLDummyWindow", g_hInst); + return 0; + } + ShowWindow(dummy, SW_HIDE); + + return dummy; +} + +//========================================================================== +// +// +// +//========================================================================== + +void Win32GLVideo::ShutdownDummy(HWND dummy) +{ + DestroyWindow(dummy); + UnregisterClassW(L"GZDoomOpenGLDummyWindow", GetModuleHandle(NULL)); +} + + +//========================================================================== +// +// +// +//========================================================================== + +bool Win32GLVideo::SetPixelFormat() +{ + HDC hDC; + HGLRC hRC; + HWND dummy; + + PIXELFORMATDESCRIPTOR pfd = { + sizeof(PIXELFORMATDESCRIPTOR), + 1, + PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER, + PFD_TYPE_RGBA, + 32, // color depth + 0, 0, 0, 0, 0, 0, + 0, + 0, + 0, + 0, 0, 0, 0, + 16, // z depth + 0, // stencil buffer + 0, + PFD_MAIN_PLANE, + 0, + 0, 0, 0 + }; + + int pixelFormat; + + // we have to create a dummy window to init stuff from or the full init stuff fails + dummy = InitDummy(); + + hDC = GetDC(dummy); + pixelFormat = ChoosePixelFormat(hDC, &pfd); + DescribePixelFormat(hDC, pixelFormat, sizeof(pfd), &pfd); + + ::SetPixelFormat(hDC, pixelFormat, &pfd); + + hRC = wglCreateContext(hDC); + wglMakeCurrent(hDC, hRC); + + myWglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)wglGetProcAddress("wglChoosePixelFormatARB"); + myWglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress("wglCreateContextAttribsARB"); + // any extra stuff here? + + wglMakeCurrent(NULL, NULL); + wglDeleteContext(hRC); + ReleaseDC(dummy, hDC); + ShutdownDummy(dummy); + + return true; +} + +//========================================================================== +// +// +// +//========================================================================== + +static void append(std::vector &list1, std::initializer_list list2) +{ + list1.insert(list1.end(), list2); +} + +bool Win32GLVideo::SetupPixelFormat(int multisample) +{ + int colorDepth; + HDC deskDC; + std::vector attributes; + int pixelFormat; + unsigned int numFormats; + float attribsFloat[] = { 0.0f, 0.0f }; + + deskDC = GetDC(GetDesktopWindow()); + colorDepth = GetDeviceCaps(deskDC, BITSPIXEL); + ReleaseDC(GetDesktopWindow(), deskDC); + + if (myWglChoosePixelFormatARB) + { + again: + append(attributes, { WGL_DEPTH_BITS_ARB, 24 }); + append(attributes, { WGL_STENCIL_BITS_ARB, 8 }); + + //required to be true + append(attributes, { WGL_DRAW_TO_WINDOW_ARB, GL_TRUE }); + append(attributes, { WGL_SUPPORT_OPENGL_ARB, GL_TRUE }); + append(attributes, { WGL_DOUBLE_BUFFER_ARB, GL_TRUE }); + + if (multisample > 0) + { + append(attributes, { WGL_SAMPLE_BUFFERS_ARB, GL_TRUE }); + append(attributes, { WGL_SAMPLES_ARB, multisample }); + } + + append(attributes, { WGL_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB }); //required to be FULL_ACCELERATION_ARB + + if (vr_enable_quadbuffered) + { + // [BB] Starting with driver version 314.07, NVIDIA GeForce cards support OpenGL quad buffered + // stereo rendering with 3D Vision hardware. Select the corresponding attribute here. + append(attributes, { WGL_STEREO_ARB, GL_TRUE }); + } + + size_t bitsPos = attributes.size(); + + if (vid_hdr) + { + append(attributes, { WGL_RED_BITS_ARB, 16 }); + append(attributes, { WGL_GREEN_BITS_ARB, 16 }); + append(attributes, { WGL_BLUE_BITS_ARB, 16 }); + append(attributes, { WGL_ALPHA_BITS_ARB, 16 }); + append(attributes, { WGL_PIXEL_TYPE_ARB, WGL_TYPE_RGBA_FLOAT_ARB }); + } + else + { + append(attributes, { WGL_RED_BITS_ARB, 8 }); + append(attributes, { WGL_GREEN_BITS_ARB, 8 }); + append(attributes, { WGL_BLUE_BITS_ARB, 8 }); + append(attributes, { WGL_ALPHA_BITS_ARB, 8 }); + } + + append(attributes, { 0, 0 }); + + if (!myWglChoosePixelFormatARB(m_hDC, attributes.data(), attribsFloat, 1, &pixelFormat, &numFormats)) + { + Printf("R_OPENGL: Couldn't choose pixel format. Retrying in compatibility mode\n"); + goto oldmethod; + } + + if (vid_hdr && numFormats == 0) // This card/driver doesn't support the rgb16f pixel format. Fall back to 8bpc + { + Printf("R_OPENGL: This card/driver does not support RGBA16F. HDR will not work.\n"); + + attributes.erase(attributes.begin() + bitsPos, attributes.end()); + append(attributes, { WGL_RED_BITS_ARB, 8 }); + append(attributes, { WGL_GREEN_BITS_ARB, 8 }); + append(attributes, { WGL_BLUE_BITS_ARB, 8 }); + append(attributes, { WGL_ALPHA_BITS_ARB, 8 }); + append(attributes, { 0, 0 }); + + if (!myWglChoosePixelFormatARB(m_hDC, attributes.data(), attribsFloat, 1, &pixelFormat, &numFormats)) + { + Printf("R_OPENGL: Couldn't choose pixel format. Retrying in compatibility mode\n"); + goto oldmethod; + } + } + else if (vid_hdr) + { + vid_hdr_active = true; + } + + if (numFormats == 0) + { + if (vr_enable_quadbuffered) + { + Printf("R_OPENGL: No valid pixel formats found for VR quadbuffering. Retrying without this feature\n"); + vr_enable_quadbuffered = false; + goto again; + } + Printf("R_OPENGL: No valid pixel formats found. Retrying in compatibility mode\n"); + goto oldmethod; + } + } + else + { + oldmethod: + // If wglChoosePixelFormatARB is not found we have to do it the old fashioned way. + static PIXELFORMATDESCRIPTOR pfd = { + sizeof(PIXELFORMATDESCRIPTOR), + 1, + PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER, + PFD_TYPE_RGBA, + 32, // color depth + 0, 0, 0, 0, 0, 0, + 0, + 0, + 0, + 0, 0, 0, 0, + 32, // z depth + 8, // stencil buffer + 0, + PFD_MAIN_PLANE, + 0, + 0, 0, 0 + }; + + pixelFormat = ChoosePixelFormat(m_hDC, &pfd); + DescribePixelFormat(m_hDC, pixelFormat, sizeof(pfd), &pfd); + + if (pfd.dwFlags & PFD_GENERIC_FORMAT) + { + I_Error("R_OPENGL: OpenGL driver not accelerated!"); + return false; + } + } + + if (!::SetPixelFormat(m_hDC, pixelFormat, NULL)) + { + I_Error("R_OPENGL: Couldn't set pixel format.\n"); + return false; + } + return true; +} + +//========================================================================== +// +// +// +//========================================================================== + +bool Win32GLVideo::InitHardware(HWND Window, int multisample) +{ + m_Window = Window; + m_hDC = GetDC(Window); + + if (!SetupPixelFormat(multisample)) + { + return false; + } + + int prof = WGL_CONTEXT_CORE_PROFILE_BIT_ARB; + const char *version = Args->CheckValue("-glversion"); + + if (version != nullptr && strtod(version, nullptr) < 3.0) prof = WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB; + + for (; prof <= WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB; prof++) + { + m_hRC = NULL; + if (myWglCreateContextAttribsARB != NULL) + { + // let's try to get the best version possible. Some drivers only give us the version we request + // which breaks all version checks for feature support. The highest used features we use are from version 4.4, and 3.0 is a requirement. + static int versions[] = { 46, 45, 44, 43, 42, 41, 40, 33, 32, 31, 30, -1 }; + + for (int i = 0; versions[i] > 0; i++) + { + int ctxAttribs[] = { + WGL_CONTEXT_MAJOR_VERSION_ARB, versions[i] / 10, + WGL_CONTEXT_MINOR_VERSION_ARB, versions[i] % 10, + WGL_CONTEXT_FLAGS_ARB, gl_debug ? WGL_CONTEXT_DEBUG_BIT_ARB : 0, + WGL_CONTEXT_PROFILE_MASK_ARB, prof, + 0 + }; + + m_hRC = myWglCreateContextAttribsARB(m_hDC, 0, ctxAttribs); + if (m_hRC != NULL) break; + } + } + + if (m_hRC == NULL && prof == WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB) + { + m_hRC = wglCreateContext(m_hDC); + if (m_hRC == NULL) + { + I_Error("R_OPENGL: Unable to create an OpenGL render context.\n"); + return false; + } + } + + if (m_hRC != NULL) + { + wglMakeCurrent(m_hDC, m_hRC); + return true; + } + } + // We get here if the driver doesn't support the modern context creation API which always means an old driver. + I_Error("R_OPENGL: Unable to create an OpenGL render context. Insufficient driver support for context creation\n"); + return false; +} + +//========================================================================== +// +// +// +//========================================================================== + +void Win32GLVideo::Shutdown() +{ + if (m_hRC) + { + wglMakeCurrent(0, 0); + wglDeleteContext(m_hRC); + } + if (m_hDC) ReleaseDC(m_Window, m_hDC); +} + + + + + diff --git a/source/platform/win32/win32glvideo.h b/source/platform/win32/win32glvideo.h new file mode 100644 index 000000000..84c2abd13 --- /dev/null +++ b/source/platform/win32/win32glvideo.h @@ -0,0 +1,27 @@ +#pragma once + +#include "win32basevideo.h" + +//========================================================================== +// +// +// +//========================================================================== + +class Win32GLVideo : public Win32BaseVideo +{ +public: + Win32GLVideo(); + + DFrameBuffer *CreateFrameBuffer() override; + bool InitHardware(HWND Window, int multisample); + void Shutdown(); + +protected: + HGLRC m_hRC; + + HWND InitDummy(); + void ShutdownDummy(HWND dummy); + bool SetPixelFormat(); + bool SetupPixelFormat(int multisample); +}; diff --git a/source/platform/win32/win32vulkanvideo.cpp b/source/platform/win32/win32vulkanvideo.cpp new file mode 100644 index 000000000..bab8dc25e --- /dev/null +++ b/source/platform/win32/win32vulkanvideo.cpp @@ -0,0 +1,77 @@ + +#include +#include + +#ifdef _WIN32 +#define VK_USE_PLATFORM_WIN32_KHR +#endif + + +#if 0 +#include "volk/volk.h" + +extern HWND Window; + +void I_GetVulkanDrawableSize(int *width, int *height) +{ + assert(Window); + + RECT clientRect = { 0 }; + GetClientRect(Window, &clientRect); + + if (width != nullptr) + { + *width = clientRect.right; + } + + if (height != nullptr) + { + *height = clientRect.bottom; + } +} + +bool I_GetVulkanPlatformExtensions(unsigned int *count, const char **names) +{ + static const char* extensions[] = + { + VK_KHR_SURFACE_EXTENSION_NAME, + VK_KHR_WIN32_SURFACE_EXTENSION_NAME + }; + static const unsigned int extensionCount = static_cast(sizeof extensions / sizeof extensions[0]); + + if (count == nullptr && names == nullptr) + { + return false; + } + else if (names == nullptr) + { + *count = extensionCount; + return true; + } + else + { + const bool result = *count >= extensionCount; + *count = std::min(*count, extensionCount); + + for (unsigned int i = 0; i < *count; ++i) + { + names[i] = extensions[i]; + } + + return result; + } +} + +bool I_CreateVulkanSurface(VkInstance instance, VkSurfaceKHR *surface) +{ + VkWin32SurfaceCreateInfoKHR windowCreateInfo; + windowCreateInfo.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR; + windowCreateInfo.pNext = nullptr; + windowCreateInfo.flags = 0; + windowCreateInfo.hwnd = Window; + windowCreateInfo.hinstance = GetModuleHandle(nullptr); + + const VkResult result = vkCreateWin32SurfaceKHR(instance, &windowCreateInfo, nullptr, surface); + return result == VK_SUCCESS; +} +#endif \ No newline at end of file diff --git a/source/platform/win32/win32vulkanvideo.h b/source/platform/win32/win32vulkanvideo.h new file mode 100644 index 000000000..05e5c2d55 --- /dev/null +++ b/source/platform/win32/win32vulkanvideo.h @@ -0,0 +1,43 @@ +#pragma once + +#include "win32basevideo.h" +#include "c_cvars.h" +#include "rendering/vulkan/system/vk_framebuffer.h" + + +EXTERN_CVAR(Bool, fullscreen) + +//========================================================================== +// +// +// +//========================================================================== + +class Win32VulkanVideo : public Win32BaseVideo +{ + VulkanDevice *device = nullptr; +public: + Win32VulkanVideo() + { + device = new VulkanDevice(); + } + + ~Win32VulkanVideo() + { + delete device; + } + + void Shutdown() override + { + delete device; + device = nullptr; + } + + DFrameBuffer *CreateFrameBuffer() override + { + auto fb = new VulkanFrameBuffer(m_hMonitor, fullscreen, device); + return fb; + } + +protected: +}; diff --git a/source/platform/win32/winres.h b/source/platform/win32/winres.h new file mode 100644 index 000000000..6d78230d8 --- /dev/null +++ b/source/platform/win32/winres.h @@ -0,0 +1,50 @@ +// This is a part of the Microsoft Foundation Classes C++ library. +// Copyright (C) 1992-2001 Microsoft Corporation +// All rights reserved. +// +// This source code is only intended as a supplement to the +// Microsoft Foundation Classes Reference and related +// electronic documentation provided with the library. +// See these sources for detailed information regarding the +// Microsoft Foundation Classes product. + +// winres.h - Windows resource definitions +// extracted from WINUSER.H and COMMCTRL.H + +#ifdef _AFX_MINREBUILD +#pragma component(minrebuild, off) +#endif + +#define VS_VERSION_INFO 1 + +#ifdef APSTUDIO_INVOKED +#define APSTUDIO_HIDDEN_SYMBOLS // Ignore following symbols +#endif + +#ifndef WINVER +#define WINVER 0x0500 // default to Windows Version 4.0 +#endif + +#include + +// operation messages sent to DLGINIT +#ifndef __GNUC__ +#define LB_ADDSTRING (WM_USER+1) +#define CB_ADDSTRING (WM_USER+3) +#else +#define RT_MANIFEST 24 +#define CREATEPROCESS_MANIFEST_RESOURCE_ID 1 +#endif + +#ifdef APSTUDIO_INVOKED +#undef APSTUDIO_HIDDEN_SYMBOLS +#endif + +#ifdef IDC_STATIC +#undef IDC_STATIC +#endif +#define IDC_STATIC (-1) + +#ifdef _AFX_MINREBUILD +#pragma component(minrebuild, on) +#endif diff --git a/wadsrc/static/demolition/menudef.txt b/wadsrc/static/demolition/menudef.txt index a8cc90861..11907640c 100644 --- a/wadsrc/static/demolition/menudef.txt +++ b/wadsrc/static/demolition/menudef.txt @@ -920,7 +920,7 @@ OptionString "Cursors" OptionMenu "MouseOptions" //protected { Title "$MOUSEMNU_TITLE" - Option "$MOUSEMNU_ENABLEMOUSE", "in_mouse", "YesNo" + //Option "$MOUSEMNU_ENABLEMOUSE", "in_mouse", "YesNo" Option "$MOUSEMNU_MOUSEINMENU", "m_use_mouse", "MenuMouse", "use_mouse" Option "$MOUSEMNU_SHOWBACKBUTTON", "m_show_backbutton", "Corners", "use_mouse" // todo Option "$MOUSEMNU_CURSOR", "vid_cursor", "Cursors" From 6e9631f2d8efcd01c0665ac4d2818863c60642ce Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Mon, 23 Dec 2019 10:53:58 +0100 Subject: [PATCH 03/36] - fixed all undefined symbols except OpenGLFrameBuffer. --- source/CMakeLists.txt | 10 +- source/build/include/baselayer.h | 16 +- source/build/src/baselayer.cpp | 9 - source/build/src/engine.cpp | 2 - source/build/src/sdlayer.cpp | 233 +---- source/common/2d/drawparms.h | 16 - source/common/2d/v_draw.cpp | 188 +--- source/common/2d/v_draw.h | 19 +- source/common/fonts/v_font.cpp | 6 +- source/common/gamecontrol.cpp | 4 +- source/common/menu/menu.cpp | 16 + source/common/menu/menu.h | 1 + .../i_gui.cpp => menu/resolutionmenu.cpp} | 97 ++- source/common/rendering/i_video.h | 38 + source/common/rendering/r_videoscale.cpp | 261 ++++++ source/common/rendering/r_videoscale.h | 31 + source/common/rendering/v_framebuffer.cpp | 389 +++++++++ source/common/rendering/v_video.cpp | 806 ++++++++++++++++++ source/common/rendering/v_video.h | 465 ++++++++++ source/common/st_start.h | 51 +- source/common/utility/name.h | 1 - source/common/utility/sc_man.cpp | 240 +++++- source/common/utility/sc_man.h | 47 +- source/duke3d/src/demo.cpp | 2 +- source/platform/win32/i_input.cpp | 30 +- source/platform/win32/i_keyboard.cpp | 3 +- source/platform/win32/i_mouse.cpp | 38 +- source/platform/win32/st_start.cpp | 28 - source/rr/src/demo.cpp | 2 +- 29 files changed, 2397 insertions(+), 652 deletions(-) rename source/common/{input/i_gui.cpp => menu/resolutionmenu.cpp} (51%) create mode 100644 source/common/rendering/i_video.h create mode 100644 source/common/rendering/r_videoscale.cpp create mode 100644 source/common/rendering/r_videoscale.h create mode 100644 source/common/rendering/v_framebuffer.cpp create mode 100644 source/common/rendering/v_video.cpp create mode 100644 source/common/rendering/v_video.h diff --git a/source/CMakeLists.txt b/source/CMakeLists.txt index 064177169..119a941d2 100644 --- a/source/CMakeLists.txt +++ b/source/CMakeLists.txt @@ -831,12 +831,16 @@ set (PCH_SOURCES common/menu/menuinput.cpp common/menu/messagebox.cpp common/menu/optionmenu.cpp + common/menu/resolutionmenu.cpp - common/input/i_gui.cpp - common/input/i_joystick.cpp - common/input/i_input.cpp + #common/input/i_joystick.cpp + #common/input/i_input.cpp common/input/m_joy.cpp common/input/input.cpp + + common/rendering/v_video.cpp + common/rendering/v_framebuffer.cpp + common/rendering/r_videoscale.cpp ) if( MSVC ) diff --git a/source/build/include/baselayer.h b/source/build/include/baselayer.h index 281e1ba62..7432eb850 100644 --- a/source/build/include/baselayer.h +++ b/source/build/include/baselayer.h @@ -128,23 +128,23 @@ extern int32_t qsetmode; #define in3dmode() (qsetmode==200) -int32_t initsystem(void); -void uninitsystem(void); void system_getcvars(void); extern int32_t g_logFlushWindow; -int32_t handleevents(void); +void I_GetEvent(); + +inline int32_t handleevents(void) +{ + I_GetEvent(); + return 0; +} + int32_t handleevents_peekkeys(void); int32_t initinput(void); void uninitinput(void); -void joySetCallback(void (*callback)(int32_t,int32_t)); -const char *joyGetName(int32_t what, int32_t num); // what: 0=axis, 1=button, 2=hat -void joyScanDevices(void); -void mouseInit(void); -void mouseUninit(void); void mouseGrabInput(bool grab); void mouseLockToWindow(bool a); void mouseMoveToCenter(void); diff --git a/source/build/src/baselayer.cpp b/source/build/src/baselayer.cpp index b184438db..e6ccc17b3 100644 --- a/source/build/src/baselayer.cpp +++ b/source/build/src/baselayer.cpp @@ -12,15 +12,6 @@ #include "d_event.h" #include "../../glbackend/glbackend.h" -// video -#ifdef _WIN32 -extern "C" -{ - __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 0x00000001; - __declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001; -} -#endif // _WIN32 - int32_t g_borderless=2; int GUICapture = false; diff --git a/source/build/src/engine.cpp b/source/build/src/engine.cpp index 7fb996d04..95532ba0d 100644 --- a/source/build/src/engine.cpp +++ b/source/build/src/engine.cpp @@ -8100,8 +8100,6 @@ void engineUnInit(void) Bmemset(basepaltable, 0, sizeof(basepaltable)); basepaltable[0] = palette; - uninitsystem(); - for (bssize_t i = 0; i < num_usermaphacks; i++) { Xfree(usermaphacks[i].mhkfile); diff --git a/source/build/src/sdlayer.cpp b/source/build/src/sdlayer.cpp index def9b5945..8be2cb70d 100644 --- a/source/build/src/sdlayer.cpp +++ b/source/build/src/sdlayer.cpp @@ -76,7 +76,6 @@ static SDL_version linked; double g_beforeSwapTime; GameInterface* gi; -FArgs* Args; void buildkeytranslationtable();; @@ -156,72 +155,6 @@ uint16_t joydead[9], joysatur[9]; #define MAX_ERRORTEXT 4096 -//========================================================================== -// -// CalculateCPUSpeed -// -// Make a decent guess at how much time elapses between TSC steps. This can -// vary over runtime depending on power management settings, so should not -// be used anywhere that truely accurate timing actually matters. -// -//========================================================================== - -double PerfToSec, PerfToMillisec; -#include "stats.h" - -static void CalculateCPUSpeed() -{ - LARGE_INTEGER freq; - - QueryPerformanceFrequency(&freq); - - if (freq.QuadPart != 0) - { - LARGE_INTEGER count1, count2; - cycle_t ClockCalibration; - DWORD min_diff; - - ClockCalibration.Reset(); - - // Count cycles for at least 55 milliseconds. - // The performance counter may be very low resolution compared to CPU - // speeds today, so the longer we count, the more accurate our estimate. - // On the other hand, we don't want to count too long, because we don't - // want the user to notice us spend time here, since most users will - // probably never use the performance statistics. - min_diff = freq.LowPart * 11 / 200; - - // Minimize the chance of task switching during the testing by going very - // high priority. This is another reason to avoid timing for too long. - SetPriorityClass(GetCurrentProcess(), REALTIME_PRIORITY_CLASS); - SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_TIME_CRITICAL); - - // Make sure we start timing on a counter boundary. - QueryPerformanceCounter(&count1); - do - { - QueryPerformanceCounter(&count2); - } while (count1.QuadPart == count2.QuadPart); - - // Do the timing loop. - ClockCalibration.Clock(); - do - { - QueryPerformanceCounter(&count1); - } while ((count1.QuadPart - count2.QuadPart) < min_diff); - ClockCalibration.Unclock(); - - SetPriorityClass(GetCurrentProcess(), NORMAL_PRIORITY_CLASS); - SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL); - - PerfToSec = double(count1.QuadPart - count2.QuadPart) / (double(ClockCalibration.GetRawCounter()) * freq.QuadPart); - PerfToMillisec = PerfToSec * 1000.0; - } -} - - - - //========================================================================== // // I_Error @@ -578,6 +511,7 @@ static void sighandler(int signum) int GameMain(); +#if 0 #ifdef _WIN32 int WINAPI WinMain(HINSTANCE , HINSTANCE , LPSTR , int ) @@ -585,59 +519,8 @@ int WINAPI WinMain(HINSTANCE , HINSTANCE , LPSTR , int ) int main(int argc, char *argv[]) #endif { -#ifdef _WIN32 - char* argvbuf; - int32_t buildargc = win_buildargs(&argvbuf); - const char** buildargv = (const char**)Xmalloc(sizeof(char*) * (buildargc + 1)); - char* wp = argvbuf; - - for (bssize_t i = 0; i < buildargc; i++, wp++) - { - buildargv[i] = wp; - while (*wp) wp++; - } - buildargv[buildargc] = NULL; -#else - auto buildargc = argc; - auto buildargv = argv; -#endif - - Args = new FArgs(buildargc, buildargv); - -#if defined _WIN32 && defined SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING - // Thread naming interferes with debugging using MinGW-w64's GDB. - SDL_SetHint(SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING, "1"); -#endif - - int32_t r; - - -#ifndef _WIN32 - setenv("__GL_THREADED_OPTIMIZATIONS", "1", 0); -#endif - CalculateCPUSpeed(); - buildkeytranslationtable(); -#ifndef _WIN32 // catching signals is not really helpful on Windows. - signal(SIGSEGV, sighandler); - signal(SIGILL, sighandler); /* clang -fcatch-undefined-behavior uses an ill. insn */ - signal(SIGABRT, sighandler); - signal(SIGFPE, sighandler); -#endif - - -#if defined(HAVE_GTK2) - // Pre-initialize SDL video system in order to make sure XInitThreads() is called - // before GTK starts talking to X11. - uint32_t inited = SDL_WasInit(SDL_INIT_VIDEO); - if (inited == 0) - SDL_Init(SDL_INIT_VIDEO); - else if (!(inited & SDL_INIT_VIDEO)) - SDL_InitSubSystem(SDL_INIT_VIDEO); - gtkbuild_init(&argc, &argv); -#endif - if (initsystem()) Bexit(9); SDL_StartTextInput(); @@ -648,6 +531,7 @@ int main(int argc, char *argv[]) #endif return r; } +#endif // The resourge manager in cache1d is far too broken to add some arbitrary file without some adjustment. // For now, keep this file here, until the resource management can be redone in a more workable fashion. @@ -696,117 +580,6 @@ int32_t videoSetVsync(int32_t newSync) } #endif -int32_t sdlayer_checkversion(void); -#if SDL_MAJOR_VERSION != 1 -int32_t sdlayer_checkversion(void) -{ -#if 0 - SDL_version compiled; - - SDL_GetVersion(&linked); - SDL_VERSION(&compiled); - - if (!Bmemcmp(&compiled, &linked, sizeof(SDL_version))) - initprintf("Initializing SDL %d.%d.%d\n", - compiled.major, compiled.minor, compiled.patch); - else - initprintf("Initializing SDL %d.%d.%d" - " (built against SDL version %d.%d.%d)\n", - linked.major, linked.minor, linked.patch, compiled.major, compiled.minor, compiled.patch); - - if (SDL_VERSIONNUM(linked.major, linked.minor, linked.patch) < SDL_REQUIREDVERSION) - { - /*reject running under SDL versions older than what is stated in sdl_inc.h */ - initprintf("You need at least v%d.%d.%d of SDL to run this game\n",SDL_MIN_X,SDL_MIN_Y,SDL_MIN_Z); - return -1; - } - -#endif - return 0; -} - -// -// initsystem() -- init SDL systems -// -int32_t initsystem(void) -{ - const int sdlinitflags = SDL_INIT_VIDEO; - - if (sdlayer_checkversion()) - return -1; - - int32_t err = 0; - uint32_t inited = SDL_WasInit(sdlinitflags); - if (inited == 0) - err = SDL_Init(sdlinitflags); - else if ((inited & sdlinitflags) != sdlinitflags) - err = SDL_InitSubSystem(sdlinitflags & ~inited); - - if (err) - { - initprintf("Initialization failed! (%s)\nNon-interactive mode enabled\n", SDL_GetError()); - novideo = 1; -#ifdef USE_OPENGL - nogl = 1; -#endif - } - -#if SDL_MAJOR_VERSION > 1 - SDL_StopTextInput(); -#endif - - atexit(uninitsystem); - - frameplace = 0; - lockcount = 0; - - if (!novideo) - { -#ifdef USE_OPENGL - if (SDL_GL_LoadLibrary(0)) - { - initprintf("Failed loading OpenGL Driver. GL modes will be unavailable. Error: %s\n", SDL_GetError()); - nogl = 1; - } -#endif - -#ifndef _WIN32 - const char *drvname = SDL_GetVideoDriver(0); - - if (drvname) - initprintf("Using \"%s\" video driver\n", drvname); -#endif - } - - return 0; -} -#endif - - -// -// uninitsystem() -- uninit SDL systems -// -void uninitsystem(void) -{ - uninitinput(); - timerUninit(); - - if (appicon) - { - SDL_FreeSurface(appicon); - appicon = NULL; - } - - SDL_Quit(); - -#ifdef USE_OPENGL -# if SDL_MAJOR_VERSION!=1 - SDL_GL_UnloadLibrary(); -# endif -#endif -} - - // // system_getcvars() -- propagate any cvars that are read post-initialization // @@ -1007,8 +780,6 @@ int32_t initinput(void) // void uninitinput(void) { - mouseUninit(); - if (controller) { SDL_GameControllerClose(controller); diff --git a/source/common/2d/drawparms.h b/source/common/2d/drawparms.h index cd1498ab5..c7b97a62f 100644 --- a/source/common/2d/drawparms.h +++ b/source/common/2d/drawparms.h @@ -178,19 +178,3 @@ struct Va_List va_list list; }; -int CheckRatio (int width, int height, int *trueratio=NULL); -static inline int CheckRatio (double width, double height) { return CheckRatio(int(width), int(height)); } -inline bool IsRatioWidescreen(int ratio) { return (ratio & 3) != 0; } - -float ActiveRatio (int width, int height, float *trueratio = NULL); -static inline double ActiveRatio (double width, double height) { return ActiveRatio(int(width), int(height)); } - -int AspectBaseWidth(float aspect); -int AspectBaseHeight(float aspect); -double AspectPspriteOffset(float aspect); -int AspectMultiplier(float aspect); -bool AspectTallerThanWide(float aspect); -void ScaleWithAspect(int &w, int &h, int Width, int Height); - -int GetUIScale(int altval); -int GetConScale(int altval); diff --git a/source/common/2d/v_draw.cpp b/source/common/2d/v_draw.cpp index 3de2fbded..8a0a03da9 100644 --- a/source/common/2d/v_draw.cpp +++ b/source/common/2d/v_draw.cpp @@ -39,8 +39,7 @@ #include "drawparms.h" #include "templates.h" #include "v_draw.h" - -ScreenDummy* screen; +#include "v_video.h" CUSTOM_CVAR(Int, uiscale, 0, CVAR_ARCHIVE | CVAR_NOINITCALL) { @@ -52,8 +51,6 @@ CUSTOM_CVAR(Int, uiscale, 0, CVAR_ARCHIVE | CVAR_NOINITCALL) //setsizeneeded = true; } -CVAR(Int, vid_aspect, 0, 0) - int GetUIScale(int altval) { int scaleval; @@ -107,36 +104,6 @@ int CleanWidth, CleanHeight; int CleanXfac_1, CleanYfac_1, CleanWidth_1, CleanHeight_1; -void V_UpdateModeSize(int width, int height) -{ - // This calculates the menu scale. - // The optimal scale will always be to fit a virtual 640 pixel wide display onto the screen. - // Exceptions are made for a few ranges where the available virtual width is > 480. - - // This reference size is being used so that on 800x450 (small 16:9) a scale of 2 gets used. - - CleanXfac = std::max(std::min(screen->GetWidth() / 400, screen->GetHeight() / 240), 1); - if (CleanXfac >= 4) CleanXfac--; // Otherwise we do not have enough space for the episode/skill menus in some languages. - CleanYfac = CleanXfac; - CleanWidth = screen->GetWidth() / CleanXfac; - CleanHeight = screen->GetHeight() / CleanYfac; - - int w = screen->GetWidth(); - int factor; - if (w < 640) factor = 1; - else if (w >= 1024 && w < 1280) factor = 2; - else if (w >= 1600 && w < 1920) factor = 3; - else factor = w / 640; - - if (w < 1360) factor = 1; - else if (w < 1920) factor = 2; - else factor = int(factor * 0.7); - - CleanYfac_1 = CleanXfac_1 = factor;// MAX(1, int(factor * 0.7)); - CleanWidth_1 = width / CleanXfac_1; - CleanHeight_1 = height / CleanYfac_1; -} - //========================================================================== // // Draw parameter parsing @@ -749,156 +716,3 @@ void VirtualToRealCoords(double &x, double &y, double &w, double &h, } } - -// Helper for ActiveRatio and CheckRatio. Returns the forced ratio type, or -1 if none. -int ActiveFakeRatio(int width, int height) -{ - int fakeratio = -1; - if ((vid_aspect >= 1) && (vid_aspect <= 6)) - { - // [SP] User wants to force aspect ratio; let them. - fakeratio = int(vid_aspect); - if (fakeratio == 3) - { - fakeratio = 0; - } - else if (fakeratio == 5) - { - fakeratio = 3; - } - } - else if (vid_aspect == 0)// && ViewportIsScaled43()) - { - fakeratio = 0; - } - return fakeratio; -} - -// Active screen ratio based on cvars and size -float ActiveRatio(int width, int height, float* trueratio) -{ - static float forcedRatioTypes[] = - { - 4 / 3.0f, - 16 / 9.0f, - 16 / 10.0f, - 17 / 10.0f, - 5 / 4.0f, - 17 / 10.0f, - 21 / 9.0f - }; - - float ratio = width / (float)height; - int fakeratio = ActiveFakeRatio(width, height); - - if (trueratio) - *trueratio = ratio; - return (fakeratio != -1) ? forcedRatioTypes[fakeratio] : ratio; -} - -// Tries to guess the physical dimensions of the screen based on the -// screen's pixel dimensions. Can return: -// 0: 4:3 -// 1: 16:9 -// 2: 16:10 -// 3: 17:10 -// 4: 5:4 -// 5: 17:10 (redundant, never returned) -// 6: 21:9 -int CheckRatio(int width, int height, int* trueratio) -{ - float aspect = width / (float)height; - - static std::pair ratioTypes[] = - { - { 21 / 9.0f , 6 }, - { 16 / 9.0f , 1 }, - { 17 / 10.0f , 3 }, - { 16 / 10.0f , 2 }, - { 4 / 3.0f , 0 }, - { 5 / 4.0f , 4 }, - { 0.0f, 0 } - }; - - int ratio = ratioTypes[0].second; - float distance = fabs(ratioTypes[0].first - aspect); - for (int i = 1; ratioTypes[i].first != 0.0f; i++) - { - float d = fabs(ratioTypes[i].first - aspect); - if (d < distance) - { - ratio = ratioTypes[i].second; - distance = d; - } - } - - int fakeratio = ActiveFakeRatio(width, height); - if (fakeratio == -1) - fakeratio = ratio; - - if (trueratio) - *trueratio = ratio; - return fakeratio; -} - -int AspectBaseWidth(float aspect) -{ - return (int)round(240.0f * aspect * 3.0f); -} - -int AspectBaseHeight(float aspect) -{ - if (!AspectTallerThanWide(aspect)) - return (int)round(200.0f * (320.0f / (AspectBaseWidth(aspect) / 3.0f)) * 3.0f); - else - return (int)round((200.0f * (4.0f / 3.0f)) / aspect * 3.0f); -} - -double AspectPspriteOffset(float aspect) -{ - if (!AspectTallerThanWide(aspect)) - return 0.0; - else - return ((4.0 / 3.0) / aspect - 1.0) * 97.5; -} - -int AspectMultiplier(float aspect) -{ - if (!AspectTallerThanWide(aspect)) - return (int)round(320.0f / (AspectBaseWidth(aspect) / 3.0f) * 48.0f); - else - return (int)round(200.0f / (AspectBaseHeight(aspect) / 3.0f) * 48.0f); -} - -bool AspectTallerThanWide(float aspect) -{ - return aspect < 1.333f; -} - -void ScaleWithAspect(int& w, int& h, int Width, int Height) -{ - int resRatio = CheckRatio(Width, Height); - int screenRatio; - CheckRatio(w, h, &screenRatio); - if (resRatio == screenRatio) - return; - - double yratio; - switch (resRatio) - { - case 0: yratio = 4. / 3.; break; - case 1: yratio = 16. / 9.; break; - case 2: yratio = 16. / 10.; break; - case 3: yratio = 17. / 10.; break; - case 4: yratio = 5. / 4.; break; - case 6: yratio = 21. / 9.; break; - default: return; - } - double y = w / yratio; - if (y > h) - w = static_cast(h * yratio); - else - h = static_cast(y); -} - - diff --git a/source/common/2d/v_draw.h b/source/common/2d/v_draw.h index a120c0cfe..58cfddb64 100644 --- a/source/common/2d/v_draw.h +++ b/source/common/2d/v_draw.h @@ -2,18 +2,13 @@ #include "drawparms.h" #include "c_cvars.h" +#include "v_video.h" // Undo Windows's forced #defines #ifdef DrawText #undef DrawText #endif extern int32_t xdim, ydim; -struct ScreenDummy -{ - static int GetWidth() { return xdim; } - static int GetHeight() { return ydim; } -}; -extern ScreenDummy* screen; int GetUIScale(int altval); int GetConScale(int altval); @@ -33,7 +28,7 @@ extern int CleanXfac_1, CleanYfac_1, CleanWidth_1, CleanHeight_1; bool SetTextureParms(DrawParms *parms, FTexture *img, double xx, double yy); bool ParseDrawTextureTags(FTexture *img, double x, double y, uint32_t tag, Va_List& tags, DrawParms *parms, bool fortext); void VirtualToRealCoords(double &x, double &y, double &w, double &h, double vwidth, double vheight, bool vbottom, bool handleaspect); -int ActiveFakeRatio(int width, int height); +//int ActiveFakeRatio(int width, int height); float ActiveRatio(int width, int height, float* trueratio); int CheckRatio(int width, int height, int* trueratio); int AspectBaseWidth(float aspect);; @@ -53,13 +48,3 @@ void DrawFrame(F2DDrawer* twod, PalEntry color, int left, int top, int width, in EXTERN_CVAR(Int, con_scaletext) // Scale notify text at high resolutions? EXTERN_CVAR(Int, con_scale) -inline int active_con_scaletext(bool newconfont = false) -{ - return newconfont ? GetConScale(con_scaletext) : GetUIScale(con_scaletext); -} - -inline int active_con_scale() -{ - return GetConScale(con_scale); -} - diff --git a/source/common/fonts/v_font.cpp b/source/common/fonts/v_font.cpp index 50037405c..f13e207b9 100644 --- a/source/common/fonts/v_font.cpp +++ b/source/common/fonts/v_font.cpp @@ -304,7 +304,7 @@ int V_GetColor(const char* cstr) { val[0] = cstr[1 + i * 2]; val[1] = cstr[2 + i * 2]; - c[i] = ParseHex(val); + c[i] = ParseHex(val, nullptr); } } else if (len == 4) @@ -313,7 +313,7 @@ int V_GetColor(const char* cstr) for (i = 0; i < 3; ++i) { val[1] = val[0] = cstr[1 + i]; - c[i] = ParseHex(val); + c[i] = ParseHex(val, nullptr); } } else @@ -366,7 +366,7 @@ int V_GetColor(const char* cstr) { val[1] = val[0]; } - c[i] = ParseHex(val); + c[i] = ParseHex(val, nullptr); } } } diff --git a/source/common/gamecontrol.cpp b/source/common/gamecontrol.cpp index de8b2387a..bbc11e7d8 100644 --- a/source/common/gamecontrol.cpp +++ b/source/common/gamecontrol.cpp @@ -286,8 +286,8 @@ int GameMain() C_InitConsole(1024, 768, true); FStringf logpath("logfile %sdemolition.log", M_GetDocumentsPath().GetChars()); C_DoCommand(logpath); - I_StartupJoysticks(); - mouseInit(); + //I_StartupJoysticks(); + //mouseInit(); #ifndef NETCODE_DISABLE gHaveNetworking = !enet_initialize(); diff --git a/source/common/menu/menu.cpp b/source/common/menu/menu.cpp index c81dcee7a..fd31bb1fb 100644 --- a/source/common/menu/menu.cpp +++ b/source/common/menu/menu.cpp @@ -948,6 +948,22 @@ void M_MenuSound(EMenuSounds snd) // //============================================================================= +void M_PreviousMenu() +{ + if (DMenu::CurrentMenu != nullptr) + { + DMenu* parent = DMenu::CurrentMenu->mParentMenu; + DMenu::CurrentMenu->Destroy(); + DMenu::CurrentMenu = parent; + } +} + +//============================================================================= +// +// +// +//============================================================================= + void M_Init (void) { RegisterDukeMenus(); diff --git a/source/common/menu/menu.h b/source/common/menu/menu.h index 79a809c24..01066b110 100644 --- a/source/common/menu/menu.h +++ b/source/common/menu/menu.h @@ -765,6 +765,7 @@ void M_EnableMenu (bool on) ; bool M_Responder (event_t *ev); void M_Ticker (void); void M_Drawer (void); +void M_PreviousMenu(); void M_Init (void); void M_CreateMenus(); void M_ActivateMenu(DMenu *menu); diff --git a/source/common/input/i_gui.cpp b/source/common/menu/resolutionmenu.cpp similarity index 51% rename from source/common/input/i_gui.cpp rename to source/common/menu/resolutionmenu.cpp index 01a2362ca..3e8141b25 100644 --- a/source/common/input/i_gui.cpp +++ b/source/common/menu/resolutionmenu.cpp @@ -1,8 +1,9 @@ /* -** i_gui.cpp +** resolutionmenu.cpp +** Basic Custom Resolution Selector for the Menu ** **--------------------------------------------------------------------------- -** Copyright 2008 Randy Heit +** Copyright 2018 Rachael Alexanderson ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without @@ -31,57 +32,61 @@ ** */ -#include +#include "c_dispatch.h" +#include "c_cvars.h" +#include "v_video.h" +#include "menu/menu.h" -#include +CVAR(Int, menu_resolution_custom_width, 640, 0) +CVAR(Int, menu_resolution_custom_height, 480, 0) -#include "bitmap.h" -//#include "v_palette.h" -#include "textures.h" +EXTERN_CVAR(Bool, vid_fullscreen) +EXTERN_CVAR(Bool, win_maximized) +EXTERN_CVAR(Bool, vid_scale_customlinear) +EXTERN_CVAR(Bool, vid_scale_customstretched) +EXTERN_CVAR(Int, vid_scale_customwidth) +EXTERN_CVAR(Int, vid_scale_customheight) +EXTERN_CVAR(Int, vid_scalemode) +EXTERN_CVAR(Float, vid_scalefactor) -bool I_SetCursor(FTexture *cursorpic) +CCMD (menu_resolution_set_custom) { - static SDL_Cursor *cursor; - static SDL_Surface *cursorSurface; - - if (cursorpic != NULL) + if (argv.argc() > 2) { - auto src = cursorpic->GetBgraBitmap(nullptr); - // Must be no larger than 32x32. - if (src.GetWidth() > 32 || src.GetHeight() > 32) - { - return false; - } - - if (cursorSurface == NULL) - cursorSurface = SDL_CreateRGBSurface (0, 32, 32, 32, MAKEARGB(0,255,0,0), MAKEARGB(0,0,255,0), MAKEARGB(0,0,0,255), MAKEARGB(255,0,0,0)); - - SDL_LockSurface(cursorSurface); - uint8_t buffer[32*32*4]; - memset(buffer, 0, 32*32*4); - FBitmap bmp(buffer, 32*4, 32, 32); - bmp.Blit(0, 0, src); // expand to 32*32 - memcpy(cursorSurface->pixels, bmp.GetPixels(), 32*32*4); - SDL_UnlockSurface(cursorSurface); - - if (cursor) - SDL_FreeCursor (cursor); - cursor = SDL_CreateColorCursor (cursorSurface, 0, 0); - SDL_SetCursor (cursor); + menu_resolution_custom_width = atoi(argv[1]); + menu_resolution_custom_height = atoi(argv[2]); } else { - if (cursor) - { - SDL_SetCursor (NULL); - SDL_FreeCursor (cursor); - cursor = NULL; - } - if (cursorSurface != NULL) - { - SDL_FreeSurface(cursorSurface); - cursorSurface = NULL; - } + Printf("This command is not meant to be used outside the menu! But if you want to use it, please specify and .\n"); } - return true; + M_PreviousMenu(); } + +CCMD (menu_resolution_commit_changes) +{ + int do_fullscreen = fullscreen; + if (argv.argc() > 1) + { + do_fullscreen = atoi(argv[1]); + } + + if (do_fullscreen == false) + { + vid_scalemode = vid_scale_customlinear; + vid_scalefactor = 1.; + screen->SetWindowSize(menu_resolution_custom_width, menu_resolution_custom_height); + V_OutputResized(screen->GetClientWidth(), screen->GetClientHeight()); + } + else + { + fullscreen = true; + vid_scalemode = 5; + vid_scalefactor = 1.; + vid_scale_customwidth = menu_resolution_custom_width; + vid_scale_customheight = menu_resolution_custom_height; + vid_scale_customstretched = false; + } +} + + diff --git a/source/common/rendering/i_video.h b/source/common/rendering/i_video.h new file mode 100644 index 000000000..d9a9b9701 --- /dev/null +++ b/source/common/rendering/i_video.h @@ -0,0 +1,38 @@ +#ifndef __I_VIDEO_H__ +#define __I_VIDEO_H__ + +#include + +class DFrameBuffer; + + +class IVideo +{ +public: + virtual ~IVideo() {} + + virtual DFrameBuffer *CreateFrameBuffer() = 0; + + bool SetResolution(); + + virtual void DumpAdapters(); +}; + +void I_InitGraphics(); +void I_ShutdownGraphics(); + +extern IVideo *Video; + +void I_PolyPresentInit(); +uint8_t *I_PolyPresentLock(int w, int h, bool vsync, int &pitch); +void I_PolyPresentUnlock(int x, int y, int w, int h); +void I_PolyPresentDeinit(); + + +// Pause a bit. +// [RH] Despite the name, it apparently never waited for the VBL, even in +// the original DOS version (if the Heretic/Hexen source is any indicator). +void I_WaitVBL(int count); + + +#endif // __I_VIDEO_H__ diff --git a/source/common/rendering/r_videoscale.cpp b/source/common/rendering/r_videoscale.cpp new file mode 100644 index 000000000..c4ff7a91b --- /dev/null +++ b/source/common/rendering/r_videoscale.cpp @@ -0,0 +1,261 @@ +// +//--------------------------------------------------------------------------- +// +// Copyright(C) 2017 Magnus Norddahl +// Copyright(C) 2018 Rachael Alexanderson +// All rights reserved. +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see http://www.gnu.org/licenses/ +// +//-------------------------------------------------------------------------- +// + +#include +#include "c_dispatch.h" +#include "c_cvars.h" +#include "v_video.h" +#include "templates.h" +#include "printf.h" + +#define NUMSCALEMODES 7 + +bool setsizeneeded; + +EXTERN_CVAR(Int, vid_aspect) +CUSTOM_CVAR(Int, vid_scale_customwidth, VID_MIN_WIDTH, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) +{ + if (self < VID_MIN_WIDTH) + self = VID_MIN_WIDTH; + setsizeneeded = true; +} +CUSTOM_CVAR(Int, vid_scale_customheight, VID_MIN_HEIGHT, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) +{ + if (self < VID_MIN_HEIGHT) + self = VID_MIN_HEIGHT; + setsizeneeded = true; +} +CVAR(Bool, vid_scale_customlinear, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) +CUSTOM_CVAR(Bool, vid_scale_customstretched, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) +{ + setsizeneeded = true; +} + +namespace +{ + struct v_ScaleTable + { + bool isValid; + bool isLinear; + uint32_t(*GetScaledWidth)(uint32_t Width, uint32_t Height); + uint32_t(*GetScaledHeight)(uint32_t Width, uint32_t Height); + bool isScaled43; + bool isCustom; + }; + + float v_MinimumToFill(uint32_t inwidth, uint32_t inheight) + { + // sx = screen x dimension, sy = same for y + float sx = (float)inwidth, sy = (float)inheight; + static float lastsx = 0., lastsy = 0., result = 0.; + if (lastsx != sx || lastsy != sy) + { + if (sx <= 0. || sy <= 0.) + return 1.; // prevent x/0 error + // set absolute minimum scale to fill the entire screen but get as close to 640x400 as possible + float ssx = (float)(VID_MIN_WIDTH) / sx, ssy = (float)(VID_MIN_HEIGHT) / sy; + result = (ssx < ssy) ? ssy : ssx; + lastsx = sx; + lastsy = sy; + } + return result; + } + inline uint32_t v_mfillX(uint32_t inwidth, uint32_t inheight) + { + return (uint32_t)((float)inwidth * v_MinimumToFill(inwidth, inheight)); + } + inline uint32_t v_mfillY(uint32_t inwidth, uint32_t inheight) + { + return (uint32_t)((float)inheight * v_MinimumToFill(inwidth, inheight)); + } + + v_ScaleTable vScaleTable[NUMSCALEMODES] = + { + // isValid, isLinear, GetScaledWidth(), GetScaledHeight(), isScaled43, isCustom + { true, false, [](uint32_t Width, uint32_t Height)->uint32_t { return Width; }, [](uint32_t Width, uint32_t Height)->uint32_t { return Height; }, false, false }, // 0 - Native + { true, true, [](uint32_t Width, uint32_t Height)->uint32_t { return Width; }, [](uint32_t Width, uint32_t Height)->uint32_t { return Height; }, false, false }, // 1 - Native (Linear) + { true, false, [](uint32_t Width, uint32_t Height)->uint32_t { return 640; }, [](uint32_t Width, uint32_t Height)->uint32_t { return 400; }, true, false }, // 2 - 640x400 (formerly 320x200) + { true, true, [](uint32_t Width, uint32_t Height)->uint32_t { return 960; }, [](uint32_t Width, uint32_t Height)->uint32_t { return 600; }, true, false }, // 3 - 960x600 (formerly 640x400) + { true, true, [](uint32_t Width, uint32_t Height)->uint32_t { return 1280; }, [](uint32_t Width, uint32_t Height)->uint32_t { return 800; }, true, false }, // 4 - 1280x800 + { true, true, [](uint32_t Width, uint32_t Height)->uint32_t { return vid_scale_customwidth; }, [](uint32_t Width, uint32_t Height)->uint32_t { return vid_scale_customheight; }, true, true }, // 5 - Custom + { true, true, [](uint32_t Width, uint32_t Height)->uint32_t { return v_mfillX(Width, Height); }, [](uint32_t Width, uint32_t Height)->uint32_t { return v_mfillY(Width, Height); }, false, false }, // 6 - Minimum Scale to Fill Entire Screen + }; + bool isOutOfBounds(int x) + { + return (x < 0 || x >= NUMSCALEMODES || vScaleTable[x].isValid == false); + } +} + +void R_ShowCurrentScaling(); +CUSTOM_CVAR(Float, vid_scalefactor, 1.0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL) +{ + setsizeneeded = true; + if (self < 0.05 || self > 2.0) + self = 1.0; + if (self != 1.0) + R_ShowCurrentScaling(); +} + +CUSTOM_CVAR(Int, vid_scalemode, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) +{ + setsizeneeded = true; + if (isOutOfBounds(self)) + self = 0; +} + +CUSTOM_CVAR(Bool, vid_cropaspect, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) +{ + setsizeneeded = true; +} + +bool ViewportLinearScale() +{ + if (isOutOfBounds(vid_scalemode)) + vid_scalemode = 0; + // hack - use custom scaling if in "custom" mode + if (vScaleTable[vid_scalemode].isCustom) + return vid_scale_customlinear; + // vid_scalefactor > 1 == forced linear scale + return (vid_scalefactor > 1.0) ? true : vScaleTable[vid_scalemode].isLinear; +} + +int ViewportScaledWidth(int width, int height) +{ + if (isOutOfBounds(vid_scalemode)) + vid_scalemode = 0; + if (vid_cropaspect && height > 0) + { + width = ((float)width/height > ActiveRatio(width, height)) ? (int)(height * ActiveRatio(width, height)) : width; + height = ((float)width/height < ActiveRatio(width, height)) ? (int)(width / ActiveRatio(width, height)) : height; + } + return (int)std::max((int32_t)VID_MIN_WIDTH, (int32_t)(vid_scalefactor * vScaleTable[vid_scalemode].GetScaledWidth(width, height))); +} + +int ViewportScaledHeight(int width, int height) +{ + if (isOutOfBounds(vid_scalemode)) + vid_scalemode = 0; + if (vid_cropaspect && height > 0) + { + height = ((float)width/height < ActiveRatio(width, height)) ? (int)(width / ActiveRatio(width, height)) : height; + width = ((float)width/height > ActiveRatio(width, height)) ? (int)(height * ActiveRatio(width, height)) : width; + } + return (int)std::max((int32_t)VID_MIN_HEIGHT, (int32_t)(vid_scalefactor * vScaleTable[vid_scalemode].GetScaledHeight(width, height))); +} + +bool ViewportIsScaled43() +{ + if (isOutOfBounds(vid_scalemode)) + vid_scalemode = 0; + // hack - use custom scaling if in "custom" mode + if (vScaleTable[vid_scalemode].isCustom) + return vid_scale_customstretched; + return vScaleTable[vid_scalemode].isScaled43; +} + +void R_ShowCurrentScaling() +{ + int x1 = screen->GetClientWidth(), y1 = screen->GetClientHeight(), x2 = ViewportScaledWidth(x1, y1), y2 = ViewportScaledHeight(x1, y1); + Printf("Current vid_scalefactor: %f\n", (float)(vid_scalefactor)); + Printf("Real resolution: %i x %i\nEmulated resolution: %i x %i\n", x1, y1, x2, y2); +} + +CCMD (vid_showcurrentscaling) +{ + R_ShowCurrentScaling(); +} + +CCMD (vid_scaletowidth) +{ + if (argv.argc() > 1) + { + // the following enables the use of ViewportScaledWidth to get the proper dimensions in custom scale modes + vid_scalefactor = 1; + vid_scalefactor = (float)((double)atof(argv[1]) / ViewportScaledWidth(screen->GetClientWidth(), screen->GetClientHeight())); + } +} + +CCMD (vid_scaletoheight) +{ + if (argv.argc() > 1) + { + vid_scalefactor = 1; + vid_scalefactor = (float)((double)atof(argv[1]) / ViewportScaledHeight(screen->GetClientWidth(), screen->GetClientHeight())); + } +} + +inline bool atob(char* I) +{ + if (stricmp (I, "true") == 0 || stricmp (I, "1") == 0) + return true; + return false; +} + +CCMD (vid_setscale) +{ + if (argv.argc() > 2) + { + vid_scale_customwidth = atoi(argv[1]); + vid_scale_customheight = atoi(argv[2]); + if (argv.argc() > 3) + { + vid_scale_customlinear = atob(argv[3]); + if (argv.argc() > 4) + { + vid_scale_customstretched = atob(argv[4]); + } + } + vid_scalemode = 5; + vid_scalefactor = 1.0; + } + else + { + Printf("Usage: vid_setscale [bool linear] [bool long-pixel-shape]\nThis command will create a custom viewport scaling mode.\n"); + } +} + +CCMD (vid_scaletolowest) +{ + uint32_t method = 0; + if (argv.argc() > 1) + method = atoi(argv[1]); + switch (method) + { + case 1: // Method 1: set a custom video scaling + vid_scalemode = 5; + vid_scalefactor = 1.0; + vid_scale_customlinear = 1; + vid_scale_customstretched = 0; + vid_scale_customwidth = v_mfillX(screen->GetClientWidth(), screen->GetClientHeight()); + vid_scale_customheight = v_mfillY(screen->GetClientWidth(), screen->GetClientHeight()); + break; + case 2: // Method 2: use the actual downscaling mode directly + vid_scalemode = 6; + vid_scalefactor = 1.0; + break; + default: // Default method: use vid_scalefactor to achieve the result on a default scaling mode + vid_scalemode = 1; + vid_scalefactor = v_MinimumToFill(screen->GetClientWidth(), screen->GetClientHeight()); + break; + } +} diff --git a/source/common/rendering/r_videoscale.h b/source/common/rendering/r_videoscale.h new file mode 100644 index 000000000..2fcbbc85b --- /dev/null +++ b/source/common/rendering/r_videoscale.h @@ -0,0 +1,31 @@ +// +//--------------------------------------------------------------------------- +// +// Copyright(C) 2017 Magnus Norddahl +// Copyright(C) 2017 Rachael Alexanderson +// All rights reserved. +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see http://www.gnu.org/licenses/ +// +//-------------------------------------------------------------------------- +// + +#ifndef __VIDEOSCALE_H__ +#define __VIDEOSCALE_H__ +EXTERN_CVAR (Int, vid_scalemode) +bool ViewportLinearScale(); +int ViewportScaledWidth(int width, int height); +int ViewportScaledHeight(int width, int height); +bool ViewportIsScaled43(); +#endif //__VIDEOSCALE_H__ \ No newline at end of file diff --git a/source/common/rendering/v_framebuffer.cpp b/source/common/rendering/v_framebuffer.cpp new file mode 100644 index 000000000..10f9d8aac --- /dev/null +++ b/source/common/rendering/v_framebuffer.cpp @@ -0,0 +1,389 @@ +/* +** The base framebuffer class +** +**--------------------------------------------------------------------------- +** Copyright 1999-2016 Randy Heit +** Copyright 2005-2018 Christoph Oelckers +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions +** are met: +** +** 1. Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** 2. Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in the +** documentation and/or other materials provided with the distribution. +** 3. The name of the author may not be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR +** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES +** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. +** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, +** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT +** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF +** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +**--------------------------------------------------------------------------- +** +*/ + +#include + + +#include "v_video.h" + +#include "c_dispatch.h" +#include "hardware.h" +#include "r_videoscale.h" +#include "i_time.h" +#include "v_font.h" +#include "v_draw.h" +#include "i_time.h" +#include "v_2ddrawer.h" +/* +#include "hwrenderer/scene/hw_portal.h" +#include "hwrenderer/utility/hw_clock.h" +#include "hwrenderer/data/flatvertices.h" +*/ + +#include +#include + + +CVAR(Bool, gl_scale_viewport, true, CVAR_ARCHIVE); +CVAR(Bool, vid_fps, false, 0) +CVAR(Int, vid_showpalette, 0, 0) + +EXTERN_CVAR(Bool, ticker) +EXTERN_CVAR(Float, vid_brightness) +EXTERN_CVAR(Float, vid_contrast) +EXTERN_CVAR(Int, vid_maxfps) +EXTERN_CVAR(Bool, cl_capfps) +EXTERN_CVAR(Int, screenblocks) + +//========================================================================== +// +// DCanvas :: CalcGamma +// +//========================================================================== + +void DFrameBuffer::CalcGamma (float gamma, uint8_t gammalookup[256]) +{ + // I found this formula on the web at + // , + // but that page no longer exits. + double invgamma = 1.f / gamma; + int i; + + for (i = 0; i < 256; i++) + { + gammalookup[i] = (uint8_t)(255.0 * pow (i / 255.0, invgamma) + 0.5); + } +} + +//========================================================================== +// +// DFrameBuffer Constructor +// +// A frame buffer canvas is the most common and represents the image that +// gets drawn to the screen. +// +//========================================================================== + +DFrameBuffer::DFrameBuffer (int width, int height) +{ + SetSize(width, height); + //mPortalState = new FPortalSceneState; +} + +DFrameBuffer::~DFrameBuffer() +{ + //delete mPortalState; +} + +void DFrameBuffer::SetSize(int width, int height) +{ + Width = ViewportScaledWidth(width, height); + Height = ViewportScaledHeight(width, height); +} + +//========================================================================== +// +// DFrameBuffer :: DrawRateStuff +// +// Draws the fps counter, dot ticker, and palette debug. +// +//========================================================================== + +void DFrameBuffer::DrawRateStuff () +{ + // Draws frame time and cumulative fps + if (vid_fps) + { + uint64_t ms = screen->FrameTime; + uint64_t howlong = ms - LastMS; + if ((signed)howlong >= 0) + { + char fpsbuff[40]; + int chars; + int rate_x; + + int textScale = active_con_scale(); + + chars = snprintf (fpsbuff, countof(fpsbuff), "%2llu ms (%3llu fps)", (unsigned long long)howlong, (unsigned long long)LastCount); + rate_x = Width / textScale - NewConsoleFont->StringWidth(&fpsbuff[0]); + twod.AddColorOnlyQuad(rate_x * textScale, 0, Width, NewConsoleFont->GetHeight() * textScale, 0); + DrawText (&twod, NewConsoleFont, CR_WHITE, rate_x, 0, (char *)&fpsbuff[0], + DTA_VirtualWidth, screen->GetWidth() / textScale, + DTA_VirtualHeight, screen->GetHeight() / textScale, + DTA_KeepRatio, true, TAG_DONE); + + uint32_t thisSec = (uint32_t)(ms/1000); + if (LastSec < thisSec) + { + LastCount = FrameCount / (thisSec - LastSec); + LastSec = thisSec; + FrameCount = 0; + } + FrameCount++; + } + LastMS = ms; + } +} + +//========================================================================== +// +// Palette stuff. +// +//========================================================================== + +void DFrameBuffer::Update() +{ + //CheckBench(); + + int initialWidth = GetClientWidth(); + int initialHeight = GetClientHeight(); + int clientWidth = ViewportScaledWidth(initialWidth, initialHeight); + int clientHeight = ViewportScaledHeight(initialWidth, initialHeight); + if (clientWidth < VID_MIN_WIDTH) clientWidth = VID_MIN_WIDTH; + if (clientHeight < VID_MIN_HEIGHT) clientHeight = VID_MIN_HEIGHT; + if (clientWidth > 0 && clientHeight > 0 && (GetWidth() != clientWidth || GetHeight() != clientHeight)) + { + SetVirtualSize(clientWidth, clientHeight); + V_OutputResized(clientWidth, clientHeight); + //mVertexData->OutputResized(clientWidth, clientHeight); + } +} + +//========================================================================== +// +// DFrameBuffer :: SetVSync +// +// Turns vertical sync on and off, if supported. +// +//========================================================================== + +void DFrameBuffer::SetVSync (bool vsync) +{ +} + +//========================================================================== +// +// DFrameBuffer :: WipeStartScreen +// +// Grabs a copy of the screen currently displayed to serve as the initial +// frame of a screen wipe. Also determines which screenwipe will be +// performed. +// +//========================================================================== + +FTexture *DFrameBuffer::WipeStartScreen() +{ + return nullptr; +} + +//========================================================================== +// +// DFrameBuffer :: WipeEndScreen +// +// Grabs a copy of the most-recently drawn, but not yet displayed, screen +// to serve as the final frame of a screen wipe. +// +//========================================================================== + +FTexture *DFrameBuffer::WipeEndScreen() +{ + return nullptr; +} + +//========================================================================== +// +// DFrameBuffer :: GetCaps +// +//========================================================================== + +EXTERN_CVAR(Bool, r_drawvoxels) + +void DFrameBuffer::WriteSavePic(player_t *player, FileWriter *file, int width, int height) +{ + //SWRenderer->WriteSavePic(player, file, width, height); +} + + +//========================================================================== +// +// Calculates the viewport values needed for 2D and 3D operations +// +//========================================================================== + +void DFrameBuffer::SetViewportRects(IntRect *bounds) +{ + if (bounds) + { + //mSceneViewport = *bounds; + mScreenViewport = *bounds; + mOutputLetterbox = *bounds; + return; + } + +#if 0 + // Special handling so the view with a visible status bar displays properly + int height, width; + if (screenblocks >= 10) + { + height = GetHeight(); + width = GetWidth(); + } + else + { + height = (screenblocks*GetHeight() / 10) & ~7; + width = (screenblocks*GetWidth() / 10); + } +#endif + + // Back buffer letterbox for the final output + int clientWidth = GetClientWidth(); + int clientHeight = GetClientHeight(); + if (clientWidth == 0 || clientHeight == 0) + { + // When window is minimized there may not be any client area. + // Pretend to the rest of the render code that we just have a very small window. + clientWidth = 160; + clientHeight = 120; + } + int screenWidth = GetWidth(); + int screenHeight = GetHeight(); + float scaleX, scaleY; + if (ViewportIsScaled43()) + { + scaleX = std::min(clientWidth / (float)screenWidth, clientHeight / (screenHeight * 1.2f)); + scaleY = scaleX * 1.2f; + } + else + { + scaleX = std::min(clientWidth / (float)screenWidth, clientHeight / (float)screenHeight); + scaleY = scaleX; + } + mOutputLetterbox.width = (int)round(screenWidth * scaleX); + mOutputLetterbox.height = (int)round(screenHeight * scaleY); + mOutputLetterbox.left = (clientWidth - mOutputLetterbox.width) / 2; + mOutputLetterbox.top = (clientHeight - mOutputLetterbox.height) / 2; + + // The entire renderable area, including the 2D HUD + mScreenViewport.left = 0; + mScreenViewport.top = 0; + mScreenViewport.width = screenWidth; + mScreenViewport.height = screenHeight; + +#if 0 + // Viewport for the 3D scene + mSceneViewport.left = viewwindowx; + mSceneViewport.top = screenHeight - (height + viewwindowy - ((height - viewheight) / 2)); + mSceneViewport.width = viewwidth; + mSceneViewport.height = height; +#endif + + // Scale viewports to fit letterbox + bool notScaled = ((mScreenViewport.width == ViewportScaledWidth(mScreenViewport.width, mScreenViewport.height)) && + (mScreenViewport.width == ViewportScaledHeight(mScreenViewport.width, mScreenViewport.height)) && + !ViewportIsScaled43()); + if (gl_scale_viewport && !IsFullscreen() && notScaled) + { + mScreenViewport.width = mOutputLetterbox.width; + mScreenViewport.height = mOutputLetterbox.height; +#if 0 + mSceneViewport.left = (int)round(mSceneViewport.left * scaleX); + mSceneViewport.top = (int)round(mSceneViewport.top * scaleY); + mSceneViewport.width = (int)round(mSceneViewport.width * scaleX); + mSceneViewport.height = (int)round(mSceneViewport.height * scaleY); +#endif + } +} + +//=========================================================================== +// +// Calculates the OpenGL window coordinates for a zdoom screen position +// +//=========================================================================== + +int DFrameBuffer::ScreenToWindowX(int x) +{ + return mScreenViewport.left + (int)round(x * mScreenViewport.width / (float)GetWidth()); +} + +int DFrameBuffer::ScreenToWindowY(int y) +{ + return mScreenViewport.top + mScreenViewport.height - (int)round(y * mScreenViewport.height / (float)GetHeight()); +} + +void DFrameBuffer::ScaleCoordsFromWindow(int16_t &x, int16_t &y) +{ + int letterboxX = mOutputLetterbox.left; + int letterboxY = mOutputLetterbox.top; + int letterboxWidth = mOutputLetterbox.width; + int letterboxHeight = mOutputLetterbox.height; + + x = int16_t((x - letterboxX) * Width / letterboxWidth); + y = int16_t((y - letterboxY) * Height / letterboxHeight); +} + +void DFrameBuffer::FPSLimit() +{ +#if 0 // This doesn't work with Build games. + using namespace std::chrono; + using namespace std::this_thread; + + if (vid_maxfps <= 0 || cl_capfps) + return; + + uint64_t targetWakeTime = fpsLimitTime + 1'000'000 / vid_maxfps; + + while (true) + { + fpsLimitTime = duration_cast(steady_clock::now().time_since_epoch()).count(); + int64_t timeToWait = targetWakeTime - fpsLimitTime; + + if (timeToWait > 1'000'000 || timeToWait <= 0) + { + break; + } + + if (timeToWait <= 2'000) + { + // We are too close to the deadline. OS sleep is not precise enough to wake us before it elapses. + // Yield execution and check time again. + sleep_for(nanoseconds(0)); + } + else + { + // Sleep, but try to wake before deadline. + sleep_for(microseconds(timeToWait - 2'000)); + } + } +#endif +} diff --git a/source/common/rendering/v_video.cpp b/source/common/rendering/v_video.cpp new file mode 100644 index 000000000..1acbb696a --- /dev/null +++ b/source/common/rendering/v_video.cpp @@ -0,0 +1,806 @@ +/* +** Video basics and init code. +** +**--------------------------------------------------------------------------- +** Copyright 1999-2016 Randy Heit +** Copyright 2005-2016 Christoph Oelckers +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions +** are met: +** +** 1. Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** 2. Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in the +** documentation and/or other materials provided with the distribution. +** 3. The name of the author may not be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR +** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES +** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. +** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, +** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT +** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF +** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +**--------------------------------------------------------------------------- +** +*/ + + +#include + +#include "i_system.h" +#include "c_cvars.h" +#include "i_video.h" + +#include "c_console.h" + +#include "m_argv.h" + +#include "v_video.h" +#include "v_text.h" +#include "sc_man.h" + +#include "c_dispatch.h" +#include "cmdlib.h" +#include "hardware.h" +#include "m_png.h" +#include "menu/menu.h" +#include "r_videoscale.h" +#include "i_time.h" +#include "version.h" +#include "filesystem.h" + +EXTERN_CVAR(Int, menu_resolution_custom_width) +EXTERN_CVAR(Int, menu_resolution_custom_height) +CVAR(Int, vid_aspect, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) + +CVAR(Int, win_x, -1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) +CVAR(Int, win_y, -1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) +CVAR(Int, win_w, -1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) +CVAR(Int, win_h, -1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) +CVAR(Bool, win_maximized, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL) + +#if 0 +CUSTOM_CVAR(Int, vid_maxfps, 200, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) +{ + if (vid_maxfps < TICRATE && vid_maxfps != 0) + { + vid_maxfps = TICRATE; + } + else if (vid_maxfps > 1000) + { + vid_maxfps = 1000; + } +} +#endif + +CUSTOM_CVAR(Int, vid_rendermode, 4, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL) +{ + if (self < 0 || self > 4) + { + self = 4; + } + +#if 0 + if (usergame) + { + // [SP] Update pitch limits to the netgame/gamesim. + players[consoleplayer].SendPitchLimits(); + } +#endif + screen->SetTextureFilterMode(); + + // No further checks needed. All this changes now is which scene drawer the render backend calls. +} + +CUSTOM_CVAR(Int, vid_preferbackend, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL) +{ + // [SP] This may seem pointless - but I don't want to implement live switching just + // yet - I'm pretty sure it's going to require a lot of reinits and destructions to + // do it right without memory leaks + + switch(self) + { + case 2: + Printf("Selecting SoftPoly backend...\n"); + break; +#ifdef HAVE_VULKAN + case 1: + Printf("Selecting Vulkan backend...\n"); + break; +#endif + default: + Printf("Selecting OpenGL backend...\n"); + } + + Printf("Changing the video backend requires a restart for " GAMENAME ".\n"); +} + +CVAR(Int, vid_renderer, 1, 0) // for some stupid mods which threw caution out of the window... + + +EXTERN_CVAR(Bool, r_blendmethod) + +int active_con_scale(); + +#define DBGBREAK assert(0) + +class DDummyFrameBuffer : public DFrameBuffer +{ + typedef DFrameBuffer Super; +public: + DDummyFrameBuffer (int width, int height) + : DFrameBuffer (0, 0) + { + SetVirtualSize(width, height); + } + // These methods should never be called. + void Update() { DBGBREAK; } + bool IsFullscreen() { DBGBREAK; return 0; } + int GetClientWidth() { DBGBREAK; return 0; } + int GetClientHeight() { DBGBREAK; return 0; } + void InitializeState() override {} + + float Gamma; +}; + +int DisplayWidth, DisplayHeight; + + +// [RH] The framebuffer is no longer a mere byte array. +// There's also only one, not four. +DFrameBuffer *screen; + +CVAR (Int, vid_defwidth, 640, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) +CVAR (Int, vid_defheight, 480, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) +CVAR (Bool, ticker, false, 0) + +CUSTOM_CVAR (Bool, vid_vsync, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) +{ + if (screen != NULL) + { + screen->SetVSync (*self); + } +} + +// [RH] Set true when vid_setmode command has been executed +bool setmodeneeded = false; + +//========================================================================== +// +// DCanvas Constructor +// +//========================================================================== + +DCanvas::DCanvas (int _width, int _height, bool _bgra) +{ + // Init member vars + Width = _width; + Height = _height; + Bgra = _bgra; + Resize(_width, _height); +} + +//========================================================================== +// +// DCanvas Destructor +// +//========================================================================== + +DCanvas::~DCanvas () +{ +} + +//========================================================================== +// +// +// +//========================================================================== + +void DCanvas::Resize(int width, int height, bool optimizepitch) +{ + Width = width; + Height = height; + + // Making the pitch a power of 2 is very bad for performance + // Try to maximize the number of cache lines that can be filled + // for each column drawing operation by making the pitch slightly + // longer than the width. The values used here are all based on + // empirical evidence. + + if (width <= 640 || !optimizepitch) + { + // For low resolutions, just keep the pitch the same as the width. + // Some speedup can be seen using the technique below, but the speedup + // is so marginal that I don't consider it worthwhile. + Pitch = width; + } + else + { +#if 0 + // If we couldn't figure out the CPU's L1 cache line size, assume + // it's 32 bytes wide. + if (CPU.DataL1LineSize == 0) + { + CPU.DataL1LineSize = 32; + } + // The Athlon and P3 have very different caches, apparently. + // I am going to generalize the Athlon's performance to all AMD + // processors and the P3's to all non-AMD processors. I don't know + // how smart that is, but I don't have a vast plethora of + // processors to test with. + if (CPU.bIsAMD) + { + Pitch = width + CPU.DataL1LineSize; + } + else + { + Pitch = width + MAX(0, CPU.DataL1LineSize - 8); + } +#endif + } + int bytes_per_pixel = Bgra ? 4 : 1; + Pixels.Resize(Pitch * height * bytes_per_pixel); + memset (Pixels.Data(), 0, Pixels.Size()); +} + + +//========================================================================== +// +// V_GetColorFromString +// +// Passed a string of the form "#RGB", "#RRGGBB", "R G B", or "RR GG BB", +// returns a number representing that color. If palette is non-NULL, the +// index of the best match in the palette is returned, otherwise the +// RRGGBB value is returned directly. +// +//========================================================================== + +int V_GetColorFromString (const uint32_t *palette, const char *cstr, FScriptPosition *sc) +{ + int c[3], i, p; + char val[3]; + + val[2] = '\0'; + + // Check for HTML-style #RRGGBB or #RGB color string + if (cstr[0] == '#') + { + size_t len = strlen (cstr); + + if (len == 7) + { + // Extract each eight-bit component into c[]. + for (i = 0; i < 3; ++i) + { + val[0] = cstr[1 + i*2]; + val[1] = cstr[2 + i*2]; + c[i] = ParseHex (val, sc); + } + } + else if (len == 4) + { + // Extract each four-bit component into c[], expanding to eight bits. + for (i = 0; i < 3; ++i) + { + val[1] = val[0] = cstr[1 + i]; + c[i] = ParseHex (val, sc); + } + } + else + { + // Bad HTML-style; pretend it's black. + c[2] = c[1] = c[0] = 0; + } + } + else + { + if (strlen(cstr) == 6) + { + char *p; + int color = strtol(cstr, &p, 16); + if (*p == 0) + { + // RRGGBB string + c[0] = (color & 0xff0000) >> 16; + c[1] = (color & 0xff00) >> 8; + c[2] = (color & 0xff); + } + else goto normal; + } + else + { +normal: + // Treat it as a space-delimited hexadecimal string + for (i = 0; i < 3; ++i) + { + // Skip leading whitespace + while (*cstr <= ' ' && *cstr != '\0') + { + cstr++; + } + // Extract a component and convert it to eight-bit + for (p = 0; *cstr > ' '; ++p, ++cstr) + { + if (p < 2) + { + val[p] = *cstr; + } + } + if (p == 0) + { + c[i] = 0; + } + else + { + if (p == 1) + { + val[1] = val[0]; + } + c[i] = ParseHex (val, sc); + } + } + } + } + return MAKERGB(c[0], c[1], c[2]); +} + +//========================================================================== +// +// V_GetColorStringByName +// +// Searches for the given color name in x11r6rgb.txt and returns an +// HTML-ish "#RRGGBB" string for it if found or the empty string if not. +// +//========================================================================== + +FString V_GetColorStringByName (const char *name, FScriptPosition *sc) +{ + char *rgbEnd; + char *rgb, *endp; + int rgblump; + int c[3], step; + size_t namelen; + + if (fileSystem.GetNumEntries()==0) return FString(); + + rgblump = fileSystem.FindFile ("demolition/X11R6RGB.txt"); + if (rgblump == -1) + { + if (!sc) Printf ("X11R6RGB lump not found\n"); + else sc->Message(MSG_WARNING, "X11R6RGB lump not found"); + return FString(); + } + rgb = (char*)fileSystem.Lock(rgblump); + rgbEnd = rgb + fileSystem.FileLength (rgblump); + step = 0; + namelen = strlen (name); + + while (rgb < rgbEnd) + { + // Skip white space + if (*rgb <= ' ') + { + do + { + rgb++; + } while (rgb < rgbEnd && *rgb <= ' '); + } + else if (step == 0 && *rgb == '!') + { // skip comment lines + do + { + rgb++; + } while (rgb < rgbEnd && *rgb != '\n'); + } + else if (step < 3) + { // collect RGB values + c[step++] = strtoul (rgb, &endp, 10); + if (endp == rgb) + { + break; + } + rgb = endp; + } + else + { // Check color name + endp = rgb; + // Find the end of the line + while (endp < rgbEnd && *endp != '\n') + endp++; + // Back up over any whitespace + while (endp > rgb && *endp <= ' ') + endp--; + if (endp == rgb) + { + break; + } + size_t checklen = ++endp - rgb; + if (checklen == namelen && strnicmp (rgb, name, checklen) == 0) + { + FString descr; + descr.Format ("#%02x%02x%02x", c[0], c[1], c[2]); + return descr; + } + rgb = endp; + step = 0; + } + } + if (rgb < rgbEnd) + { + if (!sc) Printf ("X11R6RGB lump is corrupt\n"); + else sc->Message(MSG_WARNING, "X11R6RGB lump is corrupt"); + } + return FString(); +} + +//========================================================================== +// +// V_GetColor +// +// Works like V_GetColorFromString(), but also understands X11 color names. +// +//========================================================================== + +int V_GetColor (const uint32_t *palette, const char *str, FScriptPosition *sc) +{ + FString string = V_GetColorStringByName (str, sc); + int res; + + if (!string.IsEmpty()) + { + res = V_GetColorFromString (palette, string, sc); + } + else + { + res = V_GetColorFromString (palette, str, sc); + } + return res; +} + +int V_GetColor(const uint32_t *palette, FScanner &sc) +{ + FScriptPosition scc = sc; + return V_GetColor(palette, sc.String, &scc); +} + +CCMD(clean) +{ + Printf ("CleanXfac: %d\nCleanYfac: %d\n", CleanXfac, CleanYfac); +} + + +void V_UpdateModeSize (int width, int height) +{ + // This calculates the menu scale. + // The optimal scale will always be to fit a virtual 640 pixel wide display onto the screen. + // Exceptions are made for a few ranges where the available virtual width is > 480. + + // This reference size is being used so that on 800x450 (small 16:9) a scale of 2 gets used. + + CleanXfac = std::max(std::min(screen->GetWidth() / 400, screen->GetHeight() / 240), 1); + if (CleanXfac >= 4) CleanXfac--; // Otherwise we do not have enough space for the episode/skill menus in some languages. + CleanYfac = CleanXfac; + CleanWidth = screen->GetWidth() / CleanXfac; + CleanHeight = screen->GetHeight() / CleanYfac; + + int w = screen->GetWidth(); + int factor; + if (w < 640) factor = 1; + else if (w >= 1024 && w < 1280) factor = 2; + else if (w >= 1600 && w < 1920) factor = 3; + else factor = w / 640; + + if (w < 1360) factor = 1; + else if (w < 1920) factor = 2; + else factor = int(factor * 0.7); + + CleanYfac_1 = CleanXfac_1 = factor;// MAX(1, int(factor * 0.7)); + CleanWidth_1 = width / CleanXfac_1; + CleanHeight_1 = height / CleanYfac_1; + + DisplayWidth = width; + DisplayHeight = height; +} + +void V_OutputResized (int width, int height) +{ + V_UpdateModeSize(width, height); +// setsizeneeded = true; + C_NewModeAdjust(); +} + +void V_CalcCleanFacs (int designwidth, int designheight, int realwidth, int realheight, int *cleanx, int *cleany, int *_cx1, int *_cx2) +{ + if (designheight < 240 && realheight >= 480) designheight = 240; + *cleanx = *cleany = std::min(realwidth / designwidth, realheight / designheight); +} + +bool IVideo::SetResolution () +{ + DFrameBuffer *buff = CreateFrameBuffer(); + + if (buff == NULL) // this cannot really happen + { + return false; + } + + screen = buff; + screen->InitializeState(); + screen->SetGamma(); + + V_UpdateModeSize(screen->GetWidth(), screen->GetHeight()); + + return true; +} + +// +// V_Init +// + +void V_InitScreenSize () +{ + const char *i; + int width, height, bits; + + width = height = bits = 0; + + if ( (i = Args->CheckValue ("-width")) ) + width = atoi (i); + + if ( (i = Args->CheckValue ("-height")) ) + height = atoi (i); + + if (width == 0) + { + if (height == 0) + { + width = vid_defwidth; + height = vid_defheight; + } + else + { + width = (height * 8) / 6; + } + } + else if (height == 0) + { + height = (width * 6) / 8; + } + // Remember the passed arguments for the next time the game starts up windowed. + vid_defwidth = width; + vid_defheight = height; +} + +void V_InitScreen() +{ + screen = new DDummyFrameBuffer (vid_defwidth, vid_defheight); +} + +void V_Init2() +{ + float gamma = static_cast(screen)->Gamma; + + { + DFrameBuffer *s = screen; + screen = NULL; + delete s; + } + + UCVarValue val; + + val.Bool = !!Args->CheckParm("-devparm"); + ticker.SetGenericRepDefault(val, CVAR_Bool); + + + I_InitGraphics(); + + Video->SetResolution(); // this only fails via exceptions. + Printf ("Resolution: %d x %d\n", SCREENWIDTH, SCREENHEIGHT); + + // init these for the scaling menu + menu_resolution_custom_width = SCREENWIDTH; + menu_resolution_custom_height = SCREENHEIGHT; + + screen->SetVSync(vid_vsync); + screen->SetGamma (); + FBaseCVar::ResetColors (); + C_NewModeAdjust(); + //setsizeneeded = true; +} + +// Helper for ActiveRatio and CheckRatio. Returns the forced ratio type, or -1 if none. +static int ActiveFakeRatio(int width, int height) +{ + int fakeratio = -1; + if ((vid_aspect >= 1) && (vid_aspect <= 6)) + { + // [SP] User wants to force aspect ratio; let them. + fakeratio = int(vid_aspect); + if (fakeratio == 3) + { + fakeratio = 0; + } + else if (fakeratio == 5) + { + fakeratio = 3; + } + } + else if (vid_aspect == 0 && ViewportIsScaled43()) + { + fakeratio = 0; + } + return fakeratio; +} + +// Active screen ratio based on cvars and size +float ActiveRatio(int width, int height, float *trueratio) +{ + static float forcedRatioTypes[] = + { + 4 / 3.0f, + 16 / 9.0f, + 16 / 10.0f, + 17 / 10.0f, + 5 / 4.0f, + 17 / 10.0f, + 21 / 9.0f + }; + + float ratio = width / (float)height; + int fakeratio = ActiveFakeRatio(width, height); + + if (trueratio) + *trueratio = ratio; + return (fakeratio != -1) ? forcedRatioTypes[fakeratio] : ratio; +} + + +// Tries to guess the physical dimensions of the screen based on the +// screen's pixel dimensions. Can return: +// 0: 4:3 +// 1: 16:9 +// 2: 16:10 +// 3: 17:10 +// 4: 5:4 +// 5: 17:10 (redundant, never returned) +// 6: 21:9 +int CheckRatio (int width, int height, int *trueratio) +{ + float aspect = width / (float)height; + + static std::pair ratioTypes[] = + { + { 21 / 9.0f , 6 }, + { 16 / 9.0f , 1 }, + { 17 / 10.0f , 3 }, + { 16 / 10.0f , 2 }, + { 4 / 3.0f , 0 }, + { 5 / 4.0f , 4 }, + { 0.0f, 0 } + }; + + int ratio = ratioTypes[0].second; + float distance = fabs(ratioTypes[0].first - aspect); + for (int i = 1; ratioTypes[i].first != 0.0f; i++) + { + float d = fabs(ratioTypes[i].first - aspect); + if (d < distance) + { + ratio = ratioTypes[i].second; + distance = d; + } + } + + int fakeratio = ActiveFakeRatio(width, height); + if (fakeratio == -1) + fakeratio = ratio; + + if (trueratio) + *trueratio = ratio; + return fakeratio; +} + +int AspectBaseWidth(float aspect) +{ + return (int)round(240.0f * aspect * 3.0f); +} + +int AspectBaseHeight(float aspect) +{ + if (!AspectTallerThanWide(aspect)) + return (int)round(200.0f * (320.0f / (AspectBaseWidth(aspect) / 3.0f)) * 3.0f); + else + return (int)round((200.0f * (4.0f / 3.0f)) / aspect * 3.0f); +} + +double AspectPspriteOffset(float aspect) +{ + if (!AspectTallerThanWide(aspect)) + return 0.0; + else + return ((4.0 / 3.0) / aspect - 1.0) * 97.5; +} + +int AspectMultiplier(float aspect) +{ + if (!AspectTallerThanWide(aspect)) + return (int)round(320.0f / (AspectBaseWidth(aspect) / 3.0f) * 48.0f); + else + return (int)round(200.0f / (AspectBaseHeight(aspect) / 3.0f) * 48.0f); +} + +bool AspectTallerThanWide(float aspect) +{ + return aspect < 1.333f; +} + +void ScaleWithAspect (int &w, int &h, int Width, int Height) +{ + int resRatio = CheckRatio (Width, Height); + int screenRatio; + CheckRatio (w, h, &screenRatio); + if (resRatio == screenRatio) + return; + + double yratio; + switch(resRatio) + { + case 0: yratio = 4./3.; break; + case 1: yratio = 16./9.; break; + case 2: yratio = 16./10.; break; + case 3: yratio = 17./10.; break; + case 4: yratio = 5./4.; break; + case 6: yratio = 21./9.; break; + default: return; + } + double y = w/yratio; + if (y > h) + w = static_cast(h * yratio); + else + h = static_cast(y); +} + +CCMD(vid_setsize) +{ + if (argv.argc() < 3) + { + Printf("Usage: vid_setsize width height\n"); + } + else + { + screen->SetWindowSize((int)strtol(argv[1], nullptr, 0), (int)strtol(argv[2], nullptr, 0)); + V_OutputResized(screen->GetClientWidth(), screen->GetClientHeight()); + } +} + + +void IVideo::DumpAdapters () +{ + Printf("Multi-monitor support unavailable.\n"); +} + +CUSTOM_CVAR(Bool, vid_fullscreen, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL) +{ + setmodeneeded = true; +} + +CUSTOM_CVAR(Bool, vid_hdr, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL) +{ + Printf("This won't take effect until " GAMENAME " is restarted.\n"); +} + +CCMD(vid_listadapters) +{ + if (Video != NULL) + Video->DumpAdapters(); +} + +bool vid_hdr_active = false; diff --git a/source/common/rendering/v_video.h b/source/common/rendering/v_video.h new file mode 100644 index 000000000..830b61209 --- /dev/null +++ b/source/common/rendering/v_video.h @@ -0,0 +1,465 @@ +/* +** v_video.h +** +**--------------------------------------------------------------------------- +** Copyright 1998-2008 Randy Heit +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions +** are met: +** +** 1. Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** 2. Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in the +** documentation and/or other materials provided with the distribution. +** 3. The name of the author may not be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR +** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES +** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. +** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, +** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT +** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF +** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +**--------------------------------------------------------------------------- +** +*/ + +#ifndef __V_VIDEO_H__ +#define __V_VIDEO_H__ + +#include +#include "basics.h" +#include "vectors.h" +#include "m_png.h" + +//#include "doomdef.h" +//#include "dobject.h" +#include "renderstyle.h" +#include "c_cvars.h" +#include "v_2ddrawer.h" +#include "hwrenderer/dynlights/hw_shadowmap.h" + +static const int VID_MIN_WIDTH = 640; +static const int VID_MIN_HEIGHT = 400; + +struct sector_t; +class FTexture; +struct FPortalSceneState; +class FSkyVertexBuffer; +class IIndexBuffer; +class IVertexBuffer; +class IDataBuffer; +class FFlatVertexBuffer; +class HWViewpointBuffer; +class FLightBuffer; +struct HWDrawInfo; + +enum EHWCaps +{ + // [BB] Added texture compression flags. + RFL_TEXTURE_COMPRESSION = 1, + RFL_TEXTURE_COMPRESSION_S3TC = 2, + + RFL_SHADER_STORAGE_BUFFER = 4, + RFL_BUFFER_STORAGE = 8, + + RFL_NO_CLIP_PLANES = 32, + + RFL_INVALIDATE_BUFFER = 64, + RFL_DEBUG = 128, +}; + + +struct IntRect +{ + int left, top; + int width, height; + + + void Offset(int xofs, int yofs) + { + left += xofs; + top += yofs; + } + + void AddToRect(int x, int y) + { + if (x < left) + left = x; + if (x > left + width) + width = x - left; + + if (y < top) + top = y; + if (y > top + height) + height = y - top; + } + + +}; + + + + + +extern int CleanWidth, CleanHeight, CleanXfac, CleanYfac; +extern int CleanWidth_1, CleanHeight_1, CleanXfac_1, CleanYfac_1; +extern int DisplayWidth, DisplayHeight; + +void V_UpdateModeSize (int width, int height); +void V_OutputResized (int width, int height); +void V_CalcCleanFacs (int designwidth, int designheight, int realwidth, int realheight, int *cleanx, int *cleany, int *cx1=NULL, int *cx2=NULL); + +EXTERN_CVAR(Int, vid_rendermode) +EXTERN_CVAR(Bool, vid_fullscreen) +EXTERN_CVAR(Int, win_x) +EXTERN_CVAR(Int, win_y) +EXTERN_CVAR(Int, win_w) +EXTERN_CVAR(Int, win_h) +EXTERN_CVAR(Bool, win_maximized) + + +inline bool V_IsHardwareRenderer() +{ + return vid_rendermode == 4; +} + +inline bool V_IsSoftwareRenderer() +{ + return vid_rendermode < 2; +} + +inline bool V_IsPolyRenderer() +{ + return vid_rendermode == 2 || vid_rendermode == 3; +} + +inline bool V_IsTrueColor() +{ + return vid_rendermode == 1 || vid_rendermode == 3 || vid_rendermode == 4; +} + + +class FTexture; +struct FColormap; +class FileWriter; +enum FTextureFormat : uint32_t; +class FModelRenderer; +struct SamplerUniform; + +// TagItem definitions for DrawTexture. As far as I know, tag lists +// originated on the Amiga. +// +// Think of TagItems as an array of the following structure: +// +// struct TagItem { +// uint32_t ti_Tag; +// uint32_t ti_Data; +// }; + +#define TAG_DONE (0) /* Used to indicate the end of the Tag list */ +#define TAG_END (0) /* Ditto */ + /* list pointed to in ti_Data */ + +#define TAG_USER ((uint32_t)(1u<<30)) + + +class FFont; +struct FRemapTable; +class player_t; +typedef uint32_t angle_t; + + +// +// VIDEO +// +// +class DCanvas +{ +public: + DCanvas (int width, int height, bool bgra); + ~DCanvas (); + void Resize(int width, int height, bool optimizepitch = true); + + // Member variable access + inline uint8_t *GetPixels () const { return Pixels.Data(); } + inline int GetWidth () const { return Width; } + inline int GetHeight () const { return Height; } + inline int GetPitch () const { return Pitch; } + inline bool IsBgra() const { return Bgra; } + +protected: + TArray Pixels; + int Width; + int Height; + int Pitch; + bool Bgra; +}; + +class FUniquePalette; +class IHardwareTexture; +class FTexture; + + +class DFrameBuffer +{ +protected: + + void DrawTextureV(FTexture *img, double x, double y, uint32_t tag, va_list tags) = delete; + void DrawTextureParms(FTexture *img, DrawParms &parms); + + template + bool ParseDrawTextureTags(FTexture *img, double x, double y, uint32_t tag, T& tags, DrawParms *parms, bool fortext) const; + template + void DrawTextCommon(FFont *font, int normalcolor, double x, double y, const T *string, DrawParms &parms); + + F2DDrawer m2DDrawer; +private: + int Width = 0; + int Height = 0; +protected: + int clipleft = 0, cliptop = 0, clipwidth = -1, clipheight = -1; + +public: + // Hardware render state that needs to be exposed to the API independent part of the renderer. For ease of access this is stored in the base class. + int hwcaps = 0; // Capability flags + float glslversion = 0; // This is here so that the differences between old OpenGL and new OpenGL/Vulkan can be handled by platform independent code. + int instack[2] = { 0,0 }; // this is globally maintained state for portal recursion avoidance. + int stencilValue = 0; // Global stencil test value + unsigned int uniformblockalignment = 256; // Hardware dependent uniform buffer alignment. + unsigned int maxuniformblock = 65536; + const char *vendorstring; // We have to account for some issues with particular vendors. + //FPortalSceneState *mPortalState; // global portal state. + //FSkyVertexBuffer *mSkyData = nullptr; // the sky vertex buffer + //FFlatVertexBuffer *mVertexData = nullptr; // Global vertex data + //HWViewpointBuffer *mViewpoints = nullptr; // Viewpoint render data. + //FLightBuffer *mLights = nullptr; // Dynamic lights + //IShadowMap mShadowMap; + + IntRect mScreenViewport; + //IntRect mSceneViewport; + IntRect mOutputLetterbox; + float mSceneClearColor[4]; + + +public: + DFrameBuffer (int width=1, int height=1); + virtual ~DFrameBuffer(); + virtual void InitializeState() = 0; // For stuff that needs 'screen' set. + virtual bool IsVulkan() { return false; } + virtual bool IsPoly() { return false; } + + virtual DCanvas* GetCanvas() { return nullptr; } + + void SetSize(int width, int height); + void SetVirtualSize(int width, int height) + { + Width = width; + Height = height; + } + inline int GetWidth() const { return Width; } + inline int GetHeight() const { return Height; } + +#if 0 + FVector2 SceneScale() const + { + return { mSceneViewport.width / (float)mScreenViewport.width, mSceneViewport.height / (float)mScreenViewport.height }; + } + + FVector2 SceneOffset() const + { + return { mSceneViewport.left / (float)mScreenViewport.width, mSceneViewport.top / (float)mScreenViewport.height }; + } +#endif + + // Make the surface visible. + virtual void Update (); + + // Stores the palette with flash blended in into 256 dwords + // Mark the palette as changed. It will be updated on the next Update(). + virtual void UpdatePalette() {} + + virtual void SetGamma() {} + + // Returns true if running fullscreen. + virtual bool IsFullscreen () = 0; + virtual void ToggleFullscreen(bool yes) {} + + // Changes the vsync setting, if supported by the device. + virtual void SetVSync (bool vsync); + + // Delete any resources that need to be deleted after restarting with a different IWAD + virtual void CleanForRestart() {} + virtual void SetTextureFilterMode() {} + virtual IHardwareTexture *CreateHardwareTexture() { return nullptr; } + virtual void PrecacheMaterial(FMaterial *mat, int translation) {} + virtual FModelRenderer *CreateModelRenderer(int mli) { return nullptr; } + virtual void TextureFilterChanged() {} + virtual void BeginFrame() {} + virtual void SetWindowSize(int w, int h) {} + virtual void StartPrecaching() {} + + virtual int GetClientWidth() = 0; + virtual int GetClientHeight() = 0; + virtual void BlurScene(float amount) {} + + // Interface to hardware rendering resources + virtual IVertexBuffer *CreateVertexBuffer() { return nullptr; } + virtual IIndexBuffer *CreateIndexBuffer() { return nullptr; } + virtual IDataBuffer *CreateDataBuffer(int bindingpoint, bool ssbo, bool needsresize) { return nullptr; } + bool BuffersArePersistent() { return !!(hwcaps & RFL_BUFFER_STORAGE); } + + // Begin/End 2D drawing operations. + void Begin2D() { isIn2D = true; } + void End2D() { isIn2D = false; } + + void End2DAndUpdate() + { + DrawRateStuff(); + End2D(); + Update(); + } + + + // Returns true if Begin2D has been called and 2D drawing is now active + bool HasBegun2D() { return isIn2D; } + + // This is overridable in case Vulkan does it differently. + virtual bool RenderTextureIsFlipped() const + { + return true; + } + + // Report a game restart + virtual int Backend() { return 0; } + virtual const char* DeviceName() const { return "Unknown"; } + virtual void WriteSavePic(player_t *player, FileWriter *file, int width, int height); + virtual sector_t *RenderView(player_t *player) { return nullptr; } + + // Screen wiping + virtual FTexture *WipeStartScreen(); + virtual FTexture *WipeEndScreen(); + + virtual void PostProcessScene(int fixedcm, const std::function &afterBloomDrawEndScene2D) { if (afterBloomDrawEndScene2D) afterBloomDrawEndScene2D(); } + + void ScaleCoordsFromWindow(int16_t &x, int16_t &y); + + uint64_t GetLastFPS() const { return LastCount; } + + // 2D Texture drawing + void ClearClipRect() { clipleft = cliptop = 0; clipwidth = clipheight = -1; } + void SetClipRect(int x, int y, int w, int h); + void GetClipRect(int *x, int *y, int *w, int *h); + + void VirtualToRealCoords(double &x, double &y, double &w, double &h, double vwidth, double vheight, bool vbottom = false, bool handleaspect = true) const; + + // Code that uses these (i.e. SBARINFO) should probably be evaluated for using doubles all around instead. + void VirtualToRealCoordsInt(int &x, int &y, int &w, int &h, int vwidth, int vheight, bool vbottom = false, bool handleaspect = true) const; + + // Text drawing functions ----------------------------------------------- + + + // Calculate gamma table + void CalcGamma(float gamma, uint8_t gammalookup[256]); + + virtual void SetViewportRects(IntRect *bounds); + int ScreenToWindowX(int x); + int ScreenToWindowY(int y); + + void FPSLimit(); + + // Retrieves a buffer containing image data for a screenshot. + // Hint: Pitch can be negative for upside-down images, in which case buffer + // points to the last row in the buffer, which will be the first row output. + virtual TArray GetScreenshotBuffer(int &pitch, ESSType &color_type, float &gamma) { return TArray(); } + + static float GetZNear() { return 5.f; } + static float GetZFar() { return 65536.f; } + + // The original size of the framebuffer as selected in the video menu. + uint64_t FrameTime = 0; + +protected: + void DrawRateStuff (); + +private: + uint64_t fpsLimitTime = 0; + + uint64_t LastMS = 0, LastSec = 0, FrameCount = 0, LastCount = 0, LastTic = 0; + + bool isIn2D = false; +}; + + +// This is the screen updated by I_FinishUpdate. +extern DFrameBuffer *screen; + +#define SCREENWIDTH (screen->GetWidth ()) +#define SCREENHEIGHT (screen->GetHeight ()) +#define SCREENPITCH (screen->GetPitch ()) + +EXTERN_CVAR (Float, Gamma) + + +// Allocates buffer screens, call before R_Init. +void V_InitScreenSize(); +void V_InitScreen(); + +// Initializes graphics mode for the first time. +void V_Init2 (); + +void V_Shutdown (); + +class FScanner; +struct FScriptPosition; +// Returns the closest color to the one desired. String +// should be of the form "rr gg bb". +int V_GetColorFromString (const uint32_t *palette, const char *colorstring, FScriptPosition *sc = nullptr); +// Scans through the X11R6RGB lump for a matching color +// and returns a color string suitable for V_GetColorFromString. +FString V_GetColorStringByName (const char *name, FScriptPosition *sc = nullptr); + +// Tries to get color by name, then by string +int V_GetColor (const uint32_t *palette, const char *str, FScriptPosition *sc = nullptr); +int V_GetColor(const uint32_t *palette, FScanner &sc); + +int CheckRatio (int width, int height, int *trueratio=NULL); +static inline int CheckRatio (double width, double height) { return CheckRatio(int(width), int(height)); } +inline bool IsRatioWidescreen(int ratio) { return (ratio & 3) != 0; } + +float ActiveRatio (int width, int height, float *trueratio = NULL); +static inline double ActiveRatio (double width, double height) { return ActiveRatio(int(width), int(height)); } + +int AspectBaseWidth(float aspect); +int AspectBaseHeight(float aspect); +double AspectPspriteOffset(float aspect); +int AspectMultiplier(float aspect); +bool AspectTallerThanWide(float aspect); +void ScaleWithAspect(int &w, int &h, int Width, int Height); + +int GetUIScale(int altval); +int GetConScale(int altval); + +EXTERN_CVAR(Int, uiscale); +EXTERN_CVAR(Int, con_scaletext); +EXTERN_CVAR(Int, con_scale); + +inline int active_con_scaletext(bool newconfont = false) +{ + return newconfont? GetConScale(con_scaletext) : GetUIScale(con_scaletext); +} + +inline int active_con_scale() +{ + return GetConScale(con_scale); +} + + +#endif // __V_VIDEO_H__ diff --git a/source/common/st_start.h b/source/common/st_start.h index b084bae51..ac31e5317 100644 --- a/source/common/st_start.h +++ b/source/common/st_start.h @@ -41,18 +41,22 @@ class FStartupScreen public: static FStartupScreen *CreateInstance(int max_progress); - FStartupScreen(int max_progress); - virtual ~FStartupScreen(); + FStartupScreen(int max_progress) + { + MaxPos = max_progress; + CurPos = 0; + NotchPos = 0; + } + + virtual ~FStartupScreen() = default; - virtual void Progress(); - virtual void LoadingStatus(const char *message, int colors); // Used by Heretic only - virtual void AppendStatusLine(const char *status); // Used by Heretic only + virtual void Progress() {} - virtual void NetInit(const char *message, int num_players); - virtual void NetProgress(int count); - virtual void NetMessage(const char *format, ...); // cover for printf - virtual void NetDone(); - virtual bool NetLoop(bool (*timer_callback)(void *), void *userdata); + virtual void NetInit(const char *message, int num_players) {} + virtual void NetProgress(int count) {} + virtual void NetMessage(const char *format, ...) {} // cover for printf + virtual void NetDone() {} + virtual bool NetLoop(bool (*timer_callback)(void *), void *userdata) { return false; } protected: int MaxPos, CurPos, NotchPos; }; @@ -74,17 +78,28 @@ protected: int NetMaxPos, NetCurPos; }; -class FGraphicalStartupScreen : public FBasicStartupScreen -{ -public: - FGraphicalStartupScreen(int max_progress); - ~FGraphicalStartupScreen(); -}; - extern FStartupScreen *StartScreen; -void DeleteStartupScreen(); + + +//=========================================================================== +// +// DeleteStartupScreen +// +// Makes sure the startup screen has been deleted before quitting. +// +//=========================================================================== + +inline void DeleteStartupScreen() +{ + if (StartScreen != nullptr) + { + delete StartScreen; + StartScreen = nullptr; + } +} + extern void ST_Endoom(); // The entire set of functions here uses native Windows types. These are recreations of those types so that the code doesn't need to be changed more than necessary diff --git a/source/common/utility/name.h b/source/common/utility/name.h index 1d7f2a581..9e547a4b8 100644 --- a/source/common/utility/name.h +++ b/source/common/utility/name.h @@ -62,7 +62,6 @@ public: operator const char *() const { return NameData.NameArray[Index].Text; } FName &operator = (const char *text) { Index = NameData.FindName (text, false); return *this; } - FName &operator = (const FString &text); FName &operator = (const FName &other) = default; FName &operator = (ENamedName index) { Index = index; return *this; } diff --git a/source/common/utility/sc_man.cpp b/source/common/utility/sc_man.cpp index 6cd7ff42a..a02cd09a9 100644 --- a/source/common/utility/sc_man.cpp +++ b/source/common/utility/sc_man.cpp @@ -1,14 +1,39 @@ +/* For code that originates from ZDoom the following applies: +** +**--------------------------------------------------------------------------- +** Copyright 2005-2016 Randy Heit +** Copyright 2005-2016 Christoph Oelckers +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions +** are met: +** +** 1. Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** 2. Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in the +** documentation and/or other materials provided with the distribution. +** 3. The name of the author may not be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR +** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES +** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. +** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, +** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT +** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF +** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +**--------------------------------------------------------------------------- +** +*/ + + + -//************************************************************************** -//** -//** sc_man.c : Heretic 2 : Raven Software, Corp. -//** -//** $RCSfile: sc_man.c,v $ -//** $Revision: 1.3 $ -//** $Date: 96/01/06 03:23:43 $ -//** $Author: bgokey $ -//** -//************************************************************************** // HEADER FILES ------------------------------------------------------------ @@ -240,11 +265,11 @@ void FScanner::PrepareScript () { // The scanner requires the file to end with a '\n', so add one if // it doesn't already. - if (ScriptBuffer.Len() == 0 || ScriptBuffer[ScriptBuffer.Len() - 1] != '\n') + if (ScriptBuffer.Len() == 0 || ScriptBuffer.Back() != '\n') { // If the last character in the buffer is a null character, change // it to a newline. Otherwise, append a newline to the end. - if (ScriptBuffer.Len() > 0 && ScriptBuffer[ScriptBuffer.Len() - 1] == '\0') + if (ScriptBuffer.Len() > 0 && ScriptBuffer.Back() == '\0') { ScriptBuffer.LockBuffer()[ScriptBuffer.Len() - 1] = '\n'; ScriptBuffer.UnlockBuffer(); @@ -873,6 +898,76 @@ bool FScanner::Compare (const char *text) return (stricmp (text, String) == 0); } + +//========================================================================== +// +// Convenience helpers that parse an entire number including a leading minus or plus sign +// +//========================================================================== + +bool FScanner::ScanValue(bool allowfloat) +{ + bool neg = false; + if (!GetToken()) + { + return false; + } + if (TokenType == '-' || TokenType == '+') + { + neg = TokenType == '-'; + if (!GetToken()) + { + return false; + } + } + if (TokenType != TK_IntConst && (TokenType != TK_FloatConst || !allowfloat)) + { + return false; + } + if (neg) + { + Number = -Number; + Float = -Float; + } + return true; +} + +bool FScanner::CheckValue(bool allowfloat) +{ + auto savedstate = SavePos(); + bool res = ScanValue(allowfloat); + if (!res) RestorePos(savedstate); + return res; +} + +void FScanner::MustGetValue(bool allowfloat) +{ + if (!ScanValue(allowfloat)) ScriptError(allowfloat ? "Numeric constant expected" : "Integer constant expected"); +} + +bool FScanner::CheckBoolToken() +{ + if (CheckToken(TK_True)) + { + Number = 1; + Float = 1; + return true; + } + if (CheckToken(TK_False)) + { + Number = 0; + Float = 0; + return true; + } + return false; +} + +void FScanner::MustGetBoolToken() +{ + if (!CheckBoolToken()) + ScriptError("Expected true or false"); +} + //========================================================================== // // FScanner :: TokenName @@ -977,7 +1072,7 @@ void FScanner::ScriptMessage (const char *message, ...) va_end (arglist); } - Printf (TEXTCOLOR_RED "Script error, \"%s\" line %d:\n" TEXTCOLOR_RED "%s\n", ScriptName.GetChars(), + Printf (TEXTCOLOR_RED "Script error, \"%s\"" TEXTCOLOR_RED " line %d:\n" TEXTCOLOR_RED "%s\n", ScriptName.GetChars(), AlreadyGot? AlreadyGotLine : Line, composed.GetChars()); } @@ -991,10 +1086,118 @@ void FScanner::CheckOpen() { if (ScriptOpen == false) { - I_Error ("SC_ call before SC_Open()."); + I_FatalError ("SC_ call before SC_Open()."); } } +//========================================================================== +// +// a class that remembers a parser position +// +//========================================================================== +int FScriptPosition::ErrorCounter; +int FScriptPosition::WarnCounter; +bool FScriptPosition::StrictErrors; // makes all OPTERROR messages real errors. +bool FScriptPosition::errorout; // call I_Error instead of printing the error itself. + + +FScriptPosition::FScriptPosition(FString fname, int line) +{ + FileName = fname.GetChars(); + ScriptLine = line; +} + +FScriptPosition::FScriptPosition(FScanner &sc) +{ + FileName = sc.ScriptName; + ScriptLine = sc.GetMessageLine(); +} + +FScriptPosition &FScriptPosition::operator=(FScanner &sc) +{ + FileName = sc.ScriptName; + ScriptLine = sc.GetMessageLine(); + return *this; +} + +//========================================================================== +// +// FScriptPosition::Message +// +//========================================================================== + +void FScriptPosition::Message (int severity, const char *message, ...) const +{ + FString composed; + +#if 0 + if (severity == MSG_DEBUGLOG && developer < DMSG_NOTIFY) return; + if (severity == MSG_DEBUGERROR && developer < DMSG_ERROR) return; + if (severity == MSG_DEBUGWARN && developer < DMSG_WARNING) return; + if (severity == MSG_DEBUGMSG && developer < DMSG_NOTIFY) return; +#endif + if (severity == MSG_OPTERROR) + { + severity = StrictErrors ? MSG_ERROR : MSG_WARNING; + } + // This is mainly for catching the error with an exception handler. + if (severity == MSG_ERROR && errorout) severity = MSG_FATAL; + + if (message == NULL) + { + composed = "Bad syntax."; + } + else + { + va_list arglist; + va_start (arglist, message); + composed.VFormat (message, arglist); + va_end (arglist); + } + const char *type = ""; + const char *color; + int level = PRINT_HIGH; + + switch (severity) + { + default: + return; + + case MSG_WARNING: + case MSG_DEBUGWARN: + case MSG_DEBUGERROR: // This is intentionally not being printed as an 'error', the difference to MSG_DEBUGWARN is only the severity level at which it gets triggered. + WarnCounter++; + type = "warning"; + color = TEXTCOLOR_ORANGE; + break; + + case MSG_ERROR: + ErrorCounter++; + type = "error"; + color = TEXTCOLOR_RED; + break; + + case MSG_MESSAGE: + case MSG_DEBUGMSG: + type = "message"; + color = TEXTCOLOR_GREEN; + break; + + case MSG_DEBUGLOG: + case MSG_LOG: + type = "message"; + level = PRINT_LOG; + color = ""; + break; + + case MSG_FATAL: + I_Error ("Script error, \"%s\" line %d:\n%s\n", + FileName.GetChars(), ScriptLine, composed.GetChars()); + return; + } + Printf (level, "%sScript %s, \"%s\" line %d:\n%s%s\n", + color, type, FileName.GetChars(), ScriptLine, color, composed.GetChars()); +} //========================================================================== // @@ -1002,9 +1205,9 @@ void FScanner::CheckOpen() // //========================================================================== -int ParseHex(const char* hex) +int ParseHex(const char* hex, FScriptPosition* sc) { - const char* str; + const char* str; int num; num = 0; @@ -1020,7 +1223,8 @@ int ParseHex(const char* hex) else if (*str >= 'A' && *str <= 'F') num += 10 + *str - 'A'; else { - Printf("Bad hex number: %s\n", hex); + if (sc) sc->Message(MSG_WARNING, "Bad hex number: %s", hex); + else Printf("Bad hex number: %s\n", hex); return 0; } str++; @@ -1029,4 +1233,4 @@ int ParseHex(const char* hex) return num; } - + diff --git a/source/common/utility/sc_man.h b/source/common/utility/sc_man.h index 610356ea2..8dbd443d4 100644 --- a/source/common/utility/sc_man.h +++ b/source/common/utility/sc_man.h @@ -56,6 +56,12 @@ public: bool GetFloat(); void MustGetFloat(); bool CheckFloat(); + + // Token based variant + bool CheckValue(bool allowfloat); + void MustGetValue(bool allowfloat); + bool CheckBoolToken(); + void MustGetBoolToken(); void UnGet(); @@ -103,9 +109,12 @@ protected: const char *LastGotPtr; int LastGotLine; bool CMode; - BYTE StateMode; + uint8_t StateMode; bool StateOptions; bool Escape; + + + bool ScanValue(bool allowfloat); }; enum @@ -137,6 +146,40 @@ enum MSG_MESSAGE }; -int ParseHex(const char* hex); +//========================================================================== +// +// a class that remembers a parser position +// +//========================================================================== + +struct FScriptPosition +{ + static int WarnCounter; + static int ErrorCounter; + static bool StrictErrors; + static bool errorout; + FName FileName; + int ScriptLine; + + FScriptPosition() + { + FileName = NAME_None; + ScriptLine=0; + } + FScriptPosition(const FScriptPosition &other) = default; + FScriptPosition(FString fname, int line); + FScriptPosition(FScanner &sc); + FScriptPosition &operator=(const FScriptPosition &other) = default; + FScriptPosition &operator=(FScanner &sc); + void Message(int severity, const char *message,...) const GCCPRINTF(3,4); + static void ResetErrorCounter() + { + WarnCounter = 0; + ErrorCounter = 0; + } +}; + +int ParseHex(const char* hex, FScriptPosition* sc); + #endif //__SC_MAN_H__ diff --git a/source/duke3d/src/demo.cpp b/source/duke3d/src/demo.cpp index 7025715ce..3cf9cfa46 100644 --- a/source/duke3d/src/demo.cpp +++ b/source/duke3d/src/demo.cpp @@ -791,7 +791,7 @@ nextdemo_nomenu: // draw status Demo_DisplayProfStatus(); - if (handleevents_peekkeys()) + if (I_GeneralTrigger()) Demo_StopProfiling(); } else diff --git a/source/platform/win32/i_input.cpp b/source/platform/win32/i_input.cpp index d6b7a118c..6f03602dd 100644 --- a/source/platform/win32/i_input.cpp +++ b/source/platform/win32/i_input.cpp @@ -131,8 +131,8 @@ static bool noidle = false; LPDIRECTINPUT8 g_pdi; LPDIRECTINPUT g_pdi3; +bool AppActive; -extern bool AppActive; int SessionState = 0; int BlockMouseMove; @@ -144,30 +144,6 @@ CVAR (Bool, k_allowfullscreentoggle, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) extern int chatmodeon; -static void I_CheckGUICapture () -{ -#if 0 - bool wantCapt; - - if (menuactive == MENU_Off) - { - wantCapt = ConsoleState == c_down || ConsoleState == c_falling || chatmodeon; - } - else - { - wantCapt = (menuactive == MENU_On || menuactive == MENU_OnNoPause); - } - - if (wantCapt != GUICapture) - { - GUICapture = wantCapt; - if (wantCapt && Keyboard != NULL) - { - Keyboard->AllKeysUp(); - } - } -#endif -} void I_SetMouseCapture() { @@ -762,9 +738,7 @@ void I_StartTic () { BlockMouseMove--; buttonMap.ResetButtonTriggers (); - I_CheckGUICapture (); - EventHandlerResultForNativeMouse = false; - I_CheckNativeMouse (false, EventHandlerResultForNativeMouse); + I_CheckNativeMouse (false, false); I_GetEvent (); } diff --git a/source/platform/win32/i_keyboard.cpp b/source/platform/win32/i_keyboard.cpp index 9567809f5..c4379de55 100644 --- a/source/platform/win32/i_keyboard.cpp +++ b/source/platform/win32/i_keyboard.cpp @@ -40,6 +40,7 @@ #include "i_input.h" #include "d_event.h" +#include "inputstate.h" // MACROS ------------------------------------------------------------------ @@ -90,7 +91,7 @@ protected: extern HWND Window; extern LPDIRECTINPUT8 g_pdi; extern LPDIRECTINPUT g_pdi3; -extern bool GUICapture; + // PRIVATE DATA DEFINITIONS ------------------------------------------------ diff --git a/source/platform/win32/i_mouse.cpp b/source/platform/win32/i_mouse.cpp index 3af4de5f5..503c67983 100644 --- a/source/platform/win32/i_mouse.cpp +++ b/source/platform/win32/i_mouse.cpp @@ -275,38 +275,16 @@ static bool CaptureMode_InGame() // //========================================================================== +static bool grab_mouse; + +void mouseGrabInput(bool grab) +{ + grab_mouse = grab; +} + void I_CheckNativeMouse(bool preferNative, bool eventhandlerresult) { - bool windowed = (screen == NULL) || !screen->IsFullscreen(); - bool want_native; - - if (!windowed) - { - // ungrab mouse when in the menu with mouse control on. - want_native = m_use_mouse && (menuactive == MENU_On || menuactive == MENU_OnNoPause); - } - else - { - if ((GetForegroundWindow() != Window) || preferNative || !use_mouse) - { - want_native = true; - } - else if (menuactive == MENU_WaitKey) - { - want_native = false; - } - else - { - want_native = ((!m_use_mouse || menuactive != MENU_WaitKey) && - (!CaptureMode_InGame() || GUICapture /*|| paused || demoplayback*/)); - } - } - - if (!want_native && eventhandlerresult) - want_native = true; - - //Printf ("%d %d %d\n", wantNative, preferNative, NativeMouse); - + bool want_native = !grab_mouse || preferNative; if (want_native != NativeMouse) { if (Mouse != NULL) diff --git a/source/platform/win32/st_start.cpp b/source/platform/win32/st_start.cpp index f57055955..ed20ea4ff 100644 --- a/source/platform/win32/st_start.cpp +++ b/source/platform/win32/st_start.cpp @@ -396,34 +396,6 @@ static INT_PTR CALLBACK NetStartPaneProc (HWND hDlg, UINT msg, WPARAM wParam, LP return FALSE; } -//========================================================================== -// -// FGraphicalStartupScreen Constructor -// -// This doesn't really do anything. The subclass is responsible for -// creating the resources that will be freed by this class's destructor. -// -//========================================================================== - -FGraphicalStartupScreen::FGraphicalStartupScreen(int max_progress) -: FBasicStartupScreen(max_progress, false) -{ -} - -//========================================================================== -// -// FGraphicalStartupScreen Destructor -// -//========================================================================== - -FGraphicalStartupScreen::~FGraphicalStartupScreen() -{ - if (StartupScreen != NULL) - { - DestroyWindow (StartupScreen); - StartupScreen = NULL; - } -} //========================================================================== // diff --git a/source/rr/src/demo.cpp b/source/rr/src/demo.cpp index 8dd553223..3f5ca9a63 100644 --- a/source/rr/src/demo.cpp +++ b/source/rr/src/demo.cpp @@ -793,7 +793,7 @@ nextdemo_nomenu: // draw status Demo_DisplayProfStatus(); - if (handleevents_peekkeys()) + if (I_GeneralTrigger()) Demo_StopProfiling(); } else From 7db49ea20acb17a1d36d0dc09f21e4b2501f17b0 Mon Sep 17 00:00:00 2001 From: hendricks266 Date: Mon, 23 Dec 2019 07:03:36 +0000 Subject: [PATCH 04/36] Change PaletteIndexFullbrights from uint32_t[8] to uint8_t[32] git-svn-id: https://svn.eduke32.com/eduke32@8487 1a8010ca-5511-0410-912e-c29ae57300e0 # Conflicts: # source/build/include/palette.h --- source/build/include/palette.h | 7 ++++--- source/build/src/palette.cpp | 2 +- 2 files changed, 5 insertions(+), 4 deletions(-) diff --git a/source/build/include/palette.h b/source/build/include/palette.h index d8b6f0c21..b92140a3a 100644 --- a/source/build/include/palette.h +++ b/source/build/include/palette.h @@ -28,16 +28,17 @@ extern uint8_t curbasepal; #define paletteGetBlendTable(blend) (blendtable[blend]) -extern uint32_t PaletteIndexFullbrights[8]; +extern uint8_t PaletteIndexFullbrights[32]; + inline bool IsPaletteIndexFullbright(uint8_t col) { - return (PaletteIndexFullbrights[col >> 5] & (1u << (col & 31))); + return (PaletteIndexFullbrights[col >> 3] & (1u << (col & 7))); } inline void SetPaletteIndexFullbright(int col) { - PaletteIndexFullbrights[col >> 5] |= (1u << (col & 31)); + PaletteIndexFullbrights[col >> 3] |= (1u << (col & 7)); } struct palette_t diff --git a/source/build/src/palette.cpp b/source/build/src/palette.cpp index 569ffef40..d719f4811 100644 --- a/source/build/src/palette.cpp +++ b/source/build/src/palette.cpp @@ -335,7 +335,7 @@ void paletteLoadFromDisk(void) } } -uint32_t PaletteIndexFullbrights[8]; +uint8_t PaletteIndexFullbrights[32]; void palettePostLoadTables(void) { From 0a7f5f558a1a8cd0ec794bde3e6e319077dcb20e Mon Sep 17 00:00:00 2001 From: hendricks266 Date: Mon, 23 Dec 2019 07:03:42 +0000 Subject: [PATCH 05/36] Rename colmatch functions git-svn-id: https://svn.eduke32.com/eduke32@8488 1a8010ca-5511-0410-912e-c29ae57300e0 # Conflicts: # source/build/include/colmatch.h # source/build/src/build.cpp # source/build/src/defs.cpp # source/build/src/palette.cpp # source/duke3d/src/lunatic/dynsymlist_editor.lds # source/duke3d/src/lunatic/dynsymlist_game.lds # source/duke3d/src/lunatic/engine.lua # source/tools/src/transpal.cpp --- source/build/include/colmatch.h | 14 ++++----- source/build/src/colmatch.cpp | 50 ++++++++++++++++----------------- source/build/src/defs.cpp | 2 +- source/build/src/palette.cpp | 8 +++--- source/duke3d/src/gameexec.cpp | 2 +- 5 files changed, 38 insertions(+), 38 deletions(-) diff --git a/source/build/include/colmatch.h b/source/build/include/colmatch.h index 751ba1a68..f0ab75529 100644 --- a/source/build/include/colmatch.h +++ b/source/build/include/colmatch.h @@ -1,15 +1,15 @@ #include "compat.h" -extern void initfastcolorlookup_scale(int32_t rscale, int32_t gscale, int32_t bscale); -extern void initfastcolorlookup_palette(uint8_t const * pal) ATTRIBUTE((nonnull(1))); -extern void initfastcolorlookup_gridvectors(void); +extern void paletteInitClosestColorScale(int32_t rscale, int32_t gscale, int32_t bscale); +extern void paletteInitClosestColorMap(uint8_t const * pal) ATTRIBUTE((nonnull(1))); +extern void paletteInitClosestColorGrid(void); -extern int32_t getclosestcol_lim(int32_t r, int32_t g, int32_t b, int32_t lastokcol); -extern int32_t getclosestcol_nocache_lim(int32_t r, int32_t g, int32_t b, int32_t lastokcol); -extern void getclosestcol_flush(void); +extern int32_t paletteGetClosestColorUpToIndex(int32_t r, int32_t g, int32_t b, int32_t lastokcol); +extern int32_t paletteGetClosestColorUpToIndexNoCache(int32_t r, int32_t g, int32_t b, int32_t lastokcol); +extern void paletteFlushClosestColor(void); static FORCE_INLINE int32_t paletteGetClosestColor(int32_t r, int32_t g, int32_t b) { - return getclosestcol_lim(r, g, b, 255); + return paletteGetClosestColorUpToIndex(r, g, b, 255); } diff --git a/source/build/src/colmatch.cpp b/source/build/src/colmatch.cpp index d6c40feeb..89f4c2b50 100644 --- a/source/build/src/colmatch.cpp +++ b/source/build/src/colmatch.cpp @@ -19,9 +19,9 @@ static uint8_t const * colmatch_palette; #define pow2char(x) (1u << (x)) // -// initfastcolorlookup +// paletteInitClosestColor // -void initfastcolorlookup_scale(int32_t rscale, int32_t gscale, int32_t bscale) +void paletteInitClosestColorScale(int32_t rscale, int32_t gscale, int32_t bscale) { int32_t j = 0; for (bssize_t i=256; i>=0; i--) @@ -33,7 +33,7 @@ void initfastcolorlookup_scale(int32_t rscale, int32_t gscale, int32_t bscale) j += FASTPALRGBDIST-(i<<1); } } -void initfastcolorlookup_palette(uint8_t const * const pal) +void paletteInitClosestColorMap(uint8_t const * const pal) { Bmemset(colhere,0,sizeof(colhere)); Bmemset(colhead,0,sizeof(colhead)); @@ -51,9 +51,9 @@ void initfastcolorlookup_palette(uint8_t const * const pal) colhere[j>>3] |= pow2char(j&7); } - getclosestcol_flush(); + paletteFlushClosestColor(); } -void initfastcolorlookup_gridvectors(void) +void paletteInitClosestColorGrid(void) { int i = 0; int32_t x, y, z; @@ -71,18 +71,18 @@ void initfastcolorlookup_gridvectors(void) #define COLRESULTSIZ 4096 -static uint32_t getclosestcol_results[COLRESULTSIZ]; -static int32_t numclosestcolresults; +static uint32_t colmatchresults[COLRESULTSIZ]; +static int32_t numcolmatchresults; -void getclosestcol_flush(void) +void paletteFlushClosestColor(void) { - Bmemset(getclosestcol_results, 0, COLRESULTSIZ * sizeof(uint32_t)); - numclosestcolresults = 0; + Bmemset(colmatchresults, 0, COLRESULTSIZ * sizeof(uint32_t)); + numcolmatchresults = 0; } // Finds a color index in [0 .. lastokcol] closest to (r, g, b). // must be in [0 .. 255]. -int32_t getclosestcol_lim(int32_t const r, int32_t const g, int32_t const b, int32_t const lastokcol) +int32_t paletteGetClosestColorUpToIndex(int32_t const r, int32_t const g, int32_t const b, int32_t const lastokcol) { #ifdef DEBUGGINGAIDS Bassert(lastokcol >= 0 && lastokcol <= 255); @@ -92,37 +92,37 @@ int32_t getclosestcol_lim(int32_t const r, int32_t const g, int32_t const b, int int mindist = -1; - int const k = (numclosestcolresults > COLRESULTSIZ) ? COLRESULTSIZ : numclosestcolresults; + int const k = (numcolmatchresults > COLRESULTSIZ) ? COLRESULTSIZ : numcolmatchresults; - if (!numclosestcolresults) goto skip; + if (!numcolmatchresults) goto skip; - if (col == (getclosestcol_results[(numclosestcolresults-1) & (COLRESULTSIZ-1)] & 0x00ffffff)) - return getclosestcol_results[(numclosestcolresults-1) & (COLRESULTSIZ-1)]>>24; + if (col == (colmatchresults[(numcolmatchresults-1) & (COLRESULTSIZ-1)] & 0x00ffffff)) + return colmatchresults[(numcolmatchresults-1) & (COLRESULTSIZ-1)]>>24; int i; for (i = 0; i <= k-4; i+=4) { - if (col == (getclosestcol_results[i] & 0x00ffffff)) { mindist = i; break; } - if (col == (getclosestcol_results[i+1] & 0x00ffffff)) { mindist = i+1; break; } - if (col == (getclosestcol_results[i+2] & 0x00ffffff)) { mindist = i+2; break; } - if (col == (getclosestcol_results[i+3] & 0x00ffffff)) { mindist = i+3; break; } + if (col == (colmatchresults[i] & 0x00ffffff)) { mindist = i; break; } + if (col == (colmatchresults[i+1] & 0x00ffffff)) { mindist = i+1; break; } + if (col == (colmatchresults[i+2] & 0x00ffffff)) { mindist = i+2; break; } + if (col == (colmatchresults[i+3] & 0x00ffffff)) { mindist = i+3; break; } } if (mindist == -1) for (; i < k; i++) - if (col == (getclosestcol_results[i] & 0x00ffffff)) { mindist = i; break; } + if (col == (colmatchresults[i] & 0x00ffffff)) { mindist = i; break; } - if (mindist != -1 && getclosestcol_results[mindist]>>24 < (unsigned)lastokcol) - return getclosestcol_results[mindist]>>24; + if (mindist != -1 && colmatchresults[mindist]>>24 < (unsigned)lastokcol) + return colmatchresults[mindist]>>24; skip: - i = getclosestcol_nocache_lim(r, g, b, lastokcol); - getclosestcol_results[numclosestcolresults++ & (COLRESULTSIZ-1)] = col | (i << 24); + i = paletteGetClosestColorUpToIndexNoCache(r, g, b, lastokcol); + colmatchresults[numcolmatchresults++ & (COLRESULTSIZ-1)] = col | (i << 24); return i; } -int32_t getclosestcol_nocache_lim(int32_t r, int32_t g, int32_t b, int32_t const lastokcol) +int32_t paletteGetClosestColorUpToIndexNoCache(int32_t r, int32_t g, int32_t b, int32_t const lastokcol) { #ifdef DEBUGGINGAIDS Bassert(lastokcol >= 0 && lastokcol <= 255); diff --git a/source/build/src/defs.cpp b/source/build/src/defs.cpp index 4642b214d..7f02ee18d 100644 --- a/source/build/src/defs.cpp +++ b/source/build/src/defs.cpp @@ -2713,7 +2713,7 @@ static int32_t defsparser(scriptfile *script) if (didLoadPal && id == 0) { - initfastcolorlookup_palette(palette); + paletteInitClosestColorMap(palette); paletteloaded |= PALETTE_MAIN; } diff --git a/source/build/src/palette.cpp b/source/build/src/palette.cpp index d719f4811..7da23fa12 100644 --- a/source/build/src/palette.cpp +++ b/source/build/src/palette.cpp @@ -164,8 +164,8 @@ inline bool read_and_test(FileReader& handle, void* buffer, int32_t leng) // void paletteLoadFromDisk(void) { - initfastcolorlookup_scale(30, 59, 11); - initfastcolorlookup_gridvectors(); + paletteInitClosestColorScale(30, 59, 11); + paletteInitClosestColorGrid(); #ifdef USE_OPENGL for (auto & x : glblend) @@ -191,7 +191,7 @@ void paletteLoadFromDisk(void) for (unsigned char & k : palette) k <<= 2; - initfastcolorlookup_palette(palette); + paletteInitClosestColorMap(palette); paletteloaded |= PALETTE_MAIN; @@ -361,7 +361,7 @@ void palettePostLoadTables(void) for (size_t i = 0; i<16; i++) { palette_t *edcol = (palette_t *) &vgapal16[4*i]; - editorcolors[i] = getclosestcol_lim(edcol->b, edcol->g, edcol->r, playing_blood ? 254 : 239); + editorcolors[i] = paletteGetClosestColorUpToIndex(edcol->b, edcol->g, edcol->r, playing_blood ? 254 : 239); } // Bmemset(PaletteIndexFullbrights, 0, sizeof(PaletteIndexFullbrights)); diff --git a/source/duke3d/src/gameexec.cpp b/source/duke3d/src/gameexec.cpp index ac814d405..a6a570d84 100644 --- a/source/duke3d/src/gameexec.cpp +++ b/source/duke3d/src/gameexec.cpp @@ -5829,7 +5829,7 @@ badindex: { tw = *insptr++; int32_t const rgb = Gv_GetVar(*insptr++); - Gv_SetVar(tw, getclosestcol_lim(rgb & 0xFF, (rgb >> 8) & 0xFF, (rgb >> 16) & 0xFF, Gv_GetVar(*insptr++))); + Gv_SetVar(tw, paletteGetClosestColorUpToIndex(rgb & 0xFF, (rgb >> 8) & 0xFF, (rgb >> 16) & 0xFF, Gv_GetVar(*insptr++))); } dispatch(); From 221e7a6b85d2f37983a33a837c9ae1cb40199b87 Mon Sep 17 00:00:00 2001 From: hendricks266 Date: Mon, 23 Dec 2019 07:03:46 +0000 Subject: [PATCH 06/36] paletteGetClosestColor: I think these < should be <= git-svn-id: https://svn.eduke32.com/eduke32@8489 1a8010ca-5511-0410-912e-c29ae57300e0 --- source/build/src/colmatch.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/build/src/colmatch.cpp b/source/build/src/colmatch.cpp index 89f4c2b50..3e5ab9aca 100644 --- a/source/build/src/colmatch.cpp +++ b/source/build/src/colmatch.cpp @@ -113,7 +113,7 @@ int32_t paletteGetClosestColorUpToIndex(int32_t const r, int32_t const g, int32_ for (; i < k; i++) if (col == (colmatchresults[i] & 0x00ffffff)) { mindist = i; break; } - if (mindist != -1 && colmatchresults[mindist]>>24 < (unsigned)lastokcol) + if (mindist != -1 && colmatchresults[mindist]>>24 <= (unsigned)lastokcol) return colmatchresults[mindist]>>24; skip: @@ -173,7 +173,7 @@ int32_t paletteGetClosestColorUpToIndexNoCache(int32_t r, int32_t g, int32_t b, mindist = INT32_MAX; - for (bssize_t i = 0; i < lastokcol; ++i) + for (bssize_t i = 0; i <= lastokcol; ++i) { char const * const pal1 = (char const *)&colmatch_palette[i*3]; int dist = gdist[pal1[1]+g]; From 34ef03185dc7db0fddecd96d8358e4ec7e3689b2 Mon Sep 17 00:00:00 2001 From: hendricks266 Date: Mon, 23 Dec 2019 07:03:51 +0000 Subject: [PATCH 07/36] Generate editorcolors[] from vgapal16[] at a better point in the startup process git-svn-id: https://svn.eduke32.com/eduke32@8490 1a8010ca-5511-0410-912e-c29ae57300e0 # Conflicts: # source/build/src/build.cpp # source/build/src/palette.cpp --- source/build/include/build.h | 1 + source/build/src/defs.cpp | 3 +++ source/build/src/palette.cpp | 15 +++++++++------ 3 files changed, 13 insertions(+), 6 deletions(-) diff --git a/source/build/include/build.h b/source/build/include/build.h index 9439f5e21..d745a7c98 100644 --- a/source/build/include/build.h +++ b/source/build/include/build.h @@ -618,6 +618,7 @@ EXTERN uint8_t gotpic[(MAXTILES+7)>>3]; EXTERN char gotsector[(MAXSECTORS+7)>>3]; EXTERN char editorcolors[256]; +EXTERN char editorcolorsdef[256]; EXTERN char editwall[(MAXWALLS+7)>>3]; diff --git a/source/build/src/defs.cpp b/source/build/src/defs.cpp index 7f02ee18d..3eff02ce5 100644 --- a/source/build/src/defs.cpp +++ b/source/build/src/defs.cpp @@ -467,7 +467,10 @@ static int32_t defsparser(scriptfile *script) if (scriptfile_getnumber(script,&idxend)) break; while ((unsigned)col < 256 && idx <= idxend) + { + editorcolorsdef[col] = 1; editorcolors[col++] = idx++; + } } break; case T_FOGPAL: diff --git a/source/build/src/palette.cpp b/source/build/src/palette.cpp index 7da23fa12..ce571eb46 100644 --- a/source/build/src/palette.cpp +++ b/source/build/src/palette.cpp @@ -358,12 +358,6 @@ void palettePostLoadTables(void) whitecol = paletteGetClosestColor(255, 255, 255); redcol = paletteGetClosestColor(255, 0, 0); - for (size_t i = 0; i<16; i++) - { - palette_t *edcol = (palette_t *) &vgapal16[4*i]; - editorcolors[i] = paletteGetClosestColorUpToIndex(edcol->b, edcol->g, edcol->r, playing_blood ? 254 : 239); - } - // Bmemset(PaletteIndexFullbrights, 0, sizeof(PaletteIndexFullbrights)); for (bssize_t c = 0; c < 255; ++c) // skipping transparent color { @@ -400,6 +394,15 @@ void palettePostLoadTables(void) PostLoad_FoundShade: ; frealmaxshade = (float)(realmaxshade = s+1); } + + for (size_t i = 0; i<256; i++) + { + if (editorcolorsdef[i]) + continue; + + palette_t *edcol = (palette_t *) &vgapal16[4*i]; + editorcolors[i] = paletteGetClosestColorUpToIndex(edcol->b, edcol->g, edcol->r, 239); + } } void paletteFixTranslucencyMask(void) From 56e88b33a81a150b8355d6110e3ec3f4c6b49bfb Mon Sep 17 00:00:00 2001 From: hendricks266 Date: Mon, 23 Dec 2019 07:03:55 +0000 Subject: [PATCH 08/36] Replace color matching up to index 239 with the engine's fullbright mask Should improve the color range available to non-Duke editors. git-svn-id: https://svn.eduke32.com/eduke32@8491 1a8010ca-5511-0410-912e-c29ae57300e0 --- source/build/include/colmatch.h | 13 +++++++++++-- source/build/src/colmatch.cpp | 21 +++++++++++++++------ source/build/src/palette.cpp | 2 +- 3 files changed, 27 insertions(+), 9 deletions(-) diff --git a/source/build/include/colmatch.h b/source/build/include/colmatch.h index f0ab75529..7a9077737 100644 --- a/source/build/include/colmatch.h +++ b/source/build/include/colmatch.h @@ -5,10 +5,19 @@ extern void paletteInitClosestColorScale(int32_t rscale, int32_t gscale, int32_t extern void paletteInitClosestColorMap(uint8_t const * pal) ATTRIBUTE((nonnull(1))); extern void paletteInitClosestColorGrid(void); -extern int32_t paletteGetClosestColorUpToIndex(int32_t r, int32_t g, int32_t b, int32_t lastokcol); -extern int32_t paletteGetClosestColorUpToIndexNoCache(int32_t r, int32_t g, int32_t b, int32_t lastokcol); +extern int32_t paletteGetClosestColorWithBlacklist(int32_t r, int32_t g, int32_t b, int32_t lastokcol, uint8_t const * blacklist); +extern int32_t paletteGetClosestColorWithBlacklistNoCache(int32_t r, int32_t g, int32_t b, int32_t lastokcol, uint8_t const * blacklist); extern void paletteFlushClosestColor(void); +static FORCE_INLINE int32_t paletteGetClosestColorUpToIndex(int32_t r, int32_t g, int32_t b, int32_t lastokcol) +{ + return paletteGetClosestColorWithBlacklist(r, g, b, lastokcol, NULL); +} +static FORCE_INLINE int32_t paletteGetClosestColorUpToIndexNoCache(int32_t r, int32_t g, int32_t b, int32_t lastokcol) +{ + return paletteGetClosestColorWithBlacklistNoCache(r, g, b, lastokcol, NULL); +} + static FORCE_INLINE int32_t paletteGetClosestColor(int32_t r, int32_t g, int32_t b) { return paletteGetClosestColorUpToIndex(r, g, b, 255); diff --git a/source/build/src/colmatch.cpp b/source/build/src/colmatch.cpp index 3e5ab9aca..401c532f5 100644 --- a/source/build/src/colmatch.cpp +++ b/source/build/src/colmatch.cpp @@ -80,9 +80,11 @@ void paletteFlushClosestColor(void) numcolmatchresults = 0; } +#define checkbitfield(field, idx) ((field)[(idx)>>3] & (1u<<((idx)&7))) + // Finds a color index in [0 .. lastokcol] closest to (r, g, b). // must be in [0 .. 255]. -int32_t paletteGetClosestColorUpToIndex(int32_t const r, int32_t const g, int32_t const b, int32_t const lastokcol) +int32_t paletteGetClosestColorWithBlacklist(int32_t const r, int32_t const g, int32_t const b, int32_t const lastokcol, uint8_t const * const blacklist) { #ifdef DEBUGGINGAIDS Bassert(lastokcol >= 0 && lastokcol <= 255); @@ -113,16 +115,20 @@ int32_t paletteGetClosestColorUpToIndex(int32_t const r, int32_t const g, int32_ for (; i < k; i++) if (col == (colmatchresults[i] & 0x00ffffff)) { mindist = i; break; } - if (mindist != -1 && colmatchresults[mindist]>>24 <= (unsigned)lastokcol) - return colmatchresults[mindist]>>24; + if (mindist != -1) + { + uint32_t const idx = colmatchresults[mindist]>>24; + if (idx <= (unsigned)lastokcol && (blacklist == nullptr || !checkbitfield(blacklist, idx))) + return idx; + } skip: - i = paletteGetClosestColorUpToIndexNoCache(r, g, b, lastokcol); + i = paletteGetClosestColorWithBlacklistNoCache(r, g, b, lastokcol, blacklist); colmatchresults[numcolmatchresults++ & (COLRESULTSIZ-1)] = col | (i << 24); return i; } -int32_t paletteGetClosestColorUpToIndexNoCache(int32_t r, int32_t g, int32_t b, int32_t const lastokcol) +int32_t paletteGetClosestColorWithBlacklistNoCache(int32_t r, int32_t g, int32_t b, int32_t const lastokcol, uint8_t const * const blacklist) { #ifdef DEBUGGINGAIDS Bassert(lastokcol >= 0 && lastokcol <= 255); @@ -158,7 +164,7 @@ int32_t paletteGetClosestColorUpToIndexNoCache(int32_t r, int32_t g, int32_t b, char const * const pal1 = (char const *)&colmatch_palette[i*3]; int dist = gdist[pal1[1]+g]; - if (dist >= mindist || i > lastokcol) continue; + if (dist >= mindist || i > lastokcol || (blacklist != nullptr && checkbitfield(blacklist, i))) continue; if ((dist += rdist[pal1[0]+r]) >= mindist) continue; if ((dist += bdist[pal1[2]+b]) >= mindist) continue; @@ -175,6 +181,9 @@ int32_t paletteGetClosestColorUpToIndexNoCache(int32_t r, int32_t g, int32_t b, for (bssize_t i = 0; i <= lastokcol; ++i) { + if (blacklist != nullptr && checkbitfield(blacklist, i)) + continue; + char const * const pal1 = (char const *)&colmatch_palette[i*3]; int dist = gdist[pal1[1]+g]; diff --git a/source/build/src/palette.cpp b/source/build/src/palette.cpp index ce571eb46..cc9fa9bf3 100644 --- a/source/build/src/palette.cpp +++ b/source/build/src/palette.cpp @@ -401,7 +401,7 @@ void palettePostLoadTables(void) continue; palette_t *edcol = (palette_t *) &vgapal16[4*i]; - editorcolors[i] = paletteGetClosestColorUpToIndex(edcol->b, edcol->g, edcol->r, 239); + editorcolors[i] = paletteGetClosestColorWithBlacklist(edcol->b, edcol->g, edcol->r, 254, PaletteIndexFullbrights); } } From 5c62e9776f41c381f5850f6fb4d7d74778c1913d Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Mon, 23 Dec 2019 14:30:10 +0100 Subject: [PATCH 09/36] - fix for cherry picks. --- source/blood/src/screen.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/source/blood/src/screen.cpp b/source/blood/src/screen.cpp index d393245d7..de3cb35ba 100644 --- a/source/blood/src/screen.cpp +++ b/source/blood/src/screen.cpp @@ -137,8 +137,8 @@ void scrLoadPalette(void) x = bloodglblend; #endif - initfastcolorlookup_scale(30, 59, 11); - initfastcolorlookup_gridvectors(); + paletteInitClosestColorScale(30, 59, 11); + paletteInitClosestColorGrid(); paletteloaded = 0; initprintf("Loading palettes\n"); for (int i = 0; i < 5; i++) @@ -161,7 +161,7 @@ void scrLoadPalette(void) blendtable[0] = (char*)gSysRes.Lock(pTrans); paletteloaded |= PALETTE_TRANSLUC; - initfastcolorlookup_palette(palette); + paletteInitClosestColorMap(palette); palettePostLoadTables(); } From a1f7f0cc3047d8eaf00edfd9b676b6dab790c20a Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Mon, 23 Dec 2019 15:40:17 +0100 Subject: [PATCH 10/36] - added the GL framebuffer class. Everything compiles again but obviously no init code will run for now. --- source/CMakeLists.txt | 22 +- source/build/src/sdlayer.cpp | 11 +- .../common/rendering/gl/system/gl_debug.cpp | 371 ++ source/common/rendering/gl/system/gl_debug.h | 44 + .../rendering/gl/system/gl_framebuffer.cpp | 410 ++ .../rendering/gl/system/gl_framebuffer.h | 66 + .../common/rendering/gl_load/gl_extlist.txt | 15 + .../common/rendering/gl_load/gl_interface.cpp | 249 + .../common/rendering/gl_load/gl_interface.h | 19 + source/common/rendering/gl_load/gl_load.c | 3483 +++++++++++ source/common/rendering/gl_load/gl_load.h | 4223 +++++++++++++ source/common/rendering/gl_load/gl_system.h | 44 + source/common/rendering/v_framebuffer.cpp | 14 - source/common/rendering/v_video.h | 12 +- source/glad/README.TXT | 3 - source/glad/include/KHR/khrplatform.h | 290 - source/glad/include/glad/glad.h | 5406 ----------------- source/glad/include/glad/glad_wgl.h | 220 - source/glad/src/glad.c | 2663 -------- source/glad/src/glad_wgl.c | 270 - source/glbackend/gl_buffers.cpp | 2 +- source/glbackend/gl_hwtexture.cpp | 2 +- source/glbackend/gl_samplers.cpp | 2 +- source/glbackend/gl_shader.cpp | 2 +- source/glbackend/glbackend.cpp | 4 +- source/thirdparty/imgui/imconfig.h | 2 +- 26 files changed, 8946 insertions(+), 8903 deletions(-) create mode 100644 source/common/rendering/gl/system/gl_debug.cpp create mode 100644 source/common/rendering/gl/system/gl_debug.h create mode 100644 source/common/rendering/gl/system/gl_framebuffer.cpp create mode 100644 source/common/rendering/gl/system/gl_framebuffer.h create mode 100644 source/common/rendering/gl_load/gl_extlist.txt create mode 100644 source/common/rendering/gl_load/gl_interface.cpp create mode 100644 source/common/rendering/gl_load/gl_interface.h create mode 100644 source/common/rendering/gl_load/gl_load.c create mode 100644 source/common/rendering/gl_load/gl_load.h create mode 100644 source/common/rendering/gl_load/gl_system.h delete mode 100644 source/glad/README.TXT delete mode 100644 source/glad/include/KHR/khrplatform.h delete mode 100644 source/glad/include/glad/glad.h delete mode 100644 source/glad/include/glad/glad_wgl.h delete mode 100644 source/glad/src/glad.c delete mode 100644 source/glad/src/glad_wgl.c diff --git a/source/CMakeLists.txt b/source/CMakeLists.txt index 119a941d2..3cdbc8483 100644 --- a/source/CMakeLists.txt +++ b/source/CMakeLists.txt @@ -473,7 +473,6 @@ endif() # Start defining source files for Demolition set( PLAT_WIN32_SOURCES - glad/src/glad_wgl.c platform/win32/startwin.game.cpp platform/win32/base_sysfb.cpp platform/win32/gl_sysfb.cpp @@ -617,8 +616,6 @@ add_definitions(-DOPNMIDI_DISABLE_GX_EMULATOR) # there's generally a new cpp for every header so this file will get changed file( GLOB HEADER_FILES build/include/*.h - glad/include/glad/*.h - glad/include/Khr/*.h glbackend/*.h libsmackerdec/include/*.h libxmp-lite/include/libxmp-lite/*.h @@ -635,6 +632,8 @@ file( GLOB HEADER_FILES common/menu/*.h common/input/*.h common/rendering/*.h + common/rendering/gl_load/*.h + common/rendering/gl/system/*.h build/src/*.h platform/win32/*.h @@ -667,8 +666,8 @@ set( FASTMATH_SOURCES libsmackerdec/src/SmackerDecoder.cpp # The rest is only here because it is C, not C++ - glad/src/glad.c common/utility/strnatcmp.c + common/rendering/gl_load/gl_load.c # Another bit of cruft just to make S(hit)DL happy... sdlappicon.cpp @@ -841,6 +840,10 @@ set (PCH_SOURCES common/rendering/v_video.cpp common/rendering/v_framebuffer.cpp common/rendering/r_videoscale.cpp + common/rendering/gl_load/gl_interface.cpp + common/rendering/gl/system/gl_debug.cpp + common/rendering/gl/system/gl_framebuffer.cpp + ) if( MSVC ) @@ -887,7 +890,6 @@ target_link_libraries( demolition ${DEMOLITION_LIBS} gdtoa lzma duke3d blood rr include_directories( ${CMAKE_CURRENT_SOURCE_DIR} build/include - glad/include libxmp-lite/include libxmp-lite/include/libxmp-lite libsmackerdec/include @@ -906,6 +908,9 @@ include_directories( common/dobject common/menu common/input + common/rendering/gl/system + common/rendering/gl_load + common/rendering/gl common/rendering platform @@ -1019,10 +1024,9 @@ source_group("Code\\Sound" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/comm source_group("Code\\Sound\\Backend" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/sound/backend/.+") source_group("Code\\DObject" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/dobject/.+") source_group("Code\\Menu" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/menu/.+") -source_group("Utility\\Glad" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/glad/.+") -source_group("Utility\\Glad Headers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/glad/include/glad/.+") -source_group("Utility\\Glad Khr Headers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/glad/include/Khr/.+") -source_group("Utility\\Glad Sources" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/glad/src/.+") +source_group("Code\\Rendering" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/.+") +source_group("Code\\Rendering\\GL_Load" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/gl_load/.+") +source_group("Code\\Rendering\\GL\\System" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/gl/system.+") source_group("Utility\\Smackerdec" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/smackerdec/.+") source_group("Utility\\Smackerdec\\Headers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/libsmackerdec/include/.+") source_group("Utility\\Smackerdec\\Sources" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/libsmackerdec/src/.+") diff --git a/source/build/src/sdlayer.cpp b/source/build/src/sdlayer.cpp index 8be2cb70d..801f78ea5 100644 --- a/source/build/src/sdlayer.cpp +++ b/source/build/src/sdlayer.cpp @@ -6,7 +6,7 @@ #include #include #include -# include "glad/glad.h" +# include "gl_load.h" #include "a.h" #include "build.h" @@ -1239,15 +1239,6 @@ int32_t videoSetMode(int32_t x, int32_t y, int32_t c, int32_t fs) return -1; } - gladLoadGLLoader(SDL_GL_GetProcAddress); - if (GLVersion.major < 2) - { - initprintf("Your computer does not support OpenGL version 2 or greater. GL modes are unavailable.\n"); - nogl = 1; - destroy_window_resources(); - return -1; - } - SDL_SetWindowFullscreen(sdl_window, ((fs & 1) ? (matchedResolution ? SDL_WINDOW_FULLSCREEN_DESKTOP : SDL_WINDOW_FULLSCREEN) : 0)); SDL_GL_SetSwapInterval(vsync_renderlayer); diff --git a/source/common/rendering/gl/system/gl_debug.cpp b/source/common/rendering/gl/system/gl_debug.cpp new file mode 100644 index 000000000..a64931c41 --- /dev/null +++ b/source/common/rendering/gl/system/gl_debug.cpp @@ -0,0 +1,371 @@ +// +//--------------------------------------------------------------------------- +// +// Copyright(C) 2016 Magnus Norddahl +// All rights reserved. +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see http://www.gnu.org/licenses/ +// +//-------------------------------------------------------------------------- +// +/* +** gl_debig.cpp +** OpenGL debugging support functions +** +*/ + +#include "templates.h" +#include "gl_load/gl_system.h" +#include "gl/system/gl_debug.h" +#include "stats.h" +#include "printf.h" +#include +#include +#include + +CUSTOM_CVAR(Int, gl_debug_level, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL) +{ + if (!OpenGLRenderer::FGLDebug::HasDebugApi()) + { + Printf("No OpenGL debug support detected.\n"); + } +} + +CVAR(Bool, gl_debug_breakpoint, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG); + +bool gpuStatActive; +bool keepGpuStatActive; +FString gpuStatOutput; + +namespace OpenGLRenderer +{ + +namespace +{ + std::vector> timeElapsedQueries; +} + +//----------------------------------------------------------------------------- +// +// Updates OpenGL debugging state +// +//----------------------------------------------------------------------------- + +void FGLDebug::Update() +{ + gpuStatOutput = ""; + for (auto &query : timeElapsedQueries) + { + GLuint timeElapsed = 0; + glGetQueryObjectuiv(query.second, GL_QUERY_RESULT, &timeElapsed); + glDeleteQueries(1, &query.second); + + FString out; + out.Format("%s=%04.2f ms\n", query.first.GetChars(), timeElapsed / 1000000.0f); + gpuStatOutput += out; + } + timeElapsedQueries.clear(); + + gpuStatActive = keepGpuStatActive; + keepGpuStatActive = false; + + if (!HasDebugApi()) + return; + + SetupBreakpointMode(); + UpdateLoggingLevel(); + OutputMessageLog(); +} + +//----------------------------------------------------------------------------- +// +// Label objects so they are referenced by name in debug messages and in +// OpenGL debuggers (renderdoc) +// +//----------------------------------------------------------------------------- + +void FGLDebug::LabelObject(GLenum type, GLuint handle, const char *name) +{ + if (HasDebugApi() && gl_debug_level != 0) + { + glObjectLabel(type, handle, -1, name); + } +} + +void FGLDebug::LabelObjectPtr(void *ptr, const char *name) +{ + if (HasDebugApi() && gl_debug_level != 0) + { + glObjectPtrLabel(ptr, -1, name); + } +} + +//----------------------------------------------------------------------------- +// +// Marks which render pass/group is executing commands so that debuggers can +// display this information +// +//----------------------------------------------------------------------------- + +void FGLDebug::PushGroup(const FString &name) +{ + if (HasDebugApi() && gl_debug_level != 0) + { + glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, (GLsizei)name.Len(), name.GetChars()); + } + + if (gpuStatActive) + { + GLuint queryHandle = 0; + glGenQueries(1, &queryHandle); + glBeginQuery(GL_TIME_ELAPSED, queryHandle); + timeElapsedQueries.push_back({ name, queryHandle }); + } +} + +void FGLDebug::PopGroup() +{ + if (HasDebugApi() && gl_debug_level != 0) + { + glPopDebugGroup(); + } + + if (gpuStatActive) + { + glEndQuery(GL_TIME_ELAPSED); + } +} + +//----------------------------------------------------------------------------- +// +// Turns on synchronous debugging on and off based on gl_debug_breakpoint +// +// Allows getting the debugger to break exactly at the OpenGL function emitting +// a message. +// +//----------------------------------------------------------------------------- + +void FGLDebug::SetupBreakpointMode() +{ + if (mBreakpointMode != gl_debug_breakpoint) + { + if (gl_debug_breakpoint) + { + glDebugMessageCallback(&FGLDebug::DebugCallback, this); + glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS); + } + else + { + glDebugMessageCallback(nullptr, nullptr); + glDisable(GL_DEBUG_OUTPUT_SYNCHRONOUS); + } + mBreakpointMode = gl_debug_breakpoint; + } +} + +//----------------------------------------------------------------------------- +// +// Tells OpenGL which debug messages we are interested in +// +//----------------------------------------------------------------------------- + +void FGLDebug::UpdateLoggingLevel() +{ + const GLenum level = gl_debug_level; + if (level != mCurrentLevel) + { + glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_HIGH, 0, nullptr, level > 0); + glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_MEDIUM, 0, nullptr, level > 1); + glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW, 0, nullptr, level > 2); + glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_NOTIFICATION, 0, nullptr, level > 3); + mCurrentLevel = level; + } +} + +//----------------------------------------------------------------------------- +// +// The log may already contain entries for a debug level we are no longer +// interested in.. +// +//----------------------------------------------------------------------------- + +bool FGLDebug::IsFilteredByDebugLevel(GLenum severity) +{ + int severityLevel = 0; + switch (severity) + { + case GL_DEBUG_SEVERITY_HIGH: severityLevel = 1; break; + case GL_DEBUG_SEVERITY_MEDIUM: severityLevel = 2; break; + case GL_DEBUG_SEVERITY_LOW: severityLevel = 3; break; + case GL_DEBUG_SEVERITY_NOTIFICATION: severityLevel = 4; break; + } + return severityLevel > (int)gl_debug_level; +} + +//----------------------------------------------------------------------------- +// +// Prints all logged messages to the console +// +//----------------------------------------------------------------------------- + +void FGLDebug::OutputMessageLog() +{ + if (mCurrentLevel <= 0) + return; + + GLint maxDebugMessageLength = 0; + glGetIntegerv(GL_MAX_DEBUG_MESSAGE_LENGTH, &maxDebugMessageLength); + + const int maxMessages = 50; + const int messageLogSize = maxMessages * maxDebugMessageLength; + + TArray sources, types, severities; + TArray ids; + TArray lengths; + TArray messageLog; + + sources.Resize(maxMessages); + types.Resize(maxMessages); + severities.Resize(maxMessages); + ids.Resize(maxMessages); + lengths.Resize(maxMessages); + messageLog.Resize(messageLogSize); + + while (true) + { + GLuint numMessages = glGetDebugMessageLog(maxMessages, messageLogSize, &sources[0], &types[0], &ids[0], &severities[0], &lengths[0], &messageLog[0]); + if (numMessages <= 0) break; + + GLsizei offset = 0; + for (GLuint i = 0; i < numMessages; i++) + { + if (!IsFilteredByDebugLevel(severities[i])) + PrintMessage(sources[i], types[i], ids[i], severities[i], lengths[i], &messageLog[offset]); + offset += lengths[i]; + } + } +} + +//----------------------------------------------------------------------------- +// +// Print a single message to the console +// +//----------------------------------------------------------------------------- + +void FGLDebug::PrintMessage(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message) +{ + if (type == GL_DEBUG_TYPE_PUSH_GROUP || type == GL_DEBUG_TYPE_POP_GROUP) + return; + + const int maxMessages = 50; + + static int messagesPrinted = 0; + if (messagesPrinted > maxMessages) + return; + + FString msg(message, length); + + static std::set seenMessages; + bool alreadySeen = !seenMessages.insert(msg.GetChars()).second; + if (alreadySeen) + return; + + messagesPrinted++; + if (messagesPrinted == maxMessages) + { + Printf("Max OpenGL debug messages reached. Suppressing further output.\n"); + } + else if (messagesPrinted < maxMessages) + { + FString sourceStr = SourceToString(source); + FString typeStr = TypeToString(type); + FString severityStr = SeverityToString(severity); + if (type != GL_DEBUG_TYPE_OTHER) + Printf("[%s] %s, %s: %s\n", sourceStr.GetChars(), severityStr.GetChars(), typeStr.GetChars(), msg.GetChars()); + else + Printf("[%s] %s: %s\n", sourceStr.GetChars(), severityStr.GetChars(), msg.GetChars()); + } +} + +//----------------------------------------------------------------------------- +// +// OpenGL callback function used when synchronous debugging is enabled +// +//----------------------------------------------------------------------------- + +void FGLDebug::DebugCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam) +{ + if (IsFilteredByDebugLevel(severity)) + return; + + PrintMessage(source, type, id, severity, length, message); + assert(severity == GL_DEBUG_SEVERITY_NOTIFICATION); +} + +//----------------------------------------------------------------------------- +// +// Enum to string helpers +// +//----------------------------------------------------------------------------- + +FString FGLDebug::SourceToString(GLenum source) +{ + FString s; + switch (source) + { + case GL_DEBUG_SOURCE_API: s = "api"; break; + case GL_DEBUG_SOURCE_WINDOW_SYSTEM: s = "window system"; break; + case GL_DEBUG_SOURCE_SHADER_COMPILER: s = "shader compiler"; break; + case GL_DEBUG_SOURCE_THIRD_PARTY: s = "third party"; break; + case GL_DEBUG_SOURCE_APPLICATION: s = "application"; break; + case GL_DEBUG_SOURCE_OTHER: s = "other"; break; + default: s.Format("%d", (int)source); + } + return s; +} + +FString FGLDebug::TypeToString(GLenum type) +{ + FString s; + switch (type) + { + case GL_DEBUG_TYPE_ERROR: s = "error"; break; + case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: s = "deprecated"; break; + case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: s = "undefined"; break; + case GL_DEBUG_TYPE_PORTABILITY: s = "portability"; break; + case GL_DEBUG_TYPE_PERFORMANCE: s = "performance"; break; + case GL_DEBUG_TYPE_MARKER: s = "marker"; break; + case GL_DEBUG_TYPE_PUSH_GROUP: s = "push group"; break; + case GL_DEBUG_TYPE_POP_GROUP: s = "pop group"; break; + case GL_DEBUG_TYPE_OTHER: s = "other"; break; + default: s.Format("%d", (int)type); + } + return s; +} + +FString FGLDebug::SeverityToString(GLenum severity) +{ + FString s; + switch (severity) + { + case GL_DEBUG_SEVERITY_LOW: s = "low severity"; break; + case GL_DEBUG_SEVERITY_MEDIUM: s = "medium severity"; break; + case GL_DEBUG_SEVERITY_HIGH: s = "high severity"; break; + case GL_DEBUG_SEVERITY_NOTIFICATION: s = "notification"; break; + default: s.Format("%d", (int)severity); + } + return s; +} + +} \ No newline at end of file diff --git a/source/common/rendering/gl/system/gl_debug.h b/source/common/rendering/gl/system/gl_debug.h new file mode 100644 index 000000000..b989adc6e --- /dev/null +++ b/source/common/rendering/gl/system/gl_debug.h @@ -0,0 +1,44 @@ +#ifndef __GL_DEBUG_H +#define __GL_DEBUG_H + +#include +#include "gl_load/gl_interface.h" +#include "c_cvars.h" +#include "v_video.h" + +namespace OpenGLRenderer +{ + +class FGLDebug +{ +public: + void Update(); + + static void LabelObject(GLenum type, GLuint handle, const char *name); + static void LabelObjectPtr(void *ptr, const char *name); + + static void PushGroup(const FString &name); + static void PopGroup(); + + static bool HasDebugApi() { return (gl.flags & RFL_DEBUG) != 0; } + +private: + void SetupBreakpointMode(); + void UpdateLoggingLevel(); + void OutputMessageLog(); + + static bool IsFilteredByDebugLevel(GLenum severity); + static void PrintMessage(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message); + + static void APIENTRY DebugCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam); + + static FString SourceToString(GLenum source); + static FString TypeToString(GLenum type); + static FString SeverityToString(GLenum severity); + + GLenum mCurrentLevel = 0; + bool mBreakpointMode = false; +}; + +} +#endif diff --git a/source/common/rendering/gl/system/gl_framebuffer.cpp b/source/common/rendering/gl/system/gl_framebuffer.cpp new file mode 100644 index 000000000..9eac61bc2 --- /dev/null +++ b/source/common/rendering/gl/system/gl_framebuffer.cpp @@ -0,0 +1,410 @@ +// +//--------------------------------------------------------------------------- +// +// Copyright(C) 2010-2016 Christoph Oelckers +// All rights reserved. +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see http://www.gnu.org/licenses/ +// +//-------------------------------------------------------------------------- +// +/* +** gl_framebuffer.cpp +** Implementation of the non-hardware specific parts of the +** OpenGL frame buffer +** +*/ + +#include "gl_load/gl_system.h" +#include "v_video.h" +#include "m_png.h" +#include "printf.h" +#include "templates.h" + +#include "gl_load/gl_interface.h" +#include "gl/system/gl_framebuffer.h" +/* +#include "gl/renderer/gl_renderer.h" +#include "gl/renderer/gl_renderbuffers.h" +#include "gl/textures/gl_samplers.h" +#include "hwrenderer/utility/hw_clock.h" +#include "hwrenderer/utility/hw_vrmodes.h" +#include "hwrenderer/models/hw_models.h" +#include "hwrenderer/scene/hw_skydome.h" +#include "hwrenderer/data/hw_viewpointbuffer.h" +#include "hwrenderer/dynlights/hw_lightbuffer.h" +#include "gl/shaders/gl_shaderprogram.h" +*/ +#include "gl_debug.h" +#include "r_videoscale.h" +//#include "gl_buffers.h" + +//#include "hwrenderer/data/flatvertices.h" + +EXTERN_CVAR (Bool, vid_vsync) +EXTERN_CVAR(Bool, r_drawvoxels) +EXTERN_CVAR(Int, gl_tonemap) +EXTERN_CVAR(Bool, gl_texture_usehires) + +void gl_LoadExtensions(); +void gl_PrintStartupLog(); +//void Draw2D(F2DDrawer *drawer, FRenderState &state); + +extern bool vid_hdr_active; + +namespace OpenGLRenderer +{ +#ifdef IMPLEMENT_IT + FGLRenderer *GLRenderer; +#endif + +//========================================================================== +// +// +// +//========================================================================== + +OpenGLFrameBuffer::OpenGLFrameBuffer(void *hMonitor, bool fullscreen) : + Super(hMonitor, fullscreen) +{ + // SetVSync needs to be at the very top to workaround a bug in Nvidia's OpenGL driver. + // If wglSwapIntervalEXT is called after glBindFramebuffer in a frame the setting is not changed! + Super::SetVSync(vid_vsync); + +#ifdef IMPLEMENT_IT + // Make sure all global variables tracking OpenGL context state are reset.. + FHardwareTexture::InitGlobalState(); + gl_RenderState.Reset(); + + GLRenderer = nullptr; +#endif +} + +OpenGLFrameBuffer::~OpenGLFrameBuffer() +{ +#ifdef IMPLEMENT_IT + PPResource::ResetAll(); + + if (mVertexData != nullptr) delete mVertexData; + if (mSkyData != nullptr) delete mSkyData; + if (mViewpoints != nullptr) delete mViewpoints; + if (mLights != nullptr) delete mLights; + mShadowMap.Reset(); + + if (GLRenderer) + { + delete GLRenderer; + GLRenderer = nullptr; + } +#endif +} + +//========================================================================== +// +// Initializes the GL renderer +// +//========================================================================== + +void OpenGLFrameBuffer::InitializeState() +{ + static bool first=true; + + if (first) + { + if (ogl_LoadFunctions() == ogl_LOAD_FAILED) + { + I_FatalError("Failed to load OpenGL functions."); + } + } + + gl_LoadExtensions(); + + // Move some state to the framebuffer object for easier access. + hwcaps = gl.flags; + glslversion = gl.glslversion; + uniformblockalignment = gl.uniformblockalignment; + maxuniformblock = gl.maxuniformblock; + vendorstring = gl.vendorstring; + + if (first) + { + first=false; + gl_PrintStartupLog(); + } + + glDepthFunc(GL_LESS); + + glEnable(GL_DITHER); + glDisable(GL_CULL_FACE); + glDisable(GL_POLYGON_OFFSET_FILL); + glEnable(GL_POLYGON_OFFSET_LINE); + glEnable(GL_BLEND); + glEnable(GL_DEPTH_CLAMP); + glDisable(GL_DEPTH_TEST); + glDisable(GL_LINE_SMOOTH); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + + glClearColor(0.0f, 0.0f, 0.0f, 0.0f); + glClearDepth(1.0f); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + SetViewportRects(nullptr); + +#ifdef IMPLEMENT_IT + mVertexData = new FFlatVertexBuffer(GetWidth(), GetHeight()); + mSkyData = new FSkyVertexBuffer; + mViewpoints = new HWViewpointBuffer; + mLights = new FLightBuffer(); + + GLRenderer = new FGLRenderer(this); + GLRenderer->Initialize(GetWidth(), GetHeight()); + + static_cast(mLights->GetBuffer())->BindBase(); +#endif + + mDebug = std::make_shared(); + mDebug->Update(); +} + +//========================================================================== +// +// Updates the screen +// +//========================================================================== + +void OpenGLFrameBuffer::Update() +{ +#ifdef IMPLEMENT_IT + twoD.Reset(); + Flush3D.Reset(); + + Flush3D.Clock(); + GLRenderer->Flush(); + Flush3D.Unclock(); +#endif + + Swap(); + Super::Update(); +} + + +const char* OpenGLFrameBuffer::DeviceName() const +{ + return gl.modelstring; +} + +//========================================================================== +// +// Swap the buffers +// +//========================================================================== + +CVAR(Bool, gl_finishbeforeswap, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG); + +void OpenGLFrameBuffer::Swap() +{ + bool swapbefore = gl_finishbeforeswap && camtexcount == 0; + //Finish.Reset(); + //Finish.Clock(); + if (swapbefore) glFinish(); + FPSLimit(); + SwapBuffers(); + if (!swapbefore) glFinish(); + //Finish.Unclock(); + camtexcount = 0; + //FHardwareTexture::UnbindAll(); + mDebug->Update(); +} + +//========================================================================== +// +// Enable/disable vertical sync +// +//========================================================================== + +void OpenGLFrameBuffer::SetVSync(bool vsync) +{ + // Switch to the default frame buffer because some drivers associate the vsync state with the bound FB object. + GLint oldDrawFramebufferBinding = 0, oldReadFramebufferBinding = 0; + glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &oldDrawFramebufferBinding); + glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &oldReadFramebufferBinding); + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); + glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); + + Super::SetVSync(vsync); + + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, oldDrawFramebufferBinding); + glBindFramebuffer(GL_READ_FRAMEBUFFER, oldReadFramebufferBinding); +} + +//=========================================================================== +// +// +//=========================================================================== + +void OpenGLFrameBuffer::CleanForRestart() +{ +} + +#ifdef IMPLEMENT_IT +void OpenGLFrameBuffer::SetTextureFilterMode() +{ + //if (GLRenderer != nullptr && GLRenderer->mSamplerManager != nullptr) GLRenderer->mSamplerManager->SetTextureFilterMode(); +} + +IHardwareTexture *OpenGLFrameBuffer::CreateHardwareTexture() +{ + return nullptr;// new FHardwareTexture(true/*tex->bNoCompress*/); +} + +void OpenGLFrameBuffer::PrecacheMaterial(FMaterial *mat, int translation) +{ + auto tex = mat->tex; + if (tex->isSWCanvas()) return; + + // Textures that are already scaled in the texture lump will not get replaced by hires textures. + int flags = mat->isExpanded() ? CTF_Expand : (gl_texture_usehires && !tex->isScaled()) ? CTF_CheckHires : 0; + int numLayers = mat->GetLayers(); + auto base = static_cast(mat->GetLayer(0, translation)); + + if (base->BindOrCreate(tex, 0, CLAMP_NONE, translation, flags)) + { + for (int i = 1; i < numLayers; i++) + { + FTexture *layer; + auto systex = static_cast(mat->GetLayer(i, 0, &layer)); + systex->BindOrCreate(layer, i, CLAMP_NONE, 0, mat->isExpanded() ? CTF_Expand : 0); + } + } + // unbind everything. + FHardwareTexture::UnbindAll(); +} + +FModelRenderer *OpenGLFrameBuffer::CreateModelRenderer(int mli) +{ + return new FHWModelRenderer(nullptr, gl_RenderState, mli); +} + +IVertexBuffer *OpenGLFrameBuffer::CreateVertexBuffer() +{ + return new GLVertexBuffer; +} + +IIndexBuffer *OpenGLFrameBuffer::CreateIndexBuffer() +{ + return new GLIndexBuffer; +} + +IDataBuffer *OpenGLFrameBuffer::CreateDataBuffer(int bindingpoint, bool ssbo, bool needsresize) +{ + return new GLDataBuffer(bindingpoint, ssbo); +} + +void OpenGLFrameBuffer::TextureFilterChanged() +{ + if (GLRenderer != NULL && GLRenderer->mSamplerManager != NULL) GLRenderer->mSamplerManager->SetTextureFilterMode(); +} + +void OpenGLFrameBuffer::BlurScene(float amount) +{ + GLRenderer->BlurScene(amount); +} + +void OpenGLFrameBuffer::SetViewportRects(IntRect *bounds) +{ + Super::SetViewportRects(bounds); + if (!bounds) + { + auto vrmode = VRMode::GetVRMode(true); + vrmode->AdjustViewport(this); + } +} + +#endif + + +//=========================================================================== +// +// +// +//=========================================================================== + +void OpenGLFrameBuffer::BeginFrame() +{ + SetViewportRects(nullptr); +} + +//=========================================================================== +// +// Takes a screenshot +// +//=========================================================================== + +TArray OpenGLFrameBuffer::GetScreenshotBuffer(int &pitch, ESSType &color_type, float &gamma) +{ + const auto &viewport = mOutputLetterbox; + + // Grab what is in the back buffer. + // We cannot rely on SCREENWIDTH/HEIGHT here because the output may have been scaled. + TArray pixels; + pixels.Resize(viewport.width * viewport.height * 3); + glPixelStorei(GL_PACK_ALIGNMENT, 1); + glReadPixels(viewport.left, viewport.top, viewport.width, viewport.height, GL_RGB, GL_UNSIGNED_BYTE, &pixels[0]); + glPixelStorei(GL_PACK_ALIGNMENT, 4); + + // Copy to screenshot buffer: + int w = SCREENWIDTH; + int h = SCREENHEIGHT; + + TArray ScreenshotBuffer(w * h * 3, true); + + float rcpWidth = 1.0f / w; + float rcpHeight = 1.0f / h; + for (int y = 0; y < h; y++) + { + for (int x = 0; x < w; x++) + { + float u = (x + 0.5f) * rcpWidth; + float v = (y + 0.5f) * rcpHeight; + int sx = u * viewport.width; + int sy = v * viewport.height; + int sindex = (sx + sy * viewport.width) * 3; + int dindex = (x + (h - y - 1) * w) * 3; + ScreenshotBuffer[dindex] = pixels[sindex]; + ScreenshotBuffer[dindex + 1] = pixels[sindex + 1]; + ScreenshotBuffer[dindex + 2] = pixels[sindex + 2]; + } + } + + pitch = w * 3; + color_type = SS_RGB; + + // Screenshot should not use gamma correction if it was already applied to rendered image + gamma = 1; + return ScreenshotBuffer; +} + +//=========================================================================== +// +// 2D drawing +// +//=========================================================================== + +void OpenGLFrameBuffer::PostProcessScene(int fixedcm, const std::function &afterBloomDrawEndScene2D) +{ + //GLRenderer->PostProcessScene(fixedcm, afterBloomDrawEndScene2D); +} + + +} diff --git a/source/common/rendering/gl/system/gl_framebuffer.h b/source/common/rendering/gl/system/gl_framebuffer.h new file mode 100644 index 000000000..52d887a0f --- /dev/null +++ b/source/common/rendering/gl/system/gl_framebuffer.h @@ -0,0 +1,66 @@ +#ifndef __GL_FRAMEBUFFER +#define __GL_FRAMEBUFFER + +#include "gl_sysfb.h" + +#include + +namespace OpenGLRenderer +{ + +class FHardwareTexture; +class FGLDebug; + +class OpenGLFrameBuffer : public SystemGLFrameBuffer +{ + typedef SystemGLFrameBuffer Super; + +public: + + explicit OpenGLFrameBuffer() {} + OpenGLFrameBuffer(void *hMonitor, bool fullscreen) ; + ~OpenGLFrameBuffer(); + + void InitializeState() override; + void Update() override; + + void CleanForRestart() override; + const char* DeviceName() const override; +#ifdef IMPLEMENT_IT + void SetTextureFilterMode() override; + IHardwareTexture *CreateHardwareTexture() override; + void PrecacheMaterial(FMaterial *mat, int translation) override; + FModelRenderer *CreateModelRenderer(int mli) override; + void TextureFilterChanged() override; +#endif + void BeginFrame() override; +#ifdef IMPLEMENT_IT + void SetViewportRects(IntRect *bounds) override; + void BlurScene(float amount) override; + IVertexBuffer *CreateVertexBuffer() override; + IIndexBuffer *CreateIndexBuffer() override; + IDataBuffer *CreateDataBuffer(int bindingpoint, bool ssbo, bool needsresize) override; +#endif + + // Retrieves a buffer containing image data for a screenshot. + // Hint: Pitch can be negative for upside-down images, in which case buffer + // points to the last row in the buffer, which will be the first row output. + virtual TArray GetScreenshotBuffer(int &pitch, ESSType &color_type, float &gamma) override; + + void Swap(); + bool IsHWGammaActive() const { return HWGammaActive; } + + void SetVSync(bool vsync); + + //void Draw2D() override; + void PostProcessScene(int fixedcm, const std::function &afterBloomDrawEndScene2D) override; + + bool HWGammaActive = false; // Are we using hardware or software gamma? + std::shared_ptr mDebug; // Debug API + + int camtexcount = 0; +}; + +} + +#endif //__GL_FRAMEBUFFER diff --git a/source/common/rendering/gl_load/gl_extlist.txt b/source/common/rendering/gl_load/gl_extlist.txt new file mode 100644 index 000000000..af1116bda --- /dev/null +++ b/source/common/rendering/gl_load/gl_extlist.txt @@ -0,0 +1,15 @@ +-- List of OpenGL extensions for glLoadGen + +-- Generation of gl_load.c and gl_load.h files: +-- > lua LoadGen.lua -style=pointer_c -spec=gl -version=4.5 -profile=compatibility -extfile=gl_extlist.txt load + +ARB_buffer_storage +ARB_shader_storage_buffer_object +ARB_texture_compression +ARB_texture_rectangle +EXT_framebuffer_object +EXT_texture_compression_s3tc +EXT_texture_filter_anisotropic +EXT_texture_sRGB +KHR_debug +ARB_invalidate_subdata diff --git a/source/common/rendering/gl_load/gl_interface.cpp b/source/common/rendering/gl_load/gl_interface.cpp new file mode 100644 index 000000000..634e6c49e --- /dev/null +++ b/source/common/rendering/gl_load/gl_interface.cpp @@ -0,0 +1,249 @@ +// +//--------------------------------------------------------------------------- +// +// Copyright(C) 2005-2016 Christoph Oelckers +// All rights reserved. +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see http://www.gnu.org/licenses/ +// +//-------------------------------------------------------------------------- +// +/* +** r_opengl.cpp +** +** OpenGL system interface +** +*/ + +#include "gl_load/gl_system.h" +#include "tarray.h" +#include "basics.h" +#include "m_argv.h" +#include "version.h" +#include "v_video.h" +#include "printf.h" +#include "gl_load/gl_interface.h" +//#include "hwrenderer/utility/hw_cvars.h" + +static TArray m_Extensions; +RenderContext gl; +static double realglversion; // this is public so the statistics code can access it. + +//========================================================================== +// +// +// +//========================================================================== + +static void CollectExtensions() +{ + const char *extension; + + int max = 0; + glGetIntegerv(GL_NUM_EXTENSIONS, &max); + + // Use modern method to collect extensions + for (int i = 0; i < max; i++) + { + extension = (const char*)glGetStringi(GL_EXTENSIONS, i); + m_Extensions.Push(FString(extension)); + } +} + +//========================================================================== +// +// +// +//========================================================================== + +static bool CheckExtension(const char *ext) +{ + for (unsigned int i = 0; i < m_Extensions.Size(); ++i) + { + if (m_Extensions[i].CompareNoCase(ext) == 0) return true; + } + + return false; +} + + + +//========================================================================== +// +// +// +//========================================================================== + +static void InitContext() +{ + gl.flags=0; +} + +//========================================================================== +// +// +// +//========================================================================== + +#define FUDGE_FUNC(name, ext) if (_ptrc_##name == NULL) _ptrc_##name = _ptrc_##name##ext; + + +void gl_LoadExtensions() +{ + InitContext(); + CollectExtensions(); + + const char *glversion = (const char*)glGetString(GL_VERSION); + + const char *version = Args->CheckValue("-glversion"); + realglversion = strtod(glversion, NULL); + + + if (version == NULL) + { + version = glversion; + } + else + { + double v1 = strtod(version, NULL); + if (v1 >= 3.0 && v1 < 3.3) + { + v1 = 3.3; // promote '3' to 3.3 to avoid falling back to the legacy path. + version = "3.3"; + } + if (realglversion < v1) version = glversion; + else Printf("Emulating OpenGL v %s\n", version); + } + + float gl_version = (float)strtod(version, NULL) + 0.01f; + + // Don't even start if it's lower than 2.0 or no framebuffers are available (The framebuffer extension is needed for glGenerateMipmapsEXT!) + if (gl_version < 3.3f) + { + I_FatalError("Unsupported OpenGL version.\nAt least OpenGL 3.3 is required to run " GAMENAME ".\nFor older versions of OpenGL please download the vintage build of " GAMENAME ".\n"); + } + + + // add 0.01 to account for roundoff errors making the number a tad smaller than the actual version + gl.glslversion = strtod((char*)glGetString(GL_SHADING_LANGUAGE_VERSION), NULL) + 0.01f; + + gl.vendorstring = (char*)glGetString(GL_VENDOR); + gl.modelstring = (char*)glGetString(GL_RENDERER); + + // first test for optional features + if (CheckExtension("GL_ARB_texture_compression")) gl.flags |= RFL_TEXTURE_COMPRESSION; + if (CheckExtension("GL_EXT_texture_compression_s3tc")) gl.flags |= RFL_TEXTURE_COMPRESSION_S3TC; + + if (gl_version < 4.f) + { +#ifdef _WIN32 + if (strstr(gl.vendorstring, "ATI Tech")) + { + gl.flags |= RFL_NO_CLIP_PLANES; // gl_ClipDistance is horribly broken on ATI GL3 drivers for Windows. (TBD: Relegate to vintage build? Maybe after the next survey.) + } +#endif + gl.glslversion = 3.31f; // Force GLSL down to 3.3. + } + else if (gl_version < 4.5f) + { + // don't use GL 4.x features when running a GL 3.x context. + if (CheckExtension("GL_ARB_buffer_storage")) + { + // work around a problem with older AMD drivers: Their implementation of shader storage buffer objects is piss-poor and does not match uniform buffers even closely. + // Recent drivers, GL 4.4 don't have this problem, these can easily be recognized by also supporting the GL_ARB_buffer_storage extension. + if (CheckExtension("GL_ARB_shader_storage_buffer_object")) + { + gl.flags |= RFL_SHADER_STORAGE_BUFFER; + } + gl.flags |= RFL_BUFFER_STORAGE; + } + } + else + { + // Assume that everything works without problems on GL 4.5 drivers where these things are core features. + gl.flags |= RFL_SHADER_STORAGE_BUFFER | RFL_BUFFER_STORAGE; + } + + // Mesa implements shader storage only for fragment shaders. + // Just disable the feature there. The light buffer may just use a uniform buffer without any adverse effects. + int v = 0; + glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &v); + if (v == 0) + gl.flags &= ~RFL_SHADER_STORAGE_BUFFER; + + + if (gl_version >= 4.3f || CheckExtension("GL_ARB_invalidate_subdata")) gl.flags |= RFL_INVALIDATE_BUFFER; + if (gl_version >= 4.3f || CheckExtension("GL_KHR_debug")) gl.flags |= RFL_DEBUG; + + glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &v); + gl.maxuniforms = v; + glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &v); + gl.maxuniformblock = v; + glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &v); + gl.uniformblockalignment = v; + + glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl.max_texturesize); + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); +} + +//========================================================================== +// +// +// +//========================================================================== + +void gl_PrintStartupLog() +{ + int v = 0; + glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &v); + + Printf ("GL_VENDOR: %s\n", glGetString(GL_VENDOR)); + Printf ("GL_RENDERER: %s\n", glGetString(GL_RENDERER)); + Printf ("GL_VERSION: %s (%s profile)\n", glGetString(GL_VERSION), (v & GL_CONTEXT_CORE_PROFILE_BIT)? "Core" : "Compatibility"); + Printf ("GL_SHADING_LANGUAGE_VERSION: %s\n", glGetString(GL_SHADING_LANGUAGE_VERSION)); + Printf (PRINT_LOG, "GL_EXTENSIONS:"); + for (unsigned i = 0; i < m_Extensions.Size(); i++) + { + Printf(PRINT_LOG, " %s", m_Extensions[i].GetChars()); + } + + glGetIntegerv(GL_MAX_TEXTURE_SIZE, &v); + Printf("\nMax. texture size: %d\n", v); + glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &v); + Printf ("Max. texture units: %d\n", v); + glGetIntegerv(GL_MAX_VARYING_FLOATS, &v); + Printf ("Max. varying: %d\n", v); + + if (gl.flags & RFL_SHADER_STORAGE_BUFFER) + { + glGetIntegerv(GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS, &v); + Printf("Max. combined shader storage blocks: %d\n", v); + glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &v); + Printf("Max. vertex shader storage blocks: %d\n", v); + } + else + { + glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &v); + Printf("Max. uniform block size: %d\n", v); + glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &v); + Printf("Uniform block alignment: %d\n", v); + } +} + +std::pair gl_getInfo() +{ + // gl_ARB_bindless_texture is the closest we can get to determine Vulkan support from OpenGL. + // This isn't foolproof because Intel doesn't support it but for NVidia and AMD support of this extension means Vulkan support. + return std::make_pair(realglversion, CheckExtension("GL_ARB_bindless_texture")); +} diff --git a/source/common/rendering/gl_load/gl_interface.h b/source/common/rendering/gl_load/gl_interface.h new file mode 100644 index 000000000..a2e97db8d --- /dev/null +++ b/source/common/rendering/gl_load/gl_interface.h @@ -0,0 +1,19 @@ +#ifndef R_RENDER +#define R_RENDER + +struct RenderContext +{ + unsigned int flags; + unsigned int maxuniforms; + unsigned int maxuniformblock; + unsigned int uniformblockalignment; + float glslversion; + int max_texturesize; + char * vendorstring; + char * modelstring; +}; + +extern RenderContext gl; + +#endif + diff --git a/source/common/rendering/gl_load/gl_load.c b/source/common/rendering/gl_load/gl_load.c new file mode 100644 index 000000000..4bfbb7878 --- /dev/null +++ b/source/common/rendering/gl_load/gl_load.c @@ -0,0 +1,3483 @@ +#include +#include +#include +#include "gl_load.h" + +#if defined(__APPLE__) +#include + +static void* AppleGLGetProcAddress (const char *name) +{ + static void* image = NULL; + + if (NULL == image) + image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY); + + return (image ? dlsym(image, name) : NULL); +} +#endif /* __APPLE__ */ + +/* BEGINNING OF MANUAL CHANGES, DO NOT REMOVE! */ +#if defined(__sgi) || defined (__sun) || defined(__unix__) +#include +#include + +static void* PosixGetProcAddress (const GLubyte* name) +{ + static void* h = NULL; + static void* gpa; + + if (h == NULL) + { + if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL; + gpa = dlsym(h, "glXGetProcAddress"); + } + + if (gpa != NULL) + return ((void*(*)(const GLubyte*))gpa)(name); + else + return dlsym(h, (const char*)name); +} +#endif /* __sgi || __sun || __unix__ */ + +#if defined(_WIN32) + +#ifdef APIENTRY +#undef APIENTRY +#endif +#include + + +#ifdef _MSC_VER +// disable inlining here because it creates an incredible amount of bloat in this file. +#pragma inline_depth(0) +#pragma warning(disable: 4055) +#pragma warning(disable: 4054) +#pragma warning(disable: 4996) +#endif + +static int TestPointer(const PROC pTest) +{ + ptrdiff_t iTest; + if(!pTest) return 0; + iTest = (ptrdiff_t)pTest; + + if(iTest == 1 || iTest == 2 || iTest == 3 || iTest == -1) return 0; + + return 1; +} + +static PROC WinGetProcAddress(const char *name) +{ + HMODULE glMod = NULL; + PROC pFunc = wglGetProcAddress((LPCSTR)name); + if(TestPointer(pFunc)) + { + return pFunc; + } + glMod = GetModuleHandleA("OpenGL32.dll"); + return (PROC)GetProcAddress(glMod, (LPCSTR)name); +} + +#define IntGetProcAddress(name) WinGetProcAddress(name) +#else + #if defined(__APPLE__) + #define IntGetProcAddress(name) AppleGLGetProcAddress(name) + #else + #if defined(__sgi) || defined(__sun) || defined(__unix__) + void* SDL_GL_GetProcAddress(const char* proc); + #define IntGetProcAddress(name) SDL_GL_GetProcAddress((const char*)name) + //#define IntGetProcAddress(name) PosixGetProcAddress((const GLubyte*)name) +/* END OF MANUAL CHANGES, DO NOT REMOVE! */ + #else /* GLX */ + #include + + #define IntGetProcAddress(name) (*glXGetProcAddressARB)((const GLubyte*)name) + #endif + #endif +#endif + +int ogl_ext_ARB_buffer_storage = ogl_LOAD_FAILED; +int ogl_ext_ARB_shader_storage_buffer_object = ogl_LOAD_FAILED; +int ogl_ext_ARB_texture_compression = ogl_LOAD_FAILED; +int ogl_ext_ARB_texture_rectangle = ogl_LOAD_FAILED; +int ogl_ext_EXT_framebuffer_object = ogl_LOAD_FAILED; +int ogl_ext_EXT_texture_compression_s3tc = ogl_LOAD_FAILED; +int ogl_ext_EXT_texture_filter_anisotropic = ogl_LOAD_FAILED; +int ogl_ext_EXT_texture_sRGB = ogl_LOAD_FAILED; +int ogl_ext_KHR_debug = ogl_LOAD_FAILED; +int ogl_ext_ARB_invalidate_subdata = ogl_LOAD_FAILED; + +void (CODEGEN_FUNCPTR *_ptrc_glBufferStorage)(GLenum target, GLsizeiptr size, const void * data, GLbitfield flags) = NULL; + +static int Load_ARB_buffer_storage(void) +{ + int numFailed = 0; + _ptrc_glBufferStorage = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizeiptr, const void *, GLbitfield))IntGetProcAddress("glBufferStorage"); + if(!_ptrc_glBufferStorage) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glShaderStorageBlockBinding)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding) = NULL; + +static int Load_ARB_shader_storage_buffer_object(void) +{ + int numFailed = 0; + _ptrc_glShaderStorageBlockBinding = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glShaderStorageBlockBinding"); + if(!_ptrc_glShaderStorageBlockBinding) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTexImageARB)(GLenum target, GLint level, void * img) = NULL; + +static int Load_ARB_texture_compression(void) +{ + int numFailed = 0; + _ptrc_glCompressedTexImage1DARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const void *))IntGetProcAddress("glCompressedTexImage1DARB"); + if(!_ptrc_glCompressedTexImage1DARB) numFailed++; + _ptrc_glCompressedTexImage2DARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *))IntGetProcAddress("glCompressedTexImage2DARB"); + if(!_ptrc_glCompressedTexImage2DARB) numFailed++; + _ptrc_glCompressedTexImage3DARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *))IntGetProcAddress("glCompressedTexImage3DARB"); + if(!_ptrc_glCompressedTexImage3DARB) numFailed++; + _ptrc_glCompressedTexSubImage1DARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const void *))IntGetProcAddress("glCompressedTexSubImage1DARB"); + if(!_ptrc_glCompressedTexSubImage1DARB) numFailed++; + _ptrc_glCompressedTexSubImage2DARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *))IntGetProcAddress("glCompressedTexSubImage2DARB"); + if(!_ptrc_glCompressedTexSubImage2DARB) numFailed++; + _ptrc_glCompressedTexSubImage3DARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *))IntGetProcAddress("glCompressedTexSubImage3DARB"); + if(!_ptrc_glCompressedTexSubImage3DARB) numFailed++; + _ptrc_glGetCompressedTexImageARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, void *))IntGetProcAddress("glGetCompressedTexImageARB"); + if(!_ptrc_glGetCompressedTexImageARB) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glBindFramebufferEXT)(GLenum target, GLuint framebuffer) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBindRenderbufferEXT)(GLenum target, GLuint renderbuffer) = NULL; +GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckFramebufferStatusEXT)(GLenum target) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDeleteFramebuffersEXT)(GLsizei n, const GLuint * framebuffers) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDeleteRenderbuffersEXT)(GLsizei n, const GLuint * renderbuffers) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGenFramebuffersEXT)(GLsizei n, GLuint * framebuffers) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGenRenderbuffersEXT)(GLsizei n, GLuint * renderbuffers) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGenerateMipmapEXT)(GLenum target) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint * params) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFramebufferEXT)(GLuint framebuffer) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsRenderbufferEXT)(GLuint renderbuffer) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) = NULL; + +static int Load_EXT_framebuffer_object(void) +{ + int numFailed = 0; + _ptrc_glBindFramebufferEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindFramebufferEXT"); + if(!_ptrc_glBindFramebufferEXT) numFailed++; + _ptrc_glBindRenderbufferEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindRenderbufferEXT"); + if(!_ptrc_glBindRenderbufferEXT) numFailed++; + _ptrc_glCheckFramebufferStatusEXT = (GLenum (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glCheckFramebufferStatusEXT"); + if(!_ptrc_glCheckFramebufferStatusEXT) numFailed++; + _ptrc_glDeleteFramebuffersEXT = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteFramebuffersEXT"); + if(!_ptrc_glDeleteFramebuffersEXT) numFailed++; + _ptrc_glDeleteRenderbuffersEXT = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteRenderbuffersEXT"); + if(!_ptrc_glDeleteRenderbuffersEXT) numFailed++; + _ptrc_glFramebufferRenderbufferEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint))IntGetProcAddress("glFramebufferRenderbufferEXT"); + if(!_ptrc_glFramebufferRenderbufferEXT) numFailed++; + _ptrc_glFramebufferTexture1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTexture1DEXT"); + if(!_ptrc_glFramebufferTexture1DEXT) numFailed++; + _ptrc_glFramebufferTexture2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTexture2DEXT"); + if(!_ptrc_glFramebufferTexture2DEXT) numFailed++; + _ptrc_glFramebufferTexture3DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glFramebufferTexture3DEXT"); + if(!_ptrc_glFramebufferTexture3DEXT) numFailed++; + _ptrc_glGenFramebuffersEXT = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenFramebuffersEXT"); + if(!_ptrc_glGenFramebuffersEXT) numFailed++; + _ptrc_glGenRenderbuffersEXT = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenRenderbuffersEXT"); + if(!_ptrc_glGenRenderbuffersEXT) numFailed++; + _ptrc_glGenerateMipmapEXT = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glGenerateMipmapEXT"); + if(!_ptrc_glGenerateMipmapEXT) numFailed++; + _ptrc_glGetFramebufferAttachmentParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint *))IntGetProcAddress("glGetFramebufferAttachmentParameterivEXT"); + if(!_ptrc_glGetFramebufferAttachmentParameterivEXT) numFailed++; + _ptrc_glGetRenderbufferParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetRenderbufferParameterivEXT"); + if(!_ptrc_glGetRenderbufferParameterivEXT) numFailed++; + _ptrc_glIsFramebufferEXT = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsFramebufferEXT"); + if(!_ptrc_glIsFramebufferEXT) numFailed++; + _ptrc_glIsRenderbufferEXT = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsRenderbufferEXT"); + if(!_ptrc_glIsRenderbufferEXT) numFailed++; + _ptrc_glRenderbufferStorageEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLsizei))IntGetProcAddress("glRenderbufferStorageEXT"); + if(!_ptrc_glRenderbufferStorageEXT) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageCallback)(GLDEBUGPROC callback, const void * userParam) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageControl)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageInsert)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf) = NULL; +GLuint (CODEGEN_FUNCPTR *_ptrc_glGetDebugMessageLog)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetObjectLabel)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetObjectPtrLabel)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetPointerv)(GLenum pname, void ** params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glObjectLabel)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glObjectPtrLabel)(const void * ptr, GLsizei length, const GLchar * label) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPopDebugGroup)(void) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPushDebugGroup)(GLenum source, GLuint id, GLsizei length, const GLchar * message) = NULL; + +static int Load_KHR_debug(void) +{ + int numFailed = 0; + _ptrc_glDebugMessageCallback = (void (CODEGEN_FUNCPTR *)(GLDEBUGPROC, const void *))IntGetProcAddress("glDebugMessageCallback"); + if(!_ptrc_glDebugMessageCallback) numFailed++; + _ptrc_glDebugMessageControl = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean))IntGetProcAddress("glDebugMessageControl"); + if(!_ptrc_glDebugMessageControl) numFailed++; + _ptrc_glDebugMessageInsert = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *))IntGetProcAddress("glDebugMessageInsert"); + if(!_ptrc_glDebugMessageInsert) numFailed++; + _ptrc_glGetDebugMessageLog = (GLuint (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *))IntGetProcAddress("glGetDebugMessageLog"); + if(!_ptrc_glGetDebugMessageLog) numFailed++; + _ptrc_glGetObjectLabel = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetObjectLabel"); + if(!_ptrc_glGetObjectLabel) numFailed++; + _ptrc_glGetObjectPtrLabel = (void (CODEGEN_FUNCPTR *)(const void *, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetObjectPtrLabel"); + if(!_ptrc_glGetObjectPtrLabel) numFailed++; + _ptrc_glGetPointerv = (void (CODEGEN_FUNCPTR *)(GLenum, void **))IntGetProcAddress("glGetPointerv"); + if(!_ptrc_glGetPointerv) numFailed++; + _ptrc_glObjectLabel = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLchar *))IntGetProcAddress("glObjectLabel"); + if(!_ptrc_glObjectLabel) numFailed++; + _ptrc_glObjectPtrLabel = (void (CODEGEN_FUNCPTR *)(const void *, GLsizei, const GLchar *))IntGetProcAddress("glObjectPtrLabel"); + if(!_ptrc_glObjectPtrLabel) numFailed++; + _ptrc_glPopDebugGroup = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glPopDebugGroup"); + if(!_ptrc_glPopDebugGroup) numFailed++; + _ptrc_glPushDebugGroup = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLchar *))IntGetProcAddress("glPushDebugGroup"); + if(!_ptrc_glPushDebugGroup) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glInvalidateBufferData)(GLuint buffer) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glInvalidateBufferSubData)(GLuint buffer, GLintptr offset, GLsizeiptr length) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glInvalidateFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum * attachments) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glInvalidateSubFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexImage)(GLuint texture, GLint level) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexSubImage)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) = NULL; + +static int Load_ARB_invalidate_subdata(void) +{ + int numFailed = 0; + _ptrc_glInvalidateBufferData = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glInvalidateBufferData"); + if(!_ptrc_glInvalidateBufferData) numFailed++; + _ptrc_glInvalidateBufferSubData = (void (CODEGEN_FUNCPTR *)(GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glInvalidateBufferSubData"); + if(!_ptrc_glInvalidateBufferSubData) numFailed++; + _ptrc_glInvalidateFramebuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLenum *))IntGetProcAddress("glInvalidateFramebuffer"); + if(!_ptrc_glInvalidateFramebuffer) numFailed++; + _ptrc_glInvalidateSubFramebuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glInvalidateSubFramebuffer"); + if(!_ptrc_glInvalidateSubFramebuffer) numFailed++; + _ptrc_glInvalidateTexImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint))IntGetProcAddress("glInvalidateTexImage"); + if(!_ptrc_glInvalidateTexImage) numFailed++; + _ptrc_glInvalidateTexSubImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glInvalidateTexSubImage"); + if(!_ptrc_glInvalidateTexSubImage) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glAccum)(GLenum op, GLfloat value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glAlphaFunc)(GLenum func, GLfloat ref) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBegin)(GLenum mode) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBlendFunc)(GLenum sfactor, GLenum dfactor) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCallList)(GLuint list) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCallLists)(GLsizei n, GLenum type, const void * lists) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glClear)(GLbitfield mask) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glClearColor)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glClearDepth)(GLdouble depth) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glClearIndex)(GLfloat c) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glClearStencil)(GLint s) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glClipPlane)(GLenum plane, const GLdouble * equation) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor3b)(GLbyte red, GLbyte green, GLbyte blue) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor3bv)(const GLbyte * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor3d)(GLdouble red, GLdouble green, GLdouble blue) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor3dv)(const GLdouble * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor3f)(GLfloat red, GLfloat green, GLfloat blue) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor3fv)(const GLfloat * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor3i)(GLint red, GLint green, GLint blue) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor3iv)(const GLint * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor3s)(GLshort red, GLshort green, GLshort blue) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor3sv)(const GLshort * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor3ub)(GLubyte red, GLubyte green, GLubyte blue) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor3ubv)(const GLubyte * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor3ui)(GLuint red, GLuint green, GLuint blue) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor3uiv)(const GLuint * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor3us)(GLushort red, GLushort green, GLushort blue) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor3usv)(const GLushort * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor4bv)(const GLbyte * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor4dv)(const GLdouble * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor4fv)(const GLfloat * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor4i)(GLint red, GLint green, GLint blue, GLint alpha) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor4iv)(const GLint * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor4sv)(const GLshort * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor4ubv)(const GLubyte * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor4uiv)(const GLuint * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor4usv)(const GLushort * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColorMaterial)(GLenum face, GLenum mode) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCullFace)(GLenum mode) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDeleteLists)(GLuint list, GLsizei range) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDepthFunc)(GLenum func) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDepthMask)(GLboolean flag) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDepthRange)(GLdouble ren_near, GLdouble ren_far) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDisable)(GLenum cap) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffer)(GLenum buf) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEdgeFlag)(GLboolean flag) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEdgeFlagv)(const GLboolean * flag) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEnable)(GLenum cap) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEnd)(void) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEndList)(void) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord1d)(GLdouble u) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord1dv)(const GLdouble * u) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord1f)(GLfloat u) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord1fv)(const GLfloat * u) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord2d)(GLdouble u, GLdouble v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord2dv)(const GLdouble * u) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord2f)(GLfloat u, GLfloat v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord2fv)(const GLfloat * u) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEvalMesh1)(GLenum mode, GLint i1, GLint i2) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEvalPoint1)(GLint i) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEvalPoint2)(GLint i, GLint j) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFeedbackBuffer)(GLsizei size, GLenum type, GLfloat * buffer) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFinish)(void) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFlush)(void) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFogf)(GLenum pname, GLfloat param) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFogfv)(GLenum pname, const GLfloat * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFogi)(GLenum pname, GLint param) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFogiv)(GLenum pname, const GLint * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFrontFace)(GLenum mode) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) = NULL; +GLuint (CODEGEN_FUNCPTR *_ptrc_glGenLists)(GLsizei range) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetBooleanv)(GLenum pname, GLboolean * data) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetClipPlane)(GLenum plane, GLdouble * equation) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetDoublev)(GLenum pname, GLdouble * data) = NULL; +GLenum (CODEGEN_FUNCPTR *_ptrc_glGetError)(void) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetFloatv)(GLenum pname, GLfloat * data) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerv)(GLenum pname, GLint * data) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetLightfv)(GLenum light, GLenum pname, GLfloat * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetLightiv)(GLenum light, GLenum pname, GLint * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetMapdv)(GLenum target, GLenum query, GLdouble * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetMapfv)(GLenum target, GLenum query, GLfloat * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetMapiv)(GLenum target, GLenum query, GLint * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetMaterialfv)(GLenum face, GLenum pname, GLfloat * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetMaterialiv)(GLenum face, GLenum pname, GLint * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetPixelMapfv)(GLenum map, GLfloat * values) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetPixelMapuiv)(GLenum map, GLuint * values) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetPixelMapusv)(GLenum map, GLushort * values) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetPolygonStipple)(GLubyte * mask) = NULL; +const GLubyte * (CODEGEN_FUNCPTR *_ptrc_glGetString)(GLenum name) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetTexEnvfv)(GLenum target, GLenum pname, GLfloat * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetTexEnviv)(GLenum target, GLenum pname, GLint * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetTexGendv)(GLenum coord, GLenum pname, GLdouble * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetTexGenfv)(GLenum coord, GLenum pname, GLfloat * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetTexGeniv)(GLenum coord, GLenum pname, GLint * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, void * pixels) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameteriv)(GLenum target, GLenum pname, GLint * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glHint)(GLenum target, GLenum mode) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glIndexMask)(GLuint mask) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glIndexd)(GLdouble c) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glIndexdv)(const GLdouble * c) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glIndexf)(GLfloat c) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glIndexfv)(const GLfloat * c) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glIndexi)(GLint c) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glIndexiv)(const GLint * c) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glIndexs)(GLshort c) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glIndexsv)(const GLshort * c) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glInitNames)(void) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabled)(GLenum cap) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsList)(GLuint list) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glLightModelf)(GLenum pname, GLfloat param) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glLightModelfv)(GLenum pname, const GLfloat * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glLightModeli)(GLenum pname, GLint param) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glLightModeliv)(GLenum pname, const GLint * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glLightf)(GLenum light, GLenum pname, GLfloat param) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glLightfv)(GLenum light, GLenum pname, const GLfloat * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glLighti)(GLenum light, GLenum pname, GLint param) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glLightiv)(GLenum light, GLenum pname, const GLint * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glLineStipple)(GLint factor, GLushort pattern) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glLineWidth)(GLfloat width) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glListBase)(GLuint base) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glLoadIdentity)(void) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glLoadMatrixd)(const GLdouble * m) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glLoadMatrixf)(const GLfloat * m) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glLoadName)(GLuint name) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glLogicOp)(GLenum opcode) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMap1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMap1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMap2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMap2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMapGrid1d)(GLint un, GLdouble u1, GLdouble u2) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMapGrid1f)(GLint un, GLfloat u1, GLfloat u2) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMaterialf)(GLenum face, GLenum pname, GLfloat param) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMaterialfv)(GLenum face, GLenum pname, const GLfloat * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMateriali)(GLenum face, GLenum pname, GLint param) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMaterialiv)(GLenum face, GLenum pname, const GLint * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMatrixMode)(GLenum mode) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultMatrixd)(const GLdouble * m) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultMatrixf)(const GLfloat * m) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNewList)(GLuint list, GLenum mode) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNormal3b)(GLbyte nx, GLbyte ny, GLbyte nz) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNormal3bv)(const GLbyte * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNormal3d)(GLdouble nx, GLdouble ny, GLdouble nz) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNormal3dv)(const GLdouble * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNormal3fv)(const GLfloat * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNormal3i)(GLint nx, GLint ny, GLint nz) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNormal3iv)(const GLint * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNormal3s)(GLshort nx, GLshort ny, GLshort nz) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNormal3sv)(const GLshort * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPassThrough)(GLfloat token) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPixelMapfv)(GLenum map, GLsizei mapsize, const GLfloat * values) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPixelMapuiv)(GLenum map, GLsizei mapsize, const GLuint * values) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPixelMapusv)(GLenum map, GLsizei mapsize, const GLushort * values) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPixelStoref)(GLenum pname, GLfloat param) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPixelStorei)(GLenum pname, GLint param) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPixelTransferf)(GLenum pname, GLfloat param) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPixelTransferi)(GLenum pname, GLint param) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPixelZoom)(GLfloat xfactor, GLfloat yfactor) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPointSize)(GLfloat size) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPolygonMode)(GLenum face, GLenum mode) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPolygonStipple)(const GLubyte * mask) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPopAttrib)(void) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPopMatrix)(void) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPopName)(void) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPushAttrib)(GLbitfield mask) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPushMatrix)(void) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPushName)(GLuint name) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2d)(GLdouble x, GLdouble y) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2dv)(const GLdouble * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2f)(GLfloat x, GLfloat y) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2fv)(const GLfloat * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2i)(GLint x, GLint y) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2iv)(const GLint * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2s)(GLshort x, GLshort y) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2sv)(const GLshort * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3d)(GLdouble x, GLdouble y, GLdouble z) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3dv)(const GLdouble * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3f)(GLfloat x, GLfloat y, GLfloat z) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3fv)(const GLfloat * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3i)(GLint x, GLint y, GLint z) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3iv)(const GLint * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3s)(GLshort x, GLshort y, GLshort z) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3sv)(const GLshort * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4dv)(const GLdouble * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4fv)(const GLfloat * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4i)(GLint x, GLint y, GLint z, GLint w) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4iv)(const GLint * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4sv)(const GLshort * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glReadBuffer)(GLenum src) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRectdv)(const GLdouble * v1, const GLdouble * v2) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRectfv)(const GLfloat * v1, const GLfloat * v2) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRecti)(GLint x1, GLint y1, GLint x2, GLint y2) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRectiv)(const GLint * v1, const GLint * v2) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRectsv)(const GLshort * v1, const GLshort * v2) = NULL; +GLint (CODEGEN_FUNCPTR *_ptrc_glRenderMode)(GLenum mode) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glScaled)(GLdouble x, GLdouble y, GLdouble z) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glScalef)(GLfloat x, GLfloat y, GLfloat z) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSelectBuffer)(GLsizei size, GLuint * buffer) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glShadeModel)(GLenum mode) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glStencilFunc)(GLenum func, GLint ref, GLuint mask) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glStencilMask)(GLuint mask) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1d)(GLdouble s) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1dv)(const GLdouble * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1f)(GLfloat s) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1fv)(const GLfloat * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1i)(GLint s) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1iv)(const GLint * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1s)(GLshort s) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1sv)(const GLshort * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2d)(GLdouble s, GLdouble t) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2dv)(const GLdouble * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2f)(GLfloat s, GLfloat t) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fv)(const GLfloat * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2i)(GLint s, GLint t) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2iv)(const GLint * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2s)(GLshort s, GLshort t) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2sv)(const GLshort * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3d)(GLdouble s, GLdouble t, GLdouble r) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3dv)(const GLdouble * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3f)(GLfloat s, GLfloat t, GLfloat r) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3fv)(const GLfloat * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3i)(GLint s, GLint t, GLint r) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3iv)(const GLint * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3s)(GLshort s, GLshort t, GLshort r) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3sv)(const GLshort * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4dv)(const GLdouble * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4fv)(const GLfloat * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4i)(GLint s, GLint t, GLint r, GLint q) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4iv)(const GLint * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4sv)(const GLshort * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexEnvf)(GLenum target, GLenum pname, GLfloat param) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexEnvfv)(GLenum target, GLenum pname, const GLfloat * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexEnvi)(GLenum target, GLenum pname, GLint param) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexEnviv)(GLenum target, GLenum pname, const GLint * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexGend)(GLenum coord, GLenum pname, GLdouble param) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexGendv)(GLenum coord, GLenum pname, const GLdouble * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexGenf)(GLenum coord, GLenum pname, GLfloat param) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexGenfv)(GLenum coord, GLenum pname, const GLfloat * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexGeni)(GLenum coord, GLenum pname, GLint param) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexGeniv)(GLenum coord, GLenum pname, const GLint * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexParameterf)(GLenum target, GLenum pname, GLfloat param) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexParameterfv)(GLenum target, GLenum pname, const GLfloat * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexParameteri)(GLenum target, GLenum pname, GLint param) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexParameteriv)(GLenum target, GLenum pname, const GLint * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTranslated)(GLdouble x, GLdouble y, GLdouble z) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTranslatef)(GLfloat x, GLfloat y, GLfloat z) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex2d)(GLdouble x, GLdouble y) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex2dv)(const GLdouble * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex2f)(GLfloat x, GLfloat y) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex2fv)(const GLfloat * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex2i)(GLint x, GLint y) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex2iv)(const GLint * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex2s)(GLshort x, GLshort y) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex2sv)(const GLshort * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex3d)(GLdouble x, GLdouble y, GLdouble z) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex3dv)(const GLdouble * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex3f)(GLfloat x, GLfloat y, GLfloat z) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex3fv)(const GLfloat * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex3i)(GLint x, GLint y, GLint z) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex3iv)(const GLint * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex3s)(GLshort x, GLshort y, GLshort z) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex3sv)(const GLshort * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex4dv)(const GLdouble * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex4fv)(const GLfloat * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex4i)(GLint x, GLint y, GLint z, GLint w) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex4iv)(const GLint * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex4s)(GLshort x, GLshort y, GLshort z, GLshort w) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex4sv)(const GLshort * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) = NULL; + +GLboolean (CODEGEN_FUNCPTR *_ptrc_glAreTexturesResident)(GLsizei n, const GLuint * textures, GLboolean * residences) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glArrayElement)(GLint i) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBindTexture)(GLenum target, GLuint texture) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColorPointer)(GLint size, GLenum type, GLsizei stride, const void * pointer) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDeleteTextures)(GLsizei n, const GLuint * textures) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDisableClientState)(GLenum ren_array) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDrawArrays)(GLenum mode, GLint first, GLsizei count) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDrawElements)(GLenum mode, GLsizei count, GLenum type, const void * indices) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEdgeFlagPointer)(GLsizei stride, const void * pointer) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEnableClientState)(GLenum ren_array) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGenTextures)(GLsizei n, GLuint * textures) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glIndexPointer)(GLenum type, GLsizei stride, const void * pointer) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glIndexub)(GLubyte c) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glIndexubv)(const GLubyte * c) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glInterleavedArrays)(GLenum format, GLsizei stride, const void * pointer) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTexture)(GLuint texture) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNormalPointer)(GLenum type, GLsizei stride, const void * pointer) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPolygonOffset)(GLfloat factor, GLfloat units) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPopClientAttrib)(void) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPrioritizeTextures)(GLsizei n, const GLuint * textures, const GLfloat * priorities) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPushClientAttrib)(GLbitfield mask) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const void * pointer) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexPointer)(GLint size, GLenum type, GLsizei stride, const void * pointer) = NULL; + +void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) = NULL; + +void (CODEGEN_FUNCPTR *_ptrc_glActiveTexture)(GLenum texture) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glClientActiveTexture)(GLenum texture) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTexImage)(GLenum target, GLint level, void * img) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glLoadTransposeMatrixd)(const GLdouble * m) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glLoadTransposeMatrixf)(const GLfloat * m) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultTransposeMatrixd)(const GLdouble * m) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultTransposeMatrixf)(const GLfloat * m) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1d)(GLenum target, GLdouble s) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1dv)(GLenum target, const GLdouble * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1f)(GLenum target, GLfloat s) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1fv)(GLenum target, const GLfloat * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1i)(GLenum target, GLint s) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1iv)(GLenum target, const GLint * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1s)(GLenum target, GLshort s) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1sv)(GLenum target, const GLshort * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2d)(GLenum target, GLdouble s, GLdouble t) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2dv)(GLenum target, const GLdouble * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2f)(GLenum target, GLfloat s, GLfloat t) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2fv)(GLenum target, const GLfloat * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2i)(GLenum target, GLint s, GLint t) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2iv)(GLenum target, const GLint * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2s)(GLenum target, GLshort s, GLshort t) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2sv)(GLenum target, const GLshort * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3d)(GLenum target, GLdouble s, GLdouble t, GLdouble r) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3dv)(GLenum target, const GLdouble * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3f)(GLenum target, GLfloat s, GLfloat t, GLfloat r) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3fv)(GLenum target, const GLfloat * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3i)(GLenum target, GLint s, GLint t, GLint r) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3iv)(GLenum target, const GLint * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3s)(GLenum target, GLshort s, GLshort t, GLshort r) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3sv)(GLenum target, const GLshort * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4d)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4dv)(GLenum target, const GLdouble * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4fv)(GLenum target, const GLfloat * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4i)(GLenum target, GLint s, GLint t, GLint r, GLint q) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4iv)(GLenum target, const GLint * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4s)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4sv)(GLenum target, const GLshort * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSampleCoverage)(GLfloat value, GLboolean invert) = NULL; + +void (CODEGEN_FUNCPTR *_ptrc_glBlendColor)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBlendEquation)(GLenum mode) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFogCoordPointer)(GLenum type, GLsizei stride, const void * pointer) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFogCoordd)(GLdouble coord) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFogCoorddv)(const GLdouble * coord) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFogCoordf)(GLfloat coord) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFogCoordfv)(const GLfloat * coord) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArrays)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElements)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPointParameterf)(GLenum pname, GLfloat param) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfv)(GLenum pname, const GLfloat * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPointParameteri)(GLenum pname, GLint param) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPointParameteriv)(GLenum pname, const GLint * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3b)(GLbyte red, GLbyte green, GLbyte blue) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3bv)(const GLbyte * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3d)(GLdouble red, GLdouble green, GLdouble blue) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3dv)(const GLdouble * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3f)(GLfloat red, GLfloat green, GLfloat blue) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3fv)(const GLfloat * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3i)(GLint red, GLint green, GLint blue) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3iv)(const GLint * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3s)(GLshort red, GLshort green, GLshort blue) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3sv)(const GLshort * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3ub)(GLubyte red, GLubyte green, GLubyte blue) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3ubv)(const GLubyte * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3ui)(GLuint red, GLuint green, GLuint blue) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3uiv)(const GLuint * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3us)(GLushort red, GLushort green, GLushort blue) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3usv)(const GLushort * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColorPointer)(GLint size, GLenum type, GLsizei stride, const void * pointer) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2d)(GLdouble x, GLdouble y) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2dv)(const GLdouble * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2f)(GLfloat x, GLfloat y) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2fv)(const GLfloat * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2i)(GLint x, GLint y) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2iv)(const GLint * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2s)(GLshort x, GLshort y) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2sv)(const GLshort * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3d)(GLdouble x, GLdouble y, GLdouble z) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3dv)(const GLdouble * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3f)(GLfloat x, GLfloat y, GLfloat z) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3fv)(const GLfloat * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3i)(GLint x, GLint y, GLint z) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3iv)(const GLint * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3s)(GLshort x, GLshort y, GLshort z) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3sv)(const GLshort * v) = NULL; + +void (CODEGEN_FUNCPTR *_ptrc_glBeginQuery)(GLenum target, GLuint id) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBindBuffer)(GLenum target, GLuint buffer) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBufferData)(GLenum target, GLsizeiptr size, const void * data, GLenum usage) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDeleteBuffers)(GLsizei n, const GLuint * buffers) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDeleteQueries)(GLsizei n, const GLuint * ids) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEndQuery)(GLenum target) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGenBuffers)(GLsizei n, GLuint * buffers) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGenQueries)(GLsizei n, GLuint * ids) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameteriv)(GLenum target, GLenum pname, GLint * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetBufferPointerv)(GLenum target, GLenum pname, void ** params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, void * data) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectiv)(GLuint id, GLenum pname, GLint * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectuiv)(GLuint id, GLenum pname, GLuint * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetQueryiv)(GLenum target, GLenum pname, GLint * params) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsBuffer)(GLuint buffer) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsQuery)(GLuint id) = NULL; +void * (CODEGEN_FUNCPTR *_ptrc_glMapBuffer)(GLenum target, GLenum access) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glUnmapBuffer)(GLenum target) = NULL; + +void (CODEGEN_FUNCPTR *_ptrc_glAttachShader)(GLuint program, GLuint shader) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBindAttribLocation)(GLuint program, GLuint index, const GLchar * name) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparate)(GLenum modeRGB, GLenum modeAlpha) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCompileShader)(GLuint shader) = NULL; +GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateProgram)(void) = NULL; +GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShader)(GLenum type) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgram)(GLuint program) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDeleteShader)(GLuint shader) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDetachShader)(GLuint program, GLuint shader) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexAttribArray)(GLuint index) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffers)(GLsizei n, const GLenum * bufs) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexAttribArray)(GLuint index) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders) = NULL; +GLint (CODEGEN_FUNCPTR *_ptrc_glGetAttribLocation)(GLuint program, const GLchar * name) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetProgramiv)(GLuint program, GLenum pname, GLint * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetShaderSource)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetShaderiv)(GLuint shader, GLenum pname, GLint * params) = NULL; +GLint (CODEGEN_FUNCPTR *_ptrc_glGetUniformLocation)(GLuint program, const GLchar * name) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetUniformfv)(GLuint program, GLint location, GLfloat * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetUniformiv)(GLuint program, GLint location, GLint * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribPointerv)(GLuint index, GLenum pname, void ** pointer) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribdv)(GLuint index, GLenum pname, GLdouble * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribiv)(GLuint index, GLenum pname, GLint * params) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgram)(GLuint program) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsShader)(GLuint shader) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glLinkProgram)(GLuint program) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glShaderSource)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glStencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glStencilMaskSeparate)(GLenum face, GLuint mask) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glStencilOpSeparate)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform1f)(GLint location, GLfloat v0) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform1fv)(GLint location, GLsizei count, const GLfloat * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform1i)(GLint location, GLint v0) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform1iv)(GLint location, GLsizei count, const GLint * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform2f)(GLint location, GLfloat v0, GLfloat v1) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform2fv)(GLint location, GLsizei count, const GLfloat * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform2i)(GLint location, GLint v0, GLint v1) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform2iv)(GLint location, GLsizei count, const GLint * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform3fv)(GLint location, GLsizei count, const GLfloat * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform3i)(GLint location, GLint v0, GLint v1, GLint v2) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform3iv)(GLint location, GLsizei count, const GLint * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform4fv)(GLint location, GLsizei count, const GLfloat * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform4iv)(GLint location, GLsizei count, const GLint * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUseProgram)(GLuint program) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glValidateProgram)(GLuint program) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1d)(GLuint index, GLdouble x) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1dv)(GLuint index, const GLdouble * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1f)(GLuint index, GLfloat x) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1fv)(GLuint index, const GLfloat * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1s)(GLuint index, GLshort x) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1sv)(GLuint index, const GLshort * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2d)(GLuint index, GLdouble x, GLdouble y) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2dv)(GLuint index, const GLdouble * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2f)(GLuint index, GLfloat x, GLfloat y) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2fv)(GLuint index, const GLfloat * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2s)(GLuint index, GLshort x, GLshort y) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2sv)(GLuint index, const GLshort * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3d)(GLuint index, GLdouble x, GLdouble y, GLdouble z) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3dv)(GLuint index, const GLdouble * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3f)(GLuint index, GLfloat x, GLfloat y, GLfloat z) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3fv)(GLuint index, const GLfloat * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3s)(GLuint index, GLshort x, GLshort y, GLshort z) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3sv)(GLuint index, const GLshort * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nbv)(GLuint index, const GLbyte * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Niv)(GLuint index, const GLint * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nsv)(GLuint index, const GLshort * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nubv)(GLuint index, const GLubyte * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nuiv)(GLuint index, const GLuint * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nusv)(GLuint index, const GLushort * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4bv)(GLuint index, const GLbyte * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4d)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4dv)(GLuint index, const GLdouble * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4f)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4fv)(GLuint index, const GLfloat * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4iv)(GLuint index, const GLint * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4s)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4sv)(GLuint index, const GLshort * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4ubv)(GLuint index, const GLubyte * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4uiv)(GLuint index, const GLuint * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4usv)(GLuint index, const GLushort * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer) = NULL; + +void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL; + +void (CODEGEN_FUNCPTR *_ptrc_glBeginConditionalRender)(GLuint id, GLenum mode) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBeginTransformFeedback)(GLenum primitiveMode) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBindBufferBase)(GLenum target, GLuint index, GLuint buffer) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocation)(GLuint program, GLuint color, const GLchar * name) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBindFramebuffer)(GLenum target, GLuint framebuffer) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBindRenderbuffer)(GLenum target, GLuint renderbuffer) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBindVertexArray)(GLuint ren_array) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) = NULL; +GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckFramebufferStatus)(GLenum target) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glClampColor)(GLenum target, GLenum clamp) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glClearBufferfi)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColorMaski)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDeleteFramebuffers)(GLsizei n, const GLuint * framebuffers) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDeleteRenderbuffers)(GLsizei n, const GLuint * renderbuffers) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDeleteVertexArrays)(GLsizei n, const GLuint * arrays) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDisablei)(GLenum target, GLuint index) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEnablei)(GLenum target, GLuint index) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEndConditionalRender)(void) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEndTransformFeedback)(void) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGenFramebuffers)(GLsizei n, GLuint * framebuffers) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGenRenderbuffers)(GLsizei n, GLuint * renderbuffers) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGenVertexArrays)(GLsizei n, GLuint * arrays) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGenerateMipmap)(GLenum target) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetBooleani_v)(GLenum target, GLuint index, GLboolean * data) = NULL; +GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataLocation)(GLuint program, const GLchar * name) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetIntegeri_v)(GLenum target, GLuint index, GLint * data) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint * params) = NULL; +const GLubyte * (CODEGEN_FUNCPTR *_ptrc_glGetStringi)(GLenum name, GLuint index) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIiv)(GLenum target, GLenum pname, GLint * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIuiv)(GLenum target, GLenum pname, GLuint * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbackVarying)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetUniformuiv)(GLuint program, GLint location, GLuint * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIiv)(GLuint index, GLenum pname, GLint * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIuiv)(GLuint index, GLenum pname, GLuint * params) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabledi)(GLenum target, GLuint index) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFramebuffer)(GLuint framebuffer) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsRenderbuffer)(GLuint renderbuffer) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsVertexArray)(GLuint ren_array) = NULL; +void * (CODEGEN_FUNCPTR *_ptrc_glMapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIiv)(GLenum target, GLenum pname, const GLint * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIuiv)(GLenum target, GLenum pname, const GLuint * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackVaryings)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform1ui)(GLint location, GLuint v0) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform1uiv)(GLint location, GLsizei count, const GLuint * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform2ui)(GLint location, GLuint v0, GLuint v1) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform2uiv)(GLint location, GLsizei count, const GLuint * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform3ui)(GLint location, GLuint v0, GLuint v1, GLuint v2) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform3uiv)(GLint location, GLsizei count, const GLuint * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform4ui)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform4uiv)(GLint location, GLsizei count, const GLuint * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1i)(GLuint index, GLint x) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1iv)(GLuint index, const GLint * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1ui)(GLuint index, GLuint x) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1uiv)(GLuint index, const GLuint * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2i)(GLuint index, GLint x, GLint y) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2iv)(GLuint index, const GLint * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2ui)(GLuint index, GLuint x, GLuint y) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2uiv)(GLuint index, const GLuint * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3i)(GLuint index, GLint x, GLint y, GLint z) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3iv)(GLuint index, const GLint * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3ui)(GLuint index, GLuint x, GLuint y, GLuint z) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3uiv)(GLuint index, const GLuint * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4bv)(GLuint index, const GLbyte * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4iv)(GLuint index, const GLint * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4sv)(GLuint index, const GLshort * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ubv)(GLuint index, const GLubyte * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4uiv)(GLuint index, const GLuint * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4usv)(GLuint index, const GLushort * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) = NULL; + +void (CODEGEN_FUNCPTR *_ptrc_glCopyBufferSubData)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstanced)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstanced)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformName)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params) = NULL; +GLuint (CODEGEN_FUNCPTR *_ptrc_glGetUniformBlockIndex)(GLuint program, const GLchar * uniformBlockName) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetUniformIndices)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPrimitiveRestartIndex)(GLuint index) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexBuffer)(GLenum target, GLenum internalformat, GLuint buffer) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) = NULL; + +GLenum (CODEGEN_FUNCPTR *_ptrc_glClientWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDeleteSync)(GLsync sync) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsBaseVertex)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseVertex)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElementsBaseVertex)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex) = NULL; +GLsync (CODEGEN_FUNCPTR *_ptrc_glFenceSync)(GLenum condition, GLbitfield flags) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture)(GLenum target, GLenum attachment, GLuint texture, GLint level) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameteri64v)(GLenum target, GLenum pname, GLint64 * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetInteger64i_v)(GLenum target, GLuint index, GLint64 * data) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetInteger64v)(GLenum pname, GLint64 * data) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetMultisamplefv)(GLenum pname, GLuint index, GLfloat * val) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSync)(GLsync sync) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsBaseVertex)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProvokingVertex)(GLenum mode) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSampleMaski)(GLuint maskNumber, GLbitfield mask) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexImage2DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexImage3DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout) = NULL; + +void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocationIndexed)(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBindSampler)(GLuint unit, GLuint sampler) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDeleteSamplers)(GLsizei count, const GLuint * samplers) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGenSamplers)(GLsizei count, GLuint * samplers) = NULL; +GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataIndex)(GLuint program, const GLchar * name) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjecti64v)(GLuint id, GLenum pname, GLint64 * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectui64v)(GLuint id, GLenum pname, GLuint64 * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterIiv)(GLuint sampler, GLenum pname, GLint * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterIuiv)(GLuint sampler, GLenum pname, GLuint * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterfv)(GLuint sampler, GLenum pname, GLfloat * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameteriv)(GLuint sampler, GLenum pname, GLint * params) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSampler)(GLuint sampler) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glQueryCounter)(GLuint id, GLenum target) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterIiv)(GLuint sampler, GLenum pname, const GLint * param) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterIuiv)(GLuint sampler, GLenum pname, const GLuint * param) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterf)(GLuint sampler, GLenum pname, GLfloat param) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterfv)(GLuint sampler, GLenum pname, const GLfloat * param) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameteri)(GLuint sampler, GLenum pname, GLint param) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameteriv)(GLuint sampler, GLenum pname, const GLint * param) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribDivisor)(GLuint index, GLuint divisor) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP1ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP1uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP2ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP2uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP3ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP3uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP4ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP4uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) = NULL; + +void (CODEGEN_FUNCPTR *_ptrc_glBeginQueryIndexed)(GLenum target, GLuint index, GLuint id) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBindTransformFeedback)(GLenum target, GLuint id) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparatei)(GLuint buf, GLenum modeRGB, GLenum modeAlpha) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationi)(GLuint buf, GLenum mode) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparatei)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBlendFunci)(GLuint buf, GLenum src, GLenum dst) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDeleteTransformFeedbacks)(GLsizei n, const GLuint * ids) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysIndirect)(GLenum mode, const void * indirect) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsIndirect)(GLenum mode, GLenum type, const void * indirect) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedback)(GLenum mode, GLuint id) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackStream)(GLenum mode, GLuint id, GLuint stream) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEndQueryIndexed)(GLenum target, GLuint index) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGenTransformFeedbacks)(GLsizei n, GLuint * ids) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineName)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineUniformName)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineUniformiv)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetProgramStageiv)(GLuint program, GLenum shadertype, GLenum pname, GLint * values) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetQueryIndexediv)(GLenum target, GLuint index, GLenum pname, GLint * params) = NULL; +GLuint (CODEGEN_FUNCPTR *_ptrc_glGetSubroutineIndex)(GLuint program, GLenum shadertype, const GLchar * name) = NULL; +GLint (CODEGEN_FUNCPTR *_ptrc_glGetSubroutineUniformLocation)(GLuint program, GLenum shadertype, const GLchar * name) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetUniformSubroutineuiv)(GLenum shadertype, GLint location, GLuint * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetUniformdv)(GLuint program, GLint location, GLdouble * params) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTransformFeedback)(GLuint id) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMinSampleShading)(GLfloat value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPatchParameterfv)(GLenum pname, const GLfloat * values) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPatchParameteri)(GLenum pname, GLint value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPauseTransformFeedback)(void) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glResumeTransformFeedback)(void) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform1d)(GLint location, GLdouble x) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform1dv)(GLint location, GLsizei count, const GLdouble * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform2d)(GLint location, GLdouble x, GLdouble y) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform2dv)(GLint location, GLsizei count, const GLdouble * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform3d)(GLint location, GLdouble x, GLdouble y, GLdouble z) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform3dv)(GLint location, GLsizei count, const GLdouble * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform4d)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform4dv)(GLint location, GLsizei count, const GLdouble * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x3dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x4dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x2dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x4dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x2dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x3dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniformSubroutinesuiv)(GLenum shadertype, GLsizei count, const GLuint * indices) = NULL; + +void (CODEGEN_FUNCPTR *_ptrc_glActiveShaderProgram)(GLuint pipeline, GLuint program) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBindProgramPipeline)(GLuint pipeline) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glClearDepthf)(GLfloat d) = NULL; +GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShaderProgramv)(GLenum type, GLsizei count, const GLchar *const* strings) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgramPipelines)(GLsizei n, const GLuint * pipelines) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDepthRangeArrayv)(GLuint first, GLsizei count, const GLdouble * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDepthRangeIndexed)(GLuint index, GLdouble n, GLdouble f) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDepthRangef)(GLfloat n, GLfloat f) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGenProgramPipelines)(GLsizei n, GLuint * pipelines) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetDoublei_v)(GLenum target, GLuint index, GLdouble * data) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetFloati_v)(GLenum target, GLuint index, GLfloat * data) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetProgramBinary)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetProgramPipelineInfoLog)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetProgramPipelineiv)(GLuint pipeline, GLenum pname, GLint * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribLdv)(GLuint index, GLenum pname, GLdouble * params) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgramPipeline)(GLuint pipeline) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramBinary)(GLuint program, GLenum binaryFormat, const void * binary, GLsizei length) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramParameteri)(GLuint program, GLenum pname, GLint value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1d)(GLuint program, GLint location, GLdouble v0) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1dv)(GLuint program, GLint location, GLsizei count, const GLdouble * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1f)(GLuint program, GLint location, GLfloat v0) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1fv)(GLuint program, GLint location, GLsizei count, const GLfloat * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1i)(GLuint program, GLint location, GLint v0) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1iv)(GLuint program, GLint location, GLsizei count, const GLint * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1ui)(GLuint program, GLint location, GLuint v0) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1uiv)(GLuint program, GLint location, GLsizei count, const GLuint * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2d)(GLuint program, GLint location, GLdouble v0, GLdouble v1) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2dv)(GLuint program, GLint location, GLsizei count, const GLdouble * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2f)(GLuint program, GLint location, GLfloat v0, GLfloat v1) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2fv)(GLuint program, GLint location, GLsizei count, const GLfloat * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2i)(GLuint program, GLint location, GLint v0, GLint v1) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2iv)(GLuint program, GLint location, GLsizei count, const GLint * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2ui)(GLuint program, GLint location, GLuint v0, GLuint v1) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2uiv)(GLuint program, GLint location, GLsizei count, const GLuint * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3d)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3dv)(GLuint program, GLint location, GLsizei count, const GLdouble * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3f)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3fv)(GLuint program, GLint location, GLsizei count, const GLfloat * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3i)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3iv)(GLuint program, GLint location, GLsizei count, const GLint * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3ui)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3uiv)(GLuint program, GLint location, GLsizei count, const GLuint * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4d)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4dv)(GLuint program, GLint location, GLsizei count, const GLdouble * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4f)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4fv)(GLuint program, GLint location, GLsizei count, const GLfloat * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4i)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4iv)(GLuint program, GLint location, GLsizei count, const GLint * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4ui)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4uiv)(GLuint program, GLint location, GLsizei count, const GLuint * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glReleaseShaderCompiler)(void) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glScissorArrayv)(GLuint first, GLsizei count, const GLint * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glScissorIndexed)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glScissorIndexedv)(GLuint index, const GLint * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glShaderBinary)(GLsizei count, const GLuint * shaders, GLenum binaryformat, const void * binary, GLsizei length) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUseProgramStages)(GLuint pipeline, GLbitfield stages, GLuint program) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glValidateProgramPipeline)(GLuint pipeline) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1d)(GLuint index, GLdouble x) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1dv)(GLuint index, const GLdouble * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2d)(GLuint index, GLdouble x, GLdouble y) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2dv)(GLuint index, const GLdouble * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3d)(GLuint index, GLdouble x, GLdouble y, GLdouble z) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3dv)(GLuint index, const GLdouble * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4d)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4dv)(GLuint index, const GLdouble * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glViewportArrayv)(GLuint first, GLsizei count, const GLfloat * v) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glViewportIndexedf)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glViewportIndexedfv)(GLuint index, const GLfloat * v) = NULL; + +void (CODEGEN_FUNCPTR *_ptrc_glBindImageTexture)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstancedBaseInstance)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseInstance)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseVertexBaseInstance)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackInstanced)(GLenum mode, GLuint id, GLsizei instancecount) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackStreamInstanced)(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAtomicCounterBufferiv)(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetInternalformativ)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMemoryBarrier)(GLbitfield barriers) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexStorage1D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexStorage2D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexStorage3D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) = NULL; + +void (CODEGEN_FUNCPTR *_ptrc_glBindVertexBuffer)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glClearBufferData)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void * data) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glClearBufferSubData)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCopyImageSubData)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDispatchCompute)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDispatchComputeIndirect)(GLintptr indirect) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFramebufferParameteri)(GLenum target, GLenum pname, GLint param) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferParameteriv)(GLenum target, GLenum pname, GLint * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetInternalformati64v)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetProgramInterfaceiv)(GLuint program, GLenum programInterface, GLenum pname, GLint * params) = NULL; +GLuint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceIndex)(GLuint program, GLenum programInterface, const GLchar * name) = NULL; +GLint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceLocation)(GLuint program, GLenum programInterface, const GLchar * name) = NULL; +GLint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceLocationIndex)(GLuint program, GLenum programInterface, const GLchar * name) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceName)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceiv)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei * length, GLint * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArraysIndirect)(GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsIndirect)(GLenum mode, GLenum type, const void * indirect, GLsizei drawcount, GLsizei stride) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexBufferRange)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexStorage2DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexStorage3DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureView)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribBinding)(GLuint attribindex, GLuint bindingindex) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribFormat)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIFormat)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLFormat)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexBindingDivisor)(GLuint bindingindex, GLuint divisor) = NULL; + +void (CODEGEN_FUNCPTR *_ptrc_glBindBuffersBase)(GLenum target, GLuint first, GLsizei count, const GLuint * buffers) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBindBuffersRange)(GLenum target, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizeiptr * sizes) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBindImageTextures)(GLuint first, GLsizei count, const GLuint * textures) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBindSamplers)(GLuint first, GLsizei count, const GLuint * samplers) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBindTextures)(GLuint first, GLsizei count, const GLuint * textures) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBindVertexBuffers)(GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glClearTexImage)(GLuint texture, GLint level, GLenum format, GLenum type, const void * data) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glClearTexSubImage)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data) = NULL; + +void (CODEGEN_FUNCPTR *_ptrc_glBindTextureUnit)(GLuint unit, GLuint texture) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBlitNamedFramebuffer)(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) = NULL; +GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckNamedFramebufferStatus)(GLuint framebuffer, GLenum target) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glClearNamedBufferData)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glClearNamedBufferSubData)(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glClearNamedFramebufferfi)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat depth, GLint stencil) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glClearNamedFramebufferfv)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glClearNamedFramebufferiv)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glClearNamedFramebufferuiv)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint * value) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glClipControl)(GLenum origin, GLenum depth) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureSubImage1D)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureSubImage2D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureSubImage3D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCopyNamedBufferSubData)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureSubImage1D)(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureSubImage2D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureSubImage3D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCreateBuffers)(GLsizei n, GLuint * buffers) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCreateFramebuffers)(GLsizei n, GLuint * framebuffers) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCreateProgramPipelines)(GLsizei n, GLuint * pipelines) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCreateQueries)(GLenum target, GLsizei n, GLuint * ids) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCreateRenderbuffers)(GLsizei n, GLuint * renderbuffers) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCreateSamplers)(GLsizei n, GLuint * samplers) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCreateTextures)(GLenum target, GLsizei n, GLuint * textures) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCreateTransformFeedbacks)(GLsizei n, GLuint * ids) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCreateVertexArrays)(GLsizei n, GLuint * arrays) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexArrayAttrib)(GLuint vaobj, GLuint index) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexArrayAttrib)(GLuint vaobj, GLuint index) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedNamedBufferRange)(GLuint buffer, GLintptr offset, GLsizeiptr length) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGenerateTextureMipmap)(GLuint texture) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTextureImage)(GLuint texture, GLint level, GLsizei bufSize, void * pixels) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTextureSubImage)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels) = NULL; +GLenum (CODEGEN_FUNCPTR *_ptrc_glGetGraphicsResetStatus)(void) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferParameteri64v)(GLuint buffer, GLenum pname, GLint64 * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferParameteriv)(GLuint buffer, GLenum pname, GLint * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferPointerv)(GLuint buffer, GLenum pname, void ** params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferSubData)(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetNamedFramebufferAttachmentParameteriv)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetNamedFramebufferParameteriv)(GLuint framebuffer, GLenum pname, GLint * param) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetNamedRenderbufferParameteriv)(GLuint renderbuffer, GLenum pname, GLint * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetQueryBufferObjecti64v)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetQueryBufferObjectiv)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetQueryBufferObjectui64v)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetQueryBufferObjectuiv)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetTextureImage)(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetTextureLevelParameterfv)(GLuint texture, GLint level, GLenum pname, GLfloat * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetTextureLevelParameteriv)(GLuint texture, GLint level, GLenum pname, GLint * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterIiv)(GLuint texture, GLenum pname, GLint * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterIuiv)(GLuint texture, GLenum pname, GLuint * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterfv)(GLuint texture, GLenum pname, GLfloat * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameteriv)(GLuint texture, GLenum pname, GLint * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetTextureSubImage)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbacki64_v)(GLuint xfb, GLenum pname, GLuint index, GLint64 * param) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbacki_v)(GLuint xfb, GLenum pname, GLuint index, GLint * param) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbackiv)(GLuint xfb, GLenum pname, GLint * param) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayIndexed64iv)(GLuint vaobj, GLuint index, GLenum pname, GLint64 * param) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayIndexediv)(GLuint vaobj, GLuint index, GLenum pname, GLint * param) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayiv)(GLuint vaobj, GLenum pname, GLint * param) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetnCompressedTexImage)(GLenum target, GLint lod, GLsizei bufSize, void * pixels) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetnTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformdv)(GLuint program, GLint location, GLsizei bufSize, GLdouble * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformfv)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformiv)(GLuint program, GLint location, GLsizei bufSize, GLint * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformuiv)(GLuint program, GLint location, GLsizei bufSize, GLuint * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glInvalidateNamedFramebufferData)(GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glInvalidateNamedFramebufferSubData)(GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height) = NULL; +void * (CODEGEN_FUNCPTR *_ptrc_glMapNamedBuffer)(GLuint buffer, GLenum access) = NULL; +void * (CODEGEN_FUNCPTR *_ptrc_glMapNamedBufferRange)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMemoryBarrierByRegion)(GLbitfield barriers) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedBufferData)(GLuint buffer, GLsizeiptr size, const void * data, GLenum usage) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedBufferStorage)(GLuint buffer, GLsizeiptr size, const void * data, GLbitfield flags) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedBufferSubData)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferDrawBuffer)(GLuint framebuffer, GLenum buf) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferDrawBuffers)(GLuint framebuffer, GLsizei n, const GLenum * bufs) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferParameteri)(GLuint framebuffer, GLenum pname, GLint param) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferReadBuffer)(GLuint framebuffer, GLenum src) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferRenderbuffer)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTexture)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTextureLayer)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedRenderbufferStorage)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedRenderbufferStorageMultisample)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glReadnPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureBarrier)(void) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureBuffer)(GLuint texture, GLenum internalformat, GLuint buffer) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureBufferRange)(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterIiv)(GLuint texture, GLenum pname, const GLint * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterIuiv)(GLuint texture, GLenum pname, const GLuint * params) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterf)(GLuint texture, GLenum pname, GLfloat param) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterfv)(GLuint texture, GLenum pname, const GLfloat * param) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureParameteri)(GLuint texture, GLenum pname, GLint param) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureParameteriv)(GLuint texture, GLenum pname, const GLint * param) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage1D)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage2D)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage2DMultisample)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage3D)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage3DMultisample)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureSubImage1D)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureSubImage2D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureSubImage3D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackBufferBase)(GLuint xfb, GLuint index, GLuint buffer) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackBufferRange)(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glUnmapNamedBuffer)(GLuint buffer) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayAttribBinding)(GLuint vaobj, GLuint attribindex, GLuint bindingindex) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayAttribFormat)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayAttribIFormat)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayAttribLFormat)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayBindingDivisor)(GLuint vaobj, GLuint bindingindex, GLuint divisor) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayElementBuffer)(GLuint vaobj, GLuint buffer) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexBuffer)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexBuffers)(GLuint vaobj, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides) = NULL; + +static int Load_Version_4_5(void) +{ + int numFailed = 0; + _ptrc_glAccum = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glAccum"); + if(!_ptrc_glAccum) numFailed++; + _ptrc_glAlphaFunc = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glAlphaFunc"); + if(!_ptrc_glAlphaFunc) numFailed++; + _ptrc_glBegin = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glBegin"); + if(!_ptrc_glBegin) numFailed++; + _ptrc_glBitmap = (void (CODEGEN_FUNCPTR *)(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte *))IntGetProcAddress("glBitmap"); + if(!_ptrc_glBitmap) numFailed++; + _ptrc_glBlendFunc = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glBlendFunc"); + if(!_ptrc_glBlendFunc) numFailed++; + _ptrc_glCallList = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glCallList"); + if(!_ptrc_glCallList) numFailed++; + _ptrc_glCallLists = (void (CODEGEN_FUNCPTR *)(GLsizei, GLenum, const void *))IntGetProcAddress("glCallLists"); + if(!_ptrc_glCallLists) numFailed++; + _ptrc_glClear = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glClear"); + if(!_ptrc_glClear) numFailed++; + _ptrc_glClearAccum = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glClearAccum"); + if(!_ptrc_glClearAccum) numFailed++; + _ptrc_glClearColor = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glClearColor"); + if(!_ptrc_glClearColor) numFailed++; + _ptrc_glClearDepth = (void (CODEGEN_FUNCPTR *)(GLdouble))IntGetProcAddress("glClearDepth"); + if(!_ptrc_glClearDepth) numFailed++; + _ptrc_glClearIndex = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glClearIndex"); + if(!_ptrc_glClearIndex) numFailed++; + _ptrc_glClearStencil = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glClearStencil"); + if(!_ptrc_glClearStencil) numFailed++; + _ptrc_glClipPlane = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glClipPlane"); + if(!_ptrc_glClipPlane) numFailed++; + _ptrc_glColor3b = (void (CODEGEN_FUNCPTR *)(GLbyte, GLbyte, GLbyte))IntGetProcAddress("glColor3b"); + if(!_ptrc_glColor3b) numFailed++; + _ptrc_glColor3bv = (void (CODEGEN_FUNCPTR *)(const GLbyte *))IntGetProcAddress("glColor3bv"); + if(!_ptrc_glColor3bv) numFailed++; + _ptrc_glColor3d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glColor3d"); + if(!_ptrc_glColor3d) numFailed++; + _ptrc_glColor3dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glColor3dv"); + if(!_ptrc_glColor3dv) numFailed++; + _ptrc_glColor3f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glColor3f"); + if(!_ptrc_glColor3f) numFailed++; + _ptrc_glColor3fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glColor3fv"); + if(!_ptrc_glColor3fv) numFailed++; + _ptrc_glColor3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glColor3i"); + if(!_ptrc_glColor3i) numFailed++; + _ptrc_glColor3iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glColor3iv"); + if(!_ptrc_glColor3iv) numFailed++; + _ptrc_glColor3s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glColor3s"); + if(!_ptrc_glColor3s) numFailed++; + _ptrc_glColor3sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glColor3sv"); + if(!_ptrc_glColor3sv) numFailed++; + _ptrc_glColor3ub = (void (CODEGEN_FUNCPTR *)(GLubyte, GLubyte, GLubyte))IntGetProcAddress("glColor3ub"); + if(!_ptrc_glColor3ub) numFailed++; + _ptrc_glColor3ubv = (void (CODEGEN_FUNCPTR *)(const GLubyte *))IntGetProcAddress("glColor3ubv"); + if(!_ptrc_glColor3ubv) numFailed++; + _ptrc_glColor3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glColor3ui"); + if(!_ptrc_glColor3ui) numFailed++; + _ptrc_glColor3uiv = (void (CODEGEN_FUNCPTR *)(const GLuint *))IntGetProcAddress("glColor3uiv"); + if(!_ptrc_glColor3uiv) numFailed++; + _ptrc_glColor3us = (void (CODEGEN_FUNCPTR *)(GLushort, GLushort, GLushort))IntGetProcAddress("glColor3us"); + if(!_ptrc_glColor3us) numFailed++; + _ptrc_glColor3usv = (void (CODEGEN_FUNCPTR *)(const GLushort *))IntGetProcAddress("glColor3usv"); + if(!_ptrc_glColor3usv) numFailed++; + _ptrc_glColor4b = (void (CODEGEN_FUNCPTR *)(GLbyte, GLbyte, GLbyte, GLbyte))IntGetProcAddress("glColor4b"); + if(!_ptrc_glColor4b) numFailed++; + _ptrc_glColor4bv = (void (CODEGEN_FUNCPTR *)(const GLbyte *))IntGetProcAddress("glColor4bv"); + if(!_ptrc_glColor4bv) numFailed++; + _ptrc_glColor4d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glColor4d"); + if(!_ptrc_glColor4d) numFailed++; + _ptrc_glColor4dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glColor4dv"); + if(!_ptrc_glColor4dv) numFailed++; + _ptrc_glColor4f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glColor4f"); + if(!_ptrc_glColor4f) numFailed++; + _ptrc_glColor4fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glColor4fv"); + if(!_ptrc_glColor4fv) numFailed++; + _ptrc_glColor4i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glColor4i"); + if(!_ptrc_glColor4i) numFailed++; + _ptrc_glColor4iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glColor4iv"); + if(!_ptrc_glColor4iv) numFailed++; + _ptrc_glColor4s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glColor4s"); + if(!_ptrc_glColor4s) numFailed++; + _ptrc_glColor4sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glColor4sv"); + if(!_ptrc_glColor4sv) numFailed++; + _ptrc_glColor4ub = (void (CODEGEN_FUNCPTR *)(GLubyte, GLubyte, GLubyte, GLubyte))IntGetProcAddress("glColor4ub"); + if(!_ptrc_glColor4ub) numFailed++; + _ptrc_glColor4ubv = (void (CODEGEN_FUNCPTR *)(const GLubyte *))IntGetProcAddress("glColor4ubv"); + if(!_ptrc_glColor4ubv) numFailed++; + _ptrc_glColor4ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glColor4ui"); + if(!_ptrc_glColor4ui) numFailed++; + _ptrc_glColor4uiv = (void (CODEGEN_FUNCPTR *)(const GLuint *))IntGetProcAddress("glColor4uiv"); + if(!_ptrc_glColor4uiv) numFailed++; + _ptrc_glColor4us = (void (CODEGEN_FUNCPTR *)(GLushort, GLushort, GLushort, GLushort))IntGetProcAddress("glColor4us"); + if(!_ptrc_glColor4us) numFailed++; + _ptrc_glColor4usv = (void (CODEGEN_FUNCPTR *)(const GLushort *))IntGetProcAddress("glColor4usv"); + if(!_ptrc_glColor4usv) numFailed++; + _ptrc_glColorMask = (void (CODEGEN_FUNCPTR *)(GLboolean, GLboolean, GLboolean, GLboolean))IntGetProcAddress("glColorMask"); + if(!_ptrc_glColorMask) numFailed++; + _ptrc_glColorMaterial = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glColorMaterial"); + if(!_ptrc_glColorMaterial) numFailed++; + _ptrc_glCopyPixels = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei, GLenum))IntGetProcAddress("glCopyPixels"); + if(!_ptrc_glCopyPixels) numFailed++; + _ptrc_glCullFace = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glCullFace"); + if(!_ptrc_glCullFace) numFailed++; + _ptrc_glDeleteLists = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei))IntGetProcAddress("glDeleteLists"); + if(!_ptrc_glDeleteLists) numFailed++; + _ptrc_glDepthFunc = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glDepthFunc"); + if(!_ptrc_glDepthFunc) numFailed++; + _ptrc_glDepthMask = (void (CODEGEN_FUNCPTR *)(GLboolean))IntGetProcAddress("glDepthMask"); + if(!_ptrc_glDepthMask) numFailed++; + _ptrc_glDepthRange = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glDepthRange"); + if(!_ptrc_glDepthRange) numFailed++; + _ptrc_glDisable = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glDisable"); + if(!_ptrc_glDisable) numFailed++; + _ptrc_glDrawBuffer = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glDrawBuffer"); + if(!_ptrc_glDrawBuffer) numFailed++; + _ptrc_glDrawPixels = (void (CODEGEN_FUNCPTR *)(GLsizei, GLsizei, GLenum, GLenum, const void *))IntGetProcAddress("glDrawPixels"); + if(!_ptrc_glDrawPixels) numFailed++; + _ptrc_glEdgeFlag = (void (CODEGEN_FUNCPTR *)(GLboolean))IntGetProcAddress("glEdgeFlag"); + if(!_ptrc_glEdgeFlag) numFailed++; + _ptrc_glEdgeFlagv = (void (CODEGEN_FUNCPTR *)(const GLboolean *))IntGetProcAddress("glEdgeFlagv"); + if(!_ptrc_glEdgeFlagv) numFailed++; + _ptrc_glEnable = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glEnable"); + if(!_ptrc_glEnable) numFailed++; + _ptrc_glEnd = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glEnd"); + if(!_ptrc_glEnd) numFailed++; + _ptrc_glEndList = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glEndList"); + if(!_ptrc_glEndList) numFailed++; + _ptrc_glEvalCoord1d = (void (CODEGEN_FUNCPTR *)(GLdouble))IntGetProcAddress("glEvalCoord1d"); + if(!_ptrc_glEvalCoord1d) numFailed++; + _ptrc_glEvalCoord1dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glEvalCoord1dv"); + if(!_ptrc_glEvalCoord1dv) numFailed++; + _ptrc_glEvalCoord1f = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glEvalCoord1f"); + if(!_ptrc_glEvalCoord1f) numFailed++; + _ptrc_glEvalCoord1fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glEvalCoord1fv"); + if(!_ptrc_glEvalCoord1fv) numFailed++; + _ptrc_glEvalCoord2d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glEvalCoord2d"); + if(!_ptrc_glEvalCoord2d) numFailed++; + _ptrc_glEvalCoord2dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glEvalCoord2dv"); + if(!_ptrc_glEvalCoord2dv) numFailed++; + _ptrc_glEvalCoord2f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glEvalCoord2f"); + if(!_ptrc_glEvalCoord2f) numFailed++; + _ptrc_glEvalCoord2fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glEvalCoord2fv"); + if(!_ptrc_glEvalCoord2fv) numFailed++; + _ptrc_glEvalMesh1 = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint))IntGetProcAddress("glEvalMesh1"); + if(!_ptrc_glEvalMesh1) numFailed++; + _ptrc_glEvalMesh2 = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint))IntGetProcAddress("glEvalMesh2"); + if(!_ptrc_glEvalMesh2) numFailed++; + _ptrc_glEvalPoint1 = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glEvalPoint1"); + if(!_ptrc_glEvalPoint1) numFailed++; + _ptrc_glEvalPoint2 = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glEvalPoint2"); + if(!_ptrc_glEvalPoint2) numFailed++; + _ptrc_glFeedbackBuffer = (void (CODEGEN_FUNCPTR *)(GLsizei, GLenum, GLfloat *))IntGetProcAddress("glFeedbackBuffer"); + if(!_ptrc_glFeedbackBuffer) numFailed++; + _ptrc_glFinish = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glFinish"); + if(!_ptrc_glFinish) numFailed++; + _ptrc_glFlush = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glFlush"); + if(!_ptrc_glFlush) numFailed++; + _ptrc_glFogf = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glFogf"); + if(!_ptrc_glFogf) numFailed++; + _ptrc_glFogfv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glFogfv"); + if(!_ptrc_glFogfv) numFailed++; + _ptrc_glFogi = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glFogi"); + if(!_ptrc_glFogi) numFailed++; + _ptrc_glFogiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glFogiv"); + if(!_ptrc_glFogiv) numFailed++; + _ptrc_glFrontFace = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glFrontFace"); + if(!_ptrc_glFrontFace) numFailed++; + _ptrc_glFrustum = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glFrustum"); + if(!_ptrc_glFrustum) numFailed++; + _ptrc_glGenLists = (GLuint (CODEGEN_FUNCPTR *)(GLsizei))IntGetProcAddress("glGenLists"); + if(!_ptrc_glGenLists) numFailed++; + _ptrc_glGetBooleanv = (void (CODEGEN_FUNCPTR *)(GLenum, GLboolean *))IntGetProcAddress("glGetBooleanv"); + if(!_ptrc_glGetBooleanv) numFailed++; + _ptrc_glGetClipPlane = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble *))IntGetProcAddress("glGetClipPlane"); + if(!_ptrc_glGetClipPlane) numFailed++; + _ptrc_glGetDoublev = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble *))IntGetProcAddress("glGetDoublev"); + if(!_ptrc_glGetDoublev) numFailed++; + _ptrc_glGetError = (GLenum (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glGetError"); + if(!_ptrc_glGetError) numFailed++; + _ptrc_glGetFloatv = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat *))IntGetProcAddress("glGetFloatv"); + if(!_ptrc_glGetFloatv) numFailed++; + _ptrc_glGetIntegerv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint *))IntGetProcAddress("glGetIntegerv"); + if(!_ptrc_glGetIntegerv) numFailed++; + _ptrc_glGetLightfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetLightfv"); + if(!_ptrc_glGetLightfv) numFailed++; + _ptrc_glGetLightiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetLightiv"); + if(!_ptrc_glGetLightiv) numFailed++; + _ptrc_glGetMapdv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLdouble *))IntGetProcAddress("glGetMapdv"); + if(!_ptrc_glGetMapdv) numFailed++; + _ptrc_glGetMapfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetMapfv"); + if(!_ptrc_glGetMapfv) numFailed++; + _ptrc_glGetMapiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetMapiv"); + if(!_ptrc_glGetMapiv) numFailed++; + _ptrc_glGetMaterialfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetMaterialfv"); + if(!_ptrc_glGetMaterialfv) numFailed++; + _ptrc_glGetMaterialiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetMaterialiv"); + if(!_ptrc_glGetMaterialiv) numFailed++; + _ptrc_glGetPixelMapfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat *))IntGetProcAddress("glGetPixelMapfv"); + if(!_ptrc_glGetPixelMapfv) numFailed++; + _ptrc_glGetPixelMapuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint *))IntGetProcAddress("glGetPixelMapuiv"); + if(!_ptrc_glGetPixelMapuiv) numFailed++; + _ptrc_glGetPixelMapusv = (void (CODEGEN_FUNCPTR *)(GLenum, GLushort *))IntGetProcAddress("glGetPixelMapusv"); + if(!_ptrc_glGetPixelMapusv) numFailed++; + _ptrc_glGetPolygonStipple = (void (CODEGEN_FUNCPTR *)(GLubyte *))IntGetProcAddress("glGetPolygonStipple"); + if(!_ptrc_glGetPolygonStipple) numFailed++; + _ptrc_glGetString = (const GLubyte * (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glGetString"); + if(!_ptrc_glGetString) numFailed++; + _ptrc_glGetTexEnvfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetTexEnvfv"); + if(!_ptrc_glGetTexEnvfv) numFailed++; + _ptrc_glGetTexEnviv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetTexEnviv"); + if(!_ptrc_glGetTexEnviv) numFailed++; + _ptrc_glGetTexGendv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLdouble *))IntGetProcAddress("glGetTexGendv"); + if(!_ptrc_glGetTexGendv) numFailed++; + _ptrc_glGetTexGenfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetTexGenfv"); + if(!_ptrc_glGetTexGenfv) numFailed++; + _ptrc_glGetTexGeniv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetTexGeniv"); + if(!_ptrc_glGetTexGeniv) numFailed++; + _ptrc_glGetTexImage = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLenum, void *))IntGetProcAddress("glGetTexImage"); + if(!_ptrc_glGetTexImage) numFailed++; + _ptrc_glGetTexLevelParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLfloat *))IntGetProcAddress("glGetTexLevelParameterfv"); + if(!_ptrc_glGetTexLevelParameterfv) numFailed++; + _ptrc_glGetTexLevelParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLint *))IntGetProcAddress("glGetTexLevelParameteriv"); + if(!_ptrc_glGetTexLevelParameteriv) numFailed++; + _ptrc_glGetTexParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetTexParameterfv"); + if(!_ptrc_glGetTexParameterfv) numFailed++; + _ptrc_glGetTexParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetTexParameteriv"); + if(!_ptrc_glGetTexParameteriv) numFailed++; + _ptrc_glHint = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glHint"); + if(!_ptrc_glHint) numFailed++; + _ptrc_glIndexMask = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIndexMask"); + if(!_ptrc_glIndexMask) numFailed++; + _ptrc_glIndexd = (void (CODEGEN_FUNCPTR *)(GLdouble))IntGetProcAddress("glIndexd"); + if(!_ptrc_glIndexd) numFailed++; + _ptrc_glIndexdv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glIndexdv"); + if(!_ptrc_glIndexdv) numFailed++; + _ptrc_glIndexf = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glIndexf"); + if(!_ptrc_glIndexf) numFailed++; + _ptrc_glIndexfv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glIndexfv"); + if(!_ptrc_glIndexfv) numFailed++; + _ptrc_glIndexi = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glIndexi"); + if(!_ptrc_glIndexi) numFailed++; + _ptrc_glIndexiv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glIndexiv"); + if(!_ptrc_glIndexiv) numFailed++; + _ptrc_glIndexs = (void (CODEGEN_FUNCPTR *)(GLshort))IntGetProcAddress("glIndexs"); + if(!_ptrc_glIndexs) numFailed++; + _ptrc_glIndexsv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glIndexsv"); + if(!_ptrc_glIndexsv) numFailed++; + _ptrc_glInitNames = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glInitNames"); + if(!_ptrc_glInitNames) numFailed++; + _ptrc_glIsEnabled = (GLboolean (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glIsEnabled"); + if(!_ptrc_glIsEnabled) numFailed++; + _ptrc_glIsList = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsList"); + if(!_ptrc_glIsList) numFailed++; + _ptrc_glLightModelf = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glLightModelf"); + if(!_ptrc_glLightModelf) numFailed++; + _ptrc_glLightModelfv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glLightModelfv"); + if(!_ptrc_glLightModelfv) numFailed++; + _ptrc_glLightModeli = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glLightModeli"); + if(!_ptrc_glLightModeli) numFailed++; + _ptrc_glLightModeliv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glLightModeliv"); + if(!_ptrc_glLightModeliv) numFailed++; + _ptrc_glLightf = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glLightf"); + if(!_ptrc_glLightf) numFailed++; + _ptrc_glLightfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glLightfv"); + if(!_ptrc_glLightfv) numFailed++; + _ptrc_glLighti = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glLighti"); + if(!_ptrc_glLighti) numFailed++; + _ptrc_glLightiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glLightiv"); + if(!_ptrc_glLightiv) numFailed++; + _ptrc_glLineStipple = (void (CODEGEN_FUNCPTR *)(GLint, GLushort))IntGetProcAddress("glLineStipple"); + if(!_ptrc_glLineStipple) numFailed++; + _ptrc_glLineWidth = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glLineWidth"); + if(!_ptrc_glLineWidth) numFailed++; + _ptrc_glListBase = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glListBase"); + if(!_ptrc_glListBase) numFailed++; + _ptrc_glLoadIdentity = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glLoadIdentity"); + if(!_ptrc_glLoadIdentity) numFailed++; + _ptrc_glLoadMatrixd = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glLoadMatrixd"); + if(!_ptrc_glLoadMatrixd) numFailed++; + _ptrc_glLoadMatrixf = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glLoadMatrixf"); + if(!_ptrc_glLoadMatrixf) numFailed++; + _ptrc_glLoadName = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glLoadName"); + if(!_ptrc_glLoadName) numFailed++; + _ptrc_glLogicOp = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glLogicOp"); + if(!_ptrc_glLogicOp) numFailed++; + _ptrc_glMap1d = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble *))IntGetProcAddress("glMap1d"); + if(!_ptrc_glMap1d) numFailed++; + _ptrc_glMap1f = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat *))IntGetProcAddress("glMap1f"); + if(!_ptrc_glMap1f) numFailed++; + _ptrc_glMap2d = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *))IntGetProcAddress("glMap2d"); + if(!_ptrc_glMap2d) numFailed++; + _ptrc_glMap2f = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *))IntGetProcAddress("glMap2f"); + if(!_ptrc_glMap2f) numFailed++; + _ptrc_glMapGrid1d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble))IntGetProcAddress("glMapGrid1d"); + if(!_ptrc_glMapGrid1d) numFailed++; + _ptrc_glMapGrid1f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat))IntGetProcAddress("glMapGrid1f"); + if(!_ptrc_glMapGrid1f) numFailed++; + _ptrc_glMapGrid2d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble))IntGetProcAddress("glMapGrid2d"); + if(!_ptrc_glMapGrid2d) numFailed++; + _ptrc_glMapGrid2f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat))IntGetProcAddress("glMapGrid2f"); + if(!_ptrc_glMapGrid2f) numFailed++; + _ptrc_glMaterialf = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glMaterialf"); + if(!_ptrc_glMaterialf) numFailed++; + _ptrc_glMaterialfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glMaterialfv"); + if(!_ptrc_glMaterialfv) numFailed++; + _ptrc_glMateriali = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glMateriali"); + if(!_ptrc_glMateriali) numFailed++; + _ptrc_glMaterialiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glMaterialiv"); + if(!_ptrc_glMaterialiv) numFailed++; + _ptrc_glMatrixMode = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glMatrixMode"); + if(!_ptrc_glMatrixMode) numFailed++; + _ptrc_glMultMatrixd = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glMultMatrixd"); + if(!_ptrc_glMultMatrixd) numFailed++; + _ptrc_glMultMatrixf = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glMultMatrixf"); + if(!_ptrc_glMultMatrixf) numFailed++; + _ptrc_glNewList = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glNewList"); + if(!_ptrc_glNewList) numFailed++; + _ptrc_glNormal3b = (void (CODEGEN_FUNCPTR *)(GLbyte, GLbyte, GLbyte))IntGetProcAddress("glNormal3b"); + if(!_ptrc_glNormal3b) numFailed++; + _ptrc_glNormal3bv = (void (CODEGEN_FUNCPTR *)(const GLbyte *))IntGetProcAddress("glNormal3bv"); + if(!_ptrc_glNormal3bv) numFailed++; + _ptrc_glNormal3d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glNormal3d"); + if(!_ptrc_glNormal3d) numFailed++; + _ptrc_glNormal3dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glNormal3dv"); + if(!_ptrc_glNormal3dv) numFailed++; + _ptrc_glNormal3f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glNormal3f"); + if(!_ptrc_glNormal3f) numFailed++; + _ptrc_glNormal3fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glNormal3fv"); + if(!_ptrc_glNormal3fv) numFailed++; + _ptrc_glNormal3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glNormal3i"); + if(!_ptrc_glNormal3i) numFailed++; + _ptrc_glNormal3iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glNormal3iv"); + if(!_ptrc_glNormal3iv) numFailed++; + _ptrc_glNormal3s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glNormal3s"); + if(!_ptrc_glNormal3s) numFailed++; + _ptrc_glNormal3sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glNormal3sv"); + if(!_ptrc_glNormal3sv) numFailed++; + _ptrc_glOrtho = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glOrtho"); + if(!_ptrc_glOrtho) numFailed++; + _ptrc_glPassThrough = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glPassThrough"); + if(!_ptrc_glPassThrough) numFailed++; + _ptrc_glPixelMapfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLfloat *))IntGetProcAddress("glPixelMapfv"); + if(!_ptrc_glPixelMapfv) numFailed++; + _ptrc_glPixelMapuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLuint *))IntGetProcAddress("glPixelMapuiv"); + if(!_ptrc_glPixelMapuiv) numFailed++; + _ptrc_glPixelMapusv = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLushort *))IntGetProcAddress("glPixelMapusv"); + if(!_ptrc_glPixelMapusv) numFailed++; + _ptrc_glPixelStoref = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glPixelStoref"); + if(!_ptrc_glPixelStoref) numFailed++; + _ptrc_glPixelStorei = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPixelStorei"); + if(!_ptrc_glPixelStorei) numFailed++; + _ptrc_glPixelTransferf = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glPixelTransferf"); + if(!_ptrc_glPixelTransferf) numFailed++; + _ptrc_glPixelTransferi = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPixelTransferi"); + if(!_ptrc_glPixelTransferi) numFailed++; + _ptrc_glPixelZoom = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glPixelZoom"); + if(!_ptrc_glPixelZoom) numFailed++; + _ptrc_glPointSize = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glPointSize"); + if(!_ptrc_glPointSize) numFailed++; + _ptrc_glPolygonMode = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glPolygonMode"); + if(!_ptrc_glPolygonMode) numFailed++; + _ptrc_glPolygonStipple = (void (CODEGEN_FUNCPTR *)(const GLubyte *))IntGetProcAddress("glPolygonStipple"); + if(!_ptrc_glPolygonStipple) numFailed++; + _ptrc_glPopAttrib = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glPopAttrib"); + if(!_ptrc_glPopAttrib) numFailed++; + _ptrc_glPopMatrix = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glPopMatrix"); + if(!_ptrc_glPopMatrix) numFailed++; + _ptrc_glPopName = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glPopName"); + if(!_ptrc_glPopName) numFailed++; + _ptrc_glPushAttrib = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glPushAttrib"); + if(!_ptrc_glPushAttrib) numFailed++; + _ptrc_glPushMatrix = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glPushMatrix"); + if(!_ptrc_glPushMatrix) numFailed++; + _ptrc_glPushName = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glPushName"); + if(!_ptrc_glPushName) numFailed++; + _ptrc_glRasterPos2d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glRasterPos2d"); + if(!_ptrc_glRasterPos2d) numFailed++; + _ptrc_glRasterPos2dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glRasterPos2dv"); + if(!_ptrc_glRasterPos2dv) numFailed++; + _ptrc_glRasterPos2f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glRasterPos2f"); + if(!_ptrc_glRasterPos2f) numFailed++; + _ptrc_glRasterPos2fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glRasterPos2fv"); + if(!_ptrc_glRasterPos2fv) numFailed++; + _ptrc_glRasterPos2i = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glRasterPos2i"); + if(!_ptrc_glRasterPos2i) numFailed++; + _ptrc_glRasterPos2iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glRasterPos2iv"); + if(!_ptrc_glRasterPos2iv) numFailed++; + _ptrc_glRasterPos2s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort))IntGetProcAddress("glRasterPos2s"); + if(!_ptrc_glRasterPos2s) numFailed++; + _ptrc_glRasterPos2sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glRasterPos2sv"); + if(!_ptrc_glRasterPos2sv) numFailed++; + _ptrc_glRasterPos3d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glRasterPos3d"); + if(!_ptrc_glRasterPos3d) numFailed++; + _ptrc_glRasterPos3dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glRasterPos3dv"); + if(!_ptrc_glRasterPos3dv) numFailed++; + _ptrc_glRasterPos3f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glRasterPos3f"); + if(!_ptrc_glRasterPos3f) numFailed++; + _ptrc_glRasterPos3fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glRasterPos3fv"); + if(!_ptrc_glRasterPos3fv) numFailed++; + _ptrc_glRasterPos3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glRasterPos3i"); + if(!_ptrc_glRasterPos3i) numFailed++; + _ptrc_glRasterPos3iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glRasterPos3iv"); + if(!_ptrc_glRasterPos3iv) numFailed++; + _ptrc_glRasterPos3s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glRasterPos3s"); + if(!_ptrc_glRasterPos3s) numFailed++; + _ptrc_glRasterPos3sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glRasterPos3sv"); + if(!_ptrc_glRasterPos3sv) numFailed++; + _ptrc_glRasterPos4d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glRasterPos4d"); + if(!_ptrc_glRasterPos4d) numFailed++; + _ptrc_glRasterPos4dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glRasterPos4dv"); + if(!_ptrc_glRasterPos4dv) numFailed++; + _ptrc_glRasterPos4f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glRasterPos4f"); + if(!_ptrc_glRasterPos4f) numFailed++; + _ptrc_glRasterPos4fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glRasterPos4fv"); + if(!_ptrc_glRasterPos4fv) numFailed++; + _ptrc_glRasterPos4i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glRasterPos4i"); + if(!_ptrc_glRasterPos4i) numFailed++; + _ptrc_glRasterPos4iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glRasterPos4iv"); + if(!_ptrc_glRasterPos4iv) numFailed++; + _ptrc_glRasterPos4s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glRasterPos4s"); + if(!_ptrc_glRasterPos4s) numFailed++; + _ptrc_glRasterPos4sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glRasterPos4sv"); + if(!_ptrc_glRasterPos4sv) numFailed++; + _ptrc_glReadBuffer = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glReadBuffer"); + if(!_ptrc_glReadBuffer) numFailed++; + _ptrc_glReadPixels = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, void *))IntGetProcAddress("glReadPixels"); + if(!_ptrc_glReadPixels) numFailed++; + _ptrc_glRectd = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glRectd"); + if(!_ptrc_glRectd) numFailed++; + _ptrc_glRectdv = (void (CODEGEN_FUNCPTR *)(const GLdouble *, const GLdouble *))IntGetProcAddress("glRectdv"); + if(!_ptrc_glRectdv) numFailed++; + _ptrc_glRectf = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glRectf"); + if(!_ptrc_glRectf) numFailed++; + _ptrc_glRectfv = (void (CODEGEN_FUNCPTR *)(const GLfloat *, const GLfloat *))IntGetProcAddress("glRectfv"); + if(!_ptrc_glRectfv) numFailed++; + _ptrc_glRecti = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glRecti"); + if(!_ptrc_glRecti) numFailed++; + _ptrc_glRectiv = (void (CODEGEN_FUNCPTR *)(const GLint *, const GLint *))IntGetProcAddress("glRectiv"); + if(!_ptrc_glRectiv) numFailed++; + _ptrc_glRects = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glRects"); + if(!_ptrc_glRects) numFailed++; + _ptrc_glRectsv = (void (CODEGEN_FUNCPTR *)(const GLshort *, const GLshort *))IntGetProcAddress("glRectsv"); + if(!_ptrc_glRectsv) numFailed++; + _ptrc_glRenderMode = (GLint (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glRenderMode"); + if(!_ptrc_glRenderMode) numFailed++; + _ptrc_glRotated = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glRotated"); + if(!_ptrc_glRotated) numFailed++; + _ptrc_glRotatef = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glRotatef"); + if(!_ptrc_glRotatef) numFailed++; + _ptrc_glScaled = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glScaled"); + if(!_ptrc_glScaled) numFailed++; + _ptrc_glScalef = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glScalef"); + if(!_ptrc_glScalef) numFailed++; + _ptrc_glScissor = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glScissor"); + if(!_ptrc_glScissor) numFailed++; + _ptrc_glSelectBuffer = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glSelectBuffer"); + if(!_ptrc_glSelectBuffer) numFailed++; + _ptrc_glShadeModel = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glShadeModel"); + if(!_ptrc_glShadeModel) numFailed++; + _ptrc_glStencilFunc = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLuint))IntGetProcAddress("glStencilFunc"); + if(!_ptrc_glStencilFunc) numFailed++; + _ptrc_glStencilMask = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glStencilMask"); + if(!_ptrc_glStencilMask) numFailed++; + _ptrc_glStencilOp = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum))IntGetProcAddress("glStencilOp"); + if(!_ptrc_glStencilOp) numFailed++; + _ptrc_glTexCoord1d = (void (CODEGEN_FUNCPTR *)(GLdouble))IntGetProcAddress("glTexCoord1d"); + if(!_ptrc_glTexCoord1d) numFailed++; + _ptrc_glTexCoord1dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glTexCoord1dv"); + if(!_ptrc_glTexCoord1dv) numFailed++; + _ptrc_glTexCoord1f = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glTexCoord1f"); + if(!_ptrc_glTexCoord1f) numFailed++; + _ptrc_glTexCoord1fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glTexCoord1fv"); + if(!_ptrc_glTexCoord1fv) numFailed++; + _ptrc_glTexCoord1i = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glTexCoord1i"); + if(!_ptrc_glTexCoord1i) numFailed++; + _ptrc_glTexCoord1iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glTexCoord1iv"); + if(!_ptrc_glTexCoord1iv) numFailed++; + _ptrc_glTexCoord1s = (void (CODEGEN_FUNCPTR *)(GLshort))IntGetProcAddress("glTexCoord1s"); + if(!_ptrc_glTexCoord1s) numFailed++; + _ptrc_glTexCoord1sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glTexCoord1sv"); + if(!_ptrc_glTexCoord1sv) numFailed++; + _ptrc_glTexCoord2d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glTexCoord2d"); + if(!_ptrc_glTexCoord2d) numFailed++; + _ptrc_glTexCoord2dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glTexCoord2dv"); + if(!_ptrc_glTexCoord2dv) numFailed++; + _ptrc_glTexCoord2f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glTexCoord2f"); + if(!_ptrc_glTexCoord2f) numFailed++; + _ptrc_glTexCoord2fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glTexCoord2fv"); + if(!_ptrc_glTexCoord2fv) numFailed++; + _ptrc_glTexCoord2i = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glTexCoord2i"); + if(!_ptrc_glTexCoord2i) numFailed++; + _ptrc_glTexCoord2iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glTexCoord2iv"); + if(!_ptrc_glTexCoord2iv) numFailed++; + _ptrc_glTexCoord2s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort))IntGetProcAddress("glTexCoord2s"); + if(!_ptrc_glTexCoord2s) numFailed++; + _ptrc_glTexCoord2sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glTexCoord2sv"); + if(!_ptrc_glTexCoord2sv) numFailed++; + _ptrc_glTexCoord3d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glTexCoord3d"); + if(!_ptrc_glTexCoord3d) numFailed++; + _ptrc_glTexCoord3dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glTexCoord3dv"); + if(!_ptrc_glTexCoord3dv) numFailed++; + _ptrc_glTexCoord3f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glTexCoord3f"); + if(!_ptrc_glTexCoord3f) numFailed++; + _ptrc_glTexCoord3fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glTexCoord3fv"); + if(!_ptrc_glTexCoord3fv) numFailed++; + _ptrc_glTexCoord3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glTexCoord3i"); + if(!_ptrc_glTexCoord3i) numFailed++; + _ptrc_glTexCoord3iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glTexCoord3iv"); + if(!_ptrc_glTexCoord3iv) numFailed++; + _ptrc_glTexCoord3s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glTexCoord3s"); + if(!_ptrc_glTexCoord3s) numFailed++; + _ptrc_glTexCoord3sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glTexCoord3sv"); + if(!_ptrc_glTexCoord3sv) numFailed++; + _ptrc_glTexCoord4d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glTexCoord4d"); + if(!_ptrc_glTexCoord4d) numFailed++; + _ptrc_glTexCoord4dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glTexCoord4dv"); + if(!_ptrc_glTexCoord4dv) numFailed++; + _ptrc_glTexCoord4f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glTexCoord4f"); + if(!_ptrc_glTexCoord4f) numFailed++; + _ptrc_glTexCoord4fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glTexCoord4fv"); + if(!_ptrc_glTexCoord4fv) numFailed++; + _ptrc_glTexCoord4i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glTexCoord4i"); + if(!_ptrc_glTexCoord4i) numFailed++; + _ptrc_glTexCoord4iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glTexCoord4iv"); + if(!_ptrc_glTexCoord4iv) numFailed++; + _ptrc_glTexCoord4s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glTexCoord4s"); + if(!_ptrc_glTexCoord4s) numFailed++; + _ptrc_glTexCoord4sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glTexCoord4sv"); + if(!_ptrc_glTexCoord4sv) numFailed++; + _ptrc_glTexEnvf = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glTexEnvf"); + if(!_ptrc_glTexEnvf) numFailed++; + _ptrc_glTexEnvfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glTexEnvfv"); + if(!_ptrc_glTexEnvfv) numFailed++; + _ptrc_glTexEnvi = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glTexEnvi"); + if(!_ptrc_glTexEnvi) numFailed++; + _ptrc_glTexEnviv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glTexEnviv"); + if(!_ptrc_glTexEnviv) numFailed++; + _ptrc_glTexGend = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLdouble))IntGetProcAddress("glTexGend"); + if(!_ptrc_glTexGend) numFailed++; + _ptrc_glTexGendv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLdouble *))IntGetProcAddress("glTexGendv"); + if(!_ptrc_glTexGendv) numFailed++; + _ptrc_glTexGenf = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glTexGenf"); + if(!_ptrc_glTexGenf) numFailed++; + _ptrc_glTexGenfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glTexGenfv"); + if(!_ptrc_glTexGenfv) numFailed++; + _ptrc_glTexGeni = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glTexGeni"); + if(!_ptrc_glTexGeni) numFailed++; + _ptrc_glTexGeniv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glTexGeniv"); + if(!_ptrc_glTexGeniv) numFailed++; + _ptrc_glTexImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const void *))IntGetProcAddress("glTexImage1D"); + if(!_ptrc_glTexImage1D) numFailed++; + _ptrc_glTexImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *))IntGetProcAddress("glTexImage2D"); + if(!_ptrc_glTexImage2D) numFailed++; + _ptrc_glTexParameterf = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glTexParameterf"); + if(!_ptrc_glTexParameterf) numFailed++; + _ptrc_glTexParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glTexParameterfv"); + if(!_ptrc_glTexParameterfv) numFailed++; + _ptrc_glTexParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glTexParameteri"); + if(!_ptrc_glTexParameteri) numFailed++; + _ptrc_glTexParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glTexParameteriv"); + if(!_ptrc_glTexParameteriv) numFailed++; + _ptrc_glTranslated = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glTranslated"); + if(!_ptrc_glTranslated) numFailed++; + _ptrc_glTranslatef = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glTranslatef"); + if(!_ptrc_glTranslatef) numFailed++; + _ptrc_glVertex2d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glVertex2d"); + if(!_ptrc_glVertex2d) numFailed++; + _ptrc_glVertex2dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glVertex2dv"); + if(!_ptrc_glVertex2dv) numFailed++; + _ptrc_glVertex2f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glVertex2f"); + if(!_ptrc_glVertex2f) numFailed++; + _ptrc_glVertex2fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glVertex2fv"); + if(!_ptrc_glVertex2fv) numFailed++; + _ptrc_glVertex2i = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glVertex2i"); + if(!_ptrc_glVertex2i) numFailed++; + _ptrc_glVertex2iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glVertex2iv"); + if(!_ptrc_glVertex2iv) numFailed++; + _ptrc_glVertex2s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort))IntGetProcAddress("glVertex2s"); + if(!_ptrc_glVertex2s) numFailed++; + _ptrc_glVertex2sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glVertex2sv"); + if(!_ptrc_glVertex2sv) numFailed++; + _ptrc_glVertex3d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertex3d"); + if(!_ptrc_glVertex3d) numFailed++; + _ptrc_glVertex3dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glVertex3dv"); + if(!_ptrc_glVertex3dv) numFailed++; + _ptrc_glVertex3f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertex3f"); + if(!_ptrc_glVertex3f) numFailed++; + _ptrc_glVertex3fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glVertex3fv"); + if(!_ptrc_glVertex3fv) numFailed++; + _ptrc_glVertex3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glVertex3i"); + if(!_ptrc_glVertex3i) numFailed++; + _ptrc_glVertex3iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glVertex3iv"); + if(!_ptrc_glVertex3iv) numFailed++; + _ptrc_glVertex3s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glVertex3s"); + if(!_ptrc_glVertex3s) numFailed++; + _ptrc_glVertex3sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glVertex3sv"); + if(!_ptrc_glVertex3sv) numFailed++; + _ptrc_glVertex4d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertex4d"); + if(!_ptrc_glVertex4d) numFailed++; + _ptrc_glVertex4dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glVertex4dv"); + if(!_ptrc_glVertex4dv) numFailed++; + _ptrc_glVertex4f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertex4f"); + if(!_ptrc_glVertex4f) numFailed++; + _ptrc_glVertex4fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glVertex4fv"); + if(!_ptrc_glVertex4fv) numFailed++; + _ptrc_glVertex4i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glVertex4i"); + if(!_ptrc_glVertex4i) numFailed++; + _ptrc_glVertex4iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glVertex4iv"); + if(!_ptrc_glVertex4iv) numFailed++; + _ptrc_glVertex4s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glVertex4s"); + if(!_ptrc_glVertex4s) numFailed++; + _ptrc_glVertex4sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glVertex4sv"); + if(!_ptrc_glVertex4sv) numFailed++; + _ptrc_glViewport = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glViewport"); + if(!_ptrc_glViewport) numFailed++; + _ptrc_glAreTexturesResident = (GLboolean (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *, GLboolean *))IntGetProcAddress("glAreTexturesResident"); + if(!_ptrc_glAreTexturesResident) numFailed++; + _ptrc_glArrayElement = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glArrayElement"); + if(!_ptrc_glArrayElement) numFailed++; + _ptrc_glBindTexture = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindTexture"); + if(!_ptrc_glBindTexture) numFailed++; + _ptrc_glColorPointer = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei, const void *))IntGetProcAddress("glColorPointer"); + if(!_ptrc_glColorPointer) numFailed++; + _ptrc_glCopyTexImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint))IntGetProcAddress("glCopyTexImage1D"); + if(!_ptrc_glCopyTexImage1D) numFailed++; + _ptrc_glCopyTexImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint))IntGetProcAddress("glCopyTexImage2D"); + if(!_ptrc_glCopyTexImage2D) numFailed++; + _ptrc_glCopyTexSubImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLsizei))IntGetProcAddress("glCopyTexSubImage1D"); + if(!_ptrc_glCopyTexSubImage1D) numFailed++; + _ptrc_glCopyTexSubImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyTexSubImage2D"); + if(!_ptrc_glCopyTexSubImage2D) numFailed++; + _ptrc_glDeleteTextures = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteTextures"); + if(!_ptrc_glDeleteTextures) numFailed++; + _ptrc_glDisableClientState = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glDisableClientState"); + if(!_ptrc_glDisableClientState) numFailed++; + _ptrc_glDrawArrays = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei))IntGetProcAddress("glDrawArrays"); + if(!_ptrc_glDrawArrays) numFailed++; + _ptrc_glDrawElements = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const void *))IntGetProcAddress("glDrawElements"); + if(!_ptrc_glDrawElements) numFailed++; + _ptrc_glEdgeFlagPointer = (void (CODEGEN_FUNCPTR *)(GLsizei, const void *))IntGetProcAddress("glEdgeFlagPointer"); + if(!_ptrc_glEdgeFlagPointer) numFailed++; + _ptrc_glEnableClientState = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glEnableClientState"); + if(!_ptrc_glEnableClientState) numFailed++; + _ptrc_glGenTextures = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenTextures"); + if(!_ptrc_glGenTextures) numFailed++; + _ptrc_glGetPointerv = (void (CODEGEN_FUNCPTR *)(GLenum, void **))IntGetProcAddress("glGetPointerv"); + if(!_ptrc_glGetPointerv) numFailed++; + _ptrc_glIndexPointer = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const void *))IntGetProcAddress("glIndexPointer"); + if(!_ptrc_glIndexPointer) numFailed++; + _ptrc_glIndexub = (void (CODEGEN_FUNCPTR *)(GLubyte))IntGetProcAddress("glIndexub"); + if(!_ptrc_glIndexub) numFailed++; + _ptrc_glIndexubv = (void (CODEGEN_FUNCPTR *)(const GLubyte *))IntGetProcAddress("glIndexubv"); + if(!_ptrc_glIndexubv) numFailed++; + _ptrc_glInterleavedArrays = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const void *))IntGetProcAddress("glInterleavedArrays"); + if(!_ptrc_glInterleavedArrays) numFailed++; + _ptrc_glIsTexture = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsTexture"); + if(!_ptrc_glIsTexture) numFailed++; + _ptrc_glNormalPointer = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const void *))IntGetProcAddress("glNormalPointer"); + if(!_ptrc_glNormalPointer) numFailed++; + _ptrc_glPolygonOffset = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glPolygonOffset"); + if(!_ptrc_glPolygonOffset) numFailed++; + _ptrc_glPopClientAttrib = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glPopClientAttrib"); + if(!_ptrc_glPopClientAttrib) numFailed++; + _ptrc_glPrioritizeTextures = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *, const GLfloat *))IntGetProcAddress("glPrioritizeTextures"); + if(!_ptrc_glPrioritizeTextures) numFailed++; + _ptrc_glPushClientAttrib = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glPushClientAttrib"); + if(!_ptrc_glPushClientAttrib) numFailed++; + _ptrc_glTexCoordPointer = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei, const void *))IntGetProcAddress("glTexCoordPointer"); + if(!_ptrc_glTexCoordPointer) numFailed++; + _ptrc_glTexSubImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const void *))IntGetProcAddress("glTexSubImage1D"); + if(!_ptrc_glTexSubImage1D) numFailed++; + _ptrc_glTexSubImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *))IntGetProcAddress("glTexSubImage2D"); + if(!_ptrc_glTexSubImage2D) numFailed++; + _ptrc_glVertexPointer = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei, const void *))IntGetProcAddress("glVertexPointer"); + if(!_ptrc_glVertexPointer) numFailed++; + _ptrc_glCopyTexSubImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyTexSubImage3D"); + if(!_ptrc_glCopyTexSubImage3D) numFailed++; + _ptrc_glDrawRangeElements = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *))IntGetProcAddress("glDrawRangeElements"); + if(!_ptrc_glDrawRangeElements) numFailed++; + _ptrc_glTexImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *))IntGetProcAddress("glTexImage3D"); + if(!_ptrc_glTexImage3D) numFailed++; + _ptrc_glTexSubImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *))IntGetProcAddress("glTexSubImage3D"); + if(!_ptrc_glTexSubImage3D) numFailed++; + _ptrc_glActiveTexture = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glActiveTexture"); + if(!_ptrc_glActiveTexture) numFailed++; + _ptrc_glClientActiveTexture = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glClientActiveTexture"); + if(!_ptrc_glClientActiveTexture) numFailed++; + _ptrc_glCompressedTexImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const void *))IntGetProcAddress("glCompressedTexImage1D"); + if(!_ptrc_glCompressedTexImage1D) numFailed++; + _ptrc_glCompressedTexImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *))IntGetProcAddress("glCompressedTexImage2D"); + if(!_ptrc_glCompressedTexImage2D) numFailed++; + _ptrc_glCompressedTexImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *))IntGetProcAddress("glCompressedTexImage3D"); + if(!_ptrc_glCompressedTexImage3D) numFailed++; + _ptrc_glCompressedTexSubImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const void *))IntGetProcAddress("glCompressedTexSubImage1D"); + if(!_ptrc_glCompressedTexSubImage1D) numFailed++; + _ptrc_glCompressedTexSubImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *))IntGetProcAddress("glCompressedTexSubImage2D"); + if(!_ptrc_glCompressedTexSubImage2D) numFailed++; + _ptrc_glCompressedTexSubImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *))IntGetProcAddress("glCompressedTexSubImage3D"); + if(!_ptrc_glCompressedTexSubImage3D) numFailed++; + _ptrc_glGetCompressedTexImage = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, void *))IntGetProcAddress("glGetCompressedTexImage"); + if(!_ptrc_glGetCompressedTexImage) numFailed++; + _ptrc_glLoadTransposeMatrixd = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glLoadTransposeMatrixd"); + if(!_ptrc_glLoadTransposeMatrixd) numFailed++; + _ptrc_glLoadTransposeMatrixf = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glLoadTransposeMatrixf"); + if(!_ptrc_glLoadTransposeMatrixf) numFailed++; + _ptrc_glMultTransposeMatrixd = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glMultTransposeMatrixd"); + if(!_ptrc_glMultTransposeMatrixd) numFailed++; + _ptrc_glMultTransposeMatrixf = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glMultTransposeMatrixf"); + if(!_ptrc_glMultTransposeMatrixf) numFailed++; + _ptrc_glMultiTexCoord1d = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble))IntGetProcAddress("glMultiTexCoord1d"); + if(!_ptrc_glMultiTexCoord1d) numFailed++; + _ptrc_glMultiTexCoord1dv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMultiTexCoord1dv"); + if(!_ptrc_glMultiTexCoord1dv) numFailed++; + _ptrc_glMultiTexCoord1f = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glMultiTexCoord1f"); + if(!_ptrc_glMultiTexCoord1f) numFailed++; + _ptrc_glMultiTexCoord1fv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMultiTexCoord1fv"); + if(!_ptrc_glMultiTexCoord1fv) numFailed++; + _ptrc_glMultiTexCoord1i = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glMultiTexCoord1i"); + if(!_ptrc_glMultiTexCoord1i) numFailed++; + _ptrc_glMultiTexCoord1iv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glMultiTexCoord1iv"); + if(!_ptrc_glMultiTexCoord1iv) numFailed++; + _ptrc_glMultiTexCoord1s = (void (CODEGEN_FUNCPTR *)(GLenum, GLshort))IntGetProcAddress("glMultiTexCoord1s"); + if(!_ptrc_glMultiTexCoord1s) numFailed++; + _ptrc_glMultiTexCoord1sv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLshort *))IntGetProcAddress("glMultiTexCoord1sv"); + if(!_ptrc_glMultiTexCoord1sv) numFailed++; + _ptrc_glMultiTexCoord2d = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble))IntGetProcAddress("glMultiTexCoord2d"); + if(!_ptrc_glMultiTexCoord2d) numFailed++; + _ptrc_glMultiTexCoord2dv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMultiTexCoord2dv"); + if(!_ptrc_glMultiTexCoord2dv) numFailed++; + _ptrc_glMultiTexCoord2f = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat))IntGetProcAddress("glMultiTexCoord2f"); + if(!_ptrc_glMultiTexCoord2f) numFailed++; + _ptrc_glMultiTexCoord2fv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMultiTexCoord2fv"); + if(!_ptrc_glMultiTexCoord2fv) numFailed++; + _ptrc_glMultiTexCoord2i = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint))IntGetProcAddress("glMultiTexCoord2i"); + if(!_ptrc_glMultiTexCoord2i) numFailed++; + _ptrc_glMultiTexCoord2iv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glMultiTexCoord2iv"); + if(!_ptrc_glMultiTexCoord2iv) numFailed++; + _ptrc_glMultiTexCoord2s = (void (CODEGEN_FUNCPTR *)(GLenum, GLshort, GLshort))IntGetProcAddress("glMultiTexCoord2s"); + if(!_ptrc_glMultiTexCoord2s) numFailed++; + _ptrc_glMultiTexCoord2sv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLshort *))IntGetProcAddress("glMultiTexCoord2sv"); + if(!_ptrc_glMultiTexCoord2sv) numFailed++; + _ptrc_glMultiTexCoord3d = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glMultiTexCoord3d"); + if(!_ptrc_glMultiTexCoord3d) numFailed++; + _ptrc_glMultiTexCoord3dv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMultiTexCoord3dv"); + if(!_ptrc_glMultiTexCoord3dv) numFailed++; + _ptrc_glMultiTexCoord3f = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glMultiTexCoord3f"); + if(!_ptrc_glMultiTexCoord3f) numFailed++; + _ptrc_glMultiTexCoord3fv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMultiTexCoord3fv"); + if(!_ptrc_glMultiTexCoord3fv) numFailed++; + _ptrc_glMultiTexCoord3i = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint))IntGetProcAddress("glMultiTexCoord3i"); + if(!_ptrc_glMultiTexCoord3i) numFailed++; + _ptrc_glMultiTexCoord3iv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glMultiTexCoord3iv"); + if(!_ptrc_glMultiTexCoord3iv) numFailed++; + _ptrc_glMultiTexCoord3s = (void (CODEGEN_FUNCPTR *)(GLenum, GLshort, GLshort, GLshort))IntGetProcAddress("glMultiTexCoord3s"); + if(!_ptrc_glMultiTexCoord3s) numFailed++; + _ptrc_glMultiTexCoord3sv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLshort *))IntGetProcAddress("glMultiTexCoord3sv"); + if(!_ptrc_glMultiTexCoord3sv) numFailed++; + _ptrc_glMultiTexCoord4d = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glMultiTexCoord4d"); + if(!_ptrc_glMultiTexCoord4d) numFailed++; + _ptrc_glMultiTexCoord4dv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMultiTexCoord4dv"); + if(!_ptrc_glMultiTexCoord4dv) numFailed++; + _ptrc_glMultiTexCoord4f = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glMultiTexCoord4f"); + if(!_ptrc_glMultiTexCoord4f) numFailed++; + _ptrc_glMultiTexCoord4fv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMultiTexCoord4fv"); + if(!_ptrc_glMultiTexCoord4fv) numFailed++; + _ptrc_glMultiTexCoord4i = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint))IntGetProcAddress("glMultiTexCoord4i"); + if(!_ptrc_glMultiTexCoord4i) numFailed++; + _ptrc_glMultiTexCoord4iv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glMultiTexCoord4iv"); + if(!_ptrc_glMultiTexCoord4iv) numFailed++; + _ptrc_glMultiTexCoord4s = (void (CODEGEN_FUNCPTR *)(GLenum, GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glMultiTexCoord4s"); + if(!_ptrc_glMultiTexCoord4s) numFailed++; + _ptrc_glMultiTexCoord4sv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLshort *))IntGetProcAddress("glMultiTexCoord4sv"); + if(!_ptrc_glMultiTexCoord4sv) numFailed++; + _ptrc_glSampleCoverage = (void (CODEGEN_FUNCPTR *)(GLfloat, GLboolean))IntGetProcAddress("glSampleCoverage"); + if(!_ptrc_glSampleCoverage) numFailed++; + _ptrc_glBlendColor = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glBlendColor"); + if(!_ptrc_glBlendColor) numFailed++; + _ptrc_glBlendEquation = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glBlendEquation"); + if(!_ptrc_glBlendEquation) numFailed++; + _ptrc_glBlendFuncSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glBlendFuncSeparate"); + if(!_ptrc_glBlendFuncSeparate) numFailed++; + _ptrc_glFogCoordPointer = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const void *))IntGetProcAddress("glFogCoordPointer"); + if(!_ptrc_glFogCoordPointer) numFailed++; + _ptrc_glFogCoordd = (void (CODEGEN_FUNCPTR *)(GLdouble))IntGetProcAddress("glFogCoordd"); + if(!_ptrc_glFogCoordd) numFailed++; + _ptrc_glFogCoorddv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glFogCoorddv"); + if(!_ptrc_glFogCoorddv) numFailed++; + _ptrc_glFogCoordf = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glFogCoordf"); + if(!_ptrc_glFogCoordf) numFailed++; + _ptrc_glFogCoordfv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glFogCoordfv"); + if(!_ptrc_glFogCoordfv) numFailed++; + _ptrc_glMultiDrawArrays = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *, const GLsizei *, GLsizei))IntGetProcAddress("glMultiDrawArrays"); + if(!_ptrc_glMultiDrawArrays) numFailed++; + _ptrc_glMultiDrawElements = (void (CODEGEN_FUNCPTR *)(GLenum, const GLsizei *, GLenum, const void *const*, GLsizei))IntGetProcAddress("glMultiDrawElements"); + if(!_ptrc_glMultiDrawElements) numFailed++; + _ptrc_glPointParameterf = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glPointParameterf"); + if(!_ptrc_glPointParameterf) numFailed++; + _ptrc_glPointParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glPointParameterfv"); + if(!_ptrc_glPointParameterfv) numFailed++; + _ptrc_glPointParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPointParameteri"); + if(!_ptrc_glPointParameteri) numFailed++; + _ptrc_glPointParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glPointParameteriv"); + if(!_ptrc_glPointParameteriv) numFailed++; + _ptrc_glSecondaryColor3b = (void (CODEGEN_FUNCPTR *)(GLbyte, GLbyte, GLbyte))IntGetProcAddress("glSecondaryColor3b"); + if(!_ptrc_glSecondaryColor3b) numFailed++; + _ptrc_glSecondaryColor3bv = (void (CODEGEN_FUNCPTR *)(const GLbyte *))IntGetProcAddress("glSecondaryColor3bv"); + if(!_ptrc_glSecondaryColor3bv) numFailed++; + _ptrc_glSecondaryColor3d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glSecondaryColor3d"); + if(!_ptrc_glSecondaryColor3d) numFailed++; + _ptrc_glSecondaryColor3dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glSecondaryColor3dv"); + if(!_ptrc_glSecondaryColor3dv) numFailed++; + _ptrc_glSecondaryColor3f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glSecondaryColor3f"); + if(!_ptrc_glSecondaryColor3f) numFailed++; + _ptrc_glSecondaryColor3fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glSecondaryColor3fv"); + if(!_ptrc_glSecondaryColor3fv) numFailed++; + _ptrc_glSecondaryColor3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glSecondaryColor3i"); + if(!_ptrc_glSecondaryColor3i) numFailed++; + _ptrc_glSecondaryColor3iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glSecondaryColor3iv"); + if(!_ptrc_glSecondaryColor3iv) numFailed++; + _ptrc_glSecondaryColor3s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glSecondaryColor3s"); + if(!_ptrc_glSecondaryColor3s) numFailed++; + _ptrc_glSecondaryColor3sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glSecondaryColor3sv"); + if(!_ptrc_glSecondaryColor3sv) numFailed++; + _ptrc_glSecondaryColor3ub = (void (CODEGEN_FUNCPTR *)(GLubyte, GLubyte, GLubyte))IntGetProcAddress("glSecondaryColor3ub"); + if(!_ptrc_glSecondaryColor3ub) numFailed++; + _ptrc_glSecondaryColor3ubv = (void (CODEGEN_FUNCPTR *)(const GLubyte *))IntGetProcAddress("glSecondaryColor3ubv"); + if(!_ptrc_glSecondaryColor3ubv) numFailed++; + _ptrc_glSecondaryColor3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glSecondaryColor3ui"); + if(!_ptrc_glSecondaryColor3ui) numFailed++; + _ptrc_glSecondaryColor3uiv = (void (CODEGEN_FUNCPTR *)(const GLuint *))IntGetProcAddress("glSecondaryColor3uiv"); + if(!_ptrc_glSecondaryColor3uiv) numFailed++; + _ptrc_glSecondaryColor3us = (void (CODEGEN_FUNCPTR *)(GLushort, GLushort, GLushort))IntGetProcAddress("glSecondaryColor3us"); + if(!_ptrc_glSecondaryColor3us) numFailed++; + _ptrc_glSecondaryColor3usv = (void (CODEGEN_FUNCPTR *)(const GLushort *))IntGetProcAddress("glSecondaryColor3usv"); + if(!_ptrc_glSecondaryColor3usv) numFailed++; + _ptrc_glSecondaryColorPointer = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei, const void *))IntGetProcAddress("glSecondaryColorPointer"); + if(!_ptrc_glSecondaryColorPointer) numFailed++; + _ptrc_glWindowPos2d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glWindowPos2d"); + if(!_ptrc_glWindowPos2d) numFailed++; + _ptrc_glWindowPos2dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glWindowPos2dv"); + if(!_ptrc_glWindowPos2dv) numFailed++; + _ptrc_glWindowPos2f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glWindowPos2f"); + if(!_ptrc_glWindowPos2f) numFailed++; + _ptrc_glWindowPos2fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glWindowPos2fv"); + if(!_ptrc_glWindowPos2fv) numFailed++; + _ptrc_glWindowPos2i = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glWindowPos2i"); + if(!_ptrc_glWindowPos2i) numFailed++; + _ptrc_glWindowPos2iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glWindowPos2iv"); + if(!_ptrc_glWindowPos2iv) numFailed++; + _ptrc_glWindowPos2s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort))IntGetProcAddress("glWindowPos2s"); + if(!_ptrc_glWindowPos2s) numFailed++; + _ptrc_glWindowPos2sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glWindowPos2sv"); + if(!_ptrc_glWindowPos2sv) numFailed++; + _ptrc_glWindowPos3d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glWindowPos3d"); + if(!_ptrc_glWindowPos3d) numFailed++; + _ptrc_glWindowPos3dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glWindowPos3dv"); + if(!_ptrc_glWindowPos3dv) numFailed++; + _ptrc_glWindowPos3f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glWindowPos3f"); + if(!_ptrc_glWindowPos3f) numFailed++; + _ptrc_glWindowPos3fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glWindowPos3fv"); + if(!_ptrc_glWindowPos3fv) numFailed++; + _ptrc_glWindowPos3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glWindowPos3i"); + if(!_ptrc_glWindowPos3i) numFailed++; + _ptrc_glWindowPos3iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glWindowPos3iv"); + if(!_ptrc_glWindowPos3iv) numFailed++; + _ptrc_glWindowPos3s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glWindowPos3s"); + if(!_ptrc_glWindowPos3s) numFailed++; + _ptrc_glWindowPos3sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glWindowPos3sv"); + if(!_ptrc_glWindowPos3sv) numFailed++; + _ptrc_glBeginQuery = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBeginQuery"); + if(!_ptrc_glBeginQuery) numFailed++; + _ptrc_glBindBuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindBuffer"); + if(!_ptrc_glBindBuffer) numFailed++; + _ptrc_glBufferData = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizeiptr, const void *, GLenum))IntGetProcAddress("glBufferData"); + if(!_ptrc_glBufferData) numFailed++; + _ptrc_glBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr, const void *))IntGetProcAddress("glBufferSubData"); + if(!_ptrc_glBufferSubData) numFailed++; + _ptrc_glDeleteBuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteBuffers"); + if(!_ptrc_glDeleteBuffers) numFailed++; + _ptrc_glDeleteQueries = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteQueries"); + if(!_ptrc_glDeleteQueries) numFailed++; + _ptrc_glEndQuery = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glEndQuery"); + if(!_ptrc_glEndQuery) numFailed++; + _ptrc_glGenBuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenBuffers"); + if(!_ptrc_glGenBuffers) numFailed++; + _ptrc_glGenQueries = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenQueries"); + if(!_ptrc_glGenQueries) numFailed++; + _ptrc_glGetBufferParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetBufferParameteriv"); + if(!_ptrc_glGetBufferParameteriv) numFailed++; + _ptrc_glGetBufferPointerv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, void **))IntGetProcAddress("glGetBufferPointerv"); + if(!_ptrc_glGetBufferPointerv) numFailed++; + _ptrc_glGetBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr, void *))IntGetProcAddress("glGetBufferSubData"); + if(!_ptrc_glGetBufferSubData) numFailed++; + _ptrc_glGetQueryObjectiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetQueryObjectiv"); + if(!_ptrc_glGetQueryObjectiv) numFailed++; + _ptrc_glGetQueryObjectuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint *))IntGetProcAddress("glGetQueryObjectuiv"); + if(!_ptrc_glGetQueryObjectuiv) numFailed++; + _ptrc_glGetQueryiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetQueryiv"); + if(!_ptrc_glGetQueryiv) numFailed++; + _ptrc_glIsBuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsBuffer"); + if(!_ptrc_glIsBuffer) numFailed++; + _ptrc_glIsQuery = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsQuery"); + if(!_ptrc_glIsQuery) numFailed++; + _ptrc_glMapBuffer = (void * (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glMapBuffer"); + if(!_ptrc_glMapBuffer) numFailed++; + _ptrc_glUnmapBuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glUnmapBuffer"); + if(!_ptrc_glUnmapBuffer) numFailed++; + _ptrc_glAttachShader = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glAttachShader"); + if(!_ptrc_glAttachShader) numFailed++; + _ptrc_glBindAttribLocation = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, const GLchar *))IntGetProcAddress("glBindAttribLocation"); + if(!_ptrc_glBindAttribLocation) numFailed++; + _ptrc_glBlendEquationSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glBlendEquationSeparate"); + if(!_ptrc_glBlendEquationSeparate) numFailed++; + _ptrc_glCompileShader = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glCompileShader"); + if(!_ptrc_glCompileShader) numFailed++; + _ptrc_glCreateProgram = (GLuint (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glCreateProgram"); + if(!_ptrc_glCreateProgram) numFailed++; + _ptrc_glCreateShader = (GLuint (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glCreateShader"); + if(!_ptrc_glCreateShader) numFailed++; + _ptrc_glDeleteProgram = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glDeleteProgram"); + if(!_ptrc_glDeleteProgram) numFailed++; + _ptrc_glDeleteShader = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glDeleteShader"); + if(!_ptrc_glDeleteShader) numFailed++; + _ptrc_glDetachShader = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glDetachShader"); + if(!_ptrc_glDetachShader) numFailed++; + _ptrc_glDisableVertexAttribArray = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glDisableVertexAttribArray"); + if(!_ptrc_glDisableVertexAttribArray) numFailed++; + _ptrc_glDrawBuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLenum *))IntGetProcAddress("glDrawBuffers"); + if(!_ptrc_glDrawBuffers) numFailed++; + _ptrc_glEnableVertexAttribArray = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glEnableVertexAttribArray"); + if(!_ptrc_glEnableVertexAttribArray) numFailed++; + _ptrc_glGetActiveAttrib = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *))IntGetProcAddress("glGetActiveAttrib"); + if(!_ptrc_glGetActiveAttrib) numFailed++; + _ptrc_glGetActiveUniform = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *))IntGetProcAddress("glGetActiveUniform"); + if(!_ptrc_glGetActiveUniform) numFailed++; + _ptrc_glGetAttachedShaders = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLuint *))IntGetProcAddress("glGetAttachedShaders"); + if(!_ptrc_glGetAttachedShaders) numFailed++; + _ptrc_glGetAttribLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetAttribLocation"); + if(!_ptrc_glGetAttribLocation) numFailed++; + _ptrc_glGetProgramInfoLog = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetProgramInfoLog"); + if(!_ptrc_glGetProgramInfoLog) numFailed++; + _ptrc_glGetProgramiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetProgramiv"); + if(!_ptrc_glGetProgramiv) numFailed++; + _ptrc_glGetShaderInfoLog = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetShaderInfoLog"); + if(!_ptrc_glGetShaderInfoLog) numFailed++; + _ptrc_glGetShaderSource = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetShaderSource"); + if(!_ptrc_glGetShaderSource) numFailed++; + _ptrc_glGetShaderiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetShaderiv"); + if(!_ptrc_glGetShaderiv) numFailed++; + _ptrc_glGetUniformLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetUniformLocation"); + if(!_ptrc_glGetUniformLocation) numFailed++; + _ptrc_glGetUniformfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat *))IntGetProcAddress("glGetUniformfv"); + if(!_ptrc_glGetUniformfv) numFailed++; + _ptrc_glGetUniformiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint *))IntGetProcAddress("glGetUniformiv"); + if(!_ptrc_glGetUniformiv) numFailed++; + _ptrc_glGetVertexAttribPointerv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, void **))IntGetProcAddress("glGetVertexAttribPointerv"); + if(!_ptrc_glGetVertexAttribPointerv) numFailed++; + _ptrc_glGetVertexAttribdv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLdouble *))IntGetProcAddress("glGetVertexAttribdv"); + if(!_ptrc_glGetVertexAttribdv) numFailed++; + _ptrc_glGetVertexAttribfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetVertexAttribfv"); + if(!_ptrc_glGetVertexAttribfv) numFailed++; + _ptrc_glGetVertexAttribiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVertexAttribiv"); + if(!_ptrc_glGetVertexAttribiv) numFailed++; + _ptrc_glIsProgram = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsProgram"); + if(!_ptrc_glIsProgram) numFailed++; + _ptrc_glIsShader = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsShader"); + if(!_ptrc_glIsShader) numFailed++; + _ptrc_glLinkProgram = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glLinkProgram"); + if(!_ptrc_glLinkProgram) numFailed++; + _ptrc_glShaderSource = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLchar *const*, const GLint *))IntGetProcAddress("glShaderSource"); + if(!_ptrc_glShaderSource) numFailed++; + _ptrc_glStencilFuncSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLuint))IntGetProcAddress("glStencilFuncSeparate"); + if(!_ptrc_glStencilFuncSeparate) numFailed++; + _ptrc_glStencilMaskSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glStencilMaskSeparate"); + if(!_ptrc_glStencilMaskSeparate) numFailed++; + _ptrc_glStencilOpSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glStencilOpSeparate"); + if(!_ptrc_glStencilOpSeparate) numFailed++; + _ptrc_glUniform1f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat))IntGetProcAddress("glUniform1f"); + if(!_ptrc_glUniform1f) numFailed++; + _ptrc_glUniform1fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform1fv"); + if(!_ptrc_glUniform1fv) numFailed++; + _ptrc_glUniform1i = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glUniform1i"); + if(!_ptrc_glUniform1i) numFailed++; + _ptrc_glUniform1iv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform1iv"); + if(!_ptrc_glUniform1iv) numFailed++; + _ptrc_glUniform2f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat))IntGetProcAddress("glUniform2f"); + if(!_ptrc_glUniform2f) numFailed++; + _ptrc_glUniform2fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform2fv"); + if(!_ptrc_glUniform2fv) numFailed++; + _ptrc_glUniform2i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glUniform2i"); + if(!_ptrc_glUniform2i) numFailed++; + _ptrc_glUniform2iv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform2iv"); + if(!_ptrc_glUniform2iv) numFailed++; + _ptrc_glUniform3f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glUniform3f"); + if(!_ptrc_glUniform3f) numFailed++; + _ptrc_glUniform3fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform3fv"); + if(!_ptrc_glUniform3fv) numFailed++; + _ptrc_glUniform3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glUniform3i"); + if(!_ptrc_glUniform3i) numFailed++; + _ptrc_glUniform3iv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform3iv"); + if(!_ptrc_glUniform3iv) numFailed++; + _ptrc_glUniform4f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glUniform4f"); + if(!_ptrc_glUniform4f) numFailed++; + _ptrc_glUniform4fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform4fv"); + if(!_ptrc_glUniform4fv) numFailed++; + _ptrc_glUniform4i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint, GLint))IntGetProcAddress("glUniform4i"); + if(!_ptrc_glUniform4i) numFailed++; + _ptrc_glUniform4iv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform4iv"); + if(!_ptrc_glUniform4iv) numFailed++; + _ptrc_glUniformMatrix2fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix2fv"); + if(!_ptrc_glUniformMatrix2fv) numFailed++; + _ptrc_glUniformMatrix3fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix3fv"); + if(!_ptrc_glUniformMatrix3fv) numFailed++; + _ptrc_glUniformMatrix4fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix4fv"); + if(!_ptrc_glUniformMatrix4fv) numFailed++; + _ptrc_glUseProgram = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glUseProgram"); + if(!_ptrc_glUseProgram) numFailed++; + _ptrc_glValidateProgram = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glValidateProgram"); + if(!_ptrc_glValidateProgram) numFailed++; + _ptrc_glVertexAttrib1d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble))IntGetProcAddress("glVertexAttrib1d"); + if(!_ptrc_glVertexAttrib1d) numFailed++; + _ptrc_glVertexAttrib1dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib1dv"); + if(!_ptrc_glVertexAttrib1dv) numFailed++; + _ptrc_glVertexAttrib1f = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat))IntGetProcAddress("glVertexAttrib1f"); + if(!_ptrc_glVertexAttrib1f) numFailed++; + _ptrc_glVertexAttrib1fv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib1fv"); + if(!_ptrc_glVertexAttrib1fv) numFailed++; + _ptrc_glVertexAttrib1s = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort))IntGetProcAddress("glVertexAttrib1s"); + if(!_ptrc_glVertexAttrib1s) numFailed++; + _ptrc_glVertexAttrib1sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib1sv"); + if(!_ptrc_glVertexAttrib1sv) numFailed++; + _ptrc_glVertexAttrib2d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble))IntGetProcAddress("glVertexAttrib2d"); + if(!_ptrc_glVertexAttrib2d) numFailed++; + _ptrc_glVertexAttrib2dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib2dv"); + if(!_ptrc_glVertexAttrib2dv) numFailed++; + _ptrc_glVertexAttrib2f = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat))IntGetProcAddress("glVertexAttrib2f"); + if(!_ptrc_glVertexAttrib2f) numFailed++; + _ptrc_glVertexAttrib2fv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib2fv"); + if(!_ptrc_glVertexAttrib2fv) numFailed++; + _ptrc_glVertexAttrib2s = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort, GLshort))IntGetProcAddress("glVertexAttrib2s"); + if(!_ptrc_glVertexAttrib2s) numFailed++; + _ptrc_glVertexAttrib2sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib2sv"); + if(!_ptrc_glVertexAttrib2sv) numFailed++; + _ptrc_glVertexAttrib3d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttrib3d"); + if(!_ptrc_glVertexAttrib3d) numFailed++; + _ptrc_glVertexAttrib3dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib3dv"); + if(!_ptrc_glVertexAttrib3dv) numFailed++; + _ptrc_glVertexAttrib3f = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertexAttrib3f"); + if(!_ptrc_glVertexAttrib3f) numFailed++; + _ptrc_glVertexAttrib3fv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib3fv"); + if(!_ptrc_glVertexAttrib3fv) numFailed++; + _ptrc_glVertexAttrib3s = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort, GLshort, GLshort))IntGetProcAddress("glVertexAttrib3s"); + if(!_ptrc_glVertexAttrib3s) numFailed++; + _ptrc_glVertexAttrib3sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib3sv"); + if(!_ptrc_glVertexAttrib3sv) numFailed++; + _ptrc_glVertexAttrib4Nbv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLbyte *))IntGetProcAddress("glVertexAttrib4Nbv"); + if(!_ptrc_glVertexAttrib4Nbv) numFailed++; + _ptrc_glVertexAttrib4Niv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttrib4Niv"); + if(!_ptrc_glVertexAttrib4Niv) numFailed++; + _ptrc_glVertexAttrib4Nsv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib4Nsv"); + if(!_ptrc_glVertexAttrib4Nsv) numFailed++; + _ptrc_glVertexAttrib4Nub = (void (CODEGEN_FUNCPTR *)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte))IntGetProcAddress("glVertexAttrib4Nub"); + if(!_ptrc_glVertexAttrib4Nub) numFailed++; + _ptrc_glVertexAttrib4Nubv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLubyte *))IntGetProcAddress("glVertexAttrib4Nubv"); + if(!_ptrc_glVertexAttrib4Nubv) numFailed++; + _ptrc_glVertexAttrib4Nuiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttrib4Nuiv"); + if(!_ptrc_glVertexAttrib4Nuiv) numFailed++; + _ptrc_glVertexAttrib4Nusv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLushort *))IntGetProcAddress("glVertexAttrib4Nusv"); + if(!_ptrc_glVertexAttrib4Nusv) numFailed++; + _ptrc_glVertexAttrib4bv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLbyte *))IntGetProcAddress("glVertexAttrib4bv"); + if(!_ptrc_glVertexAttrib4bv) numFailed++; + _ptrc_glVertexAttrib4d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttrib4d"); + if(!_ptrc_glVertexAttrib4d) numFailed++; + _ptrc_glVertexAttrib4dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib4dv"); + if(!_ptrc_glVertexAttrib4dv) numFailed++; + _ptrc_glVertexAttrib4f = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertexAttrib4f"); + if(!_ptrc_glVertexAttrib4f) numFailed++; + _ptrc_glVertexAttrib4fv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib4fv"); + if(!_ptrc_glVertexAttrib4fv) numFailed++; + _ptrc_glVertexAttrib4iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttrib4iv"); + if(!_ptrc_glVertexAttrib4iv) numFailed++; + _ptrc_glVertexAttrib4s = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glVertexAttrib4s"); + if(!_ptrc_glVertexAttrib4s) numFailed++; + _ptrc_glVertexAttrib4sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib4sv"); + if(!_ptrc_glVertexAttrib4sv) numFailed++; + _ptrc_glVertexAttrib4ubv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLubyte *))IntGetProcAddress("glVertexAttrib4ubv"); + if(!_ptrc_glVertexAttrib4ubv) numFailed++; + _ptrc_glVertexAttrib4uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttrib4uiv"); + if(!_ptrc_glVertexAttrib4uiv) numFailed++; + _ptrc_glVertexAttrib4usv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLushort *))IntGetProcAddress("glVertexAttrib4usv"); + if(!_ptrc_glVertexAttrib4usv) numFailed++; + _ptrc_glVertexAttribPointer = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLboolean, GLsizei, const void *))IntGetProcAddress("glVertexAttribPointer"); + if(!_ptrc_glVertexAttribPointer) numFailed++; + _ptrc_glUniformMatrix2x3fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix2x3fv"); + if(!_ptrc_glUniformMatrix2x3fv) numFailed++; + _ptrc_glUniformMatrix2x4fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix2x4fv"); + if(!_ptrc_glUniformMatrix2x4fv) numFailed++; + _ptrc_glUniformMatrix3x2fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix3x2fv"); + if(!_ptrc_glUniformMatrix3x2fv) numFailed++; + _ptrc_glUniformMatrix3x4fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix3x4fv"); + if(!_ptrc_glUniformMatrix3x4fv) numFailed++; + _ptrc_glUniformMatrix4x2fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix4x2fv"); + if(!_ptrc_glUniformMatrix4x2fv) numFailed++; + _ptrc_glUniformMatrix4x3fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix4x3fv"); + if(!_ptrc_glUniformMatrix4x3fv) numFailed++; + _ptrc_glBeginConditionalRender = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glBeginConditionalRender"); + if(!_ptrc_glBeginConditionalRender) numFailed++; + _ptrc_glBeginTransformFeedback = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glBeginTransformFeedback"); + if(!_ptrc_glBeginTransformFeedback) numFailed++; + _ptrc_glBindBufferBase = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint))IntGetProcAddress("glBindBufferBase"); + if(!_ptrc_glBindBufferBase) numFailed++; + _ptrc_glBindBufferRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glBindBufferRange"); + if(!_ptrc_glBindBufferRange) numFailed++; + _ptrc_glBindFragDataLocation = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, const GLchar *))IntGetProcAddress("glBindFragDataLocation"); + if(!_ptrc_glBindFragDataLocation) numFailed++; + _ptrc_glBindFramebuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindFramebuffer"); + if(!_ptrc_glBindFramebuffer) numFailed++; + _ptrc_glBindRenderbuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindRenderbuffer"); + if(!_ptrc_glBindRenderbuffer) numFailed++; + _ptrc_glBindVertexArray = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBindVertexArray"); + if(!_ptrc_glBindVertexArray) numFailed++; + _ptrc_glBlitFramebuffer = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum))IntGetProcAddress("glBlitFramebuffer"); + if(!_ptrc_glBlitFramebuffer) numFailed++; + _ptrc_glCheckFramebufferStatus = (GLenum (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glCheckFramebufferStatus"); + if(!_ptrc_glCheckFramebufferStatus) numFailed++; + _ptrc_glClampColor = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glClampColor"); + if(!_ptrc_glClampColor) numFailed++; + _ptrc_glClearBufferfi = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLfloat, GLint))IntGetProcAddress("glClearBufferfi"); + if(!_ptrc_glClearBufferfi) numFailed++; + _ptrc_glClearBufferfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, const GLfloat *))IntGetProcAddress("glClearBufferfv"); + if(!_ptrc_glClearBufferfv) numFailed++; + _ptrc_glClearBufferiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, const GLint *))IntGetProcAddress("glClearBufferiv"); + if(!_ptrc_glClearBufferiv) numFailed++; + _ptrc_glClearBufferuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, const GLuint *))IntGetProcAddress("glClearBufferuiv"); + if(!_ptrc_glClearBufferuiv) numFailed++; + _ptrc_glColorMaski = (void (CODEGEN_FUNCPTR *)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean))IntGetProcAddress("glColorMaski"); + if(!_ptrc_glColorMaski) numFailed++; + _ptrc_glDeleteFramebuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteFramebuffers"); + if(!_ptrc_glDeleteFramebuffers) numFailed++; + _ptrc_glDeleteRenderbuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteRenderbuffers"); + if(!_ptrc_glDeleteRenderbuffers) numFailed++; + _ptrc_glDeleteVertexArrays = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteVertexArrays"); + if(!_ptrc_glDeleteVertexArrays) numFailed++; + _ptrc_glDisablei = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glDisablei"); + if(!_ptrc_glDisablei) numFailed++; + _ptrc_glEnablei = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glEnablei"); + if(!_ptrc_glEnablei) numFailed++; + _ptrc_glEndConditionalRender = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glEndConditionalRender"); + if(!_ptrc_glEndConditionalRender) numFailed++; + _ptrc_glEndTransformFeedback = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glEndTransformFeedback"); + if(!_ptrc_glEndTransformFeedback) numFailed++; + _ptrc_glFlushMappedBufferRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr))IntGetProcAddress("glFlushMappedBufferRange"); + if(!_ptrc_glFlushMappedBufferRange) numFailed++; + _ptrc_glFramebufferRenderbuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint))IntGetProcAddress("glFramebufferRenderbuffer"); + if(!_ptrc_glFramebufferRenderbuffer) numFailed++; + _ptrc_glFramebufferTexture1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTexture1D"); + if(!_ptrc_glFramebufferTexture1D) numFailed++; + _ptrc_glFramebufferTexture2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTexture2D"); + if(!_ptrc_glFramebufferTexture2D) numFailed++; + _ptrc_glFramebufferTexture3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glFramebufferTexture3D"); + if(!_ptrc_glFramebufferTexture3D) numFailed++; + _ptrc_glFramebufferTextureLayer = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glFramebufferTextureLayer"); + if(!_ptrc_glFramebufferTextureLayer) numFailed++; + _ptrc_glGenFramebuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenFramebuffers"); + if(!_ptrc_glGenFramebuffers) numFailed++; + _ptrc_glGenRenderbuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenRenderbuffers"); + if(!_ptrc_glGenRenderbuffers) numFailed++; + _ptrc_glGenVertexArrays = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenVertexArrays"); + if(!_ptrc_glGenVertexArrays) numFailed++; + _ptrc_glGenerateMipmap = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glGenerateMipmap"); + if(!_ptrc_glGenerateMipmap) numFailed++; + _ptrc_glGetBooleani_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLboolean *))IntGetProcAddress("glGetBooleani_v"); + if(!_ptrc_glGetBooleani_v) numFailed++; + _ptrc_glGetFragDataLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetFragDataLocation"); + if(!_ptrc_glGetFragDataLocation) numFailed++; + _ptrc_glGetFramebufferAttachmentParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint *))IntGetProcAddress("glGetFramebufferAttachmentParameteriv"); + if(!_ptrc_glGetFramebufferAttachmentParameteriv) numFailed++; + _ptrc_glGetIntegeri_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLint *))IntGetProcAddress("glGetIntegeri_v"); + if(!_ptrc_glGetIntegeri_v) numFailed++; + _ptrc_glGetRenderbufferParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetRenderbufferParameteriv"); + if(!_ptrc_glGetRenderbufferParameteriv) numFailed++; + _ptrc_glGetStringi = (const GLubyte * (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glGetStringi"); + if(!_ptrc_glGetStringi) numFailed++; + _ptrc_glGetTexParameterIiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetTexParameterIiv"); + if(!_ptrc_glGetTexParameterIiv) numFailed++; + _ptrc_glGetTexParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint *))IntGetProcAddress("glGetTexParameterIuiv"); + if(!_ptrc_glGetTexParameterIuiv) numFailed++; + _ptrc_glGetTransformFeedbackVarying = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *))IntGetProcAddress("glGetTransformFeedbackVarying"); + if(!_ptrc_glGetTransformFeedbackVarying) numFailed++; + _ptrc_glGetUniformuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint *))IntGetProcAddress("glGetUniformuiv"); + if(!_ptrc_glGetUniformuiv) numFailed++; + _ptrc_glGetVertexAttribIiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVertexAttribIiv"); + if(!_ptrc_glGetVertexAttribIiv) numFailed++; + _ptrc_glGetVertexAttribIuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint *))IntGetProcAddress("glGetVertexAttribIuiv"); + if(!_ptrc_glGetVertexAttribIuiv) numFailed++; + _ptrc_glIsEnabledi = (GLboolean (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glIsEnabledi"); + if(!_ptrc_glIsEnabledi) numFailed++; + _ptrc_glIsFramebuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsFramebuffer"); + if(!_ptrc_glIsFramebuffer) numFailed++; + _ptrc_glIsRenderbuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsRenderbuffer"); + if(!_ptrc_glIsRenderbuffer) numFailed++; + _ptrc_glIsVertexArray = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsVertexArray"); + if(!_ptrc_glIsVertexArray) numFailed++; + _ptrc_glMapBufferRange = (void * (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr, GLbitfield))IntGetProcAddress("glMapBufferRange"); + if(!_ptrc_glMapBufferRange) numFailed++; + _ptrc_glRenderbufferStorage = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLsizei))IntGetProcAddress("glRenderbufferStorage"); + if(!_ptrc_glRenderbufferStorage) numFailed++; + _ptrc_glRenderbufferStorageMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glRenderbufferStorageMultisample"); + if(!_ptrc_glRenderbufferStorageMultisample) numFailed++; + _ptrc_glTexParameterIiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glTexParameterIiv"); + if(!_ptrc_glTexParameterIiv) numFailed++; + _ptrc_glTexParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLuint *))IntGetProcAddress("glTexParameterIuiv"); + if(!_ptrc_glTexParameterIuiv) numFailed++; + _ptrc_glTransformFeedbackVaryings = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLchar *const*, GLenum))IntGetProcAddress("glTransformFeedbackVaryings"); + if(!_ptrc_glTransformFeedbackVaryings) numFailed++; + _ptrc_glUniform1ui = (void (CODEGEN_FUNCPTR *)(GLint, GLuint))IntGetProcAddress("glUniform1ui"); + if(!_ptrc_glUniform1ui) numFailed++; + _ptrc_glUniform1uiv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform1uiv"); + if(!_ptrc_glUniform1uiv) numFailed++; + _ptrc_glUniform2ui = (void (CODEGEN_FUNCPTR *)(GLint, GLuint, GLuint))IntGetProcAddress("glUniform2ui"); + if(!_ptrc_glUniform2ui) numFailed++; + _ptrc_glUniform2uiv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform2uiv"); + if(!_ptrc_glUniform2uiv) numFailed++; + _ptrc_glUniform3ui = (void (CODEGEN_FUNCPTR *)(GLint, GLuint, GLuint, GLuint))IntGetProcAddress("glUniform3ui"); + if(!_ptrc_glUniform3ui) numFailed++; + _ptrc_glUniform3uiv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform3uiv"); + if(!_ptrc_glUniform3uiv) numFailed++; + _ptrc_glUniform4ui = (void (CODEGEN_FUNCPTR *)(GLint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glUniform4ui"); + if(!_ptrc_glUniform4ui) numFailed++; + _ptrc_glUniform4uiv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform4uiv"); + if(!_ptrc_glUniform4uiv) numFailed++; + _ptrc_glVertexAttribI1i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint))IntGetProcAddress("glVertexAttribI1i"); + if(!_ptrc_glVertexAttribI1i) numFailed++; + _ptrc_glVertexAttribI1iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI1iv"); + if(!_ptrc_glVertexAttribI1iv) numFailed++; + _ptrc_glVertexAttribI1ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexAttribI1ui"); + if(!_ptrc_glVertexAttribI1ui) numFailed++; + _ptrc_glVertexAttribI1uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI1uiv"); + if(!_ptrc_glVertexAttribI1uiv) numFailed++; + _ptrc_glVertexAttribI2i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint))IntGetProcAddress("glVertexAttribI2i"); + if(!_ptrc_glVertexAttribI2i) numFailed++; + _ptrc_glVertexAttribI2iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI2iv"); + if(!_ptrc_glVertexAttribI2iv) numFailed++; + _ptrc_glVertexAttribI2ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glVertexAttribI2ui"); + if(!_ptrc_glVertexAttribI2ui) numFailed++; + _ptrc_glVertexAttribI2uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI2uiv"); + if(!_ptrc_glVertexAttribI2uiv) numFailed++; + _ptrc_glVertexAttribI3i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint))IntGetProcAddress("glVertexAttribI3i"); + if(!_ptrc_glVertexAttribI3i) numFailed++; + _ptrc_glVertexAttribI3iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI3iv"); + if(!_ptrc_glVertexAttribI3iv) numFailed++; + _ptrc_glVertexAttribI3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glVertexAttribI3ui"); + if(!_ptrc_glVertexAttribI3ui) numFailed++; + _ptrc_glVertexAttribI3uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI3uiv"); + if(!_ptrc_glVertexAttribI3uiv) numFailed++; + _ptrc_glVertexAttribI4bv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLbyte *))IntGetProcAddress("glVertexAttribI4bv"); + if(!_ptrc_glVertexAttribI4bv) numFailed++; + _ptrc_glVertexAttribI4i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint))IntGetProcAddress("glVertexAttribI4i"); + if(!_ptrc_glVertexAttribI4i) numFailed++; + _ptrc_glVertexAttribI4iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI4iv"); + if(!_ptrc_glVertexAttribI4iv) numFailed++; + _ptrc_glVertexAttribI4sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttribI4sv"); + if(!_ptrc_glVertexAttribI4sv) numFailed++; + _ptrc_glVertexAttribI4ubv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLubyte *))IntGetProcAddress("glVertexAttribI4ubv"); + if(!_ptrc_glVertexAttribI4ubv) numFailed++; + _ptrc_glVertexAttribI4ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glVertexAttribI4ui"); + if(!_ptrc_glVertexAttribI4ui) numFailed++; + _ptrc_glVertexAttribI4uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI4uiv"); + if(!_ptrc_glVertexAttribI4uiv) numFailed++; + _ptrc_glVertexAttribI4usv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLushort *))IntGetProcAddress("glVertexAttribI4usv"); + if(!_ptrc_glVertexAttribI4usv) numFailed++; + _ptrc_glVertexAttribIPointer = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLsizei, const void *))IntGetProcAddress("glVertexAttribIPointer"); + if(!_ptrc_glVertexAttribIPointer) numFailed++; + _ptrc_glCopyBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr))IntGetProcAddress("glCopyBufferSubData"); + if(!_ptrc_glCopyBufferSubData) numFailed++; + _ptrc_glDrawArraysInstanced = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei, GLsizei))IntGetProcAddress("glDrawArraysInstanced"); + if(!_ptrc_glDrawArraysInstanced) numFailed++; + _ptrc_glDrawElementsInstanced = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const void *, GLsizei))IntGetProcAddress("glDrawElementsInstanced"); + if(!_ptrc_glDrawElementsInstanced) numFailed++; + _ptrc_glGetActiveUniformBlockName = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveUniformBlockName"); + if(!_ptrc_glGetActiveUniformBlockName) numFailed++; + _ptrc_glGetActiveUniformBlockiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLint *))IntGetProcAddress("glGetActiveUniformBlockiv"); + if(!_ptrc_glGetActiveUniformBlockiv) numFailed++; + _ptrc_glGetActiveUniformName = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveUniformName"); + if(!_ptrc_glGetActiveUniformName) numFailed++; + _ptrc_glGetActiveUniformsiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *, GLenum, GLint *))IntGetProcAddress("glGetActiveUniformsiv"); + if(!_ptrc_glGetActiveUniformsiv) numFailed++; + _ptrc_glGetUniformBlockIndex = (GLuint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetUniformBlockIndex"); + if(!_ptrc_glGetUniformBlockIndex) numFailed++; + _ptrc_glGetUniformIndices = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLchar *const*, GLuint *))IntGetProcAddress("glGetUniformIndices"); + if(!_ptrc_glGetUniformIndices) numFailed++; + _ptrc_glPrimitiveRestartIndex = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glPrimitiveRestartIndex"); + if(!_ptrc_glPrimitiveRestartIndex) numFailed++; + _ptrc_glTexBuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint))IntGetProcAddress("glTexBuffer"); + if(!_ptrc_glTexBuffer) numFailed++; + _ptrc_glUniformBlockBinding = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glUniformBlockBinding"); + if(!_ptrc_glUniformBlockBinding) numFailed++; + _ptrc_glClientWaitSync = (GLenum (CODEGEN_FUNCPTR *)(GLsync, GLbitfield, GLuint64))IntGetProcAddress("glClientWaitSync"); + if(!_ptrc_glClientWaitSync) numFailed++; + _ptrc_glDeleteSync = (void (CODEGEN_FUNCPTR *)(GLsync))IntGetProcAddress("glDeleteSync"); + if(!_ptrc_glDeleteSync) numFailed++; + _ptrc_glDrawElementsBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const void *, GLint))IntGetProcAddress("glDrawElementsBaseVertex"); + if(!_ptrc_glDrawElementsBaseVertex) numFailed++; + _ptrc_glDrawElementsInstancedBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint))IntGetProcAddress("glDrawElementsInstancedBaseVertex"); + if(!_ptrc_glDrawElementsInstancedBaseVertex) numFailed++; + _ptrc_glDrawRangeElementsBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *, GLint))IntGetProcAddress("glDrawRangeElementsBaseVertex"); + if(!_ptrc_glDrawRangeElementsBaseVertex) numFailed++; + _ptrc_glFenceSync = (GLsync (CODEGEN_FUNCPTR *)(GLenum, GLbitfield))IntGetProcAddress("glFenceSync"); + if(!_ptrc_glFenceSync) numFailed++; + _ptrc_glFramebufferTexture = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTexture"); + if(!_ptrc_glFramebufferTexture) numFailed++; + _ptrc_glGetBufferParameteri64v = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint64 *))IntGetProcAddress("glGetBufferParameteri64v"); + if(!_ptrc_glGetBufferParameteri64v) numFailed++; + _ptrc_glGetInteger64i_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLint64 *))IntGetProcAddress("glGetInteger64i_v"); + if(!_ptrc_glGetInteger64i_v) numFailed++; + _ptrc_glGetInteger64v = (void (CODEGEN_FUNCPTR *)(GLenum, GLint64 *))IntGetProcAddress("glGetInteger64v"); + if(!_ptrc_glGetInteger64v) numFailed++; + _ptrc_glGetMultisamplefv = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetMultisamplefv"); + if(!_ptrc_glGetMultisamplefv) numFailed++; + _ptrc_glGetSynciv = (void (CODEGEN_FUNCPTR *)(GLsync, GLenum, GLsizei, GLsizei *, GLint *))IntGetProcAddress("glGetSynciv"); + if(!_ptrc_glGetSynciv) numFailed++; + _ptrc_glIsSync = (GLboolean (CODEGEN_FUNCPTR *)(GLsync))IntGetProcAddress("glIsSync"); + if(!_ptrc_glIsSync) numFailed++; + _ptrc_glMultiDrawElementsBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, const GLsizei *, GLenum, const void *const*, GLsizei, const GLint *))IntGetProcAddress("glMultiDrawElementsBaseVertex"); + if(!_ptrc_glMultiDrawElementsBaseVertex) numFailed++; + _ptrc_glProvokingVertex = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glProvokingVertex"); + if(!_ptrc_glProvokingVertex) numFailed++; + _ptrc_glSampleMaski = (void (CODEGEN_FUNCPTR *)(GLuint, GLbitfield))IntGetProcAddress("glSampleMaski"); + if(!_ptrc_glSampleMaski) numFailed++; + _ptrc_glTexImage2DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexImage2DMultisample"); + if(!_ptrc_glTexImage2DMultisample) numFailed++; + _ptrc_glTexImage3DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexImage3DMultisample"); + if(!_ptrc_glTexImage3DMultisample) numFailed++; + _ptrc_glWaitSync = (void (CODEGEN_FUNCPTR *)(GLsync, GLbitfield, GLuint64))IntGetProcAddress("glWaitSync"); + if(!_ptrc_glWaitSync) numFailed++; + _ptrc_glBindFragDataLocationIndexed = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, const GLchar *))IntGetProcAddress("glBindFragDataLocationIndexed"); + if(!_ptrc_glBindFragDataLocationIndexed) numFailed++; + _ptrc_glBindSampler = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glBindSampler"); + if(!_ptrc_glBindSampler) numFailed++; + _ptrc_glDeleteSamplers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteSamplers"); + if(!_ptrc_glDeleteSamplers) numFailed++; + _ptrc_glGenSamplers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenSamplers"); + if(!_ptrc_glGenSamplers) numFailed++; + _ptrc_glGetFragDataIndex = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetFragDataIndex"); + if(!_ptrc_glGetFragDataIndex) numFailed++; + _ptrc_glGetQueryObjecti64v = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint64 *))IntGetProcAddress("glGetQueryObjecti64v"); + if(!_ptrc_glGetQueryObjecti64v) numFailed++; + _ptrc_glGetQueryObjectui64v = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint64 *))IntGetProcAddress("glGetQueryObjectui64v"); + if(!_ptrc_glGetQueryObjectui64v) numFailed++; + _ptrc_glGetSamplerParameterIiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetSamplerParameterIiv"); + if(!_ptrc_glGetSamplerParameterIiv) numFailed++; + _ptrc_glGetSamplerParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint *))IntGetProcAddress("glGetSamplerParameterIuiv"); + if(!_ptrc_glGetSamplerParameterIuiv) numFailed++; + _ptrc_glGetSamplerParameterfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetSamplerParameterfv"); + if(!_ptrc_glGetSamplerParameterfv) numFailed++; + _ptrc_glGetSamplerParameteriv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetSamplerParameteriv"); + if(!_ptrc_glGetSamplerParameteriv) numFailed++; + _ptrc_glIsSampler = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsSampler"); + if(!_ptrc_glIsSampler) numFailed++; + _ptrc_glQueryCounter = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glQueryCounter"); + if(!_ptrc_glQueryCounter) numFailed++; + _ptrc_glSamplerParameterIiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLint *))IntGetProcAddress("glSamplerParameterIiv"); + if(!_ptrc_glSamplerParameterIiv) numFailed++; + _ptrc_glSamplerParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLuint *))IntGetProcAddress("glSamplerParameterIuiv"); + if(!_ptrc_glSamplerParameterIuiv) numFailed++; + _ptrc_glSamplerParameterf = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat))IntGetProcAddress("glSamplerParameterf"); + if(!_ptrc_glSamplerParameterf) numFailed++; + _ptrc_glSamplerParameterfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLfloat *))IntGetProcAddress("glSamplerParameterfv"); + if(!_ptrc_glSamplerParameterfv) numFailed++; + _ptrc_glSamplerParameteri = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glSamplerParameteri"); + if(!_ptrc_glSamplerParameteri) numFailed++; + _ptrc_glSamplerParameteriv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLint *))IntGetProcAddress("glSamplerParameteriv"); + if(!_ptrc_glSamplerParameteriv) numFailed++; + _ptrc_glVertexAttribDivisor = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexAttribDivisor"); + if(!_ptrc_glVertexAttribDivisor) numFailed++; + _ptrc_glVertexAttribP1ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP1ui"); + if(!_ptrc_glVertexAttribP1ui) numFailed++; + _ptrc_glVertexAttribP1uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP1uiv"); + if(!_ptrc_glVertexAttribP1uiv) numFailed++; + _ptrc_glVertexAttribP2ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP2ui"); + if(!_ptrc_glVertexAttribP2ui) numFailed++; + _ptrc_glVertexAttribP2uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP2uiv"); + if(!_ptrc_glVertexAttribP2uiv) numFailed++; + _ptrc_glVertexAttribP3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP3ui"); + if(!_ptrc_glVertexAttribP3ui) numFailed++; + _ptrc_glVertexAttribP3uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP3uiv"); + if(!_ptrc_glVertexAttribP3uiv) numFailed++; + _ptrc_glVertexAttribP4ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP4ui"); + if(!_ptrc_glVertexAttribP4ui) numFailed++; + _ptrc_glVertexAttribP4uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP4uiv"); + if(!_ptrc_glVertexAttribP4uiv) numFailed++; + _ptrc_glBeginQueryIndexed = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint))IntGetProcAddress("glBeginQueryIndexed"); + if(!_ptrc_glBeginQueryIndexed) numFailed++; + _ptrc_glBindTransformFeedback = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindTransformFeedback"); + if(!_ptrc_glBindTransformFeedback) numFailed++; + _ptrc_glBlendEquationSeparatei = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum))IntGetProcAddress("glBlendEquationSeparatei"); + if(!_ptrc_glBlendEquationSeparatei) numFailed++; + _ptrc_glBlendEquationi = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glBlendEquationi"); + if(!_ptrc_glBlendEquationi) numFailed++; + _ptrc_glBlendFuncSeparatei = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glBlendFuncSeparatei"); + if(!_ptrc_glBlendFuncSeparatei) numFailed++; + _ptrc_glBlendFunci = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum))IntGetProcAddress("glBlendFunci"); + if(!_ptrc_glBlendFunci) numFailed++; + _ptrc_glDeleteTransformFeedbacks = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteTransformFeedbacks"); + if(!_ptrc_glDeleteTransformFeedbacks) numFailed++; + _ptrc_glDrawArraysIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, const void *))IntGetProcAddress("glDrawArraysIndirect"); + if(!_ptrc_glDrawArraysIndirect) numFailed++; + _ptrc_glDrawElementsIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const void *))IntGetProcAddress("glDrawElementsIndirect"); + if(!_ptrc_glDrawElementsIndirect) numFailed++; + _ptrc_glDrawTransformFeedback = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glDrawTransformFeedback"); + if(!_ptrc_glDrawTransformFeedback) numFailed++; + _ptrc_glDrawTransformFeedbackStream = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint))IntGetProcAddress("glDrawTransformFeedbackStream"); + if(!_ptrc_glDrawTransformFeedbackStream) numFailed++; + _ptrc_glEndQueryIndexed = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glEndQueryIndexed"); + if(!_ptrc_glEndQueryIndexed) numFailed++; + _ptrc_glGenTransformFeedbacks = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenTransformFeedbacks"); + if(!_ptrc_glGenTransformFeedbacks) numFailed++; + _ptrc_glGetActiveSubroutineName = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveSubroutineName"); + if(!_ptrc_glGetActiveSubroutineName) numFailed++; + _ptrc_glGetActiveSubroutineUniformName = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveSubroutineUniformName"); + if(!_ptrc_glGetActiveSubroutineUniformName) numFailed++; + _ptrc_glGetActiveSubroutineUniformiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLenum, GLint *))IntGetProcAddress("glGetActiveSubroutineUniformiv"); + if(!_ptrc_glGetActiveSubroutineUniformiv) numFailed++; + _ptrc_glGetProgramStageiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetProgramStageiv"); + if(!_ptrc_glGetProgramStageiv) numFailed++; + _ptrc_glGetQueryIndexediv = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLenum, GLint *))IntGetProcAddress("glGetQueryIndexediv"); + if(!_ptrc_glGetQueryIndexediv) numFailed++; + _ptrc_glGetSubroutineIndex = (GLuint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetSubroutineIndex"); + if(!_ptrc_glGetSubroutineIndex) numFailed++; + _ptrc_glGetSubroutineUniformLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetSubroutineUniformLocation"); + if(!_ptrc_glGetSubroutineUniformLocation) numFailed++; + _ptrc_glGetUniformSubroutineuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLuint *))IntGetProcAddress("glGetUniformSubroutineuiv"); + if(!_ptrc_glGetUniformSubroutineuiv) numFailed++; + _ptrc_glGetUniformdv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble *))IntGetProcAddress("glGetUniformdv"); + if(!_ptrc_glGetUniformdv) numFailed++; + _ptrc_glIsTransformFeedback = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsTransformFeedback"); + if(!_ptrc_glIsTransformFeedback) numFailed++; + _ptrc_glMinSampleShading = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glMinSampleShading"); + if(!_ptrc_glMinSampleShading) numFailed++; + _ptrc_glPatchParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glPatchParameterfv"); + if(!_ptrc_glPatchParameterfv) numFailed++; + _ptrc_glPatchParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPatchParameteri"); + if(!_ptrc_glPatchParameteri) numFailed++; + _ptrc_glPauseTransformFeedback = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glPauseTransformFeedback"); + if(!_ptrc_glPauseTransformFeedback) numFailed++; + _ptrc_glResumeTransformFeedback = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glResumeTransformFeedback"); + if(!_ptrc_glResumeTransformFeedback) numFailed++; + _ptrc_glUniform1d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble))IntGetProcAddress("glUniform1d"); + if(!_ptrc_glUniform1d) numFailed++; + _ptrc_glUniform1dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform1dv"); + if(!_ptrc_glUniform1dv) numFailed++; + _ptrc_glUniform2d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble))IntGetProcAddress("glUniform2d"); + if(!_ptrc_glUniform2d) numFailed++; + _ptrc_glUniform2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform2dv"); + if(!_ptrc_glUniform2dv) numFailed++; + _ptrc_glUniform3d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glUniform3d"); + if(!_ptrc_glUniform3d) numFailed++; + _ptrc_glUniform3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform3dv"); + if(!_ptrc_glUniform3dv) numFailed++; + _ptrc_glUniform4d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glUniform4d"); + if(!_ptrc_glUniform4d) numFailed++; + _ptrc_glUniform4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform4dv"); + if(!_ptrc_glUniform4dv) numFailed++; + _ptrc_glUniformMatrix2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix2dv"); + if(!_ptrc_glUniformMatrix2dv) numFailed++; + _ptrc_glUniformMatrix2x3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix2x3dv"); + if(!_ptrc_glUniformMatrix2x3dv) numFailed++; + _ptrc_glUniformMatrix2x4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix2x4dv"); + if(!_ptrc_glUniformMatrix2x4dv) numFailed++; + _ptrc_glUniformMatrix3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix3dv"); + if(!_ptrc_glUniformMatrix3dv) numFailed++; + _ptrc_glUniformMatrix3x2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix3x2dv"); + if(!_ptrc_glUniformMatrix3x2dv) numFailed++; + _ptrc_glUniformMatrix3x4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix3x4dv"); + if(!_ptrc_glUniformMatrix3x4dv) numFailed++; + _ptrc_glUniformMatrix4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix4dv"); + if(!_ptrc_glUniformMatrix4dv) numFailed++; + _ptrc_glUniformMatrix4x2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix4x2dv"); + if(!_ptrc_glUniformMatrix4x2dv) numFailed++; + _ptrc_glUniformMatrix4x3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix4x3dv"); + if(!_ptrc_glUniformMatrix4x3dv) numFailed++; + _ptrc_glUniformSubroutinesuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLuint *))IntGetProcAddress("glUniformSubroutinesuiv"); + if(!_ptrc_glUniformSubroutinesuiv) numFailed++; + _ptrc_glActiveShaderProgram = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glActiveShaderProgram"); + if(!_ptrc_glActiveShaderProgram) numFailed++; + _ptrc_glBindProgramPipeline = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBindProgramPipeline"); + if(!_ptrc_glBindProgramPipeline) numFailed++; + _ptrc_glClearDepthf = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glClearDepthf"); + if(!_ptrc_glClearDepthf) numFailed++; + _ptrc_glCreateShaderProgramv = (GLuint (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLchar *const*))IntGetProcAddress("glCreateShaderProgramv"); + if(!_ptrc_glCreateShaderProgramv) numFailed++; + _ptrc_glDeleteProgramPipelines = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteProgramPipelines"); + if(!_ptrc_glDeleteProgramPipelines) numFailed++; + _ptrc_glDepthRangeArrayv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLdouble *))IntGetProcAddress("glDepthRangeArrayv"); + if(!_ptrc_glDepthRangeArrayv) numFailed++; + _ptrc_glDepthRangeIndexed = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble))IntGetProcAddress("glDepthRangeIndexed"); + if(!_ptrc_glDepthRangeIndexed) numFailed++; + _ptrc_glDepthRangef = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glDepthRangef"); + if(!_ptrc_glDepthRangef) numFailed++; + _ptrc_glGenProgramPipelines = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenProgramPipelines"); + if(!_ptrc_glGenProgramPipelines) numFailed++; + _ptrc_glGetDoublei_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLdouble *))IntGetProcAddress("glGetDoublei_v"); + if(!_ptrc_glGetDoublei_v) numFailed++; + _ptrc_glGetFloati_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetFloati_v"); + if(!_ptrc_glGetFloati_v) numFailed++; + _ptrc_glGetProgramBinary = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLenum *, void *))IntGetProcAddress("glGetProgramBinary"); + if(!_ptrc_glGetProgramBinary) numFailed++; + _ptrc_glGetProgramPipelineInfoLog = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetProgramPipelineInfoLog"); + if(!_ptrc_glGetProgramPipelineInfoLog) numFailed++; + _ptrc_glGetProgramPipelineiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetProgramPipelineiv"); + if(!_ptrc_glGetProgramPipelineiv) numFailed++; + _ptrc_glGetShaderPrecisionFormat = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *, GLint *))IntGetProcAddress("glGetShaderPrecisionFormat"); + if(!_ptrc_glGetShaderPrecisionFormat) numFailed++; + _ptrc_glGetVertexAttribLdv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLdouble *))IntGetProcAddress("glGetVertexAttribLdv"); + if(!_ptrc_glGetVertexAttribLdv) numFailed++; + _ptrc_glIsProgramPipeline = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsProgramPipeline"); + if(!_ptrc_glIsProgramPipeline) numFailed++; + _ptrc_glProgramBinary = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const void *, GLsizei))IntGetProcAddress("glProgramBinary"); + if(!_ptrc_glProgramBinary) numFailed++; + _ptrc_glProgramParameteri = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glProgramParameteri"); + if(!_ptrc_glProgramParameteri) numFailed++; + _ptrc_glProgramUniform1d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble))IntGetProcAddress("glProgramUniform1d"); + if(!_ptrc_glProgramUniform1d) numFailed++; + _ptrc_glProgramUniform1dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform1dv"); + if(!_ptrc_glProgramUniform1dv) numFailed++; + _ptrc_glProgramUniform1f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat))IntGetProcAddress("glProgramUniform1f"); + if(!_ptrc_glProgramUniform1f) numFailed++; + _ptrc_glProgramUniform1fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform1fv"); + if(!_ptrc_glProgramUniform1fv) numFailed++; + _ptrc_glProgramUniform1i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint))IntGetProcAddress("glProgramUniform1i"); + if(!_ptrc_glProgramUniform1i) numFailed++; + _ptrc_glProgramUniform1iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform1iv"); + if(!_ptrc_glProgramUniform1iv) numFailed++; + _ptrc_glProgramUniform1ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint))IntGetProcAddress("glProgramUniform1ui"); + if(!_ptrc_glProgramUniform1ui) numFailed++; + _ptrc_glProgramUniform1uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform1uiv"); + if(!_ptrc_glProgramUniform1uiv) numFailed++; + _ptrc_glProgramUniform2d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform2d"); + if(!_ptrc_glProgramUniform2d) numFailed++; + _ptrc_glProgramUniform2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform2dv"); + if(!_ptrc_glProgramUniform2dv) numFailed++; + _ptrc_glProgramUniform2f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform2f"); + if(!_ptrc_glProgramUniform2f) numFailed++; + _ptrc_glProgramUniform2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform2fv"); + if(!_ptrc_glProgramUniform2fv) numFailed++; + _ptrc_glProgramUniform2i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform2i"); + if(!_ptrc_glProgramUniform2i) numFailed++; + _ptrc_glProgramUniform2iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform2iv"); + if(!_ptrc_glProgramUniform2iv) numFailed++; + _ptrc_glProgramUniform2ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint))IntGetProcAddress("glProgramUniform2ui"); + if(!_ptrc_glProgramUniform2ui) numFailed++; + _ptrc_glProgramUniform2uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform2uiv"); + if(!_ptrc_glProgramUniform2uiv) numFailed++; + _ptrc_glProgramUniform3d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform3d"); + if(!_ptrc_glProgramUniform3d) numFailed++; + _ptrc_glProgramUniform3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform3dv"); + if(!_ptrc_glProgramUniform3dv) numFailed++; + _ptrc_glProgramUniform3f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform3f"); + if(!_ptrc_glProgramUniform3f) numFailed++; + _ptrc_glProgramUniform3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform3fv"); + if(!_ptrc_glProgramUniform3fv) numFailed++; + _ptrc_glProgramUniform3i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform3i"); + if(!_ptrc_glProgramUniform3i) numFailed++; + _ptrc_glProgramUniform3iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform3iv"); + if(!_ptrc_glProgramUniform3iv) numFailed++; + _ptrc_glProgramUniform3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint, GLuint))IntGetProcAddress("glProgramUniform3ui"); + if(!_ptrc_glProgramUniform3ui) numFailed++; + _ptrc_glProgramUniform3uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform3uiv"); + if(!_ptrc_glProgramUniform3uiv) numFailed++; + _ptrc_glProgramUniform4d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform4d"); + if(!_ptrc_glProgramUniform4d) numFailed++; + _ptrc_glProgramUniform4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform4dv"); + if(!_ptrc_glProgramUniform4dv) numFailed++; + _ptrc_glProgramUniform4f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform4f"); + if(!_ptrc_glProgramUniform4f) numFailed++; + _ptrc_glProgramUniform4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform4fv"); + if(!_ptrc_glProgramUniform4fv) numFailed++; + _ptrc_glProgramUniform4i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform4i"); + if(!_ptrc_glProgramUniform4i) numFailed++; + _ptrc_glProgramUniform4iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform4iv"); + if(!_ptrc_glProgramUniform4iv) numFailed++; + _ptrc_glProgramUniform4ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glProgramUniform4ui"); + if(!_ptrc_glProgramUniform4ui) numFailed++; + _ptrc_glProgramUniform4uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform4uiv"); + if(!_ptrc_glProgramUniform4uiv) numFailed++; + _ptrc_glProgramUniformMatrix2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2dv"); + if(!_ptrc_glProgramUniformMatrix2dv) numFailed++; + _ptrc_glProgramUniformMatrix2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2fv"); + if(!_ptrc_glProgramUniformMatrix2fv) numFailed++; + _ptrc_glProgramUniformMatrix2x3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2x3dv"); + if(!_ptrc_glProgramUniformMatrix2x3dv) numFailed++; + _ptrc_glProgramUniformMatrix2x3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2x3fv"); + if(!_ptrc_glProgramUniformMatrix2x3fv) numFailed++; + _ptrc_glProgramUniformMatrix2x4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2x4dv"); + if(!_ptrc_glProgramUniformMatrix2x4dv) numFailed++; + _ptrc_glProgramUniformMatrix2x4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2x4fv"); + if(!_ptrc_glProgramUniformMatrix2x4fv) numFailed++; + _ptrc_glProgramUniformMatrix3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3dv"); + if(!_ptrc_glProgramUniformMatrix3dv) numFailed++; + _ptrc_glProgramUniformMatrix3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3fv"); + if(!_ptrc_glProgramUniformMatrix3fv) numFailed++; + _ptrc_glProgramUniformMatrix3x2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3x2dv"); + if(!_ptrc_glProgramUniformMatrix3x2dv) numFailed++; + _ptrc_glProgramUniformMatrix3x2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3x2fv"); + if(!_ptrc_glProgramUniformMatrix3x2fv) numFailed++; + _ptrc_glProgramUniformMatrix3x4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3x4dv"); + if(!_ptrc_glProgramUniformMatrix3x4dv) numFailed++; + _ptrc_glProgramUniformMatrix3x4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3x4fv"); + if(!_ptrc_glProgramUniformMatrix3x4fv) numFailed++; + _ptrc_glProgramUniformMatrix4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4dv"); + if(!_ptrc_glProgramUniformMatrix4dv) numFailed++; + _ptrc_glProgramUniformMatrix4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4fv"); + if(!_ptrc_glProgramUniformMatrix4fv) numFailed++; + _ptrc_glProgramUniformMatrix4x2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4x2dv"); + if(!_ptrc_glProgramUniformMatrix4x2dv) numFailed++; + _ptrc_glProgramUniformMatrix4x2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4x2fv"); + if(!_ptrc_glProgramUniformMatrix4x2fv) numFailed++; + _ptrc_glProgramUniformMatrix4x3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4x3dv"); + if(!_ptrc_glProgramUniformMatrix4x3dv) numFailed++; + _ptrc_glProgramUniformMatrix4x3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4x3fv"); + if(!_ptrc_glProgramUniformMatrix4x3fv) numFailed++; + _ptrc_glReleaseShaderCompiler = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glReleaseShaderCompiler"); + if(!_ptrc_glReleaseShaderCompiler) numFailed++; + _ptrc_glScissorArrayv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLint *))IntGetProcAddress("glScissorArrayv"); + if(!_ptrc_glScissorArrayv) numFailed++; + _ptrc_glScissorIndexed = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glScissorIndexed"); + if(!_ptrc_glScissorIndexed) numFailed++; + _ptrc_glScissorIndexedv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glScissorIndexedv"); + if(!_ptrc_glScissorIndexedv) numFailed++; + _ptrc_glShaderBinary = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *, GLenum, const void *, GLsizei))IntGetProcAddress("glShaderBinary"); + if(!_ptrc_glShaderBinary) numFailed++; + _ptrc_glUseProgramStages = (void (CODEGEN_FUNCPTR *)(GLuint, GLbitfield, GLuint))IntGetProcAddress("glUseProgramStages"); + if(!_ptrc_glUseProgramStages) numFailed++; + _ptrc_glValidateProgramPipeline = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glValidateProgramPipeline"); + if(!_ptrc_glValidateProgramPipeline) numFailed++; + _ptrc_glVertexAttribL1d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble))IntGetProcAddress("glVertexAttribL1d"); + if(!_ptrc_glVertexAttribL1d) numFailed++; + _ptrc_glVertexAttribL1dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL1dv"); + if(!_ptrc_glVertexAttribL1dv) numFailed++; + _ptrc_glVertexAttribL2d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble))IntGetProcAddress("glVertexAttribL2d"); + if(!_ptrc_glVertexAttribL2d) numFailed++; + _ptrc_glVertexAttribL2dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL2dv"); + if(!_ptrc_glVertexAttribL2dv) numFailed++; + _ptrc_glVertexAttribL3d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttribL3d"); + if(!_ptrc_glVertexAttribL3d) numFailed++; + _ptrc_glVertexAttribL3dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL3dv"); + if(!_ptrc_glVertexAttribL3dv) numFailed++; + _ptrc_glVertexAttribL4d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttribL4d"); + if(!_ptrc_glVertexAttribL4d) numFailed++; + _ptrc_glVertexAttribL4dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL4dv"); + if(!_ptrc_glVertexAttribL4dv) numFailed++; + _ptrc_glVertexAttribLPointer = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLsizei, const void *))IntGetProcAddress("glVertexAttribLPointer"); + if(!_ptrc_glVertexAttribLPointer) numFailed++; + _ptrc_glViewportArrayv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLfloat *))IntGetProcAddress("glViewportArrayv"); + if(!_ptrc_glViewportArrayv) numFailed++; + _ptrc_glViewportIndexedf = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glViewportIndexedf"); + if(!_ptrc_glViewportIndexedf) numFailed++; + _ptrc_glViewportIndexedfv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glViewportIndexedfv"); + if(!_ptrc_glViewportIndexedfv) numFailed++; + _ptrc_glBindImageTexture = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum))IntGetProcAddress("glBindImageTexture"); + if(!_ptrc_glBindImageTexture) numFailed++; + _ptrc_glDrawArraysInstancedBaseInstance = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei, GLsizei, GLuint))IntGetProcAddress("glDrawArraysInstancedBaseInstance"); + if(!_ptrc_glDrawArraysInstancedBaseInstance) numFailed++; + _ptrc_glDrawElementsInstancedBaseInstance = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLuint))IntGetProcAddress("glDrawElementsInstancedBaseInstance"); + if(!_ptrc_glDrawElementsInstancedBaseInstance) numFailed++; + _ptrc_glDrawElementsInstancedBaseVertexBaseInstance = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint, GLuint))IntGetProcAddress("glDrawElementsInstancedBaseVertexBaseInstance"); + if(!_ptrc_glDrawElementsInstancedBaseVertexBaseInstance) numFailed++; + _ptrc_glDrawTransformFeedbackInstanced = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei))IntGetProcAddress("glDrawTransformFeedbackInstanced"); + if(!_ptrc_glDrawTransformFeedbackInstanced) numFailed++; + _ptrc_glDrawTransformFeedbackStreamInstanced = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei))IntGetProcAddress("glDrawTransformFeedbackStreamInstanced"); + if(!_ptrc_glDrawTransformFeedbackStreamInstanced) numFailed++; + _ptrc_glGetActiveAtomicCounterBufferiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLint *))IntGetProcAddress("glGetActiveAtomicCounterBufferiv"); + if(!_ptrc_glGetActiveAtomicCounterBufferiv) numFailed++; + _ptrc_glGetInternalformativ = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, GLint *))IntGetProcAddress("glGetInternalformativ"); + if(!_ptrc_glGetInternalformativ) numFailed++; + _ptrc_glMemoryBarrier = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glMemoryBarrier"); + if(!_ptrc_glMemoryBarrier) numFailed++; + _ptrc_glTexStorage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei))IntGetProcAddress("glTexStorage1D"); + if(!_ptrc_glTexStorage1D) numFailed++; + _ptrc_glTexStorage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glTexStorage2D"); + if(!_ptrc_glTexStorage2D) numFailed++; + _ptrc_glTexStorage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glTexStorage3D"); + if(!_ptrc_glTexStorage3D) numFailed++; + _ptrc_glBindVertexBuffer = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLintptr, GLsizei))IntGetProcAddress("glBindVertexBuffer"); + if(!_ptrc_glBindVertexBuffer) numFailed++; + _ptrc_glClearBufferData = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum, const void *))IntGetProcAddress("glClearBufferData"); + if(!_ptrc_glClearBufferData) numFailed++; + _ptrc_glClearBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *))IntGetProcAddress("glClearBufferSubData"); + if(!_ptrc_glClearBufferSubData) numFailed++; + _ptrc_glCopyImageSubData = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glCopyImageSubData"); + if(!_ptrc_glCopyImageSubData) numFailed++; + _ptrc_glDebugMessageCallback = (void (CODEGEN_FUNCPTR *)(GLDEBUGPROC, const void *))IntGetProcAddress("glDebugMessageCallback"); + if(!_ptrc_glDebugMessageCallback) numFailed++; + _ptrc_glDebugMessageControl = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean))IntGetProcAddress("glDebugMessageControl"); + if(!_ptrc_glDebugMessageControl) numFailed++; + _ptrc_glDebugMessageInsert = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *))IntGetProcAddress("glDebugMessageInsert"); + if(!_ptrc_glDebugMessageInsert) numFailed++; + _ptrc_glDispatchCompute = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glDispatchCompute"); + if(!_ptrc_glDispatchCompute) numFailed++; + _ptrc_glDispatchComputeIndirect = (void (CODEGEN_FUNCPTR *)(GLintptr))IntGetProcAddress("glDispatchComputeIndirect"); + if(!_ptrc_glDispatchComputeIndirect) numFailed++; + _ptrc_glFramebufferParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glFramebufferParameteri"); + if(!_ptrc_glFramebufferParameteri) numFailed++; + _ptrc_glGetDebugMessageLog = (GLuint (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *))IntGetProcAddress("glGetDebugMessageLog"); + if(!_ptrc_glGetDebugMessageLog) numFailed++; + _ptrc_glGetFramebufferParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetFramebufferParameteriv"); + if(!_ptrc_glGetFramebufferParameteriv) numFailed++; + _ptrc_glGetInternalformati64v = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, GLint64 *))IntGetProcAddress("glGetInternalformati64v"); + if(!_ptrc_glGetInternalformati64v) numFailed++; + _ptrc_glGetObjectLabel = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetObjectLabel"); + if(!_ptrc_glGetObjectLabel) numFailed++; + _ptrc_glGetObjectPtrLabel = (void (CODEGEN_FUNCPTR *)(const void *, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetObjectPtrLabel"); + if(!_ptrc_glGetObjectPtrLabel) numFailed++; + _ptrc_glGetProgramInterfaceiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetProgramInterfaceiv"); + if(!_ptrc_glGetProgramInterfaceiv) numFailed++; + _ptrc_glGetProgramResourceIndex = (GLuint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetProgramResourceIndex"); + if(!_ptrc_glGetProgramResourceIndex) numFailed++; + _ptrc_glGetProgramResourceLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetProgramResourceLocation"); + if(!_ptrc_glGetProgramResourceLocation) numFailed++; + _ptrc_glGetProgramResourceLocationIndex = (GLint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetProgramResourceLocationIndex"); + if(!_ptrc_glGetProgramResourceLocationIndex) numFailed++; + _ptrc_glGetProgramResourceName = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetProgramResourceName"); + if(!_ptrc_glGetProgramResourceName) numFailed++; + _ptrc_glGetProgramResourceiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *))IntGetProcAddress("glGetProgramResourceiv"); + if(!_ptrc_glGetProgramResourceiv) numFailed++; + _ptrc_glInvalidateBufferData = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glInvalidateBufferData"); + if(!_ptrc_glInvalidateBufferData) numFailed++; + _ptrc_glInvalidateBufferSubData = (void (CODEGEN_FUNCPTR *)(GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glInvalidateBufferSubData"); + if(!_ptrc_glInvalidateBufferSubData) numFailed++; + _ptrc_glInvalidateFramebuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLenum *))IntGetProcAddress("glInvalidateFramebuffer"); + if(!_ptrc_glInvalidateFramebuffer) numFailed++; + _ptrc_glInvalidateSubFramebuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glInvalidateSubFramebuffer"); + if(!_ptrc_glInvalidateSubFramebuffer) numFailed++; + _ptrc_glInvalidateTexImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint))IntGetProcAddress("glInvalidateTexImage"); + if(!_ptrc_glInvalidateTexImage) numFailed++; + _ptrc_glInvalidateTexSubImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glInvalidateTexSubImage"); + if(!_ptrc_glInvalidateTexSubImage) numFailed++; + _ptrc_glMultiDrawArraysIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, const void *, GLsizei, GLsizei))IntGetProcAddress("glMultiDrawArraysIndirect"); + if(!_ptrc_glMultiDrawArraysIndirect) numFailed++; + _ptrc_glMultiDrawElementsIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const void *, GLsizei, GLsizei))IntGetProcAddress("glMultiDrawElementsIndirect"); + if(!_ptrc_glMultiDrawElementsIndirect) numFailed++; + _ptrc_glObjectLabel = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLchar *))IntGetProcAddress("glObjectLabel"); + if(!_ptrc_glObjectLabel) numFailed++; + _ptrc_glObjectPtrLabel = (void (CODEGEN_FUNCPTR *)(const void *, GLsizei, const GLchar *))IntGetProcAddress("glObjectPtrLabel"); + if(!_ptrc_glObjectPtrLabel) numFailed++; + _ptrc_glPopDebugGroup = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glPopDebugGroup"); + if(!_ptrc_glPopDebugGroup) numFailed++; + _ptrc_glPushDebugGroup = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLchar *))IntGetProcAddress("glPushDebugGroup"); + if(!_ptrc_glPushDebugGroup) numFailed++; + _ptrc_glShaderStorageBlockBinding = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glShaderStorageBlockBinding"); + if(!_ptrc_glShaderStorageBlockBinding) numFailed++; + _ptrc_glTexBufferRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glTexBufferRange"); + if(!_ptrc_glTexBufferRange) numFailed++; + _ptrc_glTexStorage2DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexStorage2DMultisample"); + if(!_ptrc_glTexStorage2DMultisample) numFailed++; + _ptrc_glTexStorage3DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexStorage3DMultisample"); + if(!_ptrc_glTexStorage3DMultisample) numFailed++; + _ptrc_glTextureView = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glTextureView"); + if(!_ptrc_glTextureView) numFailed++; + _ptrc_glVertexAttribBinding = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexAttribBinding"); + if(!_ptrc_glVertexAttribBinding) numFailed++; + _ptrc_glVertexAttribFormat = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribFormat"); + if(!_ptrc_glVertexAttribFormat) numFailed++; + _ptrc_glVertexAttribIFormat = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLuint))IntGetProcAddress("glVertexAttribIFormat"); + if(!_ptrc_glVertexAttribIFormat) numFailed++; + _ptrc_glVertexAttribLFormat = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLuint))IntGetProcAddress("glVertexAttribLFormat"); + if(!_ptrc_glVertexAttribLFormat) numFailed++; + _ptrc_glVertexBindingDivisor = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexBindingDivisor"); + if(!_ptrc_glVertexBindingDivisor) numFailed++; + _ptrc_glBindBuffersBase = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindBuffersBase"); + if(!_ptrc_glBindBuffersBase) numFailed++; + _ptrc_glBindBuffersRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizeiptr *))IntGetProcAddress("glBindBuffersRange"); + if(!_ptrc_glBindBuffersRange) numFailed++; + _ptrc_glBindImageTextures = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindImageTextures"); + if(!_ptrc_glBindImageTextures) numFailed++; + _ptrc_glBindSamplers = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindSamplers"); + if(!_ptrc_glBindSamplers) numFailed++; + _ptrc_glBindTextures = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindTextures"); + if(!_ptrc_glBindTextures) numFailed++; + _ptrc_glBindVertexBuffers = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *))IntGetProcAddress("glBindVertexBuffers"); + if(!_ptrc_glBindVertexBuffers) numFailed++; + _ptrc_glBufferStorage = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizeiptr, const void *, GLbitfield))IntGetProcAddress("glBufferStorage"); + if(!_ptrc_glBufferStorage) numFailed++; + _ptrc_glClearTexImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLenum, const void *))IntGetProcAddress("glClearTexImage"); + if(!_ptrc_glClearTexImage) numFailed++; + _ptrc_glClearTexSubImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *))IntGetProcAddress("glClearTexSubImage"); + if(!_ptrc_glClearTexSubImage) numFailed++; + _ptrc_glBindTextureUnit = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glBindTextureUnit"); + if(!_ptrc_glBindTextureUnit) numFailed++; + _ptrc_glBlitNamedFramebuffer = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum))IntGetProcAddress("glBlitNamedFramebuffer"); + if(!_ptrc_glBlitNamedFramebuffer) numFailed++; + _ptrc_glCheckNamedFramebufferStatus = (GLenum (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glCheckNamedFramebufferStatus"); + if(!_ptrc_glCheckNamedFramebufferStatus) numFailed++; + _ptrc_glClearNamedBufferData = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLenum, const void *))IntGetProcAddress("glClearNamedBufferData"); + if(!_ptrc_glClearNamedBufferData) numFailed++; + _ptrc_glClearNamedBufferSubData = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *))IntGetProcAddress("glClearNamedBufferSubData"); + if(!_ptrc_glClearNamedBufferSubData) numFailed++; + _ptrc_glClearNamedFramebufferfi = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, const GLfloat, GLint))IntGetProcAddress("glClearNamedFramebufferfi"); + if(!_ptrc_glClearNamedFramebufferfi) numFailed++; + _ptrc_glClearNamedFramebufferfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, const GLfloat *))IntGetProcAddress("glClearNamedFramebufferfv"); + if(!_ptrc_glClearNamedFramebufferfv) numFailed++; + _ptrc_glClearNamedFramebufferiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, const GLint *))IntGetProcAddress("glClearNamedFramebufferiv"); + if(!_ptrc_glClearNamedFramebufferiv) numFailed++; + _ptrc_glClearNamedFramebufferuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, const GLuint *))IntGetProcAddress("glClearNamedFramebufferuiv"); + if(!_ptrc_glClearNamedFramebufferuiv) numFailed++; + _ptrc_glClipControl = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glClipControl"); + if(!_ptrc_glClipControl) numFailed++; + _ptrc_glCompressedTextureSubImage1D = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLsizei, GLenum, GLsizei, const void *))IntGetProcAddress("glCompressedTextureSubImage1D"); + if(!_ptrc_glCompressedTextureSubImage1D) numFailed++; + _ptrc_glCompressedTextureSubImage2D = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *))IntGetProcAddress("glCompressedTextureSubImage2D"); + if(!_ptrc_glCompressedTextureSubImage2D) numFailed++; + _ptrc_glCompressedTextureSubImage3D = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *))IntGetProcAddress("glCompressedTextureSubImage3D"); + if(!_ptrc_glCompressedTextureSubImage3D) numFailed++; + _ptrc_glCopyNamedBufferSubData = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLintptr, GLintptr, GLsizeiptr))IntGetProcAddress("glCopyNamedBufferSubData"); + if(!_ptrc_glCopyNamedBufferSubData) numFailed++; + _ptrc_glCopyTextureSubImage1D = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLsizei))IntGetProcAddress("glCopyTextureSubImage1D"); + if(!_ptrc_glCopyTextureSubImage1D) numFailed++; + _ptrc_glCopyTextureSubImage2D = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyTextureSubImage2D"); + if(!_ptrc_glCopyTextureSubImage2D) numFailed++; + _ptrc_glCopyTextureSubImage3D = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyTextureSubImage3D"); + if(!_ptrc_glCopyTextureSubImage3D) numFailed++; + _ptrc_glCreateBuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glCreateBuffers"); + if(!_ptrc_glCreateBuffers) numFailed++; + _ptrc_glCreateFramebuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glCreateFramebuffers"); + if(!_ptrc_glCreateFramebuffers) numFailed++; + _ptrc_glCreateProgramPipelines = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glCreateProgramPipelines"); + if(!_ptrc_glCreateProgramPipelines) numFailed++; + _ptrc_glCreateQueries = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLuint *))IntGetProcAddress("glCreateQueries"); + if(!_ptrc_glCreateQueries) numFailed++; + _ptrc_glCreateRenderbuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glCreateRenderbuffers"); + if(!_ptrc_glCreateRenderbuffers) numFailed++; + _ptrc_glCreateSamplers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glCreateSamplers"); + if(!_ptrc_glCreateSamplers) numFailed++; + _ptrc_glCreateTextures = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLuint *))IntGetProcAddress("glCreateTextures"); + if(!_ptrc_glCreateTextures) numFailed++; + _ptrc_glCreateTransformFeedbacks = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glCreateTransformFeedbacks"); + if(!_ptrc_glCreateTransformFeedbacks) numFailed++; + _ptrc_glCreateVertexArrays = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glCreateVertexArrays"); + if(!_ptrc_glCreateVertexArrays) numFailed++; + _ptrc_glDisableVertexArrayAttrib = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glDisableVertexArrayAttrib"); + if(!_ptrc_glDisableVertexArrayAttrib) numFailed++; + _ptrc_glEnableVertexArrayAttrib = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glEnableVertexArrayAttrib"); + if(!_ptrc_glEnableVertexArrayAttrib) numFailed++; + _ptrc_glFlushMappedNamedBufferRange = (void (CODEGEN_FUNCPTR *)(GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glFlushMappedNamedBufferRange"); + if(!_ptrc_glFlushMappedNamedBufferRange) numFailed++; + _ptrc_glGenerateTextureMipmap = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glGenerateTextureMipmap"); + if(!_ptrc_glGenerateTextureMipmap) numFailed++; + _ptrc_glGetCompressedTextureImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, void *))IntGetProcAddress("glGetCompressedTextureImage"); + if(!_ptrc_glGetCompressedTextureImage) numFailed++; + _ptrc_glGetCompressedTextureSubImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, void *))IntGetProcAddress("glGetCompressedTextureSubImage"); + if(!_ptrc_glGetCompressedTextureSubImage) numFailed++; + _ptrc_glGetGraphicsResetStatus = (GLenum (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glGetGraphicsResetStatus"); + if(!_ptrc_glGetGraphicsResetStatus) numFailed++; + _ptrc_glGetNamedBufferParameteri64v = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint64 *))IntGetProcAddress("glGetNamedBufferParameteri64v"); + if(!_ptrc_glGetNamedBufferParameteri64v) numFailed++; + _ptrc_glGetNamedBufferParameteriv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetNamedBufferParameteriv"); + if(!_ptrc_glGetNamedBufferParameteriv) numFailed++; + _ptrc_glGetNamedBufferPointerv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, void **))IntGetProcAddress("glGetNamedBufferPointerv"); + if(!_ptrc_glGetNamedBufferPointerv) numFailed++; + _ptrc_glGetNamedBufferSubData = (void (CODEGEN_FUNCPTR *)(GLuint, GLintptr, GLsizeiptr, void *))IntGetProcAddress("glGetNamedBufferSubData"); + if(!_ptrc_glGetNamedBufferSubData) numFailed++; + _ptrc_glGetNamedFramebufferAttachmentParameteriv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetNamedFramebufferAttachmentParameteriv"); + if(!_ptrc_glGetNamedFramebufferAttachmentParameteriv) numFailed++; + _ptrc_glGetNamedFramebufferParameteriv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetNamedFramebufferParameteriv"); + if(!_ptrc_glGetNamedFramebufferParameteriv) numFailed++; + _ptrc_glGetNamedRenderbufferParameteriv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetNamedRenderbufferParameteriv"); + if(!_ptrc_glGetNamedRenderbufferParameteriv) numFailed++; + _ptrc_glGetQueryBufferObjecti64v = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLintptr))IntGetProcAddress("glGetQueryBufferObjecti64v"); + if(!_ptrc_glGetQueryBufferObjecti64v) numFailed++; + _ptrc_glGetQueryBufferObjectiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLintptr))IntGetProcAddress("glGetQueryBufferObjectiv"); + if(!_ptrc_glGetQueryBufferObjectiv) numFailed++; + _ptrc_glGetQueryBufferObjectui64v = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLintptr))IntGetProcAddress("glGetQueryBufferObjectui64v"); + if(!_ptrc_glGetQueryBufferObjectui64v) numFailed++; + _ptrc_glGetQueryBufferObjectuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLintptr))IntGetProcAddress("glGetQueryBufferObjectuiv"); + if(!_ptrc_glGetQueryBufferObjectuiv) numFailed++; + _ptrc_glGetTextureImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLenum, GLsizei, void *))IntGetProcAddress("glGetTextureImage"); + if(!_ptrc_glGetTextureImage) numFailed++; + _ptrc_glGetTextureLevelParameterfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLfloat *))IntGetProcAddress("glGetTextureLevelParameterfv"); + if(!_ptrc_glGetTextureLevelParameterfv) numFailed++; + _ptrc_glGetTextureLevelParameteriv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLint *))IntGetProcAddress("glGetTextureLevelParameteriv"); + if(!_ptrc_glGetTextureLevelParameteriv) numFailed++; + _ptrc_glGetTextureParameterIiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetTextureParameterIiv"); + if(!_ptrc_glGetTextureParameterIiv) numFailed++; + _ptrc_glGetTextureParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint *))IntGetProcAddress("glGetTextureParameterIuiv"); + if(!_ptrc_glGetTextureParameterIuiv) numFailed++; + _ptrc_glGetTextureParameterfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetTextureParameterfv"); + if(!_ptrc_glGetTextureParameterfv) numFailed++; + _ptrc_glGetTextureParameteriv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetTextureParameteriv"); + if(!_ptrc_glGetTextureParameteriv) numFailed++; + _ptrc_glGetTextureSubImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *))IntGetProcAddress("glGetTextureSubImage"); + if(!_ptrc_glGetTextureSubImage) numFailed++; + _ptrc_glGetTransformFeedbacki64_v = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLint64 *))IntGetProcAddress("glGetTransformFeedbacki64_v"); + if(!_ptrc_glGetTransformFeedbacki64_v) numFailed++; + _ptrc_glGetTransformFeedbacki_v = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLint *))IntGetProcAddress("glGetTransformFeedbacki_v"); + if(!_ptrc_glGetTransformFeedbacki_v) numFailed++; + _ptrc_glGetTransformFeedbackiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetTransformFeedbackiv"); + if(!_ptrc_glGetTransformFeedbackiv) numFailed++; + _ptrc_glGetVertexArrayIndexed64iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLint64 *))IntGetProcAddress("glGetVertexArrayIndexed64iv"); + if(!_ptrc_glGetVertexArrayIndexed64iv) numFailed++; + _ptrc_glGetVertexArrayIndexediv = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLint *))IntGetProcAddress("glGetVertexArrayIndexediv"); + if(!_ptrc_glGetVertexArrayIndexediv) numFailed++; + _ptrc_glGetVertexArrayiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVertexArrayiv"); + if(!_ptrc_glGetVertexArrayiv) numFailed++; + _ptrc_glGetnCompressedTexImage = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei, void *))IntGetProcAddress("glGetnCompressedTexImage"); + if(!_ptrc_glGetnCompressedTexImage) numFailed++; + _ptrc_glGetnTexImage = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLenum, GLsizei, void *))IntGetProcAddress("glGetnTexImage"); + if(!_ptrc_glGetnTexImage) numFailed++; + _ptrc_glGetnUniformdv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLdouble *))IntGetProcAddress("glGetnUniformdv"); + if(!_ptrc_glGetnUniformdv) numFailed++; + _ptrc_glGetnUniformfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLfloat *))IntGetProcAddress("glGetnUniformfv"); + if(!_ptrc_glGetnUniformfv) numFailed++; + _ptrc_glGetnUniformiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLint *))IntGetProcAddress("glGetnUniformiv"); + if(!_ptrc_glGetnUniformiv) numFailed++; + _ptrc_glGetnUniformuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLuint *))IntGetProcAddress("glGetnUniformuiv"); + if(!_ptrc_glGetnUniformuiv) numFailed++; + _ptrc_glInvalidateNamedFramebufferData = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLenum *))IntGetProcAddress("glInvalidateNamedFramebufferData"); + if(!_ptrc_glInvalidateNamedFramebufferData) numFailed++; + _ptrc_glInvalidateNamedFramebufferSubData = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glInvalidateNamedFramebufferSubData"); + if(!_ptrc_glInvalidateNamedFramebufferSubData) numFailed++; + _ptrc_glMapNamedBuffer = (void * (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glMapNamedBuffer"); + if(!_ptrc_glMapNamedBuffer) numFailed++; + _ptrc_glMapNamedBufferRange = (void * (CODEGEN_FUNCPTR *)(GLuint, GLintptr, GLsizeiptr, GLbitfield))IntGetProcAddress("glMapNamedBufferRange"); + if(!_ptrc_glMapNamedBufferRange) numFailed++; + _ptrc_glMemoryBarrierByRegion = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glMemoryBarrierByRegion"); + if(!_ptrc_glMemoryBarrierByRegion) numFailed++; + _ptrc_glNamedBufferData = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizeiptr, const void *, GLenum))IntGetProcAddress("glNamedBufferData"); + if(!_ptrc_glNamedBufferData) numFailed++; + _ptrc_glNamedBufferStorage = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizeiptr, const void *, GLbitfield))IntGetProcAddress("glNamedBufferStorage"); + if(!_ptrc_glNamedBufferStorage) numFailed++; + _ptrc_glNamedBufferSubData = (void (CODEGEN_FUNCPTR *)(GLuint, GLintptr, GLsizeiptr, const void *))IntGetProcAddress("glNamedBufferSubData"); + if(!_ptrc_glNamedBufferSubData) numFailed++; + _ptrc_glNamedFramebufferDrawBuffer = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glNamedFramebufferDrawBuffer"); + if(!_ptrc_glNamedFramebufferDrawBuffer) numFailed++; + _ptrc_glNamedFramebufferDrawBuffers = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLenum *))IntGetProcAddress("glNamedFramebufferDrawBuffers"); + if(!_ptrc_glNamedFramebufferDrawBuffers) numFailed++; + _ptrc_glNamedFramebufferParameteri = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glNamedFramebufferParameteri"); + if(!_ptrc_glNamedFramebufferParameteri) numFailed++; + _ptrc_glNamedFramebufferReadBuffer = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glNamedFramebufferReadBuffer"); + if(!_ptrc_glNamedFramebufferReadBuffer) numFailed++; + _ptrc_glNamedFramebufferRenderbuffer = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLuint))IntGetProcAddress("glNamedFramebufferRenderbuffer"); + if(!_ptrc_glNamedFramebufferRenderbuffer) numFailed++; + _ptrc_glNamedFramebufferTexture = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLint))IntGetProcAddress("glNamedFramebufferTexture"); + if(!_ptrc_glNamedFramebufferTexture) numFailed++; + _ptrc_glNamedFramebufferTextureLayer = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glNamedFramebufferTextureLayer"); + if(!_ptrc_glNamedFramebufferTextureLayer) numFailed++; + _ptrc_glNamedRenderbufferStorage = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, GLsizei))IntGetProcAddress("glNamedRenderbufferStorage"); + if(!_ptrc_glNamedRenderbufferStorage) numFailed++; + _ptrc_glNamedRenderbufferStorageMultisample = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glNamedRenderbufferStorageMultisample"); + if(!_ptrc_glNamedRenderbufferStorageMultisample) numFailed++; + _ptrc_glReadnPixels = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *))IntGetProcAddress("glReadnPixels"); + if(!_ptrc_glReadnPixels) numFailed++; + _ptrc_glTextureBarrier = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glTextureBarrier"); + if(!_ptrc_glTextureBarrier) numFailed++; + _ptrc_glTextureBuffer = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint))IntGetProcAddress("glTextureBuffer"); + if(!_ptrc_glTextureBuffer) numFailed++; + _ptrc_glTextureBufferRange = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glTextureBufferRange"); + if(!_ptrc_glTextureBufferRange) numFailed++; + _ptrc_glTextureParameterIiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLint *))IntGetProcAddress("glTextureParameterIiv"); + if(!_ptrc_glTextureParameterIiv) numFailed++; + _ptrc_glTextureParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLuint *))IntGetProcAddress("glTextureParameterIuiv"); + if(!_ptrc_glTextureParameterIuiv) numFailed++; + _ptrc_glTextureParameterf = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat))IntGetProcAddress("glTextureParameterf"); + if(!_ptrc_glTextureParameterf) numFailed++; + _ptrc_glTextureParameterfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLfloat *))IntGetProcAddress("glTextureParameterfv"); + if(!_ptrc_glTextureParameterfv) numFailed++; + _ptrc_glTextureParameteri = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glTextureParameteri"); + if(!_ptrc_glTextureParameteri) numFailed++; + _ptrc_glTextureParameteriv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLint *))IntGetProcAddress("glTextureParameteriv"); + if(!_ptrc_glTextureParameteriv) numFailed++; + _ptrc_glTextureStorage1D = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLenum, GLsizei))IntGetProcAddress("glTextureStorage1D"); + if(!_ptrc_glTextureStorage1D) numFailed++; + _ptrc_glTextureStorage2D = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glTextureStorage2D"); + if(!_ptrc_glTextureStorage2D) numFailed++; + _ptrc_glTextureStorage2DMultisample = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTextureStorage2DMultisample"); + if(!_ptrc_glTextureStorage2DMultisample) numFailed++; + _ptrc_glTextureStorage3D = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glTextureStorage3D"); + if(!_ptrc_glTextureStorage3D) numFailed++; + _ptrc_glTextureStorage3DMultisample = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTextureStorage3DMultisample"); + if(!_ptrc_glTextureStorage3DMultisample) numFailed++; + _ptrc_glTextureSubImage1D = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLsizei, GLenum, GLenum, const void *))IntGetProcAddress("glTextureSubImage1D"); + if(!_ptrc_glTextureSubImage1D) numFailed++; + _ptrc_glTextureSubImage2D = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *))IntGetProcAddress("glTextureSubImage2D"); + if(!_ptrc_glTextureSubImage2D) numFailed++; + _ptrc_glTextureSubImage3D = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *))IntGetProcAddress("glTextureSubImage3D"); + if(!_ptrc_glTextureSubImage3D) numFailed++; + _ptrc_glTransformFeedbackBufferBase = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glTransformFeedbackBufferBase"); + if(!_ptrc_glTransformFeedbackBufferBase) numFailed++; + _ptrc_glTransformFeedbackBufferRange = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glTransformFeedbackBufferRange"); + if(!_ptrc_glTransformFeedbackBufferRange) numFailed++; + _ptrc_glUnmapNamedBuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glUnmapNamedBuffer"); + if(!_ptrc_glUnmapNamedBuffer) numFailed++; + _ptrc_glVertexArrayAttribBinding = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glVertexArrayAttribBinding"); + if(!_ptrc_glVertexArrayAttribBinding) numFailed++; + _ptrc_glVertexArrayAttribFormat = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexArrayAttribFormat"); + if(!_ptrc_glVertexArrayAttribFormat) numFailed++; + _ptrc_glVertexArrayAttribIFormat = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLenum, GLuint))IntGetProcAddress("glVertexArrayAttribIFormat"); + if(!_ptrc_glVertexArrayAttribIFormat) numFailed++; + _ptrc_glVertexArrayAttribLFormat = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLenum, GLuint))IntGetProcAddress("glVertexArrayAttribLFormat"); + if(!_ptrc_glVertexArrayAttribLFormat) numFailed++; + _ptrc_glVertexArrayBindingDivisor = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glVertexArrayBindingDivisor"); + if(!_ptrc_glVertexArrayBindingDivisor) numFailed++; + _ptrc_glVertexArrayElementBuffer = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexArrayElementBuffer"); + if(!_ptrc_glVertexArrayElementBuffer) numFailed++; + _ptrc_glVertexArrayVertexBuffer = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLintptr, GLsizei))IntGetProcAddress("glVertexArrayVertexBuffer"); + if(!_ptrc_glVertexArrayVertexBuffer) numFailed++; + _ptrc_glVertexArrayVertexBuffers = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *))IntGetProcAddress("glVertexArrayVertexBuffers"); + if(!_ptrc_glVertexArrayVertexBuffers) numFailed++; + return numFailed; +} + +typedef int (*PFN_LOADFUNCPOINTERS)(void); +typedef struct ogl_StrToExtMap_s +{ + char *extensionName; + int *extensionVariable; + PFN_LOADFUNCPOINTERS LoadExtension; +} ogl_StrToExtMap; + +static ogl_StrToExtMap ExtensionMap[10] = { + {"GL_ARB_buffer_storage", &ogl_ext_ARB_buffer_storage, Load_ARB_buffer_storage}, + {"GL_ARB_shader_storage_buffer_object", &ogl_ext_ARB_shader_storage_buffer_object, Load_ARB_shader_storage_buffer_object}, + {"GL_ARB_texture_compression", &ogl_ext_ARB_texture_compression, Load_ARB_texture_compression}, + {"GL_ARB_texture_rectangle", &ogl_ext_ARB_texture_rectangle, NULL}, + {"GL_EXT_framebuffer_object", &ogl_ext_EXT_framebuffer_object, Load_EXT_framebuffer_object}, + {"GL_EXT_texture_compression_s3tc", &ogl_ext_EXT_texture_compression_s3tc, NULL}, + {"GL_EXT_texture_filter_anisotropic", &ogl_ext_EXT_texture_filter_anisotropic, NULL}, + {"GL_EXT_texture_sRGB", &ogl_ext_EXT_texture_sRGB, NULL}, + {"GL_KHR_debug", &ogl_ext_KHR_debug, Load_KHR_debug}, + {"GL_ARB_invalidate_subdata", &ogl_ext_ARB_invalidate_subdata, Load_ARB_invalidate_subdata}, +}; + +static int g_extensionMapSize = 10; + +static ogl_StrToExtMap *FindExtEntry(const char *extensionName) +{ + int loop; + ogl_StrToExtMap *currLoc = ExtensionMap; + for(loop = 0; loop < g_extensionMapSize; ++loop, ++currLoc) + { + if(strcmp(extensionName, currLoc->extensionName) == 0) + return currLoc; + } + + return NULL; +} + +static void ClearExtensionVars(void) +{ + ogl_ext_ARB_buffer_storage = ogl_LOAD_FAILED; + ogl_ext_ARB_shader_storage_buffer_object = ogl_LOAD_FAILED; + ogl_ext_ARB_texture_compression = ogl_LOAD_FAILED; + ogl_ext_ARB_texture_rectangle = ogl_LOAD_FAILED; + ogl_ext_EXT_framebuffer_object = ogl_LOAD_FAILED; + ogl_ext_EXT_texture_compression_s3tc = ogl_LOAD_FAILED; + ogl_ext_EXT_texture_filter_anisotropic = ogl_LOAD_FAILED; + ogl_ext_EXT_texture_sRGB = ogl_LOAD_FAILED; + ogl_ext_KHR_debug = ogl_LOAD_FAILED; + ogl_ext_ARB_invalidate_subdata = ogl_LOAD_FAILED; +} + + +static void LoadExtByName(const char *extensionName) +{ + ogl_StrToExtMap *entry = NULL; + entry = FindExtEntry(extensionName); + if(entry) + { + if(entry->LoadExtension) + { + int numFailed = entry->LoadExtension(); + if(numFailed == 0) + { + *(entry->extensionVariable) = ogl_LOAD_SUCCEEDED; + } + else + { + *(entry->extensionVariable) = ogl_LOAD_SUCCEEDED + numFailed; + } + } + else + { + *(entry->extensionVariable) = ogl_LOAD_SUCCEEDED; + } + } +} + +/* BEGINNING OF MANUAL CHANGES, DO NOT REMOVE! */ + +static void ProcExtsFromExtString(const char *strExtList) +{ + size_t iExtListLen = strlen(strExtList); + const char *strExtListEnd = strExtList + iExtListLen; + const char *strCurrPos = strExtList; + char strWorkBuff[256]; + + while (*strCurrPos) + { + /*Get the extension at our position.*/ + int iStrLen = 0; + const char *strEndStr = strchr(strCurrPos, ' '); + int iStop = 0; + if (strEndStr == NULL) + { + strEndStr = strExtListEnd; + iStop = 1; + } + + iStrLen = (int)((ptrdiff_t)strEndStr - (ptrdiff_t)strCurrPos); + + if (iStrLen > 255) + return; + + strncpy(strWorkBuff, strCurrPos, iStrLen); + strWorkBuff[iStrLen] = '\0'; + + LoadExtByName(strWorkBuff); + + strCurrPos = strEndStr + 1; + if (iStop) break; + } +} + +static int ProcExtsFromExtList(void) +{ + GLint iLoop; + GLint iNumExtensions = 0; + + if (_ptrc_glGetStringi == NULL) return 0; + + _ptrc_glGetIntegerv(GL_NUM_EXTENSIONS, &iNumExtensions); + + for(iLoop = 0; iLoop < iNumExtensions; iLoop++) + { + const char *strExtensionName = (const char *)_ptrc_glGetStringi(GL_EXTENSIONS, iLoop); + LoadExtByName(strExtensionName); + } + + return iNumExtensions; +} + +int ogl_LoadFunctions() +{ + int numFailed = 0; + ClearExtensionVars(); + + _ptrc_glGetIntegerv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint *))IntGetProcAddress("glGetIntegerv"); + if(!_ptrc_glGetIntegerv) return ogl_LOAD_FAILED; + _ptrc_glGetStringi = (const GLubyte * (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glGetStringi"); + + if (0 == ProcExtsFromExtList()) + { + _ptrc_glGetString = (const GLubyte * (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glGetString"); + if (!_ptrc_glGetString) return ogl_LOAD_FAILED; + + ProcExtsFromExtString((const char *)_ptrc_glGetString(GL_EXTENSIONS)); + } + + numFailed = Load_Version_4_5(); + + if(numFailed == 0) + return ogl_LOAD_SUCCEEDED; + else + return ogl_LOAD_SUCCEEDED + numFailed; +} + +/* END OF MANUAL CHANGES, DO NOT REMOVE! */ + +static int g_major_version = 0; +static int g_minor_version = 0; + +static void GetGLVersion(void) +{ + glGetIntegerv(GL_MAJOR_VERSION, &g_major_version); + glGetIntegerv(GL_MINOR_VERSION, &g_minor_version); +} + +int ogl_GetMajorVersion(void) +{ + if(g_major_version == 0) + GetGLVersion(); + return g_major_version; +} + +int ogl_GetMinorVersion(void) +{ + if(g_major_version == 0) /*Yes, check the major version to get the minor one.*/ + GetGLVersion(); + return g_minor_version; +} + +int ogl_IsVersionGEQ(int majorVersion, int minorVersion) +{ + if(g_major_version == 0) + GetGLVersion(); + + if(majorVersion < g_major_version) return 1; + if(majorVersion > g_major_version) return 0; + if(minorVersion <= g_minor_version) return 1; + return 0; +} + diff --git a/source/common/rendering/gl_load/gl_load.h b/source/common/rendering/gl_load/gl_load.h new file mode 100644 index 000000000..4748d6816 --- /dev/null +++ b/source/common/rendering/gl_load/gl_load.h @@ -0,0 +1,4223 @@ +#ifndef POINTER_C_GENERATED_HEADER_OPENGL_H +#define POINTER_C_GENERATED_HEADER_OPENGL_H + +#if defined(__glew_h__) || defined(__GLEW_H__) +#error Attempt to include auto-generated header after including glew.h +#endif +#if defined(__gl_h_) || defined(__GL_H__) +#error Attempt to include auto-generated header after including gl.h +#endif +#if defined(__glext_h_) || defined(__GLEXT_H_) +#error Attempt to include auto-generated header after including glext.h +#endif +#if defined(__gltypes_h_) +#error Attempt to include auto-generated header after gltypes.h +#endif +#if defined(__gl_ATI_h_) +#error Attempt to include auto-generated header after including glATI.h +#endif + +#define __glew_h__ +#define __GLEW_H__ +#define __gl_h_ +#define __GL_H__ +#define __glext_h_ +#define __GLEXT_H_ +#define __gltypes_h_ +#define __gl_ATI_h_ + +/* BEGINNING OF MANUAL CHANGES, DO NOT REMOVE! */ +#ifndef APIENTRY + #if defined(_WIN32) + //#include + #define APIENTRY __stdcall + #else + #define APIENTRY + #endif +#endif /*APIENTRY*/ + +#ifndef CODEGEN_FUNCPTR + #define CODEGEN_REMOVE_FUNCPTR + #if defined(_WIN32) + #define CODEGEN_FUNCPTR __stdcall + #else + #define CODEGEN_FUNCPTR + #endif +#endif /*CODEGEN_FUNCPTR*/ + +#ifndef GLAPI + #define GLAPI extern +#endif +/* END OF MANUAL CHANGES, DO NOT REMOVE! */ + + +#ifndef GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS +#define GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS + + +#endif /*GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS*/ + + +#include +#include + + typedef unsigned int GLenum; + typedef unsigned char GLboolean; + typedef unsigned int GLbitfield; + typedef void GLvoid; + typedef signed char GLbyte; + typedef short GLshort; + typedef int GLint; + typedef unsigned char GLubyte; + typedef unsigned short GLushort; + typedef unsigned int GLuint; + typedef int GLsizei; + typedef float GLfloat; + typedef float GLclampf; + typedef double GLdouble; + typedef double GLclampd; + typedef char GLchar; + typedef char GLcharARB; + #ifdef __APPLE__ +typedef void *GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif + typedef unsigned short GLhalfARB; + typedef unsigned short GLhalf; + typedef GLint GLfixed; + typedef ptrdiff_t GLintptr; + typedef ptrdiff_t GLsizeiptr; + typedef int64_t GLint64; + typedef uint64_t GLuint64; + typedef ptrdiff_t GLintptrARB; + typedef ptrdiff_t GLsizeiptrARB; + typedef int64_t GLint64EXT; + typedef uint64_t GLuint64EXT; + typedef struct __GLsync *GLsync; + struct _cl_context; + struct _cl_event; + typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); + typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); + typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); + typedef unsigned short GLhalfNV; + typedef GLintptr GLvdpauSurfaceNV; + +#ifdef __cplusplus +extern "C" { +#endif /*__cplusplus*/ + +extern int ogl_ext_ARB_buffer_storage; +extern int ogl_ext_ARB_shader_storage_buffer_object; +extern int ogl_ext_ARB_texture_compression; +extern int ogl_ext_ARB_texture_rectangle; +extern int ogl_ext_EXT_framebuffer_object; +extern int ogl_ext_EXT_texture_compression_s3tc; +extern int ogl_ext_EXT_texture_filter_anisotropic; +extern int ogl_ext_EXT_texture_sRGB; +extern int ogl_ext_KHR_debug; +extern int ogl_ext_ARB_invalidate_subdata; + +#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F +#define GL_BUFFER_STORAGE_FLAGS 0x8220 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 +#define GL_CLIENT_STORAGE_BIT 0x0200 +#define GL_DYNAMIC_STORAGE_BIT 0x0100 +#define GL_MAP_COHERENT_BIT 0x0080 +#define GL_MAP_PERSISTENT_BIT 0x0040 +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 + +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 + +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF + +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 + +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 + +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 + +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE + +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB_EXT 0x8C40 + +#define GL_BUFFER 0x82E0 +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DISPLAY_LIST 0x82E7 +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_PROGRAM 0x82E2 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_QUERY 0x82E3 +#define GL_SAMPLER 0x82E6 +#define GL_SHADER 0x82E1 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_VERTEX_ARRAY 0x8074 + +#define GL_2D 0x0600 +#define GL_2_BYTES 0x1407 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_3_BYTES 0x1408 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_4_BYTES 0x1409 +#define GL_ACCUM 0x0100 +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ADD 0x0104 +#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF +#define GL_ALPHA 0x1906 +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_ALPHA_BITS 0x0D55 +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_FUNC 0x0BC1 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_ALWAYS 0x0207 +#define GL_AMBIENT 0x1200 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_AND 0x1501 +#define GL_AND_INVERTED 0x1504 +#define GL_AND_REVERSE 0x1502 +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_AUTO_NORMAL 0x0D80 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_AUX_BUFFERS 0x0C00 +#define GL_BACK 0x0405 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_BITMAP 0x1A00 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_BLEND 0x0BE2 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLUE 0x1905 +#define GL_BLUE_BIAS 0x0D1B +#define GL_BLUE_BITS 0x0D54 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BYTE 0x1400 +#define GL_C3F_V3F 0x2A24 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_CCW 0x0901 +#define GL_CLAMP 0x2900 +#define GL_CLEAR 0x1500 +#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 +#define GL_COEFF 0x0A00 +#define GL_COLOR 0x1800 +#define GL_COLOR_ARRAY 0x8076 +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_INDEX 0x1900 +#define GL_COLOR_INDEXES 0x1603 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_COPY 0x1503 +#define GL_COPY_INVERTED 0x150C +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_CURRENT_BIT 0x00000001 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_CW 0x0900 +#define GL_DECAL 0x2101 +#define GL_DECR 0x1E03 +#define GL_DEPTH 0x1801 +#define GL_DEPTH_BIAS 0x0D1F +#define GL_DEPTH_BITS 0x0D56 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DIFFUSE 0x1201 +#define GL_DITHER 0x0BD0 +#define GL_DOMAIN 0x0A02 +#define GL_DONT_CARE 0x1100 +#define GL_DOUBLE 0x140A +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_DST_ALPHA 0x0304 +#define GL_DST_COLOR 0x0306 +#define GL_EDGE_FLAG 0x0B43 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_EMISSION 0x1600 +#define GL_ENABLE_BIT 0x00002000 +#define GL_EQUAL 0x0202 +#define GL_EQUIV 0x1509 +#define GL_EVAL_BIT 0x00010000 +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 +#define GL_EXTENSIONS 0x1F03 +#define GL_EYE_LINEAR 0x2400 +#define GL_EYE_PLANE 0x2502 +#define GL_FALSE 0 +#define GL_FASTEST 0x1101 +#define GL_FEEDBACK 0x1C01 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 +#define GL_FILL 0x1B02 +#define GL_FLAT 0x1D00 +#define GL_FLOAT 0x1406 +#define GL_FOG 0x0B60 +#define GL_FOG_BIT 0x00000080 +#define GL_FOG_COLOR 0x0B66 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_END 0x0B64 +#define GL_FOG_HINT 0x0C54 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_START 0x0B63 +#define GL_FRONT 0x0404 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_FRONT_FACE 0x0B46 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_GEQUAL 0x0206 +#define GL_GREATER 0x0204 +#define GL_GREEN 0x1904 +#define GL_GREEN_BIAS 0x0D19 +#define GL_GREEN_BITS 0x0D53 +#define GL_GREEN_SCALE 0x0D18 +#define GL_HINT_BIT 0x00008000 +#define GL_INCR 0x1E02 +#define GL_INDEX_ARRAY 0x8077 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_BITS 0x0D51 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_INDEX_MODE 0x0C30 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_INT 0x1404 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_OPERATION 0x0502 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVERT 0x150A +#define GL_KEEP 0x1E00 +#define GL_LEFT 0x0406 +#define GL_LEQUAL 0x0203 +#define GL_LESS 0x0201 +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_LIGHTING 0x0B50 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LINE 0x1B01 +#define GL_LINEAR 0x2601 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_LINES 0x0001 +#define GL_LINE_BIT 0x00000004 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LINE_STRIP 0x0003 +#define GL_LINE_TOKEN 0x0702 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_BIT 0x00020000 +#define GL_LIST_INDEX 0x0B33 +#define GL_LIST_MODE 0x0B30 +#define GL_LOAD 0x0101 +#define GL_LOGIC_OP 0x0BF1 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_MATRIX_MODE 0x0BA0 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MODELVIEW 0x1700 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_MODULATE 0x2100 +#define GL_MULT 0x0103 +#define GL_N3F_V3F 0x2A25 +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_NAND 0x150E +#define GL_NEAREST 0x2600 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_NEVER 0x0200 +#define GL_NICEST 0x1102 +#define GL_NONE 0 +#define GL_NOOP 0x1505 +#define GL_NOR 0x1508 +#define GL_NORMALIZE 0x0BA1 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NOTEQUAL 0x0205 +#define GL_NO_ERROR 0 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_OBJECT_PLANE 0x2501 +#define GL_ONE 1 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_OR 0x1507 +#define GL_ORDER 0x0A01 +#define GL_OR_INVERTED 0x150D +#define GL_OR_REVERSE 0x150B +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_POINT 0x1B00 +#define GL_POINTS 0x0000 +#define GL_POINT_BIT 0x00000002 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_POINT_TOKEN 0x0701 +#define GL_POLYGON 0x0009 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_POSITION 0x1203 +#define GL_PROJECTION 0x1701 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_Q 0x2003 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 +#define GL_R 0x2002 +#define GL_R3_G3_B2 0x2A10 +#define GL_READ_BUFFER 0x0C02 +#define GL_RED 0x1903 +#define GL_RED_BIAS 0x0D15 +#define GL_RED_BITS 0x0D52 +#define GL_RED_SCALE 0x0D14 +#define GL_RENDER 0x1C00 +#define GL_RENDERER 0x1F01 +#define GL_RENDER_MODE 0x0C40 +#define GL_REPEAT 0x2901 +#define GL_REPLACE 0x1E01 +#define GL_RETURN 0x0102 +#define GL_RGB 0x1907 +#define GL_RGB10 0x8052 +#define GL_RGB10_A2 0x8059 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB5_A1 0x8057 +#define GL_RGB8 0x8051 +#define GL_RGBA 0x1908 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGBA8 0x8058 +#define GL_RGBA_MODE 0x0C31 +#define GL_RIGHT 0x0407 +#define GL_S 0x2000 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_SELECT 0x1C02 +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 +#define GL_SET 0x150F +#define GL_SHADE_MODEL 0x0B54 +#define GL_SHININESS 0x1601 +#define GL_SHORT 0x1402 +#define GL_SMOOTH 0x1D01 +#define GL_SPECULAR 0x1202 +#define GL_SPHERE_MAP 0x2402 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SRC_ALPHA 0x0302 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_SRC_COLOR 0x0300 +/*Copied GL_STACK_OVERFLOW From: KHR_debug*/ +/*Copied GL_STACK_UNDERFLOW From: KHR_debug*/ +#define GL_STENCIL 0x1802 +#define GL_STENCIL_BITS 0x0D57 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_INDEX 0x1901 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STEREO 0x0C33 +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_T 0x2001 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_C4F_N3F_V4F 0x2A2D +#define GL_T4F_V4F 0x2A28 +#define GL_TEXTURE 0x1702 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_BORDER 0x1005 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_COMPONENTS 0x1003 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_ENV 0x2300 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRUE 1 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_UNSIGNED_INT 0x1405 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_VENDOR 0x1F00 +#define GL_VERSION 0x1F02 +/*Copied GL_VERTEX_ARRAY From: KHR_debug*/ +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VIEWPORT 0x0BA2 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_XOR 0x1506 +#define GL_ZERO 0 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 + +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_RESCALE_NORMAL 0x803A +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_TEXTURE_3D 0x806F +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 + +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_ADD_SIGNED 0x8574 +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_COMBINE 0x8570 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CONSTANT 0x8576 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +#define GL_INTERPOLATE 0x8575 +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_MULTISAMPLE 0x809D +#define GL_MULTISAMPLE_BIT 0x20000000 +#define GL_NORMAL_MAP 0x8511 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_OPERAND2_RGB 0x8592 +#define GL_PREVIOUS 0x8578 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_REFLECTION_MAP 0x8512 +#define GL_RGB_SCALE 0x8573 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_SOURCE2_RGB 0x8582 +#define GL_SUBTRACT 0x84E7 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 + +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_COLOR_SUM 0x8458 +#define GL_COMPARE_R_TO_TEXTURE 0x884E +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_DECR_WRAP 0x8508 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_FOG_COORDINATE 0x8451 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_FUNC_SUBTRACT 0x800A +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_INCR_WRAP 0x8507 +#define GL_MAX 0x8008 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_MIN 0x8007 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_TEXTURE_LOD_BIAS 0x8501 + +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_CURRENT_FOG_COORD 0x8453 +#define GL_CURRENT_QUERY 0x8865 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_FOG_COORD 0x8451 +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_FOG_COORD_ARRAY 0x8457 +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D +#define GL_FOG_COORD_ARRAY_POINTER 0x8456 +#define GL_FOG_COORD_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORD_ARRAY_TYPE 0x8454 +#define GL_FOG_COORD_SRC 0x8450 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_READ_ONLY 0x88B8 +#define GL_READ_WRITE 0x88BA +#define GL_SAMPLES_PASSED 0x8914 +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_SRC0_ALPHA 0x8588 +#define GL_SRC0_RGB 0x8580 +#define GL_SRC1_ALPHA 0x8589 +#define GL_SRC1_RGB 0x8581 +#define GL_SRC2_ALPHA 0x858A +#define GL_SRC2_RGB 0x8582 +#define GL_STATIC_COPY 0x88E6 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STREAM_COPY 0x88E2 +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_WRITE_ONLY 0x88B9 + +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_COORD_REPLACE 0x8862 +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_DELETE_STATUS 0x8B80 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_LINK_STATUS 0x8B82 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_TEXTURE_COORDS 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_POINT_SPRITE 0x8861 +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_SHADER_TYPE 0x8B4F +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_VERTEX_SHADER 0x8B31 + +#define GL_COMPRESSED_SLUMINANCE 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_SLUMINANCE 0x8C46 +#define GL_SLUMINANCE8 0x8C47 +#define GL_SLUMINANCE8_ALPHA8 0x8C45 +#define GL_SLUMINANCE_ALPHA 0x8C44 +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_SRGB_ALPHA 0x8C42 + +#define GL_ALPHA_INTEGER 0x8D97 +#define GL_BGRA_INTEGER 0x8D9B +#define GL_BGR_INTEGER 0x8D9A +#define GL_BLUE_INTEGER 0x8D96 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_CLAMP_FRAGMENT_COLOR 0x891B +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_CLAMP_VERTEX_COLOR 0x891A +#define GL_CLIP_DISTANCE0 0x3000 +#define GL_CLIP_DISTANCE1 0x3001 +#define GL_CLIP_DISTANCE2 0x3002 +#define GL_CLIP_DISTANCE3 0x3003 +#define GL_CLIP_DISTANCE4 0x3004 +#define GL_CLIP_DISTANCE5 0x3005 +#define GL_CLIP_DISTANCE6 0x3006 +#define GL_CLIP_DISTANCE7 0x3007 +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_COLOR_ATTACHMENT16 0x8CF0 +#define GL_COLOR_ATTACHMENT17 0x8CF1 +#define GL_COLOR_ATTACHMENT18 0x8CF2 +#define GL_COLOR_ATTACHMENT19 0x8CF3 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT20 0x8CF4 +#define GL_COLOR_ATTACHMENT21 0x8CF5 +#define GL_COLOR_ATTACHMENT22 0x8CF6 +#define GL_COLOR_ATTACHMENT23 0x8CF7 +#define GL_COLOR_ATTACHMENT24 0x8CF8 +#define GL_COLOR_ATTACHMENT25 0x8CF9 +#define GL_COLOR_ATTACHMENT26 0x8CFA +#define GL_COLOR_ATTACHMENT27 0x8CFB +#define GL_COLOR_ATTACHMENT28 0x8CFC +#define GL_COLOR_ATTACHMENT29 0x8CFD +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT30 0x8CFE +#define GL_COLOR_ATTACHMENT31 0x8CFF +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_RG 0x8226 +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +#define GL_CONTEXT_FLAGS 0x821E +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_FIXED_ONLY 0x891D +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_FRAMEBUFFER 0x8D40 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_SRGB 0x8DB9 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_GREEN_INTEGER 0x8D95 +#define GL_HALF_FLOAT 0x140B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_MAJOR_VERSION 0x821B +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +/*Copied GL_MAP_READ_BIT From: ARB_buffer_storage*/ +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +/*Copied GL_MAP_WRITE_BIT From: ARB_buffer_storage*/ +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MAX_CLIP_DISTANCES 0x0D32 +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_MINOR_VERSION 0x821C +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_NUM_EXTENSIONS 0x821D +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_WAIT 0x8E13 +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_R16 0x822A +#define GL_R16F 0x822D +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32F 0x822E +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_R8 0x8229 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RED_INTEGER 0x8D94 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RG 0x8227 +#define GL_RG16 0x822C +#define GL_RG16F 0x822F +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32F 0x8230 +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_RG8 0x822B +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RGB16F 0x881B +#define GL_RGB16I 0x8D89 +#define GL_RGB16UI 0x8D77 +#define GL_RGB32F 0x8815 +#define GL_RGB32I 0x8D83 +#define GL_RGB32UI 0x8D71 +#define GL_RGB8I 0x8D8F +#define GL_RGB8UI 0x8D7D +#define GL_RGB9_E5 0x8C3D +#define GL_RGBA16F 0x881A +#define GL_RGBA16I 0x8D88 +#define GL_RGBA16UI 0x8D76 +#define GL_RGBA32F 0x8814 +#define GL_RGBA32I 0x8D82 +#define GL_RGBA32UI 0x8D70 +#define GL_RGBA8I 0x8D8E +#define GL_RGBA8UI 0x8D7C +#define GL_RGBA_INTEGER 0x8D99 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RG_INTEGER 0x8228 +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD + +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_INVALID_INDEX 0xFFFFFFFF +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_R16_SNORM 0x8F98 +#define GL_R8_SNORM 0x8F94 +#define GL_RG16_SNORM 0x8F99 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA16_SNORM 0x8F9B +#define GL_RGBA8_SNORM 0x8F97 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 + +#define GL_ALREADY_SIGNALED 0x911A +#define GL_CONDITION_SATISFIED 0x911C +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_PROFILE_MASK 0x9126 +#define GL_DEPTH_CLAMP 0x864F +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_INTEGER_SAMPLES 0x9110 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_OBJECT_TYPE 0x9112 +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_PROVOKING_VERTEX 0x8E4F +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SIGNALED 0x9119 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_SYNC_STATUS 0x9114 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_UNSIGNALED 0x9118 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_WAIT_FAILED 0x911D + +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_INT_2_10_10_10_REV 0x8D9F +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_RGB10_A2UI 0x906F +#define GL_SAMPLER_BINDING 0x8919 +#define GL_SRC1_COLOR 0x88F9 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +#define GL_TIMESTAMP 0x8E28 +#define GL_TIME_ELAPSED 0x88BF +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE + +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DOUBLE_MAT4x3 0x8F4E +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_ISOLINES 0x8E7A +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +#define GL_MAX_VERTEX_STREAMS 0x8E71 +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_PATCHES 0x000E +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F + +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_FIXED 0x140C +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_HIGH_INT 0x8DF5 +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_LOW_FLOAT 0x8DF0 +#define GL_LOW_INT 0x8DF3 +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VIEWPORTS 0x825B +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_RGB565 0x8D62 +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_UNDEFINED_VERTEX 0x8260 +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C + +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_IMAGE_1D 0x904C +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_IMAGE_2D_RECT 0x904F +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BUFFER 0x9051 +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +/*Copied GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS From: ARB_shader_storage_buffer_object*/ +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 + +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_ARRAY_SIZE 0x92FB +#define GL_ARRAY_STRIDE 0x92FE +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED +#define GL_AUTO_GENERATE_MIPMAP 0x8295 +#define GL_BLOCK_INDEX 0x92FD +/*Copied GL_BUFFER From: KHR_debug*/ +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_CAVEAT_SUPPORT 0x82B8 +#define GL_CLEAR_BUFFER 0x82B4 +#define GL_COLOR_COMPONENTS 0x8283 +#define GL_COLOR_ENCODING 0x8296 +#define GL_COLOR_RENDERABLE 0x8286 +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#define GL_COMPUTE_SUBROUTINE 0x92ED +#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 +#define GL_COMPUTE_TEXTURE 0x82A0 +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +/*Copied GL_CONTEXT_FLAG_DEBUG_BIT From: KHR_debug*/ +/*Copied GL_DEBUG_CALLBACK_FUNCTION From: KHR_debug*/ +/*Copied GL_DEBUG_CALLBACK_USER_PARAM From: KHR_debug*/ +/*Copied GL_DEBUG_GROUP_STACK_DEPTH From: KHR_debug*/ +/*Copied GL_DEBUG_LOGGED_MESSAGES From: KHR_debug*/ +/*Copied GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH From: KHR_debug*/ +/*Copied GL_DEBUG_OUTPUT From: KHR_debug*/ +/*Copied GL_DEBUG_OUTPUT_SYNCHRONOUS From: KHR_debug*/ +/*Copied GL_DEBUG_SEVERITY_HIGH From: KHR_debug*/ +/*Copied GL_DEBUG_SEVERITY_LOW From: KHR_debug*/ +/*Copied GL_DEBUG_SEVERITY_MEDIUM From: KHR_debug*/ +/*Copied GL_DEBUG_SEVERITY_NOTIFICATION From: KHR_debug*/ +/*Copied GL_DEBUG_SOURCE_API From: KHR_debug*/ +/*Copied GL_DEBUG_SOURCE_APPLICATION From: KHR_debug*/ +/*Copied GL_DEBUG_SOURCE_OTHER From: KHR_debug*/ +/*Copied GL_DEBUG_SOURCE_SHADER_COMPILER From: KHR_debug*/ +/*Copied GL_DEBUG_SOURCE_THIRD_PARTY From: KHR_debug*/ +/*Copied GL_DEBUG_SOURCE_WINDOW_SYSTEM From: KHR_debug*/ +/*Copied GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR From: KHR_debug*/ +/*Copied GL_DEBUG_TYPE_ERROR From: KHR_debug*/ +/*Copied GL_DEBUG_TYPE_MARKER From: KHR_debug*/ +/*Copied GL_DEBUG_TYPE_OTHER From: KHR_debug*/ +/*Copied GL_DEBUG_TYPE_PERFORMANCE From: KHR_debug*/ +/*Copied GL_DEBUG_TYPE_POP_GROUP From: KHR_debug*/ +/*Copied GL_DEBUG_TYPE_PORTABILITY From: KHR_debug*/ +/*Copied GL_DEBUG_TYPE_PUSH_GROUP From: KHR_debug*/ +/*Copied GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR From: KHR_debug*/ +#define GL_DEPTH_COMPONENTS 0x8284 +#define GL_DEPTH_RENDERABLE 0x8287 +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_FILTER 0x829A +#define GL_FRAGMENT_SUBROUTINE 0x92EC +#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 +#define GL_FRAGMENT_TEXTURE 0x829F +#define GL_FRAMEBUFFER_BLEND 0x828B +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_RENDERABLE 0x8289 +#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A +#define GL_FULL_SUPPORT 0x82B7 +#define GL_GEOMETRY_SUBROUTINE 0x92EB +#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 +#define GL_GEOMETRY_TEXTURE 0x829E +#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 +#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 +#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 +#define GL_IMAGE_CLASS_11_11_10 0x82C2 +#define GL_IMAGE_CLASS_1_X_16 0x82BE +#define GL_IMAGE_CLASS_1_X_32 0x82BB +#define GL_IMAGE_CLASS_1_X_8 0x82C1 +#define GL_IMAGE_CLASS_2_X_16 0x82BD +#define GL_IMAGE_CLASS_2_X_32 0x82BA +#define GL_IMAGE_CLASS_2_X_8 0x82C0 +#define GL_IMAGE_CLASS_4_X_16 0x82BC +#define GL_IMAGE_CLASS_4_X_32 0x82B9 +#define GL_IMAGE_CLASS_4_X_8 0x82BF +#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 +#define GL_IMAGE_PIXEL_FORMAT 0x82A9 +#define GL_IMAGE_PIXEL_TYPE 0x82AA +#define GL_IMAGE_TEXEL_SIZE 0x82A7 +#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 +#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B +#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 +#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A +#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 +#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C +#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 +#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 +#define GL_INTERNALFORMAT_PREFERRED 0x8270 +#define GL_INTERNALFORMAT_RED_SIZE 0x8271 +#define GL_INTERNALFORMAT_RED_TYPE 0x8278 +#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 +#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 +#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D +#define GL_INTERNALFORMAT_SUPPORTED 0x826F +#define GL_IS_PER_PATCH 0x92E7 +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_LOCATION 0x930E +#define GL_LOCATION_INDEX 0x930F +#define GL_MANUAL_GENERATE_MIPMAP 0x8294 +#define GL_MATRIX_STRIDE 0x92FF +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_MAX_COMBINED_DIMENSIONS 0x8282 +/*Copied GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES From: ARB_shader_storage_buffer_object*/ +/*Copied GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS From: ARB_shader_storage_buffer_object*/ +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +/*Copied GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS From: ARB_shader_storage_buffer_object*/ +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF +/*Copied GL_MAX_DEBUG_GROUP_STACK_DEPTH From: KHR_debug*/ +/*Copied GL_MAX_DEBUG_LOGGED_MESSAGES From: KHR_debug*/ +/*Copied GL_MAX_DEBUG_MESSAGE_LENGTH From: KHR_debug*/ +#define GL_MAX_DEPTH 0x8280 +#define GL_MAX_ELEMENT_INDEX 0x8D6B +/*Copied GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS From: ARB_shader_storage_buffer_object*/ +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +/*Copied GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS From: ARB_shader_storage_buffer_object*/ +#define GL_MAX_HEIGHT 0x827F +/*Copied GL_MAX_LABEL_LENGTH From: KHR_debug*/ +#define GL_MAX_LAYERS 0x8281 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 +/*Copied GL_MAX_SHADER_STORAGE_BLOCK_SIZE From: ARB_shader_storage_buffer_object*/ +/*Copied GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS From: ARB_shader_storage_buffer_object*/ +/*Copied GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS From: ARB_shader_storage_buffer_object*/ +/*Copied GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS From: ARB_shader_storage_buffer_object*/ +#define GL_MAX_UNIFORM_LOCATIONS 0x826E +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +/*Copied GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS From: ARB_shader_storage_buffer_object*/ +#define GL_MAX_WIDTH 0x827E +#define GL_MIPMAP 0x8293 +#define GL_NAME_LENGTH 0x92F9 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 +#define GL_OFFSET 0x92FC +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +/*Copied GL_PROGRAM From: KHR_debug*/ +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +/*Copied GL_PROGRAM_PIPELINE From: KHR_debug*/ +/*Copied GL_QUERY From: KHR_debug*/ +#define GL_READ_PIXELS 0x828C +#define GL_READ_PIXELS_FORMAT 0x828D +#define GL_READ_PIXELS_TYPE 0x828E +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +/*Copied GL_SAMPLER From: KHR_debug*/ +/*Copied GL_SHADER From: KHR_debug*/ +#define GL_SHADER_IMAGE_ATOMIC 0x82A6 +#define GL_SHADER_IMAGE_LOAD 0x82A4 +#define GL_SHADER_IMAGE_STORE 0x82A5 +/*Copied GL_SHADER_STORAGE_BARRIER_BIT From: ARB_shader_storage_buffer_object*/ +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +/*Copied GL_SHADER_STORAGE_BUFFER From: ARB_shader_storage_buffer_object*/ +/*Copied GL_SHADER_STORAGE_BUFFER_BINDING From: ARB_shader_storage_buffer_object*/ +/*Copied GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT From: ARB_shader_storage_buffer_object*/ +/*Copied GL_SHADER_STORAGE_BUFFER_SIZE From: ARB_shader_storage_buffer_object*/ +/*Copied GL_SHADER_STORAGE_BUFFER_START From: ARB_shader_storage_buffer_object*/ +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF +#define GL_SRGB_READ 0x8297 +#define GL_SRGB_WRITE 0x8298 +#define GL_STENCIL_COMPONENTS 0x8285 +#define GL_STENCIL_RENDERABLE 0x8288 +#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 +#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF +#define GL_TESS_CONTROL_TEXTURE 0x829C +#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA +#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 +#define GL_TESS_EVALUATION_TEXTURE 0x829D +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F +#define GL_TEXTURE_BUFFER_SIZE 0x919E +#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 +#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 +#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 +#define GL_TEXTURE_GATHER 0x82A2 +#define GL_TEXTURE_GATHER_SHADOW 0x82A3 +#define GL_TEXTURE_IMAGE_FORMAT 0x828F +#define GL_TEXTURE_IMAGE_TYPE 0x8290 +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_TEXTURE_SHADOW 0x82A1 +#define GL_TEXTURE_VIEW 0x82B5 +#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD +#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB +#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE +#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_TYPE 0x92FA +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC +#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_BUFFER 0x8F4F +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_VERTEX_SUBROUTINE 0x92E8 +#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE +#define GL_VERTEX_TEXTURE 0x829B +#define GL_VIEW_CLASS_128_BITS 0x82C4 +#define GL_VIEW_CLASS_16_BITS 0x82CA +#define GL_VIEW_CLASS_24_BITS 0x82C9 +#define GL_VIEW_CLASS_32_BITS 0x82C8 +#define GL_VIEW_CLASS_48_BITS 0x82C7 +#define GL_VIEW_CLASS_64_BITS 0x82C6 +#define GL_VIEW_CLASS_8_BITS 0x82CB +#define GL_VIEW_CLASS_96_BITS 0x82C5 +#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 +#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 +#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 +#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 +#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC +#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD +#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE +#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF +#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 + +/*Copied GL_BUFFER_IMMUTABLE_STORAGE From: ARB_buffer_storage*/ +/*Copied GL_BUFFER_STORAGE_FLAGS From: ARB_buffer_storage*/ +#define GL_CLEAR_TEXTURE 0x9365 +/*Copied GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT From: ARB_buffer_storage*/ +/*Copied GL_CLIENT_STORAGE_BIT From: ARB_buffer_storage*/ +/*Copied GL_DYNAMIC_STORAGE_BIT From: ARB_buffer_storage*/ +#define GL_LOCATION_COMPONENT 0x934A +/*Copied GL_MAP_COHERENT_BIT From: ARB_buffer_storage*/ +/*Copied GL_MAP_PERSISTENT_BIT From: ARB_buffer_storage*/ +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 +#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_QUERY_BUFFER 0x9192 +#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 +#define GL_QUERY_BUFFER_BINDING 0x9193 +#define GL_QUERY_RESULT_NO_WAIT 0x9194 +#define GL_TEXTURE_BUFFER_BINDING 0x8C2A +#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B +#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C + +#define GL_CLIP_DEPTH_MODE 0x935D +#define GL_CLIP_ORIGIN 0x935C +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 +#define GL_CONTEXT_LOST 0x0507 +#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB +#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC +#define GL_GUILTY_CONTEXT_RESET 0x8253 +#define GL_INNOCENT_CONTEXT_RESET 0x8254 +#define GL_LOSE_CONTEXT_ON_RESET 0x8252 +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA +#define GL_MAX_CULL_DISTANCES 0x82F9 +#define GL_NEGATIVE_ONE_TO_ONE 0x935E +#define GL_NO_RESET_NOTIFICATION 0x8261 +#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A +#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 +#define GL_QUERY_NO_WAIT_INVERTED 0x8E18 +#define GL_QUERY_TARGET 0x82EA +#define GL_QUERY_WAIT_INVERTED 0x8E17 +#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 +#define GL_TEXTURE_TARGET 0x1006 +#define GL_UNKNOWN_CONTEXT_RESET 0x8255 +#define GL_ZERO_TO_ONE 0x935F + +#ifndef GL_ARB_buffer_storage +#define GL_ARB_buffer_storage 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glBufferStorage)(GLenum target, GLsizeiptr size, const void * data, GLbitfield flags); +#define glBufferStorage _ptrc_glBufferStorage +#endif /*GL_ARB_buffer_storage*/ + +#ifndef GL_ARB_shader_storage_buffer_object +#define GL_ARB_shader_storage_buffer_object 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glShaderStorageBlockBinding)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +#define glShaderStorageBlockBinding _ptrc_glShaderStorageBlockBinding +#endif /*GL_ARB_shader_storage_buffer_object*/ + +#ifndef GL_ARB_texture_compression +#define GL_ARB_texture_compression 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data); +#define glCompressedTexImage1DARB _ptrc_glCompressedTexImage1DARB +extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); +#define glCompressedTexImage2DARB _ptrc_glCompressedTexImage2DARB +extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data); +#define glCompressedTexImage3DARB _ptrc_glCompressedTexImage3DARB +extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data); +#define glCompressedTexSubImage1DARB _ptrc_glCompressedTexSubImage1DARB +extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); +#define glCompressedTexSubImage2DARB _ptrc_glCompressedTexSubImage2DARB +extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data); +#define glCompressedTexSubImage3DARB _ptrc_glCompressedTexSubImage3DARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTexImageARB)(GLenum target, GLint level, void * img); +#define glGetCompressedTexImageARB _ptrc_glGetCompressedTexImageARB +#endif /*GL_ARB_texture_compression*/ + + +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glBindFramebufferEXT)(GLenum target, GLuint framebuffer); +#define glBindFramebufferEXT _ptrc_glBindFramebufferEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glBindRenderbufferEXT)(GLenum target, GLuint renderbuffer); +#define glBindRenderbufferEXT _ptrc_glBindRenderbufferEXT +extern GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckFramebufferStatusEXT)(GLenum target); +#define glCheckFramebufferStatusEXT _ptrc_glCheckFramebufferStatusEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteFramebuffersEXT)(GLsizei n, const GLuint * framebuffers); +#define glDeleteFramebuffersEXT _ptrc_glDeleteFramebuffersEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteRenderbuffersEXT)(GLsizei n, const GLuint * renderbuffers); +#define glDeleteRenderbuffersEXT _ptrc_glDeleteRenderbuffersEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +#define glFramebufferRenderbufferEXT _ptrc_glFramebufferRenderbufferEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +#define glFramebufferTexture1DEXT _ptrc_glFramebufferTexture1DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +#define glFramebufferTexture2DEXT _ptrc_glFramebufferTexture2DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +#define glFramebufferTexture3DEXT _ptrc_glFramebufferTexture3DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGenFramebuffersEXT)(GLsizei n, GLuint * framebuffers); +#define glGenFramebuffersEXT _ptrc_glGenFramebuffersEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGenRenderbuffersEXT)(GLsizei n, GLuint * renderbuffers); +#define glGenRenderbuffersEXT _ptrc_glGenRenderbuffersEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGenerateMipmapEXT)(GLenum target); +#define glGenerateMipmapEXT _ptrc_glGenerateMipmapEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint * params); +#define glGetFramebufferAttachmentParameterivEXT _ptrc_glGetFramebufferAttachmentParameterivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint * params); +#define glGetRenderbufferParameterivEXT _ptrc_glGetRenderbufferParameterivEXT +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFramebufferEXT)(GLuint framebuffer); +#define glIsFramebufferEXT _ptrc_glIsFramebufferEXT +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsRenderbufferEXT)(GLuint renderbuffer); +#define glIsRenderbufferEXT _ptrc_glIsRenderbufferEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +#define glRenderbufferStorageEXT _ptrc_glRenderbufferStorageEXT +#endif /*GL_EXT_framebuffer_object*/ + + + + +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageCallback)(GLDEBUGPROC callback, const void * userParam); +#define glDebugMessageCallback _ptrc_glDebugMessageCallback +extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageControl)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); +#define glDebugMessageControl _ptrc_glDebugMessageControl +extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageInsert)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf); +#define glDebugMessageInsert _ptrc_glDebugMessageInsert +extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetDebugMessageLog)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); +#define glGetDebugMessageLog _ptrc_glGetDebugMessageLog +extern void (CODEGEN_FUNCPTR *_ptrc_glGetObjectLabel)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label); +#define glGetObjectLabel _ptrc_glGetObjectLabel +extern void (CODEGEN_FUNCPTR *_ptrc_glGetObjectPtrLabel)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label); +#define glGetObjectPtrLabel _ptrc_glGetObjectPtrLabel +extern void (CODEGEN_FUNCPTR *_ptrc_glGetPointerv)(GLenum pname, void ** params); +#define glGetPointerv _ptrc_glGetPointerv +extern void (CODEGEN_FUNCPTR *_ptrc_glObjectLabel)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label); +#define glObjectLabel _ptrc_glObjectLabel +extern void (CODEGEN_FUNCPTR *_ptrc_glObjectPtrLabel)(const void * ptr, GLsizei length, const GLchar * label); +#define glObjectPtrLabel _ptrc_glObjectPtrLabel +extern void (CODEGEN_FUNCPTR *_ptrc_glPopDebugGroup)(void); +#define glPopDebugGroup _ptrc_glPopDebugGroup +extern void (CODEGEN_FUNCPTR *_ptrc_glPushDebugGroup)(GLenum source, GLuint id, GLsizei length, const GLchar * message); +#define glPushDebugGroup _ptrc_glPushDebugGroup +#endif /*GL_KHR_debug*/ + +#ifndef GL_ARB_invalidate_subdata +#define GL_ARB_invalidate_subdata 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateBufferData)(GLuint buffer); +#define glInvalidateBufferData _ptrc_glInvalidateBufferData +extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateBufferSubData)(GLuint buffer, GLintptr offset, GLsizeiptr length); +#define glInvalidateBufferSubData _ptrc_glInvalidateBufferSubData +extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum * attachments); +#define glInvalidateFramebuffer _ptrc_glInvalidateFramebuffer +extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateSubFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height); +#define glInvalidateSubFramebuffer _ptrc_glInvalidateSubFramebuffer +extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexImage)(GLuint texture, GLint level); +#define glInvalidateTexImage _ptrc_glInvalidateTexImage +extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexSubImage)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +#define glInvalidateTexSubImage _ptrc_glInvalidateTexSubImage +#endif /*GL_ARB_invalidate_subdata*/ + +extern void (CODEGEN_FUNCPTR *_ptrc_glAccum)(GLenum op, GLfloat value); +#define glAccum _ptrc_glAccum +extern void (CODEGEN_FUNCPTR *_ptrc_glAlphaFunc)(GLenum func, GLfloat ref); +#define glAlphaFunc _ptrc_glAlphaFunc +extern void (CODEGEN_FUNCPTR *_ptrc_glBegin)(GLenum mode); +#define glBegin _ptrc_glBegin +extern void (CODEGEN_FUNCPTR *_ptrc_glBitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); +#define glBitmap _ptrc_glBitmap +extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFunc)(GLenum sfactor, GLenum dfactor); +#define glBlendFunc _ptrc_glBlendFunc +extern void (CODEGEN_FUNCPTR *_ptrc_glCallList)(GLuint list); +#define glCallList _ptrc_glCallList +extern void (CODEGEN_FUNCPTR *_ptrc_glCallLists)(GLsizei n, GLenum type, const void * lists); +#define glCallLists _ptrc_glCallLists +extern void (CODEGEN_FUNCPTR *_ptrc_glClear)(GLbitfield mask); +#define glClear _ptrc_glClear +extern void (CODEGEN_FUNCPTR *_ptrc_glClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +#define glClearAccum _ptrc_glClearAccum +extern void (CODEGEN_FUNCPTR *_ptrc_glClearColor)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +#define glClearColor _ptrc_glClearColor +extern void (CODEGEN_FUNCPTR *_ptrc_glClearDepth)(GLdouble depth); +#define glClearDepth _ptrc_glClearDepth +extern void (CODEGEN_FUNCPTR *_ptrc_glClearIndex)(GLfloat c); +#define glClearIndex _ptrc_glClearIndex +extern void (CODEGEN_FUNCPTR *_ptrc_glClearStencil)(GLint s); +#define glClearStencil _ptrc_glClearStencil +extern void (CODEGEN_FUNCPTR *_ptrc_glClipPlane)(GLenum plane, const GLdouble * equation); +#define glClipPlane _ptrc_glClipPlane +extern void (CODEGEN_FUNCPTR *_ptrc_glColor3b)(GLbyte red, GLbyte green, GLbyte blue); +#define glColor3b _ptrc_glColor3b +extern void (CODEGEN_FUNCPTR *_ptrc_glColor3bv)(const GLbyte * v); +#define glColor3bv _ptrc_glColor3bv +extern void (CODEGEN_FUNCPTR *_ptrc_glColor3d)(GLdouble red, GLdouble green, GLdouble blue); +#define glColor3d _ptrc_glColor3d +extern void (CODEGEN_FUNCPTR *_ptrc_glColor3dv)(const GLdouble * v); +#define glColor3dv _ptrc_glColor3dv +extern void (CODEGEN_FUNCPTR *_ptrc_glColor3f)(GLfloat red, GLfloat green, GLfloat blue); +#define glColor3f _ptrc_glColor3f +extern void (CODEGEN_FUNCPTR *_ptrc_glColor3fv)(const GLfloat * v); +#define glColor3fv _ptrc_glColor3fv +extern void (CODEGEN_FUNCPTR *_ptrc_glColor3i)(GLint red, GLint green, GLint blue); +#define glColor3i _ptrc_glColor3i +extern void (CODEGEN_FUNCPTR *_ptrc_glColor3iv)(const GLint * v); +#define glColor3iv _ptrc_glColor3iv +extern void (CODEGEN_FUNCPTR *_ptrc_glColor3s)(GLshort red, GLshort green, GLshort blue); +#define glColor3s _ptrc_glColor3s +extern void (CODEGEN_FUNCPTR *_ptrc_glColor3sv)(const GLshort * v); +#define glColor3sv _ptrc_glColor3sv +extern void (CODEGEN_FUNCPTR *_ptrc_glColor3ub)(GLubyte red, GLubyte green, GLubyte blue); +#define glColor3ub _ptrc_glColor3ub +extern void (CODEGEN_FUNCPTR *_ptrc_glColor3ubv)(const GLubyte * v); +#define glColor3ubv _ptrc_glColor3ubv +extern void (CODEGEN_FUNCPTR *_ptrc_glColor3ui)(GLuint red, GLuint green, GLuint blue); +#define glColor3ui _ptrc_glColor3ui +extern void (CODEGEN_FUNCPTR *_ptrc_glColor3uiv)(const GLuint * v); +#define glColor3uiv _ptrc_glColor3uiv +extern void (CODEGEN_FUNCPTR *_ptrc_glColor3us)(GLushort red, GLushort green, GLushort blue); +#define glColor3us _ptrc_glColor3us +extern void (CODEGEN_FUNCPTR *_ptrc_glColor3usv)(const GLushort * v); +#define glColor3usv _ptrc_glColor3usv +extern void (CODEGEN_FUNCPTR *_ptrc_glColor4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +#define glColor4b _ptrc_glColor4b +extern void (CODEGEN_FUNCPTR *_ptrc_glColor4bv)(const GLbyte * v); +#define glColor4bv _ptrc_glColor4bv +extern void (CODEGEN_FUNCPTR *_ptrc_glColor4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +#define glColor4d _ptrc_glColor4d +extern void (CODEGEN_FUNCPTR *_ptrc_glColor4dv)(const GLdouble * v); +#define glColor4dv _ptrc_glColor4dv +extern void (CODEGEN_FUNCPTR *_ptrc_glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +#define glColor4f _ptrc_glColor4f +extern void (CODEGEN_FUNCPTR *_ptrc_glColor4fv)(const GLfloat * v); +#define glColor4fv _ptrc_glColor4fv +extern void (CODEGEN_FUNCPTR *_ptrc_glColor4i)(GLint red, GLint green, GLint blue, GLint alpha); +#define glColor4i _ptrc_glColor4i +extern void (CODEGEN_FUNCPTR *_ptrc_glColor4iv)(const GLint * v); +#define glColor4iv _ptrc_glColor4iv +extern void (CODEGEN_FUNCPTR *_ptrc_glColor4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha); +#define glColor4s _ptrc_glColor4s +extern void (CODEGEN_FUNCPTR *_ptrc_glColor4sv)(const GLshort * v); +#define glColor4sv _ptrc_glColor4sv +extern void (CODEGEN_FUNCPTR *_ptrc_glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +#define glColor4ub _ptrc_glColor4ub +extern void (CODEGEN_FUNCPTR *_ptrc_glColor4ubv)(const GLubyte * v); +#define glColor4ubv _ptrc_glColor4ubv +extern void (CODEGEN_FUNCPTR *_ptrc_glColor4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha); +#define glColor4ui _ptrc_glColor4ui +extern void (CODEGEN_FUNCPTR *_ptrc_glColor4uiv)(const GLuint * v); +#define glColor4uiv _ptrc_glColor4uiv +extern void (CODEGEN_FUNCPTR *_ptrc_glColor4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha); +#define glColor4us _ptrc_glColor4us +extern void (CODEGEN_FUNCPTR *_ptrc_glColor4usv)(const GLushort * v); +#define glColor4usv _ptrc_glColor4usv +extern void (CODEGEN_FUNCPTR *_ptrc_glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#define glColorMask _ptrc_glColorMask +extern void (CODEGEN_FUNCPTR *_ptrc_glColorMaterial)(GLenum face, GLenum mode); +#define glColorMaterial _ptrc_glColorMaterial +extern void (CODEGEN_FUNCPTR *_ptrc_glCopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +#define glCopyPixels _ptrc_glCopyPixels +extern void (CODEGEN_FUNCPTR *_ptrc_glCullFace)(GLenum mode); +#define glCullFace _ptrc_glCullFace +extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteLists)(GLuint list, GLsizei range); +#define glDeleteLists _ptrc_glDeleteLists +extern void (CODEGEN_FUNCPTR *_ptrc_glDepthFunc)(GLenum func); +#define glDepthFunc _ptrc_glDepthFunc +extern void (CODEGEN_FUNCPTR *_ptrc_glDepthMask)(GLboolean flag); +#define glDepthMask _ptrc_glDepthMask +extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRange)(GLdouble ren_near, GLdouble ren_far); +#define glDepthRange _ptrc_glDepthRange +extern void (CODEGEN_FUNCPTR *_ptrc_glDisable)(GLenum cap); +#define glDisable _ptrc_glDisable +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffer)(GLenum buf); +#define glDrawBuffer _ptrc_glDrawBuffer +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); +#define glDrawPixels _ptrc_glDrawPixels +extern void (CODEGEN_FUNCPTR *_ptrc_glEdgeFlag)(GLboolean flag); +#define glEdgeFlag _ptrc_glEdgeFlag +extern void (CODEGEN_FUNCPTR *_ptrc_glEdgeFlagv)(const GLboolean * flag); +#define glEdgeFlagv _ptrc_glEdgeFlagv +extern void (CODEGEN_FUNCPTR *_ptrc_glEnable)(GLenum cap); +#define glEnable _ptrc_glEnable +extern void (CODEGEN_FUNCPTR *_ptrc_glEnd)(void); +#define glEnd _ptrc_glEnd +extern void (CODEGEN_FUNCPTR *_ptrc_glEndList)(void); +#define glEndList _ptrc_glEndList +extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord1d)(GLdouble u); +#define glEvalCoord1d _ptrc_glEvalCoord1d +extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord1dv)(const GLdouble * u); +#define glEvalCoord1dv _ptrc_glEvalCoord1dv +extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord1f)(GLfloat u); +#define glEvalCoord1f _ptrc_glEvalCoord1f +extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord1fv)(const GLfloat * u); +#define glEvalCoord1fv _ptrc_glEvalCoord1fv +extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord2d)(GLdouble u, GLdouble v); +#define glEvalCoord2d _ptrc_glEvalCoord2d +extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord2dv)(const GLdouble * u); +#define glEvalCoord2dv _ptrc_glEvalCoord2dv +extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord2f)(GLfloat u, GLfloat v); +#define glEvalCoord2f _ptrc_glEvalCoord2f +extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord2fv)(const GLfloat * u); +#define glEvalCoord2fv _ptrc_glEvalCoord2fv +extern void (CODEGEN_FUNCPTR *_ptrc_glEvalMesh1)(GLenum mode, GLint i1, GLint i2); +#define glEvalMesh1 _ptrc_glEvalMesh1 +extern void (CODEGEN_FUNCPTR *_ptrc_glEvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +#define glEvalMesh2 _ptrc_glEvalMesh2 +extern void (CODEGEN_FUNCPTR *_ptrc_glEvalPoint1)(GLint i); +#define glEvalPoint1 _ptrc_glEvalPoint1 +extern void (CODEGEN_FUNCPTR *_ptrc_glEvalPoint2)(GLint i, GLint j); +#define glEvalPoint2 _ptrc_glEvalPoint2 +extern void (CODEGEN_FUNCPTR *_ptrc_glFeedbackBuffer)(GLsizei size, GLenum type, GLfloat * buffer); +#define glFeedbackBuffer _ptrc_glFeedbackBuffer +extern void (CODEGEN_FUNCPTR *_ptrc_glFinish)(void); +#define glFinish _ptrc_glFinish +extern void (CODEGEN_FUNCPTR *_ptrc_glFlush)(void); +#define glFlush _ptrc_glFlush +extern void (CODEGEN_FUNCPTR *_ptrc_glFogf)(GLenum pname, GLfloat param); +#define glFogf _ptrc_glFogf +extern void (CODEGEN_FUNCPTR *_ptrc_glFogfv)(GLenum pname, const GLfloat * params); +#define glFogfv _ptrc_glFogfv +extern void (CODEGEN_FUNCPTR *_ptrc_glFogi)(GLenum pname, GLint param); +#define glFogi _ptrc_glFogi +extern void (CODEGEN_FUNCPTR *_ptrc_glFogiv)(GLenum pname, const GLint * params); +#define glFogiv _ptrc_glFogiv +extern void (CODEGEN_FUNCPTR *_ptrc_glFrontFace)(GLenum mode); +#define glFrontFace _ptrc_glFrontFace +extern void (CODEGEN_FUNCPTR *_ptrc_glFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +#define glFrustum _ptrc_glFrustum +extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGenLists)(GLsizei range); +#define glGenLists _ptrc_glGenLists +extern void (CODEGEN_FUNCPTR *_ptrc_glGetBooleanv)(GLenum pname, GLboolean * data); +#define glGetBooleanv _ptrc_glGetBooleanv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetClipPlane)(GLenum plane, GLdouble * equation); +#define glGetClipPlane _ptrc_glGetClipPlane +extern void (CODEGEN_FUNCPTR *_ptrc_glGetDoublev)(GLenum pname, GLdouble * data); +#define glGetDoublev _ptrc_glGetDoublev +extern GLenum (CODEGEN_FUNCPTR *_ptrc_glGetError)(void); +#define glGetError _ptrc_glGetError +extern void (CODEGEN_FUNCPTR *_ptrc_glGetFloatv)(GLenum pname, GLfloat * data); +#define glGetFloatv _ptrc_glGetFloatv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerv)(GLenum pname, GLint * data); +#define glGetIntegerv _ptrc_glGetIntegerv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetLightfv)(GLenum light, GLenum pname, GLfloat * params); +#define glGetLightfv _ptrc_glGetLightfv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetLightiv)(GLenum light, GLenum pname, GLint * params); +#define glGetLightiv _ptrc_glGetLightiv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetMapdv)(GLenum target, GLenum query, GLdouble * v); +#define glGetMapdv _ptrc_glGetMapdv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetMapfv)(GLenum target, GLenum query, GLfloat * v); +#define glGetMapfv _ptrc_glGetMapfv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetMapiv)(GLenum target, GLenum query, GLint * v); +#define glGetMapiv _ptrc_glGetMapiv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetMaterialfv)(GLenum face, GLenum pname, GLfloat * params); +#define glGetMaterialfv _ptrc_glGetMaterialfv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetMaterialiv)(GLenum face, GLenum pname, GLint * params); +#define glGetMaterialiv _ptrc_glGetMaterialiv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetPixelMapfv)(GLenum map, GLfloat * values); +#define glGetPixelMapfv _ptrc_glGetPixelMapfv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetPixelMapuiv)(GLenum map, GLuint * values); +#define glGetPixelMapuiv _ptrc_glGetPixelMapuiv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetPixelMapusv)(GLenum map, GLushort * values); +#define glGetPixelMapusv _ptrc_glGetPixelMapusv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetPolygonStipple)(GLubyte * mask); +#define glGetPolygonStipple _ptrc_glGetPolygonStipple +extern const GLubyte * (CODEGEN_FUNCPTR *_ptrc_glGetString)(GLenum name); +#define glGetString _ptrc_glGetString +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexEnvfv)(GLenum target, GLenum pname, GLfloat * params); +#define glGetTexEnvfv _ptrc_glGetTexEnvfv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexEnviv)(GLenum target, GLenum pname, GLint * params); +#define glGetTexEnviv _ptrc_glGetTexEnviv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexGendv)(GLenum coord, GLenum pname, GLdouble * params); +#define glGetTexGendv _ptrc_glGetTexGendv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexGenfv)(GLenum coord, GLenum pname, GLfloat * params); +#define glGetTexGenfv _ptrc_glGetTexGenfv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexGeniv)(GLenum coord, GLenum pname, GLint * params); +#define glGetTexGeniv _ptrc_glGetTexGeniv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, void * pixels); +#define glGetTexImage _ptrc_glGetTexImage +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat * params); +#define glGetTexLevelParameterfv _ptrc_glGetTexLevelParameterfv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint * params); +#define glGetTexLevelParameteriv _ptrc_glGetTexLevelParameteriv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat * params); +#define glGetTexParameterfv _ptrc_glGetTexParameterfv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameteriv)(GLenum target, GLenum pname, GLint * params); +#define glGetTexParameteriv _ptrc_glGetTexParameteriv +extern void (CODEGEN_FUNCPTR *_ptrc_glHint)(GLenum target, GLenum mode); +#define glHint _ptrc_glHint +extern void (CODEGEN_FUNCPTR *_ptrc_glIndexMask)(GLuint mask); +#define glIndexMask _ptrc_glIndexMask +extern void (CODEGEN_FUNCPTR *_ptrc_glIndexd)(GLdouble c); +#define glIndexd _ptrc_glIndexd +extern void (CODEGEN_FUNCPTR *_ptrc_glIndexdv)(const GLdouble * c); +#define glIndexdv _ptrc_glIndexdv +extern void (CODEGEN_FUNCPTR *_ptrc_glIndexf)(GLfloat c); +#define glIndexf _ptrc_glIndexf +extern void (CODEGEN_FUNCPTR *_ptrc_glIndexfv)(const GLfloat * c); +#define glIndexfv _ptrc_glIndexfv +extern void (CODEGEN_FUNCPTR *_ptrc_glIndexi)(GLint c); +#define glIndexi _ptrc_glIndexi +extern void (CODEGEN_FUNCPTR *_ptrc_glIndexiv)(const GLint * c); +#define glIndexiv _ptrc_glIndexiv +extern void (CODEGEN_FUNCPTR *_ptrc_glIndexs)(GLshort c); +#define glIndexs _ptrc_glIndexs +extern void (CODEGEN_FUNCPTR *_ptrc_glIndexsv)(const GLshort * c); +#define glIndexsv _ptrc_glIndexsv +extern void (CODEGEN_FUNCPTR *_ptrc_glInitNames)(void); +#define glInitNames _ptrc_glInitNames +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabled)(GLenum cap); +#define glIsEnabled _ptrc_glIsEnabled +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsList)(GLuint list); +#define glIsList _ptrc_glIsList +extern void (CODEGEN_FUNCPTR *_ptrc_glLightModelf)(GLenum pname, GLfloat param); +#define glLightModelf _ptrc_glLightModelf +extern void (CODEGEN_FUNCPTR *_ptrc_glLightModelfv)(GLenum pname, const GLfloat * params); +#define glLightModelfv _ptrc_glLightModelfv +extern void (CODEGEN_FUNCPTR *_ptrc_glLightModeli)(GLenum pname, GLint param); +#define glLightModeli _ptrc_glLightModeli +extern void (CODEGEN_FUNCPTR *_ptrc_glLightModeliv)(GLenum pname, const GLint * params); +#define glLightModeliv _ptrc_glLightModeliv +extern void (CODEGEN_FUNCPTR *_ptrc_glLightf)(GLenum light, GLenum pname, GLfloat param); +#define glLightf _ptrc_glLightf +extern void (CODEGEN_FUNCPTR *_ptrc_glLightfv)(GLenum light, GLenum pname, const GLfloat * params); +#define glLightfv _ptrc_glLightfv +extern void (CODEGEN_FUNCPTR *_ptrc_glLighti)(GLenum light, GLenum pname, GLint param); +#define glLighti _ptrc_glLighti +extern void (CODEGEN_FUNCPTR *_ptrc_glLightiv)(GLenum light, GLenum pname, const GLint * params); +#define glLightiv _ptrc_glLightiv +extern void (CODEGEN_FUNCPTR *_ptrc_glLineStipple)(GLint factor, GLushort pattern); +#define glLineStipple _ptrc_glLineStipple +extern void (CODEGEN_FUNCPTR *_ptrc_glLineWidth)(GLfloat width); +#define glLineWidth _ptrc_glLineWidth +extern void (CODEGEN_FUNCPTR *_ptrc_glListBase)(GLuint base); +#define glListBase _ptrc_glListBase +extern void (CODEGEN_FUNCPTR *_ptrc_glLoadIdentity)(void); +#define glLoadIdentity _ptrc_glLoadIdentity +extern void (CODEGEN_FUNCPTR *_ptrc_glLoadMatrixd)(const GLdouble * m); +#define glLoadMatrixd _ptrc_glLoadMatrixd +extern void (CODEGEN_FUNCPTR *_ptrc_glLoadMatrixf)(const GLfloat * m); +#define glLoadMatrixf _ptrc_glLoadMatrixf +extern void (CODEGEN_FUNCPTR *_ptrc_glLoadName)(GLuint name); +#define glLoadName _ptrc_glLoadName +extern void (CODEGEN_FUNCPTR *_ptrc_glLogicOp)(GLenum opcode); +#define glLogicOp _ptrc_glLogicOp +extern void (CODEGEN_FUNCPTR *_ptrc_glMap1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); +#define glMap1d _ptrc_glMap1d +extern void (CODEGEN_FUNCPTR *_ptrc_glMap1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); +#define glMap1f _ptrc_glMap1f +extern void (CODEGEN_FUNCPTR *_ptrc_glMap2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); +#define glMap2d _ptrc_glMap2d +extern void (CODEGEN_FUNCPTR *_ptrc_glMap2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); +#define glMap2f _ptrc_glMap2f +extern void (CODEGEN_FUNCPTR *_ptrc_glMapGrid1d)(GLint un, GLdouble u1, GLdouble u2); +#define glMapGrid1d _ptrc_glMapGrid1d +extern void (CODEGEN_FUNCPTR *_ptrc_glMapGrid1f)(GLint un, GLfloat u1, GLfloat u2); +#define glMapGrid1f _ptrc_glMapGrid1f +extern void (CODEGEN_FUNCPTR *_ptrc_glMapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +#define glMapGrid2d _ptrc_glMapGrid2d +extern void (CODEGEN_FUNCPTR *_ptrc_glMapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +#define glMapGrid2f _ptrc_glMapGrid2f +extern void (CODEGEN_FUNCPTR *_ptrc_glMaterialf)(GLenum face, GLenum pname, GLfloat param); +#define glMaterialf _ptrc_glMaterialf +extern void (CODEGEN_FUNCPTR *_ptrc_glMaterialfv)(GLenum face, GLenum pname, const GLfloat * params); +#define glMaterialfv _ptrc_glMaterialfv +extern void (CODEGEN_FUNCPTR *_ptrc_glMateriali)(GLenum face, GLenum pname, GLint param); +#define glMateriali _ptrc_glMateriali +extern void (CODEGEN_FUNCPTR *_ptrc_glMaterialiv)(GLenum face, GLenum pname, const GLint * params); +#define glMaterialiv _ptrc_glMaterialiv +extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixMode)(GLenum mode); +#define glMatrixMode _ptrc_glMatrixMode +extern void (CODEGEN_FUNCPTR *_ptrc_glMultMatrixd)(const GLdouble * m); +#define glMultMatrixd _ptrc_glMultMatrixd +extern void (CODEGEN_FUNCPTR *_ptrc_glMultMatrixf)(const GLfloat * m); +#define glMultMatrixf _ptrc_glMultMatrixf +extern void (CODEGEN_FUNCPTR *_ptrc_glNewList)(GLuint list, GLenum mode); +#define glNewList _ptrc_glNewList +extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3b)(GLbyte nx, GLbyte ny, GLbyte nz); +#define glNormal3b _ptrc_glNormal3b +extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3bv)(const GLbyte * v); +#define glNormal3bv _ptrc_glNormal3bv +extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3d)(GLdouble nx, GLdouble ny, GLdouble nz); +#define glNormal3d _ptrc_glNormal3d +extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3dv)(const GLdouble * v); +#define glNormal3dv _ptrc_glNormal3dv +extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz); +#define glNormal3f _ptrc_glNormal3f +extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3fv)(const GLfloat * v); +#define glNormal3fv _ptrc_glNormal3fv +extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3i)(GLint nx, GLint ny, GLint nz); +#define glNormal3i _ptrc_glNormal3i +extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3iv)(const GLint * v); +#define glNormal3iv _ptrc_glNormal3iv +extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3s)(GLshort nx, GLshort ny, GLshort nz); +#define glNormal3s _ptrc_glNormal3s +extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3sv)(const GLshort * v); +#define glNormal3sv _ptrc_glNormal3sv +extern void (CODEGEN_FUNCPTR *_ptrc_glOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +#define glOrtho _ptrc_glOrtho +extern void (CODEGEN_FUNCPTR *_ptrc_glPassThrough)(GLfloat token); +#define glPassThrough _ptrc_glPassThrough +extern void (CODEGEN_FUNCPTR *_ptrc_glPixelMapfv)(GLenum map, GLsizei mapsize, const GLfloat * values); +#define glPixelMapfv _ptrc_glPixelMapfv +extern void (CODEGEN_FUNCPTR *_ptrc_glPixelMapuiv)(GLenum map, GLsizei mapsize, const GLuint * values); +#define glPixelMapuiv _ptrc_glPixelMapuiv +extern void (CODEGEN_FUNCPTR *_ptrc_glPixelMapusv)(GLenum map, GLsizei mapsize, const GLushort * values); +#define glPixelMapusv _ptrc_glPixelMapusv +extern void (CODEGEN_FUNCPTR *_ptrc_glPixelStoref)(GLenum pname, GLfloat param); +#define glPixelStoref _ptrc_glPixelStoref +extern void (CODEGEN_FUNCPTR *_ptrc_glPixelStorei)(GLenum pname, GLint param); +#define glPixelStorei _ptrc_glPixelStorei +extern void (CODEGEN_FUNCPTR *_ptrc_glPixelTransferf)(GLenum pname, GLfloat param); +#define glPixelTransferf _ptrc_glPixelTransferf +extern void (CODEGEN_FUNCPTR *_ptrc_glPixelTransferi)(GLenum pname, GLint param); +#define glPixelTransferi _ptrc_glPixelTransferi +extern void (CODEGEN_FUNCPTR *_ptrc_glPixelZoom)(GLfloat xfactor, GLfloat yfactor); +#define glPixelZoom _ptrc_glPixelZoom +extern void (CODEGEN_FUNCPTR *_ptrc_glPointSize)(GLfloat size); +#define glPointSize _ptrc_glPointSize +extern void (CODEGEN_FUNCPTR *_ptrc_glPolygonMode)(GLenum face, GLenum mode); +#define glPolygonMode _ptrc_glPolygonMode +extern void (CODEGEN_FUNCPTR *_ptrc_glPolygonStipple)(const GLubyte * mask); +#define glPolygonStipple _ptrc_glPolygonStipple +extern void (CODEGEN_FUNCPTR *_ptrc_glPopAttrib)(void); +#define glPopAttrib _ptrc_glPopAttrib +extern void (CODEGEN_FUNCPTR *_ptrc_glPopMatrix)(void); +#define glPopMatrix _ptrc_glPopMatrix +extern void (CODEGEN_FUNCPTR *_ptrc_glPopName)(void); +#define glPopName _ptrc_glPopName +extern void (CODEGEN_FUNCPTR *_ptrc_glPushAttrib)(GLbitfield mask); +#define glPushAttrib _ptrc_glPushAttrib +extern void (CODEGEN_FUNCPTR *_ptrc_glPushMatrix)(void); +#define glPushMatrix _ptrc_glPushMatrix +extern void (CODEGEN_FUNCPTR *_ptrc_glPushName)(GLuint name); +#define glPushName _ptrc_glPushName +extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2d)(GLdouble x, GLdouble y); +#define glRasterPos2d _ptrc_glRasterPos2d +extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2dv)(const GLdouble * v); +#define glRasterPos2dv _ptrc_glRasterPos2dv +extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2f)(GLfloat x, GLfloat y); +#define glRasterPos2f _ptrc_glRasterPos2f +extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2fv)(const GLfloat * v); +#define glRasterPos2fv _ptrc_glRasterPos2fv +extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2i)(GLint x, GLint y); +#define glRasterPos2i _ptrc_glRasterPos2i +extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2iv)(const GLint * v); +#define glRasterPos2iv _ptrc_glRasterPos2iv +extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2s)(GLshort x, GLshort y); +#define glRasterPos2s _ptrc_glRasterPos2s +extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2sv)(const GLshort * v); +#define glRasterPos2sv _ptrc_glRasterPos2sv +extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3d)(GLdouble x, GLdouble y, GLdouble z); +#define glRasterPos3d _ptrc_glRasterPos3d +extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3dv)(const GLdouble * v); +#define glRasterPos3dv _ptrc_glRasterPos3dv +extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3f)(GLfloat x, GLfloat y, GLfloat z); +#define glRasterPos3f _ptrc_glRasterPos3f +extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3fv)(const GLfloat * v); +#define glRasterPos3fv _ptrc_glRasterPos3fv +extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3i)(GLint x, GLint y, GLint z); +#define glRasterPos3i _ptrc_glRasterPos3i +extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3iv)(const GLint * v); +#define glRasterPos3iv _ptrc_glRasterPos3iv +extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3s)(GLshort x, GLshort y, GLshort z); +#define glRasterPos3s _ptrc_glRasterPos3s +extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3sv)(const GLshort * v); +#define glRasterPos3sv _ptrc_glRasterPos3sv +extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +#define glRasterPos4d _ptrc_glRasterPos4d +extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4dv)(const GLdouble * v); +#define glRasterPos4dv _ptrc_glRasterPos4dv +extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +#define glRasterPos4f _ptrc_glRasterPos4f +extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4fv)(const GLfloat * v); +#define glRasterPos4fv _ptrc_glRasterPos4fv +extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4i)(GLint x, GLint y, GLint z, GLint w); +#define glRasterPos4i _ptrc_glRasterPos4i +extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4iv)(const GLint * v); +#define glRasterPos4iv _ptrc_glRasterPos4iv +extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w); +#define glRasterPos4s _ptrc_glRasterPos4s +extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4sv)(const GLshort * v); +#define glRasterPos4sv _ptrc_glRasterPos4sv +extern void (CODEGEN_FUNCPTR *_ptrc_glReadBuffer)(GLenum src); +#define glReadBuffer _ptrc_glReadBuffer +extern void (CODEGEN_FUNCPTR *_ptrc_glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels); +#define glReadPixels _ptrc_glReadPixels +extern void (CODEGEN_FUNCPTR *_ptrc_glRectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +#define glRectd _ptrc_glRectd +extern void (CODEGEN_FUNCPTR *_ptrc_glRectdv)(const GLdouble * v1, const GLdouble * v2); +#define glRectdv _ptrc_glRectdv +extern void (CODEGEN_FUNCPTR *_ptrc_glRectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +#define glRectf _ptrc_glRectf +extern void (CODEGEN_FUNCPTR *_ptrc_glRectfv)(const GLfloat * v1, const GLfloat * v2); +#define glRectfv _ptrc_glRectfv +extern void (CODEGEN_FUNCPTR *_ptrc_glRecti)(GLint x1, GLint y1, GLint x2, GLint y2); +#define glRecti _ptrc_glRecti +extern void (CODEGEN_FUNCPTR *_ptrc_glRectiv)(const GLint * v1, const GLint * v2); +#define glRectiv _ptrc_glRectiv +extern void (CODEGEN_FUNCPTR *_ptrc_glRects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2); +#define glRects _ptrc_glRects +extern void (CODEGEN_FUNCPTR *_ptrc_glRectsv)(const GLshort * v1, const GLshort * v2); +#define glRectsv _ptrc_glRectsv +extern GLint (CODEGEN_FUNCPTR *_ptrc_glRenderMode)(GLenum mode); +#define glRenderMode _ptrc_glRenderMode +extern void (CODEGEN_FUNCPTR *_ptrc_glRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +#define glRotated _ptrc_glRotated +extern void (CODEGEN_FUNCPTR *_ptrc_glRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +#define glRotatef _ptrc_glRotatef +extern void (CODEGEN_FUNCPTR *_ptrc_glScaled)(GLdouble x, GLdouble y, GLdouble z); +#define glScaled _ptrc_glScaled +extern void (CODEGEN_FUNCPTR *_ptrc_glScalef)(GLfloat x, GLfloat y, GLfloat z); +#define glScalef _ptrc_glScalef +extern void (CODEGEN_FUNCPTR *_ptrc_glScissor)(GLint x, GLint y, GLsizei width, GLsizei height); +#define glScissor _ptrc_glScissor +extern void (CODEGEN_FUNCPTR *_ptrc_glSelectBuffer)(GLsizei size, GLuint * buffer); +#define glSelectBuffer _ptrc_glSelectBuffer +extern void (CODEGEN_FUNCPTR *_ptrc_glShadeModel)(GLenum mode); +#define glShadeModel _ptrc_glShadeModel +extern void (CODEGEN_FUNCPTR *_ptrc_glStencilFunc)(GLenum func, GLint ref, GLuint mask); +#define glStencilFunc _ptrc_glStencilFunc +extern void (CODEGEN_FUNCPTR *_ptrc_glStencilMask)(GLuint mask); +#define glStencilMask _ptrc_glStencilMask +extern void (CODEGEN_FUNCPTR *_ptrc_glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass); +#define glStencilOp _ptrc_glStencilOp +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1d)(GLdouble s); +#define glTexCoord1d _ptrc_glTexCoord1d +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1dv)(const GLdouble * v); +#define glTexCoord1dv _ptrc_glTexCoord1dv +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1f)(GLfloat s); +#define glTexCoord1f _ptrc_glTexCoord1f +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1fv)(const GLfloat * v); +#define glTexCoord1fv _ptrc_glTexCoord1fv +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1i)(GLint s); +#define glTexCoord1i _ptrc_glTexCoord1i +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1iv)(const GLint * v); +#define glTexCoord1iv _ptrc_glTexCoord1iv +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1s)(GLshort s); +#define glTexCoord1s _ptrc_glTexCoord1s +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1sv)(const GLshort * v); +#define glTexCoord1sv _ptrc_glTexCoord1sv +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2d)(GLdouble s, GLdouble t); +#define glTexCoord2d _ptrc_glTexCoord2d +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2dv)(const GLdouble * v); +#define glTexCoord2dv _ptrc_glTexCoord2dv +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2f)(GLfloat s, GLfloat t); +#define glTexCoord2f _ptrc_glTexCoord2f +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fv)(const GLfloat * v); +#define glTexCoord2fv _ptrc_glTexCoord2fv +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2i)(GLint s, GLint t); +#define glTexCoord2i _ptrc_glTexCoord2i +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2iv)(const GLint * v); +#define glTexCoord2iv _ptrc_glTexCoord2iv +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2s)(GLshort s, GLshort t); +#define glTexCoord2s _ptrc_glTexCoord2s +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2sv)(const GLshort * v); +#define glTexCoord2sv _ptrc_glTexCoord2sv +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3d)(GLdouble s, GLdouble t, GLdouble r); +#define glTexCoord3d _ptrc_glTexCoord3d +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3dv)(const GLdouble * v); +#define glTexCoord3dv _ptrc_glTexCoord3dv +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3f)(GLfloat s, GLfloat t, GLfloat r); +#define glTexCoord3f _ptrc_glTexCoord3f +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3fv)(const GLfloat * v); +#define glTexCoord3fv _ptrc_glTexCoord3fv +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3i)(GLint s, GLint t, GLint r); +#define glTexCoord3i _ptrc_glTexCoord3i +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3iv)(const GLint * v); +#define glTexCoord3iv _ptrc_glTexCoord3iv +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3s)(GLshort s, GLshort t, GLshort r); +#define glTexCoord3s _ptrc_glTexCoord3s +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3sv)(const GLshort * v); +#define glTexCoord3sv _ptrc_glTexCoord3sv +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q); +#define glTexCoord4d _ptrc_glTexCoord4d +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4dv)(const GLdouble * v); +#define glTexCoord4dv _ptrc_glTexCoord4dv +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); +#define glTexCoord4f _ptrc_glTexCoord4f +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4fv)(const GLfloat * v); +#define glTexCoord4fv _ptrc_glTexCoord4fv +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4i)(GLint s, GLint t, GLint r, GLint q); +#define glTexCoord4i _ptrc_glTexCoord4i +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4iv)(const GLint * v); +#define glTexCoord4iv _ptrc_glTexCoord4iv +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q); +#define glTexCoord4s _ptrc_glTexCoord4s +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4sv)(const GLshort * v); +#define glTexCoord4sv _ptrc_glTexCoord4sv +extern void (CODEGEN_FUNCPTR *_ptrc_glTexEnvf)(GLenum target, GLenum pname, GLfloat param); +#define glTexEnvf _ptrc_glTexEnvf +extern void (CODEGEN_FUNCPTR *_ptrc_glTexEnvfv)(GLenum target, GLenum pname, const GLfloat * params); +#define glTexEnvfv _ptrc_glTexEnvfv +extern void (CODEGEN_FUNCPTR *_ptrc_glTexEnvi)(GLenum target, GLenum pname, GLint param); +#define glTexEnvi _ptrc_glTexEnvi +extern void (CODEGEN_FUNCPTR *_ptrc_glTexEnviv)(GLenum target, GLenum pname, const GLint * params); +#define glTexEnviv _ptrc_glTexEnviv +extern void (CODEGEN_FUNCPTR *_ptrc_glTexGend)(GLenum coord, GLenum pname, GLdouble param); +#define glTexGend _ptrc_glTexGend +extern void (CODEGEN_FUNCPTR *_ptrc_glTexGendv)(GLenum coord, GLenum pname, const GLdouble * params); +#define glTexGendv _ptrc_glTexGendv +extern void (CODEGEN_FUNCPTR *_ptrc_glTexGenf)(GLenum coord, GLenum pname, GLfloat param); +#define glTexGenf _ptrc_glTexGenf +extern void (CODEGEN_FUNCPTR *_ptrc_glTexGenfv)(GLenum coord, GLenum pname, const GLfloat * params); +#define glTexGenfv _ptrc_glTexGenfv +extern void (CODEGEN_FUNCPTR *_ptrc_glTexGeni)(GLenum coord, GLenum pname, GLint param); +#define glTexGeni _ptrc_glTexGeni +extern void (CODEGEN_FUNCPTR *_ptrc_glTexGeniv)(GLenum coord, GLenum pname, const GLint * params); +#define glTexGeniv _ptrc_glTexGeniv +extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels); +#define glTexImage1D _ptrc_glTexImage1D +extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); +#define glTexImage2D _ptrc_glTexImage2D +extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterf)(GLenum target, GLenum pname, GLfloat param); +#define glTexParameterf _ptrc_glTexParameterf +extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterfv)(GLenum target, GLenum pname, const GLfloat * params); +#define glTexParameterfv _ptrc_glTexParameterfv +extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameteri)(GLenum target, GLenum pname, GLint param); +#define glTexParameteri _ptrc_glTexParameteri +extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameteriv)(GLenum target, GLenum pname, const GLint * params); +#define glTexParameteriv _ptrc_glTexParameteriv +extern void (CODEGEN_FUNCPTR *_ptrc_glTranslated)(GLdouble x, GLdouble y, GLdouble z); +#define glTranslated _ptrc_glTranslated +extern void (CODEGEN_FUNCPTR *_ptrc_glTranslatef)(GLfloat x, GLfloat y, GLfloat z); +#define glTranslatef _ptrc_glTranslatef +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2d)(GLdouble x, GLdouble y); +#define glVertex2d _ptrc_glVertex2d +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2dv)(const GLdouble * v); +#define glVertex2dv _ptrc_glVertex2dv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2f)(GLfloat x, GLfloat y); +#define glVertex2f _ptrc_glVertex2f +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2fv)(const GLfloat * v); +#define glVertex2fv _ptrc_glVertex2fv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2i)(GLint x, GLint y); +#define glVertex2i _ptrc_glVertex2i +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2iv)(const GLint * v); +#define glVertex2iv _ptrc_glVertex2iv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2s)(GLshort x, GLshort y); +#define glVertex2s _ptrc_glVertex2s +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2sv)(const GLshort * v); +#define glVertex2sv _ptrc_glVertex2sv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3d)(GLdouble x, GLdouble y, GLdouble z); +#define glVertex3d _ptrc_glVertex3d +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3dv)(const GLdouble * v); +#define glVertex3dv _ptrc_glVertex3dv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3f)(GLfloat x, GLfloat y, GLfloat z); +#define glVertex3f _ptrc_glVertex3f +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3fv)(const GLfloat * v); +#define glVertex3fv _ptrc_glVertex3fv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3i)(GLint x, GLint y, GLint z); +#define glVertex3i _ptrc_glVertex3i +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3iv)(const GLint * v); +#define glVertex3iv _ptrc_glVertex3iv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3s)(GLshort x, GLshort y, GLshort z); +#define glVertex3s _ptrc_glVertex3s +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3sv)(const GLshort * v); +#define glVertex3sv _ptrc_glVertex3sv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +#define glVertex4d _ptrc_glVertex4d +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4dv)(const GLdouble * v); +#define glVertex4dv _ptrc_glVertex4dv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +#define glVertex4f _ptrc_glVertex4f +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4fv)(const GLfloat * v); +#define glVertex4fv _ptrc_glVertex4fv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4i)(GLint x, GLint y, GLint z, GLint w); +#define glVertex4i _ptrc_glVertex4i +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4iv)(const GLint * v); +#define glVertex4iv _ptrc_glVertex4iv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4s)(GLshort x, GLshort y, GLshort z, GLshort w); +#define glVertex4s _ptrc_glVertex4s +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4sv)(const GLshort * v); +#define glVertex4sv _ptrc_glVertex4sv +extern void (CODEGEN_FUNCPTR *_ptrc_glViewport)(GLint x, GLint y, GLsizei width, GLsizei height); +#define glViewport _ptrc_glViewport + +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glAreTexturesResident)(GLsizei n, const GLuint * textures, GLboolean * residences); +#define glAreTexturesResident _ptrc_glAreTexturesResident +extern void (CODEGEN_FUNCPTR *_ptrc_glArrayElement)(GLint i); +#define glArrayElement _ptrc_glArrayElement +extern void (CODEGEN_FUNCPTR *_ptrc_glBindTexture)(GLenum target, GLuint texture); +#define glBindTexture _ptrc_glBindTexture +extern void (CODEGEN_FUNCPTR *_ptrc_glColorPointer)(GLint size, GLenum type, GLsizei stride, const void * pointer); +#define glColorPointer _ptrc_glColorPointer +extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +#define glCopyTexImage1D _ptrc_glCopyTexImage1D +extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +#define glCopyTexImage2D _ptrc_glCopyTexImage2D +extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +#define glCopyTexSubImage1D _ptrc_glCopyTexSubImage1D +extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#define glCopyTexSubImage2D _ptrc_glCopyTexSubImage2D +extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteTextures)(GLsizei n, const GLuint * textures); +#define glDeleteTextures _ptrc_glDeleteTextures +extern void (CODEGEN_FUNCPTR *_ptrc_glDisableClientState)(GLenum ren_array); +#define glDisableClientState _ptrc_glDisableClientState +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArrays)(GLenum mode, GLint first, GLsizei count); +#define glDrawArrays _ptrc_glDrawArrays +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElements)(GLenum mode, GLsizei count, GLenum type, const void * indices); +#define glDrawElements _ptrc_glDrawElements +extern void (CODEGEN_FUNCPTR *_ptrc_glEdgeFlagPointer)(GLsizei stride, const void * pointer); +#define glEdgeFlagPointer _ptrc_glEdgeFlagPointer +extern void (CODEGEN_FUNCPTR *_ptrc_glEnableClientState)(GLenum ren_array); +#define glEnableClientState _ptrc_glEnableClientState +extern void (CODEGEN_FUNCPTR *_ptrc_glGenTextures)(GLsizei n, GLuint * textures); +#define glGenTextures _ptrc_glGenTextures +extern void (CODEGEN_FUNCPTR *_ptrc_glGetPointerv)(GLenum pname, void ** params); +#define glGetPointerv _ptrc_glGetPointerv +extern void (CODEGEN_FUNCPTR *_ptrc_glIndexPointer)(GLenum type, GLsizei stride, const void * pointer); +#define glIndexPointer _ptrc_glIndexPointer +extern void (CODEGEN_FUNCPTR *_ptrc_glIndexub)(GLubyte c); +#define glIndexub _ptrc_glIndexub +extern void (CODEGEN_FUNCPTR *_ptrc_glIndexubv)(const GLubyte * c); +#define glIndexubv _ptrc_glIndexubv +extern void (CODEGEN_FUNCPTR *_ptrc_glInterleavedArrays)(GLenum format, GLsizei stride, const void * pointer); +#define glInterleavedArrays _ptrc_glInterleavedArrays +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTexture)(GLuint texture); +#define glIsTexture _ptrc_glIsTexture +extern void (CODEGEN_FUNCPTR *_ptrc_glNormalPointer)(GLenum type, GLsizei stride, const void * pointer); +#define glNormalPointer _ptrc_glNormalPointer +extern void (CODEGEN_FUNCPTR *_ptrc_glPolygonOffset)(GLfloat factor, GLfloat units); +#define glPolygonOffset _ptrc_glPolygonOffset +extern void (CODEGEN_FUNCPTR *_ptrc_glPopClientAttrib)(void); +#define glPopClientAttrib _ptrc_glPopClientAttrib +extern void (CODEGEN_FUNCPTR *_ptrc_glPrioritizeTextures)(GLsizei n, const GLuint * textures, const GLfloat * priorities); +#define glPrioritizeTextures _ptrc_glPrioritizeTextures +extern void (CODEGEN_FUNCPTR *_ptrc_glPushClientAttrib)(GLbitfield mask); +#define glPushClientAttrib _ptrc_glPushClientAttrib +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const void * pointer); +#define glTexCoordPointer _ptrc_glTexCoordPointer +extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels); +#define glTexSubImage1D _ptrc_glTexSubImage1D +extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); +#define glTexSubImage2D _ptrc_glTexSubImage2D +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexPointer)(GLint size, GLenum type, GLsizei stride, const void * pointer); +#define glVertexPointer _ptrc_glVertexPointer + +extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#define glCopyTexSubImage3D _ptrc_glCopyTexSubImage3D +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices); +#define glDrawRangeElements _ptrc_glDrawRangeElements +extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels); +#define glTexImage3D _ptrc_glTexImage3D +extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels); +#define glTexSubImage3D _ptrc_glTexSubImage3D + +extern void (CODEGEN_FUNCPTR *_ptrc_glActiveTexture)(GLenum texture); +#define glActiveTexture _ptrc_glActiveTexture +extern void (CODEGEN_FUNCPTR *_ptrc_glClientActiveTexture)(GLenum texture); +#define glClientActiveTexture _ptrc_glClientActiveTexture +extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data); +#define glCompressedTexImage1D _ptrc_glCompressedTexImage1D +extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); +#define glCompressedTexImage2D _ptrc_glCompressedTexImage2D +extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data); +#define glCompressedTexImage3D _ptrc_glCompressedTexImage3D +extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data); +#define glCompressedTexSubImage1D _ptrc_glCompressedTexSubImage1D +extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); +#define glCompressedTexSubImage2D _ptrc_glCompressedTexSubImage2D +extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data); +#define glCompressedTexSubImage3D _ptrc_glCompressedTexSubImage3D +extern void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTexImage)(GLenum target, GLint level, void * img); +#define glGetCompressedTexImage _ptrc_glGetCompressedTexImage +extern void (CODEGEN_FUNCPTR *_ptrc_glLoadTransposeMatrixd)(const GLdouble * m); +#define glLoadTransposeMatrixd _ptrc_glLoadTransposeMatrixd +extern void (CODEGEN_FUNCPTR *_ptrc_glLoadTransposeMatrixf)(const GLfloat * m); +#define glLoadTransposeMatrixf _ptrc_glLoadTransposeMatrixf +extern void (CODEGEN_FUNCPTR *_ptrc_glMultTransposeMatrixd)(const GLdouble * m); +#define glMultTransposeMatrixd _ptrc_glMultTransposeMatrixd +extern void (CODEGEN_FUNCPTR *_ptrc_glMultTransposeMatrixf)(const GLfloat * m); +#define glMultTransposeMatrixf _ptrc_glMultTransposeMatrixf +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1d)(GLenum target, GLdouble s); +#define glMultiTexCoord1d _ptrc_glMultiTexCoord1d +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1dv)(GLenum target, const GLdouble * v); +#define glMultiTexCoord1dv _ptrc_glMultiTexCoord1dv +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1f)(GLenum target, GLfloat s); +#define glMultiTexCoord1f _ptrc_glMultiTexCoord1f +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1fv)(GLenum target, const GLfloat * v); +#define glMultiTexCoord1fv _ptrc_glMultiTexCoord1fv +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1i)(GLenum target, GLint s); +#define glMultiTexCoord1i _ptrc_glMultiTexCoord1i +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1iv)(GLenum target, const GLint * v); +#define glMultiTexCoord1iv _ptrc_glMultiTexCoord1iv +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1s)(GLenum target, GLshort s); +#define glMultiTexCoord1s _ptrc_glMultiTexCoord1s +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1sv)(GLenum target, const GLshort * v); +#define glMultiTexCoord1sv _ptrc_glMultiTexCoord1sv +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2d)(GLenum target, GLdouble s, GLdouble t); +#define glMultiTexCoord2d _ptrc_glMultiTexCoord2d +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2dv)(GLenum target, const GLdouble * v); +#define glMultiTexCoord2dv _ptrc_glMultiTexCoord2dv +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2f)(GLenum target, GLfloat s, GLfloat t); +#define glMultiTexCoord2f _ptrc_glMultiTexCoord2f +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2fv)(GLenum target, const GLfloat * v); +#define glMultiTexCoord2fv _ptrc_glMultiTexCoord2fv +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2i)(GLenum target, GLint s, GLint t); +#define glMultiTexCoord2i _ptrc_glMultiTexCoord2i +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2iv)(GLenum target, const GLint * v); +#define glMultiTexCoord2iv _ptrc_glMultiTexCoord2iv +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2s)(GLenum target, GLshort s, GLshort t); +#define glMultiTexCoord2s _ptrc_glMultiTexCoord2s +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2sv)(GLenum target, const GLshort * v); +#define glMultiTexCoord2sv _ptrc_glMultiTexCoord2sv +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3d)(GLenum target, GLdouble s, GLdouble t, GLdouble r); +#define glMultiTexCoord3d _ptrc_glMultiTexCoord3d +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3dv)(GLenum target, const GLdouble * v); +#define glMultiTexCoord3dv _ptrc_glMultiTexCoord3dv +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3f)(GLenum target, GLfloat s, GLfloat t, GLfloat r); +#define glMultiTexCoord3f _ptrc_glMultiTexCoord3f +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3fv)(GLenum target, const GLfloat * v); +#define glMultiTexCoord3fv _ptrc_glMultiTexCoord3fv +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3i)(GLenum target, GLint s, GLint t, GLint r); +#define glMultiTexCoord3i _ptrc_glMultiTexCoord3i +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3iv)(GLenum target, const GLint * v); +#define glMultiTexCoord3iv _ptrc_glMultiTexCoord3iv +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3s)(GLenum target, GLshort s, GLshort t, GLshort r); +#define glMultiTexCoord3s _ptrc_glMultiTexCoord3s +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3sv)(GLenum target, const GLshort * v); +#define glMultiTexCoord3sv _ptrc_glMultiTexCoord3sv +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4d)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +#define glMultiTexCoord4d _ptrc_glMultiTexCoord4d +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4dv)(GLenum target, const GLdouble * v); +#define glMultiTexCoord4dv _ptrc_glMultiTexCoord4dv +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +#define glMultiTexCoord4f _ptrc_glMultiTexCoord4f +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4fv)(GLenum target, const GLfloat * v); +#define glMultiTexCoord4fv _ptrc_glMultiTexCoord4fv +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4i)(GLenum target, GLint s, GLint t, GLint r, GLint q); +#define glMultiTexCoord4i _ptrc_glMultiTexCoord4i +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4iv)(GLenum target, const GLint * v); +#define glMultiTexCoord4iv _ptrc_glMultiTexCoord4iv +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4s)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +#define glMultiTexCoord4s _ptrc_glMultiTexCoord4s +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4sv)(GLenum target, const GLshort * v); +#define glMultiTexCoord4sv _ptrc_glMultiTexCoord4sv +extern void (CODEGEN_FUNCPTR *_ptrc_glSampleCoverage)(GLfloat value, GLboolean invert); +#define glSampleCoverage _ptrc_glSampleCoverage + +extern void (CODEGEN_FUNCPTR *_ptrc_glBlendColor)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +#define glBlendColor _ptrc_glBlendColor +extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquation)(GLenum mode); +#define glBlendEquation _ptrc_glBlendEquation +extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#define glBlendFuncSeparate _ptrc_glBlendFuncSeparate +extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoordPointer)(GLenum type, GLsizei stride, const void * pointer); +#define glFogCoordPointer _ptrc_glFogCoordPointer +extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoordd)(GLdouble coord); +#define glFogCoordd _ptrc_glFogCoordd +extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoorddv)(const GLdouble * coord); +#define glFogCoorddv _ptrc_glFogCoorddv +extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoordf)(GLfloat coord); +#define glFogCoordf _ptrc_glFogCoordf +extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoordfv)(const GLfloat * coord); +#define glFogCoordfv _ptrc_glFogCoordfv +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArrays)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount); +#define glMultiDrawArrays _ptrc_glMultiDrawArrays +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElements)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount); +#define glMultiDrawElements _ptrc_glMultiDrawElements +extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterf)(GLenum pname, GLfloat param); +#define glPointParameterf _ptrc_glPointParameterf +extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfv)(GLenum pname, const GLfloat * params); +#define glPointParameterfv _ptrc_glPointParameterfv +extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameteri)(GLenum pname, GLint param); +#define glPointParameteri _ptrc_glPointParameteri +extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameteriv)(GLenum pname, const GLint * params); +#define glPointParameteriv _ptrc_glPointParameteriv +extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3b)(GLbyte red, GLbyte green, GLbyte blue); +#define glSecondaryColor3b _ptrc_glSecondaryColor3b +extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3bv)(const GLbyte * v); +#define glSecondaryColor3bv _ptrc_glSecondaryColor3bv +extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3d)(GLdouble red, GLdouble green, GLdouble blue); +#define glSecondaryColor3d _ptrc_glSecondaryColor3d +extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3dv)(const GLdouble * v); +#define glSecondaryColor3dv _ptrc_glSecondaryColor3dv +extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3f)(GLfloat red, GLfloat green, GLfloat blue); +#define glSecondaryColor3f _ptrc_glSecondaryColor3f +extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3fv)(const GLfloat * v); +#define glSecondaryColor3fv _ptrc_glSecondaryColor3fv +extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3i)(GLint red, GLint green, GLint blue); +#define glSecondaryColor3i _ptrc_glSecondaryColor3i +extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3iv)(const GLint * v); +#define glSecondaryColor3iv _ptrc_glSecondaryColor3iv +extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3s)(GLshort red, GLshort green, GLshort blue); +#define glSecondaryColor3s _ptrc_glSecondaryColor3s +extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3sv)(const GLshort * v); +#define glSecondaryColor3sv _ptrc_glSecondaryColor3sv +extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3ub)(GLubyte red, GLubyte green, GLubyte blue); +#define glSecondaryColor3ub _ptrc_glSecondaryColor3ub +extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3ubv)(const GLubyte * v); +#define glSecondaryColor3ubv _ptrc_glSecondaryColor3ubv +extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3ui)(GLuint red, GLuint green, GLuint blue); +#define glSecondaryColor3ui _ptrc_glSecondaryColor3ui +extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3uiv)(const GLuint * v); +#define glSecondaryColor3uiv _ptrc_glSecondaryColor3uiv +extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3us)(GLushort red, GLushort green, GLushort blue); +#define glSecondaryColor3us _ptrc_glSecondaryColor3us +extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3usv)(const GLushort * v); +#define glSecondaryColor3usv _ptrc_glSecondaryColor3usv +extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColorPointer)(GLint size, GLenum type, GLsizei stride, const void * pointer); +#define glSecondaryColorPointer _ptrc_glSecondaryColorPointer +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2d)(GLdouble x, GLdouble y); +#define glWindowPos2d _ptrc_glWindowPos2d +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2dv)(const GLdouble * v); +#define glWindowPos2dv _ptrc_glWindowPos2dv +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2f)(GLfloat x, GLfloat y); +#define glWindowPos2f _ptrc_glWindowPos2f +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2fv)(const GLfloat * v); +#define glWindowPos2fv _ptrc_glWindowPos2fv +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2i)(GLint x, GLint y); +#define glWindowPos2i _ptrc_glWindowPos2i +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2iv)(const GLint * v); +#define glWindowPos2iv _ptrc_glWindowPos2iv +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2s)(GLshort x, GLshort y); +#define glWindowPos2s _ptrc_glWindowPos2s +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2sv)(const GLshort * v); +#define glWindowPos2sv _ptrc_glWindowPos2sv +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3d)(GLdouble x, GLdouble y, GLdouble z); +#define glWindowPos3d _ptrc_glWindowPos3d +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3dv)(const GLdouble * v); +#define glWindowPos3dv _ptrc_glWindowPos3dv +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3f)(GLfloat x, GLfloat y, GLfloat z); +#define glWindowPos3f _ptrc_glWindowPos3f +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3fv)(const GLfloat * v); +#define glWindowPos3fv _ptrc_glWindowPos3fv +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3i)(GLint x, GLint y, GLint z); +#define glWindowPos3i _ptrc_glWindowPos3i +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3iv)(const GLint * v); +#define glWindowPos3iv _ptrc_glWindowPos3iv +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3s)(GLshort x, GLshort y, GLshort z); +#define glWindowPos3s _ptrc_glWindowPos3s +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3sv)(const GLshort * v); +#define glWindowPos3sv _ptrc_glWindowPos3sv + +extern void (CODEGEN_FUNCPTR *_ptrc_glBeginQuery)(GLenum target, GLuint id); +#define glBeginQuery _ptrc_glBeginQuery +extern void (CODEGEN_FUNCPTR *_ptrc_glBindBuffer)(GLenum target, GLuint buffer); +#define glBindBuffer _ptrc_glBindBuffer +extern void (CODEGEN_FUNCPTR *_ptrc_glBufferData)(GLenum target, GLsizeiptr size, const void * data, GLenum usage); +#define glBufferData _ptrc_glBufferData +extern void (CODEGEN_FUNCPTR *_ptrc_glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data); +#define glBufferSubData _ptrc_glBufferSubData +extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteBuffers)(GLsizei n, const GLuint * buffers); +#define glDeleteBuffers _ptrc_glDeleteBuffers +extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteQueries)(GLsizei n, const GLuint * ids); +#define glDeleteQueries _ptrc_glDeleteQueries +extern void (CODEGEN_FUNCPTR *_ptrc_glEndQuery)(GLenum target); +#define glEndQuery _ptrc_glEndQuery +extern void (CODEGEN_FUNCPTR *_ptrc_glGenBuffers)(GLsizei n, GLuint * buffers); +#define glGenBuffers _ptrc_glGenBuffers +extern void (CODEGEN_FUNCPTR *_ptrc_glGenQueries)(GLsizei n, GLuint * ids); +#define glGenQueries _ptrc_glGenQueries +extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameteriv)(GLenum target, GLenum pname, GLint * params); +#define glGetBufferParameteriv _ptrc_glGetBufferParameteriv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferPointerv)(GLenum target, GLenum pname, void ** params); +#define glGetBufferPointerv _ptrc_glGetBufferPointerv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, void * data); +#define glGetBufferSubData _ptrc_glGetBufferSubData +extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectiv)(GLuint id, GLenum pname, GLint * params); +#define glGetQueryObjectiv _ptrc_glGetQueryObjectiv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectuiv)(GLuint id, GLenum pname, GLuint * params); +#define glGetQueryObjectuiv _ptrc_glGetQueryObjectuiv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryiv)(GLenum target, GLenum pname, GLint * params); +#define glGetQueryiv _ptrc_glGetQueryiv +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsBuffer)(GLuint buffer); +#define glIsBuffer _ptrc_glIsBuffer +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsQuery)(GLuint id); +#define glIsQuery _ptrc_glIsQuery +extern void * (CODEGEN_FUNCPTR *_ptrc_glMapBuffer)(GLenum target, GLenum access); +#define glMapBuffer _ptrc_glMapBuffer +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glUnmapBuffer)(GLenum target); +#define glUnmapBuffer _ptrc_glUnmapBuffer + +extern void (CODEGEN_FUNCPTR *_ptrc_glAttachShader)(GLuint program, GLuint shader); +#define glAttachShader _ptrc_glAttachShader +extern void (CODEGEN_FUNCPTR *_ptrc_glBindAttribLocation)(GLuint program, GLuint index, const GLchar * name); +#define glBindAttribLocation _ptrc_glBindAttribLocation +extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparate)(GLenum modeRGB, GLenum modeAlpha); +#define glBlendEquationSeparate _ptrc_glBlendEquationSeparate +extern void (CODEGEN_FUNCPTR *_ptrc_glCompileShader)(GLuint shader); +#define glCompileShader _ptrc_glCompileShader +extern GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateProgram)(void); +#define glCreateProgram _ptrc_glCreateProgram +extern GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShader)(GLenum type); +#define glCreateShader _ptrc_glCreateShader +extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgram)(GLuint program); +#define glDeleteProgram _ptrc_glDeleteProgram +extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteShader)(GLuint shader); +#define glDeleteShader _ptrc_glDeleteShader +extern void (CODEGEN_FUNCPTR *_ptrc_glDetachShader)(GLuint program, GLuint shader); +#define glDetachShader _ptrc_glDetachShader +extern void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexAttribArray)(GLuint index); +#define glDisableVertexAttribArray _ptrc_glDisableVertexAttribArray +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffers)(GLsizei n, const GLenum * bufs); +#define glDrawBuffers _ptrc_glDrawBuffers +extern void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexAttribArray)(GLuint index); +#define glEnableVertexAttribArray _ptrc_glEnableVertexAttribArray +extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); +#define glGetActiveAttrib _ptrc_glGetActiveAttrib +extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); +#define glGetActiveUniform _ptrc_glGetActiveUniform +extern void (CODEGEN_FUNCPTR *_ptrc_glGetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders); +#define glGetAttachedShaders _ptrc_glGetAttachedShaders +extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetAttribLocation)(GLuint program, const GLchar * name); +#define glGetAttribLocation _ptrc_glGetAttribLocation +extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +#define glGetProgramInfoLog _ptrc_glGetProgramInfoLog +extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramiv)(GLuint program, GLenum pname, GLint * params); +#define glGetProgramiv _ptrc_glGetProgramiv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +#define glGetShaderInfoLog _ptrc_glGetShaderInfoLog +extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderSource)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source); +#define glGetShaderSource _ptrc_glGetShaderSource +extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderiv)(GLuint shader, GLenum pname, GLint * params); +#define glGetShaderiv _ptrc_glGetShaderiv +extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetUniformLocation)(GLuint program, const GLchar * name); +#define glGetUniformLocation _ptrc_glGetUniformLocation +extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformfv)(GLuint program, GLint location, GLfloat * params); +#define glGetUniformfv _ptrc_glGetUniformfv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformiv)(GLuint program, GLint location, GLint * params); +#define glGetUniformiv _ptrc_glGetUniformiv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribPointerv)(GLuint index, GLenum pname, void ** pointer); +#define glGetVertexAttribPointerv _ptrc_glGetVertexAttribPointerv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribdv)(GLuint index, GLenum pname, GLdouble * params); +#define glGetVertexAttribdv _ptrc_glGetVertexAttribdv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat * params); +#define glGetVertexAttribfv _ptrc_glGetVertexAttribfv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribiv)(GLuint index, GLenum pname, GLint * params); +#define glGetVertexAttribiv _ptrc_glGetVertexAttribiv +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgram)(GLuint program); +#define glIsProgram _ptrc_glIsProgram +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsShader)(GLuint shader); +#define glIsShader _ptrc_glIsShader +extern void (CODEGEN_FUNCPTR *_ptrc_glLinkProgram)(GLuint program); +#define glLinkProgram _ptrc_glLinkProgram +extern void (CODEGEN_FUNCPTR *_ptrc_glShaderSource)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length); +#define glShaderSource _ptrc_glShaderSource +extern void (CODEGEN_FUNCPTR *_ptrc_glStencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask); +#define glStencilFuncSeparate _ptrc_glStencilFuncSeparate +extern void (CODEGEN_FUNCPTR *_ptrc_glStencilMaskSeparate)(GLenum face, GLuint mask); +#define glStencilMaskSeparate _ptrc_glStencilMaskSeparate +extern void (CODEGEN_FUNCPTR *_ptrc_glStencilOpSeparate)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +#define glStencilOpSeparate _ptrc_glStencilOpSeparate +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1f)(GLint location, GLfloat v0); +#define glUniform1f _ptrc_glUniform1f +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1fv)(GLint location, GLsizei count, const GLfloat * value); +#define glUniform1fv _ptrc_glUniform1fv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1i)(GLint location, GLint v0); +#define glUniform1i _ptrc_glUniform1i +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1iv)(GLint location, GLsizei count, const GLint * value); +#define glUniform1iv _ptrc_glUniform1iv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2f)(GLint location, GLfloat v0, GLfloat v1); +#define glUniform2f _ptrc_glUniform2f +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2fv)(GLint location, GLsizei count, const GLfloat * value); +#define glUniform2fv _ptrc_glUniform2fv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2i)(GLint location, GLint v0, GLint v1); +#define glUniform2i _ptrc_glUniform2i +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2iv)(GLint location, GLsizei count, const GLint * value); +#define glUniform2iv _ptrc_glUniform2iv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +#define glUniform3f _ptrc_glUniform3f +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3fv)(GLint location, GLsizei count, const GLfloat * value); +#define glUniform3fv _ptrc_glUniform3fv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3i)(GLint location, GLint v0, GLint v1, GLint v2); +#define glUniform3i _ptrc_glUniform3i +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3iv)(GLint location, GLsizei count, const GLint * value); +#define glUniform3iv _ptrc_glUniform3iv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +#define glUniform4f _ptrc_glUniform4f +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4fv)(GLint location, GLsizei count, const GLfloat * value); +#define glUniform4fv _ptrc_glUniform4fv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +#define glUniform4i _ptrc_glUniform4i +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4iv)(GLint location, GLsizei count, const GLint * value); +#define glUniform4iv _ptrc_glUniform4iv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +#define glUniformMatrix2fv _ptrc_glUniformMatrix2fv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +#define glUniformMatrix3fv _ptrc_glUniformMatrix3fv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +#define glUniformMatrix4fv _ptrc_glUniformMatrix4fv +extern void (CODEGEN_FUNCPTR *_ptrc_glUseProgram)(GLuint program); +#define glUseProgram _ptrc_glUseProgram +extern void (CODEGEN_FUNCPTR *_ptrc_glValidateProgram)(GLuint program); +#define glValidateProgram _ptrc_glValidateProgram +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1d)(GLuint index, GLdouble x); +#define glVertexAttrib1d _ptrc_glVertexAttrib1d +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1dv)(GLuint index, const GLdouble * v); +#define glVertexAttrib1dv _ptrc_glVertexAttrib1dv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1f)(GLuint index, GLfloat x); +#define glVertexAttrib1f _ptrc_glVertexAttrib1f +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1fv)(GLuint index, const GLfloat * v); +#define glVertexAttrib1fv _ptrc_glVertexAttrib1fv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1s)(GLuint index, GLshort x); +#define glVertexAttrib1s _ptrc_glVertexAttrib1s +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1sv)(GLuint index, const GLshort * v); +#define glVertexAttrib1sv _ptrc_glVertexAttrib1sv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2d)(GLuint index, GLdouble x, GLdouble y); +#define glVertexAttrib2d _ptrc_glVertexAttrib2d +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2dv)(GLuint index, const GLdouble * v); +#define glVertexAttrib2dv _ptrc_glVertexAttrib2dv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2f)(GLuint index, GLfloat x, GLfloat y); +#define glVertexAttrib2f _ptrc_glVertexAttrib2f +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2fv)(GLuint index, const GLfloat * v); +#define glVertexAttrib2fv _ptrc_glVertexAttrib2fv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2s)(GLuint index, GLshort x, GLshort y); +#define glVertexAttrib2s _ptrc_glVertexAttrib2s +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2sv)(GLuint index, const GLshort * v); +#define glVertexAttrib2sv _ptrc_glVertexAttrib2sv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3d)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +#define glVertexAttrib3d _ptrc_glVertexAttrib3d +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3dv)(GLuint index, const GLdouble * v); +#define glVertexAttrib3dv _ptrc_glVertexAttrib3dv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3f)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +#define glVertexAttrib3f _ptrc_glVertexAttrib3f +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3fv)(GLuint index, const GLfloat * v); +#define glVertexAttrib3fv _ptrc_glVertexAttrib3fv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3s)(GLuint index, GLshort x, GLshort y, GLshort z); +#define glVertexAttrib3s _ptrc_glVertexAttrib3s +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3sv)(GLuint index, const GLshort * v); +#define glVertexAttrib3sv _ptrc_glVertexAttrib3sv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nbv)(GLuint index, const GLbyte * v); +#define glVertexAttrib4Nbv _ptrc_glVertexAttrib4Nbv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Niv)(GLuint index, const GLint * v); +#define glVertexAttrib4Niv _ptrc_glVertexAttrib4Niv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nsv)(GLuint index, const GLshort * v); +#define glVertexAttrib4Nsv _ptrc_glVertexAttrib4Nsv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +#define glVertexAttrib4Nub _ptrc_glVertexAttrib4Nub +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nubv)(GLuint index, const GLubyte * v); +#define glVertexAttrib4Nubv _ptrc_glVertexAttrib4Nubv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nuiv)(GLuint index, const GLuint * v); +#define glVertexAttrib4Nuiv _ptrc_glVertexAttrib4Nuiv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nusv)(GLuint index, const GLushort * v); +#define glVertexAttrib4Nusv _ptrc_glVertexAttrib4Nusv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4bv)(GLuint index, const GLbyte * v); +#define glVertexAttrib4bv _ptrc_glVertexAttrib4bv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4d)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +#define glVertexAttrib4d _ptrc_glVertexAttrib4d +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4dv)(GLuint index, const GLdouble * v); +#define glVertexAttrib4dv _ptrc_glVertexAttrib4dv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4f)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +#define glVertexAttrib4f _ptrc_glVertexAttrib4f +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4fv)(GLuint index, const GLfloat * v); +#define glVertexAttrib4fv _ptrc_glVertexAttrib4fv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4iv)(GLuint index, const GLint * v); +#define glVertexAttrib4iv _ptrc_glVertexAttrib4iv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4s)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +#define glVertexAttrib4s _ptrc_glVertexAttrib4s +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4sv)(GLuint index, const GLshort * v); +#define glVertexAttrib4sv _ptrc_glVertexAttrib4sv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4ubv)(GLuint index, const GLubyte * v); +#define glVertexAttrib4ubv _ptrc_glVertexAttrib4ubv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4uiv)(GLuint index, const GLuint * v); +#define glVertexAttrib4uiv _ptrc_glVertexAttrib4uiv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4usv)(GLuint index, const GLushort * v); +#define glVertexAttrib4usv _ptrc_glVertexAttrib4usv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer); +#define glVertexAttribPointer _ptrc_glVertexAttribPointer + +extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +#define glUniformMatrix2x3fv _ptrc_glUniformMatrix2x3fv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +#define glUniformMatrix2x4fv _ptrc_glUniformMatrix2x4fv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +#define glUniformMatrix3x2fv _ptrc_glUniformMatrix3x2fv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +#define glUniformMatrix3x4fv _ptrc_glUniformMatrix3x4fv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +#define glUniformMatrix4x2fv _ptrc_glUniformMatrix4x2fv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +#define glUniformMatrix4x3fv _ptrc_glUniformMatrix4x3fv + +extern void (CODEGEN_FUNCPTR *_ptrc_glBeginConditionalRender)(GLuint id, GLenum mode); +#define glBeginConditionalRender _ptrc_glBeginConditionalRender +extern void (CODEGEN_FUNCPTR *_ptrc_glBeginTransformFeedback)(GLenum primitiveMode); +#define glBeginTransformFeedback _ptrc_glBeginTransformFeedback +extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferBase)(GLenum target, GLuint index, GLuint buffer); +#define glBindBufferBase _ptrc_glBindBufferBase +extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +#define glBindBufferRange _ptrc_glBindBufferRange +extern void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocation)(GLuint program, GLuint color, const GLchar * name); +#define glBindFragDataLocation _ptrc_glBindFragDataLocation +extern void (CODEGEN_FUNCPTR *_ptrc_glBindFramebuffer)(GLenum target, GLuint framebuffer); +#define glBindFramebuffer _ptrc_glBindFramebuffer +extern void (CODEGEN_FUNCPTR *_ptrc_glBindRenderbuffer)(GLenum target, GLuint renderbuffer); +#define glBindRenderbuffer _ptrc_glBindRenderbuffer +extern void (CODEGEN_FUNCPTR *_ptrc_glBindVertexArray)(GLuint ren_array); +#define glBindVertexArray _ptrc_glBindVertexArray +extern void (CODEGEN_FUNCPTR *_ptrc_glBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#define glBlitFramebuffer _ptrc_glBlitFramebuffer +extern GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckFramebufferStatus)(GLenum target); +#define glCheckFramebufferStatus _ptrc_glCheckFramebufferStatus +extern void (CODEGEN_FUNCPTR *_ptrc_glClampColor)(GLenum target, GLenum clamp); +#define glClampColor _ptrc_glClampColor +extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferfi)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +#define glClearBufferfi _ptrc_glClearBufferfi +extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat * value); +#define glClearBufferfv _ptrc_glClearBufferfv +extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint * value); +#define glClearBufferiv _ptrc_glClearBufferiv +extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint * value); +#define glClearBufferuiv _ptrc_glClearBufferuiv +extern void (CODEGEN_FUNCPTR *_ptrc_glColorMaski)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +#define glColorMaski _ptrc_glColorMaski +extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteFramebuffers)(GLsizei n, const GLuint * framebuffers); +#define glDeleteFramebuffers _ptrc_glDeleteFramebuffers +extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteRenderbuffers)(GLsizei n, const GLuint * renderbuffers); +#define glDeleteRenderbuffers _ptrc_glDeleteRenderbuffers +extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteVertexArrays)(GLsizei n, const GLuint * arrays); +#define glDeleteVertexArrays _ptrc_glDeleteVertexArrays +extern void (CODEGEN_FUNCPTR *_ptrc_glDisablei)(GLenum target, GLuint index); +#define glDisablei _ptrc_glDisablei +extern void (CODEGEN_FUNCPTR *_ptrc_glEnablei)(GLenum target, GLuint index); +#define glEnablei _ptrc_glEnablei +extern void (CODEGEN_FUNCPTR *_ptrc_glEndConditionalRender)(void); +#define glEndConditionalRender _ptrc_glEndConditionalRender +extern void (CODEGEN_FUNCPTR *_ptrc_glEndTransformFeedback)(void); +#define glEndTransformFeedback _ptrc_glEndTransformFeedback +extern void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length); +#define glFlushMappedBufferRange _ptrc_glFlushMappedBufferRange +extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +#define glFramebufferRenderbuffer _ptrc_glFramebufferRenderbuffer +extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +#define glFramebufferTexture1D _ptrc_glFramebufferTexture1D +extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +#define glFramebufferTexture2D _ptrc_glFramebufferTexture2D +extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +#define glFramebufferTexture3D _ptrc_glFramebufferTexture3D +extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +#define glFramebufferTextureLayer _ptrc_glFramebufferTextureLayer +extern void (CODEGEN_FUNCPTR *_ptrc_glGenFramebuffers)(GLsizei n, GLuint * framebuffers); +#define glGenFramebuffers _ptrc_glGenFramebuffers +extern void (CODEGEN_FUNCPTR *_ptrc_glGenRenderbuffers)(GLsizei n, GLuint * renderbuffers); +#define glGenRenderbuffers _ptrc_glGenRenderbuffers +extern void (CODEGEN_FUNCPTR *_ptrc_glGenVertexArrays)(GLsizei n, GLuint * arrays); +#define glGenVertexArrays _ptrc_glGenVertexArrays +extern void (CODEGEN_FUNCPTR *_ptrc_glGenerateMipmap)(GLenum target); +#define glGenerateMipmap _ptrc_glGenerateMipmap +extern void (CODEGEN_FUNCPTR *_ptrc_glGetBooleani_v)(GLenum target, GLuint index, GLboolean * data); +#define glGetBooleani_v _ptrc_glGetBooleani_v +extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataLocation)(GLuint program, const GLchar * name); +#define glGetFragDataLocation _ptrc_glGetFragDataLocation +extern void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint * params); +#define glGetFramebufferAttachmentParameteriv _ptrc_glGetFramebufferAttachmentParameteriv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetIntegeri_v)(GLenum target, GLuint index, GLint * data); +#define glGetIntegeri_v _ptrc_glGetIntegeri_v +extern void (CODEGEN_FUNCPTR *_ptrc_glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint * params); +#define glGetRenderbufferParameteriv _ptrc_glGetRenderbufferParameteriv +extern const GLubyte * (CODEGEN_FUNCPTR *_ptrc_glGetStringi)(GLenum name, GLuint index); +#define glGetStringi _ptrc_glGetStringi +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIiv)(GLenum target, GLenum pname, GLint * params); +#define glGetTexParameterIiv _ptrc_glGetTexParameterIiv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIuiv)(GLenum target, GLenum pname, GLuint * params); +#define glGetTexParameterIuiv _ptrc_glGetTexParameterIuiv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbackVarying)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); +#define glGetTransformFeedbackVarying _ptrc_glGetTransformFeedbackVarying +extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformuiv)(GLuint program, GLint location, GLuint * params); +#define glGetUniformuiv _ptrc_glGetUniformuiv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIiv)(GLuint index, GLenum pname, GLint * params); +#define glGetVertexAttribIiv _ptrc_glGetVertexAttribIiv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIuiv)(GLuint index, GLenum pname, GLuint * params); +#define glGetVertexAttribIuiv _ptrc_glGetVertexAttribIuiv +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabledi)(GLenum target, GLuint index); +#define glIsEnabledi _ptrc_glIsEnabledi +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFramebuffer)(GLuint framebuffer); +#define glIsFramebuffer _ptrc_glIsFramebuffer +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsRenderbuffer)(GLuint renderbuffer); +#define glIsRenderbuffer _ptrc_glIsRenderbuffer +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsVertexArray)(GLuint ren_array); +#define glIsVertexArray _ptrc_glIsVertexArray +extern void * (CODEGEN_FUNCPTR *_ptrc_glMapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +#define glMapBufferRange _ptrc_glMapBufferRange +extern void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +#define glRenderbufferStorage _ptrc_glRenderbufferStorage +extern void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#define glRenderbufferStorageMultisample _ptrc_glRenderbufferStorageMultisample +extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIiv)(GLenum target, GLenum pname, const GLint * params); +#define glTexParameterIiv _ptrc_glTexParameterIiv +extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIuiv)(GLenum target, GLenum pname, const GLuint * params); +#define glTexParameterIuiv _ptrc_glTexParameterIuiv +extern void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackVaryings)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode); +#define glTransformFeedbackVaryings _ptrc_glTransformFeedbackVaryings +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1ui)(GLint location, GLuint v0); +#define glUniform1ui _ptrc_glUniform1ui +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1uiv)(GLint location, GLsizei count, const GLuint * value); +#define glUniform1uiv _ptrc_glUniform1uiv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2ui)(GLint location, GLuint v0, GLuint v1); +#define glUniform2ui _ptrc_glUniform2ui +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2uiv)(GLint location, GLsizei count, const GLuint * value); +#define glUniform2uiv _ptrc_glUniform2uiv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3ui)(GLint location, GLuint v0, GLuint v1, GLuint v2); +#define glUniform3ui _ptrc_glUniform3ui +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3uiv)(GLint location, GLsizei count, const GLuint * value); +#define glUniform3uiv _ptrc_glUniform3uiv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4ui)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +#define glUniform4ui _ptrc_glUniform4ui +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4uiv)(GLint location, GLsizei count, const GLuint * value); +#define glUniform4uiv _ptrc_glUniform4uiv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1i)(GLuint index, GLint x); +#define glVertexAttribI1i _ptrc_glVertexAttribI1i +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1iv)(GLuint index, const GLint * v); +#define glVertexAttribI1iv _ptrc_glVertexAttribI1iv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1ui)(GLuint index, GLuint x); +#define glVertexAttribI1ui _ptrc_glVertexAttribI1ui +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1uiv)(GLuint index, const GLuint * v); +#define glVertexAttribI1uiv _ptrc_glVertexAttribI1uiv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2i)(GLuint index, GLint x, GLint y); +#define glVertexAttribI2i _ptrc_glVertexAttribI2i +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2iv)(GLuint index, const GLint * v); +#define glVertexAttribI2iv _ptrc_glVertexAttribI2iv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2ui)(GLuint index, GLuint x, GLuint y); +#define glVertexAttribI2ui _ptrc_glVertexAttribI2ui +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2uiv)(GLuint index, const GLuint * v); +#define glVertexAttribI2uiv _ptrc_glVertexAttribI2uiv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3i)(GLuint index, GLint x, GLint y, GLint z); +#define glVertexAttribI3i _ptrc_glVertexAttribI3i +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3iv)(GLuint index, const GLint * v); +#define glVertexAttribI3iv _ptrc_glVertexAttribI3iv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3ui)(GLuint index, GLuint x, GLuint y, GLuint z); +#define glVertexAttribI3ui _ptrc_glVertexAttribI3ui +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3uiv)(GLuint index, const GLuint * v); +#define glVertexAttribI3uiv _ptrc_glVertexAttribI3uiv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4bv)(GLuint index, const GLbyte * v); +#define glVertexAttribI4bv _ptrc_glVertexAttribI4bv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w); +#define glVertexAttribI4i _ptrc_glVertexAttribI4i +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4iv)(GLuint index, const GLint * v); +#define glVertexAttribI4iv _ptrc_glVertexAttribI4iv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4sv)(GLuint index, const GLshort * v); +#define glVertexAttribI4sv _ptrc_glVertexAttribI4sv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ubv)(GLuint index, const GLubyte * v); +#define glVertexAttribI4ubv _ptrc_glVertexAttribI4ubv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +#define glVertexAttribI4ui _ptrc_glVertexAttribI4ui +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4uiv)(GLuint index, const GLuint * v); +#define glVertexAttribI4uiv _ptrc_glVertexAttribI4uiv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4usv)(GLuint index, const GLushort * v); +#define glVertexAttribI4usv _ptrc_glVertexAttribI4usv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer); +#define glVertexAttribIPointer _ptrc_glVertexAttribIPointer + +extern void (CODEGEN_FUNCPTR *_ptrc_glCopyBufferSubData)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +#define glCopyBufferSubData _ptrc_glCopyBufferSubData +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstanced)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +#define glDrawArraysInstanced _ptrc_glDrawArraysInstanced +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstanced)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount); +#define glDrawElementsInstanced _ptrc_glDrawElementsInstanced +extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName); +#define glGetActiveUniformBlockName _ptrc_glGetActiveUniformBlockName +extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params); +#define glGetActiveUniformBlockiv _ptrc_glGetActiveUniformBlockiv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformName)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName); +#define glGetActiveUniformName _ptrc_glGetActiveUniformName +extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params); +#define glGetActiveUniformsiv _ptrc_glGetActiveUniformsiv +extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetUniformBlockIndex)(GLuint program, const GLchar * uniformBlockName); +#define glGetUniformBlockIndex _ptrc_glGetUniformBlockIndex +extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformIndices)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices); +#define glGetUniformIndices _ptrc_glGetUniformIndices +extern void (CODEGEN_FUNCPTR *_ptrc_glPrimitiveRestartIndex)(GLuint index); +#define glPrimitiveRestartIndex _ptrc_glPrimitiveRestartIndex +extern void (CODEGEN_FUNCPTR *_ptrc_glTexBuffer)(GLenum target, GLenum internalformat, GLuint buffer); +#define glTexBuffer _ptrc_glTexBuffer +extern void (CODEGEN_FUNCPTR *_ptrc_glUniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#define glUniformBlockBinding _ptrc_glUniformBlockBinding + +extern GLenum (CODEGEN_FUNCPTR *_ptrc_glClientWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout); +#define glClientWaitSync _ptrc_glClientWaitSync +extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteSync)(GLsync sync); +#define glDeleteSync _ptrc_glDeleteSync +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsBaseVertex)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex); +#define glDrawElementsBaseVertex _ptrc_glDrawElementsBaseVertex +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseVertex)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex); +#define glDrawElementsInstancedBaseVertex _ptrc_glDrawElementsInstancedBaseVertex +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElementsBaseVertex)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex); +#define glDrawRangeElementsBaseVertex _ptrc_glDrawRangeElementsBaseVertex +extern GLsync (CODEGEN_FUNCPTR *_ptrc_glFenceSync)(GLenum condition, GLbitfield flags); +#define glFenceSync _ptrc_glFenceSync +extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture)(GLenum target, GLenum attachment, GLuint texture, GLint level); +#define glFramebufferTexture _ptrc_glFramebufferTexture +extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameteri64v)(GLenum target, GLenum pname, GLint64 * params); +#define glGetBufferParameteri64v _ptrc_glGetBufferParameteri64v +extern void (CODEGEN_FUNCPTR *_ptrc_glGetInteger64i_v)(GLenum target, GLuint index, GLint64 * data); +#define glGetInteger64i_v _ptrc_glGetInteger64i_v +extern void (CODEGEN_FUNCPTR *_ptrc_glGetInteger64v)(GLenum pname, GLint64 * data); +#define glGetInteger64v _ptrc_glGetInteger64v +extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultisamplefv)(GLenum pname, GLuint index, GLfloat * val); +#define glGetMultisamplefv _ptrc_glGetMultisamplefv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values); +#define glGetSynciv _ptrc_glGetSynciv +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSync)(GLsync sync); +#define glIsSync _ptrc_glIsSync +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsBaseVertex)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex); +#define glMultiDrawElementsBaseVertex _ptrc_glMultiDrawElementsBaseVertex +extern void (CODEGEN_FUNCPTR *_ptrc_glProvokingVertex)(GLenum mode); +#define glProvokingVertex _ptrc_glProvokingVertex +extern void (CODEGEN_FUNCPTR *_ptrc_glSampleMaski)(GLuint maskNumber, GLbitfield mask); +#define glSampleMaski _ptrc_glSampleMaski +extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage2DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +#define glTexImage2DMultisample _ptrc_glTexImage2DMultisample +extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage3DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +#define glTexImage3DMultisample _ptrc_glTexImage3DMultisample +extern void (CODEGEN_FUNCPTR *_ptrc_glWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout); +#define glWaitSync _ptrc_glWaitSync + +extern void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocationIndexed)(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); +#define glBindFragDataLocationIndexed _ptrc_glBindFragDataLocationIndexed +extern void (CODEGEN_FUNCPTR *_ptrc_glBindSampler)(GLuint unit, GLuint sampler); +#define glBindSampler _ptrc_glBindSampler +extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteSamplers)(GLsizei count, const GLuint * samplers); +#define glDeleteSamplers _ptrc_glDeleteSamplers +extern void (CODEGEN_FUNCPTR *_ptrc_glGenSamplers)(GLsizei count, GLuint * samplers); +#define glGenSamplers _ptrc_glGenSamplers +extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataIndex)(GLuint program, const GLchar * name); +#define glGetFragDataIndex _ptrc_glGetFragDataIndex +extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjecti64v)(GLuint id, GLenum pname, GLint64 * params); +#define glGetQueryObjecti64v _ptrc_glGetQueryObjecti64v +extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectui64v)(GLuint id, GLenum pname, GLuint64 * params); +#define glGetQueryObjectui64v _ptrc_glGetQueryObjectui64v +extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterIiv)(GLuint sampler, GLenum pname, GLint * params); +#define glGetSamplerParameterIiv _ptrc_glGetSamplerParameterIiv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterIuiv)(GLuint sampler, GLenum pname, GLuint * params); +#define glGetSamplerParameterIuiv _ptrc_glGetSamplerParameterIuiv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterfv)(GLuint sampler, GLenum pname, GLfloat * params); +#define glGetSamplerParameterfv _ptrc_glGetSamplerParameterfv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameteriv)(GLuint sampler, GLenum pname, GLint * params); +#define glGetSamplerParameteriv _ptrc_glGetSamplerParameteriv +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSampler)(GLuint sampler); +#define glIsSampler _ptrc_glIsSampler +extern void (CODEGEN_FUNCPTR *_ptrc_glQueryCounter)(GLuint id, GLenum target); +#define glQueryCounter _ptrc_glQueryCounter +extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterIiv)(GLuint sampler, GLenum pname, const GLint * param); +#define glSamplerParameterIiv _ptrc_glSamplerParameterIiv +extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterIuiv)(GLuint sampler, GLenum pname, const GLuint * param); +#define glSamplerParameterIuiv _ptrc_glSamplerParameterIuiv +extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterf)(GLuint sampler, GLenum pname, GLfloat param); +#define glSamplerParameterf _ptrc_glSamplerParameterf +extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterfv)(GLuint sampler, GLenum pname, const GLfloat * param); +#define glSamplerParameterfv _ptrc_glSamplerParameterfv +extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameteri)(GLuint sampler, GLenum pname, GLint param); +#define glSamplerParameteri _ptrc_glSamplerParameteri +extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameteriv)(GLuint sampler, GLenum pname, const GLint * param); +#define glSamplerParameteriv _ptrc_glSamplerParameteriv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribDivisor)(GLuint index, GLuint divisor); +#define glVertexAttribDivisor _ptrc_glVertexAttribDivisor +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP1ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +#define glVertexAttribP1ui _ptrc_glVertexAttribP1ui +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP1uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); +#define glVertexAttribP1uiv _ptrc_glVertexAttribP1uiv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP2ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +#define glVertexAttribP2ui _ptrc_glVertexAttribP2ui +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP2uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); +#define glVertexAttribP2uiv _ptrc_glVertexAttribP2uiv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP3ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +#define glVertexAttribP3ui _ptrc_glVertexAttribP3ui +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP3uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); +#define glVertexAttribP3uiv _ptrc_glVertexAttribP3uiv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP4ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +#define glVertexAttribP4ui _ptrc_glVertexAttribP4ui +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP4uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); +#define glVertexAttribP4uiv _ptrc_glVertexAttribP4uiv + +extern void (CODEGEN_FUNCPTR *_ptrc_glBeginQueryIndexed)(GLenum target, GLuint index, GLuint id); +#define glBeginQueryIndexed _ptrc_glBeginQueryIndexed +extern void (CODEGEN_FUNCPTR *_ptrc_glBindTransformFeedback)(GLenum target, GLuint id); +#define glBindTransformFeedback _ptrc_glBindTransformFeedback +extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparatei)(GLuint buf, GLenum modeRGB, GLenum modeAlpha); +#define glBlendEquationSeparatei _ptrc_glBlendEquationSeparatei +extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationi)(GLuint buf, GLenum mode); +#define glBlendEquationi _ptrc_glBlendEquationi +extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparatei)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#define glBlendFuncSeparatei _ptrc_glBlendFuncSeparatei +extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFunci)(GLuint buf, GLenum src, GLenum dst); +#define glBlendFunci _ptrc_glBlendFunci +extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteTransformFeedbacks)(GLsizei n, const GLuint * ids); +#define glDeleteTransformFeedbacks _ptrc_glDeleteTransformFeedbacks +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysIndirect)(GLenum mode, const void * indirect); +#define glDrawArraysIndirect _ptrc_glDrawArraysIndirect +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsIndirect)(GLenum mode, GLenum type, const void * indirect); +#define glDrawElementsIndirect _ptrc_glDrawElementsIndirect +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedback)(GLenum mode, GLuint id); +#define glDrawTransformFeedback _ptrc_glDrawTransformFeedback +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackStream)(GLenum mode, GLuint id, GLuint stream); +#define glDrawTransformFeedbackStream _ptrc_glDrawTransformFeedbackStream +extern void (CODEGEN_FUNCPTR *_ptrc_glEndQueryIndexed)(GLenum target, GLuint index); +#define glEndQueryIndexed _ptrc_glEndQueryIndexed +extern void (CODEGEN_FUNCPTR *_ptrc_glGenTransformFeedbacks)(GLsizei n, GLuint * ids); +#define glGenTransformFeedbacks _ptrc_glGenTransformFeedbacks +extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineName)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name); +#define glGetActiveSubroutineName _ptrc_glGetActiveSubroutineName +extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineUniformName)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name); +#define glGetActiveSubroutineUniformName _ptrc_glGetActiveSubroutineUniformName +extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineUniformiv)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values); +#define glGetActiveSubroutineUniformiv _ptrc_glGetActiveSubroutineUniformiv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramStageiv)(GLuint program, GLenum shadertype, GLenum pname, GLint * values); +#define glGetProgramStageiv _ptrc_glGetProgramStageiv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryIndexediv)(GLenum target, GLuint index, GLenum pname, GLint * params); +#define glGetQueryIndexediv _ptrc_glGetQueryIndexediv +extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetSubroutineIndex)(GLuint program, GLenum shadertype, const GLchar * name); +#define glGetSubroutineIndex _ptrc_glGetSubroutineIndex +extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetSubroutineUniformLocation)(GLuint program, GLenum shadertype, const GLchar * name); +#define glGetSubroutineUniformLocation _ptrc_glGetSubroutineUniformLocation +extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformSubroutineuiv)(GLenum shadertype, GLint location, GLuint * params); +#define glGetUniformSubroutineuiv _ptrc_glGetUniformSubroutineuiv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformdv)(GLuint program, GLint location, GLdouble * params); +#define glGetUniformdv _ptrc_glGetUniformdv +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTransformFeedback)(GLuint id); +#define glIsTransformFeedback _ptrc_glIsTransformFeedback +extern void (CODEGEN_FUNCPTR *_ptrc_glMinSampleShading)(GLfloat value); +#define glMinSampleShading _ptrc_glMinSampleShading +extern void (CODEGEN_FUNCPTR *_ptrc_glPatchParameterfv)(GLenum pname, const GLfloat * values); +#define glPatchParameterfv _ptrc_glPatchParameterfv +extern void (CODEGEN_FUNCPTR *_ptrc_glPatchParameteri)(GLenum pname, GLint value); +#define glPatchParameteri _ptrc_glPatchParameteri +extern void (CODEGEN_FUNCPTR *_ptrc_glPauseTransformFeedback)(void); +#define glPauseTransformFeedback _ptrc_glPauseTransformFeedback +extern void (CODEGEN_FUNCPTR *_ptrc_glResumeTransformFeedback)(void); +#define glResumeTransformFeedback _ptrc_glResumeTransformFeedback +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1d)(GLint location, GLdouble x); +#define glUniform1d _ptrc_glUniform1d +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1dv)(GLint location, GLsizei count, const GLdouble * value); +#define glUniform1dv _ptrc_glUniform1dv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2d)(GLint location, GLdouble x, GLdouble y); +#define glUniform2d _ptrc_glUniform2d +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2dv)(GLint location, GLsizei count, const GLdouble * value); +#define glUniform2dv _ptrc_glUniform2dv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3d)(GLint location, GLdouble x, GLdouble y, GLdouble z); +#define glUniform3d _ptrc_glUniform3d +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3dv)(GLint location, GLsizei count, const GLdouble * value); +#define glUniform3dv _ptrc_glUniform3dv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4d)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +#define glUniform4d _ptrc_glUniform4d +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4dv)(GLint location, GLsizei count, const GLdouble * value); +#define glUniform4dv _ptrc_glUniform4dv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +#define glUniformMatrix2dv _ptrc_glUniformMatrix2dv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x3dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +#define glUniformMatrix2x3dv _ptrc_glUniformMatrix2x3dv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x4dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +#define glUniformMatrix2x4dv _ptrc_glUniformMatrix2x4dv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +#define glUniformMatrix3dv _ptrc_glUniformMatrix3dv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x2dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +#define glUniformMatrix3x2dv _ptrc_glUniformMatrix3x2dv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x4dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +#define glUniformMatrix3x4dv _ptrc_glUniformMatrix3x4dv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +#define glUniformMatrix4dv _ptrc_glUniformMatrix4dv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x2dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +#define glUniformMatrix4x2dv _ptrc_glUniformMatrix4x2dv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x3dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +#define glUniformMatrix4x3dv _ptrc_glUniformMatrix4x3dv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniformSubroutinesuiv)(GLenum shadertype, GLsizei count, const GLuint * indices); +#define glUniformSubroutinesuiv _ptrc_glUniformSubroutinesuiv + +extern void (CODEGEN_FUNCPTR *_ptrc_glActiveShaderProgram)(GLuint pipeline, GLuint program); +#define glActiveShaderProgram _ptrc_glActiveShaderProgram +extern void (CODEGEN_FUNCPTR *_ptrc_glBindProgramPipeline)(GLuint pipeline); +#define glBindProgramPipeline _ptrc_glBindProgramPipeline +extern void (CODEGEN_FUNCPTR *_ptrc_glClearDepthf)(GLfloat d); +#define glClearDepthf _ptrc_glClearDepthf +extern GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShaderProgramv)(GLenum type, GLsizei count, const GLchar *const* strings); +#define glCreateShaderProgramv _ptrc_glCreateShaderProgramv +extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgramPipelines)(GLsizei n, const GLuint * pipelines); +#define glDeleteProgramPipelines _ptrc_glDeleteProgramPipelines +extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRangeArrayv)(GLuint first, GLsizei count, const GLdouble * v); +#define glDepthRangeArrayv _ptrc_glDepthRangeArrayv +extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRangeIndexed)(GLuint index, GLdouble n, GLdouble f); +#define glDepthRangeIndexed _ptrc_glDepthRangeIndexed +extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRangef)(GLfloat n, GLfloat f); +#define glDepthRangef _ptrc_glDepthRangef +extern void (CODEGEN_FUNCPTR *_ptrc_glGenProgramPipelines)(GLsizei n, GLuint * pipelines); +#define glGenProgramPipelines _ptrc_glGenProgramPipelines +extern void (CODEGEN_FUNCPTR *_ptrc_glGetDoublei_v)(GLenum target, GLuint index, GLdouble * data); +#define glGetDoublei_v _ptrc_glGetDoublei_v +extern void (CODEGEN_FUNCPTR *_ptrc_glGetFloati_v)(GLenum target, GLuint index, GLfloat * data); +#define glGetFloati_v _ptrc_glGetFloati_v +extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramBinary)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary); +#define glGetProgramBinary _ptrc_glGetProgramBinary +extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramPipelineInfoLog)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +#define glGetProgramPipelineInfoLog _ptrc_glGetProgramPipelineInfoLog +extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramPipelineiv)(GLuint pipeline, GLenum pname, GLint * params); +#define glGetProgramPipelineiv _ptrc_glGetProgramPipelineiv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision); +#define glGetShaderPrecisionFormat _ptrc_glGetShaderPrecisionFormat +extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribLdv)(GLuint index, GLenum pname, GLdouble * params); +#define glGetVertexAttribLdv _ptrc_glGetVertexAttribLdv +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgramPipeline)(GLuint pipeline); +#define glIsProgramPipeline _ptrc_glIsProgramPipeline +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramBinary)(GLuint program, GLenum binaryFormat, const void * binary, GLsizei length); +#define glProgramBinary _ptrc_glProgramBinary +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramParameteri)(GLuint program, GLenum pname, GLint value); +#define glProgramParameteri _ptrc_glProgramParameteri +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1d)(GLuint program, GLint location, GLdouble v0); +#define glProgramUniform1d _ptrc_glProgramUniform1d +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1dv)(GLuint program, GLint location, GLsizei count, const GLdouble * value); +#define glProgramUniform1dv _ptrc_glProgramUniform1dv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1f)(GLuint program, GLint location, GLfloat v0); +#define glProgramUniform1f _ptrc_glProgramUniform1f +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1fv)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +#define glProgramUniform1fv _ptrc_glProgramUniform1fv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1i)(GLuint program, GLint location, GLint v0); +#define glProgramUniform1i _ptrc_glProgramUniform1i +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1iv)(GLuint program, GLint location, GLsizei count, const GLint * value); +#define glProgramUniform1iv _ptrc_glProgramUniform1iv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1ui)(GLuint program, GLint location, GLuint v0); +#define glProgramUniform1ui _ptrc_glProgramUniform1ui +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1uiv)(GLuint program, GLint location, GLsizei count, const GLuint * value); +#define glProgramUniform1uiv _ptrc_glProgramUniform1uiv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2d)(GLuint program, GLint location, GLdouble v0, GLdouble v1); +#define glProgramUniform2d _ptrc_glProgramUniform2d +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2dv)(GLuint program, GLint location, GLsizei count, const GLdouble * value); +#define glProgramUniform2dv _ptrc_glProgramUniform2dv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2f)(GLuint program, GLint location, GLfloat v0, GLfloat v1); +#define glProgramUniform2f _ptrc_glProgramUniform2f +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2fv)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +#define glProgramUniform2fv _ptrc_glProgramUniform2fv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2i)(GLuint program, GLint location, GLint v0, GLint v1); +#define glProgramUniform2i _ptrc_glProgramUniform2i +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2iv)(GLuint program, GLint location, GLsizei count, const GLint * value); +#define glProgramUniform2iv _ptrc_glProgramUniform2iv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2ui)(GLuint program, GLint location, GLuint v0, GLuint v1); +#define glProgramUniform2ui _ptrc_glProgramUniform2ui +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2uiv)(GLuint program, GLint location, GLsizei count, const GLuint * value); +#define glProgramUniform2uiv _ptrc_glProgramUniform2uiv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3d)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +#define glProgramUniform3d _ptrc_glProgramUniform3d +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3dv)(GLuint program, GLint location, GLsizei count, const GLdouble * value); +#define glProgramUniform3dv _ptrc_glProgramUniform3dv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3f)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +#define glProgramUniform3f _ptrc_glProgramUniform3f +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3fv)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +#define glProgramUniform3fv _ptrc_glProgramUniform3fv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3i)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +#define glProgramUniform3i _ptrc_glProgramUniform3i +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3iv)(GLuint program, GLint location, GLsizei count, const GLint * value); +#define glProgramUniform3iv _ptrc_glProgramUniform3iv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3ui)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +#define glProgramUniform3ui _ptrc_glProgramUniform3ui +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3uiv)(GLuint program, GLint location, GLsizei count, const GLuint * value); +#define glProgramUniform3uiv _ptrc_glProgramUniform3uiv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4d)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +#define glProgramUniform4d _ptrc_glProgramUniform4d +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4dv)(GLuint program, GLint location, GLsizei count, const GLdouble * value); +#define glProgramUniform4dv _ptrc_glProgramUniform4dv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4f)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +#define glProgramUniform4f _ptrc_glProgramUniform4f +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4fv)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +#define glProgramUniform4fv _ptrc_glProgramUniform4fv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4i)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +#define glProgramUniform4i _ptrc_glProgramUniform4i +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4iv)(GLuint program, GLint location, GLsizei count, const GLint * value); +#define glProgramUniform4iv _ptrc_glProgramUniform4iv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4ui)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +#define glProgramUniform4ui _ptrc_glProgramUniform4ui +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4uiv)(GLuint program, GLint location, GLsizei count, const GLuint * value); +#define glProgramUniform4uiv _ptrc_glProgramUniform4uiv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +#define glProgramUniformMatrix2dv _ptrc_glProgramUniformMatrix2dv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +#define glProgramUniformMatrix2fv _ptrc_glProgramUniformMatrix2fv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +#define glProgramUniformMatrix2x3dv _ptrc_glProgramUniformMatrix2x3dv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +#define glProgramUniformMatrix2x3fv _ptrc_glProgramUniformMatrix2x3fv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +#define glProgramUniformMatrix2x4dv _ptrc_glProgramUniformMatrix2x4dv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +#define glProgramUniformMatrix2x4fv _ptrc_glProgramUniformMatrix2x4fv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +#define glProgramUniformMatrix3dv _ptrc_glProgramUniformMatrix3dv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +#define glProgramUniformMatrix3fv _ptrc_glProgramUniformMatrix3fv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +#define glProgramUniformMatrix3x2dv _ptrc_glProgramUniformMatrix3x2dv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +#define glProgramUniformMatrix3x2fv _ptrc_glProgramUniformMatrix3x2fv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +#define glProgramUniformMatrix3x4dv _ptrc_glProgramUniformMatrix3x4dv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +#define glProgramUniformMatrix3x4fv _ptrc_glProgramUniformMatrix3x4fv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +#define glProgramUniformMatrix4dv _ptrc_glProgramUniformMatrix4dv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +#define glProgramUniformMatrix4fv _ptrc_glProgramUniformMatrix4fv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +#define glProgramUniformMatrix4x2dv _ptrc_glProgramUniformMatrix4x2dv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +#define glProgramUniformMatrix4x2fv _ptrc_glProgramUniformMatrix4x2fv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +#define glProgramUniformMatrix4x3dv _ptrc_glProgramUniformMatrix4x3dv +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +#define glProgramUniformMatrix4x3fv _ptrc_glProgramUniformMatrix4x3fv +extern void (CODEGEN_FUNCPTR *_ptrc_glReleaseShaderCompiler)(void); +#define glReleaseShaderCompiler _ptrc_glReleaseShaderCompiler +extern void (CODEGEN_FUNCPTR *_ptrc_glScissorArrayv)(GLuint first, GLsizei count, const GLint * v); +#define glScissorArrayv _ptrc_glScissorArrayv +extern void (CODEGEN_FUNCPTR *_ptrc_glScissorIndexed)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +#define glScissorIndexed _ptrc_glScissorIndexed +extern void (CODEGEN_FUNCPTR *_ptrc_glScissorIndexedv)(GLuint index, const GLint * v); +#define glScissorIndexedv _ptrc_glScissorIndexedv +extern void (CODEGEN_FUNCPTR *_ptrc_glShaderBinary)(GLsizei count, const GLuint * shaders, GLenum binaryformat, const void * binary, GLsizei length); +#define glShaderBinary _ptrc_glShaderBinary +extern void (CODEGEN_FUNCPTR *_ptrc_glUseProgramStages)(GLuint pipeline, GLbitfield stages, GLuint program); +#define glUseProgramStages _ptrc_glUseProgramStages +extern void (CODEGEN_FUNCPTR *_ptrc_glValidateProgramPipeline)(GLuint pipeline); +#define glValidateProgramPipeline _ptrc_glValidateProgramPipeline +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1d)(GLuint index, GLdouble x); +#define glVertexAttribL1d _ptrc_glVertexAttribL1d +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1dv)(GLuint index, const GLdouble * v); +#define glVertexAttribL1dv _ptrc_glVertexAttribL1dv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2d)(GLuint index, GLdouble x, GLdouble y); +#define glVertexAttribL2d _ptrc_glVertexAttribL2d +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2dv)(GLuint index, const GLdouble * v); +#define glVertexAttribL2dv _ptrc_glVertexAttribL2dv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3d)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +#define glVertexAttribL3d _ptrc_glVertexAttribL3d +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3dv)(GLuint index, const GLdouble * v); +#define glVertexAttribL3dv _ptrc_glVertexAttribL3dv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4d)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +#define glVertexAttribL4d _ptrc_glVertexAttribL4d +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4dv)(GLuint index, const GLdouble * v); +#define glVertexAttribL4dv _ptrc_glVertexAttribL4dv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer); +#define glVertexAttribLPointer _ptrc_glVertexAttribLPointer +extern void (CODEGEN_FUNCPTR *_ptrc_glViewportArrayv)(GLuint first, GLsizei count, const GLfloat * v); +#define glViewportArrayv _ptrc_glViewportArrayv +extern void (CODEGEN_FUNCPTR *_ptrc_glViewportIndexedf)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +#define glViewportIndexedf _ptrc_glViewportIndexedf +extern void (CODEGEN_FUNCPTR *_ptrc_glViewportIndexedfv)(GLuint index, const GLfloat * v); +#define glViewportIndexedfv _ptrc_glViewportIndexedfv + +extern void (CODEGEN_FUNCPTR *_ptrc_glBindImageTexture)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +#define glBindImageTexture _ptrc_glBindImageTexture +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstancedBaseInstance)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +#define glDrawArraysInstancedBaseInstance _ptrc_glDrawArraysInstancedBaseInstance +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseInstance)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance); +#define glDrawElementsInstancedBaseInstance _ptrc_glDrawElementsInstancedBaseInstance +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseVertexBaseInstance)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +#define glDrawElementsInstancedBaseVertexBaseInstance _ptrc_glDrawElementsInstancedBaseVertexBaseInstance +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackInstanced)(GLenum mode, GLuint id, GLsizei instancecount); +#define glDrawTransformFeedbackInstanced _ptrc_glDrawTransformFeedbackInstanced +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackStreamInstanced)(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); +#define glDrawTransformFeedbackStreamInstanced _ptrc_glDrawTransformFeedbackStreamInstanced +extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAtomicCounterBufferiv)(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params); +#define glGetActiveAtomicCounterBufferiv _ptrc_glGetActiveAtomicCounterBufferiv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetInternalformativ)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params); +#define glGetInternalformativ _ptrc_glGetInternalformativ +extern void (CODEGEN_FUNCPTR *_ptrc_glMemoryBarrier)(GLbitfield barriers); +#define glMemoryBarrier _ptrc_glMemoryBarrier +extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage1D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +#define glTexStorage1D _ptrc_glTexStorage1D +extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage2D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +#define glTexStorage2D _ptrc_glTexStorage2D +extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage3D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#define glTexStorage3D _ptrc_glTexStorage3D + +extern void (CODEGEN_FUNCPTR *_ptrc_glBindVertexBuffer)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +#define glBindVertexBuffer _ptrc_glBindVertexBuffer +extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferData)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void * data); +#define glClearBufferData _ptrc_glClearBufferData +extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferSubData)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data); +#define glClearBufferSubData _ptrc_glClearBufferSubData +extern void (CODEGEN_FUNCPTR *_ptrc_glCopyImageSubData)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +#define glCopyImageSubData _ptrc_glCopyImageSubData +extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageCallback)(GLDEBUGPROC callback, const void * userParam); +#define glDebugMessageCallback _ptrc_glDebugMessageCallback +extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageControl)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); +#define glDebugMessageControl _ptrc_glDebugMessageControl +extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageInsert)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf); +#define glDebugMessageInsert _ptrc_glDebugMessageInsert +extern void (CODEGEN_FUNCPTR *_ptrc_glDispatchCompute)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +#define glDispatchCompute _ptrc_glDispatchCompute +extern void (CODEGEN_FUNCPTR *_ptrc_glDispatchComputeIndirect)(GLintptr indirect); +#define glDispatchComputeIndirect _ptrc_glDispatchComputeIndirect +extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferParameteri)(GLenum target, GLenum pname, GLint param); +#define glFramebufferParameteri _ptrc_glFramebufferParameteri +extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetDebugMessageLog)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); +#define glGetDebugMessageLog _ptrc_glGetDebugMessageLog +extern void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferParameteriv)(GLenum target, GLenum pname, GLint * params); +#define glGetFramebufferParameteriv _ptrc_glGetFramebufferParameteriv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetInternalformati64v)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 * params); +#define glGetInternalformati64v _ptrc_glGetInternalformati64v +extern void (CODEGEN_FUNCPTR *_ptrc_glGetObjectLabel)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label); +#define glGetObjectLabel _ptrc_glGetObjectLabel +extern void (CODEGEN_FUNCPTR *_ptrc_glGetObjectPtrLabel)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label); +#define glGetObjectPtrLabel _ptrc_glGetObjectPtrLabel +extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramInterfaceiv)(GLuint program, GLenum programInterface, GLenum pname, GLint * params); +#define glGetProgramInterfaceiv _ptrc_glGetProgramInterfaceiv +extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceIndex)(GLuint program, GLenum programInterface, const GLchar * name); +#define glGetProgramResourceIndex _ptrc_glGetProgramResourceIndex +extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceLocation)(GLuint program, GLenum programInterface, const GLchar * name); +#define glGetProgramResourceLocation _ptrc_glGetProgramResourceLocation +extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceLocationIndex)(GLuint program, GLenum programInterface, const GLchar * name); +#define glGetProgramResourceLocationIndex _ptrc_glGetProgramResourceLocationIndex +extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceName)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name); +#define glGetProgramResourceName _ptrc_glGetProgramResourceName +extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceiv)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei * length, GLint * params); +#define glGetProgramResourceiv _ptrc_glGetProgramResourceiv +extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateBufferData)(GLuint buffer); +#define glInvalidateBufferData _ptrc_glInvalidateBufferData +extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateBufferSubData)(GLuint buffer, GLintptr offset, GLsizeiptr length); +#define glInvalidateBufferSubData _ptrc_glInvalidateBufferSubData +extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum * attachments); +#define glInvalidateFramebuffer _ptrc_glInvalidateFramebuffer +extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateSubFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height); +#define glInvalidateSubFramebuffer _ptrc_glInvalidateSubFramebuffer +extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexImage)(GLuint texture, GLint level); +#define glInvalidateTexImage _ptrc_glInvalidateTexImage +extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexSubImage)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +#define glInvalidateTexSubImage _ptrc_glInvalidateTexSubImage +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArraysIndirect)(GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride); +#define glMultiDrawArraysIndirect _ptrc_glMultiDrawArraysIndirect +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsIndirect)(GLenum mode, GLenum type, const void * indirect, GLsizei drawcount, GLsizei stride); +#define glMultiDrawElementsIndirect _ptrc_glMultiDrawElementsIndirect +extern void (CODEGEN_FUNCPTR *_ptrc_glObjectLabel)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label); +#define glObjectLabel _ptrc_glObjectLabel +extern void (CODEGEN_FUNCPTR *_ptrc_glObjectPtrLabel)(const void * ptr, GLsizei length, const GLchar * label); +#define glObjectPtrLabel _ptrc_glObjectPtrLabel +extern void (CODEGEN_FUNCPTR *_ptrc_glPopDebugGroup)(void); +#define glPopDebugGroup _ptrc_glPopDebugGroup +extern void (CODEGEN_FUNCPTR *_ptrc_glPushDebugGroup)(GLenum source, GLuint id, GLsizei length, const GLchar * message); +#define glPushDebugGroup _ptrc_glPushDebugGroup +extern void (CODEGEN_FUNCPTR *_ptrc_glShaderStorageBlockBinding)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +#define glShaderStorageBlockBinding _ptrc_glShaderStorageBlockBinding +extern void (CODEGEN_FUNCPTR *_ptrc_glTexBufferRange)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +#define glTexBufferRange _ptrc_glTexBufferRange +extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage2DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +#define glTexStorage2DMultisample _ptrc_glTexStorage2DMultisample +extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage3DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +#define glTexStorage3DMultisample _ptrc_glTexStorage3DMultisample +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureView)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +#define glTextureView _ptrc_glTextureView +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribBinding)(GLuint attribindex, GLuint bindingindex); +#define glVertexAttribBinding _ptrc_glVertexAttribBinding +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribFormat)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +#define glVertexAttribFormat _ptrc_glVertexAttribFormat +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIFormat)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +#define glVertexAttribIFormat _ptrc_glVertexAttribIFormat +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLFormat)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +#define glVertexAttribLFormat _ptrc_glVertexAttribLFormat +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexBindingDivisor)(GLuint bindingindex, GLuint divisor); +#define glVertexBindingDivisor _ptrc_glVertexBindingDivisor + +extern void (CODEGEN_FUNCPTR *_ptrc_glBindBuffersBase)(GLenum target, GLuint first, GLsizei count, const GLuint * buffers); +#define glBindBuffersBase _ptrc_glBindBuffersBase +extern void (CODEGEN_FUNCPTR *_ptrc_glBindBuffersRange)(GLenum target, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizeiptr * sizes); +#define glBindBuffersRange _ptrc_glBindBuffersRange +extern void (CODEGEN_FUNCPTR *_ptrc_glBindImageTextures)(GLuint first, GLsizei count, const GLuint * textures); +#define glBindImageTextures _ptrc_glBindImageTextures +extern void (CODEGEN_FUNCPTR *_ptrc_glBindSamplers)(GLuint first, GLsizei count, const GLuint * samplers); +#define glBindSamplers _ptrc_glBindSamplers +extern void (CODEGEN_FUNCPTR *_ptrc_glBindTextures)(GLuint first, GLsizei count, const GLuint * textures); +#define glBindTextures _ptrc_glBindTextures +extern void (CODEGEN_FUNCPTR *_ptrc_glBindVertexBuffers)(GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides); +#define glBindVertexBuffers _ptrc_glBindVertexBuffers +extern void (CODEGEN_FUNCPTR *_ptrc_glBufferStorage)(GLenum target, GLsizeiptr size, const void * data, GLbitfield flags); +#define glBufferStorage _ptrc_glBufferStorage +extern void (CODEGEN_FUNCPTR *_ptrc_glClearTexImage)(GLuint texture, GLint level, GLenum format, GLenum type, const void * data); +#define glClearTexImage _ptrc_glClearTexImage +extern void (CODEGEN_FUNCPTR *_ptrc_glClearTexSubImage)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data); +#define glClearTexSubImage _ptrc_glClearTexSubImage + +extern void (CODEGEN_FUNCPTR *_ptrc_glBindTextureUnit)(GLuint unit, GLuint texture); +#define glBindTextureUnit _ptrc_glBindTextureUnit +extern void (CODEGEN_FUNCPTR *_ptrc_glBlitNamedFramebuffer)(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#define glBlitNamedFramebuffer _ptrc_glBlitNamedFramebuffer +extern GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckNamedFramebufferStatus)(GLuint framebuffer, GLenum target); +#define glCheckNamedFramebufferStatus _ptrc_glCheckNamedFramebufferStatus +extern void (CODEGEN_FUNCPTR *_ptrc_glClearNamedBufferData)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data); +#define glClearNamedBufferData _ptrc_glClearNamedBufferData +extern void (CODEGEN_FUNCPTR *_ptrc_glClearNamedBufferSubData)(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data); +#define glClearNamedBufferSubData _ptrc_glClearNamedBufferSubData +extern void (CODEGEN_FUNCPTR *_ptrc_glClearNamedFramebufferfi)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat depth, GLint stencil); +#define glClearNamedFramebufferfi _ptrc_glClearNamedFramebufferfi +extern void (CODEGEN_FUNCPTR *_ptrc_glClearNamedFramebufferfv)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat * value); +#define glClearNamedFramebufferfv _ptrc_glClearNamedFramebufferfv +extern void (CODEGEN_FUNCPTR *_ptrc_glClearNamedFramebufferiv)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint * value); +#define glClearNamedFramebufferiv _ptrc_glClearNamedFramebufferiv +extern void (CODEGEN_FUNCPTR *_ptrc_glClearNamedFramebufferuiv)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint * value); +#define glClearNamedFramebufferuiv _ptrc_glClearNamedFramebufferuiv +extern void (CODEGEN_FUNCPTR *_ptrc_glClipControl)(GLenum origin, GLenum depth); +#define glClipControl _ptrc_glClipControl +extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureSubImage1D)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data); +#define glCompressedTextureSubImage1D _ptrc_glCompressedTextureSubImage1D +extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureSubImage2D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); +#define glCompressedTextureSubImage2D _ptrc_glCompressedTextureSubImage2D +extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureSubImage3D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data); +#define glCompressedTextureSubImage3D _ptrc_glCompressedTextureSubImage3D +extern void (CODEGEN_FUNCPTR *_ptrc_glCopyNamedBufferSubData)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +#define glCopyNamedBufferSubData _ptrc_glCopyNamedBufferSubData +extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureSubImage1D)(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +#define glCopyTextureSubImage1D _ptrc_glCopyTextureSubImage1D +extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureSubImage2D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#define glCopyTextureSubImage2D _ptrc_glCopyTextureSubImage2D +extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureSubImage3D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#define glCopyTextureSubImage3D _ptrc_glCopyTextureSubImage3D +extern void (CODEGEN_FUNCPTR *_ptrc_glCreateBuffers)(GLsizei n, GLuint * buffers); +#define glCreateBuffers _ptrc_glCreateBuffers +extern void (CODEGEN_FUNCPTR *_ptrc_glCreateFramebuffers)(GLsizei n, GLuint * framebuffers); +#define glCreateFramebuffers _ptrc_glCreateFramebuffers +extern void (CODEGEN_FUNCPTR *_ptrc_glCreateProgramPipelines)(GLsizei n, GLuint * pipelines); +#define glCreateProgramPipelines _ptrc_glCreateProgramPipelines +extern void (CODEGEN_FUNCPTR *_ptrc_glCreateQueries)(GLenum target, GLsizei n, GLuint * ids); +#define glCreateQueries _ptrc_glCreateQueries +extern void (CODEGEN_FUNCPTR *_ptrc_glCreateRenderbuffers)(GLsizei n, GLuint * renderbuffers); +#define glCreateRenderbuffers _ptrc_glCreateRenderbuffers +extern void (CODEGEN_FUNCPTR *_ptrc_glCreateSamplers)(GLsizei n, GLuint * samplers); +#define glCreateSamplers _ptrc_glCreateSamplers +extern void (CODEGEN_FUNCPTR *_ptrc_glCreateTextures)(GLenum target, GLsizei n, GLuint * textures); +#define glCreateTextures _ptrc_glCreateTextures +extern void (CODEGEN_FUNCPTR *_ptrc_glCreateTransformFeedbacks)(GLsizei n, GLuint * ids); +#define glCreateTransformFeedbacks _ptrc_glCreateTransformFeedbacks +extern void (CODEGEN_FUNCPTR *_ptrc_glCreateVertexArrays)(GLsizei n, GLuint * arrays); +#define glCreateVertexArrays _ptrc_glCreateVertexArrays +extern void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexArrayAttrib)(GLuint vaobj, GLuint index); +#define glDisableVertexArrayAttrib _ptrc_glDisableVertexArrayAttrib +extern void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexArrayAttrib)(GLuint vaobj, GLuint index); +#define glEnableVertexArrayAttrib _ptrc_glEnableVertexArrayAttrib +extern void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedNamedBufferRange)(GLuint buffer, GLintptr offset, GLsizeiptr length); +#define glFlushMappedNamedBufferRange _ptrc_glFlushMappedNamedBufferRange +extern void (CODEGEN_FUNCPTR *_ptrc_glGenerateTextureMipmap)(GLuint texture); +#define glGenerateTextureMipmap _ptrc_glGenerateTextureMipmap +extern void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTextureImage)(GLuint texture, GLint level, GLsizei bufSize, void * pixels); +#define glGetCompressedTextureImage _ptrc_glGetCompressedTextureImage +extern void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTextureSubImage)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels); +#define glGetCompressedTextureSubImage _ptrc_glGetCompressedTextureSubImage +extern GLenum (CODEGEN_FUNCPTR *_ptrc_glGetGraphicsResetStatus)(void); +#define glGetGraphicsResetStatus _ptrc_glGetGraphicsResetStatus +extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferParameteri64v)(GLuint buffer, GLenum pname, GLint64 * params); +#define glGetNamedBufferParameteri64v _ptrc_glGetNamedBufferParameteri64v +extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferParameteriv)(GLuint buffer, GLenum pname, GLint * params); +#define glGetNamedBufferParameteriv _ptrc_glGetNamedBufferParameteriv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferPointerv)(GLuint buffer, GLenum pname, void ** params); +#define glGetNamedBufferPointerv _ptrc_glGetNamedBufferPointerv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferSubData)(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data); +#define glGetNamedBufferSubData _ptrc_glGetNamedBufferSubData +extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedFramebufferAttachmentParameteriv)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params); +#define glGetNamedFramebufferAttachmentParameteriv _ptrc_glGetNamedFramebufferAttachmentParameteriv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedFramebufferParameteriv)(GLuint framebuffer, GLenum pname, GLint * param); +#define glGetNamedFramebufferParameteriv _ptrc_glGetNamedFramebufferParameteriv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedRenderbufferParameteriv)(GLuint renderbuffer, GLenum pname, GLint * params); +#define glGetNamedRenderbufferParameteriv _ptrc_glGetNamedRenderbufferParameteriv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryBufferObjecti64v)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +#define glGetQueryBufferObjecti64v _ptrc_glGetQueryBufferObjecti64v +extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryBufferObjectiv)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +#define glGetQueryBufferObjectiv _ptrc_glGetQueryBufferObjectiv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryBufferObjectui64v)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +#define glGetQueryBufferObjectui64v _ptrc_glGetQueryBufferObjectui64v +extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryBufferObjectuiv)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +#define glGetQueryBufferObjectuiv _ptrc_glGetQueryBufferObjectuiv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTextureImage)(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels); +#define glGetTextureImage _ptrc_glGetTextureImage +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTextureLevelParameterfv)(GLuint texture, GLint level, GLenum pname, GLfloat * params); +#define glGetTextureLevelParameterfv _ptrc_glGetTextureLevelParameterfv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTextureLevelParameteriv)(GLuint texture, GLint level, GLenum pname, GLint * params); +#define glGetTextureLevelParameteriv _ptrc_glGetTextureLevelParameteriv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterIiv)(GLuint texture, GLenum pname, GLint * params); +#define glGetTextureParameterIiv _ptrc_glGetTextureParameterIiv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterIuiv)(GLuint texture, GLenum pname, GLuint * params); +#define glGetTextureParameterIuiv _ptrc_glGetTextureParameterIuiv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterfv)(GLuint texture, GLenum pname, GLfloat * params); +#define glGetTextureParameterfv _ptrc_glGetTextureParameterfv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameteriv)(GLuint texture, GLenum pname, GLint * params); +#define glGetTextureParameteriv _ptrc_glGetTextureParameteriv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTextureSubImage)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels); +#define glGetTextureSubImage _ptrc_glGetTextureSubImage +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbacki64_v)(GLuint xfb, GLenum pname, GLuint index, GLint64 * param); +#define glGetTransformFeedbacki64_v _ptrc_glGetTransformFeedbacki64_v +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbacki_v)(GLuint xfb, GLenum pname, GLuint index, GLint * param); +#define glGetTransformFeedbacki_v _ptrc_glGetTransformFeedbacki_v +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbackiv)(GLuint xfb, GLenum pname, GLint * param); +#define glGetTransformFeedbackiv _ptrc_glGetTransformFeedbackiv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayIndexed64iv)(GLuint vaobj, GLuint index, GLenum pname, GLint64 * param); +#define glGetVertexArrayIndexed64iv _ptrc_glGetVertexArrayIndexed64iv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayIndexediv)(GLuint vaobj, GLuint index, GLenum pname, GLint * param); +#define glGetVertexArrayIndexediv _ptrc_glGetVertexArrayIndexediv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayiv)(GLuint vaobj, GLenum pname, GLint * param); +#define glGetVertexArrayiv _ptrc_glGetVertexArrayiv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetnCompressedTexImage)(GLenum target, GLint lod, GLsizei bufSize, void * pixels); +#define glGetnCompressedTexImage _ptrc_glGetnCompressedTexImage +extern void (CODEGEN_FUNCPTR *_ptrc_glGetnTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels); +#define glGetnTexImage _ptrc_glGetnTexImage +extern void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformdv)(GLuint program, GLint location, GLsizei bufSize, GLdouble * params); +#define glGetnUniformdv _ptrc_glGetnUniformdv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformfv)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params); +#define glGetnUniformfv _ptrc_glGetnUniformfv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformiv)(GLuint program, GLint location, GLsizei bufSize, GLint * params); +#define glGetnUniformiv _ptrc_glGetnUniformiv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformuiv)(GLuint program, GLint location, GLsizei bufSize, GLuint * params); +#define glGetnUniformuiv _ptrc_glGetnUniformuiv +extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateNamedFramebufferData)(GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments); +#define glInvalidateNamedFramebufferData _ptrc_glInvalidateNamedFramebufferData +extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateNamedFramebufferSubData)(GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height); +#define glInvalidateNamedFramebufferSubData _ptrc_glInvalidateNamedFramebufferSubData +extern void * (CODEGEN_FUNCPTR *_ptrc_glMapNamedBuffer)(GLuint buffer, GLenum access); +#define glMapNamedBuffer _ptrc_glMapNamedBuffer +extern void * (CODEGEN_FUNCPTR *_ptrc_glMapNamedBufferRange)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +#define glMapNamedBufferRange _ptrc_glMapNamedBufferRange +extern void (CODEGEN_FUNCPTR *_ptrc_glMemoryBarrierByRegion)(GLbitfield barriers); +#define glMemoryBarrierByRegion _ptrc_glMemoryBarrierByRegion +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedBufferData)(GLuint buffer, GLsizeiptr size, const void * data, GLenum usage); +#define glNamedBufferData _ptrc_glNamedBufferData +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedBufferStorage)(GLuint buffer, GLsizeiptr size, const void * data, GLbitfield flags); +#define glNamedBufferStorage _ptrc_glNamedBufferStorage +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedBufferSubData)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data); +#define glNamedBufferSubData _ptrc_glNamedBufferSubData +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferDrawBuffer)(GLuint framebuffer, GLenum buf); +#define glNamedFramebufferDrawBuffer _ptrc_glNamedFramebufferDrawBuffer +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferDrawBuffers)(GLuint framebuffer, GLsizei n, const GLenum * bufs); +#define glNamedFramebufferDrawBuffers _ptrc_glNamedFramebufferDrawBuffers +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferParameteri)(GLuint framebuffer, GLenum pname, GLint param); +#define glNamedFramebufferParameteri _ptrc_glNamedFramebufferParameteri +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferReadBuffer)(GLuint framebuffer, GLenum src); +#define glNamedFramebufferReadBuffer _ptrc_glNamedFramebufferReadBuffer +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferRenderbuffer)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +#define glNamedFramebufferRenderbuffer _ptrc_glNamedFramebufferRenderbuffer +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTexture)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +#define glNamedFramebufferTexture _ptrc_glNamedFramebufferTexture +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTextureLayer)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +#define glNamedFramebufferTextureLayer _ptrc_glNamedFramebufferTextureLayer +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedRenderbufferStorage)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +#define glNamedRenderbufferStorage _ptrc_glNamedRenderbufferStorage +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedRenderbufferStorageMultisample)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#define glNamedRenderbufferStorageMultisample _ptrc_glNamedRenderbufferStorageMultisample +extern void (CODEGEN_FUNCPTR *_ptrc_glReadnPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data); +#define glReadnPixels _ptrc_glReadnPixels +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureBarrier)(void); +#define glTextureBarrier _ptrc_glTextureBarrier +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureBuffer)(GLuint texture, GLenum internalformat, GLuint buffer); +#define glTextureBuffer _ptrc_glTextureBuffer +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureBufferRange)(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +#define glTextureBufferRange _ptrc_glTextureBufferRange +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterIiv)(GLuint texture, GLenum pname, const GLint * params); +#define glTextureParameterIiv _ptrc_glTextureParameterIiv +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterIuiv)(GLuint texture, GLenum pname, const GLuint * params); +#define glTextureParameterIuiv _ptrc_glTextureParameterIuiv +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterf)(GLuint texture, GLenum pname, GLfloat param); +#define glTextureParameterf _ptrc_glTextureParameterf +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterfv)(GLuint texture, GLenum pname, const GLfloat * param); +#define glTextureParameterfv _ptrc_glTextureParameterfv +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureParameteri)(GLuint texture, GLenum pname, GLint param); +#define glTextureParameteri _ptrc_glTextureParameteri +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureParameteriv)(GLuint texture, GLenum pname, const GLint * param); +#define glTextureParameteriv _ptrc_glTextureParameteriv +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage1D)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); +#define glTextureStorage1D _ptrc_glTextureStorage1D +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage2D)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +#define glTextureStorage2D _ptrc_glTextureStorage2D +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage2DMultisample)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +#define glTextureStorage2DMultisample _ptrc_glTextureStorage2DMultisample +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage3D)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#define glTextureStorage3D _ptrc_glTextureStorage3D +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage3DMultisample)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +#define glTextureStorage3DMultisample _ptrc_glTextureStorage3DMultisample +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureSubImage1D)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels); +#define glTextureSubImage1D _ptrc_glTextureSubImage1D +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureSubImage2D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); +#define glTextureSubImage2D _ptrc_glTextureSubImage2D +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureSubImage3D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels); +#define glTextureSubImage3D _ptrc_glTextureSubImage3D +extern void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackBufferBase)(GLuint xfb, GLuint index, GLuint buffer); +#define glTransformFeedbackBufferBase _ptrc_glTransformFeedbackBufferBase +extern void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackBufferRange)(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +#define glTransformFeedbackBufferRange _ptrc_glTransformFeedbackBufferRange +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glUnmapNamedBuffer)(GLuint buffer); +#define glUnmapNamedBuffer _ptrc_glUnmapNamedBuffer +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayAttribBinding)(GLuint vaobj, GLuint attribindex, GLuint bindingindex); +#define glVertexArrayAttribBinding _ptrc_glVertexArrayAttribBinding +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayAttribFormat)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +#define glVertexArrayAttribFormat _ptrc_glVertexArrayAttribFormat +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayAttribIFormat)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +#define glVertexArrayAttribIFormat _ptrc_glVertexArrayAttribIFormat +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayAttribLFormat)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +#define glVertexArrayAttribLFormat _ptrc_glVertexArrayAttribLFormat +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayBindingDivisor)(GLuint vaobj, GLuint bindingindex, GLuint divisor); +#define glVertexArrayBindingDivisor _ptrc_glVertexArrayBindingDivisor +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayElementBuffer)(GLuint vaobj, GLuint buffer); +#define glVertexArrayElementBuffer _ptrc_glVertexArrayElementBuffer +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexBuffer)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +#define glVertexArrayVertexBuffer _ptrc_glVertexArrayVertexBuffer +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexBuffers)(GLuint vaobj, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides); +#define glVertexArrayVertexBuffers _ptrc_glVertexArrayVertexBuffers + +enum ogl_LoadStatus +{ + ogl_LOAD_FAILED = 0, + ogl_LOAD_SUCCEEDED = 1, +}; + +int ogl_LoadFunctions(); + +int ogl_GetMinorVersion(void); +int ogl_GetMajorVersion(void); +int ogl_IsVersionGEQ(int majorVersion, int minorVersion); + +#ifdef __cplusplus +} +#endif /*__cplusplus*/ + +#endif /*POINTER_C_GENERATED_HEADER_OPENGL_H*/ diff --git a/source/common/rendering/gl_load/gl_system.h b/source/common/rendering/gl_load/gl_system.h new file mode 100644 index 000000000..0ad2f3303 --- /dev/null +++ b/source/common/rendering/gl_load/gl_system.h @@ -0,0 +1,44 @@ +#ifndef __GL_PCH_H +#define __GL_PCH_H + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#if !defined(__APPLE__) && !defined(__FreeBSD__) && !defined(__OpenBSD__) +#include +#endif +#include + +#include +#include +#include + +//GL headers +#include "gl_load/gl_load.h" + +#if defined(__APPLE__) + #include +#endif + + + +#ifdef _MSC_VER +#pragma warning(disable : 4244) // MIPS +#pragma warning(disable : 4136) // X86 +#pragma warning(disable : 4051) // ALPHA + +#pragma warning(disable : 4018) // signed/unsigned mismatch +#pragma warning(disable : 4305) // truncate from double to float +#endif + +#endif //__GL_PCH_H diff --git a/source/common/rendering/v_framebuffer.cpp b/source/common/rendering/v_framebuffer.cpp index 10f9d8aac..7eb8f7c0d 100644 --- a/source/common/rendering/v_framebuffer.cpp +++ b/source/common/rendering/v_framebuffer.cpp @@ -221,20 +221,6 @@ FTexture *DFrameBuffer::WipeEndScreen() return nullptr; } -//========================================================================== -// -// DFrameBuffer :: GetCaps -// -//========================================================================== - -EXTERN_CVAR(Bool, r_drawvoxels) - -void DFrameBuffer::WriteSavePic(player_t *player, FileWriter *file, int width, int height) -{ - //SWRenderer->WriteSavePic(player, file, width, height); -} - - //========================================================================== // // Calculates the viewport values needed for 2D and 3D operations diff --git a/source/common/rendering/v_video.h b/source/common/rendering/v_video.h index 830b61209..e835ad5a4 100644 --- a/source/common/rendering/v_video.h +++ b/source/common/rendering/v_video.h @@ -44,7 +44,7 @@ #include "renderstyle.h" #include "c_cvars.h" #include "v_2ddrawer.h" -#include "hwrenderer/dynlights/hw_shadowmap.h" +//#include "hwrenderer/dynlights/hw_shadowmap.h" static const int VID_MIN_WIDTH = 640; static const int VID_MIN_HEIGHT = 400; @@ -212,14 +212,6 @@ class DFrameBuffer { protected: - void DrawTextureV(FTexture *img, double x, double y, uint32_t tag, va_list tags) = delete; - void DrawTextureParms(FTexture *img, DrawParms &parms); - - template - bool ParseDrawTextureTags(FTexture *img, double x, double y, uint32_t tag, T& tags, DrawParms *parms, bool fortext) const; - template - void DrawTextCommon(FFont *font, int normalcolor, double x, double y, const T *string, DrawParms &parms); - F2DDrawer m2DDrawer; private: int Width = 0; @@ -340,8 +332,6 @@ public: // Report a game restart virtual int Backend() { return 0; } virtual const char* DeviceName() const { return "Unknown"; } - virtual void WriteSavePic(player_t *player, FileWriter *file, int width, int height); - virtual sector_t *RenderView(player_t *player) { return nullptr; } // Screen wiping virtual FTexture *WipeStartScreen(); diff --git a/source/glad/README.TXT b/source/glad/README.TXT deleted file mode 100644 index 8487f0edf..000000000 --- a/source/glad/README.TXT +++ /dev/null @@ -1,3 +0,0 @@ -Generated with GLAD (GL/GLES/EGL/GLX/WGL Loader-Generator): -GL: http://glad.dav1d.de/#profile=compatibility&api=gl%3D2.0&api=gles1%3D1.0&api=gles2%3D2.0&api=glsc2%3Dnone&extensions=GL_ARB_buffer_storage&extensions=GL_ARB_debug_output&extensions=GL_ARB_map_buffer_range&extensions=GL_ARB_sync&extensions=GL_ARB_texture_rectangle&extensions=GL_EXT_fog_coord&extensions=GL_EXT_framebuffer_object&extensions=GL_EXT_texture_compression_s3tc&extensions=GL_EXT_texture_filter_anisotropic&extensions=GL_NV_fog_distance&extensions=GL_NV_multisample_filter_hint&extensions=GL_SGIS_fog_function&extensions=GL_SGIX_fog_offset&language=c&specification=gl&loader=on -WGL: http://glad.dav1d.de/#specification=wgl&api=wgl%3D1.0&extensions=WGL_ARB_create_context&extensions=WGL_ARB_create_context_profile&extensions=WGL_ARB_extensions_string&extensions=WGL_ARB_pixel_format&extensions=WGL_EXT_extensions_string&extensions=WGL_EXT_swap_control&language=c&loader=on diff --git a/source/glad/include/KHR/khrplatform.h b/source/glad/include/KHR/khrplatform.h deleted file mode 100644 index 5b55ea2b9..000000000 --- a/source/glad/include/KHR/khrplatform.h +++ /dev/null @@ -1,290 +0,0 @@ -#ifndef __khrplatform_h_ -#define __khrplatform_h_ - -/* -** Copyright (c) 2008-2018 The Khronos Group Inc. -** -** Permission is hereby granted, free of charge, to any person obtaining a -** copy of this software and/or associated documentation files (the -** "Materials"), to deal in the Materials without restriction, including -** without limitation the rights to use, copy, modify, merge, publish, -** distribute, sublicense, and/or sell copies of the Materials, and to -** permit persons to whom the Materials are furnished to do so, subject to -** the following conditions: -** -** The above copyright notice and this permission notice shall be included -** in all copies or substantial portions of the Materials. -** -** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. -*/ - -/* Khronos platform-specific types and definitions. - * - * The master copy of khrplatform.h is maintained in the Khronos EGL - * Registry repository at https://github.com/KhronosGroup/EGL-Registry - * The last semantic modification to khrplatform.h was at commit ID: - * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 - * - * Adopters may modify this file to suit their platform. Adopters are - * encouraged to submit platform specific modifications to the Khronos - * group so that they can be included in future versions of this file. - * Please submit changes by filing pull requests or issues on - * the EGL Registry repository linked above. - * - * - * See the Implementer's Guidelines for information about where this file - * should be located on your system and for more details of its use: - * http://www.khronos.org/registry/implementers_guide.pdf - * - * This file should be included as - * #include - * by Khronos client API header files that use its types and defines. - * - * The types in khrplatform.h should only be used to define API-specific types. - * - * Types defined in khrplatform.h: - * khronos_int8_t signed 8 bit - * khronos_uint8_t unsigned 8 bit - * khronos_int16_t signed 16 bit - * khronos_uint16_t unsigned 16 bit - * khronos_int32_t signed 32 bit - * khronos_uint32_t unsigned 32 bit - * khronos_int64_t signed 64 bit - * khronos_uint64_t unsigned 64 bit - * khronos_intptr_t signed same number of bits as a pointer - * khronos_uintptr_t unsigned same number of bits as a pointer - * khronos_ssize_t signed size - * khronos_usize_t unsigned size - * khronos_float_t signed 32 bit floating point - * khronos_time_ns_t unsigned 64 bit time in nanoseconds - * khronos_utime_nanoseconds_t unsigned time interval or absolute time in - * nanoseconds - * khronos_stime_nanoseconds_t signed time interval in nanoseconds - * khronos_boolean_enum_t enumerated boolean type. This should - * only be used as a base type when a client API's boolean type is - * an enum. Client APIs which use an integer or other type for - * booleans cannot use this as the base type for their boolean. - * - * Tokens defined in khrplatform.h: - * - * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. - * - * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. - * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. - * - * Calling convention macros defined in this file: - * KHRONOS_APICALL - * KHRONOS_APIENTRY - * KHRONOS_APIATTRIBUTES - * - * These may be used in function prototypes as: - * - * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( - * int arg1, - * int arg2) KHRONOS_APIATTRIBUTES; - */ - -#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) -# define KHRONOS_STATIC 1 -#endif - -/*------------------------------------------------------------------------- - * Definition of KHRONOS_APICALL - *------------------------------------------------------------------------- - * This precedes the return type of the function in the function prototype. - */ -#if defined(KHRONOS_STATIC) - /* If the preprocessor constant KHRONOS_STATIC is defined, make the - * header compatible with static linking. */ -# define KHRONOS_APICALL -#elif defined(_WIN32) -# define KHRONOS_APICALL __declspec(dllimport) -#elif defined (__SYMBIAN32__) -# define KHRONOS_APICALL IMPORT_C -#elif defined(__ANDROID__) -# define KHRONOS_APICALL __attribute__((visibility("default"))) -#else -# define KHRONOS_APICALL -#endif - -/*------------------------------------------------------------------------- - * Definition of KHRONOS_APIENTRY - *------------------------------------------------------------------------- - * This follows the return type of the function and precedes the function - * name in the function prototype. - */ -#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(KHRONOS_STATIC) - /* Win32 but not WinCE */ -# define KHRONOS_APIENTRY __stdcall -#else -# define KHRONOS_APIENTRY -#endif - -/*------------------------------------------------------------------------- - * Definition of KHRONOS_APIATTRIBUTES - *------------------------------------------------------------------------- - * This follows the closing parenthesis of the function prototype arguments. - */ -#if defined (__ARMCC_2__) -#define KHRONOS_APIATTRIBUTES __softfp -#else -#define KHRONOS_APIATTRIBUTES -#endif - -/*------------------------------------------------------------------------- - * basic type definitions - *-----------------------------------------------------------------------*/ -#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) - - -/* - * Using - */ -#include -typedef int32_t khronos_int32_t; -typedef uint32_t khronos_uint32_t; -typedef int64_t khronos_int64_t; -typedef uint64_t khronos_uint64_t; -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 - -#elif defined(__VMS ) || defined(__sgi) - -/* - * Using - */ -#include -typedef int32_t khronos_int32_t; -typedef uint32_t khronos_uint32_t; -typedef int64_t khronos_int64_t; -typedef uint64_t khronos_uint64_t; -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 - -#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) - -/* - * Win32 - */ -typedef __int32 khronos_int32_t; -typedef unsigned __int32 khronos_uint32_t; -typedef __int64 khronos_int64_t; -typedef unsigned __int64 khronos_uint64_t; -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 - -#elif defined(__sun__) || defined(__digital__) - -/* - * Sun or Digital - */ -typedef int khronos_int32_t; -typedef unsigned int khronos_uint32_t; -#if defined(__arch64__) || defined(_LP64) -typedef long int khronos_int64_t; -typedef unsigned long int khronos_uint64_t; -#else -typedef long long int khronos_int64_t; -typedef unsigned long long int khronos_uint64_t; -#endif /* __arch64__ */ -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 - -#elif 0 - -/* - * Hypothetical platform with no float or int64 support - */ -typedef int khronos_int32_t; -typedef unsigned int khronos_uint32_t; -#define KHRONOS_SUPPORT_INT64 0 -#define KHRONOS_SUPPORT_FLOAT 0 - -#else - -/* - * Generic fallback - */ -#include -typedef int32_t khronos_int32_t; -typedef uint32_t khronos_uint32_t; -typedef int64_t khronos_int64_t; -typedef uint64_t khronos_uint64_t; -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 - -#endif - - -/* - * Types that are (so far) the same on all platforms - */ -typedef signed char khronos_int8_t; -typedef unsigned char khronos_uint8_t; -typedef signed short int khronos_int16_t; -typedef unsigned short int khronos_uint16_t; - -/* - * Types that differ between LLP64 and LP64 architectures - in LLP64, - * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears - * to be the only LLP64 architecture in current use. - */ -#ifdef _WIN64 -typedef signed long long int khronos_intptr_t; -typedef unsigned long long int khronos_uintptr_t; -typedef signed long long int khronos_ssize_t; -typedef unsigned long long int khronos_usize_t; -#else -typedef signed long int khronos_intptr_t; -typedef unsigned long int khronos_uintptr_t; -typedef signed long int khronos_ssize_t; -typedef unsigned long int khronos_usize_t; -#endif - -#if KHRONOS_SUPPORT_FLOAT -/* - * Float type - */ -typedef float khronos_float_t; -#endif - -#if KHRONOS_SUPPORT_INT64 -/* Time types - * - * These types can be used to represent a time interval in nanoseconds or - * an absolute Unadjusted System Time. Unadjusted System Time is the number - * of nanoseconds since some arbitrary system event (e.g. since the last - * time the system booted). The Unadjusted System Time is an unsigned - * 64 bit value that wraps back to 0 every 584 years. Time intervals - * may be either signed or unsigned. - */ -typedef khronos_uint64_t khronos_utime_nanoseconds_t; -typedef khronos_int64_t khronos_stime_nanoseconds_t; -#endif - -/* - * Dummy value used to pad enum types to 32 bits. - */ -#ifndef KHRONOS_MAX_ENUM -#define KHRONOS_MAX_ENUM 0x7FFFFFFF -#endif - -/* - * Enumerated boolean type - * - * Values other than zero should be considered to be true. Therefore - * comparisons should not be made against KHRONOS_TRUE. - */ -typedef enum { - KHRONOS_FALSE = 0, - KHRONOS_TRUE = 1, - KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM -} khronos_boolean_enum_t; - -#endif /* __khrplatform_h_ */ diff --git a/source/glad/include/glad/glad.h b/source/glad/include/glad/glad.h deleted file mode 100644 index 8f4cd9f9a..000000000 --- a/source/glad/include/glad/glad.h +++ /dev/null @@ -1,5406 +0,0 @@ -#pragma once -/* - - OpenGL loader generated by glad 0.1.33 on Mon Sep 16 17:51:07 2019. - - Language/Generator: C/C++ - Specification: gl - APIs: gl=4.6 - Profile: compatibility - Extensions: - GL_ARB_buffer_storage, - GL_ARB_debug_output, - GL_ARB_map_buffer_range, - GL_ARB_sync, - GL_ARB_texture_rectangle, - GL_EXT_fog_coord, - GL_EXT_framebuffer_object, - GL_EXT_texture_compression_s3tc, - GL_EXT_texture_filter_anisotropic, - GL_NV_fog_distance, - GL_NV_multisample_filter_hint, - GL_SGIS_fog_function, - GL_SGIX_fog_offset - Loader: True - Local files: False - Omit khrplatform: False - Reproducible: False - - Commandline: - --profile="compatibility" --api="gl=4.6" --generator="c" --spec="gl" --extensions="GL_ARB_buffer_storage,GL_ARB_debug_output,GL_ARB_map_buffer_range,GL_ARB_sync,GL_ARB_texture_rectangle,GL_EXT_fog_coord,GL_EXT_framebuffer_object,GL_EXT_texture_compression_s3tc,GL_EXT_texture_filter_anisotropic,GL_NV_fog_distance,GL_NV_multisample_filter_hint,GL_SGIS_fog_function,GL_SGIX_fog_offset" - Online: - https://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D4.6&extensions=GL_ARB_buffer_storage&extensions=GL_ARB_debug_output&extensions=GL_ARB_map_buffer_range&extensions=GL_ARB_sync&extensions=GL_ARB_texture_rectangle&extensions=GL_EXT_fog_coord&extensions=GL_EXT_framebuffer_object&extensions=GL_EXT_texture_compression_s3tc&extensions=GL_EXT_texture_filter_anisotropic&extensions=GL_NV_fog_distance&extensions=GL_NV_multisample_filter_hint&extensions=GL_SGIS_fog_function&extensions=GL_SGIX_fog_offset -*/ - - -#ifndef __glad_h_ -#define __glad_h_ - -#ifdef __gl_h_ -#error OpenGL header already included, remove this include, glad already provides it -#endif -#define __gl_h_ - -#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) -#define APIENTRY __stdcall -#endif - -#ifndef APIENTRY -#define APIENTRY -#endif -#ifndef APIENTRYP -#define APIENTRYP APIENTRY * -#endif - -#ifndef GLAPIENTRY -#define GLAPIENTRY APIENTRY -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -struct gladGLversionStruct { - int major; - int minor; -}; - -typedef void* (* GLADloadproc)(const char *name); - -#ifndef GLAPI -# if defined(GLAD_GLAPI_EXPORT) -# if defined(_WIN32) || defined(__CYGWIN__) -# if defined(GLAD_GLAPI_EXPORT_BUILD) -# if defined(__GNUC__) -# define GLAPI __attribute__ ((dllexport)) extern -# else -# define GLAPI __declspec(dllexport) extern -# endif -# else -# if defined(__GNUC__) -# define GLAPI __attribute__ ((dllimport)) extern -# else -# define GLAPI __declspec(dllimport) extern -# endif -# endif -# elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD) -# define GLAPI __attribute__ ((visibility ("default"))) extern -# else -# define GLAPI extern -# endif -# else -# define GLAPI extern -# endif -#endif - -GLAPI struct gladGLversionStruct GLVersion; - -GLAPI int gladLoadGL(void); - -GLAPI int gladLoadGLLoader(GLADloadproc); - -#include -typedef unsigned int GLenum; -typedef unsigned char GLboolean; -typedef unsigned int GLbitfield; -typedef void GLvoid; -typedef khronos_int8_t GLbyte; -typedef khronos_uint8_t GLubyte; -typedef khronos_int16_t GLshort; -typedef khronos_uint16_t GLushort; -typedef int GLint; -typedef unsigned int GLuint; -typedef khronos_int32_t GLclampx; -typedef int GLsizei; -typedef khronos_float_t GLfloat; -typedef khronos_float_t GLclampf; -typedef double GLdouble; -typedef double GLclampd; -typedef void *GLeglClientBufferEXT; -typedef void *GLeglImageOES; -typedef char GLchar; -typedef char GLcharARB; -#ifdef __APPLE__ -typedef void *GLhandleARB; -#else -typedef unsigned int GLhandleARB; -#endif -typedef khronos_uint16_t GLhalf; -typedef khronos_uint16_t GLhalfARB; -typedef khronos_int32_t GLfixed; -typedef khronos_intptr_t GLintptr; -typedef khronos_intptr_t GLintptrARB; -typedef khronos_ssize_t GLsizeiptr; -typedef khronos_ssize_t GLsizeiptrARB; -typedef khronos_int64_t GLint64; -typedef khronos_int64_t GLint64EXT; -typedef khronos_uint64_t GLuint64; -typedef khronos_uint64_t GLuint64EXT; -typedef struct __GLsync *GLsync; -struct _cl_context; -struct _cl_event; -typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); -typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); -typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); -typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); -typedef unsigned short GLhalfNV; -typedef GLintptr GLvdpauSurfaceNV; -typedef void (APIENTRY *GLVULKANPROCNV)(void); -#define GL_DEPTH_BUFFER_BIT 0x00000100 -#define GL_STENCIL_BUFFER_BIT 0x00000400 -#define GL_COLOR_BUFFER_BIT 0x00004000 -#define GL_FALSE 0 -#define GL_TRUE 1 -#define GL_POINTS 0x0000 -#define GL_LINES 0x0001 -#define GL_LINE_LOOP 0x0002 -#define GL_LINE_STRIP 0x0003 -#define GL_TRIANGLES 0x0004 -#define GL_TRIANGLE_STRIP 0x0005 -#define GL_TRIANGLE_FAN 0x0006 -#define GL_QUADS 0x0007 -#define GL_NEVER 0x0200 -#define GL_LESS 0x0201 -#define GL_EQUAL 0x0202 -#define GL_LEQUAL 0x0203 -#define GL_GREATER 0x0204 -#define GL_NOTEQUAL 0x0205 -#define GL_GEQUAL 0x0206 -#define GL_ALWAYS 0x0207 -#define GL_ZERO 0 -#define GL_ONE 1 -#define GL_SRC_COLOR 0x0300 -#define GL_ONE_MINUS_SRC_COLOR 0x0301 -#define GL_SRC_ALPHA 0x0302 -#define GL_ONE_MINUS_SRC_ALPHA 0x0303 -#define GL_DST_ALPHA 0x0304 -#define GL_ONE_MINUS_DST_ALPHA 0x0305 -#define GL_DST_COLOR 0x0306 -#define GL_ONE_MINUS_DST_COLOR 0x0307 -#define GL_SRC_ALPHA_SATURATE 0x0308 -#define GL_NONE 0 -#define GL_FRONT_LEFT 0x0400 -#define GL_FRONT_RIGHT 0x0401 -#define GL_BACK_LEFT 0x0402 -#define GL_BACK_RIGHT 0x0403 -#define GL_FRONT 0x0404 -#define GL_BACK 0x0405 -#define GL_LEFT 0x0406 -#define GL_RIGHT 0x0407 -#define GL_FRONT_AND_BACK 0x0408 -#define GL_NO_ERROR 0 -#define GL_INVALID_ENUM 0x0500 -#define GL_INVALID_VALUE 0x0501 -#define GL_INVALID_OPERATION 0x0502 -#define GL_OUT_OF_MEMORY 0x0505 -#define GL_CW 0x0900 -#define GL_CCW 0x0901 -#define GL_POINT_SIZE 0x0B11 -#define GL_POINT_SIZE_RANGE 0x0B12 -#define GL_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_LINE_SMOOTH 0x0B20 -#define GL_LINE_WIDTH 0x0B21 -#define GL_LINE_WIDTH_RANGE 0x0B22 -#define GL_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_POLYGON_MODE 0x0B40 -#define GL_POLYGON_SMOOTH 0x0B41 -#define GL_CULL_FACE 0x0B44 -#define GL_CULL_FACE_MODE 0x0B45 -#define GL_FRONT_FACE 0x0B46 -#define GL_DEPTH_RANGE 0x0B70 -#define GL_DEPTH_TEST 0x0B71 -#define GL_DEPTH_WRITEMASK 0x0B72 -#define GL_DEPTH_CLEAR_VALUE 0x0B73 -#define GL_DEPTH_FUNC 0x0B74 -#define GL_STENCIL_TEST 0x0B90 -#define GL_STENCIL_CLEAR_VALUE 0x0B91 -#define GL_STENCIL_FUNC 0x0B92 -#define GL_STENCIL_VALUE_MASK 0x0B93 -#define GL_STENCIL_FAIL 0x0B94 -#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 -#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 -#define GL_STENCIL_REF 0x0B97 -#define GL_STENCIL_WRITEMASK 0x0B98 -#define GL_VIEWPORT 0x0BA2 -#define GL_DITHER 0x0BD0 -#define GL_BLEND_DST 0x0BE0 -#define GL_BLEND_SRC 0x0BE1 -#define GL_BLEND 0x0BE2 -#define GL_LOGIC_OP_MODE 0x0BF0 -#define GL_DRAW_BUFFER 0x0C01 -#define GL_READ_BUFFER 0x0C02 -#define GL_SCISSOR_BOX 0x0C10 -#define GL_SCISSOR_TEST 0x0C11 -#define GL_COLOR_CLEAR_VALUE 0x0C22 -#define GL_COLOR_WRITEMASK 0x0C23 -#define GL_DOUBLEBUFFER 0x0C32 -#define GL_STEREO 0x0C33 -#define GL_LINE_SMOOTH_HINT 0x0C52 -#define GL_POLYGON_SMOOTH_HINT 0x0C53 -#define GL_UNPACK_SWAP_BYTES 0x0CF0 -#define GL_UNPACK_LSB_FIRST 0x0CF1 -#define GL_UNPACK_ROW_LENGTH 0x0CF2 -#define GL_UNPACK_SKIP_ROWS 0x0CF3 -#define GL_UNPACK_SKIP_PIXELS 0x0CF4 -#define GL_UNPACK_ALIGNMENT 0x0CF5 -#define GL_PACK_SWAP_BYTES 0x0D00 -#define GL_PACK_LSB_FIRST 0x0D01 -#define GL_PACK_ROW_LENGTH 0x0D02 -#define GL_PACK_SKIP_ROWS 0x0D03 -#define GL_PACK_SKIP_PIXELS 0x0D04 -#define GL_PACK_ALIGNMENT 0x0D05 -#define GL_MAX_TEXTURE_SIZE 0x0D33 -#define GL_MAX_VIEWPORT_DIMS 0x0D3A -#define GL_SUBPIXEL_BITS 0x0D50 -#define GL_TEXTURE_1D 0x0DE0 -#define GL_TEXTURE_2D 0x0DE1 -#define GL_TEXTURE_WIDTH 0x1000 -#define GL_TEXTURE_HEIGHT 0x1001 -#define GL_TEXTURE_BORDER_COLOR 0x1004 -#define GL_DONT_CARE 0x1100 -#define GL_FASTEST 0x1101 -#define GL_NICEST 0x1102 -#define GL_BYTE 0x1400 -#define GL_UNSIGNED_BYTE 0x1401 -#define GL_SHORT 0x1402 -#define GL_UNSIGNED_SHORT 0x1403 -#define GL_INT 0x1404 -#define GL_UNSIGNED_INT 0x1405 -#define GL_FLOAT 0x1406 -#define GL_STACK_OVERFLOW 0x0503 -#define GL_STACK_UNDERFLOW 0x0504 -#define GL_CLEAR 0x1500 -#define GL_AND 0x1501 -#define GL_AND_REVERSE 0x1502 -#define GL_COPY 0x1503 -#define GL_AND_INVERTED 0x1504 -#define GL_NOOP 0x1505 -#define GL_XOR 0x1506 -#define GL_OR 0x1507 -#define GL_NOR 0x1508 -#define GL_EQUIV 0x1509 -#define GL_INVERT 0x150A -#define GL_OR_REVERSE 0x150B -#define GL_COPY_INVERTED 0x150C -#define GL_OR_INVERTED 0x150D -#define GL_NAND 0x150E -#define GL_SET 0x150F -#define GL_TEXTURE 0x1702 -#define GL_COLOR 0x1800 -#define GL_DEPTH 0x1801 -#define GL_STENCIL 0x1802 -#define GL_STENCIL_INDEX 0x1901 -#define GL_DEPTH_COMPONENT 0x1902 -#define GL_RED 0x1903 -#define GL_GREEN 0x1904 -#define GL_BLUE 0x1905 -#define GL_ALPHA 0x1906 -#define GL_RGB 0x1907 -#define GL_RGBA 0x1908 -#define GL_POINT 0x1B00 -#define GL_LINE 0x1B01 -#define GL_FILL 0x1B02 -#define GL_KEEP 0x1E00 -#define GL_REPLACE 0x1E01 -#define GL_INCR 0x1E02 -#define GL_DECR 0x1E03 -#define GL_VENDOR 0x1F00 -#define GL_RENDERER 0x1F01 -#define GL_VERSION 0x1F02 -#define GL_EXTENSIONS 0x1F03 -#define GL_NEAREST 0x2600 -#define GL_LINEAR 0x2601 -#define GL_NEAREST_MIPMAP_NEAREST 0x2700 -#define GL_LINEAR_MIPMAP_NEAREST 0x2701 -#define GL_NEAREST_MIPMAP_LINEAR 0x2702 -#define GL_LINEAR_MIPMAP_LINEAR 0x2703 -#define GL_TEXTURE_MAG_FILTER 0x2800 -#define GL_TEXTURE_MIN_FILTER 0x2801 -#define GL_TEXTURE_WRAP_S 0x2802 -#define GL_TEXTURE_WRAP_T 0x2803 -#define GL_REPEAT 0x2901 -#define GL_CURRENT_BIT 0x00000001 -#define GL_POINT_BIT 0x00000002 -#define GL_LINE_BIT 0x00000004 -#define GL_POLYGON_BIT 0x00000008 -#define GL_POLYGON_STIPPLE_BIT 0x00000010 -#define GL_PIXEL_MODE_BIT 0x00000020 -#define GL_LIGHTING_BIT 0x00000040 -#define GL_FOG_BIT 0x00000080 -#define GL_ACCUM_BUFFER_BIT 0x00000200 -#define GL_VIEWPORT_BIT 0x00000800 -#define GL_TRANSFORM_BIT 0x00001000 -#define GL_ENABLE_BIT 0x00002000 -#define GL_HINT_BIT 0x00008000 -#define GL_EVAL_BIT 0x00010000 -#define GL_LIST_BIT 0x00020000 -#define GL_TEXTURE_BIT 0x00040000 -#define GL_SCISSOR_BIT 0x00080000 -#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF -#define GL_QUAD_STRIP 0x0008 -#define GL_POLYGON 0x0009 -#define GL_ACCUM 0x0100 -#define GL_LOAD 0x0101 -#define GL_RETURN 0x0102 -#define GL_MULT 0x0103 -#define GL_ADD 0x0104 -#define GL_AUX0 0x0409 -#define GL_AUX1 0x040A -#define GL_AUX2 0x040B -#define GL_AUX3 0x040C -#define GL_2D 0x0600 -#define GL_3D 0x0601 -#define GL_3D_COLOR 0x0602 -#define GL_3D_COLOR_TEXTURE 0x0603 -#define GL_4D_COLOR_TEXTURE 0x0604 -#define GL_PASS_THROUGH_TOKEN 0x0700 -#define GL_POINT_TOKEN 0x0701 -#define GL_LINE_TOKEN 0x0702 -#define GL_POLYGON_TOKEN 0x0703 -#define GL_BITMAP_TOKEN 0x0704 -#define GL_DRAW_PIXEL_TOKEN 0x0705 -#define GL_COPY_PIXEL_TOKEN 0x0706 -#define GL_LINE_RESET_TOKEN 0x0707 -#define GL_EXP 0x0800 -#define GL_EXP2 0x0801 -#define GL_COEFF 0x0A00 -#define GL_ORDER 0x0A01 -#define GL_DOMAIN 0x0A02 -#define GL_PIXEL_MAP_I_TO_I 0x0C70 -#define GL_PIXEL_MAP_S_TO_S 0x0C71 -#define GL_PIXEL_MAP_I_TO_R 0x0C72 -#define GL_PIXEL_MAP_I_TO_G 0x0C73 -#define GL_PIXEL_MAP_I_TO_B 0x0C74 -#define GL_PIXEL_MAP_I_TO_A 0x0C75 -#define GL_PIXEL_MAP_R_TO_R 0x0C76 -#define GL_PIXEL_MAP_G_TO_G 0x0C77 -#define GL_PIXEL_MAP_B_TO_B 0x0C78 -#define GL_PIXEL_MAP_A_TO_A 0x0C79 -#define GL_CURRENT_COLOR 0x0B00 -#define GL_CURRENT_INDEX 0x0B01 -#define GL_CURRENT_NORMAL 0x0B02 -#define GL_CURRENT_TEXTURE_COORDS 0x0B03 -#define GL_CURRENT_RASTER_COLOR 0x0B04 -#define GL_CURRENT_RASTER_INDEX 0x0B05 -#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 -#define GL_CURRENT_RASTER_POSITION 0x0B07 -#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 -#define GL_CURRENT_RASTER_DISTANCE 0x0B09 -#define GL_POINT_SMOOTH 0x0B10 -#define GL_LINE_STIPPLE 0x0B24 -#define GL_LINE_STIPPLE_PATTERN 0x0B25 -#define GL_LINE_STIPPLE_REPEAT 0x0B26 -#define GL_LIST_MODE 0x0B30 -#define GL_MAX_LIST_NESTING 0x0B31 -#define GL_LIST_BASE 0x0B32 -#define GL_LIST_INDEX 0x0B33 -#define GL_POLYGON_STIPPLE 0x0B42 -#define GL_EDGE_FLAG 0x0B43 -#define GL_LIGHTING 0x0B50 -#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 -#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 -#define GL_LIGHT_MODEL_AMBIENT 0x0B53 -#define GL_SHADE_MODEL 0x0B54 -#define GL_COLOR_MATERIAL_FACE 0x0B55 -#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 -#define GL_COLOR_MATERIAL 0x0B57 -#define GL_FOG 0x0B60 -#define GL_FOG_INDEX 0x0B61 -#define GL_FOG_DENSITY 0x0B62 -#define GL_FOG_START 0x0B63 -#define GL_FOG_END 0x0B64 -#define GL_FOG_MODE 0x0B65 -#define GL_FOG_COLOR 0x0B66 -#define GL_ACCUM_CLEAR_VALUE 0x0B80 -#define GL_MATRIX_MODE 0x0BA0 -#define GL_NORMALIZE 0x0BA1 -#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 -#define GL_PROJECTION_STACK_DEPTH 0x0BA4 -#define GL_TEXTURE_STACK_DEPTH 0x0BA5 -#define GL_MODELVIEW_MATRIX 0x0BA6 -#define GL_PROJECTION_MATRIX 0x0BA7 -#define GL_TEXTURE_MATRIX 0x0BA8 -#define GL_ATTRIB_STACK_DEPTH 0x0BB0 -#define GL_ALPHA_TEST 0x0BC0 -#define GL_ALPHA_TEST_FUNC 0x0BC1 -#define GL_ALPHA_TEST_REF 0x0BC2 -#define GL_LOGIC_OP 0x0BF1 -#define GL_AUX_BUFFERS 0x0C00 -#define GL_INDEX_CLEAR_VALUE 0x0C20 -#define GL_INDEX_WRITEMASK 0x0C21 -#define GL_INDEX_MODE 0x0C30 -#define GL_RGBA_MODE 0x0C31 -#define GL_RENDER_MODE 0x0C40 -#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 -#define GL_POINT_SMOOTH_HINT 0x0C51 -#define GL_FOG_HINT 0x0C54 -#define GL_TEXTURE_GEN_S 0x0C60 -#define GL_TEXTURE_GEN_T 0x0C61 -#define GL_TEXTURE_GEN_R 0x0C62 -#define GL_TEXTURE_GEN_Q 0x0C63 -#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 -#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 -#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 -#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 -#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 -#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 -#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 -#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 -#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 -#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 -#define GL_MAP_COLOR 0x0D10 -#define GL_MAP_STENCIL 0x0D11 -#define GL_INDEX_SHIFT 0x0D12 -#define GL_INDEX_OFFSET 0x0D13 -#define GL_RED_SCALE 0x0D14 -#define GL_RED_BIAS 0x0D15 -#define GL_ZOOM_X 0x0D16 -#define GL_ZOOM_Y 0x0D17 -#define GL_GREEN_SCALE 0x0D18 -#define GL_GREEN_BIAS 0x0D19 -#define GL_BLUE_SCALE 0x0D1A -#define GL_BLUE_BIAS 0x0D1B -#define GL_ALPHA_SCALE 0x0D1C -#define GL_ALPHA_BIAS 0x0D1D -#define GL_DEPTH_SCALE 0x0D1E -#define GL_DEPTH_BIAS 0x0D1F -#define GL_MAX_EVAL_ORDER 0x0D30 -#define GL_MAX_LIGHTS 0x0D31 -#define GL_MAX_CLIP_PLANES 0x0D32 -#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 -#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 -#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 -#define GL_MAX_NAME_STACK_DEPTH 0x0D37 -#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 -#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 -#define GL_INDEX_BITS 0x0D51 -#define GL_RED_BITS 0x0D52 -#define GL_GREEN_BITS 0x0D53 -#define GL_BLUE_BITS 0x0D54 -#define GL_ALPHA_BITS 0x0D55 -#define GL_DEPTH_BITS 0x0D56 -#define GL_STENCIL_BITS 0x0D57 -#define GL_ACCUM_RED_BITS 0x0D58 -#define GL_ACCUM_GREEN_BITS 0x0D59 -#define GL_ACCUM_BLUE_BITS 0x0D5A -#define GL_ACCUM_ALPHA_BITS 0x0D5B -#define GL_NAME_STACK_DEPTH 0x0D70 -#define GL_AUTO_NORMAL 0x0D80 -#define GL_MAP1_COLOR_4 0x0D90 -#define GL_MAP1_INDEX 0x0D91 -#define GL_MAP1_NORMAL 0x0D92 -#define GL_MAP1_TEXTURE_COORD_1 0x0D93 -#define GL_MAP1_TEXTURE_COORD_2 0x0D94 -#define GL_MAP1_TEXTURE_COORD_3 0x0D95 -#define GL_MAP1_TEXTURE_COORD_4 0x0D96 -#define GL_MAP1_VERTEX_3 0x0D97 -#define GL_MAP1_VERTEX_4 0x0D98 -#define GL_MAP2_COLOR_4 0x0DB0 -#define GL_MAP2_INDEX 0x0DB1 -#define GL_MAP2_NORMAL 0x0DB2 -#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 -#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 -#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 -#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 -#define GL_MAP2_VERTEX_3 0x0DB7 -#define GL_MAP2_VERTEX_4 0x0DB8 -#define GL_MAP1_GRID_DOMAIN 0x0DD0 -#define GL_MAP1_GRID_SEGMENTS 0x0DD1 -#define GL_MAP2_GRID_DOMAIN 0x0DD2 -#define GL_MAP2_GRID_SEGMENTS 0x0DD3 -#define GL_TEXTURE_COMPONENTS 0x1003 -#define GL_TEXTURE_BORDER 0x1005 -#define GL_AMBIENT 0x1200 -#define GL_DIFFUSE 0x1201 -#define GL_SPECULAR 0x1202 -#define GL_POSITION 0x1203 -#define GL_SPOT_DIRECTION 0x1204 -#define GL_SPOT_EXPONENT 0x1205 -#define GL_SPOT_CUTOFF 0x1206 -#define GL_CONSTANT_ATTENUATION 0x1207 -#define GL_LINEAR_ATTENUATION 0x1208 -#define GL_QUADRATIC_ATTENUATION 0x1209 -#define GL_COMPILE 0x1300 -#define GL_COMPILE_AND_EXECUTE 0x1301 -#define GL_2_BYTES 0x1407 -#define GL_3_BYTES 0x1408 -#define GL_4_BYTES 0x1409 -#define GL_EMISSION 0x1600 -#define GL_SHININESS 0x1601 -#define GL_AMBIENT_AND_DIFFUSE 0x1602 -#define GL_COLOR_INDEXES 0x1603 -#define GL_MODELVIEW 0x1700 -#define GL_PROJECTION 0x1701 -#define GL_COLOR_INDEX 0x1900 -#define GL_LUMINANCE 0x1909 -#define GL_LUMINANCE_ALPHA 0x190A -#define GL_BITMAP 0x1A00 -#define GL_RENDER 0x1C00 -#define GL_FEEDBACK 0x1C01 -#define GL_SELECT 0x1C02 -#define GL_FLAT 0x1D00 -#define GL_SMOOTH 0x1D01 -#define GL_S 0x2000 -#define GL_T 0x2001 -#define GL_R 0x2002 -#define GL_Q 0x2003 -#define GL_MODULATE 0x2100 -#define GL_DECAL 0x2101 -#define GL_TEXTURE_ENV_MODE 0x2200 -#define GL_TEXTURE_ENV_COLOR 0x2201 -#define GL_TEXTURE_ENV 0x2300 -#define GL_EYE_LINEAR 0x2400 -#define GL_OBJECT_LINEAR 0x2401 -#define GL_SPHERE_MAP 0x2402 -#define GL_TEXTURE_GEN_MODE 0x2500 -#define GL_OBJECT_PLANE 0x2501 -#define GL_EYE_PLANE 0x2502 -#define GL_CLAMP 0x2900 -#define GL_CLIP_PLANE0 0x3000 -#define GL_CLIP_PLANE1 0x3001 -#define GL_CLIP_PLANE2 0x3002 -#define GL_CLIP_PLANE3 0x3003 -#define GL_CLIP_PLANE4 0x3004 -#define GL_CLIP_PLANE5 0x3005 -#define GL_LIGHT0 0x4000 -#define GL_LIGHT1 0x4001 -#define GL_LIGHT2 0x4002 -#define GL_LIGHT3 0x4003 -#define GL_LIGHT4 0x4004 -#define GL_LIGHT5 0x4005 -#define GL_LIGHT6 0x4006 -#define GL_LIGHT7 0x4007 -#define GL_COLOR_LOGIC_OP 0x0BF2 -#define GL_POLYGON_OFFSET_UNITS 0x2A00 -#define GL_POLYGON_OFFSET_POINT 0x2A01 -#define GL_POLYGON_OFFSET_LINE 0x2A02 -#define GL_POLYGON_OFFSET_FILL 0x8037 -#define GL_POLYGON_OFFSET_FACTOR 0x8038 -#define GL_TEXTURE_BINDING_1D 0x8068 -#define GL_TEXTURE_BINDING_2D 0x8069 -#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 -#define GL_TEXTURE_RED_SIZE 0x805C -#define GL_TEXTURE_GREEN_SIZE 0x805D -#define GL_TEXTURE_BLUE_SIZE 0x805E -#define GL_TEXTURE_ALPHA_SIZE 0x805F -#define GL_DOUBLE 0x140A -#define GL_PROXY_TEXTURE_1D 0x8063 -#define GL_PROXY_TEXTURE_2D 0x8064 -#define GL_R3_G3_B2 0x2A10 -#define GL_RGB4 0x804F -#define GL_RGB5 0x8050 -#define GL_RGB8 0x8051 -#define GL_RGB10 0x8052 -#define GL_RGB12 0x8053 -#define GL_RGB16 0x8054 -#define GL_RGBA2 0x8055 -#define GL_RGBA4 0x8056 -#define GL_RGB5_A1 0x8057 -#define GL_RGBA8 0x8058 -#define GL_RGB10_A2 0x8059 -#define GL_RGBA12 0x805A -#define GL_RGBA16 0x805B -#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 -#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 -#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF -#define GL_VERTEX_ARRAY_POINTER 0x808E -#define GL_NORMAL_ARRAY_POINTER 0x808F -#define GL_COLOR_ARRAY_POINTER 0x8090 -#define GL_INDEX_ARRAY_POINTER 0x8091 -#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 -#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 -#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 -#define GL_SELECTION_BUFFER_POINTER 0x0DF3 -#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 -#define GL_INDEX_LOGIC_OP 0x0BF1 -#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B -#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 -#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 -#define GL_SELECTION_BUFFER_SIZE 0x0DF4 -#define GL_VERTEX_ARRAY 0x8074 -#define GL_NORMAL_ARRAY 0x8075 -#define GL_COLOR_ARRAY 0x8076 -#define GL_INDEX_ARRAY 0x8077 -#define GL_TEXTURE_COORD_ARRAY 0x8078 -#define GL_EDGE_FLAG_ARRAY 0x8079 -#define GL_VERTEX_ARRAY_SIZE 0x807A -#define GL_VERTEX_ARRAY_TYPE 0x807B -#define GL_VERTEX_ARRAY_STRIDE 0x807C -#define GL_NORMAL_ARRAY_TYPE 0x807E -#define GL_NORMAL_ARRAY_STRIDE 0x807F -#define GL_COLOR_ARRAY_SIZE 0x8081 -#define GL_COLOR_ARRAY_TYPE 0x8082 -#define GL_COLOR_ARRAY_STRIDE 0x8083 -#define GL_INDEX_ARRAY_TYPE 0x8085 -#define GL_INDEX_ARRAY_STRIDE 0x8086 -#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 -#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 -#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A -#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C -#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 -#define GL_TEXTURE_INTENSITY_SIZE 0x8061 -#define GL_TEXTURE_PRIORITY 0x8066 -#define GL_TEXTURE_RESIDENT 0x8067 -#define GL_ALPHA4 0x803B -#define GL_ALPHA8 0x803C -#define GL_ALPHA12 0x803D -#define GL_ALPHA16 0x803E -#define GL_LUMINANCE4 0x803F -#define GL_LUMINANCE8 0x8040 -#define GL_LUMINANCE12 0x8041 -#define GL_LUMINANCE16 0x8042 -#define GL_LUMINANCE4_ALPHA4 0x8043 -#define GL_LUMINANCE6_ALPHA2 0x8044 -#define GL_LUMINANCE8_ALPHA8 0x8045 -#define GL_LUMINANCE12_ALPHA4 0x8046 -#define GL_LUMINANCE12_ALPHA12 0x8047 -#define GL_LUMINANCE16_ALPHA16 0x8048 -#define GL_INTENSITY 0x8049 -#define GL_INTENSITY4 0x804A -#define GL_INTENSITY8 0x804B -#define GL_INTENSITY12 0x804C -#define GL_INTENSITY16 0x804D -#define GL_V2F 0x2A20 -#define GL_V3F 0x2A21 -#define GL_C4UB_V2F 0x2A22 -#define GL_C4UB_V3F 0x2A23 -#define GL_C3F_V3F 0x2A24 -#define GL_N3F_V3F 0x2A25 -#define GL_C4F_N3F_V3F 0x2A26 -#define GL_T2F_V3F 0x2A27 -#define GL_T4F_V4F 0x2A28 -#define GL_T2F_C4UB_V3F 0x2A29 -#define GL_T2F_C3F_V3F 0x2A2A -#define GL_T2F_N3F_V3F 0x2A2B -#define GL_T2F_C4F_N3F_V3F 0x2A2C -#define GL_T4F_C4F_N3F_V4F 0x2A2D -#define GL_UNSIGNED_BYTE_3_3_2 0x8032 -#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 -#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 -#define GL_UNSIGNED_INT_8_8_8_8 0x8035 -#define GL_UNSIGNED_INT_10_10_10_2 0x8036 -#define GL_TEXTURE_BINDING_3D 0x806A -#define GL_PACK_SKIP_IMAGES 0x806B -#define GL_PACK_IMAGE_HEIGHT 0x806C -#define GL_UNPACK_SKIP_IMAGES 0x806D -#define GL_UNPACK_IMAGE_HEIGHT 0x806E -#define GL_TEXTURE_3D 0x806F -#define GL_PROXY_TEXTURE_3D 0x8070 -#define GL_TEXTURE_DEPTH 0x8071 -#define GL_TEXTURE_WRAP_R 0x8072 -#define GL_MAX_3D_TEXTURE_SIZE 0x8073 -#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 -#define GL_UNSIGNED_SHORT_5_6_5 0x8363 -#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 -#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 -#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 -#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 -#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 -#define GL_BGR 0x80E0 -#define GL_BGRA 0x80E1 -#define GL_MAX_ELEMENTS_VERTICES 0x80E8 -#define GL_MAX_ELEMENTS_INDICES 0x80E9 -#define GL_CLAMP_TO_EDGE 0x812F -#define GL_TEXTURE_MIN_LOD 0x813A -#define GL_TEXTURE_MAX_LOD 0x813B -#define GL_TEXTURE_BASE_LEVEL 0x813C -#define GL_TEXTURE_MAX_LEVEL 0x813D -#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 -#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 -#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E -#define GL_RESCALE_NORMAL 0x803A -#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 -#define GL_SINGLE_COLOR 0x81F9 -#define GL_SEPARATE_SPECULAR_COLOR 0x81FA -#define GL_ALIASED_POINT_SIZE_RANGE 0x846D -#define GL_TEXTURE0 0x84C0 -#define GL_TEXTURE1 0x84C1 -#define GL_TEXTURE2 0x84C2 -#define GL_TEXTURE3 0x84C3 -#define GL_TEXTURE4 0x84C4 -#define GL_TEXTURE5 0x84C5 -#define GL_TEXTURE6 0x84C6 -#define GL_TEXTURE7 0x84C7 -#define GL_TEXTURE8 0x84C8 -#define GL_TEXTURE9 0x84C9 -#define GL_TEXTURE10 0x84CA -#define GL_TEXTURE11 0x84CB -#define GL_TEXTURE12 0x84CC -#define GL_TEXTURE13 0x84CD -#define GL_TEXTURE14 0x84CE -#define GL_TEXTURE15 0x84CF -#define GL_TEXTURE16 0x84D0 -#define GL_TEXTURE17 0x84D1 -#define GL_TEXTURE18 0x84D2 -#define GL_TEXTURE19 0x84D3 -#define GL_TEXTURE20 0x84D4 -#define GL_TEXTURE21 0x84D5 -#define GL_TEXTURE22 0x84D6 -#define GL_TEXTURE23 0x84D7 -#define GL_TEXTURE24 0x84D8 -#define GL_TEXTURE25 0x84D9 -#define GL_TEXTURE26 0x84DA -#define GL_TEXTURE27 0x84DB -#define GL_TEXTURE28 0x84DC -#define GL_TEXTURE29 0x84DD -#define GL_TEXTURE30 0x84DE -#define GL_TEXTURE31 0x84DF -#define GL_ACTIVE_TEXTURE 0x84E0 -#define GL_MULTISAMPLE 0x809D -#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE 0x809F -#define GL_SAMPLE_COVERAGE 0x80A0 -#define GL_SAMPLE_BUFFERS 0x80A8 -#define GL_SAMPLES 0x80A9 -#define GL_SAMPLE_COVERAGE_VALUE 0x80AA -#define GL_SAMPLE_COVERAGE_INVERT 0x80AB -#define GL_TEXTURE_CUBE_MAP 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C -#define GL_COMPRESSED_RGB 0x84ED -#define GL_COMPRESSED_RGBA 0x84EE -#define GL_TEXTURE_COMPRESSION_HINT 0x84EF -#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 -#define GL_TEXTURE_COMPRESSED 0x86A1 -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 -#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 -#define GL_CLAMP_TO_BORDER 0x812D -#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 -#define GL_MAX_TEXTURE_UNITS 0x84E2 -#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 -#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 -#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 -#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 -#define GL_MULTISAMPLE_BIT 0x20000000 -#define GL_NORMAL_MAP 0x8511 -#define GL_REFLECTION_MAP 0x8512 -#define GL_COMPRESSED_ALPHA 0x84E9 -#define GL_COMPRESSED_LUMINANCE 0x84EA -#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB -#define GL_COMPRESSED_INTENSITY 0x84EC -#define GL_COMBINE 0x8570 -#define GL_COMBINE_RGB 0x8571 -#define GL_COMBINE_ALPHA 0x8572 -#define GL_SOURCE0_RGB 0x8580 -#define GL_SOURCE1_RGB 0x8581 -#define GL_SOURCE2_RGB 0x8582 -#define GL_SOURCE0_ALPHA 0x8588 -#define GL_SOURCE1_ALPHA 0x8589 -#define GL_SOURCE2_ALPHA 0x858A -#define GL_OPERAND0_RGB 0x8590 -#define GL_OPERAND1_RGB 0x8591 -#define GL_OPERAND2_RGB 0x8592 -#define GL_OPERAND0_ALPHA 0x8598 -#define GL_OPERAND1_ALPHA 0x8599 -#define GL_OPERAND2_ALPHA 0x859A -#define GL_RGB_SCALE 0x8573 -#define GL_ADD_SIGNED 0x8574 -#define GL_INTERPOLATE 0x8575 -#define GL_SUBTRACT 0x84E7 -#define GL_CONSTANT 0x8576 -#define GL_PRIMARY_COLOR 0x8577 -#define GL_PREVIOUS 0x8578 -#define GL_DOT3_RGB 0x86AE -#define GL_DOT3_RGBA 0x86AF -#define GL_BLEND_DST_RGB 0x80C8 -#define GL_BLEND_SRC_RGB 0x80C9 -#define GL_BLEND_DST_ALPHA 0x80CA -#define GL_BLEND_SRC_ALPHA 0x80CB -#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 -#define GL_DEPTH_COMPONENT16 0x81A5 -#define GL_DEPTH_COMPONENT24 0x81A6 -#define GL_DEPTH_COMPONENT32 0x81A7 -#define GL_MIRRORED_REPEAT 0x8370 -#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD -#define GL_TEXTURE_LOD_BIAS 0x8501 -#define GL_INCR_WRAP 0x8507 -#define GL_DECR_WRAP 0x8508 -#define GL_TEXTURE_DEPTH_SIZE 0x884A -#define GL_TEXTURE_COMPARE_MODE 0x884C -#define GL_TEXTURE_COMPARE_FUNC 0x884D -#define GL_POINT_SIZE_MIN 0x8126 -#define GL_POINT_SIZE_MAX 0x8127 -#define GL_POINT_DISTANCE_ATTENUATION 0x8129 -#define GL_GENERATE_MIPMAP 0x8191 -#define GL_GENERATE_MIPMAP_HINT 0x8192 -#define GL_FOG_COORDINATE_SOURCE 0x8450 -#define GL_FOG_COORDINATE 0x8451 -#define GL_FRAGMENT_DEPTH 0x8452 -#define GL_CURRENT_FOG_COORDINATE 0x8453 -#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 -#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 -#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 -#define GL_FOG_COORDINATE_ARRAY 0x8457 -#define GL_COLOR_SUM 0x8458 -#define GL_CURRENT_SECONDARY_COLOR 0x8459 -#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A -#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B -#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C -#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D -#define GL_SECONDARY_COLOR_ARRAY 0x845E -#define GL_TEXTURE_FILTER_CONTROL 0x8500 -#define GL_DEPTH_TEXTURE_MODE 0x884B -#define GL_COMPARE_R_TO_TEXTURE 0x884E -#define GL_BLEND_COLOR 0x8005 -#define GL_BLEND_EQUATION 0x8009 -#define GL_CONSTANT_COLOR 0x8001 -#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 -#define GL_CONSTANT_ALPHA 0x8003 -#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 -#define GL_FUNC_ADD 0x8006 -#define GL_FUNC_REVERSE_SUBTRACT 0x800B -#define GL_FUNC_SUBTRACT 0x800A -#define GL_MIN 0x8007 -#define GL_MAX 0x8008 -#define GL_BUFFER_SIZE 0x8764 -#define GL_BUFFER_USAGE 0x8765 -#define GL_QUERY_COUNTER_BITS 0x8864 -#define GL_CURRENT_QUERY 0x8865 -#define GL_QUERY_RESULT 0x8866 -#define GL_QUERY_RESULT_AVAILABLE 0x8867 -#define GL_ARRAY_BUFFER 0x8892 -#define GL_ELEMENT_ARRAY_BUFFER 0x8893 -#define GL_ARRAY_BUFFER_BINDING 0x8894 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 -#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F -#define GL_READ_ONLY 0x88B8 -#define GL_WRITE_ONLY 0x88B9 -#define GL_READ_WRITE 0x88BA -#define GL_BUFFER_ACCESS 0x88BB -#define GL_BUFFER_MAPPED 0x88BC -#define GL_BUFFER_MAP_POINTER 0x88BD -#define GL_STREAM_DRAW 0x88E0 -#define GL_STREAM_READ 0x88E1 -#define GL_STREAM_COPY 0x88E2 -#define GL_STATIC_DRAW 0x88E4 -#define GL_STATIC_READ 0x88E5 -#define GL_STATIC_COPY 0x88E6 -#define GL_DYNAMIC_DRAW 0x88E8 -#define GL_DYNAMIC_READ 0x88E9 -#define GL_DYNAMIC_COPY 0x88EA -#define GL_SAMPLES_PASSED 0x8914 -#define GL_SRC1_ALPHA 0x8589 -#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 -#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 -#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 -#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 -#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A -#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B -#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C -#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D -#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E -#define GL_FOG_COORD_SRC 0x8450 -#define GL_FOG_COORD 0x8451 -#define GL_CURRENT_FOG_COORD 0x8453 -#define GL_FOG_COORD_ARRAY_TYPE 0x8454 -#define GL_FOG_COORD_ARRAY_STRIDE 0x8455 -#define GL_FOG_COORD_ARRAY_POINTER 0x8456 -#define GL_FOG_COORD_ARRAY 0x8457 -#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D -#define GL_SRC0_RGB 0x8580 -#define GL_SRC1_RGB 0x8581 -#define GL_SRC2_RGB 0x8582 -#define GL_SRC0_ALPHA 0x8588 -#define GL_SRC2_ALPHA 0x858A -#define GL_BLEND_EQUATION_RGB 0x8009 -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 -#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 -#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 -#define GL_CURRENT_VERTEX_ATTRIB 0x8626 -#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 -#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 -#define GL_STENCIL_BACK_FUNC 0x8800 -#define GL_STENCIL_BACK_FAIL 0x8801 -#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 -#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 -#define GL_MAX_DRAW_BUFFERS 0x8824 -#define GL_DRAW_BUFFER0 0x8825 -#define GL_DRAW_BUFFER1 0x8826 -#define GL_DRAW_BUFFER2 0x8827 -#define GL_DRAW_BUFFER3 0x8828 -#define GL_DRAW_BUFFER4 0x8829 -#define GL_DRAW_BUFFER5 0x882A -#define GL_DRAW_BUFFER6 0x882B -#define GL_DRAW_BUFFER7 0x882C -#define GL_DRAW_BUFFER8 0x882D -#define GL_DRAW_BUFFER9 0x882E -#define GL_DRAW_BUFFER10 0x882F -#define GL_DRAW_BUFFER11 0x8830 -#define GL_DRAW_BUFFER12 0x8831 -#define GL_DRAW_BUFFER13 0x8832 -#define GL_DRAW_BUFFER14 0x8833 -#define GL_DRAW_BUFFER15 0x8834 -#define GL_BLEND_EQUATION_ALPHA 0x883D -#define GL_MAX_VERTEX_ATTRIBS 0x8869 -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A -#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 -#define GL_FRAGMENT_SHADER 0x8B30 -#define GL_VERTEX_SHADER 0x8B31 -#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 -#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A -#define GL_MAX_VARYING_FLOATS 0x8B4B -#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C -#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D -#define GL_SHADER_TYPE 0x8B4F -#define GL_FLOAT_VEC2 0x8B50 -#define GL_FLOAT_VEC3 0x8B51 -#define GL_FLOAT_VEC4 0x8B52 -#define GL_INT_VEC2 0x8B53 -#define GL_INT_VEC3 0x8B54 -#define GL_INT_VEC4 0x8B55 -#define GL_BOOL 0x8B56 -#define GL_BOOL_VEC2 0x8B57 -#define GL_BOOL_VEC3 0x8B58 -#define GL_BOOL_VEC4 0x8B59 -#define GL_FLOAT_MAT2 0x8B5A -#define GL_FLOAT_MAT3 0x8B5B -#define GL_FLOAT_MAT4 0x8B5C -#define GL_SAMPLER_1D 0x8B5D -#define GL_SAMPLER_2D 0x8B5E -#define GL_SAMPLER_3D 0x8B5F -#define GL_SAMPLER_CUBE 0x8B60 -#define GL_SAMPLER_1D_SHADOW 0x8B61 -#define GL_SAMPLER_2D_SHADOW 0x8B62 -#define GL_DELETE_STATUS 0x8B80 -#define GL_COMPILE_STATUS 0x8B81 -#define GL_LINK_STATUS 0x8B82 -#define GL_VALIDATE_STATUS 0x8B83 -#define GL_INFO_LOG_LENGTH 0x8B84 -#define GL_ATTACHED_SHADERS 0x8B85 -#define GL_ACTIVE_UNIFORMS 0x8B86 -#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 -#define GL_SHADER_SOURCE_LENGTH 0x8B88 -#define GL_ACTIVE_ATTRIBUTES 0x8B89 -#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A -#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B -#define GL_SHADING_LANGUAGE_VERSION 0x8B8C -#define GL_CURRENT_PROGRAM 0x8B8D -#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 -#define GL_LOWER_LEFT 0x8CA1 -#define GL_UPPER_LEFT 0x8CA2 -#define GL_STENCIL_BACK_REF 0x8CA3 -#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 -#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 -#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 -#define GL_POINT_SPRITE 0x8861 -#define GL_COORD_REPLACE 0x8862 -#define GL_MAX_TEXTURE_COORDS 0x8871 -#define GL_PIXEL_PACK_BUFFER 0x88EB -#define GL_PIXEL_UNPACK_BUFFER 0x88EC -#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED -#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF -#define GL_FLOAT_MAT2x3 0x8B65 -#define GL_FLOAT_MAT2x4 0x8B66 -#define GL_FLOAT_MAT3x2 0x8B67 -#define GL_FLOAT_MAT3x4 0x8B68 -#define GL_FLOAT_MAT4x2 0x8B69 -#define GL_FLOAT_MAT4x3 0x8B6A -#define GL_SRGB 0x8C40 -#define GL_SRGB8 0x8C41 -#define GL_SRGB_ALPHA 0x8C42 -#define GL_SRGB8_ALPHA8 0x8C43 -#define GL_COMPRESSED_SRGB 0x8C48 -#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 -#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F -#define GL_SLUMINANCE_ALPHA 0x8C44 -#define GL_SLUMINANCE8_ALPHA8 0x8C45 -#define GL_SLUMINANCE 0x8C46 -#define GL_SLUMINANCE8 0x8C47 -#define GL_COMPRESSED_SLUMINANCE 0x8C4A -#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B -#define GL_COMPARE_REF_TO_TEXTURE 0x884E -#define GL_CLIP_DISTANCE0 0x3000 -#define GL_CLIP_DISTANCE1 0x3001 -#define GL_CLIP_DISTANCE2 0x3002 -#define GL_CLIP_DISTANCE3 0x3003 -#define GL_CLIP_DISTANCE4 0x3004 -#define GL_CLIP_DISTANCE5 0x3005 -#define GL_CLIP_DISTANCE6 0x3006 -#define GL_CLIP_DISTANCE7 0x3007 -#define GL_MAX_CLIP_DISTANCES 0x0D32 -#define GL_MAJOR_VERSION 0x821B -#define GL_MINOR_VERSION 0x821C -#define GL_NUM_EXTENSIONS 0x821D -#define GL_CONTEXT_FLAGS 0x821E -#define GL_COMPRESSED_RED 0x8225 -#define GL_COMPRESSED_RG 0x8226 -#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 -#define GL_RGBA32F 0x8814 -#define GL_RGB32F 0x8815 -#define GL_RGBA16F 0x881A -#define GL_RGB16F 0x881B -#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD -#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF -#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 -#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 -#define GL_CLAMP_READ_COLOR 0x891C -#define GL_FIXED_ONLY 0x891D -#define GL_MAX_VARYING_COMPONENTS 0x8B4B -#define GL_TEXTURE_1D_ARRAY 0x8C18 -#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 -#define GL_TEXTURE_2D_ARRAY 0x8C1A -#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B -#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C -#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D -#define GL_R11F_G11F_B10F 0x8C3A -#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B -#define GL_RGB9_E5 0x8C3D -#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E -#define GL_TEXTURE_SHARED_SIZE 0x8C3F -#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 -#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 -#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 -#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 -#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 -#define GL_PRIMITIVES_GENERATED 0x8C87 -#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 -#define GL_RASTERIZER_DISCARD 0x8C89 -#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B -#define GL_INTERLEAVED_ATTRIBS 0x8C8C -#define GL_SEPARATE_ATTRIBS 0x8C8D -#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E -#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F -#define GL_RGBA32UI 0x8D70 -#define GL_RGB32UI 0x8D71 -#define GL_RGBA16UI 0x8D76 -#define GL_RGB16UI 0x8D77 -#define GL_RGBA8UI 0x8D7C -#define GL_RGB8UI 0x8D7D -#define GL_RGBA32I 0x8D82 -#define GL_RGB32I 0x8D83 -#define GL_RGBA16I 0x8D88 -#define GL_RGB16I 0x8D89 -#define GL_RGBA8I 0x8D8E -#define GL_RGB8I 0x8D8F -#define GL_RED_INTEGER 0x8D94 -#define GL_GREEN_INTEGER 0x8D95 -#define GL_BLUE_INTEGER 0x8D96 -#define GL_RGB_INTEGER 0x8D98 -#define GL_RGBA_INTEGER 0x8D99 -#define GL_BGR_INTEGER 0x8D9A -#define GL_BGRA_INTEGER 0x8D9B -#define GL_SAMPLER_1D_ARRAY 0x8DC0 -#define GL_SAMPLER_2D_ARRAY 0x8DC1 -#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 -#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 -#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 -#define GL_UNSIGNED_INT_VEC2 0x8DC6 -#define GL_UNSIGNED_INT_VEC3 0x8DC7 -#define GL_UNSIGNED_INT_VEC4 0x8DC8 -#define GL_INT_SAMPLER_1D 0x8DC9 -#define GL_INT_SAMPLER_2D 0x8DCA -#define GL_INT_SAMPLER_3D 0x8DCB -#define GL_INT_SAMPLER_CUBE 0x8DCC -#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE -#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF -#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 -#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 -#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 -#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 -#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 -#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 -#define GL_QUERY_WAIT 0x8E13 -#define GL_QUERY_NO_WAIT 0x8E14 -#define GL_QUERY_BY_REGION_WAIT 0x8E15 -#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 -#define GL_BUFFER_ACCESS_FLAGS 0x911F -#define GL_BUFFER_MAP_LENGTH 0x9120 -#define GL_BUFFER_MAP_OFFSET 0x9121 -#define GL_DEPTH_COMPONENT32F 0x8CAC -#define GL_DEPTH32F_STENCIL8 0x8CAD -#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD -#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 -#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 -#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 -#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 -#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 -#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 -#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 -#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 -#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 -#define GL_FRAMEBUFFER_DEFAULT 0x8218 -#define GL_FRAMEBUFFER_UNDEFINED 0x8219 -#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A -#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 -#define GL_DEPTH_STENCIL 0x84F9 -#define GL_UNSIGNED_INT_24_8 0x84FA -#define GL_DEPTH24_STENCIL8 0x88F0 -#define GL_TEXTURE_STENCIL_SIZE 0x88F1 -#define GL_TEXTURE_RED_TYPE 0x8C10 -#define GL_TEXTURE_GREEN_TYPE 0x8C11 -#define GL_TEXTURE_BLUE_TYPE 0x8C12 -#define GL_TEXTURE_ALPHA_TYPE 0x8C13 -#define GL_TEXTURE_DEPTH_TYPE 0x8C16 -#define GL_UNSIGNED_NORMALIZED 0x8C17 -#define GL_FRAMEBUFFER_BINDING 0x8CA6 -#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 -#define GL_RENDERBUFFER_BINDING 0x8CA7 -#define GL_READ_FRAMEBUFFER 0x8CA8 -#define GL_DRAW_FRAMEBUFFER 0x8CA9 -#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA -#define GL_RENDERBUFFER_SAMPLES 0x8CAB -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 -#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 -#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB -#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC -#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD -#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF -#define GL_COLOR_ATTACHMENT0 0x8CE0 -#define GL_COLOR_ATTACHMENT1 0x8CE1 -#define GL_COLOR_ATTACHMENT2 0x8CE2 -#define GL_COLOR_ATTACHMENT3 0x8CE3 -#define GL_COLOR_ATTACHMENT4 0x8CE4 -#define GL_COLOR_ATTACHMENT5 0x8CE5 -#define GL_COLOR_ATTACHMENT6 0x8CE6 -#define GL_COLOR_ATTACHMENT7 0x8CE7 -#define GL_COLOR_ATTACHMENT8 0x8CE8 -#define GL_COLOR_ATTACHMENT9 0x8CE9 -#define GL_COLOR_ATTACHMENT10 0x8CEA -#define GL_COLOR_ATTACHMENT11 0x8CEB -#define GL_COLOR_ATTACHMENT12 0x8CEC -#define GL_COLOR_ATTACHMENT13 0x8CED -#define GL_COLOR_ATTACHMENT14 0x8CEE -#define GL_COLOR_ATTACHMENT15 0x8CEF -#define GL_COLOR_ATTACHMENT16 0x8CF0 -#define GL_COLOR_ATTACHMENT17 0x8CF1 -#define GL_COLOR_ATTACHMENT18 0x8CF2 -#define GL_COLOR_ATTACHMENT19 0x8CF3 -#define GL_COLOR_ATTACHMENT20 0x8CF4 -#define GL_COLOR_ATTACHMENT21 0x8CF5 -#define GL_COLOR_ATTACHMENT22 0x8CF6 -#define GL_COLOR_ATTACHMENT23 0x8CF7 -#define GL_COLOR_ATTACHMENT24 0x8CF8 -#define GL_COLOR_ATTACHMENT25 0x8CF9 -#define GL_COLOR_ATTACHMENT26 0x8CFA -#define GL_COLOR_ATTACHMENT27 0x8CFB -#define GL_COLOR_ATTACHMENT28 0x8CFC -#define GL_COLOR_ATTACHMENT29 0x8CFD -#define GL_COLOR_ATTACHMENT30 0x8CFE -#define GL_COLOR_ATTACHMENT31 0x8CFF -#define GL_DEPTH_ATTACHMENT 0x8D00 -#define GL_STENCIL_ATTACHMENT 0x8D20 -#define GL_FRAMEBUFFER 0x8D40 -#define GL_RENDERBUFFER 0x8D41 -#define GL_RENDERBUFFER_WIDTH 0x8D42 -#define GL_RENDERBUFFER_HEIGHT 0x8D43 -#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 -#define GL_STENCIL_INDEX1 0x8D46 -#define GL_STENCIL_INDEX4 0x8D47 -#define GL_STENCIL_INDEX8 0x8D48 -#define GL_STENCIL_INDEX16 0x8D49 -#define GL_RENDERBUFFER_RED_SIZE 0x8D50 -#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 -#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 -#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 -#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 -#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 -#define GL_MAX_SAMPLES 0x8D57 -#define GL_INDEX 0x8222 -#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 -#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 -#define GL_FRAMEBUFFER_SRGB 0x8DB9 -#define GL_HALF_FLOAT 0x140B -#define GL_MAP_READ_BIT 0x0001 -#define GL_MAP_WRITE_BIT 0x0002 -#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 -#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 -#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 -#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 -#define GL_COMPRESSED_RED_RGTC1 0x8DBB -#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC -#define GL_COMPRESSED_RG_RGTC2 0x8DBD -#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE -#define GL_RG 0x8227 -#define GL_RG_INTEGER 0x8228 -#define GL_R8 0x8229 -#define GL_R16 0x822A -#define GL_RG8 0x822B -#define GL_RG16 0x822C -#define GL_R16F 0x822D -#define GL_R32F 0x822E -#define GL_RG16F 0x822F -#define GL_RG32F 0x8230 -#define GL_R8I 0x8231 -#define GL_R8UI 0x8232 -#define GL_R16I 0x8233 -#define GL_R16UI 0x8234 -#define GL_R32I 0x8235 -#define GL_R32UI 0x8236 -#define GL_RG8I 0x8237 -#define GL_RG8UI 0x8238 -#define GL_RG16I 0x8239 -#define GL_RG16UI 0x823A -#define GL_RG32I 0x823B -#define GL_RG32UI 0x823C -#define GL_VERTEX_ARRAY_BINDING 0x85B5 -#define GL_CLAMP_VERTEX_COLOR 0x891A -#define GL_CLAMP_FRAGMENT_COLOR 0x891B -#define GL_ALPHA_INTEGER 0x8D97 -#define GL_SAMPLER_2D_RECT 0x8B63 -#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 -#define GL_SAMPLER_BUFFER 0x8DC2 -#define GL_INT_SAMPLER_2D_RECT 0x8DCD -#define GL_INT_SAMPLER_BUFFER 0x8DD0 -#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 -#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 -#define GL_TEXTURE_BUFFER 0x8C2A -#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B -#define GL_TEXTURE_BINDING_BUFFER 0x8C2C -#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D -#define GL_TEXTURE_RECTANGLE 0x84F5 -#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 -#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 -#define GL_R8_SNORM 0x8F94 -#define GL_RG8_SNORM 0x8F95 -#define GL_RGB8_SNORM 0x8F96 -#define GL_RGBA8_SNORM 0x8F97 -#define GL_R16_SNORM 0x8F98 -#define GL_RG16_SNORM 0x8F99 -#define GL_RGB16_SNORM 0x8F9A -#define GL_RGBA16_SNORM 0x8F9B -#define GL_SIGNED_NORMALIZED 0x8F9C -#define GL_PRIMITIVE_RESTART 0x8F9D -#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E -#define GL_COPY_READ_BUFFER 0x8F36 -#define GL_COPY_WRITE_BUFFER 0x8F37 -#define GL_UNIFORM_BUFFER 0x8A11 -#define GL_UNIFORM_BUFFER_BINDING 0x8A28 -#define GL_UNIFORM_BUFFER_START 0x8A29 -#define GL_UNIFORM_BUFFER_SIZE 0x8A2A -#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B -#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C -#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D -#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E -#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F -#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 -#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 -#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 -#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 -#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 -#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 -#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 -#define GL_UNIFORM_TYPE 0x8A37 -#define GL_UNIFORM_SIZE 0x8A38 -#define GL_UNIFORM_NAME_LENGTH 0x8A39 -#define GL_UNIFORM_BLOCK_INDEX 0x8A3A -#define GL_UNIFORM_OFFSET 0x8A3B -#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C -#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D -#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E -#define GL_UNIFORM_BLOCK_BINDING 0x8A3F -#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 -#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 -#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 -#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 -#define GL_INVALID_INDEX 0xFFFFFFFF -#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 -#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 -#define GL_LINES_ADJACENCY 0x000A -#define GL_LINE_STRIP_ADJACENCY 0x000B -#define GL_TRIANGLES_ADJACENCY 0x000C -#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D -#define GL_PROGRAM_POINT_SIZE 0x8642 -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 -#define GL_GEOMETRY_SHADER 0x8DD9 -#define GL_GEOMETRY_VERTICES_OUT 0x8916 -#define GL_GEOMETRY_INPUT_TYPE 0x8917 -#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 -#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 -#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 -#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 -#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 -#define GL_CONTEXT_PROFILE_MASK 0x9126 -#define GL_DEPTH_CLAMP 0x864F -#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C -#define GL_FIRST_VERTEX_CONVENTION 0x8E4D -#define GL_LAST_VERTEX_CONVENTION 0x8E4E -#define GL_PROVOKING_VERTEX 0x8E4F -#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F -#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 -#define GL_OBJECT_TYPE 0x9112 -#define GL_SYNC_CONDITION 0x9113 -#define GL_SYNC_STATUS 0x9114 -#define GL_SYNC_FLAGS 0x9115 -#define GL_SYNC_FENCE 0x9116 -#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 -#define GL_UNSIGNALED 0x9118 -#define GL_SIGNALED 0x9119 -#define GL_ALREADY_SIGNALED 0x911A -#define GL_TIMEOUT_EXPIRED 0x911B -#define GL_CONDITION_SATISFIED 0x911C -#define GL_WAIT_FAILED 0x911D -#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF -#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 -#define GL_SAMPLE_POSITION 0x8E50 -#define GL_SAMPLE_MASK 0x8E51 -#define GL_SAMPLE_MASK_VALUE 0x8E52 -#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 -#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 -#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 -#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 -#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 -#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 -#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 -#define GL_TEXTURE_SAMPLES 0x9106 -#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 -#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 -#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 -#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A -#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B -#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C -#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D -#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E -#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F -#define GL_MAX_INTEGER_SAMPLES 0x9110 -#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE -#define GL_SRC1_COLOR 0x88F9 -#define GL_ONE_MINUS_SRC1_COLOR 0x88FA -#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB -#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC -#define GL_ANY_SAMPLES_PASSED 0x8C2F -#define GL_SAMPLER_BINDING 0x8919 -#define GL_RGB10_A2UI 0x906F -#define GL_TEXTURE_SWIZZLE_R 0x8E42 -#define GL_TEXTURE_SWIZZLE_G 0x8E43 -#define GL_TEXTURE_SWIZZLE_B 0x8E44 -#define GL_TEXTURE_SWIZZLE_A 0x8E45 -#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 -#define GL_TIME_ELAPSED 0x88BF -#define GL_TIMESTAMP 0x8E28 -#define GL_INT_2_10_10_10_REV 0x8D9F -#define GL_SAMPLE_SHADING 0x8C36 -#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 -#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E -#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F -#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 -#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A -#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B -#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C -#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D -#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E -#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F -#define GL_DRAW_INDIRECT_BUFFER 0x8F3F -#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 -#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F -#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A -#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B -#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C -#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D -#define GL_MAX_VERTEX_STREAMS 0x8E71 -#define GL_DOUBLE_VEC2 0x8FFC -#define GL_DOUBLE_VEC3 0x8FFD -#define GL_DOUBLE_VEC4 0x8FFE -#define GL_DOUBLE_MAT2 0x8F46 -#define GL_DOUBLE_MAT3 0x8F47 -#define GL_DOUBLE_MAT4 0x8F48 -#define GL_DOUBLE_MAT2x3 0x8F49 -#define GL_DOUBLE_MAT2x4 0x8F4A -#define GL_DOUBLE_MAT3x2 0x8F4B -#define GL_DOUBLE_MAT3x4 0x8F4C -#define GL_DOUBLE_MAT4x2 0x8F4D -#define GL_DOUBLE_MAT4x3 0x8F4E -#define GL_ACTIVE_SUBROUTINES 0x8DE5 -#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 -#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 -#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 -#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 -#define GL_MAX_SUBROUTINES 0x8DE7 -#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 -#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A -#define GL_COMPATIBLE_SUBROUTINES 0x8E4B -#define GL_PATCHES 0x000E -#define GL_PATCH_VERTICES 0x8E72 -#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 -#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 -#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 -#define GL_TESS_GEN_MODE 0x8E76 -#define GL_TESS_GEN_SPACING 0x8E77 -#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 -#define GL_TESS_GEN_POINT_MODE 0x8E79 -#define GL_ISOLINES 0x8E7A -#define GL_FRACTIONAL_ODD 0x8E7B -#define GL_FRACTIONAL_EVEN 0x8E7C -#define GL_MAX_PATCH_VERTICES 0x8E7D -#define GL_MAX_TESS_GEN_LEVEL 0x8E7E -#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F -#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 -#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 -#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 -#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 -#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 -#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 -#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 -#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 -#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A -#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C -#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D -#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E -#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F -#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 -#define GL_TESS_EVALUATION_SHADER 0x8E87 -#define GL_TESS_CONTROL_SHADER 0x8E88 -#define GL_TRANSFORM_FEEDBACK 0x8E22 -#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 -#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 -#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 -#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 -#define GL_FIXED 0x140C -#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A -#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B -#define GL_LOW_FLOAT 0x8DF0 -#define GL_MEDIUM_FLOAT 0x8DF1 -#define GL_HIGH_FLOAT 0x8DF2 -#define GL_LOW_INT 0x8DF3 -#define GL_MEDIUM_INT 0x8DF4 -#define GL_HIGH_INT 0x8DF5 -#define GL_SHADER_COMPILER 0x8DFA -#define GL_SHADER_BINARY_FORMATS 0x8DF8 -#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 -#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB -#define GL_MAX_VARYING_VECTORS 0x8DFC -#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD -#define GL_RGB565 0x8D62 -#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 -#define GL_PROGRAM_BINARY_LENGTH 0x8741 -#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE -#define GL_PROGRAM_BINARY_FORMATS 0x87FF -#define GL_VERTEX_SHADER_BIT 0x00000001 -#define GL_FRAGMENT_SHADER_BIT 0x00000002 -#define GL_GEOMETRY_SHADER_BIT 0x00000004 -#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 -#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 -#define GL_ALL_SHADER_BITS 0xFFFFFFFF -#define GL_PROGRAM_SEPARABLE 0x8258 -#define GL_ACTIVE_PROGRAM 0x8259 -#define GL_PROGRAM_PIPELINE_BINDING 0x825A -#define GL_MAX_VIEWPORTS 0x825B -#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C -#define GL_VIEWPORT_BOUNDS_RANGE 0x825D -#define GL_LAYER_PROVOKING_VERTEX 0x825E -#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F -#define GL_UNDEFINED_VERTEX 0x8260 -#define GL_COPY_READ_BUFFER_BINDING 0x8F36 -#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 -#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 -#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 -#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 -#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 -#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 -#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A -#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B -#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C -#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D -#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E -#define GL_NUM_SAMPLE_COUNTS 0x9380 -#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC -#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 -#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 -#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 -#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 -#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 -#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 -#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB -#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC -#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD -#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE -#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF -#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 -#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 -#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 -#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 -#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 -#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 -#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 -#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 -#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 -#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC -#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 -#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA -#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB -#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 -#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 -#define GL_UNIFORM_BARRIER_BIT 0x00000004 -#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 -#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 -#define GL_COMMAND_BARRIER_BIT 0x00000040 -#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 -#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 -#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 -#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 -#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 -#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 -#define GL_ALL_BARRIER_BITS 0xFFFFFFFF -#define GL_MAX_IMAGE_UNITS 0x8F38 -#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 -#define GL_IMAGE_BINDING_NAME 0x8F3A -#define GL_IMAGE_BINDING_LEVEL 0x8F3B -#define GL_IMAGE_BINDING_LAYERED 0x8F3C -#define GL_IMAGE_BINDING_LAYER 0x8F3D -#define GL_IMAGE_BINDING_ACCESS 0x8F3E -#define GL_IMAGE_1D 0x904C -#define GL_IMAGE_2D 0x904D -#define GL_IMAGE_3D 0x904E -#define GL_IMAGE_2D_RECT 0x904F -#define GL_IMAGE_CUBE 0x9050 -#define GL_IMAGE_BUFFER 0x9051 -#define GL_IMAGE_1D_ARRAY 0x9052 -#define GL_IMAGE_2D_ARRAY 0x9053 -#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 -#define GL_IMAGE_2D_MULTISAMPLE 0x9055 -#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 -#define GL_INT_IMAGE_1D 0x9057 -#define GL_INT_IMAGE_2D 0x9058 -#define GL_INT_IMAGE_3D 0x9059 -#define GL_INT_IMAGE_2D_RECT 0x905A -#define GL_INT_IMAGE_CUBE 0x905B -#define GL_INT_IMAGE_BUFFER 0x905C -#define GL_INT_IMAGE_1D_ARRAY 0x905D -#define GL_INT_IMAGE_2D_ARRAY 0x905E -#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F -#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 -#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 -#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 -#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 -#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 -#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 -#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 -#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 -#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 -#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 -#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A -#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B -#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C -#define GL_MAX_IMAGE_SAMPLES 0x906D -#define GL_IMAGE_BINDING_FORMAT 0x906E -#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 -#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 -#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 -#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA -#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB -#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC -#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD -#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE -#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF -#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C -#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D -#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E -#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F -#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F -#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 -#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E -#define GL_COMPRESSED_RGB8_ETC2 0x9274 -#define GL_COMPRESSED_SRGB8_ETC2 0x9275 -#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 -#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 -#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 -#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 -#define GL_COMPRESSED_R11_EAC 0x9270 -#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 -#define GL_COMPRESSED_RG11_EAC 0x9272 -#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 -#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 -#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A -#define GL_MAX_ELEMENT_INDEX 0x8D6B -#define GL_COMPUTE_SHADER 0x91B9 -#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB -#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC -#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD -#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 -#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 -#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 -#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 -#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 -#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB -#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE -#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF -#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED -#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE -#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF -#define GL_COMPUTE_SHADER_BIT 0x00000020 -#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 -#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 -#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 -#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 -#define GL_DEBUG_SOURCE_API 0x8246 -#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 -#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 -#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 -#define GL_DEBUG_SOURCE_APPLICATION 0x824A -#define GL_DEBUG_SOURCE_OTHER 0x824B -#define GL_DEBUG_TYPE_ERROR 0x824C -#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D -#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E -#define GL_DEBUG_TYPE_PORTABILITY 0x824F -#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 -#define GL_DEBUG_TYPE_OTHER 0x8251 -#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 -#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 -#define GL_DEBUG_LOGGED_MESSAGES 0x9145 -#define GL_DEBUG_SEVERITY_HIGH 0x9146 -#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 -#define GL_DEBUG_SEVERITY_LOW 0x9148 -#define GL_DEBUG_TYPE_MARKER 0x8268 -#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 -#define GL_DEBUG_TYPE_POP_GROUP 0x826A -#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B -#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C -#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D -#define GL_BUFFER 0x82E0 -#define GL_SHADER 0x82E1 -#define GL_PROGRAM 0x82E2 -#define GL_QUERY 0x82E3 -#define GL_PROGRAM_PIPELINE 0x82E4 -#define GL_SAMPLER 0x82E6 -#define GL_MAX_LABEL_LENGTH 0x82E8 -#define GL_DEBUG_OUTPUT 0x92E0 -#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 -#define GL_MAX_UNIFORM_LOCATIONS 0x826E -#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 -#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 -#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 -#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 -#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 -#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 -#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 -#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 -#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 -#define GL_INTERNALFORMAT_SUPPORTED 0x826F -#define GL_INTERNALFORMAT_PREFERRED 0x8270 -#define GL_INTERNALFORMAT_RED_SIZE 0x8271 -#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 -#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 -#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 -#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 -#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 -#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 -#define GL_INTERNALFORMAT_RED_TYPE 0x8278 -#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 -#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A -#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B -#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C -#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D -#define GL_MAX_WIDTH 0x827E -#define GL_MAX_HEIGHT 0x827F -#define GL_MAX_DEPTH 0x8280 -#define GL_MAX_LAYERS 0x8281 -#define GL_MAX_COMBINED_DIMENSIONS 0x8282 -#define GL_COLOR_COMPONENTS 0x8283 -#define GL_DEPTH_COMPONENTS 0x8284 -#define GL_STENCIL_COMPONENTS 0x8285 -#define GL_COLOR_RENDERABLE 0x8286 -#define GL_DEPTH_RENDERABLE 0x8287 -#define GL_STENCIL_RENDERABLE 0x8288 -#define GL_FRAMEBUFFER_RENDERABLE 0x8289 -#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A -#define GL_FRAMEBUFFER_BLEND 0x828B -#define GL_READ_PIXELS 0x828C -#define GL_READ_PIXELS_FORMAT 0x828D -#define GL_READ_PIXELS_TYPE 0x828E -#define GL_TEXTURE_IMAGE_FORMAT 0x828F -#define GL_TEXTURE_IMAGE_TYPE 0x8290 -#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 -#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 -#define GL_MIPMAP 0x8293 -#define GL_MANUAL_GENERATE_MIPMAP 0x8294 -#define GL_AUTO_GENERATE_MIPMAP 0x8295 -#define GL_COLOR_ENCODING 0x8296 -#define GL_SRGB_READ 0x8297 -#define GL_SRGB_WRITE 0x8298 -#define GL_FILTER 0x829A -#define GL_VERTEX_TEXTURE 0x829B -#define GL_TESS_CONTROL_TEXTURE 0x829C -#define GL_TESS_EVALUATION_TEXTURE 0x829D -#define GL_GEOMETRY_TEXTURE 0x829E -#define GL_FRAGMENT_TEXTURE 0x829F -#define GL_COMPUTE_TEXTURE 0x82A0 -#define GL_TEXTURE_SHADOW 0x82A1 -#define GL_TEXTURE_GATHER 0x82A2 -#define GL_TEXTURE_GATHER_SHADOW 0x82A3 -#define GL_SHADER_IMAGE_LOAD 0x82A4 -#define GL_SHADER_IMAGE_STORE 0x82A5 -#define GL_SHADER_IMAGE_ATOMIC 0x82A6 -#define GL_IMAGE_TEXEL_SIZE 0x82A7 -#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 -#define GL_IMAGE_PIXEL_FORMAT 0x82A9 -#define GL_IMAGE_PIXEL_TYPE 0x82AA -#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC -#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD -#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE -#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF -#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 -#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 -#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 -#define GL_CLEAR_BUFFER 0x82B4 -#define GL_TEXTURE_VIEW 0x82B5 -#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 -#define GL_FULL_SUPPORT 0x82B7 -#define GL_CAVEAT_SUPPORT 0x82B8 -#define GL_IMAGE_CLASS_4_X_32 0x82B9 -#define GL_IMAGE_CLASS_2_X_32 0x82BA -#define GL_IMAGE_CLASS_1_X_32 0x82BB -#define GL_IMAGE_CLASS_4_X_16 0x82BC -#define GL_IMAGE_CLASS_2_X_16 0x82BD -#define GL_IMAGE_CLASS_1_X_16 0x82BE -#define GL_IMAGE_CLASS_4_X_8 0x82BF -#define GL_IMAGE_CLASS_2_X_8 0x82C0 -#define GL_IMAGE_CLASS_1_X_8 0x82C1 -#define GL_IMAGE_CLASS_11_11_10 0x82C2 -#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 -#define GL_VIEW_CLASS_128_BITS 0x82C4 -#define GL_VIEW_CLASS_96_BITS 0x82C5 -#define GL_VIEW_CLASS_64_BITS 0x82C6 -#define GL_VIEW_CLASS_48_BITS 0x82C7 -#define GL_VIEW_CLASS_32_BITS 0x82C8 -#define GL_VIEW_CLASS_24_BITS 0x82C9 -#define GL_VIEW_CLASS_16_BITS 0x82CA -#define GL_VIEW_CLASS_8_BITS 0x82CB -#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC -#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD -#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE -#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF -#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 -#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 -#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 -#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 -#define GL_UNIFORM 0x92E1 -#define GL_UNIFORM_BLOCK 0x92E2 -#define GL_PROGRAM_INPUT 0x92E3 -#define GL_PROGRAM_OUTPUT 0x92E4 -#define GL_BUFFER_VARIABLE 0x92E5 -#define GL_SHADER_STORAGE_BLOCK 0x92E6 -#define GL_VERTEX_SUBROUTINE 0x92E8 -#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 -#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA -#define GL_GEOMETRY_SUBROUTINE 0x92EB -#define GL_FRAGMENT_SUBROUTINE 0x92EC -#define GL_COMPUTE_SUBROUTINE 0x92ED -#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE -#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF -#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 -#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 -#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 -#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 -#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 -#define GL_ACTIVE_RESOURCES 0x92F5 -#define GL_MAX_NAME_LENGTH 0x92F6 -#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 -#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 -#define GL_NAME_LENGTH 0x92F9 -#define GL_TYPE 0x92FA -#define GL_ARRAY_SIZE 0x92FB -#define GL_OFFSET 0x92FC -#define GL_BLOCK_INDEX 0x92FD -#define GL_ARRAY_STRIDE 0x92FE -#define GL_MATRIX_STRIDE 0x92FF -#define GL_IS_ROW_MAJOR 0x9300 -#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 -#define GL_BUFFER_BINDING 0x9302 -#define GL_BUFFER_DATA_SIZE 0x9303 -#define GL_NUM_ACTIVE_VARIABLES 0x9304 -#define GL_ACTIVE_VARIABLES 0x9305 -#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 -#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 -#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 -#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 -#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A -#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B -#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C -#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D -#define GL_LOCATION 0x930E -#define GL_LOCATION_INDEX 0x930F -#define GL_IS_PER_PATCH 0x92E7 -#define GL_SHADER_STORAGE_BUFFER 0x90D2 -#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 -#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 -#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 -#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 -#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 -#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 -#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 -#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA -#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB -#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC -#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD -#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE -#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF -#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 -#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 -#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA -#define GL_TEXTURE_BUFFER_OFFSET 0x919D -#define GL_TEXTURE_BUFFER_SIZE 0x919E -#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F -#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB -#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC -#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD -#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE -#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF -#define GL_VERTEX_ATTRIB_BINDING 0x82D4 -#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 -#define GL_VERTEX_BINDING_DIVISOR 0x82D6 -#define GL_VERTEX_BINDING_OFFSET 0x82D7 -#define GL_VERTEX_BINDING_STRIDE 0x82D8 -#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 -#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA -#define GL_VERTEX_BINDING_BUFFER 0x8F4F -#define GL_DISPLAY_LIST 0x82E7 -#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 -#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 -#define GL_TEXTURE_BUFFER_BINDING 0x8C2A -#define GL_MAP_PERSISTENT_BIT 0x0040 -#define GL_MAP_COHERENT_BIT 0x0080 -#define GL_DYNAMIC_STORAGE_BIT 0x0100 -#define GL_CLIENT_STORAGE_BIT 0x0200 -#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 -#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F -#define GL_BUFFER_STORAGE_FLAGS 0x8220 -#define GL_CLEAR_TEXTURE 0x9365 -#define GL_LOCATION_COMPONENT 0x934A -#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B -#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C -#define GL_QUERY_BUFFER 0x9192 -#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 -#define GL_QUERY_BUFFER_BINDING 0x9193 -#define GL_QUERY_RESULT_NO_WAIT 0x9194 -#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 -#define GL_CONTEXT_LOST 0x0507 -#define GL_NEGATIVE_ONE_TO_ONE 0x935E -#define GL_ZERO_TO_ONE 0x935F -#define GL_CLIP_ORIGIN 0x935C -#define GL_CLIP_DEPTH_MODE 0x935D -#define GL_QUERY_WAIT_INVERTED 0x8E17 -#define GL_QUERY_NO_WAIT_INVERTED 0x8E18 -#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 -#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A -#define GL_MAX_CULL_DISTANCES 0x82F9 -#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA -#define GL_TEXTURE_TARGET 0x1006 -#define GL_QUERY_TARGET 0x82EA -#define GL_GUILTY_CONTEXT_RESET 0x8253 -#define GL_INNOCENT_CONTEXT_RESET 0x8254 -#define GL_UNKNOWN_CONTEXT_RESET 0x8255 -#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 -#define GL_LOSE_CONTEXT_ON_RESET 0x8252 -#define GL_NO_RESET_NOTIFICATION 0x8261 -#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 -#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB -#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC -#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551 -#define GL_SPIR_V_BINARY 0x9552 -#define GL_PARAMETER_BUFFER 0x80EE -#define GL_PARAMETER_BUFFER_BINDING 0x80EF -#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008 -#define GL_VERTICES_SUBMITTED 0x82EE -#define GL_PRIMITIVES_SUBMITTED 0x82EF -#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0 -#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1 -#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2 -#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3 -#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4 -#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5 -#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6 -#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7 -#define GL_POLYGON_OFFSET_CLAMP 0x8E1B -#define GL_SPIR_V_EXTENSIONS 0x9553 -#define GL_NUM_SPIR_V_EXTENSIONS 0x9554 -#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE -#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF -#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC -#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED -#ifndef GL_VERSION_1_0 -#define GL_VERSION_1_0 1 -GLAPI int GLAD_GL_VERSION_1_0; -typedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode); -GLAPI PFNGLCULLFACEPROC glad_glCullFace; -#define glCullFace glad_glCullFace -typedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode); -GLAPI PFNGLFRONTFACEPROC glad_glFrontFace; -#define glFrontFace glad_glFrontFace -typedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode); -GLAPI PFNGLHINTPROC glad_glHint; -#define glHint glad_glHint -typedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width); -GLAPI PFNGLLINEWIDTHPROC glad_glLineWidth; -#define glLineWidth glad_glLineWidth -typedef void (APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat size); -GLAPI PFNGLPOINTSIZEPROC glad_glPointSize; -#define glPointSize glad_glPointSize -typedef void (APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode); -GLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode; -#define glPolygonMode glad_glPolygonMode -typedef void (APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI PFNGLSCISSORPROC glad_glScissor; -#define glScissor glad_glScissor -typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); -GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf; -#define glTexParameterf glad_glTexParameterf -typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params); -GLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; -#define glTexParameterfv glad_glTexParameterfv -typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); -GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri; -#define glTexParameteri glad_glTexParameteri -typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params); -GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; -#define glTexParameteriv glad_glTexParameteriv -typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D; -#define glTexImage1D glad_glTexImage1D -typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D; -#define glTexImage2D glad_glTexImage2D -typedef void (APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum buf); -GLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer; -#define glDrawBuffer glad_glDrawBuffer -typedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask); -GLAPI PFNGLCLEARPROC glad_glClear; -#define glClear glad_glClear -typedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -GLAPI PFNGLCLEARCOLORPROC glad_glClearColor; -#define glClearColor glad_glClearColor -typedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s); -GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil; -#define glClearStencil glad_glClearStencil -typedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble depth); -GLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth; -#define glClearDepth glad_glClearDepth -typedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask); -GLAPI PFNGLSTENCILMASKPROC glad_glStencilMask; -#define glStencilMask glad_glStencilMask -typedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -GLAPI PFNGLCOLORMASKPROC glad_glColorMask; -#define glColorMask glad_glColorMask -typedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag); -GLAPI PFNGLDEPTHMASKPROC glad_glDepthMask; -#define glDepthMask glad_glDepthMask -typedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum cap); -GLAPI PFNGLDISABLEPROC glad_glDisable; -#define glDisable glad_glDisable -typedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap); -GLAPI PFNGLENABLEPROC glad_glEnable; -#define glEnable glad_glEnable -typedef void (APIENTRYP PFNGLFINISHPROC)(void); -GLAPI PFNGLFINISHPROC glad_glFinish; -#define glFinish glad_glFinish -typedef void (APIENTRYP PFNGLFLUSHPROC)(void); -GLAPI PFNGLFLUSHPROC glad_glFlush; -#define glFlush glad_glFlush -typedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); -GLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc; -#define glBlendFunc glad_glBlendFunc -typedef void (APIENTRYP PFNGLLOGICOPPROC)(GLenum opcode); -GLAPI PFNGLLOGICOPPROC glad_glLogicOp; -#define glLogicOp glad_glLogicOp -typedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); -GLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc; -#define glStencilFunc glad_glStencilFunc -typedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); -GLAPI PFNGLSTENCILOPPROC glad_glStencilOp; -#define glStencilOp glad_glStencilOp -typedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func); -GLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc; -#define glDepthFunc glad_glDepthFunc -typedef void (APIENTRYP PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param); -GLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref; -#define glPixelStoref glad_glPixelStoref -typedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); -GLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei; -#define glPixelStorei glad_glPixelStorei -typedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum src); -GLAPI PFNGLREADBUFFERPROC glad_glReadBuffer; -#define glReadBuffer glad_glReadBuffer -typedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); -GLAPI PFNGLREADPIXELSPROC glad_glReadPixels; -#define glReadPixels glad_glReadPixels -typedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean *data); -GLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv; -#define glGetBooleanv glad_glGetBooleanv -typedef void (APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble *data); -GLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev; -#define glGetDoublev glad_glGetDoublev -typedef GLenum (APIENTRYP PFNGLGETERRORPROC)(void); -GLAPI PFNGLGETERRORPROC glad_glGetError; -#define glGetError glad_glGetError -typedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat *data); -GLAPI PFNGLGETFLOATVPROC glad_glGetFloatv; -#define glGetFloatv glad_glGetFloatv -typedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint *data); -GLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv; -#define glGetIntegerv glad_glGetIntegerv -typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC)(GLenum name); -GLAPI PFNGLGETSTRINGPROC glad_glGetString; -#define glGetString glad_glGetString -typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void *pixels); -GLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage; -#define glGetTexImage glad_glGetTexImage -typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params); -GLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; -#define glGetTexParameterfv glad_glGetTexParameterfv -typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); -GLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; -#define glGetTexParameteriv glad_glGetTexParameteriv -typedef void (APIENTRYP 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PFNGLBEGINPROC)(GLenum mode); -GLAPI PFNGLBEGINPROC glad_glBegin; -#define glBegin glad_glBegin -typedef void (APIENTRYP PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); -GLAPI PFNGLBITMAPPROC glad_glBitmap; -#define glBitmap glad_glBitmap -typedef void (APIENTRYP PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); -GLAPI PFNGLCOLOR3BPROC glad_glColor3b; -#define glColor3b glad_glColor3b -typedef void (APIENTRYP PFNGLCOLOR3BVPROC)(const GLbyte *v); -GLAPI PFNGLCOLOR3BVPROC glad_glColor3bv; -#define glColor3bv glad_glColor3bv -typedef void (APIENTRYP PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); -GLAPI PFNGLCOLOR3DPROC glad_glColor3d; -#define glColor3d glad_glColor3d -typedef void (APIENTRYP PFNGLCOLOR3DVPROC)(const GLdouble *v); -GLAPI PFNGLCOLOR3DVPROC glad_glColor3dv; -#define glColor3dv glad_glColor3dv -typedef void (APIENTRYP PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, 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-GLAPI PFNGLRASTERPOS4DPROC glad_glRasterPos4d; -#define glRasterPos4d glad_glRasterPos4d -typedef void (APIENTRYP PFNGLRASTERPOS4DVPROC)(const GLdouble *v); -GLAPI PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv; -#define glRasterPos4dv glad_glRasterPos4dv -typedef void (APIENTRYP PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI PFNGLRASTERPOS4FPROC glad_glRasterPos4f; -#define glRasterPos4f glad_glRasterPos4f -typedef void (APIENTRYP PFNGLRASTERPOS4FVPROC)(const GLfloat *v); -GLAPI PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv; -#define glRasterPos4fv glad_glRasterPos4fv -typedef void (APIENTRYP PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w); -GLAPI PFNGLRASTERPOS4IPROC glad_glRasterPos4i; -#define glRasterPos4i glad_glRasterPos4i -typedef void (APIENTRYP PFNGLRASTERPOS4IVPROC)(const GLint *v); -GLAPI PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv; -#define glRasterPos4iv glad_glRasterPos4iv -typedef void (APIENTRYP PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, 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glad_glIndexMask -typedef void (APIENTRYP PFNGLACCUMPROC)(GLenum op, GLfloat value); -GLAPI PFNGLACCUMPROC glad_glAccum; -#define glAccum glad_glAccum -typedef void (APIENTRYP PFNGLPOPATTRIBPROC)(void); -GLAPI PFNGLPOPATTRIBPROC glad_glPopAttrib; -#define glPopAttrib glad_glPopAttrib -typedef void (APIENTRYP PFNGLPUSHATTRIBPROC)(GLbitfield mask); -GLAPI PFNGLPUSHATTRIBPROC glad_glPushAttrib; -#define glPushAttrib glad_glPushAttrib -typedef void (APIENTRYP PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); -GLAPI PFNGLMAP1DPROC glad_glMap1d; -#define glMap1d glad_glMap1d -typedef void (APIENTRYP PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); -GLAPI PFNGLMAP1FPROC glad_glMap1f; -#define glMap1f glad_glMap1f -typedef void (APIENTRYP PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, 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PFNGLMAPGRID2FPROC glad_glMapGrid2f; -#define glMapGrid2f glad_glMapGrid2f -typedef void (APIENTRYP PFNGLEVALCOORD1DPROC)(GLdouble u); -GLAPI PFNGLEVALCOORD1DPROC glad_glEvalCoord1d; -#define glEvalCoord1d glad_glEvalCoord1d -typedef void (APIENTRYP PFNGLEVALCOORD1DVPROC)(const GLdouble *u); -GLAPI PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv; -#define glEvalCoord1dv glad_glEvalCoord1dv -typedef void (APIENTRYP PFNGLEVALCOORD1FPROC)(GLfloat u); -GLAPI PFNGLEVALCOORD1FPROC glad_glEvalCoord1f; -#define glEvalCoord1f glad_glEvalCoord1f -typedef void (APIENTRYP PFNGLEVALCOORD1FVPROC)(const GLfloat *u); -GLAPI PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv; -#define glEvalCoord1fv glad_glEvalCoord1fv -typedef void (APIENTRYP PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v); -GLAPI PFNGLEVALCOORD2DPROC glad_glEvalCoord2d; -#define glEvalCoord2d glad_glEvalCoord2d -typedef void (APIENTRYP PFNGLEVALCOORD2DVPROC)(const GLdouble *u); -GLAPI PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv; -#define glEvalCoord2dv glad_glEvalCoord2dv -typedef void (APIENTRYP PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v); -GLAPI PFNGLEVALCOORD2FPROC glad_glEvalCoord2f; -#define glEvalCoord2f glad_glEvalCoord2f -typedef void (APIENTRYP PFNGLEVALCOORD2FVPROC)(const GLfloat *u); -GLAPI PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv; -#define glEvalCoord2fv glad_glEvalCoord2fv -typedef void (APIENTRYP PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2); -GLAPI PFNGLEVALMESH1PROC glad_glEvalMesh1; -#define glEvalMesh1 glad_glEvalMesh1 -typedef void (APIENTRYP PFNGLEVALPOINT1PROC)(GLint i); -GLAPI PFNGLEVALPOINT1PROC glad_glEvalPoint1; -#define glEvalPoint1 glad_glEvalPoint1 -typedef void (APIENTRYP PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); -GLAPI PFNGLEVALMESH2PROC glad_glEvalMesh2; -#define glEvalMesh2 glad_glEvalMesh2 -typedef void (APIENTRYP PFNGLEVALPOINT2PROC)(GLint i, GLint j); -GLAPI PFNGLEVALPOINT2PROC glad_glEvalPoint2; -#define glEvalPoint2 glad_glEvalPoint2 -typedef void (APIENTRYP 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glPixelMapuiv glad_glPixelMapuiv -typedef void (APIENTRYP PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort *values); -GLAPI PFNGLPIXELMAPUSVPROC glad_glPixelMapusv; -#define glPixelMapusv glad_glPixelMapusv -typedef void (APIENTRYP PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); -GLAPI PFNGLCOPYPIXELSPROC glad_glCopyPixels; -#define glCopyPixels glad_glCopyPixels -typedef void (APIENTRYP PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -GLAPI PFNGLDRAWPIXELSPROC glad_glDrawPixels; -#define glDrawPixels glad_glDrawPixels -typedef void (APIENTRYP PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble *equation); -GLAPI PFNGLGETCLIPPLANEPROC glad_glGetClipPlane; -#define glGetClipPlane glad_glGetClipPlane -typedef void (APIENTRYP PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat *params); -GLAPI PFNGLGETLIGHTFVPROC glad_glGetLightfv; -#define glGetLightfv glad_glGetLightfv -typedef void (APIENTRYP PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint *params); -GLAPI PFNGLGETLIGHTIVPROC glad_glGetLightiv; -#define glGetLightiv glad_glGetLightiv -typedef void (APIENTRYP PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble *v); -GLAPI PFNGLGETMAPDVPROC glad_glGetMapdv; -#define glGetMapdv glad_glGetMapdv -typedef void (APIENTRYP PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat *v); -GLAPI PFNGLGETMAPFVPROC glad_glGetMapfv; -#define glGetMapfv glad_glGetMapfv -typedef void (APIENTRYP PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint *v); -GLAPI PFNGLGETMAPIVPROC glad_glGetMapiv; -#define glGetMapiv glad_glGetMapiv -typedef void (APIENTRYP PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat *params); -GLAPI PFNGLGETMATERIALFVPROC glad_glGetMaterialfv; -#define glGetMaterialfv glad_glGetMaterialfv -typedef void (APIENTRYP PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint *params); -GLAPI PFNGLGETMATERIALIVPROC glad_glGetMaterialiv; -#define glGetMaterialiv glad_glGetMaterialiv -typedef void (APIENTRYP PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat *values); -GLAPI PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv; -#define glGetPixelMapfv glad_glGetPixelMapfv -typedef void (APIENTRYP PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint *values); -GLAPI PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv; -#define glGetPixelMapuiv glad_glGetPixelMapuiv -typedef void (APIENTRYP PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort *values); -GLAPI PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv; -#define glGetPixelMapusv glad_glGetPixelMapusv -typedef void (APIENTRYP PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte *mask); -GLAPI PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple; -#define glGetPolygonStipple glad_glGetPolygonStipple -typedef void (APIENTRYP PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat *params); -GLAPI PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv; -#define glGetTexEnvfv glad_glGetTexEnvfv -typedef void (APIENTRYP PFNGLGETTEXENVIVPROC)(GLenum 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glFrustum glad_glFrustum -typedef void (APIENTRYP PFNGLLOADIDENTITYPROC)(void); -GLAPI PFNGLLOADIDENTITYPROC glad_glLoadIdentity; -#define glLoadIdentity glad_glLoadIdentity -typedef void (APIENTRYP PFNGLLOADMATRIXFPROC)(const GLfloat *m); -GLAPI PFNGLLOADMATRIXFPROC glad_glLoadMatrixf; -#define glLoadMatrixf glad_glLoadMatrixf -typedef void (APIENTRYP PFNGLLOADMATRIXDPROC)(const GLdouble *m); -GLAPI PFNGLLOADMATRIXDPROC glad_glLoadMatrixd; -#define glLoadMatrixd glad_glLoadMatrixd -typedef void (APIENTRYP PFNGLMATRIXMODEPROC)(GLenum mode); -GLAPI PFNGLMATRIXMODEPROC glad_glMatrixMode; -#define glMatrixMode glad_glMatrixMode -typedef void (APIENTRYP PFNGLMULTMATRIXFPROC)(const GLfloat *m); -GLAPI PFNGLMULTMATRIXFPROC glad_glMultMatrixf; -#define glMultMatrixf glad_glMultMatrixf -typedef void (APIENTRYP PFNGLMULTMATRIXDPROC)(const GLdouble *m); -GLAPI PFNGLMULTMATRIXDPROC glad_glMultMatrixd; -#define glMultMatrixd glad_glMultMatrixd -typedef void (APIENTRYP PFNGLORTHOPROC)(GLdouble 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PFNGLSCALEFPROC glad_glScalef; -#define glScalef glad_glScalef -typedef void (APIENTRYP PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z); -GLAPI PFNGLTRANSLATEDPROC glad_glTranslated; -#define glTranslated glad_glTranslated -typedef void (APIENTRYP PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z); -GLAPI PFNGLTRANSLATEFPROC glad_glTranslatef; -#define glTranslatef glad_glTranslatef -#endif -#ifndef GL_VERSION_1_1 -#define GL_VERSION_1_1 1 -GLAPI int GLAD_GL_VERSION_1_1; -typedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); -GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays; -#define glDrawArrays glad_glDrawArrays -typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices); -GLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements; -#define glDrawElements glad_glDrawElements -typedef void (APIENTRYP PFNGLGETPOINTERVPROC)(GLenum pname, void **params); -GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv; -#define glGetPointerv glad_glGetPointerv -typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); -GLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; -#define glPolygonOffset glad_glPolygonOffset -typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; -#define glCopyTexImage1D glad_glCopyTexImage1D -typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; -#define glCopyTexImage2D glad_glCopyTexImage2D -typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; -#define glCopyTexSubImage1D glad_glCopyTexSubImage1D -typedef void (APIENTRYP 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glad_glDisableClientState -typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void *pointer); -GLAPI PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer; -#define glEdgeFlagPointer glad_glEdgeFlagPointer -typedef void (APIENTRYP PFNGLENABLECLIENTSTATEPROC)(GLenum array); -GLAPI PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState; -#define glEnableClientState glad_glEnableClientState -typedef void (APIENTRYP PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer); -GLAPI PFNGLINDEXPOINTERPROC glad_glIndexPointer; -#define glIndexPointer glad_glIndexPointer -typedef void (APIENTRYP PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void *pointer); -GLAPI PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays; -#define glInterleavedArrays glad_glInterleavedArrays -typedef void (APIENTRYP PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer); -GLAPI PFNGLNORMALPOINTERPROC glad_glNormalPointer; -#define glNormalPointer glad_glNormalPointer -typedef void (APIENTRYP PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer; -#define glTexCoordPointer glad_glTexCoordPointer -typedef void (APIENTRYP PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI PFNGLVERTEXPOINTERPROC glad_glVertexPointer; -#define glVertexPointer glad_glVertexPointer -typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences); -GLAPI PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident; -#define glAreTexturesResident glad_glAreTexturesResident -typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint *textures, const GLfloat *priorities); -GLAPI PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures; -#define glPrioritizeTextures glad_glPrioritizeTextures -typedef void (APIENTRYP PFNGLINDEXUBPROC)(GLubyte c); -GLAPI PFNGLINDEXUBPROC glad_glIndexub; -#define glIndexub glad_glIndexub -typedef void (APIENTRYP PFNGLINDEXUBVPROC)(const GLubyte *c); -GLAPI PFNGLINDEXUBVPROC glad_glIndexubv; -#define glIndexubv glad_glIndexubv -typedef void (APIENTRYP PFNGLPOPCLIENTATTRIBPROC)(void); -GLAPI PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib; -#define glPopClientAttrib glad_glPopClientAttrib -typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask); -GLAPI PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib; -#define glPushClientAttrib glad_glPushClientAttrib -#endif -#ifndef GL_VERSION_1_2 -#define GL_VERSION_1_2 1 -GLAPI int GLAD_GL_VERSION_1_2; -typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); -GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; -#define glDrawRangeElements glad_glDrawRangeElements -typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D; -#define glTexImage3D glad_glTexImage3D -typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); -GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; -#define glTexSubImage3D glad_glTexSubImage3D -typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; -#define glCopyTexSubImage3D glad_glCopyTexSubImage3D -#endif -#ifndef GL_VERSION_1_3 -#define GL_VERSION_1_3 1 -GLAPI int GLAD_GL_VERSION_1_3; -typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture); -GLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture; -#define glActiveTexture glad_glActiveTexture -typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); -GLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; -#define glSampleCoverage glad_glSampleCoverage -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); -GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; -#define glCompressedTexImage3D glad_glCompressedTexImage3D -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); -GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; -#define glCompressedTexImage2D glad_glCompressedTexImage2D -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); -GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; -#define glCompressedTexImage1D glad_glCompressedTexImage1D -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); -GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; -#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); -GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; -#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint 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(APIENTRYP PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort *v); -GLAPI PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv; -#define glMultiTexCoord1sv glad_glMultiTexCoord1sv -typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t); -GLAPI PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d; -#define glMultiTexCoord2d glad_glMultiTexCoord2d -typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble *v); -GLAPI PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv; -#define glMultiTexCoord2dv glad_glMultiTexCoord2dv -typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t); -GLAPI PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f; -#define glMultiTexCoord2f glad_glMultiTexCoord2f -typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat *v); -GLAPI PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv; -#define glMultiTexCoord2fv glad_glMultiTexCoord2fv -typedef void (APIENTRYP 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PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void **params); -GLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; -#define glGetBufferPointerv glad_glGetBufferPointerv -#endif -#ifndef GL_VERSION_2_0 -#define GL_VERSION_2_0 1 -GLAPI int GLAD_GL_VERSION_2_0; -typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); -GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; -#define glBlendEquationSeparate glad_glBlendEquationSeparate -typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs); -GLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; -#define glDrawBuffers glad_glDrawBuffers -typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; -#define glStencilOpSeparate glad_glStencilOpSeparate -typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask); -GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; -#define glStencilFuncSeparate glad_glStencilFuncSeparate -typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); -GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; -#define glStencilMaskSeparate glad_glStencilMaskSeparate -typedef void (APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); -GLAPI PFNGLATTACHSHADERPROC glad_glAttachShader; -#define glAttachShader glad_glAttachShader -typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name); -GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; -#define glBindAttribLocation glad_glBindAttribLocation -typedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader); -GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader; -#define glCompileShader glad_glCompileShader -typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(void); -GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram; -#define glCreateProgram glad_glCreateProgram -typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum type); -GLAPI PFNGLCREATESHADERPROC glad_glCreateShader; -#define glCreateShader glad_glCreateShader -typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program); -GLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; -#define glDeleteProgram glad_glDeleteProgram -typedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader); -GLAPI PFNGLDELETESHADERPROC glad_glDeleteShader; -#define glDeleteShader glad_glDeleteShader -typedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); -GLAPI PFNGLDETACHSHADERPROC glad_glDetachShader; -#define glDetachShader glad_glDetachShader -typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); -GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; -#define glDisableVertexAttribArray glad_glDisableVertexAttribArray -typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); -GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; -#define glEnableVertexAttribArray glad_glEnableVertexAttribArray -typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); -GLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; -#define glGetActiveAttrib glad_glGetActiveAttrib -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); -GLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; -#define glGetActiveUniform glad_glGetActiveUniform -typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); -GLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; -#define glGetAttachedShaders glad_glGetAttachedShaders -typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name); -GLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; -#define glGetAttribLocation glad_glGetAttribLocation -typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params); -GLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; -#define glGetProgramiv glad_glGetProgramiv -typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; -#define glGetProgramInfoLog glad_glGetProgramInfoLog -typedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params); -GLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv; -#define glGetShaderiv glad_glGetShaderiv -typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -GLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; -#define glGetShaderInfoLog glad_glGetShaderInfoLog -typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); -GLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; -#define glGetShaderSource glad_glGetShaderSource -typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name); -GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; -#define glGetUniformLocation glad_glGetUniformLocation -typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params); -GLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; -#define glGetUniformfv glad_glGetUniformfv -typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params); -GLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; -#define glGetUniformiv glad_glGetUniformiv -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params); -GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; -#define glGetVertexAttribdv glad_glGetVertexAttribdv -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params); -GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; -#define glGetVertexAttribfv glad_glGetVertexAttribfv -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params); -GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; -#define glGetVertexAttribiv glad_glGetVertexAttribiv -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void **pointer); -GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; -#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv -typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC)(GLuint program); -GLAPI PFNGLISPROGRAMPROC glad_glIsProgram; -#define glIsProgram glad_glIsProgram -typedef GLboolean (APIENTRYP PFNGLISSHADERPROC)(GLuint shader); -GLAPI PFNGLISSHADERPROC glad_glIsShader; -#define glIsShader glad_glIsShader -typedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program); -GLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram; -#define glLinkProgram glad_glLinkProgram -typedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); -GLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource; -#define glShaderSource glad_glShaderSource -typedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program); -GLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram; -#define glUseProgram glad_glUseProgram -typedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); -GLAPI PFNGLUNIFORM1FPROC glad_glUniform1f; -#define glUniform1f glad_glUniform1f -typedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); -GLAPI PFNGLUNIFORM2FPROC glad_glUniform2f; -#define glUniform2f glad_glUniform2f -typedef void (APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -GLAPI PFNGLUNIFORM3FPROC glad_glUniform3f; -#define glUniform3f glad_glUniform3f -typedef void (APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -GLAPI PFNGLUNIFORM4FPROC glad_glUniform4f; -#define glUniform4f glad_glUniform4f -typedef void (APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0); -GLAPI PFNGLUNIFORM1IPROC glad_glUniform1i; -#define glUniform1i glad_glUniform1i -typedef void (APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); -GLAPI PFNGLUNIFORM2IPROC glad_glUniform2i; -#define glUniform2i glad_glUniform2i -typedef void (APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); -GLAPI PFNGLUNIFORM3IPROC glad_glUniform3i; -#define glUniform3i glad_glUniform3i -typedef void (APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -GLAPI PFNGLUNIFORM4IPROC glad_glUniform4i; -#define glUniform4i glad_glUniform4i -typedef void (APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value); -GLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv; -#define glUniform1fv glad_glUniform1fv -typedef void (APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value); -GLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv; -#define glUniform2fv glad_glUniform2fv -typedef void (APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value); -GLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv; -#define glUniform3fv glad_glUniform3fv -typedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value); -GLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv; -#define glUniform4fv glad_glUniform4fv -typedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value); -GLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv; -#define glUniform1iv glad_glUniform1iv -typedef void (APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value); -GLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv; -#define glUniform2iv glad_glUniform2iv -typedef void (APIENTRYP 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void (APIENTRYP PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x); -GLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; -#define glVertexAttrib1s glad_glVertexAttrib1s -typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v); -GLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; -#define glVertexAttrib1sv glad_glVertexAttrib1sv -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y); -GLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; -#define glVertexAttrib2d glad_glVertexAttrib2d -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v); -GLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; -#define glVertexAttrib2dv glad_glVertexAttrib2dv -typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); -GLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; -#define glVertexAttrib2f glad_glVertexAttrib2f -typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const 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PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; -#define glVertexAttrib3f glad_glVertexAttrib3f -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v); -GLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; -#define glVertexAttrib3fv glad_glVertexAttrib3fv -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z); -GLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; -#define glVertexAttrib3s glad_glVertexAttrib3s -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v); -GLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; -#define glVertexAttrib3sv glad_glVertexAttrib3sv -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v); -GLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; -#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v); -GLAPI PFNGLVERTEXATTRIB4NIVPROC 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PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; -#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv -typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v); -GLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; -#define glVertexAttrib4bv glad_glVertexAttrib4bv -typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; -#define glVertexAttrib4d glad_glVertexAttrib4d -typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v); -GLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; -#define glVertexAttrib4dv glad_glVertexAttrib4dv -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; -#define glVertexAttrib4f glad_glVertexAttrib4f -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v); -GLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; -#define glVertexAttrib4fv glad_glVertexAttrib4fv -typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v); -GLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; -#define glVertexAttrib4iv glad_glVertexAttrib4iv -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -GLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; -#define glVertexAttrib4s glad_glVertexAttrib4s -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v); -GLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; -#define glVertexAttrib4sv glad_glVertexAttrib4sv -typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v); -GLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; -#define glVertexAttrib4ubv glad_glVertexAttrib4ubv -typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v); -GLAPI PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; -#define glVertexAttrib4uiv glad_glVertexAttrib4uiv -typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v); -GLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; -#define glVertexAttrib4usv glad_glVertexAttrib4usv -typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); -GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; -#define glVertexAttribPointer glad_glVertexAttribPointer -#endif -#ifndef GL_VERSION_2_1 -#define GL_VERSION_2_1 1 -GLAPI int GLAD_GL_VERSION_2_1; -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; -#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, 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GLuint index, GLuint buffer); -GLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; -#define glBindBufferBase glad_glBindBufferBase -typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); -GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; -#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings -typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); -GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; -#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying -typedef void (APIENTRYP PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp); -GLAPI PFNGLCLAMPCOLORPROC glad_glClampColor; -#define glClampColor glad_glClampColor -typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode); -GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; -#define glBeginConditionalRender glad_glBeginConditionalRender -typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC)(void); -GLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; -#define glEndConditionalRender glad_glEndConditionalRender -typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; -#define glVertexAttribIPointer glad_glVertexAttribIPointer -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint *params); -GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; -#define glGetVertexAttribIiv glad_glGetVertexAttribIiv -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint *params); -GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; -#define glGetVertexAttribIuiv 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void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y); -GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; -#define glVertexAttribI2ui glad_glVertexAttribI2ui -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z); -GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; -#define glVertexAttribI3ui glad_glVertexAttribI3ui -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; -#define glVertexAttribI4ui glad_glVertexAttribI4ui -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint *v); -GLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; -#define glVertexAttribI1iv glad_glVertexAttribI1iv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint *v); -GLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; -#define glVertexAttribI2iv glad_glVertexAttribI2iv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint *v); -GLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; -#define glVertexAttribI3iv glad_glVertexAttribI3iv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint *v); -GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; -#define glVertexAttribI4iv glad_glVertexAttribI4iv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint *v); -GLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; -#define glVertexAttribI1uiv glad_glVertexAttribI1uiv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint *v); -GLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; -#define glVertexAttribI2uiv glad_glVertexAttribI2uiv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint *v); -GLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; -#define glVertexAttribI3uiv glad_glVertexAttribI3uiv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint *v); -GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; -#define glVertexAttribI4uiv glad_glVertexAttribI4uiv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte *v); -GLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; -#define glVertexAttribI4bv glad_glVertexAttribI4bv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort *v); -GLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; -#define glVertexAttribI4sv glad_glVertexAttribI4sv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte *v); -GLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; -#define glVertexAttribI4ubv glad_glVertexAttribI4ubv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort *v); -GLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; -#define glVertexAttribI4usv glad_glVertexAttribI4usv -typedef void (APIENTRYP 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glad_glRenderbufferStorage -typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); -GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; -#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv -typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); -GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; -#define glIsFramebuffer glad_glIsFramebuffer -typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); -GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; -#define glBindFramebuffer glad_glBindFramebuffer -typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers); -GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; -#define glDeleteFramebuffers glad_glDeleteFramebuffers -typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers); -GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; -#define glGenFramebuffers glad_glGenFramebuffers -typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); -GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; -#define glCheckFramebufferStatus glad_glCheckFramebufferStatus -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; -#define glFramebufferTexture1D glad_glFramebufferTexture1D -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; -#define glFramebufferTexture2D glad_glFramebufferTexture2D -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; -#define glFramebufferTexture3D glad_glFramebufferTexture3D -typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; -#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer -typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params); -GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; -#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv -typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target); -GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; -#define glGenerateMipmap glad_glGenerateMipmap -typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; -#define glBlitFramebuffer glad_glBlitFramebuffer -typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; -#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; -#define glFramebufferTextureLayer glad_glFramebufferTextureLayer -typedef void * (APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); -GLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; -#define glMapBufferRange glad_glMapBufferRange -typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length); -GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; -#define glFlushMappedBufferRange glad_glFlushMappedBufferRange -typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint array); -GLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; -#define glBindVertexArray glad_glBindVertexArray -typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays); -GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; -#define glDeleteVertexArrays glad_glDeleteVertexArrays -typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays); -GLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; -#define glGenVertexArrays glad_glGenVertexArrays -typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint array); -GLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; -#define glIsVertexArray glad_glIsVertexArray -#endif -#ifndef GL_VERSION_3_1 -#define GL_VERSION_3_1 1 -GLAPI int GLAD_GL_VERSION_3_1; -typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); -GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; -#define glDrawArraysInstanced glad_glDrawArraysInstanced -typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); -GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; -#define glDrawElementsInstanced glad_glDrawElementsInstanced -typedef void (APIENTRYP PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer); -GLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer; -#define glTexBuffer glad_glTexBuffer -typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index); -GLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; -#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex -typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; -#define glCopyBufferSubData glad_glCopyBufferSubData -typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); -GLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; -#define glGetUniformIndices glad_glGetUniformIndices -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); -GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; -#define glGetActiveUniformsiv glad_glGetActiveUniformsiv -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); -GLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; -#define glGetActiveUniformName glad_glGetActiveUniformName -typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar *uniformBlockName); -GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; -#define glGetUniformBlockIndex glad_glGetUniformBlockIndex -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); -GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; -#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); -GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; -#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName -typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); -GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; -#define glUniformBlockBinding glad_glUniformBlockBinding -#endif -#ifndef GL_VERSION_3_2 -#define GL_VERSION_3_2 1 -GLAPI int GLAD_GL_VERSION_3_2; -typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); -GLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; -#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex -typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); -GLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; -#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex -typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint 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void (APIENTRYP PFNGLDELETESYNCPROC)(GLsync sync); -GLAPI PFNGLDELETESYNCPROC glad_glDeleteSync; -#define glDeleteSync glad_glDeleteSync -typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); -GLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; -#define glClientWaitSync glad_glClientWaitSync -typedef void (APIENTRYP PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); -GLAPI PFNGLWAITSYNCPROC glad_glWaitSync; -#define glWaitSync glad_glWaitSync -typedef void (APIENTRYP PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 *data); -GLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v; -#define glGetInteger64v glad_glGetInteger64v -typedef void (APIENTRYP PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); -GLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv; -#define glGetSynciv glad_glGetSynciv -typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 *data); -GLAPI 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width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -GLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; -#define glTexImage3DMultisample glad_glTexImage3DMultisample -typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat *val); -GLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; -#define glGetMultisamplefv glad_glGetMultisamplefv -typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask); -GLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski; -#define glSampleMaski glad_glSampleMaski -#endif -#ifndef GL_VERSION_3_3 -#define GL_VERSION_3_3 1 -GLAPI int GLAD_GL_VERSION_3_3; -typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); -GLAPI PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed; -#define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed -typedef GLint (APIENTRYP 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glad_glSamplerParameteri; -#define glSamplerParameteri glad_glSamplerParameteri -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint *param); -GLAPI PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; -#define glSamplerParameteriv glad_glSamplerParameteriv -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param); -GLAPI PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf; -#define glSamplerParameterf glad_glSamplerParameterf -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat *param); -GLAPI PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv; -#define glSamplerParameterfv glad_glSamplerParameterfv -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint *param); -GLAPI PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv; -#define glSamplerParameterIiv glad_glSamplerParameterIiv -typedef void (APIENTRYP 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PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation; -#define glGetSubroutineUniformLocation glad_glGetSubroutineUniformLocation -typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC)(GLuint program, GLenum shadertype, const GLchar *name); -GLAPI PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex; -#define glGetSubroutineIndex glad_glGetSubroutineIndex -typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); -GLAPI PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv; -#define glGetActiveSubroutineUniformiv glad_glGetActiveSubroutineUniformiv -typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); -GLAPI PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName; -#define glGetActiveSubroutineUniformName glad_glGetActiveSubroutineUniformName -typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); -GLAPI PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName; -#define glGetActiveSubroutineName glad_glGetActiveSubroutineName -typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC)(GLenum shadertype, GLsizei count, const GLuint *indices); -GLAPI PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv; -#define glUniformSubroutinesuiv glad_glUniformSubroutinesuiv -typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC)(GLenum shadertype, GLint location, GLuint *params); -GLAPI PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv; -#define glGetUniformSubroutineuiv glad_glGetUniformSubroutineuiv -typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC)(GLuint program, GLenum shadertype, GLenum pname, GLint *values); -GLAPI PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv; -#define glGetProgramStageiv glad_glGetProgramStageiv -typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value); -GLAPI PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri; -#define glPatchParameteri glad_glPatchParameteri -typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC)(GLenum pname, const GLfloat *values); -GLAPI PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv; -#define glPatchParameterfv glad_glPatchParameterfv -typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id); -GLAPI PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback; -#define glBindTransformFeedback glad_glBindTransformFeedback -typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint *ids); -GLAPI PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks; -#define glDeleteTransformFeedbacks glad_glDeleteTransformFeedbacks -typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids); -GLAPI PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks; -#define glGenTransformFeedbacks glad_glGenTransformFeedbacks -typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id); -GLAPI PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback; -#define glIsTransformFeedback glad_glIsTransformFeedback -typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC)(void); -GLAPI PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback; -#define glPauseTransformFeedback glad_glPauseTransformFeedback -typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC)(void); -GLAPI PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback; -#define glResumeTransformFeedback glad_glResumeTransformFeedback -typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC)(GLenum mode, GLuint id); -GLAPI PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback; -#define glDrawTransformFeedback glad_glDrawTransformFeedback -typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)(GLenum mode, GLuint id, GLuint stream); -GLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream; -#define glDrawTransformFeedbackStream glad_glDrawTransformFeedbackStream -typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC)(GLenum target, GLuint index, GLuint id); -GLAPI PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed; -#define glBeginQueryIndexed glad_glBeginQueryIndexed -typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC)(GLenum target, GLuint index); -GLAPI PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed; -#define glEndQueryIndexed glad_glEndQueryIndexed -typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params); -GLAPI PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv; -#define glGetQueryIndexediv glad_glGetQueryIndexediv -#endif -#ifndef GL_VERSION_4_1 -#define GL_VERSION_4_1 1 -GLAPI int GLAD_GL_VERSION_4_1; -typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC)(void); -GLAPI PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler; -#define glReleaseShaderCompiler glad_glReleaseShaderCompiler -typedef void (APIENTRYP PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); -GLAPI PFNGLSHADERBINARYPROC glad_glShaderBinary; -#define glShaderBinary glad_glShaderBinary -typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); -GLAPI PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat; -#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat -typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f); -GLAPI PFNGLDEPTHRANGEFPROC glad_glDepthRangef; -#define glDepthRangef glad_glDepthRangef -typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC)(GLfloat d); -GLAPI PFNGLCLEARDEPTHFPROC glad_glClearDepthf; -#define glClearDepthf glad_glClearDepthf -typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); -GLAPI PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary; -#define glGetProgramBinary glad_glGetProgramBinary -typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); -GLAPI PFNGLPROGRAMBINARYPROC glad_glProgramBinary; -#define glProgramBinary glad_glProgramBinary -typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value); -GLAPI PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri; -#define glProgramParameteri glad_glProgramParameteri -typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program); -GLAPI PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages; -#define glUseProgramStages glad_glUseProgramStages -typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program); -GLAPI PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram; -#define glActiveShaderProgram glad_glActiveShaderProgram -typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar *const*strings); -GLAPI PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv; -#define glCreateShaderProgramv glad_glCreateShaderProgramv -typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline); -GLAPI PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline; -#define glBindProgramPipeline glad_glBindProgramPipeline -typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint *pipelines); -GLAPI PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines; -#define glDeleteProgramPipelines glad_glDeleteProgramPipelines -typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines); -GLAPI PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines; -#define glGenProgramPipelines glad_glGenProgramPipelines -typedef 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glad_glProgramUniform1f; -#define glProgramUniform1f glad_glProgramUniform1f -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); -GLAPI PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv; -#define glProgramUniform1fv glad_glProgramUniform1fv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC)(GLuint program, GLint location, GLdouble v0); -GLAPI PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d; -#define glProgramUniform1d glad_glProgramUniform1d -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value); -GLAPI PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv; -#define glProgramUniform1dv glad_glProgramUniform1dv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0); -GLAPI PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui; -#define glProgramUniform1ui glad_glProgramUniform1ui -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); -GLAPI PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv; -#define glProgramUniform1uiv glad_glProgramUniform1uiv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1); -GLAPI PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i; -#define glProgramUniform2i glad_glProgramUniform2i -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); -GLAPI PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv; -#define glProgramUniform2iv glad_glProgramUniform2iv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1); -GLAPI PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f; -#define glProgramUniform2f glad_glProgramUniform2f -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); -GLAPI PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv; -#define glProgramUniform2fv glad_glProgramUniform2fv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1); -GLAPI PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d; -#define glProgramUniform2d glad_glProgramUniform2d -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value); -GLAPI PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv; -#define glProgramUniform2dv glad_glProgramUniform2dv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1); -GLAPI PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui; -#define glProgramUniform2ui glad_glProgramUniform2ui -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); -GLAPI PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv; -#define glProgramUniform2uiv glad_glProgramUniform2uiv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); -GLAPI PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i; -#define glProgramUniform3i glad_glProgramUniform3i -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); -GLAPI PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv; -#define glProgramUniform3iv glad_glProgramUniform3iv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -GLAPI PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f; -#define glProgramUniform3f glad_glProgramUniform3f -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); -GLAPI PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv; -#define glProgramUniform3fv glad_glProgramUniform3fv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); -GLAPI PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d; -#define glProgramUniform3d glad_glProgramUniform3d -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value); -GLAPI PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv; -#define glProgramUniform3dv glad_glProgramUniform3dv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); -GLAPI PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui; -#define glProgramUniform3ui glad_glProgramUniform3ui -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); -GLAPI PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv; -#define glProgramUniform3uiv glad_glProgramUniform3uiv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -GLAPI PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i; -#define glProgramUniform4i glad_glProgramUniform4i -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); -GLAPI PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv; -#define glProgramUniform4iv glad_glProgramUniform4iv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -GLAPI PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f; -#define glProgramUniform4f glad_glProgramUniform4f -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); -GLAPI PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv; -#define glProgramUniform4fv glad_glProgramUniform4fv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); -GLAPI PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d; -#define glProgramUniform4d glad_glProgramUniform4d -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value); -GLAPI PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv; -#define glProgramUniform4dv glad_glProgramUniform4dv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -GLAPI PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui; -#define glProgramUniform4ui glad_glProgramUniform4ui -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); -GLAPI PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv; -#define glProgramUniform4uiv glad_glProgramUniform4uiv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv; -#define glProgramUniformMatrix2fv glad_glProgramUniformMatrix2fv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv; -#define glProgramUniformMatrix3fv glad_glProgramUniformMatrix3fv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv; -#define glProgramUniformMatrix4fv glad_glProgramUniformMatrix4fv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv; -#define glProgramUniformMatrix2dv glad_glProgramUniformMatrix2dv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv; -#define glProgramUniformMatrix3dv glad_glProgramUniformMatrix3dv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv; -#define glProgramUniformMatrix4dv glad_glProgramUniformMatrix4dv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv; -#define glProgramUniformMatrix2x3fv glad_glProgramUniformMatrix2x3fv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv; -#define glProgramUniformMatrix3x2fv glad_glProgramUniformMatrix3x2fv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv; -#define glProgramUniformMatrix2x4fv glad_glProgramUniformMatrix2x4fv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv; -#define glProgramUniformMatrix4x2fv glad_glProgramUniformMatrix4x2fv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv; -#define glProgramUniformMatrix3x4fv glad_glProgramUniformMatrix3x4fv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv; -#define glProgramUniformMatrix4x3fv glad_glProgramUniformMatrix4x3fv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv; -#define glProgramUniformMatrix2x3dv glad_glProgramUniformMatrix2x3dv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv; -#define glProgramUniformMatrix3x2dv glad_glProgramUniformMatrix3x2dv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv; -#define glProgramUniformMatrix2x4dv glad_glProgramUniformMatrix2x4dv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv; -#define glProgramUniformMatrix4x2dv glad_glProgramUniformMatrix4x2dv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv; -#define glProgramUniformMatrix3x4dv glad_glProgramUniformMatrix3x4dv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv; -#define glProgramUniformMatrix4x3dv glad_glProgramUniformMatrix4x3dv -typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline); -GLAPI PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline; -#define glValidateProgramPipeline glad_glValidateProgramPipeline -typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -GLAPI PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog; -#define glGetProgramPipelineInfoLog glad_glGetProgramPipelineInfoLog -typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC)(GLuint index, GLdouble x); -GLAPI PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d; -#define glVertexAttribL1d glad_glVertexAttribL1d -typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC)(GLuint index, GLdouble x, GLdouble y); -GLAPI PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d; -#define glVertexAttribL2d glad_glVertexAttribL2d -typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); -GLAPI PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d; -#define glVertexAttribL3d glad_glVertexAttribL3d -typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d; -#define glVertexAttribL4d glad_glVertexAttribL4d -typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC)(GLuint index, const GLdouble *v); -GLAPI PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv; -#define glVertexAttribL1dv glad_glVertexAttribL1dv -typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC)(GLuint index, const GLdouble *v); -GLAPI PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv; -#define glVertexAttribL2dv glad_glVertexAttribL2dv -typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC)(GLuint index, const GLdouble *v); -GLAPI PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv; -#define glVertexAttribL3dv glad_glVertexAttribL3dv -typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC)(GLuint index, const GLdouble *v); -GLAPI PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv; -#define glVertexAttribL4dv glad_glVertexAttribL4dv -typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer; -#define glVertexAttribLPointer glad_glVertexAttribLPointer -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC)(GLuint index, GLenum pname, GLdouble *params); -GLAPI PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv; -#define glGetVertexAttribLdv glad_glGetVertexAttribLdv -typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC)(GLuint first, GLsizei count, const GLfloat *v); -GLAPI PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv; -#define glViewportArrayv glad_glViewportArrayv -typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); -GLAPI PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf; -#define glViewportIndexedf glad_glViewportIndexedf -typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC)(GLuint index, const GLfloat *v); -GLAPI PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv; -#define glViewportIndexedfv glad_glViewportIndexedfv -typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC)(GLuint first, GLsizei count, const GLint *v); -GLAPI PFNGLSCISSORARRAYVPROC glad_glScissorArrayv; -#define glScissorArrayv glad_glScissorArrayv -typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); -GLAPI PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed; -#define glScissorIndexed glad_glScissorIndexed -typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC)(GLuint index, const GLint *v); -GLAPI PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv; -#define glScissorIndexedv glad_glScissorIndexedv -typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC)(GLuint first, GLsizei count, const GLdouble *v); -GLAPI PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv; -#define glDepthRangeArrayv glad_glDepthRangeArrayv -typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC)(GLuint index, GLdouble n, GLdouble f); -GLAPI PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed; -#define glDepthRangeIndexed glad_glDepthRangeIndexed -typedef void (APIENTRYP PFNGLGETFLOATI_VPROC)(GLenum target, GLuint index, GLfloat *data); -GLAPI PFNGLGETFLOATI_VPROC glad_glGetFloati_v; -#define glGetFloati_v glad_glGetFloati_v -typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC)(GLenum target, GLuint index, GLdouble *data); -GLAPI PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v; -#define glGetDoublei_v glad_glGetDoublei_v -#endif -#ifndef GL_VERSION_4_2 -#define GL_VERSION_4_2 1 -GLAPI int GLAD_GL_VERSION_4_2; -typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); -GLAPI PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance; -#define glDrawArraysInstancedBaseInstance glad_glDrawArraysInstancedBaseInstance -typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); -GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance; -#define glDrawElementsInstancedBaseInstance glad_glDrawElementsInstancedBaseInstance -typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); -GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance; -#define glDrawElementsInstancedBaseVertexBaseInstance glad_glDrawElementsInstancedBaseVertexBaseInstance 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-typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); -GLAPI PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D; -#define glTexStorage1D glad_glTexStorage1D -typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D; -#define glTexStorage2D glad_glTexStorage2D -typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -GLAPI PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D; -#define glTexStorage3D glad_glTexStorage3D -typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)(GLenum mode, GLuint id, GLsizei instancecount); -GLAPI PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced; -#define glDrawTransformFeedbackInstanced glad_glDrawTransformFeedbackInstanced -typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); -GLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced; -#define glDrawTransformFeedbackStreamInstanced glad_glDrawTransformFeedbackStreamInstanced -#endif -#ifndef GL_VERSION_4_3 -#define GL_VERSION_4_3 1 -GLAPI int GLAD_GL_VERSION_4_3; -typedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); -GLAPI PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData; -#define glClearBufferData glad_glClearBufferData -typedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); -GLAPI PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData; -#define glClearBufferSubData glad_glClearBufferSubData -typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); -GLAPI PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute; -#define glDispatchCompute glad_glDispatchCompute -typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr indirect); -GLAPI PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect; -#define glDispatchComputeIndirect glad_glDispatchComputeIndirect -typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); -GLAPI PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData; -#define glCopyImageSubData glad_glCopyImageSubData -typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); -GLAPI PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri; -#define glFramebufferParameteri glad_glFramebufferParameteri -typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); -GLAPI PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv; -#define glGetFramebufferParameteriv glad_glGetFramebufferParameteriv -typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); -GLAPI PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v; -#define glGetInternalformati64v glad_glGetInternalformati64v -typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); -GLAPI PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage; -#define glInvalidateTexSubImage glad_glInvalidateTexSubImage -typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC)(GLuint texture, GLint level); -GLAPI PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage; -#define glInvalidateTexImage glad_glInvalidateTexImage -typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length); -GLAPI PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData; -#define glInvalidateBufferSubData glad_glInvalidateBufferSubData -typedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC)(GLuint buffer); -GLAPI PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData; -#define glInvalidateBufferData glad_glInvalidateBufferData -typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments); -GLAPI PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer; -#define glInvalidateFramebuffer glad_glInvalidateFramebuffer -typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer; -#define glInvalidateSubFramebuffer glad_glInvalidateSubFramebuffer -typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); -GLAPI PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect; -#define glMultiDrawArraysIndirect glad_glMultiDrawArraysIndirect -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); -GLAPI PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect; -#define glMultiDrawElementsIndirect glad_glMultiDrawElementsIndirect -typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint program, GLenum programInterface, GLenum pname, GLint *params); -GLAPI PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv; -#define glGetProgramInterfaceiv glad_glGetProgramInterfaceiv -typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name); -GLAPI PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex; -#define glGetProgramResourceIndex glad_glGetProgramResourceIndex -typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); -GLAPI PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName; -#define glGetProgramResourceName glad_glGetProgramResourceName -typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); -GLAPI PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv; -#define glGetProgramResourceiv glad_glGetProgramResourceiv -typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint program, GLenum programInterface, const GLchar *name); -GLAPI PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation; -#define glGetProgramResourceLocation glad_glGetProgramResourceLocation -typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name); -GLAPI PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex; -#define glGetProgramResourceLocationIndex glad_glGetProgramResourceLocationIndex -typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); -GLAPI PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding; -#define glShaderStorageBlockBinding glad_glShaderStorageBlockBinding -typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); -GLAPI PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange; -#define glTexBufferRange glad_glTexBufferRange -typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -GLAPI PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample; -#define glTexStorage2DMultisample glad_glTexStorage2DMultisample -typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -GLAPI PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample; -#define glTexStorage3DMultisample glad_glTexStorage3DMultisample -typedef void (APIENTRYP PFNGLTEXTUREVIEWPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); -GLAPI PFNGLTEXTUREVIEWPROC glad_glTextureView; -#define glTextureView glad_glTextureView -typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); -GLAPI PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer; -#define glBindVertexBuffer glad_glBindVertexBuffer -typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); -GLAPI PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat; -#define glVertexAttribFormat glad_glVertexAttribFormat -typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -GLAPI PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat; -#define glVertexAttribIFormat glad_glVertexAttribIFormat -typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -GLAPI PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat; -#define glVertexAttribLFormat glad_glVertexAttribLFormat -typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, GLuint bindingindex); -GLAPI PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding; -#define glVertexAttribBinding glad_glVertexAttribBinding -typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, GLuint divisor); -GLAPI PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor; -#define glVertexBindingDivisor glad_glVertexBindingDivisor -typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); -GLAPI PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl; -#define glDebugMessageControl glad_glDebugMessageControl -typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); -GLAPI PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert; -#define glDebugMessageInsert glad_glDebugMessageInsert -typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void *userParam); -GLAPI PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback; -#define glDebugMessageCallback glad_glDebugMessageCallback -typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); -GLAPI PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog; -#define glGetDebugMessageLog glad_glGetDebugMessageLog -typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message); -GLAPI PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup; -#define glPushDebugGroup glad_glPushDebugGroup -typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC)(void); -GLAPI PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup; -#define glPopDebugGroup glad_glPopDebugGroup -typedef void (APIENTRYP PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label); -GLAPI PFNGLOBJECTLABELPROC glad_glObjectLabel; -#define glObjectLabel glad_glObjectLabel -typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); -GLAPI PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel; -#define glGetObjectLabel glad_glGetObjectLabel -typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC)(const void *ptr, GLsizei length, const GLchar *label); -GLAPI PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel; -#define glObjectPtrLabel glad_glObjectPtrLabel -typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); -GLAPI PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel; -#define glGetObjectPtrLabel glad_glGetObjectPtrLabel -#endif -#ifndef GL_VERSION_4_4 -#define GL_VERSION_4_4 1 -GLAPI int GLAD_GL_VERSION_4_4; -typedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC)(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); -GLAPI PFNGLBUFFERSTORAGEPROC glad_glBufferStorage; -#define glBufferStorage glad_glBufferStorage -typedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, const void *data); -GLAPI PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage; -#define glClearTexImage glad_glClearTexImage -typedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); -GLAPI PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage; -#define glClearTexSubImage glad_glClearTexSubImage -typedef void (APIENTRYP PFNGLBINDBUFFERSBASEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint *buffers); -GLAPI PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase; -#define glBindBuffersBase glad_glBindBuffersBase -typedef void (APIENTRYP PFNGLBINDBUFFERSRANGEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); -GLAPI PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange; -#define glBindBuffersRange glad_glBindBuffersRange -typedef void (APIENTRYP PFNGLBINDTEXTURESPROC)(GLuint first, GLsizei count, const GLuint *textures); -GLAPI PFNGLBINDTEXTURESPROC glad_glBindTextures; -#define glBindTextures glad_glBindTextures -typedef void (APIENTRYP PFNGLBINDSAMPLERSPROC)(GLuint first, GLsizei count, const GLuint *samplers); -GLAPI PFNGLBINDSAMPLERSPROC glad_glBindSamplers; -#define glBindSamplers glad_glBindSamplers -typedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC)(GLuint first, GLsizei count, const GLuint *textures); -GLAPI PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures; -#define glBindImageTextures glad_glBindImageTextures -typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERSPROC)(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); -GLAPI PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers; -#define glBindVertexBuffers glad_glBindVertexBuffers -#endif -#ifndef GL_VERSION_4_5 -#define GL_VERSION_4_5 1 -GLAPI int GLAD_GL_VERSION_4_5; -typedef void (APIENTRYP PFNGLCLIPCONTROLPROC)(GLenum origin, GLenum depth); -GLAPI PFNGLCLIPCONTROLPROC glad_glClipControl; -#define glClipControl glad_glClipControl -typedef void (APIENTRYP PFNGLCREATETRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids); -GLAPI PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks; -#define glCreateTransformFeedbacks glad_glCreateTransformFeedbacks -typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)(GLuint xfb, GLuint index, GLuint buffer); -GLAPI PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase; -#define glTransformFeedbackBufferBase glad_glTransformFeedbackBufferBase -typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -GLAPI PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange; -#define glTransformFeedbackBufferRange glad_glTransformFeedbackBufferRange -typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKIVPROC)(GLuint xfb, GLenum pname, GLint *param); -GLAPI PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv; -#define glGetTransformFeedbackiv glad_glGetTransformFeedbackiv -typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint *param); -GLAPI PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v; -#define glGetTransformFeedbacki_v glad_glGetTransformFeedbacki_v -typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint64 *param); -GLAPI PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v; -#define glGetTransformFeedbacki64_v glad_glGetTransformFeedbacki64_v -typedef void (APIENTRYP PFNGLCREATEBUFFERSPROC)(GLsizei n, GLuint *buffers); -GLAPI PFNGLCREATEBUFFERSPROC glad_glCreateBuffers; -#define glCreateBuffers glad_glCreateBuffers -typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); -GLAPI PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage; -#define glNamedBufferStorage glad_glNamedBufferStorage -typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); -GLAPI PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData; -#define glNamedBufferData glad_glNamedBufferData -typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); -GLAPI PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData; -#define glNamedBufferSubData glad_glNamedBufferSubData -typedef void (APIENTRYP PFNGLCOPYNAMEDBUFFERSUBDATAPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -GLAPI PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData; -#define glCopyNamedBufferSubData glad_glCopyNamedBufferSubData -typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); -GLAPI PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData; -#define glClearNamedBufferData glad_glClearNamedBufferData -typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); -GLAPI PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData; -#define glClearNamedBufferSubData glad_glClearNamedBufferSubData -typedef void * (APIENTRYP PFNGLMAPNAMEDBUFFERPROC)(GLuint buffer, GLenum access); -GLAPI PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer; -#define glMapNamedBuffer glad_glMapNamedBuffer -typedef void * (APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); -GLAPI PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange; -#define glMapNamedBufferRange glad_glMapNamedBufferRange -typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFERPROC)(GLuint buffer); -GLAPI PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer; -#define glUnmapNamedBuffer glad_glUnmapNamedBuffer -typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length); -GLAPI PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange; -#define glFlushMappedNamedBufferRange glad_glFlushMappedNamedBufferRange -typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVPROC)(GLuint buffer, GLenum pname, GLint *params); -GLAPI PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv; -#define glGetNamedBufferParameteriv glad_glGetNamedBufferParameteriv -typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)(GLuint buffer, GLenum pname, GLint64 *params); -GLAPI PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v; -#define glGetNamedBufferParameteri64v glad_glGetNamedBufferParameteri64v -typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVPROC)(GLuint buffer, GLenum pname, void **params); -GLAPI PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv; -#define glGetNamedBufferPointerv glad_glGetNamedBufferPointerv -typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); -GLAPI PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData; -#define glGetNamedBufferSubData glad_glGetNamedBufferSubData -typedef void (APIENTRYP PFNGLCREATEFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers); -GLAPI PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers; -#define glCreateFramebuffers glad_glCreateFramebuffers -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -GLAPI PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer; -#define glNamedFramebufferRenderbuffer glad_glNamedFramebufferRenderbuffer -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)(GLuint framebuffer, GLenum pname, GLint param); -GLAPI PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri; -#define glNamedFramebufferParameteri glad_glNamedFramebufferParameteri -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); -GLAPI PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture; -#define glNamedFramebufferTexture glad_glNamedFramebufferTexture -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); -GLAPI PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer; -#define glNamedFramebufferTextureLayer glad_glNamedFramebufferTextureLayer -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)(GLuint framebuffer, GLenum buf); -GLAPI PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer; -#define glNamedFramebufferDrawBuffer glad_glNamedFramebufferDrawBuffer -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)(GLuint framebuffer, GLsizei n, const GLenum *bufs); -GLAPI PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers; -#define glNamedFramebufferDrawBuffers glad_glNamedFramebufferDrawBuffers -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)(GLuint framebuffer, GLenum src); -GLAPI PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer; -#define glNamedFramebufferReadBuffer glad_glNamedFramebufferReadBuffer -typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); -GLAPI PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData; -#define glInvalidateNamedFramebufferData glad_glInvalidateNamedFramebufferData -typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData; -#define glInvalidateNamedFramebufferSubData glad_glInvalidateNamedFramebufferSubData -typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); -GLAPI PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv; -#define glClearNamedFramebufferiv glad_glClearNamedFramebufferiv -typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); -GLAPI PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv; -#define glClearNamedFramebufferuiv glad_glClearNamedFramebufferuiv -typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); -GLAPI PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv; -#define glClearNamedFramebufferfv glad_glClearNamedFramebufferfv -typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); -GLAPI PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi; -#define glClearNamedFramebufferfi glad_glClearNamedFramebufferfi -typedef void (APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC)(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -GLAPI PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer; -#define glBlitNamedFramebuffer glad_glBlitNamedFramebuffer -typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)(GLuint framebuffer, GLenum target); -GLAPI PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus; -#define glCheckNamedFramebufferStatus glad_glCheckNamedFramebufferStatus -typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)(GLuint framebuffer, GLenum pname, GLint *param); -GLAPI PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv; -#define glGetNamedFramebufferParameteriv glad_glGetNamedFramebufferParameteriv -typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); -GLAPI PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv; -#define glGetNamedFramebufferAttachmentParameteriv glad_glGetNamedFramebufferAttachmentParameteriv -typedef void (APIENTRYP PFNGLCREATERENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers); -GLAPI PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers; -#define glCreateRenderbuffers glad_glCreateRenderbuffers -typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage; -#define glNamedRenderbufferStorage glad_glNamedRenderbufferStorage -typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample; -#define glNamedRenderbufferStorageMultisample glad_glNamedRenderbufferStorageMultisample -typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)(GLuint renderbuffer, GLenum pname, GLint *params); -GLAPI PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv; -#define glGetNamedRenderbufferParameteriv glad_glGetNamedRenderbufferParameteriv -typedef void (APIENTRYP PFNGLCREATETEXTURESPROC)(GLenum target, GLsizei n, GLuint *textures); -GLAPI PFNGLCREATETEXTURESPROC glad_glCreateTextures; -#define glCreateTextures glad_glCreateTextures -typedef void (APIENTRYP PFNGLTEXTUREBUFFERPROC)(GLuint texture, GLenum internalformat, GLuint buffer); -GLAPI PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer; -#define glTextureBuffer glad_glTextureBuffer -typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEPROC)(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); -GLAPI PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange; -#define glTextureBufferRange glad_glTextureBufferRange -typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); -GLAPI PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D; -#define glTextureStorage1D glad_glTextureStorage1D -typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D; -#define glTextureStorage2D glad_glTextureStorage2D -typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -GLAPI PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D; -#define glTextureStorage3D glad_glTextureStorage3D -typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -GLAPI PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample; -#define glTextureStorage2DMultisample glad_glTextureStorage2DMultisample -typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -GLAPI PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample; -#define glTextureStorage3DMultisample glad_glTextureStorage3DMultisample -typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); -GLAPI PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D; -#define glTextureSubImage1D glad_glTextureSubImage1D -typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -GLAPI PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D; -#define glTextureSubImage2D glad_glTextureSubImage2D -typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); -GLAPI PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D; -#define glTextureSubImage3D glad_glTextureSubImage3D -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); -GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D; -#define glCompressedTextureSubImage1D glad_glCompressedTextureSubImage1D -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); -GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D; -#define glCompressedTextureSubImage2D glad_glCompressedTextureSubImage2D -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); -GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D; -#define glCompressedTextureSubImage3D glad_glCompressedTextureSubImage3D -typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -GLAPI PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D; -#define glCopyTextureSubImage1D glad_glCopyTextureSubImage1D -typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D; -#define glCopyTextureSubImage2D glad_glCopyTextureSubImage2D -typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D; -#define glCopyTextureSubImage3D glad_glCopyTextureSubImage3D -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFPROC)(GLuint texture, GLenum pname, GLfloat param); -GLAPI PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf; -#define glTextureParameterf glad_glTextureParameterf -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, const GLfloat *param); -GLAPI PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv; -#define glTextureParameterfv glad_glTextureParameterfv -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIPROC)(GLuint texture, GLenum pname, GLint param); -GLAPI PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri; -#define glTextureParameteri glad_glTextureParameteri -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, const GLint *params); -GLAPI PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv; -#define glTextureParameterIiv glad_glTextureParameterIiv -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, const GLuint *params); -GLAPI PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv; -#define glTextureParameterIuiv glad_glTextureParameterIuiv -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, const GLint *param); -GLAPI PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv; -#define glTextureParameteriv glad_glTextureParameteriv -typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPPROC)(GLuint texture); -GLAPI PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap; -#define glGenerateTextureMipmap glad_glGenerateTextureMipmap -typedef void (APIENTRYP PFNGLBINDTEXTUREUNITPROC)(GLuint unit, GLuint texture); -GLAPI PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit; -#define glBindTextureUnit glad_glBindTextureUnit -typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); -GLAPI PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage; -#define glGetTextureImage glad_glGetTextureImage -typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLsizei bufSize, void *pixels); -GLAPI PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage; -#define glGetCompressedTextureImage glad_glGetCompressedTextureImage -typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVPROC)(GLuint texture, GLint level, GLenum pname, GLfloat *params); -GLAPI PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv; -#define glGetTextureLevelParameterfv glad_glGetTextureLevelParameterfv -typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVPROC)(GLuint texture, GLint level, GLenum pname, GLint *params); -GLAPI PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv; -#define glGetTextureLevelParameteriv glad_glGetTextureLevelParameteriv -typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, GLfloat *params); -GLAPI PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv; -#define glGetTextureParameterfv glad_glGetTextureParameterfv -typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, GLint *params); -GLAPI PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv; -#define glGetTextureParameterIiv glad_glGetTextureParameterIiv -typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, GLuint *params); -GLAPI PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv; -#define glGetTextureParameterIuiv glad_glGetTextureParameterIuiv -typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, GLint *params); -GLAPI PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv; -#define glGetTextureParameteriv glad_glGetTextureParameteriv -typedef void (APIENTRYP PFNGLCREATEVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays); -GLAPI PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays; -#define glCreateVertexArrays glad_glCreateVertexArrays -typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index); -GLAPI PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib; -#define glDisableVertexArrayAttrib glad_glDisableVertexArrayAttrib -typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index); -GLAPI PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib; -#define glEnableVertexArrayAttrib glad_glEnableVertexArrayAttrib -typedef void (APIENTRYP PFNGLVERTEXARRAYELEMENTBUFFERPROC)(GLuint vaobj, GLuint buffer); -GLAPI PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer; -#define glVertexArrayElementBuffer glad_glVertexArrayElementBuffer -typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); -GLAPI PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer; -#define glVertexArrayVertexBuffer glad_glVertexArrayVertexBuffer -typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERSPROC)(GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); -GLAPI PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers; -#define glVertexArrayVertexBuffers glad_glVertexArrayVertexBuffers -typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBBINDINGPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex); -GLAPI PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding; -#define glVertexArrayAttribBinding glad_glVertexArrayAttribBinding -typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); -GLAPI PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat; -#define glVertexArrayAttribFormat glad_glVertexArrayAttribFormat -typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBIFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -GLAPI PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat; -#define glVertexArrayAttribIFormat glad_glVertexArrayAttribIFormat -typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBLFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -GLAPI PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat; -#define glVertexArrayAttribLFormat glad_glVertexArrayAttribLFormat -typedef void (APIENTRYP PFNGLVERTEXARRAYBINDINGDIVISORPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor); -GLAPI PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor; -#define glVertexArrayBindingDivisor glad_glVertexArrayBindingDivisor -typedef void (APIENTRYP PFNGLGETVERTEXARRAYIVPROC)(GLuint vaobj, GLenum pname, GLint *param); -GLAPI PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv; -#define glGetVertexArrayiv glad_glGetVertexArrayiv -typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXEDIVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint *param); -GLAPI PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv; -#define glGetVertexArrayIndexediv glad_glGetVertexArrayIndexediv -typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXED64IVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); -GLAPI PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv; -#define glGetVertexArrayIndexed64iv glad_glGetVertexArrayIndexed64iv -typedef void (APIENTRYP PFNGLCREATESAMPLERSPROC)(GLsizei n, GLuint *samplers); -GLAPI PFNGLCREATESAMPLERSPROC glad_glCreateSamplers; -#define glCreateSamplers glad_glCreateSamplers -typedef void (APIENTRYP PFNGLCREATEPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines); -GLAPI PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines; -#define glCreateProgramPipelines glad_glCreateProgramPipelines -typedef void (APIENTRYP PFNGLCREATEQUERIESPROC)(GLenum target, GLsizei n, GLuint *ids); -GLAPI PFNGLCREATEQUERIESPROC glad_glCreateQueries; -#define glCreateQueries glad_glCreateQueries -typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); -GLAPI PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v; -#define glGetQueryBufferObjecti64v glad_glGetQueryBufferObjecti64v -typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); -GLAPI PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv; -#define glGetQueryBufferObjectiv glad_glGetQueryBufferObjectiv -typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); -GLAPI PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v; -#define glGetQueryBufferObjectui64v glad_glGetQueryBufferObjectui64v -typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); -GLAPI PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv; -#define glGetQueryBufferObjectuiv glad_glGetQueryBufferObjectuiv -typedef void (APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC)(GLbitfield barriers); -GLAPI PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion; -#define glMemoryBarrierByRegion glad_glMemoryBarrierByRegion -typedef void (APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); -GLAPI PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage; -#define glGetTextureSubImage glad_glGetTextureSubImage -typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); -GLAPI PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage; -#define glGetCompressedTextureSubImage glad_glGetCompressedTextureSubImage -typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC)(void); -GLAPI PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus; -#define glGetGraphicsResetStatus glad_glGetGraphicsResetStatus -typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint lod, GLsizei bufSize, void *pixels); -GLAPI PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage; -#define glGetnCompressedTexImage glad_glGetnCompressedTexImage -typedef void (APIENTRYP PFNGLGETNTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); -GLAPI PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage; -#define glGetnTexImage glad_glGetnTexImage -typedef void (APIENTRYP PFNGLGETNUNIFORMDVPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble *params); -GLAPI PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv; -#define glGetnUniformdv glad_glGetnUniformdv -typedef void (APIENTRYP PFNGLGETNUNIFORMFVPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params); -GLAPI PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv; -#define glGetnUniformfv glad_glGetnUniformfv -typedef void (APIENTRYP PFNGLGETNUNIFORMIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params); -GLAPI PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv; -#define glGetnUniformiv glad_glGetnUniformiv -typedef void (APIENTRYP PFNGLGETNUNIFORMUIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint *params); -GLAPI PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv; -#define glGetnUniformuiv glad_glGetnUniformuiv -typedef void (APIENTRYP PFNGLREADNPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); -GLAPI PFNGLREADNPIXELSPROC glad_glReadnPixels; -#define glReadnPixels glad_glReadnPixels -typedef void (APIENTRYP PFNGLGETNMAPDVPROC)(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); -GLAPI PFNGLGETNMAPDVPROC glad_glGetnMapdv; -#define glGetnMapdv glad_glGetnMapdv -typedef void (APIENTRYP PFNGLGETNMAPFVPROC)(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); -GLAPI PFNGLGETNMAPFVPROC glad_glGetnMapfv; -#define glGetnMapfv glad_glGetnMapfv -typedef void (APIENTRYP PFNGLGETNMAPIVPROC)(GLenum target, GLenum query, GLsizei bufSize, GLint *v); -GLAPI PFNGLGETNMAPIVPROC glad_glGetnMapiv; -#define glGetnMapiv glad_glGetnMapiv -typedef void (APIENTRYP PFNGLGETNPIXELMAPFVPROC)(GLenum map, GLsizei bufSize, GLfloat *values); -GLAPI PFNGLGETNPIXELMAPFVPROC glad_glGetnPixelMapfv; -#define glGetnPixelMapfv glad_glGetnPixelMapfv -typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVPROC)(GLenum map, GLsizei bufSize, GLuint *values); -GLAPI PFNGLGETNPIXELMAPUIVPROC glad_glGetnPixelMapuiv; -#define glGetnPixelMapuiv glad_glGetnPixelMapuiv -typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVPROC)(GLenum map, GLsizei bufSize, GLushort *values); -GLAPI PFNGLGETNPIXELMAPUSVPROC glad_glGetnPixelMapusv; -#define glGetnPixelMapusv glad_glGetnPixelMapusv -typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEPROC)(GLsizei bufSize, GLubyte *pattern); -GLAPI PFNGLGETNPOLYGONSTIPPLEPROC glad_glGetnPolygonStipple; -#define glGetnPolygonStipple glad_glGetnPolygonStipple -typedef void (APIENTRYP PFNGLGETNCOLORTABLEPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); -GLAPI PFNGLGETNCOLORTABLEPROC glad_glGetnColorTable; -#define glGetnColorTable glad_glGetnColorTable -typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); -GLAPI PFNGLGETNCONVOLUTIONFILTERPROC glad_glGetnConvolutionFilter; -#define glGetnConvolutionFilter glad_glGetnConvolutionFilter -typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERPROC)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); -GLAPI PFNGLGETNSEPARABLEFILTERPROC glad_glGetnSeparableFilter; -#define glGetnSeparableFilter glad_glGetnSeparableFilter -typedef void (APIENTRYP PFNGLGETNHISTOGRAMPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); -GLAPI PFNGLGETNHISTOGRAMPROC glad_glGetnHistogram; -#define glGetnHistogram glad_glGetnHistogram -typedef void (APIENTRYP PFNGLGETNMINMAXPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); -GLAPI PFNGLGETNMINMAXPROC glad_glGetnMinmax; -#define glGetnMinmax glad_glGetnMinmax -typedef void (APIENTRYP PFNGLTEXTUREBARRIERPROC)(void); -GLAPI PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier; -#define glTextureBarrier glad_glTextureBarrier -#endif -#ifndef GL_VERSION_4_6 -#define GL_VERSION_4_6 1 -GLAPI int GLAD_GL_VERSION_4_6; -typedef void (APIENTRYP PFNGLSPECIALIZESHADERPROC)(GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); -GLAPI PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader; -#define glSpecializeShader glad_glSpecializeShader -typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)(GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); -GLAPI PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount; -#define glMultiDrawArraysIndirectCount glad_glMultiDrawArraysIndirectCount -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)(GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); -GLAPI PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount; -#define glMultiDrawElementsIndirectCount glad_glMultiDrawElementsIndirectCount -typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPPROC)(GLfloat factor, GLfloat units, GLfloat clamp); -GLAPI PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp; -#define glPolygonOffsetClamp glad_glPolygonOffsetClamp -#endif -#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 -#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 -#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 -#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 -#define GL_DEBUG_SOURCE_API_ARB 0x8246 -#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 -#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 -#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 -#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A -#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B -#define GL_DEBUG_TYPE_ERROR_ARB 0x824C -#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D -#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E -#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F -#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 -#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 -#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 -#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 -#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 -#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 -#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 -#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 -#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 -#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 -#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 -#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 -#define GL_FOG_COORDINATE_EXT 0x8451 -#define GL_FRAGMENT_DEPTH_EXT 0x8452 -#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 -#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 -#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 -#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 -#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 -#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 -#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 -#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 -#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 -#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 -#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 -#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA -#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB -#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC -#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD -#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF -#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 -#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 -#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 -#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 -#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 -#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 -#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 -#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 -#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 -#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 -#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA -#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB -#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC -#define GL_COLOR_ATTACHMENT13_EXT 0x8CED -#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE -#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF -#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 -#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 -#define GL_FRAMEBUFFER_EXT 0x8D40 -#define GL_RENDERBUFFER_EXT 0x8D41 -#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 -#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 -#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 -#define GL_STENCIL_INDEX1_EXT 0x8D46 -#define GL_STENCIL_INDEX4_EXT 0x8D47 -#define GL_STENCIL_INDEX8_EXT 0x8D48 -#define GL_STENCIL_INDEX16_EXT 0x8D49 -#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 -#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 -#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 -#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 -#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 -#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 -#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 -#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 -#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 -#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 -#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE -#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF -#define GL_FOG_DISTANCE_MODE_NV 0x855A -#define GL_EYE_RADIAL_NV 0x855B -#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C -#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 -#define GL_FOG_FUNC_SGIS 0x812A -#define GL_FOG_FUNC_POINTS_SGIS 0x812B -#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C -#define GL_FOG_OFFSET_SGIX 0x8198 -#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 -#ifndef GL_ARB_buffer_storage -#define GL_ARB_buffer_storage 1 -GLAPI int GLAD_GL_ARB_buffer_storage; -#endif -#ifndef GL_ARB_debug_output -#define GL_ARB_debug_output 1 -GLAPI int GLAD_GL_ARB_debug_output; -typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); -GLAPI PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB; -#define glDebugMessageControlARB glad_glDebugMessageControlARB -typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); -GLAPI PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB; -#define glDebugMessageInsertARB glad_glDebugMessageInsertARB -typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC)(GLDEBUGPROCARB callback, const void *userParam); -GLAPI PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB; -#define glDebugMessageCallbackARB glad_glDebugMessageCallbackARB -typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); -GLAPI PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB; -#define glGetDebugMessageLogARB glad_glGetDebugMessageLogARB -#endif -#ifndef GL_ARB_map_buffer_range -#define GL_ARB_map_buffer_range 1 -GLAPI int GLAD_GL_ARB_map_buffer_range; -#endif -#ifndef GL_ARB_sync -#define GL_ARB_sync 1 -GLAPI int GLAD_GL_ARB_sync; -#endif -#ifndef GL_ARB_texture_rectangle -#define GL_ARB_texture_rectangle 1 -GLAPI int GLAD_GL_ARB_texture_rectangle; -#endif -#ifndef GL_EXT_fog_coord -#define GL_EXT_fog_coord 1 -GLAPI int GLAD_GL_EXT_fog_coord; -typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC)(GLfloat coord); -GLAPI PFNGLFOGCOORDFEXTPROC glad_glFogCoordfEXT; -#define glFogCoordfEXT glad_glFogCoordfEXT -typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC)(const GLfloat *coord); -GLAPI PFNGLFOGCOORDFVEXTPROC glad_glFogCoordfvEXT; -#define glFogCoordfvEXT glad_glFogCoordfvEXT -typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC)(GLdouble coord); -GLAPI PFNGLFOGCOORDDEXTPROC glad_glFogCoorddEXT; -#define glFogCoorddEXT glad_glFogCoorddEXT -typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC)(const GLdouble *coord); -GLAPI PFNGLFOGCOORDDVEXTPROC glad_glFogCoorddvEXT; -#define glFogCoorddvEXT glad_glFogCoorddvEXT -typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC)(GLenum type, GLsizei stride, const void *pointer); -GLAPI PFNGLFOGCOORDPOINTEREXTPROC glad_glFogCoordPointerEXT; -#define glFogCoordPointerEXT glad_glFogCoordPointerEXT -#endif -#ifndef GL_EXT_framebuffer_object -#define GL_EXT_framebuffer_object 1 -GLAPI int GLAD_GL_EXT_framebuffer_object; -typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer); -GLAPI PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT; -#define glIsRenderbufferEXT glad_glIsRenderbufferEXT -typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer); -GLAPI PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT; -#define glBindRenderbufferEXT glad_glBindRenderbufferEXT -typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint *renderbuffers); -GLAPI PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT; -#define glDeleteRenderbuffersEXT glad_glDeleteRenderbuffersEXT -typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint *renderbuffers); -GLAPI PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT; -#define glGenRenderbuffersEXT glad_glGenRenderbuffersEXT -typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT; -#define glRenderbufferStorageEXT glad_glRenderbufferStorageEXT -typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params); -GLAPI PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT; -#define glGetRenderbufferParameterivEXT glad_glGetRenderbufferParameterivEXT -typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer); -GLAPI PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT; -#define glIsFramebufferEXT glad_glIsFramebufferEXT -typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer); -GLAPI PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT; -#define glBindFramebufferEXT glad_glBindFramebufferEXT -typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint *framebuffers); -GLAPI PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT; -#define glDeleteFramebuffersEXT glad_glDeleteFramebuffersEXT -typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint *framebuffers); -GLAPI PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT; -#define glGenFramebuffersEXT glad_glGenFramebuffersEXT -typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target); -GLAPI PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT; -#define glCheckFramebufferStatusEXT glad_glCheckFramebufferStatusEXT -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLAPI PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT; -#define glFramebufferTexture1DEXT glad_glFramebufferTexture1DEXT -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLAPI PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT; -#define glFramebufferTexture2DEXT glad_glFramebufferTexture2DEXT -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -GLAPI PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT; -#define glFramebufferTexture3DEXT glad_glFramebufferTexture3DEXT -typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -GLAPI PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT; -#define glFramebufferRenderbufferEXT glad_glFramebufferRenderbufferEXT -typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params); -GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT; -#define glGetFramebufferAttachmentParameterivEXT glad_glGetFramebufferAttachmentParameterivEXT -typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC)(GLenum target); -GLAPI PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT; -#define glGenerateMipmapEXT glad_glGenerateMipmapEXT -#endif -#ifndef GL_EXT_texture_compression_s3tc -#define GL_EXT_texture_compression_s3tc 1 -GLAPI int GLAD_GL_EXT_texture_compression_s3tc; -#endif -#ifndef GL_EXT_texture_filter_anisotropic -#define GL_EXT_texture_filter_anisotropic 1 -GLAPI int GLAD_GL_EXT_texture_filter_anisotropic; -#endif -#ifndef GL_NV_fog_distance -#define GL_NV_fog_distance 1 -GLAPI int GLAD_GL_NV_fog_distance; -#endif -#ifndef GL_NV_multisample_filter_hint -#define GL_NV_multisample_filter_hint 1 -GLAPI int GLAD_GL_NV_multisample_filter_hint; -#endif -#ifndef GL_SGIS_fog_function -#define GL_SGIS_fog_function 1 -GLAPI int GLAD_GL_SGIS_fog_function; -typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC)(GLsizei n, const GLfloat *points); -GLAPI PFNGLFOGFUNCSGISPROC glad_glFogFuncSGIS; -#define glFogFuncSGIS glad_glFogFuncSGIS -typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC)(GLfloat *points); -GLAPI PFNGLGETFOGFUNCSGISPROC glad_glGetFogFuncSGIS; -#define glGetFogFuncSGIS glad_glGetFogFuncSGIS -#endif -#ifndef GL_SGIX_fog_offset -#define GL_SGIX_fog_offset 1 -GLAPI int GLAD_GL_SGIX_fog_offset; -#endif - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/source/glad/include/glad/glad_wgl.h b/source/glad/include/glad/glad_wgl.h deleted file mode 100644 index d41ff1bae..000000000 --- a/source/glad/include/glad/glad_wgl.h +++ /dev/null @@ -1,220 +0,0 @@ -/* - - WGL loader generated by glad 0.1.25 on Mon Jul 23 02:57:35 2018. - - Language/Generator: C/C++ - Specification: wgl - APIs: wgl=1.0 - Profile: - - Extensions: - WGL_ARB_create_context, - WGL_ARB_create_context_profile, - WGL_ARB_extensions_string, - WGL_ARB_pixel_format, - WGL_EXT_extensions_string, - WGL_EXT_swap_control - Loader: True - Local files: False - Omit khrplatform: False - - Commandline: - --api="wgl=1.0" --generator="c" --spec="wgl" --extensions="WGL_ARB_create_context,WGL_ARB_create_context_profile,WGL_ARB_extensions_string,WGL_ARB_pixel_format,WGL_EXT_extensions_string,WGL_EXT_swap_control" - Online: - http://glad.dav1d.de/#language=c&specification=wgl&loader=on&api=wgl%3D1.0&extensions=WGL_ARB_create_context&extensions=WGL_ARB_create_context_profile&extensions=WGL_ARB_extensions_string&extensions=WGL_ARB_pixel_format&extensions=WGL_EXT_extensions_string&extensions=WGL_EXT_swap_control -*/ - - -#ifndef WINAPI -#ifndef WIN32_LEAN_AND_MEAN -#define WIN32_LEAN_AND_MEAN 1 -#endif -#ifndef NOMINMAX -#define NOMINMAX 1 -#endif -#include -#endif - -#include - -#ifndef __glad_wglext_h_ - -#ifdef __wglext_h_ -#error WGL header already included, remove this include, glad already provides it -#endif - -#define __glad_wglext_h_ -#define __wglext_h_ - -#ifndef APIENTRY -#define APIENTRY -#endif -#ifndef APIENTRYP -#define APIENTRYP APIENTRY * -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -typedef void* (* GLADloadproc)(const char *name); - -#ifndef GLAPI -# if defined(GLAD_GLAPI_EXPORT) -# if defined(_WIN32) || defined(__CYGWIN__) -# if defined(GLAD_GLAPI_EXPORT_BUILD) -# if defined(__GNUC__) -# define GLAPI __attribute__ ((dllexport)) extern -# else -# define GLAPI __declspec(dllexport) extern -# endif -# else -# if defined(__GNUC__) -# define GLAPI __attribute__ ((dllimport)) extern -# else -# define GLAPI __declspec(dllimport) extern -# endif -# endif -# elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD) -# define GLAPI __attribute__ ((visibility ("default"))) extern -# else -# define GLAPI extern -# endif -# else -# define GLAPI extern -# endif -#endif - -GLAPI int gladLoadWGL(HDC hdc); - -GLAPI int gladLoadWGLLoader(GLADloadproc, HDC hdc); - -struct _GPU_DEVICE { - DWORD cb; - CHAR DeviceName[32]; - CHAR DeviceString[128]; - DWORD Flags; - RECT rcVirtualScreen; -}; -DECLARE_HANDLE(HPBUFFERARB); -DECLARE_HANDLE(HPBUFFEREXT); -DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV); -DECLARE_HANDLE(HPVIDEODEV); -DECLARE_HANDLE(HPGPUNV); -DECLARE_HANDLE(HGPUNV); -DECLARE_HANDLE(HVIDEOINPUTDEVICENV); -typedef struct _GPU_DEVICE GPU_DEVICE; -typedef struct _GPU_DEVICE *PGPU_DEVICE; -#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001 -#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 -#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 -#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 -#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 -#define WGL_CONTEXT_FLAGS_ARB 0x2094 -#define ERROR_INVALID_VERSION_ARB 0x2095 -#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 -#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 -#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 -#define ERROR_INVALID_PROFILE_ARB 0x2096 -#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 -#define WGL_DRAW_TO_WINDOW_ARB 0x2001 -#define WGL_DRAW_TO_BITMAP_ARB 0x2002 -#define WGL_ACCELERATION_ARB 0x2003 -#define WGL_NEED_PALETTE_ARB 0x2004 -#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 -#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 -#define WGL_SWAP_METHOD_ARB 0x2007 -#define WGL_NUMBER_OVERLAYS_ARB 0x2008 -#define WGL_NUMBER_UNDERLAYS_ARB 0x2009 -#define WGL_TRANSPARENT_ARB 0x200A -#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 -#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 -#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 -#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A -#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B -#define WGL_SHARE_DEPTH_ARB 0x200C -#define WGL_SHARE_STENCIL_ARB 0x200D -#define WGL_SHARE_ACCUM_ARB 0x200E -#define WGL_SUPPORT_GDI_ARB 0x200F -#define WGL_SUPPORT_OPENGL_ARB 0x2010 -#define WGL_DOUBLE_BUFFER_ARB 0x2011 -#define WGL_STEREO_ARB 0x2012 -#define WGL_PIXEL_TYPE_ARB 0x2013 -#define WGL_COLOR_BITS_ARB 0x2014 -#define WGL_RED_BITS_ARB 0x2015 -#define WGL_RED_SHIFT_ARB 0x2016 -#define WGL_GREEN_BITS_ARB 0x2017 -#define WGL_GREEN_SHIFT_ARB 0x2018 -#define WGL_BLUE_BITS_ARB 0x2019 -#define WGL_BLUE_SHIFT_ARB 0x201A -#define WGL_ALPHA_BITS_ARB 0x201B -#define WGL_ALPHA_SHIFT_ARB 0x201C -#define WGL_ACCUM_BITS_ARB 0x201D -#define WGL_ACCUM_RED_BITS_ARB 0x201E -#define WGL_ACCUM_GREEN_BITS_ARB 0x201F -#define WGL_ACCUM_BLUE_BITS_ARB 0x2020 -#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 -#define WGL_DEPTH_BITS_ARB 0x2022 -#define WGL_STENCIL_BITS_ARB 0x2023 -#define WGL_AUX_BUFFERS_ARB 0x2024 -#define WGL_NO_ACCELERATION_ARB 0x2025 -#define WGL_GENERIC_ACCELERATION_ARB 0x2026 -#define WGL_FULL_ACCELERATION_ARB 0x2027 -#define WGL_SWAP_EXCHANGE_ARB 0x2028 -#define WGL_SWAP_COPY_ARB 0x2029 -#define WGL_SWAP_UNDEFINED_ARB 0x202A -#define WGL_TYPE_RGBA_ARB 0x202B -#define WGL_TYPE_COLORINDEX_ARB 0x202C -#ifndef WGL_ARB_create_context -#define WGL_ARB_create_context 1 -GLAPI int GLAD_WGL_ARB_create_context; -typedef HGLRC (APIENTRYP PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC hDC, HGLRC hShareContext, const int *attribList); -GLAPI PFNWGLCREATECONTEXTATTRIBSARBPROC glad_wglCreateContextAttribsARB; -#define wglCreateContextAttribsARB glad_wglCreateContextAttribsARB -#endif -#ifndef WGL_ARB_create_context_profile -#define WGL_ARB_create_context_profile 1 -GLAPI int GLAD_WGL_ARB_create_context_profile; -#endif -#ifndef WGL_ARB_extensions_string -#define WGL_ARB_extensions_string 1 -GLAPI int GLAD_WGL_ARB_extensions_string; -typedef const char * (APIENTRYP PFNWGLGETEXTENSIONSSTRINGARBPROC)(HDC hdc); -GLAPI PFNWGLGETEXTENSIONSSTRINGARBPROC glad_wglGetExtensionsStringARB; -#define wglGetExtensionsStringARB glad_wglGetExtensionsStringARB -#endif -#ifndef WGL_ARB_pixel_format -#define WGL_ARB_pixel_format 1 -GLAPI int GLAD_WGL_ARB_pixel_format; -typedef BOOL (APIENTRYP PFNWGLGETPIXELFORMATATTRIBIVARBPROC)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues); -GLAPI PFNWGLGETPIXELFORMATATTRIBIVARBPROC glad_wglGetPixelFormatAttribivARB; -#define wglGetPixelFormatAttribivARB glad_wglGetPixelFormatAttribivARB -typedef BOOL (APIENTRYP PFNWGLGETPIXELFORMATATTRIBFVARBPROC)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues); -GLAPI PFNWGLGETPIXELFORMATATTRIBFVARBPROC glad_wglGetPixelFormatAttribfvARB; -#define wglGetPixelFormatAttribfvARB glad_wglGetPixelFormatAttribfvARB -typedef BOOL (APIENTRYP PFNWGLCHOOSEPIXELFORMATARBPROC)(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); -GLAPI PFNWGLCHOOSEPIXELFORMATARBPROC glad_wglChoosePixelFormatARB; -#define wglChoosePixelFormatARB glad_wglChoosePixelFormatARB -#endif -#ifndef WGL_EXT_extensions_string -#define WGL_EXT_extensions_string 1 -GLAPI int GLAD_WGL_EXT_extensions_string; -typedef const char * (APIENTRYP PFNWGLGETEXTENSIONSSTRINGEXTPROC)(void); -GLAPI PFNWGLGETEXTENSIONSSTRINGEXTPROC glad_wglGetExtensionsStringEXT; -#define wglGetExtensionsStringEXT glad_wglGetExtensionsStringEXT -#endif -#ifndef WGL_EXT_swap_control -#define WGL_EXT_swap_control 1 -GLAPI int GLAD_WGL_EXT_swap_control; -typedef BOOL (APIENTRYP PFNWGLSWAPINTERVALEXTPROC)(int interval); -GLAPI PFNWGLSWAPINTERVALEXTPROC glad_wglSwapIntervalEXT; -#define wglSwapIntervalEXT glad_wglSwapIntervalEXT -typedef int (APIENTRYP PFNWGLGETSWAPINTERVALEXTPROC)(void); -GLAPI PFNWGLGETSWAPINTERVALEXTPROC glad_wglGetSwapIntervalEXT; -#define wglGetSwapIntervalEXT glad_wglGetSwapIntervalEXT -#endif - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/source/glad/src/glad.c b/source/glad/src/glad.c deleted file mode 100644 index 2fb9b96cc..000000000 --- a/source/glad/src/glad.c +++ /dev/null @@ -1,2663 +0,0 @@ -/* - - OpenGL loader generated by glad 0.1.33 on Mon Sep 16 17:51:07 2019. - - Language/Generator: C/C++ - Specification: gl - APIs: gl=4.6 - Profile: compatibility - Extensions: - GL_ARB_buffer_storage, - GL_ARB_debug_output, - GL_ARB_map_buffer_range, - GL_ARB_sync, - GL_ARB_texture_rectangle, - GL_EXT_fog_coord, - GL_EXT_framebuffer_object, - GL_EXT_texture_compression_s3tc, - GL_EXT_texture_filter_anisotropic, - GL_NV_fog_distance, - GL_NV_multisample_filter_hint, - GL_SGIS_fog_function, - GL_SGIX_fog_offset - Loader: True - Local files: False - Omit khrplatform: False - Reproducible: False - - Commandline: - --profile="compatibility" --api="gl=4.6" --generator="c" --spec="gl" --extensions="GL_ARB_buffer_storage,GL_ARB_debug_output,GL_ARB_map_buffer_range,GL_ARB_sync,GL_ARB_texture_rectangle,GL_EXT_fog_coord,GL_EXT_framebuffer_object,GL_EXT_texture_compression_s3tc,GL_EXT_texture_filter_anisotropic,GL_NV_fog_distance,GL_NV_multisample_filter_hint,GL_SGIS_fog_function,GL_SGIX_fog_offset" - Online: - https://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D4.6&extensions=GL_ARB_buffer_storage&extensions=GL_ARB_debug_output&extensions=GL_ARB_map_buffer_range&extensions=GL_ARB_sync&extensions=GL_ARB_texture_rectangle&extensions=GL_EXT_fog_coord&extensions=GL_EXT_framebuffer_object&extensions=GL_EXT_texture_compression_s3tc&extensions=GL_EXT_texture_filter_anisotropic&extensions=GL_NV_fog_distance&extensions=GL_NV_multisample_filter_hint&extensions=GL_SGIS_fog_function&extensions=GL_SGIX_fog_offset -*/ - -#include -#include -#include -#include - -static void* get_proc(const char *namez); - -#if defined(_WIN32) || defined(__CYGWIN__) -#ifndef _WINDOWS_ -#undef APIENTRY -#endif -#include -static HMODULE libGL; - -typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*); -static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; - -#ifdef _MSC_VER -#ifdef __has_include - #if __has_include() - #define HAVE_WINAPIFAMILY 1 - #endif -#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ - #define HAVE_WINAPIFAMILY 1 -#endif -#endif - -#ifdef HAVE_WINAPIFAMILY - #include - #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) - #define IS_UWP 1 - #endif -#endif - -static -int open_gl(void) { -#ifndef IS_UWP - libGL = LoadLibraryW(L"opengl32.dll"); - if(libGL != NULL) { - void (* tmp)(void); - tmp = (void(*)(void)) GetProcAddress(libGL, "wglGetProcAddress"); - gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp; - return gladGetProcAddressPtr != NULL; - } -#endif - - return 0; -} - -static -void close_gl(void) { - if(libGL != NULL) { - FreeLibrary((HMODULE) libGL); - libGL = NULL; - } -} -#else -#include -static void* libGL; - -#if !defined(__APPLE__) && !defined(__HAIKU__) -typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*); -static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; -#endif - -static -int open_gl(void) { -#ifdef __APPLE__ - static const char *NAMES[] = { - "../Frameworks/OpenGL.framework/OpenGL", - "/Library/Frameworks/OpenGL.framework/OpenGL", - "/System/Library/Frameworks/OpenGL.framework/OpenGL", - "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL" - }; -#else - static const char *NAMES[] = {"libGL.so.1", "libGL.so"}; -#endif - - unsigned int index = 0; - for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) { - libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL); - - if(libGL != NULL) { -#if defined(__APPLE__) || defined(__HAIKU__) - return 1; -#else - gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL, - "glXGetProcAddressARB"); - return gladGetProcAddressPtr != NULL; -#endif - } - } - - return 0; -} - -static -void close_gl(void) { - if(libGL != NULL) { - dlclose(libGL); - libGL = NULL; - } -} -#endif - -static -void* get_proc(const char *namez) { - void* result = NULL; - if(libGL == NULL) return NULL; - -#if !defined(__APPLE__) && !defined(__HAIKU__) - if(gladGetProcAddressPtr != NULL) { - result = gladGetProcAddressPtr(namez); - } -#endif - if(result == NULL) { -#if defined(_WIN32) || defined(__CYGWIN__) - result = (void*)GetProcAddress((HMODULE) libGL, namez); -#else - result = dlsym(libGL, namez); -#endif - } - - return result; -} - -int gladLoadGL(void) { - int status = 0; - - if(open_gl()) { - status = gladLoadGLLoader(&get_proc); - close_gl(); - } - - return status; -} - -struct gladGLversionStruct GLVersion = { 0, 0 }; - -#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) -#define _GLAD_IS_SOME_NEW_VERSION 1 -#endif - -static int max_loaded_major; -static int max_loaded_minor; - -static const char *exts = NULL; -static int num_exts_i = 0; -static char **exts_i = NULL; - -static int get_exts(void) { -#ifdef _GLAD_IS_SOME_NEW_VERSION - if(max_loaded_major < 3) { -#endif - exts = (const char *)glGetString(GL_EXTENSIONS); -#ifdef _GLAD_IS_SOME_NEW_VERSION - } else { - unsigned int index; - - num_exts_i = 0; - glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i); - if (num_exts_i > 0) { - exts_i = (char **)malloc((size_t)num_exts_i * (sizeof *exts_i)); - } - - if (exts_i == NULL) { - return 0; - } - - for(index = 0; index < (unsigned)num_exts_i; index++) { - const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index); - size_t len = strlen(gl_str_tmp); - - char *local_str = (char*)malloc((len+1) * sizeof(char)); - if(local_str != NULL) { - memcpy(local_str, gl_str_tmp, (len+1) * sizeof(char)); - } - exts_i[index] = local_str; - } - } -#endif - return 1; -} - -static void free_exts(void) { - if (exts_i != NULL) { - int index; - for(index = 0; index < num_exts_i; index++) { - free((char *)exts_i[index]); - } - free((void *)exts_i); - exts_i = NULL; - } -} - -static int has_ext(const char *ext) { -#ifdef _GLAD_IS_SOME_NEW_VERSION - if(max_loaded_major < 3) { -#endif - const char *extensions; - const char *loc; - const char *terminator; - extensions = exts; - if(extensions == NULL || ext == NULL) { - return 0; - } - - while(1) { - loc = strstr(extensions, ext); - if(loc == NULL) { - return 0; - } - - terminator = loc + strlen(ext); - if((loc == extensions || *(loc - 1) == ' ') && - (*terminator == ' ' || *terminator == '\0')) { - return 1; - } - extensions = terminator; - } -#ifdef _GLAD_IS_SOME_NEW_VERSION - } else { - int index; - if(exts_i == NULL) return 0; - for(index = 0; index < num_exts_i; index++) { - const char *e = exts_i[index]; - - if(exts_i[index] != NULL && strcmp(e, ext) == 0) { - return 1; - } - } - } -#endif - - return 0; -} -int GLAD_GL_VERSION_1_0 = 0; -int GLAD_GL_VERSION_1_1 = 0; -int GLAD_GL_VERSION_1_2 = 0; -int GLAD_GL_VERSION_1_3 = 0; -int GLAD_GL_VERSION_1_4 = 0; -int GLAD_GL_VERSION_1_5 = 0; -int GLAD_GL_VERSION_2_0 = 0; -int GLAD_GL_VERSION_2_1 = 0; -int GLAD_GL_VERSION_3_0 = 0; -int GLAD_GL_VERSION_3_1 = 0; -int GLAD_GL_VERSION_3_2 = 0; -int GLAD_GL_VERSION_3_3 = 0; -int GLAD_GL_VERSION_4_0 = 0; -int GLAD_GL_VERSION_4_1 = 0; -int GLAD_GL_VERSION_4_2 = 0; -int GLAD_GL_VERSION_4_3 = 0; -int GLAD_GL_VERSION_4_4 = 0; -int GLAD_GL_VERSION_4_5 = 0; -int GLAD_GL_VERSION_4_6 = 0; -PFNGLACCUMPROC glad_glAccum = NULL; -PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL; -PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; -PFNGLALPHAFUNCPROC glad_glAlphaFunc = NULL; -PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident = NULL; -PFNGLARRAYELEMENTPROC glad_glArrayElement = NULL; -PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; -PFNGLBEGINPROC glad_glBegin = NULL; -PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL; -PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL; -PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed = NULL; -PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL; -PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL; -PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; -PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL; -PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL; -PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase = NULL; -PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange = NULL; -PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL; -PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL; -PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; -PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL; -PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures = NULL; -PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL; -PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; -PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL; -PFNGLBINDSAMPLERSPROC glad_glBindSamplers = NULL; -PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; -PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit = NULL; -PFNGLBINDTEXTURESPROC glad_glBindTextures = NULL; -PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL; -PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL; -PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL; -PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers = NULL; -PFNGLBITMAPPROC glad_glBitmap = NULL; -PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; -PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; -PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL; -PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei = NULL; -PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi = NULL; -PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL; -PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL; -PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei = NULL; -PFNGLBLENDFUNCIPROC glad_glBlendFunci = NULL; -PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL; -PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer = NULL; -PFNGLBUFFERDATAPROC glad_glBufferData = NULL; -PFNGLBUFFERSTORAGEPROC glad_glBufferStorage = NULL; -PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL; -PFNGLCALLLISTPROC glad_glCallList = NULL; -PFNGLCALLLISTSPROC glad_glCallLists = NULL; -PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; -PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus = NULL; -PFNGLCLAMPCOLORPROC glad_glClampColor = NULL; -PFNGLCLEARPROC glad_glClear = NULL; -PFNGLCLEARACCUMPROC glad_glClearAccum = NULL; -PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData = NULL; -PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData = NULL; -PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL; -PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL; -PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL; -PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL; -PFNGLCLEARCOLORPROC glad_glClearColor = NULL; -PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL; -PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL; -PFNGLCLEARINDEXPROC glad_glClearIndex = NULL; -PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData = NULL; -PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData = NULL; -PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi = NULL; -PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv = NULL; -PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv = NULL; -PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv = NULL; -PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; -PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage = NULL; -PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage = NULL; -PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture = NULL; -PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL; -PFNGLCLIPCONTROLPROC glad_glClipControl = NULL; -PFNGLCLIPPLANEPROC glad_glClipPlane = NULL; -PFNGLCOLOR3BPROC glad_glColor3b = NULL; -PFNGLCOLOR3BVPROC glad_glColor3bv = NULL; -PFNGLCOLOR3DPROC glad_glColor3d = NULL; -PFNGLCOLOR3DVPROC glad_glColor3dv = NULL; -PFNGLCOLOR3FPROC glad_glColor3f = NULL; -PFNGLCOLOR3FVPROC glad_glColor3fv = NULL; -PFNGLCOLOR3IPROC glad_glColor3i = NULL; -PFNGLCOLOR3IVPROC glad_glColor3iv = NULL; -PFNGLCOLOR3SPROC glad_glColor3s = NULL; -PFNGLCOLOR3SVPROC glad_glColor3sv = NULL; -PFNGLCOLOR3UBPROC glad_glColor3ub = NULL; -PFNGLCOLOR3UBVPROC glad_glColor3ubv = NULL; -PFNGLCOLOR3UIPROC glad_glColor3ui = NULL; -PFNGLCOLOR3UIVPROC glad_glColor3uiv = NULL; -PFNGLCOLOR3USPROC glad_glColor3us = NULL; -PFNGLCOLOR3USVPROC glad_glColor3usv = NULL; -PFNGLCOLOR4BPROC glad_glColor4b = NULL; -PFNGLCOLOR4BVPROC glad_glColor4bv = NULL; -PFNGLCOLOR4DPROC glad_glColor4d = NULL; -PFNGLCOLOR4DVPROC glad_glColor4dv = NULL; -PFNGLCOLOR4FPROC glad_glColor4f = NULL; -PFNGLCOLOR4FVPROC glad_glColor4fv = NULL; -PFNGLCOLOR4IPROC glad_glColor4i = NULL; -PFNGLCOLOR4IVPROC glad_glColor4iv = NULL; -PFNGLCOLOR4SPROC glad_glColor4s = NULL; -PFNGLCOLOR4SVPROC glad_glColor4sv = NULL; -PFNGLCOLOR4UBPROC glad_glColor4ub = NULL; -PFNGLCOLOR4UBVPROC glad_glColor4ubv = NULL; -PFNGLCOLOR4UIPROC glad_glColor4ui = NULL; -PFNGLCOLOR4UIVPROC glad_glColor4uiv = NULL; -PFNGLCOLOR4USPROC glad_glColor4us = NULL; -PFNGLCOLOR4USVPROC glad_glColor4usv = NULL; -PFNGLCOLORMASKPROC glad_glColorMask = NULL; -PFNGLCOLORMASKIPROC glad_glColorMaski = NULL; -PFNGLCOLORMATERIALPROC glad_glColorMaterial = NULL; -PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL; -PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL; -PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL; -PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL; -PFNGLCOLORPOINTERPROC glad_glColorPointer = NULL; -PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; -PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL; -PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL; -PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL; -PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL; -PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; -PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL; -PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D = NULL; -PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D = NULL; -PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D = NULL; -PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL; -PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL; -PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData = NULL; -PFNGLCOPYPIXELSPROC glad_glCopyPixels = NULL; -PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL; -PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL; -PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL; -PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL; -PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL; -PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D = NULL; -PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D = NULL; -PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D = NULL; -PFNGLCREATEBUFFERSPROC glad_glCreateBuffers = NULL; -PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers = NULL; -PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; -PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines = NULL; -PFNGLCREATEQUERIESPROC glad_glCreateQueries = NULL; -PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers = NULL; -PFNGLCREATESAMPLERSPROC glad_glCreateSamplers = NULL; -PFNGLCREATESHADERPROC glad_glCreateShader = NULL; -PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL; -PFNGLCREATETEXTURESPROC glad_glCreateTextures = NULL; -PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks = NULL; -PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays = NULL; -PFNGLCULLFACEPROC glad_glCullFace = NULL; -PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL; -PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL; -PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL; -PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; -PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL; -PFNGLDELETELISTSPROC glad_glDeleteLists = NULL; -PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL; -PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL; -PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL; -PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL; -PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL; -PFNGLDELETESHADERPROC glad_glDeleteShader = NULL; -PFNGLDELETESYNCPROC glad_glDeleteSync = NULL; -PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL; -PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL; -PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL; -PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL; -PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; -PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL; -PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL; -PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL; -PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL; -PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; -PFNGLDISABLEPROC glad_glDisable = NULL; -PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState = NULL; -PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib = NULL; -PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; -PFNGLDISABLEIPROC glad_glDisablei = NULL; -PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL; -PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL; -PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL; -PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL; -PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL; -PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance = NULL; -PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL; -PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL; -PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL; -PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL; -PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL; -PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL; -PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance = NULL; -PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL; -PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance = NULL; -PFNGLDRAWPIXELSPROC glad_glDrawPixels = NULL; -PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL; -PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL; -PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback = NULL; -PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced = NULL; -PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream = NULL; -PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced = NULL; -PFNGLEDGEFLAGPROC glad_glEdgeFlag = NULL; -PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer = NULL; -PFNGLEDGEFLAGVPROC glad_glEdgeFlagv = NULL; -PFNGLENABLEPROC glad_glEnable = NULL; -PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState = NULL; -PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib = NULL; -PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; -PFNGLENABLEIPROC glad_glEnablei = NULL; -PFNGLENDPROC glad_glEnd = NULL; -PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL; -PFNGLENDLISTPROC glad_glEndList = NULL; -PFNGLENDQUERYPROC glad_glEndQuery = NULL; -PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed = NULL; -PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL; -PFNGLEVALCOORD1DPROC glad_glEvalCoord1d = NULL; -PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv = NULL; -PFNGLEVALCOORD1FPROC glad_glEvalCoord1f = NULL; -PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv = NULL; -PFNGLEVALCOORD2DPROC glad_glEvalCoord2d = NULL; -PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv = NULL; -PFNGLEVALCOORD2FPROC glad_glEvalCoord2f = NULL; -PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv = NULL; -PFNGLEVALMESH1PROC glad_glEvalMesh1 = NULL; -PFNGLEVALMESH2PROC glad_glEvalMesh2 = NULL; -PFNGLEVALPOINT1PROC glad_glEvalPoint1 = NULL; -PFNGLEVALPOINT2PROC glad_glEvalPoint2 = NULL; -PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer = NULL; -PFNGLFENCESYNCPROC glad_glFenceSync = NULL; -PFNGLFINISHPROC glad_glFinish = NULL; -PFNGLFLUSHPROC glad_glFlush = NULL; -PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL; -PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange = NULL; -PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer = NULL; -PFNGLFOGCOORDDPROC glad_glFogCoordd = NULL; -PFNGLFOGCOORDDVPROC glad_glFogCoorddv = NULL; -PFNGLFOGCOORDFPROC glad_glFogCoordf = NULL; -PFNGLFOGCOORDFVPROC glad_glFogCoordfv = NULL; -PFNGLFOGFPROC glad_glFogf = NULL; -PFNGLFOGFVPROC glad_glFogfv = NULL; -PFNGLFOGIPROC glad_glFogi = NULL; -PFNGLFOGIVPROC glad_glFogiv = NULL; -PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL; -PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; -PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL; -PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL; -PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL; -PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL; -PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL; -PFNGLFRONTFACEPROC glad_glFrontFace = NULL; -PFNGLFRUSTUMPROC glad_glFrustum = NULL; -PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; -PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL; -PFNGLGENLISTSPROC glad_glGenLists = NULL; -PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL; -PFNGLGENQUERIESPROC glad_glGenQueries = NULL; -PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL; -PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL; -PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; -PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL; -PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL; -PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL; -PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap = NULL; -PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv = NULL; -PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL; -PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL; -PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName = NULL; -PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv = NULL; -PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL; -PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL; -PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL; -PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL; -PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL; -PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL; -PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL; -PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL; -PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL; -PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL; -PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; -PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL; -PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL; -PFNGLGETCLIPPLANEPROC glad_glGetClipPlane = NULL; -PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL; -PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage = NULL; -PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage = NULL; -PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL; -PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v = NULL; -PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL; -PFNGLGETERRORPROC glad_glGetError = NULL; -PFNGLGETFLOATI_VPROC glad_glGetFloati_v = NULL; -PFNGLGETFLOATVPROC glad_glGetFloatv = NULL; -PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL; -PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL; -PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL; -PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL; -PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus = NULL; -PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL; -PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL; -PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL; -PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL; -PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v = NULL; -PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL; -PFNGLGETLIGHTFVPROC glad_glGetLightfv = NULL; -PFNGLGETLIGHTIVPROC glad_glGetLightiv = NULL; -PFNGLGETMAPDVPROC glad_glGetMapdv = NULL; -PFNGLGETMAPFVPROC glad_glGetMapfv = NULL; -PFNGLGETMAPIVPROC glad_glGetMapiv = NULL; -PFNGLGETMATERIALFVPROC glad_glGetMaterialfv = NULL; -PFNGLGETMATERIALIVPROC glad_glGetMaterialiv = NULL; -PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL; -PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v = NULL; -PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv = NULL; -PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv = NULL; -PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData = NULL; -PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv = NULL; -PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv = NULL; -PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv = NULL; -PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL; -PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL; -PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv = NULL; -PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv = NULL; -PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv = NULL; -PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL; -PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple = NULL; -PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL; -PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL; -PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL; -PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL; -PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL; -PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL; -PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL; -PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex = NULL; -PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL; -PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL; -PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL; -PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL; -PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v = NULL; -PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv = NULL; -PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v = NULL; -PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv = NULL; -PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv = NULL; -PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL; -PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL; -PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL; -PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL; -PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL; -PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL; -PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL; -PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL; -PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL; -PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL; -PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL; -PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL; -PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL; -PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL; -PFNGLGETSTRINGPROC glad_glGetString = NULL; -PFNGLGETSTRINGIPROC glad_glGetStringi = NULL; -PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL; -PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = NULL; -PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL; -PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv = NULL; -PFNGLGETTEXENVIVPROC glad_glGetTexEnviv = NULL; -PFNGLGETTEXGENDVPROC glad_glGetTexGendv = NULL; -PFNGLGETTEXGENFVPROC glad_glGetTexGenfv = NULL; -PFNGLGETTEXGENIVPROC glad_glGetTexGeniv = NULL; -PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL; -PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL; -PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL; -PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL; -PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL; -PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL; -PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL; -PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage = NULL; -PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv = NULL; -PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv = NULL; -PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv = NULL; -PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv = NULL; -PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv = NULL; -PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv = NULL; -PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage = NULL; -PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL; -PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v = NULL; -PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v = NULL; -PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv = NULL; -PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL; -PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL; -PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL; -PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv = NULL; -PFNGLGETUNIFORMDVPROC glad_glGetUniformdv = NULL; -PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL; -PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; -PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL; -PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv = NULL; -PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv = NULL; -PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv = NULL; -PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL; -PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL; -PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv = NULL; -PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL; -PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL; -PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; -PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; -PFNGLGETNCOLORTABLEPROC glad_glGetnColorTable = NULL; -PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage = NULL; -PFNGLGETNCONVOLUTIONFILTERPROC glad_glGetnConvolutionFilter = NULL; -PFNGLGETNHISTOGRAMPROC glad_glGetnHistogram = NULL; -PFNGLGETNMAPDVPROC glad_glGetnMapdv = NULL; -PFNGLGETNMAPFVPROC glad_glGetnMapfv = NULL; -PFNGLGETNMAPIVPROC glad_glGetnMapiv = NULL; -PFNGLGETNMINMAXPROC glad_glGetnMinmax = NULL; -PFNGLGETNPIXELMAPFVPROC glad_glGetnPixelMapfv = NULL; -PFNGLGETNPIXELMAPUIVPROC glad_glGetnPixelMapuiv = NULL; -PFNGLGETNPIXELMAPUSVPROC glad_glGetnPixelMapusv = NULL; -PFNGLGETNPOLYGONSTIPPLEPROC glad_glGetnPolygonStipple = NULL; -PFNGLGETNSEPARABLEFILTERPROC glad_glGetnSeparableFilter = NULL; -PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage = NULL; -PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv = NULL; -PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv = NULL; -PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv = NULL; -PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv = NULL; -PFNGLHINTPROC glad_glHint = NULL; -PFNGLINDEXMASKPROC glad_glIndexMask = NULL; -PFNGLINDEXPOINTERPROC glad_glIndexPointer = NULL; -PFNGLINDEXDPROC glad_glIndexd = NULL; -PFNGLINDEXDVPROC glad_glIndexdv = NULL; -PFNGLINDEXFPROC glad_glIndexf = NULL; -PFNGLINDEXFVPROC glad_glIndexfv = NULL; -PFNGLINDEXIPROC glad_glIndexi = NULL; -PFNGLINDEXIVPROC glad_glIndexiv = NULL; -PFNGLINDEXSPROC glad_glIndexs = NULL; -PFNGLINDEXSVPROC glad_glIndexsv = NULL; -PFNGLINDEXUBPROC glad_glIndexub = NULL; -PFNGLINDEXUBVPROC glad_glIndexubv = NULL; -PFNGLINITNAMESPROC glad_glInitNames = NULL; -PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays = NULL; -PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData = NULL; -PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData = NULL; -PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL; -PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData = NULL; -PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData = NULL; -PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL; -PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage = NULL; -PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage = NULL; -PFNGLISBUFFERPROC glad_glIsBuffer = NULL; -PFNGLISENABLEDPROC glad_glIsEnabled = NULL; -PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL; -PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL; -PFNGLISLISTPROC glad_glIsList = NULL; -PFNGLISPROGRAMPROC glad_glIsProgram = NULL; -PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL; -PFNGLISQUERYPROC glad_glIsQuery = NULL; -PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL; -PFNGLISSAMPLERPROC glad_glIsSampler = NULL; -PFNGLISSHADERPROC glad_glIsShader = NULL; -PFNGLISSYNCPROC glad_glIsSync = NULL; -PFNGLISTEXTUREPROC glad_glIsTexture = NULL; -PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL; -PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL; -PFNGLLIGHTMODELFPROC glad_glLightModelf = NULL; -PFNGLLIGHTMODELFVPROC glad_glLightModelfv = NULL; -PFNGLLIGHTMODELIPROC glad_glLightModeli = NULL; -PFNGLLIGHTMODELIVPROC glad_glLightModeliv = NULL; -PFNGLLIGHTFPROC glad_glLightf = NULL; -PFNGLLIGHTFVPROC glad_glLightfv = NULL; -PFNGLLIGHTIPROC glad_glLighti = NULL; -PFNGLLIGHTIVPROC glad_glLightiv = NULL; -PFNGLLINESTIPPLEPROC glad_glLineStipple = NULL; -PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; -PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; -PFNGLLISTBASEPROC glad_glListBase = NULL; -PFNGLLOADIDENTITYPROC glad_glLoadIdentity = NULL; -PFNGLLOADMATRIXDPROC glad_glLoadMatrixd = NULL; -PFNGLLOADMATRIXFPROC glad_glLoadMatrixf = NULL; -PFNGLLOADNAMEPROC glad_glLoadName = NULL; -PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd = NULL; -PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf = NULL; -PFNGLLOGICOPPROC glad_glLogicOp = NULL; -PFNGLMAP1DPROC glad_glMap1d = NULL; -PFNGLMAP1FPROC glad_glMap1f = NULL; -PFNGLMAP2DPROC glad_glMap2d = NULL; -PFNGLMAP2FPROC glad_glMap2f = NULL; -PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL; -PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL; -PFNGLMAPGRID1DPROC glad_glMapGrid1d = NULL; -PFNGLMAPGRID1FPROC glad_glMapGrid1f = NULL; -PFNGLMAPGRID2DPROC glad_glMapGrid2d = NULL; -PFNGLMAPGRID2FPROC glad_glMapGrid2f = NULL; -PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer = NULL; -PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange = NULL; -PFNGLMATERIALFPROC glad_glMaterialf = NULL; -PFNGLMATERIALFVPROC glad_glMaterialfv = NULL; -PFNGLMATERIALIPROC glad_glMateriali = NULL; -PFNGLMATERIALIVPROC glad_glMaterialiv = NULL; -PFNGLMATRIXMODEPROC glad_glMatrixMode = NULL; -PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL; -PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion = NULL; -PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading = NULL; -PFNGLMULTMATRIXDPROC glad_glMultMatrixd = NULL; -PFNGLMULTMATRIXFPROC glad_glMultMatrixf = NULL; -PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd = NULL; -PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf = NULL; -PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL; -PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect = NULL; -PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount = NULL; -PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL; -PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL; -PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect = NULL; -PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount = NULL; -PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d = NULL; -PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv = NULL; -PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f = NULL; -PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv = NULL; -PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i = NULL; -PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv = NULL; -PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s = NULL; -PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv = NULL; -PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d = NULL; -PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv = NULL; -PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f = NULL; -PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv = NULL; -PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i = NULL; -PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv = NULL; -PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s = NULL; -PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv = NULL; -PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d = NULL; -PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv = NULL; -PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f = NULL; -PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv = NULL; -PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i = NULL; -PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv = NULL; -PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s = NULL; -PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv = NULL; -PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d = NULL; -PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv = NULL; -PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f = NULL; -PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv = NULL; -PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i = NULL; -PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv = NULL; -PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s = NULL; -PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv = NULL; -PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL; -PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL; -PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL; -PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL; -PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL; -PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL; -PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL; -PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL; -PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData = NULL; -PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage = NULL; -PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData = NULL; -PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer = NULL; -PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers = NULL; -PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri = NULL; -PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer = NULL; -PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer = NULL; -PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture = NULL; -PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer = NULL; -PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage = NULL; -PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample = NULL; -PFNGLNEWLISTPROC glad_glNewList = NULL; -PFNGLNORMAL3BPROC glad_glNormal3b = NULL; -PFNGLNORMAL3BVPROC glad_glNormal3bv = NULL; -PFNGLNORMAL3DPROC glad_glNormal3d = NULL; -PFNGLNORMAL3DVPROC glad_glNormal3dv = NULL; -PFNGLNORMAL3FPROC glad_glNormal3f = NULL; -PFNGLNORMAL3FVPROC glad_glNormal3fv = NULL; -PFNGLNORMAL3IPROC glad_glNormal3i = NULL; -PFNGLNORMAL3IVPROC glad_glNormal3iv = NULL; -PFNGLNORMAL3SPROC glad_glNormal3s = NULL; -PFNGLNORMAL3SVPROC glad_glNormal3sv = NULL; -PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL; -PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL; -PFNGLNORMALPOINTERPROC glad_glNormalPointer = NULL; -PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL; -PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL; -PFNGLORTHOPROC glad_glOrtho = NULL; -PFNGLPASSTHROUGHPROC glad_glPassThrough = NULL; -PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv = NULL; -PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL; -PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL; -PFNGLPIXELMAPFVPROC glad_glPixelMapfv = NULL; -PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv = NULL; -PFNGLPIXELMAPUSVPROC glad_glPixelMapusv = NULL; -PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL; -PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL; -PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf = NULL; -PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi = NULL; -PFNGLPIXELZOOMPROC glad_glPixelZoom = NULL; -PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL; -PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL; -PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL; -PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL; -PFNGLPOINTSIZEPROC glad_glPointSize = NULL; -PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL; -PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL; -PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp = NULL; -PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple = NULL; -PFNGLPOPATTRIBPROC glad_glPopAttrib = NULL; -PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib = NULL; -PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL; -PFNGLPOPMATRIXPROC glad_glPopMatrix = NULL; -PFNGLPOPNAMEPROC glad_glPopName = NULL; -PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL; -PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures = NULL; -PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL; -PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL; -PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL; -PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv = NULL; -PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL; -PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL; -PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL; -PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL; -PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL; -PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL; -PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d = NULL; -PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv = NULL; -PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL; -PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL; -PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL; -PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL; -PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL; -PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL; -PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d = NULL; -PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv = NULL; -PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL; -PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL; -PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL; -PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL; -PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL; -PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL; -PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d = NULL; -PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv = NULL; -PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL; -PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL; -PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL; -PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL; -PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL; -PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL; -PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv = NULL; -PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL; -PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv = NULL; -PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL; -PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv = NULL; -PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL; -PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv = NULL; -PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL; -PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv = NULL; -PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL; -PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv = NULL; -PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL; -PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv = NULL; -PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL; -PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv = NULL; -PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL; -PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL; -PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL; -PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL; -PFNGLPUSHATTRIBPROC glad_glPushAttrib = NULL; -PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib = NULL; -PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL; -PFNGLPUSHMATRIXPROC glad_glPushMatrix = NULL; -PFNGLPUSHNAMEPROC glad_glPushName = NULL; -PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL; -PFNGLRASTERPOS2DPROC glad_glRasterPos2d = NULL; -PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv = NULL; -PFNGLRASTERPOS2FPROC glad_glRasterPos2f = NULL; -PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv = NULL; -PFNGLRASTERPOS2IPROC glad_glRasterPos2i = NULL; -PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv = NULL; -PFNGLRASTERPOS2SPROC glad_glRasterPos2s = NULL; -PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv = NULL; -PFNGLRASTERPOS3DPROC glad_glRasterPos3d = NULL; -PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv = NULL; -PFNGLRASTERPOS3FPROC glad_glRasterPos3f = NULL; -PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv = NULL; -PFNGLRASTERPOS3IPROC glad_glRasterPos3i = NULL; -PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv = NULL; -PFNGLRASTERPOS3SPROC glad_glRasterPos3s = NULL; -PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv = NULL; -PFNGLRASTERPOS4DPROC glad_glRasterPos4d = NULL; -PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv = NULL; -PFNGLRASTERPOS4FPROC glad_glRasterPos4f = NULL; -PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv = NULL; -PFNGLRASTERPOS4IPROC glad_glRasterPos4i = NULL; -PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv = NULL; -PFNGLRASTERPOS4SPROC glad_glRasterPos4s = NULL; -PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv = NULL; -PFNGLREADBUFFERPROC glad_glReadBuffer = NULL; -PFNGLREADPIXELSPROC glad_glReadPixels = NULL; -PFNGLREADNPIXELSPROC glad_glReadnPixels = NULL; -PFNGLRECTDPROC glad_glRectd = NULL; -PFNGLRECTDVPROC glad_glRectdv = NULL; -PFNGLRECTFPROC glad_glRectf = NULL; -PFNGLRECTFVPROC glad_glRectfv = NULL; -PFNGLRECTIPROC glad_glRecti = NULL; -PFNGLRECTIVPROC glad_glRectiv = NULL; -PFNGLRECTSPROC glad_glRects = NULL; -PFNGLRECTSVPROC glad_glRectsv = NULL; -PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL; -PFNGLRENDERMODEPROC glad_glRenderMode = NULL; -PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; -PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL; -PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL; -PFNGLROTATEDPROC glad_glRotated = NULL; -PFNGLROTATEFPROC glad_glRotatef = NULL; -PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; -PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL; -PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL; -PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL; -PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL; -PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL; -PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL; -PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL; -PFNGLSCALEDPROC glad_glScaled = NULL; -PFNGLSCALEFPROC glad_glScalef = NULL; -PFNGLSCISSORPROC glad_glScissor = NULL; -PFNGLSCISSORARRAYVPROC glad_glScissorArrayv = NULL; -PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed = NULL; -PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv = NULL; -PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b = NULL; -PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv = NULL; -PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d = NULL; -PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv = NULL; -PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f = NULL; -PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv = NULL; -PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i = NULL; -PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv = NULL; -PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s = NULL; -PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv = NULL; -PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub = NULL; -PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv = NULL; -PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui = NULL; -PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv = NULL; -PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us = NULL; -PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv = NULL; -PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL; -PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL; -PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer = NULL; -PFNGLSELECTBUFFERPROC glad_glSelectBuffer = NULL; -PFNGLSHADEMODELPROC glad_glShadeModel = NULL; -PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL; -PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; -PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding = NULL; -PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader = NULL; -PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; -PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL; -PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; -PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL; -PFNGLSTENCILOPPROC glad_glStencilOp = NULL; -PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL; -PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL; -PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange = NULL; -PFNGLTEXCOORD1DPROC glad_glTexCoord1d = NULL; -PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv = NULL; -PFNGLTEXCOORD1FPROC glad_glTexCoord1f = NULL; -PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv = NULL; -PFNGLTEXCOORD1IPROC glad_glTexCoord1i = NULL; -PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv = NULL; -PFNGLTEXCOORD1SPROC glad_glTexCoord1s = NULL; -PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv = NULL; -PFNGLTEXCOORD2DPROC glad_glTexCoord2d = NULL; -PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv = NULL; -PFNGLTEXCOORD2FPROC glad_glTexCoord2f = NULL; -PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv = NULL; -PFNGLTEXCOORD2IPROC glad_glTexCoord2i = NULL; -PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv = NULL; -PFNGLTEXCOORD2SPROC glad_glTexCoord2s = NULL; -PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv = NULL; -PFNGLTEXCOORD3DPROC glad_glTexCoord3d = NULL; -PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv = NULL; -PFNGLTEXCOORD3FPROC glad_glTexCoord3f = NULL; -PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv = NULL; -PFNGLTEXCOORD3IPROC glad_glTexCoord3i = NULL; -PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv = NULL; -PFNGLTEXCOORD3SPROC glad_glTexCoord3s = NULL; -PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv = NULL; -PFNGLTEXCOORD4DPROC glad_glTexCoord4d = NULL; -PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv = NULL; -PFNGLTEXCOORD4FPROC glad_glTexCoord4f = NULL; -PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv = NULL; -PFNGLTEXCOORD4IPROC glad_glTexCoord4i = NULL; -PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv = NULL; -PFNGLTEXCOORD4SPROC glad_glTexCoord4s = NULL; -PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv = NULL; -PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL; -PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL; -PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL; -PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL; -PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL; -PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL; -PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL; -PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL; -PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer = NULL; -PFNGLTEXENVFPROC glad_glTexEnvf = NULL; -PFNGLTEXENVFVPROC glad_glTexEnvfv = NULL; -PFNGLTEXENVIPROC glad_glTexEnvi = NULL; -PFNGLTEXENVIVPROC glad_glTexEnviv = NULL; -PFNGLTEXGENDPROC glad_glTexGend = NULL; -PFNGLTEXGENDVPROC glad_glTexGendv = NULL; -PFNGLTEXGENFPROC glad_glTexGenf = NULL; -PFNGLTEXGENFVPROC glad_glTexGenfv = NULL; -PFNGLTEXGENIPROC glad_glTexGeni = NULL; -PFNGLTEXGENIVPROC glad_glTexGeniv = NULL; -PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL; -PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL; -PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL; -PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL; -PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL; -PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL; -PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL; -PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL; -PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL; -PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL; -PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL; -PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL; -PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL; -PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL; -PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL; -PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL; -PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL; -PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL; -PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL; -PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier = NULL; -PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer = NULL; -PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange = NULL; -PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv = NULL; -PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv = NULL; -PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf = NULL; -PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv = NULL; -PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri = NULL; -PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv = NULL; -PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D = NULL; -PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D = NULL; -PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample = NULL; -PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D = NULL; -PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample = NULL; -PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D = NULL; -PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D = NULL; -PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D = NULL; -PFNGLTEXTUREVIEWPROC glad_glTextureView = NULL; -PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase = NULL; -PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange = NULL; -PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL; -PFNGLTRANSLATEDPROC glad_glTranslated = NULL; -PFNGLTRANSLATEFPROC glad_glTranslatef = NULL; -PFNGLUNIFORM1DPROC glad_glUniform1d = NULL; -PFNGLUNIFORM1DVPROC glad_glUniform1dv = NULL; -PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; -PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL; -PFNGLUNIFORM1IPROC glad_glUniform1i = NULL; -PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL; -PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL; -PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL; -PFNGLUNIFORM2DPROC glad_glUniform2d = NULL; -PFNGLUNIFORM2DVPROC glad_glUniform2dv = NULL; -PFNGLUNIFORM2FPROC glad_glUniform2f = NULL; -PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL; -PFNGLUNIFORM2IPROC glad_glUniform2i = NULL; -PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL; -PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL; -PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL; -PFNGLUNIFORM3DPROC glad_glUniform3d = NULL; -PFNGLUNIFORM3DVPROC glad_glUniform3dv = NULL; -PFNGLUNIFORM3FPROC glad_glUniform3f = NULL; -PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL; -PFNGLUNIFORM3IPROC glad_glUniform3i = NULL; -PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL; -PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL; -PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL; -PFNGLUNIFORM4DPROC glad_glUniform4d = NULL; -PFNGLUNIFORM4DVPROC glad_glUniform4dv = NULL; -PFNGLUNIFORM4FPROC glad_glUniform4f = NULL; -PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL; -PFNGLUNIFORM4IPROC glad_glUniform4i = NULL; -PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL; -PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL; -PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL; -PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL; -PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv = NULL; -PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; -PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv = NULL; -PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL; -PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv = NULL; -PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL; -PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv = NULL; -PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL; -PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv = NULL; -PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL; -PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv = NULL; -PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL; -PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv = NULL; -PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL; -PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv = NULL; -PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL; -PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv = NULL; -PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL; -PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL; -PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL; -PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer = NULL; -PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL; -PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL; -PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL; -PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL; -PFNGLVERTEX2DPROC glad_glVertex2d = NULL; -PFNGLVERTEX2DVPROC glad_glVertex2dv = NULL; -PFNGLVERTEX2FPROC glad_glVertex2f = NULL; -PFNGLVERTEX2FVPROC glad_glVertex2fv = NULL; -PFNGLVERTEX2IPROC glad_glVertex2i = NULL; -PFNGLVERTEX2IVPROC glad_glVertex2iv = NULL; -PFNGLVERTEX2SPROC glad_glVertex2s = NULL; -PFNGLVERTEX2SVPROC glad_glVertex2sv = NULL; -PFNGLVERTEX3DPROC glad_glVertex3d = NULL; -PFNGLVERTEX3DVPROC glad_glVertex3dv = NULL; -PFNGLVERTEX3FPROC glad_glVertex3f = NULL; -PFNGLVERTEX3FVPROC glad_glVertex3fv = NULL; -PFNGLVERTEX3IPROC glad_glVertex3i = NULL; -PFNGLVERTEX3IVPROC glad_glVertex3iv = NULL; -PFNGLVERTEX3SPROC glad_glVertex3s = NULL; -PFNGLVERTEX3SVPROC glad_glVertex3sv = NULL; -PFNGLVERTEX4DPROC glad_glVertex4d = NULL; -PFNGLVERTEX4DVPROC glad_glVertex4dv = NULL; -PFNGLVERTEX4FPROC glad_glVertex4f = NULL; -PFNGLVERTEX4FVPROC glad_glVertex4fv = NULL; -PFNGLVERTEX4IPROC glad_glVertex4i = NULL; -PFNGLVERTEX4IVPROC glad_glVertex4iv = NULL; -PFNGLVERTEX4SPROC glad_glVertex4s = NULL; -PFNGLVERTEX4SVPROC glad_glVertex4sv = NULL; -PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding = NULL; -PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat = NULL; -PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat = NULL; -PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat = NULL; -PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor = NULL; -PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer = NULL; -PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer = NULL; -PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers = NULL; -PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL; -PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL; -PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL; -PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL; -PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL; -PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL; -PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL; -PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL; -PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL; -PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL; -PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL; -PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL; -PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL; -PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL; -PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL; -PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL; -PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL; -PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL; -PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL; -PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL; -PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL; -PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL; -PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL; -PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL; -PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL; -PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL; -PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL; -PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL; -PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL; -PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL; -PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL; -PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL; -PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL; -PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL; -PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL; -PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL; -PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL; -PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL; -PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL; -PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL; -PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL; -PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL; -PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL; -PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL; -PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL; -PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL; -PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL; -PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL; -PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL; -PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL; -PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL; -PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL; -PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL; -PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL; -PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL; -PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL; -PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL; -PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL; -PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL; -PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL; -PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL; -PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d = NULL; -PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv = NULL; -PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d = NULL; -PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv = NULL; -PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d = NULL; -PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv = NULL; -PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d = NULL; -PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv = NULL; -PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat = NULL; -PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer = NULL; -PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL; -PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL; -PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL; -PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL; -PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL; -PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL; -PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL; -PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL; -PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL; -PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL; -PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL; -PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL; -PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL; -PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL; -PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL; -PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL; -PFNGLVERTEXPOINTERPROC glad_glVertexPointer = NULL; -PFNGLVIEWPORTPROC glad_glViewport = NULL; -PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv = NULL; -PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf = NULL; -PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL; -PFNGLWAITSYNCPROC glad_glWaitSync = NULL; -PFNGLWINDOWPOS2DPROC glad_glWindowPos2d = NULL; -PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv = NULL; -PFNGLWINDOWPOS2FPROC glad_glWindowPos2f = NULL; -PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv = NULL; -PFNGLWINDOWPOS2IPROC glad_glWindowPos2i = NULL; -PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv = NULL; -PFNGLWINDOWPOS2SPROC glad_glWindowPos2s = NULL; -PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv = NULL; -PFNGLWINDOWPOS3DPROC glad_glWindowPos3d = NULL; -PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv = NULL; -PFNGLWINDOWPOS3FPROC glad_glWindowPos3f = NULL; -PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv = NULL; -PFNGLWINDOWPOS3IPROC glad_glWindowPos3i = NULL; -PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv = NULL; -PFNGLWINDOWPOS3SPROC glad_glWindowPos3s = NULL; -PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv = NULL; -int GLAD_GL_ARB_buffer_storage = 0; -int GLAD_GL_ARB_debug_output = 0; -int GLAD_GL_ARB_map_buffer_range = 0; -int GLAD_GL_ARB_sync = 0; -int GLAD_GL_ARB_texture_rectangle = 0; -int GLAD_GL_EXT_fog_coord = 0; -int GLAD_GL_EXT_framebuffer_object = 0; -int GLAD_GL_EXT_texture_compression_s3tc = 0; -int GLAD_GL_EXT_texture_filter_anisotropic = 0; -int GLAD_GL_NV_fog_distance = 0; -int GLAD_GL_NV_multisample_filter_hint = 0; -int GLAD_GL_SGIS_fog_function = 0; -int GLAD_GL_SGIX_fog_offset = 0; -PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB = NULL; -PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB = NULL; -PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB = NULL; -PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB = NULL; -PFNGLFOGCOORDFEXTPROC glad_glFogCoordfEXT = NULL; -PFNGLFOGCOORDFVEXTPROC glad_glFogCoordfvEXT = NULL; -PFNGLFOGCOORDDEXTPROC glad_glFogCoorddEXT = NULL; -PFNGLFOGCOORDDVEXTPROC glad_glFogCoorddvEXT = NULL; -PFNGLFOGCOORDPOINTEREXTPROC glad_glFogCoordPointerEXT = NULL; -PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT = NULL; -PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT = NULL; -PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT = NULL; -PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT = NULL; -PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT = NULL; -PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT = NULL; -PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT = NULL; -PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT = NULL; -PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT = NULL; -PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT = NULL; -PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT = NULL; -PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT = NULL; -PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT = NULL; -PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT = NULL; -PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT = NULL; -PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT = NULL; -PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT = NULL; -PFNGLFOGFUNCSGISPROC glad_glFogFuncSGIS = NULL; -PFNGLGETFOGFUNCSGISPROC glad_glGetFogFuncSGIS = NULL; -static void load_GL_VERSION_1_0(GLADloadproc load) { - if(!GLAD_GL_VERSION_1_0) return; - glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace"); - glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace"); - glad_glHint = (PFNGLHINTPROC)load("glHint"); - glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth"); - glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize"); - glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode"); - glad_glScissor = (PFNGLSCISSORPROC)load("glScissor"); - glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf"); - glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv"); - glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri"); - glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv"); - glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D"); - glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D"); - glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer"); - glad_glClear = (PFNGLCLEARPROC)load("glClear"); - glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor"); - glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil"); - glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth"); - glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask"); - glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask"); - glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask"); - glad_glDisable = (PFNGLDISABLEPROC)load("glDisable"); - glad_glEnable = (PFNGLENABLEPROC)load("glEnable"); - glad_glFinish = 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GLAD_GL_EXT_framebuffer_object = has_ext("GL_EXT_framebuffer_object"); - GLAD_GL_EXT_texture_compression_s3tc = has_ext("GL_EXT_texture_compression_s3tc"); - GLAD_GL_EXT_texture_filter_anisotropic = has_ext("GL_EXT_texture_filter_anisotropic"); - GLAD_GL_NV_fog_distance = has_ext("GL_NV_fog_distance"); - GLAD_GL_NV_multisample_filter_hint = has_ext("GL_NV_multisample_filter_hint"); - GLAD_GL_SGIS_fog_function = has_ext("GL_SGIS_fog_function"); - GLAD_GL_SGIX_fog_offset = has_ext("GL_SGIX_fog_offset"); - free_exts(); - return 1; -} - -static void find_coreGL(void) { - - /* Thank you @elmindreda - * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176 - * https://github.com/glfw/glfw/blob/master/src/context.c#L36 - */ - int i, major, minor; - - const char* version; - const char* prefixes[] = { - "OpenGL ES-CM ", - "OpenGL ES-CL ", - "OpenGL ES ", - NULL - }; - - version = (const char*) glGetString(GL_VERSION); - if (!version) return; - - for (i = 0; prefixes[i]; i++) { - const size_t length = strlen(prefixes[i]); - if (strncmp(version, prefixes[i], length) == 0) { - version += length; - break; - } - } - -/* PR #18 */ -#ifdef _MSC_VER - sscanf_s(version, "%d.%d", &major, &minor); -#else - sscanf(version, "%d.%d", &major, &minor); -#endif - - GLVersion.major = major; GLVersion.minor = minor; - max_loaded_major = major; max_loaded_minor = minor; - GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; - GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; - GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; - GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; - GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; - GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1; - GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; - GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2; - GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; - GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; - GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; - GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3; - GLAD_GL_VERSION_4_0 = (major == 4 && minor >= 0) || major > 4; - GLAD_GL_VERSION_4_1 = (major == 4 && minor >= 1) || major > 4; - GLAD_GL_VERSION_4_2 = (major == 4 && minor >= 2) || major > 4; - GLAD_GL_VERSION_4_3 = (major == 4 && minor >= 3) || major > 4; - GLAD_GL_VERSION_4_4 = (major == 4 && minor >= 4) || major > 4; - GLAD_GL_VERSION_4_5 = (major == 4 && minor >= 5) || major > 4; - GLAD_GL_VERSION_4_6 = (major == 4 && minor >= 6) || major > 4; - if (GLVersion.major > 4 || (GLVersion.major >= 4 && GLVersion.minor >= 6)) { - max_loaded_major = 4; - max_loaded_minor = 6; - } -} - -int gladLoadGLLoader(GLADloadproc load) { - GLVersion.major = 0; GLVersion.minor = 0; - glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); - if(glGetString == NULL) return 0; - if(glGetString(GL_VERSION) == NULL) return 0; - find_coreGL(); - load_GL_VERSION_1_0(load); - load_GL_VERSION_1_1(load); - load_GL_VERSION_1_2(load); - load_GL_VERSION_1_3(load); - load_GL_VERSION_1_4(load); - load_GL_VERSION_1_5(load); - load_GL_VERSION_2_0(load); - load_GL_VERSION_2_1(load); - load_GL_VERSION_3_0(load); - load_GL_VERSION_3_1(load); - load_GL_VERSION_3_2(load); - load_GL_VERSION_3_3(load); - load_GL_VERSION_4_0(load); - load_GL_VERSION_4_1(load); - load_GL_VERSION_4_2(load); - load_GL_VERSION_4_3(load); - load_GL_VERSION_4_4(load); - load_GL_VERSION_4_5(load); - load_GL_VERSION_4_6(load); - - if (!find_extensionsGL()) return 0; - load_GL_ARB_buffer_storage(load); - load_GL_ARB_debug_output(load); - load_GL_ARB_map_buffer_range(load); - load_GL_ARB_sync(load); - load_GL_EXT_fog_coord(load); - load_GL_EXT_framebuffer_object(load); - load_GL_SGIS_fog_function(load); - return GLVersion.major != 0 || GLVersion.minor != 0; -} - diff --git a/source/glad/src/glad_wgl.c b/source/glad/src/glad_wgl.c deleted file mode 100644 index 40d89d0e1..000000000 --- a/source/glad/src/glad_wgl.c +++ /dev/null @@ -1,270 +0,0 @@ -/* - - WGL loader generated by glad 0.1.25 on Mon Jul 23 02:57:35 2018. - - Language/Generator: C/C++ - Specification: wgl - APIs: wgl=1.0 - Profile: - - Extensions: - WGL_ARB_create_context, - WGL_ARB_create_context_profile, - WGL_ARB_extensions_string, - WGL_ARB_pixel_format, - WGL_EXT_extensions_string, - WGL_EXT_swap_control - Loader: True - Local files: False - Omit khrplatform: False - - Commandline: - --api="wgl=1.0" --generator="c" --spec="wgl" --extensions="WGL_ARB_create_context,WGL_ARB_create_context_profile,WGL_ARB_extensions_string,WGL_ARB_pixel_format,WGL_EXT_extensions_string,WGL_EXT_swap_control" - Online: - http://glad.dav1d.de/#language=c&specification=wgl&loader=on&api=wgl%3D1.0&extensions=WGL_ARB_create_context&extensions=WGL_ARB_create_context_profile&extensions=WGL_ARB_extensions_string&extensions=WGL_ARB_pixel_format&extensions=WGL_EXT_extensions_string&extensions=WGL_EXT_swap_control -*/ - -#include -#include -#include -#include - -static void* get_proc(const char *namez); - -#if defined(_WIN32) || defined(__CYGWIN__) -#include -static HMODULE libGL; - -typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*); -static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; - -#ifdef _MSC_VER -#ifdef __has_include - #if __has_include() - #define HAVE_WINAPIFAMILY 1 - #endif -#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ - #define HAVE_WINAPIFAMILY 1 -#endif -#endif - -#ifdef HAVE_WINAPIFAMILY - #include - #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) - #define IS_UWP 1 - #endif -#endif - -static -int open_gl(void) { -#ifndef IS_UWP - libGL = LoadLibraryW(L"opengl32.dll"); - if(libGL != NULL) { - void (* tmp)(void); - tmp = (void(*)(void)) GetProcAddress(libGL, "wglGetProcAddress"); - gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp; - return gladGetProcAddressPtr != NULL; - } -#endif - - return 0; -} - -static -void close_gl(void) { - if(libGL != NULL) { - FreeLibrary((HMODULE) libGL); - libGL = NULL; - } -} -#else -#include -static void* libGL; - -#ifndef __APPLE__ -typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*); -static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; -#endif - -static -int open_gl(void) { -#ifdef __APPLE__ - static const char *NAMES[] = { - "../Frameworks/OpenGL.framework/OpenGL", - "/Library/Frameworks/OpenGL.framework/OpenGL", - "/System/Library/Frameworks/OpenGL.framework/OpenGL", - "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL" - }; -#else - static const char *NAMES[] = {"libGL.so.1", "libGL.so"}; -#endif - - unsigned int index = 0; - for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) { - libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL); - - if(libGL != NULL) { -#ifdef __APPLE__ - return 1; -#else - gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL, - "glXGetProcAddressARB"); - return gladGetProcAddressPtr != NULL; -#endif - } - } - - return 0; -} - -static -void close_gl(void) { - if(libGL != NULL) { - dlclose(libGL); - libGL = NULL; - } -} -#endif - -static -void* get_proc(const char *namez) { - void* result = NULL; - if(libGL == NULL) return NULL; - -#ifndef __APPLE__ - if(gladGetProcAddressPtr != NULL) { - result = gladGetProcAddressPtr(namez); - } -#endif - if(result == NULL) { -#if defined(_WIN32) || defined(__CYGWIN__) - result = (void*)GetProcAddress((HMODULE) libGL, namez); -#else - result = dlsym(libGL, namez); -#endif - } - - return result; -} - -int gladLoadWGL(HDC hdc) { - int status = 0; - - if(open_gl()) { - status = gladLoadWGLLoader((GLADloadproc)get_proc, hdc); - close_gl(); - } - - return status; -} - -static HDC GLADWGLhdc = (HDC)INVALID_HANDLE_VALUE; - -static int get_exts(void) { - return 1; -} - -static void free_exts(void) { - return; -} - -static int has_ext(const char *ext) { - const char *terminator; - const char *loc; - const char *extensions; - - if(wglGetExtensionsStringEXT == NULL && wglGetExtensionsStringARB == NULL) - return 0; - - if(wglGetExtensionsStringARB == NULL || GLADWGLhdc == INVALID_HANDLE_VALUE) - extensions = wglGetExtensionsStringEXT(); - else - extensions = wglGetExtensionsStringARB(GLADWGLhdc); - - if(extensions == NULL || ext == NULL) - return 0; - - while(1) { - loc = strstr(extensions, ext); - if(loc == NULL) - break; - - terminator = loc + strlen(ext); - if((loc == extensions || *(loc - 1) == ' ') && - (*terminator == ' ' || *terminator == '\0')) - { - return 1; - } - extensions = terminator; - } - - return 0; -} -int GLAD_WGL_VERSION_1_0; -int GLAD_WGL_EXT_swap_control; -int GLAD_WGL_ARB_pixel_format; -int GLAD_WGL_ARB_create_context_profile; -int GLAD_WGL_ARB_create_context; -int GLAD_WGL_ARB_extensions_string; -int GLAD_WGL_EXT_extensions_string; -PFNWGLCREATECONTEXTATTRIBSARBPROC glad_wglCreateContextAttribsARB; -PFNWGLGETEXTENSIONSSTRINGARBPROC glad_wglGetExtensionsStringARB; -PFNWGLGETPIXELFORMATATTRIBIVARBPROC glad_wglGetPixelFormatAttribivARB; -PFNWGLGETPIXELFORMATATTRIBFVARBPROC glad_wglGetPixelFormatAttribfvARB; -PFNWGLCHOOSEPIXELFORMATARBPROC glad_wglChoosePixelFormatARB; -PFNWGLGETEXTENSIONSSTRINGEXTPROC glad_wglGetExtensionsStringEXT; -PFNWGLSWAPINTERVALEXTPROC glad_wglSwapIntervalEXT; -PFNWGLGETSWAPINTERVALEXTPROC glad_wglGetSwapIntervalEXT; -static void load_WGL_ARB_create_context(GLADloadproc load) { - if(!GLAD_WGL_ARB_create_context) return; - glad_wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)load("wglCreateContextAttribsARB"); -} -static void load_WGL_ARB_extensions_string(GLADloadproc load) { - if(!GLAD_WGL_ARB_extensions_string) return; - glad_wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)load("wglGetExtensionsStringARB"); -} -static void load_WGL_ARB_pixel_format(GLADloadproc load) { - if(!GLAD_WGL_ARB_pixel_format) return; - glad_wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)load("wglGetPixelFormatAttribivARB"); - glad_wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)load("wglGetPixelFormatAttribfvARB"); - glad_wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)load("wglChoosePixelFormatARB"); -} -static void load_WGL_EXT_extensions_string(GLADloadproc load) { - if(!GLAD_WGL_EXT_extensions_string) return; - glad_wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)load("wglGetExtensionsStringEXT"); -} -static void load_WGL_EXT_swap_control(GLADloadproc load) { - if(!GLAD_WGL_EXT_swap_control) return; - glad_wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)load("wglSwapIntervalEXT"); - glad_wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)load("wglGetSwapIntervalEXT"); -} -static int find_extensionsWGL(void) { - if (!get_exts()) return 0; - GLAD_WGL_ARB_create_context = has_ext("WGL_ARB_create_context"); - GLAD_WGL_ARB_create_context_profile = has_ext("WGL_ARB_create_context_profile"); - GLAD_WGL_ARB_extensions_string = has_ext("WGL_ARB_extensions_string"); - GLAD_WGL_ARB_pixel_format = has_ext("WGL_ARB_pixel_format"); - GLAD_WGL_EXT_extensions_string = has_ext("WGL_EXT_extensions_string"); - GLAD_WGL_EXT_swap_control = has_ext("WGL_EXT_swap_control"); - free_exts(); - return 1; -} - -static void find_coreWGL(HDC hdc) { - GLADWGLhdc = hdc; -} - -int gladLoadWGLLoader(GLADloadproc load, HDC hdc) { - wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)load("wglGetExtensionsStringARB"); - wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)load("wglGetExtensionsStringEXT"); - if(wglGetExtensionsStringARB == NULL && wglGetExtensionsStringEXT == NULL) return 0; - find_coreWGL(hdc); - - if (!find_extensionsWGL()) return 0; - load_WGL_ARB_create_context(load); - load_WGL_ARB_extensions_string(load); - load_WGL_ARB_pixel_format(load); - load_WGL_EXT_extensions_string(load); - load_WGL_EXT_swap_control(load); - return 1; -} - diff --git a/source/glbackend/gl_buffers.cpp b/source/glbackend/gl_buffers.cpp index d33678451..ce8ccb035 100644 --- a/source/glbackend/gl_buffers.cpp +++ b/source/glbackend/gl_buffers.cpp @@ -25,7 +25,7 @@ **/ #include -#include "glad/glad.h" +#include "gl_load.h" #include "glbackend.h" #include "gl_buffers.h" diff --git a/source/glbackend/gl_hwtexture.cpp b/source/glbackend/gl_hwtexture.cpp index 65d6ff3e3..e00d6c04b 100644 --- a/source/glbackend/gl_hwtexture.cpp +++ b/source/glbackend/gl_hwtexture.cpp @@ -34,7 +34,7 @@ */ #include -#include "glad/glad.h" +#include "gl_load.h" #include "glbackend.h" #include "bitmap.h" #include "c_dispatch.h" diff --git a/source/glbackend/gl_samplers.cpp b/source/glbackend/gl_samplers.cpp index a00a3bfdf..c8177719d 100644 --- a/source/glbackend/gl_samplers.cpp +++ b/source/glbackend/gl_samplers.cpp @@ -33,7 +33,7 @@ ** */ -#include "glad/glad.h" +#include "gl_load.h" #include "glbackend.h" struct TexFilter_s diff --git a/source/glbackend/gl_shader.cpp b/source/glbackend/gl_shader.cpp index f5f64959b..d8fba3470 100644 --- a/source/glbackend/gl_shader.cpp +++ b/source/glbackend/gl_shader.cpp @@ -33,7 +33,7 @@ ** */ #include -#include "glad/glad.h" +#include "gl_load.h" #include "glbackend.h" #include "gl_shader.h" #include "zstring.h" diff --git a/source/glbackend/glbackend.cpp b/source/glbackend/glbackend.cpp index ecad690b1..d827f7e04 100644 --- a/source/glbackend/glbackend.cpp +++ b/source/glbackend/glbackend.cpp @@ -33,7 +33,7 @@ ** */ #include -#include "glad/glad.h" +#include "gl_load.h" #include "glbackend.h" #include "gl_samplers.h" #include "gl_shader.h" @@ -167,7 +167,7 @@ void GLInstance::InitGLState(int fogmode, int multisample) if (multisample > 0 ) { - glHint(GL_MULTISAMPLE_FILTER_HINT_NV, GL_NICEST); + //glHint(GL_MULTISAMPLE_FILTER_HINT_NV, GL_NICEST); glEnable(GL_MULTISAMPLE); } glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize); diff --git a/source/thirdparty/imgui/imconfig.h b/source/thirdparty/imgui/imconfig.h index 884415542..796555fc3 100644 --- a/source/thirdparty/imgui/imconfig.h +++ b/source/thirdparty/imgui/imconfig.h @@ -13,7 +13,7 @@ #pragma once -#define IMGUI_IMPL_OPENGL_LOADER_GLAD +#define IMGUI_IMPL_OPENGL_LOADER_CUSTOM "gl_load.h" //---- Define assertion handler. Defaults to calling assert(). //#define IM_ASSERT(_EXPR) MyAssert(_EXPR) From 62ecedf1f8a1b418c085de6bfd578be9fcac0afd Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Mon, 23 Dec 2019 19:37:40 +0100 Subject: [PATCH 11/36] - got it to the point where it can render to the GL surface from the native backend. --- source/blood/src/blood.cpp | 29 +- source/blood/src/config.cpp | 83 +- source/blood/src/config.h | 5 - source/blood/src/osdcmd.cpp | 50 -- source/blood/src/screen.cpp | 41 +- source/build/include/baselayer.h | 44 +- source/build/include/build.h | 1 - source/build/src/engine.cpp | 75 +- source/build/src/palette.cpp | 30 - source/build/src/polymost.cpp | 43 +- source/build/src/sdlayer.cpp | 1094 ----------------------- source/common/console/c_console.cpp | 3 +- source/common/fonts/v_font.cpp | 1 - source/common/gamecontrol.cpp | 104 ++- source/common/gamecontrol.h | 1 - source/common/gamecvars.cpp | 5 - source/common/gamecvars.h | 5 - source/common/rendering/v_video.cpp | 9 + source/duke3d/src/config.cpp | 111 +-- source/duke3d/src/config.h | 1 - source/duke3d/src/game.cpp | 71 +- source/duke3d/src/osdcmds.cpp | 51 -- source/duke3d/src/premap.cpp | 1 - source/glbackend/glbackend.cpp | 13 +- source/glbackend/glbackend.h | 7 - source/platform/win32/startwin.game.cpp | 52 +- source/platform/win32/win32glvideo.cpp | 6 +- source/rr/src/config.cpp | 44 +- source/rr/src/game.cpp | 73 +- source/rr/src/osdcmds.cpp | 50 -- source/rr/src/premap.cpp | 1 - source/sw/src/config.cpp | 50 +- source/sw/src/draw.cpp | 123 --- source/sw/src/game.cpp | 19 +- 34 files changed, 193 insertions(+), 2103 deletions(-) diff --git a/source/blood/src/blood.cpp b/source/blood/src/blood.cpp index d4cbbfbf1..4beed9706 100644 --- a/source/blood/src/blood.cpp +++ b/source/blood/src/blood.cpp @@ -1096,39 +1096,12 @@ void ClockStrobe() //gGameClock++; } -#if defined(_WIN32) && defined(DEBUGGINGAIDS) -// See FILENAME_CASE_CHECK in cache1d.c -static int32_t check_filename_casing(void) -{ - return 1; -} -#endif - int GameInterface::app_main() { memcpy(&gGameOptions, &gSingleGameOptions, sizeof(GAMEOPTIONS)); gGameOptions.nMonsterSettings = !userConfig.nomonsters; bQuickStart = userConfig.nologo; - ParseOptions(); - CONFIG_ReadSetup(); - - if (enginePreInit()) - { - I_Error("app_main: There was a problem initializing the Build engine: %s\n", engineerrstr); - } - registerosdcommands(); - -#if 0 - // todo: Handle more intelligently. - OSD_Exec("autoexec.cfg"); -#endif - - // Not neccessary ? - // CONFIG_SetDefaultKeys(keydefaults, true); - - system_getcvars(); - #ifdef USE_QHEAP Resource::heap = new QHeap(nMaxAlloc); #endif @@ -1187,7 +1160,7 @@ int GameInterface::app_main() initprintf("Initializing network users\n"); netInitialize(true); - scrSetGameMode( ScreenMode, ScreenWidth, ScreenHeight, ScreenBPP); + scrSetGameMode(0, 0, 0, 0); scrSetGamma(gGamma); hud_size.Callback(); initprintf("Initializing sound system\n"); diff --git a/source/blood/src/config.cpp b/source/blood/src/config.cpp index 286b98282..1c49766d8 100644 --- a/source/blood/src/config.cpp +++ b/source/blood/src/config.cpp @@ -49,88 +49,25 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. BEGIN_BLD_NS -int32_t gTurnSpeed; -int32_t gDetail; +int32_t gTurnSpeed = 92; +int32_t gDetail = 4; int32_t cl_weaponswitch; -int32_t gFollowMap; -int32_t gOverlayMap; -int32_t gRotateMap; -int32_t gMessageCount; -int32_t gMessageTime; -int32_t gMessageFont; -int32_t gbAdultContent; -char gzAdultPassword[9]; +int32_t gFollowMap = 1; +int32_t gOverlayMap = 0; +int32_t gRotateMap = 0; +int32_t gMessageCount = 4; +int32_t gMessageTime = 5; +int32_t gMessageFont = 0; +int32_t gbAdultContent = 0; int32_t gMouseSensitivity; bool gNoClip; bool gInfiniteAmmo; bool gFullMap; -int32_t gUpscaleFactor; -int32_t gDeliriumBlur; +int32_t gDeliriumBlur = 1; ////////// int gWeaponsV10x; ///////// - - - - -void CONFIG_SetDefaults(void) -{ -# if defined RENDERTYPESDL && SDL_MAJOR_VERSION > 1 - uint32_t inited = SDL_WasInit(SDL_INIT_VIDEO); - if (inited == 0) - SDL_Init(SDL_INIT_VIDEO); - else if (!(inited & SDL_INIT_VIDEO)) - SDL_InitSubSystem(SDL_INIT_VIDEO); - - SDL_DisplayMode dm; - if (SDL_GetDesktopDisplayMode(0, &dm) == 0) - { - ScreenWidth = dm.w; - ScreenHeight = dm.h; - } - else - { - ScreenWidth = 1024; - ScreenHeight = 768; - } -#endif - - gUpscaleFactor = 0; - gDeliriumBlur = 1; - gViewSize = 2; - gTurnSpeed = 92; - gDetail = 4; - gFollowMap = 1; - gOverlayMap = 0; - gRotateMap = 0; - - gMessageCount = 4; - gMessageTime = 5; - gMessageFont = 0; - gbAdultContent = 0; - gzAdultPassword[0] = 0; -} - - - - - - -int CONFIG_ReadSetup(void) -{ - CONFIG_SetDefaults(); - if (ScreenBPP < 8) ScreenBPP = 32; - return 0; -} - - -void CONFIG_WriteSettings(void) // save binds and aliases to _settings.cfg -{ -} - - - END_BLD_NS diff --git a/source/blood/src/config.h b/source/blood/src/config.h index da51e612b..aff4d3d8c 100644 --- a/source/blood/src/config.h +++ b/source/blood/src/config.h @@ -41,21 +41,16 @@ extern int32_t gMessageCount; extern int32_t gMessageTime; extern int32_t gMessageFont; extern int32_t gbAdultContent; -extern char gzAdultPassword[9]; extern int32_t gMouseSensitivity; extern bool gNoClip; extern bool gInfiniteAmmo; extern bool gFullMap; -extern int32_t gUpscaleFactor; extern int32_t gDeliriumBlur; /////// extern int gWeaponsV10x; ////// -int CONFIG_ReadSetup(void); -void CONFIG_SetDefaults(void); - END_BLD_NS #endif diff --git a/source/blood/src/osdcmd.cpp b/source/blood/src/osdcmd.cpp index 11d09d5ed..115e5a63f 100644 --- a/source/blood/src/osdcmd.cpp +++ b/source/blood/src/osdcmd.cpp @@ -102,54 +102,6 @@ static int osdcmd_demo(osdcmdptr_t parm) } -static int osdcmd_vidmode(osdcmdptr_t parm) -{ - int32_t newbpp = ScreenBPP, newwidth = ScreenWidth, - newheight = ScreenHeight, newfs = ScreenMode; - int32_t tmp; - - if (parm->numparms < 1 || parm->numparms > 4) return OSDCMD_SHOWHELP; - - switch (parm->numparms) - { - case 1: // bpp switch - tmp = Batol(parm->parms[0]); - if (!(tmp==8 || tmp==16 || tmp==32)) - return OSDCMD_SHOWHELP; - newbpp = tmp; - break; - case 2: // res switch - newwidth = Batol(parm->parms[0]); - newheight = Batol(parm->parms[1]); - break; - case 3: // res & bpp switch - case 4: - newwidth = Batol(parm->parms[0]); - newheight = Batol(parm->parms[1]); - tmp = Batol(parm->parms[2]); - if (!(tmp==8 || tmp==16 || tmp==32)) - return OSDCMD_SHOWHELP; - newbpp = tmp; - if (parm->numparms == 4) - newfs = (Batol(parm->parms[3]) != 0); - break; - } - - if (videoSetGameMode(newfs,newwidth,newheight,newbpp,upscalefactor)) - { - initprintf("vidmode: Mode change failed!\n"); - if (videoSetGameMode(ScreenMode, ScreenWidth, ScreenHeight, ScreenBPP, upscalefactor)) - ThrowError("vidmode: Reset failed!\n"); - } - ScreenBPP = newbpp; - ScreenWidth = newwidth; - ScreenHeight = newheight; - ScreenMode = newfs; - onvideomodechange(ScreenBPP>8); - viewResizeView(gViewSize); - return OSDCMD_OK; -} - static int osdcmd_crosshaircolor(osdcmdptr_t parm) { if (parm->numparms != 3) @@ -291,8 +243,6 @@ int32_t registerosdcommands(void) OSD_RegisterFunction("god","god: toggles god mode", osdcmd_god); OSD_RegisterFunction("noclip","noclip: toggles clipping mode", osdcmd_noclip); - OSD_RegisterFunction("vidmode","vidmode : change the video mode",osdcmd_vidmode); - return 0; } diff --git a/source/blood/src/screen.cpp b/source/blood/src/screen.cpp index de3cb35ba..3dfa137b5 100644 --- a/source/blood/src/screen.cpp +++ b/source/blood/src/screen.cpp @@ -32,6 +32,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. #include "config.h" #include "resource.h" #include "screen.h" +#include "rendering/v_video.h" BEGIN_BLD_NS @@ -243,45 +244,7 @@ void scrUnInit(void) void scrSetGameMode(int vidMode, int XRes, int YRes, int nBits) { videoResetMode(); - //videoSetGameMode(vidMode, XRes, YRes, nBits, 0); - if (videoSetGameMode(vidMode, XRes, YRes, nBits, 0) < 0) - { - initprintf("Failure setting video mode %dx%dx%d %s! Trying next mode...\n", XRes, YRes, - nBits, vidMode ? "fullscreen" : "windowed"); - - int resIdx = 0; - - for (int i=0; i < validmodecnt; i++) - { - if (validmode[i].xdim == XRes && validmode[i].ydim == YRes) - { - resIdx = i; - break; - } - } - - int const savedIdx = resIdx; - int bpp = nBits; - - while (videoSetGameMode(0, validmode[resIdx].xdim, validmode[resIdx].ydim, bpp, 0) < 0) - { - initprintf("Failure setting video mode %dx%dx%d windowed! Trying next mode...\n", - validmode[resIdx].xdim, validmode[resIdx].ydim, bpp); - - if (++resIdx == validmodecnt) - { - if (bpp == 8) - ThrowError("Fatal error: unable to set any video mode!"); - - resIdx = savedIdx; - bpp = 8; - } - } - - ScreenWidth = validmode[resIdx].xdim; - ScreenHeight = validmode[resIdx].ydim; - ScreenBPP = bpp; - } + V_Init2(); videoClearViewableArea(0); scrNextPage(); scrSetPalette(curPalette); diff --git a/source/build/include/baselayer.h b/source/build/include/baselayer.h index 7432eb850..e2f546b03 100644 --- a/source/build/include/baselayer.h +++ b/source/build/include/baselayer.h @@ -16,12 +16,6 @@ #include "zstring.h" #include "vectors.h" - -#ifdef DEBUGGINGAIDS -# define DEBUG_MASK_DRAWING -extern int32_t g_maskDrawMode; -#endif - extern char appactive; extern char modechange; extern char nogl; @@ -49,26 +43,9 @@ void videoResetMode(void); void videoEndDrawing(void); void videoShowFrame(int32_t); int32_t videoUpdatePalette(int32_t start, int32_t num); -int32_t videoSetGamma(void); -int32_t videoSetVsync(int32_t newSync); -//#define DEBUG_FRAME_LOCKING -#if !defined DEBUG_FRAME_LOCKING void videoBeginDrawing(void); -#else -void begindrawing_real(void); -# define BEGINDRAWING_SIZE 256 -extern uint32_t begindrawing_line[BEGINDRAWING_SIZE]; -extern const char *begindrawing_file[BEGINDRAWING_SIZE]; -extern int32_t lockcount; -# define videoBeginDrawing() do { \ - if (lockcount < BEGINDRAWING_SIZE) { \ - begindrawing_line[lockcount] = __LINE__; \ - begindrawing_file[lockcount] = __FILE__; \ - } \ - begindrawing_real(); \ -} while(0) -#endif + #define GAMMA_CALC ((int32_t)(min(max((float)((vid_gamma - 1.0f) * 10.0f), 0.f), 15.f))) @@ -89,22 +66,6 @@ extern char inputdevices; // keys #define KEYFIFOSIZ 64 -char CONSTEXPR const g_keyAsciiTable[128] = { - 0 , 0, '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '=', 0, 0, 'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', - '[', ']', 0, 0, 'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';', 39, '`', 0, 92, 'z', 'x', 'c', 'v', 'b', 'n', 'm', ',', - '.', '/', 0, '*', 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '7', '8', '9', '-', '4', '5', '6', - '+', '1', '2', '3', '0', '.', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0 , 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -}; - -char CONSTEXPR const g_keyAsciiTableShift[128] = { - 0 , 0, '!', '@', '#', '$', '%', '^', '&', '*', '(', ')', '_', '+', 0, 0, 'Q', 'W', 'E', 'R', 'T', 'Y', 'U', 'I', 'O', 'P', - '{', '}', 0, 0, 'A', 'S', 'D', 'F', 'G', 'H', 'J', 'K', 'L', ':', '"', '~', 0, '|', 'Z', 'X', 'C', 'V', 'B', 'N', 'M', '<', - '>', '?', 0, '*', 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '7', '8', '9', '-', '4', '5', '6', - '+', '1', '2', '3', '0', '.', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0 , 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -}; - // mouse // joystick @@ -128,14 +89,13 @@ extern int32_t qsetmode; #define in3dmode() (qsetmode==200) -void system_getcvars(void); - extern int32_t g_logFlushWindow; void I_GetEvent(); inline int32_t handleevents(void) { + timerUpdateClock(); I_GetEvent(); return 0; } diff --git a/source/build/include/build.h b/source/build/include/build.h index d745a7c98..65fffcc22 100644 --- a/source/build/include/build.h +++ b/source/build/include/build.h @@ -1088,7 +1088,6 @@ EXTERN_CVAR(Bool, hw_animsmoothing) EXTERN_CVAR(Bool, hw_hightile) EXTERN_CVAR(Bool, hw_models) EXTERN_CVAR(Float, hw_shadescale) -EXTERN_CVAR(Int, vid_vsync) EXTERN_CVAR(Int, hw_anisotropy) EXTERN_CVAR(Int, hw_texfilter) EXTERN_CVAR(Bool, hw_useindexedcolortextures) diff --git a/source/build/src/engine.cpp b/source/build/src/engine.cpp index 95532ba0d..c89de3540 100644 --- a/source/build/src/engine.cpp +++ b/source/build/src/engine.cpp @@ -34,6 +34,7 @@ # include "hightile.h" # include "mdsprite.h" # include "polymost.h" +#include "v_video.h" #include "../../glbackend/glbackend.h" #endif @@ -98,7 +99,7 @@ static TArray> voxelmemory; void (*loadvoxel_replace)(int32_t voxindex) = NULL; int16_t tiletovox[MAXTILES]; #ifdef USE_OPENGL -static char *voxfilenames[MAXVOXELS]; +char *voxfilenames[MAXVOXELS]; #endif char g_haveVoxels; //#define kloadvoxel loadvoxel @@ -9654,8 +9655,6 @@ int32_t engineLoadBoard(const char *filename, char flags, vec3_t *dapos, int16_t OSD_Exec(fn); #endif - system_getcvars(); - // Per-map ART artSetupMapArt(filename); } @@ -9947,32 +9946,6 @@ static void videoAllocateBuffers(void) #endif } -#ifdef USE_OPENGL -void (*PolymostProcessVoxels_Callback)(void) = NULL; -static void PolymostProcessVoxels(void) -{ - if (PolymostProcessVoxels_Callback) - PolymostProcessVoxels_Callback(); - - if (g_haveVoxels != 1) - return; - - g_haveVoxels = 2; - - OSD_Printf("Generating voxel models for Polymost. This may take a while...\n"); - videoNextPage(); - - for (bssize_t i=0; iscale = voxscale[i]*(1.f/65536.f); - DO_FREE_AND_NULL(voxfilenames[i]); - } - } -} -#endif // // setgamemode @@ -9983,14 +9956,13 @@ int32_t videoSetGameMode(char davidoption, int32_t daupscaledxdim, int32_t daups { int32_t j; -#ifdef USE_OPENGL - if (nogl) dabpp = 8; -#endif + if (dabpp != 32) return -1; // block software mode. + daupscaledxdim = max(320, daupscaledxdim); daupscaledydim = max(200, daupscaledydim); - if (in3dmode() && videomodereset == 0 && (davidoption == fullscreen) && - (xres == daupscaledxdim) && (yres == daupscaledydim) && (bpp == dabpp) && (upscalefactor == daupscalefactor)) + if (in3dmode() && videomodereset == 0 && + (xres == daupscaledxdim) && (yres == daupscaledydim) && (bpp == dabpp)) return 0; Bstrcpy(kensmessage,"!!!! BUILD engine&tools programmed by Ken Silverman of E.G. RI." @@ -10005,24 +9977,12 @@ int32_t videoSetGameMode(char davidoption, int32_t daupscaledxdim, int32_t daups j = bpp; g_lastpalettesum = 0; - if (videoSetMode(daupscaledxdim,daupscaledydim,dabpp,davidoption) < 0) return -1; -#ifdef USE_OPENGL - if (dabpp > 8) rendmode = glrendmode; // GL renderer - else rendmode = REND_CLASSIC; -#endif + rendmode = REND_POLYMOST; - upscalefactor = max(1, min(tabledivide32(yres, 200), daupscalefactor)); - //POGOTODO: Polymost/Polymer could work with upscaling with a couple more changes - int32_t scalefactor = upscalefactor; -#ifdef RENDERTYPESDL - if (bpp != 8) -#endif - { - scalefactor = 1; - } - xdim = daupscaledxdim/scalefactor; - ydim = daupscaledydim/scalefactor; + upscalefactor = 1; + xdim = daupscaledxdim; + ydim = daupscaledydim; V_UpdateModeSize(xdim, ydim); #ifdef USE_OPENGL @@ -10056,16 +10016,6 @@ int32_t videoSetGameMode(char davidoption, int32_t daupscaledxdim, int32_t daups if (searchx < 0) { searchx = halfxdimen; searchy = (ydimen>>1); } -#ifdef USE_OPENGL - if (videoGetRenderMode() >= REND_POLYMOST) - { - polymost_glreset(); - polymost_glinit(); - - if (videoGetRenderMode() == REND_POLYMOST) - PolymostProcessVoxels(); - } -#endif qsetmode = 200; return 0; } @@ -12243,4 +12193,9 @@ void renderSetRollAngle(int32_t rolla) } #endif +void videoShowFrame(int32_t w) +{ + screen->Update(); +} + diff --git a/source/build/src/palette.cpp b/source/build/src/palette.cpp index cc9fa9bf3..0e88f9b0a 100644 --- a/source/build/src/palette.cpp +++ b/source/build/src/palette.cpp @@ -745,7 +745,6 @@ void videoSetPalette(char dabrightness, uint8_t dapalid, uint8_t flags) const uint8_t* dapal; int32_t paldidchange; - int32_t palsumdidchange; // uint32_t lastbright = curbrightness; // Bassert((flags&4)==0); // What is so bad about this flag? @@ -792,21 +791,6 @@ void videoSetPalette(char dabrightness, uint8_t dapalid, uint8_t flags) if ((flags & 16) && palfadedelta) // keep the fade paletteSetFade(palfadedelta >> 2); - // Don't waste time on this palette voodoo if we are hardware rendering. videoUpdatePalette is a strictly software rendering function. - if (videoGetRenderMode() < REND_POLYMOST) - { - static uint32_t lastpalettesum = 0; - uint32_t newpalettesum = SuperFastHash((char*)curpalettefaded, sizeof(curpalettefaded)); - - palsumdidchange = (newpalettesum != lastpalettesum); - - if (palsumdidchange || newpalettesum != g_lastpalettesum) - { - videoUpdatePalette(0, 256); - } - - g_lastpalettesum = lastpalettesum = newpalettesum; - } if ((flags & 16) == 0) { @@ -851,18 +835,4 @@ void videoFadePalette(uint8_t r, uint8_t g, uint8_t b, uint8_t offset) palfadedelta = offset; paletteSetFade(offset); - - // Don't waste time on this palette voodoo if we are hardware rendering. videoUpdatePalette is a strictly software rendering function. - if (videoGetRenderMode() < REND_POLYMOST) - { - static uint32_t lastpalettesum = 0; - uint32_t newpalettesum = SuperFastHash((char*)curpalettefaded, sizeof(curpalettefaded)); - - if (newpalettesum != lastpalettesum || newpalettesum != g_lastpalettesum) - { - videoUpdatePalette(0, 256); - } - - g_lastpalettesum = lastpalettesum = newpalettesum; - } } diff --git a/source/build/src/polymost.cpp b/source/build/src/polymost.cpp index 632d06c7f..9750d300c 100644 --- a/source/build/src/polymost.cpp +++ b/source/build/src/polymost.cpp @@ -30,16 +30,6 @@ CVARD(Bool, hw_shadeinterpolate, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "enable CVARD(Float, hw_shadescale, 1.0f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "multiplier for shading") CVARD(Bool, hw_useindexedcolortextures, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "enable/disable indexed color texture rendering") -CUSTOM_CVAR(Int, vid_vsync, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) -{ - static bool recursion; - if (!recursion) - { - recursion = true; - self = videoSetVsync(self); - recursion = false; - } -} CUSTOM_CVARD(Int, hw_texfilter, TEXFILTER_ON, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "changes the texture filtering settings") { @@ -5416,3 +5406,36 @@ void PrecacheHardwareTextures(int nTile) // This really *really* needs improvement on the game side - the entire precaching logic has no clue about the different needs of a hardware renderer. polymost_precache(nTile, 0, 1); } + +extern char* voxfilenames[MAXVOXELS]; +void (*PolymostProcessVoxels_Callback)(void) = NULL; +static void PolymostProcessVoxels(void) +{ + if (PolymostProcessVoxels_Callback) + PolymostProcessVoxels_Callback(); + + if (g_haveVoxels != 1) + return; + + g_haveVoxels = 2; + + OSD_Printf("Generating voxel models for Polymost. This may take a while...\n"); + videoNextPage(); + + for (bssize_t i = 0; i < MAXVOXELS; i++) + { + if (voxfilenames[i]) + { + voxmodels[i] = voxload(voxfilenames[i]); + voxmodels[i]->scale = voxscale[i] * (1.f / 65536.f); + DO_FREE_AND_NULL(voxfilenames[i]); + } + } +} + +void Polymost_Startup() +{ + polymost_glreset(); + polymost_glinit(); + PolymostProcessVoxels(); +} diff --git a/source/build/src/sdlayer.cpp b/source/build/src/sdlayer.cpp index 801f78ea5..1772be4f0 100644 --- a/source/build/src/sdlayer.cpp +++ b/source/build/src/sdlayer.cpp @@ -79,15 +79,6 @@ GameInterface* gi; void buildkeytranslationtable();; -#if !defined STARTUP_SETUP_WINDOW -int32_t startwin_open(void) { return 0; } -int32_t startwin_close(void) { return 0; } -int32_t startwin_puts(const char *s) { UNREFERENCED_PARAMETER(s); return 0; } -int32_t startwin_idle(void *s) { UNREFERENCED_PARAMETER(s); return 0; } -int32_t startwin_settitle(const char *s) { UNREFERENCED_PARAMETER(s); return 0; } -int32_t startwin_run(void) { return 0; } -#endif - int myconnectindex, numplayers; int connecthead, connectpoint2[MAXMULTIPLAYERS]; unsigned char syncstate; @@ -272,1015 +263,11 @@ int32_t wm_msgbox(const char *name, const char *fmt, ...) #endif } -int32_t wm_ynbox(const char *name, const char *fmt, ...) -{ - char buf[2048]; - va_list va; - UNREFERENCED_PARAMETER(name); - va_start(va,fmt); - vsnprintf(buf,sizeof(buf),fmt,va); - va_end(va); - -#if defined EDUKE32_OSX - return osx_ynbox(name, buf); -#elif defined _WIN32 - return (MessageBoxA(win_gethwnd(),buf,name,MB_YESNO|MB_ICONQUESTION|MB_TASKMODAL) == IDYES); -#elif defined EDUKE32_TOUCH_DEVICES - initprintf("wm_ynbox called, this is bad! Message: %s: %s",name,buf); - initprintf("Returning false.."); - return 0; -#elif defined GEKKO - puts(buf); - puts("Assuming yes..."); - return 1; -#else -# if defined HAVE_GTK2 - int ret = gtkbuild_ynbox(name, buf); - if (ret >= 0) - return ret; -# endif -# if SDL_MAJOR_VERSION > 1 - int r = -1; - - const SDL_MessageBoxButtonData buttons[] = { - { - SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT, - 0, - "No" - },{ - SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT, - 1, - "Yes" - }, - }; - - SDL_MessageBoxData data = { - SDL_MESSAGEBOX_INFORMATION, - NULL, /* no parent window */ - name, - buf, - 2, - buttons, - NULL /* Default color scheme */ - }; - - SDL_ShowMessageBox(&data, &r); - - return r; -# else - char c; - - puts(buf); - puts(" (type 'Y' or 'N', and press Return or Enter to continue)"); - do c = getchar(); while (c != 'Y' && c != 'y' && c != 'N' && c != 'n'); - return c == 'Y' || c == 'y'; -# endif -#endif -} - -void wm_setapptitle(const char *name) -{ -#ifndef EDUKE32_TOUCH_DEVICES - if (name != apptitle) - Bstrncpyz(apptitle, name, sizeof(apptitle)); - -#if !defined(__APPLE__) - if (!appicon) - appicon = loadappicon(); -#endif - -#if SDL_MAJOR_VERSION == 1 - SDL_WM_SetCaption(apptitle, NULL); - - if (appicon && sdl_surface) - SDL_WM_SetIcon(appicon, 0); -#else - if (sdl_window) - { - SDL_SetWindowTitle(sdl_window, apptitle); - - if (appicon) - { -#if defined _WIN32 - if (!EDUKE32_SDL_LINKED_PREREQ(linked, 2, 0, 5)) -#endif - SDL_SetWindowIcon(sdl_window, appicon); - } - } -#endif - -#else - UNREFERENCED_PARAMETER(name); -#endif -} - -//========================================================================== -// -// win_buildargs -// -// This should be removed once everything can use the FArgs list. -// -//========================================================================== - - -int32_t win_buildargs(char** argvbuf) -{ - int32_t buildargc = 0; - - FString cmdline_utf8 = FString(GetCommandLineW()); - - *argvbuf = Xstrdup(cmdline_utf8.GetChars()); - - if (*argvbuf) - { - char quoted = 0, instring = 0, swallownext = 0; - char* wp; - for (const char* p = wp = *argvbuf; *p; p++) - { - if (*p == ' ') - { - if (instring) - { - if (!quoted) - { - // end of a string - *(wp++) = 0; - instring = 0; - } - else - *(wp++) = *p; - } - } - else if (*p == '"' && !swallownext) - { - if (instring) - { - if (quoted && p[1] == ' ') - { - // end of a string - *(wp++) = 0; - instring = 0; - } - quoted = !quoted; - } - else - { - instring = 1; - quoted = 1; - buildargc++; - } - } - else if (*p == '\\' && p[1] == '"' && !swallownext) - swallownext = 1; - else - { - if (!instring) - buildargc++; - - instring = 1; - *(wp++) = *p; - swallownext = 0; - } - } - *wp = 0; - } - - // Figure out what directory the program resides in. - - wchar_t buffer[256]; - GetModuleFileNameW(0, buffer, 256); - progdir = buffer; - progdir.Substitute("\\", "/"); - auto lastsep = progdir.LastIndexOf('/'); - if (lastsep != -1) - progdir.Truncate(lastsep + 1); - - return buildargc; -} - - -// -// -// --------------------------------------- -// -// System -// -// --------------------------------------- -// -// - -/* XXX: libexecinfo could be used on systems without gnu libc. */ -#if !defined _WIN32 && defined __GNUC__ && !defined __OpenBSD__ && !(defined __APPLE__ && defined __BIG_ENDIAN__) && !defined GEKKO && !defined EDUKE32_TOUCH_DEVICES && !defined __OPENDINGUX__ -# define PRINTSTACKONSEGV 1 -# include -#endif - -char grabmouse_low(char a); - -#ifndef __ANDROID__ -static void attach_debugger_here(void) {} - -static void sighandler(int signum) -{ - UNREFERENCED_PARAMETER(signum); - // if (signum==SIGSEGV) - { - grabmouse_low(0); -#if PRINTSTACKONSEGV - { - void *addr[32]; - int32_t errfd = fileno(stderr); - int32_t n=backtrace(addr, ARRAY_SIZE(addr)); - backtrace_symbols_fd(addr, n, errfd); - } - // This is useful for attaching the debugger post-mortem. For those pesky - // cases where the program runs through happily when inspected from the start. - // usleep(15000000); -#endif - attach_debugger_here(); - std::terminate(); - // NOTE: It is not safe to call any of this from a signal handler! - //gi->app_crashhandler(); - //uninitsystem(); - //Bexit(EXIT_FAILURE); - } -} -#endif - -int GameMain(); - -#if 0 -#ifdef _WIN32 - -int WINAPI WinMain(HINSTANCE , HINSTANCE , LPSTR , int ) -#else -int main(int argc, char *argv[]) -#endif -{ - buildkeytranslationtable(); - - if (initsystem()) Bexit(9); - SDL_StartTextInput(); - - r = GameMain(); - -#if defined(HAVE_GTK2) - gtkbuild_exit(r); -#endif - return r; -} -#endif - -// The resourge manager in cache1d is far too broken to add some arbitrary file without some adjustment. -// For now, keep this file here, until the resource management can be redone in a more workable fashion. - -#if SDL_MAJOR_VERSION != 1 -int32_t videoSetVsync(int32_t newSync) -{ - if (vsync_renderlayer == newSync) - return newSync; - -#ifdef USE_OPENGL - if (sdl_context) - { - int result = SDL_GL_SetSwapInterval(newSync); - - if (result == -1) - { - if (newSync == -1) - { - newSync = 1; - result = SDL_GL_SetSwapInterval(newSync); - } - - if (result == -1) - { - newSync = 0; - Printf("Unable to enable VSync!\n"); - } - } - - vsync_renderlayer = newSync; - } - else -#endif - { - /* - vsync_renderlayer = newSync; - - videoResetMode(); - if (videoSetGameMode(fullscreen, xres, yres, bpp, upscalefactor)) - OSD_Printf("restartvid: Reset failed...\n"); - */ - } - - return newSync; -} -#endif - -// -// system_getcvars() -- propagate any cvars that are read post-initialization -// -void system_getcvars(void) -{ - vid_vsync = videoSetVsync(vid_vsync); -} - - - - -// -// -// --------------------------------------- -// -// All things Input -// -// --------------------------------------- -// -// - -// static int32_t joyblast=0; -static SDL_Joystick *joydev = NULL; -#if SDL_MAJOR_VERSION >= 2 -static SDL_GameController *controller = NULL; - -static void LoadSDLControllerDB() -{ - FileReader fh; - if (!fh.OpenFile("gamecontrollerdb.txt")) - return; - - int flen = fh.GetLength(); - if (flen <= 0) - { - return; - } - - char * dbuf = (char *)malloc(flen + 1); - if (!dbuf) - { - return; - } - - if (fh.Read(dbuf, flen) != flen) - { - free(dbuf); - return; - } - - dbuf[flen] = '\0'; - - SDL_RWops * rwops = SDL_RWFromConstMem(dbuf, flen); - if (!rwops) - { - free(dbuf); - return; - } - - int i = SDL_GameControllerAddMappingsFromRW(rwops, 1); - - free(dbuf); -} -#endif - -void joyScanDevices() -{ - inputdevices &= ~4; - - if (controller) - { - SDL_GameControllerClose(controller); - controller = nullptr; - } - if (joydev) - { - SDL_JoystickClose(joydev); - joydev = nullptr; - } - - int numjoysticks = SDL_NumJoysticks(); - if (numjoysticks < 1) - { - initprintf("No game controllers found\n"); - } - else - { - initprintf("Game controllers:\n"); - for (int i = 0; i < numjoysticks; i++) - { - const char * name; -#if SDL_MAJOR_VERSION >= 2 - if (SDL_IsGameController(i)) - name = SDL_GameControllerNameForIndex(i); - else -#endif - name = SDL_JoystickNameForIndex(i); - - buildprintf(" %d. %s\n", i+1, name); - } - -#if SDL_MAJOR_VERSION >= 2 - for (int i = 0; i < numjoysticks; i++) - { - if ((controller = SDL_GameControllerOpen(i))) - { - buildprintf("Using controller %s\n", SDL_GameControllerName(controller)); - - joystick.numAxes = SDL_CONTROLLER_AXIS_MAX; - joystick.numBalls = 0; - joystick.numButtons = SDL_CONTROLLER_BUTTON_MAX; - joystick.numHats = 0; - - joystick.isGameController = 1; - - Xfree(joystick.pAxis); - joystick.pAxis = (int32_t *)Xcalloc(joystick.numAxes, sizeof(int32_t)); - Xfree(joystick.pHat); - joystick.pHat = nullptr; - - inputdevices |= 4; - - return; - } - } -#endif - - for (int i = 0; i < numjoysticks; i++) - { - if ((joydev = SDL_JoystickOpen(i))) - { - buildprintf("Using joystick %s\n", SDL_JoystickName(joydev)); - - // KEEPINSYNC duke3d/src/gamedefs.h, mact/include/_control.h - joystick.numAxes = min(9, SDL_JoystickNumAxes(joydev)); - joystick.numBalls = SDL_JoystickNumBalls(joydev); - joystick.numButtons = min(32, SDL_JoystickNumButtons(joydev)); - joystick.numHats = min((36 - joystick.numButtons) / 4, SDL_JoystickNumHats(joydev)); - - joystick.isGameController = 0; - - buildprint("Joystick ", i+1, " has ", joystick.numAxes, " axes, ", joystick.numButtons, " buttons, ", - (joystick.numHats ? std::to_string(joystick.numHats).c_str() : "no"), " hats, and ", - (joystick.numBalls ? std::to_string(joystick.numBalls).c_str() : "no"), " balls.\n"); - - Xfree(joystick.pAxis); - joystick.pAxis = (int32_t *)Xcalloc(joystick.numAxes, sizeof(int32_t)); - - Xfree(joystick.pHat); - if (joystick.numHats) - joystick.pHat = (int32_t *)Xcalloc(joystick.numHats, sizeof(int32_t)); - else - joystick.pHat = nullptr; - - for (int j = 0; j < joystick.numHats; j++) - joystick.pHat[j] = -1; // center - - SDL_JoystickEventState(SDL_ENABLE); - inputdevices |= 4; - - return; - } - } - - initprintf("No controllers are usable\n"); - } -} - -// -// initinput() -- init input system -// -int32_t initinput(void) -{ - -#if defined EDUKE32_OSX - // force OS X to operate in >1 button mouse mode so that LMB isn't adulterated - if (!getenv("SDL_HAS3BUTTONMOUSE")) - { - static char sdl_has3buttonmouse[] = "SDL_HAS3BUTTONMOUSE=1"; - putenv(sdl_has3buttonmouse); - } -#endif - - inputdevices = 1 | 2; // keyboard (1) and mouse (2) - g_mouseGrabbed = 0; - - if (!SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)) - { - LoadSDLControllerDB(); - joyScanDevices(); - } - - return 0; -} - -// -// uninitinput() -- uninit input system -// -void uninitinput(void) -{ - if (controller) - { - SDL_GameControllerClose(controller); - controller = NULL; - } - - if (joydev) - { - SDL_JoystickClose(joydev); - joydev = NULL; - } -} - -const char *joyGetName(int32_t what, int32_t num) -{ - static char tmp[64]; - - switch (what) - { - case 0: // axis - if ((unsigned)num > (unsigned)joystick.numAxes) - return NULL; - - if (controller) - { - static char const * axisStrings[] = - { - "Left Stick X-Axis", - "Left Stick Y-Axis", - "Right Stick X-Axis", - "Right Stick Y-Axis", - "Left Trigger", - "Right Trigger", - NULL - }; - return axisStrings[num]; - } - - Bsprintf(tmp, "Axis %d", num); - return (char *)tmp; - - case 1: // button - if ((unsigned)num > (unsigned)joystick.numButtons) - return NULL; - - if (controller) - { - static char const * buttonStrings[] = - { - "A", - "B", - "X", - "Y", - "Back", - "Guide", - "Start", - "Left Stick", - "Right Stick", - "Left Shoulder", - "Right Shoulder", - "D-Pad Up", - "D-Pad Down", - "D-Pad Left", - "D-Pad Right", - NULL - }; - return buttonStrings[num]; - } - - Bsprintf(tmp, "Button %d", num); - return (char *)tmp; - - case 2: // hat - if ((unsigned)num > (unsigned)joystick.numHats) - return NULL; - Bsprintf(tmp, "Hat %d", num); - return (char *)tmp; - - default: return NULL; - } -} - - -// -// -// --------------------------------------- -// -// All things Video -// -// --------------------------------------- -// -// - - -// -// getvalidmodes() -- figure out what video modes are available -// -static int sortmodes(const void *a_, const void *b_) -{ - auto a = (const struct validmode_t *)b_; - auto b = (const struct validmode_t *)a_; - - int x; - - if ((x = a->fs - b->fs) != 0) return x; - if ((x = a->bpp - b->bpp) != 0) return x; - if ((x = a->xdim - b->xdim) != 0) return x; - if ((x = a->ydim - b->ydim) != 0) return x; - - return 0; -} - -static char modeschecked=0; - -void WindowMoved(int x, int y) -{ - if (windowpos) - { - windowx = x; - windowy = y; - } - - r_displayindex = SDL_GetWindowDisplayIndex(sdl_window); - modeschecked = 0; - videoGetModes(); -} - - -#if SDL_MAJOR_VERSION != 1 -void videoGetModes(void) -{ - int32_t i, maxx = 0, maxy = 0; - SDL_DisplayMode dispmode; - int const display = r_displayindex < SDL_GetNumVideoDisplays() ? r_displayindex : 0; - - if (modeschecked || novideo) - return; - - validmodecnt = 0; - // initprintf("Detecting video modes:\n"); - - // do fullscreen modes first - for (i = 0; i < SDL_GetNumDisplayModes(display); i++) - { - SDL_GetDisplayMode(display, i, &dispmode); - - if (!SDL_CHECKMODE(dispmode.w, dispmode.h) || - (maxrefreshfreq && (dispmode.refresh_rate > maxrefreshfreq))) - continue; - - // HACK: 8-bit == Software, 32-bit == OpenGL - SDL_ADDMODE(dispmode.w, dispmode.h, 8, 1); -#ifdef USE_OPENGL - if (!nogl) - SDL_ADDMODE(dispmode.w, dispmode.h, 32, 1); -#endif - if ((dispmode.w > maxx) || (dispmode.h > maxy)) - { - maxx = dispmode.w; - maxy = dispmode.h; - } - } - - SDL_CHECKFSMODES(maxx, maxy); - - // add windowed modes next - // SDL sorts display modes largest to smallest, so we can just compare with mode 0 - // to make sure we aren't adding modes that are larger than the actual screen res - SDL_GetDisplayMode(display, 0, &dispmode); - - for (i = 0; g_defaultVideoModes[i].x; i++) - { - auto const &mode = g_defaultVideoModes[i]; - - if (mode.x > dispmode.w || mode.y > dispmode.h || !SDL_CHECKMODE(mode.x, mode.y)) - continue; - - // 8-bit == Software, 32-bit == OpenGL - SDL_ADDMODE(mode.x, mode.y, 8, 0); - -#ifdef USE_OPENGL - if (nogl) - continue; - - SDL_ADDMODE(mode.x, mode.y, 32, 0); -#endif - } - - qsort((void *)validmode, validmodecnt, sizeof(struct validmode_t), &sortmodes); - - modeschecked = 1; -} -#endif - -// -// checkvideomode() -- makes sure the video mode passed is legal -// -int32_t videoCheckMode(int32_t *x, int32_t *y, int32_t c, int32_t fs, int32_t forced) -{ - int32_t i, nearest=-1, dx, dy, odx=9999, ody=9999; - - videoGetModes(); - - if (c>8 -#ifdef USE_OPENGL - && nogl -#endif - ) return -1; - - // fix up the passed resolution values to be multiples of 8 - // and at least 320x200 or at most MAXXDIMxMAXYDIM - *x = clamp(*x, 320, MAXXDIM); - *y = clamp(*y, 200, MAXYDIM); - - for (i = 0; i < validmodecnt; i++) - { - if (validmode[i].bpp != c || validmode[i].fs != fs) - continue; - - dx = klabs(validmode[i].xdim - *x); - dy = klabs(validmode[i].ydim - *y); - - if (!(dx | dy)) - { - // perfect match - nearest = i; - break; - } - - if ((dx <= odx) && (dy <= ody)) - { - nearest = i; - odx = dx; - ody = dy; - } - } - -#ifdef ANY_WINDOWED_SIZE - if (!forced && (fs&1) == 0 && (nearest < 0 || (validmode[nearest].xdim!=*x || validmode[nearest].ydim!=*y))) - return 0x7fffffffl; -#endif - - if (nearest < 0) - return -1; - - *x = validmode[nearest].xdim; - *y = validmode[nearest].ydim; - - return nearest; -} - -static void destroy_window_resources() -{ -/* We should NOT destroy the window surface. This is done automatically - when SDL_DestroyWindow or SDL_SetVideoMode is called. */ - -#if SDL_MAJOR_VERSION == 2 - if (sdl_context) - SDL_GL_DeleteContext(sdl_context); - sdl_context = NULL; - if (sdl_window) - SDL_DestroyWindow(sdl_window); - sdl_window = NULL; -#endif -} - -void sdlayer_setvideomode_opengl(int y) -{ - glsurface_destroy(); - polymost_glreset(); - - GLInterface.Deinit(); - GLInterface.Init(y); - GLInterface.InitGLState(4, glmultisample); - - GLInterface.mSamplers->SetTextureFilterMode(hw_texfilter, hw_anisotropy); - -} - -// -// setvideomode() -- set SDL video mode -// - -int32_t setvideomode_sdlcommon(int32_t *x, int32_t *y, int32_t c, int32_t fs, int32_t *regrab) -{ - if ((fs == fullscreen) && (*x == xres) && (*y == yres) && (c == bpp) && !videomodereset) - return 0; - - if (videoCheckMode(x, y, c, fs, 0) < 0) - return -1; - - if (g_mouseGrabbed) - { - *regrab = 1; - mouseGrabInput(0); - } - - while (lockcount) videoEndDrawing(); - - if (sdl_surface) - { - if (bpp > 8) - polymost_glreset(); - } - if (!nogl) - { - if (bpp == 8) - glsurface_destroy(); - if ((fs == fullscreen) && (*x == xres) && (*y == yres) && (bpp != 0) && !videomodereset) - return 0; - } - else - { - softsurface_destroy(); - } - - return 1; -} - -void setvideomode_sdlcommonpost(int32_t x, int32_t y, int32_t c, int32_t fs, int32_t regrab) -{ - -#ifdef USE_OPENGL - if (!nogl) - sdlayer_setvideomode_opengl(y); -#endif - - xres = x; - yres = y; - bpp = c; - fullscreen = fs; - // bytesperline = sdl_surface->pitch; - numpages = c > 8 ? 2 : 1; - frameplace = 0; - lockcount = 0; - modechange = 1; - videomodereset = 0; - - videoFadePalette(palfadergb.r, palfadergb.g, palfadergb.b, palfadedelta); - - if (regrab) - mouseGrabInput(g_mouseLockedToWindow); -} - -#if SDL_MAJOR_VERSION!=1 -void setrefreshrate(void) -{ - int const display = r_displayindex < SDL_GetNumVideoDisplays() ? r_displayindex : 0; - - SDL_DisplayMode dispmode; - SDL_GetCurrentDisplayMode(display, &dispmode); - - dispmode.refresh_rate = maxrefreshfreq; - - SDL_DisplayMode newmode; - SDL_GetClosestDisplayMode(display, &dispmode, &newmode); - - char error = 0; - - if (dispmode.refresh_rate != newmode.refresh_rate) - { - initprintf("Refresh rate: %dHz\n", newmode.refresh_rate); - error = SDL_SetWindowDisplayMode(sdl_window, &newmode); - } - - if (!newmode.refresh_rate) - newmode.refresh_rate = 60; - - refreshfreq = error ? -1 : newmode.refresh_rate; -} - -int called = 0; -int32_t videoSetMode(int32_t x, int32_t y, int32_t c, int32_t fs) -{ - int32_t regrab = 0, ret; - - // SDL's fullscreen is a deadly trap in the debugger. -#ifdef _DEBUG - if (fs) - { - fs = false; - x -= 10; - y -= 10; - } - if (called++) - { - //assert(0); - return 0; - } -#endif - - - ret = setvideomode_sdlcommon(&x, &y, c, fs, ®rab); - if (ret != 1) - { - if (ret == 0) - { - setvideomode_sdlcommonpost(x, y, c, fs, regrab); - } - return ret; - } - - // deinit - destroy_window_resources(); - - initprintf("Setting video mode %dx%d (%d-bpp %s)\n", x, y, c, ((fs & 1) ? "fullscreen" : "windowed")); - - int const display = r_displayindex < SDL_GetNumVideoDisplays() ? r_displayindex : 0; - - SDL_DisplayMode desktopmode; - SDL_GetDesktopDisplayMode(display, &desktopmode); - - int const matchedResolution = (desktopmode.w == x && desktopmode.h == y); - int const borderless = (r_borderless == 1 || (r_borderless == 2 && matchedResolution)) ? SDL_WINDOW_BORDERLESS : 0; -#ifdef USE_OPENGL - if (c > 8 || !nogl) - { - int32_t i; - int32_t multisamplecheck = (glmultisample > 0); - if (nogl) - return -1; - - struct glattribs - { - SDL_GLattr attr; - int32_t value; - } sdlayer_gl_attributes[] = - { - { SDL_GL_DOUBLEBUFFER, 1 }, - { SDL_GL_MULTISAMPLEBUFFERS, glmultisample > 0 }, - { SDL_GL_MULTISAMPLESAMPLES, glmultisample }, - { SDL_GL_STENCIL_SIZE, 1 }, - { SDL_GL_ACCELERATED_VISUAL, 1 }, - }; - - do - { - SDL_GL_ATTRIBUTES(i, sdlayer_gl_attributes); - - /* HACK: changing SDL GL attribs only works before surface creation, - so we have to create a new surface in a different format first - to force the surface we WANT to be recreated instead of reused. */ - - - sdl_window = SDL_CreateWindow("", windowpos ? windowx : (int)SDL_WINDOWPOS_CENTERED_DISPLAY(display), - windowpos ? windowy : (int)SDL_WINDOWPOS_CENTERED_DISPLAY(display), x, y, - SDL_WINDOW_OPENGL | borderless); - - if (sdl_window) - sdl_context = SDL_GL_CreateContext(sdl_window); - - if (!sdl_window || !sdl_context) - { - initprintf("Unable to set video mode: %s failed: %s\n", sdl_window ? "SDL_GL_CreateContext" : "SDL_GL_CreateWindow", SDL_GetError()); - nogl = 1; - destroy_window_resources(); - return -1; - } - - SDL_SetWindowFullscreen(sdl_window, ((fs & 1) ? (matchedResolution ? SDL_WINDOW_FULLSCREEN_DESKTOP : SDL_WINDOW_FULLSCREEN) : 0)); - SDL_GL_SetSwapInterval(vsync_renderlayer); - - setrefreshrate(); - } while (multisamplecheck--); - } - else -#endif // defined USE_OPENGL - { - // init - sdl_window = SDL_CreateWindow("", windowpos ? windowx : (int)SDL_WINDOWPOS_CENTERED_DISPLAY(display), - windowpos ? windowy : (int)SDL_WINDOWPOS_CENTERED_DISPLAY(display), x, y, - borderless); - if (!sdl_window) - SDL2_VIDEO_ERR("SDL_CreateWindow"); - - setrefreshrate(); - - if (!sdl_surface) - { - sdl_surface = SDL_GetWindowSurface(sdl_window); - if (!sdl_surface) - SDL2_VIDEO_ERR("SDL_GetWindowSurface"); - } - - SDL_SetWindowFullscreen(sdl_window, ((fs & 1) ? (matchedResolution ? SDL_WINDOW_FULLSCREEN_DESKTOP : SDL_WINDOW_FULLSCREEN) : 0)); - } - - SDL_SetHint(SDL_HINT_VIDEO_HIGHDPI_DISABLED, "1"); - setvideomode_sdlcommonpost(x, y, c, fs, regrab); - - return 0; -} -#endif - -// -// resetvideomode() -- resets the video system -// void videoResetMode(void) { videomodereset = 1; - modeschecked = 0; } // @@ -1376,88 +363,7 @@ void videoEndDrawing(void) // // showframe() -- update the display // -#if SDL_MAJOR_VERSION != 1 -void videoShowFrame(int32_t w) -{ - UNREFERENCED_PARAMETER(w); - - -#ifdef USE_OPENGL - if (!nogl) - { - if (bpp == 8) - { - glsurface_blitBuffer(); - } - - static uint32_t lastSwapTime = 0; - glFinish(); - SDL_GL_SwapWindow(sdl_window); - - lastSwapTime = SDL_GetTicks(); - return; - } -#endif - - if (offscreenrendering) return; - - if (lockcount) - { - printf("Frame still locked %d times when showframe() called.\n", lockcount); - while (lockcount) videoEndDrawing(); - } - - if (SDL_MUSTLOCK(sdl_surface)) SDL_LockSurface(sdl_surface); - softsurface_blitBuffer((uint32_t*) sdl_surface->pixels, sdl_surface->format->BitsPerPixel); - if (SDL_MUSTLOCK(sdl_surface)) SDL_UnlockSurface(sdl_surface); - - if (SDL_UpdateWindowSurface(sdl_window)) - { - // If a fullscreen X11 window is minimized then this may be required. - // FIXME: What to do if this fails... - sdl_surface = SDL_GetWindowSurface(sdl_window); - SDL_UpdateWindowSurface(sdl_window); - } -} -#endif -// -// setpalette() -- set palette values -// -int32_t videoUpdatePalette(int32_t start, int32_t num) -{ - UNREFERENCED_PARAMETER(start); - UNREFERENCED_PARAMETER(num); - - if (bpp > 8) - return 0; // no palette in opengl - -#ifdef USE_OPENGL - if (!nogl) - glsurface_setPalette(curpalettefaded); - else -#endif - { - if (sdl_surface) - softsurface_setPalette(curpalettefaded, - sdl_surface->format->Rmask, - sdl_surface->format->Gmask, - sdl_surface->format->Bmask); - } - - return 0; -} - -// -// setgamma -// -int32_t videoSetGamma(void) -{ - if (novideo) - return 0; - - return 1; -} #if !defined __APPLE__ && !defined EDUKE32_TOUCH_DEVICES extern struct sdlappicon sdlappicon; diff --git a/source/common/console/c_console.cpp b/source/common/console/c_console.cpp index aaeff2b06..05ace1d53 100644 --- a/source/common/console/c_console.cpp +++ b/source/common/console/c_console.cpp @@ -56,6 +56,7 @@ #include "i_time.h" #include "gamecvars.h" #include "baselayer.h" +#include "i_system.h" #define LEFTMARGIN 8 @@ -897,9 +898,7 @@ int PrintString (int iprintlevel, const char *outline) if (printlevel != PRINT_LOG) { -#if 0 I_PrintStr(outline); -#endif conbuffer->AddText(printlevel, outline); if (vidactive && (iprintlevel & PRINT_NOTIFY)) diff --git a/source/common/fonts/v_font.cpp b/source/common/fonts/v_font.cpp index f13e207b9..da2caa409 100644 --- a/source/common/fonts/v_font.cpp +++ b/source/common/fonts/v_font.cpp @@ -709,7 +709,6 @@ EColorRange V_ParseFontColor (const uint8_t *&color_value, int normalcolor, int void V_InitFonts() { - V_InitFontColors(); V_InitCustomFonts(); FFont *CreateHexLumpFont(const char *fontname, const char* lump); diff --git a/source/common/gamecontrol.cpp b/source/common/gamecontrol.cpp index bbc11e7d8..08501e858 100644 --- a/source/common/gamecontrol.cpp +++ b/source/common/gamecontrol.cpp @@ -46,6 +46,10 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. #include "quotemgr.h" #include "mapinfo.h" #include "s_soundinternal.h" +#include "i_system.h" +#include "inputstate.h" +#include "v_video.h" +#include "st_start.h" #ifndef NETCODE_DISABLE #include "enet.h" #endif @@ -282,19 +286,6 @@ void ShutdownSystem() int GameMain() { - // Set up the console before anything else so that it can receive text. - C_InitConsole(1024, 768, true); - FStringf logpath("logfile %sdemolition.log", M_GetDocumentsPath().GetChars()); - C_DoCommand(logpath); - //I_StartupJoysticks(); - //mouseInit(); - -#ifndef NETCODE_DISABLE - gHaveNetworking = !enet_initialize(); - if (!gHaveNetworking) - initprintf("An error occurred while initializing ENet.\n"); -#endif - int r; try { @@ -355,14 +346,8 @@ void SetDefaultStrings() // //========================================================================== -int RunGame() +static TArray SetupGame() { - SetClipshapes(); - - userConfig.ProcessOptions(); - - G_LoadConfig(); - // Startup dialog must be presented here so that everything can be set up before reading the keybinds. auto groups = GrpScan(); @@ -399,8 +384,8 @@ int RunGame() if (groupno == -1 || userConfig.setupstate == 1) groupno = ShowStartupWindow(groups); - if (groupno == -1) return 0; - auto &group = groups[groupno]; + if (groupno == -1) return TArray(); + auto& group = groups[groupno]; // Now filter out the data we actually need and delete the rest. @@ -425,8 +410,8 @@ int RunGame() if (ugroup.FileInfo.defname.IsNotEmpty()) selectedDef = ugroup.FileInfo.defname; // CVAR has priority. This also overwrites the global variable each time. Init here is lazy so this is ok. - if (ugroup.FileInfo.rtsname.IsNotEmpty() && **rtsname == 0) RTS_Init(ugroup.FileInfo.rtsname); - + if (ugroup.FileInfo.rtsname.IsNotEmpty() && **rtsname == 0) RTS_Init(ugroup.FileInfo.rtsname); + // For the game filter the last non-empty one wins. if (ugroup.FileInfo.gamefilter.IsNotEmpty()) LumpFilter = ugroup.FileInfo.gamefilter; g_gameType |= ugroup.FileInfo.flags; @@ -445,8 +430,61 @@ int RunGame() currentGame = LumpFilter; currentGame.Truncate(currentGame.IndexOf(".")); CheckFrontend(g_gameType); + return usedgroups; +} + +//========================================================================== +// +// +// +//========================================================================== + +int RunGame() +{ + // Set up the console before anything else so that it can receive text. + C_InitConsole(1024, 768, true); + + // +logfile gets checked too late to catch the full startup log in the logfile so do some extra check for it here. + FString logfile = Args->TakeValue("+logfile"); + + // As long as this engine is still in prerelease mode let's always write a log file. + if (logfile.IsEmpty()) logfile.Format("%sdemolition.log", M_GetDocumentsPath().GetChars()); + + if (logfile.IsNotEmpty()) + { + execLogfile(logfile); + } + I_DetectOS(); + SetClipshapes(); + userConfig.ProcessOptions(); + G_LoadConfig(); + + //I_StartupJoysticks(); + //mouseInit(); + + +#ifndef NETCODE_DISABLE + gHaveNetworking = !enet_initialize(); + if (!gHaveNetworking) + initprintf("An error occurred while initializing ENet.\n"); +#endif + + auto usedgroups = SetupGame(); + InitFileSystem(usedgroups); + if (usedgroups.Size() == 0) return 0; + + G_ReadConfig(currentGame); + + V_InitFontColors(); + GStrings.LoadStrings(); + + I_Init(); + V_InitScreenSize(); + V_InitScreen(); + StartScreen = FStartupScreen::CreateInstance(100); + TArray addArt; for (auto& grp : usedgroups) { @@ -461,10 +499,9 @@ int RunGame() } TileFiles.AddArt(addArt); - CONFIG_InitMouseAndController(); + inputState.ClearAllInput(); CONFIG_SetDefaultKeys(cl_defaultconfiguration == 1 ? "demolition/origbinds.txt" : cl_defaultconfiguration == 2 ? "demolition/leftbinds.txt" : "demolition/defbinds.txt"); - G_ReadConfig(currentGame); if (!GameConfig->IsInitialized()) { CONFIG_ReadCombatMacros(); @@ -474,7 +511,6 @@ int RunGame() { playername = userConfig.CommandName; } - GStrings.LoadStrings(); V_InitFonts(); C_CON_SetAliases(); sfx_empty = fileSystem.FindFile("demolition/dsempty.lmp"); // this must be done outside the sound code because it's initialized late. @@ -484,6 +520,12 @@ int RunGame() SetDefaultStrings(); if (g_gameType & GAMEFLAG_RR) InitRREndMap(); // this needs to be done better later //C_DoCommand("stat sounddebug"); + + if (enginePreInit()) + { + I_Error("app_main: There was a problem initializing the Build engine: %s\n", engineerrstr); + } + return gi->app_main(); } @@ -554,14 +596,6 @@ int CONFIG_SetMapBestTime(uint8_t const* const mapmd4, int32_t tm) } -void CONFIG_InitMouseAndController() -{ - inputState.ClearKeysDown(); - inputState.keyFlushChars(); - inputState.keyFlushScans(); -} - - CCMD(snd_reset) { Mus_Stop(); diff --git a/source/common/gamecontrol.h b/source/common/gamecontrol.h index 0d84dc3f6..e0ab76c49 100644 --- a/source/common/gamecontrol.h +++ b/source/common/gamecontrol.h @@ -36,7 +36,6 @@ void CONFIG_SetDefaultKeys(const char *defbinds); void CONFIG_SetupJoystick(void); -void CONFIG_InitMouseAndController(); void CONFIG_SetGameControllerDefaultsClear(); diff --git a/source/common/gamecvars.cpp b/source/common/gamecvars.cpp index a072700c7..7057cf000 100644 --- a/source/common/gamecvars.cpp +++ b/source/common/gamecvars.cpp @@ -457,11 +457,6 @@ bool G_AllowAutoload() return true; } -CVAR(Int, ScreenMode, 0, CVAR_ARCHIVE | CVAR_VIDEOCONFIG) -CVAR(Int, ScreenWidth, 1024, CVAR_ARCHIVE | CVAR_VIDEOCONFIG) -CVAR(Int, ScreenHeight, 768, CVAR_ARCHIVE | CVAR_VIDEOCONFIG) -CVAR(Int, ScreenBPP, 32, CVAR_ARCHIVE | CVAR_VIDEOCONFIG) - CVAR(Bool, adult_lockout, false, CVAR_ARCHIVE) CUSTOM_CVAR(String, playername, "Player", CVAR_ARCHIVE | CVAR_USERINFO) { diff --git a/source/common/gamecvars.h b/source/common/gamecvars.h index 69d50d834..8ac944c3a 100644 --- a/source/common/gamecvars.h +++ b/source/common/gamecvars.h @@ -101,11 +101,6 @@ EXTERN_CVAR(String, wchoice) EXTERN_CVAR(Bool, displaysetup) EXTERN_CVAR(Bool, noautoload) -EXTERN_CVAR(Int, ScreenMode) -EXTERN_CVAR(Int, ScreenWidth) -EXTERN_CVAR(Int, ScreenHeight) -EXTERN_CVAR(Int, ScreenBPP) - EXTERN_CVAR(Bool, adult_lockout) EXTERN_CVAR(String, playername) EXTERN_CVAR(String, rtsname) diff --git a/source/common/rendering/v_video.cpp b/source/common/rendering/v_video.cpp index 1acbb696a..98ffe51f6 100644 --- a/source/common/rendering/v_video.cpp +++ b/source/common/rendering/v_video.cpp @@ -56,6 +56,8 @@ #include "i_time.h" #include "version.h" #include "filesystem.h" +#include "build.h" +#include "glbackend/glbackend.h" EXTERN_CVAR(Int, menu_resolution_custom_width) EXTERN_CVAR(Int, menu_resolution_custom_height) @@ -613,6 +615,13 @@ void V_Init2() screen->SetGamma (); FBaseCVar::ResetColors (); C_NewModeAdjust(); + videoSetGameMode(vid_fullscreen, SCREENWIDTH, SCREENHEIGHT, 32, 1); + + polymost_glinit(); + GLInterface.Init(SCREENHEIGHT); + GLInterface.InitGLState(4, glmultisample); + GLInterface.mSamplers->SetTextureFilterMode(hw_texfilter, hw_anisotropy); + //setsizeneeded = true; } diff --git a/source/duke3d/src/config.cpp b/source/duke3d/src/config.cpp index 6922be453..663141361 100644 --- a/source/duke3d/src/config.cpp +++ b/source/duke3d/src/config.cpp @@ -27,93 +27,46 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. #include "renderlayer.h" #include "cmdline.h" -#if defined RENDERTYPESDL && defined SDL_TARGET && SDL_TARGET > 1 -# include "sdl_inc.h" -#endif - -// we load this in to get default button and key assignments -// as well as setting up function mappings - BEGIN_DUKE_NS -void CONFIG_SetDefaults(void) -{ - -# if defined RENDERTYPESDL && SDL_MAJOR_VERSION > 1 - uint32_t inited = SDL_WasInit(SDL_INIT_VIDEO); - if (inited == 0) - SDL_Init(SDL_INIT_VIDEO); - else if (!(inited & SDL_INIT_VIDEO)) - SDL_InitSubSystem(SDL_INIT_VIDEO); - - SDL_DisplayMode dm; - if (SDL_GetDesktopDisplayMode(0, &dm) == 0) - { - ScreenWidth = dm.w; - ScreenHeight = dm.h; - } - else -# endif - { - ScreenWidth = 1024; - ScreenHeight = 768; - } - - ScreenBPP = 32; - - - ud.camera_time = 0;//4; - - g_player[0].ps->aim_mode = 1; - - ScreenMode = 1; - - ud.althud = 1; - ud.angleinterpolation = 0; - ud.camerasprite = -1; - ud.config.ShowWeapons = 0; - ud.display_bonus_screen = 1; - - hud_position = 0; - ud.menubackground = 1; - ud.screen_size = 4; - ud.screen_tilting = 1; - ud.screenfade = 1; - ud.shadow_pal = 4; - ud.show_level_text = 1; - ud.slidebar_paldisabled = 1; - ud.statusbarflags = 0;//STATUSBAR_NOSHRINK; - ud.statusbarmode = 1; - ud.statusbarscale = 100; - - ud.god = 0; - ud.m_respawn_items = 0; - ud.m_respawn_monsters = 0; - ud.m_respawn_inventory = 0; - ud.warp_on = 0; - ud.cashman = 0; - m_ffire = 1; - ud.m_player_skill = ud.player_skill = 2; - memcpy(g_player[0].wchoice, "\3\4\5\7\0x8\6\0\2\0x9\1", 10); - wchoice.Callback(); -} - - - int CONFIG_ReadSetup(void) { - CONFIG_SetDefaults(); - if (ScreenBPP < 8) ScreenBPP = 32; + ud.camera_time = 0;//4; + + g_player[0].ps->aim_mode = 1; + + ud.althud = 1; + ud.angleinterpolation = 0; + ud.camerasprite = -1; + ud.config.ShowWeapons = 0; + ud.display_bonus_screen = 1; + + hud_position = 0; + ud.menubackground = 1; + ud.screen_size = 4; + ud.screen_tilting = 1; + ud.screenfade = 1; + ud.shadow_pal = 4; + ud.show_level_text = 1; + ud.slidebar_paldisabled = 1; + ud.statusbarflags = 0;//STATUSBAR_NOSHRINK; + ud.statusbarmode = 1; + ud.statusbarscale = 100; + + ud.god = 0; + ud.m_respawn_items = 0; + ud.m_respawn_monsters = 0; + ud.m_respawn_inventory = 0; + ud.warp_on = 0; + ud.cashman = 0; + m_ffire = 1; + ud.m_player_skill = ud.player_skill = 2; + memcpy(g_player[0].wchoice, "\3\4\5\7\0x8\6\0\2\0x9\1", 10); + wchoice.Callback(); return 0; } - -void CONFIG_WriteSettings(void) // save binds and aliases to _settings.cfg -{ -} - - END_DUKE_NS diff --git a/source/duke3d/src/config.h b/source/duke3d/src/config.h index b1d878503..53840e739 100644 --- a/source/duke3d/src/config.h +++ b/source/duke3d/src/config.h @@ -29,7 +29,6 @@ BEGIN_DUKE_NS int CONFIG_ReadSetup(void); -void CONFIG_SetDefaults(void); END_DUKE_NS #endif diff --git a/source/duke3d/src/game.cpp b/source/duke3d/src/game.cpp index 297b775fc..41b9b40dd 100644 --- a/source/duke3d/src/game.cpp +++ b/source/duke3d/src/game.cpp @@ -49,6 +49,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. #include "statistics.h" #include "menu/menu.h" #include "mapinfo.h" +#include "rendering/v_video.h" // Uncomment to prevent anything except mirrors from drawing. It is sensible to // also uncomment ENGINE_CLEAR_SCREEN in build/src/engine_priv.h. @@ -187,23 +188,6 @@ void G_HandleSpecialKeys(void) CONTROL_GetInput(&noshareinfo); } - if (g_networkMode != NET_DEDICATED_SERVER && ALT_IS_PRESSED && inputState.GetKeyStatus(sc_Enter)) - { - if (videoSetGameMode(!ScreenMode, ScreenWidth, ScreenHeight, ScreenBPP, 1)) - { - OSD_Printf(OSD_ERROR "Failed setting video mode!\n"); - - if (videoSetGameMode(ScreenMode, ScreenWidth, ScreenHeight, ScreenBPP, 1)) - G_GameExit("Fatal error: unable to recover from failure setting video mode!\n"); - } - else - ScreenMode = !ScreenMode; - - inputState.ClearKeyStatus(sc_Enter); - g_restorePalette = 1; - G_UpdateScreenArea(); - } - // only dispatch commands here when not in a game if ((myplayer.gm & MODE_GAME) != MODE_GAME) OSD_DispatchQueued(); @@ -267,7 +251,6 @@ void G_GameExit(const char *msg) g_mostConcurrentPlayers > 1 && g_player[myconnectindex].ps->gm & MODE_GAME && GTFLAGS(GAMETYPE_SCORESHEET) && *msg == ' ') { G_BonusScreen(1); - videoSetGameMode(ScreenMode, ScreenWidth, ScreenHeight, ScreenBPP, 1); } // shareware and TEN screens @@ -5800,10 +5783,6 @@ int GameInterface::app_main() CONFIG_ReadSetup(); - if (enginePreInit()) - { - I_Error("app_main: There was a problem initializing the Build engine: %s\n", engineerrstr); - } hud_size.Callback(); S_InitSound(); @@ -5940,53 +5919,9 @@ int GameInterface::app_main() g_clipMapFiles.clear(); #endif -#if 0 - OSD_Exec("autoexec.cfg"); -#endif - - system_getcvars(); - - if (g_networkMode != NET_DEDICATED_SERVER && validmodecnt > 0) + if (g_networkMode != NET_DEDICATED_SERVER) { - if (videoSetGameMode(ScreenMode, ScreenWidth, ScreenHeight, ScreenBPP, 1) < 0) - { - initprintf("Failure setting video mode %dx%dx%d %s! Trying next mode...\n", *ScreenWidth, *ScreenHeight, - *ScreenBPP, *ScreenMode ? "fullscreen" : "windowed"); - - int resIdx = 0; - - for (int i=0; i < validmodecnt; i++) - { - if (validmode[i].xdim == ScreenWidth && validmode[i].ydim == ScreenHeight) - { - resIdx = i; - break; - } - } - - int const savedIdx = resIdx; - int bpp = ScreenBPP; - - while (videoSetGameMode(0, validmode[resIdx].xdim, validmode[resIdx].ydim, bpp, 1) < 0) - { - initprintf("Failure setting video mode %dx%dx%d windowed! Trying next mode...\n", - validmode[resIdx].xdim, validmode[resIdx].ydim, bpp); - - if (++resIdx >= validmodecnt) - { - if (bpp == 8) - G_GameExit("Fatal error: unable to set any video mode!"); - - resIdx = savedIdx; - bpp = 8; - } - } - - ScreenWidth = validmode[resIdx].xdim; - ScreenHeight = validmode[resIdx].ydim; - ScreenBPP = bpp; - } - + V_Init2(); videoSetPalette(0, myplayer.palette, 0); } diff --git a/source/duke3d/src/osdcmds.cpp b/source/duke3d/src/osdcmds.cpp index 5279c2748..f82acb767 100644 --- a/source/duke3d/src/osdcmds.cpp +++ b/source/duke3d/src/osdcmds.cpp @@ -182,54 +182,6 @@ int osdcmd_restartmap(osdcmdptr_t UNUSED(parm)) return OSDCMD_OK; } -static int osdcmd_vidmode(osdcmdptr_t parm) -{ - int32_t newbpp = ScreenBPP, newwidth = ScreenWidth, - newheight = ScreenHeight, newfs = ScreenMode; - int32_t tmp; - - if (parm->numparms < 1 || parm->numparms > 4) return OSDCMD_SHOWHELP; - - switch (parm->numparms) - { - case 1: // bpp switch - tmp = Batol(parm->parms[0]); - if (!(tmp==8 || tmp==16 || tmp==32)) - return OSDCMD_SHOWHELP; - newbpp = tmp; - break; - case 2: // res switch - newwidth = Batol(parm->parms[0]); - newheight = Batol(parm->parms[1]); - break; - case 3: // res & bpp switch - case 4: - newwidth = Batol(parm->parms[0]); - newheight = Batol(parm->parms[1]); - tmp = Batol(parm->parms[2]); - if (!(tmp==8 || tmp==16 || tmp==32)) - return OSDCMD_SHOWHELP; - newbpp = tmp; - if (parm->numparms == 4) - newfs = (Batol(parm->parms[3]) != 0); - break; - } - - if (videoSetGameMode(newfs,newwidth,newheight,newbpp,upscalefactor)) - { - initprintf("vidmode: Mode change failed!\n"); - if (videoSetGameMode(ScreenMode, ScreenWidth, ScreenHeight, ScreenBPP, upscalefactor)) - G_GameExit("vidmode: Reset failed!\n"); - } - ScreenBPP = newbpp; - ScreenWidth = newwidth; - ScreenHeight = newheight; - ScreenMode = newfs; - onvideomodechange(ScreenBPP>8); - G_UpdateScreenArea(); - return OSDCMD_OK; -} - static int osdcmd_spawn(osdcmdptr_t parm) { int32_t picnum = 0; @@ -806,9 +758,6 @@ int32_t registerosdcommands(void) OSD_RegisterFunction("spawn","spawn [palnum] [cstat] [ang] [x y z]: spawns a sprite with the given properties",osdcmd_spawn); - OSD_RegisterFunction("vidmode","vidmode : change the video mode",osdcmd_vidmode); - - return 0; } diff --git a/source/duke3d/src/premap.cpp b/source/duke3d/src/premap.cpp index 9955543d4..139569b6f 100644 --- a/source/duke3d/src/premap.cpp +++ b/source/duke3d/src/premap.cpp @@ -1778,7 +1778,6 @@ int G_EnterLevel(int gameMode) FX_StopAllSounds(); S_ClearSoundLocks(); FX_SetReverb(0); - videoSetGameMode(ScreenMode, ScreenWidth, ScreenHeight, ScreenBPP, upscalefactor); } if (Menu_HaveUserMap()) diff --git a/source/glbackend/glbackend.cpp b/source/glbackend/glbackend.cpp index d827f7e04..72c4578b8 100644 --- a/source/glbackend/glbackend.cpp +++ b/source/glbackend/glbackend.cpp @@ -44,6 +44,7 @@ #include "imgui_impl_sdl.h" #include "imgui_impl_opengl3.h" #include "baselayer.h" +#include "gl_interface.h" extern int ydim; @@ -77,17 +78,9 @@ void GLInstance::Init(int ydim) memset(LastBoundTextures, 0, sizeof(LastBoundTextures)); } - glinfo.vendor = (const char*)glGetString(GL_VENDOR); - glinfo.renderer = (const char*)glGetString(GL_RENDERER); - glinfo.version = (const char*)glGetString(GL_VERSION); - glinfo.extensions = (const char*)glGetString(GL_EXTENSIONS); - glinfo.bufferstorage = !!strstr(glinfo.extensions, "GL_ARB_buffer_storage"); + //glinfo.bufferstorage = !!strstr(glinfo.extensions, "GL_ARB_buffer_storage"); glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &glinfo.maxanisotropy); - if (!glinfo.dumped) - { - //osdcmd_glinfo(NULL); - glinfo.dumped = 1; - } + new(&renderState) PolymostRenderState; // reset to defaults. LoadSurfaceShader(); LoadVPXShader(); diff --git a/source/glbackend/glbackend.h b/source/glbackend/glbackend.h index 632c27fa9..11c791c51 100644 --- a/source/glbackend/glbackend.h +++ b/source/glbackend/glbackend.h @@ -91,14 +91,7 @@ public: struct glinfo_t { - const char* vendor; - const char* renderer; - const char* version; - const char* extensions; - float maxanisotropy; - char bufferstorage; - char dumped; }; struct BaseVertex diff --git a/source/platform/win32/startwin.game.cpp b/source/platform/win32/startwin.game.cpp index 49cefd927..9875f672b 100644 --- a/source/platform/win32/startwin.game.cpp +++ b/source/platform/win32/startwin.game.cpp @@ -131,48 +131,6 @@ static void PopulateForm(int32_t pgs) #endif } - if (pgs & POPULATE_VIDEO) - { - HWND hwnd = GetDlgItem(pages[TAB_CONFIG], IDCVMODE); - int mode = videoCheckMode(&settings.shared.xdim, &settings.shared.ydim, settings.shared.bpp, settings.shared.fullscreen, 1); - - if (mode < 0 || (settings.shared.bpp < 15)) - { - int CONSTEXPR cd[] = { 32, 24, 16, 15, 8, 0 }; - int i; - - for (i=0; cd[i];) - { - if (cd[i] >= settings.shared.bpp) i++; - else break; - } - for (; cd[i]; i++) - { - mode = videoCheckMode(&settings.shared.xdim, &settings.shared.ydim, cd[i], settings.shared.fullscreen, 1); - if (mode < 0) continue; - settings.shared.bpp = cd[i]; - break; - } - } - - Button_SetCheck(GetDlgItem(pages[TAB_CONFIG], IDCFULLSCREEN), ((settings.shared.fullscreen) ? BST_CHECKED : BST_UNCHECKED)); - //Button_SetCheck(GetDlgItem(pages[TAB_CONFIG], IDCPOLYMER), ((settings.polymer) ? BST_CHECKED : BST_UNCHECKED)); - - (void)ComboBox_ResetContent(hwnd); - - for (int i=0; iCheckValue("-glversion"); - if (version != nullptr && strtod(version, nullptr) < 3.0) prof = WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB; + prof = WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB; // At the moment the renderer still needs the compatibility profile. for (; prof <= WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB; prof++) { @@ -413,8 +413,8 @@ bool Win32GLVideo::InitHardware(HWND Window, int multisample) if (myWglCreateContextAttribsARB != NULL) { // let's try to get the best version possible. Some drivers only give us the version we request - // which breaks all version checks for feature support. The highest used features we use are from version 4.4, and 3.0 is a requirement. - static int versions[] = { 46, 45, 44, 43, 42, 41, 40, 33, 32, 31, 30, -1 }; + // which breaks all version checks for feature support. The highest used features we use are from version 4.4, and 3.3 is a requirement. + static int versions[] = { 46, 45, 44, 43, 42, 41, 40, 33, -1 }; for (int i = 0; versions[i] > 0; i++) { diff --git a/source/rr/src/config.cpp b/source/rr/src/config.cpp index 351874c8e..261ff7f2f 100644 --- a/source/rr/src/config.cpp +++ b/source/rr/src/config.cpp @@ -36,66 +36,28 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. BEGIN_RR_NS -void CONFIG_SetDefaults(void) +int32_t CONFIG_ReadSetup(void) { - -# if defined RENDERTYPESDL && SDL_MAJOR_VERSION > 1 - uint32_t inited = SDL_WasInit(SDL_INIT_VIDEO); - if (inited == 0) - SDL_Init(SDL_INIT_VIDEO); - else if (!(inited & SDL_INIT_VIDEO)) - SDL_InitSubSystem(SDL_INIT_VIDEO); - - SDL_DisplayMode dm; - if (SDL_GetDesktopDisplayMode(0, &dm) == 0) - { - ScreenWidth = dm.w; - ScreenHeight = dm.h; - } - else -# endif - { - ScreenWidth = 1024; - ScreenHeight = 768; - } - - ScreenBPP = 32; g_player[0].ps->aim_mode = 1; ud.config.ShowOpponentWeapons = 0; ud.automsg = 0; ud.camerasprite = -1; - ud.camera_time = 0;//4; + ud.camera_time = 0;//4; - ud.screen_tilting = 1; + ud.screen_tilting = 1; ud.statusbarflags = STATUSBAR_NOSHRINK; ud.statusbarscale = 100; playerteam = 0; ud.angleinterpolation = 0; - ScreenMode = 1; - ud.display_bonus_screen = 1; ud.show_level_text = 1; ud.screenfade = 1; ud.menubackground = 1; ud.slidebar_paldisabled = 1; ud.shadow_pal = 4; -} - - -int32_t CONFIG_ReadSetup(void) -{ - CONFIG_SetDefaults(); - if (ScreenBPP < 8) ScreenBPP = 32; return 0; } - -void CONFIG_WriteSettings(void) // save binds and aliases to _settings.cfg -{ -} - - - END_RR_NS diff --git a/source/rr/src/game.cpp b/source/rr/src/game.cpp index ae211edb9..33597f123 100644 --- a/source/rr/src/game.cpp +++ b/source/rr/src/game.cpp @@ -48,6 +48,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. #include "statistics.h" #include "c_dispatch.h" #include "mapinfo.h" +#include "rendering/v_video.h" // Uncomment to prevent anything except mirrors from drawing. It is sensible to // also uncomment ENGINE_CLEAR_SCREEN in build/src/engine_priv.h. @@ -174,22 +175,6 @@ void G_HandleSpecialKeys(void) CONTROL_GetInput(&noshareinfo); } -// CONTROL_ProcessBinds(); - - if (/*g_networkMode != NET_DEDICATED_SERVER && */ALT_IS_PRESSED && inputState.GetKeyStatus(sc_Enter)) - { - if (videoSetGameMode(!ScreenMode,ScreenWidth,ScreenHeight,ScreenBPP,1)) - { - OSD_Printf(OSD_ERROR "Failed setting fullscreen video mode.\n"); - if (videoSetGameMode(ScreenMode, ScreenWidth, ScreenHeight, ScreenBPP, 1)) - G_GameExit("Failed to recover from failure to set fullscreen video mode.\n"); - } - else ScreenMode = !ScreenMode; - inputState.ClearKeyStatus(sc_Enter); - g_restorePalette = 1; - G_UpdateScreenArea(); - } - // only dispatch commands here when not in a game if (!(g_player[myconnectindex].ps->gm & MODE_GAME)) OSD_DispatchQueued(); @@ -375,7 +360,6 @@ void G_GameExit(const char *msg) if (g_mostConcurrentPlayers > 1 && g_player[myconnectindex].ps->gm&MODE_GAME && GTFLAGS(GAMETYPE_SCORESHEET) && *msg == ' ') { G_BonusScreen(1); - videoSetGameMode(ScreenMode,ScreenWidth,ScreenHeight,ScreenBPP,1); } // shareware and TEN screens @@ -7256,10 +7240,6 @@ int GameInterface::app_main() CONFIG_ReadSetup(); - if (enginePreInit()) - { - I_Error("app_main: There was a problem initializing the Build engine: %s\n", engineerrstr); - } hud_size.Callback(); S_InitSound(); @@ -7395,55 +7375,8 @@ int GameInterface::app_main() g_clipMapFiles.clear(); #endif -#if 0 - OSD_Exec("autoexec.cfg"); -#endif - - system_getcvars(); - - //if (g_networkMode != NET_DEDICATED_SERVER) - { - if (videoSetGameMode(ScreenMode, ScreenWidth, ScreenHeight, ScreenBPP, 1) < 0) - { - initprintf("Failure setting video mode %dx%dx%d %s! Trying next mode...\n", *ScreenWidth, *ScreenHeight, - *ScreenBPP, *ScreenMode ? "fullscreen" : "windowed"); - - int resIdx = 0; - - for (int i=0; i < validmodecnt; i++) - { - if (validmode[i].xdim == ScreenWidth && validmode[i].ydim == ScreenHeight) - { - resIdx = i; - break; - } - } - - int const savedIdx = resIdx; - int bpp = ScreenBPP; - - while (videoSetGameMode(0, validmode[resIdx].xdim, validmode[resIdx].ydim, bpp, 1) < 0) - { - initprintf("Failure setting video mode %dx%dx%d windowed! Trying next mode...\n", - validmode[resIdx].xdim, validmode[resIdx].ydim, bpp); - - if (++resIdx == validmodecnt) - { - if (bpp == 8) - G_GameExit("Fatal error: unable to set any video mode!"); - - resIdx = savedIdx; - bpp = 8; - } - } - - ScreenWidth = validmode[resIdx].xdim; - ScreenHeight = validmode[resIdx].ydim; - ScreenBPP = bpp; - } - - videoSetPalette(0, g_player[myconnectindex].ps->palette, 0); - } + V_Init2(); + videoSetPalette(0, g_player[myconnectindex].ps->palette, 0); // check if the minifont will support lowercase letters (3136-3161) // there is room for them in tiles012.art between "[\]^_." and "{|}~" diff --git a/source/rr/src/osdcmds.cpp b/source/rr/src/osdcmds.cpp index 66eecd058..ff66d9b2e 100644 --- a/source/rr/src/osdcmds.cpp +++ b/source/rr/src/osdcmds.cpp @@ -179,54 +179,6 @@ int osdcmd_restartmap(osdcmdptr_t UNUSED(parm)) return OSDCMD_OK; } -static int osdcmd_vidmode(osdcmdptr_t parm) -{ - int32_t newbpp = ScreenBPP, newwidth = ScreenWidth, - newheight = ScreenHeight, newfs = ScreenMode; - int32_t tmp; - - if (parm->numparms < 1 || parm->numparms > 4) return OSDCMD_SHOWHELP; - - switch (parm->numparms) - { - case 1: // bpp switch - tmp = Batol(parm->parms[0]); - if (!(tmp==8 || tmp==16 || tmp==32)) - return OSDCMD_SHOWHELP; - newbpp = tmp; - break; - case 2: // res switch - newwidth = Batol(parm->parms[0]); - newheight = Batol(parm->parms[1]); - break; - case 3: // res & bpp switch - case 4: - newwidth = Batol(parm->parms[0]); - newheight = Batol(parm->parms[1]); - tmp = Batol(parm->parms[2]); - if (!(tmp==8 || tmp==16 || tmp==32)) - return OSDCMD_SHOWHELP; - newbpp = tmp; - if (parm->numparms == 4) - newfs = (Batol(parm->parms[3]) != 0); - break; - } - - if (videoSetGameMode(newfs,newwidth,newheight,newbpp,upscalefactor)) - { - initprintf("vidmode: Mode change failed!\n"); - if (videoSetGameMode(ScreenMode, ScreenWidth, ScreenHeight, ScreenBPP, upscalefactor)) - G_GameExit("vidmode: Reset failed!\n"); - } - ScreenBPP = newbpp; - ScreenWidth = newwidth; - ScreenHeight = newheight; - ScreenMode = newfs; - onvideomodechange(ScreenBPP>8); - G_UpdateScreenArea(); - return OSDCMD_OK; -} - static int osdcmd_spawn(osdcmdptr_t parm) { int32_t picnum = 0; @@ -659,8 +611,6 @@ int32_t registerosdcommands(void) OSD_RegisterFunction("spawn","spawn [palnum] [cstat] [ang] [x y z]: spawns a sprite with the given properties",osdcmd_spawn); - OSD_RegisterFunction("vidmode","vidmode : change the video mode",osdcmd_vidmode); - return 0; } diff --git a/source/rr/src/premap.cpp b/source/rr/src/premap.cpp index bbaea8ba2..73bdd3d00 100644 --- a/source/rr/src/premap.cpp +++ b/source/rr/src/premap.cpp @@ -2306,7 +2306,6 @@ int G_EnterLevel(int gameMode) FX_StopAllSounds(); S_ClearSoundLocks(); FX_SetReverb(0); - videoSetGameMode(ScreenMode, ScreenWidth, ScreenHeight, ScreenBPP, upscalefactor); } if (Menu_HaveUserMap()) diff --git a/source/sw/src/config.cpp b/source/sw/src/config.cpp index 284d7c52a..31e5edc3a 100644 --- a/source/sw/src/config.cpp +++ b/source/sw/src/config.cpp @@ -63,54 +63,6 @@ int32_t NumberPlayers,CommPort,PortSpeed,IrqNumber,UartAddress; int32_t UseMouse = 1, UseJoystick = 0; -// -// Screen variables -// - - - - - -/* -=================== -= -= CONFIG_SetDefaults -= -=================== -*/ - -void CONFIG_SetDefaults(void) -{ - ScreenMode = 1; - -#if defined RENDERTYPESDL && SDL_MAJOR_VERSION > 1 - uint32_t inited = SDL_WasInit(SDL_INIT_VIDEO); - if (inited == 0) - SDL_Init(SDL_INIT_VIDEO); - else if (!(inited & SDL_INIT_VIDEO)) - SDL_InitSubSystem(SDL_INIT_VIDEO); - - SDL_DisplayMode dm; - if (SDL_GetDesktopDisplayMode(0, &dm) == 0) - { - ScreenWidth = dm.w; - ScreenHeight = dm.h; - } - else -#endif - { - ScreenWidth = 1024; - ScreenHeight = 768; - } - - memcpy(&gs, &gs_defaults, sizeof(gs)); -} - - -void SetDefaultKeyDefinitions(int style) -{ - CONFIG_SetDefaultKeys(style ? "demolition/defbinds.txt" : "demolition/origbinds.txt"); -} /* =================== @@ -122,7 +74,7 @@ void SetDefaultKeyDefinitions(int style) int32_t CONFIG_ReadSetup(void) { - CONFIG_SetDefaults(); + memcpy(&gs, &gs_defaults, sizeof(gs)); return 0; } diff --git a/source/sw/src/draw.cpp b/source/sw/src/draw.cpp index ad53274fc..db9dc7617 100644 --- a/source/sw/src/draw.cpp +++ b/source/sw/src/draw.cpp @@ -1537,133 +1537,10 @@ void SpriteSortList2D(int tx, int ty) } } -int COVERsetgamemode(int mode, int xdim, int ydim, int bpp) -{ - ScreenHeight = ydim; - ScreenWidth = xdim; - ScreenMode = mode; - ScreenBPP = bpp; - - // [JM] Should I be using upscalefactor here, or some SW equivalent to Duke's ud.detail? !CHECKME! - return (int)videoSetGameMode(mode,xdim,ydim,bpp,upscalefactor); -} - void CheatResChange(void) { - /* - extern char permanentupdate; - int i; - - // needs to be called from drawscreen - crashes otherwise - - //cycle through all vesa modes, then screen-buffer mode - if (vidoption == 1) - { - for(i=0;i < validmodecnt;i++) - { - if ((validmodexdim[i] == xdim) && (validmodeydim[i] == ydim)) - { - if (i == validmodecnt-1) - COVERsetgamemode(2,320L,200L); - else - COVERsetgamemode(1,validmodexdim[i+1],validmodeydim[i+1]); - break; - } - } - } - else - { - if (validmodecnt > 0) - COVERsetgamemode(1,validmodexdim[0],validmodeydim[0]); - } - - permanentupdate = 0; - - SetupAspectRatio(); - SetRedrawScreen(Player + myconnectindex); - - sprintf(ds,"%d x %d mode selected.", xdim, ydim); - PutStringInfo(Player + myconnectindex, ds); - */ - PutStringInfo(Player + myconnectindex, "JonoF: Not now"); } -#if 0 -void ResChange(void) -{ - extern char permanentupdate; - int i; - - static short sw_res[5]; - static short res_ndx=0; - - // clear pages before and after res set for good measure - for (i = 0; i < numpages; i++) - { - clearview(0); - videoNextPage(); - } - - // needs to be called from drawscreen - crashes otherwise - - if (res_ndx == 0) - { - // choose resolutions for shadow warrior - for (i=0; i < validmodecnt; i++) - { - if (validmodexdim[i] + validmodeydim[i] == 320 + 200) - sw_res[res_ndx++] = i; - else if (validmodexdim[i] + validmodeydim[i] == 640 + 400) - sw_res[res_ndx++] = i; - else if (validmodexdim[i] + validmodeydim[i] == 640 + 480) - sw_res[res_ndx++] = i; - else if (validmodexdim[i] + validmodeydim[i] == 800 + 600) - sw_res[res_ndx++] = i; - } - } - - //cycle through all sw modes, then screen-buffer mode - if (vidoption == 1) - { - for (i = 0; i < res_ndx; i++) - { - if ((validmodexdim[sw_res[i]] == xdim) && (validmodeydim[sw_res[i]] == ydim)) - { - if (i >= res_ndx-1) - COVERsetgamemode(2, 320L, 200L); - else - COVERsetgamemode(1, validmodexdim[sw_res[i+1]], validmodeydim[sw_res[i+1]]); - break; - } - } - - - // if did not find current res then reset to 320x200 - if (i >= res_ndx) - COVERsetgamemode(2, 320L, 200L); - } - else - { - if (validmodecnt > 0) - COVERsetgamemode(1, validmodexdim[0], validmodeydim[0]); - } - - permanentupdate = 0; - - for (i = 0; i < numpages; i++) - { - clearview(0); - videoNextPage(); - } - - SetupAspectRatio(); - SetRedrawScreen(Player + myconnectindex); - - sprintf(ds,"%d x %d mode selected.", xdim, ydim); - PutStringInfo(Player + myconnectindex, ds); -} -#endif - void DrawCheckKeys(PLAYERp pp) { extern SWBOOL ResCheat; diff --git a/source/sw/src/game.cpp b/source/sw/src/game.cpp index e396f461f..7790c2daa 100644 --- a/source/sw/src/game.cpp +++ b/source/sw/src/game.cpp @@ -96,6 +96,7 @@ Things required to make savegames work: #include "statistics.h" #include "gstrings.h" #include "mapinfo.h" +#include "rendering/v_video.h" #include "sound/s_soundinternal.h" //#include "crc32.h" @@ -697,18 +698,6 @@ void DisplayDemoText(void) } } - -void Set_GameMode(void) -{ - int result; - char ch; - - //DSPRINTF(ds,"ScreenMode %d, ScreenWidth %d, ScreenHeight %d",ScreenMode, ScreenWidth, ScreenHeight); - //MONO_PRINT(ds); - result = COVERsetgamemode(ScreenMode, ScreenWidth, ScreenHeight, ScreenBPP); - -} - void MultiSharewareCheck(void) { if (!SW_SHAREWARE) return; @@ -946,7 +935,7 @@ bool InitGame() DoTheCache(); } - Set_GameMode(); + V_Init2(); GraphicsMode = TRUE; SetupAspectRatio(); @@ -2878,10 +2867,6 @@ int32_t GameInterface::app_main() CONFIG_ReadSetup(); - if (enginePreInit()) - { - I_Error("There was a problem initialising the Build engine: %s", engineerrstr); - } hud_size.Callback(); if (!DetectShareware()) From 3b9863517090cd62b2c7ea8850d1dab125d51dae Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Mon, 23 Dec 2019 20:03:03 +0100 Subject: [PATCH 12/36] - removed all remaining references to SDL. The Windows version is now fully native. --- platform/Windows/include/SDL2/SDL.h | 133 - platform/Windows/include/SDL2/SDL_assert.h | 291 - platform/Windows/include/SDL2/SDL_atomic.h | 277 - platform/Windows/include/SDL2/SDL_audio.h | 825 -- platform/Windows/include/SDL2/SDL_bits.h | 112 - platform/Windows/include/SDL2/SDL_blendmode.h | 120 - platform/Windows/include/SDL2/SDL_clipboard.h | 71 - platform/Windows/include/SDL2/SDL_config.h | 248 - platform/Windows/include/SDL2/SDL_cpuinfo.h | 181 - platform/Windows/include/SDL2/SDL_egl.h | 1673 --- platform/Windows/include/SDL2/SDL_endian.h | 260 - platform/Windows/include/SDL2/SDL_error.h | 76 - platform/Windows/include/SDL2/SDL_events.h | 754 -- .../Windows/include/SDL2/SDL_filesystem.h | 136 - .../Windows/include/SDL2/SDL_gamecontroller.h | 362 - platform/Windows/include/SDL2/SDL_gesture.h | 87 - platform/Windows/include/SDL2/SDL_haptic.h | 1227 -- platform/Windows/include/SDL2/SDL_hints.h | 1022 -- platform/Windows/include/SDL2/SDL_joystick.h | 382 - platform/Windows/include/SDL2/SDL_keyboard.h | 217 - platform/Windows/include/SDL2/SDL_keycode.h | 349 - platform/Windows/include/SDL2/SDL_loadso.h | 81 - platform/Windows/include/SDL2/SDL_log.h | 211 - platform/Windows/include/SDL2/SDL_main.h | 168 - .../Windows/include/SDL2/SDL_messagebox.h | 144 - platform/Windows/include/SDL2/SDL_mouse.h | 302 - platform/Windows/include/SDL2/SDL_mutex.h | 251 - platform/Windows/include/SDL2/SDL_name.h | 33 - platform/Windows/include/SDL2/SDL_opengl.h | 2183 --- .../Windows/include/SDL2/SDL_opengl_glext.h | 11177 ---------------- platform/Windows/include/SDL2/SDL_opengles.h | 39 - platform/Windows/include/SDL2/SDL_opengles2.h | 52 - .../Windows/include/SDL2/SDL_opengles2_gl2.h | 621 - .../include/SDL2/SDL_opengles2_gl2ext.h | 2050 --- .../include/SDL2/SDL_opengles2_gl2platform.h | 30 - .../include/SDL2/SDL_opengles2_khrplatform.h | 282 - platform/Windows/include/SDL2/SDL_pixels.h | 470 - platform/Windows/include/SDL2/SDL_platform.h | 198 - platform/Windows/include/SDL2/SDL_power.h | 75 - platform/Windows/include/SDL2/SDL_quit.h | 58 - platform/Windows/include/SDL2/SDL_rect.h | 148 - platform/Windows/include/SDL2/SDL_render.h | 931 -- platform/Windows/include/SDL2/SDL_revision.h | 2 - platform/Windows/include/SDL2/SDL_rwops.h | 254 - platform/Windows/include/SDL2/SDL_scancode.h | 413 - platform/Windows/include/SDL2/SDL_shape.h | 144 - platform/Windows/include/SDL2/SDL_stdinc.h | 605 - platform/Windows/include/SDL2/SDL_surface.h | 546 - platform/Windows/include/SDL2/SDL_system.h | 247 - platform/Windows/include/SDL2/SDL_syswm.h | 324 - platform/Windows/include/SDL2/SDL_test.h | 69 - .../Windows/include/SDL2/SDL_test_assert.h | 105 - .../Windows/include/SDL2/SDL_test_common.h | 188 - .../Windows/include/SDL2/SDL_test_compare.h | 69 - .../Windows/include/SDL2/SDL_test_crc32.h | 124 - platform/Windows/include/SDL2/SDL_test_font.h | 81 - .../Windows/include/SDL2/SDL_test_fuzzer.h | 384 - .../Windows/include/SDL2/SDL_test_harness.h | 134 - .../Windows/include/SDL2/SDL_test_images.h | 78 - platform/Windows/include/SDL2/SDL_test_log.h | 67 - platform/Windows/include/SDL2/SDL_test_md5.h | 129 - .../Windows/include/SDL2/SDL_test_memory.h | 63 - .../Windows/include/SDL2/SDL_test_random.h | 115 - platform/Windows/include/SDL2/SDL_thread.h | 308 - platform/Windows/include/SDL2/SDL_timer.h | 115 - platform/Windows/include/SDL2/SDL_touch.h | 86 - platform/Windows/include/SDL2/SDL_types.h | 29 - platform/Windows/include/SDL2/SDL_version.h | 162 - platform/Windows/include/SDL2/SDL_video.h | 1249 -- platform/Windows/include/SDL2/SDL_vulkan.h | 273 - platform/Windows/include/SDL2/begin_code.h | 167 - platform/Windows/include/SDL2/close_code.h | 37 - platform/Windows/lib/32/libSDL2.lib | Bin 148700 -> 0 bytes platform/Windows/lib/32/libSDL2main.lib | Bin 41932 -> 0 bytes platform/Windows/lib/64/libSDL2.lib | Bin 145280 -> 0 bytes platform/Windows/lib/64/libSDL2main.lib | Bin 41244 -> 0 bytes source/CMakeLists.txt | 15 +- source/blood/src/config.cpp | 4 - source/build/include/sdlayer.h | 12 +- source/build/src/sdlayer.cpp | 77 +- source/common/inputstate.h | 3 +- source/glbackend/glbackend.cpp | 6 + source/platform/win32/startwin.game.cpp | 8 +- source/rr/src/config.cpp | 4 - source/sw/src/config.cpp | 3 - source/sw/src/game.cpp | 10 +- source/sw/src/game.h | 3 +- 87 files changed, 25 insertions(+), 34994 deletions(-) delete mode 100644 platform/Windows/include/SDL2/SDL.h delete mode 100644 platform/Windows/include/SDL2/SDL_assert.h delete mode 100644 platform/Windows/include/SDL2/SDL_atomic.h delete mode 100644 platform/Windows/include/SDL2/SDL_audio.h delete mode 100644 platform/Windows/include/SDL2/SDL_bits.h delete mode 100644 platform/Windows/include/SDL2/SDL_blendmode.h delete mode 100644 platform/Windows/include/SDL2/SDL_clipboard.h delete mode 100644 platform/Windows/include/SDL2/SDL_config.h delete mode 100644 platform/Windows/include/SDL2/SDL_cpuinfo.h delete mode 100644 platform/Windows/include/SDL2/SDL_egl.h delete mode 100644 platform/Windows/include/SDL2/SDL_endian.h delete mode 100644 platform/Windows/include/SDL2/SDL_error.h delete mode 100644 platform/Windows/include/SDL2/SDL_events.h delete mode 100644 platform/Windows/include/SDL2/SDL_filesystem.h delete mode 100644 platform/Windows/include/SDL2/SDL_gamecontroller.h delete mode 100644 platform/Windows/include/SDL2/SDL_gesture.h delete mode 100644 platform/Windows/include/SDL2/SDL_haptic.h delete mode 100644 platform/Windows/include/SDL2/SDL_hints.h delete mode 100644 platform/Windows/include/SDL2/SDL_joystick.h delete mode 100644 platform/Windows/include/SDL2/SDL_keyboard.h delete mode 100644 platform/Windows/include/SDL2/SDL_keycode.h delete mode 100644 platform/Windows/include/SDL2/SDL_loadso.h delete mode 100644 platform/Windows/include/SDL2/SDL_log.h delete mode 100644 platform/Windows/include/SDL2/SDL_main.h delete mode 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platform/Windows/include/SDL2/SDL_quit.h delete mode 100644 platform/Windows/include/SDL2/SDL_rect.h delete mode 100644 platform/Windows/include/SDL2/SDL_render.h delete mode 100644 platform/Windows/include/SDL2/SDL_revision.h delete mode 100644 platform/Windows/include/SDL2/SDL_rwops.h delete mode 100644 platform/Windows/include/SDL2/SDL_scancode.h delete mode 100644 platform/Windows/include/SDL2/SDL_shape.h delete mode 100644 platform/Windows/include/SDL2/SDL_stdinc.h delete mode 100644 platform/Windows/include/SDL2/SDL_surface.h delete mode 100644 platform/Windows/include/SDL2/SDL_system.h delete mode 100644 platform/Windows/include/SDL2/SDL_syswm.h delete mode 100644 platform/Windows/include/SDL2/SDL_test.h delete mode 100644 platform/Windows/include/SDL2/SDL_test_assert.h delete mode 100644 platform/Windows/include/SDL2/SDL_test_common.h delete mode 100644 platform/Windows/include/SDL2/SDL_test_compare.h delete mode 100644 platform/Windows/include/SDL2/SDL_test_crc32.h delete mode 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platform/Windows/include/SDL2/begin_code.h delete mode 100644 platform/Windows/include/SDL2/close_code.h delete mode 100644 platform/Windows/lib/32/libSDL2.lib delete mode 100644 platform/Windows/lib/32/libSDL2main.lib delete mode 100644 platform/Windows/lib/64/libSDL2.lib delete mode 100644 platform/Windows/lib/64/libSDL2main.lib diff --git a/platform/Windows/include/SDL2/SDL.h b/platform/Windows/include/SDL2/SDL.h deleted file mode 100644 index d48d9d4a0..000000000 --- a/platform/Windows/include/SDL2/SDL.h +++ /dev/null @@ -1,133 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL.h - * - * Main include header for the SDL library - */ - - -#ifndef SDL_h_ -#define SDL_h_ - -#include "SDL_main.h" -#include "SDL_stdinc.h" -#include "SDL_assert.h" -#include "SDL_atomic.h" -#include "SDL_audio.h" -#include "SDL_clipboard.h" -#include "SDL_cpuinfo.h" -#include "SDL_endian.h" -#include "SDL_error.h" -#include "SDL_events.h" -#include "SDL_filesystem.h" -#include "SDL_gamecontroller.h" -#include "SDL_haptic.h" -#include "SDL_hints.h" -#include "SDL_joystick.h" -#include "SDL_loadso.h" -#include "SDL_log.h" -#include "SDL_messagebox.h" -#include "SDL_mutex.h" -#include "SDL_power.h" -#include "SDL_render.h" -#include "SDL_rwops.h" -#include "SDL_shape.h" -#include "SDL_system.h" -#include "SDL_thread.h" -#include "SDL_timer.h" -#include "SDL_version.h" -#include "SDL_video.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/* As of version 0.5, SDL is loaded dynamically into the application */ - -/** - * \name SDL_INIT_* - * - * These are the flags which may be passed to SDL_Init(). You should - * specify the subsystems which you will be using in your application. - */ -/* @{ */ -#define SDL_INIT_TIMER 0x00000001u -#define SDL_INIT_AUDIO 0x00000010u -#define SDL_INIT_VIDEO 0x00000020u /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */ -#define SDL_INIT_JOYSTICK 0x00000200u /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */ -#define SDL_INIT_HAPTIC 0x00001000u -#define SDL_INIT_GAMECONTROLLER 0x00002000u /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */ -#define SDL_INIT_EVENTS 0x00004000u -#define SDL_INIT_NOPARACHUTE 0x00100000u /**< compatibility; this flag is ignored. */ -#define SDL_INIT_EVERYTHING ( \ - SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \ - SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \ - ) -/* @} */ - -/** - * This function initializes the subsystems specified by \c flags - */ -extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); - -/** - * This function initializes specific SDL subsystems - * - * Subsystem initialization is ref-counted, you must call - * SDL_QuitSubSystem() for each SDL_InitSubSystem() to correctly - * shutdown a subsystem manually (or call SDL_Quit() to force shutdown). - * If a subsystem is already loaded then this call will - * increase the ref-count and return. - */ -extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags); - -/** - * This function cleans up specific SDL subsystems - */ -extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); - -/** - * This function returns a mask of the specified subsystems which have - * previously been initialized. - * - * If \c flags is 0, it returns a mask of all initialized subsystems. - */ -extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); - -/** - * This function cleans up all initialized subsystems. You should - * call it upon all exit conditions. - */ -extern DECLSPEC void SDLCALL SDL_Quit(void); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/platform/Windows/include/SDL2/SDL_assert.h b/platform/Windows/include/SDL2/SDL_assert.h deleted file mode 100644 index b38f928ae..000000000 --- a/platform/Windows/include/SDL2/SDL_assert.h +++ /dev/null @@ -1,291 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDL_assert_h_ -#define SDL_assert_h_ - -#include "SDL_config.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -#ifndef SDL_ASSERT_LEVEL -#ifdef SDL_DEFAULT_ASSERT_LEVEL -#define SDL_ASSERT_LEVEL SDL_DEFAULT_ASSERT_LEVEL -#elif defined(_DEBUG) || defined(DEBUG) || \ - (defined(__GNUC__) && !defined(__OPTIMIZE__)) -#define SDL_ASSERT_LEVEL 2 -#else -#define SDL_ASSERT_LEVEL 1 -#endif -#endif /* SDL_ASSERT_LEVEL */ - -/* -These are macros and not first class functions so that the debugger breaks -on the assertion line and not in some random guts of SDL, and so each -assert can have unique static variables associated with it. -*/ - -#if defined(_MSC_VER) -/* Don't include intrin.h here because it contains C++ code */ - extern void __cdecl __debugbreak(void); - #define SDL_TriggerBreakpoint() __debugbreak() -#elif ( (!defined(__NACL__)) && ((defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))) ) - #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" ) -#elif defined(__386__) && defined(__WATCOMC__) - #define SDL_TriggerBreakpoint() { _asm { int 0x03 } } -#elif defined(HAVE_SIGNAL_H) && !defined(__WATCOMC__) - #include - #define SDL_TriggerBreakpoint() raise(SIGTRAP) -#else - /* How do we trigger breakpoints on this platform? */ - #define SDL_TriggerBreakpoint() -#endif - -#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 supports __func__ as a standard. */ -# define SDL_FUNCTION __func__ -#elif ((__GNUC__ >= 2) || defined(_MSC_VER) || defined (__WATCOMC__)) -# define SDL_FUNCTION __FUNCTION__ -#else -# define SDL_FUNCTION "???" -#endif -#define SDL_FILE __FILE__ -#define SDL_LINE __LINE__ - -/* -sizeof (x) makes the compiler still parse the expression even without -assertions enabled, so the code is always checked at compile time, but -doesn't actually generate code for it, so there are no side effects or -expensive checks at run time, just the constant size of what x WOULD be, -which presumably gets optimized out as unused. -This also solves the problem of... - - int somevalue = blah(); - SDL_assert(somevalue == 1); - -...which would cause compiles to complain that somevalue is unused if we -disable assertions. -*/ - -/* "while (0,0)" fools Microsoft's compiler's /W4 warning level into thinking - this condition isn't constant. And looks like an owl's face! */ -#ifdef _MSC_VER /* stupid /W4 warnings. */ -#define SDL_NULL_WHILE_LOOP_CONDITION (0,0) -#else -#define SDL_NULL_WHILE_LOOP_CONDITION (0) -#endif - -#define SDL_disabled_assert(condition) \ - do { (void) sizeof ((condition)); } while (SDL_NULL_WHILE_LOOP_CONDITION) - -typedef enum -{ - SDL_ASSERTION_RETRY, /**< Retry the assert immediately. */ - SDL_ASSERTION_BREAK, /**< Make the debugger trigger a breakpoint. */ - SDL_ASSERTION_ABORT, /**< Terminate the program. */ - SDL_ASSERTION_IGNORE, /**< Ignore the assert. */ - SDL_ASSERTION_ALWAYS_IGNORE /**< Ignore the assert from now on. */ -} SDL_AssertState; - -typedef struct SDL_AssertData -{ - int always_ignore; - unsigned int trigger_count; - const char *condition; - const char *filename; - int linenum; - const char *function; - const struct SDL_AssertData *next; -} SDL_AssertData; - -#if (SDL_ASSERT_LEVEL > 0) - -/* Never call this directly. Use the SDL_assert* macros. */ -extern DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *, - const char *, - const char *, int) -#if defined(__clang__) -#if __has_feature(attribute_analyzer_noreturn) -/* this tells Clang's static analysis that we're a custom assert function, - and that the analyzer should assume the condition was always true past this - SDL_assert test. */ - __attribute__((analyzer_noreturn)) -#endif -#endif -; - -/* the do {} while(0) avoids dangling else problems: - if (x) SDL_assert(y); else blah(); - ... without the do/while, the "else" could attach to this macro's "if". - We try to handle just the minimum we need here in a macro...the loop, - the static vars, and break points. The heavy lifting is handled in - SDL_ReportAssertion(), in SDL_assert.c. -*/ -#define SDL_enabled_assert(condition) \ - do { \ - while ( !(condition) ) { \ - static struct SDL_AssertData sdl_assert_data = { \ - 0, 0, #condition, 0, 0, 0, 0 \ - }; \ - const SDL_AssertState sdl_assert_state = SDL_ReportAssertion(&sdl_assert_data, SDL_FUNCTION, SDL_FILE, SDL_LINE); \ - if (sdl_assert_state == SDL_ASSERTION_RETRY) { \ - continue; /* go again. */ \ - } else if (sdl_assert_state == SDL_ASSERTION_BREAK) { \ - SDL_TriggerBreakpoint(); \ - } \ - break; /* not retrying. */ \ - } \ - } while (SDL_NULL_WHILE_LOOP_CONDITION) - -#endif /* enabled assertions support code */ - -/* Enable various levels of assertions. */ -#if SDL_ASSERT_LEVEL == 0 /* assertions disabled */ -# define SDL_assert(condition) SDL_disabled_assert(condition) -# define SDL_assert_release(condition) SDL_disabled_assert(condition) -# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition) -#elif SDL_ASSERT_LEVEL == 1 /* release settings. */ -# define SDL_assert(condition) SDL_disabled_assert(condition) -# define SDL_assert_release(condition) SDL_enabled_assert(condition) -# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition) -#elif SDL_ASSERT_LEVEL == 2 /* normal settings. */ -# define SDL_assert(condition) SDL_enabled_assert(condition) -# define SDL_assert_release(condition) SDL_enabled_assert(condition) -# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition) -#elif SDL_ASSERT_LEVEL == 3 /* paranoid settings. */ -# define SDL_assert(condition) SDL_enabled_assert(condition) -# define SDL_assert_release(condition) SDL_enabled_assert(condition) -# define SDL_assert_paranoid(condition) SDL_enabled_assert(condition) -#else -# error Unknown assertion level. -#endif - -/* this assertion is never disabled at any level. */ -#define SDL_assert_always(condition) SDL_enabled_assert(condition) - - -typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)( - const SDL_AssertData* data, void* userdata); - -/** - * \brief Set an application-defined assertion handler. - * - * This allows an app to show its own assertion UI and/or force the - * response to an assertion failure. If the app doesn't provide this, SDL - * will try to do the right thing, popping up a system-specific GUI dialog, - * and probably minimizing any fullscreen windows. - * - * This callback may fire from any thread, but it runs wrapped in a mutex, so - * it will only fire from one thread at a time. - * - * Setting the callback to NULL restores SDL's original internal handler. - * - * This callback is NOT reset to SDL's internal handler upon SDL_Quit()! - * - * Return SDL_AssertState value of how to handle the assertion failure. - * - * \param handler Callback function, called when an assertion fails. - * \param userdata A pointer passed to the callback as-is. - */ -extern DECLSPEC void SDLCALL SDL_SetAssertionHandler( - SDL_AssertionHandler handler, - void *userdata); - -/** - * \brief Get the default assertion handler. - * - * This returns the function pointer that is called by default when an - * assertion is triggered. This is an internal function provided by SDL, - * that is used for assertions when SDL_SetAssertionHandler() hasn't been - * used to provide a different function. - * - * \return The default SDL_AssertionHandler that is called when an assert triggers. - */ -extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(void); - -/** - * \brief Get the current assertion handler. - * - * This returns the function pointer that is called when an assertion is - * triggered. This is either the value last passed to - * SDL_SetAssertionHandler(), or if no application-specified function is - * set, is equivalent to calling SDL_GetDefaultAssertionHandler(). - * - * \param puserdata Pointer to a void*, which will store the "userdata" - * pointer that was passed to SDL_SetAssertionHandler(). - * This value will always be NULL for the default handler. - * If you don't care about this data, it is safe to pass - * a NULL pointer to this function to ignore it. - * \return The SDL_AssertionHandler that is called when an assert triggers. - */ -extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puserdata); - -/** - * \brief Get a list of all assertion failures. - * - * Get all assertions triggered since last call to SDL_ResetAssertionReport(), - * or the start of the program. - * - * The proper way to examine this data looks something like this: - * - * - * const SDL_AssertData *item = SDL_GetAssertionReport(); - * while (item) { - * printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\\n", - * item->condition, item->function, item->filename, - * item->linenum, item->trigger_count, - * item->always_ignore ? "yes" : "no"); - * item = item->next; - * } - * - * - * \return List of all assertions. - * \sa SDL_ResetAssertionReport - */ -extern DECLSPEC const SDL_AssertData * SDLCALL SDL_GetAssertionReport(void); - -/** - * \brief Reset the list of all assertion failures. - * - * Reset list of all assertions triggered. - * - * \sa SDL_GetAssertionReport - */ -extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void); - - -/* these had wrong naming conventions until 2.0.4. Please update your app! */ -#define SDL_assert_state SDL_AssertState -#define SDL_assert_data SDL_AssertData - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_assert_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/platform/Windows/include/SDL2/SDL_atomic.h b/platform/Windows/include/SDL2/SDL_atomic.h deleted file mode 100644 index b2287748c..000000000 --- a/platform/Windows/include/SDL2/SDL_atomic.h +++ /dev/null @@ -1,277 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_atomic.h - * - * Atomic operations. - * - * IMPORTANT: - * If you are not an expert in concurrent lockless programming, you should - * only be using the atomic lock and reference counting functions in this - * file. In all other cases you should be protecting your data structures - * with full mutexes. - * - * The list of "safe" functions to use are: - * SDL_AtomicLock() - * SDL_AtomicUnlock() - * SDL_AtomicIncRef() - * SDL_AtomicDecRef() - * - * Seriously, here be dragons! - * ^^^^^^^^^^^^^^^^^^^^^^^^^^^ - * - * You can find out a little more about lockless programming and the - * subtle issues that can arise here: - * http://msdn.microsoft.com/en-us/library/ee418650%28v=vs.85%29.aspx - * - * There's also lots of good information here: - * http://www.1024cores.net/home/lock-free-algorithms - * http://preshing.com/ - * - * These operations may or may not actually be implemented using - * processor specific atomic operations. When possible they are - * implemented as true processor specific atomic operations. When that - * is not possible the are implemented using locks that *do* use the - * available atomic operations. - * - * All of the atomic operations that modify memory are full memory barriers. - */ - -#ifndef SDL_atomic_h_ -#define SDL_atomic_h_ - -#include "SDL_stdinc.h" -#include "SDL_platform.h" - -#include "begin_code.h" - -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \name SDL AtomicLock - * - * The atomic locks are efficient spinlocks using CPU instructions, - * but are vulnerable to starvation and can spin forever if a thread - * holding a lock has been terminated. For this reason you should - * minimize the code executed inside an atomic lock and never do - * expensive things like API or system calls while holding them. - * - * The atomic locks are not safe to lock recursively. - * - * Porting Note: - * The spin lock functions and type are required and can not be - * emulated because they are used in the atomic emulation code. - */ -/* @{ */ - -typedef int SDL_SpinLock; - -/** - * \brief Try to lock a spin lock by setting it to a non-zero value. - * - * \param lock Points to the lock. - * - * \return SDL_TRUE if the lock succeeded, SDL_FALSE if the lock is already held. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_AtomicTryLock(SDL_SpinLock *lock); - -/** - * \brief Lock a spin lock by setting it to a non-zero value. - * - * \param lock Points to the lock. - */ -extern DECLSPEC void SDLCALL SDL_AtomicLock(SDL_SpinLock *lock); - -/** - * \brief Unlock a spin lock by setting it to 0. Always returns immediately - * - * \param lock Points to the lock. - */ -extern DECLSPEC void SDLCALL SDL_AtomicUnlock(SDL_SpinLock *lock); - -/* @} *//* SDL AtomicLock */ - - -/** - * The compiler barrier prevents the compiler from reordering - * reads and writes to globally visible variables across the call. - */ -#if defined(_MSC_VER) && (_MSC_VER > 1200) && !defined(__clang__) -void _ReadWriteBarrier(void); -#pragma intrinsic(_ReadWriteBarrier) -#define SDL_CompilerBarrier() _ReadWriteBarrier() -#elif (defined(__GNUC__) && !defined(__EMSCRIPTEN__)) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120)) -/* This is correct for all CPUs when using GCC or Solaris Studio 12.1+. */ -#define SDL_CompilerBarrier() __asm__ __volatile__ ("" : : : "memory") -#elif defined(__WATCOMC__) -extern _inline void SDL_CompilerBarrier (void); -#pragma aux SDL_CompilerBarrier = "" parm [] modify exact []; -#else -#define SDL_CompilerBarrier() \ -{ SDL_SpinLock _tmp = 0; SDL_AtomicLock(&_tmp); SDL_AtomicUnlock(&_tmp); } -#endif - -/** - * Memory barriers are designed to prevent reads and writes from being - * reordered by the compiler and being seen out of order on multi-core CPUs. - * - * A typical pattern would be for thread A to write some data and a flag, - * and for thread B to read the flag and get the data. In this case you - * would insert a release barrier between writing the data and the flag, - * guaranteeing that the data write completes no later than the flag is - * written, and you would insert an acquire barrier between reading the - * flag and reading the data, to ensure that all the reads associated - * with the flag have completed. - * - * In this pattern you should always see a release barrier paired with - * an acquire barrier and you should gate the data reads/writes with a - * single flag variable. - * - * For more information on these semantics, take a look at the blog post: - * http://preshing.com/20120913/acquire-and-release-semantics - */ -extern DECLSPEC void SDLCALL SDL_MemoryBarrierReleaseFunction(void); -extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquireFunction(void); - -#if defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__)) -#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("lwsync" : : : "memory") -#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("lwsync" : : : "memory") -#elif defined(__GNUC__) && defined(__aarch64__) -#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory") -#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory") -#elif defined(__GNUC__) && defined(__arm__) -#if defined(__ARM_ARCH_7__) || defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7EM__) || defined(__ARM_ARCH_7R__) || defined(__ARM_ARCH_7M__) || defined(__ARM_ARCH_7S__) -#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory") -#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory") -#elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__) || defined(__ARM_ARCH_5TE__) -#ifdef __thumb__ -/* The mcr instruction isn't available in thumb mode, use real functions */ -#define SDL_MemoryBarrierRelease() SDL_MemoryBarrierReleaseFunction() -#define SDL_MemoryBarrierAcquire() SDL_MemoryBarrierAcquireFunction() -#else -#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory") -#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory") -#endif /* __thumb__ */ -#else -#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("" : : : "memory") -#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("" : : : "memory") -#endif /* __GNUC__ && __arm__ */ -#else -#if (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120)) -/* This is correct for all CPUs on Solaris when using Solaris Studio 12.1+. */ -#include -#define SDL_MemoryBarrierRelease() __machine_rel_barrier() -#define SDL_MemoryBarrierAcquire() __machine_acq_barrier() -#else -/* This is correct for the x86 and x64 CPUs, and we'll expand this over time. */ -#define SDL_MemoryBarrierRelease() SDL_CompilerBarrier() -#define SDL_MemoryBarrierAcquire() SDL_CompilerBarrier() -#endif -#endif - -/** - * \brief A type representing an atomic integer value. It is a struct - * so people don't accidentally use numeric operations on it. - */ -typedef struct { int value; } SDL_atomic_t; - -/** - * \brief Set an atomic variable to a new value if it is currently an old value. - * - * \return SDL_TRUE if the atomic variable was set, SDL_FALSE otherwise. - * - * \note If you don't know what this function is for, you shouldn't use it! -*/ -extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCAS(SDL_atomic_t *a, int oldval, int newval); - -/** - * \brief Set an atomic variable to a value. - * - * \return The previous value of the atomic variable. - */ -extern DECLSPEC int SDLCALL SDL_AtomicSet(SDL_atomic_t *a, int v); - -/** - * \brief Get the value of an atomic variable - */ -extern DECLSPEC int SDLCALL SDL_AtomicGet(SDL_atomic_t *a); - -/** - * \brief Add to an atomic variable. - * - * \return The previous value of the atomic variable. - * - * \note This same style can be used for any number operation - */ -extern DECLSPEC int SDLCALL SDL_AtomicAdd(SDL_atomic_t *a, int v); - -/** - * \brief Increment an atomic variable used as a reference count. - */ -#ifndef SDL_AtomicIncRef -#define SDL_AtomicIncRef(a) SDL_AtomicAdd(a, 1) -#endif - -/** - * \brief Decrement an atomic variable used as a reference count. - * - * \return SDL_TRUE if the variable reached zero after decrementing, - * SDL_FALSE otherwise - */ -#ifndef SDL_AtomicDecRef -#define SDL_AtomicDecRef(a) (SDL_AtomicAdd(a, -1) == 1) -#endif - -/** - * \brief Set a pointer to a new value if it is currently an old value. - * - * \return SDL_TRUE if the pointer was set, SDL_FALSE otherwise. - * - * \note If you don't know what this function is for, you shouldn't use it! -*/ -extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCASPtr(void **a, void *oldval, void *newval); - -/** - * \brief Set a pointer to a value atomically. - * - * \return The previous value of the pointer. - */ -extern DECLSPEC void* SDLCALL SDL_AtomicSetPtr(void **a, void* v); - -/** - * \brief Get the value of a pointer atomically. - */ -extern DECLSPEC void* SDLCALL SDL_AtomicGetPtr(void **a); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif - -#include "close_code.h" - -#endif /* SDL_atomic_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/platform/Windows/include/SDL2/SDL_audio.h b/platform/Windows/include/SDL2/SDL_audio.h deleted file mode 100644 index d6ea68954..000000000 --- a/platform/Windows/include/SDL2/SDL_audio.h +++ /dev/null @@ -1,825 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_audio.h - * - * Access to the raw audio mixing buffer for the SDL library. - */ - -#ifndef SDL_audio_h_ -#define SDL_audio_h_ - -#include "SDL_stdinc.h" -#include "SDL_error.h" -#include "SDL_endian.h" -#include "SDL_mutex.h" -#include "SDL_thread.h" -#include "SDL_rwops.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \brief Audio format flags. - * - * These are what the 16 bits in SDL_AudioFormat currently mean... - * (Unspecified bits are always zero). - * - * \verbatim - ++-----------------------sample is signed if set - || - || ++-----------sample is bigendian if set - || || - || || ++---sample is float if set - || || || - || || || +---sample bit size---+ - || || || | | - 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00 - \endverbatim - * - * There are macros in SDL 2.0 and later to query these bits. - */ -typedef Uint16 SDL_AudioFormat; - -/** - * \name Audio flags - */ -/* @{ */ - -#define SDL_AUDIO_MASK_BITSIZE (0xFF) -#define SDL_AUDIO_MASK_DATATYPE (1<<8) -#define SDL_AUDIO_MASK_ENDIAN (1<<12) -#define SDL_AUDIO_MASK_SIGNED (1<<15) -#define SDL_AUDIO_BITSIZE(x) (x & SDL_AUDIO_MASK_BITSIZE) -#define SDL_AUDIO_ISFLOAT(x) (x & SDL_AUDIO_MASK_DATATYPE) -#define SDL_AUDIO_ISBIGENDIAN(x) (x & SDL_AUDIO_MASK_ENDIAN) -#define SDL_AUDIO_ISSIGNED(x) (x & SDL_AUDIO_MASK_SIGNED) -#define SDL_AUDIO_ISINT(x) (!SDL_AUDIO_ISFLOAT(x)) -#define SDL_AUDIO_ISLITTLEENDIAN(x) (!SDL_AUDIO_ISBIGENDIAN(x)) -#define SDL_AUDIO_ISUNSIGNED(x) (!SDL_AUDIO_ISSIGNED(x)) - -/** - * \name Audio format flags - * - * Defaults to LSB byte order. - */ -/* @{ */ -#define AUDIO_U8 0x0008 /**< Unsigned 8-bit samples */ -#define AUDIO_S8 0x8008 /**< Signed 8-bit samples */ -#define AUDIO_U16LSB 0x0010 /**< Unsigned 16-bit samples */ -#define AUDIO_S16LSB 0x8010 /**< Signed 16-bit samples */ -#define AUDIO_U16MSB 0x1010 /**< As above, but big-endian byte order */ -#define AUDIO_S16MSB 0x9010 /**< As above, but big-endian byte order */ -#define AUDIO_U16 AUDIO_U16LSB -#define AUDIO_S16 AUDIO_S16LSB -/* @} */ - -/** - * \name int32 support - */ -/* @{ */ -#define AUDIO_S32LSB 0x8020 /**< 32-bit integer samples */ -#define AUDIO_S32MSB 0x9020 /**< As above, but big-endian byte order */ -#define AUDIO_S32 AUDIO_S32LSB -/* @} */ - -/** - * \name float32 support - */ -/* @{ */ -#define AUDIO_F32LSB 0x8120 /**< 32-bit floating point samples */ -#define AUDIO_F32MSB 0x9120 /**< As above, but big-endian byte order */ -#define AUDIO_F32 AUDIO_F32LSB -/* @} */ - -/** - * \name Native audio byte ordering - */ -/* @{ */ -#if SDL_BYTEORDER == SDL_LIL_ENDIAN -#define AUDIO_U16SYS AUDIO_U16LSB -#define AUDIO_S16SYS AUDIO_S16LSB -#define AUDIO_S32SYS AUDIO_S32LSB -#define AUDIO_F32SYS AUDIO_F32LSB -#else -#define AUDIO_U16SYS AUDIO_U16MSB -#define AUDIO_S16SYS AUDIO_S16MSB -#define AUDIO_S32SYS AUDIO_S32MSB -#define AUDIO_F32SYS AUDIO_F32MSB -#endif -/* @} */ - -/** - * \name Allow change flags - * - * Which audio format changes are allowed when opening a device. - */ -/* @{ */ -#define SDL_AUDIO_ALLOW_FREQUENCY_CHANGE 0x00000001 -#define SDL_AUDIO_ALLOW_FORMAT_CHANGE 0x00000002 -#define SDL_AUDIO_ALLOW_CHANNELS_CHANGE 0x00000004 -#define SDL_AUDIO_ALLOW_ANY_CHANGE (SDL_AUDIO_ALLOW_FREQUENCY_CHANGE|SDL_AUDIO_ALLOW_FORMAT_CHANGE|SDL_AUDIO_ALLOW_CHANNELS_CHANGE) -/* @} */ - -/* @} *//* Audio flags */ - -/** - * This function is called when the audio device needs more data. - * - * \param userdata An application-specific parameter saved in - * the SDL_AudioSpec structure - * \param stream A pointer to the audio data buffer. - * \param len The length of that buffer in bytes. - * - * Once the callback returns, the buffer will no longer be valid. - * Stereo samples are stored in a LRLRLR ordering. - * - * You can choose to avoid callbacks and use SDL_QueueAudio() instead, if - * you like. Just open your audio device with a NULL callback. - */ -typedef void (SDLCALL * SDL_AudioCallback) (void *userdata, Uint8 * stream, - int len); - -/** - * The calculated values in this structure are calculated by SDL_OpenAudio(). - * - * For multi-channel audio, the default SDL channel mapping is: - * 2: FL FR (stereo) - * 3: FL FR LFE (2.1 surround) - * 4: FL FR BL BR (quad) - * 5: FL FR FC BL BR (quad + center) - * 6: FL FR FC LFE SL SR (5.1 surround - last two can also be BL BR) - * 7: FL FR FC LFE BC SL SR (6.1 surround) - * 8: FL FR FC LFE BL BR SL SR (7.1 surround) - */ -typedef struct SDL_AudioSpec -{ - int freq; /**< DSP frequency -- samples per second */ - SDL_AudioFormat format; /**< Audio data format */ - Uint8 channels; /**< Number of channels: 1 mono, 2 stereo */ - Uint8 silence; /**< Audio buffer silence value (calculated) */ - Uint16 samples; /**< Audio buffer size in sample FRAMES (total samples divided by channel count) */ - Uint16 padding; /**< Necessary for some compile environments */ - Uint32 size; /**< Audio buffer size in bytes (calculated) */ - SDL_AudioCallback callback; /**< Callback that feeds the audio device (NULL to use SDL_QueueAudio()). */ - void *userdata; /**< Userdata passed to callback (ignored for NULL callbacks). */ -} SDL_AudioSpec; - - -struct SDL_AudioCVT; -typedef void (SDLCALL * SDL_AudioFilter) (struct SDL_AudioCVT * cvt, - SDL_AudioFormat format); - -/** - * \brief Upper limit of filters in SDL_AudioCVT - * - * The maximum number of SDL_AudioFilter functions in SDL_AudioCVT is - * currently limited to 9. The SDL_AudioCVT.filters array has 10 pointers, - * one of which is the terminating NULL pointer. - */ -#define SDL_AUDIOCVT_MAX_FILTERS 9 - -/** - * \struct SDL_AudioCVT - * \brief A structure to hold a set of audio conversion filters and buffers. - * - * Note that various parts of the conversion pipeline can take advantage - * of SIMD operations (like SSE2, for example). SDL_AudioCVT doesn't require - * you to pass it aligned data, but can possibly run much faster if you - * set both its (buf) field to a pointer that is aligned to 16 bytes, and its - * (len) field to something that's a multiple of 16, if possible. - */ -#ifdef __GNUC__ -/* This structure is 84 bytes on 32-bit architectures, make sure GCC doesn't - pad it out to 88 bytes to guarantee ABI compatibility between compilers. - vvv - The next time we rev the ABI, make sure to size the ints and add padding. -*/ -#define SDL_AUDIOCVT_PACKED __attribute__((packed)) -#else -#define SDL_AUDIOCVT_PACKED -#endif -/* */ -typedef struct SDL_AudioCVT -{ - int needed; /**< Set to 1 if conversion possible */ - SDL_AudioFormat src_format; /**< Source audio format */ - SDL_AudioFormat dst_format; /**< Target audio format */ - double rate_incr; /**< Rate conversion increment */ - Uint8 *buf; /**< Buffer to hold entire audio data */ - int len; /**< Length of original audio buffer */ - int len_cvt; /**< Length of converted audio buffer */ - int len_mult; /**< buffer must be len*len_mult big */ - double len_ratio; /**< Given len, final size is len*len_ratio */ - SDL_AudioFilter filters[SDL_AUDIOCVT_MAX_FILTERS + 1]; /**< NULL-terminated list of filter functions */ - int filter_index; /**< Current audio conversion function */ -} SDL_AUDIOCVT_PACKED SDL_AudioCVT; - - -/* Function prototypes */ - -/** - * \name Driver discovery functions - * - * These functions return the list of built in audio drivers, in the - * order that they are normally initialized by default. - */ -/* @{ */ -extern DECLSPEC int SDLCALL SDL_GetNumAudioDrivers(void); -extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver(int index); -/* @} */ - -/** - * \name Initialization and cleanup - * - * \internal These functions are used internally, and should not be used unless - * you have a specific need to specify the audio driver you want to - * use. You should normally use SDL_Init() or SDL_InitSubSystem(). - */ -/* @{ */ -extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name); -extern DECLSPEC void SDLCALL SDL_AudioQuit(void); -/* @} */ - -/** - * This function returns the name of the current audio driver, or NULL - * if no driver has been initialized. - */ -extern DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver(void); - -/** - * This function opens the audio device with the desired parameters, and - * returns 0 if successful, placing the actual hardware parameters in the - * structure pointed to by \c obtained. If \c obtained is NULL, the audio - * data passed to the callback function will be guaranteed to be in the - * requested format, and will be automatically converted to the hardware - * audio format if necessary. This function returns -1 if it failed - * to open the audio device, or couldn't set up the audio thread. - * - * When filling in the desired audio spec structure, - * - \c desired->freq should be the desired audio frequency in samples-per- - * second. - * - \c desired->format should be the desired audio format. - * - \c desired->samples is the desired size of the audio buffer, in - * samples. This number should be a power of two, and may be adjusted by - * the audio driver to a value more suitable for the hardware. Good values - * seem to range between 512 and 8096 inclusive, depending on the - * application and CPU speed. Smaller values yield faster response time, - * but can lead to underflow if the application is doing heavy processing - * and cannot fill the audio buffer in time. A stereo sample consists of - * both right and left channels in LR ordering. - * Note that the number of samples is directly related to time by the - * following formula: \code ms = (samples*1000)/freq \endcode - * - \c desired->size is the size in bytes of the audio buffer, and is - * calculated by SDL_OpenAudio(). - * - \c desired->silence is the value used to set the buffer to silence, - * and is calculated by SDL_OpenAudio(). - * - \c desired->callback should be set to a function that will be called - * when the audio device is ready for more data. It is passed a pointer - * to the audio buffer, and the length in bytes of the audio buffer. - * This function usually runs in a separate thread, and so you should - * protect data structures that it accesses by calling SDL_LockAudio() - * and SDL_UnlockAudio() in your code. Alternately, you may pass a NULL - * pointer here, and call SDL_QueueAudio() with some frequency, to queue - * more audio samples to be played (or for capture devices, call - * SDL_DequeueAudio() with some frequency, to obtain audio samples). - * - \c desired->userdata is passed as the first parameter to your callback - * function. If you passed a NULL callback, this value is ignored. - * - * The audio device starts out playing silence when it's opened, and should - * be enabled for playing by calling \c SDL_PauseAudio(0) when you are ready - * for your audio callback function to be called. Since the audio driver - * may modify the requested size of the audio buffer, you should allocate - * any local mixing buffers after you open the audio device. - */ -extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec * desired, - SDL_AudioSpec * obtained); - -/** - * SDL Audio Device IDs. - * - * A successful call to SDL_OpenAudio() is always device id 1, and legacy - * SDL audio APIs assume you want this device ID. SDL_OpenAudioDevice() calls - * always returns devices >= 2 on success. The legacy calls are good both - * for backwards compatibility and when you don't care about multiple, - * specific, or capture devices. - */ -typedef Uint32 SDL_AudioDeviceID; - -/** - * Get the number of available devices exposed by the current driver. - * Only valid after a successfully initializing the audio subsystem. - * Returns -1 if an explicit list of devices can't be determined; this is - * not an error. For example, if SDL is set up to talk to a remote audio - * server, it can't list every one available on the Internet, but it will - * still allow a specific host to be specified to SDL_OpenAudioDevice(). - * - * In many common cases, when this function returns a value <= 0, it can still - * successfully open the default device (NULL for first argument of - * SDL_OpenAudioDevice()). - */ -extern DECLSPEC int SDLCALL SDL_GetNumAudioDevices(int iscapture); - -/** - * Get the human-readable name of a specific audio device. - * Must be a value between 0 and (number of audio devices-1). - * Only valid after a successfully initializing the audio subsystem. - * The values returned by this function reflect the latest call to - * SDL_GetNumAudioDevices(); recall that function to redetect available - * hardware. - * - * The string returned by this function is UTF-8 encoded, read-only, and - * managed internally. You are not to free it. If you need to keep the - * string for any length of time, you should make your own copy of it, as it - * will be invalid next time any of several other SDL functions is called. - */ -extern DECLSPEC const char *SDLCALL SDL_GetAudioDeviceName(int index, - int iscapture); - - -/** - * Open a specific audio device. Passing in a device name of NULL requests - * the most reasonable default (and is equivalent to calling SDL_OpenAudio()). - * - * The device name is a UTF-8 string reported by SDL_GetAudioDeviceName(), but - * some drivers allow arbitrary and driver-specific strings, such as a - * hostname/IP address for a remote audio server, or a filename in the - * diskaudio driver. - * - * \return 0 on error, a valid device ID that is >= 2 on success. - * - * SDL_OpenAudio(), unlike this function, always acts on device ID 1. - */ -extern DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(const char - *device, - int iscapture, - const - SDL_AudioSpec * - desired, - SDL_AudioSpec * - obtained, - int - allowed_changes); - - - -/** - * \name Audio state - * - * Get the current audio state. - */ -/* @{ */ -typedef enum -{ - SDL_AUDIO_STOPPED = 0, - SDL_AUDIO_PLAYING, - SDL_AUDIO_PAUSED -} SDL_AudioStatus; -extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioStatus(void); - -extern DECLSPEC SDL_AudioStatus SDLCALL -SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev); -/* @} *//* Audio State */ - -/** - * \name Pause audio functions - * - * These functions pause and unpause the audio callback processing. - * They should be called with a parameter of 0 after opening the audio - * device to start playing sound. This is so you can safely initialize - * data for your callback function after opening the audio device. - * Silence will be written to the audio device during the pause. - */ -/* @{ */ -extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on); -extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev, - int pause_on); -/* @} *//* Pause audio functions */ - -/** - * This function loads a WAVE from the data source, automatically freeing - * that source if \c freesrc is non-zero. For example, to load a WAVE file, - * you could do: - * \code - * SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...); - * \endcode - * - * If this function succeeds, it returns the given SDL_AudioSpec, - * filled with the audio data format of the wave data, and sets - * \c *audio_buf to a malloc()'d buffer containing the audio data, - * and sets \c *audio_len to the length of that audio buffer, in bytes. - * You need to free the audio buffer with SDL_FreeWAV() when you are - * done with it. - * - * This function returns NULL and sets the SDL error message if the - * wave file cannot be opened, uses an unknown data format, or is - * corrupt. Currently raw and MS-ADPCM WAVE files are supported. - */ -extern DECLSPEC SDL_AudioSpec *SDLCALL SDL_LoadWAV_RW(SDL_RWops * src, - int freesrc, - SDL_AudioSpec * spec, - Uint8 ** audio_buf, - Uint32 * audio_len); - -/** - * Loads a WAV from a file. - * Compatibility convenience function. - */ -#define SDL_LoadWAV(file, spec, audio_buf, audio_len) \ - SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len) - -/** - * This function frees data previously allocated with SDL_LoadWAV_RW() - */ -extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 * audio_buf); - -/** - * This function takes a source format and rate and a destination format - * and rate, and initializes the \c cvt structure with information needed - * by SDL_ConvertAudio() to convert a buffer of audio data from one format - * to the other. An unsupported format causes an error and -1 will be returned. - * - * \return 0 if no conversion is needed, 1 if the audio filter is set up, - * or -1 on error. - */ -extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT * cvt, - SDL_AudioFormat src_format, - Uint8 src_channels, - int src_rate, - SDL_AudioFormat dst_format, - Uint8 dst_channels, - int dst_rate); - -/** - * Once you have initialized the \c cvt structure using SDL_BuildAudioCVT(), - * created an audio buffer \c cvt->buf, and filled it with \c cvt->len bytes of - * audio data in the source format, this function will convert it in-place - * to the desired format. - * - * The data conversion may expand the size of the audio data, so the buffer - * \c cvt->buf should be allocated after the \c cvt structure is initialized by - * SDL_BuildAudioCVT(), and should be \c cvt->len*cvt->len_mult bytes long. - * - * \return 0 on success or -1 if \c cvt->buf is NULL. - */ -extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT * cvt); - -/* SDL_AudioStream is a new audio conversion interface. - The benefits vs SDL_AudioCVT: - - it can handle resampling data in chunks without generating - artifacts, when it doesn't have the complete buffer available. - - it can handle incoming data in any variable size. - - You push data as you have it, and pull it when you need it - */ -/* this is opaque to the outside world. */ -struct _SDL_AudioStream; -typedef struct _SDL_AudioStream SDL_AudioStream; - -/** - * Create a new audio stream - * - * \param src_format The format of the source audio - * \param src_channels The number of channels of the source audio - * \param src_rate The sampling rate of the source audio - * \param dst_format The format of the desired audio output - * \param dst_channels The number of channels of the desired audio output - * \param dst_rate The sampling rate of the desired audio output - * \return 0 on success, or -1 on error. - * - * \sa SDL_AudioStreamPut - * \sa SDL_AudioStreamGet - * \sa SDL_AudioStreamAvailable - * \sa SDL_AudioStreamFlush - * \sa SDL_AudioStreamClear - * \sa SDL_FreeAudioStream - */ -extern DECLSPEC SDL_AudioStream * SDLCALL SDL_NewAudioStream(const SDL_AudioFormat src_format, - const Uint8 src_channels, - const int src_rate, - const SDL_AudioFormat dst_format, - const Uint8 dst_channels, - const int dst_rate); - -/** - * Add data to be converted/resampled to the stream - * - * \param stream The stream the audio data is being added to - * \param buf A pointer to the audio data to add - * \param len The number of bytes to write to the stream - * \return 0 on success, or -1 on error. - * - * \sa SDL_NewAudioStream - * \sa SDL_AudioStreamGet - * \sa SDL_AudioStreamAvailable - * \sa SDL_AudioStreamFlush - * \sa SDL_AudioStreamClear - * \sa SDL_FreeAudioStream - */ -extern DECLSPEC int SDLCALL SDL_AudioStreamPut(SDL_AudioStream *stream, const void *buf, int len); - -/** - * Get converted/resampled data from the stream - * - * \param stream The stream the audio is being requested from - * \param buf A buffer to fill with audio data - * \param len The maximum number of bytes to fill - * \return The number of bytes read from the stream, or -1 on error - * - * \sa SDL_NewAudioStream - * \sa SDL_AudioStreamPut - * \sa SDL_AudioStreamAvailable - * \sa SDL_AudioStreamFlush - * \sa SDL_AudioStreamClear - * \sa SDL_FreeAudioStream - */ -extern DECLSPEC int SDLCALL SDL_AudioStreamGet(SDL_AudioStream *stream, void *buf, int len); - -/** - * Get the number of converted/resampled bytes available. The stream may be - * buffering data behind the scenes until it has enough to resample - * correctly, so this number might be lower than what you expect, or even - * be zero. Add more data or flush the stream if you need the data now. - * - * \sa SDL_NewAudioStream - * \sa SDL_AudioStreamPut - * \sa SDL_AudioStreamGet - * \sa SDL_AudioStreamFlush - * \sa SDL_AudioStreamClear - * \sa SDL_FreeAudioStream - */ -extern DECLSPEC int SDLCALL SDL_AudioStreamAvailable(SDL_AudioStream *stream); - -/** - * Tell the stream that you're done sending data, and anything being buffered - * should be converted/resampled and made available immediately. - * - * It is legal to add more data to a stream after flushing, but there will - * be audio gaps in the output. Generally this is intended to signal the - * end of input, so the complete output becomes available. - * - * \sa SDL_NewAudioStream - * \sa SDL_AudioStreamPut - * \sa SDL_AudioStreamGet - * \sa SDL_AudioStreamAvailable - * \sa SDL_AudioStreamClear - * \sa SDL_FreeAudioStream - */ -extern DECLSPEC int SDLCALL SDL_AudioStreamFlush(SDL_AudioStream *stream); - -/** - * Clear any pending data in the stream without converting it - * - * \sa SDL_NewAudioStream - * \sa SDL_AudioStreamPut - * \sa SDL_AudioStreamGet - * \sa SDL_AudioStreamAvailable - * \sa SDL_AudioStreamFlush - * \sa SDL_FreeAudioStream - */ -extern DECLSPEC void SDLCALL SDL_AudioStreamClear(SDL_AudioStream *stream); - -/** - * Free an audio stream - * - * \sa SDL_NewAudioStream - * \sa SDL_AudioStreamPut - * \sa SDL_AudioStreamGet - * \sa SDL_AudioStreamAvailable - * \sa SDL_AudioStreamFlush - * \sa SDL_AudioStreamClear - */ -extern DECLSPEC void SDLCALL SDL_FreeAudioStream(SDL_AudioStream *stream); - -#define SDL_MIX_MAXVOLUME 128 -/** - * This takes two audio buffers of the playing audio format and mixes - * them, performing addition, volume adjustment, and overflow clipping. - * The volume ranges from 0 - 128, and should be set to ::SDL_MIX_MAXVOLUME - * for full audio volume. Note this does not change hardware volume. - * This is provided for convenience -- you can mix your own audio data. - */ -extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 * dst, const Uint8 * src, - Uint32 len, int volume); - -/** - * This works like SDL_MixAudio(), but you specify the audio format instead of - * using the format of audio device 1. Thus it can be used when no audio - * device is open at all. - */ -extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst, - const Uint8 * src, - SDL_AudioFormat format, - Uint32 len, int volume); - -/** - * Queue more audio on non-callback devices. - * - * (If you are looking to retrieve queued audio from a non-callback capture - * device, you want SDL_DequeueAudio() instead. This will return -1 to - * signify an error if you use it with capture devices.) - * - * SDL offers two ways to feed audio to the device: you can either supply a - * callback that SDL triggers with some frequency to obtain more audio - * (pull method), or you can supply no callback, and then SDL will expect - * you to supply data at regular intervals (push method) with this function. - * - * There are no limits on the amount of data you can queue, short of - * exhaustion of address space. Queued data will drain to the device as - * necessary without further intervention from you. If the device needs - * audio but there is not enough queued, it will play silence to make up - * the difference. This means you will have skips in your audio playback - * if you aren't routinely queueing sufficient data. - * - * This function copies the supplied data, so you are safe to free it when - * the function returns. This function is thread-safe, but queueing to the - * same device from two threads at once does not promise which buffer will - * be queued first. - * - * You may not queue audio on a device that is using an application-supplied - * callback; doing so returns an error. You have to use the audio callback - * or queue audio with this function, but not both. - * - * You should not call SDL_LockAudio() on the device before queueing; SDL - * handles locking internally for this function. - * - * \param dev The device ID to which we will queue audio. - * \param data The data to queue to the device for later playback. - * \param len The number of bytes (not samples!) to which (data) points. - * \return 0 on success, or -1 on error. - * - * \sa SDL_GetQueuedAudioSize - * \sa SDL_ClearQueuedAudio - */ -extern DECLSPEC int SDLCALL SDL_QueueAudio(SDL_AudioDeviceID dev, const void *data, Uint32 len); - -/** - * Dequeue more audio on non-callback devices. - * - * (If you are looking to queue audio for output on a non-callback playback - * device, you want SDL_QueueAudio() instead. This will always return 0 - * if you use it with playback devices.) - * - * SDL offers two ways to retrieve audio from a capture device: you can - * either supply a callback that SDL triggers with some frequency as the - * device records more audio data, (push method), or you can supply no - * callback, and then SDL will expect you to retrieve data at regular - * intervals (pull method) with this function. - * - * There are no limits on the amount of data you can queue, short of - * exhaustion of address space. Data from the device will keep queuing as - * necessary without further intervention from you. This means you will - * eventually run out of memory if you aren't routinely dequeueing data. - * - * Capture devices will not queue data when paused; if you are expecting - * to not need captured audio for some length of time, use - * SDL_PauseAudioDevice() to stop the capture device from queueing more - * data. This can be useful during, say, level loading times. When - * unpaused, capture devices will start queueing data from that point, - * having flushed any capturable data available while paused. - * - * This function is thread-safe, but dequeueing from the same device from - * two threads at once does not promise which thread will dequeued data - * first. - * - * You may not dequeue audio from a device that is using an - * application-supplied callback; doing so returns an error. You have to use - * the audio callback, or dequeue audio with this function, but not both. - * - * You should not call SDL_LockAudio() on the device before queueing; SDL - * handles locking internally for this function. - * - * \param dev The device ID from which we will dequeue audio. - * \param data A pointer into where audio data should be copied. - * \param len The number of bytes (not samples!) to which (data) points. - * \return number of bytes dequeued, which could be less than requested. - * - * \sa SDL_GetQueuedAudioSize - * \sa SDL_ClearQueuedAudio - */ -extern DECLSPEC Uint32 SDLCALL SDL_DequeueAudio(SDL_AudioDeviceID dev, void *data, Uint32 len); - -/** - * Get the number of bytes of still-queued audio. - * - * For playback device: - * - * This is the number of bytes that have been queued for playback with - * SDL_QueueAudio(), but have not yet been sent to the hardware. This - * number may shrink at any time, so this only informs of pending data. - * - * Once we've sent it to the hardware, this function can not decide the - * exact byte boundary of what has been played. It's possible that we just - * gave the hardware several kilobytes right before you called this - * function, but it hasn't played any of it yet, or maybe half of it, etc. - * - * For capture devices: - * - * This is the number of bytes that have been captured by the device and - * are waiting for you to dequeue. This number may grow at any time, so - * this only informs of the lower-bound of available data. - * - * You may not queue audio on a device that is using an application-supplied - * callback; calling this function on such a device always returns 0. - * You have to queue audio with SDL_QueueAudio()/SDL_DequeueAudio(), or use - * the audio callback, but not both. - * - * You should not call SDL_LockAudio() on the device before querying; SDL - * handles locking internally for this function. - * - * \param dev The device ID of which we will query queued audio size. - * \return Number of bytes (not samples!) of queued audio. - * - * \sa SDL_QueueAudio - * \sa SDL_ClearQueuedAudio - */ -extern DECLSPEC Uint32 SDLCALL SDL_GetQueuedAudioSize(SDL_AudioDeviceID dev); - -/** - * Drop any queued audio data. For playback devices, this is any queued data - * still waiting to be submitted to the hardware. For capture devices, this - * is any data that was queued by the device that hasn't yet been dequeued by - * the application. - * - * Immediately after this call, SDL_GetQueuedAudioSize() will return 0. For - * playback devices, the hardware will start playing silence if more audio - * isn't queued. Unpaused capture devices will start filling the queue again - * as soon as they have more data available (which, depending on the state - * of the hardware and the thread, could be before this function call - * returns!). - * - * This will not prevent playback of queued audio that's already been sent - * to the hardware, as we can not undo that, so expect there to be some - * fraction of a second of audio that might still be heard. This can be - * useful if you want to, say, drop any pending music during a level change - * in your game. - * - * You may not queue audio on a device that is using an application-supplied - * callback; calling this function on such a device is always a no-op. - * You have to queue audio with SDL_QueueAudio()/SDL_DequeueAudio(), or use - * the audio callback, but not both. - * - * You should not call SDL_LockAudio() on the device before clearing the - * queue; SDL handles locking internally for this function. - * - * This function always succeeds and thus returns void. - * - * \param dev The device ID of which to clear the audio queue. - * - * \sa SDL_QueueAudio - * \sa SDL_GetQueuedAudioSize - */ -extern DECLSPEC void SDLCALL SDL_ClearQueuedAudio(SDL_AudioDeviceID dev); - - -/** - * \name Audio lock functions - * - * The lock manipulated by these functions protects the callback function. - * During a SDL_LockAudio()/SDL_UnlockAudio() pair, you can be guaranteed that - * the callback function is not running. Do not call these from the callback - * function or you will cause deadlock. - */ -/* @{ */ -extern DECLSPEC void SDLCALL SDL_LockAudio(void); -extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev); -extern DECLSPEC void SDLCALL SDL_UnlockAudio(void); -extern DECLSPEC void SDLCALL SDL_UnlockAudioDevice(SDL_AudioDeviceID dev); -/* @} *//* Audio lock functions */ - -/** - * This function shuts down audio processing and closes the audio device. - */ -extern DECLSPEC void SDLCALL SDL_CloseAudio(void); -extern DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID dev); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_audio_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/platform/Windows/include/SDL2/SDL_bits.h b/platform/Windows/include/SDL2/SDL_bits.h deleted file mode 100644 index eb8322f0d..000000000 --- a/platform/Windows/include/SDL2/SDL_bits.h +++ /dev/null @@ -1,112 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_bits.h - * - * Functions for fiddling with bits and bitmasks. - */ - -#ifndef SDL_bits_h_ -#define SDL_bits_h_ - -#include "SDL_stdinc.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \file SDL_bits.h - */ - -/** - * Get the index of the most significant bit. Result is undefined when called - * with 0. This operation can also be stated as "count leading zeroes" and - * "log base 2". - * - * \return Index of the most significant bit, or -1 if the value is 0. - */ -#if defined(__WATCOMC__) && defined(__386__) -extern _inline int _SDL_clz_watcom (Uint32); -#pragma aux _SDL_clz_watcom = \ - "bsr eax, eax" \ - "xor eax, 31" \ - parm [eax] nomemory \ - value [eax] \ - modify exact [eax] nomemory; -#endif - -SDL_FORCE_INLINE int -SDL_MostSignificantBitIndex32(Uint32 x) -{ -#if defined(__GNUC__) && (__GNUC__ >= 4 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4)) - /* Count Leading Zeroes builtin in GCC. - * http://gcc.gnu.org/onlinedocs/gcc-4.3.4/gcc/Other-Builtins.html - */ - if (x == 0) { - return -1; - } - return 31 - __builtin_clz(x); -#elif defined(__WATCOMC__) && defined(__386__) - if (x == 0) { - return -1; - } - return 31 - _SDL_clz_watcom(x); -#else - /* Based off of Bit Twiddling Hacks by Sean Eron Anderson - * , released in the public domain. - * http://graphics.stanford.edu/~seander/bithacks.html#IntegerLog - */ - const Uint32 b[] = {0x2, 0xC, 0xF0, 0xFF00, 0xFFFF0000}; - const int S[] = {1, 2, 4, 8, 16}; - - int msbIndex = 0; - int i; - - if (x == 0) { - return -1; - } - - for (i = 4; i >= 0; i--) - { - if (x & b[i]) - { - x >>= S[i]; - msbIndex |= S[i]; - } - } - - return msbIndex; -#endif -} - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_bits_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/platform/Windows/include/SDL2/SDL_blendmode.h b/platform/Windows/include/SDL2/SDL_blendmode.h deleted file mode 100644 index 36a5ea76f..000000000 --- a/platform/Windows/include/SDL2/SDL_blendmode.h +++ /dev/null @@ -1,120 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_blendmode.h - * - * Header file declaring the SDL_BlendMode enumeration - */ - -#ifndef SDL_blendmode_h_ -#define SDL_blendmode_h_ - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \brief The blend mode used in SDL_RenderCopy() and drawing operations. - */ -typedef enum -{ - SDL_BLENDMODE_NONE = 0x00000000, /**< no blending - dstRGBA = srcRGBA */ - SDL_BLENDMODE_BLEND = 0x00000001, /**< alpha blending - dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA)) - dstA = srcA + (dstA * (1-srcA)) */ - SDL_BLENDMODE_ADD = 0x00000002, /**< additive blending - dstRGB = (srcRGB * srcA) + dstRGB - dstA = dstA */ - SDL_BLENDMODE_MOD = 0x00000004, /**< color modulate - dstRGB = srcRGB * dstRGB - dstA = dstA */ - SDL_BLENDMODE_INVALID = 0x7FFFFFFF - - /* Additional custom blend modes can be returned by SDL_ComposeCustomBlendMode() */ - -} SDL_BlendMode; - -/** - * \brief The blend operation used when combining source and destination pixel components - */ -typedef enum -{ - SDL_BLENDOPERATION_ADD = 0x1, /**< dst + src: supported by all renderers */ - SDL_BLENDOPERATION_SUBTRACT = 0x2, /**< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES */ - SDL_BLENDOPERATION_REV_SUBTRACT = 0x3, /**< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES */ - SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D11 */ - SDL_BLENDOPERATION_MAXIMUM = 0x5 /**< max(dst, src) : supported by D3D11 */ - -} SDL_BlendOperation; - -/** - * \brief The normalized factor used to multiply pixel components - */ -typedef enum -{ - SDL_BLENDFACTOR_ZERO = 0x1, /**< 0, 0, 0, 0 */ - SDL_BLENDFACTOR_ONE = 0x2, /**< 1, 1, 1, 1 */ - SDL_BLENDFACTOR_SRC_COLOR = 0x3, /**< srcR, srcG, srcB, srcA */ - SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x4, /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */ - SDL_BLENDFACTOR_SRC_ALPHA = 0x5, /**< srcA, srcA, srcA, srcA */ - SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x6, /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */ - SDL_BLENDFACTOR_DST_COLOR = 0x7, /**< dstR, dstG, dstB, dstA */ - SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8, /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */ - SDL_BLENDFACTOR_DST_ALPHA = 0x9, /**< dstA, dstA, dstA, dstA */ - SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */ - -} SDL_BlendFactor; - -/** - * \brief Create a custom blend mode, which may or may not be supported by a given renderer - * - * \param srcColorFactor - * \param dstColorFactor - * \param colorOperation - * \param srcAlphaFactor - * \param dstAlphaFactor - * \param alphaOperation - * - * The result of the blend mode operation will be: - * dstRGB = dstRGB * dstColorFactor colorOperation srcRGB * srcColorFactor - * and - * dstA = dstA * dstAlphaFactor alphaOperation srcA * srcAlphaFactor - */ -extern DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor, - SDL_BlendFactor dstColorFactor, - SDL_BlendOperation colorOperation, - SDL_BlendFactor srcAlphaFactor, - SDL_BlendFactor dstAlphaFactor, - SDL_BlendOperation alphaOperation); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_blendmode_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/platform/Windows/include/SDL2/SDL_clipboard.h b/platform/Windows/include/SDL2/SDL_clipboard.h deleted file mode 100644 index f28751ebb..000000000 --- a/platform/Windows/include/SDL2/SDL_clipboard.h +++ /dev/null @@ -1,71 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_clipboard.h - * - * Include file for SDL clipboard handling - */ - -#ifndef SDL_clipboard_h_ -#define SDL_clipboard_h_ - -#include "SDL_stdinc.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/* Function prototypes */ - -/** - * \brief Put UTF-8 text into the clipboard - * - * \sa SDL_GetClipboardText() - */ -extern DECLSPEC int SDLCALL SDL_SetClipboardText(const char *text); - -/** - * \brief Get UTF-8 text from the clipboard, which must be freed with SDL_free() - * - * \sa SDL_SetClipboardText() - */ -extern DECLSPEC char * SDLCALL SDL_GetClipboardText(void); - -/** - * \brief Returns a flag indicating whether the clipboard exists and contains a text string that is non-empty - * - * \sa SDL_GetClipboardText() - */ -extern DECLSPEC SDL_bool SDLCALL SDL_HasClipboardText(void); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_clipboard_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/platform/Windows/include/SDL2/SDL_config.h b/platform/Windows/include/SDL2/SDL_config.h deleted file mode 100644 index 52a9ece16..000000000 --- a/platform/Windows/include/SDL2/SDL_config.h +++ /dev/null @@ -1,248 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDL_config_windows_h_ -#define SDL_config_windows_h_ -#define SDL_config_h_ - -#include "SDL_platform.h" - -/* This is a set of defines to configure the SDL features */ - -#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H) -#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__) -#define HAVE_STDINT_H 1 -#elif defined(_MSC_VER) -typedef signed __int8 int8_t; -typedef unsigned __int8 uint8_t; -typedef signed __int16 int16_t; -typedef unsigned __int16 uint16_t; -typedef signed __int32 int32_t; -typedef unsigned __int32 uint32_t; -typedef signed __int64 int64_t; -typedef unsigned __int64 uint64_t; -#ifndef _UINTPTR_T_DEFINED -#ifdef _WIN64 -typedef unsigned __int64 uintptr_t; -#else -typedef unsigned int uintptr_t; -#endif -#define _UINTPTR_T_DEFINED -#endif -/* Older Visual C++ headers don't have the Win64-compatible typedefs... */ -#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR))) -#define DWORD_PTR DWORD -#endif -#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR))) -#define LONG_PTR LONG -#endif -#else /* !__GNUC__ && !_MSC_VER */ -typedef signed char int8_t; -typedef unsigned char uint8_t; -typedef signed short int16_t; -typedef unsigned short uint16_t; -typedef signed int int32_t; -typedef unsigned int uint32_t; -typedef signed long long int64_t; -typedef unsigned long long uint64_t; -#ifndef _SIZE_T_DEFINED_ -#define _SIZE_T_DEFINED_ -typedef unsigned int size_t; -#endif -typedef unsigned int uintptr_t; -#endif /* __GNUC__ || _MSC_VER */ -#endif /* !_STDINT_H_ && !HAVE_STDINT_H */ - -#ifdef _WIN64 -# define SIZEOF_VOIDP 8 -#else -# define SIZEOF_VOIDP 4 -#endif - -#define HAVE_DDRAW_H 1 -#define HAVE_DINPUT_H 1 -#define HAVE_DSOUND_H 1 -#define HAVE_DXGI_H 1 -#define HAVE_XINPUT_H 1 - -/* This is disabled by default to avoid C runtime dependencies and manifest requirements */ -#ifdef HAVE_LIBC -/* Useful headers */ -#define STDC_HEADERS 1 -#define HAVE_CTYPE_H 1 -#define HAVE_FLOAT_H 1 -#define HAVE_LIMITS_H 1 -#define HAVE_MATH_H 1 -#define HAVE_SIGNAL_H 1 -#define HAVE_STDIO_H 1 -#define HAVE_STRING_H 1 - -/* C library functions */ -#define HAVE_MALLOC 1 -#define HAVE_CALLOC 1 -#define HAVE_REALLOC 1 -#define HAVE_FREE 1 -#define HAVE_ALLOCA 1 -#define HAVE_QSORT 1 -#define HAVE_ABS 1 -#define HAVE_MEMSET 1 -#define HAVE_MEMCPY 1 -#define HAVE_MEMMOVE 1 -#define HAVE_MEMCMP 1 -#define HAVE_STRLEN 1 -#define HAVE__STRREV 1 -/* These functions have security warnings, so we won't use them */ -/* #undef HAVE__STRUPR */ -/* #undef HAVE__STRLWR */ -#define HAVE_STRCHR 1 -#define HAVE_STRRCHR 1 -#define HAVE_STRSTR 1 -/* These functions have security warnings, so we won't use them */ -/* #undef HAVE__LTOA */ -/* #undef HAVE__ULTOA */ -#define HAVE_STRTOL 1 -#define HAVE_STRTOUL 1 -#define HAVE_STRTOD 1 -#define HAVE_ATOI 1 -#define HAVE_ATOF 1 -#define HAVE_STRCMP 1 -#define HAVE_STRNCMP 1 -#define HAVE__STRICMP 1 -#define HAVE__STRNICMP 1 -#define HAVE_ACOS 1 -#define HAVE_ACOSF 1 -#define HAVE_ASIN 1 -#define HAVE_ASINF 1 -#define HAVE_ATAN 1 -#define HAVE_ATANF 1 -#define HAVE_ATAN2 1 -#define HAVE_ATAN2F 1 -#define HAVE_CEILF 1 -#define HAVE__COPYSIGN 1 -#define HAVE_COS 1 -#define HAVE_COSF 1 -#define HAVE_FABS 1 -#define HAVE_FABSF 1 -#define HAVE_FLOOR 1 -#define HAVE_FLOORF 1 -#define HAVE_FMOD 1 -#define HAVE_FMODF 1 -#define HAVE_LOG 1 -#define HAVE_LOGF 1 -#define HAVE_LOG10 1 -#define HAVE_LOG10F 1 -#define HAVE_POW 1 -#define HAVE_POWF 1 -#define HAVE_SIN 1 -#define HAVE_SINF 1 -#define HAVE_SQRT 1 -#define HAVE_SQRTF 1 -#define HAVE_TAN 1 -#define HAVE_TANF 1 -#if defined(_MSC_VER) -/* These functions were added with the VC++ 2013 C runtime library */ -#if _MSC_VER >= 1800 -#define HAVE_STRTOLL 1 -#define HAVE_VSSCANF 1 -#define HAVE_SCALBN 1 -#define HAVE_SCALBNF 1 -#endif -/* This function is available with at least the VC++ 2008 C runtime library */ -#if _MSC_VER >= 1400 -#define HAVE__FSEEKI64 1 -#endif -#endif -#if !defined(_MSC_VER) || defined(_USE_MATH_DEFINES) -#define HAVE_M_PI 1 -#endif -#else -#define HAVE_STDARG_H 1 -#define HAVE_STDDEF_H 1 -#endif - -/* Enable various audio drivers */ -#define SDL_AUDIO_DRIVER_WASAPI 1 -#define SDL_AUDIO_DRIVER_DSOUND 1 -#define SDL_AUDIO_DRIVER_WINMM 1 -#define SDL_AUDIO_DRIVER_DISK 1 -#define SDL_AUDIO_DRIVER_DUMMY 1 - -/* Enable various input drivers */ -#define SDL_JOYSTICK_DINPUT 1 -#define SDL_JOYSTICK_XINPUT 1 -#define SDL_HAPTIC_DINPUT 1 -#define SDL_HAPTIC_XINPUT 1 - -/* Enable various shared object loading systems */ -#define SDL_LOADSO_WINDOWS 1 - -/* Enable various threading systems */ -#define SDL_THREAD_WINDOWS 1 - -/* Enable various timer systems */ -#define SDL_TIMER_WINDOWS 1 - -/* Enable various video drivers */ -#define SDL_VIDEO_DRIVER_DUMMY 1 -#define SDL_VIDEO_DRIVER_WINDOWS 1 - -#ifndef SDL_VIDEO_RENDER_D3D -#define SDL_VIDEO_RENDER_D3D 1 -#endif -#ifndef SDL_VIDEO_RENDER_D3D11 -#define SDL_VIDEO_RENDER_D3D11 0 -#endif - -/* Enable OpenGL support */ -#ifndef SDL_VIDEO_OPENGL -#define SDL_VIDEO_OPENGL 1 -#endif -#ifndef SDL_VIDEO_OPENGL_WGL -#define SDL_VIDEO_OPENGL_WGL 1 -#endif -#ifndef SDL_VIDEO_RENDER_OGL -#define SDL_VIDEO_RENDER_OGL 1 -#endif -#ifndef SDL_VIDEO_RENDER_OGL_ES2 -#define SDL_VIDEO_RENDER_OGL_ES2 1 -#endif -#ifndef SDL_VIDEO_OPENGL_ES2 -#define SDL_VIDEO_OPENGL_ES2 1 -#endif -#ifndef SDL_VIDEO_OPENGL_EGL -#define SDL_VIDEO_OPENGL_EGL 1 -#endif - -/* Enable Vulkan support */ -#define SDL_VIDEO_VULKAN 1 - -/* Enable system power support */ -#define SDL_POWER_WINDOWS 1 - -/* Enable filesystem support */ -#define SDL_FILESYSTEM_WINDOWS 1 - -/* Enable assembly routines (Win64 doesn't have inline asm) */ -#ifndef _WIN64 -#define SDL_ASSEMBLY_ROUTINES 1 -#endif - -#endif /* SDL_config_windows_h_ */ diff --git a/platform/Windows/include/SDL2/SDL_cpuinfo.h b/platform/Windows/include/SDL2/SDL_cpuinfo.h deleted file mode 100644 index 081270530..000000000 --- a/platform/Windows/include/SDL2/SDL_cpuinfo.h +++ /dev/null @@ -1,181 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_cpuinfo.h - * - * CPU feature detection for SDL. - */ - -#ifndef SDL_cpuinfo_h_ -#define SDL_cpuinfo_h_ - -#include "SDL_stdinc.h" - -/* Need to do this here because intrin.h has C++ code in it */ -/* Visual Studio 2005 has a bug where intrin.h conflicts with winnt.h */ -#if defined(_MSC_VER) && (_MSC_VER >= 1500) && (defined(_M_IX86) || defined(_M_X64)) -#ifdef __clang__ -/* Many of the intrinsics SDL uses are not implemented by clang with Visual Studio */ -#undef __MMX__ -#undef __SSE__ -#undef __SSE2__ -#else -#include -#ifndef _WIN64 -#define __MMX__ -#define __3dNOW__ -#endif -#define __SSE__ -#define __SSE2__ -#endif /* __clang__ */ -#elif defined(__MINGW64_VERSION_MAJOR) -#include -#else -#ifdef __ALTIVEC__ -#if HAVE_ALTIVEC_H && !defined(__APPLE_ALTIVEC__) && !defined(SDL_DISABLE_ALTIVEC_H) -#include -#undef pixel -#undef bool -#endif -#endif -#if defined(__3dNOW__) && !defined(SDL_DISABLE_MM3DNOW_H) -#include -#endif -#if HAVE_IMMINTRIN_H && !defined(SDL_DISABLE_IMMINTRIN_H) -#include -#else -#if defined(__MMX__) && !defined(SDL_DISABLE_MMINTRIN_H) -#include -#endif -#if defined(__SSE__) && !defined(SDL_DISABLE_XMMINTRIN_H) -#include -#endif -#if defined(__SSE2__) && !defined(SDL_DISABLE_EMMINTRIN_H) -#include -#endif -#if defined(__SSE3__) && !defined(SDL_DISABLE_PMMINTRIN_H) -#include -#endif -#endif /* HAVE_IMMINTRIN_H */ -#endif /* compiler version */ - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/* This is a guess for the cacheline size used for padding. - * Most x86 processors have a 64 byte cache line. - * The 64-bit PowerPC processors have a 128 byte cache line. - * We'll use the larger value to be generally safe. - */ -#define SDL_CACHELINE_SIZE 128 - -/** - * This function returns the number of CPU cores available. - */ -extern DECLSPEC int SDLCALL SDL_GetCPUCount(void); - -/** - * This function returns the L1 cache line size of the CPU - * - * This is useful for determining multi-threaded structure padding - * or SIMD prefetch sizes. - */ -extern DECLSPEC int SDLCALL SDL_GetCPUCacheLineSize(void); - -/** - * This function returns true if the CPU has the RDTSC instruction. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_HasRDTSC(void); - -/** - * This function returns true if the CPU has AltiVec features. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_HasAltiVec(void); - -/** - * This function returns true if the CPU has MMX features. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_HasMMX(void); - -/** - * This function returns true if the CPU has 3DNow! features. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNow(void); - -/** - * This function returns true if the CPU has SSE features. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE(void); - -/** - * This function returns true if the CPU has SSE2 features. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE2(void); - -/** - * This function returns true if the CPU has SSE3 features. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE3(void); - -/** - * This function returns true if the CPU has SSE4.1 features. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE41(void); - -/** - * This function returns true if the CPU has SSE4.2 features. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE42(void); - -/** - * This function returns true if the CPU has AVX features. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX(void); - -/** - * This function returns true if the CPU has AVX2 features. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX2(void); - -/** - * This function returns true if the CPU has NEON (ARM SIMD) features. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_HasNEON(void); - -/** - * This function returns the amount of RAM configured in the system, in MB. - */ -extern DECLSPEC int SDLCALL SDL_GetSystemRAM(void); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_cpuinfo_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/platform/Windows/include/SDL2/SDL_egl.h b/platform/Windows/include/SDL2/SDL_egl.h deleted file mode 100644 index d65ed437c..000000000 --- a/platform/Windows/include/SDL2/SDL_egl.h +++ /dev/null @@ -1,1673 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_egl.h - * - * This is a simple file to encapsulate the EGL API headers. - */ -#if !defined(_MSC_VER) && !defined(__ANDROID__) - -#include -#include - -#else /* _MSC_VER */ - -/* EGL headers for Visual Studio */ - -#ifndef __khrplatform_h_ -#define __khrplatform_h_ - -/* -** Copyright (c) 2008-2009 The Khronos Group Inc. -** -** Permission is hereby granted, free of charge, to any person obtaining a -** copy of this software and/or associated documentation files (the -** "Materials"), to deal in the Materials without restriction, including -** without limitation the rights to use, copy, modify, merge, publish, -** distribute, sublicense, and/or sell copies of the Materials, and to -** permit persons to whom the Materials are furnished to do so, subject to -** the following conditions: -** -** The above copyright notice and this permission notice shall be included -** in all copies or substantial portions of the Materials. -** -** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. -*/ - -/* Khronos platform-specific types and definitions. -* -* $Revision: 23298 $ on $Date: 2013-09-30 17:07:13 -0700 (Mon, 30 Sep 2013) $ -* -* Adopters may modify this file to suit their platform. Adopters are -* encouraged to submit platform specific modifications to the Khronos -* group so that they can be included in future versions of this file. -* Please submit changes by sending them to the public Khronos Bugzilla -* (http://khronos.org/bugzilla) by filing a bug against product -* "Khronos (general)" component "Registry". -* -* A predefined template which fills in some of the bug fields can be -* reached using http://tinyurl.com/khrplatform-h-bugreport, but you -* must create a Bugzilla login first. -* -* -* See the Implementer's Guidelines for information about where this file -* should be located on your system and for more details of its use: -* http://www.khronos.org/registry/implementers_guide.pdf -* -* This file should be included as -* #include -* by Khronos client API header files that use its types and defines. -* -* The types in khrplatform.h should only be used to define API-specific types. -* -* Types defined in khrplatform.h: -* khronos_int8_t signed 8 bit -* khronos_uint8_t unsigned 8 bit -* khronos_int16_t signed 16 bit -* khronos_uint16_t unsigned 16 bit -* khronos_int32_t signed 32 bit -* khronos_uint32_t unsigned 32 bit -* khronos_int64_t signed 64 bit -* khronos_uint64_t unsigned 64 bit -* khronos_intptr_t signed same number of bits as a pointer -* khronos_uintptr_t unsigned same number of bits as a pointer -* khronos_ssize_t signed size -* khronos_usize_t unsigned size -* khronos_float_t signed 32 bit floating point -* khronos_time_ns_t unsigned 64 bit time in nanoseconds -* khronos_utime_nanoseconds_t unsigned time interval or absolute time in -* nanoseconds -* khronos_stime_nanoseconds_t signed time interval in nanoseconds -* khronos_boolean_enum_t enumerated boolean type. This should -* only be used as a base type when a client API's boolean type is -* an enum. Client APIs which use an integer or other type for -* booleans cannot use this as the base type for their boolean. -* -* Tokens defined in khrplatform.h: -* -* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. -* -* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. -* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. -* -* Calling convention macros defined in this file: -* KHRONOS_APICALL -* KHRONOS_APIENTRY -* KHRONOS_APIATTRIBUTES -* -* These may be used in function prototypes as: -* -* KHRONOS_APICALL void KHRONOS_APIENTRY funcname( -* int arg1, -* int arg2) KHRONOS_APIATTRIBUTES; -*/ - -/*------------------------------------------------------------------------- -* Definition of KHRONOS_APICALL -*------------------------------------------------------------------------- -* This precedes the return type of the function in the function prototype. -*/ -#if defined(_WIN32) && !defined(__SCITECH_SNAP__) && !defined(SDL_VIDEO_STATIC_ANGLE) -# define KHRONOS_APICALL __declspec(dllimport) -#elif defined (__SYMBIAN32__) -# define KHRONOS_APICALL IMPORT_C -#else -# define KHRONOS_APICALL -#endif - -/*------------------------------------------------------------------------- -* Definition of KHRONOS_APIENTRY -*------------------------------------------------------------------------- -* This follows the return type of the function and precedes the function -* name in the function prototype. -*/ -#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) -/* Win32 but not WinCE */ -# define KHRONOS_APIENTRY __stdcall -#else -# define KHRONOS_APIENTRY -#endif - -/*------------------------------------------------------------------------- -* Definition of KHRONOS_APIATTRIBUTES -*------------------------------------------------------------------------- -* This follows the closing parenthesis of the function prototype arguments. -*/ -#if defined (__ARMCC_2__) -#define KHRONOS_APIATTRIBUTES __softfp -#else -#define KHRONOS_APIATTRIBUTES -#endif - -/*------------------------------------------------------------------------- -* basic type definitions -*-----------------------------------------------------------------------*/ -#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) - - -/* -* Using -*/ -#include -typedef int32_t khronos_int32_t; -typedef uint32_t khronos_uint32_t; -typedef int64_t khronos_int64_t; -typedef uint64_t khronos_uint64_t; -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 - -#elif defined(__VMS ) || defined(__sgi) - -/* -* Using -*/ -#include -typedef int32_t khronos_int32_t; -typedef uint32_t khronos_uint32_t; -typedef int64_t khronos_int64_t; -typedef uint64_t khronos_uint64_t; -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 - -#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) - -/* -* Win32 -*/ -typedef __int32 khronos_int32_t; -typedef unsigned __int32 khronos_uint32_t; -typedef __int64 khronos_int64_t; -typedef unsigned __int64 khronos_uint64_t; -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 - -#elif defined(__sun__) || defined(__digital__) - -/* -* Sun or Digital -*/ -typedef int khronos_int32_t; -typedef unsigned int khronos_uint32_t; -#if defined(__arch64__) || defined(_LP64) -typedef long int khronos_int64_t; -typedef unsigned long int khronos_uint64_t; -#else -typedef long long int khronos_int64_t; -typedef unsigned long long int khronos_uint64_t; -#endif /* __arch64__ */ -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 - -#elif 0 - -/* -* Hypothetical platform with no float or int64 support -*/ -typedef int khronos_int32_t; -typedef unsigned int khronos_uint32_t; -#define KHRONOS_SUPPORT_INT64 0 -#define KHRONOS_SUPPORT_FLOAT 0 - -#else - -/* -* Generic fallback -*/ -#include -typedef int32_t khronos_int32_t; -typedef uint32_t khronos_uint32_t; -typedef int64_t khronos_int64_t; -typedef uint64_t khronos_uint64_t; -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 - -#endif - - -/* -* Types that are (so far) the same on all platforms -*/ -typedef signed char khronos_int8_t; -typedef unsigned char khronos_uint8_t; -typedef signed short int khronos_int16_t; -typedef unsigned short int khronos_uint16_t; - -/* -* Types that differ between LLP64 and LP64 architectures - in LLP64, -* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears -* to be the only LLP64 architecture in current use. -*/ -#ifdef _WIN64 -typedef signed long long int khronos_intptr_t; -typedef unsigned long long int khronos_uintptr_t; -typedef signed long long int khronos_ssize_t; -typedef unsigned long long int khronos_usize_t; -#else -typedef signed long int khronos_intptr_t; -typedef unsigned long int khronos_uintptr_t; -typedef signed long int khronos_ssize_t; -typedef unsigned long int khronos_usize_t; -#endif - -#if KHRONOS_SUPPORT_FLOAT -/* -* Float type -*/ -typedef float khronos_float_t; -#endif - -#if KHRONOS_SUPPORT_INT64 -/* Time types -* -* These types can be used to represent a time interval in nanoseconds or -* an absolute Unadjusted System Time. Unadjusted System Time is the number -* of nanoseconds since some arbitrary system event (e.g. since the last -* time the system booted). The Unadjusted System Time is an unsigned -* 64 bit value that wraps back to 0 every 584 years. Time intervals -* may be either signed or unsigned. -*/ -typedef khronos_uint64_t khronos_utime_nanoseconds_t; -typedef khronos_int64_t khronos_stime_nanoseconds_t; -#endif - -/* -* Dummy value used to pad enum types to 32 bits. -*/ -#ifndef KHRONOS_MAX_ENUM -#define KHRONOS_MAX_ENUM 0x7FFFFFFF -#endif - -/* -* Enumerated boolean type -* -* Values other than zero should be considered to be true. Therefore -* comparisons should not be made against KHRONOS_TRUE. -*/ -typedef enum { - KHRONOS_FALSE = 0, - KHRONOS_TRUE = 1, - KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM -} khronos_boolean_enum_t; - -#endif /* __khrplatform_h_ */ - - -#ifndef __eglplatform_h_ -#define __eglplatform_h_ - -/* -** Copyright (c) 2007-2009 The Khronos Group Inc. -** -** Permission is hereby granted, free of charge, to any person obtaining a -** copy of this software and/or associated documentation files (the -** "Materials"), to deal in the Materials without restriction, including -** without limitation the rights to use, copy, modify, merge, publish, -** distribute, sublicense, and/or sell copies of the Materials, and to -** permit persons to whom the Materials are furnished to do so, subject to -** the following conditions: -** -** The above copyright notice and this permission notice shall be included -** in all copies or substantial portions of the Materials. -** -** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. -*/ - -/* Platform-specific types and definitions for egl.h -* $Revision: 12306 $ on $Date: 2010-08-25 09:51:28 -0700 (Wed, 25 Aug 2010) $ -* -* Adopters may modify khrplatform.h and this file to suit their platform. -* You are encouraged to submit all modifications to the Khronos group so that -* they can be included in future versions of this file. Please submit changes -* by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla) -* by filing a bug against product "EGL" component "Registry". -*/ - -/*#include */ - -/* Macros used in EGL function prototype declarations. -* -* EGL functions should be prototyped as: -* -* EGLAPI return-type EGLAPIENTRY eglFunction(arguments); -* typedef return-type (EXPAPIENTRYP PFNEGLFUNCTIONPROC) (arguments); -* -* KHRONOS_APICALL and KHRONOS_APIENTRY are defined in KHR/khrplatform.h -*/ - -#ifndef EGLAPI -#define EGLAPI KHRONOS_APICALL -#endif - -#ifndef EGLAPIENTRY -#define EGLAPIENTRY KHRONOS_APIENTRY -#endif -#define EGLAPIENTRYP EGLAPIENTRY* - -/* The types NativeDisplayType, NativeWindowType, and NativePixmapType -* are aliases of window-system-dependent types, such as X Display * or -* Windows Device Context. They must be defined in platform-specific -* code below. The EGL-prefixed versions of Native*Type are the same -* types, renamed in EGL 1.3 so all types in the API start with "EGL". -* -* Khronos STRONGLY RECOMMENDS that you use the default definitions -* provided below, since these changes affect both binary and source -* portability of applications using EGL running on different EGL -* implementations. -*/ - -#if defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) /* Win32 and WinCE */ -#ifndef WIN32_LEAN_AND_MEAN -#define WIN32_LEAN_AND_MEAN 1 -#endif -#include - -#if __WINRT__ -#include -typedef IUnknown * EGLNativeWindowType; -typedef IUnknown * EGLNativePixmapType; -typedef IUnknown * EGLNativeDisplayType; -#else -typedef HDC EGLNativeDisplayType; -typedef HBITMAP EGLNativePixmapType; -typedef HWND EGLNativeWindowType; -#endif - -#elif defined(__WINSCW__) || defined(__SYMBIAN32__) /* Symbian */ - -typedef int EGLNativeDisplayType; -typedef void *EGLNativeWindowType; -typedef void *EGLNativePixmapType; - -#elif defined(WL_EGL_PLATFORM) - -typedef struct wl_display *EGLNativeDisplayType; -typedef struct wl_egl_pixmap *EGLNativePixmapType; -typedef struct wl_egl_window *EGLNativeWindowType; - -#elif defined(__GBM__) - -typedef struct gbm_device *EGLNativeDisplayType; -typedef struct gbm_bo *EGLNativePixmapType; -typedef void *EGLNativeWindowType; - -#elif defined(__ANDROID__) /* Android */ - -struct ANativeWindow; -struct egl_native_pixmap_t; - -typedef struct ANativeWindow *EGLNativeWindowType; -typedef struct egl_native_pixmap_t *EGLNativePixmapType; -typedef void *EGLNativeDisplayType; - -#elif defined(MIR_EGL_PLATFORM) - -#include -typedef MirEGLNativeDisplayType EGLNativeDisplayType; -typedef void *EGLNativePixmapType; -typedef MirEGLNativeWindowType EGLNativeWindowType; - -#elif defined(__unix__) - -#ifdef MESA_EGL_NO_X11_HEADERS - -typedef void *EGLNativeDisplayType; -typedef khronos_uintptr_t EGLNativePixmapType; -typedef khronos_uintptr_t EGLNativeWindowType; - -#else - -/* X11 (tentative) */ -#include -#include - -typedef Display *EGLNativeDisplayType; -typedef Pixmap EGLNativePixmapType; -typedef Window EGLNativeWindowType; - -#endif /* MESA_EGL_NO_X11_HEADERS */ - -#else -#error "Platform not recognized" -#endif - -/* EGL 1.2 types, renamed for consistency in EGL 1.3 */ -typedef EGLNativeDisplayType NativeDisplayType; -typedef EGLNativePixmapType NativePixmapType; -typedef EGLNativeWindowType NativeWindowType; - - -/* Define EGLint. This must be a signed integral type large enough to contain -* all legal attribute names and values passed into and out of EGL, whether -* their type is boolean, bitmask, enumerant (symbolic constant), integer, -* handle, or other. While in general a 32-bit integer will suffice, if -* handles are 64 bit types, then EGLint should be defined as a signed 64-bit -* integer type. -*/ -typedef khronos_int32_t EGLint; - -#endif /* __eglplatform_h */ - -#ifndef __egl_h_ -#define __egl_h_ 1 - -#ifdef __cplusplus -extern "C" { -#endif - -/* -** Copyright (c) 2013-2015 The Khronos Group Inc. -** -** Permission is hereby granted, free of charge, to any person obtaining a -** copy of this software and/or associated documentation files (the -** "Materials"), to deal in the Materials without restriction, including -** without limitation the rights to use, copy, modify, merge, publish, -** distribute, sublicense, and/or sell copies of the Materials, and to -** permit persons to whom the Materials are furnished to do so, subject to -** the following conditions: -** -** The above copyright notice and this permission notice shall be included -** in all copies or substantial portions of the Materials. -** -** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. -*/ -/* -** This header is generated from the Khronos OpenGL / OpenGL ES XML -** API Registry. The current version of the Registry, generator scripts -** used to make the header, and the header can be found at -** http://www.opengl.org/registry/ -** -** Khronos $Revision: 31566 $ on $Date: 2015-06-23 08:48:48 -0700 (Tue, 23 Jun 2015) $ -*/ - -/*#include */ - -/* Generated on date 20150623 */ - -/* Generated C header for: - * API: egl - * Versions considered: .* - * Versions emitted: .* - * Default extensions included: None - * Additional extensions included: _nomatch_^ - * Extensions removed: _nomatch_^ - */ - -#ifndef EGL_VERSION_1_0 -#define EGL_VERSION_1_0 1 -typedef unsigned int EGLBoolean; -typedef void *EGLDisplay; -typedef void *EGLConfig; -typedef void *EGLSurface; -typedef void *EGLContext; -typedef void (*__eglMustCastToProperFunctionPointerType)(void); -#define EGL_ALPHA_SIZE 0x3021 -#define EGL_BAD_ACCESS 0x3002 -#define EGL_BAD_ALLOC 0x3003 -#define EGL_BAD_ATTRIBUTE 0x3004 -#define EGL_BAD_CONFIG 0x3005 -#define EGL_BAD_CONTEXT 0x3006 -#define EGL_BAD_CURRENT_SURFACE 0x3007 -#define EGL_BAD_DISPLAY 0x3008 -#define EGL_BAD_MATCH 0x3009 -#define EGL_BAD_NATIVE_PIXMAP 0x300A -#define EGL_BAD_NATIVE_WINDOW 0x300B -#define EGL_BAD_PARAMETER 0x300C -#define EGL_BAD_SURFACE 0x300D -#define EGL_BLUE_SIZE 0x3022 -#define EGL_BUFFER_SIZE 0x3020 -#define EGL_CONFIG_CAVEAT 0x3027 -#define EGL_CONFIG_ID 0x3028 -#define EGL_CORE_NATIVE_ENGINE 0x305B -#define EGL_DEPTH_SIZE 0x3025 -#define EGL_DONT_CARE ((EGLint)-1) -#define EGL_DRAW 0x3059 -#define EGL_EXTENSIONS 0x3055 -#define EGL_FALSE 0 -#define EGL_GREEN_SIZE 0x3023 -#define EGL_HEIGHT 0x3056 -#define EGL_LARGEST_PBUFFER 0x3058 -#define EGL_LEVEL 0x3029 -#define EGL_MAX_PBUFFER_HEIGHT 0x302A -#define EGL_MAX_PBUFFER_PIXELS 0x302B -#define EGL_MAX_PBUFFER_WIDTH 0x302C -#define EGL_NATIVE_RENDERABLE 0x302D -#define EGL_NATIVE_VISUAL_ID 0x302E -#define EGL_NATIVE_VISUAL_TYPE 0x302F -#define EGL_NONE 0x3038 -#define EGL_NON_CONFORMANT_CONFIG 0x3051 -#define EGL_NOT_INITIALIZED 0x3001 -#define EGL_NO_CONTEXT ((EGLContext)0) -#define EGL_NO_DISPLAY ((EGLDisplay)0) -#define EGL_NO_SURFACE ((EGLSurface)0) -#define EGL_PBUFFER_BIT 0x0001 -#define EGL_PIXMAP_BIT 0x0002 -#define EGL_READ 0x305A -#define EGL_RED_SIZE 0x3024 -#define EGL_SAMPLES 0x3031 -#define EGL_SAMPLE_BUFFERS 0x3032 -#define EGL_SLOW_CONFIG 0x3050 -#define EGL_STENCIL_SIZE 0x3026 -#define EGL_SUCCESS 0x3000 -#define EGL_SURFACE_TYPE 0x3033 -#define EGL_TRANSPARENT_BLUE_VALUE 0x3035 -#define EGL_TRANSPARENT_GREEN_VALUE 0x3036 -#define EGL_TRANSPARENT_RED_VALUE 0x3037 -#define EGL_TRANSPARENT_RGB 0x3052 -#define EGL_TRANSPARENT_TYPE 0x3034 -#define EGL_TRUE 1 -#define EGL_VENDOR 0x3053 -#define EGL_VERSION 0x3054 -#define EGL_WIDTH 0x3057 -#define EGL_WINDOW_BIT 0x0004 -EGLAPI EGLBoolean EGLAPIENTRY eglChooseConfig (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config); -EGLAPI EGLBoolean EGLAPIENTRY eglCopyBuffers (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target); -EGLAPI EGLContext EGLAPIENTRY eglCreateContext (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list); -EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferSurface (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list); -EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurface (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list); -EGLAPI EGLSurface EGLAPIENTRY eglCreateWindowSurface (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list); -EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext (EGLDisplay dpy, EGLContext ctx); -EGLAPI EGLBoolean EGLAPIENTRY eglDestroySurface (EGLDisplay dpy, EGLSurface surface); -EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigAttrib (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value); -EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigs (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config); -EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay (void); -EGLAPI EGLSurface EGLAPIENTRY eglGetCurrentSurface (EGLint readdraw); -EGLAPI EGLDisplay EGLAPIENTRY eglGetDisplay (EGLNativeDisplayType display_id); -EGLAPI EGLint EGLAPIENTRY eglGetError (void); -EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress (const char *procname); -EGLAPI EGLBoolean EGLAPIENTRY eglInitialize (EGLDisplay dpy, EGLint *major, EGLint *minor); -EGLAPI EGLBoolean EGLAPIENTRY eglMakeCurrent (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); -EGLAPI EGLBoolean EGLAPIENTRY eglQueryContext (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value); -EGLAPI const char *EGLAPIENTRY eglQueryString (EGLDisplay dpy, EGLint name); -EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value); -EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers (EGLDisplay dpy, EGLSurface surface); -EGLAPI EGLBoolean EGLAPIENTRY eglTerminate (EGLDisplay dpy); -EGLAPI EGLBoolean EGLAPIENTRY eglWaitGL (void); -EGLAPI EGLBoolean EGLAPIENTRY eglWaitNative (EGLint engine); -#endif /* EGL_VERSION_1_0 */ - -#ifndef EGL_VERSION_1_1 -#define EGL_VERSION_1_1 1 -#define EGL_BACK_BUFFER 0x3084 -#define EGL_BIND_TO_TEXTURE_RGB 0x3039 -#define EGL_BIND_TO_TEXTURE_RGBA 0x303A -#define EGL_CONTEXT_LOST 0x300E -#define EGL_MIN_SWAP_INTERVAL 0x303B -#define EGL_MAX_SWAP_INTERVAL 0x303C -#define EGL_MIPMAP_TEXTURE 0x3082 -#define EGL_MIPMAP_LEVEL 0x3083 -#define EGL_NO_TEXTURE 0x305C -#define EGL_TEXTURE_2D 0x305F -#define EGL_TEXTURE_FORMAT 0x3080 -#define EGL_TEXTURE_RGB 0x305D -#define EGL_TEXTURE_RGBA 0x305E -#define EGL_TEXTURE_TARGET 0x3081 -EGLAPI EGLBoolean EGLAPIENTRY eglBindTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer); -EGLAPI EGLBoolean EGLAPIENTRY eglReleaseTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer); -EGLAPI EGLBoolean EGLAPIENTRY eglSurfaceAttrib (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value); -EGLAPI EGLBoolean EGLAPIENTRY eglSwapInterval (EGLDisplay dpy, EGLint interval); -#endif /* EGL_VERSION_1_1 */ - -#ifndef EGL_VERSION_1_2 -#define EGL_VERSION_1_2 1 -typedef unsigned int EGLenum; -typedef void *EGLClientBuffer; -#define EGL_ALPHA_FORMAT 0x3088 -#define EGL_ALPHA_FORMAT_NONPRE 0x308B -#define EGL_ALPHA_FORMAT_PRE 0x308C -#define EGL_ALPHA_MASK_SIZE 0x303E -#define EGL_BUFFER_PRESERVED 0x3094 -#define EGL_BUFFER_DESTROYED 0x3095 -#define EGL_CLIENT_APIS 0x308D -#define EGL_COLORSPACE 0x3087 -#define EGL_COLORSPACE_sRGB 0x3089 -#define EGL_COLORSPACE_LINEAR 0x308A -#define EGL_COLOR_BUFFER_TYPE 0x303F -#define EGL_CONTEXT_CLIENT_TYPE 0x3097 -#define EGL_DISPLAY_SCALING 10000 -#define EGL_HORIZONTAL_RESOLUTION 0x3090 -#define EGL_LUMINANCE_BUFFER 0x308F -#define EGL_LUMINANCE_SIZE 0x303D -#define EGL_OPENGL_ES_BIT 0x0001 -#define EGL_OPENVG_BIT 0x0002 -#define EGL_OPENGL_ES_API 0x30A0 -#define EGL_OPENVG_API 0x30A1 -#define EGL_OPENVG_IMAGE 0x3096 -#define EGL_PIXEL_ASPECT_RATIO 0x3092 -#define EGL_RENDERABLE_TYPE 0x3040 -#define EGL_RENDER_BUFFER 0x3086 -#define EGL_RGB_BUFFER 0x308E -#define EGL_SINGLE_BUFFER 0x3085 -#define EGL_SWAP_BEHAVIOR 0x3093 -#define EGL_UNKNOWN ((EGLint)-1) -#define EGL_VERTICAL_RESOLUTION 0x3091 -EGLAPI EGLBoolean EGLAPIENTRY eglBindAPI (EGLenum api); -EGLAPI EGLenum EGLAPIENTRY eglQueryAPI (void); -EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer (EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list); -EGLAPI EGLBoolean EGLAPIENTRY eglReleaseThread (void); -EGLAPI EGLBoolean EGLAPIENTRY eglWaitClient (void); -#endif /* EGL_VERSION_1_2 */ - -#ifndef EGL_VERSION_1_3 -#define EGL_VERSION_1_3 1 -#define EGL_CONFORMANT 0x3042 -#define EGL_CONTEXT_CLIENT_VERSION 0x3098 -#define EGL_MATCH_NATIVE_PIXMAP 0x3041 -#define EGL_OPENGL_ES2_BIT 0x0004 -#define EGL_VG_ALPHA_FORMAT 0x3088 -#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B -#define EGL_VG_ALPHA_FORMAT_PRE 0x308C -#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040 -#define EGL_VG_COLORSPACE 0x3087 -#define EGL_VG_COLORSPACE_sRGB 0x3089 -#define EGL_VG_COLORSPACE_LINEAR 0x308A -#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020 -#endif /* EGL_VERSION_1_3 */ - -#ifndef EGL_VERSION_1_4 -#define EGL_VERSION_1_4 1 -#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0) -#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200 -#define EGL_MULTISAMPLE_RESOLVE 0x3099 -#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A -#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B -#define EGL_OPENGL_API 0x30A2 -#define EGL_OPENGL_BIT 0x0008 -#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400 -EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext (void); -#endif /* EGL_VERSION_1_4 */ - -#ifndef EGL_VERSION_1_5 -#define EGL_VERSION_1_5 1 -typedef void *EGLSync; -typedef intptr_t EGLAttrib; -typedef khronos_utime_nanoseconds_t EGLTime; -typedef void *EGLImage; -#define EGL_CONTEXT_MAJOR_VERSION 0x3098 -#define EGL_CONTEXT_MINOR_VERSION 0x30FB -#define EGL_CONTEXT_OPENGL_PROFILE_MASK 0x30FD -#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD -#define EGL_NO_RESET_NOTIFICATION 0x31BE -#define EGL_LOSE_CONTEXT_ON_RESET 0x31BF -#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001 -#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT 0x00000002 -#define EGL_CONTEXT_OPENGL_DEBUG 0x31B0 -#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE 0x31B1 -#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS 0x31B2 -#define EGL_OPENGL_ES3_BIT 0x00000040 -#define EGL_CL_EVENT_HANDLE 0x309C -#define EGL_SYNC_CL_EVENT 0x30FE -#define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF -#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE 0x30F0 -#define EGL_SYNC_TYPE 0x30F7 -#define EGL_SYNC_STATUS 0x30F1 -#define EGL_SYNC_CONDITION 0x30F8 -#define EGL_SIGNALED 0x30F2 -#define EGL_UNSIGNALED 0x30F3 -#define EGL_SYNC_FLUSH_COMMANDS_BIT 0x0001 -#define EGL_FOREVER 0xFFFFFFFFFFFFFFFFull -#define EGL_TIMEOUT_EXPIRED 0x30F5 -#define EGL_CONDITION_SATISFIED 0x30F6 -#define EGL_NO_SYNC ((EGLSync)0) -#define EGL_SYNC_FENCE 0x30F9 -#define EGL_GL_COLORSPACE 0x309D -#define EGL_GL_COLORSPACE_SRGB 0x3089 -#define EGL_GL_COLORSPACE_LINEAR 0x308A -#define EGL_GL_RENDERBUFFER 0x30B9 -#define EGL_GL_TEXTURE_2D 0x30B1 -#define EGL_GL_TEXTURE_LEVEL 0x30BC -#define EGL_GL_TEXTURE_3D 0x30B2 -#define EGL_GL_TEXTURE_ZOFFSET 0x30BD -#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x30B3 -#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x30B4 -#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x30B5 -#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x30B6 -#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x30B7 -#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x30B8 -#define EGL_IMAGE_PRESERVED 0x30D2 -#define EGL_NO_IMAGE ((EGLImage)0) -EGLAPI EGLSync EGLAPIENTRY eglCreateSync (EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list); -EGLAPI EGLBoolean EGLAPIENTRY eglDestroySync (EGLDisplay dpy, EGLSync sync); -EGLAPI EGLint EGLAPIENTRY eglClientWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout); -EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttrib (EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value); -EGLAPI EGLImage EGLAPIENTRY eglCreateImage (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib *attrib_list); -EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImage (EGLDisplay dpy, EGLImage image); -EGLAPI EGLDisplay EGLAPIENTRY eglGetPlatformDisplay (EGLenum platform, void *native_display, const EGLAttrib *attrib_list); -EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformWindowSurface (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list); -EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurface (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list); -EGLAPI EGLBoolean EGLAPIENTRY eglWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags); -#endif /* EGL_VERSION_1_5 */ - -#ifdef __cplusplus -} -#endif - -#endif /* __egl_h_ */ - - - -#ifndef __eglext_h_ -#define __eglext_h_ 1 - -#ifdef __cplusplus -extern "C" { -#endif - -/* -** Copyright (c) 2013-2015 The Khronos Group Inc. -** -** Permission is hereby granted, free of charge, to any person obtaining a -** copy of this software and/or associated documentation files (the -** "Materials"), to deal in the Materials without restriction, including -** without limitation the rights to use, copy, modify, merge, publish, -** distribute, sublicense, and/or sell copies of the Materials, and to -** permit persons to whom the Materials are furnished to do so, subject to -** the following conditions: -** -** The above copyright notice and this permission notice shall be included -** in all copies or substantial portions of the Materials. -** -** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. -*/ -/* -** This header is generated from the Khronos OpenGL / OpenGL ES XML -** API Registry. The current version of the Registry, generator scripts -** used to make the header, and the header can be found at -** http://www.opengl.org/registry/ -** -** Khronos $Revision: 31566 $ on $Date: 2015-06-23 08:48:48 -0700 (Tue, 23 Jun 2015) $ -*/ - -/*#include */ - -#define EGL_EGLEXT_VERSION 20150623 - -/* Generated C header for: - * API: egl - * Versions considered: .* - * Versions emitted: _nomatch_^ - * Default extensions included: egl - * Additional extensions included: _nomatch_^ - * Extensions removed: _nomatch_^ - */ - -#ifndef EGL_KHR_cl_event -#define EGL_KHR_cl_event 1 -#define EGL_CL_EVENT_HANDLE_KHR 0x309C -#define EGL_SYNC_CL_EVENT_KHR 0x30FE -#define EGL_SYNC_CL_EVENT_COMPLETE_KHR 0x30FF -#endif /* EGL_KHR_cl_event */ - -#ifndef EGL_KHR_cl_event2 -#define EGL_KHR_cl_event2 1 -typedef void *EGLSyncKHR; -typedef intptr_t EGLAttribKHR; -typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNC64KHRPROC) (EGLDisplay dpy, EGLenum type, const EGLAttribKHR *attrib_list); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSync64KHR (EGLDisplay dpy, EGLenum type, const EGLAttribKHR *attrib_list); -#endif -#endif /* EGL_KHR_cl_event2 */ - -#ifndef EGL_KHR_client_get_all_proc_addresses -#define EGL_KHR_client_get_all_proc_addresses 1 -#endif /* EGL_KHR_client_get_all_proc_addresses */ - -#ifndef EGL_KHR_config_attribs -#define EGL_KHR_config_attribs 1 -#define EGL_CONFORMANT_KHR 0x3042 -#define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020 -#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040 -#endif /* EGL_KHR_config_attribs */ - -#ifndef EGL_KHR_create_context -#define EGL_KHR_create_context 1 -#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098 -#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB -#define EGL_CONTEXT_FLAGS_KHR 0x30FC -#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD -#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD -#define EGL_NO_RESET_NOTIFICATION_KHR 0x31BE -#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF -#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001 -#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002 -#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004 -#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001 -#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002 -#define EGL_OPENGL_ES3_BIT_KHR 0x00000040 -#endif /* EGL_KHR_create_context */ - -#ifndef EGL_KHR_create_context_no_error -#define EGL_KHR_create_context_no_error 1 -#define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31B3 -#endif /* EGL_KHR_create_context_no_error */ - -#ifndef EGL_KHR_fence_sync -#define EGL_KHR_fence_sync 1 -typedef khronos_utime_nanoseconds_t EGLTimeKHR; -#ifdef KHRONOS_SUPPORT_INT64 -#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0 -#define EGL_SYNC_CONDITION_KHR 0x30F8 -#define EGL_SYNC_FENCE_KHR 0x30F9 -typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNCKHRPROC) (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync); -typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSyncKHR (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list); -EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncKHR (EGLDisplay dpy, EGLSyncKHR sync); -EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout); -EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value); -#endif -#endif /* KHRONOS_SUPPORT_INT64 */ -#endif /* EGL_KHR_fence_sync */ - -#ifndef EGL_KHR_get_all_proc_addresses -#define EGL_KHR_get_all_proc_addresses 1 -#endif /* EGL_KHR_get_all_proc_addresses */ - -#ifndef EGL_KHR_gl_colorspace -#define EGL_KHR_gl_colorspace 1 -#define EGL_GL_COLORSPACE_KHR 0x309D -#define EGL_GL_COLORSPACE_SRGB_KHR 0x3089 -#define EGL_GL_COLORSPACE_LINEAR_KHR 0x308A -#endif /* EGL_KHR_gl_colorspace */ - -#ifndef EGL_KHR_gl_renderbuffer_image -#define EGL_KHR_gl_renderbuffer_image 1 -#define EGL_GL_RENDERBUFFER_KHR 0x30B9 -#endif /* EGL_KHR_gl_renderbuffer_image */ - -#ifndef EGL_KHR_gl_texture_2D_image -#define EGL_KHR_gl_texture_2D_image 1 -#define EGL_GL_TEXTURE_2D_KHR 0x30B1 -#define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC -#endif /* EGL_KHR_gl_texture_2D_image */ - -#ifndef EGL_KHR_gl_texture_3D_image -#define EGL_KHR_gl_texture_3D_image 1 -#define EGL_GL_TEXTURE_3D_KHR 0x30B2 -#define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD -#endif /* EGL_KHR_gl_texture_3D_image */ - -#ifndef EGL_KHR_gl_texture_cubemap_image -#define EGL_KHR_gl_texture_cubemap_image 1 -#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3 -#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4 -#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5 -#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6 -#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7 -#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8 -#endif /* EGL_KHR_gl_texture_cubemap_image */ - -#ifndef EGL_KHR_image -#define EGL_KHR_image 1 -typedef void *EGLImageKHR; -#define EGL_NATIVE_PIXMAP_KHR 0x30B0 -#define EGL_NO_IMAGE_KHR ((EGLImageKHR)0) -typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLImageKHR EGLAPIENTRY eglCreateImageKHR (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list); -EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImageKHR (EGLDisplay dpy, EGLImageKHR image); -#endif -#endif /* EGL_KHR_image */ - -#ifndef EGL_KHR_image_base -#define EGL_KHR_image_base 1 -#define EGL_IMAGE_PRESERVED_KHR 0x30D2 -#endif /* EGL_KHR_image_base */ - -#ifndef EGL_KHR_image_pixmap -#define EGL_KHR_image_pixmap 1 -#endif /* EGL_KHR_image_pixmap */ - -#ifndef EGL_KHR_lock_surface -#define EGL_KHR_lock_surface 1 -#define EGL_READ_SURFACE_BIT_KHR 0x0001 -#define EGL_WRITE_SURFACE_BIT_KHR 0x0002 -#define EGL_LOCK_SURFACE_BIT_KHR 0x0080 -#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 -#define EGL_MATCH_FORMAT_KHR 0x3043 -#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 -#define EGL_FORMAT_RGB_565_KHR 0x30C1 -#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 -#define EGL_FORMAT_RGBA_8888_KHR 0x30C3 -#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 -#define EGL_LOCK_USAGE_HINT_KHR 0x30C5 -#define EGL_BITMAP_POINTER_KHR 0x30C6 -#define EGL_BITMAP_PITCH_KHR 0x30C7 -#define EGL_BITMAP_ORIGIN_KHR 0x30C8 -#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 -#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA -#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB -#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC -#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD -#define EGL_LOWER_LEFT_KHR 0x30CE -#define EGL_UPPER_LEFT_KHR 0x30CF -typedef EGLBoolean (EGLAPIENTRYP PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint *attrib_list); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglLockSurfaceKHR (EGLDisplay dpy, EGLSurface surface, const EGLint *attrib_list); -EGLAPI EGLBoolean EGLAPIENTRY eglUnlockSurfaceKHR (EGLDisplay dpy, EGLSurface surface); -#endif -#endif /* EGL_KHR_lock_surface */ - -#ifndef EGL_KHR_lock_surface2 -#define EGL_KHR_lock_surface2 1 -#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110 -#endif /* EGL_KHR_lock_surface2 */ - -#ifndef EGL_KHR_lock_surface3 -#define EGL_KHR_lock_surface3 1 -typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACE64KHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLAttribKHR *value); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface64KHR (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLAttribKHR *value); -#endif -#endif /* EGL_KHR_lock_surface3 */ - -#ifndef EGL_KHR_partial_update -#define EGL_KHR_partial_update 1 -#define EGL_BUFFER_AGE_KHR 0x313D -typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETDAMAGEREGIONKHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglSetDamageRegionKHR (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); -#endif -#endif /* EGL_KHR_partial_update */ - -#ifndef EGL_KHR_platform_android -#define EGL_KHR_platform_android 1 -#define EGL_PLATFORM_ANDROID_KHR 0x3141 -#endif /* EGL_KHR_platform_android */ - -#ifndef EGL_KHR_platform_gbm -#define EGL_KHR_platform_gbm 1 -#define EGL_PLATFORM_GBM_KHR 0x31D7 -#endif /* EGL_KHR_platform_gbm */ - -#ifndef EGL_KHR_platform_wayland -#define EGL_KHR_platform_wayland 1 -#define EGL_PLATFORM_WAYLAND_KHR 0x31D8 -#endif /* EGL_KHR_platform_wayland */ - -#ifndef EGL_KHR_platform_x11 -#define EGL_KHR_platform_x11 1 -#define EGL_PLATFORM_X11_KHR 0x31D5 -#define EGL_PLATFORM_X11_SCREEN_KHR 0x31D6 -#endif /* EGL_KHR_platform_x11 */ - -#ifndef EGL_KHR_reusable_sync -#define EGL_KHR_reusable_sync 1 -#ifdef KHRONOS_SUPPORT_INT64 -#define EGL_SYNC_STATUS_KHR 0x30F1 -#define EGL_SIGNALED_KHR 0x30F2 -#define EGL_UNSIGNALED_KHR 0x30F3 -#define EGL_TIMEOUT_EXPIRED_KHR 0x30F5 -#define EGL_CONDITION_SATISFIED_KHR 0x30F6 -#define EGL_SYNC_TYPE_KHR 0x30F7 -#define EGL_SYNC_REUSABLE_KHR 0x30FA -#define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001 -#define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFFull -#define EGL_NO_SYNC_KHR ((EGLSyncKHR)0) -typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode); -#endif -#endif /* KHRONOS_SUPPORT_INT64 */ -#endif /* EGL_KHR_reusable_sync */ - -#ifndef EGL_KHR_stream -#define EGL_KHR_stream 1 -typedef void *EGLStreamKHR; -typedef khronos_uint64_t EGLuint64KHR; -#ifdef KHRONOS_SUPPORT_INT64 -#define EGL_NO_STREAM_KHR ((EGLStreamKHR)0) -#define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210 -#define EGL_PRODUCER_FRAME_KHR 0x3212 -#define EGL_CONSUMER_FRAME_KHR 0x3213 -#define EGL_STREAM_STATE_KHR 0x3214 -#define EGL_STREAM_STATE_CREATED_KHR 0x3215 -#define EGL_STREAM_STATE_CONNECTING_KHR 0x3216 -#define EGL_STREAM_STATE_EMPTY_KHR 0x3217 -#define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218 -#define EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR 0x3219 -#define EGL_STREAM_STATE_DISCONNECTED_KHR 0x321A -#define EGL_BAD_STREAM_KHR 0x321B -#define EGL_BAD_STATE_KHR 0x321C -typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMKHRPROC) (EGLDisplay dpy, const EGLint *attrib_list); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMU64KHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamKHR (EGLDisplay dpy, const EGLint *attrib_list); -EGLAPI EGLBoolean EGLAPIENTRY eglDestroyStreamKHR (EGLDisplay dpy, EGLStreamKHR stream); -EGLAPI EGLBoolean EGLAPIENTRY eglStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value); -EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value); -EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamu64KHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value); -#endif -#endif /* KHRONOS_SUPPORT_INT64 */ -#endif /* EGL_KHR_stream */ - -#ifndef EGL_KHR_stream_consumer_gltexture -#define EGL_KHR_stream_consumer_gltexture 1 -#ifdef EGL_KHR_stream -#define EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR 0x321E -typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERACQUIREKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERRELEASEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalKHR (EGLDisplay dpy, EGLStreamKHR stream); -EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerAcquireKHR (EGLDisplay dpy, EGLStreamKHR stream); -EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerReleaseKHR (EGLDisplay dpy, EGLStreamKHR stream); -#endif -#endif /* EGL_KHR_stream */ -#endif /* EGL_KHR_stream_consumer_gltexture */ - -#ifndef EGL_KHR_stream_cross_process_fd -#define EGL_KHR_stream_cross_process_fd 1 -typedef int EGLNativeFileDescriptorKHR; -#ifdef EGL_KHR_stream -#define EGL_NO_FILE_DESCRIPTOR_KHR ((EGLNativeFileDescriptorKHR)(-1)) -typedef EGLNativeFileDescriptorKHR (EGLAPIENTRYP PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); -typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLNativeFileDescriptorKHR EGLAPIENTRY eglGetStreamFileDescriptorKHR (EGLDisplay dpy, EGLStreamKHR stream); -EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamFromFileDescriptorKHR (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); -#endif -#endif /* EGL_KHR_stream */ -#endif /* EGL_KHR_stream_cross_process_fd */ - -#ifndef EGL_KHR_stream_fifo -#define EGL_KHR_stream_fifo 1 -#ifdef EGL_KHR_stream -#define EGL_STREAM_FIFO_LENGTH_KHR 0x31FC -#define EGL_STREAM_TIME_NOW_KHR 0x31FD -#define EGL_STREAM_TIME_CONSUMER_KHR 0x31FE -#define EGL_STREAM_TIME_PRODUCER_KHR 0x31FF -typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMTIMEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamTimeKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value); -#endif -#endif /* EGL_KHR_stream */ -#endif /* EGL_KHR_stream_fifo */ - -#ifndef EGL_KHR_stream_producer_aldatalocator -#define EGL_KHR_stream_producer_aldatalocator 1 -#ifdef EGL_KHR_stream -#endif /* EGL_KHR_stream */ -#endif /* EGL_KHR_stream_producer_aldatalocator */ - -#ifndef EGL_KHR_stream_producer_eglsurface -#define EGL_KHR_stream_producer_eglsurface 1 -#ifdef EGL_KHR_stream -#define EGL_STREAM_BIT_KHR 0x0800 -typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC) (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLSurface EGLAPIENTRY eglCreateStreamProducerSurfaceKHR (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list); -#endif -#endif /* EGL_KHR_stream */ -#endif /* EGL_KHR_stream_producer_eglsurface */ - -#ifndef EGL_KHR_surfaceless_context -#define EGL_KHR_surfaceless_context 1 -#endif /* EGL_KHR_surfaceless_context */ - -#ifndef EGL_KHR_swap_buffers_with_damage -#define EGL_KHR_swap_buffers_with_damage 1 -typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithDamageKHR (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); -#endif -#endif /* EGL_KHR_swap_buffers_with_damage */ - -#ifndef EGL_KHR_vg_parent_image -#define EGL_KHR_vg_parent_image 1 -#define EGL_VG_PARENT_IMAGE_KHR 0x30BA -#endif /* EGL_KHR_vg_parent_image */ - -#ifndef EGL_KHR_wait_sync -#define EGL_KHR_wait_sync 1 -typedef EGLint (EGLAPIENTRYP PFNEGLWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLint EGLAPIENTRY eglWaitSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags); -#endif -#endif /* EGL_KHR_wait_sync */ - -#ifndef EGL_ANDROID_blob_cache -#define EGL_ANDROID_blob_cache 1 -typedef khronos_ssize_t EGLsizeiANDROID; -typedef void (*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize); -typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize); -typedef void (EGLAPIENTRYP PFNEGLSETBLOBCACHEFUNCSANDROIDPROC) (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI void EGLAPIENTRY eglSetBlobCacheFuncsANDROID (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get); -#endif -#endif /* EGL_ANDROID_blob_cache */ - -#ifndef EGL_ANDROID_framebuffer_target -#define EGL_ANDROID_framebuffer_target 1 -#define EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147 -#endif /* EGL_ANDROID_framebuffer_target */ - -#ifndef EGL_ANDROID_image_native_buffer -#define EGL_ANDROID_image_native_buffer 1 -#define EGL_NATIVE_BUFFER_ANDROID 0x3140 -#endif /* EGL_ANDROID_image_native_buffer */ - -#ifndef EGL_ANDROID_native_fence_sync -#define EGL_ANDROID_native_fence_sync 1 -#define EGL_SYNC_NATIVE_FENCE_ANDROID 0x3144 -#define EGL_SYNC_NATIVE_FENCE_FD_ANDROID 0x3145 -#define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146 -#define EGL_NO_NATIVE_FENCE_FD_ANDROID -1 -typedef EGLint (EGLAPIENTRYP PFNEGLDUPNATIVEFENCEFDANDROIDPROC) (EGLDisplay dpy, EGLSyncKHR sync); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLint EGLAPIENTRY eglDupNativeFenceFDANDROID (EGLDisplay dpy, EGLSyncKHR sync); -#endif -#endif /* EGL_ANDROID_native_fence_sync */ - -#ifndef EGL_ANDROID_recordable -#define EGL_ANDROID_recordable 1 -#define EGL_RECORDABLE_ANDROID 0x3142 -#endif /* EGL_ANDROID_recordable */ - -#ifndef EGL_ANGLE_d3d_share_handle_client_buffer -#define EGL_ANGLE_d3d_share_handle_client_buffer 1 -#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200 -#endif /* EGL_ANGLE_d3d_share_handle_client_buffer */ - -#ifndef EGL_ANGLE_device_d3d -#define EGL_ANGLE_device_d3d 1 -#define EGL_D3D9_DEVICE_ANGLE 0x33A0 -#define EGL_D3D11_DEVICE_ANGLE 0x33A1 -#endif /* EGL_ANGLE_device_d3d */ - -#ifndef EGL_ANGLE_query_surface_pointer -#define EGL_ANGLE_query_surface_pointer 1 -typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACEPOINTERANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurfacePointerANGLE (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value); -#endif -#endif /* EGL_ANGLE_query_surface_pointer */ - -#ifndef EGL_ANGLE_surface_d3d_texture_2d_share_handle -#define EGL_ANGLE_surface_d3d_texture_2d_share_handle 1 -#endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */ - -#ifndef EGL_ANGLE_window_fixed_size -#define EGL_ANGLE_window_fixed_size 1 -#define EGL_FIXED_SIZE_ANGLE 0x3201 -#endif /* EGL_ANGLE_window_fixed_size */ - -#ifndef EGL_ARM_pixmap_multisample_discard -#define EGL_ARM_pixmap_multisample_discard 1 -#define EGL_DISCARD_SAMPLES_ARM 0x3286 -#endif /* EGL_ARM_pixmap_multisample_discard */ - -#ifndef EGL_EXT_buffer_age -#define EGL_EXT_buffer_age 1 -#define EGL_BUFFER_AGE_EXT 0x313D -#endif /* EGL_EXT_buffer_age */ - -#ifndef EGL_EXT_client_extensions -#define EGL_EXT_client_extensions 1 -#endif /* EGL_EXT_client_extensions */ - -#ifndef EGL_EXT_create_context_robustness -#define EGL_EXT_create_context_robustness 1 -#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT 0x30BF -#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138 -#define EGL_NO_RESET_NOTIFICATION_EXT 0x31BE -#define EGL_LOSE_CONTEXT_ON_RESET_EXT 0x31BF -#endif /* EGL_EXT_create_context_robustness */ - -#ifndef EGL_EXT_device_base -#define EGL_EXT_device_base 1 -typedef void *EGLDeviceEXT; -#define EGL_NO_DEVICE_EXT ((EGLDeviceEXT)(0)) -#define EGL_BAD_DEVICE_EXT 0x322B -#define EGL_DEVICE_EXT 0x322C -typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEVICEATTRIBEXTPROC) (EGLDeviceEXT device, EGLint attribute, EGLAttrib *value); -typedef const char *(EGLAPIENTRYP PFNEGLQUERYDEVICESTRINGEXTPROC) (EGLDeviceEXT device, EGLint name); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEVICESEXTPROC) (EGLint max_devices, EGLDeviceEXT *devices, EGLint *num_devices); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBEXTPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglQueryDeviceAttribEXT (EGLDeviceEXT device, EGLint attribute, EGLAttrib *value); -EGLAPI const char *EGLAPIENTRY eglQueryDeviceStringEXT (EGLDeviceEXT device, EGLint name); -EGLAPI EGLBoolean EGLAPIENTRY eglQueryDevicesEXT (EGLint max_devices, EGLDeviceEXT *devices, EGLint *num_devices); -EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribEXT (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); -#endif -#endif /* EGL_EXT_device_base */ - -#ifndef EGL_EXT_device_drm -#define EGL_EXT_device_drm 1 -#define EGL_DRM_DEVICE_FILE_EXT 0x3233 -#endif /* EGL_EXT_device_drm */ - -#ifndef EGL_EXT_device_enumeration -#define EGL_EXT_device_enumeration 1 -#endif /* EGL_EXT_device_enumeration */ - -#ifndef EGL_EXT_device_openwf -#define EGL_EXT_device_openwf 1 -#define EGL_OPENWF_DEVICE_ID_EXT 0x3237 -#endif /* EGL_EXT_device_openwf */ - -#ifndef EGL_EXT_device_query -#define EGL_EXT_device_query 1 -#endif /* EGL_EXT_device_query */ - -#ifndef EGL_EXT_image_dma_buf_import -#define EGL_EXT_image_dma_buf_import 1 -#define EGL_LINUX_DMA_BUF_EXT 0x3270 -#define EGL_LINUX_DRM_FOURCC_EXT 0x3271 -#define EGL_DMA_BUF_PLANE0_FD_EXT 0x3272 -#define EGL_DMA_BUF_PLANE0_OFFSET_EXT 0x3273 -#define EGL_DMA_BUF_PLANE0_PITCH_EXT 0x3274 -#define EGL_DMA_BUF_PLANE1_FD_EXT 0x3275 -#define EGL_DMA_BUF_PLANE1_OFFSET_EXT 0x3276 -#define EGL_DMA_BUF_PLANE1_PITCH_EXT 0x3277 -#define EGL_DMA_BUF_PLANE2_FD_EXT 0x3278 -#define EGL_DMA_BUF_PLANE2_OFFSET_EXT 0x3279 -#define EGL_DMA_BUF_PLANE2_PITCH_EXT 0x327A -#define EGL_YUV_COLOR_SPACE_HINT_EXT 0x327B -#define EGL_SAMPLE_RANGE_HINT_EXT 0x327C -#define EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT 0x327D -#define EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT 0x327E -#define EGL_ITU_REC601_EXT 0x327F -#define EGL_ITU_REC709_EXT 0x3280 -#define EGL_ITU_REC2020_EXT 0x3281 -#define EGL_YUV_FULL_RANGE_EXT 0x3282 -#define EGL_YUV_NARROW_RANGE_EXT 0x3283 -#define EGL_YUV_CHROMA_SITING_0_EXT 0x3284 -#define EGL_YUV_CHROMA_SITING_0_5_EXT 0x3285 -#endif /* EGL_EXT_image_dma_buf_import */ - -#ifndef EGL_EXT_multiview_window -#define EGL_EXT_multiview_window 1 -#define EGL_MULTIVIEW_VIEW_COUNT_EXT 0x3134 -#endif /* EGL_EXT_multiview_window */ - -#ifndef EGL_EXT_output_base -#define EGL_EXT_output_base 1 -typedef void *EGLOutputLayerEXT; -typedef void *EGLOutputPortEXT; -#define EGL_NO_OUTPUT_LAYER_EXT ((EGLOutputLayerEXT)0) -#define EGL_NO_OUTPUT_PORT_EXT ((EGLOutputPortEXT)0) -#define EGL_BAD_OUTPUT_LAYER_EXT 0x322D -#define EGL_BAD_OUTPUT_PORT_EXT 0x322E -#define EGL_SWAP_INTERVAL_EXT 0x322F -typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETOUTPUTLAYERSEXTPROC) (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputLayerEXT *layers, EGLint max_layers, EGLint *num_layers); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETOUTPUTPORTSEXTPROC) (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputPortEXT *ports, EGLint max_ports, EGLint *num_ports); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib value); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib *value); -typedef const char *(EGLAPIENTRYP PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint name); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib value); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib *value); -typedef const char *(EGLAPIENTRYP PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint name); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglGetOutputLayersEXT (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputLayerEXT *layers, EGLint max_layers, EGLint *num_layers); -EGLAPI EGLBoolean EGLAPIENTRY eglGetOutputPortsEXT (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputPortEXT *ports, EGLint max_ports, EGLint *num_ports); -EGLAPI EGLBoolean EGLAPIENTRY eglOutputLayerAttribEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib value); -EGLAPI EGLBoolean EGLAPIENTRY eglQueryOutputLayerAttribEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib *value); -EGLAPI const char *EGLAPIENTRY eglQueryOutputLayerStringEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint name); -EGLAPI EGLBoolean EGLAPIENTRY eglOutputPortAttribEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib value); -EGLAPI EGLBoolean EGLAPIENTRY eglQueryOutputPortAttribEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib *value); -EGLAPI const char *EGLAPIENTRY eglQueryOutputPortStringEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint name); -#endif -#endif /* EGL_EXT_output_base */ - -#ifndef EGL_EXT_output_drm -#define EGL_EXT_output_drm 1 -#define EGL_DRM_CRTC_EXT 0x3234 -#define EGL_DRM_PLANE_EXT 0x3235 -#define EGL_DRM_CONNECTOR_EXT 0x3236 -#endif /* EGL_EXT_output_drm */ - -#ifndef EGL_EXT_output_openwf -#define EGL_EXT_output_openwf 1 -#define EGL_OPENWF_PIPELINE_ID_EXT 0x3238 -#define EGL_OPENWF_PORT_ID_EXT 0x3239 -#endif /* EGL_EXT_output_openwf */ - -#ifndef EGL_EXT_platform_base -#define EGL_EXT_platform_base 1 -typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETPLATFORMDISPLAYEXTPROC) (EGLenum platform, void *native_display, const EGLint *attrib_list); -typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLint *attrib_list); -typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLint *attrib_list); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLDisplay EGLAPIENTRY eglGetPlatformDisplayEXT (EGLenum platform, void *native_display, const EGLint *attrib_list); -EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformWindowSurfaceEXT (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLint *attrib_list); -EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurfaceEXT (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLint *attrib_list); -#endif -#endif /* EGL_EXT_platform_base */ - -#ifndef EGL_EXT_platform_device -#define EGL_EXT_platform_device 1 -#define EGL_PLATFORM_DEVICE_EXT 0x313F -#endif /* EGL_EXT_platform_device */ - -#ifndef EGL_EXT_platform_wayland -#define EGL_EXT_platform_wayland 1 -#define EGL_PLATFORM_WAYLAND_EXT 0x31D8 -#endif /* EGL_EXT_platform_wayland */ - -#ifndef EGL_EXT_platform_x11 -#define EGL_EXT_platform_x11 1 -#define EGL_PLATFORM_X11_EXT 0x31D5 -#define EGL_PLATFORM_X11_SCREEN_EXT 0x31D6 -#endif /* EGL_EXT_platform_x11 */ - -#ifndef EGL_EXT_protected_surface -#define EGL_EXT_protected_surface 1 -#define EGL_PROTECTED_CONTENT_EXT 0x32C0 -#endif /* EGL_EXT_protected_surface */ - -#ifndef EGL_EXT_stream_consumer_egloutput -#define EGL_EXT_stream_consumer_egloutput 1 -typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMEROUTPUTEXTPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLOutputLayerEXT layer); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerOutputEXT (EGLDisplay dpy, EGLStreamKHR stream, EGLOutputLayerEXT layer); -#endif -#endif /* EGL_EXT_stream_consumer_egloutput */ - -#ifndef EGL_EXT_swap_buffers_with_damage -#define EGL_EXT_swap_buffers_with_damage 1 -typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC) (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithDamageEXT (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); -#endif -#endif /* EGL_EXT_swap_buffers_with_damage */ - -#ifndef EGL_EXT_yuv_surface -#define EGL_EXT_yuv_surface 1 -#define EGL_YUV_ORDER_EXT 0x3301 -#define EGL_YUV_NUMBER_OF_PLANES_EXT 0x3311 -#define EGL_YUV_SUBSAMPLE_EXT 0x3312 -#define EGL_YUV_DEPTH_RANGE_EXT 0x3317 -#define EGL_YUV_CSC_STANDARD_EXT 0x330A -#define EGL_YUV_PLANE_BPP_EXT 0x331A -#define EGL_YUV_BUFFER_EXT 0x3300 -#define EGL_YUV_ORDER_YUV_EXT 0x3302 -#define EGL_YUV_ORDER_YVU_EXT 0x3303 -#define EGL_YUV_ORDER_YUYV_EXT 0x3304 -#define EGL_YUV_ORDER_UYVY_EXT 0x3305 -#define EGL_YUV_ORDER_YVYU_EXT 0x3306 -#define EGL_YUV_ORDER_VYUY_EXT 0x3307 -#define EGL_YUV_ORDER_AYUV_EXT 0x3308 -#define EGL_YUV_SUBSAMPLE_4_2_0_EXT 0x3313 -#define EGL_YUV_SUBSAMPLE_4_2_2_EXT 0x3314 -#define EGL_YUV_SUBSAMPLE_4_4_4_EXT 0x3315 -#define EGL_YUV_DEPTH_RANGE_LIMITED_EXT 0x3318 -#define EGL_YUV_DEPTH_RANGE_FULL_EXT 0x3319 -#define EGL_YUV_CSC_STANDARD_601_EXT 0x330B -#define EGL_YUV_CSC_STANDARD_709_EXT 0x330C -#define EGL_YUV_CSC_STANDARD_2020_EXT 0x330D -#define EGL_YUV_PLANE_BPP_0_EXT 0x331B -#define EGL_YUV_PLANE_BPP_8_EXT 0x331C -#define EGL_YUV_PLANE_BPP_10_EXT 0x331D -#endif /* EGL_EXT_yuv_surface */ - -#ifndef EGL_HI_clientpixmap -#define EGL_HI_clientpixmap 1 -struct EGLClientPixmapHI { - void *pData; - EGLint iWidth; - EGLint iHeight; - EGLint iStride; -}; -#define EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74 -typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEHIPROC) (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI *pixmap); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurfaceHI (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI *pixmap); -#endif -#endif /* EGL_HI_clientpixmap */ - -#ifndef EGL_HI_colorformats -#define EGL_HI_colorformats 1 -#define EGL_COLOR_FORMAT_HI 0x8F70 -#define EGL_COLOR_RGB_HI 0x8F71 -#define EGL_COLOR_RGBA_HI 0x8F72 -#define EGL_COLOR_ARGB_HI 0x8F73 -#endif /* EGL_HI_colorformats */ - -#ifndef EGL_IMG_context_priority -#define EGL_IMG_context_priority 1 -#define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100 -#define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101 -#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102 -#define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103 -#endif /* EGL_IMG_context_priority */ - -#ifndef EGL_MESA_drm_image -#define EGL_MESA_drm_image 1 -#define EGL_DRM_BUFFER_FORMAT_MESA 0x31D0 -#define EGL_DRM_BUFFER_USE_MESA 0x31D1 -#define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2 -#define EGL_DRM_BUFFER_MESA 0x31D3 -#define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4 -#define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x00000001 -#define EGL_DRM_BUFFER_USE_SHARE_MESA 0x00000002 -typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEDRMIMAGEMESAPROC) (EGLDisplay dpy, const EGLint *attrib_list); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDRMIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLImageKHR EGLAPIENTRY eglCreateDRMImageMESA (EGLDisplay dpy, const EGLint *attrib_list); -EGLAPI EGLBoolean EGLAPIENTRY eglExportDRMImageMESA (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride); -#endif -#endif /* EGL_MESA_drm_image */ - -#ifndef EGL_MESA_image_dma_buf_export -#define EGL_MESA_image_dma_buf_export 1 -typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int *fourcc, int *num_planes, EGLuint64KHR *modifiers); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDMABUFIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int *fds, EGLint *strides, EGLint *offsets); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglExportDMABUFImageQueryMESA (EGLDisplay dpy, EGLImageKHR image, int *fourcc, int *num_planes, EGLuint64KHR *modifiers); -EGLAPI EGLBoolean EGLAPIENTRY eglExportDMABUFImageMESA (EGLDisplay dpy, EGLImageKHR image, int *fds, EGLint *strides, EGLint *offsets); -#endif -#endif /* EGL_MESA_image_dma_buf_export */ - -#ifndef EGL_MESA_platform_gbm -#define EGL_MESA_platform_gbm 1 -#define EGL_PLATFORM_GBM_MESA 0x31D7 -#endif /* EGL_MESA_platform_gbm */ - -#ifndef EGL_NOK_swap_region -#define EGL_NOK_swap_region 1 -typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSREGIONNOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersRegionNOK (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); -#endif -#endif /* EGL_NOK_swap_region */ - -#ifndef EGL_NOK_swap_region2 -#define EGL_NOK_swap_region2 1 -typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSREGION2NOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersRegion2NOK (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); -#endif -#endif /* EGL_NOK_swap_region2 */ - -#ifndef EGL_NOK_texture_from_pixmap -#define EGL_NOK_texture_from_pixmap 1 -#define EGL_Y_INVERTED_NOK 0x307F -#endif /* EGL_NOK_texture_from_pixmap */ - -#ifndef EGL_NV_3dvision_surface -#define EGL_NV_3dvision_surface 1 -#define EGL_AUTO_STEREO_NV 0x3136 -#endif /* EGL_NV_3dvision_surface */ - -#ifndef EGL_NV_coverage_sample -#define EGL_NV_coverage_sample 1 -#define EGL_COVERAGE_BUFFERS_NV 0x30E0 -#define EGL_COVERAGE_SAMPLES_NV 0x30E1 -#endif /* EGL_NV_coverage_sample */ - -#ifndef EGL_NV_coverage_sample_resolve -#define EGL_NV_coverage_sample_resolve 1 -#define EGL_COVERAGE_SAMPLE_RESOLVE_NV 0x3131 -#define EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132 -#define EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133 -#endif /* EGL_NV_coverage_sample_resolve */ - -#ifndef EGL_NV_cuda_event -#define EGL_NV_cuda_event 1 -#define EGL_CUDA_EVENT_HANDLE_NV 0x323B -#define EGL_SYNC_CUDA_EVENT_NV 0x323C -#define EGL_SYNC_CUDA_EVENT_COMPLETE_NV 0x323D -#endif /* EGL_NV_cuda_event */ - -#ifndef EGL_NV_depth_nonlinear -#define EGL_NV_depth_nonlinear 1 -#define EGL_DEPTH_ENCODING_NV 0x30E2 -#define EGL_DEPTH_ENCODING_NONE_NV 0 -#define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3 -#endif /* EGL_NV_depth_nonlinear */ - -#ifndef EGL_NV_device_cuda -#define EGL_NV_device_cuda 1 -#define EGL_CUDA_DEVICE_NV 0x323A -#endif /* EGL_NV_device_cuda */ - -#ifndef EGL_NV_native_query -#define EGL_NV_native_query 1 -typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEDISPLAYNVPROC) (EGLDisplay dpy, EGLNativeDisplayType *display_id); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEWINDOWNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType *window); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEPIXMAPNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType *pixmap); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeDisplayNV (EGLDisplay dpy, EGLNativeDisplayType *display_id); -EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeWindowNV (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType *window); -EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativePixmapNV (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType *pixmap); -#endif -#endif /* EGL_NV_native_query */ - -#ifndef EGL_NV_post_convert_rounding -#define EGL_NV_post_convert_rounding 1 -#endif /* EGL_NV_post_convert_rounding */ - -#ifndef EGL_NV_post_sub_buffer -#define EGL_NV_post_sub_buffer 1 -#define EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE -typedef EGLBoolean (EGLAPIENTRYP PFNEGLPOSTSUBBUFFERNVPROC) (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglPostSubBufferNV (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height); -#endif -#endif /* EGL_NV_post_sub_buffer */ - -#ifndef EGL_NV_stream_sync -#define EGL_NV_stream_sync 1 -#define EGL_SYNC_NEW_FRAME_NV 0x321F -typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESTREAMSYNCNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint *attrib_list); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateStreamSyncNV (EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint *attrib_list); -#endif -#endif /* EGL_NV_stream_sync */ - -#ifndef EGL_NV_sync -#define EGL_NV_sync 1 -typedef void *EGLSyncNV; -typedef khronos_utime_nanoseconds_t EGLTimeNV; -#ifdef KHRONOS_SUPPORT_INT64 -#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6 -#define EGL_SYNC_STATUS_NV 0x30E7 -#define EGL_SIGNALED_NV 0x30E8 -#define EGL_UNSIGNALED_NV 0x30E9 -#define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001 -#define EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFFull -#define EGL_ALREADY_SIGNALED_NV 0x30EA -#define EGL_TIMEOUT_EXPIRED_NV 0x30EB -#define EGL_CONDITION_SATISFIED_NV 0x30EC -#define EGL_SYNC_TYPE_NV 0x30ED -#define EGL_SYNC_CONDITION_NV 0x30EE -#define EGL_SYNC_FENCE_NV 0x30EF -#define EGL_NO_SYNC_NV ((EGLSyncNV)0) -typedef EGLSyncNV (EGLAPIENTRYP PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV sync); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLFENCENVPROC) (EGLSyncNV sync); -typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCNVPROC) (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCNVPROC) (EGLSyncNV sync, EGLenum mode); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBNVPROC) (EGLSyncNV sync, EGLint attribute, EGLint *value); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLSyncNV EGLAPIENTRY eglCreateFenceSyncNV (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list); -EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncNV (EGLSyncNV sync); -EGLAPI EGLBoolean EGLAPIENTRY eglFenceNV (EGLSyncNV sync); -EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncNV (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout); -EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncNV (EGLSyncNV sync, EGLenum mode); -EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribNV (EGLSyncNV sync, EGLint attribute, EGLint *value); -#endif -#endif /* KHRONOS_SUPPORT_INT64 */ -#endif /* EGL_NV_sync */ - -#ifndef EGL_NV_system_time -#define EGL_NV_system_time 1 -typedef khronos_utime_nanoseconds_t EGLuint64NV; -#ifdef KHRONOS_SUPPORT_INT64 -typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC) (void); -typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMENVPROC) (void); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeFrequencyNV (void); -EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeNV (void); -#endif -#endif /* KHRONOS_SUPPORT_INT64 */ -#endif /* EGL_NV_system_time */ - -#ifndef EGL_TIZEN_image_native_buffer -#define EGL_TIZEN_image_native_buffer 1 -#define EGL_NATIVE_BUFFER_TIZEN 0x32A0 -#endif /* EGL_TIZEN_image_native_buffer */ - -#ifndef EGL_TIZEN_image_native_surface -#define EGL_TIZEN_image_native_surface 1 -#define EGL_NATIVE_SURFACE_TIZEN 0x32A1 -#endif /* EGL_TIZEN_image_native_surface */ - -#ifdef __cplusplus -} -#endif - -#endif /* __eglext_h_ */ - - -#endif /* _MSC_VER */ diff --git a/platform/Windows/include/SDL2/SDL_endian.h b/platform/Windows/include/SDL2/SDL_endian.h deleted file mode 100644 index ed0bf5ba8..000000000 --- a/platform/Windows/include/SDL2/SDL_endian.h +++ /dev/null @@ -1,260 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_endian.h - * - * Functions for reading and writing endian-specific values - */ - -#ifndef SDL_endian_h_ -#define SDL_endian_h_ - -#include "SDL_stdinc.h" - -/** - * \name The two types of endianness - */ -/* @{ */ -#define SDL_LIL_ENDIAN 1234 -#define SDL_BIG_ENDIAN 4321 -/* @} */ - -#ifndef SDL_BYTEORDER /* Not defined in SDL_config.h? */ -#ifdef __linux__ -#include -#define SDL_BYTEORDER __BYTE_ORDER -#else /* __linux__ */ -#if defined(__hppa__) || \ - defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \ - (defined(__MIPS__) && defined(__MISPEB__)) || \ - defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \ - defined(__sparc__) -#define SDL_BYTEORDER SDL_BIG_ENDIAN -#else -#define SDL_BYTEORDER SDL_LIL_ENDIAN -#endif -#endif /* __linux__ */ -#endif /* !SDL_BYTEORDER */ - - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \file SDL_endian.h - */ -#if defined(__GNUC__) && defined(__i386__) && \ - !(__GNUC__ == 2 && __GNUC_MINOR__ == 95 /* broken gcc version */) -SDL_FORCE_INLINE Uint16 -SDL_Swap16(Uint16 x) -{ - __asm__("xchgb %b0,%h0": "=q"(x):"0"(x)); - return x; -} -#elif defined(__GNUC__) && defined(__x86_64__) -SDL_FORCE_INLINE Uint16 -SDL_Swap16(Uint16 x) -{ - __asm__("xchgb %b0,%h0": "=Q"(x):"0"(x)); - return x; -} -#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__)) -SDL_FORCE_INLINE Uint16 -SDL_Swap16(Uint16 x) -{ - int result; - - __asm__("rlwimi %0,%2,8,16,23": "=&r"(result):"0"(x >> 8), "r"(x)); - return (Uint16)result; -} -#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__)) && !defined(__mcoldfire__) -SDL_FORCE_INLINE Uint16 -SDL_Swap16(Uint16 x) -{ - __asm__("rorw #8,%0": "=d"(x): "0"(x):"cc"); - return x; -} -#elif defined(__WATCOMC__) && defined(__386__) -extern _inline Uint16 SDL_Swap16(Uint16); -#pragma aux SDL_Swap16 = \ - "xchg al, ah" \ - parm [ax] \ - modify [ax]; -#else -SDL_FORCE_INLINE Uint16 -SDL_Swap16(Uint16 x) -{ - return SDL_static_cast(Uint16, ((x << 8) | (x >> 8))); -} -#endif - -#if defined(__GNUC__) && defined(__i386__) -SDL_FORCE_INLINE Uint32 -SDL_Swap32(Uint32 x) -{ - __asm__("bswap %0": "=r"(x):"0"(x)); - return x; -} -#elif defined(__GNUC__) && defined(__x86_64__) -SDL_FORCE_INLINE Uint32 -SDL_Swap32(Uint32 x) -{ - __asm__("bswapl %0": "=r"(x):"0"(x)); - return x; -} -#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__)) -SDL_FORCE_INLINE Uint32 -SDL_Swap32(Uint32 x) -{ - Uint32 result; - - __asm__("rlwimi %0,%2,24,16,23": "=&r"(result):"0"(x >> 24), "r"(x)); - __asm__("rlwimi %0,%2,8,8,15": "=&r"(result):"0"(result), "r"(x)); - __asm__("rlwimi %0,%2,24,0,7": "=&r"(result):"0"(result), "r"(x)); - return result; -} -#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__)) && !defined(__mcoldfire__) -SDL_FORCE_INLINE Uint32 -SDL_Swap32(Uint32 x) -{ - __asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0": "=d"(x): "0"(x):"cc"); - return x; -} -#elif defined(__WATCOMC__) && defined(__386__) -extern _inline Uint32 SDL_Swap32(Uint32); -#ifndef __SW_3 /* 486+ */ -#pragma aux SDL_Swap32 = \ - "bswap eax" \ - parm [eax] \ - modify [eax]; -#else /* 386-only */ -#pragma aux SDL_Swap32 = \ - "xchg al, ah" \ - "ror eax, 16" \ - "xchg al, ah" \ - parm [eax] \ - modify [eax]; -#endif -#else -SDL_FORCE_INLINE Uint32 -SDL_Swap32(Uint32 x) -{ - return SDL_static_cast(Uint32, ((x << 24) | ((x << 8) & 0x00FF0000) | - ((x >> 8) & 0x0000FF00) | (x >> 24))); -} -#endif - -#if defined(__GNUC__) && defined(__i386__) -SDL_FORCE_INLINE Uint64 -SDL_Swap64(Uint64 x) -{ - union - { - struct - { - Uint32 a, b; - } s; - Uint64 u; - } v; - v.u = x; - __asm__("bswapl %0 ; bswapl %1 ; xchgl %0,%1": "=r"(v.s.a), "=r"(v.s.b):"0"(v.s.a), - "1"(v.s. - b)); - return v.u; -} -#elif defined(__GNUC__) && defined(__x86_64__) -SDL_FORCE_INLINE Uint64 -SDL_Swap64(Uint64 x) -{ - __asm__("bswapq %0": "=r"(x):"0"(x)); - return x; -} -#else -SDL_FORCE_INLINE Uint64 -SDL_Swap64(Uint64 x) -{ - Uint32 hi, lo; - - /* Separate into high and low 32-bit values and swap them */ - lo = SDL_static_cast(Uint32, x & 0xFFFFFFFF); - x >>= 32; - hi = SDL_static_cast(Uint32, x & 0xFFFFFFFF); - x = SDL_Swap32(lo); - x <<= 32; - x |= SDL_Swap32(hi); - return (x); -} -#endif - - -SDL_FORCE_INLINE float -SDL_SwapFloat(float x) -{ - union - { - float f; - Uint32 ui32; - } swapper; - swapper.f = x; - swapper.ui32 = SDL_Swap32(swapper.ui32); - return swapper.f; -} - - -/** - * \name Swap to native - * Byteswap item from the specified endianness to the native endianness. - */ -/* @{ */ -#if SDL_BYTEORDER == SDL_LIL_ENDIAN -#define SDL_SwapLE16(X) (X) -#define SDL_SwapLE32(X) (X) -#define SDL_SwapLE64(X) (X) -#define SDL_SwapFloatLE(X) (X) -#define SDL_SwapBE16(X) SDL_Swap16(X) -#define SDL_SwapBE32(X) SDL_Swap32(X) -#define SDL_SwapBE64(X) SDL_Swap64(X) -#define SDL_SwapFloatBE(X) SDL_SwapFloat(X) -#else -#define SDL_SwapLE16(X) SDL_Swap16(X) -#define SDL_SwapLE32(X) SDL_Swap32(X) -#define SDL_SwapLE64(X) SDL_Swap64(X) -#define SDL_SwapFloatLE(X) SDL_SwapFloat(X) -#define SDL_SwapBE16(X) (X) -#define SDL_SwapBE32(X) (X) -#define SDL_SwapBE64(X) (X) -#define SDL_SwapFloatBE(X) (X) -#endif -/* @} *//* Swap to native */ - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_endian_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/platform/Windows/include/SDL2/SDL_error.h b/platform/Windows/include/SDL2/SDL_error.h deleted file mode 100644 index c0e46298e..000000000 --- a/platform/Windows/include/SDL2/SDL_error.h +++ /dev/null @@ -1,76 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_error.h - * - * Simple error message routines for SDL. - */ - -#ifndef SDL_error_h_ -#define SDL_error_h_ - -#include "SDL_stdinc.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/* Public functions */ -/* SDL_SetError() unconditionally returns -1. */ -extern DECLSPEC int SDLCALL SDL_SetError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1); -extern DECLSPEC const char *SDLCALL SDL_GetError(void); -extern DECLSPEC void SDLCALL SDL_ClearError(void); - -/** - * \name Internal error functions - * - * \internal - * Private error reporting function - used internally. - */ -/* @{ */ -#define SDL_OutOfMemory() SDL_Error(SDL_ENOMEM) -#define SDL_Unsupported() SDL_Error(SDL_UNSUPPORTED) -#define SDL_InvalidParamError(param) SDL_SetError("Parameter '%s' is invalid", (param)) -typedef enum -{ - SDL_ENOMEM, - SDL_EFREAD, - SDL_EFWRITE, - SDL_EFSEEK, - SDL_UNSUPPORTED, - SDL_LASTERROR -} SDL_errorcode; -/* SDL_Error() unconditionally returns -1. */ -extern DECLSPEC int SDLCALL SDL_Error(SDL_errorcode code); -/* @} *//* Internal error functions */ - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_error_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/platform/Windows/include/SDL2/SDL_events.h b/platform/Windows/include/SDL2/SDL_events.h deleted file mode 100644 index 3d39e6a73..000000000 --- a/platform/Windows/include/SDL2/SDL_events.h +++ /dev/null @@ -1,754 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_events.h - * - * Include file for SDL event handling. - */ - -#ifndef SDL_events_h_ -#define SDL_events_h_ - -#include "SDL_stdinc.h" -#include "SDL_error.h" -#include "SDL_video.h" -#include "SDL_keyboard.h" -#include "SDL_mouse.h" -#include "SDL_joystick.h" -#include "SDL_gamecontroller.h" -#include "SDL_quit.h" -#include "SDL_gesture.h" -#include "SDL_touch.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/* General keyboard/mouse state definitions */ -#define SDL_RELEASED 0 -#define SDL_PRESSED 1 - -/** - * \brief The types of events that can be delivered. - */ -typedef enum -{ - SDL_FIRSTEVENT = 0, /**< Unused (do not remove) */ - - /* Application events */ - SDL_QUIT = 0x100, /**< User-requested quit */ - - /* These application events have special meaning on iOS, see README-ios.md for details */ - SDL_APP_TERMINATING, /**< The application is being terminated by the OS - Called on iOS in applicationWillTerminate() - Called on Android in onDestroy() - */ - SDL_APP_LOWMEMORY, /**< The application is low on memory, free memory if possible. - Called on iOS in applicationDidReceiveMemoryWarning() - Called on Android in onLowMemory() - */ - SDL_APP_WILLENTERBACKGROUND, /**< The application is about to enter the background - Called on iOS in applicationWillResignActive() - Called on Android in onPause() - */ - SDL_APP_DIDENTERBACKGROUND, /**< The application did enter the background and may not get CPU for some time - Called on iOS in applicationDidEnterBackground() - Called on Android in onPause() - */ - SDL_APP_WILLENTERFOREGROUND, /**< The application is about to enter the foreground - Called on iOS in applicationWillEnterForeground() - Called on Android in onResume() - */ - SDL_APP_DIDENTERFOREGROUND, /**< The application is now interactive - Called on iOS in applicationDidBecomeActive() - Called on Android in onResume() - */ - - /* Window events */ - SDL_WINDOWEVENT = 0x200, /**< Window state change */ - SDL_SYSWMEVENT, /**< System specific event */ - - /* Keyboard events */ - SDL_KEYDOWN = 0x300, /**< Key pressed */ - SDL_KEYUP, /**< Key released */ - SDL_TEXTEDITING, /**< Keyboard text editing (composition) */ - SDL_TEXTINPUT, /**< Keyboard text input */ - SDL_KEYMAPCHANGED, /**< Keymap changed due to a system event such as an - input language or keyboard layout change. - */ - - /* Mouse events */ - SDL_MOUSEMOTION = 0x400, /**< Mouse moved */ - SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */ - SDL_MOUSEBUTTONUP, /**< Mouse button released */ - SDL_MOUSEWHEEL, /**< Mouse wheel motion */ - - /* Joystick events */ - SDL_JOYAXISMOTION = 0x600, /**< Joystick axis motion */ - SDL_JOYBALLMOTION, /**< Joystick trackball motion */ - SDL_JOYHATMOTION, /**< Joystick hat position change */ - SDL_JOYBUTTONDOWN, /**< Joystick button pressed */ - SDL_JOYBUTTONUP, /**< Joystick button released */ - SDL_JOYDEVICEADDED, /**< A new joystick has been inserted into the system */ - SDL_JOYDEVICEREMOVED, /**< An opened joystick has been removed */ - - /* Game controller events */ - SDL_CONTROLLERAXISMOTION = 0x650, /**< Game controller axis motion */ - SDL_CONTROLLERBUTTONDOWN, /**< Game controller button pressed */ - SDL_CONTROLLERBUTTONUP, /**< Game controller button released */ - SDL_CONTROLLERDEVICEADDED, /**< A new Game controller has been inserted into the system */ - SDL_CONTROLLERDEVICEREMOVED, /**< An opened Game controller has been removed */ - SDL_CONTROLLERDEVICEREMAPPED, /**< The controller mapping was updated */ - - /* Touch events */ - SDL_FINGERDOWN = 0x700, - SDL_FINGERUP, - SDL_FINGERMOTION, - - /* Gesture events */ - SDL_DOLLARGESTURE = 0x800, - SDL_DOLLARRECORD, - SDL_MULTIGESTURE, - - /* Clipboard events */ - SDL_CLIPBOARDUPDATE = 0x900, /**< The clipboard changed */ - - /* Drag and drop events */ - SDL_DROPFILE = 0x1000, /**< The system requests a file open */ - SDL_DROPTEXT, /**< text/plain drag-and-drop event */ - SDL_DROPBEGIN, /**< A new set of drops is beginning (NULL filename) */ - SDL_DROPCOMPLETE, /**< Current set of drops is now complete (NULL filename) */ - - /* Audio hotplug events */ - SDL_AUDIODEVICEADDED = 0x1100, /**< A new audio device is available */ - SDL_AUDIODEVICEREMOVED, /**< An audio device has been removed. */ - - /* Render events */ - SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */ - SDL_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */ - - /** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use, - * and should be allocated with SDL_RegisterEvents() - */ - SDL_USEREVENT = 0x8000, - - /** - * This last event is only for bounding internal arrays - */ - SDL_LASTEVENT = 0xFFFF -} SDL_EventType; - -/** - * \brief Fields shared by every event - */ -typedef struct SDL_CommonEvent -{ - Uint32 type; - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ -} SDL_CommonEvent; - -/** - * \brief Window state change event data (event.window.*) - */ -typedef struct SDL_WindowEvent -{ - Uint32 type; /**< ::SDL_WINDOWEVENT */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - Uint32 windowID; /**< The associated window */ - Uint8 event; /**< ::SDL_WindowEventID */ - Uint8 padding1; - Uint8 padding2; - Uint8 padding3; - Sint32 data1; /**< event dependent data */ - Sint32 data2; /**< event dependent data */ -} SDL_WindowEvent; - -/** - * \brief Keyboard button event structure (event.key.*) - */ -typedef struct SDL_KeyboardEvent -{ - Uint32 type; /**< ::SDL_KEYDOWN or ::SDL_KEYUP */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - Uint32 windowID; /**< The window with keyboard focus, if any */ - Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ - Uint8 repeat; /**< Non-zero if this is a key repeat */ - Uint8 padding2; - Uint8 padding3; - SDL_Keysym keysym; /**< The key that was pressed or released */ -} SDL_KeyboardEvent; - -#define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32) -/** - * \brief Keyboard text editing event structure (event.edit.*) - */ -typedef struct SDL_TextEditingEvent -{ - Uint32 type; /**< ::SDL_TEXTEDITING */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - Uint32 windowID; /**< The window with keyboard focus, if any */ - char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; /**< The editing text */ - Sint32 start; /**< The start cursor of selected editing text */ - Sint32 length; /**< The length of selected editing text */ -} SDL_TextEditingEvent; - - -#define SDL_TEXTINPUTEVENT_TEXT_SIZE (32) -/** - * \brief Keyboard text input event structure (event.text.*) - */ -typedef struct SDL_TextInputEvent -{ - Uint32 type; /**< ::SDL_TEXTINPUT */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - Uint32 windowID; /**< The window with keyboard focus, if any */ - char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text */ -} SDL_TextInputEvent; - -/** - * \brief Mouse motion event structure (event.motion.*) - */ -typedef struct SDL_MouseMotionEvent -{ - Uint32 type; /**< ::SDL_MOUSEMOTION */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - Uint32 windowID; /**< The window with mouse focus, if any */ - Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ - Uint32 state; /**< The current button state */ - Sint32 x; /**< X coordinate, relative to window */ - Sint32 y; /**< Y coordinate, relative to window */ - Sint32 xrel; /**< The relative motion in the X direction */ - Sint32 yrel; /**< The relative motion in the Y direction */ -} SDL_MouseMotionEvent; - -/** - * \brief Mouse button event structure (event.button.*) - */ -typedef struct SDL_MouseButtonEvent -{ - Uint32 type; /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - Uint32 windowID; /**< The window with mouse focus, if any */ - Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ - Uint8 button; /**< The mouse button index */ - Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ - Uint8 clicks; /**< 1 for single-click, 2 for double-click, etc. */ - Uint8 padding1; - Sint32 x; /**< X coordinate, relative to window */ - Sint32 y; /**< Y coordinate, relative to window */ -} SDL_MouseButtonEvent; - -/** - * \brief Mouse wheel event structure (event.wheel.*) - */ -typedef struct SDL_MouseWheelEvent -{ - Uint32 type; /**< ::SDL_MOUSEWHEEL */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - Uint32 windowID; /**< The window with mouse focus, if any */ - Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ - Sint32 x; /**< The amount scrolled horizontally, positive to the right and negative to the left */ - Sint32 y; /**< The amount scrolled vertically, positive away from the user and negative toward the user */ - Uint32 direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */ -} SDL_MouseWheelEvent; - -/** - * \brief Joystick axis motion event structure (event.jaxis.*) - */ -typedef struct SDL_JoyAxisEvent -{ - Uint32 type; /**< ::SDL_JOYAXISMOTION */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - SDL_JoystickID which; /**< The joystick instance id */ - Uint8 axis; /**< The joystick axis index */ - Uint8 padding1; - Uint8 padding2; - Uint8 padding3; - Sint16 value; /**< The axis value (range: -32768 to 32767) */ - Uint16 padding4; -} SDL_JoyAxisEvent; - -/** - * \brief Joystick trackball motion event structure (event.jball.*) - */ -typedef struct SDL_JoyBallEvent -{ - Uint32 type; /**< ::SDL_JOYBALLMOTION */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - SDL_JoystickID which; /**< The joystick instance id */ - Uint8 ball; /**< The joystick trackball index */ - Uint8 padding1; - Uint8 padding2; - Uint8 padding3; - Sint16 xrel; /**< The relative motion in the X direction */ - Sint16 yrel; /**< The relative motion in the Y direction */ -} SDL_JoyBallEvent; - -/** - * \brief Joystick hat position change event structure (event.jhat.*) - */ -typedef struct SDL_JoyHatEvent -{ - Uint32 type; /**< ::SDL_JOYHATMOTION */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - SDL_JoystickID which; /**< The joystick instance id */ - Uint8 hat; /**< The joystick hat index */ - Uint8 value; /**< The hat position value. - * \sa ::SDL_HAT_LEFTUP ::SDL_HAT_UP ::SDL_HAT_RIGHTUP - * \sa ::SDL_HAT_LEFT ::SDL_HAT_CENTERED ::SDL_HAT_RIGHT - * \sa ::SDL_HAT_LEFTDOWN ::SDL_HAT_DOWN ::SDL_HAT_RIGHTDOWN - * - * Note that zero means the POV is centered. - */ - Uint8 padding1; - Uint8 padding2; -} SDL_JoyHatEvent; - -/** - * \brief Joystick button event structure (event.jbutton.*) - */ -typedef struct SDL_JoyButtonEvent -{ - Uint32 type; /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - SDL_JoystickID which; /**< The joystick instance id */ - Uint8 button; /**< The joystick button index */ - Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ - Uint8 padding1; - Uint8 padding2; -} SDL_JoyButtonEvent; - -/** - * \brief Joystick device event structure (event.jdevice.*) - */ -typedef struct SDL_JoyDeviceEvent -{ - Uint32 type; /**< ::SDL_JOYDEVICEADDED or ::SDL_JOYDEVICEREMOVED */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED event */ -} SDL_JoyDeviceEvent; - - -/** - * \brief Game controller axis motion event structure (event.caxis.*) - */ -typedef struct SDL_ControllerAxisEvent -{ - Uint32 type; /**< ::SDL_CONTROLLERAXISMOTION */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - SDL_JoystickID which; /**< The joystick instance id */ - Uint8 axis; /**< The controller axis (SDL_GameControllerAxis) */ - Uint8 padding1; - Uint8 padding2; - Uint8 padding3; - Sint16 value; /**< The axis value (range: -32768 to 32767) */ - Uint16 padding4; -} SDL_ControllerAxisEvent; - - -/** - * \brief Game controller button event structure (event.cbutton.*) - */ -typedef struct SDL_ControllerButtonEvent -{ - Uint32 type; /**< ::SDL_CONTROLLERBUTTONDOWN or ::SDL_CONTROLLERBUTTONUP */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - SDL_JoystickID which; /**< The joystick instance id */ - Uint8 button; /**< The controller button (SDL_GameControllerButton) */ - Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ - Uint8 padding1; - Uint8 padding2; -} SDL_ControllerButtonEvent; - - -/** - * \brief Controller device event structure (event.cdevice.*) - */ -typedef struct SDL_ControllerDeviceEvent -{ - Uint32 type; /**< ::SDL_CONTROLLERDEVICEADDED, ::SDL_CONTROLLERDEVICEREMOVED, or ::SDL_CONTROLLERDEVICEREMAPPED */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */ -} SDL_ControllerDeviceEvent; - -/** - * \brief Audio device event structure (event.adevice.*) - */ -typedef struct SDL_AudioDeviceEvent -{ - Uint32 type; /**< ::SDL_AUDIODEVICEADDED, or ::SDL_AUDIODEVICEREMOVED */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - Uint32 which; /**< The audio device index for the ADDED event (valid until next SDL_GetNumAudioDevices() call), SDL_AudioDeviceID for the REMOVED event */ - Uint8 iscapture; /**< zero if an output device, non-zero if a capture device. */ - Uint8 padding1; - Uint8 padding2; - Uint8 padding3; -} SDL_AudioDeviceEvent; - - -/** - * \brief Touch finger event structure (event.tfinger.*) - */ -typedef struct SDL_TouchFingerEvent -{ - Uint32 type; /**< ::SDL_FINGERMOTION or ::SDL_FINGERDOWN or ::SDL_FINGERUP */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - SDL_TouchID touchId; /**< The touch device id */ - SDL_FingerID fingerId; - float x; /**< Normalized in the range 0...1 */ - float y; /**< Normalized in the range 0...1 */ - float dx; /**< Normalized in the range -1...1 */ - float dy; /**< Normalized in the range -1...1 */ - float pressure; /**< Normalized in the range 0...1 */ -} SDL_TouchFingerEvent; - - -/** - * \brief Multiple Finger Gesture Event (event.mgesture.*) - */ -typedef struct SDL_MultiGestureEvent -{ - Uint32 type; /**< ::SDL_MULTIGESTURE */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - SDL_TouchID touchId; /**< The touch device id */ - float dTheta; - float dDist; - float x; - float y; - Uint16 numFingers; - Uint16 padding; -} SDL_MultiGestureEvent; - - -/** - * \brief Dollar Gesture Event (event.dgesture.*) - */ -typedef struct SDL_DollarGestureEvent -{ - Uint32 type; /**< ::SDL_DOLLARGESTURE or ::SDL_DOLLARRECORD */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - SDL_TouchID touchId; /**< The touch device id */ - SDL_GestureID gestureId; - Uint32 numFingers; - float error; - float x; /**< Normalized center of gesture */ - float y; /**< Normalized center of gesture */ -} SDL_DollarGestureEvent; - - -/** - * \brief An event used to request a file open by the system (event.drop.*) - * This event is enabled by default, you can disable it with SDL_EventState(). - * \note If this event is enabled, you must free the filename in the event. - */ -typedef struct SDL_DropEvent -{ - Uint32 type; /**< ::SDL_DROPBEGIN or ::SDL_DROPFILE or ::SDL_DROPTEXT or ::SDL_DROPCOMPLETE */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - char *file; /**< The file name, which should be freed with SDL_free(), is NULL on begin/complete */ - Uint32 windowID; /**< The window that was dropped on, if any */ -} SDL_DropEvent; - - -/** - * \brief The "quit requested" event - */ -typedef struct SDL_QuitEvent -{ - Uint32 type; /**< ::SDL_QUIT */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ -} SDL_QuitEvent; - -/** - * \brief OS Specific event - */ -typedef struct SDL_OSEvent -{ - Uint32 type; /**< ::SDL_QUIT */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ -} SDL_OSEvent; - -/** - * \brief A user-defined event type (event.user.*) - */ -typedef struct SDL_UserEvent -{ - Uint32 type; /**< ::SDL_USEREVENT through ::SDL_LASTEVENT-1 */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - Uint32 windowID; /**< The associated window if any */ - Sint32 code; /**< User defined event code */ - void *data1; /**< User defined data pointer */ - void *data2; /**< User defined data pointer */ -} SDL_UserEvent; - - -struct SDL_SysWMmsg; -typedef struct SDL_SysWMmsg SDL_SysWMmsg; - -/** - * \brief A video driver dependent system event (event.syswm.*) - * This event is disabled by default, you can enable it with SDL_EventState() - * - * \note If you want to use this event, you should include SDL_syswm.h. - */ -typedef struct SDL_SysWMEvent -{ - Uint32 type; /**< ::SDL_SYSWMEVENT */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - SDL_SysWMmsg *msg; /**< driver dependent data, defined in SDL_syswm.h */ -} SDL_SysWMEvent; - -/** - * \brief General event structure - */ -typedef union SDL_Event -{ - Uint32 type; /**< Event type, shared with all events */ - SDL_CommonEvent common; /**< Common event data */ - SDL_WindowEvent window; /**< Window event data */ - SDL_KeyboardEvent key; /**< Keyboard event data */ - SDL_TextEditingEvent edit; /**< Text editing event data */ - SDL_TextInputEvent text; /**< Text input event data */ - SDL_MouseMotionEvent motion; /**< Mouse motion event data */ - SDL_MouseButtonEvent button; /**< Mouse button event data */ - SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */ - SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */ - SDL_JoyBallEvent jball; /**< Joystick ball event data */ - SDL_JoyHatEvent jhat; /**< Joystick hat event data */ - SDL_JoyButtonEvent jbutton; /**< Joystick button event data */ - SDL_JoyDeviceEvent jdevice; /**< Joystick device change event data */ - SDL_ControllerAxisEvent caxis; /**< Game Controller axis event data */ - SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */ - SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */ - SDL_AudioDeviceEvent adevice; /**< Audio device event data */ - SDL_QuitEvent quit; /**< Quit request event data */ - SDL_UserEvent user; /**< Custom event data */ - SDL_SysWMEvent syswm; /**< System dependent window event data */ - SDL_TouchFingerEvent tfinger; /**< Touch finger event data */ - SDL_MultiGestureEvent mgesture; /**< Gesture event data */ - SDL_DollarGestureEvent dgesture; /**< Gesture event data */ - SDL_DropEvent drop; /**< Drag and drop event data */ - - /* This is necessary for ABI compatibility between Visual C++ and GCC - Visual C++ will respect the push pack pragma and use 52 bytes for - this structure, and GCC will use the alignment of the largest datatype - within the union, which is 8 bytes. - - So... we'll add padding to force the size to be 56 bytes for both. - */ - Uint8 padding[56]; -} SDL_Event; - - -/* Function prototypes */ - -/** - * Pumps the event loop, gathering events from the input devices. - * - * This function updates the event queue and internal input device state. - * - * This should only be run in the thread that sets the video mode. - */ -extern DECLSPEC void SDLCALL SDL_PumpEvents(void); - -/* @{ */ -typedef enum -{ - SDL_ADDEVENT, - SDL_PEEKEVENT, - SDL_GETEVENT -} SDL_eventaction; - -/** - * Checks the event queue for messages and optionally returns them. - * - * If \c action is ::SDL_ADDEVENT, up to \c numevents events will be added to - * the back of the event queue. - * - * If \c action is ::SDL_PEEKEVENT, up to \c numevents events at the front - * of the event queue, within the specified minimum and maximum type, - * will be returned and will not be removed from the queue. - * - * If \c action is ::SDL_GETEVENT, up to \c numevents events at the front - * of the event queue, within the specified minimum and maximum type, - * will be returned and will be removed from the queue. - * - * \return The number of events actually stored, or -1 if there was an error. - * - * This function is thread-safe. - */ -extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents, - SDL_eventaction action, - Uint32 minType, Uint32 maxType); -/* @} */ - -/** - * Checks to see if certain event types are in the event queue. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type); -extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType); - -/** - * This function clears events from the event queue - * This function only affects currently queued events. If you want to make - * sure that all pending OS events are flushed, you can call SDL_PumpEvents() - * on the main thread immediately before the flush call. - */ -extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type); -extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType); - -/** - * \brief Polls for currently pending events. - * - * \return 1 if there are any pending events, or 0 if there are none available. - * - * \param event If not NULL, the next event is removed from the queue and - * stored in that area. - */ -extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event); - -/** - * \brief Waits indefinitely for the next available event. - * - * \return 1, or 0 if there was an error while waiting for events. - * - * \param event If not NULL, the next event is removed from the queue and - * stored in that area. - */ -extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event); - -/** - * \brief Waits until the specified timeout (in milliseconds) for the next - * available event. - * - * \return 1, or 0 if there was an error while waiting for events. - * - * \param event If not NULL, the next event is removed from the queue and - * stored in that area. - * \param timeout The timeout (in milliseconds) to wait for next event. - */ -extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event, - int timeout); - -/** - * \brief Add an event to the event queue. - * - * \return 1 on success, 0 if the event was filtered, or -1 if the event queue - * was full or there was some other error. - */ -extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event); - -typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event); - -/** - * Sets up a filter to process all events before they change internal state and - * are posted to the internal event queue. - * - * The filter is prototyped as: - * \code - * int SDL_EventFilter(void *userdata, SDL_Event * event); - * \endcode - * - * If the filter returns 1, then the event will be added to the internal queue. - * If it returns 0, then the event will be dropped from the queue, but the - * internal state will still be updated. This allows selective filtering of - * dynamically arriving events. - * - * \warning Be very careful of what you do in the event filter function, as - * it may run in a different thread! - * - * There is one caveat when dealing with the ::SDL_QuitEvent event type. The - * event filter is only called when the window manager desires to close the - * application window. If the event filter returns 1, then the window will - * be closed, otherwise the window will remain open if possible. - * - * If the quit event is generated by an interrupt signal, it will bypass the - * internal queue and be delivered to the application at the next event poll. - */ -extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter, - void *userdata); - -/** - * Return the current event filter - can be used to "chain" filters. - * If there is no event filter set, this function returns SDL_FALSE. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter, - void **userdata); - -/** - * Add a function which is called when an event is added to the queue. - */ -extern DECLSPEC void SDLCALL SDL_AddEventWatch(SDL_EventFilter filter, - void *userdata); - -/** - * Remove an event watch function added with SDL_AddEventWatch() - */ -extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter, - void *userdata); - -/** - * Run the filter function on the current event queue, removing any - * events for which the filter returns 0. - */ -extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter, - void *userdata); - -/* @{ */ -#define SDL_QUERY -1 -#define SDL_IGNORE 0 -#define SDL_DISABLE 0 -#define SDL_ENABLE 1 - -/** - * This function allows you to set the state of processing certain events. - * - If \c state is set to ::SDL_IGNORE, that event will be automatically - * dropped from the event queue and will not be filtered. - * - If \c state is set to ::SDL_ENABLE, that event will be processed - * normally. - * - If \c state is set to ::SDL_QUERY, SDL_EventState() will return the - * current processing state of the specified event. - */ -extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state); -/* @} */ -#define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY) - -/** - * This function allocates a set of user-defined events, and returns - * the beginning event number for that set of events. - * - * If there aren't enough user-defined events left, this function - * returns (Uint32)-1 - */ -extern DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_events_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/platform/Windows/include/SDL2/SDL_filesystem.h b/platform/Windows/include/SDL2/SDL_filesystem.h deleted file mode 100644 index fa6a1fa6e..000000000 --- a/platform/Windows/include/SDL2/SDL_filesystem.h +++ /dev/null @@ -1,136 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_filesystem.h - * - * \brief Include file for filesystem SDL API functions - */ - -#ifndef SDL_filesystem_h_ -#define SDL_filesystem_h_ - -#include "SDL_stdinc.h" - -#include "begin_code.h" - -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \brief Get the path where the application resides. - * - * Get the "base path". This is the directory where the application was run - * from, which is probably the installation directory, and may or may not - * be the process's current working directory. - * - * This returns an absolute path in UTF-8 encoding, and is guaranteed to - * end with a path separator ('\\' on Windows, '/' most other places). - * - * The pointer returned by this function is owned by you. Please call - * SDL_free() on the pointer when you are done with it, or it will be a - * memory leak. This is not necessarily a fast call, though, so you should - * call this once near startup and save the string if you need it. - * - * Some platforms can't determine the application's path, and on other - * platforms, this might be meaningless. In such cases, this function will - * return NULL. - * - * \return String of base dir in UTF-8 encoding, or NULL on error. - * - * \sa SDL_GetPrefPath - */ -extern DECLSPEC char *SDLCALL SDL_GetBasePath(void); - -/** - * \brief Get the user-and-app-specific path where files can be written. - * - * Get the "pref dir". This is meant to be where users can write personal - * files (preferences and save games, etc) that are specific to your - * application. This directory is unique per user, per application. - * - * This function will decide the appropriate location in the native filesystem, - * create the directory if necessary, and return a string of the absolute - * path to the directory in UTF-8 encoding. - * - * On Windows, the string might look like: - * "C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\" - * - * On Linux, the string might look like: - * "/home/bob/.local/share/My Program Name/" - * - * On Mac OS X, the string might look like: - * "/Users/bob/Library/Application Support/My Program Name/" - * - * (etc.) - * - * You specify the name of your organization (if it's not a real organization, - * your name or an Internet domain you own might do) and the name of your - * application. These should be untranslated proper names. - * - * Both the org and app strings may become part of a directory name, so - * please follow these rules: - * - * - Try to use the same org string (including case-sensitivity) for - * all your applications that use this function. - * - Always use a unique app string for each one, and make sure it never - * changes for an app once you've decided on it. - * - Unicode characters are legal, as long as it's UTF-8 encoded, but... - * - ...only use letters, numbers, and spaces. Avoid punctuation like - * "Game Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient. - * - * This returns an absolute path in UTF-8 encoding, and is guaranteed to - * end with a path separator ('\\' on Windows, '/' most other places). - * - * The pointer returned by this function is owned by you. Please call - * SDL_free() on the pointer when you are done with it, or it will be a - * memory leak. This is not necessarily a fast call, though, so you should - * call this once near startup and save the string if you need it. - * - * You should assume the path returned by this function is the only safe - * place to write files (and that SDL_GetBasePath(), while it might be - * writable, or even the parent of the returned path, aren't where you - * should be writing things). - * - * Some platforms can't determine the pref path, and on other - * platforms, this might be meaningless. In such cases, this function will - * return NULL. - * - * \param org The name of your organization. - * \param app The name of your application. - * \return UTF-8 string of user dir in platform-dependent notation. NULL - * if there's a problem (creating directory failed, etc). - * - * \sa SDL_GetBasePath - */ -extern DECLSPEC char *SDLCALL SDL_GetPrefPath(const char *org, const char *app); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_filesystem_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/platform/Windows/include/SDL2/SDL_gamecontroller.h b/platform/Windows/include/SDL2/SDL_gamecontroller.h deleted file mode 100644 index 2e024be65..000000000 --- a/platform/Windows/include/SDL2/SDL_gamecontroller.h +++ /dev/null @@ -1,362 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_gamecontroller.h - * - * Include file for SDL game controller event handling - */ - -#ifndef SDL_gamecontroller_h_ -#define SDL_gamecontroller_h_ - -#include "SDL_stdinc.h" -#include "SDL_error.h" -#include "SDL_rwops.h" -#include "SDL_joystick.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \file SDL_gamecontroller.h - * - * In order to use these functions, SDL_Init() must have been called - * with the ::SDL_INIT_GAMECONTROLLER flag. This causes SDL to scan the system - * for game controllers, and load appropriate drivers. - * - * If you would like to receive controller updates while the application - * is in the background, you should set the following hint before calling - * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS - */ - -/** - * The gamecontroller structure used to identify an SDL game controller - */ -struct _SDL_GameController; -typedef struct _SDL_GameController SDL_GameController; - - -typedef enum -{ - SDL_CONTROLLER_BINDTYPE_NONE = 0, - SDL_CONTROLLER_BINDTYPE_BUTTON, - SDL_CONTROLLER_BINDTYPE_AXIS, - SDL_CONTROLLER_BINDTYPE_HAT -} SDL_GameControllerBindType; - -/** - * Get the SDL joystick layer binding for this controller button/axis mapping - */ -typedef struct SDL_GameControllerButtonBind -{ - SDL_GameControllerBindType bindType; - union - { - int button; - int axis; - struct { - int hat; - int hat_mask; - } hat; - } value; - -} SDL_GameControllerButtonBind; - - -/** - * To count the number of game controllers in the system for the following: - * int nJoysticks = SDL_NumJoysticks(); - * int nGameControllers = 0; - * for (int i = 0; i < nJoysticks; i++) { - * if (SDL_IsGameController(i)) { - * nGameControllers++; - * } - * } - * - * Using the SDL_HINT_GAMECONTROLLERCONFIG hint or the SDL_GameControllerAddMapping() you can add support for controllers SDL is unaware of or cause an existing controller to have a different binding. The format is: - * guid,name,mappings - * - * Where GUID is the string value from SDL_JoystickGetGUIDString(), name is the human readable string for the device and mappings are controller mappings to joystick ones. - * Under Windows there is a reserved GUID of "xinput" that covers any XInput devices. - * The mapping format for joystick is: - * bX - a joystick button, index X - * hX.Y - hat X with value Y - * aX - axis X of the joystick - * Buttons can be used as a controller axis and vice versa. - * - * This string shows an example of a valid mapping for a controller - * "03000000341a00003608000000000000,PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7", - * - */ - -/** - * Load a set of mappings from a seekable SDL data stream (memory or file), filtered by the current SDL_GetPlatform() - * A community sourced database of controllers is available at https://raw.github.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt - * - * If \c freerw is non-zero, the stream will be closed after being read. - * - * \return number of mappings added, -1 on error - */ -extern DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW(SDL_RWops * rw, int freerw); - -/** - * Load a set of mappings from a file, filtered by the current SDL_GetPlatform() - * - * Convenience macro. - */ -#define SDL_GameControllerAddMappingsFromFile(file) SDL_GameControllerAddMappingsFromRW(SDL_RWFromFile(file, "rb"), 1) - -/** - * Add or update an existing mapping configuration - * - * \return 1 if mapping is added, 0 if updated, -1 on error - */ -extern DECLSPEC int SDLCALL SDL_GameControllerAddMapping(const char* mappingString); - -/** - * Get the number of mappings installed - * - * \return the number of mappings - */ -extern DECLSPEC int SDLCALL SDL_GameControllerNumMappings(void); - -/** - * Get the mapping at a particular index. - * - * \return the mapping string. Must be freed with SDL_free(). Returns NULL if the index is out of range. - */ -extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForIndex(int mapping_index); - -/** - * Get a mapping string for a GUID - * - * \return the mapping string. Must be freed with SDL_free(). Returns NULL if no mapping is available - */ -extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid); - -/** - * Get a mapping string for an open GameController - * - * \return the mapping string. Must be freed with SDL_free(). Returns NULL if no mapping is available - */ -extern DECLSPEC char * SDLCALL SDL_GameControllerMapping(SDL_GameController * gamecontroller); - -/** - * Is the joystick on this index supported by the game controller interface? - */ -extern DECLSPEC SDL_bool SDLCALL SDL_IsGameController(int joystick_index); - -/** - * Get the implementation dependent name of a game controller. - * This can be called before any controllers are opened. - * If no name can be found, this function returns NULL. - */ -extern DECLSPEC const char *SDLCALL SDL_GameControllerNameForIndex(int joystick_index); - -/** - * Open a game controller for use. - * The index passed as an argument refers to the N'th game controller on the system. - * This index is not the value which will identify this controller in future - * controller events. The joystick's instance id (::SDL_JoystickID) will be - * used there instead. - * - * \return A controller identifier, or NULL if an error occurred. - */ -extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerOpen(int joystick_index); - -/** - * Return the SDL_GameController associated with an instance id. - */ -extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerFromInstanceID(SDL_JoystickID joyid); - -/** - * Return the name for this currently opened controller - */ -extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *gamecontroller); - -/** - * Get the USB vendor ID of an opened controller, if available. - * If the vendor ID isn't available this function returns 0. - */ -extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetVendor(SDL_GameController * gamecontroller); - -/** - * Get the USB product ID of an opened controller, if available. - * If the product ID isn't available this function returns 0. - */ -extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProduct(SDL_GameController * gamecontroller); - -/** - * Get the product version of an opened controller, if available. - * If the product version isn't available this function returns 0. - */ -extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProductVersion(SDL_GameController * gamecontroller); - -/** - * Returns SDL_TRUE if the controller has been opened and currently connected, - * or SDL_FALSE if it has not. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerGetAttached(SDL_GameController *gamecontroller); - -/** - * Get the underlying joystick object used by a controller - */ -extern DECLSPEC SDL_Joystick *SDLCALL SDL_GameControllerGetJoystick(SDL_GameController *gamecontroller); - -/** - * Enable/disable controller event polling. - * - * If controller events are disabled, you must call SDL_GameControllerUpdate() - * yourself and check the state of the controller when you want controller - * information. - * - * The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE. - */ -extern DECLSPEC int SDLCALL SDL_GameControllerEventState(int state); - -/** - * Update the current state of the open game controllers. - * - * This is called automatically by the event loop if any game controller - * events are enabled. - */ -extern DECLSPEC void SDLCALL SDL_GameControllerUpdate(void); - - -/** - * The list of axes available from a controller - * - * Thumbstick axis values range from SDL_JOYSTICK_AXIS_MIN to SDL_JOYSTICK_AXIS_MAX, - * and are centered within ~8000 of zero, though advanced UI will allow users to set - * or autodetect the dead zone, which varies between controllers. - * - * Trigger axis values range from 0 to SDL_JOYSTICK_AXIS_MAX. - */ -typedef enum -{ - SDL_CONTROLLER_AXIS_INVALID = -1, - SDL_CONTROLLER_AXIS_LEFTX, - SDL_CONTROLLER_AXIS_LEFTY, - SDL_CONTROLLER_AXIS_RIGHTX, - SDL_CONTROLLER_AXIS_RIGHTY, - SDL_CONTROLLER_AXIS_TRIGGERLEFT, - SDL_CONTROLLER_AXIS_TRIGGERRIGHT, - SDL_CONTROLLER_AXIS_MAX -} SDL_GameControllerAxis; - -/** - * turn this string into a axis mapping - */ -extern DECLSPEC SDL_GameControllerAxis SDLCALL SDL_GameControllerGetAxisFromString(const char *pchString); - -/** - * turn this axis enum into a string mapping - */ -extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis); - -/** - * Get the SDL joystick layer binding for this controller button mapping - */ -extern DECLSPEC SDL_GameControllerButtonBind SDLCALL -SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller, - SDL_GameControllerAxis axis); - -/** - * Get the current state of an axis control on a game controller. - * - * The state is a value ranging from -32768 to 32767 (except for the triggers, - * which range from 0 to 32767). - * - * The axis indices start at index 0. - */ -extern DECLSPEC Sint16 SDLCALL -SDL_GameControllerGetAxis(SDL_GameController *gamecontroller, - SDL_GameControllerAxis axis); - -/** - * The list of buttons available from a controller - */ -typedef enum -{ - SDL_CONTROLLER_BUTTON_INVALID = -1, - SDL_CONTROLLER_BUTTON_A, - SDL_CONTROLLER_BUTTON_B, - SDL_CONTROLLER_BUTTON_X, - SDL_CONTROLLER_BUTTON_Y, - SDL_CONTROLLER_BUTTON_BACK, - SDL_CONTROLLER_BUTTON_GUIDE, - SDL_CONTROLLER_BUTTON_START, - SDL_CONTROLLER_BUTTON_LEFTSTICK, - SDL_CONTROLLER_BUTTON_RIGHTSTICK, - SDL_CONTROLLER_BUTTON_LEFTSHOULDER, - SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, - SDL_CONTROLLER_BUTTON_DPAD_UP, - SDL_CONTROLLER_BUTTON_DPAD_DOWN, - SDL_CONTROLLER_BUTTON_DPAD_LEFT, - SDL_CONTROLLER_BUTTON_DPAD_RIGHT, - SDL_CONTROLLER_BUTTON_MAX -} SDL_GameControllerButton; - -/** - * turn this string into a button mapping - */ -extern DECLSPEC SDL_GameControllerButton SDLCALL SDL_GameControllerGetButtonFromString(const char *pchString); - -/** - * turn this button enum into a string mapping - */ -extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForButton(SDL_GameControllerButton button); - -/** - * Get the SDL joystick layer binding for this controller button mapping - */ -extern DECLSPEC SDL_GameControllerButtonBind SDLCALL -SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller, - SDL_GameControllerButton button); - - -/** - * Get the current state of a button on a game controller. - * - * The button indices start at index 0. - */ -extern DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *gamecontroller, - SDL_GameControllerButton button); - -/** - * Close a controller previously opened with SDL_GameControllerOpen(). - */ -extern DECLSPEC void SDLCALL SDL_GameControllerClose(SDL_GameController *gamecontroller); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_gamecontroller_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/platform/Windows/include/SDL2/SDL_gesture.h b/platform/Windows/include/SDL2/SDL_gesture.h deleted file mode 100644 index b223d80d4..000000000 --- a/platform/Windows/include/SDL2/SDL_gesture.h +++ /dev/null @@ -1,87 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_gesture.h - * - * Include file for SDL gesture event handling. - */ - -#ifndef SDL_gesture_h_ -#define SDL_gesture_h_ - -#include "SDL_stdinc.h" -#include "SDL_error.h" -#include "SDL_video.h" - -#include "SDL_touch.h" - - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -typedef Sint64 SDL_GestureID; - -/* Function prototypes */ - -/** - * \brief Begin Recording a gesture on the specified touch, or all touches (-1) - * - * - */ -extern DECLSPEC int SDLCALL SDL_RecordGesture(SDL_TouchID touchId); - - -/** - * \brief Save all currently loaded Dollar Gesture templates - * - * - */ -extern DECLSPEC int SDLCALL SDL_SaveAllDollarTemplates(SDL_RWops *dst); - -/** - * \brief Save a currently loaded Dollar Gesture template - * - * - */ -extern DECLSPEC int SDLCALL SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_RWops *dst); - - -/** - * \brief Load Dollar Gesture templates from a file - * - * - */ -extern DECLSPEC int SDLCALL SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_gesture_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/platform/Windows/include/SDL2/SDL_haptic.h b/platform/Windows/include/SDL2/SDL_haptic.h deleted file mode 100644 index e3a2bca5f..000000000 --- a/platform/Windows/include/SDL2/SDL_haptic.h +++ /dev/null @@ -1,1227 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_haptic.h - * - * \brief The SDL haptic subsystem allows you to control haptic (force feedback) - * devices. - * - * The basic usage is as follows: - * - Initialize the subsystem (::SDL_INIT_HAPTIC). - * - Open a haptic device. - * - SDL_HapticOpen() to open from index. - * - SDL_HapticOpenFromJoystick() to open from an existing joystick. - * - Create an effect (::SDL_HapticEffect). - * - Upload the effect with SDL_HapticNewEffect(). - * - Run the effect with SDL_HapticRunEffect(). - * - (optional) Free the effect with SDL_HapticDestroyEffect(). - * - Close the haptic device with SDL_HapticClose(). - * - * \par Simple rumble example: - * \code - * SDL_Haptic *haptic; - * - * // Open the device - * haptic = SDL_HapticOpen( 0 ); - * if (haptic == NULL) - * return -1; - * - * // Initialize simple rumble - * if (SDL_HapticRumbleInit( haptic ) != 0) - * return -1; - * - * // Play effect at 50% strength for 2 seconds - * if (SDL_HapticRumblePlay( haptic, 0.5, 2000 ) != 0) - * return -1; - * SDL_Delay( 2000 ); - * - * // Clean up - * SDL_HapticClose( haptic ); - * \endcode - * - * \par Complete example: - * \code - * int test_haptic( SDL_Joystick * joystick ) { - * SDL_Haptic *haptic; - * SDL_HapticEffect effect; - * int effect_id; - * - * // Open the device - * haptic = SDL_HapticOpenFromJoystick( joystick ); - * if (haptic == NULL) return -1; // Most likely joystick isn't haptic - * - * // See if it can do sine waves - * if ((SDL_HapticQuery(haptic) & SDL_HAPTIC_SINE)==0) { - * SDL_HapticClose(haptic); // No sine effect - * return -1; - * } - * - * // Create the effect - * memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default - * effect.type = SDL_HAPTIC_SINE; - * effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates - * effect.periodic.direction.dir[0] = 18000; // Force comes from south - * effect.periodic.period = 1000; // 1000 ms - * effect.periodic.magnitude = 20000; // 20000/32767 strength - * effect.periodic.length = 5000; // 5 seconds long - * effect.periodic.attack_length = 1000; // Takes 1 second to get max strength - * effect.periodic.fade_length = 1000; // Takes 1 second to fade away - * - * // Upload the effect - * effect_id = SDL_HapticNewEffect( haptic, &effect ); - * - * // Test the effect - * SDL_HapticRunEffect( haptic, effect_id, 1 ); - * SDL_Delay( 5000); // Wait for the effect to finish - * - * // We destroy the effect, although closing the device also does this - * SDL_HapticDestroyEffect( haptic, effect_id ); - * - * // Close the device - * SDL_HapticClose(haptic); - * - * return 0; // Success - * } - * \endcode - */ - -#ifndef SDL_haptic_h_ -#define SDL_haptic_h_ - -#include "SDL_stdinc.h" -#include "SDL_error.h" -#include "SDL_joystick.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif /* __cplusplus */ - -/** - * \typedef SDL_Haptic - * - * \brief The haptic structure used to identify an SDL haptic. - * - * \sa SDL_HapticOpen - * \sa SDL_HapticOpenFromJoystick - * \sa SDL_HapticClose - */ -struct _SDL_Haptic; -typedef struct _SDL_Haptic SDL_Haptic; - - -/** - * \name Haptic features - * - * Different haptic features a device can have. - */ -/* @{ */ - -/** - * \name Haptic effects - */ -/* @{ */ - -/** - * \brief Constant effect supported. - * - * Constant haptic effect. - * - * \sa SDL_HapticCondition - */ -#define SDL_HAPTIC_CONSTANT (1u<<0) - -/** - * \brief Sine wave effect supported. - * - * Periodic haptic effect that simulates sine waves. - * - * \sa SDL_HapticPeriodic - */ -#define SDL_HAPTIC_SINE (1u<<1) - -/** - * \brief Left/Right effect supported. - * - * Haptic effect for direct control over high/low frequency motors. - * - * \sa SDL_HapticLeftRight - * \warning this value was SDL_HAPTIC_SQUARE right before 2.0.0 shipped. Sorry, - * we ran out of bits, and this is important for XInput devices. - */ -#define SDL_HAPTIC_LEFTRIGHT (1u<<2) - -/* !!! FIXME: put this back when we have more bits in 2.1 */ -/* #define SDL_HAPTIC_SQUARE (1<<2) */ - -/** - * \brief Triangle wave effect supported. - * - * Periodic haptic effect that simulates triangular waves. - * - * \sa SDL_HapticPeriodic - */ -#define SDL_HAPTIC_TRIANGLE (1u<<3) - -/** - * \brief Sawtoothup wave effect supported. - * - * Periodic haptic effect that simulates saw tooth up waves. - * - * \sa SDL_HapticPeriodic - */ -#define SDL_HAPTIC_SAWTOOTHUP (1u<<4) - -/** - * \brief Sawtoothdown wave effect supported. - * - * Periodic haptic effect that simulates saw tooth down waves. - * - * \sa SDL_HapticPeriodic - */ -#define SDL_HAPTIC_SAWTOOTHDOWN (1u<<5) - -/** - * \brief Ramp effect supported. - * - * Ramp haptic effect. - * - * \sa SDL_HapticRamp - */ -#define SDL_HAPTIC_RAMP (1u<<6) - -/** - * \brief Spring effect supported - uses axes position. - * - * Condition haptic effect that simulates a spring. Effect is based on the - * axes position. - * - * \sa SDL_HapticCondition - */ -#define SDL_HAPTIC_SPRING (1u<<7) - -/** - * \brief Damper effect supported - uses axes velocity. - * - * Condition haptic effect that simulates dampening. Effect is based on the - * axes velocity. - * - * \sa SDL_HapticCondition - */ -#define SDL_HAPTIC_DAMPER (1u<<8) - -/** - * \brief Inertia effect supported - uses axes acceleration. - * - * Condition haptic effect that simulates inertia. Effect is based on the axes - * acceleration. - * - * \sa SDL_HapticCondition - */ -#define SDL_HAPTIC_INERTIA (1u<<9) - -/** - * \brief Friction effect supported - uses axes movement. - * - * Condition haptic effect that simulates friction. Effect is based on the - * axes movement. - * - * \sa SDL_HapticCondition - */ -#define SDL_HAPTIC_FRICTION (1u<<10) - -/** - * \brief Custom effect is supported. - * - * User defined custom haptic effect. - */ -#define SDL_HAPTIC_CUSTOM (1u<<11) - -/* @} *//* Haptic effects */ - -/* These last few are features the device has, not effects */ - -/** - * \brief Device can set global gain. - * - * Device supports setting the global gain. - * - * \sa SDL_HapticSetGain - */ -#define SDL_HAPTIC_GAIN (1u<<12) - -/** - * \brief Device can set autocenter. - * - * Device supports setting autocenter. - * - * \sa SDL_HapticSetAutocenter - */ -#define SDL_HAPTIC_AUTOCENTER (1u<<13) - -/** - * \brief Device can be queried for effect status. - * - * Device supports querying effect status. - * - * \sa SDL_HapticGetEffectStatus - */ -#define SDL_HAPTIC_STATUS (1u<<14) - -/** - * \brief Device can be paused. - * - * Devices supports being paused. - * - * \sa SDL_HapticPause - * \sa SDL_HapticUnpause - */ -#define SDL_HAPTIC_PAUSE (1u<<15) - - -/** - * \name Direction encodings - */ -/* @{ */ - -/** - * \brief Uses polar coordinates for the direction. - * - * \sa SDL_HapticDirection - */ -#define SDL_HAPTIC_POLAR 0 - -/** - * \brief Uses cartesian coordinates for the direction. - * - * \sa SDL_HapticDirection - */ -#define SDL_HAPTIC_CARTESIAN 1 - -/** - * \brief Uses spherical coordinates for the direction. - * - * \sa SDL_HapticDirection - */ -#define SDL_HAPTIC_SPHERICAL 2 - -/* @} *//* Direction encodings */ - -/* @} *//* Haptic features */ - -/* - * Misc defines. - */ - -/** - * \brief Used to play a device an infinite number of times. - * - * \sa SDL_HapticRunEffect - */ -#define SDL_HAPTIC_INFINITY 4294967295U - - -/** - * \brief Structure that represents a haptic direction. - * - * This is the direction where the force comes from, - * instead of the direction in which the force is exerted. - * - * Directions can be specified by: - * - ::SDL_HAPTIC_POLAR : Specified by polar coordinates. - * - ::SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates. - * - ::SDL_HAPTIC_SPHERICAL : Specified by spherical coordinates. - * - * Cardinal directions of the haptic device are relative to the positioning - * of the device. North is considered to be away from the user. - * - * The following diagram represents the cardinal directions: - * \verbatim - .--. - |__| .-------. - |=.| |.-----.| - |--| || || - | | |'-----'| - |__|~')_____(' - [ COMPUTER ] - - - North (0,-1) - ^ - | - | - (-1,0) West <----[ HAPTIC ]----> East (1,0) - | - | - v - South (0,1) - - - [ USER ] - \|||/ - (o o) - ---ooO-(_)-Ooo--- - \endverbatim - * - * If type is ::SDL_HAPTIC_POLAR, direction is encoded by hundredths of a - * degree starting north and turning clockwise. ::SDL_HAPTIC_POLAR only uses - * the first \c dir parameter. The cardinal directions would be: - * - North: 0 (0 degrees) - * - East: 9000 (90 degrees) - * - South: 18000 (180 degrees) - * - West: 27000 (270 degrees) - * - * If type is ::SDL_HAPTIC_CARTESIAN, direction is encoded by three positions - * (X axis, Y axis and Z axis (with 3 axes)). ::SDL_HAPTIC_CARTESIAN uses - * the first three \c dir parameters. The cardinal directions would be: - * - North: 0,-1, 0 - * - East: 1, 0, 0 - * - South: 0, 1, 0 - * - West: -1, 0, 0 - * - * The Z axis represents the height of the effect if supported, otherwise - * it's unused. In cartesian encoding (1, 2) would be the same as (2, 4), you - * can use any multiple you want, only the direction matters. - * - * If type is ::SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations. - * The first two \c dir parameters are used. The \c dir parameters are as - * follows (all values are in hundredths of degrees): - * - Degrees from (1, 0) rotated towards (0, 1). - * - Degrees towards (0, 0, 1) (device needs at least 3 axes). - * - * - * Example of force coming from the south with all encodings (force coming - * from the south means the user will have to pull the stick to counteract): - * \code - * SDL_HapticDirection direction; - * - * // Cartesian directions - * direction.type = SDL_HAPTIC_CARTESIAN; // Using cartesian direction encoding. - * direction.dir[0] = 0; // X position - * direction.dir[1] = 1; // Y position - * // Assuming the device has 2 axes, we don't need to specify third parameter. - * - * // Polar directions - * direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding. - * direction.dir[0] = 18000; // Polar only uses first parameter - * - * // Spherical coordinates - * direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding - * direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters. - * \endcode - * - * \sa SDL_HAPTIC_POLAR - * \sa SDL_HAPTIC_CARTESIAN - * \sa SDL_HAPTIC_SPHERICAL - * \sa SDL_HapticEffect - * \sa SDL_HapticNumAxes - */ -typedef struct SDL_HapticDirection -{ - Uint8 type; /**< The type of encoding. */ - Sint32 dir[3]; /**< The encoded direction. */ -} SDL_HapticDirection; - - -/** - * \brief A structure containing a template for a Constant effect. - * - * This struct is exclusively for the ::SDL_HAPTIC_CONSTANT effect. - * - * A constant effect applies a constant force in the specified direction - * to the joystick. - * - * \sa SDL_HAPTIC_CONSTANT - * \sa SDL_HapticEffect - */ -typedef struct SDL_HapticConstant -{ - /* Header */ - Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */ - SDL_HapticDirection direction; /**< Direction of the effect. */ - - /* Replay */ - Uint32 length; /**< Duration of the effect. */ - Uint16 delay; /**< Delay before starting the effect. */ - - /* Trigger */ - Uint16 button; /**< Button that triggers the effect. */ - Uint16 interval; /**< How soon it can be triggered again after button. */ - - /* Constant */ - Sint16 level; /**< Strength of the constant effect. */ - - /* Envelope */ - Uint16 attack_length; /**< Duration of the attack. */ - Uint16 attack_level; /**< Level at the start of the attack. */ - Uint16 fade_length; /**< Duration of the fade. */ - Uint16 fade_level; /**< Level at the end of the fade. */ -} SDL_HapticConstant; - -/** - * \brief A structure containing a template for a Periodic effect. - * - * The struct handles the following effects: - * - ::SDL_HAPTIC_SINE - * - ::SDL_HAPTIC_LEFTRIGHT - * - ::SDL_HAPTIC_TRIANGLE - * - ::SDL_HAPTIC_SAWTOOTHUP - * - ::SDL_HAPTIC_SAWTOOTHDOWN - * - * A periodic effect consists in a wave-shaped effect that repeats itself - * over time. The type determines the shape of the wave and the parameters - * determine the dimensions of the wave. - * - * Phase is given by hundredth of a degree meaning that giving the phase a value - * of 9000 will displace it 25% of its period. Here are sample values: - * - 0: No phase displacement. - * - 9000: Displaced 25% of its period. - * - 18000: Displaced 50% of its period. - * - 27000: Displaced 75% of its period. - * - 36000: Displaced 100% of its period, same as 0, but 0 is preferred. - * - * Examples: - * \verbatim - SDL_HAPTIC_SINE - __ __ __ __ - / \ / \ / \ / - / \__/ \__/ \__/ - - SDL_HAPTIC_SQUARE - __ __ __ __ __ - | | | | | | | | | | - | |__| |__| |__| |__| | - - SDL_HAPTIC_TRIANGLE - /\ /\ /\ /\ /\ - / \ / \ / \ / \ / - / \/ \/ \/ \/ - - SDL_HAPTIC_SAWTOOTHUP - /| /| /| /| /| /| /| - / | / | / | / | / | / | / | - / |/ |/ |/ |/ |/ |/ | - - SDL_HAPTIC_SAWTOOTHDOWN - \ |\ |\ |\ |\ |\ |\ | - \ | \ | \ | \ | \ | \ | \ | - \| \| \| \| \| \| \| - \endverbatim - * - * \sa SDL_HAPTIC_SINE - * \sa SDL_HAPTIC_LEFTRIGHT - * \sa SDL_HAPTIC_TRIANGLE - * \sa SDL_HAPTIC_SAWTOOTHUP - * \sa SDL_HAPTIC_SAWTOOTHDOWN - * \sa SDL_HapticEffect - */ -typedef struct SDL_HapticPeriodic -{ - /* Header */ - Uint16 type; /**< ::SDL_HAPTIC_SINE, ::SDL_HAPTIC_LEFTRIGHT, - ::SDL_HAPTIC_TRIANGLE, ::SDL_HAPTIC_SAWTOOTHUP or - ::SDL_HAPTIC_SAWTOOTHDOWN */ - SDL_HapticDirection direction; /**< Direction of the effect. */ - - /* Replay */ - Uint32 length; /**< Duration of the effect. */ - Uint16 delay; /**< Delay before starting the effect. */ - - /* Trigger */ - Uint16 button; /**< Button that triggers the effect. */ - Uint16 interval; /**< How soon it can be triggered again after button. */ - - /* Periodic */ - Uint16 period; /**< Period of the wave. */ - Sint16 magnitude; /**< Peak value; if negative, equivalent to 180 degrees extra phase shift. */ - Sint16 offset; /**< Mean value of the wave. */ - Uint16 phase; /**< Positive phase shift given by hundredth of a degree. */ - - /* Envelope */ - Uint16 attack_length; /**< Duration of the attack. */ - Uint16 attack_level; /**< Level at the start of the attack. */ - Uint16 fade_length; /**< Duration of the fade. */ - Uint16 fade_level; /**< Level at the end of the fade. */ -} SDL_HapticPeriodic; - -/** - * \brief A structure containing a template for a Condition effect. - * - * The struct handles the following effects: - * - ::SDL_HAPTIC_SPRING: Effect based on axes position. - * - ::SDL_HAPTIC_DAMPER: Effect based on axes velocity. - * - ::SDL_HAPTIC_INERTIA: Effect based on axes acceleration. - * - ::SDL_HAPTIC_FRICTION: Effect based on axes movement. - * - * Direction is handled by condition internals instead of a direction member. - * The condition effect specific members have three parameters. The first - * refers to the X axis, the second refers to the Y axis and the third - * refers to the Z axis. The right terms refer to the positive side of the - * axis and the left terms refer to the negative side of the axis. Please - * refer to the ::SDL_HapticDirection diagram for which side is positive and - * which is negative. - * - * \sa SDL_HapticDirection - * \sa SDL_HAPTIC_SPRING - * \sa SDL_HAPTIC_DAMPER - * \sa SDL_HAPTIC_INERTIA - * \sa SDL_HAPTIC_FRICTION - * \sa SDL_HapticEffect - */ -typedef struct SDL_HapticCondition -{ - /* Header */ - Uint16 type; /**< ::SDL_HAPTIC_SPRING, ::SDL_HAPTIC_DAMPER, - ::SDL_HAPTIC_INERTIA or ::SDL_HAPTIC_FRICTION */ - SDL_HapticDirection direction; /**< Direction of the effect - Not used ATM. */ - - /* Replay */ - Uint32 length; /**< Duration of the effect. */ - Uint16 delay; /**< Delay before starting the effect. */ - - /* Trigger */ - Uint16 button; /**< Button that triggers the effect. */ - Uint16 interval; /**< How soon it can be triggered again after button. */ - - /* Condition */ - Uint16 right_sat[3]; /**< Level when joystick is to the positive side; max 0xFFFF. */ - Uint16 left_sat[3]; /**< Level when joystick is to the negative side; max 0xFFFF. */ - Sint16 right_coeff[3]; /**< How fast to increase the force towards the positive side. */ - Sint16 left_coeff[3]; /**< How fast to increase the force towards the negative side. */ - Uint16 deadband[3]; /**< Size of the dead zone; max 0xFFFF: whole axis-range when 0-centered. */ - Sint16 center[3]; /**< Position of the dead zone. */ -} SDL_HapticCondition; - -/** - * \brief A structure containing a template for a Ramp effect. - * - * This struct is exclusively for the ::SDL_HAPTIC_RAMP effect. - * - * The ramp effect starts at start strength and ends at end strength. - * It augments in linear fashion. If you use attack and fade with a ramp - * the effects get added to the ramp effect making the effect become - * quadratic instead of linear. - * - * \sa SDL_HAPTIC_RAMP - * \sa SDL_HapticEffect - */ -typedef struct SDL_HapticRamp -{ - /* Header */ - Uint16 type; /**< ::SDL_HAPTIC_RAMP */ - SDL_HapticDirection direction; /**< Direction of the effect. */ - - /* Replay */ - Uint32 length; /**< Duration of the effect. */ - Uint16 delay; /**< Delay before starting the effect. */ - - /* Trigger */ - Uint16 button; /**< Button that triggers the effect. */ - Uint16 interval; /**< How soon it can be triggered again after button. */ - - /* Ramp */ - Sint16 start; /**< Beginning strength level. */ - Sint16 end; /**< Ending strength level. */ - - /* Envelope */ - Uint16 attack_length; /**< Duration of the attack. */ - Uint16 attack_level; /**< Level at the start of the attack. */ - Uint16 fade_length; /**< Duration of the fade. */ - Uint16 fade_level; /**< Level at the end of the fade. */ -} SDL_HapticRamp; - -/** - * \brief A structure containing a template for a Left/Right effect. - * - * This struct is exclusively for the ::SDL_HAPTIC_LEFTRIGHT effect. - * - * The Left/Right effect is used to explicitly control the large and small - * motors, commonly found in modern game controllers. One motor is high - * frequency, the other is low frequency. - * - * \sa SDL_HAPTIC_LEFTRIGHT - * \sa SDL_HapticEffect - */ -typedef struct SDL_HapticLeftRight -{ - /* Header */ - Uint16 type; /**< ::SDL_HAPTIC_LEFTRIGHT */ - - /* Replay */ - Uint32 length; /**< Duration of the effect. */ - - /* Rumble */ - Uint16 large_magnitude; /**< Control of the large controller motor. */ - Uint16 small_magnitude; /**< Control of the small controller motor. */ -} SDL_HapticLeftRight; - -/** - * \brief A structure containing a template for the ::SDL_HAPTIC_CUSTOM effect. - * - * This struct is exclusively for the ::SDL_HAPTIC_CUSTOM effect. - * - * A custom force feedback effect is much like a periodic effect, where the - * application can define its exact shape. You will have to allocate the - * data yourself. Data should consist of channels * samples Uint16 samples. - * - * If channels is one, the effect is rotated using the defined direction. - * Otherwise it uses the samples in data for the different axes. - * - * \sa SDL_HAPTIC_CUSTOM - * \sa SDL_HapticEffect - */ -typedef struct SDL_HapticCustom -{ - /* Header */ - Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */ - SDL_HapticDirection direction; /**< Direction of the effect. */ - - /* Replay */ - Uint32 length; /**< Duration of the effect. */ - Uint16 delay; /**< Delay before starting the effect. */ - - /* Trigger */ - Uint16 button; /**< Button that triggers the effect. */ - Uint16 interval; /**< How soon it can be triggered again after button. */ - - /* Custom */ - Uint8 channels; /**< Axes to use, minimum of one. */ - Uint16 period; /**< Sample periods. */ - Uint16 samples; /**< Amount of samples. */ - Uint16 *data; /**< Should contain channels*samples items. */ - - /* Envelope */ - Uint16 attack_length; /**< Duration of the attack. */ - Uint16 attack_level; /**< Level at the start of the attack. */ - Uint16 fade_length; /**< Duration of the fade. */ - Uint16 fade_level; /**< Level at the end of the fade. */ -} SDL_HapticCustom; - -/** - * \brief The generic template for any haptic effect. - * - * All values max at 32767 (0x7FFF). Signed values also can be negative. - * Time values unless specified otherwise are in milliseconds. - * - * You can also pass ::SDL_HAPTIC_INFINITY to length instead of a 0-32767 - * value. Neither delay, interval, attack_length nor fade_length support - * ::SDL_HAPTIC_INFINITY. Fade will also not be used since effect never ends. - * - * Additionally, the ::SDL_HAPTIC_RAMP effect does not support a duration of - * ::SDL_HAPTIC_INFINITY. - * - * Button triggers may not be supported on all devices, it is advised to not - * use them if possible. Buttons start at index 1 instead of index 0 like - * the joystick. - * - * If both attack_length and fade_level are 0, the envelope is not used, - * otherwise both values are used. - * - * Common parts: - * \code - * // Replay - All effects have this - * Uint32 length; // Duration of effect (ms). - * Uint16 delay; // Delay before starting effect. - * - * // Trigger - All effects have this - * Uint16 button; // Button that triggers effect. - * Uint16 interval; // How soon before effect can be triggered again. - * - * // Envelope - All effects except condition effects have this - * Uint16 attack_length; // Duration of the attack (ms). - * Uint16 attack_level; // Level at the start of the attack. - * Uint16 fade_length; // Duration of the fade out (ms). - * Uint16 fade_level; // Level at the end of the fade. - * \endcode - * - * - * Here we have an example of a constant effect evolution in time: - * \verbatim - Strength - ^ - | - | effect level --> _________________ - | / \ - | / \ - | / \ - | / \ - | attack_level --> | \ - | | | <--- fade_level - | - +--------------------------------------------------> Time - [--] [---] - attack_length fade_length - - [------------------][-----------------------] - delay length - \endverbatim - * - * Note either the attack_level or the fade_level may be above the actual - * effect level. - * - * \sa SDL_HapticConstant - * \sa SDL_HapticPeriodic - * \sa SDL_HapticCondition - * \sa SDL_HapticRamp - * \sa SDL_HapticLeftRight - * \sa SDL_HapticCustom - */ -typedef union SDL_HapticEffect -{ - /* Common for all force feedback effects */ - Uint16 type; /**< Effect type. */ - SDL_HapticConstant constant; /**< Constant effect. */ - SDL_HapticPeriodic periodic; /**< Periodic effect. */ - SDL_HapticCondition condition; /**< Condition effect. */ - SDL_HapticRamp ramp; /**< Ramp effect. */ - SDL_HapticLeftRight leftright; /**< Left/Right effect. */ - SDL_HapticCustom custom; /**< Custom effect. */ -} SDL_HapticEffect; - - -/* Function prototypes */ -/** - * \brief Count the number of haptic devices attached to the system. - * - * \return Number of haptic devices detected on the system. - */ -extern DECLSPEC int SDLCALL SDL_NumHaptics(void); - -/** - * \brief Get the implementation dependent name of a haptic device. - * - * This can be called before any joysticks are opened. - * If no name can be found, this function returns NULL. - * - * \param device_index Index of the device to get its name. - * \return Name of the device or NULL on error. - * - * \sa SDL_NumHaptics - */ -extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index); - -/** - * \brief Opens a haptic device for use. - * - * The index passed as an argument refers to the N'th haptic device on this - * system. - * - * When opening a haptic device, its gain will be set to maximum and - * autocenter will be disabled. To modify these values use - * SDL_HapticSetGain() and SDL_HapticSetAutocenter(). - * - * \param device_index Index of the device to open. - * \return Device identifier or NULL on error. - * - * \sa SDL_HapticIndex - * \sa SDL_HapticOpenFromMouse - * \sa SDL_HapticOpenFromJoystick - * \sa SDL_HapticClose - * \sa SDL_HapticSetGain - * \sa SDL_HapticSetAutocenter - * \sa SDL_HapticPause - * \sa SDL_HapticStopAll - */ -extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpen(int device_index); - -/** - * \brief Checks if the haptic device at index has been opened. - * - * \param device_index Index to check to see if it has been opened. - * \return 1 if it has been opened or 0 if it hasn't. - * - * \sa SDL_HapticOpen - * \sa SDL_HapticIndex - */ -extern DECLSPEC int SDLCALL SDL_HapticOpened(int device_index); - -/** - * \brief Gets the index of a haptic device. - * - * \param haptic Haptic device to get the index of. - * \return The index of the haptic device or -1 on error. - * - * \sa SDL_HapticOpen - * \sa SDL_HapticOpened - */ -extern DECLSPEC int SDLCALL SDL_HapticIndex(SDL_Haptic * haptic); - -/** - * \brief Gets whether or not the current mouse has haptic capabilities. - * - * \return SDL_TRUE if the mouse is haptic, SDL_FALSE if it isn't. - * - * \sa SDL_HapticOpenFromMouse - */ -extern DECLSPEC int SDLCALL SDL_MouseIsHaptic(void); - -/** - * \brief Tries to open a haptic device from the current mouse. - * - * \return The haptic device identifier or NULL on error. - * - * \sa SDL_MouseIsHaptic - * \sa SDL_HapticOpen - */ -extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromMouse(void); - -/** - * \brief Checks to see if a joystick has haptic features. - * - * \param joystick Joystick to test for haptic capabilities. - * \return SDL_TRUE if the joystick is haptic, SDL_FALSE if it isn't - * or -1 if an error occurred. - * - * \sa SDL_HapticOpenFromJoystick - */ -extern DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick * joystick); - -/** - * \brief Opens a haptic device for use from a joystick device. - * - * You must still close the haptic device separately. It will not be closed - * with the joystick. - * - * When opening from a joystick you should first close the haptic device before - * closing the joystick device. If not, on some implementations the haptic - * device will also get unallocated and you'll be unable to use force feedback - * on that device. - * - * \param joystick Joystick to create a haptic device from. - * \return A valid haptic device identifier on success or NULL on error. - * - * \sa SDL_HapticOpen - * \sa SDL_HapticClose - */ -extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick * - joystick); - -/** - * \brief Closes a haptic device previously opened with SDL_HapticOpen(). - * - * \param haptic Haptic device to close. - */ -extern DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic * haptic); - -/** - * \brief Returns the number of effects a haptic device can store. - * - * On some platforms this isn't fully supported, and therefore is an - * approximation. Always check to see if your created effect was actually - * created and do not rely solely on SDL_HapticNumEffects(). - * - * \param haptic The haptic device to query effect max. - * \return The number of effects the haptic device can store or - * -1 on error. - * - * \sa SDL_HapticNumEffectsPlaying - * \sa SDL_HapticQuery - */ -extern DECLSPEC int SDLCALL SDL_HapticNumEffects(SDL_Haptic * haptic); - -/** - * \brief Returns the number of effects a haptic device can play at the same - * time. - * - * This is not supported on all platforms, but will always return a value. - * Added here for the sake of completeness. - * - * \param haptic The haptic device to query maximum playing effects. - * \return The number of effects the haptic device can play at the same time - * or -1 on error. - * - * \sa SDL_HapticNumEffects - * \sa SDL_HapticQuery - */ -extern DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic); - -/** - * \brief Gets the haptic device's supported features in bitwise manner. - * - * Example: - * \code - * if (SDL_HapticQuery(haptic) & SDL_HAPTIC_CONSTANT) { - * printf("We have constant haptic effect!\n"); - * } - * \endcode - * - * \param haptic The haptic device to query. - * \return Haptic features in bitwise manner (OR'd). - * - * \sa SDL_HapticNumEffects - * \sa SDL_HapticEffectSupported - */ -extern DECLSPEC unsigned int SDLCALL SDL_HapticQuery(SDL_Haptic * haptic); - - -/** - * \brief Gets the number of haptic axes the device has. - * - * \sa SDL_HapticDirection - */ -extern DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic * haptic); - -/** - * \brief Checks to see if effect is supported by haptic. - * - * \param haptic Haptic device to check on. - * \param effect Effect to check to see if it is supported. - * \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error. - * - * \sa SDL_HapticQuery - * \sa SDL_HapticNewEffect - */ -extern DECLSPEC int SDLCALL SDL_HapticEffectSupported(SDL_Haptic * haptic, - SDL_HapticEffect * - effect); - -/** - * \brief Creates a new haptic effect on the device. - * - * \param haptic Haptic device to create the effect on. - * \param effect Properties of the effect to create. - * \return The identifier of the effect on success or -1 on error. - * - * \sa SDL_HapticUpdateEffect - * \sa SDL_HapticRunEffect - * \sa SDL_HapticDestroyEffect - */ -extern DECLSPEC int SDLCALL SDL_HapticNewEffect(SDL_Haptic * haptic, - SDL_HapticEffect * effect); - -/** - * \brief Updates the properties of an effect. - * - * Can be used dynamically, although behavior when dynamically changing - * direction may be strange. Specifically the effect may reupload itself - * and start playing from the start. You cannot change the type either when - * running SDL_HapticUpdateEffect(). - * - * \param haptic Haptic device that has the effect. - * \param effect Identifier of the effect to update. - * \param data New effect properties to use. - * \return 0 on success or -1 on error. - * - * \sa SDL_HapticNewEffect - * \sa SDL_HapticRunEffect - * \sa SDL_HapticDestroyEffect - */ -extern DECLSPEC int SDLCALL SDL_HapticUpdateEffect(SDL_Haptic * haptic, - int effect, - SDL_HapticEffect * data); - -/** - * \brief Runs the haptic effect on its associated haptic device. - * - * If iterations are ::SDL_HAPTIC_INFINITY, it'll run the effect over and over - * repeating the envelope (attack and fade) every time. If you only want the - * effect to last forever, set ::SDL_HAPTIC_INFINITY in the effect's length - * parameter. - * - * \param haptic Haptic device to run the effect on. - * \param effect Identifier of the haptic effect to run. - * \param iterations Number of iterations to run the effect. Use - * ::SDL_HAPTIC_INFINITY for infinity. - * \return 0 on success or -1 on error. - * - * \sa SDL_HapticStopEffect - * \sa SDL_HapticDestroyEffect - * \sa SDL_HapticGetEffectStatus - */ -extern DECLSPEC int SDLCALL SDL_HapticRunEffect(SDL_Haptic * haptic, - int effect, - Uint32 iterations); - -/** - * \brief Stops the haptic effect on its associated haptic device. - * - * \param haptic Haptic device to stop the effect on. - * \param effect Identifier of the effect to stop. - * \return 0 on success or -1 on error. - * - * \sa SDL_HapticRunEffect - * \sa SDL_HapticDestroyEffect - */ -extern DECLSPEC int SDLCALL SDL_HapticStopEffect(SDL_Haptic * haptic, - int effect); - -/** - * \brief Destroys a haptic effect on the device. - * - * This will stop the effect if it's running. Effects are automatically - * destroyed when the device is closed. - * - * \param haptic Device to destroy the effect on. - * \param effect Identifier of the effect to destroy. - * - * \sa SDL_HapticNewEffect - */ -extern DECLSPEC void SDLCALL SDL_HapticDestroyEffect(SDL_Haptic * haptic, - int effect); - -/** - * \brief Gets the status of the current effect on the haptic device. - * - * Device must support the ::SDL_HAPTIC_STATUS feature. - * - * \param haptic Haptic device to query the effect status on. - * \param effect Identifier of the effect to query its status. - * \return 0 if it isn't playing, 1 if it is playing or -1 on error. - * - * \sa SDL_HapticRunEffect - * \sa SDL_HapticStopEffect - */ -extern DECLSPEC int SDLCALL SDL_HapticGetEffectStatus(SDL_Haptic * haptic, - int effect); - -/** - * \brief Sets the global gain of the device. - * - * Device must support the ::SDL_HAPTIC_GAIN feature. - * - * The user may specify the maximum gain by setting the environment variable - * SDL_HAPTIC_GAIN_MAX which should be between 0 and 100. All calls to - * SDL_HapticSetGain() will scale linearly using SDL_HAPTIC_GAIN_MAX as the - * maximum. - * - * \param haptic Haptic device to set the gain on. - * \param gain Value to set the gain to, should be between 0 and 100. - * \return 0 on success or -1 on error. - * - * \sa SDL_HapticQuery - */ -extern DECLSPEC int SDLCALL SDL_HapticSetGain(SDL_Haptic * haptic, int gain); - -/** - * \brief Sets the global autocenter of the device. - * - * Autocenter should be between 0 and 100. Setting it to 0 will disable - * autocentering. - * - * Device must support the ::SDL_HAPTIC_AUTOCENTER feature. - * - * \param haptic Haptic device to set autocentering on. - * \param autocenter Value to set autocenter to, 0 disables autocentering. - * \return 0 on success or -1 on error. - * - * \sa SDL_HapticQuery - */ -extern DECLSPEC int SDLCALL SDL_HapticSetAutocenter(SDL_Haptic * haptic, - int autocenter); - -/** - * \brief Pauses a haptic device. - * - * Device must support the ::SDL_HAPTIC_PAUSE feature. Call - * SDL_HapticUnpause() to resume playback. - * - * Do not modify the effects nor add new ones while the device is paused. - * That can cause all sorts of weird errors. - * - * \param haptic Haptic device to pause. - * \return 0 on success or -1 on error. - * - * \sa SDL_HapticUnpause - */ -extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic); - -/** - * \brief Unpauses a haptic device. - * - * Call to unpause after SDL_HapticPause(). - * - * \param haptic Haptic device to unpause. - * \return 0 on success or -1 on error. - * - * \sa SDL_HapticPause - */ -extern DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic * haptic); - -/** - * \brief Stops all the currently playing effects on a haptic device. - * - * \param haptic Haptic device to stop. - * \return 0 on success or -1 on error. - */ -extern DECLSPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic * haptic); - -/** - * \brief Checks to see if rumble is supported on a haptic device. - * - * \param haptic Haptic device to check to see if it supports rumble. - * \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error. - * - * \sa SDL_HapticRumbleInit - * \sa SDL_HapticRumblePlay - * \sa SDL_HapticRumbleStop - */ -extern DECLSPEC int SDLCALL SDL_HapticRumbleSupported(SDL_Haptic * haptic); - -/** - * \brief Initializes the haptic device for simple rumble playback. - * - * \param haptic Haptic device to initialize for simple rumble playback. - * \return 0 on success or -1 on error. - * - * \sa SDL_HapticOpen - * \sa SDL_HapticRumbleSupported - * \sa SDL_HapticRumblePlay - * \sa SDL_HapticRumbleStop - */ -extern DECLSPEC int SDLCALL SDL_HapticRumbleInit(SDL_Haptic * haptic); - -/** - * \brief Runs simple rumble on a haptic device - * - * \param haptic Haptic device to play rumble effect on. - * \param strength Strength of the rumble to play as a 0-1 float value. - * \param length Length of the rumble to play in milliseconds. - * \return 0 on success or -1 on error. - * - * \sa SDL_HapticRumbleSupported - * \sa SDL_HapticRumbleInit - * \sa SDL_HapticRumbleStop - */ -extern DECLSPEC int SDLCALL SDL_HapticRumblePlay(SDL_Haptic * haptic, float strength, Uint32 length ); - -/** - * \brief Stops the simple rumble on a haptic device. - * - * \param haptic Haptic to stop the rumble on. - * \return 0 on success or -1 on error. - * - * \sa SDL_HapticRumbleSupported - * \sa SDL_HapticRumbleInit - * \sa SDL_HapticRumblePlay - */ -extern DECLSPEC int SDLCALL SDL_HapticRumbleStop(SDL_Haptic * haptic); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_haptic_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/platform/Windows/include/SDL2/SDL_hints.h b/platform/Windows/include/SDL2/SDL_hints.h deleted file mode 100644 index 3834640f2..000000000 --- a/platform/Windows/include/SDL2/SDL_hints.h +++ /dev/null @@ -1,1022 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_hints.h - * - * Official documentation for SDL configuration variables - * - * This file contains functions to set and get configuration hints, - * as well as listing each of them alphabetically. - * - * The convention for naming hints is SDL_HINT_X, where "SDL_X" is - * the environment variable that can be used to override the default. - * - * In general these hints are just that - they may or may not be - * supported or applicable on any given platform, but they provide - * a way for an application or user to give the library a hint as - * to how they would like the library to work. - */ - -#ifndef SDL_hints_h_ -#define SDL_hints_h_ - -#include "SDL_stdinc.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \brief A variable controlling how 3D acceleration is used to accelerate the SDL screen surface. - * - * SDL can try to accelerate the SDL screen surface by using streaming - * textures with a 3D rendering engine. This variable controls whether and - * how this is done. - * - * This variable can be set to the following values: - * "0" - Disable 3D acceleration - * "1" - Enable 3D acceleration, using the default renderer. - * "X" - Enable 3D acceleration, using X where X is one of the valid rendering drivers. (e.g. "direct3d", "opengl", etc.) - * - * By default SDL tries to make a best guess for each platform whether - * to use acceleration or not. - */ -#define SDL_HINT_FRAMEBUFFER_ACCELERATION "SDL_FRAMEBUFFER_ACCELERATION" - -/** - * \brief A variable specifying which render driver to use. - * - * If the application doesn't pick a specific renderer to use, this variable - * specifies the name of the preferred renderer. If the preferred renderer - * can't be initialized, the normal default renderer is used. - * - * This variable is case insensitive and can be set to the following values: - * "direct3d" - * "opengl" - * "opengles2" - * "opengles" - * "metal" - * "software" - * - * The default varies by platform, but it's the first one in the list that - * is available on the current platform. - */ -#define SDL_HINT_RENDER_DRIVER "SDL_RENDER_DRIVER" - -/** - * \brief A variable controlling whether the OpenGL render driver uses shaders if they are available. - * - * This variable can be set to the following values: - * "0" - Disable shaders - * "1" - Enable shaders - * - * By default shaders are used if OpenGL supports them. - */ -#define SDL_HINT_RENDER_OPENGL_SHADERS "SDL_RENDER_OPENGL_SHADERS" - -/** - * \brief A variable controlling whether the Direct3D device is initialized for thread-safe operations. - * - * This variable can be set to the following values: - * "0" - Thread-safety is not enabled (faster) - * "1" - Thread-safety is enabled - * - * By default the Direct3D device is created with thread-safety disabled. - */ -#define SDL_HINT_RENDER_DIRECT3D_THREADSAFE "SDL_RENDER_DIRECT3D_THREADSAFE" - -/** - * \brief A variable controlling whether to enable Direct3D 11+'s Debug Layer. - * - * This variable does not have any effect on the Direct3D 9 based renderer. - * - * This variable can be set to the following values: - * "0" - Disable Debug Layer use - * "1" - Enable Debug Layer use - * - * By default, SDL does not use Direct3D Debug Layer. - */ -#define SDL_HINT_RENDER_DIRECT3D11_DEBUG "SDL_RENDER_DIRECT3D11_DEBUG" - -/** - * \brief A variable controlling the scaling policy for SDL_RenderSetLogicalSize. - * - * This variable can be set to the following values: - * "0" or "letterbox" - Uses letterbox/sidebars to fit the entire rendering on screen - * "1" or "overscan" - Will zoom the rendering so it fills the entire screen, allowing edges to be drawn offscreen - * - * By default letterbox is used - */ -#define SDL_HINT_RENDER_LOGICAL_SIZE_MODE "SDL_RENDER_LOGICAL_SIZE_MODE" - -/** - * \brief A variable controlling the scaling quality - * - * This variable can be set to the following values: - * "0" or "nearest" - Nearest pixel sampling - * "1" or "linear" - Linear filtering (supported by OpenGL and Direct3D) - * "2" or "best" - Currently this is the same as "linear" - * - * By default nearest pixel sampling is used - */ -#define SDL_HINT_RENDER_SCALE_QUALITY "SDL_RENDER_SCALE_QUALITY" - -/** - * \brief A variable controlling whether updates to the SDL screen surface should be synchronized with the vertical refresh, to avoid tearing. - * - * This variable can be set to the following values: - * "0" - Disable vsync - * "1" - Enable vsync - * - * By default SDL does not sync screen surface updates with vertical refresh. - */ -#define SDL_HINT_RENDER_VSYNC "SDL_RENDER_VSYNC" - -/** - * \brief A variable controlling whether the screensaver is enabled. - * - * This variable can be set to the following values: - * "0" - Disable screensaver - * "1" - Enable screensaver - * - * By default SDL will disable the screensaver. - */ -#define SDL_HINT_VIDEO_ALLOW_SCREENSAVER "SDL_VIDEO_ALLOW_SCREENSAVER" - -/** - * \brief A variable controlling whether the X11 VidMode extension should be used. - * - * This variable can be set to the following values: - * "0" - Disable XVidMode - * "1" - Enable XVidMode - * - * By default SDL will use XVidMode if it is available. - */ -#define SDL_HINT_VIDEO_X11_XVIDMODE "SDL_VIDEO_X11_XVIDMODE" - -/** - * \brief A variable controlling whether the X11 Xinerama extension should be used. - * - * This variable can be set to the following values: - * "0" - Disable Xinerama - * "1" - Enable Xinerama - * - * By default SDL will use Xinerama if it is available. - */ -#define SDL_HINT_VIDEO_X11_XINERAMA "SDL_VIDEO_X11_XINERAMA" - -/** - * \brief A variable controlling whether the X11 XRandR extension should be used. - * - * This variable can be set to the following values: - * "0" - Disable XRandR - * "1" - Enable XRandR - * - * By default SDL will not use XRandR because of window manager issues. - */ -#define SDL_HINT_VIDEO_X11_XRANDR "SDL_VIDEO_X11_XRANDR" - -/** - * \brief A variable controlling whether the X11 _NET_WM_PING protocol should be supported. - * - * This variable can be set to the following values: - * "0" - Disable _NET_WM_PING - * "1" - Enable _NET_WM_PING - * - * By default SDL will use _NET_WM_PING, but for applications that know they - * will not always be able to respond to ping requests in a timely manner they can - * turn it off to avoid the window manager thinking the app is hung. - * The hint is checked in CreateWindow. - */ -#define SDL_HINT_VIDEO_X11_NET_WM_PING "SDL_VIDEO_X11_NET_WM_PING" - -/** - * \brief A variable controlling whether the X11 _NET_WM_BYPASS_COMPOSITOR hint should be used. - * - * This variable can be set to the following values: - * "0" - Disable _NET_WM_BYPASS_COMPOSITOR - * "1" - Enable _NET_WM_BYPASS_COMPOSITOR - * - * By default SDL will use _NET_WM_BYPASS_COMPOSITOR - * - */ -#define SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR "SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR" - -/** - * \brief A variable controlling whether the window frame and title bar are interactive when the cursor is hidden - * - * This variable can be set to the following values: - * "0" - The window frame is not interactive when the cursor is hidden (no move, resize, etc) - * "1" - The window frame is interactive when the cursor is hidden - * - * By default SDL will allow interaction with the window frame when the cursor is hidden - */ -#define SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN "SDL_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN" - -/** - * \brief A variable to specify custom icon resource id from RC file on Windows platform - */ -#define SDL_HINT_WINDOWS_INTRESOURCE_ICON "SDL_WINDOWS_INTRESOURCE_ICON" -#define SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL "SDL_WINDOWS_INTRESOURCE_ICON_SMALL" - -/** - * \brief A variable controlling whether the windows message loop is processed by SDL - * - * This variable can be set to the following values: - * "0" - The window message loop is not run - * "1" - The window message loop is processed in SDL_PumpEvents() - * - * By default SDL will process the windows message loop - */ -#define SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP "SDL_WINDOWS_ENABLE_MESSAGELOOP" - -/** - * \brief A variable controlling whether grabbing input grabs the keyboard - * - * This variable can be set to the following values: - * "0" - Grab will affect only the mouse - * "1" - Grab will affect mouse and keyboard - * - * By default SDL will not grab the keyboard so system shortcuts still work. - */ -#define SDL_HINT_GRAB_KEYBOARD "SDL_GRAB_KEYBOARD" - -/** - * \brief A variable setting the speed scale for mouse motion, in floating point, when the mouse is not in relative mode - */ -#define SDL_HINT_MOUSE_NORMAL_SPEED_SCALE "SDL_MOUSE_NORMAL_SPEED_SCALE" - -/** - * \brief A variable setting the scale for mouse motion, in floating point, when the mouse is in relative mode - */ -#define SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE "SDL_MOUSE_RELATIVE_SPEED_SCALE" - -/** - * \brief A variable controlling whether relative mouse mode is implemented using mouse warping - * - * This variable can be set to the following values: - * "0" - Relative mouse mode uses raw input - * "1" - Relative mouse mode uses mouse warping - * - * By default SDL will use raw input for relative mouse mode - */ -#define SDL_HINT_MOUSE_RELATIVE_MODE_WARP "SDL_MOUSE_RELATIVE_MODE_WARP" - -/** - * \brief Allow mouse click events when clicking to focus an SDL window - * - * This variable can be set to the following values: - * "0" - Ignore mouse clicks that activate a window - * "1" - Generate events for mouse clicks that activate a window - * - * By default SDL will ignore mouse clicks that activate a window - */ -#define SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH "SDL_MOUSE_FOCUS_CLICKTHROUGH" - -/** - * \brief A variable controlling whether touch events should generate synthetic mouse events - * - * This variable can be set to the following values: - * "0" - Touch events will not generate mouse events - * "1" - Touch events will generate mouse events - * - * By default SDL will generate mouse events for touch events - */ -#define SDL_HINT_TOUCH_MOUSE_EVENTS "SDL_TOUCH_MOUSE_EVENTS" - -/** - * \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to true. - * - */ -#define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS" - -/** - * \brief A variable controlling whether the idle timer is disabled on iOS. - * - * When an iOS app does not receive touches for some time, the screen is - * dimmed automatically. For games where the accelerometer is the only input - * this is problematic. This functionality can be disabled by setting this - * hint. - * - * As of SDL 2.0.4, SDL_EnableScreenSaver() and SDL_DisableScreenSaver() - * accomplish the same thing on iOS. They should be preferred over this hint. - * - * This variable can be set to the following values: - * "0" - Enable idle timer - * "1" - Disable idle timer - */ -#define SDL_HINT_IDLE_TIMER_DISABLED "SDL_IOS_IDLE_TIMER_DISABLED" - -/** - * \brief A variable controlling which orientations are allowed on iOS. - * - * In some circumstances it is necessary to be able to explicitly control - * which UI orientations are allowed. - * - * This variable is a space delimited list of the following values: - * "LandscapeLeft", "LandscapeRight", "Portrait" "PortraitUpsideDown" - */ -#define SDL_HINT_ORIENTATIONS "SDL_IOS_ORIENTATIONS" - -/** - * \brief A variable controlling whether controllers used with the Apple TV - * generate UI events. - * - * When UI events are generated by controller input, the app will be - * backgrounded when the Apple TV remote's menu button is pressed, and when the - * pause or B buttons on gamepads are pressed. - * - * More information about properly making use of controllers for the Apple TV - * can be found here: - * https://developer.apple.com/tvos/human-interface-guidelines/remote-and-controllers/ - * - * This variable can be set to the following values: - * "0" - Controller input does not generate UI events (the default). - * "1" - Controller input generates UI events. - */ -#define SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS "SDL_APPLE_TV_CONTROLLER_UI_EVENTS" - -/** - * \brief A variable controlling whether the Apple TV remote's joystick axes - * will automatically match the rotation of the remote. - * - * This variable can be set to the following values: - * "0" - Remote orientation does not affect joystick axes (the default). - * "1" - Joystick axes are based on the orientation of the remote. - */ -#define SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION "SDL_APPLE_TV_REMOTE_ALLOW_ROTATION" - -/** - * \brief A variable controlling whether the home indicator bar on iPhone X - * should be hidden. - * - * This variable can be set to the following values: - * "0" - The indicator bar is not hidden (default for windowed applications) - * "1" - The indicator bar is hidden and is shown when the screen is touched (useful for movie playback applications) - * "2" - The indicator bar is dim and the first swipe makes it visible and the second swipe performs the "home" action (default for fullscreen applications) - */ -#define SDL_HINT_IOS_HIDE_HOME_INDICATOR "SDL_IOS_HIDE_HOME_INDICATOR" - -/** - * \brief A variable controlling whether the Android / iOS built-in - * accelerometer should be listed as a joystick device. - * - * This variable can be set to the following values: - * "0" - The accelerometer is not listed as a joystick - * "1" - The accelerometer is available as a 3 axis joystick (the default). - */ -#define SDL_HINT_ACCELEROMETER_AS_JOYSTICK "SDL_ACCELEROMETER_AS_JOYSTICK" - -/** - * \brief A variable controlling whether the Android / tvOS remotes - * should be listed as joystick devices, instead of sending keyboard events. - * - * This variable can be set to the following values: - * "0" - Remotes send enter/escape/arrow key events - * "1" - Remotes are available as 2 axis, 2 button joysticks (the default). - */ -#define SDL_HINT_TV_REMOTE_AS_JOYSTICK "SDL_TV_REMOTE_AS_JOYSTICK" - -/** - * \brief A variable that lets you disable the detection and use of Xinput gamepad devices - * - * The variable can be set to the following values: - * "0" - Disable XInput detection (only uses direct input) - * "1" - Enable XInput detection (the default) - */ -#define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED" - -/** - * \brief A variable that causes SDL to use the old axis and button mapping for XInput devices. - * - * This hint is for backwards compatibility only and will be removed in SDL 2.1 - * - * The default value is "0". This hint must be set before SDL_Init() - */ -#define SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING "SDL_XINPUT_USE_OLD_JOYSTICK_MAPPING" - -/** - * \brief A variable that lets you manually hint extra gamecontroller db entries. - * - * The variable should be newline delimited rows of gamecontroller config data, see SDL_gamecontroller.h - * - * This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER) - * You can update mappings after the system is initialized with SDL_GameControllerMappingForGUID() and SDL_GameControllerAddMapping() - */ -#define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG" - -/** - * \brief A variable containing a list of devices to skip when scanning for game controllers. - * - * The format of the string is a comma separated list of USB VID/PID pairs - * in hexadecimal form, e.g. - * - * 0xAAAA/0xBBBB,0xCCCC/0xDDDD - * - * The variable can also take the form of @file, in which case the named - * file will be loaded and interpreted as the value of the variable. - */ -#define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES "SDL_GAMECONTROLLER_IGNORE_DEVICES" - -/** - * \brief If set, all devices will be skipped when scanning for game controllers except for the ones listed in this variable. - * - * The format of the string is a comma separated list of USB VID/PID pairs - * in hexadecimal form, e.g. - * - * 0xAAAA/0xBBBB,0xCCCC/0xDDDD - * - * The variable can also take the form of @file, in which case the named - * file will be loaded and interpreted as the value of the variable. - */ -#define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT "SDL_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT" - -/** - * \brief A variable that lets you enable joystick (and gamecontroller) events even when your app is in the background. - * - * The variable can be set to the following values: - * "0" - Disable joystick & gamecontroller input events when the - * application is in the background. - * "1" - Enable joystick & gamecontroller input events when the - * application is in the background. - * - * The default value is "0". This hint may be set at any time. - */ -#define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS" - -/** - * \brief If set to "0" then never set the top most bit on a SDL Window, even if the video mode expects it. - * This is a debugging aid for developers and not expected to be used by end users. The default is "1" - * - * This variable can be set to the following values: - * "0" - don't allow topmost - * "1" - allow topmost - */ -#define SDL_HINT_ALLOW_TOPMOST "SDL_ALLOW_TOPMOST" - -/** - * \brief A variable that controls the timer resolution, in milliseconds. - * - * The higher resolution the timer, the more frequently the CPU services - * timer interrupts, and the more precise delays are, but this takes up - * power and CPU time. This hint is only used on Windows 7 and earlier. - * - * See this blog post for more information: - * http://randomascii.wordpress.com/2013/07/08/windows-timer-resolution-megawatts-wasted/ - * - * If this variable is set to "0", the system timer resolution is not set. - * - * The default value is "1". This hint may be set at any time. - */ -#define SDL_HINT_TIMER_RESOLUTION "SDL_TIMER_RESOLUTION" - - -/** - * \brief A variable describing the content orientation on QtWayland-based platforms. - * - * On QtWayland platforms, windows are rotated client-side to allow for custom - * transitions. In order to correctly position overlays (e.g. volume bar) and - * gestures (e.g. events view, close/minimize gestures), the system needs to - * know in which orientation the application is currently drawing its contents. - * - * This does not cause the window to be rotated or resized, the application - * needs to take care of drawing the content in the right orientation (the - * framebuffer is always in portrait mode). - * - * This variable can be one of the following values: - * "primary" (default), "portrait", "landscape", "inverted-portrait", "inverted-landscape" - */ -#define SDL_HINT_QTWAYLAND_CONTENT_ORIENTATION "SDL_QTWAYLAND_CONTENT_ORIENTATION" - -/** - * \brief Flags to set on QtWayland windows to integrate with the native window manager. - * - * On QtWayland platforms, this hint controls the flags to set on the windows. - * For example, on Sailfish OS "OverridesSystemGestures" disables swipe gestures. - * - * This variable is a space-separated list of the following values (empty = no flags): - * "OverridesSystemGestures", "StaysOnTop", "BypassWindowManager" - */ -#define SDL_HINT_QTWAYLAND_WINDOW_FLAGS "SDL_QTWAYLAND_WINDOW_FLAGS" - -/** -* \brief A string specifying SDL's threads stack size in bytes or "0" for the backend's default size -* -* Use this hint in case you need to set SDL's threads stack size to other than the default. -* This is specially useful if you build SDL against a non glibc libc library (such as musl) which -* provides a relatively small default thread stack size (a few kilobytes versus the default 8MB glibc uses). -* Support for this hint is currently available only in the pthread, Windows, and PSP backend. -*/ -#define SDL_HINT_THREAD_STACK_SIZE "SDL_THREAD_STACK_SIZE" - -/** - * \brief If set to 1, then do not allow high-DPI windows. ("Retina" on Mac and iOS) - */ -#define SDL_HINT_VIDEO_HIGHDPI_DISABLED "SDL_VIDEO_HIGHDPI_DISABLED" - -/** - * \brief A variable that determines whether ctrl+click should generate a right-click event on Mac - * - * If present, holding ctrl while left clicking will generate a right click - * event when on Mac. - */ -#define SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK "SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK" - -/** -* \brief A variable specifying which shader compiler to preload when using the Chrome ANGLE binaries -* -* SDL has EGL and OpenGL ES2 support on Windows via the ANGLE project. It -* can use two different sets of binaries, those compiled by the user from source -* or those provided by the Chrome browser. In the later case, these binaries require -* that SDL loads a DLL providing the shader compiler. -* -* This variable can be set to the following values: -* "d3dcompiler_46.dll" - default, best for Vista or later. -* "d3dcompiler_43.dll" - for XP support. -* "none" - do not load any library, useful if you compiled ANGLE from source and included the compiler in your binaries. -* -*/ -#define SDL_HINT_VIDEO_WIN_D3DCOMPILER "SDL_VIDEO_WIN_D3DCOMPILER" - -/** -* \brief A variable that is the address of another SDL_Window* (as a hex string formatted with "%p"). -* -* If this hint is set before SDL_CreateWindowFrom() and the SDL_Window* it is set to has -* SDL_WINDOW_OPENGL set (and running on WGL only, currently), then two things will occur on the newly -* created SDL_Window: -* -* 1. Its pixel format will be set to the same pixel format as this SDL_Window. This is -* needed for example when sharing an OpenGL context across multiple windows. -* -* 2. The flag SDL_WINDOW_OPENGL will be set on the new window so it can be used for -* OpenGL rendering. -* -* This variable can be set to the following values: -* The address (as a string "%p") of the SDL_Window* that new windows created with SDL_CreateWindowFrom() should -* share a pixel format with. -*/ -#define SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT "SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT" - -/** - * \brief A URL to a WinRT app's privacy policy - * - * All network-enabled WinRT apps must make a privacy policy available to its - * users. On Windows 8, 8.1, and RT, Microsoft mandates that this policy be - * be available in the Windows Settings charm, as accessed from within the app. - * SDL provides code to add a URL-based link there, which can point to the app's - * privacy policy. - * - * To setup a URL to an app's privacy policy, set SDL_HINT_WINRT_PRIVACY_POLICY_URL - * before calling any SDL_Init() functions. The contents of the hint should - * be a valid URL. For example, "http://www.example.com". - * - * The default value is "", which will prevent SDL from adding a privacy policy - * link to the Settings charm. This hint should only be set during app init. - * - * The label text of an app's "Privacy Policy" link may be customized via another - * hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL. - * - * Please note that on Windows Phone, Microsoft does not provide standard UI - * for displaying a privacy policy link, and as such, SDL_HINT_WINRT_PRIVACY_POLICY_URL - * will not get used on that platform. Network-enabled phone apps should display - * their privacy policy through some other, in-app means. - */ -#define SDL_HINT_WINRT_PRIVACY_POLICY_URL "SDL_WINRT_PRIVACY_POLICY_URL" - -/** \brief Label text for a WinRT app's privacy policy link - * - * Network-enabled WinRT apps must include a privacy policy. On Windows 8, 8.1, and RT, - * Microsoft mandates that this policy be available via the Windows Settings charm. - * SDL provides code to add a link there, with its label text being set via the - * optional hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL. - * - * Please note that a privacy policy's contents are not set via this hint. A separate - * hint, SDL_HINT_WINRT_PRIVACY_POLICY_URL, is used to link to the actual text of the - * policy. - * - * The contents of this hint should be encoded as a UTF8 string. - * - * The default value is "Privacy Policy". This hint should only be set during app - * initialization, preferably before any calls to SDL_Init(). - * - * For additional information on linking to a privacy policy, see the documentation for - * SDL_HINT_WINRT_PRIVACY_POLICY_URL. - */ -#define SDL_HINT_WINRT_PRIVACY_POLICY_LABEL "SDL_WINRT_PRIVACY_POLICY_LABEL" - -/** \brief Allows back-button-press events on Windows Phone to be marked as handled - * - * Windows Phone devices typically feature a Back button. When pressed, - * the OS will emit back-button-press events, which apps are expected to - * handle in an appropriate manner. If apps do not explicitly mark these - * events as 'Handled', then the OS will invoke its default behavior for - * unhandled back-button-press events, which on Windows Phone 8 and 8.1 is to - * terminate the app (and attempt to switch to the previous app, or to the - * device's home screen). - * - * Setting the SDL_HINT_WINRT_HANDLE_BACK_BUTTON hint to "1" will cause SDL - * to mark back-button-press events as Handled, if and when one is sent to - * the app. - * - * Internally, Windows Phone sends back button events as parameters to - * special back-button-press callback functions. Apps that need to respond - * to back-button-press events are expected to register one or more - * callback functions for such, shortly after being launched (during the - * app's initialization phase). After the back button is pressed, the OS - * will invoke these callbacks. If the app's callback(s) do not explicitly - * mark the event as handled by the time they return, or if the app never - * registers one of these callback, the OS will consider the event - * un-handled, and it will apply its default back button behavior (terminate - * the app). - * - * SDL registers its own back-button-press callback with the Windows Phone - * OS. This callback will emit a pair of SDL key-press events (SDL_KEYDOWN - * and SDL_KEYUP), each with a scancode of SDL_SCANCODE_AC_BACK, after which - * it will check the contents of the hint, SDL_HINT_WINRT_HANDLE_BACK_BUTTON. - * If the hint's value is set to "1", the back button event's Handled - * property will get set to 'true'. If the hint's value is set to something - * else, or if it is unset, SDL will leave the event's Handled property - * alone. (By default, the OS sets this property to 'false', to note.) - * - * SDL apps can either set SDL_HINT_WINRT_HANDLE_BACK_BUTTON well before a - * back button is pressed, or can set it in direct-response to a back button - * being pressed. - * - * In order to get notified when a back button is pressed, SDL apps should - * register a callback function with SDL_AddEventWatch(), and have it listen - * for SDL_KEYDOWN events that have a scancode of SDL_SCANCODE_AC_BACK. - * (Alternatively, SDL_KEYUP events can be listened-for. Listening for - * either event type is suitable.) Any value of SDL_HINT_WINRT_HANDLE_BACK_BUTTON - * set by such a callback, will be applied to the OS' current - * back-button-press event. - * - * More details on back button behavior in Windows Phone apps can be found - * at the following page, on Microsoft's developer site: - * http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj247550(v=vs.105).aspx - */ -#define SDL_HINT_WINRT_HANDLE_BACK_BUTTON "SDL_WINRT_HANDLE_BACK_BUTTON" - -/** - * \brief A variable that dictates policy for fullscreen Spaces on Mac OS X. - * - * This hint only applies to Mac OS X. - * - * The variable can be set to the following values: - * "0" - Disable Spaces support (FULLSCREEN_DESKTOP won't use them and - * SDL_WINDOW_RESIZABLE windows won't offer the "fullscreen" - * button on their titlebars). - * "1" - Enable Spaces support (FULLSCREEN_DESKTOP will use them and - * SDL_WINDOW_RESIZABLE windows will offer the "fullscreen" - * button on their titlebars). - * - * The default value is "1". Spaces are disabled regardless of this hint if - * the OS isn't at least Mac OS X Lion (10.7). This hint must be set before - * any windows are created. - */ -#define SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES "SDL_VIDEO_MAC_FULLSCREEN_SPACES" - -/** -* \brief When set don't force the SDL app to become a foreground process -* -* This hint only applies to Mac OS X. -* -*/ -#define SDL_HINT_MAC_BACKGROUND_APP "SDL_MAC_BACKGROUND_APP" - -/** - * \brief Android APK expansion main file version. Should be a string number like "1", "2" etc. - * - * Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION. - * - * If both hints were set then SDL_RWFromFile() will look into expansion files - * after a given relative path was not found in the internal storage and assets. - * - * By default this hint is not set and the APK expansion files are not searched. - */ -#define SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION" - -/** - * \brief Android APK expansion patch file version. Should be a string number like "1", "2" etc. - * - * Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION. - * - * If both hints were set then SDL_RWFromFile() will look into expansion files - * after a given relative path was not found in the internal storage and assets. - * - * By default this hint is not set and the APK expansion files are not searched. - */ -#define SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION" - -/** - * \brief A variable to control whether certain IMEs should handle text editing internally instead of sending SDL_TEXTEDITING events. - * - * The variable can be set to the following values: - * "0" - SDL_TEXTEDITING events are sent, and it is the application's - * responsibility to render the text from these events and - * differentiate it somehow from committed text. (default) - * "1" - If supported by the IME then SDL_TEXTEDITING events are not sent, - * and text that is being composed will be rendered in its own UI. - */ -#define SDL_HINT_IME_INTERNAL_EDITING "SDL_IME_INTERNAL_EDITING" - - /** - * \brief A variable to control whether mouse and touch events are to be treated together or separately - * - * The variable can be set to the following values: - * "0" - Mouse events will be handled as touch events, and touch will raise fake mouse - * events. This is the behaviour of SDL <= 2.0.3. (default) - * "1" - Mouse events will be handled separately from pure touch events. - * - * The value of this hint is used at runtime, so it can be changed at any time. - */ -#define SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH "SDL_ANDROID_SEPARATE_MOUSE_AND_TOUCH" - - /** - * \brief A variable to control whether the return key on the soft keyboard - * should hide the soft keyboard on Android and iOS. - * - * The variable can be set to the following values: - * "0" - The return key will be handled as a key event. This is the behaviour of SDL <= 2.0.3. (default) - * "1" - The return key will hide the keyboard. - * - * The value of this hint is used at runtime, so it can be changed at any time. - */ -#define SDL_HINT_RETURN_KEY_HIDES_IME "SDL_RETURN_KEY_HIDES_IME" - -/** - * \brief override the binding element for keyboard inputs for Emscripten builds - * - * This hint only applies to the emscripten platform - * - * The variable can be one of - * "#window" - The javascript window object (this is the default) - * "#document" - The javascript document object - * "#screen" - the javascript window.screen object - * "#canvas" - the WebGL canvas element - * any other string without a leading # sign applies to the element on the page with that ID. - */ -#define SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT "SDL_EMSCRIPTEN_KEYBOARD_ELEMENT" - -/** - * \brief Tell SDL not to catch the SIGINT or SIGTERM signals. - * - * This hint only applies to Unix-like platforms. - * - * The variable can be set to the following values: - * "0" - SDL will install a SIGINT and SIGTERM handler, and when it - * catches a signal, convert it into an SDL_QUIT event. - * "1" - SDL will not install a signal handler at all. - */ -#define SDL_HINT_NO_SIGNAL_HANDLERS "SDL_NO_SIGNAL_HANDLERS" - -/** - * \brief Tell SDL not to generate window-close events for Alt+F4 on Windows. - * - * The variable can be set to the following values: - * "0" - SDL will generate a window-close event when it sees Alt+F4. - * "1" - SDL will only do normal key handling for Alt+F4. - */ -#define SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 "SDL_WINDOWS_NO_CLOSE_ON_ALT_F4" - -/** - * \brief Prevent SDL from using version 4 of the bitmap header when saving BMPs. - * - * The bitmap header version 4 is required for proper alpha channel support and - * SDL will use it when required. Should this not be desired, this hint can - * force the use of the 40 byte header version which is supported everywhere. - * - * The variable can be set to the following values: - * "0" - Surfaces with a colorkey or an alpha channel are saved to a - * 32-bit BMP file with an alpha mask. SDL will use the bitmap - * header version 4 and set the alpha mask accordingly. - * "1" - Surfaces with a colorkey or an alpha channel are saved to a - * 32-bit BMP file without an alpha mask. The alpha channel data - * will be in the file, but applications are going to ignore it. - * - * The default value is "0". - */ -#define SDL_HINT_BMP_SAVE_LEGACY_FORMAT "SDL_BMP_SAVE_LEGACY_FORMAT" - -/** - * \brief Tell SDL not to name threads on Windows with the 0x406D1388 Exception. - * The 0x406D1388 Exception is a trick used to inform Visual Studio of a - * thread's name, but it tends to cause problems with other debuggers, - * and the .NET runtime. Note that SDL 2.0.6 and later will still use - * the (safer) SetThreadDescription API, introduced in the Windows 10 - * Creators Update, if available. - * - * The variable can be set to the following values: - * "0" - SDL will raise the 0x406D1388 Exception to name threads. - * This is the default behavior of SDL <= 2.0.4. - * "1" - SDL will not raise this exception, and threads will be unnamed. (default) - * This is necessary with .NET languages or debuggers that aren't Visual Studio. - */ -#define SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING "SDL_WINDOWS_DISABLE_THREAD_NAMING" - -/** - * \brief Tell SDL which Dispmanx layer to use on a Raspberry PI - * - * Also known as Z-order. The variable can take a negative or positive value. - * The default is 10000. - */ -#define SDL_HINT_RPI_VIDEO_LAYER "SDL_RPI_VIDEO_LAYER" - -/** - * \brief Tell the video driver that we only want a double buffer. - * - * By default, most lowlevel 2D APIs will use a triple buffer scheme that - * wastes no CPU time on waiting for vsync after issuing a flip, but - * introduces a frame of latency. On the other hand, using a double buffer - * scheme instead is recommended for cases where low latency is an important - * factor because we save a whole frame of latency. - * We do so by waiting for vsync immediately after issuing a flip, usually just - * after eglSwapBuffers call in the backend's *_SwapWindow function. - * - * Since it's driver-specific, it's only supported where possible and - * implemented. Currently supported the following drivers: - * - KMSDRM (kmsdrm) - * - Raspberry Pi (raspberrypi) - */ -#define SDL_HINT_VIDEO_DOUBLE_BUFFER "SDL_VIDEO_DOUBLE_BUFFER" - -/** - * \brief A variable controlling what driver to use for OpenGL ES contexts. - * - * On some platforms, currently Windows and X11, OpenGL drivers may support - * creating contexts with an OpenGL ES profile. By default SDL uses these - * profiles, when available, otherwise it attempts to load an OpenGL ES - * library, e.g. that provided by the ANGLE project. This variable controls - * whether SDL follows this default behaviour or will always load an - * OpenGL ES library. - * - * Circumstances where this is useful include - * - Testing an app with a particular OpenGL ES implementation, e.g ANGLE, - * or emulator, e.g. those from ARM, Imagination or Qualcomm. - * - Resolving OpenGL ES function addresses at link time by linking with - * the OpenGL ES library instead of querying them at run time with - * SDL_GL_GetProcAddress(). - * - * Caution: for an application to work with the default behaviour across - * different OpenGL drivers it must query the OpenGL ES function - * addresses at run time using SDL_GL_GetProcAddress(). - * - * This variable is ignored on most platforms because OpenGL ES is native - * or not supported. - * - * This variable can be set to the following values: - * "0" - Use ES profile of OpenGL, if available. (Default when not set.) - * "1" - Load OpenGL ES library using the default library names. - * - */ -#define SDL_HINT_OPENGL_ES_DRIVER "SDL_OPENGL_ES_DRIVER" - -/** - * \brief A variable controlling speed/quality tradeoff of audio resampling. - * - * If available, SDL can use libsamplerate ( http://www.mega-nerd.com/SRC/ ) - * to handle audio resampling. There are different resampling modes available - * that produce different levels of quality, using more CPU. - * - * If this hint isn't specified to a valid setting, or libsamplerate isn't - * available, SDL will use the default, internal resampling algorithm. - * - * Note that this is currently only applicable to resampling audio that is - * being written to a device for playback or audio being read from a device - * for capture. SDL_AudioCVT always uses the default resampler (although this - * might change for SDL 2.1). - * - * This hint is currently only checked at audio subsystem initialization. - * - * This variable can be set to the following values: - * - * "0" or "default" - Use SDL's internal resampling (Default when not set - low quality, fast) - * "1" or "fast" - Use fast, slightly higher quality resampling, if available - * "2" or "medium" - Use medium quality resampling, if available - * "3" or "best" - Use high quality resampling, if available - */ -#define SDL_HINT_AUDIO_RESAMPLING_MODE "SDL_AUDIO_RESAMPLING_MODE" - -/** - * \brief A variable controlling the audio category on iOS and Mac OS X - * - * This variable can be set to the following values: - * - * "ambient" - Use the AVAudioSessionCategoryAmbient audio category, will be muted by the phone mute switch (default) - * "playback" - Use the AVAudioSessionCategoryPlayback category - * - * For more information, see Apple's documentation: - * https://developer.apple.com/library/content/documentation/Audio/Conceptual/AudioSessionProgrammingGuide/AudioSessionCategoriesandModes/AudioSessionCategoriesandModes.html - */ -#define SDL_HINT_AUDIO_CATEGORY "SDL_AUDIO_CATEGORY" - -/** - * \brief An enumeration of hint priorities - */ -typedef enum -{ - SDL_HINT_DEFAULT, - SDL_HINT_NORMAL, - SDL_HINT_OVERRIDE -} SDL_HintPriority; - - -/** - * \brief Set a hint with a specific priority - * - * The priority controls the behavior when setting a hint that already - * has a value. Hints will replace existing hints of their priority and - * lower. Environment variables are considered to have override priority. - * - * \return SDL_TRUE if the hint was set, SDL_FALSE otherwise - */ -extern DECLSPEC SDL_bool SDLCALL SDL_SetHintWithPriority(const char *name, - const char *value, - SDL_HintPriority priority); - -/** - * \brief Set a hint with normal priority - * - * \return SDL_TRUE if the hint was set, SDL_FALSE otherwise - */ -extern DECLSPEC SDL_bool SDLCALL SDL_SetHint(const char *name, - const char *value); - -/** - * \brief Get a hint - * - * \return The string value of a hint variable. - */ -extern DECLSPEC const char * SDLCALL SDL_GetHint(const char *name); - -/** - * \brief Get a hint - * - * \return The boolean value of a hint variable. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_GetHintBoolean(const char *name, SDL_bool default_value); - -/** - * \brief type definition of the hint callback function. - */ -typedef void (SDLCALL *SDL_HintCallback)(void *userdata, const char *name, const char *oldValue, const char *newValue); - -/** - * \brief Add a function to watch a particular hint - * - * \param name The hint to watch - * \param callback The function to call when the hint value changes - * \param userdata A pointer to pass to the callback function - */ -extern DECLSPEC void SDLCALL SDL_AddHintCallback(const char *name, - SDL_HintCallback callback, - void *userdata); - -/** - * \brief Remove a function watching a particular hint - * - * \param name The hint being watched - * \param callback The function being called when the hint value changes - * \param userdata A pointer being passed to the callback function - */ -extern DECLSPEC void SDLCALL SDL_DelHintCallback(const char *name, - SDL_HintCallback callback, - void *userdata); - -/** - * \brief Clear all hints - * - * This function is called during SDL_Quit() to free stored hints. - */ -extern DECLSPEC void SDLCALL SDL_ClearHints(void); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_hints_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/platform/Windows/include/SDL2/SDL_joystick.h b/platform/Windows/include/SDL2/SDL_joystick.h deleted file mode 100644 index f67772d71..000000000 --- a/platform/Windows/include/SDL2/SDL_joystick.h +++ /dev/null @@ -1,382 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_joystick.h - * - * Include file for SDL joystick event handling - * - * The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks(), with the exact joystick - * behind a device_index changing as joysticks are plugged and unplugged. - * - * The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted - * then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in. - * - * The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of - * the device (a X360 wired controller for example). This identifier is platform dependent. - * - * - */ - -#ifndef SDL_joystick_h_ -#define SDL_joystick_h_ - -#include "SDL_stdinc.h" -#include "SDL_error.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \file SDL_joystick.h - * - * In order to use these functions, SDL_Init() must have been called - * with the ::SDL_INIT_JOYSTICK flag. This causes SDL to scan the system - * for joysticks, and load appropriate drivers. - * - * If you would like to receive joystick updates while the application - * is in the background, you should set the following hint before calling - * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS - */ - -/** - * The joystick structure used to identify an SDL joystick - */ -struct _SDL_Joystick; -typedef struct _SDL_Joystick SDL_Joystick; - -/* A structure that encodes the stable unique id for a joystick device */ -typedef struct { - Uint8 data[16]; -} SDL_JoystickGUID; - -/** - * This is a unique ID for a joystick for the time it is connected to the system, - * and is never reused for the lifetime of the application. If the joystick is - * disconnected and reconnected, it will get a new ID. - * - * The ID value starts at 0 and increments from there. The value -1 is an invalid ID. - */ -typedef Sint32 SDL_JoystickID; - -typedef enum -{ - SDL_JOYSTICK_TYPE_UNKNOWN, - SDL_JOYSTICK_TYPE_GAMECONTROLLER, - SDL_JOYSTICK_TYPE_WHEEL, - SDL_JOYSTICK_TYPE_ARCADE_STICK, - SDL_JOYSTICK_TYPE_FLIGHT_STICK, - SDL_JOYSTICK_TYPE_DANCE_PAD, - SDL_JOYSTICK_TYPE_GUITAR, - SDL_JOYSTICK_TYPE_DRUM_KIT, - SDL_JOYSTICK_TYPE_ARCADE_PAD, - SDL_JOYSTICK_TYPE_THROTTLE -} SDL_JoystickType; - -typedef enum -{ - SDL_JOYSTICK_POWER_UNKNOWN = -1, - SDL_JOYSTICK_POWER_EMPTY, - SDL_JOYSTICK_POWER_LOW, - SDL_JOYSTICK_POWER_MEDIUM, - SDL_JOYSTICK_POWER_FULL, - SDL_JOYSTICK_POWER_WIRED, - SDL_JOYSTICK_POWER_MAX -} SDL_JoystickPowerLevel; - -/* Function prototypes */ - -/** - * Locking for multi-threaded access to the joystick API - * - * If you are using the joystick API or handling events from multiple threads - * you should use these locking functions to protect access to the joysticks. - * - * In particular, you are guaranteed that the joystick list won't change, so - * the API functions that take a joystick index will be valid, and joystick - * and game controller events will not be delivered. - */ -extern DECLSPEC void SDLCALL SDL_LockJoysticks(void); -extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void); - -/** - * Count the number of joysticks attached to the system right now - */ -extern DECLSPEC int SDLCALL SDL_NumJoysticks(void); - -/** - * Get the implementation dependent name of a joystick. - * This can be called before any joysticks are opened. - * If no name can be found, this function returns NULL. - */ -extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index); - -/** - * Return the GUID for the joystick at this index - * This can be called before any joysticks are opened. - */ -extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index); - -/** - * Get the USB vendor ID of a joystick, if available. - * This can be called before any joysticks are opened. - * If the vendor ID isn't available this function returns 0. - */ -extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index); - -/** - * Get the USB product ID of a joystick, if available. - * This can be called before any joysticks are opened. - * If the product ID isn't available this function returns 0. - */ -extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index); - -/** - * Get the product version of a joystick, if available. - * This can be called before any joysticks are opened. - * If the product version isn't available this function returns 0. - */ -extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_index); - -/** - * Get the type of a joystick, if available. - * This can be called before any joysticks are opened. - */ -extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_index); - -/** - * Get the instance ID of a joystick. - * This can be called before any joysticks are opened. - * If the index is out of range, this function will return -1. - */ -extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID(int device_index); - -/** - * Open a joystick for use. - * The index passed as an argument refers to the N'th joystick on the system. - * This index is not the value which will identify this joystick in future - * joystick events. The joystick's instance id (::SDL_JoystickID) will be used - * there instead. - * - * \return A joystick identifier, or NULL if an error occurred. - */ -extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index); - -/** - * Return the SDL_Joystick associated with an instance id. - */ -extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID joyid); - -/** - * Return the name for this currently opened joystick. - * If no name can be found, this function returns NULL. - */ -extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick * joystick); - -/** - * Return the GUID for this opened joystick - */ -extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick * joystick); - -/** - * Get the USB vendor ID of an opened joystick, if available. - * If the vendor ID isn't available this function returns 0. - */ -extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick * joystick); - -/** - * Get the USB product ID of an opened joystick, if available. - * If the product ID isn't available this function returns 0. - */ -extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick * joystick); - -/** - * Get the product version of an opened joystick, if available. - * If the product version isn't available this function returns 0. - */ -extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick * joystick); - -/** - * Get the type of an opened joystick. - */ -extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick * joystick); - -/** - * Return a string representation for this guid. pszGUID must point to at least 33 bytes - * (32 for the string plus a NULL terminator). - */ -extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID); - -/** - * Convert a string into a joystick guid - */ -extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID); - -/** - * Returns SDL_TRUE if the joystick has been opened and currently connected, or SDL_FALSE if it has not. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick * joystick); - -/** - * Get the instance ID of an opened joystick or -1 if the joystick is invalid. - */ -extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick * joystick); - -/** - * Get the number of general axis controls on a joystick. - */ -extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick * joystick); - -/** - * Get the number of trackballs on a joystick. - * - * Joystick trackballs have only relative motion events associated - * with them and their state cannot be polled. - */ -extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick * joystick); - -/** - * Get the number of POV hats on a joystick. - */ -extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick * joystick); - -/** - * Get the number of buttons on a joystick. - */ -extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick * joystick); - -/** - * Update the current state of the open joysticks. - * - * This is called automatically by the event loop if any joystick - * events are enabled. - */ -extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void); - -/** - * Enable/disable joystick event polling. - * - * If joystick events are disabled, you must call SDL_JoystickUpdate() - * yourself and check the state of the joystick when you want joystick - * information. - * - * The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE. - */ -extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state); - -#define SDL_JOYSTICK_AXIS_MAX 32767 -#define SDL_JOYSTICK_AXIS_MIN -32768 -/** - * Get the current state of an axis control on a joystick. - * - * The state is a value ranging from -32768 to 32767. - * - * The axis indices start at index 0. - */ -extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick, - int axis); - -/** - * Get the initial state of an axis control on a joystick. - * - * The state is a value ranging from -32768 to 32767. - * - * The axis indices start at index 0. - * - * \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick * joystick, - int axis, Sint16 *state); - -/** - * \name Hat positions - */ -/* @{ */ -#define SDL_HAT_CENTERED 0x00 -#define SDL_HAT_UP 0x01 -#define SDL_HAT_RIGHT 0x02 -#define SDL_HAT_DOWN 0x04 -#define SDL_HAT_LEFT 0x08 -#define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP) -#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN) -#define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP) -#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) -/* @} */ - -/** - * Get the current state of a POV hat on a joystick. - * - * The hat indices start at index 0. - * - * \return The return value is one of the following positions: - * - ::SDL_HAT_CENTERED - * - ::SDL_HAT_UP - * - ::SDL_HAT_RIGHT - * - ::SDL_HAT_DOWN - * - ::SDL_HAT_LEFT - * - ::SDL_HAT_RIGHTUP - * - ::SDL_HAT_RIGHTDOWN - * - ::SDL_HAT_LEFTUP - * - ::SDL_HAT_LEFTDOWN - */ -extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick * joystick, - int hat); - -/** - * Get the ball axis change since the last poll. - * - * \return 0, or -1 if you passed it invalid parameters. - * - * The ball indices start at index 0. - */ -extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick * joystick, - int ball, int *dx, int *dy); - -/** - * Get the current state of a button on a joystick. - * - * The button indices start at index 0. - */ -extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick, - int button); - -/** - * Close a joystick previously opened with SDL_JoystickOpen(). - */ -extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick * joystick); - -/** - * Return the battery level of this joystick - */ -extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick * joystick); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_joystick_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/platform/Windows/include/SDL2/SDL_keyboard.h b/platform/Windows/include/SDL2/SDL_keyboard.h deleted file mode 100644 index 874823171..000000000 --- a/platform/Windows/include/SDL2/SDL_keyboard.h +++ /dev/null @@ -1,217 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_keyboard.h - * - * Include file for SDL keyboard event handling - */ - -#ifndef SDL_keyboard_h_ -#define SDL_keyboard_h_ - -#include "SDL_stdinc.h" -#include "SDL_error.h" -#include "SDL_keycode.h" -#include "SDL_video.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \brief The SDL keysym structure, used in key events. - * - * \note If you are looking for translated character input, see the ::SDL_TEXTINPUT event. - */ -typedef struct SDL_Keysym -{ - SDL_Scancode scancode; /**< SDL physical key code - see ::SDL_Scancode for details */ - SDL_Keycode sym; /**< SDL virtual key code - see ::SDL_Keycode for details */ - Uint16 mod; /**< current key modifiers */ - Uint32 unused; -} SDL_Keysym; - -/* Function prototypes */ - -/** - * \brief Get the window which currently has keyboard focus. - */ -extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void); - -/** - * \brief Get a snapshot of the current state of the keyboard. - * - * \param numkeys if non-NULL, receives the length of the returned array. - * - * \return An array of key states. Indexes into this array are obtained by using ::SDL_Scancode values. - * - * \b Example: - * \code - * const Uint8 *state = SDL_GetKeyboardState(NULL); - * if ( state[SDL_SCANCODE_RETURN] ) { - * printf(" is pressed.\n"); - * } - * \endcode - */ -extern DECLSPEC const Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys); - -/** - * \brief Get the current key modifier state for the keyboard. - */ -extern DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void); - -/** - * \brief Set the current key modifier state for the keyboard. - * - * \note This does not change the keyboard state, only the key modifier flags. - */ -extern DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate); - -/** - * \brief Get the key code corresponding to the given scancode according - * to the current keyboard layout. - * - * See ::SDL_Keycode for details. - * - * \sa SDL_GetKeyName() - */ -extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode); - -/** - * \brief Get the scancode corresponding to the given key code according to the - * current keyboard layout. - * - * See ::SDL_Scancode for details. - * - * \sa SDL_GetScancodeName() - */ -extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key); - -/** - * \brief Get a human-readable name for a scancode. - * - * \return A pointer to the name for the scancode. - * If the scancode doesn't have a name, this function returns - * an empty string (""). - * - * \sa SDL_Scancode - */ -extern DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_Scancode scancode); - -/** - * \brief Get a scancode from a human-readable name - * - * \return scancode, or SDL_SCANCODE_UNKNOWN if the name wasn't recognized - * - * \sa SDL_Scancode - */ -extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *name); - -/** - * \brief Get a human-readable name for a key. - * - * \return A pointer to a UTF-8 string that stays valid at least until the next - * call to this function. If you need it around any longer, you must - * copy it. If the key doesn't have a name, this function returns an - * empty string (""). - * - * \sa SDL_Keycode - */ -extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDL_Keycode key); - -/** - * \brief Get a key code from a human-readable name - * - * \return key code, or SDLK_UNKNOWN if the name wasn't recognized - * - * \sa SDL_Keycode - */ -extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name); - -/** - * \brief Start accepting Unicode text input events. - * This function will show the on-screen keyboard if supported. - * - * \sa SDL_StopTextInput() - * \sa SDL_SetTextInputRect() - * \sa SDL_HasScreenKeyboardSupport() - */ -extern DECLSPEC void SDLCALL SDL_StartTextInput(void); - -/** - * \brief Return whether or not Unicode text input events are enabled. - * - * \sa SDL_StartTextInput() - * \sa SDL_StopTextInput() - */ -extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputActive(void); - -/** - * \brief Stop receiving any text input events. - * This function will hide the on-screen keyboard if supported. - * - * \sa SDL_StartTextInput() - * \sa SDL_HasScreenKeyboardSupport() - */ -extern DECLSPEC void SDLCALL SDL_StopTextInput(void); - -/** - * \brief Set the rectangle used to type Unicode text inputs. - * This is used as a hint for IME and on-screen keyboard placement. - * - * \sa SDL_StartTextInput() - */ -extern DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect); - -/** - * \brief Returns whether the platform has some screen keyboard support. - * - * \return SDL_TRUE if some keyboard support is available else SDL_FALSE. - * - * \note Not all screen keyboard functions are supported on all platforms. - * - * \sa SDL_IsScreenKeyboardShown() - */ -extern DECLSPEC SDL_bool SDLCALL SDL_HasScreenKeyboardSupport(void); - -/** - * \brief Returns whether the screen keyboard is shown for given window. - * - * \param window The window for which screen keyboard should be queried. - * - * \return SDL_TRUE if screen keyboard is shown else SDL_FALSE. - * - * \sa SDL_HasScreenKeyboardSupport() - */ -extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenKeyboardShown(SDL_Window *window); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_keyboard_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/platform/Windows/include/SDL2/SDL_keycode.h b/platform/Windows/include/SDL2/SDL_keycode.h deleted file mode 100644 index d7d5b1dbc..000000000 --- a/platform/Windows/include/SDL2/SDL_keycode.h +++ /dev/null @@ -1,349 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_keycode.h - * - * Defines constants which identify keyboard keys and modifiers. - */ - -#ifndef SDL_keycode_h_ -#define SDL_keycode_h_ - -#include "SDL_stdinc.h" -#include "SDL_scancode.h" - -/** - * \brief The SDL virtual key representation. - * - * Values of this type are used to represent keyboard keys using the current - * layout of the keyboard. These values include Unicode values representing - * the unmodified character that would be generated by pressing the key, or - * an SDLK_* constant for those keys that do not generate characters. - * - * A special exception is the number keys at the top of the keyboard which - * always map to SDLK_0...SDLK_9, regardless of layout. - */ -typedef Sint32 SDL_Keycode; - -#define SDLK_SCANCODE_MASK (1<<30) -#define SDL_SCANCODE_TO_KEYCODE(X) (X | SDLK_SCANCODE_MASK) - -enum -{ - SDLK_UNKNOWN = 0, - - SDLK_RETURN = '\r', - SDLK_ESCAPE = '\033', - SDLK_BACKSPACE = '\b', - SDLK_TAB = '\t', - SDLK_SPACE = ' ', - SDLK_EXCLAIM = '!', - SDLK_QUOTEDBL = '"', - SDLK_HASH = '#', - SDLK_PERCENT = '%', - SDLK_DOLLAR = '$', - SDLK_AMPERSAND = '&', - SDLK_QUOTE = '\'', - SDLK_LEFTPAREN = '(', - SDLK_RIGHTPAREN = ')', - SDLK_ASTERISK = '*', - SDLK_PLUS = '+', - SDLK_COMMA = ',', - SDLK_MINUS = '-', - SDLK_PERIOD = '.', - SDLK_SLASH = '/', - SDLK_0 = '0', - SDLK_1 = '1', - SDLK_2 = '2', - SDLK_3 = '3', - SDLK_4 = '4', - SDLK_5 = '5', - SDLK_6 = '6', - SDLK_7 = '7', - SDLK_8 = '8', - SDLK_9 = '9', - SDLK_COLON = ':', - SDLK_SEMICOLON = ';', - SDLK_LESS = '<', - SDLK_EQUALS = '=', - SDLK_GREATER = '>', - SDLK_QUESTION = '?', - SDLK_AT = '@', - /* - Skip uppercase letters - */ - SDLK_LEFTBRACKET = '[', - SDLK_BACKSLASH = '\\', - SDLK_RIGHTBRACKET = ']', - SDLK_CARET = '^', - SDLK_UNDERSCORE = '_', - SDLK_BACKQUOTE = '`', - SDLK_a = 'a', - SDLK_b = 'b', - SDLK_c = 'c', - SDLK_d = 'd', - SDLK_e = 'e', - SDLK_f = 'f', - SDLK_g = 'g', - SDLK_h = 'h', - SDLK_i = 'i', - SDLK_j = 'j', - SDLK_k = 'k', - SDLK_l = 'l', - SDLK_m = 'm', - SDLK_n = 'n', - SDLK_o = 'o', - SDLK_p = 'p', - SDLK_q = 'q', - SDLK_r = 'r', - SDLK_s = 's', - SDLK_t = 't', - SDLK_u = 'u', - SDLK_v = 'v', - SDLK_w = 'w', - SDLK_x = 'x', - SDLK_y = 'y', - SDLK_z = 'z', - - SDLK_CAPSLOCK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CAPSLOCK), - - SDLK_F1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F1), - SDLK_F2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F2), - SDLK_F3 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F3), - SDLK_F4 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F4), - SDLK_F5 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F5), - SDLK_F6 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F6), - SDLK_F7 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F7), - SDLK_F8 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F8), - SDLK_F9 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F9), - SDLK_F10 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F10), - SDLK_F11 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F11), - SDLK_F12 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F12), - - SDLK_PRINTSCREEN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PRINTSCREEN), - SDLK_SCROLLLOCK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SCROLLLOCK), - SDLK_PAUSE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAUSE), - SDLK_INSERT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_INSERT), - SDLK_HOME = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HOME), - SDLK_PAGEUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEUP), - SDLK_DELETE = '\177', - SDLK_END = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_END), - SDLK_PAGEDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEDOWN), - SDLK_RIGHT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RIGHT), - SDLK_LEFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LEFT), - SDLK_DOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DOWN), - SDLK_UP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UP), - - SDLK_NUMLOCKCLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_NUMLOCKCLEAR), - SDLK_KP_DIVIDE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DIVIDE), - SDLK_KP_MULTIPLY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MULTIPLY), - SDLK_KP_MINUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MINUS), - SDLK_KP_PLUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PLUS), - SDLK_KP_ENTER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_ENTER), - SDLK_KP_1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_1), - SDLK_KP_2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_2), - SDLK_KP_3 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_3), - SDLK_KP_4 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_4), - SDLK_KP_5 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_5), - SDLK_KP_6 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_6), - SDLK_KP_7 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_7), - SDLK_KP_8 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_8), - SDLK_KP_9 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_9), - SDLK_KP_0 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_0), - SDLK_KP_PERIOD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PERIOD), - - SDLK_APPLICATION = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APPLICATION), - SDLK_POWER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_POWER), - SDLK_KP_EQUALS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EQUALS), - SDLK_F13 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F13), - SDLK_F14 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F14), - SDLK_F15 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F15), - SDLK_F16 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F16), - SDLK_F17 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F17), - SDLK_F18 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F18), - SDLK_F19 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F19), - SDLK_F20 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F20), - SDLK_F21 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F21), - SDLK_F22 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F22), - SDLK_F23 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F23), - SDLK_F24 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F24), - SDLK_EXECUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EXECUTE), - SDLK_HELP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HELP), - SDLK_MENU = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MENU), - SDLK_SELECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SELECT), - SDLK_STOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_STOP), - SDLK_AGAIN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AGAIN), - SDLK_UNDO = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UNDO), - SDLK_CUT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CUT), - SDLK_COPY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_COPY), - SDLK_PASTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PASTE), - SDLK_FIND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_FIND), - SDLK_MUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MUTE), - SDLK_VOLUMEUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_VOLUMEUP), - SDLK_VOLUMEDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_VOLUMEDOWN), - SDLK_KP_COMMA = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_COMMA), - SDLK_KP_EQUALSAS400 = - SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EQUALSAS400), - - SDLK_ALTERASE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_ALTERASE), - SDLK_SYSREQ = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SYSREQ), - SDLK_CANCEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CANCEL), - SDLK_CLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CLEAR), - SDLK_PRIOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PRIOR), - SDLK_RETURN2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RETURN2), - SDLK_SEPARATOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SEPARATOR), - SDLK_OUT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_OUT), - SDLK_OPER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_OPER), - SDLK_CLEARAGAIN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CLEARAGAIN), - SDLK_CRSEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CRSEL), - SDLK_EXSEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EXSEL), - - SDLK_KP_00 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_00), - SDLK_KP_000 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_000), - SDLK_THOUSANDSSEPARATOR = - SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_THOUSANDSSEPARATOR), - SDLK_DECIMALSEPARATOR = - SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DECIMALSEPARATOR), - SDLK_CURRENCYUNIT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CURRENCYUNIT), - SDLK_CURRENCYSUBUNIT = - SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CURRENCYSUBUNIT), - SDLK_KP_LEFTPAREN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LEFTPAREN), - SDLK_KP_RIGHTPAREN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_RIGHTPAREN), - SDLK_KP_LEFTBRACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LEFTBRACE), - SDLK_KP_RIGHTBRACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_RIGHTBRACE), - SDLK_KP_TAB = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_TAB), - SDLK_KP_BACKSPACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_BACKSPACE), - SDLK_KP_A = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_A), - SDLK_KP_B = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_B), - SDLK_KP_C = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_C), - SDLK_KP_D = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_D), - SDLK_KP_E = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_E), - SDLK_KP_F = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_F), - SDLK_KP_XOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_XOR), - SDLK_KP_POWER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_POWER), - SDLK_KP_PERCENT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PERCENT), - SDLK_KP_LESS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LESS), - SDLK_KP_GREATER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_GREATER), - SDLK_KP_AMPERSAND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_AMPERSAND), - SDLK_KP_DBLAMPERSAND = - SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DBLAMPERSAND), - SDLK_KP_VERTICALBAR = - SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_VERTICALBAR), - SDLK_KP_DBLVERTICALBAR = - SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DBLVERTICALBAR), - SDLK_KP_COLON = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_COLON), - SDLK_KP_HASH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_HASH), - SDLK_KP_SPACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_SPACE), - SDLK_KP_AT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_AT), - SDLK_KP_EXCLAM = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EXCLAM), - SDLK_KP_MEMSTORE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMSTORE), - SDLK_KP_MEMRECALL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMRECALL), - SDLK_KP_MEMCLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMCLEAR), - SDLK_KP_MEMADD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMADD), - SDLK_KP_MEMSUBTRACT = - SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMSUBTRACT), - SDLK_KP_MEMMULTIPLY = - SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMMULTIPLY), - SDLK_KP_MEMDIVIDE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMDIVIDE), - SDLK_KP_PLUSMINUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PLUSMINUS), - SDLK_KP_CLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_CLEAR), - SDLK_KP_CLEARENTRY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_CLEARENTRY), - SDLK_KP_BINARY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_BINARY), - SDLK_KP_OCTAL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_OCTAL), - SDLK_KP_DECIMAL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DECIMAL), - SDLK_KP_HEXADECIMAL = - SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_HEXADECIMAL), - - SDLK_LCTRL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LCTRL), - SDLK_LSHIFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LSHIFT), - SDLK_LALT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LALT), - SDLK_LGUI = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LGUI), - SDLK_RCTRL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RCTRL), - SDLK_RSHIFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RSHIFT), - SDLK_RALT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RALT), - SDLK_RGUI = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RGUI), - - SDLK_MODE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MODE), - - SDLK_AUDIONEXT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIONEXT), - SDLK_AUDIOPREV = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOPREV), - SDLK_AUDIOSTOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOSTOP), - SDLK_AUDIOPLAY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOPLAY), - SDLK_AUDIOMUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOMUTE), - SDLK_MEDIASELECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIASELECT), - SDLK_WWW = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_WWW), - SDLK_MAIL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MAIL), - SDLK_CALCULATOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CALCULATOR), - SDLK_COMPUTER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_COMPUTER), - SDLK_AC_SEARCH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_SEARCH), - SDLK_AC_HOME = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_HOME), - SDLK_AC_BACK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_BACK), - SDLK_AC_FORWARD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_FORWARD), - SDLK_AC_STOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_STOP), - SDLK_AC_REFRESH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_REFRESH), - SDLK_AC_BOOKMARKS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_BOOKMARKS), - - SDLK_BRIGHTNESSDOWN = - SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_BRIGHTNESSDOWN), - SDLK_BRIGHTNESSUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_BRIGHTNESSUP), - SDLK_DISPLAYSWITCH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DISPLAYSWITCH), - SDLK_KBDILLUMTOGGLE = - SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMTOGGLE), - SDLK_KBDILLUMDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMDOWN), - SDLK_KBDILLUMUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMUP), - SDLK_EJECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EJECT), - SDLK_SLEEP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SLEEP), - SDLK_APP1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APP1), - SDLK_APP2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APP2), - - SDLK_AUDIOREWIND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOREWIND), - SDLK_AUDIOFASTFORWARD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOFASTFORWARD) -}; - -/** - * \brief Enumeration of valid key mods (possibly OR'd together). - */ -typedef enum -{ - KMOD_NONE = 0x0000, - KMOD_LSHIFT = 0x0001, - KMOD_RSHIFT = 0x0002, - KMOD_LCTRL = 0x0040, - KMOD_RCTRL = 0x0080, - KMOD_LALT = 0x0100, - KMOD_RALT = 0x0200, - KMOD_LGUI = 0x0400, - KMOD_RGUI = 0x0800, - KMOD_NUM = 0x1000, - KMOD_CAPS = 0x2000, - KMOD_MODE = 0x4000, - KMOD_RESERVED = 0x8000 -} SDL_Keymod; - -#define KMOD_CTRL (KMOD_LCTRL|KMOD_RCTRL) -#define KMOD_SHIFT (KMOD_LSHIFT|KMOD_RSHIFT) -#define KMOD_ALT (KMOD_LALT|KMOD_RALT) -#define KMOD_GUI (KMOD_LGUI|KMOD_RGUI) - -#endif /* SDL_keycode_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/platform/Windows/include/SDL2/SDL_loadso.h b/platform/Windows/include/SDL2/SDL_loadso.h deleted file mode 100644 index da56fb452..000000000 --- a/platform/Windows/include/SDL2/SDL_loadso.h +++ /dev/null @@ -1,81 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_loadso.h - * - * System dependent library loading routines - * - * Some things to keep in mind: - * \li These functions only work on C function names. Other languages may - * have name mangling and intrinsic language support that varies from - * compiler to compiler. - * \li Make sure you declare your function pointers with the same calling - * convention as the actual library function. Your code will crash - * mysteriously if you do not do this. - * \li Avoid namespace collisions. If you load a symbol from the library, - * it is not defined whether or not it goes into the global symbol - * namespace for the application. If it does and it conflicts with - * symbols in your code or other shared libraries, you will not get - * the results you expect. :) - */ - -#ifndef SDL_loadso_h_ -#define SDL_loadso_h_ - -#include "SDL_stdinc.h" -#include "SDL_error.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * This function dynamically loads a shared object and returns a pointer - * to the object handle (or NULL if there was an error). - * The 'sofile' parameter is a system dependent name of the object file. - */ -extern DECLSPEC void *SDLCALL SDL_LoadObject(const char *sofile); - -/** - * Given an object handle, this function looks up the address of the - * named function in the shared object and returns it. This address - * is no longer valid after calling SDL_UnloadObject(). - */ -extern DECLSPEC void *SDLCALL SDL_LoadFunction(void *handle, - const char *name); - -/** - * Unload a shared object from memory. - */ -extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_loadso_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/platform/Windows/include/SDL2/SDL_log.h b/platform/Windows/include/SDL2/SDL_log.h deleted file mode 100644 index e12b65886..000000000 --- a/platform/Windows/include/SDL2/SDL_log.h +++ /dev/null @@ -1,211 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_log.h - * - * Simple log messages with categories and priorities. - * - * By default logs are quiet, but if you're debugging SDL you might want: - * - * SDL_LogSetAllPriority(SDL_LOG_PRIORITY_WARN); - * - * Here's where the messages go on different platforms: - * Windows: debug output stream - * Android: log output - * Others: standard error output (stderr) - */ - -#ifndef SDL_log_h_ -#define SDL_log_h_ - -#include "SDL_stdinc.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - - -/** - * \brief The maximum size of a log message - * - * Messages longer than the maximum size will be truncated - */ -#define SDL_MAX_LOG_MESSAGE 4096 - -/** - * \brief The predefined log categories - * - * By default the application category is enabled at the INFO level, - * the assert category is enabled at the WARN level, test is enabled - * at the VERBOSE level and all other categories are enabled at the - * CRITICAL level. - */ -enum -{ - SDL_LOG_CATEGORY_APPLICATION, - SDL_LOG_CATEGORY_ERROR, - SDL_LOG_CATEGORY_ASSERT, - SDL_LOG_CATEGORY_SYSTEM, - SDL_LOG_CATEGORY_AUDIO, - SDL_LOG_CATEGORY_VIDEO, - SDL_LOG_CATEGORY_RENDER, - SDL_LOG_CATEGORY_INPUT, - SDL_LOG_CATEGORY_TEST, - - /* Reserved for future SDL library use */ - SDL_LOG_CATEGORY_RESERVED1, - SDL_LOG_CATEGORY_RESERVED2, - SDL_LOG_CATEGORY_RESERVED3, - SDL_LOG_CATEGORY_RESERVED4, - SDL_LOG_CATEGORY_RESERVED5, - SDL_LOG_CATEGORY_RESERVED6, - SDL_LOG_CATEGORY_RESERVED7, - SDL_LOG_CATEGORY_RESERVED8, - SDL_LOG_CATEGORY_RESERVED9, - SDL_LOG_CATEGORY_RESERVED10, - - /* Beyond this point is reserved for application use, e.g. - enum { - MYAPP_CATEGORY_AWESOME1 = SDL_LOG_CATEGORY_CUSTOM, - MYAPP_CATEGORY_AWESOME2, - MYAPP_CATEGORY_AWESOME3, - ... - }; - */ - SDL_LOG_CATEGORY_CUSTOM -}; - -/** - * \brief The predefined log priorities - */ -typedef enum -{ - SDL_LOG_PRIORITY_VERBOSE = 1, - SDL_LOG_PRIORITY_DEBUG, - SDL_LOG_PRIORITY_INFO, - SDL_LOG_PRIORITY_WARN, - SDL_LOG_PRIORITY_ERROR, - SDL_LOG_PRIORITY_CRITICAL, - SDL_NUM_LOG_PRIORITIES -} SDL_LogPriority; - - -/** - * \brief Set the priority of all log categories - */ -extern DECLSPEC void SDLCALL SDL_LogSetAllPriority(SDL_LogPriority priority); - -/** - * \brief Set the priority of a particular log category - */ -extern DECLSPEC void SDLCALL SDL_LogSetPriority(int category, - SDL_LogPriority priority); - -/** - * \brief Get the priority of a particular log category - */ -extern DECLSPEC SDL_LogPriority SDLCALL SDL_LogGetPriority(int category); - -/** - * \brief Reset all priorities to default. - * - * \note This is called in SDL_Quit(). - */ -extern DECLSPEC void SDLCALL SDL_LogResetPriorities(void); - -/** - * \brief Log a message with SDL_LOG_CATEGORY_APPLICATION and SDL_LOG_PRIORITY_INFO - */ -extern DECLSPEC void SDLCALL SDL_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1); - -/** - * \brief Log a message with SDL_LOG_PRIORITY_VERBOSE - */ -extern DECLSPEC void SDLCALL SDL_LogVerbose(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); - -/** - * \brief Log a message with SDL_LOG_PRIORITY_DEBUG - */ -extern DECLSPEC void SDLCALL SDL_LogDebug(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); - -/** - * \brief Log a message with SDL_LOG_PRIORITY_INFO - */ -extern DECLSPEC void SDLCALL SDL_LogInfo(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); - -/** - * \brief Log a message with SDL_LOG_PRIORITY_WARN - */ -extern DECLSPEC void SDLCALL SDL_LogWarn(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); - -/** - * \brief Log a message with SDL_LOG_PRIORITY_ERROR - */ -extern DECLSPEC void SDLCALL SDL_LogError(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); - -/** - * \brief Log a message with SDL_LOG_PRIORITY_CRITICAL - */ -extern DECLSPEC void SDLCALL SDL_LogCritical(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); - -/** - * \brief Log a message with the specified category and priority. - */ -extern DECLSPEC void SDLCALL SDL_LogMessage(int category, - SDL_LogPriority priority, - SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(3); - -/** - * \brief Log a message with the specified category and priority. - */ -extern DECLSPEC void SDLCALL SDL_LogMessageV(int category, - SDL_LogPriority priority, - const char *fmt, va_list ap); - -/** - * \brief The prototype for the log output function - */ -typedef void (SDLCALL *SDL_LogOutputFunction)(void *userdata, int category, SDL_LogPriority priority, const char *message); - -/** - * \brief Get the current log output function. - */ -extern DECLSPEC void SDLCALL SDL_LogGetOutputFunction(SDL_LogOutputFunction *callback, void **userdata); - -/** - * \brief This function allows you to replace the default log output - * function with one of your own. - */ -extern DECLSPEC void SDLCALL SDL_LogSetOutputFunction(SDL_LogOutputFunction callback, void *userdata); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_log_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/platform/Windows/include/SDL2/SDL_main.h b/platform/Windows/include/SDL2/SDL_main.h deleted file mode 100644 index 98558217f..000000000 --- a/platform/Windows/include/SDL2/SDL_main.h +++ /dev/null @@ -1,168 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDL_main_h_ -#define SDL_main_h_ - -#include "SDL_stdinc.h" - -/** - * \file SDL_main.h - * - * Redefine main() on some platforms so that it is called by SDL. - */ - -#ifndef SDL_MAIN_HANDLED -#if defined(__WIN32__) -/* On Windows SDL provides WinMain(), which parses the command line and passes - the arguments to your main function. - - If you provide your own WinMain(), you may define SDL_MAIN_HANDLED - */ -#define SDL_MAIN_AVAILABLE - -#elif defined(__WINRT__) -/* On WinRT, SDL provides a main function that initializes CoreApplication, - creating an instance of IFrameworkView in the process. - - Please note that #include'ing SDL_main.h is not enough to get a main() - function working. In non-XAML apps, the file, - src/main/winrt/SDL_WinRT_main_NonXAML.cpp, or a copy of it, must be compiled - into the app itself. In XAML apps, the function, SDL_WinRTRunApp must be - called, with a pointer to the Direct3D-hosted XAML control passed in. -*/ -#define SDL_MAIN_NEEDED - -#elif defined(__IPHONEOS__) -/* On iOS SDL provides a main function that creates an application delegate - and starts the iOS application run loop. - - See src/video/uikit/SDL_uikitappdelegate.m for more details. - */ -#define SDL_MAIN_NEEDED - -#elif defined(__ANDROID__) -/* On Android SDL provides a Java class in SDLActivity.java that is the - main activity entry point. - - See docs/README-android.md for more details on extending that class. - */ -#define SDL_MAIN_NEEDED - -/* We need to export SDL_main so it can be launched from Java */ -#define SDLMAIN_DECLSPEC DECLSPEC - -#elif defined(__NACL__) -/* On NACL we use ppapi_simple to set up the application helper code, - then wait for the first PSE_INSTANCE_DIDCHANGEVIEW event before - starting the user main function. - All user code is run in a separate thread by ppapi_simple, thus - allowing for blocking io to take place via nacl_io -*/ -#define SDL_MAIN_NEEDED - -#endif -#endif /* SDL_MAIN_HANDLED */ - -#ifdef __cplusplus -#define C_LINKAGE "C" -#else -#define C_LINKAGE -#endif /* __cplusplus */ - -#ifndef SDLMAIN_DECLSPEC -#define SDLMAIN_DECLSPEC -#endif - -/** - * \file SDL_main.h - * - * The application's main() function must be called with C linkage, - * and should be declared like this: - * \code - * #ifdef __cplusplus - * extern "C" - * #endif - * int main(int argc, char *argv[]) - * { - * } - * \endcode - */ - -#if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE) -#define main SDL_main -#endif - -/** - * The prototype for the application's main() function - */ -extern C_LINKAGE SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[]); - - -#include "begin_code.h" -#ifdef __cplusplus -extern "C" { -#endif - -/** - * This is called by the real SDL main function to let the rest of the - * library know that initialization was done properly. - * - * Calling this yourself without knowing what you're doing can cause - * crashes and hard to diagnose problems with your application. - */ -extern DECLSPEC void SDLCALL SDL_SetMainReady(void); - -#ifdef __WIN32__ - -/** - * This can be called to set the application class at startup - */ -extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, - void *hInst); -extern DECLSPEC void SDLCALL SDL_UnregisterApp(void); - -#endif /* __WIN32__ */ - - -#ifdef __WINRT__ - -/** - * \brief Initializes and launches an SDL/WinRT application. - * - * \param mainFunction The SDL app's C-style main(). - * \param reserved Reserved for future use; should be NULL - * \return 0 on success, -1 on failure. On failure, use SDL_GetError to retrieve more - * information on the failure. - */ -extern DECLSPEC int SDLCALL SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * reserved); - -#endif /* __WINRT__ */ - - -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_main_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/platform/Windows/include/SDL2/SDL_messagebox.h b/platform/Windows/include/SDL2/SDL_messagebox.h deleted file mode 100644 index b7be59d88..000000000 --- a/platform/Windows/include/SDL2/SDL_messagebox.h +++ /dev/null @@ -1,144 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDL_messagebox_h_ -#define SDL_messagebox_h_ - -#include "SDL_stdinc.h" -#include "SDL_video.h" /* For SDL_Window */ - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \brief SDL_MessageBox flags. If supported will display warning icon, etc. - */ -typedef enum -{ - SDL_MESSAGEBOX_ERROR = 0x00000010, /**< error dialog */ - SDL_MESSAGEBOX_WARNING = 0x00000020, /**< warning dialog */ - SDL_MESSAGEBOX_INFORMATION = 0x00000040 /**< informational dialog */ -} SDL_MessageBoxFlags; - -/** - * \brief Flags for SDL_MessageBoxButtonData. - */ -typedef enum -{ - SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT = 0x00000001, /**< Marks the default button when return is hit */ - SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT = 0x00000002 /**< Marks the default button when escape is hit */ -} SDL_MessageBoxButtonFlags; - -/** - * \brief Individual button data. - */ -typedef struct -{ - Uint32 flags; /**< ::SDL_MessageBoxButtonFlags */ - int buttonid; /**< User defined button id (value returned via SDL_ShowMessageBox) */ - const char * text; /**< The UTF-8 button text */ -} SDL_MessageBoxButtonData; - -/** - * \brief RGB value used in a message box color scheme - */ -typedef struct -{ - Uint8 r, g, b; -} SDL_MessageBoxColor; - -typedef enum -{ - SDL_MESSAGEBOX_COLOR_BACKGROUND, - SDL_MESSAGEBOX_COLOR_TEXT, - SDL_MESSAGEBOX_COLOR_BUTTON_BORDER, - SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND, - SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED, - SDL_MESSAGEBOX_COLOR_MAX -} SDL_MessageBoxColorType; - -/** - * \brief A set of colors to use for message box dialogs - */ -typedef struct -{ - SDL_MessageBoxColor colors[SDL_MESSAGEBOX_COLOR_MAX]; -} SDL_MessageBoxColorScheme; - -/** - * \brief MessageBox structure containing title, text, window, etc. - */ -typedef struct -{ - Uint32 flags; /**< ::SDL_MessageBoxFlags */ - SDL_Window *window; /**< Parent window, can be NULL */ - const char *title; /**< UTF-8 title */ - const char *message; /**< UTF-8 message text */ - - int numbuttons; - const SDL_MessageBoxButtonData *buttons; - - const SDL_MessageBoxColorScheme *colorScheme; /**< ::SDL_MessageBoxColorScheme, can be NULL to use system settings */ -} SDL_MessageBoxData; - -/** - * \brief Create a modal message box. - * - * \param messageboxdata The SDL_MessageBoxData structure with title, text, etc. - * \param buttonid The pointer to which user id of hit button should be copied. - * - * \return -1 on error, otherwise 0 and buttonid contains user id of button - * hit or -1 if dialog was closed. - * - * \note This function should be called on the thread that created the parent - * window, or on the main thread if the messagebox has no parent. It will - * block execution of that thread until the user clicks a button or - * closes the messagebox. - */ -extern DECLSPEC int SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid); - -/** - * \brief Create a simple modal message box - * - * \param flags ::SDL_MessageBoxFlags - * \param title UTF-8 title text - * \param message UTF-8 message text - * \param window The parent window, or NULL for no parent - * - * \return 0 on success, -1 on error - * - * \sa SDL_ShowMessageBox - */ -extern DECLSPEC int SDLCALL SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, SDL_Window *window); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_messagebox_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/platform/Windows/include/SDL2/SDL_mouse.h b/platform/Windows/include/SDL2/SDL_mouse.h deleted file mode 100644 index d3c9f6156..000000000 --- a/platform/Windows/include/SDL2/SDL_mouse.h +++ /dev/null @@ -1,302 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_mouse.h - * - * Include file for SDL mouse event handling. - */ - -#ifndef SDL_mouse_h_ -#define SDL_mouse_h_ - -#include "SDL_stdinc.h" -#include "SDL_error.h" -#include "SDL_video.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -typedef struct SDL_Cursor SDL_Cursor; /**< Implementation dependent */ - -/** - * \brief Cursor types for SDL_CreateSystemCursor(). - */ -typedef enum -{ - SDL_SYSTEM_CURSOR_ARROW, /**< Arrow */ - SDL_SYSTEM_CURSOR_IBEAM, /**< I-beam */ - SDL_SYSTEM_CURSOR_WAIT, /**< Wait */ - SDL_SYSTEM_CURSOR_CROSSHAIR, /**< Crosshair */ - SDL_SYSTEM_CURSOR_WAITARROW, /**< Small wait cursor (or Wait if not available) */ - SDL_SYSTEM_CURSOR_SIZENWSE, /**< Double arrow pointing northwest and southeast */ - SDL_SYSTEM_CURSOR_SIZENESW, /**< Double arrow pointing northeast and southwest */ - SDL_SYSTEM_CURSOR_SIZEWE, /**< Double arrow pointing west and east */ - SDL_SYSTEM_CURSOR_SIZENS, /**< Double arrow pointing north and south */ - SDL_SYSTEM_CURSOR_SIZEALL, /**< Four pointed arrow pointing north, south, east, and west */ - SDL_SYSTEM_CURSOR_NO, /**< Slashed circle or crossbones */ - SDL_SYSTEM_CURSOR_HAND, /**< Hand */ - SDL_NUM_SYSTEM_CURSORS -} SDL_SystemCursor; - -/** - * \brief Scroll direction types for the Scroll event - */ -typedef enum -{ - SDL_MOUSEWHEEL_NORMAL, /**< The scroll direction is normal */ - SDL_MOUSEWHEEL_FLIPPED /**< The scroll direction is flipped / natural */ -} SDL_MouseWheelDirection; - -/* Function prototypes */ - -/** - * \brief Get the window which currently has mouse focus. - */ -extern DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void); - -/** - * \brief Retrieve the current state of the mouse. - * - * The current button state is returned as a button bitmask, which can - * be tested using the SDL_BUTTON(X) macros, and x and y are set to the - * mouse cursor position relative to the focus window for the currently - * selected mouse. You can pass NULL for either x or y. - */ -extern DECLSPEC Uint32 SDLCALL SDL_GetMouseState(int *x, int *y); - -/** - * \brief Get the current state of the mouse, in relation to the desktop - * - * This works just like SDL_GetMouseState(), but the coordinates will be - * reported relative to the top-left of the desktop. This can be useful if - * you need to track the mouse outside of a specific window and - * SDL_CaptureMouse() doesn't fit your needs. For example, it could be - * useful if you need to track the mouse while dragging a window, where - * coordinates relative to a window might not be in sync at all times. - * - * \note SDL_GetMouseState() returns the mouse position as SDL understands - * it from the last pump of the event queue. This function, however, - * queries the OS for the current mouse position, and as such, might - * be a slightly less efficient function. Unless you know what you're - * doing and have a good reason to use this function, you probably want - * SDL_GetMouseState() instead. - * - * \param x Returns the current X coord, relative to the desktop. Can be NULL. - * \param y Returns the current Y coord, relative to the desktop. Can be NULL. - * \return The current button state as a bitmask, which can be tested using the SDL_BUTTON(X) macros. - * - * \sa SDL_GetMouseState - */ -extern DECLSPEC Uint32 SDLCALL SDL_GetGlobalMouseState(int *x, int *y); - -/** - * \brief Retrieve the relative state of the mouse. - * - * The current button state is returned as a button bitmask, which can - * be tested using the SDL_BUTTON(X) macros, and x and y are set to the - * mouse deltas since the last call to SDL_GetRelativeMouseState(). - */ -extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y); - -/** - * \brief Moves the mouse to the given position within the window. - * - * \param window The window to move the mouse into, or NULL for the current mouse focus - * \param x The x coordinate within the window - * \param y The y coordinate within the window - * - * \note This function generates a mouse motion event - */ -extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window, - int x, int y); - -/** - * \brief Moves the mouse to the given position in global screen space. - * - * \param x The x coordinate - * \param y The y coordinate - * \return 0 on success, -1 on error (usually: unsupported by a platform). - * - * \note This function generates a mouse motion event - */ -extern DECLSPEC int SDLCALL SDL_WarpMouseGlobal(int x, int y); - -/** - * \brief Set relative mouse mode. - * - * \param enabled Whether or not to enable relative mode - * - * \return 0 on success, or -1 if relative mode is not supported. - * - * While the mouse is in relative mode, the cursor is hidden, and the - * driver will try to report continuous motion in the current window. - * Only relative motion events will be delivered, the mouse position - * will not change. - * - * \note This function will flush any pending mouse motion. - * - * \sa SDL_GetRelativeMouseMode() - */ -extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled); - -/** - * \brief Capture the mouse, to track input outside an SDL window. - * - * \param enabled Whether or not to enable capturing - * - * Capturing enables your app to obtain mouse events globally, instead of - * just within your window. Not all video targets support this function. - * When capturing is enabled, the current window will get all mouse events, - * but unlike relative mode, no change is made to the cursor and it is - * not restrained to your window. - * - * This function may also deny mouse input to other windows--both those in - * your application and others on the system--so you should use this - * function sparingly, and in small bursts. For example, you might want to - * track the mouse while the user is dragging something, until the user - * releases a mouse button. It is not recommended that you capture the mouse - * for long periods of time, such as the entire time your app is running. - * - * While captured, mouse events still report coordinates relative to the - * current (foreground) window, but those coordinates may be outside the - * bounds of the window (including negative values). Capturing is only - * allowed for the foreground window. If the window loses focus while - * capturing, the capture will be disabled automatically. - * - * While capturing is enabled, the current window will have the - * SDL_WINDOW_MOUSE_CAPTURE flag set. - * - * \return 0 on success, or -1 if not supported. - */ -extern DECLSPEC int SDLCALL SDL_CaptureMouse(SDL_bool enabled); - -/** - * \brief Query whether relative mouse mode is enabled. - * - * \sa SDL_SetRelativeMouseMode() - */ -extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void); - -/** - * \brief Create a cursor, using the specified bitmap data and - * mask (in MSB format). - * - * The cursor width must be a multiple of 8 bits. - * - * The cursor is created in black and white according to the following: - * - * - * - * - * - * - *
data mask resulting pixel on screen
0 1 White
1 1 Black
0 0 Transparent
1 0 Inverted color if possible, black - * if not.
- * - * \sa SDL_FreeCursor() - */ -extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor(const Uint8 * data, - const Uint8 * mask, - int w, int h, int hot_x, - int hot_y); - -/** - * \brief Create a color cursor. - * - * \sa SDL_FreeCursor() - */ -extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateColorCursor(SDL_Surface *surface, - int hot_x, - int hot_y); - -/** - * \brief Create a system cursor. - * - * \sa SDL_FreeCursor() - */ -extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateSystemCursor(SDL_SystemCursor id); - -/** - * \brief Set the active cursor. - */ -extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor * cursor); - -/** - * \brief Return the active cursor. - */ -extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void); - -/** - * \brief Return the default cursor. - */ -extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetDefaultCursor(void); - -/** - * \brief Frees a cursor created with SDL_CreateCursor() or similar functions. - * - * \sa SDL_CreateCursor() - * \sa SDL_CreateColorCursor() - * \sa SDL_CreateSystemCursor() - */ -extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor * cursor); - -/** - * \brief Toggle whether or not the cursor is shown. - * - * \param toggle 1 to show the cursor, 0 to hide it, -1 to query the current - * state. - * - * \return 1 if the cursor is shown, or 0 if the cursor is hidden. - */ -extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle); - -/** - * Used as a mask when testing buttons in buttonstate. - * - Button 1: Left mouse button - * - Button 2: Middle mouse button - * - Button 3: Right mouse button - */ -#define SDL_BUTTON(X) (1 << ((X)-1)) -#define SDL_BUTTON_LEFT 1 -#define SDL_BUTTON_MIDDLE 2 -#define SDL_BUTTON_RIGHT 3 -#define SDL_BUTTON_X1 4 -#define SDL_BUTTON_X2 5 -#define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT) -#define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE) -#define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT) -#define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1) -#define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2) - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_mouse_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/platform/Windows/include/SDL2/SDL_mutex.h b/platform/Windows/include/SDL2/SDL_mutex.h deleted file mode 100644 index ba4247ced..000000000 --- a/platform/Windows/include/SDL2/SDL_mutex.h +++ /dev/null @@ -1,251 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDL_mutex_h_ -#define SDL_mutex_h_ - -/** - * \file SDL_mutex.h - * - * Functions to provide thread synchronization primitives. - */ - -#include "SDL_stdinc.h" -#include "SDL_error.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * Synchronization functions which can time out return this value - * if they time out. - */ -#define SDL_MUTEX_TIMEDOUT 1 - -/** - * This is the timeout value which corresponds to never time out. - */ -#define SDL_MUTEX_MAXWAIT (~(Uint32)0) - - -/** - * \name Mutex functions - */ -/* @{ */ - -/* The SDL mutex structure, defined in SDL_sysmutex.c */ -struct SDL_mutex; -typedef struct SDL_mutex SDL_mutex; - -/** - * Create a mutex, initialized unlocked. - */ -extern DECLSPEC SDL_mutex *SDLCALL SDL_CreateMutex(void); - -/** - * Lock the mutex. - * - * \return 0, or -1 on error. - */ -#define SDL_mutexP(m) SDL_LockMutex(m) -extern DECLSPEC int SDLCALL SDL_LockMutex(SDL_mutex * mutex); - -/** - * Try to lock the mutex - * - * \return 0, SDL_MUTEX_TIMEDOUT, or -1 on error - */ -extern DECLSPEC int SDLCALL SDL_TryLockMutex(SDL_mutex * mutex); - -/** - * Unlock the mutex. - * - * \return 0, or -1 on error. - * - * \warning It is an error to unlock a mutex that has not been locked by - * the current thread, and doing so results in undefined behavior. - */ -#define SDL_mutexV(m) SDL_UnlockMutex(m) -extern DECLSPEC int SDLCALL SDL_UnlockMutex(SDL_mutex * mutex); - -/** - * Destroy a mutex. - */ -extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex * mutex); - -/* @} *//* Mutex functions */ - - -/** - * \name Semaphore functions - */ -/* @{ */ - -/* The SDL semaphore structure, defined in SDL_syssem.c */ -struct SDL_semaphore; -typedef struct SDL_semaphore SDL_sem; - -/** - * Create a semaphore, initialized with value, returns NULL on failure. - */ -extern DECLSPEC SDL_sem *SDLCALL SDL_CreateSemaphore(Uint32 initial_value); - -/** - * Destroy a semaphore. - */ -extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem * sem); - -/** - * This function suspends the calling thread until the semaphore pointed - * to by \c sem has a positive count. It then atomically decreases the - * semaphore count. - */ -extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem * sem); - -/** - * Non-blocking variant of SDL_SemWait(). - * - * \return 0 if the wait succeeds, ::SDL_MUTEX_TIMEDOUT if the wait would - * block, and -1 on error. - */ -extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem * sem); - -/** - * Variant of SDL_SemWait() with a timeout in milliseconds. - * - * \return 0 if the wait succeeds, ::SDL_MUTEX_TIMEDOUT if the wait does not - * succeed in the allotted time, and -1 on error. - * - * \warning On some platforms this function is implemented by looping with a - * delay of 1 ms, and so should be avoided if possible. - */ -extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem * sem, Uint32 ms); - -/** - * Atomically increases the semaphore's count (not blocking). - * - * \return 0, or -1 on error. - */ -extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem * sem); - -/** - * Returns the current count of the semaphore. - */ -extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem * sem); - -/* @} *//* Semaphore functions */ - - -/** - * \name Condition variable functions - */ -/* @{ */ - -/* The SDL condition variable structure, defined in SDL_syscond.c */ -struct SDL_cond; -typedef struct SDL_cond SDL_cond; - -/** - * Create a condition variable. - * - * Typical use of condition variables: - * - * Thread A: - * SDL_LockMutex(lock); - * while ( ! condition ) { - * SDL_CondWait(cond, lock); - * } - * SDL_UnlockMutex(lock); - * - * Thread B: - * SDL_LockMutex(lock); - * ... - * condition = true; - * ... - * SDL_CondSignal(cond); - * SDL_UnlockMutex(lock); - * - * There is some discussion whether to signal the condition variable - * with the mutex locked or not. There is some potential performance - * benefit to unlocking first on some platforms, but there are some - * potential race conditions depending on how your code is structured. - * - * In general it's safer to signal the condition variable while the - * mutex is locked. - */ -extern DECLSPEC SDL_cond *SDLCALL SDL_CreateCond(void); - -/** - * Destroy a condition variable. - */ -extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond * cond); - -/** - * Restart one of the threads that are waiting on the condition variable. - * - * \return 0 or -1 on error. - */ -extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond * cond); - -/** - * Restart all threads that are waiting on the condition variable. - * - * \return 0 or -1 on error. - */ -extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond * cond); - -/** - * Wait on the condition variable, unlocking the provided mutex. - * - * \warning The mutex must be locked before entering this function! - * - * The mutex is re-locked once the condition variable is signaled. - * - * \return 0 when it is signaled, or -1 on error. - */ -extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond * cond, SDL_mutex * mutex); - -/** - * Waits for at most \c ms milliseconds, and returns 0 if the condition - * variable is signaled, ::SDL_MUTEX_TIMEDOUT if the condition is not - * signaled in the allotted time, and -1 on error. - * - * \warning On some platforms this function is implemented by looping with a - * delay of 1 ms, and so should be avoided if possible. - */ -extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond * cond, - SDL_mutex * mutex, Uint32 ms); - -/* @} *//* Condition variable functions */ - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_mutex_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/platform/Windows/include/SDL2/SDL_name.h b/platform/Windows/include/SDL2/SDL_name.h deleted file mode 100644 index ecd863f4c..000000000 --- a/platform/Windows/include/SDL2/SDL_name.h +++ /dev/null @@ -1,33 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDLname_h_ -#define SDLname_h_ - -#if defined(__STDC__) || defined(__cplusplus) -#define NeedFunctionPrototypes 1 -#endif - -#define SDL_NAME(X) SDL_##X - -#endif /* SDLname_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/platform/Windows/include/SDL2/SDL_opengl.h b/platform/Windows/include/SDL2/SDL_opengl.h deleted file mode 100644 index 253d9c93a..000000000 --- a/platform/Windows/include/SDL2/SDL_opengl.h +++ /dev/null @@ -1,2183 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_opengl.h - * - * This is a simple file to encapsulate the OpenGL API headers. - */ - -/** - * \def NO_SDL_GLEXT - * - * Define this if you have your own version of glext.h and want to disable the - * version included in SDL_opengl.h. - */ - -#ifndef SDL_opengl_h_ -#define SDL_opengl_h_ - -#include "SDL_config.h" - -#ifndef __IPHONEOS__ /* No OpenGL on iOS. */ - -/* - * Mesa 3-D graphics library - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * Copyright (C) 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR - * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, - * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR - * OTHER DEALINGS IN THE SOFTWARE. - */ - - -#ifndef __gl_h_ -#define __gl_h_ - -#if defined(USE_MGL_NAMESPACE) -#include "gl_mangle.h" -#endif - - -/********************************************************************** - * Begin system-specific stuff. - */ - -#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__) -#define __WIN32__ -#endif - -#if defined(__WIN32__) && !defined(__CYGWIN__) -# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */ -# define GLAPI __declspec(dllexport) -# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */ -# define GLAPI __declspec(dllimport) -# else /* for use with static link lib build of Win32 edition only */ -# define GLAPI extern -# endif /* _STATIC_MESA support */ -# if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE) /* The generated DLLs by MingW with STDCALL are not compatible with the ones done by Microsoft's compilers */ -# define GLAPIENTRY -# else -# define GLAPIENTRY __stdcall -# endif -#elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */ -# define GLAPI extern -# define GLAPIENTRY __stdcall -#elif defined(__OS2__) || defined(__EMX__) /* native os/2 opengl */ -# define GLAPI extern -# define GLAPIENTRY _System -# define APIENTRY _System -# if defined(__GNUC__) && !defined(_System) -# define _System -# endif -#elif (defined(__GNUC__) && __GNUC__ >= 4) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) -# define GLAPI __attribute__((visibility("default"))) -# define GLAPIENTRY -#endif /* WIN32 && !CYGWIN */ - -/* - * WINDOWS: Include windows.h here to define APIENTRY. - * It is also useful when applications include this file by - * including only glut.h, since glut.h depends on windows.h. - * Applications needing to include windows.h with parms other - * than "WIN32_LEAN_AND_MEAN" may include windows.h before - * glut.h or gl.h. - */ -#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) -#ifndef WIN32_LEAN_AND_MEAN -#define WIN32_LEAN_AND_MEAN 1 -#endif -#ifndef NOMINMAX /* don't define min() and max(). */ -#define NOMINMAX -#endif -#include -#endif - -#ifndef GLAPI -#define GLAPI extern -#endif - -#ifndef GLAPIENTRY -#define GLAPIENTRY -#endif - -#ifndef APIENTRY -#define APIENTRY GLAPIENTRY -#endif - -/* "P" suffix to be used for a pointer to a function */ -#ifndef APIENTRYP -#define APIENTRYP APIENTRY * -#endif - -#ifndef GLAPIENTRYP -#define GLAPIENTRYP GLAPIENTRY * -#endif - -#if defined(PRAGMA_EXPORT_SUPPORTED) -#pragma export on -#endif - -/* - * End system-specific stuff. - **********************************************************************/ - - - -#ifdef __cplusplus -extern "C" { -#endif - - - -#define GL_VERSION_1_1 1 -#define GL_VERSION_1_2 1 -#define GL_VERSION_1_3 1 -#define GL_ARB_imaging 1 - - -/* - * Datatypes - */ -typedef unsigned int GLenum; -typedef unsigned char GLboolean; -typedef unsigned int GLbitfield; -typedef void GLvoid; -typedef signed char GLbyte; /* 1-byte signed */ -typedef short GLshort; /* 2-byte signed */ -typedef int GLint; /* 4-byte signed */ -typedef unsigned char GLubyte; /* 1-byte unsigned */ -typedef unsigned short GLushort; /* 2-byte unsigned */ -typedef unsigned int GLuint; /* 4-byte unsigned */ -typedef int GLsizei; /* 4-byte signed */ -typedef float GLfloat; /* single precision float */ -typedef float GLclampf; /* single precision float in [0,1] */ -typedef double GLdouble; /* double precision float */ -typedef double GLclampd; /* double precision float in [0,1] */ - - - -/* - * Constants - */ - -/* Boolean values */ -#define GL_FALSE 0 -#define GL_TRUE 1 - -/* Data types */ -#define GL_BYTE 0x1400 -#define GL_UNSIGNED_BYTE 0x1401 -#define GL_SHORT 0x1402 -#define GL_UNSIGNED_SHORT 0x1403 -#define GL_INT 0x1404 -#define GL_UNSIGNED_INT 0x1405 -#define GL_FLOAT 0x1406 -#define GL_2_BYTES 0x1407 -#define GL_3_BYTES 0x1408 -#define GL_4_BYTES 0x1409 -#define GL_DOUBLE 0x140A - -/* Primitives */ -#define GL_POINTS 0x0000 -#define GL_LINES 0x0001 -#define GL_LINE_LOOP 0x0002 -#define GL_LINE_STRIP 0x0003 -#define GL_TRIANGLES 0x0004 -#define GL_TRIANGLE_STRIP 0x0005 -#define GL_TRIANGLE_FAN 0x0006 -#define GL_QUADS 0x0007 -#define GL_QUAD_STRIP 0x0008 -#define GL_POLYGON 0x0009 - -/* Vertex Arrays */ -#define GL_VERTEX_ARRAY 0x8074 -#define GL_NORMAL_ARRAY 0x8075 -#define GL_COLOR_ARRAY 0x8076 -#define GL_INDEX_ARRAY 0x8077 -#define GL_TEXTURE_COORD_ARRAY 0x8078 -#define GL_EDGE_FLAG_ARRAY 0x8079 -#define GL_VERTEX_ARRAY_SIZE 0x807A -#define GL_VERTEX_ARRAY_TYPE 0x807B -#define GL_VERTEX_ARRAY_STRIDE 0x807C -#define GL_NORMAL_ARRAY_TYPE 0x807E -#define GL_NORMAL_ARRAY_STRIDE 0x807F -#define GL_COLOR_ARRAY_SIZE 0x8081 -#define GL_COLOR_ARRAY_TYPE 0x8082 -#define GL_COLOR_ARRAY_STRIDE 0x8083 -#define GL_INDEX_ARRAY_TYPE 0x8085 -#define GL_INDEX_ARRAY_STRIDE 0x8086 -#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 -#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 -#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A -#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C -#define GL_VERTEX_ARRAY_POINTER 0x808E -#define GL_NORMAL_ARRAY_POINTER 0x808F -#define GL_COLOR_ARRAY_POINTER 0x8090 -#define GL_INDEX_ARRAY_POINTER 0x8091 -#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 -#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 -#define GL_V2F 0x2A20 -#define GL_V3F 0x2A21 -#define GL_C4UB_V2F 0x2A22 -#define GL_C4UB_V3F 0x2A23 -#define GL_C3F_V3F 0x2A24 -#define GL_N3F_V3F 0x2A25 -#define GL_C4F_N3F_V3F 0x2A26 -#define GL_T2F_V3F 0x2A27 -#define GL_T4F_V4F 0x2A28 -#define GL_T2F_C4UB_V3F 0x2A29 -#define GL_T2F_C3F_V3F 0x2A2A -#define GL_T2F_N3F_V3F 0x2A2B -#define GL_T2F_C4F_N3F_V3F 0x2A2C -#define GL_T4F_C4F_N3F_V4F 0x2A2D - -/* Matrix Mode */ -#define GL_MATRIX_MODE 0x0BA0 -#define GL_MODELVIEW 0x1700 -#define GL_PROJECTION 0x1701 -#define GL_TEXTURE 0x1702 - -/* Points */ -#define GL_POINT_SMOOTH 0x0B10 -#define GL_POINT_SIZE 0x0B11 -#define GL_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_POINT_SIZE_RANGE 0x0B12 - -/* Lines */ -#define GL_LINE_SMOOTH 0x0B20 -#define GL_LINE_STIPPLE 0x0B24 -#define GL_LINE_STIPPLE_PATTERN 0x0B25 -#define GL_LINE_STIPPLE_REPEAT 0x0B26 -#define GL_LINE_WIDTH 0x0B21 -#define GL_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_LINE_WIDTH_RANGE 0x0B22 - -/* Polygons */ -#define GL_POINT 0x1B00 -#define GL_LINE 0x1B01 -#define GL_FILL 0x1B02 -#define GL_CW 0x0900 -#define GL_CCW 0x0901 -#define GL_FRONT 0x0404 -#define GL_BACK 0x0405 -#define GL_POLYGON_MODE 0x0B40 -#define GL_POLYGON_SMOOTH 0x0B41 -#define GL_POLYGON_STIPPLE 0x0B42 -#define GL_EDGE_FLAG 0x0B43 -#define GL_CULL_FACE 0x0B44 -#define GL_CULL_FACE_MODE 0x0B45 -#define GL_FRONT_FACE 0x0B46 -#define GL_POLYGON_OFFSET_FACTOR 0x8038 -#define GL_POLYGON_OFFSET_UNITS 0x2A00 -#define GL_POLYGON_OFFSET_POINT 0x2A01 -#define GL_POLYGON_OFFSET_LINE 0x2A02 -#define GL_POLYGON_OFFSET_FILL 0x8037 - -/* Display Lists */ -#define GL_COMPILE 0x1300 -#define GL_COMPILE_AND_EXECUTE 0x1301 -#define GL_LIST_BASE 0x0B32 -#define GL_LIST_INDEX 0x0B33 -#define GL_LIST_MODE 0x0B30 - -/* Depth buffer */ -#define GL_NEVER 0x0200 -#define GL_LESS 0x0201 -#define GL_EQUAL 0x0202 -#define GL_LEQUAL 0x0203 -#define GL_GREATER 0x0204 -#define GL_NOTEQUAL 0x0205 -#define GL_GEQUAL 0x0206 -#define GL_ALWAYS 0x0207 -#define GL_DEPTH_TEST 0x0B71 -#define GL_DEPTH_BITS 0x0D56 -#define GL_DEPTH_CLEAR_VALUE 0x0B73 -#define GL_DEPTH_FUNC 0x0B74 -#define GL_DEPTH_RANGE 0x0B70 -#define GL_DEPTH_WRITEMASK 0x0B72 -#define GL_DEPTH_COMPONENT 0x1902 - -/* Lighting */ -#define GL_LIGHTING 0x0B50 -#define GL_LIGHT0 0x4000 -#define GL_LIGHT1 0x4001 -#define GL_LIGHT2 0x4002 -#define GL_LIGHT3 0x4003 -#define GL_LIGHT4 0x4004 -#define GL_LIGHT5 0x4005 -#define GL_LIGHT6 0x4006 -#define GL_LIGHT7 0x4007 -#define GL_SPOT_EXPONENT 0x1205 -#define GL_SPOT_CUTOFF 0x1206 -#define GL_CONSTANT_ATTENUATION 0x1207 -#define GL_LINEAR_ATTENUATION 0x1208 -#define GL_QUADRATIC_ATTENUATION 0x1209 -#define GL_AMBIENT 0x1200 -#define GL_DIFFUSE 0x1201 -#define GL_SPECULAR 0x1202 -#define GL_SHININESS 0x1601 -#define GL_EMISSION 0x1600 -#define GL_POSITION 0x1203 -#define GL_SPOT_DIRECTION 0x1204 -#define GL_AMBIENT_AND_DIFFUSE 0x1602 -#define GL_COLOR_INDEXES 0x1603 -#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 -#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 -#define GL_LIGHT_MODEL_AMBIENT 0x0B53 -#define GL_FRONT_AND_BACK 0x0408 -#define GL_SHADE_MODEL 0x0B54 -#define GL_FLAT 0x1D00 -#define GL_SMOOTH 0x1D01 -#define GL_COLOR_MATERIAL 0x0B57 -#define GL_COLOR_MATERIAL_FACE 0x0B55 -#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 -#define GL_NORMALIZE 0x0BA1 - -/* User clipping planes */ -#define GL_CLIP_PLANE0 0x3000 -#define GL_CLIP_PLANE1 0x3001 -#define GL_CLIP_PLANE2 0x3002 -#define GL_CLIP_PLANE3 0x3003 -#define GL_CLIP_PLANE4 0x3004 -#define GL_CLIP_PLANE5 0x3005 - -/* Accumulation buffer */ -#define GL_ACCUM_RED_BITS 0x0D58 -#define GL_ACCUM_GREEN_BITS 0x0D59 -#define GL_ACCUM_BLUE_BITS 0x0D5A -#define GL_ACCUM_ALPHA_BITS 0x0D5B -#define GL_ACCUM_CLEAR_VALUE 0x0B80 -#define GL_ACCUM 0x0100 -#define GL_ADD 0x0104 -#define GL_LOAD 0x0101 -#define GL_MULT 0x0103 -#define GL_RETURN 0x0102 - -/* Alpha testing */ -#define GL_ALPHA_TEST 0x0BC0 -#define GL_ALPHA_TEST_REF 0x0BC2 -#define GL_ALPHA_TEST_FUNC 0x0BC1 - -/* Blending */ -#define GL_BLEND 0x0BE2 -#define GL_BLEND_SRC 0x0BE1 -#define GL_BLEND_DST 0x0BE0 -#define GL_ZERO 0 -#define GL_ONE 1 -#define GL_SRC_COLOR 0x0300 -#define GL_ONE_MINUS_SRC_COLOR 0x0301 -#define GL_SRC_ALPHA 0x0302 -#define GL_ONE_MINUS_SRC_ALPHA 0x0303 -#define GL_DST_ALPHA 0x0304 -#define GL_ONE_MINUS_DST_ALPHA 0x0305 -#define GL_DST_COLOR 0x0306 -#define GL_ONE_MINUS_DST_COLOR 0x0307 -#define GL_SRC_ALPHA_SATURATE 0x0308 - -/* Render Mode */ -#define GL_FEEDBACK 0x1C01 -#define GL_RENDER 0x1C00 -#define GL_SELECT 0x1C02 - -/* Feedback */ -#define GL_2D 0x0600 -#define GL_3D 0x0601 -#define GL_3D_COLOR 0x0602 -#define GL_3D_COLOR_TEXTURE 0x0603 -#define GL_4D_COLOR_TEXTURE 0x0604 -#define GL_POINT_TOKEN 0x0701 -#define GL_LINE_TOKEN 0x0702 -#define GL_LINE_RESET_TOKEN 0x0707 -#define GL_POLYGON_TOKEN 0x0703 -#define GL_BITMAP_TOKEN 0x0704 -#define GL_DRAW_PIXEL_TOKEN 0x0705 -#define GL_COPY_PIXEL_TOKEN 0x0706 -#define GL_PASS_THROUGH_TOKEN 0x0700 -#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 -#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 -#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 - -/* Selection */ -#define GL_SELECTION_BUFFER_POINTER 0x0DF3 -#define GL_SELECTION_BUFFER_SIZE 0x0DF4 - -/* Fog */ -#define GL_FOG 0x0B60 -#define GL_FOG_MODE 0x0B65 -#define GL_FOG_DENSITY 0x0B62 -#define GL_FOG_COLOR 0x0B66 -#define GL_FOG_INDEX 0x0B61 -#define GL_FOG_START 0x0B63 -#define GL_FOG_END 0x0B64 -#define GL_LINEAR 0x2601 -#define GL_EXP 0x0800 -#define GL_EXP2 0x0801 - -/* Logic Ops */ -#define GL_LOGIC_OP 0x0BF1 -#define GL_INDEX_LOGIC_OP 0x0BF1 -#define GL_COLOR_LOGIC_OP 0x0BF2 -#define GL_LOGIC_OP_MODE 0x0BF0 -#define GL_CLEAR 0x1500 -#define GL_SET 0x150F -#define GL_COPY 0x1503 -#define GL_COPY_INVERTED 0x150C -#define GL_NOOP 0x1505 -#define GL_INVERT 0x150A -#define GL_AND 0x1501 -#define GL_NAND 0x150E -#define GL_OR 0x1507 -#define GL_NOR 0x1508 -#define GL_XOR 0x1506 -#define GL_EQUIV 0x1509 -#define GL_AND_REVERSE 0x1502 -#define GL_AND_INVERTED 0x1504 -#define GL_OR_REVERSE 0x150B -#define GL_OR_INVERTED 0x150D - -/* Stencil */ -#define GL_STENCIL_BITS 0x0D57 -#define GL_STENCIL_TEST 0x0B90 -#define GL_STENCIL_CLEAR_VALUE 0x0B91 -#define GL_STENCIL_FUNC 0x0B92 -#define GL_STENCIL_VALUE_MASK 0x0B93 -#define GL_STENCIL_FAIL 0x0B94 -#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 -#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 -#define GL_STENCIL_REF 0x0B97 -#define GL_STENCIL_WRITEMASK 0x0B98 -#define GL_STENCIL_INDEX 0x1901 -#define GL_KEEP 0x1E00 -#define GL_REPLACE 0x1E01 -#define GL_INCR 0x1E02 -#define GL_DECR 0x1E03 - -/* Buffers, Pixel Drawing/Reading */ -#define GL_NONE 0 -#define GL_LEFT 0x0406 -#define GL_RIGHT 0x0407 -/*GL_FRONT 0x0404 */ -/*GL_BACK 0x0405 */ -/*GL_FRONT_AND_BACK 0x0408 */ -#define GL_FRONT_LEFT 0x0400 -#define GL_FRONT_RIGHT 0x0401 -#define GL_BACK_LEFT 0x0402 -#define GL_BACK_RIGHT 0x0403 -#define GL_AUX0 0x0409 -#define GL_AUX1 0x040A -#define GL_AUX2 0x040B -#define GL_AUX3 0x040C -#define GL_COLOR_INDEX 0x1900 -#define GL_RED 0x1903 -#define GL_GREEN 0x1904 -#define GL_BLUE 0x1905 -#define GL_ALPHA 0x1906 -#define GL_LUMINANCE 0x1909 -#define GL_LUMINANCE_ALPHA 0x190A -#define GL_ALPHA_BITS 0x0D55 -#define GL_RED_BITS 0x0D52 -#define GL_GREEN_BITS 0x0D53 -#define GL_BLUE_BITS 0x0D54 -#define GL_INDEX_BITS 0x0D51 -#define GL_SUBPIXEL_BITS 0x0D50 -#define GL_AUX_BUFFERS 0x0C00 -#define GL_READ_BUFFER 0x0C02 -#define GL_DRAW_BUFFER 0x0C01 -#define GL_DOUBLEBUFFER 0x0C32 -#define GL_STEREO 0x0C33 -#define GL_BITMAP 0x1A00 -#define GL_COLOR 0x1800 -#define GL_DEPTH 0x1801 -#define GL_STENCIL 0x1802 -#define GL_DITHER 0x0BD0 -#define GL_RGB 0x1907 -#define GL_RGBA 0x1908 - -/* Implementation limits */ -#define GL_MAX_LIST_NESTING 0x0B31 -#define GL_MAX_EVAL_ORDER 0x0D30 -#define GL_MAX_LIGHTS 0x0D31 -#define GL_MAX_CLIP_PLANES 0x0D32 -#define GL_MAX_TEXTURE_SIZE 0x0D33 -#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 -#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 -#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 -#define GL_MAX_NAME_STACK_DEPTH 0x0D37 -#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 -#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 -#define GL_MAX_VIEWPORT_DIMS 0x0D3A -#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B - -/* Gets */ -#define GL_ATTRIB_STACK_DEPTH 0x0BB0 -#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 -#define GL_COLOR_CLEAR_VALUE 0x0C22 -#define GL_COLOR_WRITEMASK 0x0C23 -#define GL_CURRENT_INDEX 0x0B01 -#define GL_CURRENT_COLOR 0x0B00 -#define GL_CURRENT_NORMAL 0x0B02 -#define GL_CURRENT_RASTER_COLOR 0x0B04 -#define GL_CURRENT_RASTER_DISTANCE 0x0B09 -#define GL_CURRENT_RASTER_INDEX 0x0B05 -#define GL_CURRENT_RASTER_POSITION 0x0B07 -#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 -#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 -#define GL_CURRENT_TEXTURE_COORDS 0x0B03 -#define GL_INDEX_CLEAR_VALUE 0x0C20 -#define GL_INDEX_MODE 0x0C30 -#define GL_INDEX_WRITEMASK 0x0C21 -#define GL_MODELVIEW_MATRIX 0x0BA6 -#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 -#define GL_NAME_STACK_DEPTH 0x0D70 -#define GL_PROJECTION_MATRIX 0x0BA7 -#define GL_PROJECTION_STACK_DEPTH 0x0BA4 -#define GL_RENDER_MODE 0x0C40 -#define GL_RGBA_MODE 0x0C31 -#define GL_TEXTURE_MATRIX 0x0BA8 -#define GL_TEXTURE_STACK_DEPTH 0x0BA5 -#define GL_VIEWPORT 0x0BA2 - -/* Evaluators */ -#define GL_AUTO_NORMAL 0x0D80 -#define GL_MAP1_COLOR_4 0x0D90 -#define GL_MAP1_INDEX 0x0D91 -#define GL_MAP1_NORMAL 0x0D92 -#define GL_MAP1_TEXTURE_COORD_1 0x0D93 -#define GL_MAP1_TEXTURE_COORD_2 0x0D94 -#define GL_MAP1_TEXTURE_COORD_3 0x0D95 -#define GL_MAP1_TEXTURE_COORD_4 0x0D96 -#define GL_MAP1_VERTEX_3 0x0D97 -#define GL_MAP1_VERTEX_4 0x0D98 -#define GL_MAP2_COLOR_4 0x0DB0 -#define GL_MAP2_INDEX 0x0DB1 -#define GL_MAP2_NORMAL 0x0DB2 -#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 -#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 -#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 -#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 -#define GL_MAP2_VERTEX_3 0x0DB7 -#define GL_MAP2_VERTEX_4 0x0DB8 -#define GL_MAP1_GRID_DOMAIN 0x0DD0 -#define GL_MAP1_GRID_SEGMENTS 0x0DD1 -#define GL_MAP2_GRID_DOMAIN 0x0DD2 -#define GL_MAP2_GRID_SEGMENTS 0x0DD3 -#define GL_COEFF 0x0A00 -#define GL_ORDER 0x0A01 -#define GL_DOMAIN 0x0A02 - -/* Hints */ -#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 -#define GL_POINT_SMOOTH_HINT 0x0C51 -#define GL_LINE_SMOOTH_HINT 0x0C52 -#define GL_POLYGON_SMOOTH_HINT 0x0C53 -#define GL_FOG_HINT 0x0C54 -#define GL_DONT_CARE 0x1100 -#define GL_FASTEST 0x1101 -#define GL_NICEST 0x1102 - -/* Scissor box */ -#define GL_SCISSOR_BOX 0x0C10 -#define GL_SCISSOR_TEST 0x0C11 - -/* Pixel Mode / Transfer */ -#define GL_MAP_COLOR 0x0D10 -#define GL_MAP_STENCIL 0x0D11 -#define GL_INDEX_SHIFT 0x0D12 -#define GL_INDEX_OFFSET 0x0D13 -#define GL_RED_SCALE 0x0D14 -#define GL_RED_BIAS 0x0D15 -#define GL_GREEN_SCALE 0x0D18 -#define GL_GREEN_BIAS 0x0D19 -#define GL_BLUE_SCALE 0x0D1A -#define GL_BLUE_BIAS 0x0D1B -#define GL_ALPHA_SCALE 0x0D1C -#define GL_ALPHA_BIAS 0x0D1D -#define GL_DEPTH_SCALE 0x0D1E -#define GL_DEPTH_BIAS 0x0D1F -#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 -#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 -#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 -#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 -#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 -#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 -#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 -#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 -#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 -#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 -#define GL_PIXEL_MAP_S_TO_S 0x0C71 -#define GL_PIXEL_MAP_I_TO_I 0x0C70 -#define GL_PIXEL_MAP_I_TO_R 0x0C72 -#define GL_PIXEL_MAP_I_TO_G 0x0C73 -#define GL_PIXEL_MAP_I_TO_B 0x0C74 -#define GL_PIXEL_MAP_I_TO_A 0x0C75 -#define GL_PIXEL_MAP_R_TO_R 0x0C76 -#define GL_PIXEL_MAP_G_TO_G 0x0C77 -#define GL_PIXEL_MAP_B_TO_B 0x0C78 -#define GL_PIXEL_MAP_A_TO_A 0x0C79 -#define GL_PACK_ALIGNMENT 0x0D05 -#define GL_PACK_LSB_FIRST 0x0D01 -#define GL_PACK_ROW_LENGTH 0x0D02 -#define GL_PACK_SKIP_PIXELS 0x0D04 -#define GL_PACK_SKIP_ROWS 0x0D03 -#define GL_PACK_SWAP_BYTES 0x0D00 -#define GL_UNPACK_ALIGNMENT 0x0CF5 -#define GL_UNPACK_LSB_FIRST 0x0CF1 -#define GL_UNPACK_ROW_LENGTH 0x0CF2 -#define GL_UNPACK_SKIP_PIXELS 0x0CF4 -#define GL_UNPACK_SKIP_ROWS 0x0CF3 -#define GL_UNPACK_SWAP_BYTES 0x0CF0 -#define GL_ZOOM_X 0x0D16 -#define GL_ZOOM_Y 0x0D17 - -/* Texture mapping */ -#define GL_TEXTURE_ENV 0x2300 -#define GL_TEXTURE_ENV_MODE 0x2200 -#define GL_TEXTURE_1D 0x0DE0 -#define GL_TEXTURE_2D 0x0DE1 -#define GL_TEXTURE_WRAP_S 0x2802 -#define GL_TEXTURE_WRAP_T 0x2803 -#define GL_TEXTURE_MAG_FILTER 0x2800 -#define GL_TEXTURE_MIN_FILTER 0x2801 -#define GL_TEXTURE_ENV_COLOR 0x2201 -#define GL_TEXTURE_GEN_S 0x0C60 -#define GL_TEXTURE_GEN_T 0x0C61 -#define GL_TEXTURE_GEN_R 0x0C62 -#define GL_TEXTURE_GEN_Q 0x0C63 -#define GL_TEXTURE_GEN_MODE 0x2500 -#define GL_TEXTURE_BORDER_COLOR 0x1004 -#define GL_TEXTURE_WIDTH 0x1000 -#define GL_TEXTURE_HEIGHT 0x1001 -#define GL_TEXTURE_BORDER 0x1005 -#define GL_TEXTURE_COMPONENTS 0x1003 -#define GL_TEXTURE_RED_SIZE 0x805C -#define GL_TEXTURE_GREEN_SIZE 0x805D -#define GL_TEXTURE_BLUE_SIZE 0x805E -#define GL_TEXTURE_ALPHA_SIZE 0x805F -#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 -#define GL_TEXTURE_INTENSITY_SIZE 0x8061 -#define GL_NEAREST_MIPMAP_NEAREST 0x2700 -#define GL_NEAREST_MIPMAP_LINEAR 0x2702 -#define GL_LINEAR_MIPMAP_NEAREST 0x2701 -#define GL_LINEAR_MIPMAP_LINEAR 0x2703 -#define GL_OBJECT_LINEAR 0x2401 -#define GL_OBJECT_PLANE 0x2501 -#define GL_EYE_LINEAR 0x2400 -#define GL_EYE_PLANE 0x2502 -#define GL_SPHERE_MAP 0x2402 -#define GL_DECAL 0x2101 -#define GL_MODULATE 0x2100 -#define GL_NEAREST 0x2600 -#define GL_REPEAT 0x2901 -#define GL_CLAMP 0x2900 -#define GL_S 0x2000 -#define GL_T 0x2001 -#define GL_R 0x2002 -#define GL_Q 0x2003 - -/* Utility */ -#define GL_VENDOR 0x1F00 -#define GL_RENDERER 0x1F01 -#define GL_VERSION 0x1F02 -#define GL_EXTENSIONS 0x1F03 - -/* Errors */ -#define GL_NO_ERROR 0 -#define GL_INVALID_ENUM 0x0500 -#define GL_INVALID_VALUE 0x0501 -#define GL_INVALID_OPERATION 0x0502 -#define GL_STACK_OVERFLOW 0x0503 -#define GL_STACK_UNDERFLOW 0x0504 -#define GL_OUT_OF_MEMORY 0x0505 - -/* glPush/PopAttrib bits */ -#define GL_CURRENT_BIT 0x00000001 -#define GL_POINT_BIT 0x00000002 -#define GL_LINE_BIT 0x00000004 -#define GL_POLYGON_BIT 0x00000008 -#define GL_POLYGON_STIPPLE_BIT 0x00000010 -#define GL_PIXEL_MODE_BIT 0x00000020 -#define GL_LIGHTING_BIT 0x00000040 -#define GL_FOG_BIT 0x00000080 -#define GL_DEPTH_BUFFER_BIT 0x00000100 -#define GL_ACCUM_BUFFER_BIT 0x00000200 -#define GL_STENCIL_BUFFER_BIT 0x00000400 -#define GL_VIEWPORT_BIT 0x00000800 -#define GL_TRANSFORM_BIT 0x00001000 -#define GL_ENABLE_BIT 0x00002000 -#define GL_COLOR_BUFFER_BIT 0x00004000 -#define GL_HINT_BIT 0x00008000 -#define GL_EVAL_BIT 0x00010000 -#define GL_LIST_BIT 0x00020000 -#define GL_TEXTURE_BIT 0x00040000 -#define GL_SCISSOR_BIT 0x00080000 -#define GL_ALL_ATTRIB_BITS 0x000FFFFF - - -/* OpenGL 1.1 */ -#define GL_PROXY_TEXTURE_1D 0x8063 -#define GL_PROXY_TEXTURE_2D 0x8064 -#define GL_TEXTURE_PRIORITY 0x8066 -#define GL_TEXTURE_RESIDENT 0x8067 -#define GL_TEXTURE_BINDING_1D 0x8068 -#define GL_TEXTURE_BINDING_2D 0x8069 -#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 -#define GL_ALPHA4 0x803B -#define GL_ALPHA8 0x803C -#define GL_ALPHA12 0x803D -#define GL_ALPHA16 0x803E -#define GL_LUMINANCE4 0x803F -#define GL_LUMINANCE8 0x8040 -#define GL_LUMINANCE12 0x8041 -#define GL_LUMINANCE16 0x8042 -#define GL_LUMINANCE4_ALPHA4 0x8043 -#define GL_LUMINANCE6_ALPHA2 0x8044 -#define GL_LUMINANCE8_ALPHA8 0x8045 -#define GL_LUMINANCE12_ALPHA4 0x8046 -#define GL_LUMINANCE12_ALPHA12 0x8047 -#define GL_LUMINANCE16_ALPHA16 0x8048 -#define GL_INTENSITY 0x8049 -#define GL_INTENSITY4 0x804A -#define GL_INTENSITY8 0x804B -#define GL_INTENSITY12 0x804C -#define GL_INTENSITY16 0x804D -#define GL_R3_G3_B2 0x2A10 -#define GL_RGB4 0x804F -#define GL_RGB5 0x8050 -#define GL_RGB8 0x8051 -#define GL_RGB10 0x8052 -#define GL_RGB12 0x8053 -#define GL_RGB16 0x8054 -#define GL_RGBA2 0x8055 -#define GL_RGBA4 0x8056 -#define GL_RGB5_A1 0x8057 -#define GL_RGBA8 0x8058 -#define GL_RGB10_A2 0x8059 -#define GL_RGBA12 0x805A -#define GL_RGBA16 0x805B -#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 -#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 -#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF -#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF - - - -/* - * Miscellaneous - */ - -GLAPI void GLAPIENTRY glClearIndex( GLfloat c ); - -GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); - -GLAPI void GLAPIENTRY glClear( GLbitfield mask ); - -GLAPI void GLAPIENTRY glIndexMask( GLuint mask ); - -GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); - -GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref ); - -GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor ); - -GLAPI void GLAPIENTRY glLogicOp( GLenum opcode ); - -GLAPI void GLAPIENTRY glCullFace( GLenum mode ); - -GLAPI void GLAPIENTRY glFrontFace( GLenum mode ); - -GLAPI void GLAPIENTRY glPointSize( GLfloat size ); - -GLAPI void GLAPIENTRY glLineWidth( GLfloat width ); - -GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern ); - -GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode ); - -GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units ); - -GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask ); - -GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask ); - -GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag ); - -GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag ); - -GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height); - -GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation ); - -GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation ); - -GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode ); - -GLAPI void GLAPIENTRY glReadBuffer( GLenum mode ); - -GLAPI void GLAPIENTRY glEnable( GLenum cap ); - -GLAPI void GLAPIENTRY glDisable( GLenum cap ); - -GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap ); - - -GLAPI void GLAPIENTRY glEnableClientState( GLenum cap ); /* 1.1 */ - -GLAPI void GLAPIENTRY glDisableClientState( GLenum cap ); /* 1.1 */ - - -GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params ); - -GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params ); - -GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params ); - -GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params ); - - -GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask ); - -GLAPI void GLAPIENTRY glPopAttrib( void ); - - -GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask ); /* 1.1 */ - -GLAPI void GLAPIENTRY glPopClientAttrib( void ); /* 1.1 */ - - -GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode ); - -GLAPI GLenum GLAPIENTRY glGetError( void ); - -GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name ); - -GLAPI void GLAPIENTRY glFinish( void ); - -GLAPI void GLAPIENTRY glFlush( void ); - -GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode ); - - -/* - * Depth Buffer - */ - -GLAPI void GLAPIENTRY glClearDepth( GLclampd depth ); - -GLAPI void GLAPIENTRY glDepthFunc( GLenum func ); - -GLAPI void GLAPIENTRY glDepthMask( GLboolean flag ); - -GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val ); - - -/* - * Accumulation Buffer - */ - -GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); - -GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value ); - - -/* - * Transformation - */ - -GLAPI void GLAPIENTRY glMatrixMode( GLenum mode ); - -GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right, - GLdouble bottom, GLdouble top, - GLdouble near_val, GLdouble far_val ); - -GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right, - GLdouble bottom, GLdouble top, - GLdouble near_val, GLdouble far_val ); - -GLAPI void GLAPIENTRY glViewport( GLint x, GLint y, - GLsizei width, GLsizei height ); - -GLAPI void GLAPIENTRY glPushMatrix( void ); - -GLAPI void GLAPIENTRY glPopMatrix( void ); - -GLAPI void GLAPIENTRY glLoadIdentity( void ); - -GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m ); -GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m ); - -GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m ); -GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m ); - -GLAPI void GLAPIENTRY glRotated( GLdouble angle, - GLdouble x, GLdouble y, GLdouble z ); -GLAPI void GLAPIENTRY glRotatef( GLfloat angle, - GLfloat x, GLfloat y, GLfloat z ); - -GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z ); -GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z ); - -GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z ); -GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z ); - - -/* - * Display Lists - */ - -GLAPI GLboolean GLAPIENTRY glIsList( GLuint list ); - -GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range ); - -GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range ); - -GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode ); - -GLAPI void GLAPIENTRY glEndList( void ); - -GLAPI void GLAPIENTRY glCallList( GLuint list ); - -GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type, - const GLvoid *lists ); - -GLAPI void GLAPIENTRY glListBase( GLuint base ); - - -/* - * Drawing Functions - */ - -GLAPI void GLAPIENTRY glBegin( GLenum mode ); - -GLAPI void GLAPIENTRY glEnd( void ); - - -GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y ); -GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y ); -GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y ); -GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y ); - -GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z ); -GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z ); -GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z ); -GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z ); - -GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); -GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); -GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w ); -GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ); - -GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v ); -GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v ); -GLAPI void GLAPIENTRY glVertex2iv( const GLint *v ); -GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v ); - -GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v ); -GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v ); -GLAPI void GLAPIENTRY glVertex3iv( const GLint *v ); -GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v ); - -GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v ); -GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v ); -GLAPI void GLAPIENTRY glVertex4iv( const GLint *v ); -GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v ); - - -GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ); -GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ); -GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ); -GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz ); -GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz ); - -GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v ); -GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v ); -GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v ); -GLAPI void GLAPIENTRY glNormal3iv( const GLint *v ); -GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v ); - - -GLAPI void GLAPIENTRY glIndexd( GLdouble c ); -GLAPI void GLAPIENTRY glIndexf( GLfloat c ); -GLAPI void GLAPIENTRY glIndexi( GLint c ); -GLAPI void GLAPIENTRY glIndexs( GLshort c ); -GLAPI void GLAPIENTRY glIndexub( GLubyte c ); /* 1.1 */ - -GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c ); -GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c ); -GLAPI void GLAPIENTRY glIndexiv( const GLint *c ); -GLAPI void GLAPIENTRY glIndexsv( const GLshort *c ); -GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c ); /* 1.1 */ - -GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue ); -GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue ); -GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue ); -GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue ); -GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue ); -GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue ); -GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue ); -GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue ); - -GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green, - GLbyte blue, GLbyte alpha ); -GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green, - GLdouble blue, GLdouble alpha ); -GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green, - GLfloat blue, GLfloat alpha ); -GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green, - GLint blue, GLint alpha ); -GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green, - GLshort blue, GLshort alpha ); -GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green, - GLubyte blue, GLubyte alpha ); -GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green, - GLuint blue, GLuint alpha ); -GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green, - GLushort blue, GLushort alpha ); - - -GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v ); -GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v ); -GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v ); -GLAPI void GLAPIENTRY glColor3iv( const GLint *v ); -GLAPI void GLAPIENTRY glColor3sv( const GLshort *v ); -GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v ); -GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v ); -GLAPI void GLAPIENTRY glColor3usv( const GLushort *v ); - -GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v ); -GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v ); -GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v ); -GLAPI void GLAPIENTRY glColor4iv( const GLint *v ); -GLAPI void GLAPIENTRY glColor4sv( const GLshort *v ); -GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v ); -GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v ); -GLAPI void GLAPIENTRY glColor4usv( const GLushort *v ); - - -GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s ); -GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s ); -GLAPI void GLAPIENTRY glTexCoord1i( GLint s ); -GLAPI void GLAPIENTRY glTexCoord1s( GLshort s ); - -GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t ); -GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t ); -GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t ); -GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t ); - -GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r ); -GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r ); -GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r ); -GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r ); - -GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); -GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ); -GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q ); -GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ); - -GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v ); -GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v ); -GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v ); -GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v ); - -GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v ); -GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v ); -GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v ); -GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v ); - -GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v ); -GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v ); -GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v ); -GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v ); - -GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v ); -GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v ); -GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v ); -GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v ); - - -GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y ); -GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y ); -GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y ); -GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y ); - -GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z ); -GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z ); -GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z ); -GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z ); - -GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); -GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); -GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w ); -GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w ); - -GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v ); -GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v ); -GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v ); -GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v ); - -GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v ); -GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v ); -GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v ); -GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v ); - -GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v ); -GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v ); -GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v ); -GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v ); - - -GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ); -GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ); -GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 ); -GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ); - - -GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 ); -GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 ); -GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 ); -GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 ); - - -/* - * Vertex Arrays (1.1) - */ - -GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type, - GLsizei stride, const GLvoid *ptr ); - -GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride, - const GLvoid *ptr ); - -GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type, - GLsizei stride, const GLvoid *ptr ); - -GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride, - const GLvoid *ptr ); - -GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type, - GLsizei stride, const GLvoid *ptr ); - -GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr ); - -GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params ); - -GLAPI void GLAPIENTRY glArrayElement( GLint i ); - -GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count ); - -GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count, - GLenum type, const GLvoid *indices ); - -GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride, - const GLvoid *pointer ); - -/* - * Lighting - */ - -GLAPI void GLAPIENTRY glShadeModel( GLenum mode ); - -GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param ); -GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param ); -GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname, - const GLfloat *params ); -GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname, - const GLint *params ); - -GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname, - GLfloat *params ); -GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname, - GLint *params ); - -GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param ); -GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param ); -GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params ); -GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params ); - -GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param ); -GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param ); -GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params ); -GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params ); - -GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params ); -GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params ); - -GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode ); - - -/* - * Raster functions - */ - -GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor ); - -GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param ); -GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param ); - -GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param ); -GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param ); - -GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize, - const GLfloat *values ); -GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize, - const GLuint *values ); -GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize, - const GLushort *values ); - -GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values ); -GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values ); -GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values ); - -GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height, - GLfloat xorig, GLfloat yorig, - GLfloat xmove, GLfloat ymove, - const GLubyte *bitmap ); - -GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - GLvoid *pixels ); - -GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height, - GLenum format, GLenum type, - const GLvoid *pixels ); - -GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y, - GLsizei width, GLsizei height, - GLenum type ); - -/* - * Stenciling - */ - -GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask ); - -GLAPI void GLAPIENTRY glStencilMask( GLuint mask ); - -GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass ); - -GLAPI void GLAPIENTRY glClearStencil( GLint s ); - - - -/* - * Texture mapping - */ - -GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param ); -GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param ); -GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param ); - -GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params ); -GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params ); -GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params ); - -GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params ); -GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ); -GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params ); - - -GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param ); -GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param ); - -GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params ); -GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params ); - -GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ); -GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params ); - - -GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param ); -GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param ); - -GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname, - const GLfloat *params ); -GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname, - const GLint *params ); - -GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target, - GLenum pname, GLfloat *params); -GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target, - GLenum pname, GLint *params ); - -GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level, - GLenum pname, GLfloat *params ); -GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level, - GLenum pname, GLint *params ); - - -GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level, - GLint internalFormat, - GLsizei width, GLint border, - GLenum format, GLenum type, - const GLvoid *pixels ); - -GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level, - GLint internalFormat, - GLsizei width, GLsizei height, - GLint border, GLenum format, GLenum type, - const GLvoid *pixels ); - -GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level, - GLenum format, GLenum type, - GLvoid *pixels ); - - -/* 1.1 functions */ - -GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures ); - -GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures); - -GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture ); - -GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n, - const GLuint *textures, - const GLclampf *priorities ); - -GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n, - const GLuint *textures, - GLboolean *residences ); - -GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture ); - - -GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level, - GLint xoffset, - GLsizei width, GLenum format, - GLenum type, const GLvoid *pixels ); - - -GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const GLvoid *pixels ); - - -GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level, - GLenum internalformat, - GLint x, GLint y, - GLsizei width, GLint border ); - - -GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level, - GLenum internalformat, - GLint x, GLint y, - GLsizei width, GLsizei height, - GLint border ); - - -GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level, - GLint xoffset, GLint x, GLint y, - GLsizei width ); - - -GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLint x, GLint y, - GLsizei width, GLsizei height ); - - -/* - * Evaluators - */ - -GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2, - GLint stride, - GLint order, const GLdouble *points ); -GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2, - GLint stride, - GLint order, const GLfloat *points ); - -GLAPI void GLAPIENTRY glMap2d( GLenum target, - GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, - GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, - const GLdouble *points ); -GLAPI void GLAPIENTRY glMap2f( GLenum target, - GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, - GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, - const GLfloat *points ); - -GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v ); -GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v ); -GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v ); - -GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u ); -GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u ); - -GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u ); -GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u ); - -GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v ); -GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v ); - -GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u ); -GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u ); - -GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 ); -GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 ); - -GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, - GLint vn, GLdouble v1, GLdouble v2 ); -GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, - GLint vn, GLfloat v1, GLfloat v2 ); - -GLAPI void GLAPIENTRY glEvalPoint1( GLint i ); - -GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j ); - -GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 ); - -GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); - - -/* - * Fog - */ - -GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param ); - -GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param ); - -GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params ); - -GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params ); - - -/* - * Selection and Feedback - */ - -GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ); - -GLAPI void GLAPIENTRY glPassThrough( GLfloat token ); - -GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer ); - -GLAPI void GLAPIENTRY glInitNames( void ); - -GLAPI void GLAPIENTRY glLoadName( GLuint name ); - -GLAPI void GLAPIENTRY glPushName( GLuint name ); - -GLAPI void GLAPIENTRY glPopName( void ); - - - -/* - * OpenGL 1.2 - */ - -#define GL_RESCALE_NORMAL 0x803A -#define GL_CLAMP_TO_EDGE 0x812F -#define GL_MAX_ELEMENTS_VERTICES 0x80E8 -#define GL_MAX_ELEMENTS_INDICES 0x80E9 -#define GL_BGR 0x80E0 -#define GL_BGRA 0x80E1 -#define GL_UNSIGNED_BYTE_3_3_2 0x8032 -#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 -#define GL_UNSIGNED_SHORT_5_6_5 0x8363 -#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 -#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 -#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 -#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 -#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 -#define GL_UNSIGNED_INT_8_8_8_8 0x8035 -#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 -#define GL_UNSIGNED_INT_10_10_10_2 0x8036 -#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 -#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 -#define GL_SINGLE_COLOR 0x81F9 -#define GL_SEPARATE_SPECULAR_COLOR 0x81FA -#define GL_TEXTURE_MIN_LOD 0x813A -#define GL_TEXTURE_MAX_LOD 0x813B -#define GL_TEXTURE_BASE_LEVEL 0x813C -#define GL_TEXTURE_MAX_LEVEL 0x813D -#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 -#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 -#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_ALIASED_POINT_SIZE_RANGE 0x846D -#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E -#define GL_PACK_SKIP_IMAGES 0x806B -#define GL_PACK_IMAGE_HEIGHT 0x806C -#define GL_UNPACK_SKIP_IMAGES 0x806D -#define GL_UNPACK_IMAGE_HEIGHT 0x806E -#define GL_TEXTURE_3D 0x806F -#define GL_PROXY_TEXTURE_3D 0x8070 -#define GL_TEXTURE_DEPTH 0x8071 -#define GL_TEXTURE_WRAP_R 0x8072 -#define GL_MAX_3D_TEXTURE_SIZE 0x8073 -#define GL_TEXTURE_BINDING_3D 0x806A - -GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start, - GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); - -GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level, - GLint internalFormat, - GLsizei width, GLsizei height, - GLsizei depth, GLint border, - GLenum format, GLenum type, - const GLvoid *pixels ); - -GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLint zoffset, GLsizei width, - GLsizei height, GLsizei depth, - GLenum format, - GLenum type, const GLvoid *pixels); - -GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLint zoffset, GLint x, - GLint y, GLsizei width, - GLsizei height ); - -typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); -typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); - - -/* - * GL_ARB_imaging - */ - -#define GL_CONSTANT_COLOR 0x8001 -#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 -#define GL_CONSTANT_ALPHA 0x8003 -#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 -#define GL_COLOR_TABLE 0x80D0 -#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 -#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 -#define GL_PROXY_COLOR_TABLE 0x80D3 -#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 -#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 -#define GL_COLOR_TABLE_SCALE 0x80D6 -#define GL_COLOR_TABLE_BIAS 0x80D7 -#define GL_COLOR_TABLE_FORMAT 0x80D8 -#define GL_COLOR_TABLE_WIDTH 0x80D9 -#define GL_COLOR_TABLE_RED_SIZE 0x80DA -#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB -#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC -#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD -#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE -#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF -#define GL_CONVOLUTION_1D 0x8010 -#define GL_CONVOLUTION_2D 0x8011 -#define GL_SEPARABLE_2D 0x8012 -#define GL_CONVOLUTION_BORDER_MODE 0x8013 -#define GL_CONVOLUTION_FILTER_SCALE 0x8014 -#define GL_CONVOLUTION_FILTER_BIAS 0x8015 -#define GL_REDUCE 0x8016 -#define GL_CONVOLUTION_FORMAT 0x8017 -#define GL_CONVOLUTION_WIDTH 0x8018 -#define GL_CONVOLUTION_HEIGHT 0x8019 -#define GL_MAX_CONVOLUTION_WIDTH 0x801A -#define GL_MAX_CONVOLUTION_HEIGHT 0x801B -#define GL_POST_CONVOLUTION_RED_SCALE 0x801C -#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D -#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E -#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F -#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 -#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 -#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 -#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 -#define GL_CONSTANT_BORDER 0x8151 -#define GL_REPLICATE_BORDER 0x8153 -#define GL_CONVOLUTION_BORDER_COLOR 0x8154 -#define GL_COLOR_MATRIX 0x80B1 -#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 -#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 -#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 -#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 -#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 -#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 -#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 -#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 -#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA -#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB -#define GL_HISTOGRAM 0x8024 -#define GL_PROXY_HISTOGRAM 0x8025 -#define GL_HISTOGRAM_WIDTH 0x8026 -#define GL_HISTOGRAM_FORMAT 0x8027 -#define GL_HISTOGRAM_RED_SIZE 0x8028 -#define GL_HISTOGRAM_GREEN_SIZE 0x8029 -#define GL_HISTOGRAM_BLUE_SIZE 0x802A -#define GL_HISTOGRAM_ALPHA_SIZE 0x802B -#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C -#define GL_HISTOGRAM_SINK 0x802D -#define GL_MINMAX 0x802E -#define GL_MINMAX_FORMAT 0x802F -#define GL_MINMAX_SINK 0x8030 -#define GL_TABLE_TOO_LARGE 0x8031 -#define GL_BLEND_EQUATION 0x8009 -#define GL_MIN 0x8007 -#define GL_MAX 0x8008 -#define GL_FUNC_ADD 0x8006 -#define GL_FUNC_SUBTRACT 0x800A -#define GL_FUNC_REVERSE_SUBTRACT 0x800B -#define GL_BLEND_COLOR 0x8005 - - -GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat, - GLsizei width, GLenum format, - GLenum type, const GLvoid *table ); - -GLAPI void GLAPIENTRY glColorSubTable( GLenum target, - GLsizei start, GLsizei count, - GLenum format, GLenum type, - const GLvoid *data ); - -GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname, - const GLint *params); - -GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname, - const GLfloat *params); - -GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start, - GLint x, GLint y, GLsizei width ); - -GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat, - GLint x, GLint y, GLsizei width ); - -GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format, - GLenum type, GLvoid *table ); - -GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname, - GLfloat *params ); - -GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname, - GLint *params ); - -GLAPI void GLAPIENTRY glBlendEquation( GLenum mode ); - -GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green, - GLclampf blue, GLclampf alpha ); - -GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width, - GLenum internalformat, GLboolean sink ); - -GLAPI void GLAPIENTRY glResetHistogram( GLenum target ); - -GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset, - GLenum format, GLenum type, - GLvoid *values ); - -GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname, - GLfloat *params ); - -GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname, - GLint *params ); - -GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat, - GLboolean sink ); - -GLAPI void GLAPIENTRY glResetMinmax( GLenum target ); - -GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset, - GLenum format, GLenum types, - GLvoid *values ); - -GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname, - GLfloat *params ); - -GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname, - GLint *params ); - -GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target, - GLenum internalformat, GLsizei width, GLenum format, GLenum type, - const GLvoid *image ); - -GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target, - GLenum internalformat, GLsizei width, GLsizei height, GLenum format, - GLenum type, const GLvoid *image ); - -GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname, - GLfloat params ); - -GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname, - const GLfloat *params ); - -GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname, - GLint params ); - -GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname, - const GLint *params ); - -GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target, - GLenum internalformat, GLint x, GLint y, GLsizei width ); - -GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target, - GLenum internalformat, GLint x, GLint y, GLsizei width, - GLsizei height); - -GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format, - GLenum type, GLvoid *image ); - -GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname, - GLfloat *params ); - -GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname, - GLint *params ); - -GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target, - GLenum internalformat, GLsizei width, GLsizei height, GLenum format, - GLenum type, const GLvoid *row, const GLvoid *column ); - -GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format, - GLenum type, GLvoid *row, GLvoid *column, GLvoid *span ); - - - - -/* - * OpenGL 1.3 - */ - -/* multitexture */ -#define GL_TEXTURE0 0x84C0 -#define GL_TEXTURE1 0x84C1 -#define GL_TEXTURE2 0x84C2 -#define GL_TEXTURE3 0x84C3 -#define GL_TEXTURE4 0x84C4 -#define GL_TEXTURE5 0x84C5 -#define GL_TEXTURE6 0x84C6 -#define GL_TEXTURE7 0x84C7 -#define GL_TEXTURE8 0x84C8 -#define GL_TEXTURE9 0x84C9 -#define GL_TEXTURE10 0x84CA -#define GL_TEXTURE11 0x84CB -#define GL_TEXTURE12 0x84CC -#define GL_TEXTURE13 0x84CD -#define GL_TEXTURE14 0x84CE -#define GL_TEXTURE15 0x84CF -#define GL_TEXTURE16 0x84D0 -#define GL_TEXTURE17 0x84D1 -#define GL_TEXTURE18 0x84D2 -#define GL_TEXTURE19 0x84D3 -#define GL_TEXTURE20 0x84D4 -#define GL_TEXTURE21 0x84D5 -#define GL_TEXTURE22 0x84D6 -#define GL_TEXTURE23 0x84D7 -#define GL_TEXTURE24 0x84D8 -#define GL_TEXTURE25 0x84D9 -#define GL_TEXTURE26 0x84DA -#define GL_TEXTURE27 0x84DB -#define GL_TEXTURE28 0x84DC -#define GL_TEXTURE29 0x84DD -#define GL_TEXTURE30 0x84DE -#define GL_TEXTURE31 0x84DF -#define GL_ACTIVE_TEXTURE 0x84E0 -#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 -#define GL_MAX_TEXTURE_UNITS 0x84E2 -/* texture_cube_map */ -#define GL_NORMAL_MAP 0x8511 -#define GL_REFLECTION_MAP 0x8512 -#define GL_TEXTURE_CUBE_MAP 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C -/* texture_compression */ -#define GL_COMPRESSED_ALPHA 0x84E9 -#define GL_COMPRESSED_LUMINANCE 0x84EA -#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB -#define GL_COMPRESSED_INTENSITY 0x84EC -#define GL_COMPRESSED_RGB 0x84ED -#define GL_COMPRESSED_RGBA 0x84EE -#define GL_TEXTURE_COMPRESSION_HINT 0x84EF -#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 -#define GL_TEXTURE_COMPRESSED 0x86A1 -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 -#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 -/* multisample */ -#define GL_MULTISAMPLE 0x809D -#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE 0x809F -#define GL_SAMPLE_COVERAGE 0x80A0 -#define GL_SAMPLE_BUFFERS 0x80A8 -#define GL_SAMPLES 0x80A9 -#define GL_SAMPLE_COVERAGE_VALUE 0x80AA -#define GL_SAMPLE_COVERAGE_INVERT 0x80AB -#define GL_MULTISAMPLE_BIT 0x20000000 -/* transpose_matrix */ -#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 -#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 -#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 -#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 -/* texture_env_combine */ -#define GL_COMBINE 0x8570 -#define GL_COMBINE_RGB 0x8571 -#define GL_COMBINE_ALPHA 0x8572 -#define GL_SOURCE0_RGB 0x8580 -#define GL_SOURCE1_RGB 0x8581 -#define GL_SOURCE2_RGB 0x8582 -#define GL_SOURCE0_ALPHA 0x8588 -#define GL_SOURCE1_ALPHA 0x8589 -#define GL_SOURCE2_ALPHA 0x858A -#define GL_OPERAND0_RGB 0x8590 -#define GL_OPERAND1_RGB 0x8591 -#define GL_OPERAND2_RGB 0x8592 -#define GL_OPERAND0_ALPHA 0x8598 -#define GL_OPERAND1_ALPHA 0x8599 -#define GL_OPERAND2_ALPHA 0x859A -#define GL_RGB_SCALE 0x8573 -#define GL_ADD_SIGNED 0x8574 -#define GL_INTERPOLATE 0x8575 -#define GL_SUBTRACT 0x84E7 -#define GL_CONSTANT 0x8576 -#define GL_PRIMARY_COLOR 0x8577 -#define GL_PREVIOUS 0x8578 -/* texture_env_dot3 */ -#define GL_DOT3_RGB 0x86AE -#define GL_DOT3_RGBA 0x86AF -/* texture_border_clamp */ -#define GL_CLAMP_TO_BORDER 0x812D - -GLAPI void GLAPIENTRY glActiveTexture( GLenum texture ); - -GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture ); - -GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data ); - -GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ); - -GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data ); - -GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data ); - -GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ); - -GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data ); - -GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img ); - -GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s ); - -GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v ); - -GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s ); - -GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v ); - -GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s ); - -GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v ); - -GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s ); - -GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v ); - -GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t ); - -GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v ); - -GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t ); - -GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v ); - -GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t ); - -GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v ); - -GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t ); - -GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v ); - -GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r ); - -GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v ); - -GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r ); - -GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v ); - -GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r ); - -GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v ); - -GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r ); - -GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v ); - -GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ); - -GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v ); - -GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ); - -GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v ); - -GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q ); - -GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v ); - -GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ); - -GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v ); - - -GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] ); - -GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] ); - -GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] ); - -GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] ); - -GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert ); - - -typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); -typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img); - - - -/* - * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1) - */ -#ifndef GL_ARB_multitexture -#define GL_ARB_multitexture 1 - -#define GL_TEXTURE0_ARB 0x84C0 -#define GL_TEXTURE1_ARB 0x84C1 -#define GL_TEXTURE2_ARB 0x84C2 -#define GL_TEXTURE3_ARB 0x84C3 -#define GL_TEXTURE4_ARB 0x84C4 -#define GL_TEXTURE5_ARB 0x84C5 -#define GL_TEXTURE6_ARB 0x84C6 -#define GL_TEXTURE7_ARB 0x84C7 -#define GL_TEXTURE8_ARB 0x84C8 -#define GL_TEXTURE9_ARB 0x84C9 -#define GL_TEXTURE10_ARB 0x84CA -#define GL_TEXTURE11_ARB 0x84CB -#define GL_TEXTURE12_ARB 0x84CC -#define GL_TEXTURE13_ARB 0x84CD -#define GL_TEXTURE14_ARB 0x84CE -#define GL_TEXTURE15_ARB 0x84CF -#define GL_TEXTURE16_ARB 0x84D0 -#define GL_TEXTURE17_ARB 0x84D1 -#define GL_TEXTURE18_ARB 0x84D2 -#define GL_TEXTURE19_ARB 0x84D3 -#define GL_TEXTURE20_ARB 0x84D4 -#define GL_TEXTURE21_ARB 0x84D5 -#define GL_TEXTURE22_ARB 0x84D6 -#define GL_TEXTURE23_ARB 0x84D7 -#define GL_TEXTURE24_ARB 0x84D8 -#define GL_TEXTURE25_ARB 0x84D9 -#define GL_TEXTURE26_ARB 0x84DA -#define GL_TEXTURE27_ARB 0x84DB -#define GL_TEXTURE28_ARB 0x84DC -#define GL_TEXTURE29_ARB 0x84DD -#define GL_TEXTURE30_ARB 0x84DE -#define GL_TEXTURE31_ARB 0x84DF -#define GL_ACTIVE_TEXTURE_ARB 0x84E0 -#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 -#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 - -GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture); -GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture); -GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s); -GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v); -GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s); -GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v); -GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s); -GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v); -GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s); -GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v); -GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t); -GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v); -GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t); -GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v); -GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t); -GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v); -GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t); -GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v); -GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r); -GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v); -GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r); -GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v); -GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r); -GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v); -GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r); -GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v); -GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v); -GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v); -GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q); -GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v); -GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v); - -typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); -typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); - -#endif /* GL_ARB_multitexture */ - - - -/* - * Define this token if you want "old-style" header file behaviour (extensions - * defined in gl.h). Otherwise, extensions will be included from glext.h. - */ -#if !defined(NO_SDL_GLEXT) && !defined(GL_GLEXT_LEGACY) -#include "SDL_opengl_glext.h" -#endif /* GL_GLEXT_LEGACY */ - - - -/* - * ???. GL_MESA_packed_depth_stencil - * XXX obsolete - */ -#ifndef GL_MESA_packed_depth_stencil -#define GL_MESA_packed_depth_stencil 1 - -#define GL_DEPTH_STENCIL_MESA 0x8750 -#define GL_UNSIGNED_INT_24_8_MESA 0x8751 -#define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752 -#define GL_UNSIGNED_SHORT_15_1_MESA 0x8753 -#define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754 - -#endif /* GL_MESA_packed_depth_stencil */ - - -#ifndef GL_ATI_blend_equation_separate -#define GL_ATI_blend_equation_separate 1 - -#define GL_ALPHA_BLEND_EQUATION_ATI 0x883D - -GLAPI void GLAPIENTRY glBlendEquationSeparateATI( GLenum modeRGB, GLenum modeA ); -typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLenum modeA); - -#endif /* GL_ATI_blend_equation_separate */ - - -/* GL_OES_EGL_image */ -#ifndef GL_OES_EGL_image -typedef void* GLeglImageOES; -#endif - -#ifndef GL_OES_EGL_image -#define GL_OES_EGL_image 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image); -GLAPI void APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image); -#endif -typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); -typedef void (APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); -#endif - - -/** - ** NOTE!!!!! If you add new functions to this file, or update - ** glext.h be sure to regenerate the gl_mangle.h file. See comments - ** in that file for details. - **/ - - - -/********************************************************************** - * Begin system-specific stuff - */ -#if defined(PRAGMA_EXPORT_SUPPORTED) -#pragma export off -#endif - -/* - * End system-specific stuff - **********************************************************************/ - - -#ifdef __cplusplus -} -#endif - -#endif /* __gl_h_ */ - -#endif /* !__IPHONEOS__ */ - -#endif /* SDL_opengl_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/platform/Windows/include/SDL2/SDL_opengl_glext.h b/platform/Windows/include/SDL2/SDL_opengl_glext.h deleted file mode 100644 index cd3869fe7..000000000 --- a/platform/Windows/include/SDL2/SDL_opengl_glext.h +++ /dev/null @@ -1,11177 +0,0 @@ -#ifndef __glext_h_ -#define __glext_h_ 1 - -#ifdef __cplusplus -extern "C" { -#endif - -/* -** Copyright (c) 2013-2014 The Khronos Group Inc. -** -** Permission is hereby granted, free of charge, to any person obtaining a -** copy of this software and/or associated documentation files (the -** "Materials"), to deal in the Materials without restriction, including -** without limitation the rights to use, copy, modify, merge, publish, -** distribute, sublicense, and/or sell copies of the Materials, and to -** permit persons to whom the Materials are furnished to do so, subject to -** the following conditions: -** -** The above copyright notice and this permission notice shall be included -** in all copies or substantial portions of the Materials. -** -** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. -*/ -/* -** This header is generated from the Khronos OpenGL / OpenGL ES XML -** API Registry. The current version of the Registry, generator scripts -** used to make the header, and the header can be found at -** http://www.opengl.org/registry/ -** -** Khronos $Revision: 26745 $ on $Date: 2014-05-21 03:12:26 -0700 (Wed, 21 May 2014) $ -*/ - -#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) -#ifndef WIN32_LEAN_AND_MEAN -#define WIN32_LEAN_AND_MEAN 1 -#endif -#include -#endif - -#ifndef APIENTRY -#define APIENTRY -#endif -#ifndef APIENTRYP -#define APIENTRYP APIENTRY * -#endif -#ifndef GLAPI -#define GLAPI extern -#endif - -#define GL_GLEXT_VERSION 20140521 - -/* Generated C header for: - * API: gl - * Profile: compatibility - * Versions considered: .* - * Versions emitted: 1\.[2-9]|[234]\.[0-9] - * Default extensions included: gl - * Additional extensions included: _nomatch_^ - * Extensions removed: _nomatch_^ - */ - -#ifndef GL_VERSION_1_2 -#define GL_VERSION_1_2 1 -#define GL_UNSIGNED_BYTE_3_3_2 0x8032 -#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 -#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 -#define GL_UNSIGNED_INT_8_8_8_8 0x8035 -#define GL_UNSIGNED_INT_10_10_10_2 0x8036 -#define GL_TEXTURE_BINDING_3D 0x806A -#define GL_PACK_SKIP_IMAGES 0x806B -#define GL_PACK_IMAGE_HEIGHT 0x806C -#define GL_UNPACK_SKIP_IMAGES 0x806D -#define GL_UNPACK_IMAGE_HEIGHT 0x806E -#define GL_TEXTURE_3D 0x806F -#define GL_PROXY_TEXTURE_3D 0x8070 -#define GL_TEXTURE_DEPTH 0x8071 -#define GL_TEXTURE_WRAP_R 0x8072 -#define GL_MAX_3D_TEXTURE_SIZE 0x8073 -#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 -#define GL_UNSIGNED_SHORT_5_6_5 0x8363 -#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 -#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 -#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 -#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 -#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 -#define GL_BGR 0x80E0 -#define GL_BGRA 0x80E1 -#define GL_MAX_ELEMENTS_VERTICES 0x80E8 -#define GL_MAX_ELEMENTS_INDICES 0x80E9 -#define GL_CLAMP_TO_EDGE 0x812F -#define GL_TEXTURE_MIN_LOD 0x813A -#define GL_TEXTURE_MAX_LOD 0x813B -#define GL_TEXTURE_BASE_LEVEL 0x813C -#define GL_TEXTURE_MAX_LEVEL 0x813D -#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 -#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 -#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E -#define GL_RESCALE_NORMAL 0x803A -#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 -#define GL_SINGLE_COLOR 0x81F9 -#define GL_SEPARATE_SPECULAR_COLOR 0x81FA -#define GL_ALIASED_POINT_SIZE_RANGE 0x846D -typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); -typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); -GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -#endif -#endif /* GL_VERSION_1_2 */ - -#ifndef GL_VERSION_1_3 -#define GL_VERSION_1_3 1 -#define GL_TEXTURE0 0x84C0 -#define GL_TEXTURE1 0x84C1 -#define GL_TEXTURE2 0x84C2 -#define GL_TEXTURE3 0x84C3 -#define GL_TEXTURE4 0x84C4 -#define GL_TEXTURE5 0x84C5 -#define GL_TEXTURE6 0x84C6 -#define GL_TEXTURE7 0x84C7 -#define GL_TEXTURE8 0x84C8 -#define GL_TEXTURE9 0x84C9 -#define GL_TEXTURE10 0x84CA -#define GL_TEXTURE11 0x84CB -#define GL_TEXTURE12 0x84CC -#define GL_TEXTURE13 0x84CD -#define GL_TEXTURE14 0x84CE -#define GL_TEXTURE15 0x84CF -#define GL_TEXTURE16 0x84D0 -#define GL_TEXTURE17 0x84D1 -#define GL_TEXTURE18 0x84D2 -#define GL_TEXTURE19 0x84D3 -#define GL_TEXTURE20 0x84D4 -#define GL_TEXTURE21 0x84D5 -#define GL_TEXTURE22 0x84D6 -#define GL_TEXTURE23 0x84D7 -#define GL_TEXTURE24 0x84D8 -#define GL_TEXTURE25 0x84D9 -#define GL_TEXTURE26 0x84DA -#define GL_TEXTURE27 0x84DB -#define GL_TEXTURE28 0x84DC -#define GL_TEXTURE29 0x84DD -#define GL_TEXTURE30 0x84DE -#define GL_TEXTURE31 0x84DF -#define GL_ACTIVE_TEXTURE 0x84E0 -#define GL_MULTISAMPLE 0x809D -#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE 0x809F -#define GL_SAMPLE_COVERAGE 0x80A0 -#define GL_SAMPLE_BUFFERS 0x80A8 -#define GL_SAMPLES 0x80A9 -#define GL_SAMPLE_COVERAGE_VALUE 0x80AA -#define GL_SAMPLE_COVERAGE_INVERT 0x80AB -#define GL_TEXTURE_CUBE_MAP 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C -#define GL_COMPRESSED_RGB 0x84ED -#define GL_COMPRESSED_RGBA 0x84EE -#define GL_TEXTURE_COMPRESSION_HINT 0x84EF -#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 -#define GL_TEXTURE_COMPRESSED 0x86A1 -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 -#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 -#define GL_CLAMP_TO_BORDER 0x812D -#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 -#define GL_MAX_TEXTURE_UNITS 0x84E2 -#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 -#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 -#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 -#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 -#define GL_MULTISAMPLE_BIT 0x20000000 -#define GL_NORMAL_MAP 0x8511 -#define GL_REFLECTION_MAP 0x8512 -#define GL_COMPRESSED_ALPHA 0x84E9 -#define GL_COMPRESSED_LUMINANCE 0x84EA -#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB -#define GL_COMPRESSED_INTENSITY 0x84EC -#define GL_COMBINE 0x8570 -#define GL_COMBINE_RGB 0x8571 -#define GL_COMBINE_ALPHA 0x8572 -#define GL_SOURCE0_RGB 0x8580 -#define GL_SOURCE1_RGB 0x8581 -#define GL_SOURCE2_RGB 0x8582 -#define GL_SOURCE0_ALPHA 0x8588 -#define GL_SOURCE1_ALPHA 0x8589 -#define GL_SOURCE2_ALPHA 0x858A -#define GL_OPERAND0_RGB 0x8590 -#define GL_OPERAND1_RGB 0x8591 -#define GL_OPERAND2_RGB 0x8592 -#define GL_OPERAND0_ALPHA 0x8598 -#define GL_OPERAND1_ALPHA 0x8599 -#define GL_OPERAND2_ALPHA 0x859A -#define GL_RGB_SCALE 0x8573 -#define GL_ADD_SIGNED 0x8574 -#define GL_INTERPOLATE 0x8575 -#define GL_SUBTRACT 0x84E7 -#define GL_CONSTANT 0x8576 -#define GL_PRIMARY_COLOR 0x8577 -#define GL_PREVIOUS 0x8578 -#define GL_DOT3_RGB 0x86AE -#define GL_DOT3_RGBA 0x86AF -typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); -typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); -typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img); -typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m); -typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m); -typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m); -typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glActiveTexture (GLenum texture); -GLAPI void APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); -GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); -GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); -GLAPI void APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); -GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); -GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); -GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); -GLAPI void APIENTRY glGetCompressedTexImage (GLenum target, GLint level, void *img); -GLAPI void APIENTRY glClientActiveTexture (GLenum texture); -GLAPI void APIENTRY glMultiTexCoord1d (GLenum target, GLdouble s); -GLAPI void APIENTRY glMultiTexCoord1dv (GLenum target, const GLdouble *v); -GLAPI void APIENTRY glMultiTexCoord1f (GLenum target, GLfloat s); -GLAPI void APIENTRY glMultiTexCoord1fv (GLenum target, const GLfloat *v); -GLAPI void APIENTRY glMultiTexCoord1i (GLenum target, GLint s); -GLAPI void APIENTRY glMultiTexCoord1iv (GLenum target, const GLint *v); -GLAPI void APIENTRY glMultiTexCoord1s (GLenum target, GLshort s); -GLAPI void APIENTRY glMultiTexCoord1sv (GLenum target, const GLshort *v); -GLAPI void APIENTRY glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t); -GLAPI void APIENTRY glMultiTexCoord2dv (GLenum target, const GLdouble *v); -GLAPI void APIENTRY glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t); -GLAPI void APIENTRY glMultiTexCoord2fv (GLenum target, const GLfloat *v); -GLAPI void APIENTRY glMultiTexCoord2i (GLenum target, GLint s, GLint t); -GLAPI void APIENTRY glMultiTexCoord2iv (GLenum target, const GLint *v); -GLAPI void APIENTRY glMultiTexCoord2s (GLenum target, GLshort s, GLshort t); -GLAPI void APIENTRY glMultiTexCoord2sv (GLenum target, const GLshort *v); -GLAPI void APIENTRY glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r); -GLAPI void APIENTRY glMultiTexCoord3dv (GLenum target, const GLdouble *v); -GLAPI void APIENTRY glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r); -GLAPI void APIENTRY glMultiTexCoord3fv (GLenum target, const GLfloat *v); -GLAPI void APIENTRY glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r); -GLAPI void APIENTRY glMultiTexCoord3iv (GLenum target, const GLint *v); -GLAPI void APIENTRY glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r); -GLAPI void APIENTRY glMultiTexCoord3sv (GLenum target, const GLshort *v); -GLAPI void APIENTRY glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -GLAPI void APIENTRY glMultiTexCoord4dv (GLenum target, const GLdouble *v); -GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -GLAPI void APIENTRY glMultiTexCoord4fv (GLenum target, const GLfloat *v); -GLAPI void APIENTRY glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q); -GLAPI void APIENTRY glMultiTexCoord4iv (GLenum target, const GLint *v); -GLAPI void APIENTRY glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -GLAPI void APIENTRY glMultiTexCoord4sv (GLenum target, const GLshort *v); -GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *m); -GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *m); -GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *m); -GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *m); -#endif -#endif /* GL_VERSION_1_3 */ - -#ifndef GL_VERSION_1_4 -#define GL_VERSION_1_4 1 -#define GL_BLEND_DST_RGB 0x80C8 -#define GL_BLEND_SRC_RGB 0x80C9 -#define GL_BLEND_DST_ALPHA 0x80CA -#define GL_BLEND_SRC_ALPHA 0x80CB -#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 -#define GL_DEPTH_COMPONENT16 0x81A5 -#define GL_DEPTH_COMPONENT24 0x81A6 -#define GL_DEPTH_COMPONENT32 0x81A7 -#define GL_MIRRORED_REPEAT 0x8370 -#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD -#define GL_TEXTURE_LOD_BIAS 0x8501 -#define GL_INCR_WRAP 0x8507 -#define GL_DECR_WRAP 0x8508 -#define GL_TEXTURE_DEPTH_SIZE 0x884A -#define GL_TEXTURE_COMPARE_MODE 0x884C -#define GL_TEXTURE_COMPARE_FUNC 0x884D -#define GL_POINT_SIZE_MIN 0x8126 -#define GL_POINT_SIZE_MAX 0x8127 -#define GL_POINT_DISTANCE_ATTENUATION 0x8129 -#define GL_GENERATE_MIPMAP 0x8191 -#define GL_GENERATE_MIPMAP_HINT 0x8192 -#define GL_FOG_COORDINATE_SOURCE 0x8450 -#define GL_FOG_COORDINATE 0x8451 -#define GL_FRAGMENT_DEPTH 0x8452 -#define GL_CURRENT_FOG_COORDINATE 0x8453 -#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 -#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 -#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 -#define GL_FOG_COORDINATE_ARRAY 0x8457 -#define GL_COLOR_SUM 0x8458 -#define GL_CURRENT_SECONDARY_COLOR 0x8459 -#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A -#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B -#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C -#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D -#define GL_SECONDARY_COLOR_ARRAY 0x845E -#define GL_TEXTURE_FILTER_CONTROL 0x8500 -#define GL_DEPTH_TEXTURE_MODE 0x884B -#define GL_COMPARE_R_TO_TEXTURE 0x884E -#define GL_FUNC_ADD 0x8006 -#define GL_FUNC_SUBTRACT 0x800A -#define GL_FUNC_REVERSE_SUBTRACT 0x800B -#define GL_MIN 0x8007 -#define GL_MAX 0x8008 -#define GL_CONSTANT_COLOR 0x8001 -#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 -#define GL_CONSTANT_ALPHA 0x8003 -#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 -typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); -typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord); -typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord); -typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord); -typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord); -typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); -typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); -typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); -typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); -typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); -typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); -GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); -GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param); -GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param); -GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params); -GLAPI void APIENTRY glFogCoordf (GLfloat coord); -GLAPI void APIENTRY glFogCoordfv (const GLfloat *coord); -GLAPI void APIENTRY glFogCoordd (GLdouble coord); -GLAPI void APIENTRY glFogCoorddv (const GLdouble *coord); -GLAPI void APIENTRY glFogCoordPointer (GLenum type, GLsizei stride, const void *pointer); -GLAPI void APIENTRY glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue); -GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *v); -GLAPI void APIENTRY glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue); -GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *v); -GLAPI void APIENTRY glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue); -GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *v); -GLAPI void APIENTRY glSecondaryColor3i (GLint red, GLint green, GLint blue); -GLAPI void APIENTRY glSecondaryColor3iv (const GLint *v); -GLAPI void APIENTRY glSecondaryColor3s (GLshort red, GLshort green, GLshort blue); -GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *v); -GLAPI void APIENTRY glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue); -GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *v); -GLAPI void APIENTRY glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue); -GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *v); -GLAPI void APIENTRY glSecondaryColor3us (GLushort red, GLushort green, GLushort blue); -GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *v); -GLAPI void APIENTRY glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI void APIENTRY glWindowPos2d (GLdouble x, GLdouble y); -GLAPI void APIENTRY glWindowPos2dv (const GLdouble *v); -GLAPI void APIENTRY glWindowPos2f (GLfloat x, GLfloat y); -GLAPI void APIENTRY glWindowPos2fv (const GLfloat *v); -GLAPI void APIENTRY glWindowPos2i (GLint x, GLint y); -GLAPI void APIENTRY glWindowPos2iv (const GLint *v); -GLAPI void APIENTRY glWindowPos2s (GLshort x, GLshort y); -GLAPI void APIENTRY glWindowPos2sv (const GLshort *v); -GLAPI void APIENTRY glWindowPos3d (GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glWindowPos3dv (const GLdouble *v); -GLAPI void APIENTRY glWindowPos3f (GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glWindowPos3fv (const GLfloat *v); -GLAPI void APIENTRY glWindowPos3i (GLint x, GLint y, GLint z); -GLAPI void APIENTRY glWindowPos3iv (const GLint *v); -GLAPI void APIENTRY glWindowPos3s (GLshort x, GLshort y, GLshort z); -GLAPI void APIENTRY glWindowPos3sv (const GLshort *v); -GLAPI void APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -GLAPI void APIENTRY glBlendEquation (GLenum mode); -#endif -#endif /* GL_VERSION_1_4 */ - -#ifndef GL_VERSION_1_5 -#define GL_VERSION_1_5 1 -#include -#ifdef __MACOSX__ -typedef long GLsizeiptr; -typedef long GLintptr; -#else -typedef ptrdiff_t GLsizeiptr; -typedef ptrdiff_t GLintptr; -#endif -#define GL_BUFFER_SIZE 0x8764 -#define GL_BUFFER_USAGE 0x8765 -#define GL_QUERY_COUNTER_BITS 0x8864 -#define GL_CURRENT_QUERY 0x8865 -#define GL_QUERY_RESULT 0x8866 -#define GL_QUERY_RESULT_AVAILABLE 0x8867 -#define GL_ARRAY_BUFFER 0x8892 -#define GL_ELEMENT_ARRAY_BUFFER 0x8893 -#define GL_ARRAY_BUFFER_BINDING 0x8894 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 -#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F -#define GL_READ_ONLY 0x88B8 -#define GL_WRITE_ONLY 0x88B9 -#define GL_READ_WRITE 0x88BA -#define GL_BUFFER_ACCESS 0x88BB -#define GL_BUFFER_MAPPED 0x88BC -#define GL_BUFFER_MAP_POINTER 0x88BD -#define GL_STREAM_DRAW 0x88E0 -#define GL_STREAM_READ 0x88E1 -#define GL_STREAM_COPY 0x88E2 -#define GL_STATIC_DRAW 0x88E4 -#define GL_STATIC_READ 0x88E5 -#define GL_STATIC_COPY 0x88E6 -#define GL_DYNAMIC_DRAW 0x88E8 -#define GL_DYNAMIC_READ 0x88E9 -#define GL_DYNAMIC_COPY 0x88EA -#define GL_SAMPLES_PASSED 0x8914 -#define GL_SRC1_ALPHA 0x8589 -#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 -#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 -#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 -#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 -#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A -#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B -#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C -#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D -#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E -#define GL_FOG_COORD_SRC 0x8450 -#define GL_FOG_COORD 0x8451 -#define GL_CURRENT_FOG_COORD 0x8453 -#define GL_FOG_COORD_ARRAY_TYPE 0x8454 -#define GL_FOG_COORD_ARRAY_STRIDE 0x8455 -#define GL_FOG_COORD_ARRAY_POINTER 0x8456 -#define GL_FOG_COORD_ARRAY 0x8457 -#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D -#define GL_SRC0_RGB 0x8580 -#define GL_SRC1_RGB 0x8581 -#define GL_SRC2_RGB 0x8582 -#define GL_SRC0_ALPHA 0x8588 -#define GL_SRC2_ALPHA 0x858A -typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); -typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); -typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id); -typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); -typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target); -typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); -typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); -typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); -typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); -typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); -typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); -typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); -typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void *data); -typedef void *(APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); -typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); -typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGenQueries (GLsizei n, GLuint *ids); -GLAPI void APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); -GLAPI GLboolean APIENTRY glIsQuery (GLuint id); -GLAPI void APIENTRY glBeginQuery (GLenum target, GLuint id); -GLAPI void APIENTRY glEndQuery (GLenum target); -GLAPI void APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); -GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer); -GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); -GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); -GLAPI GLboolean APIENTRY glIsBuffer (GLuint buffer); -GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); -GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); -GLAPI void APIENTRY glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, void *data); -GLAPI void *APIENTRY glMapBuffer (GLenum target, GLenum access); -GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum target); -GLAPI void APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); -#endif -#endif /* GL_VERSION_1_5 */ - -#ifndef GL_VERSION_2_0 -#define GL_VERSION_2_0 1 -typedef char GLchar; -#define GL_BLEND_EQUATION_RGB 0x8009 -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 -#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 -#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 -#define GL_CURRENT_VERTEX_ATTRIB 0x8626 -#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 -#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 -#define GL_STENCIL_BACK_FUNC 0x8800 -#define GL_STENCIL_BACK_FAIL 0x8801 -#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 -#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 -#define GL_MAX_DRAW_BUFFERS 0x8824 -#define GL_DRAW_BUFFER0 0x8825 -#define GL_DRAW_BUFFER1 0x8826 -#define GL_DRAW_BUFFER2 0x8827 -#define GL_DRAW_BUFFER3 0x8828 -#define GL_DRAW_BUFFER4 0x8829 -#define GL_DRAW_BUFFER5 0x882A -#define GL_DRAW_BUFFER6 0x882B -#define GL_DRAW_BUFFER7 0x882C -#define GL_DRAW_BUFFER8 0x882D -#define GL_DRAW_BUFFER9 0x882E -#define GL_DRAW_BUFFER10 0x882F -#define GL_DRAW_BUFFER11 0x8830 -#define GL_DRAW_BUFFER12 0x8831 -#define GL_DRAW_BUFFER13 0x8832 -#define GL_DRAW_BUFFER14 0x8833 -#define GL_DRAW_BUFFER15 0x8834 -#define GL_BLEND_EQUATION_ALPHA 0x883D -#define GL_MAX_VERTEX_ATTRIBS 0x8869 -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A -#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 -#define GL_FRAGMENT_SHADER 0x8B30 -#define GL_VERTEX_SHADER 0x8B31 -#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 -#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A -#define GL_MAX_VARYING_FLOATS 0x8B4B -#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C -#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D -#define GL_SHADER_TYPE 0x8B4F -#define GL_FLOAT_VEC2 0x8B50 -#define GL_FLOAT_VEC3 0x8B51 -#define GL_FLOAT_VEC4 0x8B52 -#define GL_INT_VEC2 0x8B53 -#define GL_INT_VEC3 0x8B54 -#define GL_INT_VEC4 0x8B55 -#define GL_BOOL 0x8B56 -#define GL_BOOL_VEC2 0x8B57 -#define GL_BOOL_VEC3 0x8B58 -#define GL_BOOL_VEC4 0x8B59 -#define GL_FLOAT_MAT2 0x8B5A -#define GL_FLOAT_MAT3 0x8B5B -#define GL_FLOAT_MAT4 0x8B5C -#define GL_SAMPLER_1D 0x8B5D -#define GL_SAMPLER_2D 0x8B5E -#define GL_SAMPLER_3D 0x8B5F -#define GL_SAMPLER_CUBE 0x8B60 -#define GL_SAMPLER_1D_SHADOW 0x8B61 -#define GL_SAMPLER_2D_SHADOW 0x8B62 -#define GL_DELETE_STATUS 0x8B80 -#define GL_COMPILE_STATUS 0x8B81 -#define GL_LINK_STATUS 0x8B82 -#define GL_VALIDATE_STATUS 0x8B83 -#define GL_INFO_LOG_LENGTH 0x8B84 -#define GL_ATTACHED_SHADERS 0x8B85 -#define GL_ACTIVE_UNIFORMS 0x8B86 -#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 -#define GL_SHADER_SOURCE_LENGTH 0x8B88 -#define GL_ACTIVE_ATTRIBUTES 0x8B89 -#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A -#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B -#define GL_SHADING_LANGUAGE_VERSION 0x8B8C -#define GL_CURRENT_PROGRAM 0x8B8D -#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 -#define GL_LOWER_LEFT 0x8CA1 -#define GL_UPPER_LEFT 0x8CA2 -#define GL_STENCIL_BACK_REF 0x8CA3 -#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 -#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 -#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 -#define GL_POINT_SPRITE 0x8861 -#define GL_COORD_REPLACE 0x8862 -#define GL_MAX_TEXTURE_COORDS 0x8871 -typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); -typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); -typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); -typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); -typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); -typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); -typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); -typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void); -typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); -typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); -typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); -typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); -typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); -typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); -typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); -typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); -typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); -typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); -typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); -typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); -typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); -typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); -typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader); -typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); -typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); -typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); -typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); -typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); -typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); -typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); -typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); -typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); -GLAPI void APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); -GLAPI void APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -GLAPI void APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); -GLAPI void APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); -GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader); -GLAPI void APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); -GLAPI void APIENTRY glCompileShader (GLuint shader); -GLAPI GLuint APIENTRY glCreateProgram (void); -GLAPI GLuint APIENTRY glCreateShader (GLenum type); -GLAPI void APIENTRY glDeleteProgram (GLuint program); -GLAPI void APIENTRY glDeleteShader (GLuint shader); -GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader); -GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index); -GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index); -GLAPI void APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); -GLAPI void APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); -GLAPI void APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); -GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); -GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); -GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); -GLAPI void APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); -GLAPI void APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); -GLAPI void APIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params); -GLAPI void APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); -GLAPI GLboolean APIENTRY glIsProgram (GLuint program); -GLAPI GLboolean APIENTRY glIsShader (GLuint shader); -GLAPI void APIENTRY glLinkProgram (GLuint program); -GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); -GLAPI void APIENTRY glUseProgram (GLuint program); -GLAPI void APIENTRY glUniform1f (GLint location, GLfloat v0); -GLAPI void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); -GLAPI void APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -GLAPI void APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -GLAPI void APIENTRY glUniform1i (GLint location, GLint v0); -GLAPI void APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); -GLAPI void APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); -GLAPI void APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -GLAPI void APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glValidateProgram (GLuint program); -GLAPI void APIENTRY glVertexAttrib1d (GLuint index, GLdouble x); -GLAPI void APIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); -GLAPI void APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib1s (GLuint index, GLshort x); -GLAPI void APIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y); -GLAPI void APIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); -GLAPI void APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y); -GLAPI void APIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z); -GLAPI void APIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v); -GLAPI void APIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte *v); -GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort *v); -GLAPI void APIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v); -GLAPI void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib4iv (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -GLAPI void APIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v); -GLAPI void APIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v); -GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); -#endif -#endif /* GL_VERSION_2_0 */ - -#ifndef GL_VERSION_2_1 -#define GL_VERSION_2_1 1 -#define GL_PIXEL_PACK_BUFFER 0x88EB -#define GL_PIXEL_UNPACK_BUFFER 0x88EC -#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED -#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF -#define GL_FLOAT_MAT2x3 0x8B65 -#define GL_FLOAT_MAT2x4 0x8B66 -#define GL_FLOAT_MAT3x2 0x8B67 -#define GL_FLOAT_MAT3x4 0x8B68 -#define GL_FLOAT_MAT4x2 0x8B69 -#define GL_FLOAT_MAT4x3 0x8B6A -#define GL_SRGB 0x8C40 -#define GL_SRGB8 0x8C41 -#define GL_SRGB_ALPHA 0x8C42 -#define GL_SRGB8_ALPHA8 0x8C43 -#define GL_COMPRESSED_SRGB 0x8C48 -#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 -#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F -#define GL_SLUMINANCE_ALPHA 0x8C44 -#define GL_SLUMINANCE8_ALPHA8 0x8C45 -#define GL_SLUMINANCE 0x8C46 -#define GL_SLUMINANCE8 0x8C47 -#define GL_COMPRESSED_SLUMINANCE 0x8C4A -#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -#endif -#endif /* GL_VERSION_2_1 */ - -#ifndef GL_VERSION_3_0 -#define GL_VERSION_3_0 1 -typedef unsigned short GLhalf; -#define GL_COMPARE_REF_TO_TEXTURE 0x884E -#define GL_CLIP_DISTANCE0 0x3000 -#define GL_CLIP_DISTANCE1 0x3001 -#define GL_CLIP_DISTANCE2 0x3002 -#define GL_CLIP_DISTANCE3 0x3003 -#define GL_CLIP_DISTANCE4 0x3004 -#define GL_CLIP_DISTANCE5 0x3005 -#define GL_CLIP_DISTANCE6 0x3006 -#define GL_CLIP_DISTANCE7 0x3007 -#define GL_MAX_CLIP_DISTANCES 0x0D32 -#define GL_MAJOR_VERSION 0x821B -#define GL_MINOR_VERSION 0x821C -#define GL_NUM_EXTENSIONS 0x821D -#define GL_CONTEXT_FLAGS 0x821E -#define GL_COMPRESSED_RED 0x8225 -#define GL_COMPRESSED_RG 0x8226 -#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 -#define GL_RGBA32F 0x8814 -#define GL_RGB32F 0x8815 -#define GL_RGBA16F 0x881A -#define GL_RGB16F 0x881B -#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD -#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF -#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 -#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 -#define GL_CLAMP_READ_COLOR 0x891C -#define GL_FIXED_ONLY 0x891D -#define GL_MAX_VARYING_COMPONENTS 0x8B4B -#define GL_TEXTURE_1D_ARRAY 0x8C18 -#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 -#define GL_TEXTURE_2D_ARRAY 0x8C1A -#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B -#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C -#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D -#define GL_R11F_G11F_B10F 0x8C3A -#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B -#define GL_RGB9_E5 0x8C3D -#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E -#define GL_TEXTURE_SHARED_SIZE 0x8C3F -#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 -#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 -#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 -#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 -#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 -#define GL_PRIMITIVES_GENERATED 0x8C87 -#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 -#define GL_RASTERIZER_DISCARD 0x8C89 -#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B -#define GL_INTERLEAVED_ATTRIBS 0x8C8C -#define GL_SEPARATE_ATTRIBS 0x8C8D -#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E -#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F -#define GL_RGBA32UI 0x8D70 -#define GL_RGB32UI 0x8D71 -#define GL_RGBA16UI 0x8D76 -#define GL_RGB16UI 0x8D77 -#define GL_RGBA8UI 0x8D7C -#define GL_RGB8UI 0x8D7D -#define GL_RGBA32I 0x8D82 -#define GL_RGB32I 0x8D83 -#define GL_RGBA16I 0x8D88 -#define GL_RGB16I 0x8D89 -#define GL_RGBA8I 0x8D8E -#define GL_RGB8I 0x8D8F -#define GL_RED_INTEGER 0x8D94 -#define GL_GREEN_INTEGER 0x8D95 -#define GL_BLUE_INTEGER 0x8D96 -#define GL_RGB_INTEGER 0x8D98 -#define GL_RGBA_INTEGER 0x8D99 -#define GL_BGR_INTEGER 0x8D9A -#define GL_BGRA_INTEGER 0x8D9B -#define GL_SAMPLER_1D_ARRAY 0x8DC0 -#define GL_SAMPLER_2D_ARRAY 0x8DC1 -#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 -#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 -#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 -#define GL_UNSIGNED_INT_VEC2 0x8DC6 -#define GL_UNSIGNED_INT_VEC3 0x8DC7 -#define GL_UNSIGNED_INT_VEC4 0x8DC8 -#define GL_INT_SAMPLER_1D 0x8DC9 -#define GL_INT_SAMPLER_2D 0x8DCA -#define GL_INT_SAMPLER_3D 0x8DCB -#define GL_INT_SAMPLER_CUBE 0x8DCC -#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE -#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF -#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 -#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 -#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 -#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 -#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 -#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 -#define GL_QUERY_WAIT 0x8E13 -#define GL_QUERY_NO_WAIT 0x8E14 -#define GL_QUERY_BY_REGION_WAIT 0x8E15 -#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 -#define GL_BUFFER_ACCESS_FLAGS 0x911F -#define GL_BUFFER_MAP_LENGTH 0x9120 -#define GL_BUFFER_MAP_OFFSET 0x9121 -#define GL_DEPTH_COMPONENT32F 0x8CAC -#define GL_DEPTH32F_STENCIL8 0x8CAD -#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD -#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 -#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 -#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 -#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 -#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 -#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 -#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 -#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 -#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 -#define GL_FRAMEBUFFER_DEFAULT 0x8218 -#define GL_FRAMEBUFFER_UNDEFINED 0x8219 -#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A -#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 -#define GL_DEPTH_STENCIL 0x84F9 -#define GL_UNSIGNED_INT_24_8 0x84FA -#define GL_DEPTH24_STENCIL8 0x88F0 -#define GL_TEXTURE_STENCIL_SIZE 0x88F1 -#define GL_TEXTURE_RED_TYPE 0x8C10 -#define GL_TEXTURE_GREEN_TYPE 0x8C11 -#define GL_TEXTURE_BLUE_TYPE 0x8C12 -#define GL_TEXTURE_ALPHA_TYPE 0x8C13 -#define GL_TEXTURE_DEPTH_TYPE 0x8C16 -#define GL_UNSIGNED_NORMALIZED 0x8C17 -#define GL_FRAMEBUFFER_BINDING 0x8CA6 -#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 -#define GL_RENDERBUFFER_BINDING 0x8CA7 -#define GL_READ_FRAMEBUFFER 0x8CA8 -#define GL_DRAW_FRAMEBUFFER 0x8CA9 -#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA -#define GL_RENDERBUFFER_SAMPLES 0x8CAB -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 -#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 -#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB -#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC -#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD -#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF -#define GL_COLOR_ATTACHMENT0 0x8CE0 -#define GL_COLOR_ATTACHMENT1 0x8CE1 -#define GL_COLOR_ATTACHMENT2 0x8CE2 -#define GL_COLOR_ATTACHMENT3 0x8CE3 -#define GL_COLOR_ATTACHMENT4 0x8CE4 -#define GL_COLOR_ATTACHMENT5 0x8CE5 -#define GL_COLOR_ATTACHMENT6 0x8CE6 -#define GL_COLOR_ATTACHMENT7 0x8CE7 -#define GL_COLOR_ATTACHMENT8 0x8CE8 -#define GL_COLOR_ATTACHMENT9 0x8CE9 -#define GL_COLOR_ATTACHMENT10 0x8CEA -#define GL_COLOR_ATTACHMENT11 0x8CEB -#define GL_COLOR_ATTACHMENT12 0x8CEC -#define GL_COLOR_ATTACHMENT13 0x8CED -#define GL_COLOR_ATTACHMENT14 0x8CEE -#define GL_COLOR_ATTACHMENT15 0x8CEF -#define GL_DEPTH_ATTACHMENT 0x8D00 -#define GL_STENCIL_ATTACHMENT 0x8D20 -#define GL_FRAMEBUFFER 0x8D40 -#define GL_RENDERBUFFER 0x8D41 -#define GL_RENDERBUFFER_WIDTH 0x8D42 -#define GL_RENDERBUFFER_HEIGHT 0x8D43 -#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 -#define GL_STENCIL_INDEX1 0x8D46 -#define GL_STENCIL_INDEX4 0x8D47 -#define GL_STENCIL_INDEX8 0x8D48 -#define GL_STENCIL_INDEX16 0x8D49 -#define GL_RENDERBUFFER_RED_SIZE 0x8D50 -#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 -#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 -#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 -#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 -#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 -#define GL_MAX_SAMPLES 0x8D57 -#define GL_INDEX 0x8222 -#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 -#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 -#define GL_FRAMEBUFFER_SRGB 0x8DB9 -#define GL_HALF_FLOAT 0x140B -#define GL_MAP_READ_BIT 0x0001 -#define GL_MAP_WRITE_BIT 0x0002 -#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 -#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 -#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 -#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 -#define GL_COMPRESSED_RED_RGTC1 0x8DBB -#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC -#define GL_COMPRESSED_RG_RGTC2 0x8DBD -#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE -#define GL_RG 0x8227 -#define GL_RG_INTEGER 0x8228 -#define GL_R8 0x8229 -#define GL_R16 0x822A -#define GL_RG8 0x822B -#define GL_RG16 0x822C -#define GL_R16F 0x822D -#define GL_R32F 0x822E -#define GL_RG16F 0x822F -#define GL_RG32F 0x8230 -#define GL_R8I 0x8231 -#define GL_R8UI 0x8232 -#define GL_R16I 0x8233 -#define GL_R16UI 0x8234 -#define GL_R32I 0x8235 -#define GL_R32UI 0x8236 -#define GL_RG8I 0x8237 -#define GL_RG8UI 0x8238 -#define GL_RG16I 0x8239 -#define GL_RG16UI 0x823A -#define GL_RG32I 0x823B -#define GL_RG32UI 0x823C -#define GL_VERTEX_ARRAY_BINDING 0x85B5 -#define GL_CLAMP_VERTEX_COLOR 0x891A -#define GL_CLAMP_FRAGMENT_COLOR 0x891B -#define GL_ALPHA_INTEGER 0x8D97 -typedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); -typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); -typedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index); -typedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index); -typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index); -typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); -typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); -typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); -typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); -typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); -typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); -typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode); -typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void); -typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v); -typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); -typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name); -typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); -typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); -typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); -typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); -typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params); -typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params); -typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); -typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); -typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); -typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); -typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); -typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); -typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); -typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); -typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); -typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); -typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); -typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); -typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); -typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); -typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -typedef void *(APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); -typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); -typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); -typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); -typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); -typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -GLAPI void APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); -GLAPI void APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); -GLAPI void APIENTRY glEnablei (GLenum target, GLuint index); -GLAPI void APIENTRY glDisablei (GLenum target, GLuint index); -GLAPI GLboolean APIENTRY glIsEnabledi (GLenum target, GLuint index); -GLAPI void APIENTRY glBeginTransformFeedback (GLenum primitiveMode); -GLAPI void APIENTRY glEndTransformFeedback (void); -GLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); -GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); -GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); -GLAPI void APIENTRY glClampColor (GLenum target, GLenum clamp); -GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode); -GLAPI void APIENTRY glEndConditionalRender (void); -GLAPI void APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI void APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); -GLAPI void APIENTRY glVertexAttribI1i (GLuint index, GLint x); -GLAPI void APIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y); -GLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z); -GLAPI void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); -GLAPI void APIENTRY glVertexAttribI1ui (GLuint index, GLuint x); -GLAPI void APIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y); -GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z); -GLAPI void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -GLAPI void APIENTRY glVertexAttribI1iv (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttribI2iv (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttribI3iv (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttribI1uiv (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttribI2uiv (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttribI3uiv (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttribI4bv (GLuint index, const GLbyte *v); -GLAPI void APIENTRY glVertexAttribI4sv (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte *v); -GLAPI void APIENTRY glVertexAttribI4usv (GLuint index, const GLushort *v); -GLAPI void APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); -GLAPI void APIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name); -GLAPI GLint APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); -GLAPI void APIENTRY glUniform1ui (GLint location, GLuint v0); -GLAPI void APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); -GLAPI void APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); -GLAPI void APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -GLAPI void APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params); -GLAPI void APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params); -GLAPI void APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); -GLAPI void APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); -GLAPI void APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); -GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); -GLAPI const GLubyte *APIENTRY glGetStringi (GLenum name, GLuint index); -GLAPI GLboolean APIENTRY glIsRenderbuffer (GLuint renderbuffer); -GLAPI void APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); -GLAPI void APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); -GLAPI void APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); -GLAPI void APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI void APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); -GLAPI GLboolean APIENTRY glIsFramebuffer (GLuint framebuffer); -GLAPI void APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); -GLAPI void APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); -GLAPI void APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); -GLAPI GLenum APIENTRY glCheckFramebufferStatus (GLenum target); -GLAPI void APIENTRY glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLAPI void APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLAPI void APIENTRY glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -GLAPI void APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); -GLAPI void APIENTRY glGenerateMipmap (GLenum target); -GLAPI void APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -GLAPI void APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI void APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -GLAPI void *APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); -GLAPI void APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); -GLAPI void APIENTRY glBindVertexArray (GLuint array); -GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); -GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); -GLAPI GLboolean APIENTRY glIsVertexArray (GLuint array); -#endif -#endif /* GL_VERSION_3_0 */ - -#ifndef GL_VERSION_3_1 -#define GL_VERSION_3_1 1 -#define GL_SAMPLER_2D_RECT 0x8B63 -#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 -#define GL_SAMPLER_BUFFER 0x8DC2 -#define GL_INT_SAMPLER_2D_RECT 0x8DCD -#define GL_INT_SAMPLER_BUFFER 0x8DD0 -#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 -#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 -#define GL_TEXTURE_BUFFER 0x8C2A -#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B -#define GL_TEXTURE_BINDING_BUFFER 0x8C2C -#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D -#define GL_TEXTURE_RECTANGLE 0x84F5 -#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 -#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 -#define GL_R8_SNORM 0x8F94 -#define GL_RG8_SNORM 0x8F95 -#define GL_RGB8_SNORM 0x8F96 -#define GL_RGBA8_SNORM 0x8F97 -#define GL_R16_SNORM 0x8F98 -#define GL_RG16_SNORM 0x8F99 -#define GL_RGB16_SNORM 0x8F9A -#define GL_RGBA16_SNORM 0x8F9B -#define GL_SIGNED_NORMALIZED 0x8F9C -#define GL_PRIMITIVE_RESTART 0x8F9D -#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E -#define GL_COPY_READ_BUFFER 0x8F36 -#define GL_COPY_WRITE_BUFFER 0x8F37 -#define GL_UNIFORM_BUFFER 0x8A11 -#define GL_UNIFORM_BUFFER_BINDING 0x8A28 -#define GL_UNIFORM_BUFFER_START 0x8A29 -#define GL_UNIFORM_BUFFER_SIZE 0x8A2A -#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B -#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D -#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E -#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F -#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 -#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 -#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 -#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 -#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 -#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 -#define GL_UNIFORM_TYPE 0x8A37 -#define GL_UNIFORM_SIZE 0x8A38 -#define GL_UNIFORM_NAME_LENGTH 0x8A39 -#define GL_UNIFORM_BLOCK_INDEX 0x8A3A -#define GL_UNIFORM_OFFSET 0x8A3B -#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C -#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D -#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E -#define GL_UNIFORM_BLOCK_BINDING 0x8A3F -#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 -#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 -#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 -#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 -#define GL_INVALID_INDEX 0xFFFFFFFFu -typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); -typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); -typedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer); -typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index); -typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); -typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); -typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); -GLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); -GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer); -GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint index); -GLAPI void APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -GLAPI void APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); -GLAPI void APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); -GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); -GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); -GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); -#endif -#endif /* GL_VERSION_3_1 */ - -#ifndef GL_VERSION_3_2 -#define GL_VERSION_3_2 1 -typedef struct __GLsync *GLsync; -#ifndef GLEXT_64_TYPES_DEFINED -/* This code block is duplicated in glxext.h, so must be protected */ -#define GLEXT_64_TYPES_DEFINED -/* Define int32_t, int64_t, and uint64_t types for UST/MSC */ -/* (as used in the GL_EXT_timer_query extension). */ -#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L -#include -#elif defined(__sun__) || defined(__digital__) -#include -#if defined(__STDC__) -#if defined(__arch64__) || defined(_LP64) -typedef long int int64_t; -typedef unsigned long int uint64_t; -#else -typedef long long int int64_t; -typedef unsigned long long int uint64_t; -#endif /* __arch64__ */ -#endif /* __STDC__ */ -#elif defined( __VMS ) || defined(__sgi) -#include -#elif defined(__SCO__) || defined(__USLC__) -#include -#elif defined(__UNIXOS2__) || defined(__SOL64__) -typedef long int int32_t; -typedef long long int int64_t; -typedef unsigned long long int uint64_t; -#elif defined(_WIN32) && defined(__GNUC__) -#include -#elif defined(_WIN32) -typedef __int32 int32_t; -typedef __int64 int64_t; -typedef unsigned __int64 uint64_t; -#else -/* Fallback if nothing above works */ -#include -#endif -#endif -typedef uint64_t GLuint64; -typedef int64_t GLint64; -#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 -#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 -#define GL_LINES_ADJACENCY 0x000A -#define GL_LINE_STRIP_ADJACENCY 0x000B -#define GL_TRIANGLES_ADJACENCY 0x000C -#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D -#define GL_PROGRAM_POINT_SIZE 0x8642 -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 -#define GL_GEOMETRY_SHADER 0x8DD9 -#define GL_GEOMETRY_VERTICES_OUT 0x8916 -#define GL_GEOMETRY_INPUT_TYPE 0x8917 -#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 -#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 -#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 -#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 -#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 -#define GL_CONTEXT_PROFILE_MASK 0x9126 -#define GL_DEPTH_CLAMP 0x864F -#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C -#define GL_FIRST_VERTEX_CONVENTION 0x8E4D -#define GL_LAST_VERTEX_CONVENTION 0x8E4E -#define GL_PROVOKING_VERTEX 0x8E4F -#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F -#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 -#define GL_OBJECT_TYPE 0x9112 -#define GL_SYNC_CONDITION 0x9113 -#define GL_SYNC_STATUS 0x9114 -#define GL_SYNC_FLAGS 0x9115 -#define GL_SYNC_FENCE 0x9116 -#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 -#define GL_UNSIGNALED 0x9118 -#define GL_SIGNALED 0x9119 -#define GL_ALREADY_SIGNALED 0x911A -#define GL_TIMEOUT_EXPIRED 0x911B -#define GL_CONDITION_SATISFIED 0x911C -#define GL_WAIT_FAILED 0x911D -#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull -#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 -#define GL_SAMPLE_POSITION 0x8E50 -#define GL_SAMPLE_MASK 0x8E51 -#define GL_SAMPLE_MASK_VALUE 0x8E52 -#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 -#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 -#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 -#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 -#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 -#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 -#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 -#define GL_TEXTURE_SAMPLES 0x9106 -#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 -#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 -#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 -#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A -#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B -#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C -#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D -#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E -#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F -#define GL_MAX_INTEGER_SAMPLES 0x9110 -typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); -typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); -typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); -typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC) (GLenum mode); -typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); -typedef GLboolean (APIENTRYP PFNGLISSYNCPROC) (GLsync sync); -typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); -typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); -typedef void (APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); -typedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data); -typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); -typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); -typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val); -typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); -GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); -GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); -GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); -GLAPI void APIENTRY glProvokingVertex (GLenum mode); -GLAPI GLsync APIENTRY glFenceSync (GLenum condition, GLbitfield flags); -GLAPI GLboolean APIENTRY glIsSync (GLsync sync); -GLAPI void APIENTRY glDeleteSync (GLsync sync); -GLAPI GLenum APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); -GLAPI void APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); -GLAPI void APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); -GLAPI void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); -GLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); -GLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); -GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level); -GLAPI void APIENTRY glTexImage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -GLAPI void APIENTRY glTexImage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -GLAPI void APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); -GLAPI void APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask); -#endif -#endif /* GL_VERSION_3_2 */ - -#ifndef GL_VERSION_3_3 -#define GL_VERSION_3_3 1 -#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE -#define GL_SRC1_COLOR 0x88F9 -#define GL_ONE_MINUS_SRC1_COLOR 0x88FA -#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB -#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC -#define GL_ANY_SAMPLES_PASSED 0x8C2F -#define GL_SAMPLER_BINDING 0x8919 -#define GL_RGB10_A2UI 0x906F -#define GL_TEXTURE_SWIZZLE_R 0x8E42 -#define GL_TEXTURE_SWIZZLE_G 0x8E43 -#define GL_TEXTURE_SWIZZLE_B 0x8E44 -#define GL_TEXTURE_SWIZZLE_A 0x8E45 -#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 -#define GL_TIME_ELAPSED 0x88BF -#define GL_TIMESTAMP 0x8E28 -#define GL_INT_2_10_10_10_REV 0x8D9F -typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); -typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar *name); -typedef void (APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); -typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); -typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); -typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param); -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param); -typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params); -typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); -typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64 *params); -typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64 *params); -typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); -typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -typedef void (APIENTRYP PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); -typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint *value); -typedef void (APIENTRYP PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); -typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint *value); -typedef void (APIENTRYP PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); -typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint *value); -typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); -typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint *coords); -typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); -typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint *coords); -typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); -typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint *coords); -typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); -typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint *coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); -typedef void (APIENTRYP PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); -typedef void (APIENTRYP PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint *coords); -typedef void (APIENTRYP PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); -typedef void (APIENTRYP PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint *color); -typedef void (APIENTRYP PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); -typedef void (APIENTRYP PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint *color); -typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); -typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint *color); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); -GLAPI GLint APIENTRY glGetFragDataIndex (GLuint program, const GLchar *name); -GLAPI void APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); -GLAPI void APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); -GLAPI GLboolean APIENTRY glIsSampler (GLuint sampler); -GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler); -GLAPI void APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); -GLAPI void APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); -GLAPI void APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); -GLAPI void APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); -GLAPI void APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param); -GLAPI void APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param); -GLAPI void APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params); -GLAPI void APIENTRY glQueryCounter (GLuint id, GLenum target); -GLAPI void APIENTRY glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params); -GLAPI void APIENTRY glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params); -GLAPI void APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); -GLAPI void APIENTRY glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); -GLAPI void APIENTRY glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -GLAPI void APIENTRY glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); -GLAPI void APIENTRY glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -GLAPI void APIENTRY glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); -GLAPI void APIENTRY glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -GLAPI void APIENTRY glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); -GLAPI void APIENTRY glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -GLAPI void APIENTRY glVertexP2ui (GLenum type, GLuint value); -GLAPI void APIENTRY glVertexP2uiv (GLenum type, const GLuint *value); -GLAPI void APIENTRY glVertexP3ui (GLenum type, GLuint value); -GLAPI void APIENTRY glVertexP3uiv (GLenum type, const GLuint *value); -GLAPI void APIENTRY glVertexP4ui (GLenum type, GLuint value); -GLAPI void APIENTRY glVertexP4uiv (GLenum type, const GLuint *value); -GLAPI void APIENTRY glTexCoordP1ui (GLenum type, GLuint coords); -GLAPI void APIENTRY glTexCoordP1uiv (GLenum type, const GLuint *coords); -GLAPI void APIENTRY glTexCoordP2ui (GLenum type, GLuint coords); -GLAPI void APIENTRY glTexCoordP2uiv (GLenum type, const GLuint *coords); -GLAPI void APIENTRY glTexCoordP3ui (GLenum type, GLuint coords); -GLAPI void APIENTRY glTexCoordP3uiv (GLenum type, const GLuint *coords); -GLAPI void APIENTRY glTexCoordP4ui (GLenum type, GLuint coords); -GLAPI void APIENTRY glTexCoordP4uiv (GLenum type, const GLuint *coords); -GLAPI void APIENTRY glMultiTexCoordP1ui (GLenum texture, GLenum type, GLuint coords); -GLAPI void APIENTRY glMultiTexCoordP1uiv (GLenum texture, GLenum type, const GLuint *coords); -GLAPI void APIENTRY glMultiTexCoordP2ui (GLenum texture, GLenum type, GLuint coords); -GLAPI void APIENTRY glMultiTexCoordP2uiv (GLenum texture, GLenum type, const GLuint *coords); -GLAPI void APIENTRY glMultiTexCoordP3ui (GLenum texture, GLenum type, GLuint coords); -GLAPI void APIENTRY glMultiTexCoordP3uiv (GLenum texture, GLenum type, const GLuint *coords); -GLAPI void APIENTRY glMultiTexCoordP4ui (GLenum texture, GLenum type, GLuint coords); -GLAPI void APIENTRY glMultiTexCoordP4uiv (GLenum texture, GLenum type, const GLuint *coords); -GLAPI void APIENTRY glNormalP3ui (GLenum type, GLuint coords); -GLAPI void APIENTRY glNormalP3uiv (GLenum type, const GLuint *coords); -GLAPI void APIENTRY glColorP3ui (GLenum type, GLuint color); -GLAPI void APIENTRY glColorP3uiv (GLenum type, const GLuint *color); -GLAPI void APIENTRY glColorP4ui (GLenum type, GLuint color); -GLAPI void APIENTRY glColorP4uiv (GLenum type, const GLuint *color); -GLAPI void APIENTRY glSecondaryColorP3ui (GLenum type, GLuint color); -GLAPI void APIENTRY glSecondaryColorP3uiv (GLenum type, const GLuint *color); -#endif -#endif /* GL_VERSION_3_3 */ - -#ifndef GL_VERSION_4_0 -#define GL_VERSION_4_0 1 -#define GL_SAMPLE_SHADING 0x8C36 -#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 -#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E -#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F -#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 -#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A -#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B -#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C -#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D -#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E -#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F -#define GL_DRAW_INDIRECT_BUFFER 0x8F3F -#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 -#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F -#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A -#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B -#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C -#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D -#define GL_MAX_VERTEX_STREAMS 0x8E71 -#define GL_DOUBLE_VEC2 0x8FFC -#define GL_DOUBLE_VEC3 0x8FFD -#define GL_DOUBLE_VEC4 0x8FFE -#define GL_DOUBLE_MAT2 0x8F46 -#define GL_DOUBLE_MAT3 0x8F47 -#define GL_DOUBLE_MAT4 0x8F48 -#define GL_DOUBLE_MAT2x3 0x8F49 -#define GL_DOUBLE_MAT2x4 0x8F4A -#define GL_DOUBLE_MAT3x2 0x8F4B -#define GL_DOUBLE_MAT3x4 0x8F4C -#define GL_DOUBLE_MAT4x2 0x8F4D -#define GL_DOUBLE_MAT4x3 0x8F4E -#define GL_ACTIVE_SUBROUTINES 0x8DE5 -#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 -#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 -#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 -#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 -#define GL_MAX_SUBROUTINES 0x8DE7 -#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 -#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A -#define GL_COMPATIBLE_SUBROUTINES 0x8E4B -#define GL_PATCHES 0x000E -#define GL_PATCH_VERTICES 0x8E72 -#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 -#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 -#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 -#define GL_TESS_GEN_MODE 0x8E76 -#define GL_TESS_GEN_SPACING 0x8E77 -#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 -#define GL_TESS_GEN_POINT_MODE 0x8E79 -#define GL_ISOLINES 0x8E7A -#define GL_FRACTIONAL_ODD 0x8E7B -#define GL_FRACTIONAL_EVEN 0x8E7C -#define GL_MAX_PATCH_VERTICES 0x8E7D -#define GL_MAX_TESS_GEN_LEVEL 0x8E7E -#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F -#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 -#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 -#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 -#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 -#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 -#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 -#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 -#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 -#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A -#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C -#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D -#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E -#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F -#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 -#define GL_TESS_EVALUATION_SHADER 0x8E87 -#define GL_TESS_CONTROL_SHADER 0x8E88 -#define GL_TRANSFORM_FEEDBACK 0x8E22 -#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 -#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 -#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 -#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 -typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLfloat value); -typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); -typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); -typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); -typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); -typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); -typedef void (APIENTRYP PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); -typedef void (APIENTRYP PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble *params); -typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name); -typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name); -typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); -typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); -typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); -typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices); -typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params); -typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values); -typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); -typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat *values); -typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); -typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); -typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); -typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); -typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); -typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); -typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); -typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); -typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); -typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); -typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMinSampleShading (GLfloat value); -GLAPI void APIENTRY glBlendEquationi (GLuint buf, GLenum mode); -GLAPI void APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha); -GLAPI void APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst); -GLAPI void APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -GLAPI void APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect); -GLAPI void APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect); -GLAPI void APIENTRY glUniform1d (GLint location, GLdouble x); -GLAPI void APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y); -GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glUniform1dv (GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glUniform2dv (GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glUniform3dv (GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glUniform4dv (GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glGetUniformdv (GLuint program, GLint location, GLdouble *params); -GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name); -GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name); -GLAPI void APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); -GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); -GLAPI void APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); -GLAPI void APIENTRY glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices); -GLAPI void APIENTRY glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params); -GLAPI void APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values); -GLAPI void APIENTRY glPatchParameteri (GLenum pname, GLint value); -GLAPI void APIENTRY glPatchParameterfv (GLenum pname, const GLfloat *values); -GLAPI void APIENTRY glBindTransformFeedback (GLenum target, GLuint id); -GLAPI void APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); -GLAPI void APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); -GLAPI GLboolean APIENTRY glIsTransformFeedback (GLuint id); -GLAPI void APIENTRY glPauseTransformFeedback (void); -GLAPI void APIENTRY glResumeTransformFeedback (void); -GLAPI void APIENTRY glDrawTransformFeedback (GLenum mode, GLuint id); -GLAPI void APIENTRY glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream); -GLAPI void APIENTRY glBeginQueryIndexed (GLenum target, GLuint index, GLuint id); -GLAPI void APIENTRY glEndQueryIndexed (GLenum target, GLuint index); -GLAPI void APIENTRY glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint *params); -#endif -#endif /* GL_VERSION_4_0 */ - -#ifndef GL_VERSION_4_1 -#define GL_VERSION_4_1 1 -#define GL_FIXED 0x140C -#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A -#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B -#define GL_LOW_FLOAT 0x8DF0 -#define GL_MEDIUM_FLOAT 0x8DF1 -#define GL_HIGH_FLOAT 0x8DF2 -#define GL_LOW_INT 0x8DF3 -#define GL_MEDIUM_INT 0x8DF4 -#define GL_HIGH_INT 0x8DF5 -#define GL_SHADER_COMPILER 0x8DFA -#define GL_SHADER_BINARY_FORMATS 0x8DF8 -#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 -#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB -#define GL_MAX_VARYING_VECTORS 0x8DFC -#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD -#define GL_RGB565 0x8D62 -#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 -#define GL_PROGRAM_BINARY_LENGTH 0x8741 -#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE -#define GL_PROGRAM_BINARY_FORMATS 0x87FF -#define GL_VERTEX_SHADER_BIT 0x00000001 -#define GL_FRAGMENT_SHADER_BIT 0x00000002 -#define GL_GEOMETRY_SHADER_BIT 0x00000004 -#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 -#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 -#define GL_ALL_SHADER_BITS 0xFFFFFFFF -#define GL_PROGRAM_SEPARABLE 0x8258 -#define GL_ACTIVE_PROGRAM 0x8259 -#define GL_PROGRAM_PIPELINE_BINDING 0x825A -#define GL_MAX_VIEWPORTS 0x825B -#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C -#define GL_VIEWPORT_BOUNDS_RANGE 0x825D -#define GL_LAYER_PROVOKING_VERTEX 0x825E -#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F -#define GL_UNDEFINED_VERTEX 0x8260 -typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); -typedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); -typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); -typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); -typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); -typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); -typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); -typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); -typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); -typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); -typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings); -typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); -typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines); -typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); -typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); -typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble v0); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); -typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble *params); -typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat *v); -typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); -typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint *v); -typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLdouble *v); -typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLdouble n, GLdouble f); -typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data); -typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glReleaseShaderCompiler (void); -GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); -GLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); -GLAPI void APIENTRY glDepthRangef (GLfloat n, GLfloat f); -GLAPI void APIENTRY glClearDepthf (GLfloat d); -GLAPI void APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); -GLAPI void APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); -GLAPI void APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); -GLAPI void APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); -GLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program); -GLAPI GLuint APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings); -GLAPI void APIENTRY glBindProgramPipeline (GLuint pipeline); -GLAPI void APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); -GLAPI void APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines); -GLAPI GLboolean APIENTRY glIsProgramPipeline (GLuint pipeline); -GLAPI void APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); -GLAPI void APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0); -GLAPI void APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0); -GLAPI void APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glProgramUniform1d (GLuint program, GLint location, GLdouble v0); -GLAPI void APIENTRY glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0); -GLAPI void APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); -GLAPI void APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); -GLAPI void APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glProgramUniform2d (GLuint program, GLint location, GLdouble v0, GLdouble v1); -GLAPI void APIENTRY glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); -GLAPI void APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); -GLAPI void APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -GLAPI void APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glProgramUniform3d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); -GLAPI void APIENTRY glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); -GLAPI void APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -GLAPI void APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -GLAPI void APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glProgramUniform4d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); -GLAPI void APIENTRY glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -GLAPI void APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glValidateProgramPipeline (GLuint pipeline); -GLAPI void APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -GLAPI void APIENTRY glVertexAttribL1d (GLuint index, GLdouble x); -GLAPI void APIENTRY glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y); -GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glVertexAttribL1dv (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribL2dv (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribL3dv (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribL4dv (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI void APIENTRY glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble *params); -GLAPI void APIENTRY glViewportArrayv (GLuint first, GLsizei count, const GLfloat *v); -GLAPI void APIENTRY glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); -GLAPI void APIENTRY glViewportIndexedfv (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glScissorArrayv (GLuint first, GLsizei count, const GLint *v); -GLAPI void APIENTRY glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); -GLAPI void APIENTRY glScissorIndexedv (GLuint index, const GLint *v); -GLAPI void APIENTRY glDepthRangeArrayv (GLuint first, GLsizei count, const GLdouble *v); -GLAPI void APIENTRY glDepthRangeIndexed (GLuint index, GLdouble n, GLdouble f); -GLAPI void APIENTRY glGetFloati_v (GLenum target, GLuint index, GLfloat *data); -GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data); -#endif -#endif /* GL_VERSION_4_1 */ - -#ifndef GL_VERSION_4_2 -#define GL_VERSION_4_2 1 -#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 -#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 -#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 -#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A -#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B -#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C -#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D -#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E -#define GL_NUM_SAMPLE_COUNTS 0x9380 -#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC -#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 -#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 -#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 -#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 -#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 -#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 -#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB -#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC -#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD -#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE -#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF -#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 -#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 -#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 -#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 -#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 -#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 -#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 -#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 -#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 -#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC -#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 -#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA -#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB -#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 -#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 -#define GL_UNIFORM_BARRIER_BIT 0x00000004 -#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 -#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 -#define GL_COMMAND_BARRIER_BIT 0x00000040 -#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 -#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 -#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 -#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 -#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 -#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 -#define GL_ALL_BARRIER_BITS 0xFFFFFFFF -#define GL_MAX_IMAGE_UNITS 0x8F38 -#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 -#define GL_IMAGE_BINDING_NAME 0x8F3A -#define GL_IMAGE_BINDING_LEVEL 0x8F3B -#define GL_IMAGE_BINDING_LAYERED 0x8F3C -#define GL_IMAGE_BINDING_LAYER 0x8F3D -#define GL_IMAGE_BINDING_ACCESS 0x8F3E -#define GL_IMAGE_1D 0x904C -#define GL_IMAGE_2D 0x904D -#define GL_IMAGE_3D 0x904E -#define GL_IMAGE_2D_RECT 0x904F -#define GL_IMAGE_CUBE 0x9050 -#define GL_IMAGE_BUFFER 0x9051 -#define GL_IMAGE_1D_ARRAY 0x9052 -#define GL_IMAGE_2D_ARRAY 0x9053 -#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 -#define GL_IMAGE_2D_MULTISAMPLE 0x9055 -#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 -#define GL_INT_IMAGE_1D 0x9057 -#define GL_INT_IMAGE_2D 0x9058 -#define GL_INT_IMAGE_3D 0x9059 -#define GL_INT_IMAGE_2D_RECT 0x905A -#define GL_INT_IMAGE_CUBE 0x905B -#define GL_INT_IMAGE_BUFFER 0x905C -#define GL_INT_IMAGE_1D_ARRAY 0x905D -#define GL_INT_IMAGE_2D_ARRAY 0x905E -#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F -#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 -#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 -#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 -#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 -#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 -#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 -#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 -#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 -#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 -#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 -#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A -#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B -#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C -#define GL_MAX_IMAGE_SAMPLES 0x906D -#define GL_IMAGE_BINDING_FORMAT 0x906E -#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 -#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 -#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 -#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA -#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB -#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC -#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD -#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE -#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF -#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C -#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D -#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E -#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F -#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F -typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); -typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); -typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); -typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); -typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); -typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); -typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); -typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei instancecount); -typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); -GLAPI void APIENTRY glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); -GLAPI void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); -GLAPI void APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); -GLAPI void APIENTRY glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); -GLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); -GLAPI void APIENTRY glMemoryBarrier (GLbitfield barriers); -GLAPI void APIENTRY glTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); -GLAPI void APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI void APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -GLAPI void APIENTRY glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei instancecount); -GLAPI void APIENTRY glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); -#endif -#endif /* GL_VERSION_4_2 */ - -#ifndef GL_VERSION_4_3 -#define GL_VERSION_4_3 1 -typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); -#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 -#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E -#define GL_COMPRESSED_RGB8_ETC2 0x9274 -#define GL_COMPRESSED_SRGB8_ETC2 0x9275 -#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 -#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 -#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 -#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 -#define GL_COMPRESSED_R11_EAC 0x9270 -#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 -#define GL_COMPRESSED_RG11_EAC 0x9272 -#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 -#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 -#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A -#define GL_MAX_ELEMENT_INDEX 0x8D6B -#define GL_COMPUTE_SHADER 0x91B9 -#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB -#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC -#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD -#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 -#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 -#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 -#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 -#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 -#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB -#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE -#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF -#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED -#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE -#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF -#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 -#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 -#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 -#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 -#define GL_DEBUG_SOURCE_API 0x8246 -#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 -#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 -#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 -#define GL_DEBUG_SOURCE_APPLICATION 0x824A -#define GL_DEBUG_SOURCE_OTHER 0x824B -#define GL_DEBUG_TYPE_ERROR 0x824C -#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D -#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E -#define GL_DEBUG_TYPE_PORTABILITY 0x824F -#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 -#define GL_DEBUG_TYPE_OTHER 0x8251 -#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 -#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 -#define GL_DEBUG_LOGGED_MESSAGES 0x9145 -#define GL_DEBUG_SEVERITY_HIGH 0x9146 -#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 -#define GL_DEBUG_SEVERITY_LOW 0x9148 -#define GL_DEBUG_TYPE_MARKER 0x8268 -#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 -#define GL_DEBUG_TYPE_POP_GROUP 0x826A -#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B -#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C -#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D -#define GL_BUFFER 0x82E0 -#define GL_SHADER 0x82E1 -#define GL_PROGRAM 0x82E2 -#define GL_QUERY 0x82E3 -#define GL_PROGRAM_PIPELINE 0x82E4 -#define GL_SAMPLER 0x82E6 -#define GL_MAX_LABEL_LENGTH 0x82E8 -#define GL_DEBUG_OUTPUT 0x92E0 -#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 -#define GL_MAX_UNIFORM_LOCATIONS 0x826E -#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 -#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 -#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 -#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 -#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 -#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 -#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 -#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 -#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 -#define GL_INTERNALFORMAT_SUPPORTED 0x826F -#define GL_INTERNALFORMAT_PREFERRED 0x8270 -#define GL_INTERNALFORMAT_RED_SIZE 0x8271 -#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 -#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 -#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 -#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 -#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 -#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 -#define GL_INTERNALFORMAT_RED_TYPE 0x8278 -#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 -#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A -#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B -#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C -#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D -#define GL_MAX_WIDTH 0x827E -#define GL_MAX_HEIGHT 0x827F -#define GL_MAX_DEPTH 0x8280 -#define GL_MAX_LAYERS 0x8281 -#define GL_MAX_COMBINED_DIMENSIONS 0x8282 -#define GL_COLOR_COMPONENTS 0x8283 -#define GL_DEPTH_COMPONENTS 0x8284 -#define GL_STENCIL_COMPONENTS 0x8285 -#define GL_COLOR_RENDERABLE 0x8286 -#define GL_DEPTH_RENDERABLE 0x8287 -#define GL_STENCIL_RENDERABLE 0x8288 -#define GL_FRAMEBUFFER_RENDERABLE 0x8289 -#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A -#define GL_FRAMEBUFFER_BLEND 0x828B -#define GL_READ_PIXELS 0x828C -#define GL_READ_PIXELS_FORMAT 0x828D -#define GL_READ_PIXELS_TYPE 0x828E -#define GL_TEXTURE_IMAGE_FORMAT 0x828F -#define GL_TEXTURE_IMAGE_TYPE 0x8290 -#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 -#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 -#define GL_MIPMAP 0x8293 -#define GL_MANUAL_GENERATE_MIPMAP 0x8294 -#define GL_AUTO_GENERATE_MIPMAP 0x8295 -#define GL_COLOR_ENCODING 0x8296 -#define GL_SRGB_READ 0x8297 -#define GL_SRGB_WRITE 0x8298 -#define GL_FILTER 0x829A -#define GL_VERTEX_TEXTURE 0x829B -#define GL_TESS_CONTROL_TEXTURE 0x829C -#define GL_TESS_EVALUATION_TEXTURE 0x829D -#define GL_GEOMETRY_TEXTURE 0x829E -#define GL_FRAGMENT_TEXTURE 0x829F -#define GL_COMPUTE_TEXTURE 0x82A0 -#define GL_TEXTURE_SHADOW 0x82A1 -#define GL_TEXTURE_GATHER 0x82A2 -#define GL_TEXTURE_GATHER_SHADOW 0x82A3 -#define GL_SHADER_IMAGE_LOAD 0x82A4 -#define GL_SHADER_IMAGE_STORE 0x82A5 -#define GL_SHADER_IMAGE_ATOMIC 0x82A6 -#define GL_IMAGE_TEXEL_SIZE 0x82A7 -#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 -#define GL_IMAGE_PIXEL_FORMAT 0x82A9 -#define GL_IMAGE_PIXEL_TYPE 0x82AA -#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC -#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD -#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE -#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF -#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 -#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 -#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 -#define GL_CLEAR_BUFFER 0x82B4 -#define GL_TEXTURE_VIEW 0x82B5 -#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 -#define GL_FULL_SUPPORT 0x82B7 -#define GL_CAVEAT_SUPPORT 0x82B8 -#define GL_IMAGE_CLASS_4_X_32 0x82B9 -#define GL_IMAGE_CLASS_2_X_32 0x82BA -#define GL_IMAGE_CLASS_1_X_32 0x82BB -#define GL_IMAGE_CLASS_4_X_16 0x82BC -#define GL_IMAGE_CLASS_2_X_16 0x82BD -#define GL_IMAGE_CLASS_1_X_16 0x82BE -#define GL_IMAGE_CLASS_4_X_8 0x82BF -#define GL_IMAGE_CLASS_2_X_8 0x82C0 -#define GL_IMAGE_CLASS_1_X_8 0x82C1 -#define GL_IMAGE_CLASS_11_11_10 0x82C2 -#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 -#define GL_VIEW_CLASS_128_BITS 0x82C4 -#define GL_VIEW_CLASS_96_BITS 0x82C5 -#define GL_VIEW_CLASS_64_BITS 0x82C6 -#define GL_VIEW_CLASS_48_BITS 0x82C7 -#define GL_VIEW_CLASS_32_BITS 0x82C8 -#define GL_VIEW_CLASS_24_BITS 0x82C9 -#define GL_VIEW_CLASS_16_BITS 0x82CA -#define GL_VIEW_CLASS_8_BITS 0x82CB -#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC -#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD -#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE -#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF -#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 -#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 -#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 -#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 -#define GL_UNIFORM 0x92E1 -#define GL_UNIFORM_BLOCK 0x92E2 -#define GL_PROGRAM_INPUT 0x92E3 -#define GL_PROGRAM_OUTPUT 0x92E4 -#define GL_BUFFER_VARIABLE 0x92E5 -#define GL_SHADER_STORAGE_BLOCK 0x92E6 -#define GL_VERTEX_SUBROUTINE 0x92E8 -#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 -#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA -#define GL_GEOMETRY_SUBROUTINE 0x92EB -#define GL_FRAGMENT_SUBROUTINE 0x92EC -#define GL_COMPUTE_SUBROUTINE 0x92ED -#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE -#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF -#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 -#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 -#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 -#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 -#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 -#define GL_ACTIVE_RESOURCES 0x92F5 -#define GL_MAX_NAME_LENGTH 0x92F6 -#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 -#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 -#define GL_NAME_LENGTH 0x92F9 -#define GL_TYPE 0x92FA -#define GL_ARRAY_SIZE 0x92FB -#define GL_OFFSET 0x92FC -#define GL_BLOCK_INDEX 0x92FD -#define GL_ARRAY_STRIDE 0x92FE -#define GL_MATRIX_STRIDE 0x92FF -#define GL_IS_ROW_MAJOR 0x9300 -#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 -#define GL_BUFFER_BINDING 0x9302 -#define GL_BUFFER_DATA_SIZE 0x9303 -#define GL_NUM_ACTIVE_VARIABLES 0x9304 -#define GL_ACTIVE_VARIABLES 0x9305 -#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 -#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 -#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 -#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 -#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A -#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B -#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C -#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D -#define GL_LOCATION 0x930E -#define GL_LOCATION_INDEX 0x930F -#define GL_IS_PER_PATCH 0x92E7 -#define GL_SHADER_STORAGE_BUFFER 0x90D2 -#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 -#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 -#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 -#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 -#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 -#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 -#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 -#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA -#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB -#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC -#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD -#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE -#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF -#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 -#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 -#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA -#define GL_TEXTURE_BUFFER_OFFSET 0x919D -#define GL_TEXTURE_BUFFER_SIZE 0x919E -#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F -#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB -#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC -#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD -#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE -#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF -#define GL_VERTEX_ATTRIB_BINDING 0x82D4 -#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 -#define GL_VERTEX_BINDING_DIVISOR 0x82D6 -#define GL_VERTEX_BINDING_OFFSET 0x82D7 -#define GL_VERTEX_BINDING_STRIDE 0x82D8 -#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 -#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA -#define GL_VERTEX_BINDING_BUFFER 0x8F4F -#define GL_DISPLAY_LIST 0x82E7 -typedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); -typedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); -typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); -typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); -typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); -typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); -typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); -typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); -typedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer); -typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); -typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); -typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params); -typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); -typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); -typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); -typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name); -typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); -typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); -typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -typedef void (APIENTRYP PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); -typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); -typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); -typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); -typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); -typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); -typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); -typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); -typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); -typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); -typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void); -typedef void (APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); -typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); -typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label); -typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glClearBufferData (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); -GLAPI void APIENTRY glClearBufferSubData (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); -GLAPI void APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); -GLAPI void APIENTRY glDispatchComputeIndirect (GLintptr indirect); -GLAPI void APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); -GLAPI void APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param); -GLAPI void APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetInternalformati64v (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); -GLAPI void APIENTRY glInvalidateTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); -GLAPI void APIENTRY glInvalidateTexImage (GLuint texture, GLint level); -GLAPI void APIENTRY glInvalidateBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr length); -GLAPI void APIENTRY glInvalidateBufferData (GLuint buffer); -GLAPI void APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); -GLAPI void APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glMultiDrawArraysIndirect (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); -GLAPI void APIENTRY glMultiDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); -GLAPI void APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params); -GLAPI GLuint APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name); -GLAPI void APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); -GLAPI void APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); -GLAPI GLint APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name); -GLAPI GLint APIENTRY glGetProgramResourceLocationIndex (GLuint program, GLenum programInterface, const GLchar *name); -GLAPI void APIENTRY glShaderStorageBlockBinding (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); -GLAPI void APIENTRY glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); -GLAPI void APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -GLAPI void APIENTRY glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -GLAPI void APIENTRY glTextureView (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); -GLAPI void APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); -GLAPI void APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); -GLAPI void APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -GLAPI void APIENTRY glVertexAttribLFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -GLAPI void APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex); -GLAPI void APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor); -GLAPI void APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); -GLAPI void APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); -GLAPI void APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam); -GLAPI GLuint APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); -GLAPI void APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message); -GLAPI void APIENTRY glPopDebugGroup (void); -GLAPI void APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); -GLAPI void APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); -GLAPI void APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label); -GLAPI void APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); -#endif -#endif /* GL_VERSION_4_3 */ - -#ifndef GL_VERSION_4_4 -#define GL_VERSION_4_4 1 -#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 -#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 -#define GL_TEXTURE_BUFFER_BINDING 0x8C2A -#define GL_MAP_PERSISTENT_BIT 0x0040 -#define GL_MAP_COHERENT_BIT 0x0080 -#define GL_DYNAMIC_STORAGE_BIT 0x0100 -#define GL_CLIENT_STORAGE_BIT 0x0200 -#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 -#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F -#define GL_BUFFER_STORAGE_FLAGS 0x8220 -#define GL_CLEAR_TEXTURE 0x9365 -#define GL_LOCATION_COMPONENT 0x934A -#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B -#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C -#define GL_QUERY_BUFFER 0x9192 -#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 -#define GL_QUERY_BUFFER_BINDING 0x9193 -#define GL_QUERY_RESULT_NO_WAIT 0x9194 -#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 -typedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); -typedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); -typedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); -typedef void (APIENTRYP PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); -typedef void (APIENTRYP PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); -typedef void (APIENTRYP PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); -typedef void (APIENTRYP PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint *samplers); -typedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); -typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBufferStorage (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); -GLAPI void APIENTRY glClearTexImage (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); -GLAPI void APIENTRY glClearTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); -GLAPI void APIENTRY glBindBuffersBase (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); -GLAPI void APIENTRY glBindBuffersRange (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); -GLAPI void APIENTRY glBindTextures (GLuint first, GLsizei count, const GLuint *textures); -GLAPI void APIENTRY glBindSamplers (GLuint first, GLsizei count, const GLuint *samplers); -GLAPI void APIENTRY glBindImageTextures (GLuint first, GLsizei count, const GLuint *textures); -GLAPI void APIENTRY glBindVertexBuffers (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); -#endif -#endif /* GL_VERSION_4_4 */ - -#ifndef GL_ARB_ES2_compatibility -#define GL_ARB_ES2_compatibility 1 -#endif /* GL_ARB_ES2_compatibility */ - -#ifndef GL_ARB_ES3_compatibility -#define GL_ARB_ES3_compatibility 1 -#endif /* GL_ARB_ES3_compatibility */ - -#ifndef GL_ARB_arrays_of_arrays -#define GL_ARB_arrays_of_arrays 1 -#endif /* GL_ARB_arrays_of_arrays */ - -#ifndef GL_ARB_base_instance -#define GL_ARB_base_instance 1 -#endif /* GL_ARB_base_instance */ - -#ifndef GL_ARB_bindless_texture -#define GL_ARB_bindless_texture 1 -typedef uint64_t GLuint64EXT; -#define GL_UNSIGNED_INT64_ARB 0x140F -typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture); -typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler); -typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); -typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle); -typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); -typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access); -typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle); -typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value); -typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); -typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); -typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT *v); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLuint64 APIENTRY glGetTextureHandleARB (GLuint texture); -GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleARB (GLuint texture, GLuint sampler); -GLAPI void APIENTRY glMakeTextureHandleResidentARB (GLuint64 handle); -GLAPI void APIENTRY glMakeTextureHandleNonResidentARB (GLuint64 handle); -GLAPI GLuint64 APIENTRY glGetImageHandleARB (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); -GLAPI void APIENTRY glMakeImageHandleResidentARB (GLuint64 handle, GLenum access); -GLAPI void APIENTRY glMakeImageHandleNonResidentARB (GLuint64 handle); -GLAPI void APIENTRY glUniformHandleui64ARB (GLint location, GLuint64 value); -GLAPI void APIENTRY glUniformHandleui64vARB (GLint location, GLsizei count, const GLuint64 *value); -GLAPI void APIENTRY glProgramUniformHandleui64ARB (GLuint program, GLint location, GLuint64 value); -GLAPI void APIENTRY glProgramUniformHandleui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *values); -GLAPI GLboolean APIENTRY glIsTextureHandleResidentARB (GLuint64 handle); -GLAPI GLboolean APIENTRY glIsImageHandleResidentARB (GLuint64 handle); -GLAPI void APIENTRY glVertexAttribL1ui64ARB (GLuint index, GLuint64EXT x); -GLAPI void APIENTRY glVertexAttribL1ui64vARB (GLuint index, const GLuint64EXT *v); -GLAPI void APIENTRY glGetVertexAttribLui64vARB (GLuint index, GLenum pname, GLuint64EXT *params); -#endif -#endif /* GL_ARB_bindless_texture */ - -#ifndef GL_ARB_blend_func_extended -#define GL_ARB_blend_func_extended 1 -#endif /* GL_ARB_blend_func_extended */ - -#ifndef GL_ARB_buffer_storage -#define GL_ARB_buffer_storage 1 -#endif /* GL_ARB_buffer_storage */ - -#ifndef GL_ARB_cl_event -#define GL_ARB_cl_event 1 -struct _cl_context; -struct _cl_event; -#define GL_SYNC_CL_EVENT_ARB 0x8240 -#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 -typedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC) (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLsync APIENTRY glCreateSyncFromCLeventARB (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); -#endif -#endif /* GL_ARB_cl_event */ - -#ifndef GL_ARB_clear_buffer_object -#define GL_ARB_clear_buffer_object 1 -#endif /* GL_ARB_clear_buffer_object */ - -#ifndef GL_ARB_clear_texture -#define GL_ARB_clear_texture 1 -#endif /* GL_ARB_clear_texture */ - -#ifndef GL_ARB_color_buffer_float -#define GL_ARB_color_buffer_float 1 -#define GL_RGBA_FLOAT_MODE_ARB 0x8820 -#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A -#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B -#define GL_CLAMP_READ_COLOR_ARB 0x891C -#define GL_FIXED_ONLY_ARB 0x891D -typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glClampColorARB (GLenum target, GLenum clamp); -#endif -#endif /* GL_ARB_color_buffer_float */ - -#ifndef GL_ARB_compatibility -#define GL_ARB_compatibility 1 -#endif /* GL_ARB_compatibility */ - -#ifndef GL_ARB_compressed_texture_pixel_storage -#define GL_ARB_compressed_texture_pixel_storage 1 -#endif /* GL_ARB_compressed_texture_pixel_storage */ - -#ifndef GL_ARB_compute_shader -#define GL_ARB_compute_shader 1 -#define GL_COMPUTE_SHADER_BIT 0x00000020 -#endif /* GL_ARB_compute_shader */ - -#ifndef GL_ARB_compute_variable_group_size -#define GL_ARB_compute_variable_group_size 1 -#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 -#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB -#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 -#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF -typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDispatchComputeGroupSizeARB (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); -#endif -#endif /* GL_ARB_compute_variable_group_size */ - -#ifndef GL_ARB_conservative_depth -#define GL_ARB_conservative_depth 1 -#endif /* GL_ARB_conservative_depth */ - -#ifndef GL_ARB_copy_buffer -#define GL_ARB_copy_buffer 1 -#define GL_COPY_READ_BUFFER_BINDING 0x8F36 -#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 -#endif /* GL_ARB_copy_buffer */ - -#ifndef GL_ARB_copy_image -#define GL_ARB_copy_image 1 -#endif /* GL_ARB_copy_image */ - -#ifndef GL_ARB_debug_output -#define GL_ARB_debug_output 1 -typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); -#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 -#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 -#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 -#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 -#define GL_DEBUG_SOURCE_API_ARB 0x8246 -#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 -#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 -#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 -#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A -#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B -#define GL_DEBUG_TYPE_ERROR_ARB 0x824C -#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D -#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E -#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F -#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 -#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 -#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 -#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 -#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 -#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 -#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 -#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 -typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); -typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); -typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const void *userParam); -typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDebugMessageControlARB (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); -GLAPI void APIENTRY glDebugMessageInsertARB (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); -GLAPI void APIENTRY glDebugMessageCallbackARB (GLDEBUGPROCARB callback, const void *userParam); -GLAPI GLuint APIENTRY glGetDebugMessageLogARB (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); -#endif -#endif /* GL_ARB_debug_output */ - -#ifndef GL_ARB_depth_buffer_float -#define GL_ARB_depth_buffer_float 1 -#endif /* GL_ARB_depth_buffer_float */ - -#ifndef GL_ARB_depth_clamp -#define GL_ARB_depth_clamp 1 -#endif /* GL_ARB_depth_clamp */ - -#ifndef GL_ARB_depth_texture -#define GL_ARB_depth_texture 1 -#define GL_DEPTH_COMPONENT16_ARB 0x81A5 -#define GL_DEPTH_COMPONENT24_ARB 0x81A6 -#define GL_DEPTH_COMPONENT32_ARB 0x81A7 -#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A -#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B -#endif /* GL_ARB_depth_texture */ - -#ifndef GL_ARB_draw_buffers -#define GL_ARB_draw_buffers 1 -#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 -#define GL_DRAW_BUFFER0_ARB 0x8825 -#define GL_DRAW_BUFFER1_ARB 0x8826 -#define GL_DRAW_BUFFER2_ARB 0x8827 -#define GL_DRAW_BUFFER3_ARB 0x8828 -#define GL_DRAW_BUFFER4_ARB 0x8829 -#define GL_DRAW_BUFFER5_ARB 0x882A -#define GL_DRAW_BUFFER6_ARB 0x882B -#define GL_DRAW_BUFFER7_ARB 0x882C -#define GL_DRAW_BUFFER8_ARB 0x882D -#define GL_DRAW_BUFFER9_ARB 0x882E -#define GL_DRAW_BUFFER10_ARB 0x882F -#define GL_DRAW_BUFFER11_ARB 0x8830 -#define GL_DRAW_BUFFER12_ARB 0x8831 -#define GL_DRAW_BUFFER13_ARB 0x8832 -#define GL_DRAW_BUFFER14_ARB 0x8833 -#define GL_DRAW_BUFFER15_ARB 0x8834 -typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawBuffersARB (GLsizei n, const GLenum *bufs); -#endif -#endif /* GL_ARB_draw_buffers */ - -#ifndef GL_ARB_draw_buffers_blend -#define GL_ARB_draw_buffers_blend 1 -typedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); -typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); -typedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); -typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendEquationiARB (GLuint buf, GLenum mode); -GLAPI void APIENTRY glBlendEquationSeparateiARB (GLuint buf, GLenum modeRGB, GLenum modeAlpha); -GLAPI void APIENTRY glBlendFunciARB (GLuint buf, GLenum src, GLenum dst); -GLAPI void APIENTRY glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -#endif -#endif /* GL_ARB_draw_buffers_blend */ - -#ifndef GL_ARB_draw_elements_base_vertex -#define GL_ARB_draw_elements_base_vertex 1 -#endif /* GL_ARB_draw_elements_base_vertex */ - -#ifndef GL_ARB_draw_indirect -#define GL_ARB_draw_indirect 1 -#endif /* GL_ARB_draw_indirect */ - -#ifndef GL_ARB_draw_instanced -#define GL_ARB_draw_instanced 1 -typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); -typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawArraysInstancedARB (GLenum mode, GLint first, GLsizei count, GLsizei primcount); -GLAPI void APIENTRY glDrawElementsInstancedARB (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); -#endif -#endif /* GL_ARB_draw_instanced */ - -#ifndef GL_ARB_enhanced_layouts -#define GL_ARB_enhanced_layouts 1 -#endif /* GL_ARB_enhanced_layouts */ - -#ifndef GL_ARB_explicit_attrib_location -#define GL_ARB_explicit_attrib_location 1 -#endif /* GL_ARB_explicit_attrib_location */ - -#ifndef GL_ARB_explicit_uniform_location -#define GL_ARB_explicit_uniform_location 1 -#endif /* GL_ARB_explicit_uniform_location */ - -#ifndef GL_ARB_fragment_coord_conventions -#define GL_ARB_fragment_coord_conventions 1 -#endif /* GL_ARB_fragment_coord_conventions */ - -#ifndef GL_ARB_fragment_layer_viewport -#define GL_ARB_fragment_layer_viewport 1 -#endif /* GL_ARB_fragment_layer_viewport */ - -#ifndef GL_ARB_fragment_program -#define GL_ARB_fragment_program 1 -#define GL_FRAGMENT_PROGRAM_ARB 0x8804 -#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 -#define GL_PROGRAM_LENGTH_ARB 0x8627 -#define GL_PROGRAM_FORMAT_ARB 0x8876 -#define GL_PROGRAM_BINDING_ARB 0x8677 -#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 -#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 -#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 -#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 -#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 -#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 -#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 -#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 -#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 -#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 -#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA -#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB -#define GL_PROGRAM_ATTRIBS_ARB 0x88AC -#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD -#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE -#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF -#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 -#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 -#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 -#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 -#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 -#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 -#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 -#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 -#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A -#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B -#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C -#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D -#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E -#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F -#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 -#define GL_PROGRAM_STRING_ARB 0x8628 -#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B -#define GL_CURRENT_MATRIX_ARB 0x8641 -#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 -#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 -#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F -#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E -#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 -#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 -#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 -#define GL_MATRIX0_ARB 0x88C0 -#define GL_MATRIX1_ARB 0x88C1 -#define GL_MATRIX2_ARB 0x88C2 -#define GL_MATRIX3_ARB 0x88C3 -#define GL_MATRIX4_ARB 0x88C4 -#define GL_MATRIX5_ARB 0x88C5 -#define GL_MATRIX6_ARB 0x88C6 -#define GL_MATRIX7_ARB 0x88C7 -#define GL_MATRIX8_ARB 0x88C8 -#define GL_MATRIX9_ARB 0x88C9 -#define GL_MATRIX10_ARB 0x88CA -#define GL_MATRIX11_ARB 0x88CB -#define GL_MATRIX12_ARB 0x88CC -#define GL_MATRIX13_ARB 0x88CD -#define GL_MATRIX14_ARB 0x88CE -#define GL_MATRIX15_ARB 0x88CF -#define GL_MATRIX16_ARB 0x88D0 -#define GL_MATRIX17_ARB 0x88D1 -#define GL_MATRIX18_ARB 0x88D2 -#define GL_MATRIX19_ARB 0x88D3 -#define GL_MATRIX20_ARB 0x88D4 -#define GL_MATRIX21_ARB 0x88D5 -#define GL_MATRIX22_ARB 0x88D6 -#define GL_MATRIX23_ARB 0x88D7 -#define GL_MATRIX24_ARB 0x88D8 -#define GL_MATRIX25_ARB 0x88D9 -#define GL_MATRIX26_ARB 0x88DA -#define GL_MATRIX27_ARB 0x88DB -#define GL_MATRIX28_ARB 0x88DC -#define GL_MATRIX29_ARB 0x88DD -#define GL_MATRIX30_ARB 0x88DE -#define GL_MATRIX31_ARB 0x88DF -typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void *string); -typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); -typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs); -typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs); -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); -typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); -typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); -typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); -typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); -typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void *string); -typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glProgramStringARB (GLenum target, GLenum format, GLsizei len, const void *string); -GLAPI void APIENTRY glBindProgramARB (GLenum target, GLuint program); -GLAPI void APIENTRY glDeleteProgramsARB (GLsizei n, const GLuint *programs); -GLAPI void APIENTRY glGenProgramsARB (GLsizei n, GLuint *programs); -GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); -GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); -GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); -GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); -GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum target, GLuint index, GLdouble *params); -GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum target, GLuint index, GLfloat *params); -GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum target, GLuint index, GLdouble *params); -GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum target, GLuint index, GLfloat *params); -GLAPI void APIENTRY glGetProgramivARB (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetProgramStringARB (GLenum target, GLenum pname, void *string); -GLAPI GLboolean APIENTRY glIsProgramARB (GLuint program); -#endif -#endif /* GL_ARB_fragment_program */ - -#ifndef GL_ARB_fragment_program_shadow -#define GL_ARB_fragment_program_shadow 1 -#endif /* GL_ARB_fragment_program_shadow */ - -#ifndef GL_ARB_fragment_shader -#define GL_ARB_fragment_shader 1 -#define GL_FRAGMENT_SHADER_ARB 0x8B30 -#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 -#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B -#endif /* GL_ARB_fragment_shader */ - -#ifndef GL_ARB_framebuffer_no_attachments -#define GL_ARB_framebuffer_no_attachments 1 -#endif /* GL_ARB_framebuffer_no_attachments */ - -#ifndef GL_ARB_framebuffer_object -#define GL_ARB_framebuffer_object 1 -#endif /* GL_ARB_framebuffer_object */ - -#ifndef GL_ARB_framebuffer_sRGB -#define GL_ARB_framebuffer_sRGB 1 -#endif /* GL_ARB_framebuffer_sRGB */ - -#ifndef GL_KHR_context_flush_control -#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB -#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC -#endif /* GL_KHR_context_flush_control */ - -#ifndef GL_ARB_geometry_shader4 -#define GL_ARB_geometry_shader4 1 -#define GL_LINES_ADJACENCY_ARB 0x000A -#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B -#define GL_TRIANGLES_ADJACENCY_ARB 0x000C -#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D -#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 -#define GL_GEOMETRY_SHADER_ARB 0x8DD9 -#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA -#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB -#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC -#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD -#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 -typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glProgramParameteriARB (GLuint program, GLenum pname, GLint value); -GLAPI void APIENTRY glFramebufferTextureARB (GLenum target, GLenum attachment, GLuint texture, GLint level); -GLAPI void APIENTRY glFramebufferTextureLayerARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -GLAPI void APIENTRY glFramebufferTextureFaceARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); -#endif -#endif /* GL_ARB_geometry_shader4 */ - -#ifndef GL_ARB_get_program_binary -#define GL_ARB_get_program_binary 1 -#endif /* GL_ARB_get_program_binary */ - -#ifndef GL_ARB_gpu_shader5 -#define GL_ARB_gpu_shader5 1 -#endif /* GL_ARB_gpu_shader5 */ - -#ifndef GL_ARB_gpu_shader_fp64 -#define GL_ARB_gpu_shader_fp64 1 -#endif /* GL_ARB_gpu_shader_fp64 */ - -#ifndef GL_ARB_half_float_pixel -#define GL_ARB_half_float_pixel 1 -typedef unsigned short GLhalfARB; -#define GL_HALF_FLOAT_ARB 0x140B -#endif /* GL_ARB_half_float_pixel */ - -#ifndef GL_ARB_half_float_vertex -#define GL_ARB_half_float_vertex 1 -#endif /* GL_ARB_half_float_vertex */ - -#ifndef GL_ARB_imaging -#define GL_ARB_imaging 1 -#define GL_BLEND_COLOR 0x8005 -#define GL_BLEND_EQUATION 0x8009 -#define GL_CONVOLUTION_1D 0x8010 -#define GL_CONVOLUTION_2D 0x8011 -#define GL_SEPARABLE_2D 0x8012 -#define GL_CONVOLUTION_BORDER_MODE 0x8013 -#define GL_CONVOLUTION_FILTER_SCALE 0x8014 -#define GL_CONVOLUTION_FILTER_BIAS 0x8015 -#define GL_REDUCE 0x8016 -#define GL_CONVOLUTION_FORMAT 0x8017 -#define GL_CONVOLUTION_WIDTH 0x8018 -#define GL_CONVOLUTION_HEIGHT 0x8019 -#define GL_MAX_CONVOLUTION_WIDTH 0x801A -#define GL_MAX_CONVOLUTION_HEIGHT 0x801B -#define GL_POST_CONVOLUTION_RED_SCALE 0x801C -#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D -#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E -#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F -#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 -#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 -#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 -#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 -#define GL_HISTOGRAM 0x8024 -#define GL_PROXY_HISTOGRAM 0x8025 -#define GL_HISTOGRAM_WIDTH 0x8026 -#define GL_HISTOGRAM_FORMAT 0x8027 -#define GL_HISTOGRAM_RED_SIZE 0x8028 -#define GL_HISTOGRAM_GREEN_SIZE 0x8029 -#define GL_HISTOGRAM_BLUE_SIZE 0x802A -#define GL_HISTOGRAM_ALPHA_SIZE 0x802B -#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C -#define GL_HISTOGRAM_SINK 0x802D -#define GL_MINMAX 0x802E -#define GL_MINMAX_FORMAT 0x802F -#define GL_MINMAX_SINK 0x8030 -#define GL_TABLE_TOO_LARGE 0x8031 -#define GL_COLOR_MATRIX 0x80B1 -#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 -#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 -#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 -#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 -#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 -#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 -#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 -#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 -#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA -#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB -#define GL_COLOR_TABLE 0x80D0 -#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 -#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 -#define GL_PROXY_COLOR_TABLE 0x80D3 -#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 -#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 -#define GL_COLOR_TABLE_SCALE 0x80D6 -#define GL_COLOR_TABLE_BIAS 0x80D7 -#define GL_COLOR_TABLE_FORMAT 0x80D8 -#define GL_COLOR_TABLE_WIDTH 0x80D9 -#define GL_COLOR_TABLE_RED_SIZE 0x80DA -#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB -#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC -#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD -#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE -#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF -#define GL_CONSTANT_BORDER 0x8151 -#define GL_REPLICATE_BORDER 0x8153 -#define GL_CONVOLUTION_BORDER_COLOR 0x8154 -typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); -typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, void *table); -typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); -typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); -typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); -typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, void *image); -typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); -typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); -typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); -typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); -typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); -typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); -typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target); -typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); -GLAPI void APIENTRY glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -GLAPI void APIENTRY glGetColorTable (GLenum target, GLenum format, GLenum type, void *table); -GLAPI void APIENTRY glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); -GLAPI void APIENTRY glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); -GLAPI void APIENTRY glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); -GLAPI void APIENTRY glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); -GLAPI void APIENTRY glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params); -GLAPI void APIENTRY glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glConvolutionParameteri (GLenum target, GLenum pname, GLint params); -GLAPI void APIENTRY glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, void *image); -GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetSeparableFilter (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); -GLAPI void APIENTRY glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); -GLAPI void APIENTRY glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); -GLAPI void APIENTRY glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); -GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); -GLAPI void APIENTRY glMinmax (GLenum target, GLenum internalformat, GLboolean sink); -GLAPI void APIENTRY glResetHistogram (GLenum target); -GLAPI void APIENTRY glResetMinmax (GLenum target); -#endif -#endif /* GL_ARB_imaging */ - -#ifndef GL_ARB_indirect_parameters -#define GL_ARB_indirect_parameters 1 -#define GL_PARAMETER_BUFFER_ARB 0x80EE -#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF -typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMultiDrawArraysIndirectCountARB (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); -GLAPI void APIENTRY glMultiDrawElementsIndirectCountARB (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); -#endif -#endif /* GL_ARB_indirect_parameters */ - -#ifndef GL_ARB_instanced_arrays -#define GL_ARB_instanced_arrays 1 -#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE -typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexAttribDivisorARB (GLuint index, GLuint divisor); -#endif -#endif /* GL_ARB_instanced_arrays */ - -#ifndef GL_ARB_internalformat_query -#define GL_ARB_internalformat_query 1 -#endif /* GL_ARB_internalformat_query */ - -#ifndef GL_ARB_internalformat_query2 -#define GL_ARB_internalformat_query2 1 -#define GL_SRGB_DECODE_ARB 0x8299 -#endif /* GL_ARB_internalformat_query2 */ - -#ifndef GL_ARB_invalidate_subdata -#define GL_ARB_invalidate_subdata 1 -#endif /* GL_ARB_invalidate_subdata */ - -#ifndef GL_ARB_map_buffer_alignment -#define GL_ARB_map_buffer_alignment 1 -#endif /* GL_ARB_map_buffer_alignment */ - -#ifndef GL_ARB_map_buffer_range -#define GL_ARB_map_buffer_range 1 -#endif /* GL_ARB_map_buffer_range */ - -#ifndef GL_ARB_matrix_palette -#define GL_ARB_matrix_palette 1 -#define GL_MATRIX_PALETTE_ARB 0x8840 -#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 -#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 -#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 -#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 -#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 -#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 -#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 -#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 -#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 -typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); -typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices); -typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices); -typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices); -typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint index); -GLAPI void APIENTRY glMatrixIndexubvARB (GLint size, const GLubyte *indices); -GLAPI void APIENTRY glMatrixIndexusvARB (GLint size, const GLushort *indices); -GLAPI void APIENTRY glMatrixIndexuivARB (GLint size, const GLuint *indices); -GLAPI void APIENTRY glMatrixIndexPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer); -#endif -#endif /* GL_ARB_matrix_palette */ - -#ifndef GL_ARB_multi_bind -#define GL_ARB_multi_bind 1 -#endif /* GL_ARB_multi_bind */ - -#ifndef GL_ARB_multi_draw_indirect -#define GL_ARB_multi_draw_indirect 1 -#endif /* GL_ARB_multi_draw_indirect */ - -#ifndef GL_ARB_multisample -#define GL_ARB_multisample 1 -#define GL_MULTISAMPLE_ARB 0x809D -#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F -#define GL_SAMPLE_COVERAGE_ARB 0x80A0 -#define GL_SAMPLE_BUFFERS_ARB 0x80A8 -#define GL_SAMPLES_ARB 0x80A9 -#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA -#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB -#define GL_MULTISAMPLE_BIT_ARB 0x20000000 -typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLfloat value, GLboolean invert); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glSampleCoverageARB (GLfloat value, GLboolean invert); -#endif -#endif /* GL_ARB_multisample */ - -#ifndef GL_ARB_multitexture -#define GL_ARB_multitexture 1 -#define GL_TEXTURE0_ARB 0x84C0 -#define GL_TEXTURE1_ARB 0x84C1 -#define GL_TEXTURE2_ARB 0x84C2 -#define GL_TEXTURE3_ARB 0x84C3 -#define GL_TEXTURE4_ARB 0x84C4 -#define GL_TEXTURE5_ARB 0x84C5 -#define GL_TEXTURE6_ARB 0x84C6 -#define GL_TEXTURE7_ARB 0x84C7 -#define GL_TEXTURE8_ARB 0x84C8 -#define GL_TEXTURE9_ARB 0x84C9 -#define GL_TEXTURE10_ARB 0x84CA -#define GL_TEXTURE11_ARB 0x84CB -#define GL_TEXTURE12_ARB 0x84CC -#define GL_TEXTURE13_ARB 0x84CD -#define GL_TEXTURE14_ARB 0x84CE -#define GL_TEXTURE15_ARB 0x84CF -#define GL_TEXTURE16_ARB 0x84D0 -#define GL_TEXTURE17_ARB 0x84D1 -#define GL_TEXTURE18_ARB 0x84D2 -#define GL_TEXTURE19_ARB 0x84D3 -#define GL_TEXTURE20_ARB 0x84D4 -#define GL_TEXTURE21_ARB 0x84D5 -#define GL_TEXTURE22_ARB 0x84D6 -#define GL_TEXTURE23_ARB 0x84D7 -#define GL_TEXTURE24_ARB 0x84D8 -#define GL_TEXTURE25_ARB 0x84D9 -#define GL_TEXTURE26_ARB 0x84DA -#define GL_TEXTURE27_ARB 0x84DB -#define GL_TEXTURE28_ARB 0x84DC -#define GL_TEXTURE29_ARB 0x84DD -#define GL_TEXTURE30_ARB 0x84DE -#define GL_TEXTURE31_ARB 0x84DF -#define GL_ACTIVE_TEXTURE_ARB 0x84E0 -#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 -#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 -typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); -typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glActiveTextureARB (GLenum texture); -GLAPI void APIENTRY glClientActiveTextureARB (GLenum texture); -GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum target, GLdouble s); -GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum target, const GLdouble *v); -GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum target, GLfloat s); -GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum target, const GLfloat *v); -GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum target, GLint s); -GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum target, const GLint *v); -GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum target, GLshort s); -GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum target, const GLshort *v); -GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t); -GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum target, const GLdouble *v); -GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t); -GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum target, const GLfloat *v); -GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum target, GLint s, GLint t); -GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum target, const GLint *v); -GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t); -GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum target, const GLshort *v); -GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r); -GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum target, const GLdouble *v); -GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r); -GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum target, const GLfloat *v); -GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r); -GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum target, const GLint *v); -GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r); -GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum target, const GLshort *v); -GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum target, const GLdouble *v); -GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum target, const GLfloat *v); -GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q); -GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum target, const GLint *v); -GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum target, const GLshort *v); -#endif -#endif /* GL_ARB_multitexture */ - -#ifndef GL_ARB_occlusion_query -#define GL_ARB_occlusion_query 1 -#define GL_QUERY_COUNTER_BITS_ARB 0x8864 -#define GL_CURRENT_QUERY_ARB 0x8865 -#define GL_QUERY_RESULT_ARB 0x8866 -#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 -#define GL_SAMPLES_PASSED_ARB 0x8914 -typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids); -typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids); -typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id); -typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); -typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target); -typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGenQueriesARB (GLsizei n, GLuint *ids); -GLAPI void APIENTRY glDeleteQueriesARB (GLsizei n, const GLuint *ids); -GLAPI GLboolean APIENTRY glIsQueryARB (GLuint id); -GLAPI void APIENTRY glBeginQueryARB (GLenum target, GLuint id); -GLAPI void APIENTRY glEndQueryARB (GLenum target); -GLAPI void APIENTRY glGetQueryivARB (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetQueryObjectivARB (GLuint id, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint id, GLenum pname, GLuint *params); -#endif -#endif /* GL_ARB_occlusion_query */ - -#ifndef GL_ARB_occlusion_query2 -#define GL_ARB_occlusion_query2 1 -#endif /* GL_ARB_occlusion_query2 */ - -#ifndef GL_ARB_pixel_buffer_object -#define GL_ARB_pixel_buffer_object 1 -#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB -#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC -#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED -#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF -#endif /* GL_ARB_pixel_buffer_object */ - -#ifndef GL_ARB_point_parameters -#define GL_ARB_point_parameters 1 -#define GL_POINT_SIZE_MIN_ARB 0x8126 -#define GL_POINT_SIZE_MAX_ARB 0x8127 -#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 -#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 -typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPointParameterfARB (GLenum pname, GLfloat param); -GLAPI void APIENTRY glPointParameterfvARB (GLenum pname, const GLfloat *params); -#endif -#endif /* GL_ARB_point_parameters */ - -#ifndef GL_ARB_point_sprite -#define GL_ARB_point_sprite 1 -#define GL_POINT_SPRITE_ARB 0x8861 -#define GL_COORD_REPLACE_ARB 0x8862 -#endif /* GL_ARB_point_sprite */ - -#ifndef GL_ARB_program_interface_query -#define GL_ARB_program_interface_query 1 -#endif /* GL_ARB_program_interface_query */ - -#ifndef GL_ARB_provoking_vertex -#define GL_ARB_provoking_vertex 1 -#endif /* GL_ARB_provoking_vertex */ - -#ifndef GL_ARB_query_buffer_object -#define GL_ARB_query_buffer_object 1 -#endif /* GL_ARB_query_buffer_object */ - -#ifndef GL_ARB_robust_buffer_access_behavior -#define GL_ARB_robust_buffer_access_behavior 1 -#endif /* GL_ARB_robust_buffer_access_behavior */ - -#ifndef GL_ARB_robustness -#define GL_ARB_robustness 1 -#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 -#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 -#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 -#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 -#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 -#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 -#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 -typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); -typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); -typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); -typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void *img); -typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); -typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); -typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); -typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); -typedef void (APIENTRYP PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); -typedef void (APIENTRYP PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); -typedef void (APIENTRYP PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v); -typedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat *values); -typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint *values); -typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort *values); -typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte *pattern); -typedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); -typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); -typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); -typedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); -typedef void (APIENTRYP PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLenum APIENTRY glGetGraphicsResetStatusARB (void); -GLAPI void APIENTRY glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); -GLAPI void APIENTRY glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); -GLAPI void APIENTRY glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, void *img); -GLAPI void APIENTRY glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); -GLAPI void APIENTRY glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint *params); -GLAPI void APIENTRY glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint *params); -GLAPI void APIENTRY glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); -GLAPI void APIENTRY glGetnMapdvARB (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); -GLAPI void APIENTRY glGetnMapfvARB (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); -GLAPI void APIENTRY glGetnMapivARB (GLenum target, GLenum query, GLsizei bufSize, GLint *v); -GLAPI void APIENTRY glGetnPixelMapfvARB (GLenum map, GLsizei bufSize, GLfloat *values); -GLAPI void APIENTRY glGetnPixelMapuivARB (GLenum map, GLsizei bufSize, GLuint *values); -GLAPI void APIENTRY glGetnPixelMapusvARB (GLenum map, GLsizei bufSize, GLushort *values); -GLAPI void APIENTRY glGetnPolygonStippleARB (GLsizei bufSize, GLubyte *pattern); -GLAPI void APIENTRY glGetnColorTableARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); -GLAPI void APIENTRY glGetnConvolutionFilterARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); -GLAPI void APIENTRY glGetnSeparableFilterARB (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); -GLAPI void APIENTRY glGetnHistogramARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); -GLAPI void APIENTRY glGetnMinmaxARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); -#endif -#endif /* GL_ARB_robustness */ - -#ifndef GL_ARB_robustness_isolation -#define GL_ARB_robustness_isolation 1 -#endif /* GL_ARB_robustness_isolation */ - -#ifndef GL_ARB_sample_shading -#define GL_ARB_sample_shading 1 -#define GL_SAMPLE_SHADING_ARB 0x8C36 -#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 -typedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC) (GLfloat value); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMinSampleShadingARB (GLfloat value); -#endif -#endif /* GL_ARB_sample_shading */ - -#ifndef GL_ARB_sampler_objects -#define GL_ARB_sampler_objects 1 -#endif /* GL_ARB_sampler_objects */ - -#ifndef GL_ARB_seamless_cube_map -#define GL_ARB_seamless_cube_map 1 -#endif /* GL_ARB_seamless_cube_map */ - -#ifndef GL_ARB_seamless_cubemap_per_texture -#define GL_ARB_seamless_cubemap_per_texture 1 -#endif /* GL_ARB_seamless_cubemap_per_texture */ - -#ifndef GL_ARB_separate_shader_objects -#define GL_ARB_separate_shader_objects 1 -#endif /* GL_ARB_separate_shader_objects */ - -#ifndef GL_ARB_shader_atomic_counters -#define GL_ARB_shader_atomic_counters 1 -#endif /* GL_ARB_shader_atomic_counters */ - -#ifndef GL_ARB_shader_bit_encoding -#define GL_ARB_shader_bit_encoding 1 -#endif /* GL_ARB_shader_bit_encoding */ - -#ifndef GL_ARB_shader_draw_parameters -#define GL_ARB_shader_draw_parameters 1 -#endif /* GL_ARB_shader_draw_parameters */ - -#ifndef GL_ARB_shader_group_vote -#define GL_ARB_shader_group_vote 1 -#endif /* GL_ARB_shader_group_vote */ - -#ifndef GL_ARB_shader_image_load_store -#define GL_ARB_shader_image_load_store 1 -#endif /* GL_ARB_shader_image_load_store */ - -#ifndef GL_ARB_shader_image_size -#define GL_ARB_shader_image_size 1 -#endif /* GL_ARB_shader_image_size */ - -#ifndef GL_ARB_shader_objects -#define GL_ARB_shader_objects 1 -#ifdef __APPLE__ -typedef void *GLhandleARB; -#else -typedef unsigned int GLhandleARB; -#endif -typedef char GLcharARB; -#define GL_PROGRAM_OBJECT_ARB 0x8B40 -#define GL_SHADER_OBJECT_ARB 0x8B48 -#define GL_OBJECT_TYPE_ARB 0x8B4E -#define GL_OBJECT_SUBTYPE_ARB 0x8B4F -#define GL_FLOAT_VEC2_ARB 0x8B50 -#define GL_FLOAT_VEC3_ARB 0x8B51 -#define GL_FLOAT_VEC4_ARB 0x8B52 -#define GL_INT_VEC2_ARB 0x8B53 -#define GL_INT_VEC3_ARB 0x8B54 -#define GL_INT_VEC4_ARB 0x8B55 -#define GL_BOOL_ARB 0x8B56 -#define GL_BOOL_VEC2_ARB 0x8B57 -#define GL_BOOL_VEC3_ARB 0x8B58 -#define GL_BOOL_VEC4_ARB 0x8B59 -#define GL_FLOAT_MAT2_ARB 0x8B5A -#define GL_FLOAT_MAT3_ARB 0x8B5B -#define GL_FLOAT_MAT4_ARB 0x8B5C -#define GL_SAMPLER_1D_ARB 0x8B5D -#define GL_SAMPLER_2D_ARB 0x8B5E -#define GL_SAMPLER_3D_ARB 0x8B5F -#define GL_SAMPLER_CUBE_ARB 0x8B60 -#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 -#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 -#define GL_SAMPLER_2D_RECT_ARB 0x8B63 -#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 -#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 -#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 -#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 -#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 -#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 -#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 -#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 -#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 -#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 -typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); -typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname); -typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); -typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); -typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); -typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); -typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void); -typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); -typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); -typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); -typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); -typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); -typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); -typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); -typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); -typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); -typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); -typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); -typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); -typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params); -typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params); -typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB obj); -GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum pname); -GLAPI void APIENTRY glDetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj); -GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum shaderType); -GLAPI void APIENTRY glShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); -GLAPI void APIENTRY glCompileShaderARB (GLhandleARB shaderObj); -GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void); -GLAPI void APIENTRY glAttachObjectARB (GLhandleARB containerObj, GLhandleARB obj); -GLAPI void APIENTRY glLinkProgramARB (GLhandleARB programObj); -GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB programObj); -GLAPI void APIENTRY glValidateProgramARB (GLhandleARB programObj); -GLAPI void APIENTRY glUniform1fARB (GLint location, GLfloat v0); -GLAPI void APIENTRY glUniform2fARB (GLint location, GLfloat v0, GLfloat v1); -GLAPI void APIENTRY glUniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -GLAPI void APIENTRY glUniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -GLAPI void APIENTRY glUniform1iARB (GLint location, GLint v0); -GLAPI void APIENTRY glUniform2iARB (GLint location, GLint v0, GLint v1); -GLAPI void APIENTRY glUniform3iARB (GLint location, GLint v0, GLint v1, GLint v2); -GLAPI void APIENTRY glUniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -GLAPI void APIENTRY glUniform1fvARB (GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glUniform2fvARB (GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glUniform3fvARB (GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glUniform4fvARB (GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glUniform1ivARB (GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glUniform2ivARB (GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glUniform3ivARB (GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glUniform4ivARB (GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glUniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glUniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glUniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); -GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); -GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name); -GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); -GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat *params); -GLAPI void APIENTRY glGetUniformivARB (GLhandleARB programObj, GLint location, GLint *params); -GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); -#endif -#endif /* GL_ARB_shader_objects */ - -#ifndef GL_ARB_shader_precision -#define GL_ARB_shader_precision 1 -#endif /* GL_ARB_shader_precision */ - -#ifndef GL_ARB_shader_stencil_export -#define GL_ARB_shader_stencil_export 1 -#endif /* GL_ARB_shader_stencil_export */ - -#ifndef GL_ARB_shader_storage_buffer_object -#define GL_ARB_shader_storage_buffer_object 1 -#endif /* GL_ARB_shader_storage_buffer_object */ - -#ifndef GL_ARB_shader_subroutine -#define GL_ARB_shader_subroutine 1 -#endif /* GL_ARB_shader_subroutine */ - -#ifndef GL_ARB_shader_texture_lod -#define GL_ARB_shader_texture_lod 1 -#endif /* GL_ARB_shader_texture_lod */ - -#ifndef GL_ARB_shading_language_100 -#define GL_ARB_shading_language_100 1 -#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C -#endif /* GL_ARB_shading_language_100 */ - -#ifndef GL_ARB_shading_language_420pack -#define GL_ARB_shading_language_420pack 1 -#endif /* GL_ARB_shading_language_420pack */ - -#ifndef GL_ARB_shading_language_include -#define GL_ARB_shading_language_include 1 -#define GL_SHADER_INCLUDE_ARB 0x8DAE -#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 -#define GL_NAMED_STRING_TYPE_ARB 0x8DEA -typedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); -typedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); -typedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); -typedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); -typedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); -typedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar *name, GLenum pname, GLint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glNamedStringARB (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); -GLAPI void APIENTRY glDeleteNamedStringARB (GLint namelen, const GLchar *name); -GLAPI void APIENTRY glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); -GLAPI GLboolean APIENTRY glIsNamedStringARB (GLint namelen, const GLchar *name); -GLAPI void APIENTRY glGetNamedStringARB (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); -GLAPI void APIENTRY glGetNamedStringivARB (GLint namelen, const GLchar *name, GLenum pname, GLint *params); -#endif -#endif /* GL_ARB_shading_language_include */ - -#ifndef GL_ARB_shading_language_packing -#define GL_ARB_shading_language_packing 1 -#endif /* GL_ARB_shading_language_packing */ - -#ifndef GL_ARB_shadow -#define GL_ARB_shadow 1 -#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C -#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D -#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E -#endif /* GL_ARB_shadow */ - -#ifndef GL_ARB_shadow_ambient -#define GL_ARB_shadow_ambient 1 -#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF -#endif /* GL_ARB_shadow_ambient */ - -#ifndef GL_ARB_sparse_texture -#define GL_ARB_sparse_texture 1 -#define GL_TEXTURE_SPARSE_ARB 0x91A6 -#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 -#define GL_MIN_SPARSE_LEVEL_ARB 0x919B -#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 -#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 -#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 -#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 -#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 -#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 -#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A -#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 -typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexPageCommitmentARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); -#endif -#endif /* GL_ARB_sparse_texture */ - -#ifndef GL_ARB_stencil_texturing -#define GL_ARB_stencil_texturing 1 -#endif /* GL_ARB_stencil_texturing */ - -#ifndef GL_ARB_sync -#define GL_ARB_sync 1 -#endif /* GL_ARB_sync */ - -#ifndef GL_ARB_tessellation_shader -#define GL_ARB_tessellation_shader 1 -#endif /* GL_ARB_tessellation_shader */ - -#ifndef GL_ARB_texture_border_clamp -#define GL_ARB_texture_border_clamp 1 -#define GL_CLAMP_TO_BORDER_ARB 0x812D -#endif /* GL_ARB_texture_border_clamp */ - -#ifndef GL_ARB_texture_buffer_object -#define GL_ARB_texture_buffer_object 1 -#define GL_TEXTURE_BUFFER_ARB 0x8C2A -#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B -#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C -#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D -#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E -typedef void (APIENTRYP PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexBufferARB (GLenum target, GLenum internalformat, GLuint buffer); -#endif -#endif /* GL_ARB_texture_buffer_object */ - -#ifndef GL_ARB_texture_buffer_object_rgb32 -#define GL_ARB_texture_buffer_object_rgb32 1 -#endif /* GL_ARB_texture_buffer_object_rgb32 */ - -#ifndef GL_ARB_texture_buffer_range -#define GL_ARB_texture_buffer_range 1 -#endif /* GL_ARB_texture_buffer_range */ - -#ifndef GL_ARB_texture_compression -#define GL_ARB_texture_compression 1 -#define GL_COMPRESSED_ALPHA_ARB 0x84E9 -#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA -#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB -#define GL_COMPRESSED_INTENSITY_ARB 0x84EC -#define GL_COMPRESSED_RGB_ARB 0x84ED -#define GL_COMPRESSED_RGBA_ARB 0x84EE -#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF -#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 -#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 -#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); -typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, void *img); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); -GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); -GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); -GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); -GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); -GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); -GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum target, GLint level, void *img); -#endif -#endif /* GL_ARB_texture_compression */ - -#ifndef GL_ARB_texture_compression_bptc -#define GL_ARB_texture_compression_bptc 1 -#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C -#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D -#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E -#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F -#endif /* GL_ARB_texture_compression_bptc */ - -#ifndef GL_ARB_texture_compression_rgtc -#define GL_ARB_texture_compression_rgtc 1 -#endif /* GL_ARB_texture_compression_rgtc */ - -#ifndef GL_ARB_texture_cube_map -#define GL_ARB_texture_cube_map 1 -#define GL_NORMAL_MAP_ARB 0x8511 -#define GL_REFLECTION_MAP_ARB 0x8512 -#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C -#endif /* GL_ARB_texture_cube_map */ - -#ifndef GL_ARB_texture_cube_map_array -#define GL_ARB_texture_cube_map_array 1 -#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 -#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A -#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B -#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C -#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D -#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E -#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F -#endif /* GL_ARB_texture_cube_map_array */ - -#ifndef GL_ARB_texture_env_add -#define GL_ARB_texture_env_add 1 -#endif /* GL_ARB_texture_env_add */ - -#ifndef GL_ARB_texture_env_combine -#define GL_ARB_texture_env_combine 1 -#define GL_COMBINE_ARB 0x8570 -#define GL_COMBINE_RGB_ARB 0x8571 -#define GL_COMBINE_ALPHA_ARB 0x8572 -#define GL_SOURCE0_RGB_ARB 0x8580 -#define GL_SOURCE1_RGB_ARB 0x8581 -#define GL_SOURCE2_RGB_ARB 0x8582 -#define GL_SOURCE0_ALPHA_ARB 0x8588 -#define GL_SOURCE1_ALPHA_ARB 0x8589 -#define GL_SOURCE2_ALPHA_ARB 0x858A -#define GL_OPERAND0_RGB_ARB 0x8590 -#define GL_OPERAND1_RGB_ARB 0x8591 -#define GL_OPERAND2_RGB_ARB 0x8592 -#define GL_OPERAND0_ALPHA_ARB 0x8598 -#define GL_OPERAND1_ALPHA_ARB 0x8599 -#define GL_OPERAND2_ALPHA_ARB 0x859A -#define GL_RGB_SCALE_ARB 0x8573 -#define GL_ADD_SIGNED_ARB 0x8574 -#define GL_INTERPOLATE_ARB 0x8575 -#define GL_SUBTRACT_ARB 0x84E7 -#define GL_CONSTANT_ARB 0x8576 -#define GL_PRIMARY_COLOR_ARB 0x8577 -#define GL_PREVIOUS_ARB 0x8578 -#endif /* GL_ARB_texture_env_combine */ - -#ifndef GL_ARB_texture_env_crossbar -#define GL_ARB_texture_env_crossbar 1 -#endif /* GL_ARB_texture_env_crossbar */ - -#ifndef GL_ARB_texture_env_dot3 -#define GL_ARB_texture_env_dot3 1 -#define GL_DOT3_RGB_ARB 0x86AE -#define GL_DOT3_RGBA_ARB 0x86AF -#endif /* GL_ARB_texture_env_dot3 */ - -#ifndef GL_ARB_texture_float -#define GL_ARB_texture_float 1 -#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 -#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 -#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 -#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 -#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 -#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 -#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 -#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 -#define GL_RGBA32F_ARB 0x8814 -#define GL_RGB32F_ARB 0x8815 -#define GL_ALPHA32F_ARB 0x8816 -#define GL_INTENSITY32F_ARB 0x8817 -#define GL_LUMINANCE32F_ARB 0x8818 -#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 -#define GL_RGBA16F_ARB 0x881A -#define GL_RGB16F_ARB 0x881B -#define GL_ALPHA16F_ARB 0x881C -#define GL_INTENSITY16F_ARB 0x881D -#define GL_LUMINANCE16F_ARB 0x881E -#define GL_LUMINANCE_ALPHA16F_ARB 0x881F -#endif /* GL_ARB_texture_float */ - -#ifndef GL_ARB_texture_gather -#define GL_ARB_texture_gather 1 -#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E -#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F -#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F -#endif /* GL_ARB_texture_gather */ - -#ifndef GL_ARB_texture_mirror_clamp_to_edge -#define GL_ARB_texture_mirror_clamp_to_edge 1 -#endif /* GL_ARB_texture_mirror_clamp_to_edge */ - -#ifndef GL_ARB_texture_mirrored_repeat -#define GL_ARB_texture_mirrored_repeat 1 -#define GL_MIRRORED_REPEAT_ARB 0x8370 -#endif /* GL_ARB_texture_mirrored_repeat */ - -#ifndef GL_ARB_texture_multisample -#define GL_ARB_texture_multisample 1 -#endif /* GL_ARB_texture_multisample */ - -#ifndef GL_ARB_texture_non_power_of_two -#define GL_ARB_texture_non_power_of_two 1 -#endif /* GL_ARB_texture_non_power_of_two */ - -#ifndef GL_ARB_texture_query_levels -#define GL_ARB_texture_query_levels 1 -#endif /* GL_ARB_texture_query_levels */ - -#ifndef GL_ARB_texture_query_lod -#define GL_ARB_texture_query_lod 1 -#endif /* GL_ARB_texture_query_lod */ - -#ifndef GL_ARB_texture_rectangle -#define GL_ARB_texture_rectangle 1 -#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 -#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 -#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 -#endif /* GL_ARB_texture_rectangle */ - -#ifndef GL_ARB_texture_rg -#define GL_ARB_texture_rg 1 -#endif /* GL_ARB_texture_rg */ - -#ifndef GL_ARB_texture_rgb10_a2ui -#define GL_ARB_texture_rgb10_a2ui 1 -#endif /* GL_ARB_texture_rgb10_a2ui */ - -#ifndef GL_ARB_texture_stencil8 -#define GL_ARB_texture_stencil8 1 -#endif /* GL_ARB_texture_stencil8 */ - -#ifndef GL_ARB_texture_storage -#define GL_ARB_texture_storage 1 -#endif /* GL_ARB_texture_storage */ - -#ifndef GL_ARB_texture_storage_multisample -#define GL_ARB_texture_storage_multisample 1 -#endif /* GL_ARB_texture_storage_multisample */ - -#ifndef GL_ARB_texture_swizzle -#define GL_ARB_texture_swizzle 1 -#endif /* GL_ARB_texture_swizzle */ - -#ifndef GL_ARB_texture_view -#define GL_ARB_texture_view 1 -#endif /* GL_ARB_texture_view */ - -#ifndef GL_ARB_timer_query -#define GL_ARB_timer_query 1 -#endif /* GL_ARB_timer_query */ - -#ifndef GL_ARB_transform_feedback2 -#define GL_ARB_transform_feedback2 1 -#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 -#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 -#endif /* GL_ARB_transform_feedback2 */ - -#ifndef GL_ARB_transform_feedback3 -#define GL_ARB_transform_feedback3 1 -#endif /* GL_ARB_transform_feedback3 */ - -#ifndef GL_ARB_transform_feedback_instanced -#define GL_ARB_transform_feedback_instanced 1 -#endif /* GL_ARB_transform_feedback_instanced */ - -#ifndef GL_ARB_transpose_matrix -#define GL_ARB_transpose_matrix 1 -#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 -#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 -#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 -#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 -typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); -typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); -typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); -typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *m); -GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *m); -GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *m); -GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *m); -#endif -#endif /* GL_ARB_transpose_matrix */ - -#ifndef GL_ARB_uniform_buffer_object -#define GL_ARB_uniform_buffer_object 1 -#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C -#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 -#endif /* GL_ARB_uniform_buffer_object */ - -#ifndef GL_ARB_vertex_array_bgra -#define GL_ARB_vertex_array_bgra 1 -#endif /* GL_ARB_vertex_array_bgra */ - -#ifndef GL_ARB_vertex_array_object -#define GL_ARB_vertex_array_object 1 -#endif /* GL_ARB_vertex_array_object */ - -#ifndef GL_ARB_vertex_attrib_64bit -#define GL_ARB_vertex_attrib_64bit 1 -#endif /* GL_ARB_vertex_attrib_64bit */ - -#ifndef GL_ARB_vertex_attrib_binding -#define GL_ARB_vertex_attrib_binding 1 -#endif /* GL_ARB_vertex_attrib_binding */ - -#ifndef GL_ARB_vertex_blend -#define GL_ARB_vertex_blend 1 -#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 -#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 -#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 -#define GL_VERTEX_BLEND_ARB 0x86A7 -#define GL_CURRENT_WEIGHT_ARB 0x86A8 -#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 -#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA -#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB -#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC -#define GL_WEIGHT_ARRAY_ARB 0x86AD -#define GL_MODELVIEW0_ARB 0x1700 -#define GL_MODELVIEW1_ARB 0x850A -#define GL_MODELVIEW2_ARB 0x8722 -#define GL_MODELVIEW3_ARB 0x8723 -#define GL_MODELVIEW4_ARB 0x8724 -#define GL_MODELVIEW5_ARB 0x8725 -#define GL_MODELVIEW6_ARB 0x8726 -#define GL_MODELVIEW7_ARB 0x8727 -#define GL_MODELVIEW8_ARB 0x8728 -#define GL_MODELVIEW9_ARB 0x8729 -#define GL_MODELVIEW10_ARB 0x872A -#define GL_MODELVIEW11_ARB 0x872B -#define GL_MODELVIEW12_ARB 0x872C -#define GL_MODELVIEW13_ARB 0x872D -#define GL_MODELVIEW14_ARB 0x872E -#define GL_MODELVIEW15_ARB 0x872F -#define GL_MODELVIEW16_ARB 0x8730 -#define GL_MODELVIEW17_ARB 0x8731 -#define GL_MODELVIEW18_ARB 0x8732 -#define GL_MODELVIEW19_ARB 0x8733 -#define GL_MODELVIEW20_ARB 0x8734 -#define GL_MODELVIEW21_ARB 0x8735 -#define GL_MODELVIEW22_ARB 0x8736 -#define GL_MODELVIEW23_ARB 0x8737 -#define GL_MODELVIEW24_ARB 0x8738 -#define GL_MODELVIEW25_ARB 0x8739 -#define GL_MODELVIEW26_ARB 0x873A -#define GL_MODELVIEW27_ARB 0x873B -#define GL_MODELVIEW28_ARB 0x873C -#define GL_MODELVIEW29_ARB 0x873D -#define GL_MODELVIEW30_ARB 0x873E -#define GL_MODELVIEW31_ARB 0x873F -typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights); -typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights); -typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights); -typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights); -typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights); -typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights); -typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights); -typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights); -typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); -typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glWeightbvARB (GLint size, const GLbyte *weights); -GLAPI void APIENTRY glWeightsvARB (GLint size, const GLshort *weights); -GLAPI void APIENTRY glWeightivARB (GLint size, const GLint *weights); -GLAPI void APIENTRY glWeightfvARB (GLint size, const GLfloat *weights); -GLAPI void APIENTRY glWeightdvARB (GLint size, const GLdouble *weights); -GLAPI void APIENTRY glWeightubvARB (GLint size, const GLubyte *weights); -GLAPI void APIENTRY glWeightusvARB (GLint size, const GLushort *weights); -GLAPI void APIENTRY glWeightuivARB (GLint size, const GLuint *weights); -GLAPI void APIENTRY glWeightPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI void APIENTRY glVertexBlendARB (GLint count); -#endif -#endif /* GL_ARB_vertex_blend */ - -#ifndef GL_ARB_vertex_buffer_object -#define GL_ARB_vertex_buffer_object 1 -#ifdef __MACOSX__ /* The OS X headers haven't caught up with Khronos yet */ -typedef long GLsizeiptrARB; -typedef long GLintptrARB; -#else -typedef ptrdiff_t GLsizeiptrARB; -typedef ptrdiff_t GLintptrARB; -#endif -#define GL_BUFFER_SIZE_ARB 0x8764 -#define GL_BUFFER_USAGE_ARB 0x8765 -#define GL_ARRAY_BUFFER_ARB 0x8892 -#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 -#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 -#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 -#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 -#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 -#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 -#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A -#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B -#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C -#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D -#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E -#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F -#define GL_READ_ONLY_ARB 0x88B8 -#define GL_WRITE_ONLY_ARB 0x88B9 -#define GL_READ_WRITE_ARB 0x88BA -#define GL_BUFFER_ACCESS_ARB 0x88BB -#define GL_BUFFER_MAPPED_ARB 0x88BC -#define GL_BUFFER_MAP_POINTER_ARB 0x88BD -#define GL_STREAM_DRAW_ARB 0x88E0 -#define GL_STREAM_READ_ARB 0x88E1 -#define GL_STREAM_COPY_ARB 0x88E2 -#define GL_STATIC_DRAW_ARB 0x88E4 -#define GL_STATIC_READ_ARB 0x88E5 -#define GL_STATIC_COPY_ARB 0x88E6 -#define GL_DYNAMIC_DRAW_ARB 0x88E8 -#define GL_DYNAMIC_READ_ARB 0x88E9 -#define GL_DYNAMIC_COPY_ARB 0x88EA -typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); -typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers); -typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers); -typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer); -typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); -typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); -typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); -typedef void *(APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); -typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target); -typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, void **params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBindBufferARB (GLenum target, GLuint buffer); -GLAPI void APIENTRY glDeleteBuffersARB (GLsizei n, const GLuint *buffers); -GLAPI void APIENTRY glGenBuffersARB (GLsizei n, GLuint *buffers); -GLAPI GLboolean APIENTRY glIsBufferARB (GLuint buffer); -GLAPI void APIENTRY glBufferDataARB (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); -GLAPI void APIENTRY glBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); -GLAPI void APIENTRY glGetBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); -GLAPI void *APIENTRY glMapBufferARB (GLenum target, GLenum access); -GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum target); -GLAPI void APIENTRY glGetBufferParameterivARB (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetBufferPointervARB (GLenum target, GLenum pname, void **params); -#endif -#endif /* GL_ARB_vertex_buffer_object */ - -#ifndef GL_ARB_vertex_program -#define GL_ARB_vertex_program 1 -#define GL_COLOR_SUM_ARB 0x8458 -#define GL_VERTEX_PROGRAM_ARB 0x8620 -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 -#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 -#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 -#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 -#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 -#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 -#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 -#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A -#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 -#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 -#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 -#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); -typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); -typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, void **pointer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexAttrib1dARB (GLuint index, GLdouble x); -GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib1fARB (GLuint index, GLfloat x); -GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib1sARB (GLuint index, GLshort x); -GLAPI void APIENTRY glVertexAttrib1svARB (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib2dARB (GLuint index, GLdouble x, GLdouble y); -GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib2fARB (GLuint index, GLfloat x, GLfloat y); -GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib2sARB (GLuint index, GLshort x, GLshort y); -GLAPI void APIENTRY glVertexAttrib2svARB (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib3dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib3fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib3sARB (GLuint index, GLshort x, GLshort y, GLshort z); -GLAPI void APIENTRY glVertexAttrib3svARB (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint index, const GLbyte *v); -GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint index, const GLubyte *v); -GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint index, const GLushort *v); -GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint index, const GLbyte *v); -GLAPI void APIENTRY glVertexAttrib4dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib4fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttrib4sARB (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -GLAPI void APIENTRY glVertexAttrib4svARB (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint index, const GLubyte *v); -GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint index, const GLushort *v); -GLAPI void APIENTRY glVertexAttribPointerARB (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); -GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint index); -GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint index); -GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint index, GLenum pname, GLdouble *params); -GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint index, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetVertexAttribivARB (GLuint index, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint index, GLenum pname, void **pointer); -#endif -#endif /* GL_ARB_vertex_program */ - -#ifndef GL_ARB_vertex_shader -#define GL_ARB_vertex_shader 1 -#define GL_VERTEX_SHADER_ARB 0x8B31 -#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A -#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B -#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C -#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D -#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 -#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A -typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name); -typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); -typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB *name); -GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); -GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name); -#endif -#endif /* GL_ARB_vertex_shader */ - -#ifndef GL_ARB_vertex_type_10f_11f_11f_rev -#define GL_ARB_vertex_type_10f_11f_11f_rev 1 -#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ - -#ifndef GL_ARB_vertex_type_2_10_10_10_rev -#define GL_ARB_vertex_type_2_10_10_10_rev 1 -#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ - -#ifndef GL_ARB_viewport_array -#define GL_ARB_viewport_array 1 -#endif /* GL_ARB_viewport_array */ - -#ifndef GL_ARB_window_pos -#define GL_ARB_window_pos 1 -typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); -typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); -typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); -typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); -typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glWindowPos2dARB (GLdouble x, GLdouble y); -GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *v); -GLAPI void APIENTRY glWindowPos2fARB (GLfloat x, GLfloat y); -GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *v); -GLAPI void APIENTRY glWindowPos2iARB (GLint x, GLint y); -GLAPI void APIENTRY glWindowPos2ivARB (const GLint *v); -GLAPI void APIENTRY glWindowPos2sARB (GLshort x, GLshort y); -GLAPI void APIENTRY glWindowPos2svARB (const GLshort *v); -GLAPI void APIENTRY glWindowPos3dARB (GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *v); -GLAPI void APIENTRY glWindowPos3fARB (GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *v); -GLAPI void APIENTRY glWindowPos3iARB (GLint x, GLint y, GLint z); -GLAPI void APIENTRY glWindowPos3ivARB (const GLint *v); -GLAPI void APIENTRY glWindowPos3sARB (GLshort x, GLshort y, GLshort z); -GLAPI void APIENTRY glWindowPos3svARB (const GLshort *v); -#endif -#endif /* GL_ARB_window_pos */ - -#ifndef GL_KHR_debug -#define GL_KHR_debug 1 -#endif /* GL_KHR_debug */ - -#ifndef GL_KHR_texture_compression_astc_hdr -#define GL_KHR_texture_compression_astc_hdr 1 -#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 -#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 -#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 -#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 -#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 -#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 -#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 -#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 -#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 -#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 -#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA -#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB -#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC -#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD -#endif /* GL_KHR_texture_compression_astc_hdr */ - -#ifndef GL_KHR_texture_compression_astc_ldr -#define GL_KHR_texture_compression_astc_ldr 1 -#endif /* GL_KHR_texture_compression_astc_ldr */ - -#ifndef GL_OES_byte_coordinates -#define GL_OES_byte_coordinates 1 -typedef void (APIENTRYP PFNGLMULTITEXCOORD1BOESPROC) (GLenum texture, GLbyte s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1BVOESPROC) (GLenum texture, const GLbyte *coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2BOESPROC) (GLenum texture, GLbyte s, GLbyte t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2BVOESPROC) (GLenum texture, const GLbyte *coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3BVOESPROC) (GLenum texture, const GLbyte *coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4BVOESPROC) (GLenum texture, const GLbyte *coords); -typedef void (APIENTRYP PFNGLTEXCOORD1BOESPROC) (GLbyte s); -typedef void (APIENTRYP PFNGLTEXCOORD1BVOESPROC) (const GLbyte *coords); -typedef void (APIENTRYP PFNGLTEXCOORD2BOESPROC) (GLbyte s, GLbyte t); -typedef void (APIENTRYP PFNGLTEXCOORD2BVOESPROC) (const GLbyte *coords); -typedef void (APIENTRYP PFNGLTEXCOORD3BOESPROC) (GLbyte s, GLbyte t, GLbyte r); -typedef void (APIENTRYP PFNGLTEXCOORD3BVOESPROC) (const GLbyte *coords); -typedef void (APIENTRYP PFNGLTEXCOORD4BOESPROC) (GLbyte s, GLbyte t, GLbyte r, GLbyte q); -typedef void (APIENTRYP PFNGLTEXCOORD4BVOESPROC) (const GLbyte *coords); -typedef void (APIENTRYP PFNGLVERTEX2BOESPROC) (GLbyte x); -typedef void (APIENTRYP PFNGLVERTEX2BVOESPROC) (const GLbyte *coords); -typedef void (APIENTRYP PFNGLVERTEX3BOESPROC) (GLbyte x, GLbyte y); -typedef void (APIENTRYP PFNGLVERTEX3BVOESPROC) (const GLbyte *coords); -typedef void (APIENTRYP PFNGLVERTEX4BOESPROC) (GLbyte x, GLbyte y, GLbyte z); -typedef void (APIENTRYP PFNGLVERTEX4BVOESPROC) (const GLbyte *coords); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMultiTexCoord1bOES (GLenum texture, GLbyte s); -GLAPI void APIENTRY glMultiTexCoord1bvOES (GLenum texture, const GLbyte *coords); -GLAPI void APIENTRY glMultiTexCoord2bOES (GLenum texture, GLbyte s, GLbyte t); -GLAPI void APIENTRY glMultiTexCoord2bvOES (GLenum texture, const GLbyte *coords); -GLAPI void APIENTRY glMultiTexCoord3bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r); -GLAPI void APIENTRY glMultiTexCoord3bvOES (GLenum texture, const GLbyte *coords); -GLAPI void APIENTRY glMultiTexCoord4bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); -GLAPI void APIENTRY glMultiTexCoord4bvOES (GLenum texture, const GLbyte *coords); -GLAPI void APIENTRY glTexCoord1bOES (GLbyte s); -GLAPI void APIENTRY glTexCoord1bvOES (const GLbyte *coords); -GLAPI void APIENTRY glTexCoord2bOES (GLbyte s, GLbyte t); -GLAPI void APIENTRY glTexCoord2bvOES (const GLbyte *coords); -GLAPI void APIENTRY glTexCoord3bOES (GLbyte s, GLbyte t, GLbyte r); -GLAPI void APIENTRY glTexCoord3bvOES (const GLbyte *coords); -GLAPI void APIENTRY glTexCoord4bOES (GLbyte s, GLbyte t, GLbyte r, GLbyte q); -GLAPI void APIENTRY glTexCoord4bvOES (const GLbyte *coords); -GLAPI void APIENTRY glVertex2bOES (GLbyte x); -GLAPI void APIENTRY glVertex2bvOES (const GLbyte *coords); -GLAPI void APIENTRY glVertex3bOES (GLbyte x, GLbyte y); -GLAPI void APIENTRY glVertex3bvOES (const GLbyte *coords); -GLAPI void APIENTRY glVertex4bOES (GLbyte x, GLbyte y, GLbyte z); -GLAPI void APIENTRY glVertex4bvOES (const GLbyte *coords); -#endif -#endif /* GL_OES_byte_coordinates */ - -#ifndef GL_OES_compressed_paletted_texture -#define GL_OES_compressed_paletted_texture 1 -#define GL_PALETTE4_RGB8_OES 0x8B90 -#define GL_PALETTE4_RGBA8_OES 0x8B91 -#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 -#define GL_PALETTE4_RGBA4_OES 0x8B93 -#define GL_PALETTE4_RGB5_A1_OES 0x8B94 -#define GL_PALETTE8_RGB8_OES 0x8B95 -#define GL_PALETTE8_RGBA8_OES 0x8B96 -#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 -#define GL_PALETTE8_RGBA4_OES 0x8B98 -#define GL_PALETTE8_RGB5_A1_OES 0x8B99 -#endif /* GL_OES_compressed_paletted_texture */ - -#ifndef GL_OES_fixed_point -#define GL_OES_fixed_point 1 -typedef GLint GLfixed; -#define GL_FIXED_OES 0x140C -typedef void (APIENTRYP PFNGLALPHAFUNCXOESPROC) (GLenum func, GLfixed ref); -typedef void (APIENTRYP PFNGLCLEARCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); -typedef void (APIENTRYP PFNGLCLEARDEPTHXOESPROC) (GLfixed depth); -typedef void (APIENTRYP PFNGLCLIPPLANEXOESPROC) (GLenum plane, const GLfixed *equation); -typedef void (APIENTRYP PFNGLCOLOR4XOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); -typedef void (APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLfixed n, GLfixed f); -typedef void (APIENTRYP PFNGLFOGXOESPROC) (GLenum pname, GLfixed param); -typedef void (APIENTRYP PFNGLFOGXVOESPROC) (GLenum pname, const GLfixed *param); -typedef void (APIENTRYP PFNGLFRUSTUMXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); -typedef void (APIENTRYP PFNGLGETCLIPPLANEXOESPROC) (GLenum plane, GLfixed *equation); -typedef void (APIENTRYP PFNGLGETFIXEDVOESPROC) (GLenum pname, GLfixed *params); -typedef void (APIENTRYP PFNGLGETTEXENVXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); -typedef void (APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); -typedef void (APIENTRYP PFNGLLIGHTMODELXOESPROC) (GLenum pname, GLfixed param); -typedef void (APIENTRYP PFNGLLIGHTMODELXVOESPROC) (GLenum pname, const GLfixed *param); -typedef void (APIENTRYP PFNGLLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed param); -typedef void (APIENTRYP PFNGLLIGHTXVOESPROC) (GLenum light, GLenum pname, const GLfixed *params); -typedef void (APIENTRYP PFNGLLINEWIDTHXOESPROC) (GLfixed width); -typedef void (APIENTRYP PFNGLLOADMATRIXXOESPROC) (const GLfixed *m); -typedef void (APIENTRYP PFNGLMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); -typedef void (APIENTRYP PFNGLMATERIALXVOESPROC) (GLenum face, GLenum pname, const GLfixed *param); -typedef void (APIENTRYP PFNGLMULTMATRIXXOESPROC) (const GLfixed *m); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); -typedef void (APIENTRYP PFNGLNORMAL3XOESPROC) (GLfixed nx, GLfixed ny, GLfixed nz); -typedef void (APIENTRYP PFNGLORTHOXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); -typedef void (APIENTRYP PFNGLPOINTPARAMETERXVOESPROC) (GLenum pname, const GLfixed *params); -typedef void (APIENTRYP PFNGLPOINTSIZEXOESPROC) (GLfixed size); -typedef void (APIENTRYP PFNGLPOLYGONOFFSETXOESPROC) (GLfixed factor, GLfixed units); -typedef void (APIENTRYP PFNGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); -typedef void (APIENTRYP PFNGLSAMPLECOVERAGEOESPROC) (GLfixed value, GLboolean invert); -typedef void (APIENTRYP PFNGLSCALEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); -typedef void (APIENTRYP PFNGLTEXENVXOESPROC) (GLenum target, GLenum pname, GLfixed param); -typedef void (APIENTRYP PFNGLTEXENVXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); -typedef void (APIENTRYP PFNGLTEXPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); -typedef void (APIENTRYP PFNGLTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); -typedef void (APIENTRYP PFNGLTRANSLATEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); -typedef void (APIENTRYP PFNGLACCUMXOESPROC) (GLenum op, GLfixed value); -typedef void (APIENTRYP PFNGLBITMAPXOESPROC) (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap); -typedef void (APIENTRYP PFNGLBLENDCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); -typedef void (APIENTRYP PFNGLCLEARACCUMXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); -typedef void (APIENTRYP PFNGLCOLOR3XOESPROC) (GLfixed red, GLfixed green, GLfixed blue); -typedef void (APIENTRYP PFNGLCOLOR3XVOESPROC) (const GLfixed *components); -typedef void (APIENTRYP PFNGLCOLOR4XVOESPROC) (const GLfixed *components); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); -typedef void (APIENTRYP PFNGLEVALCOORD1XOESPROC) (GLfixed u); -typedef void (APIENTRYP PFNGLEVALCOORD1XVOESPROC) (const GLfixed *coords); -typedef void (APIENTRYP PFNGLEVALCOORD2XOESPROC) (GLfixed u, GLfixed v); -typedef void (APIENTRYP PFNGLEVALCOORD2XVOESPROC) (const GLfixed *coords); -typedef void (APIENTRYP PFNGLFEEDBACKBUFFERXOESPROC) (GLsizei n, GLenum type, const GLfixed *buffer); -typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); -typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); -typedef void (APIENTRYP PFNGLGETLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed *params); -typedef void (APIENTRYP PFNGLGETMAPXVOESPROC) (GLenum target, GLenum query, GLfixed *v); -typedef void (APIENTRYP PFNGLGETMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); -typedef void (APIENTRYP PFNGLGETPIXELMAPXVPROC) (GLenum map, GLint size, GLfixed *values); -typedef void (APIENTRYP PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed *params); -typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERXVOESPROC) (GLenum target, GLint level, GLenum pname, GLfixed *params); -typedef void (APIENTRYP PFNGLINDEXXOESPROC) (GLfixed component); -typedef void (APIENTRYP PFNGLINDEXXVOESPROC) (const GLfixed *component); -typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXXOESPROC) (const GLfixed *m); -typedef void (APIENTRYP PFNGLMAP1XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); -typedef void (APIENTRYP PFNGLMAP2XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); -typedef void (APIENTRYP PFNGLMAPGRID1XOESPROC) (GLint n, GLfixed u1, GLfixed u2); -typedef void (APIENTRYP PFNGLMAPGRID2XOESPROC) (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); -typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXXOESPROC) (const GLfixed *m); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1XOESPROC) (GLenum texture, GLfixed s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1XVOESPROC) (GLenum texture, const GLfixed *coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2XOESPROC) (GLenum texture, GLfixed s, GLfixed t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2XVOESPROC) (GLenum texture, const GLfixed *coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3XVOESPROC) (GLenum texture, const GLfixed *coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4XVOESPROC) (GLenum texture, const GLfixed *coords); -typedef void (APIENTRYP PFNGLNORMAL3XVOESPROC) (const GLfixed *coords); -typedef void (APIENTRYP PFNGLPASSTHROUGHXOESPROC) (GLfixed token); -typedef void (APIENTRYP PFNGLPIXELMAPXPROC) (GLenum map, GLint size, const GLfixed *values); -typedef void (APIENTRYP PFNGLPIXELSTOREXPROC) (GLenum pname, GLfixed param); -typedef void (APIENTRYP PFNGLPIXELTRANSFERXOESPROC) (GLenum pname, GLfixed param); -typedef void (APIENTRYP PFNGLPIXELZOOMXOESPROC) (GLfixed xfactor, GLfixed yfactor); -typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESXOESPROC) (GLsizei n, const GLuint *textures, const GLfixed *priorities); -typedef void (APIENTRYP PFNGLRASTERPOS2XOESPROC) (GLfixed x, GLfixed y); -typedef void (APIENTRYP PFNGLRASTERPOS2XVOESPROC) (const GLfixed *coords); -typedef void (APIENTRYP PFNGLRASTERPOS3XOESPROC) (GLfixed x, GLfixed y, GLfixed z); -typedef void (APIENTRYP PFNGLRASTERPOS3XVOESPROC) (const GLfixed *coords); -typedef void (APIENTRYP PFNGLRASTERPOS4XOESPROC) (GLfixed x, GLfixed y, GLfixed z, GLfixed w); -typedef void (APIENTRYP PFNGLRASTERPOS4XVOESPROC) (const GLfixed *coords); -typedef void (APIENTRYP PFNGLRECTXOESPROC) (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); -typedef void (APIENTRYP PFNGLRECTXVOESPROC) (const GLfixed *v1, const GLfixed *v2); -typedef void (APIENTRYP PFNGLTEXCOORD1XOESPROC) (GLfixed s); -typedef void (APIENTRYP PFNGLTEXCOORD1XVOESPROC) (const GLfixed *coords); -typedef void (APIENTRYP PFNGLTEXCOORD2XOESPROC) (GLfixed s, GLfixed t); -typedef void (APIENTRYP PFNGLTEXCOORD2XVOESPROC) (const GLfixed *coords); -typedef void (APIENTRYP PFNGLTEXCOORD3XOESPROC) (GLfixed s, GLfixed t, GLfixed r); -typedef void (APIENTRYP PFNGLTEXCOORD3XVOESPROC) (const GLfixed *coords); -typedef void (APIENTRYP PFNGLTEXCOORD4XOESPROC) (GLfixed s, GLfixed t, GLfixed r, GLfixed q); -typedef void (APIENTRYP PFNGLTEXCOORD4XVOESPROC) (const GLfixed *coords); -typedef void (APIENTRYP PFNGLTEXGENXOESPROC) (GLenum coord, GLenum pname, GLfixed param); -typedef void (APIENTRYP PFNGLTEXGENXVOESPROC) (GLenum coord, GLenum pname, const GLfixed *params); -typedef void (APIENTRYP PFNGLVERTEX2XOESPROC) (GLfixed x); -typedef void (APIENTRYP PFNGLVERTEX2XVOESPROC) (const GLfixed *coords); -typedef void (APIENTRYP PFNGLVERTEX3XOESPROC) (GLfixed x, GLfixed y); -typedef void (APIENTRYP PFNGLVERTEX3XVOESPROC) (const GLfixed *coords); -typedef void (APIENTRYP PFNGLVERTEX4XOESPROC) (GLfixed x, GLfixed y, GLfixed z); -typedef void (APIENTRYP PFNGLVERTEX4XVOESPROC) (const GLfixed *coords); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glAlphaFuncxOES (GLenum func, GLfixed ref); -GLAPI void APIENTRY glClearColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); -GLAPI void APIENTRY glClearDepthxOES (GLfixed depth); -GLAPI void APIENTRY glClipPlanexOES (GLenum plane, const GLfixed *equation); -GLAPI void APIENTRY glColor4xOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); -GLAPI void APIENTRY glDepthRangexOES (GLfixed n, GLfixed f); -GLAPI void APIENTRY glFogxOES (GLenum pname, GLfixed param); -GLAPI void APIENTRY glFogxvOES (GLenum pname, const GLfixed *param); -GLAPI void APIENTRY glFrustumxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); -GLAPI void APIENTRY glGetClipPlanexOES (GLenum plane, GLfixed *equation); -GLAPI void APIENTRY glGetFixedvOES (GLenum pname, GLfixed *params); -GLAPI void APIENTRY glGetTexEnvxvOES (GLenum target, GLenum pname, GLfixed *params); -GLAPI void APIENTRY glGetTexParameterxvOES (GLenum target, GLenum pname, GLfixed *params); -GLAPI void APIENTRY glLightModelxOES (GLenum pname, GLfixed param); -GLAPI void APIENTRY glLightModelxvOES (GLenum pname, const GLfixed *param); -GLAPI void APIENTRY glLightxOES (GLenum light, GLenum pname, GLfixed param); -GLAPI void APIENTRY glLightxvOES (GLenum light, GLenum pname, const GLfixed *params); -GLAPI void APIENTRY glLineWidthxOES (GLfixed width); -GLAPI void APIENTRY glLoadMatrixxOES (const GLfixed *m); -GLAPI void APIENTRY glMaterialxOES (GLenum face, GLenum pname, GLfixed param); -GLAPI void APIENTRY glMaterialxvOES (GLenum face, GLenum pname, const GLfixed *param); -GLAPI void APIENTRY glMultMatrixxOES (const GLfixed *m); -GLAPI void APIENTRY glMultiTexCoord4xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); -GLAPI void APIENTRY glNormal3xOES (GLfixed nx, GLfixed ny, GLfixed nz); -GLAPI void APIENTRY glOrthoxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); -GLAPI void APIENTRY glPointParameterxvOES (GLenum pname, const GLfixed *params); -GLAPI void APIENTRY glPointSizexOES (GLfixed size); -GLAPI void APIENTRY glPolygonOffsetxOES (GLfixed factor, GLfixed units); -GLAPI void APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); -GLAPI void APIENTRY glSampleCoverageOES (GLfixed value, GLboolean invert); -GLAPI void APIENTRY glScalexOES (GLfixed x, GLfixed y, GLfixed z); -GLAPI void APIENTRY glTexEnvxOES (GLenum target, GLenum pname, GLfixed param); -GLAPI void APIENTRY glTexEnvxvOES (GLenum target, GLenum pname, const GLfixed *params); -GLAPI void APIENTRY glTexParameterxOES (GLenum target, GLenum pname, GLfixed param); -GLAPI void APIENTRY glTexParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); -GLAPI void APIENTRY glTranslatexOES (GLfixed x, GLfixed y, GLfixed z); -GLAPI void APIENTRY glAccumxOES (GLenum op, GLfixed value); -GLAPI void APIENTRY glBitmapxOES (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap); -GLAPI void APIENTRY glBlendColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); -GLAPI void APIENTRY glClearAccumxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); -GLAPI void APIENTRY glColor3xOES (GLfixed red, GLfixed green, GLfixed blue); -GLAPI void APIENTRY glColor3xvOES (const GLfixed *components); -GLAPI void APIENTRY glColor4xvOES (const GLfixed *components); -GLAPI void APIENTRY glConvolutionParameterxOES (GLenum target, GLenum pname, GLfixed param); -GLAPI void APIENTRY glConvolutionParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); -GLAPI void APIENTRY glEvalCoord1xOES (GLfixed u); -GLAPI void APIENTRY glEvalCoord1xvOES (const GLfixed *coords); -GLAPI void APIENTRY glEvalCoord2xOES (GLfixed u, GLfixed v); -GLAPI void APIENTRY glEvalCoord2xvOES (const GLfixed *coords); -GLAPI void APIENTRY glFeedbackBufferxOES (GLsizei n, GLenum type, const GLfixed *buffer); -GLAPI void APIENTRY glGetConvolutionParameterxvOES (GLenum target, GLenum pname, GLfixed *params); -GLAPI void APIENTRY glGetHistogramParameterxvOES (GLenum target, GLenum pname, GLfixed *params); -GLAPI void APIENTRY glGetLightxOES (GLenum light, GLenum pname, GLfixed *params); -GLAPI void APIENTRY glGetMapxvOES (GLenum target, GLenum query, GLfixed *v); -GLAPI void APIENTRY glGetMaterialxOES (GLenum face, GLenum pname, GLfixed param); -GLAPI void APIENTRY glGetPixelMapxv (GLenum map, GLint size, GLfixed *values); -GLAPI void APIENTRY glGetTexGenxvOES (GLenum coord, GLenum pname, GLfixed *params); -GLAPI void APIENTRY glGetTexLevelParameterxvOES (GLenum target, GLint level, GLenum pname, GLfixed *params); -GLAPI void APIENTRY glIndexxOES (GLfixed component); -GLAPI void APIENTRY glIndexxvOES (const GLfixed *component); -GLAPI void APIENTRY glLoadTransposeMatrixxOES (const GLfixed *m); -GLAPI void APIENTRY glMap1xOES (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); -GLAPI void APIENTRY glMap2xOES (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); -GLAPI void APIENTRY glMapGrid1xOES (GLint n, GLfixed u1, GLfixed u2); -GLAPI void APIENTRY glMapGrid2xOES (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); -GLAPI void APIENTRY glMultTransposeMatrixxOES (const GLfixed *m); -GLAPI void APIENTRY glMultiTexCoord1xOES (GLenum texture, GLfixed s); -GLAPI void APIENTRY glMultiTexCoord1xvOES (GLenum texture, const GLfixed *coords); -GLAPI void APIENTRY glMultiTexCoord2xOES (GLenum texture, GLfixed s, GLfixed t); -GLAPI void APIENTRY glMultiTexCoord2xvOES (GLenum texture, const GLfixed *coords); -GLAPI void APIENTRY glMultiTexCoord3xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r); -GLAPI void APIENTRY glMultiTexCoord3xvOES (GLenum texture, const GLfixed *coords); -GLAPI void APIENTRY glMultiTexCoord4xvOES (GLenum texture, const GLfixed *coords); -GLAPI void APIENTRY glNormal3xvOES (const GLfixed *coords); -GLAPI void APIENTRY glPassThroughxOES (GLfixed token); -GLAPI void APIENTRY glPixelMapx (GLenum map, GLint size, const GLfixed *values); -GLAPI void APIENTRY glPixelStorex (GLenum pname, GLfixed param); -GLAPI void APIENTRY glPixelTransferxOES (GLenum pname, GLfixed param); -GLAPI void APIENTRY glPixelZoomxOES (GLfixed xfactor, GLfixed yfactor); -GLAPI void APIENTRY glPrioritizeTexturesxOES (GLsizei n, const GLuint *textures, const GLfixed *priorities); -GLAPI void APIENTRY glRasterPos2xOES (GLfixed x, GLfixed y); -GLAPI void APIENTRY glRasterPos2xvOES (const GLfixed *coords); -GLAPI void APIENTRY glRasterPos3xOES (GLfixed x, GLfixed y, GLfixed z); -GLAPI void APIENTRY glRasterPos3xvOES (const GLfixed *coords); -GLAPI void APIENTRY glRasterPos4xOES (GLfixed x, GLfixed y, GLfixed z, GLfixed w); -GLAPI void APIENTRY glRasterPos4xvOES (const GLfixed *coords); -GLAPI void APIENTRY glRectxOES (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); -GLAPI void APIENTRY glRectxvOES (const GLfixed *v1, const GLfixed *v2); -GLAPI void APIENTRY glTexCoord1xOES (GLfixed s); -GLAPI void APIENTRY glTexCoord1xvOES (const GLfixed *coords); -GLAPI void APIENTRY glTexCoord2xOES (GLfixed s, GLfixed t); -GLAPI void APIENTRY glTexCoord2xvOES (const GLfixed *coords); -GLAPI void APIENTRY glTexCoord3xOES (GLfixed s, GLfixed t, GLfixed r); -GLAPI void APIENTRY glTexCoord3xvOES (const GLfixed *coords); -GLAPI void APIENTRY glTexCoord4xOES (GLfixed s, GLfixed t, GLfixed r, GLfixed q); -GLAPI void APIENTRY glTexCoord4xvOES (const GLfixed *coords); -GLAPI void APIENTRY glTexGenxOES (GLenum coord, GLenum pname, GLfixed param); -GLAPI void APIENTRY glTexGenxvOES (GLenum coord, GLenum pname, const GLfixed *params); -GLAPI void APIENTRY glVertex2xOES (GLfixed x); -GLAPI void APIENTRY glVertex2xvOES (const GLfixed *coords); -GLAPI void APIENTRY glVertex3xOES (GLfixed x, GLfixed y); -GLAPI void APIENTRY glVertex3xvOES (const GLfixed *coords); -GLAPI void APIENTRY glVertex4xOES (GLfixed x, GLfixed y, GLfixed z); -GLAPI void APIENTRY glVertex4xvOES (const GLfixed *coords); -#endif -#endif /* GL_OES_fixed_point */ - -#ifndef GL_OES_query_matrix -#define GL_OES_query_matrix 1 -typedef GLbitfield (APIENTRYP PFNGLQUERYMATRIXXOESPROC) (GLfixed *mantissa, GLint *exponent); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLbitfield APIENTRY glQueryMatrixxOES (GLfixed *mantissa, GLint *exponent); -#endif -#endif /* GL_OES_query_matrix */ - -#ifndef GL_OES_read_format -#define GL_OES_read_format 1 -#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A -#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B -#endif /* GL_OES_read_format */ - -#ifndef GL_OES_single_precision -#define GL_OES_single_precision 1 -typedef void (APIENTRYP PFNGLCLEARDEPTHFOESPROC) (GLclampf depth); -typedef void (APIENTRYP PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat *equation); -typedef void (APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f); -typedef void (APIENTRYP PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); -typedef void (APIENTRYP PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat *equation); -typedef void (APIENTRYP PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glClearDepthfOES (GLclampf depth); -GLAPI void APIENTRY glClipPlanefOES (GLenum plane, const GLfloat *equation); -GLAPI void APIENTRY glDepthRangefOES (GLclampf n, GLclampf f); -GLAPI void APIENTRY glFrustumfOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); -GLAPI void APIENTRY glGetClipPlanefOES (GLenum plane, GLfloat *equation); -GLAPI void APIENTRY glOrthofOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); -#endif -#endif /* GL_OES_single_precision */ - -#ifndef GL_3DFX_multisample -#define GL_3DFX_multisample 1 -#define GL_MULTISAMPLE_3DFX 0x86B2 -#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 -#define GL_SAMPLES_3DFX 0x86B4 -#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 -#endif /* GL_3DFX_multisample */ - -#ifndef GL_3DFX_tbuffer -#define GL_3DFX_tbuffer 1 -typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTbufferMask3DFX (GLuint mask); -#endif -#endif /* GL_3DFX_tbuffer */ - -#ifndef GL_3DFX_texture_compression_FXT1 -#define GL_3DFX_texture_compression_FXT1 1 -#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 -#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 -#endif /* GL_3DFX_texture_compression_FXT1 */ - -#ifndef GL_AMD_blend_minmax_factor -#define GL_AMD_blend_minmax_factor 1 -#define GL_FACTOR_MIN_AMD 0x901C -#define GL_FACTOR_MAX_AMD 0x901D -#endif /* GL_AMD_blend_minmax_factor */ - -#ifndef GL_AMD_conservative_depth -#define GL_AMD_conservative_depth 1 -#endif /* GL_AMD_conservative_depth */ - -#ifndef GL_AMD_debug_output -#define GL_AMD_debug_output 1 -typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); -#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 -#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 -#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 -#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 -#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 -#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 -#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 -#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A -#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B -#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C -#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D -#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E -#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F -#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 -typedef void (APIENTRYP PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); -typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); -typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void *userParam); -typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDebugMessageEnableAMD (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); -GLAPI void APIENTRY glDebugMessageInsertAMD (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); -GLAPI void APIENTRY glDebugMessageCallbackAMD (GLDEBUGPROCAMD callback, void *userParam); -GLAPI GLuint APIENTRY glGetDebugMessageLogAMD (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); -#endif -#endif /* GL_AMD_debug_output */ - -#ifndef GL_AMD_depth_clamp_separate -#define GL_AMD_depth_clamp_separate 1 -#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E -#define GL_DEPTH_CLAMP_FAR_AMD 0x901F -#endif /* GL_AMD_depth_clamp_separate */ - -#ifndef GL_AMD_draw_buffers_blend -#define GL_AMD_draw_buffers_blend 1 -typedef void (APIENTRYP PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst); -typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -typedef void (APIENTRYP PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode); -typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendFuncIndexedAMD (GLuint buf, GLenum src, GLenum dst); -GLAPI void APIENTRY glBlendFuncSeparateIndexedAMD (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -GLAPI void APIENTRY glBlendEquationIndexedAMD (GLuint buf, GLenum mode); -GLAPI void APIENTRY glBlendEquationSeparateIndexedAMD (GLuint buf, GLenum modeRGB, GLenum modeAlpha); -#endif -#endif /* GL_AMD_draw_buffers_blend */ - -#ifndef GL_AMD_gcn_shader -#define GL_AMD_gcn_shader 1 -#endif /* GL_AMD_gcn_shader */ - -#ifndef GL_AMD_gpu_shader_int64 -#define GL_AMD_gpu_shader_int64 1 -typedef int64_t GLint64EXT; -#define GL_INT64_NV 0x140E -#define GL_UNSIGNED_INT64_NV 0x140F -#define GL_INT8_NV 0x8FE0 -#define GL_INT8_VEC2_NV 0x8FE1 -#define GL_INT8_VEC3_NV 0x8FE2 -#define GL_INT8_VEC4_NV 0x8FE3 -#define GL_INT16_NV 0x8FE4 -#define GL_INT16_VEC2_NV 0x8FE5 -#define GL_INT16_VEC3_NV 0x8FE6 -#define GL_INT16_VEC4_NV 0x8FE7 -#define GL_INT64_VEC2_NV 0x8FE9 -#define GL_INT64_VEC3_NV 0x8FEA -#define GL_INT64_VEC4_NV 0x8FEB -#define GL_UNSIGNED_INT8_NV 0x8FEC -#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED -#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE -#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF -#define GL_UNSIGNED_INT16_NV 0x8FF0 -#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 -#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 -#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 -#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 -#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 -#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 -#define GL_FLOAT16_NV 0x8FF8 -#define GL_FLOAT16_VEC2_NV 0x8FF9 -#define GL_FLOAT16_VEC3_NV 0x8FFA -#define GL_FLOAT16_VEC4_NV 0x8FFB -typedef void (APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); -typedef void (APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); -typedef void (APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); -typedef void (APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); -typedef void (APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); -typedef void (APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); -typedef void (APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); -typedef void (APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); -typedef void (APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); -typedef void (APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); -typedef void (APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); -typedef void (APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); -typedef void (APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); -typedef void (APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); -typedef void (APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); -typedef void (APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); -typedef void (APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params); -typedef void (APIENTRYP PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT *params); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glUniform1i64NV (GLint location, GLint64EXT x); -GLAPI void APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y); -GLAPI void APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); -GLAPI void APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); -GLAPI void APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value); -GLAPI void APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value); -GLAPI void APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value); -GLAPI void APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value); -GLAPI void APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x); -GLAPI void APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y); -GLAPI void APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); -GLAPI void APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); -GLAPI void APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); -GLAPI void APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); -GLAPI void APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); -GLAPI void APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); -GLAPI void APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params); -GLAPI void APIENTRY glGetUniformui64vNV (GLuint program, GLint location, GLuint64EXT *params); -GLAPI void APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x); -GLAPI void APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); -GLAPI void APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); -GLAPI void APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); -GLAPI void APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); -GLAPI void APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); -GLAPI void APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); -GLAPI void APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); -GLAPI void APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x); -GLAPI void APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); -GLAPI void APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); -GLAPI void APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); -GLAPI void APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -GLAPI void APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -GLAPI void APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -GLAPI void APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -#endif -#endif /* GL_AMD_gpu_shader_int64 */ - -#ifndef GL_AMD_interleaved_elements -#define GL_AMD_interleaved_elements 1 -#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 -#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 -typedef void (APIENTRYP PFNGLVERTEXATTRIBPARAMETERIAMDPROC) (GLuint index, GLenum pname, GLint param); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexAttribParameteriAMD (GLuint index, GLenum pname, GLint param); -#endif -#endif /* GL_AMD_interleaved_elements */ - -#ifndef GL_AMD_multi_draw_indirect -#define GL_AMD_multi_draw_indirect 1 -typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMultiDrawArraysIndirectAMD (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); -GLAPI void APIENTRY glMultiDrawElementsIndirectAMD (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); -#endif -#endif /* GL_AMD_multi_draw_indirect */ - -#ifndef GL_AMD_name_gen_delete -#define GL_AMD_name_gen_delete 1 -#define GL_DATA_BUFFER_AMD 0x9151 -#define GL_PERFORMANCE_MONITOR_AMD 0x9152 -#define GL_QUERY_OBJECT_AMD 0x9153 -#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 -#define GL_SAMPLER_OBJECT_AMD 0x9155 -typedef void (APIENTRYP PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint *names); -typedef void (APIENTRYP PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint *names); -typedef GLboolean (APIENTRYP PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGenNamesAMD (GLenum identifier, GLuint num, GLuint *names); -GLAPI void APIENTRY glDeleteNamesAMD (GLenum identifier, GLuint num, const GLuint *names); -GLAPI GLboolean APIENTRY glIsNameAMD (GLenum identifier, GLuint name); -#endif -#endif /* GL_AMD_name_gen_delete */ - -#ifndef GL_AMD_occlusion_query_event -#define GL_AMD_occlusion_query_event 1 -#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F -#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001 -#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002 -#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004 -#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008 -#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF -typedef void (APIENTRYP PFNGLQUERYOBJECTPARAMETERUIAMDPROC) (GLenum target, GLuint id, GLenum pname, GLuint param); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glQueryObjectParameteruiAMD (GLenum target, GLuint id, GLenum pname, GLuint param); -#endif -#endif /* GL_AMD_occlusion_query_event */ - -#ifndef GL_AMD_performance_monitor -#define GL_AMD_performance_monitor 1 -#define GL_COUNTER_TYPE_AMD 0x8BC0 -#define GL_COUNTER_RANGE_AMD 0x8BC1 -#define GL_UNSIGNED_INT64_AMD 0x8BC2 -#define GL_PERCENTAGE_AMD 0x8BC3 -#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 -#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 -#define GL_PERFMON_RESULT_AMD 0x8BC6 -typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); -typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); -typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); -typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); -typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data); -typedef void (APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); -typedef void (APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); -typedef void (APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); -typedef void (APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); -typedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); -typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); -GLAPI void APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); -GLAPI void APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); -GLAPI void APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); -GLAPI void APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data); -GLAPI void APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); -GLAPI void APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); -GLAPI void APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); -GLAPI void APIENTRY glBeginPerfMonitorAMD (GLuint monitor); -GLAPI void APIENTRY glEndPerfMonitorAMD (GLuint monitor); -GLAPI void APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); -#endif -#endif /* GL_AMD_performance_monitor */ - -#ifndef GL_AMD_pinned_memory -#define GL_AMD_pinned_memory 1 -#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 -#endif /* GL_AMD_pinned_memory */ - -#ifndef GL_AMD_query_buffer_object -#define GL_AMD_query_buffer_object 1 -#define GL_QUERY_BUFFER_AMD 0x9192 -#define GL_QUERY_BUFFER_BINDING_AMD 0x9193 -#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 -#endif /* GL_AMD_query_buffer_object */ - -#ifndef GL_AMD_sample_positions -#define GL_AMD_sample_positions 1 -#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F -typedef void (APIENTRYP PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat *val); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glSetMultisamplefvAMD (GLenum pname, GLuint index, const GLfloat *val); -#endif -#endif /* GL_AMD_sample_positions */ - -#ifndef GL_AMD_seamless_cubemap_per_texture -#define GL_AMD_seamless_cubemap_per_texture 1 -#endif /* GL_AMD_seamless_cubemap_per_texture */ - -#ifndef GL_AMD_shader_atomic_counter_ops -#define GL_AMD_shader_atomic_counter_ops 1 -#endif /* GL_AMD_shader_atomic_counter_ops */ - -#ifndef GL_AMD_shader_stencil_export -#define GL_AMD_shader_stencil_export 1 -#endif /* GL_AMD_shader_stencil_export */ - -#ifndef GL_AMD_shader_trinary_minmax -#define GL_AMD_shader_trinary_minmax 1 -#endif /* GL_AMD_shader_trinary_minmax */ - -#ifndef GL_AMD_sparse_texture -#define GL_AMD_sparse_texture 1 -#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 -#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 -#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 -#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 -#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 -#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A -#define GL_MIN_SPARSE_LEVEL_AMD 0x919B -#define GL_MIN_LOD_WARNING_AMD 0x919C -#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 -typedef void (APIENTRYP PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); -typedef void (APIENTRYP PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexStorageSparseAMD (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); -GLAPI void APIENTRY glTextureStorageSparseAMD (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); -#endif -#endif /* GL_AMD_sparse_texture */ - -#ifndef GL_AMD_stencil_operation_extended -#define GL_AMD_stencil_operation_extended 1 -#define GL_SET_AMD 0x874A -#define GL_REPLACE_VALUE_AMD 0x874B -#define GL_STENCIL_OP_VALUE_AMD 0x874C -#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D -typedef void (APIENTRYP PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glStencilOpValueAMD (GLenum face, GLuint value); -#endif -#endif /* GL_AMD_stencil_operation_extended */ - -#ifndef GL_AMD_texture_texture4 -#define GL_AMD_texture_texture4 1 -#endif /* GL_AMD_texture_texture4 */ - -#ifndef GL_AMD_transform_feedback3_lines_triangles -#define GL_AMD_transform_feedback3_lines_triangles 1 -#endif /* GL_AMD_transform_feedback3_lines_triangles */ - -#ifndef GL_AMD_transform_feedback4 -#define GL_AMD_transform_feedback4 1 -#define GL_STREAM_RASTERIZATION_AMD 0x91A0 -#endif /* GL_AMD_transform_feedback4 */ - -#ifndef GL_AMD_vertex_shader_layer -#define GL_AMD_vertex_shader_layer 1 -#endif /* GL_AMD_vertex_shader_layer */ - -#ifndef GL_AMD_vertex_shader_tessellator -#define GL_AMD_vertex_shader_tessellator 1 -#define GL_SAMPLER_BUFFER_AMD 0x9001 -#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 -#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 -#define GL_TESSELLATION_MODE_AMD 0x9004 -#define GL_TESSELLATION_FACTOR_AMD 0x9005 -#define GL_DISCRETE_AMD 0x9006 -#define GL_CONTINUOUS_AMD 0x9007 -typedef void (APIENTRYP PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor); -typedef void (APIENTRYP PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTessellationFactorAMD (GLfloat factor); -GLAPI void APIENTRY glTessellationModeAMD (GLenum mode); -#endif -#endif /* GL_AMD_vertex_shader_tessellator */ - -#ifndef GL_AMD_vertex_shader_viewport_index -#define GL_AMD_vertex_shader_viewport_index 1 -#endif /* GL_AMD_vertex_shader_viewport_index */ - -#ifndef GL_APPLE_aux_depth_stencil -#define GL_APPLE_aux_depth_stencil 1 -#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 -#endif /* GL_APPLE_aux_depth_stencil */ - -#ifndef GL_APPLE_client_storage -#define GL_APPLE_client_storage 1 -#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 -#endif /* GL_APPLE_client_storage */ - -#ifndef GL_APPLE_element_array -#define GL_APPLE_element_array 1 -#define GL_ELEMENT_ARRAY_APPLE 0x8A0C -#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D -#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E -typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void *pointer); -typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); -typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); -typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glElementPointerAPPLE (GLenum type, const void *pointer); -GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum mode, GLint first, GLsizei count); -GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); -GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); -GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); -#endif -#endif /* GL_APPLE_element_array */ - -#ifndef GL_APPLE_fence -#define GL_APPLE_fence 1 -#define GL_DRAW_PIXELS_APPLE 0x8A0A -#define GL_FENCE_APPLE 0x8A0B -typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences); -typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences); -typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence); -typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence); -typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence); -typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); -typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); -typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGenFencesAPPLE (GLsizei n, GLuint *fences); -GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei n, const GLuint *fences); -GLAPI void APIENTRY glSetFenceAPPLE (GLuint fence); -GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint fence); -GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint fence); -GLAPI void APIENTRY glFinishFenceAPPLE (GLuint fence); -GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum object, GLuint name); -GLAPI void APIENTRY glFinishObjectAPPLE (GLenum object, GLint name); -#endif -#endif /* GL_APPLE_fence */ - -#ifndef GL_APPLE_float_pixels -#define GL_APPLE_float_pixels 1 -#define GL_HALF_APPLE 0x140B -#define GL_RGBA_FLOAT32_APPLE 0x8814 -#define GL_RGB_FLOAT32_APPLE 0x8815 -#define GL_ALPHA_FLOAT32_APPLE 0x8816 -#define GL_INTENSITY_FLOAT32_APPLE 0x8817 -#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 -#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 -#define GL_RGBA_FLOAT16_APPLE 0x881A -#define GL_RGB_FLOAT16_APPLE 0x881B -#define GL_ALPHA_FLOAT16_APPLE 0x881C -#define GL_INTENSITY_FLOAT16_APPLE 0x881D -#define GL_LUMINANCE_FLOAT16_APPLE 0x881E -#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F -#define GL_COLOR_FLOAT_APPLE 0x8A0F -#endif /* GL_APPLE_float_pixels */ - -#ifndef GL_APPLE_flush_buffer_range -#define GL_APPLE_flush_buffer_range 1 -#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 -#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 -typedef void (APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBufferParameteriAPPLE (GLenum target, GLenum pname, GLint param); -GLAPI void APIENTRY glFlushMappedBufferRangeAPPLE (GLenum target, GLintptr offset, GLsizeiptr size); -#endif -#endif /* GL_APPLE_flush_buffer_range */ - -#ifndef GL_APPLE_object_purgeable -#define GL_APPLE_object_purgeable 1 -#define GL_BUFFER_OBJECT_APPLE 0x85B3 -#define GL_RELEASED_APPLE 0x8A19 -#define GL_VOLATILE_APPLE 0x8A1A -#define GL_RETAINED_APPLE 0x8A1B -#define GL_UNDEFINED_APPLE 0x8A1C -#define GL_PURGEABLE_APPLE 0x8A1D -typedef GLenum (APIENTRYP PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); -typedef GLenum (APIENTRYP PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); -typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLenum APIENTRY glObjectPurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); -GLAPI GLenum APIENTRY glObjectUnpurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); -GLAPI void APIENTRY glGetObjectParameterivAPPLE (GLenum objectType, GLuint name, GLenum pname, GLint *params); -#endif -#endif /* GL_APPLE_object_purgeable */ - -#ifndef GL_APPLE_rgb_422 -#define GL_APPLE_rgb_422 1 -#define GL_RGB_422_APPLE 0x8A1F -#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA -#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB -#define GL_RGB_RAW_422_APPLE 0x8A51 -#endif /* GL_APPLE_rgb_422 */ - -#ifndef GL_APPLE_row_bytes -#define GL_APPLE_row_bytes 1 -#define GL_PACK_ROW_BYTES_APPLE 0x8A15 -#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 -#endif /* GL_APPLE_row_bytes */ - -#ifndef GL_APPLE_specular_vector -#define GL_APPLE_specular_vector 1 -#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 -#endif /* GL_APPLE_specular_vector */ - -#ifndef GL_APPLE_texture_range -#define GL_APPLE_texture_range 1 -#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 -#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 -#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC -#define GL_STORAGE_PRIVATE_APPLE 0x85BD -#define GL_STORAGE_CACHED_APPLE 0x85BE -#define GL_STORAGE_SHARED_APPLE 0x85BF -typedef void (APIENTRYP PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, const void *pointer); -typedef void (APIENTRYP PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, void **params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTextureRangeAPPLE (GLenum target, GLsizei length, const void *pointer); -GLAPI void APIENTRY glGetTexParameterPointervAPPLE (GLenum target, GLenum pname, void **params); -#endif -#endif /* GL_APPLE_texture_range */ - -#ifndef GL_APPLE_transform_hint -#define GL_APPLE_transform_hint 1 -#define GL_TRANSFORM_HINT_APPLE 0x85B1 -#endif /* GL_APPLE_transform_hint */ - -#ifndef GL_APPLE_vertex_array_object -#define GL_APPLE_vertex_array_object 1 -#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 -typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); -typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); -typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, GLuint *arrays); -typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint array); -GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei n, const GLuint *arrays); -GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei n, GLuint *arrays); -GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint array); -#endif -#endif /* GL_APPLE_vertex_array_object */ - -#ifndef GL_APPLE_vertex_array_range -#define GL_APPLE_vertex_array_range 1 -#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D -#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E -#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F -#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 -#define GL_STORAGE_CLIENT_APPLE 0x85B4 -typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); -typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); -typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei length, void *pointer); -GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei length, void *pointer); -GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum pname, GLint param); -#endif -#endif /* GL_APPLE_vertex_array_range */ - -#ifndef GL_APPLE_vertex_program_evaluators -#define GL_APPLE_vertex_program_evaluators 1 -#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 -#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 -#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 -#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 -#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 -#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 -#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 -#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 -#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 -#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 -typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); -typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); -typedef GLboolean (APIENTRYP PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname); -typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); -typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); -typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); -typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glEnableVertexAttribAPPLE (GLuint index, GLenum pname); -GLAPI void APIENTRY glDisableVertexAttribAPPLE (GLuint index, GLenum pname); -GLAPI GLboolean APIENTRY glIsVertexAttribEnabledAPPLE (GLuint index, GLenum pname); -GLAPI void APIENTRY glMapVertexAttrib1dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); -GLAPI void APIENTRY glMapVertexAttrib1fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); -GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); -GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); -#endif -#endif /* GL_APPLE_vertex_program_evaluators */ - -#ifndef GL_APPLE_ycbcr_422 -#define GL_APPLE_ycbcr_422 1 -#define GL_YCBCR_422_APPLE 0x85B9 -#endif /* GL_APPLE_ycbcr_422 */ - -#ifndef GL_ATI_draw_buffers -#define GL_ATI_draw_buffers 1 -#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 -#define GL_DRAW_BUFFER0_ATI 0x8825 -#define GL_DRAW_BUFFER1_ATI 0x8826 -#define GL_DRAW_BUFFER2_ATI 0x8827 -#define GL_DRAW_BUFFER3_ATI 0x8828 -#define GL_DRAW_BUFFER4_ATI 0x8829 -#define GL_DRAW_BUFFER5_ATI 0x882A -#define GL_DRAW_BUFFER6_ATI 0x882B -#define GL_DRAW_BUFFER7_ATI 0x882C -#define GL_DRAW_BUFFER8_ATI 0x882D -#define GL_DRAW_BUFFER9_ATI 0x882E -#define GL_DRAW_BUFFER10_ATI 0x882F -#define GL_DRAW_BUFFER11_ATI 0x8830 -#define GL_DRAW_BUFFER12_ATI 0x8831 -#define GL_DRAW_BUFFER13_ATI 0x8832 -#define GL_DRAW_BUFFER14_ATI 0x8833 -#define GL_DRAW_BUFFER15_ATI 0x8834 -typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawBuffersATI (GLsizei n, const GLenum *bufs); -#endif -#endif /* GL_ATI_draw_buffers */ - -#ifndef GL_ATI_element_array -#define GL_ATI_element_array 1 -#define GL_ELEMENT_ARRAY_ATI 0x8768 -#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 -#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A -typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void *pointer); -typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); -typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glElementPointerATI (GLenum type, const void *pointer); -GLAPI void APIENTRY glDrawElementArrayATI (GLenum mode, GLsizei count); -GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum mode, GLuint start, GLuint end, GLsizei count); -#endif -#endif /* GL_ATI_element_array */ - -#ifndef GL_ATI_envmap_bumpmap -#define GL_ATI_envmap_bumpmap 1 -#define GL_BUMP_ROT_MATRIX_ATI 0x8775 -#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 -#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 -#define GL_BUMP_TEX_UNITS_ATI 0x8778 -#define GL_DUDV_ATI 0x8779 -#define GL_DU8DV8_ATI 0x877A -#define GL_BUMP_ENVMAP_ATI 0x877B -#define GL_BUMP_TARGET_ATI 0x877C -typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param); -typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param); -typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); -typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexBumpParameterivATI (GLenum pname, const GLint *param); -GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum pname, const GLfloat *param); -GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum pname, GLint *param); -GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum pname, GLfloat *param); -#endif -#endif /* GL_ATI_envmap_bumpmap */ - -#ifndef GL_ATI_fragment_shader -#define GL_ATI_fragment_shader 1 -#define GL_FRAGMENT_SHADER_ATI 0x8920 -#define GL_REG_0_ATI 0x8921 -#define GL_REG_1_ATI 0x8922 -#define GL_REG_2_ATI 0x8923 -#define GL_REG_3_ATI 0x8924 -#define GL_REG_4_ATI 0x8925 -#define GL_REG_5_ATI 0x8926 -#define GL_REG_6_ATI 0x8927 -#define GL_REG_7_ATI 0x8928 -#define GL_REG_8_ATI 0x8929 -#define GL_REG_9_ATI 0x892A -#define GL_REG_10_ATI 0x892B -#define GL_REG_11_ATI 0x892C -#define GL_REG_12_ATI 0x892D -#define GL_REG_13_ATI 0x892E -#define GL_REG_14_ATI 0x892F -#define GL_REG_15_ATI 0x8930 -#define GL_REG_16_ATI 0x8931 -#define GL_REG_17_ATI 0x8932 -#define GL_REG_18_ATI 0x8933 -#define GL_REG_19_ATI 0x8934 -#define GL_REG_20_ATI 0x8935 -#define GL_REG_21_ATI 0x8936 -#define GL_REG_22_ATI 0x8937 -#define GL_REG_23_ATI 0x8938 -#define GL_REG_24_ATI 0x8939 -#define GL_REG_25_ATI 0x893A -#define GL_REG_26_ATI 0x893B -#define GL_REG_27_ATI 0x893C -#define GL_REG_28_ATI 0x893D -#define GL_REG_29_ATI 0x893E -#define GL_REG_30_ATI 0x893F -#define GL_REG_31_ATI 0x8940 -#define GL_CON_0_ATI 0x8941 -#define GL_CON_1_ATI 0x8942 -#define GL_CON_2_ATI 0x8943 -#define GL_CON_3_ATI 0x8944 -#define GL_CON_4_ATI 0x8945 -#define GL_CON_5_ATI 0x8946 -#define GL_CON_6_ATI 0x8947 -#define GL_CON_7_ATI 0x8948 -#define GL_CON_8_ATI 0x8949 -#define GL_CON_9_ATI 0x894A -#define GL_CON_10_ATI 0x894B -#define GL_CON_11_ATI 0x894C -#define GL_CON_12_ATI 0x894D -#define GL_CON_13_ATI 0x894E -#define GL_CON_14_ATI 0x894F -#define GL_CON_15_ATI 0x8950 -#define GL_CON_16_ATI 0x8951 -#define GL_CON_17_ATI 0x8952 -#define GL_CON_18_ATI 0x8953 -#define GL_CON_19_ATI 0x8954 -#define GL_CON_20_ATI 0x8955 -#define GL_CON_21_ATI 0x8956 -#define GL_CON_22_ATI 0x8957 -#define GL_CON_23_ATI 0x8958 -#define GL_CON_24_ATI 0x8959 -#define GL_CON_25_ATI 0x895A -#define GL_CON_26_ATI 0x895B -#define GL_CON_27_ATI 0x895C -#define GL_CON_28_ATI 0x895D -#define GL_CON_29_ATI 0x895E -#define GL_CON_30_ATI 0x895F -#define GL_CON_31_ATI 0x8960 -#define GL_MOV_ATI 0x8961 -#define GL_ADD_ATI 0x8963 -#define GL_MUL_ATI 0x8964 -#define GL_SUB_ATI 0x8965 -#define GL_DOT3_ATI 0x8966 -#define GL_DOT4_ATI 0x8967 -#define GL_MAD_ATI 0x8968 -#define GL_LERP_ATI 0x8969 -#define GL_CND_ATI 0x896A -#define GL_CND0_ATI 0x896B -#define GL_DOT2_ADD_ATI 0x896C -#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D -#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E -#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F -#define GL_NUM_PASSES_ATI 0x8970 -#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 -#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 -#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 -#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 -#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 -#define GL_SWIZZLE_STR_ATI 0x8976 -#define GL_SWIZZLE_STQ_ATI 0x8977 -#define GL_SWIZZLE_STR_DR_ATI 0x8978 -#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 -#define GL_SWIZZLE_STRQ_ATI 0x897A -#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B -#define GL_RED_BIT_ATI 0x00000001 -#define GL_GREEN_BIT_ATI 0x00000002 -#define GL_BLUE_BIT_ATI 0x00000004 -#define GL_2X_BIT_ATI 0x00000001 -#define GL_4X_BIT_ATI 0x00000002 -#define GL_8X_BIT_ATI 0x00000004 -#define GL_HALF_BIT_ATI 0x00000008 -#define GL_QUARTER_BIT_ATI 0x00000010 -#define GL_EIGHTH_BIT_ATI 0x00000020 -#define GL_SATURATE_BIT_ATI 0x00000040 -#define GL_COMP_BIT_ATI 0x00000002 -#define GL_NEGATE_BIT_ATI 0x00000004 -#define GL_BIAS_BIT_ATI 0x00000008 -typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); -typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); -typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); -typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void); -typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void); -typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); -typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); -typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); -typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); -typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); -typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); -typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); -typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); -typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint range); -GLAPI void APIENTRY glBindFragmentShaderATI (GLuint id); -GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint id); -GLAPI void APIENTRY glBeginFragmentShaderATI (void); -GLAPI void APIENTRY glEndFragmentShaderATI (void); -GLAPI void APIENTRY glPassTexCoordATI (GLuint dst, GLuint coord, GLenum swizzle); -GLAPI void APIENTRY glSampleMapATI (GLuint dst, GLuint interp, GLenum swizzle); -GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); -GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); -GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); -GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); -GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); -GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); -GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint dst, const GLfloat *value); -#endif -#endif /* GL_ATI_fragment_shader */ - -#ifndef GL_ATI_map_object_buffer -#define GL_ATI_map_object_buffer 1 -typedef void *(APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); -typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void *APIENTRY glMapObjectBufferATI (GLuint buffer); -GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint buffer); -#endif -#endif /* GL_ATI_map_object_buffer */ - -#ifndef GL_ATI_meminfo -#define GL_ATI_meminfo 1 -#define GL_VBO_FREE_MEMORY_ATI 0x87FB -#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC -#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD -#endif /* GL_ATI_meminfo */ - -#ifndef GL_ATI_pixel_format_float -#define GL_ATI_pixel_format_float 1 -#define GL_RGBA_FLOAT_MODE_ATI 0x8820 -#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 -#endif /* GL_ATI_pixel_format_float */ - -#ifndef GL_ATI_pn_triangles -#define GL_ATI_pn_triangles 1 -#define GL_PN_TRIANGLES_ATI 0x87F0 -#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 -#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 -#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 -#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 -#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 -#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 -#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 -#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 -typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPNTrianglesiATI (GLenum pname, GLint param); -GLAPI void APIENTRY glPNTrianglesfATI (GLenum pname, GLfloat param); -#endif -#endif /* GL_ATI_pn_triangles */ - -#ifndef GL_ATI_separate_stencil -#define GL_ATI_separate_stencil 1 -#define GL_STENCIL_BACK_FUNC_ATI 0x8800 -#define GL_STENCIL_BACK_FAIL_ATI 0x8801 -#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 -#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 -typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glStencilOpSeparateATI (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); -#endif -#endif /* GL_ATI_separate_stencil */ - -#ifndef GL_ATI_text_fragment_shader -#define GL_ATI_text_fragment_shader 1 -#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 -#endif /* GL_ATI_text_fragment_shader */ - -#ifndef GL_ATI_texture_env_combine3 -#define GL_ATI_texture_env_combine3 1 -#define GL_MODULATE_ADD_ATI 0x8744 -#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 -#define GL_MODULATE_SUBTRACT_ATI 0x8746 -#endif /* GL_ATI_texture_env_combine3 */ - -#ifndef GL_ATI_texture_float -#define GL_ATI_texture_float 1 -#define GL_RGBA_FLOAT32_ATI 0x8814 -#define GL_RGB_FLOAT32_ATI 0x8815 -#define GL_ALPHA_FLOAT32_ATI 0x8816 -#define GL_INTENSITY_FLOAT32_ATI 0x8817 -#define GL_LUMINANCE_FLOAT32_ATI 0x8818 -#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 -#define GL_RGBA_FLOAT16_ATI 0x881A -#define GL_RGB_FLOAT16_ATI 0x881B -#define GL_ALPHA_FLOAT16_ATI 0x881C -#define GL_INTENSITY_FLOAT16_ATI 0x881D -#define GL_LUMINANCE_FLOAT16_ATI 0x881E -#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F -#endif /* GL_ATI_texture_float */ - -#ifndef GL_ATI_texture_mirror_once -#define GL_ATI_texture_mirror_once 1 -#define GL_MIRROR_CLAMP_ATI 0x8742 -#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 -#endif /* GL_ATI_texture_mirror_once */ - -#ifndef GL_ATI_vertex_array_object -#define GL_ATI_vertex_array_object 1 -#define GL_STATIC_ATI 0x8760 -#define GL_DYNAMIC_ATI 0x8761 -#define GL_PRESERVE_ATI 0x8762 -#define GL_DISCARD_ATI 0x8763 -#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 -#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 -#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 -#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 -typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void *pointer, GLenum usage); -typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); -typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); -typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); -typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); -typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); -typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei size, const void *pointer, GLenum usage); -GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint buffer); -GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); -GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint buffer, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetObjectBufferivATI (GLuint buffer, GLenum pname, GLint *params); -GLAPI void APIENTRY glFreeObjectBufferATI (GLuint buffer); -GLAPI void APIENTRY glArrayObjectATI (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); -GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum array, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetArrayObjectivATI (GLenum array, GLenum pname, GLint *params); -GLAPI void APIENTRY glVariantArrayObjectATI (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); -GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint id, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint id, GLenum pname, GLint *params); -#endif -#endif /* GL_ATI_vertex_array_object */ - -#ifndef GL_ATI_vertex_attrib_array_object -#define GL_ATI_vertex_attrib_array_object 1 -typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); -GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint index, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint index, GLenum pname, GLint *params); -#endif -#endif /* GL_ATI_vertex_attrib_array_object */ - -#ifndef GL_ATI_vertex_streams -#define GL_ATI_vertex_streams 1 -#define GL_MAX_VERTEX_STREAMS_ATI 0x876B -#define GL_VERTEX_STREAM0_ATI 0x876C -#define GL_VERTEX_STREAM1_ATI 0x876D -#define GL_VERTEX_STREAM2_ATI 0x876E -#define GL_VERTEX_STREAM3_ATI 0x876F -#define GL_VERTEX_STREAM4_ATI 0x8770 -#define GL_VERTEX_STREAM5_ATI 0x8771 -#define GL_VERTEX_STREAM6_ATI 0x8772 -#define GL_VERTEX_STREAM7_ATI 0x8773 -#define GL_VERTEX_SOURCE_ATI 0x8774 -typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); -typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); -typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); -typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); -typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); -typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); -typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz); -typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); -typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz); -typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); -typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); -typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); -typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexStream1sATI (GLenum stream, GLshort x); -GLAPI void APIENTRY glVertexStream1svATI (GLenum stream, const GLshort *coords); -GLAPI void APIENTRY glVertexStream1iATI (GLenum stream, GLint x); -GLAPI void APIENTRY glVertexStream1ivATI (GLenum stream, const GLint *coords); -GLAPI void APIENTRY glVertexStream1fATI (GLenum stream, GLfloat x); -GLAPI void APIENTRY glVertexStream1fvATI (GLenum stream, const GLfloat *coords); -GLAPI void APIENTRY glVertexStream1dATI (GLenum stream, GLdouble x); -GLAPI void APIENTRY glVertexStream1dvATI (GLenum stream, const GLdouble *coords); -GLAPI void APIENTRY glVertexStream2sATI (GLenum stream, GLshort x, GLshort y); -GLAPI void APIENTRY glVertexStream2svATI (GLenum stream, const GLshort *coords); -GLAPI void APIENTRY glVertexStream2iATI (GLenum stream, GLint x, GLint y); -GLAPI void APIENTRY glVertexStream2ivATI (GLenum stream, const GLint *coords); -GLAPI void APIENTRY glVertexStream2fATI (GLenum stream, GLfloat x, GLfloat y); -GLAPI void APIENTRY glVertexStream2fvATI (GLenum stream, const GLfloat *coords); -GLAPI void APIENTRY glVertexStream2dATI (GLenum stream, GLdouble x, GLdouble y); -GLAPI void APIENTRY glVertexStream2dvATI (GLenum stream, const GLdouble *coords); -GLAPI void APIENTRY glVertexStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z); -GLAPI void APIENTRY glVertexStream3svATI (GLenum stream, const GLshort *coords); -GLAPI void APIENTRY glVertexStream3iATI (GLenum stream, GLint x, GLint y, GLint z); -GLAPI void APIENTRY glVertexStream3ivATI (GLenum stream, const GLint *coords); -GLAPI void APIENTRY glVertexStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glVertexStream3fvATI (GLenum stream, const GLfloat *coords); -GLAPI void APIENTRY glVertexStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glVertexStream3dvATI (GLenum stream, const GLdouble *coords); -GLAPI void APIENTRY glVertexStream4sATI (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); -GLAPI void APIENTRY glVertexStream4svATI (GLenum stream, const GLshort *coords); -GLAPI void APIENTRY glVertexStream4iATI (GLenum stream, GLint x, GLint y, GLint z, GLint w); -GLAPI void APIENTRY glVertexStream4ivATI (GLenum stream, const GLint *coords); -GLAPI void APIENTRY glVertexStream4fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY glVertexStream4fvATI (GLenum stream, const GLfloat *coords); -GLAPI void APIENTRY glVertexStream4dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glVertexStream4dvATI (GLenum stream, const GLdouble *coords); -GLAPI void APIENTRY glNormalStream3bATI (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); -GLAPI void APIENTRY glNormalStream3bvATI (GLenum stream, const GLbyte *coords); -GLAPI void APIENTRY glNormalStream3sATI (GLenum stream, GLshort nx, GLshort ny, GLshort nz); -GLAPI void APIENTRY glNormalStream3svATI (GLenum stream, const GLshort *coords); -GLAPI void APIENTRY glNormalStream3iATI (GLenum stream, GLint nx, GLint ny, GLint nz); -GLAPI void APIENTRY glNormalStream3ivATI (GLenum stream, const GLint *coords); -GLAPI void APIENTRY glNormalStream3fATI (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); -GLAPI void APIENTRY glNormalStream3fvATI (GLenum stream, const GLfloat *coords); -GLAPI void APIENTRY glNormalStream3dATI (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); -GLAPI void APIENTRY glNormalStream3dvATI (GLenum stream, const GLdouble *coords); -GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum stream); -GLAPI void APIENTRY glVertexBlendEnviATI (GLenum pname, GLint param); -GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum pname, GLfloat param); -#endif -#endif /* GL_ATI_vertex_streams */ - -#ifndef GL_EXT_422_pixels -#define GL_EXT_422_pixels 1 -#define GL_422_EXT 0x80CC -#define GL_422_REV_EXT 0x80CD -#define GL_422_AVERAGE_EXT 0x80CE -#define GL_422_REV_AVERAGE_EXT 0x80CF -#endif /* GL_EXT_422_pixels */ - -#ifndef GL_EXT_abgr -#define GL_EXT_abgr 1 -#define GL_ABGR_EXT 0x8000 -#endif /* GL_EXT_abgr */ - -#ifndef GL_EXT_bgra -#define GL_EXT_bgra 1 -#define GL_BGR_EXT 0x80E0 -#define GL_BGRA_EXT 0x80E1 -#endif /* GL_EXT_bgra */ - -#ifndef GL_EXT_bindable_uniform -#define GL_EXT_bindable_uniform 1 -#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 -#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 -#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 -#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED -#define GL_UNIFORM_BUFFER_EXT 0x8DEE -#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF -typedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); -typedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); -typedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glUniformBufferEXT (GLuint program, GLint location, GLuint buffer); -GLAPI GLint APIENTRY glGetUniformBufferSizeEXT (GLuint program, GLint location); -GLAPI GLintptr APIENTRY glGetUniformOffsetEXT (GLuint program, GLint location); -#endif -#endif /* GL_EXT_bindable_uniform */ - -#ifndef GL_EXT_blend_color -#define GL_EXT_blend_color 1 -#define GL_CONSTANT_COLOR_EXT 0x8001 -#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 -#define GL_CONSTANT_ALPHA_EXT 0x8003 -#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 -#define GL_BLEND_COLOR_EXT 0x8005 -typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendColorEXT (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -#endif -#endif /* GL_EXT_blend_color */ - -#ifndef GL_EXT_blend_equation_separate -#define GL_EXT_blend_equation_separate 1 -#define GL_BLEND_EQUATION_RGB_EXT 0x8009 -#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D -typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum modeRGB, GLenum modeAlpha); -#endif -#endif /* GL_EXT_blend_equation_separate */ - -#ifndef GL_EXT_blend_func_separate -#define GL_EXT_blend_func_separate 1 -#define GL_BLEND_DST_RGB_EXT 0x80C8 -#define GL_BLEND_SRC_RGB_EXT 0x80C9 -#define GL_BLEND_DST_ALPHA_EXT 0x80CA -#define GL_BLEND_SRC_ALPHA_EXT 0x80CB -typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -#endif -#endif /* GL_EXT_blend_func_separate */ - -#ifndef GL_EXT_blend_logic_op -#define GL_EXT_blend_logic_op 1 -#endif /* GL_EXT_blend_logic_op */ - -#ifndef GL_EXT_blend_minmax -#define GL_EXT_blend_minmax 1 -#define GL_MIN_EXT 0x8007 -#define GL_MAX_EXT 0x8008 -#define GL_FUNC_ADD_EXT 0x8006 -#define GL_BLEND_EQUATION_EXT 0x8009 -typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendEquationEXT (GLenum mode); -#endif -#endif /* GL_EXT_blend_minmax */ - -#ifndef GL_EXT_blend_subtract -#define GL_EXT_blend_subtract 1 -#define GL_FUNC_SUBTRACT_EXT 0x800A -#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B -#endif /* GL_EXT_blend_subtract */ - -#ifndef GL_EXT_clip_volume_hint -#define GL_EXT_clip_volume_hint 1 -#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 -#endif /* GL_EXT_clip_volume_hint */ - -#ifndef GL_EXT_cmyka -#define GL_EXT_cmyka 1 -#define GL_CMYK_EXT 0x800C -#define GL_CMYKA_EXT 0x800D -#define GL_PACK_CMYK_HINT_EXT 0x800E -#define GL_UNPACK_CMYK_HINT_EXT 0x800F -#endif /* GL_EXT_cmyka */ - -#ifndef GL_EXT_color_subtable -#define GL_EXT_color_subtable 1 -typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); -typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glColorSubTableEXT (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); -GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); -#endif -#endif /* GL_EXT_color_subtable */ - -#ifndef GL_EXT_compiled_vertex_array -#define GL_EXT_compiled_vertex_array 1 -#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 -#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 -typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); -typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glLockArraysEXT (GLint first, GLsizei count); -GLAPI void APIENTRY glUnlockArraysEXT (void); -#endif -#endif /* GL_EXT_compiled_vertex_array */ - -#ifndef GL_EXT_convolution -#define GL_EXT_convolution 1 -#define GL_CONVOLUTION_1D_EXT 0x8010 -#define GL_CONVOLUTION_2D_EXT 0x8011 -#define GL_SEPARABLE_2D_EXT 0x8012 -#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 -#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 -#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 -#define GL_REDUCE_EXT 0x8016 -#define GL_CONVOLUTION_FORMAT_EXT 0x8017 -#define GL_CONVOLUTION_WIDTH_EXT 0x8018 -#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 -#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A -#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B -#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C -#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D -#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E -#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F -#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 -#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 -#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 -#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 -typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); -typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *image); -typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); -typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); -GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); -GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum target, GLenum pname, GLfloat params); -GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum target, GLenum pname, GLint params); -GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum target, GLenum format, GLenum type, void *image); -GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); -GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); -#endif -#endif /* GL_EXT_convolution */ - -#ifndef GL_EXT_coordinate_frame -#define GL_EXT_coordinate_frame 1 -#define GL_TANGENT_ARRAY_EXT 0x8439 -#define GL_BINORMAL_ARRAY_EXT 0x843A -#define GL_CURRENT_TANGENT_EXT 0x843B -#define GL_CURRENT_BINORMAL_EXT 0x843C -#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E -#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F -#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 -#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 -#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 -#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 -#define GL_MAP1_TANGENT_EXT 0x8444 -#define GL_MAP2_TANGENT_EXT 0x8445 -#define GL_MAP1_BINORMAL_EXT 0x8446 -#define GL_MAP2_BINORMAL_EXT 0x8447 -typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz); -typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v); -typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz); -typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz); -typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz); -typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz); -typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz); -typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v); -typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz); -typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz); -typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz); -typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz); -typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); -typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTangent3bEXT (GLbyte tx, GLbyte ty, GLbyte tz); -GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *v); -GLAPI void APIENTRY glTangent3dEXT (GLdouble tx, GLdouble ty, GLdouble tz); -GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *v); -GLAPI void APIENTRY glTangent3fEXT (GLfloat tx, GLfloat ty, GLfloat tz); -GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *v); -GLAPI void APIENTRY glTangent3iEXT (GLint tx, GLint ty, GLint tz); -GLAPI void APIENTRY glTangent3ivEXT (const GLint *v); -GLAPI void APIENTRY glTangent3sEXT (GLshort tx, GLshort ty, GLshort tz); -GLAPI void APIENTRY glTangent3svEXT (const GLshort *v); -GLAPI void APIENTRY glBinormal3bEXT (GLbyte bx, GLbyte by, GLbyte bz); -GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *v); -GLAPI void APIENTRY glBinormal3dEXT (GLdouble bx, GLdouble by, GLdouble bz); -GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *v); -GLAPI void APIENTRY glBinormal3fEXT (GLfloat bx, GLfloat by, GLfloat bz); -GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *v); -GLAPI void APIENTRY glBinormal3iEXT (GLint bx, GLint by, GLint bz); -GLAPI void APIENTRY glBinormal3ivEXT (const GLint *v); -GLAPI void APIENTRY glBinormal3sEXT (GLshort bx, GLshort by, GLshort bz); -GLAPI void APIENTRY glBinormal3svEXT (const GLshort *v); -GLAPI void APIENTRY glTangentPointerEXT (GLenum type, GLsizei stride, const void *pointer); -GLAPI void APIENTRY glBinormalPointerEXT (GLenum type, GLsizei stride, const void *pointer); -#endif -#endif /* GL_EXT_coordinate_frame */ - -#ifndef GL_EXT_copy_texture -#define GL_EXT_copy_texture 1 -typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -#endif -#endif /* GL_EXT_copy_texture */ - -#ifndef GL_EXT_cull_vertex -#define GL_EXT_cull_vertex 1 -#define GL_CULL_VERTEX_EXT 0x81AA -#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB -#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC -typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params); -typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glCullParameterdvEXT (GLenum pname, GLdouble *params); -GLAPI void APIENTRY glCullParameterfvEXT (GLenum pname, GLfloat *params); -#endif -#endif /* GL_EXT_cull_vertex */ - -#ifndef GL_EXT_debug_label -#define GL_EXT_debug_label 1 -#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F -#define GL_PROGRAM_OBJECT_EXT 0x8B40 -#define GL_SHADER_OBJECT_EXT 0x8B48 -#define GL_BUFFER_OBJECT_EXT 0x9151 -#define GL_QUERY_OBJECT_EXT 0x9153 -#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 -typedef void (APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label); -typedef void (APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label); -GLAPI void APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); -#endif -#endif /* GL_EXT_debug_label */ - -#ifndef GL_EXT_debug_marker -#define GL_EXT_debug_marker 1 -typedef void (APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker); -typedef void (APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker); -typedef void (APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker); -GLAPI void APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker); -GLAPI void APIENTRY glPopGroupMarkerEXT (void); -#endif -#endif /* GL_EXT_debug_marker */ - -#ifndef GL_EXT_depth_bounds_test -#define GL_EXT_depth_bounds_test 1 -#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 -#define GL_DEPTH_BOUNDS_EXT 0x8891 -typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDepthBoundsEXT (GLclampd zmin, GLclampd zmax); -#endif -#endif /* GL_EXT_depth_bounds_test */ - -#ifndef GL_EXT_direct_state_access -#define GL_EXT_direct_state_access 1 -#define GL_PROGRAM_MATRIX_EXT 0x8E2D -#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E -#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F -typedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m); -typedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m); -typedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m); -typedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m); -typedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode); -typedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -typedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -typedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode); -typedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode); -typedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); -typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); -typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); -typedef void (APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); -typedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); -typedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); -typedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); -typedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); -typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); -typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); -typedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat *data); -typedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble *data); -typedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, void **data); -typedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); -typedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); -typedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); -typedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLint *data); -typedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum target, GLuint index, GLboolean *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); -typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint lod, void *img); -typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); -typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); -typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); -typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); -typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); -typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); -typedef void (APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint lod, void *img); -typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); -typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); -typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); -typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); -typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); -typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); -typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); -typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); -typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void **params); -typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); -typedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint *params); -typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint *params); -typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); -typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint *params); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); -typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); -typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint *params); -typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); -typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint *params); -typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); -typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint *params); -typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint *params); -typedef void (APIENTRYP PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); -typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); -typedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat *params); -typedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble *params); -typedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void **params); -typedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); -typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble *params); -typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat *params); -typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble *params); -typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat *params); -typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void *string); -typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); -typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); -typedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); -typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); -typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); -typedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); -typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); -typedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); -typedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); -typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (APIENTRYP PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (APIENTRYP PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); -typedef void (APIENTRYP PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); -typedef void (APIENTRYP PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); -typedef void (APIENTRYP PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (APIENTRYP PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (APIENTRYP PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); -typedef void (APIENTRYP PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); -typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); -typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); -typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); -typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); -typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint *param); -typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, void **param); -typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); -typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void **param); -typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); -typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); -typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); -typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); -typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DEXTPROC) (GLuint program, GLint location, GLdouble x); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); -typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -typedef void (APIENTRYP PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); -typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); -typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); -typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); -typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); -typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) (GLuint vaobj, GLuint index, GLuint divisor); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m); -GLAPI void APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m); -GLAPI void APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m); -GLAPI void APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m); -GLAPI void APIENTRY glMatrixLoadIdentityEXT (GLenum mode); -GLAPI void APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -GLAPI void APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -GLAPI void APIENTRY glMatrixPopEXT (GLenum mode); -GLAPI void APIENTRY glMatrixPushEXT (GLenum mode); -GLAPI void APIENTRY glClientAttribDefaultEXT (GLbitfield mask); -GLAPI void APIENTRY glPushClientAttribDefaultEXT (GLbitfield mask); -GLAPI void APIENTRY glTextureParameterfEXT (GLuint texture, GLenum target, GLenum pname, GLfloat param); -GLAPI void APIENTRY glTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glTextureParameteriEXT (GLuint texture, GLenum target, GLenum pname, GLint param); -GLAPI void APIENTRY glTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glCopyTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -GLAPI void APIENTRY glCopyTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -GLAPI void APIENTRY glCopyTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -GLAPI void APIENTRY glCopyTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glGetTextureImageEXT (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); -GLAPI void APIENTRY glGetTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetTextureLevelParameterfvEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetTextureLevelParameterivEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); -GLAPI void APIENTRY glTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glCopyTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glBindMultiTextureEXT (GLenum texunit, GLenum target, GLuint texture); -GLAPI void APIENTRY glMultiTexCoordPointerEXT (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI void APIENTRY glMultiTexEnvfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); -GLAPI void APIENTRY glMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glMultiTexEnviEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); -GLAPI void APIENTRY glMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glMultiTexGendEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); -GLAPI void APIENTRY glMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); -GLAPI void APIENTRY glMultiTexGenfEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); -GLAPI void APIENTRY glMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glMultiTexGeniEXT (GLenum texunit, GLenum coord, GLenum pname, GLint param); -GLAPI void APIENTRY glMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); -GLAPI void APIENTRY glGetMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); -GLAPI void APIENTRY glGetMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, GLint *params); -GLAPI void APIENTRY glMultiTexParameteriEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); -GLAPI void APIENTRY glMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glMultiTexParameterfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); -GLAPI void APIENTRY glMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glCopyMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -GLAPI void APIENTRY glCopyMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -GLAPI void APIENTRY glCopyMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -GLAPI void APIENTRY glCopyMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glGetMultiTexImageEXT (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); -GLAPI void APIENTRY glGetMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetMultiTexLevelParameterfvEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetMultiTexLevelParameterivEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); -GLAPI void APIENTRY glMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glCopyMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glEnableClientStateIndexedEXT (GLenum array, GLuint index); -GLAPI void APIENTRY glDisableClientStateIndexedEXT (GLenum array, GLuint index); -GLAPI void APIENTRY glGetFloatIndexedvEXT (GLenum target, GLuint index, GLfloat *data); -GLAPI void APIENTRY glGetDoubleIndexedvEXT (GLenum target, GLuint index, GLdouble *data); -GLAPI void APIENTRY glGetPointerIndexedvEXT (GLenum target, GLuint index, void **data); -GLAPI void APIENTRY glEnableIndexedEXT (GLenum target, GLuint index); -GLAPI void APIENTRY glDisableIndexedEXT (GLenum target, GLuint index); -GLAPI GLboolean APIENTRY glIsEnabledIndexedEXT (GLenum target, GLuint index); -GLAPI void APIENTRY glGetIntegerIndexedvEXT (GLenum target, GLuint index, GLint *data); -GLAPI void APIENTRY glGetBooleanIndexedvEXT (GLenum target, GLuint index, GLboolean *data); -GLAPI void APIENTRY glCompressedTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); -GLAPI void APIENTRY glCompressedTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); -GLAPI void APIENTRY glCompressedTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); -GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); -GLAPI void APIENTRY glCompressedTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); -GLAPI void APIENTRY glCompressedTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); -GLAPI void APIENTRY glGetCompressedTextureImageEXT (GLuint texture, GLenum target, GLint lod, void *img); -GLAPI void APIENTRY glCompressedMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); -GLAPI void APIENTRY glCompressedMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); -GLAPI void APIENTRY glCompressedMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); -GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); -GLAPI void APIENTRY glCompressedMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); -GLAPI void APIENTRY glCompressedMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); -GLAPI void APIENTRY glGetCompressedMultiTexImageEXT (GLenum texunit, GLenum target, GLint lod, void *img); -GLAPI void APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m); -GLAPI void APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m); -GLAPI void APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m); -GLAPI void APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m); -GLAPI void APIENTRY glNamedBufferDataEXT (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); -GLAPI void APIENTRY glNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); -GLAPI void *APIENTRY glMapNamedBufferEXT (GLuint buffer, GLenum access); -GLAPI GLboolean APIENTRY glUnmapNamedBufferEXT (GLuint buffer); -GLAPI void APIENTRY glGetNamedBufferParameterivEXT (GLuint buffer, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetNamedBufferPointervEXT (GLuint buffer, GLenum pname, void **params); -GLAPI void APIENTRY glGetNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); -GLAPI void APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0); -GLAPI void APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1); -GLAPI void APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -GLAPI void APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -GLAPI void APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0); -GLAPI void APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1); -GLAPI void APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); -GLAPI void APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -GLAPI void APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glTextureBufferEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); -GLAPI void APIENTRY glMultiTexBufferEXT (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); -GLAPI void APIENTRY glTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, const GLuint *params); -GLAPI void APIENTRY glGetTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, GLuint *params); -GLAPI void APIENTRY glMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); -GLAPI void APIENTRY glGetMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, GLuint *params); -GLAPI void APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0); -GLAPI void APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1); -GLAPI void APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); -GLAPI void APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -GLAPI void APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glNamedProgramLocalParameters4fvEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); -GLAPI void APIENTRY glNamedProgramLocalParameterI4iEXT (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); -GLAPI void APIENTRY glNamedProgramLocalParameterI4ivEXT (GLuint program, GLenum target, GLuint index, const GLint *params); -GLAPI void APIENTRY glNamedProgramLocalParametersI4ivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); -GLAPI void APIENTRY glNamedProgramLocalParameterI4uiEXT (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -GLAPI void APIENTRY glNamedProgramLocalParameterI4uivEXT (GLuint program, GLenum target, GLuint index, const GLuint *params); -GLAPI void APIENTRY glNamedProgramLocalParametersI4uivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); -GLAPI void APIENTRY glGetNamedProgramLocalParameterIivEXT (GLuint program, GLenum target, GLuint index, GLint *params); -GLAPI void APIENTRY glGetNamedProgramLocalParameterIuivEXT (GLuint program, GLenum target, GLuint index, GLuint *params); -GLAPI void APIENTRY glEnableClientStateiEXT (GLenum array, GLuint index); -GLAPI void APIENTRY glDisableClientStateiEXT (GLenum array, GLuint index); -GLAPI void APIENTRY glGetFloati_vEXT (GLenum pname, GLuint index, GLfloat *params); -GLAPI void APIENTRY glGetDoublei_vEXT (GLenum pname, GLuint index, GLdouble *params); -GLAPI void APIENTRY glGetPointeri_vEXT (GLenum pname, GLuint index, void **params); -GLAPI void APIENTRY glNamedProgramStringEXT (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); -GLAPI void APIENTRY glNamedProgramLocalParameter4dEXT (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glNamedProgramLocalParameter4dvEXT (GLuint program, GLenum target, GLuint index, const GLdouble *params); -GLAPI void APIENTRY glNamedProgramLocalParameter4fEXT (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY glNamedProgramLocalParameter4fvEXT (GLuint program, GLenum target, GLuint index, const GLfloat *params); -GLAPI void APIENTRY glGetNamedProgramLocalParameterdvEXT (GLuint program, GLenum target, GLuint index, GLdouble *params); -GLAPI void APIENTRY glGetNamedProgramLocalParameterfvEXT (GLuint program, GLenum target, GLuint index, GLfloat *params); -GLAPI void APIENTRY glGetNamedProgramivEXT (GLuint program, GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetNamedProgramStringEXT (GLuint program, GLenum target, GLenum pname, void *string); -GLAPI void APIENTRY glNamedRenderbufferStorageEXT (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI void APIENTRY glGetNamedRenderbufferParameterivEXT (GLuint renderbuffer, GLenum pname, GLint *params); -GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleEXT (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleCoverageEXT (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI GLenum APIENTRY glCheckNamedFramebufferStatusEXT (GLuint framebuffer, GLenum target); -GLAPI void APIENTRY glNamedFramebufferTexture1DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLAPI void APIENTRY glNamedFramebufferTexture2DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLAPI void APIENTRY glNamedFramebufferTexture3DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -GLAPI void APIENTRY glNamedFramebufferRenderbufferEXT (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameterivEXT (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); -GLAPI void APIENTRY glGenerateTextureMipmapEXT (GLuint texture, GLenum target); -GLAPI void APIENTRY glGenerateMultiTexMipmapEXT (GLenum texunit, GLenum target); -GLAPI void APIENTRY glFramebufferDrawBufferEXT (GLuint framebuffer, GLenum mode); -GLAPI void APIENTRY glFramebufferDrawBuffersEXT (GLuint framebuffer, GLsizei n, const GLenum *bufs); -GLAPI void APIENTRY glFramebufferReadBufferEXT (GLuint framebuffer, GLenum mode); -GLAPI void APIENTRY glGetFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); -GLAPI void APIENTRY glNamedCopyBufferSubDataEXT (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -GLAPI void APIENTRY glNamedFramebufferTextureEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); -GLAPI void APIENTRY glNamedFramebufferTextureLayerEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); -GLAPI void APIENTRY glNamedFramebufferTextureFaceEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); -GLAPI void APIENTRY glTextureRenderbufferEXT (GLuint texture, GLenum target, GLuint renderbuffer); -GLAPI void APIENTRY glMultiTexRenderbufferEXT (GLenum texunit, GLenum target, GLuint renderbuffer); -GLAPI void APIENTRY glVertexArrayVertexOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); -GLAPI void APIENTRY glVertexArrayColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); -GLAPI void APIENTRY glVertexArrayEdgeFlagOffsetEXT (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); -GLAPI void APIENTRY glVertexArrayIndexOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); -GLAPI void APIENTRY glVertexArrayNormalOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); -GLAPI void APIENTRY glVertexArrayTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); -GLAPI void APIENTRY glVertexArrayMultiTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); -GLAPI void APIENTRY glVertexArrayFogCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); -GLAPI void APIENTRY glVertexArraySecondaryColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); -GLAPI void APIENTRY glVertexArrayVertexAttribOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); -GLAPI void APIENTRY glVertexArrayVertexAttribIOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); -GLAPI void APIENTRY glEnableVertexArrayEXT (GLuint vaobj, GLenum array); -GLAPI void APIENTRY glDisableVertexArrayEXT (GLuint vaobj, GLenum array); -GLAPI void APIENTRY glEnableVertexArrayAttribEXT (GLuint vaobj, GLuint index); -GLAPI void APIENTRY glDisableVertexArrayAttribEXT (GLuint vaobj, GLuint index); -GLAPI void APIENTRY glGetVertexArrayIntegervEXT (GLuint vaobj, GLenum pname, GLint *param); -GLAPI void APIENTRY glGetVertexArrayPointervEXT (GLuint vaobj, GLenum pname, void **param); -GLAPI void APIENTRY glGetVertexArrayIntegeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, GLint *param); -GLAPI void APIENTRY glGetVertexArrayPointeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, void **param); -GLAPI void *APIENTRY glMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); -GLAPI void APIENTRY glFlushMappedNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length); -GLAPI void APIENTRY glNamedBufferStorageEXT (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); -GLAPI void APIENTRY glClearNamedBufferDataEXT (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); -GLAPI void APIENTRY glClearNamedBufferSubDataEXT (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); -GLAPI void APIENTRY glNamedFramebufferParameteriEXT (GLuint framebuffer, GLenum pname, GLint param); -GLAPI void APIENTRY glGetNamedFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); -GLAPI void APIENTRY glProgramUniform1dEXT (GLuint program, GLint location, GLdouble x); -GLAPI void APIENTRY glProgramUniform2dEXT (GLuint program, GLint location, GLdouble x, GLdouble y); -GLAPI void APIENTRY glProgramUniform3dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glProgramUniform4dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glProgramUniform1dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glProgramUniform2dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glProgramUniform3dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glProgramUniform4dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix2x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix2x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix3x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix3x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix4x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix4x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glTextureBufferRangeEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); -GLAPI void APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); -GLAPI void APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI void APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -GLAPI void APIENTRY glTextureStorage2DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -GLAPI void APIENTRY glTextureStorage3DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -GLAPI void APIENTRY glVertexArrayBindVertexBufferEXT (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); -GLAPI void APIENTRY glVertexArrayVertexAttribFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); -GLAPI void APIENTRY glVertexArrayVertexAttribIFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -GLAPI void APIENTRY glVertexArrayVertexAttribLFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -GLAPI void APIENTRY glVertexArrayVertexAttribBindingEXT (GLuint vaobj, GLuint attribindex, GLuint bindingindex); -GLAPI void APIENTRY glVertexArrayVertexBindingDivisorEXT (GLuint vaobj, GLuint bindingindex, GLuint divisor); -GLAPI void APIENTRY glVertexArrayVertexAttribLOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); -GLAPI void APIENTRY glTexturePageCommitmentEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); -GLAPI void APIENTRY glVertexArrayVertexAttribDivisorEXT (GLuint vaobj, GLuint index, GLuint divisor); -#endif -#endif /* GL_EXT_direct_state_access */ - -#ifndef GL_EXT_draw_buffers2 -#define GL_EXT_draw_buffers2 1 -typedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glColorMaskIndexedEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -#endif -#endif /* GL_EXT_draw_buffers2 */ - -#ifndef GL_EXT_draw_instanced -#define GL_EXT_draw_instanced 1 -typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); -typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount); -GLAPI void APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); -#endif -#endif /* GL_EXT_draw_instanced */ - -#ifndef GL_EXT_draw_range_elements -#define GL_EXT_draw_range_elements 1 -#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 -#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 -typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); -#endif -#endif /* GL_EXT_draw_range_elements */ - -#ifndef GL_EXT_fog_coord -#define GL_EXT_fog_coord 1 -#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 -#define GL_FOG_COORDINATE_EXT 0x8451 -#define GL_FRAGMENT_DEPTH_EXT 0x8452 -#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 -#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 -#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 -#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 -#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 -typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord); -typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); -typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord); -typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); -typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFogCoordfEXT (GLfloat coord); -GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *coord); -GLAPI void APIENTRY glFogCoorddEXT (GLdouble coord); -GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *coord); -GLAPI void APIENTRY glFogCoordPointerEXT (GLenum type, GLsizei stride, const void *pointer); -#endif -#endif /* GL_EXT_fog_coord */ - -#ifndef GL_EXT_framebuffer_blit -#define GL_EXT_framebuffer_blit 1 -#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 -#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 -#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 -#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA -typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlitFramebufferEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -#endif -#endif /* GL_EXT_framebuffer_blit */ - -#ifndef GL_EXT_framebuffer_multisample -#define GL_EXT_framebuffer_multisample 1 -#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 -#define GL_MAX_SAMPLES_EXT 0x8D57 -typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -#endif -#endif /* GL_EXT_framebuffer_multisample */ - -#ifndef GL_EXT_framebuffer_multisample_blit_scaled -#define GL_EXT_framebuffer_multisample_blit_scaled 1 -#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA -#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB -#endif /* GL_EXT_framebuffer_multisample_blit_scaled */ - -#ifndef GL_EXT_framebuffer_object -#define GL_EXT_framebuffer_object 1 -#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 -#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 -#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 -#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 -#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 -#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 -#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA -#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB -#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC -#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD -#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF -#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 -#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 -#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 -#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 -#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 -#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 -#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 -#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 -#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 -#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 -#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA -#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB -#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC -#define GL_COLOR_ATTACHMENT13_EXT 0x8CED -#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE -#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF -#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 -#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 -#define GL_FRAMEBUFFER_EXT 0x8D40 -#define GL_RENDERBUFFER_EXT 0x8D41 -#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 -#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 -#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 -#define GL_STENCIL_INDEX1_EXT 0x8D46 -#define GL_STENCIL_INDEX4_EXT 0x8D47 -#define GL_STENCIL_INDEX8_EXT 0x8D48 -#define GL_STENCIL_INDEX16_EXT 0x8D49 -#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 -#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 -#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 -#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 -#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 -#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 -typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); -typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); -typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers); -typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers); -typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); -typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); -typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers); -typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers); -typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint renderbuffer); -GLAPI void APIENTRY glBindRenderbufferEXT (GLenum target, GLuint renderbuffer); -GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei n, const GLuint *renderbuffers); -GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei n, GLuint *renderbuffers); -GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum target, GLenum pname, GLint *params); -GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint framebuffer); -GLAPI void APIENTRY glBindFramebufferEXT (GLenum target, GLuint framebuffer); -GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei n, const GLuint *framebuffers); -GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei n, GLuint *framebuffers); -GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum target); -GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum target, GLenum attachment, GLenum pname, GLint *params); -GLAPI void APIENTRY glGenerateMipmapEXT (GLenum target); -#endif -#endif /* GL_EXT_framebuffer_object */ - -#ifndef GL_EXT_framebuffer_sRGB -#define GL_EXT_framebuffer_sRGB 1 -#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 -#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA -#endif /* GL_EXT_framebuffer_sRGB */ - -#ifndef GL_EXT_geometry_shader4 -#define GL_EXT_geometry_shader4 1 -#define GL_GEOMETRY_SHADER_EXT 0x8DD9 -#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA -#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB -#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 -#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD -#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE -#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 -#define GL_LINES_ADJACENCY_EXT 0x000A -#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B -#define GL_TRIANGLES_ADJACENCY_EXT 0x000C -#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 -#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 -typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value); -#endif -#endif /* GL_EXT_geometry_shader4 */ - -#ifndef GL_EXT_gpu_program_parameters -#define GL_EXT_gpu_program_parameters 1 -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glProgramEnvParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); -GLAPI void APIENTRY glProgramLocalParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); -#endif -#endif /* GL_EXT_gpu_program_parameters */ - -#ifndef GL_EXT_gpu_shader4 -#define GL_EXT_gpu_shader4 1 -#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD -#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 -#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 -#define GL_SAMPLER_BUFFER_EXT 0x8DC2 -#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 -#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 -#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 -#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 -#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 -#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 -#define GL_INT_SAMPLER_1D_EXT 0x8DC9 -#define GL_INT_SAMPLER_2D_EXT 0x8DCA -#define GL_INT_SAMPLER_3D_EXT 0x8DCB -#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC -#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD -#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE -#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF -#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 -#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 -#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 -#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 -#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 -#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 -#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 -#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 -#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 -#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904 -#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905 -typedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); -typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); -typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); -typedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); -typedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); -typedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); -typedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -typedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGetUniformuivEXT (GLuint program, GLint location, GLuint *params); -GLAPI void APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name); -GLAPI GLint APIENTRY glGetFragDataLocationEXT (GLuint program, const GLchar *name); -GLAPI void APIENTRY glUniform1uiEXT (GLint location, GLuint v0); -GLAPI void APIENTRY glUniform2uiEXT (GLint location, GLuint v0, GLuint v1); -GLAPI void APIENTRY glUniform3uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2); -GLAPI void APIENTRY glUniform4uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -GLAPI void APIENTRY glUniform1uivEXT (GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glUniform2uivEXT (GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glUniform3uivEXT (GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glUniform4uivEXT (GLint location, GLsizei count, const GLuint *value); -#endif -#endif /* GL_EXT_gpu_shader4 */ - -#ifndef GL_EXT_histogram -#define GL_EXT_histogram 1 -#define GL_HISTOGRAM_EXT 0x8024 -#define GL_PROXY_HISTOGRAM_EXT 0x8025 -#define GL_HISTOGRAM_WIDTH_EXT 0x8026 -#define GL_HISTOGRAM_FORMAT_EXT 0x8027 -#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 -#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 -#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A -#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B -#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C -#define GL_HISTOGRAM_SINK_EXT 0x802D -#define GL_MINMAX_EXT 0x802E -#define GL_MINMAX_FORMAT_EXT 0x802F -#define GL_MINMAX_SINK_EXT 0x8030 -#define GL_TABLE_TOO_LARGE_EXT 0x8031 -typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); -typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); -typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); -typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); -typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); -typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGetHistogramEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); -GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetMinmaxEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); -GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glHistogramEXT (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); -GLAPI void APIENTRY glMinmaxEXT (GLenum target, GLenum internalformat, GLboolean sink); -GLAPI void APIENTRY glResetHistogramEXT (GLenum target); -GLAPI void APIENTRY glResetMinmaxEXT (GLenum target); -#endif -#endif /* GL_EXT_histogram */ - -#ifndef GL_EXT_index_array_formats -#define GL_EXT_index_array_formats 1 -#define GL_IUI_V2F_EXT 0x81AD -#define GL_IUI_V3F_EXT 0x81AE -#define GL_IUI_N3F_V2F_EXT 0x81AF -#define GL_IUI_N3F_V3F_EXT 0x81B0 -#define GL_T2F_IUI_V2F_EXT 0x81B1 -#define GL_T2F_IUI_V3F_EXT 0x81B2 -#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 -#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 -#endif /* GL_EXT_index_array_formats */ - -#ifndef GL_EXT_index_func -#define GL_EXT_index_func 1 -#define GL_INDEX_TEST_EXT 0x81B5 -#define GL_INDEX_TEST_FUNC_EXT 0x81B6 -#define GL_INDEX_TEST_REF_EXT 0x81B7 -typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glIndexFuncEXT (GLenum func, GLclampf ref); -#endif -#endif /* GL_EXT_index_func */ - -#ifndef GL_EXT_index_material -#define GL_EXT_index_material 1 -#define GL_INDEX_MATERIAL_EXT 0x81B8 -#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 -#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA -typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glIndexMaterialEXT (GLenum face, GLenum mode); -#endif -#endif /* GL_EXT_index_material */ - -#ifndef GL_EXT_index_texture -#define GL_EXT_index_texture 1 -#endif /* GL_EXT_index_texture */ - -#ifndef GL_EXT_light_texture -#define GL_EXT_light_texture 1 -#define GL_FRAGMENT_MATERIAL_EXT 0x8349 -#define GL_FRAGMENT_NORMAL_EXT 0x834A -#define GL_FRAGMENT_COLOR_EXT 0x834C -#define GL_ATTENUATION_EXT 0x834D -#define GL_SHADOW_ATTENUATION_EXT 0x834E -#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F -#define GL_TEXTURE_LIGHT_EXT 0x8350 -#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 -#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 -typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); -typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); -typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glApplyTextureEXT (GLenum mode); -GLAPI void APIENTRY glTextureLightEXT (GLenum pname); -GLAPI void APIENTRY glTextureMaterialEXT (GLenum face, GLenum mode); -#endif -#endif /* GL_EXT_light_texture */ - -#ifndef GL_EXT_misc_attribute -#define GL_EXT_misc_attribute 1 -#endif /* GL_EXT_misc_attribute */ - -#ifndef GL_EXT_multi_draw_arrays -#define GL_EXT_multi_draw_arrays 1 -typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); -GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); -#endif -#endif /* GL_EXT_multi_draw_arrays */ - -#ifndef GL_EXT_multisample -#define GL_EXT_multisample 1 -#define GL_MULTISAMPLE_EXT 0x809D -#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F -#define GL_SAMPLE_MASK_EXT 0x80A0 -#define GL_1PASS_EXT 0x80A1 -#define GL_2PASS_0_EXT 0x80A2 -#define GL_2PASS_1_EXT 0x80A3 -#define GL_4PASS_0_EXT 0x80A4 -#define GL_4PASS_1_EXT 0x80A5 -#define GL_4PASS_2_EXT 0x80A6 -#define GL_4PASS_3_EXT 0x80A7 -#define GL_SAMPLE_BUFFERS_EXT 0x80A8 -#define GL_SAMPLES_EXT 0x80A9 -#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA -#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB -#define GL_SAMPLE_PATTERN_EXT 0x80AC -#define GL_MULTISAMPLE_BIT_EXT 0x20000000 -typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); -typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glSampleMaskEXT (GLclampf value, GLboolean invert); -GLAPI void APIENTRY glSamplePatternEXT (GLenum pattern); -#endif -#endif /* GL_EXT_multisample */ - -#ifndef GL_EXT_packed_depth_stencil -#define GL_EXT_packed_depth_stencil 1 -#define GL_DEPTH_STENCIL_EXT 0x84F9 -#define GL_UNSIGNED_INT_24_8_EXT 0x84FA -#define GL_DEPTH24_STENCIL8_EXT 0x88F0 -#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 -#endif /* GL_EXT_packed_depth_stencil */ - -#ifndef GL_EXT_packed_float -#define GL_EXT_packed_float 1 -#define GL_R11F_G11F_B10F_EXT 0x8C3A -#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B -#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C -#endif /* GL_EXT_packed_float */ - -#ifndef GL_EXT_packed_pixels -#define GL_EXT_packed_pixels 1 -#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 -#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 -#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 -#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 -#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 -#endif /* GL_EXT_packed_pixels */ - -#ifndef GL_EXT_paletted_texture -#define GL_EXT_paletted_texture 1 -#define GL_COLOR_INDEX1_EXT 0x80E2 -#define GL_COLOR_INDEX2_EXT 0x80E3 -#define GL_COLOR_INDEX4_EXT 0x80E4 -#define GL_COLOR_INDEX8_EXT 0x80E5 -#define GL_COLOR_INDEX12_EXT 0x80E6 -#define GL_COLOR_INDEX16_EXT 0x80E7 -#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED -typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table); -typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void *data); -typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glColorTableEXT (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table); -GLAPI void APIENTRY glGetColorTableEXT (GLenum target, GLenum format, GLenum type, void *data); -GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); -#endif -#endif /* GL_EXT_paletted_texture */ - -#ifndef GL_EXT_pixel_buffer_object -#define GL_EXT_pixel_buffer_object 1 -#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB -#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC -#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED -#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF -#endif /* GL_EXT_pixel_buffer_object */ - -#ifndef GL_EXT_pixel_transform -#define GL_EXT_pixel_transform 1 -#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 -#define GL_PIXEL_MAG_FILTER_EXT 0x8331 -#define GL_PIXEL_MIN_FILTER_EXT 0x8332 -#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 -#define GL_CUBIC_EXT 0x8334 -#define GL_AVERAGE_EXT 0x8335 -#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 -#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 -#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 -typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum target, GLenum pname, GLint param); -GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum target, GLenum pname, GLfloat param); -GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glGetPixelTransformParameterivEXT (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetPixelTransformParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); -#endif -#endif /* GL_EXT_pixel_transform */ - -#ifndef GL_EXT_pixel_transform_color_table -#define GL_EXT_pixel_transform_color_table 1 -#endif /* GL_EXT_pixel_transform_color_table */ - -#ifndef GL_EXT_point_parameters -#define GL_EXT_point_parameters 1 -#define GL_POINT_SIZE_MIN_EXT 0x8126 -#define GL_POINT_SIZE_MAX_EXT 0x8127 -#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 -#define GL_DISTANCE_ATTENUATION_EXT 0x8129 -typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPointParameterfEXT (GLenum pname, GLfloat param); -GLAPI void APIENTRY glPointParameterfvEXT (GLenum pname, const GLfloat *params); -#endif -#endif /* GL_EXT_point_parameters */ - -#ifndef GL_EXT_polygon_offset -#define GL_EXT_polygon_offset 1 -#define GL_POLYGON_OFFSET_EXT 0x8037 -#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 -#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 -typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat factor, GLfloat bias); -#endif -#endif /* GL_EXT_polygon_offset */ - -#ifndef GL_EXT_provoking_vertex -#define GL_EXT_provoking_vertex 1 -#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C -#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D -#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E -#define GL_PROVOKING_VERTEX_EXT 0x8E4F -typedef void (APIENTRYP PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glProvokingVertexEXT (GLenum mode); -#endif -#endif /* GL_EXT_provoking_vertex */ - -#ifndef GL_EXT_rescale_normal -#define GL_EXT_rescale_normal 1 -#define GL_RESCALE_NORMAL_EXT 0x803A -#endif /* GL_EXT_rescale_normal */ - -#ifndef GL_EXT_secondary_color -#define GL_EXT_secondary_color 1 -#define GL_COLOR_SUM_EXT 0x8458 -#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 -#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A -#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B -#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C -#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D -#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte red, GLbyte green, GLbyte blue); -GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *v); -GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble red, GLdouble green, GLdouble blue); -GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *v); -GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat red, GLfloat green, GLfloat blue); -GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *v); -GLAPI void APIENTRY glSecondaryColor3iEXT (GLint red, GLint green, GLint blue); -GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *v); -GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort red, GLshort green, GLshort blue); -GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *v); -GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte red, GLubyte green, GLubyte blue); -GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *v); -GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint red, GLuint green, GLuint blue); -GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *v); -GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort red, GLushort green, GLushort blue); -GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *v); -GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer); -#endif -#endif /* GL_EXT_secondary_color */ - -#ifndef GL_EXT_separate_shader_objects -#define GL_EXT_separate_shader_objects 1 -#define GL_ACTIVE_PROGRAM_EXT 0x8B8D -typedef void (APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); -typedef void (APIENTRYP PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); -typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar *string); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glUseShaderProgramEXT (GLenum type, GLuint program); -GLAPI void APIENTRY glActiveProgramEXT (GLuint program); -GLAPI GLuint APIENTRY glCreateShaderProgramEXT (GLenum type, const GLchar *string); -#endif -#endif /* GL_EXT_separate_shader_objects */ - -#ifndef GL_EXT_separate_specular_color -#define GL_EXT_separate_specular_color 1 -#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 -#define GL_SINGLE_COLOR_EXT 0x81F9 -#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA -#endif /* GL_EXT_separate_specular_color */ - -#ifndef GL_EXT_shader_image_load_formatted -#define GL_EXT_shader_image_load_formatted 1 -#endif /* GL_EXT_shader_image_load_formatted */ - -#ifndef GL_EXT_shader_image_load_store -#define GL_EXT_shader_image_load_store 1 -#define GL_MAX_IMAGE_UNITS_EXT 0x8F38 -#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 -#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A -#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B -#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C -#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D -#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E -#define GL_IMAGE_1D_EXT 0x904C -#define GL_IMAGE_2D_EXT 0x904D -#define GL_IMAGE_3D_EXT 0x904E -#define GL_IMAGE_2D_RECT_EXT 0x904F -#define GL_IMAGE_CUBE_EXT 0x9050 -#define GL_IMAGE_BUFFER_EXT 0x9051 -#define GL_IMAGE_1D_ARRAY_EXT 0x9052 -#define GL_IMAGE_2D_ARRAY_EXT 0x9053 -#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 -#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 -#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 -#define GL_INT_IMAGE_1D_EXT 0x9057 -#define GL_INT_IMAGE_2D_EXT 0x9058 -#define GL_INT_IMAGE_3D_EXT 0x9059 -#define GL_INT_IMAGE_2D_RECT_EXT 0x905A -#define GL_INT_IMAGE_CUBE_EXT 0x905B -#define GL_INT_IMAGE_BUFFER_EXT 0x905C -#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D -#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E -#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F -#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 -#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 -#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 -#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 -#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 -#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 -#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 -#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 -#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 -#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 -#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A -#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B -#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C -#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D -#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E -#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 -#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 -#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 -#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 -#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 -#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 -#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 -#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 -#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 -#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 -#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 -#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 -#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF -typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); -typedef void (APIENTRYP PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBindImageTextureEXT (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); -GLAPI void APIENTRY glMemoryBarrierEXT (GLbitfield barriers); -#endif -#endif /* GL_EXT_shader_image_load_store */ - -#ifndef GL_EXT_shader_integer_mix -#define GL_EXT_shader_integer_mix 1 -#endif /* GL_EXT_shader_integer_mix */ - -#ifndef GL_EXT_shadow_funcs -#define GL_EXT_shadow_funcs 1 -#endif /* GL_EXT_shadow_funcs */ - -#ifndef GL_EXT_shared_texture_palette -#define GL_EXT_shared_texture_palette 1 -#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB -#endif /* GL_EXT_shared_texture_palette */ - -#ifndef GL_EXT_stencil_clear_tag -#define GL_EXT_stencil_clear_tag 1 -#define GL_STENCIL_TAG_BITS_EXT 0x88F2 -#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 -typedef void (APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC) (GLsizei stencilTagBits, GLuint stencilClearTag); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glStencilClearTagEXT (GLsizei stencilTagBits, GLuint stencilClearTag); -#endif -#endif /* GL_EXT_stencil_clear_tag */ - -#ifndef GL_EXT_stencil_two_side -#define GL_EXT_stencil_two_side 1 -#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 -#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 -typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum face); -#endif -#endif /* GL_EXT_stencil_two_side */ - -#ifndef GL_EXT_stencil_wrap -#define GL_EXT_stencil_wrap 1 -#define GL_INCR_WRAP_EXT 0x8507 -#define GL_DECR_WRAP_EXT 0x8508 -#endif /* GL_EXT_stencil_wrap */ - -#ifndef GL_EXT_subtexture -#define GL_EXT_subtexture 1 -typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -#endif -#endif /* GL_EXT_subtexture */ - -#ifndef GL_EXT_texture -#define GL_EXT_texture 1 -#define GL_ALPHA4_EXT 0x803B -#define GL_ALPHA8_EXT 0x803C -#define GL_ALPHA12_EXT 0x803D -#define GL_ALPHA16_EXT 0x803E -#define GL_LUMINANCE4_EXT 0x803F -#define GL_LUMINANCE8_EXT 0x8040 -#define GL_LUMINANCE12_EXT 0x8041 -#define GL_LUMINANCE16_EXT 0x8042 -#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 -#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 -#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 -#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 -#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 -#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 -#define GL_INTENSITY_EXT 0x8049 -#define GL_INTENSITY4_EXT 0x804A -#define GL_INTENSITY8_EXT 0x804B -#define GL_INTENSITY12_EXT 0x804C -#define GL_INTENSITY16_EXT 0x804D -#define GL_RGB2_EXT 0x804E -#define GL_RGB4_EXT 0x804F -#define GL_RGB5_EXT 0x8050 -#define GL_RGB8_EXT 0x8051 -#define GL_RGB10_EXT 0x8052 -#define GL_RGB12_EXT 0x8053 -#define GL_RGB16_EXT 0x8054 -#define GL_RGBA2_EXT 0x8055 -#define GL_RGBA4_EXT 0x8056 -#define GL_RGB5_A1_EXT 0x8057 -#define GL_RGBA8_EXT 0x8058 -#define GL_RGB10_A2_EXT 0x8059 -#define GL_RGBA12_EXT 0x805A -#define GL_RGBA16_EXT 0x805B -#define GL_TEXTURE_RED_SIZE_EXT 0x805C -#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D -#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E -#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F -#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 -#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 -#define GL_REPLACE_EXT 0x8062 -#define GL_PROXY_TEXTURE_1D_EXT 0x8063 -#define GL_PROXY_TEXTURE_2D_EXT 0x8064 -#define GL_TEXTURE_TOO_LARGE_EXT 0x8065 -#endif /* GL_EXT_texture */ - -#ifndef GL_EXT_texture3D -#define GL_EXT_texture3D 1 -#define GL_PACK_SKIP_IMAGES_EXT 0x806B -#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C -#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D -#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E -#define GL_TEXTURE_3D_EXT 0x806F -#define GL_PROXY_TEXTURE_3D_EXT 0x8070 -#define GL_TEXTURE_DEPTH_EXT 0x8071 -#define GL_TEXTURE_WRAP_R_EXT 0x8072 -#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 -typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexImage3DEXT (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); -#endif -#endif /* GL_EXT_texture3D */ - -#ifndef GL_EXT_texture_array -#define GL_EXT_texture_array 1 -#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 -#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 -#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A -#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B -#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C -#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D -#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF -#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E -#endif /* GL_EXT_texture_array */ - -#ifndef GL_EXT_texture_buffer_object -#define GL_EXT_texture_buffer_object 1 -#define GL_TEXTURE_BUFFER_EXT 0x8C2A -#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B -#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C -#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D -#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E -typedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer); -#endif -#endif /* GL_EXT_texture_buffer_object */ - -#ifndef GL_EXT_texture_compression_latc -#define GL_EXT_texture_compression_latc 1 -#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 -#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 -#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 -#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 -#endif /* GL_EXT_texture_compression_latc */ - -#ifndef GL_EXT_texture_compression_rgtc -#define GL_EXT_texture_compression_rgtc 1 -#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB -#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC -#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD -#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE -#endif /* GL_EXT_texture_compression_rgtc */ - -#ifndef GL_EXT_texture_compression_s3tc -#define GL_EXT_texture_compression_s3tc 1 -#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 -#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 -#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 -#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 -#endif /* GL_EXT_texture_compression_s3tc */ - -#ifndef GL_EXT_texture_cube_map -#define GL_EXT_texture_cube_map 1 -#define GL_NORMAL_MAP_EXT 0x8511 -#define GL_REFLECTION_MAP_EXT 0x8512 -#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C -#endif /* GL_EXT_texture_cube_map */ - -#ifndef GL_EXT_texture_env_add -#define GL_EXT_texture_env_add 1 -#endif /* GL_EXT_texture_env_add */ - -#ifndef GL_EXT_texture_env_combine -#define GL_EXT_texture_env_combine 1 -#define GL_COMBINE_EXT 0x8570 -#define GL_COMBINE_RGB_EXT 0x8571 -#define GL_COMBINE_ALPHA_EXT 0x8572 -#define GL_RGB_SCALE_EXT 0x8573 -#define GL_ADD_SIGNED_EXT 0x8574 -#define GL_INTERPOLATE_EXT 0x8575 -#define GL_CONSTANT_EXT 0x8576 -#define GL_PRIMARY_COLOR_EXT 0x8577 -#define GL_PREVIOUS_EXT 0x8578 -#define GL_SOURCE0_RGB_EXT 0x8580 -#define GL_SOURCE1_RGB_EXT 0x8581 -#define GL_SOURCE2_RGB_EXT 0x8582 -#define GL_SOURCE0_ALPHA_EXT 0x8588 -#define GL_SOURCE1_ALPHA_EXT 0x8589 -#define GL_SOURCE2_ALPHA_EXT 0x858A -#define GL_OPERAND0_RGB_EXT 0x8590 -#define GL_OPERAND1_RGB_EXT 0x8591 -#define GL_OPERAND2_RGB_EXT 0x8592 -#define GL_OPERAND0_ALPHA_EXT 0x8598 -#define GL_OPERAND1_ALPHA_EXT 0x8599 -#define GL_OPERAND2_ALPHA_EXT 0x859A -#endif /* GL_EXT_texture_env_combine */ - -#ifndef GL_EXT_texture_env_dot3 -#define GL_EXT_texture_env_dot3 1 -#define GL_DOT3_RGB_EXT 0x8740 -#define GL_DOT3_RGBA_EXT 0x8741 -#endif /* GL_EXT_texture_env_dot3 */ - -#ifndef GL_EXT_texture_filter_anisotropic -#define GL_EXT_texture_filter_anisotropic 1 -#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE -#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF -#endif /* GL_EXT_texture_filter_anisotropic */ - -#ifndef GL_EXT_texture_integer -#define GL_EXT_texture_integer 1 -#define GL_RGBA32UI_EXT 0x8D70 -#define GL_RGB32UI_EXT 0x8D71 -#define GL_ALPHA32UI_EXT 0x8D72 -#define GL_INTENSITY32UI_EXT 0x8D73 -#define GL_LUMINANCE32UI_EXT 0x8D74 -#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 -#define GL_RGBA16UI_EXT 0x8D76 -#define GL_RGB16UI_EXT 0x8D77 -#define GL_ALPHA16UI_EXT 0x8D78 -#define GL_INTENSITY16UI_EXT 0x8D79 -#define GL_LUMINANCE16UI_EXT 0x8D7A -#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B -#define GL_RGBA8UI_EXT 0x8D7C -#define GL_RGB8UI_EXT 0x8D7D -#define GL_ALPHA8UI_EXT 0x8D7E -#define GL_INTENSITY8UI_EXT 0x8D7F -#define GL_LUMINANCE8UI_EXT 0x8D80 -#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 -#define GL_RGBA32I_EXT 0x8D82 -#define GL_RGB32I_EXT 0x8D83 -#define GL_ALPHA32I_EXT 0x8D84 -#define GL_INTENSITY32I_EXT 0x8D85 -#define GL_LUMINANCE32I_EXT 0x8D86 -#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 -#define GL_RGBA16I_EXT 0x8D88 -#define GL_RGB16I_EXT 0x8D89 -#define GL_ALPHA16I_EXT 0x8D8A -#define GL_INTENSITY16I_EXT 0x8D8B -#define GL_LUMINANCE16I_EXT 0x8D8C -#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D -#define GL_RGBA8I_EXT 0x8D8E -#define GL_RGB8I_EXT 0x8D8F -#define GL_ALPHA8I_EXT 0x8D90 -#define GL_INTENSITY8I_EXT 0x8D91 -#define GL_LUMINANCE8I_EXT 0x8D92 -#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 -#define GL_RED_INTEGER_EXT 0x8D94 -#define GL_GREEN_INTEGER_EXT 0x8D95 -#define GL_BLUE_INTEGER_EXT 0x8D96 -#define GL_ALPHA_INTEGER_EXT 0x8D97 -#define GL_RGB_INTEGER_EXT 0x8D98 -#define GL_RGBA_INTEGER_EXT 0x8D99 -#define GL_BGR_INTEGER_EXT 0x8D9A -#define GL_BGRA_INTEGER_EXT 0x8D9B -#define GL_LUMINANCE_INTEGER_EXT 0x8D9C -#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D -#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E -typedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); -typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); -typedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); -typedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params); -GLAPI void APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params); -GLAPI void APIENTRY glClearColorIiEXT (GLint red, GLint green, GLint blue, GLint alpha); -GLAPI void APIENTRY glClearColorIuiEXT (GLuint red, GLuint green, GLuint blue, GLuint alpha); -#endif -#endif /* GL_EXT_texture_integer */ - -#ifndef GL_EXT_texture_lod_bias -#define GL_EXT_texture_lod_bias 1 -#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD -#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 -#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 -#endif /* GL_EXT_texture_lod_bias */ - -#ifndef GL_EXT_texture_mirror_clamp -#define GL_EXT_texture_mirror_clamp 1 -#define GL_MIRROR_CLAMP_EXT 0x8742 -#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 -#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 -#endif /* GL_EXT_texture_mirror_clamp */ - -#ifndef GL_EXT_texture_object -#define GL_EXT_texture_object 1 -#define GL_TEXTURE_PRIORITY_EXT 0x8066 -#define GL_TEXTURE_RESIDENT_EXT 0x8067 -#define GL_TEXTURE_1D_BINDING_EXT 0x8068 -#define GL_TEXTURE_2D_BINDING_EXT 0x8069 -#define GL_TEXTURE_3D_BINDING_EXT 0x806A -typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences); -typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); -typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures); -typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures); -typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture); -typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei n, const GLuint *textures, GLboolean *residences); -GLAPI void APIENTRY glBindTextureEXT (GLenum target, GLuint texture); -GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei n, const GLuint *textures); -GLAPI void APIENTRY glGenTexturesEXT (GLsizei n, GLuint *textures); -GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint texture); -GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei n, const GLuint *textures, const GLclampf *priorities); -#endif -#endif /* GL_EXT_texture_object */ - -#ifndef GL_EXT_texture_perturb_normal -#define GL_EXT_texture_perturb_normal 1 -#define GL_PERTURB_EXT 0x85AE -#define GL_TEXTURE_NORMAL_EXT 0x85AF -typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTextureNormalEXT (GLenum mode); -#endif -#endif /* GL_EXT_texture_perturb_normal */ - -#ifndef GL_EXT_texture_sRGB -#define GL_EXT_texture_sRGB 1 -#define GL_SRGB_EXT 0x8C40 -#define GL_SRGB8_EXT 0x8C41 -#define GL_SRGB_ALPHA_EXT 0x8C42 -#define GL_SRGB8_ALPHA8_EXT 0x8C43 -#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 -#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 -#define GL_SLUMINANCE_EXT 0x8C46 -#define GL_SLUMINANCE8_EXT 0x8C47 -#define GL_COMPRESSED_SRGB_EXT 0x8C48 -#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 -#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A -#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B -#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F -#endif /* GL_EXT_texture_sRGB */ - -#ifndef GL_EXT_texture_sRGB_decode -#define GL_EXT_texture_sRGB_decode 1 -#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 -#define GL_DECODE_EXT 0x8A49 -#define GL_SKIP_DECODE_EXT 0x8A4A -#endif /* GL_EXT_texture_sRGB_decode */ - -#ifndef GL_EXT_texture_shared_exponent -#define GL_EXT_texture_shared_exponent 1 -#define GL_RGB9_E5_EXT 0x8C3D -#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E -#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F -#endif /* GL_EXT_texture_shared_exponent */ - -#ifndef GL_EXT_texture_snorm -#define GL_EXT_texture_snorm 1 -#define GL_ALPHA_SNORM 0x9010 -#define GL_LUMINANCE_SNORM 0x9011 -#define GL_LUMINANCE_ALPHA_SNORM 0x9012 -#define GL_INTENSITY_SNORM 0x9013 -#define GL_ALPHA8_SNORM 0x9014 -#define GL_LUMINANCE8_SNORM 0x9015 -#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 -#define GL_INTENSITY8_SNORM 0x9017 -#define GL_ALPHA16_SNORM 0x9018 -#define GL_LUMINANCE16_SNORM 0x9019 -#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A -#define GL_INTENSITY16_SNORM 0x901B -#define GL_RED_SNORM 0x8F90 -#define GL_RG_SNORM 0x8F91 -#define GL_RGB_SNORM 0x8F92 -#define GL_RGBA_SNORM 0x8F93 -#endif /* GL_EXT_texture_snorm */ - -#ifndef GL_EXT_texture_swizzle -#define GL_EXT_texture_swizzle 1 -#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 -#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 -#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 -#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 -#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 -#endif /* GL_EXT_texture_swizzle */ - -#ifndef GL_EXT_timer_query -#define GL_EXT_timer_query 1 -#define GL_TIME_ELAPSED_EXT 0x88BF -typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params); -typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params); -GLAPI void APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params); -#endif -#endif /* GL_EXT_timer_query */ - -#ifndef GL_EXT_transform_feedback -#define GL_EXT_transform_feedback 1 -#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E -#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 -#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 -#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F -#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C -#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D -#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 -#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 -#define GL_RASTERIZER_DISCARD_EXT 0x8C89 -#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 -#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 -#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F -#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 -typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); -typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); -typedef void (APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); -typedef void (APIENTRYP PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); -typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); -typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBeginTransformFeedbackEXT (GLenum primitiveMode); -GLAPI void APIENTRY glEndTransformFeedbackEXT (void); -GLAPI void APIENTRY glBindBufferRangeEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -GLAPI void APIENTRY glBindBufferOffsetEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset); -GLAPI void APIENTRY glBindBufferBaseEXT (GLenum target, GLuint index, GLuint buffer); -GLAPI void APIENTRY glTransformFeedbackVaryingsEXT (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); -GLAPI void APIENTRY glGetTransformFeedbackVaryingEXT (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); -#endif -#endif /* GL_EXT_transform_feedback */ - -#ifndef GL_EXT_vertex_array -#define GL_EXT_vertex_array 1 -#define GL_VERTEX_ARRAY_EXT 0x8074 -#define GL_NORMAL_ARRAY_EXT 0x8075 -#define GL_COLOR_ARRAY_EXT 0x8076 -#define GL_INDEX_ARRAY_EXT 0x8077 -#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 -#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 -#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A -#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B -#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C -#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D -#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E -#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F -#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 -#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 -#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 -#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 -#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 -#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 -#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 -#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 -#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 -#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 -#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A -#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B -#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C -#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D -#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E -#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F -#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 -#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 -#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 -#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 -typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i); -typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); -typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); -typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer); -typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, void **params); -typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); -typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); -typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); -typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glArrayElementEXT (GLint i); -GLAPI void APIENTRY glColorPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); -GLAPI void APIENTRY glDrawArraysEXT (GLenum mode, GLint first, GLsizei count); -GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei stride, GLsizei count, const GLboolean *pointer); -GLAPI void APIENTRY glGetPointervEXT (GLenum pname, void **params); -GLAPI void APIENTRY glIndexPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer); -GLAPI void APIENTRY glNormalPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer); -GLAPI void APIENTRY glTexCoordPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); -GLAPI void APIENTRY glVertexPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); -#endif -#endif /* GL_EXT_vertex_array */ - -#ifndef GL_EXT_vertex_array_bgra -#define GL_EXT_vertex_array_bgra 1 -#endif /* GL_EXT_vertex_array_bgra */ - -#ifndef GL_EXT_vertex_attrib_64bit -#define GL_EXT_vertex_attrib_64bit 1 -#define GL_DOUBLE_VEC2_EXT 0x8FFC -#define GL_DOUBLE_VEC3_EXT 0x8FFD -#define GL_DOUBLE_VEC4_EXT 0x8FFE -#define GL_DOUBLE_MAT2_EXT 0x8F46 -#define GL_DOUBLE_MAT3_EXT 0x8F47 -#define GL_DOUBLE_MAT4_EXT 0x8F48 -#define GL_DOUBLE_MAT2x3_EXT 0x8F49 -#define GL_DOUBLE_MAT2x4_EXT 0x8F4A -#define GL_DOUBLE_MAT3x2_EXT 0x8F4B -#define GL_DOUBLE_MAT3x4_EXT 0x8F4C -#define GL_DOUBLE_MAT4x2_EXT 0x8F4D -#define GL_DOUBLE_MAT4x3_EXT 0x8F4E -typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexAttribL1dEXT (GLuint index, GLdouble x); -GLAPI void APIENTRY glVertexAttribL2dEXT (GLuint index, GLdouble x, GLdouble y); -GLAPI void APIENTRY glVertexAttribL3dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glVertexAttribL4dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glVertexAttribL1dvEXT (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribL2dvEXT (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribL3dvEXT (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribL4dvEXT (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribLPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI void APIENTRY glGetVertexAttribLdvEXT (GLuint index, GLenum pname, GLdouble *params); -#endif -#endif /* GL_EXT_vertex_attrib_64bit */ - -#ifndef GL_EXT_vertex_shader -#define GL_EXT_vertex_shader 1 -#define GL_VERTEX_SHADER_EXT 0x8780 -#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 -#define GL_OP_INDEX_EXT 0x8782 -#define GL_OP_NEGATE_EXT 0x8783 -#define GL_OP_DOT3_EXT 0x8784 -#define GL_OP_DOT4_EXT 0x8785 -#define GL_OP_MUL_EXT 0x8786 -#define GL_OP_ADD_EXT 0x8787 -#define GL_OP_MADD_EXT 0x8788 -#define GL_OP_FRAC_EXT 0x8789 -#define GL_OP_MAX_EXT 0x878A -#define GL_OP_MIN_EXT 0x878B -#define GL_OP_SET_GE_EXT 0x878C -#define GL_OP_SET_LT_EXT 0x878D -#define GL_OP_CLAMP_EXT 0x878E -#define GL_OP_FLOOR_EXT 0x878F -#define GL_OP_ROUND_EXT 0x8790 -#define GL_OP_EXP_BASE_2_EXT 0x8791 -#define GL_OP_LOG_BASE_2_EXT 0x8792 -#define GL_OP_POWER_EXT 0x8793 -#define GL_OP_RECIP_EXT 0x8794 -#define GL_OP_RECIP_SQRT_EXT 0x8795 -#define GL_OP_SUB_EXT 0x8796 -#define GL_OP_CROSS_PRODUCT_EXT 0x8797 -#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 -#define GL_OP_MOV_EXT 0x8799 -#define GL_OUTPUT_VERTEX_EXT 0x879A -#define GL_OUTPUT_COLOR0_EXT 0x879B -#define GL_OUTPUT_COLOR1_EXT 0x879C -#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D -#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E -#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F -#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 -#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 -#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 -#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 -#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 -#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 -#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 -#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 -#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 -#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 -#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA -#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB -#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC -#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD -#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE -#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF -#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 -#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 -#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 -#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 -#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 -#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 -#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 -#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 -#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 -#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 -#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA -#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB -#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC -#define GL_OUTPUT_FOG_EXT 0x87BD -#define GL_SCALAR_EXT 0x87BE -#define GL_VECTOR_EXT 0x87BF -#define GL_MATRIX_EXT 0x87C0 -#define GL_VARIANT_EXT 0x87C1 -#define GL_INVARIANT_EXT 0x87C2 -#define GL_LOCAL_CONSTANT_EXT 0x87C3 -#define GL_LOCAL_EXT 0x87C4 -#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 -#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 -#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 -#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 -#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE -#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF -#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 -#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 -#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 -#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 -#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 -#define GL_X_EXT 0x87D5 -#define GL_Y_EXT 0x87D6 -#define GL_Z_EXT 0x87D7 -#define GL_W_EXT 0x87D8 -#define GL_NEGATIVE_X_EXT 0x87D9 -#define GL_NEGATIVE_Y_EXT 0x87DA -#define GL_NEGATIVE_Z_EXT 0x87DB -#define GL_NEGATIVE_W_EXT 0x87DC -#define GL_ZERO_EXT 0x87DD -#define GL_ONE_EXT 0x87DE -#define GL_NEGATIVE_ONE_EXT 0x87DF -#define GL_NORMALIZED_RANGE_EXT 0x87E0 -#define GL_FULL_RANGE_EXT 0x87E1 -#define GL_CURRENT_VERTEX_EXT 0x87E2 -#define GL_MVP_MATRIX_EXT 0x87E3 -#define GL_VARIANT_VALUE_EXT 0x87E4 -#define GL_VARIANT_DATATYPE_EXT 0x87E5 -#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 -#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 -#define GL_VARIANT_ARRAY_EXT 0x87E8 -#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 -#define GL_INVARIANT_VALUE_EXT 0x87EA -#define GL_INVARIANT_DATATYPE_EXT 0x87EB -#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC -#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED -typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void); -typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void); -typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); -typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); -typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); -typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); -typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); -typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); -typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); -typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); -typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); -typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); -typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); -typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const void *addr); -typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const void *addr); -typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr); -typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr); -typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr); -typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr); -typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr); -typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr); -typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr); -typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr); -typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const void *addr); -typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); -typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); -typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); -typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); -typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); -typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); -typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value); -typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); -typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); -typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); -typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); -typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, void **data); -typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); -typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); -typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); -typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); -typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); -typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBeginVertexShaderEXT (void); -GLAPI void APIENTRY glEndVertexShaderEXT (void); -GLAPI void APIENTRY glBindVertexShaderEXT (GLuint id); -GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint range); -GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint id); -GLAPI void APIENTRY glShaderOp1EXT (GLenum op, GLuint res, GLuint arg1); -GLAPI void APIENTRY glShaderOp2EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2); -GLAPI void APIENTRY glShaderOp3EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); -GLAPI void APIENTRY glSwizzleEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); -GLAPI void APIENTRY glWriteMaskEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); -GLAPI void APIENTRY glInsertComponentEXT (GLuint res, GLuint src, GLuint num); -GLAPI void APIENTRY glExtractComponentEXT (GLuint res, GLuint src, GLuint num); -GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); -GLAPI void APIENTRY glSetInvariantEXT (GLuint id, GLenum type, const void *addr); -GLAPI void APIENTRY glSetLocalConstantEXT (GLuint id, GLenum type, const void *addr); -GLAPI void APIENTRY glVariantbvEXT (GLuint id, const GLbyte *addr); -GLAPI void APIENTRY glVariantsvEXT (GLuint id, const GLshort *addr); -GLAPI void APIENTRY glVariantivEXT (GLuint id, const GLint *addr); -GLAPI void APIENTRY glVariantfvEXT (GLuint id, const GLfloat *addr); -GLAPI void APIENTRY glVariantdvEXT (GLuint id, const GLdouble *addr); -GLAPI void APIENTRY glVariantubvEXT (GLuint id, const GLubyte *addr); -GLAPI void APIENTRY glVariantusvEXT (GLuint id, const GLushort *addr); -GLAPI void APIENTRY glVariantuivEXT (GLuint id, const GLuint *addr); -GLAPI void APIENTRY glVariantPointerEXT (GLuint id, GLenum type, GLuint stride, const void *addr); -GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint id); -GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint id); -GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum light, GLenum value); -GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum face, GLenum value); -GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum unit, GLenum coord, GLenum value); -GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum unit, GLenum value); -GLAPI GLuint APIENTRY glBindParameterEXT (GLenum value); -GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint id, GLenum cap); -GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); -GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint id, GLenum value, GLint *data); -GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); -GLAPI void APIENTRY glGetVariantPointervEXT (GLuint id, GLenum value, void **data); -GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); -GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint id, GLenum value, GLint *data); -GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); -GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); -GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint id, GLenum value, GLint *data); -GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint id, GLenum value, GLfloat *data); -#endif -#endif /* GL_EXT_vertex_shader */ - -#ifndef GL_EXT_vertex_weighting -#define GL_EXT_vertex_weighting 1 -#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 -#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 -#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 -#define GL_MODELVIEW1_MATRIX_EXT 0x8506 -#define GL_VERTEX_WEIGHTING_EXT 0x8509 -#define GL_MODELVIEW0_EXT 0x1700 -#define GL_MODELVIEW1_EXT 0x850A -#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B -#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C -#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D -#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E -#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F -#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 -typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); -typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight); -typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexWeightfEXT (GLfloat weight); -GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *weight); -GLAPI void APIENTRY glVertexWeightPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer); -#endif -#endif /* GL_EXT_vertex_weighting */ - -#ifndef GL_EXT_x11_sync_object -#define GL_EXT_x11_sync_object 1 -#define GL_SYNC_X11_FENCE_EXT 0x90E1 -typedef GLsync (APIENTRYP PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLsync APIENTRY glImportSyncEXT (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); -#endif -#endif /* GL_EXT_x11_sync_object */ - -#ifndef GL_GREMEDY_frame_terminator -#define GL_GREMEDY_frame_terminator 1 -typedef void (APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFrameTerminatorGREMEDY (void); -#endif -#endif /* GL_GREMEDY_frame_terminator */ - -#ifndef GL_GREMEDY_string_marker -#define GL_GREMEDY_string_marker 1 -typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void *string); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei len, const void *string); -#endif -#endif /* GL_GREMEDY_string_marker */ - -#ifndef GL_HP_convolution_border_modes -#define GL_HP_convolution_border_modes 1 -#define GL_IGNORE_BORDER_HP 0x8150 -#define GL_CONSTANT_BORDER_HP 0x8151 -#define GL_REPLICATE_BORDER_HP 0x8153 -#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 -#endif /* GL_HP_convolution_border_modes */ - -#ifndef GL_HP_image_transform -#define GL_HP_image_transform 1 -#define GL_IMAGE_SCALE_X_HP 0x8155 -#define GL_IMAGE_SCALE_Y_HP 0x8156 -#define GL_IMAGE_TRANSLATE_X_HP 0x8157 -#define GL_IMAGE_TRANSLATE_Y_HP 0x8158 -#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 -#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A -#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B -#define GL_IMAGE_MAG_FILTER_HP 0x815C -#define GL_IMAGE_MIN_FILTER_HP 0x815D -#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E -#define GL_CUBIC_HP 0x815F -#define GL_AVERAGE_HP 0x8160 -#define GL_IMAGE_TRANSFORM_2D_HP 0x8161 -#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 -#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 -typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glImageTransformParameteriHP (GLenum target, GLenum pname, GLint param); -GLAPI void APIENTRY glImageTransformParameterfHP (GLenum target, GLenum pname, GLfloat param); -GLAPI void APIENTRY glImageTransformParameterivHP (GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum target, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum target, GLenum pname, GLfloat *params); -#endif -#endif /* GL_HP_image_transform */ - -#ifndef GL_HP_occlusion_test -#define GL_HP_occlusion_test 1 -#define GL_OCCLUSION_TEST_HP 0x8165 -#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 -#endif /* GL_HP_occlusion_test */ - -#ifndef GL_HP_texture_lighting -#define GL_HP_texture_lighting 1 -#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 -#define GL_TEXTURE_POST_SPECULAR_HP 0x8168 -#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 -#endif /* GL_HP_texture_lighting */ - -#ifndef GL_IBM_cull_vertex -#define GL_IBM_cull_vertex 1 -#define GL_CULL_VERTEX_IBM 103050 -#endif /* GL_IBM_cull_vertex */ - -#ifndef GL_IBM_multimode_draw_arrays -#define GL_IBM_multimode_draw_arrays 1 -typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); -typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); -GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride); -#endif -#endif /* GL_IBM_multimode_draw_arrays */ - -#ifndef GL_IBM_rasterpos_clip -#define GL_IBM_rasterpos_clip 1 -#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 -#endif /* GL_IBM_rasterpos_clip */ - -#ifndef GL_IBM_static_data -#define GL_IBM_static_data 1 -#define GL_ALL_STATIC_DATA_IBM 103060 -#define GL_STATIC_VERTEX_ARRAY_IBM 103061 -typedef void (APIENTRYP PFNGLFLUSHSTATICDATAIBMPROC) (GLenum target); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFlushStaticDataIBM (GLenum target); -#endif -#endif /* GL_IBM_static_data */ - -#ifndef GL_IBM_texture_mirrored_repeat -#define GL_IBM_texture_mirrored_repeat 1 -#define GL_MIRRORED_REPEAT_IBM 0x8370 -#endif /* GL_IBM_texture_mirrored_repeat */ - -#ifndef GL_IBM_vertex_array_lists -#define GL_IBM_vertex_array_lists 1 -#define GL_VERTEX_ARRAY_LIST_IBM 103070 -#define GL_NORMAL_ARRAY_LIST_IBM 103071 -#define GL_COLOR_ARRAY_LIST_IBM 103072 -#define GL_INDEX_ARRAY_LIST_IBM 103073 -#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 -#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 -#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 -#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 -#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 -#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 -#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 -#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 -#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 -#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 -#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 -#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 -typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); -typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); -typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean **pointer, GLint ptrstride); -typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); -typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); -typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); -typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); -typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); -GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); -GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint stride, const GLboolean **pointer, GLint ptrstride); -GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); -GLAPI void APIENTRY glIndexPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); -GLAPI void APIENTRY glNormalPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); -GLAPI void APIENTRY glTexCoordPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); -GLAPI void APIENTRY glVertexPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); -#endif -#endif /* GL_IBM_vertex_array_lists */ - -#ifndef GL_INGR_blend_func_separate -#define GL_INGR_blend_func_separate 1 -typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -#endif -#endif /* GL_INGR_blend_func_separate */ - -#ifndef GL_INGR_color_clamp -#define GL_INGR_color_clamp 1 -#define GL_RED_MIN_CLAMP_INGR 0x8560 -#define GL_GREEN_MIN_CLAMP_INGR 0x8561 -#define GL_BLUE_MIN_CLAMP_INGR 0x8562 -#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 -#define GL_RED_MAX_CLAMP_INGR 0x8564 -#define GL_GREEN_MAX_CLAMP_INGR 0x8565 -#define GL_BLUE_MAX_CLAMP_INGR 0x8566 -#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 -#endif /* GL_INGR_color_clamp */ - -#ifndef GL_INGR_interlace_read -#define GL_INGR_interlace_read 1 -#define GL_INTERLACE_READ_INGR 0x8568 -#endif /* GL_INGR_interlace_read */ - -#ifndef GL_INTEL_fragment_shader_ordering -#define GL_INTEL_fragment_shader_ordering 1 -#endif /* GL_INTEL_fragment_shader_ordering */ - -#ifndef GL_INTEL_map_texture -#define GL_INTEL_map_texture 1 -#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF -#define GL_LAYOUT_DEFAULT_INTEL 0 -#define GL_LAYOUT_LINEAR_INTEL 1 -#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 -typedef void (APIENTRYP PFNGLSYNCTEXTUREINTELPROC) (GLuint texture); -typedef void (APIENTRYP PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level); -typedef void *(APIENTRYP PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glSyncTextureINTEL (GLuint texture); -GLAPI void APIENTRY glUnmapTexture2DINTEL (GLuint texture, GLint level); -GLAPI void *APIENTRY glMapTexture2DINTEL (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout); -#endif -#endif /* GL_INTEL_map_texture */ - -#ifndef GL_INTEL_parallel_arrays -#define GL_INTEL_parallel_arrays 1 -#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 -#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 -#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 -#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 -#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 -typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); -typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void **pointer); -typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); -typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexPointervINTEL (GLint size, GLenum type, const void **pointer); -GLAPI void APIENTRY glNormalPointervINTEL (GLenum type, const void **pointer); -GLAPI void APIENTRY glColorPointervINTEL (GLint size, GLenum type, const void **pointer); -GLAPI void APIENTRY glTexCoordPointervINTEL (GLint size, GLenum type, const void **pointer); -#endif -#endif /* GL_INTEL_parallel_arrays */ - -#ifndef GL_INTEL_performance_query -#define GL_INTEL_performance_query 1 -#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000 -#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001 -#define GL_PERFQUERY_WAIT_INTEL 0x83FB -#define GL_PERFQUERY_FLUSH_INTEL 0x83FA -#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 -#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 -#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 -#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 -#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 -#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 -#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 -#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 -#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 -#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA -#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB -#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC -#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD -#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE -#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF -#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 -typedef void (APIENTRYP PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle); -typedef void (APIENTRYP PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint *queryHandle); -typedef void (APIENTRYP PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle); -typedef void (APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle); -typedef void (APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId); -typedef void (APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId); -typedef void (APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); -typedef void (APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten); -typedef void (APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId); -typedef void (APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle); -GLAPI void APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle); -GLAPI void APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle); -GLAPI void APIENTRY glEndPerfQueryINTEL (GLuint queryHandle); -GLAPI void APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId); -GLAPI void APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId); -GLAPI void APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); -GLAPI void APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten); -GLAPI void APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId); -GLAPI void APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); -#endif -#endif /* GL_INTEL_performance_query */ - -#ifndef GL_MESAX_texture_stack -#define GL_MESAX_texture_stack 1 -#define GL_TEXTURE_1D_STACK_MESAX 0x8759 -#define GL_TEXTURE_2D_STACK_MESAX 0x875A -#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B -#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C -#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D -#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E -#endif /* GL_MESAX_texture_stack */ - -#ifndef GL_MESA_pack_invert -#define GL_MESA_pack_invert 1 -#define GL_PACK_INVERT_MESA 0x8758 -#endif /* GL_MESA_pack_invert */ - -#ifndef GL_MESA_resize_buffers -#define GL_MESA_resize_buffers 1 -typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glResizeBuffersMESA (void); -#endif -#endif /* GL_MESA_resize_buffers */ - -#ifndef GL_MESA_window_pos -#define GL_MESA_window_pos 1 -typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); -typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); -typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); -typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); -typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); -typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glWindowPos2dMESA (GLdouble x, GLdouble y); -GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *v); -GLAPI void APIENTRY glWindowPos2fMESA (GLfloat x, GLfloat y); -GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *v); -GLAPI void APIENTRY glWindowPos2iMESA (GLint x, GLint y); -GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *v); -GLAPI void APIENTRY glWindowPos2sMESA (GLshort x, GLshort y); -GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *v); -GLAPI void APIENTRY glWindowPos3dMESA (GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *v); -GLAPI void APIENTRY glWindowPos3fMESA (GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *v); -GLAPI void APIENTRY glWindowPos3iMESA (GLint x, GLint y, GLint z); -GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *v); -GLAPI void APIENTRY glWindowPos3sMESA (GLshort x, GLshort y, GLshort z); -GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *v); -GLAPI void APIENTRY glWindowPos4dMESA (GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *v); -GLAPI void APIENTRY glWindowPos4fMESA (GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *v); -GLAPI void APIENTRY glWindowPos4iMESA (GLint x, GLint y, GLint z, GLint w); -GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *v); -GLAPI void APIENTRY glWindowPos4sMESA (GLshort x, GLshort y, GLshort z, GLshort w); -GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *v); -#endif -#endif /* GL_MESA_window_pos */ - -#ifndef GL_MESA_ycbcr_texture -#define GL_MESA_ycbcr_texture 1 -#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA -#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB -#define GL_YCBCR_MESA 0x8757 -#endif /* GL_MESA_ycbcr_texture */ - -#ifndef GL_NVX_conditional_render -#define GL_NVX_conditional_render 1 -typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id); -typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVXPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBeginConditionalRenderNVX (GLuint id); -GLAPI void APIENTRY glEndConditionalRenderNVX (void); -#endif -#endif /* GL_NVX_conditional_render */ - -#ifndef GL_NVX_gpu_memory_info -#define GL_NVX_gpu_memory_info 1 -#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 -#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 -#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 -#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A -#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B -#endif /* GL_NVX_gpu_memory_info */ - -#ifndef GL_NV_bindless_multi_draw_indirect -#define GL_NV_bindless_multi_draw_indirect 1 -typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); -GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); -#endif -#endif /* GL_NV_bindless_multi_draw_indirect */ - -#ifndef GL_NV_bindless_texture -#define GL_NV_bindless_texture 1 -typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); -typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); -typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); -typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); -typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); -typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); -typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); -typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); -typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64 *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); -typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); -typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLuint64 APIENTRY glGetTextureHandleNV (GLuint texture); -GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler); -GLAPI void APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle); -GLAPI void APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle); -GLAPI GLuint64 APIENTRY glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); -GLAPI void APIENTRY glMakeImageHandleResidentNV (GLuint64 handle, GLenum access); -GLAPI void APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle); -GLAPI void APIENTRY glUniformHandleui64NV (GLint location, GLuint64 value); -GLAPI void APIENTRY glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64 *value); -GLAPI void APIENTRY glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value); -GLAPI void APIENTRY glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64 *values); -GLAPI GLboolean APIENTRY glIsTextureHandleResidentNV (GLuint64 handle); -GLAPI GLboolean APIENTRY glIsImageHandleResidentNV (GLuint64 handle); -#endif -#endif /* GL_NV_bindless_texture */ - -#ifndef GL_NV_blend_equation_advanced -#define GL_NV_blend_equation_advanced 1 -#define GL_BLEND_OVERLAP_NV 0x9281 -#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 -#define GL_BLUE_NV 0x1905 -#define GL_COLORBURN_NV 0x929A -#define GL_COLORDODGE_NV 0x9299 -#define GL_CONJOINT_NV 0x9284 -#define GL_CONTRAST_NV 0x92A1 -#define GL_DARKEN_NV 0x9297 -#define GL_DIFFERENCE_NV 0x929E -#define GL_DISJOINT_NV 0x9283 -#define GL_DST_ATOP_NV 0x928F -#define GL_DST_IN_NV 0x928B -#define GL_DST_NV 0x9287 -#define GL_DST_OUT_NV 0x928D -#define GL_DST_OVER_NV 0x9289 -#define GL_EXCLUSION_NV 0x92A0 -#define GL_GREEN_NV 0x1904 -#define GL_HARDLIGHT_NV 0x929B -#define GL_HARDMIX_NV 0x92A9 -#define GL_HSL_COLOR_NV 0x92AF -#define GL_HSL_HUE_NV 0x92AD -#define GL_HSL_LUMINOSITY_NV 0x92B0 -#define GL_HSL_SATURATION_NV 0x92AE -#define GL_INVERT_OVG_NV 0x92B4 -#define GL_INVERT_RGB_NV 0x92A3 -#define GL_LIGHTEN_NV 0x9298 -#define GL_LINEARBURN_NV 0x92A5 -#define GL_LINEARDODGE_NV 0x92A4 -#define GL_LINEARLIGHT_NV 0x92A7 -#define GL_MINUS_CLAMPED_NV 0x92B3 -#define GL_MINUS_NV 0x929F -#define GL_MULTIPLY_NV 0x9294 -#define GL_OVERLAY_NV 0x9296 -#define GL_PINLIGHT_NV 0x92A8 -#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 -#define GL_PLUS_CLAMPED_NV 0x92B1 -#define GL_PLUS_DARKER_NV 0x9292 -#define GL_PLUS_NV 0x9291 -#define GL_RED_NV 0x1903 -#define GL_SCREEN_NV 0x9295 -#define GL_SOFTLIGHT_NV 0x929C -#define GL_SRC_ATOP_NV 0x928E -#define GL_SRC_IN_NV 0x928A -#define GL_SRC_NV 0x9286 -#define GL_SRC_OUT_NV 0x928C -#define GL_SRC_OVER_NV 0x9288 -#define GL_UNCORRELATED_NV 0x9282 -#define GL_VIVIDLIGHT_NV 0x92A6 -#define GL_XOR_NV 0x1506 -typedef void (APIENTRYP PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); -typedef void (APIENTRYP PFNGLBLENDBARRIERNVPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendParameteriNV (GLenum pname, GLint value); -GLAPI void APIENTRY glBlendBarrierNV (void); -#endif -#endif /* GL_NV_blend_equation_advanced */ - -#ifndef GL_NV_blend_equation_advanced_coherent -#define GL_NV_blend_equation_advanced_coherent 1 -#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 -#endif /* GL_NV_blend_equation_advanced_coherent */ - -#ifndef GL_NV_blend_square -#define GL_NV_blend_square 1 -#endif /* GL_NV_blend_square */ - -#ifndef GL_NV_compute_program5 -#define GL_NV_compute_program5 1 -#define GL_COMPUTE_PROGRAM_NV 0x90FB -#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC -#endif /* GL_NV_compute_program5 */ - -#ifndef GL_NV_conditional_render -#define GL_NV_conditional_render 1 -#define GL_QUERY_WAIT_NV 0x8E13 -#define GL_QUERY_NO_WAIT_NV 0x8E14 -#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 -#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 -typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); -typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode); -GLAPI void APIENTRY glEndConditionalRenderNV (void); -#endif -#endif /* GL_NV_conditional_render */ - -#ifndef GL_NV_copy_depth_to_color -#define GL_NV_copy_depth_to_color 1 -#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E -#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F -#endif /* GL_NV_copy_depth_to_color */ - -#ifndef GL_NV_copy_image -#define GL_NV_copy_image 1 -typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glCopyImageSubDataNV (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); -#endif -#endif /* GL_NV_copy_image */ - -#ifndef GL_NV_deep_texture3D -#define GL_NV_deep_texture3D 1 -#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 -#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 -#endif /* GL_NV_deep_texture3D */ - -#ifndef GL_NV_depth_buffer_float -#define GL_NV_depth_buffer_float 1 -#define GL_DEPTH_COMPONENT32F_NV 0x8DAB -#define GL_DEPTH32F_STENCIL8_NV 0x8DAC -#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD -#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF -typedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); -typedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); -typedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDepthRangedNV (GLdouble zNear, GLdouble zFar); -GLAPI void APIENTRY glClearDepthdNV (GLdouble depth); -GLAPI void APIENTRY glDepthBoundsdNV (GLdouble zmin, GLdouble zmax); -#endif -#endif /* GL_NV_depth_buffer_float */ - -#ifndef GL_NV_depth_clamp -#define GL_NV_depth_clamp 1 -#define GL_DEPTH_CLAMP_NV 0x864F -#endif /* GL_NV_depth_clamp */ - -#ifndef GL_NV_draw_texture -#define GL_NV_draw_texture 1 -typedef void (APIENTRYP PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawTextureNV (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); -#endif -#endif /* GL_NV_draw_texture */ - -#ifndef GL_NV_evaluators -#define GL_NV_evaluators 1 -#define GL_EVAL_2D_NV 0x86C0 -#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 -#define GL_MAP_TESSELLATION_NV 0x86C2 -#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 -#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 -#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 -#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 -#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 -#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 -#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 -#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA -#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB -#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC -#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD -#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE -#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF -#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 -#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 -#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 -#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 -#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 -#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 -#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 -#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 -typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); -typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); -typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); -GLAPI void APIENTRY glMapParameterivNV (GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glMapParameterfvNV (GLenum target, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glGetMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); -GLAPI void APIENTRY glGetMapParameterivNV (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetMapParameterfvNV (GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum target, GLuint index, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glEvalMapsNV (GLenum target, GLenum mode); -#endif -#endif /* GL_NV_evaluators */ - -#ifndef GL_NV_explicit_multisample -#define GL_NV_explicit_multisample 1 -#define GL_SAMPLE_POSITION_NV 0x8E50 -#define GL_SAMPLE_MASK_NV 0x8E51 -#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 -#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 -#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 -#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 -#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 -#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 -#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 -#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 -typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat *val); -typedef void (APIENTRYP PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); -typedef void (APIENTRYP PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGetMultisamplefvNV (GLenum pname, GLuint index, GLfloat *val); -GLAPI void APIENTRY glSampleMaskIndexedNV (GLuint index, GLbitfield mask); -GLAPI void APIENTRY glTexRenderbufferNV (GLenum target, GLuint renderbuffer); -#endif -#endif /* GL_NV_explicit_multisample */ - -#ifndef GL_NV_fence -#define GL_NV_fence 1 -#define GL_ALL_COMPLETED_NV 0x84F2 -#define GL_FENCE_STATUS_NV 0x84F3 -#define GL_FENCE_CONDITION_NV 0x84F4 -typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); -typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); -typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); -typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); -typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); -typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); -GLAPI void APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); -GLAPI GLboolean APIENTRY glIsFenceNV (GLuint fence); -GLAPI GLboolean APIENTRY glTestFenceNV (GLuint fence); -GLAPI void APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); -GLAPI void APIENTRY glFinishFenceNV (GLuint fence); -GLAPI void APIENTRY glSetFenceNV (GLuint fence, GLenum condition); -#endif -#endif /* GL_NV_fence */ - -#ifndef GL_NV_float_buffer -#define GL_NV_float_buffer 1 -#define GL_FLOAT_R_NV 0x8880 -#define GL_FLOAT_RG_NV 0x8881 -#define GL_FLOAT_RGB_NV 0x8882 -#define GL_FLOAT_RGBA_NV 0x8883 -#define GL_FLOAT_R16_NV 0x8884 -#define GL_FLOAT_R32_NV 0x8885 -#define GL_FLOAT_RG16_NV 0x8886 -#define GL_FLOAT_RG32_NV 0x8887 -#define GL_FLOAT_RGB16_NV 0x8888 -#define GL_FLOAT_RGB32_NV 0x8889 -#define GL_FLOAT_RGBA16_NV 0x888A -#define GL_FLOAT_RGBA32_NV 0x888B -#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C -#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D -#define GL_FLOAT_RGBA_MODE_NV 0x888E -#endif /* GL_NV_float_buffer */ - -#ifndef GL_NV_fog_distance -#define GL_NV_fog_distance 1 -#define GL_FOG_DISTANCE_MODE_NV 0x855A -#define GL_EYE_RADIAL_NV 0x855B -#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C -#endif /* GL_NV_fog_distance */ - -#ifndef GL_NV_fragment_program -#define GL_NV_fragment_program 1 -#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 -#define GL_FRAGMENT_PROGRAM_NV 0x8870 -#define GL_MAX_TEXTURE_COORDS_NV 0x8871 -#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 -#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 -#define GL_PROGRAM_ERROR_STRING_NV 0x8874 -typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); -typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); -typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); -typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); -GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); -GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); -GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); -#endif -#endif /* GL_NV_fragment_program */ - -#ifndef GL_NV_fragment_program2 -#define GL_NV_fragment_program2 1 -#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 -#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 -#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 -#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 -#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 -#endif /* GL_NV_fragment_program2 */ - -#ifndef GL_NV_fragment_program4 -#define GL_NV_fragment_program4 1 -#endif /* GL_NV_fragment_program4 */ - -#ifndef GL_NV_fragment_program_option -#define GL_NV_fragment_program_option 1 -#endif /* GL_NV_fragment_program_option */ - -#ifndef GL_NV_framebuffer_multisample_coverage -#define GL_NV_framebuffer_multisample_coverage 1 -#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB -#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 -#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 -#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 -typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glRenderbufferStorageMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); -#endif -#endif /* GL_NV_framebuffer_multisample_coverage */ - -#ifndef GL_NV_geometry_program4 -#define GL_NV_geometry_program4 1 -#define GL_GEOMETRY_PROGRAM_NV 0x8C26 -#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 -#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 -typedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glProgramVertexLimitNV (GLenum target, GLint limit); -GLAPI void APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level); -GLAPI void APIENTRY glFramebufferTextureLayerEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -GLAPI void APIENTRY glFramebufferTextureFaceEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); -#endif -#endif /* GL_NV_geometry_program4 */ - -#ifndef GL_NV_geometry_shader4 -#define GL_NV_geometry_shader4 1 -#endif /* GL_NV_geometry_shader4 */ - -#ifndef GL_NV_gpu_program4 -#define GL_NV_gpu_program4 1 -#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 -#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 -#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 -#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 -#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 -#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 -#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 -#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); -typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); -typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); -typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); -typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glProgramLocalParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); -GLAPI void APIENTRY glProgramLocalParameterI4ivNV (GLenum target, GLuint index, const GLint *params); -GLAPI void APIENTRY glProgramLocalParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); -GLAPI void APIENTRY glProgramLocalParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -GLAPI void APIENTRY glProgramLocalParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); -GLAPI void APIENTRY glProgramLocalParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); -GLAPI void APIENTRY glProgramEnvParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); -GLAPI void APIENTRY glProgramEnvParameterI4ivNV (GLenum target, GLuint index, const GLint *params); -GLAPI void APIENTRY glProgramEnvParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); -GLAPI void APIENTRY glProgramEnvParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -GLAPI void APIENTRY glProgramEnvParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); -GLAPI void APIENTRY glProgramEnvParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); -GLAPI void APIENTRY glGetProgramLocalParameterIivNV (GLenum target, GLuint index, GLint *params); -GLAPI void APIENTRY glGetProgramLocalParameterIuivNV (GLenum target, GLuint index, GLuint *params); -GLAPI void APIENTRY glGetProgramEnvParameterIivNV (GLenum target, GLuint index, GLint *params); -GLAPI void APIENTRY glGetProgramEnvParameterIuivNV (GLenum target, GLuint index, GLuint *params); -#endif -#endif /* GL_NV_gpu_program4 */ - -#ifndef GL_NV_gpu_program5 -#define GL_NV_gpu_program5 1 -#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A -#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B -#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C -#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D -#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E -#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F -#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44 -#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45 -typedef void (APIENTRYP PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC) (GLenum target, GLsizei count, const GLuint *params); -typedef void (APIENTRYP PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC) (GLenum target, GLuint index, GLuint *param); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glProgramSubroutineParametersuivNV (GLenum target, GLsizei count, const GLuint *params); -GLAPI void APIENTRY glGetProgramSubroutineParameteruivNV (GLenum target, GLuint index, GLuint *param); -#endif -#endif /* GL_NV_gpu_program5 */ - -#ifndef GL_NV_gpu_program5_mem_extended -#define GL_NV_gpu_program5_mem_extended 1 -#endif /* GL_NV_gpu_program5_mem_extended */ - -#ifndef GL_NV_gpu_shader5 -#define GL_NV_gpu_shader5 1 -#endif /* GL_NV_gpu_shader5 */ - -#ifndef GL_NV_half_float -#define GL_NV_half_float 1 -typedef unsigned short GLhalfNV; -#define GL_HALF_FLOAT_NV 0x140B -typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y); -typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z); -typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); -typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); -typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); -typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); -typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s); -typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t); -typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r); -typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); -typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog); -typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight); -typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertex2hNV (GLhalfNV x, GLhalfNV y); -GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *v); -GLAPI void APIENTRY glVertex3hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z); -GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *v); -GLAPI void APIENTRY glVertex4hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); -GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *v); -GLAPI void APIENTRY glNormal3hNV (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); -GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *v); -GLAPI void APIENTRY glColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); -GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *v); -GLAPI void APIENTRY glColor4hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); -GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *v); -GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV s); -GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *v); -GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV s, GLhalfNV t); -GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *v); -GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r); -GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *v); -GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); -GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *v); -GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum target, GLhalfNV s); -GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum target, const GLhalfNV *v); -GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum target, GLhalfNV s, GLhalfNV t); -GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum target, const GLhalfNV *v); -GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); -GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum target, const GLhalfNV *v); -GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); -GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum target, const GLhalfNV *v); -GLAPI void APIENTRY glFogCoordhNV (GLhalfNV fog); -GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *fog); -GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); -GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *v); -GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV weight); -GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *weight); -GLAPI void APIENTRY glVertexAttrib1hNV (GLuint index, GLhalfNV x); -GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint index, const GLhalfNV *v); -GLAPI void APIENTRY glVertexAttrib2hNV (GLuint index, GLhalfNV x, GLhalfNV y); -GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint index, const GLhalfNV *v); -GLAPI void APIENTRY glVertexAttrib3hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); -GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint index, const GLhalfNV *v); -GLAPI void APIENTRY glVertexAttrib4hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); -GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint index, const GLhalfNV *v); -GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint index, GLsizei n, const GLhalfNV *v); -GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint index, GLsizei n, const GLhalfNV *v); -GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint index, GLsizei n, const GLhalfNV *v); -GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint index, GLsizei n, const GLhalfNV *v); -#endif -#endif /* GL_NV_half_float */ - -#ifndef GL_NV_light_max_exponent -#define GL_NV_light_max_exponent 1 -#define GL_MAX_SHININESS_NV 0x8504 -#define GL_MAX_SPOT_EXPONENT_NV 0x8505 -#endif /* GL_NV_light_max_exponent */ - -#ifndef GL_NV_multisample_coverage -#define GL_NV_multisample_coverage 1 -#define GL_COLOR_SAMPLES_NV 0x8E20 -#endif /* GL_NV_multisample_coverage */ - -#ifndef GL_NV_multisample_filter_hint -#define GL_NV_multisample_filter_hint 1 -#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 -#endif /* GL_NV_multisample_filter_hint */ - -#ifndef GL_NV_occlusion_query -#define GL_NV_occlusion_query 1 -#define GL_PIXEL_COUNTER_BITS_NV 0x8864 -#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 -#define GL_PIXEL_COUNT_NV 0x8866 -#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 -typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids); -typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids); -typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); -typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); -typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void); -typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei n, GLuint *ids); -GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei n, const GLuint *ids); -GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint id); -GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint id); -GLAPI void APIENTRY glEndOcclusionQueryNV (void); -GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint id, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint id, GLenum pname, GLuint *params); -#endif -#endif /* GL_NV_occlusion_query */ - -#ifndef GL_NV_packed_depth_stencil -#define GL_NV_packed_depth_stencil 1 -#define GL_DEPTH_STENCIL_NV 0x84F9 -#define GL_UNSIGNED_INT_24_8_NV 0x84FA -#endif /* GL_NV_packed_depth_stencil */ - -#ifndef GL_NV_parameter_buffer_object -#define GL_NV_parameter_buffer_object 1 -#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 -#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 -#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 -#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 -#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 -typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params); -typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params); -typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glProgramBufferParametersfvNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params); -GLAPI void APIENTRY glProgramBufferParametersIivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params); -GLAPI void APIENTRY glProgramBufferParametersIuivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params); -#endif -#endif /* GL_NV_parameter_buffer_object */ - -#ifndef GL_NV_parameter_buffer_object2 -#define GL_NV_parameter_buffer_object2 1 -#endif /* GL_NV_parameter_buffer_object2 */ - -#ifndef GL_NV_path_rendering -#define GL_NV_path_rendering 1 -#define GL_PATH_FORMAT_SVG_NV 0x9070 -#define GL_PATH_FORMAT_PS_NV 0x9071 -#define GL_STANDARD_FONT_NAME_NV 0x9072 -#define GL_SYSTEM_FONT_NAME_NV 0x9073 -#define GL_FILE_NAME_NV 0x9074 -#define GL_PATH_STROKE_WIDTH_NV 0x9075 -#define GL_PATH_END_CAPS_NV 0x9076 -#define GL_PATH_INITIAL_END_CAP_NV 0x9077 -#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 -#define GL_PATH_JOIN_STYLE_NV 0x9079 -#define GL_PATH_MITER_LIMIT_NV 0x907A -#define GL_PATH_DASH_CAPS_NV 0x907B -#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C -#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D -#define GL_PATH_DASH_OFFSET_NV 0x907E -#define GL_PATH_CLIENT_LENGTH_NV 0x907F -#define GL_PATH_FILL_MODE_NV 0x9080 -#define GL_PATH_FILL_MASK_NV 0x9081 -#define GL_PATH_FILL_COVER_MODE_NV 0x9082 -#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 -#define GL_PATH_STROKE_MASK_NV 0x9084 -#define GL_COUNT_UP_NV 0x9088 -#define GL_COUNT_DOWN_NV 0x9089 -#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A -#define GL_CONVEX_HULL_NV 0x908B -#define GL_BOUNDING_BOX_NV 0x908D -#define GL_TRANSLATE_X_NV 0x908E -#define GL_TRANSLATE_Y_NV 0x908F -#define GL_TRANSLATE_2D_NV 0x9090 -#define GL_TRANSLATE_3D_NV 0x9091 -#define GL_AFFINE_2D_NV 0x9092 -#define GL_AFFINE_3D_NV 0x9094 -#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 -#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 -#define GL_UTF8_NV 0x909A -#define GL_UTF16_NV 0x909B -#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C -#define GL_PATH_COMMAND_COUNT_NV 0x909D -#define GL_PATH_COORD_COUNT_NV 0x909E -#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F -#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 -#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 -#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 -#define GL_SQUARE_NV 0x90A3 -#define GL_ROUND_NV 0x90A4 -#define GL_TRIANGULAR_NV 0x90A5 -#define GL_BEVEL_NV 0x90A6 -#define GL_MITER_REVERT_NV 0x90A7 -#define GL_MITER_TRUNCATE_NV 0x90A8 -#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 -#define GL_USE_MISSING_GLYPH_NV 0x90AA -#define GL_PATH_ERROR_POSITION_NV 0x90AB -#define GL_PATH_FOG_GEN_MODE_NV 0x90AC -#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD -#define GL_ADJACENT_PAIRS_NV 0x90AE -#define GL_FIRST_TO_REST_NV 0x90AF -#define GL_PATH_GEN_MODE_NV 0x90B0 -#define GL_PATH_GEN_COEFF_NV 0x90B1 -#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 -#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 -#define GL_PATH_STENCIL_FUNC_NV 0x90B7 -#define GL_PATH_STENCIL_REF_NV 0x90B8 -#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 -#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD -#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE -#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF -#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 -#define GL_MOVE_TO_RESETS_NV 0x90B5 -#define GL_MOVE_TO_CONTINUES_NV 0x90B6 -#define GL_CLOSE_PATH_NV 0x00 -#define GL_MOVE_TO_NV 0x02 -#define GL_RELATIVE_MOVE_TO_NV 0x03 -#define GL_LINE_TO_NV 0x04 -#define GL_RELATIVE_LINE_TO_NV 0x05 -#define GL_HORIZONTAL_LINE_TO_NV 0x06 -#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 -#define GL_VERTICAL_LINE_TO_NV 0x08 -#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 -#define GL_QUADRATIC_CURVE_TO_NV 0x0A -#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B -#define GL_CUBIC_CURVE_TO_NV 0x0C -#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D -#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E -#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F -#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 -#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 -#define GL_SMALL_CCW_ARC_TO_NV 0x12 -#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 -#define GL_SMALL_CW_ARC_TO_NV 0x14 -#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 -#define GL_LARGE_CCW_ARC_TO_NV 0x16 -#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 -#define GL_LARGE_CW_ARC_TO_NV 0x18 -#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 -#define GL_RESTART_PATH_NV 0xF0 -#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 -#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 -#define GL_RECT_NV 0xF6 -#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 -#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA -#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC -#define GL_ARC_TO_NV 0xFE -#define GL_RELATIVE_ARC_TO_NV 0xFF -#define GL_BOLD_BIT_NV 0x01 -#define GL_ITALIC_BIT_NV 0x02 -#define GL_GLYPH_WIDTH_BIT_NV 0x01 -#define GL_GLYPH_HEIGHT_BIT_NV 0x02 -#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 -#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 -#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 -#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 -#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 -#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 -#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 -#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 -#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 -#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 -#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 -#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 -#define GL_FONT_ASCENDER_BIT_NV 0x00200000 -#define GL_FONT_DESCENDER_BIT_NV 0x00400000 -#define GL_FONT_HEIGHT_BIT_NV 0x00800000 -#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 -#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 -#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 -#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 -#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 -#define GL_PRIMARY_COLOR_NV 0x852C -#define GL_SECONDARY_COLOR_NV 0x852D -typedef GLuint (APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range); -typedef void (APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); -typedef GLboolean (APIENTRYP PFNGLISPATHNVPROC) (GLuint path); -typedef void (APIENTRYP PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); -typedef void (APIENTRYP PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); -typedef void (APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); -typedef void (APIENTRYP PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); -typedef void (APIENTRYP PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString); -typedef void (APIENTRYP PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); -typedef void (APIENTRYP PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); -typedef void (APIENTRYP PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); -typedef void (APIENTRYP PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); -typedef void (APIENTRYP PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); -typedef void (APIENTRYP PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); -typedef void (APIENTRYP PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint *value); -typedef void (APIENTRYP PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); -typedef void (APIENTRYP PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat *value); -typedef void (APIENTRYP PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); -typedef void (APIENTRYP PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat *dashArray); -typedef void (APIENTRYP PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); -typedef void (APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); -typedef void (APIENTRYP PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); -typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); -typedef void (APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); -typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); -typedef void (APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func); -typedef void (APIENTRYP PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); -typedef void (APIENTRYP PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); -typedef void (APIENTRYP PFNGLPATHFOGGENNVPROC) (GLenum genMode); -typedef void (APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); -typedef void (APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); -typedef void (APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); -typedef void (APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); -typedef void (APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint *value); -typedef void (APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat *value); -typedef void (APIENTRYP PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte *commands); -typedef void (APIENTRYP PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat *coords); -typedef void (APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dashArray); -typedef void (APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); -typedef void (APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); -typedef void (APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); -typedef void (APIENTRYP PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint *value); -typedef void (APIENTRYP PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat *value); -typedef void (APIENTRYP PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint *value); -typedef void (APIENTRYP PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat *value); -typedef GLboolean (APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); -typedef GLboolean (APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); -typedef GLfloat (APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); -typedef GLboolean (APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLuint APIENTRY glGenPathsNV (GLsizei range); -GLAPI void APIENTRY glDeletePathsNV (GLuint path, GLsizei range); -GLAPI GLboolean APIENTRY glIsPathNV (GLuint path); -GLAPI void APIENTRY glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); -GLAPI void APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); -GLAPI void APIENTRY glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); -GLAPI void APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); -GLAPI void APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei length, const void *pathString); -GLAPI void APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); -GLAPI void APIENTRY glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); -GLAPI void APIENTRY glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); -GLAPI void APIENTRY glCopyPathNV (GLuint resultPath, GLuint srcPath); -GLAPI void APIENTRY glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); -GLAPI void APIENTRY glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); -GLAPI void APIENTRY glPathParameterivNV (GLuint path, GLenum pname, const GLint *value); -GLAPI void APIENTRY glPathParameteriNV (GLuint path, GLenum pname, GLint value); -GLAPI void APIENTRY glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat *value); -GLAPI void APIENTRY glPathParameterfNV (GLuint path, GLenum pname, GLfloat value); -GLAPI void APIENTRY glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat *dashArray); -GLAPI void APIENTRY glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask); -GLAPI void APIENTRY glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units); -GLAPI void APIENTRY glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask); -GLAPI void APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask); -GLAPI void APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); -GLAPI void APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); -GLAPI void APIENTRY glPathCoverDepthFuncNV (GLenum func); -GLAPI void APIENTRY glPathColorGenNV (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); -GLAPI void APIENTRY glPathTexGenNV (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); -GLAPI void APIENTRY glPathFogGenNV (GLenum genMode); -GLAPI void APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode); -GLAPI void APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode); -GLAPI void APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); -GLAPI void APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); -GLAPI void APIENTRY glGetPathParameterivNV (GLuint path, GLenum pname, GLint *value); -GLAPI void APIENTRY glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat *value); -GLAPI void APIENTRY glGetPathCommandsNV (GLuint path, GLubyte *commands); -GLAPI void APIENTRY glGetPathCoordsNV (GLuint path, GLfloat *coords); -GLAPI void APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray); -GLAPI void APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); -GLAPI void APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); -GLAPI void APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); -GLAPI void APIENTRY glGetPathColorGenivNV (GLenum color, GLenum pname, GLint *value); -GLAPI void APIENTRY glGetPathColorGenfvNV (GLenum color, GLenum pname, GLfloat *value); -GLAPI void APIENTRY glGetPathTexGenivNV (GLenum texCoordSet, GLenum pname, GLint *value); -GLAPI void APIENTRY glGetPathTexGenfvNV (GLenum texCoordSet, GLenum pname, GLfloat *value); -GLAPI GLboolean APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y); -GLAPI GLboolean APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y); -GLAPI GLfloat APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments); -GLAPI GLboolean APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); -#endif -#endif /* GL_NV_path_rendering */ - -#ifndef GL_NV_pixel_data_range -#define GL_NV_pixel_data_range 1 -#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 -#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 -#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A -#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B -#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C -#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D -typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, const void *pointer); -typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPixelDataRangeNV (GLenum target, GLsizei length, const void *pointer); -GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum target); -#endif -#endif /* GL_NV_pixel_data_range */ - -#ifndef GL_NV_point_sprite -#define GL_NV_point_sprite 1 -#define GL_POINT_SPRITE_NV 0x8861 -#define GL_COORD_REPLACE_NV 0x8862 -#define GL_POINT_SPRITE_R_MODE_NV 0x8863 -typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPointParameteriNV (GLenum pname, GLint param); -GLAPI void APIENTRY glPointParameterivNV (GLenum pname, const GLint *params); -#endif -#endif /* GL_NV_point_sprite */ - -#ifndef GL_NV_present_video -#define GL_NV_present_video 1 -#define GL_FRAME_NV 0x8E26 -#define GL_FIELDS_NV 0x8E27 -#define GL_CURRENT_TIME_NV 0x8E28 -#define GL_NUM_FILL_STREAMS_NV 0x8E29 -#define GL_PRESENT_TIME_NV 0x8E2A -#define GL_PRESENT_DURATION_NV 0x8E2B -typedef void (APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); -typedef void (APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); -typedef void (APIENTRYP PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint *params); -typedef void (APIENTRYP PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT *params); -typedef void (APIENTRYP PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPresentFrameKeyedNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); -GLAPI void APIENTRY glPresentFrameDualFillNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); -GLAPI void APIENTRY glGetVideoivNV (GLuint video_slot, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetVideouivNV (GLuint video_slot, GLenum pname, GLuint *params); -GLAPI void APIENTRY glGetVideoi64vNV (GLuint video_slot, GLenum pname, GLint64EXT *params); -GLAPI void APIENTRY glGetVideoui64vNV (GLuint video_slot, GLenum pname, GLuint64EXT *params); -#endif -#endif /* GL_NV_present_video */ - -#ifndef GL_NV_primitive_restart -#define GL_NV_primitive_restart 1 -#define GL_PRIMITIVE_RESTART_NV 0x8558 -#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 -typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void); -typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPrimitiveRestartNV (void); -GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint index); -#endif -#endif /* GL_NV_primitive_restart */ - -#ifndef GL_NV_register_combiners -#define GL_NV_register_combiners 1 -#define GL_REGISTER_COMBINERS_NV 0x8522 -#define GL_VARIABLE_A_NV 0x8523 -#define GL_VARIABLE_B_NV 0x8524 -#define GL_VARIABLE_C_NV 0x8525 -#define GL_VARIABLE_D_NV 0x8526 -#define GL_VARIABLE_E_NV 0x8527 -#define GL_VARIABLE_F_NV 0x8528 -#define GL_VARIABLE_G_NV 0x8529 -#define GL_CONSTANT_COLOR0_NV 0x852A -#define GL_CONSTANT_COLOR1_NV 0x852B -#define GL_SPARE0_NV 0x852E -#define GL_SPARE1_NV 0x852F -#define GL_DISCARD_NV 0x8530 -#define GL_E_TIMES_F_NV 0x8531 -#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 -#define GL_UNSIGNED_IDENTITY_NV 0x8536 -#define GL_UNSIGNED_INVERT_NV 0x8537 -#define GL_EXPAND_NORMAL_NV 0x8538 -#define GL_EXPAND_NEGATE_NV 0x8539 -#define GL_HALF_BIAS_NORMAL_NV 0x853A -#define GL_HALF_BIAS_NEGATE_NV 0x853B -#define GL_SIGNED_IDENTITY_NV 0x853C -#define GL_SIGNED_NEGATE_NV 0x853D -#define GL_SCALE_BY_TWO_NV 0x853E -#define GL_SCALE_BY_FOUR_NV 0x853F -#define GL_SCALE_BY_ONE_HALF_NV 0x8540 -#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 -#define GL_COMBINER_INPUT_NV 0x8542 -#define GL_COMBINER_MAPPING_NV 0x8543 -#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 -#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 -#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 -#define GL_COMBINER_MUX_SUM_NV 0x8547 -#define GL_COMBINER_SCALE_NV 0x8548 -#define GL_COMBINER_BIAS_NV 0x8549 -#define GL_COMBINER_AB_OUTPUT_NV 0x854A -#define GL_COMBINER_CD_OUTPUT_NV 0x854B -#define GL_COMBINER_SUM_OUTPUT_NV 0x854C -#define GL_MAX_GENERAL_COMBINERS_NV 0x854D -#define GL_NUM_GENERAL_COMBINERS_NV 0x854E -#define GL_COLOR_SUM_CLAMP_NV 0x854F -#define GL_COMBINER0_NV 0x8550 -#define GL_COMBINER1_NV 0x8551 -#define GL_COMBINER2_NV 0x8552 -#define GL_COMBINER3_NV 0x8553 -#define GL_COMBINER4_NV 0x8554 -#define GL_COMBINER5_NV 0x8555 -#define GL_COMBINER6_NV 0x8556 -#define GL_COMBINER7_NV 0x8557 -typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); -typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); -typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); -typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glCombinerParameterfvNV (GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glCombinerParameterfNV (GLenum pname, GLfloat param); -GLAPI void APIENTRY glCombinerParameterivNV (GLenum pname, const GLint *params); -GLAPI void APIENTRY glCombinerParameteriNV (GLenum pname, GLint param); -GLAPI void APIENTRY glCombinerInputNV (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); -GLAPI void APIENTRY glCombinerOutputNV (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); -GLAPI void APIENTRY glFinalCombinerInputNV (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); -GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum stage, GLenum portion, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum variable, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum variable, GLenum pname, GLint *params); -#endif -#endif /* GL_NV_register_combiners */ - -#ifndef GL_NV_register_combiners2 -#define GL_NV_register_combiners2 1 -#define GL_PER_STAGE_CONSTANTS_NV 0x8535 -typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum stage, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum stage, GLenum pname, GLfloat *params); -#endif -#endif /* GL_NV_register_combiners2 */ - -#ifndef GL_NV_shader_atomic_counters -#define GL_NV_shader_atomic_counters 1 -#endif /* GL_NV_shader_atomic_counters */ - -#ifndef GL_NV_shader_atomic_float -#define GL_NV_shader_atomic_float 1 -#endif /* GL_NV_shader_atomic_float */ - -#ifndef GL_NV_shader_buffer_load -#define GL_NV_shader_buffer_load 1 -#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D -#define GL_GPU_ADDRESS_NV 0x8F34 -#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 -typedef void (APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); -typedef void (APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); -typedef GLboolean (APIENTRYP PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); -typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); -typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); -typedef GLboolean (APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); -typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT *params); -typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT *params); -typedef void (APIENTRYP PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT *result); -typedef void (APIENTRYP PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); -typedef void (APIENTRYP PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMakeBufferResidentNV (GLenum target, GLenum access); -GLAPI void APIENTRY glMakeBufferNonResidentNV (GLenum target); -GLAPI GLboolean APIENTRY glIsBufferResidentNV (GLenum target); -GLAPI void APIENTRY glMakeNamedBufferResidentNV (GLuint buffer, GLenum access); -GLAPI void APIENTRY glMakeNamedBufferNonResidentNV (GLuint buffer); -GLAPI GLboolean APIENTRY glIsNamedBufferResidentNV (GLuint buffer); -GLAPI void APIENTRY glGetBufferParameterui64vNV (GLenum target, GLenum pname, GLuint64EXT *params); -GLAPI void APIENTRY glGetNamedBufferParameterui64vNV (GLuint buffer, GLenum pname, GLuint64EXT *params); -GLAPI void APIENTRY glGetIntegerui64vNV (GLenum value, GLuint64EXT *result); -GLAPI void APIENTRY glUniformui64NV (GLint location, GLuint64EXT value); -GLAPI void APIENTRY glUniformui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); -GLAPI void APIENTRY glProgramUniformui64NV (GLuint program, GLint location, GLuint64EXT value); -GLAPI void APIENTRY glProgramUniformui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -#endif -#endif /* GL_NV_shader_buffer_load */ - -#ifndef GL_NV_shader_buffer_store -#define GL_NV_shader_buffer_store 1 -#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010 -#endif /* GL_NV_shader_buffer_store */ - -#ifndef GL_NV_shader_storage_buffer_object -#define GL_NV_shader_storage_buffer_object 1 -#endif /* GL_NV_shader_storage_buffer_object */ - -#ifndef GL_NV_shader_thread_group -#define GL_NV_shader_thread_group 1 -#define GL_WARP_SIZE_NV 0x9339 -#define GL_WARPS_PER_SM_NV 0x933A -#define GL_SM_COUNT_NV 0x933B -#endif /* GL_NV_shader_thread_group */ - -#ifndef GL_NV_shader_thread_shuffle -#define GL_NV_shader_thread_shuffle 1 -#endif /* GL_NV_shader_thread_shuffle */ - -#ifndef GL_NV_tessellation_program5 -#define GL_NV_tessellation_program5 1 -#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 -#define GL_TESS_CONTROL_PROGRAM_NV 0x891E -#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F -#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 -#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 -#endif /* GL_NV_tessellation_program5 */ - -#ifndef GL_NV_texgen_emboss -#define GL_NV_texgen_emboss 1 -#define GL_EMBOSS_LIGHT_NV 0x855D -#define GL_EMBOSS_CONSTANT_NV 0x855E -#define GL_EMBOSS_MAP_NV 0x855F -#endif /* GL_NV_texgen_emboss */ - -#ifndef GL_NV_texgen_reflection -#define GL_NV_texgen_reflection 1 -#define GL_NORMAL_MAP_NV 0x8511 -#define GL_REFLECTION_MAP_NV 0x8512 -#endif /* GL_NV_texgen_reflection */ - -#ifndef GL_NV_texture_barrier -#define GL_NV_texture_barrier 1 -typedef void (APIENTRYP PFNGLTEXTUREBARRIERNVPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTextureBarrierNV (void); -#endif -#endif /* GL_NV_texture_barrier */ - -#ifndef GL_NV_texture_compression_vtc -#define GL_NV_texture_compression_vtc 1 -#endif /* GL_NV_texture_compression_vtc */ - -#ifndef GL_NV_texture_env_combine4 -#define GL_NV_texture_env_combine4 1 -#define GL_COMBINE4_NV 0x8503 -#define GL_SOURCE3_RGB_NV 0x8583 -#define GL_SOURCE3_ALPHA_NV 0x858B -#define GL_OPERAND3_RGB_NV 0x8593 -#define GL_OPERAND3_ALPHA_NV 0x859B -#endif /* GL_NV_texture_env_combine4 */ - -#ifndef GL_NV_texture_expand_normal -#define GL_NV_texture_expand_normal 1 -#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F -#endif /* GL_NV_texture_expand_normal */ - -#ifndef GL_NV_texture_multisample -#define GL_NV_texture_multisample 1 -#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 -#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 -typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); -typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); -typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); -typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); -typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); -typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexImage2DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); -GLAPI void APIENTRY glTexImage3DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); -GLAPI void APIENTRY glTextureImage2DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); -GLAPI void APIENTRY glTextureImage3DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); -GLAPI void APIENTRY glTextureImage2DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); -GLAPI void APIENTRY glTextureImage3DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); -#endif -#endif /* GL_NV_texture_multisample */ - -#ifndef GL_NV_texture_rectangle -#define GL_NV_texture_rectangle 1 -#define GL_TEXTURE_RECTANGLE_NV 0x84F5 -#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 -#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 -#endif /* GL_NV_texture_rectangle */ - -#ifndef GL_NV_texture_shader -#define GL_NV_texture_shader 1 -#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C -#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D -#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E -#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 -#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA -#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB -#define GL_DSDT_MAG_INTENSITY_NV 0x86DC -#define GL_SHADER_CONSISTENT_NV 0x86DD -#define GL_TEXTURE_SHADER_NV 0x86DE -#define GL_SHADER_OPERATION_NV 0x86DF -#define GL_CULL_MODES_NV 0x86E0 -#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 -#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 -#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 -#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 -#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 -#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 -#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 -#define GL_CONST_EYE_NV 0x86E5 -#define GL_PASS_THROUGH_NV 0x86E6 -#define GL_CULL_FRAGMENT_NV 0x86E7 -#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 -#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 -#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA -#define GL_DOT_PRODUCT_NV 0x86EC -#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED -#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE -#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 -#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 -#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 -#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 -#define GL_HILO_NV 0x86F4 -#define GL_DSDT_NV 0x86F5 -#define GL_DSDT_MAG_NV 0x86F6 -#define GL_DSDT_MAG_VIB_NV 0x86F7 -#define GL_HILO16_NV 0x86F8 -#define GL_SIGNED_HILO_NV 0x86F9 -#define GL_SIGNED_HILO16_NV 0x86FA -#define GL_SIGNED_RGBA_NV 0x86FB -#define GL_SIGNED_RGBA8_NV 0x86FC -#define GL_SIGNED_RGB_NV 0x86FE -#define GL_SIGNED_RGB8_NV 0x86FF -#define GL_SIGNED_LUMINANCE_NV 0x8701 -#define GL_SIGNED_LUMINANCE8_NV 0x8702 -#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 -#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 -#define GL_SIGNED_ALPHA_NV 0x8705 -#define GL_SIGNED_ALPHA8_NV 0x8706 -#define GL_SIGNED_INTENSITY_NV 0x8707 -#define GL_SIGNED_INTENSITY8_NV 0x8708 -#define GL_DSDT8_NV 0x8709 -#define GL_DSDT8_MAG8_NV 0x870A -#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B -#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C -#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D -#define GL_HI_SCALE_NV 0x870E -#define GL_LO_SCALE_NV 0x870F -#define GL_DS_SCALE_NV 0x8710 -#define GL_DT_SCALE_NV 0x8711 -#define GL_MAGNITUDE_SCALE_NV 0x8712 -#define GL_VIBRANCE_SCALE_NV 0x8713 -#define GL_HI_BIAS_NV 0x8714 -#define GL_LO_BIAS_NV 0x8715 -#define GL_DS_BIAS_NV 0x8716 -#define GL_DT_BIAS_NV 0x8717 -#define GL_MAGNITUDE_BIAS_NV 0x8718 -#define GL_VIBRANCE_BIAS_NV 0x8719 -#define GL_TEXTURE_BORDER_VALUES_NV 0x871A -#define GL_TEXTURE_HI_SIZE_NV 0x871B -#define GL_TEXTURE_LO_SIZE_NV 0x871C -#define GL_TEXTURE_DS_SIZE_NV 0x871D -#define GL_TEXTURE_DT_SIZE_NV 0x871E -#define GL_TEXTURE_MAG_SIZE_NV 0x871F -#endif /* GL_NV_texture_shader */ - -#ifndef GL_NV_texture_shader2 -#define GL_NV_texture_shader2 1 -#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF -#endif /* GL_NV_texture_shader2 */ - -#ifndef GL_NV_texture_shader3 -#define GL_NV_texture_shader3 1 -#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 -#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 -#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 -#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 -#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 -#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 -#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 -#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 -#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 -#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 -#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A -#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B -#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C -#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D -#define GL_HILO8_NV 0x885E -#define GL_SIGNED_HILO8_NV 0x885F -#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 -#endif /* GL_NV_texture_shader3 */ - -#ifndef GL_NV_transform_feedback -#define GL_NV_transform_feedback 1 -#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 -#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 -#define GL_TEXTURE_COORD_NV 0x8C79 -#define GL_CLIP_DISTANCE_NV 0x8C7A -#define GL_VERTEX_ID_NV 0x8C7B -#define GL_PRIMITIVE_ID_NV 0x8C7C -#define GL_GENERIC_ATTRIB_NV 0x8C7D -#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E -#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 -#define GL_ACTIVE_VARYINGS_NV 0x8C81 -#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 -#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 -#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 -#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 -#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 -#define GL_PRIMITIVES_GENERATED_NV 0x8C87 -#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 -#define GL_RASTERIZER_DISCARD_NV 0x8C89 -#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B -#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C -#define GL_SEPARATE_ATTRIBS_NV 0x8C8D -#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E -#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F -#define GL_LAYER_NV 0x8DAA -#define GL_NEXT_BUFFER_NV -2 -#define GL_SKIP_COMPONENTS4_NV -3 -#define GL_SKIP_COMPONENTS3_NV -4 -#define GL_SKIP_COMPONENTS2_NV -5 -#define GL_SKIP_COMPONENTS1_NV -6 -typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); -typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); -typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode); -typedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); -typedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); -typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); -typedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); -typedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); -typedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); -typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); -typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBeginTransformFeedbackNV (GLenum primitiveMode); -GLAPI void APIENTRY glEndTransformFeedbackNV (void); -GLAPI void APIENTRY glTransformFeedbackAttribsNV (GLuint count, const GLint *attribs, GLenum bufferMode); -GLAPI void APIENTRY glBindBufferRangeNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -GLAPI void APIENTRY glBindBufferOffsetNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset); -GLAPI void APIENTRY glBindBufferBaseNV (GLenum target, GLuint index, GLuint buffer); -GLAPI void APIENTRY glTransformFeedbackVaryingsNV (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); -GLAPI void APIENTRY glActiveVaryingNV (GLuint program, const GLchar *name); -GLAPI GLint APIENTRY glGetVaryingLocationNV (GLuint program, const GLchar *name); -GLAPI void APIENTRY glGetActiveVaryingNV (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); -GLAPI void APIENTRY glGetTransformFeedbackVaryingNV (GLuint program, GLuint index, GLint *location); -GLAPI void APIENTRY glTransformFeedbackStreamAttribsNV (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); -#endif -#endif /* GL_NV_transform_feedback */ - -#ifndef GL_NV_transform_feedback2 -#define GL_NV_transform_feedback2 1 -#define GL_TRANSFORM_FEEDBACK_NV 0x8E22 -#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 -#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 -#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 -typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id); -typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint *ids); -typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint *ids); -typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id); -typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void); -typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); -typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBindTransformFeedbackNV (GLenum target, GLuint id); -GLAPI void APIENTRY glDeleteTransformFeedbacksNV (GLsizei n, const GLuint *ids); -GLAPI void APIENTRY glGenTransformFeedbacksNV (GLsizei n, GLuint *ids); -GLAPI GLboolean APIENTRY glIsTransformFeedbackNV (GLuint id); -GLAPI void APIENTRY glPauseTransformFeedbackNV (void); -GLAPI void APIENTRY glResumeTransformFeedbackNV (void); -GLAPI void APIENTRY glDrawTransformFeedbackNV (GLenum mode, GLuint id); -#endif -#endif /* GL_NV_transform_feedback2 */ - -#ifndef GL_NV_vdpau_interop -#define GL_NV_vdpau_interop 1 -typedef GLintptr GLvdpauSurfaceNV; -#define GL_SURFACE_STATE_NV 0x86EB -#define GL_SURFACE_REGISTERED_NV 0x86FD -#define GL_SURFACE_MAPPED_NV 0x8700 -#define GL_WRITE_DISCARD_NV 0x88BE -typedef void (APIENTRYP PFNGLVDPAUINITNVPROC) (const void *vdpDevice, const void *getProcAddress); -typedef void (APIENTRYP PFNGLVDPAUFININVPROC) (void); -typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); -typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); -typedef GLboolean (APIENTRYP PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface); -typedef void (APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface); -typedef void (APIENTRYP PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); -typedef void (APIENTRYP PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access); -typedef void (APIENTRYP PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); -typedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVDPAUInitNV (const void *vdpDevice, const void *getProcAddress); -GLAPI void APIENTRY glVDPAUFiniNV (void); -GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); -GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterOutputSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); -GLAPI GLboolean APIENTRY glVDPAUIsSurfaceNV (GLvdpauSurfaceNV surface); -GLAPI void APIENTRY glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface); -GLAPI void APIENTRY glVDPAUGetSurfaceivNV (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); -GLAPI void APIENTRY glVDPAUSurfaceAccessNV (GLvdpauSurfaceNV surface, GLenum access); -GLAPI void APIENTRY glVDPAUMapSurfacesNV (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); -GLAPI void APIENTRY glVDPAUUnmapSurfacesNV (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); -#endif -#endif /* GL_NV_vdpau_interop */ - -#ifndef GL_NV_vertex_array_range -#define GL_NV_vertex_array_range 1 -#define GL_VERTEX_ARRAY_RANGE_NV 0x851D -#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E -#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F -#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 -#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 -typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); -typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const void *pointer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFlushVertexArrayRangeNV (void); -GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei length, const void *pointer); -#endif -#endif /* GL_NV_vertex_array_range */ - -#ifndef GL_NV_vertex_array_range2 -#define GL_NV_vertex_array_range2 1 -#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 -#endif /* GL_NV_vertex_array_range2 */ - -#ifndef GL_NV_vertex_attrib_integer_64bit -#define GL_NV_vertex_attrib_integer_64bit 1 -typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT *v); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT *params); -typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexAttribL1i64NV (GLuint index, GLint64EXT x); -GLAPI void APIENTRY glVertexAttribL2i64NV (GLuint index, GLint64EXT x, GLint64EXT y); -GLAPI void APIENTRY glVertexAttribL3i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); -GLAPI void APIENTRY glVertexAttribL4i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); -GLAPI void APIENTRY glVertexAttribL1i64vNV (GLuint index, const GLint64EXT *v); -GLAPI void APIENTRY glVertexAttribL2i64vNV (GLuint index, const GLint64EXT *v); -GLAPI void APIENTRY glVertexAttribL3i64vNV (GLuint index, const GLint64EXT *v); -GLAPI void APIENTRY glVertexAttribL4i64vNV (GLuint index, const GLint64EXT *v); -GLAPI void APIENTRY glVertexAttribL1ui64NV (GLuint index, GLuint64EXT x); -GLAPI void APIENTRY glVertexAttribL2ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y); -GLAPI void APIENTRY glVertexAttribL3ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); -GLAPI void APIENTRY glVertexAttribL4ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); -GLAPI void APIENTRY glVertexAttribL1ui64vNV (GLuint index, const GLuint64EXT *v); -GLAPI void APIENTRY glVertexAttribL2ui64vNV (GLuint index, const GLuint64EXT *v); -GLAPI void APIENTRY glVertexAttribL3ui64vNV (GLuint index, const GLuint64EXT *v); -GLAPI void APIENTRY glVertexAttribL4ui64vNV (GLuint index, const GLuint64EXT *v); -GLAPI void APIENTRY glGetVertexAttribLi64vNV (GLuint index, GLenum pname, GLint64EXT *params); -GLAPI void APIENTRY glGetVertexAttribLui64vNV (GLuint index, GLenum pname, GLuint64EXT *params); -GLAPI void APIENTRY glVertexAttribLFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); -#endif -#endif /* GL_NV_vertex_attrib_integer_64bit */ - -#ifndef GL_NV_vertex_buffer_unified_memory -#define GL_NV_vertex_buffer_unified_memory 1 -#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E -#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F -#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 -#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 -#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 -#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 -#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 -#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 -#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 -#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 -#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 -#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 -#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A -#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B -#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C -#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D -#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E -#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F -#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 -#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 -#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 -#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 -#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 -#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 -#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 -typedef void (APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); -typedef void (APIENTRYP PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); -typedef void (APIENTRYP PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); -typedef void (APIENTRYP PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); -typedef void (APIENTRYP PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); -typedef void (APIENTRYP PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); -typedef void (APIENTRYP PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); -typedef void (APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); -typedef void (APIENTRYP PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); -typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); -typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); -typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBufferAddressRangeNV (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); -GLAPI void APIENTRY glVertexFormatNV (GLint size, GLenum type, GLsizei stride); -GLAPI void APIENTRY glNormalFormatNV (GLenum type, GLsizei stride); -GLAPI void APIENTRY glColorFormatNV (GLint size, GLenum type, GLsizei stride); -GLAPI void APIENTRY glIndexFormatNV (GLenum type, GLsizei stride); -GLAPI void APIENTRY glTexCoordFormatNV (GLint size, GLenum type, GLsizei stride); -GLAPI void APIENTRY glEdgeFlagFormatNV (GLsizei stride); -GLAPI void APIENTRY glSecondaryColorFormatNV (GLint size, GLenum type, GLsizei stride); -GLAPI void APIENTRY glFogCoordFormatNV (GLenum type, GLsizei stride); -GLAPI void APIENTRY glVertexAttribFormatNV (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); -GLAPI void APIENTRY glVertexAttribIFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); -GLAPI void APIENTRY glGetIntegerui64i_vNV (GLenum value, GLuint index, GLuint64EXT *result); -#endif -#endif /* GL_NV_vertex_buffer_unified_memory */ - -#ifndef GL_NV_vertex_program -#define GL_NV_vertex_program 1 -#define GL_VERTEX_PROGRAM_NV 0x8620 -#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 -#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 -#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 -#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 -#define GL_CURRENT_ATTRIB_NV 0x8626 -#define GL_PROGRAM_LENGTH_NV 0x8627 -#define GL_PROGRAM_STRING_NV 0x8628 -#define GL_MODELVIEW_PROJECTION_NV 0x8629 -#define GL_IDENTITY_NV 0x862A -#define GL_INVERSE_NV 0x862B -#define GL_TRANSPOSE_NV 0x862C -#define GL_INVERSE_TRANSPOSE_NV 0x862D -#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E -#define GL_MAX_TRACK_MATRICES_NV 0x862F -#define GL_MATRIX0_NV 0x8630 -#define GL_MATRIX1_NV 0x8631 -#define GL_MATRIX2_NV 0x8632 -#define GL_MATRIX3_NV 0x8633 -#define GL_MATRIX4_NV 0x8634 -#define GL_MATRIX5_NV 0x8635 -#define GL_MATRIX6_NV 0x8636 -#define GL_MATRIX7_NV 0x8637 -#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 -#define GL_CURRENT_MATRIX_NV 0x8641 -#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 -#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 -#define GL_PROGRAM_PARAMETER_NV 0x8644 -#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 -#define GL_PROGRAM_TARGET_NV 0x8646 -#define GL_PROGRAM_RESIDENT_NV 0x8647 -#define GL_TRACK_MATRIX_NV 0x8648 -#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 -#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A -#define GL_PROGRAM_ERROR_POSITION_NV 0x864B -#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 -#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 -#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 -#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 -#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 -#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 -#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 -#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 -#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 -#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 -#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A -#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B -#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C -#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D -#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E -#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F -#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 -#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 -#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 -#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 -#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 -#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 -#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 -#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 -#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 -#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 -#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A -#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B -#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C -#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D -#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E -#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F -#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 -#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 -#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 -#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 -#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 -#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 -#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 -#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 -#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 -#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 -#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A -#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B -#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C -#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D -#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E -#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F -typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences); -typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); -typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); -typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params); -typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs); -typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params); -typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program); -typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, void **pointer); -typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id); -typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program); -typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLdouble *v); -typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *v); -typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); -typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); -typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei n, const GLuint *programs, GLboolean *residences); -GLAPI void APIENTRY glBindProgramNV (GLenum target, GLuint id); -GLAPI void APIENTRY glDeleteProgramsNV (GLsizei n, const GLuint *programs); -GLAPI void APIENTRY glExecuteProgramNV (GLenum target, GLuint id, const GLfloat *params); -GLAPI void APIENTRY glGenProgramsNV (GLsizei n, GLuint *programs); -GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum target, GLuint index, GLenum pname, GLdouble *params); -GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetProgramivNV (GLuint id, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetProgramStringNV (GLuint id, GLenum pname, GLubyte *program); -GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum target, GLuint address, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint index, GLenum pname, GLdouble *params); -GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint index, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetVertexAttribivNV (GLuint index, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint index, GLenum pname, void **pointer); -GLAPI GLboolean APIENTRY glIsProgramNV (GLuint id); -GLAPI void APIENTRY glLoadProgramNV (GLenum target, GLuint id, GLsizei len, const GLubyte *program); -GLAPI void APIENTRY glProgramParameter4dNV (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glProgramParameter4dvNV (GLenum target, GLuint index, const GLdouble *v); -GLAPI void APIENTRY glProgramParameter4fNV (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY glProgramParameter4fvNV (GLenum target, GLuint index, const GLfloat *v); -GLAPI void APIENTRY glProgramParameters4dvNV (GLenum target, GLuint index, GLsizei count, const GLdouble *v); -GLAPI void APIENTRY glProgramParameters4fvNV (GLenum target, GLuint index, GLsizei count, const GLfloat *v); -GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei n, const GLuint *programs); -GLAPI void APIENTRY glTrackMatrixNV (GLenum target, GLuint address, GLenum matrix, GLenum transform); -GLAPI void APIENTRY glVertexAttribPointerNV (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer); -GLAPI void APIENTRY glVertexAttrib1dNV (GLuint index, GLdouble x); -GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib1fNV (GLuint index, GLfloat x); -GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib1sNV (GLuint index, GLshort x); -GLAPI void APIENTRY glVertexAttrib1svNV (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib2dNV (GLuint index, GLdouble x, GLdouble y); -GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib2fNV (GLuint index, GLfloat x, GLfloat y); -GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib2sNV (GLuint index, GLshort x, GLshort y); -GLAPI void APIENTRY glVertexAttrib2svNV (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib3dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib3fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib3sNV (GLuint index, GLshort x, GLshort y, GLshort z); -GLAPI void APIENTRY glVertexAttrib3svNV (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib4dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib4fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib4sNV (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -GLAPI void APIENTRY glVertexAttrib4svNV (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint index, const GLubyte *v); -GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint index, GLsizei count, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint index, GLsizei count, const GLfloat *v); -GLAPI void APIENTRY glVertexAttribs1svNV (GLuint index, GLsizei count, const GLshort *v); -GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint index, GLsizei count, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint index, GLsizei count, const GLfloat *v); -GLAPI void APIENTRY glVertexAttribs2svNV (GLuint index, GLsizei count, const GLshort *v); -GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint index, GLsizei count, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint index, GLsizei count, const GLfloat *v); -GLAPI void APIENTRY glVertexAttribs3svNV (GLuint index, GLsizei count, const GLshort *v); -GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint index, GLsizei count, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint index, GLsizei count, const GLfloat *v); -GLAPI void APIENTRY glVertexAttribs4svNV (GLuint index, GLsizei count, const GLshort *v); -GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint index, GLsizei count, const GLubyte *v); -#endif -#endif /* GL_NV_vertex_program */ - -#ifndef GL_NV_vertex_program1_1 -#define GL_NV_vertex_program1_1 1 -#endif /* GL_NV_vertex_program1_1 */ - -#ifndef GL_NV_vertex_program2 -#define GL_NV_vertex_program2 1 -#endif /* GL_NV_vertex_program2 */ - -#ifndef GL_NV_vertex_program2_option -#define GL_NV_vertex_program2_option 1 -#endif /* GL_NV_vertex_program2_option */ - -#ifndef GL_NV_vertex_program3 -#define GL_NV_vertex_program3 1 -#endif /* GL_NV_vertex_program3 */ - -#ifndef GL_NV_vertex_program4 -#define GL_NV_vertex_program4 1 -#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexAttribI1iEXT (GLuint index, GLint x); -GLAPI void APIENTRY glVertexAttribI2iEXT (GLuint index, GLint x, GLint y); -GLAPI void APIENTRY glVertexAttribI3iEXT (GLuint index, GLint x, GLint y, GLint z); -GLAPI void APIENTRY glVertexAttribI4iEXT (GLuint index, GLint x, GLint y, GLint z, GLint w); -GLAPI void APIENTRY glVertexAttribI1uiEXT (GLuint index, GLuint x); -GLAPI void APIENTRY glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint y); -GLAPI void APIENTRY glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint y, GLuint z); -GLAPI void APIENTRY glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -GLAPI void APIENTRY glVertexAttribI1ivEXT (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttribI2ivEXT (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttribI3ivEXT (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttribI4ivEXT (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttribI1uivEXT (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttribI2uivEXT (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttribI3uivEXT (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttribI4uivEXT (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttribI4bvEXT (GLuint index, const GLbyte *v); -GLAPI void APIENTRY glVertexAttribI4svEXT (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v); -GLAPI void APIENTRY glVertexAttribI4usvEXT (GLuint index, const GLushort *v); -GLAPI void APIENTRY glVertexAttribIPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI void APIENTRY glGetVertexAttribIivEXT (GLuint index, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetVertexAttribIuivEXT (GLuint index, GLenum pname, GLuint *params); -#endif -#endif /* GL_NV_vertex_program4 */ - -#ifndef GL_NV_video_capture -#define GL_NV_video_capture 1 -#define GL_VIDEO_BUFFER_NV 0x9020 -#define GL_VIDEO_BUFFER_BINDING_NV 0x9021 -#define GL_FIELD_UPPER_NV 0x9022 -#define GL_FIELD_LOWER_NV 0x9023 -#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 -#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 -#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 -#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 -#define GL_VIDEO_BUFFER_PITCH_NV 0x9028 -#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 -#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A -#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B -#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C -#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D -#define GL_PARTIAL_SUCCESS_NV 0x902E -#define GL_SUCCESS_NV 0x902F -#define GL_FAILURE_NV 0x9030 -#define GL_YCBYCR8_422_NV 0x9031 -#define GL_YCBAYCR8A_4224_NV 0x9032 -#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 -#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 -#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 -#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 -#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 -#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 -#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 -#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A -#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B -#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C -typedef void (APIENTRYP PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot); -typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); -typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); -typedef void (APIENTRYP PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot); -typedef void (APIENTRYP PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); -typedef GLenum (APIENTRYP PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); -typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBeginVideoCaptureNV (GLuint video_capture_slot); -GLAPI void APIENTRY glBindVideoCaptureStreamBufferNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); -GLAPI void APIENTRY glBindVideoCaptureStreamTextureNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); -GLAPI void APIENTRY glEndVideoCaptureNV (GLuint video_capture_slot); -GLAPI void APIENTRY glGetVideoCaptureivNV (GLuint video_capture_slot, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetVideoCaptureStreamivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetVideoCaptureStreamfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetVideoCaptureStreamdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); -GLAPI GLenum APIENTRY glVideoCaptureNV (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); -GLAPI void APIENTRY glVideoCaptureStreamParameterivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); -GLAPI void APIENTRY glVideoCaptureStreamParameterfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glVideoCaptureStreamParameterdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); -#endif -#endif /* GL_NV_video_capture */ - -#ifndef GL_OML_interlace -#define GL_OML_interlace 1 -#define GL_INTERLACE_OML 0x8980 -#define GL_INTERLACE_READ_OML 0x8981 -#endif /* GL_OML_interlace */ - -#ifndef GL_OML_resample -#define GL_OML_resample 1 -#define GL_PACK_RESAMPLE_OML 0x8984 -#define GL_UNPACK_RESAMPLE_OML 0x8985 -#define GL_RESAMPLE_REPLICATE_OML 0x8986 -#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 -#define GL_RESAMPLE_AVERAGE_OML 0x8988 -#define GL_RESAMPLE_DECIMATE_OML 0x8989 -#endif /* GL_OML_resample */ - -#ifndef GL_OML_subsample -#define GL_OML_subsample 1 -#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 -#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 -#endif /* GL_OML_subsample */ - -#ifndef GL_PGI_misc_hints -#define GL_PGI_misc_hints 1 -#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 -#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD -#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE -#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 -#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 -#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 -#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C -#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D -#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E -#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F -#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 -#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 -#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 -#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 -#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 -#define GL_FULL_STIPPLE_HINT_PGI 0x1A219 -#define GL_CLIP_NEAR_HINT_PGI 0x1A220 -#define GL_CLIP_FAR_HINT_PGI 0x1A221 -#define GL_WIDE_LINE_HINT_PGI 0x1A222 -#define GL_BACK_NORMALS_HINT_PGI 0x1A223 -typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glHintPGI (GLenum target, GLint mode); -#endif -#endif /* GL_PGI_misc_hints */ - -#ifndef GL_PGI_vertex_hints -#define GL_PGI_vertex_hints 1 -#define GL_VERTEX_DATA_HINT_PGI 0x1A22A -#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B -#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C -#define GL_MAX_VERTEX_HINT_PGI 0x1A22D -#define GL_COLOR3_BIT_PGI 0x00010000 -#define GL_COLOR4_BIT_PGI 0x00020000 -#define GL_EDGEFLAG_BIT_PGI 0x00040000 -#define GL_INDEX_BIT_PGI 0x00080000 -#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 -#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 -#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 -#define GL_MAT_EMISSION_BIT_PGI 0x00800000 -#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 -#define GL_MAT_SHININESS_BIT_PGI 0x02000000 -#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 -#define GL_NORMAL_BIT_PGI 0x08000000 -#define GL_TEXCOORD1_BIT_PGI 0x10000000 -#define GL_TEXCOORD2_BIT_PGI 0x20000000 -#define GL_TEXCOORD3_BIT_PGI 0x40000000 -#define GL_TEXCOORD4_BIT_PGI 0x80000000 -#define GL_VERTEX23_BIT_PGI 0x00000004 -#define GL_VERTEX4_BIT_PGI 0x00000008 -#endif /* GL_PGI_vertex_hints */ - -#ifndef GL_REND_screen_coordinates -#define GL_REND_screen_coordinates 1 -#define GL_SCREEN_COORDINATES_REND 0x8490 -#define GL_INVERTED_SCREEN_W_REND 0x8491 -#endif /* GL_REND_screen_coordinates */ - -#ifndef GL_S3_s3tc -#define GL_S3_s3tc 1 -#define GL_RGB_S3TC 0x83A0 -#define GL_RGB4_S3TC 0x83A1 -#define GL_RGBA_S3TC 0x83A2 -#define GL_RGBA4_S3TC 0x83A3 -#define GL_RGBA_DXT5_S3TC 0x83A4 -#define GL_RGBA4_DXT5_S3TC 0x83A5 -#endif /* GL_S3_s3tc */ - -#ifndef GL_SGIS_detail_texture -#define GL_SGIS_detail_texture 1 -#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 -#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 -#define GL_LINEAR_DETAIL_SGIS 0x8097 -#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 -#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 -#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A -#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B -#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C -typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); -typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); -GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum target, GLfloat *points); -#endif -#endif /* GL_SGIS_detail_texture */ - -#ifndef GL_SGIS_fog_function -#define GL_SGIS_fog_function 1 -#define GL_FOG_FUNC_SGIS 0x812A -#define GL_FOG_FUNC_POINTS_SGIS 0x812B -#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C -typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points); -typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFogFuncSGIS (GLsizei n, const GLfloat *points); -GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *points); -#endif -#endif /* GL_SGIS_fog_function */ - -#ifndef GL_SGIS_generate_mipmap -#define GL_SGIS_generate_mipmap 1 -#define GL_GENERATE_MIPMAP_SGIS 0x8191 -#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 -#endif /* GL_SGIS_generate_mipmap */ - -#ifndef GL_SGIS_multisample -#define GL_SGIS_multisample 1 -#define GL_MULTISAMPLE_SGIS 0x809D -#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F -#define GL_SAMPLE_MASK_SGIS 0x80A0 -#define GL_1PASS_SGIS 0x80A1 -#define GL_2PASS_0_SGIS 0x80A2 -#define GL_2PASS_1_SGIS 0x80A3 -#define GL_4PASS_0_SGIS 0x80A4 -#define GL_4PASS_1_SGIS 0x80A5 -#define GL_4PASS_2_SGIS 0x80A6 -#define GL_4PASS_3_SGIS 0x80A7 -#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 -#define GL_SAMPLES_SGIS 0x80A9 -#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA -#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB -#define GL_SAMPLE_PATTERN_SGIS 0x80AC -typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); -typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glSampleMaskSGIS (GLclampf value, GLboolean invert); -GLAPI void APIENTRY glSamplePatternSGIS (GLenum pattern); -#endif -#endif /* GL_SGIS_multisample */ - -#ifndef GL_SGIS_pixel_texture -#define GL_SGIS_pixel_texture 1 -#define GL_PIXEL_TEXTURE_SGIS 0x8353 -#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 -#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 -#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 -typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum pname, GLint param); -GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum pname, const GLint *params); -GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum pname, GLfloat param); -GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum pname, GLint *params); -GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum pname, GLfloat *params); -#endif -#endif /* GL_SGIS_pixel_texture */ - -#ifndef GL_SGIS_point_line_texgen -#define GL_SGIS_point_line_texgen 1 -#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 -#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 -#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 -#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 -#define GL_EYE_POINT_SGIS 0x81F4 -#define GL_OBJECT_POINT_SGIS 0x81F5 -#define GL_EYE_LINE_SGIS 0x81F6 -#define GL_OBJECT_LINE_SGIS 0x81F7 -#endif /* GL_SGIS_point_line_texgen */ - -#ifndef GL_SGIS_point_parameters -#define GL_SGIS_point_parameters 1 -#define GL_POINT_SIZE_MIN_SGIS 0x8126 -#define GL_POINT_SIZE_MAX_SGIS 0x8127 -#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 -#define GL_DISTANCE_ATTENUATION_SGIS 0x8129 -typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPointParameterfSGIS (GLenum pname, GLfloat param); -GLAPI void APIENTRY glPointParameterfvSGIS (GLenum pname, const GLfloat *params); -#endif -#endif /* GL_SGIS_point_parameters */ - -#ifndef GL_SGIS_sharpen_texture -#define GL_SGIS_sharpen_texture 1 -#define GL_LINEAR_SHARPEN_SGIS 0x80AD -#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE -#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF -#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 -typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); -typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); -GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum target, GLfloat *points); -#endif -#endif /* GL_SGIS_sharpen_texture */ - -#ifndef GL_SGIS_texture4D -#define GL_SGIS_texture4D 1 -#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 -#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 -#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 -#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 -#define GL_TEXTURE_4D_SGIS 0x8134 -#define GL_PROXY_TEXTURE_4D_SGIS 0x8135 -#define GL_TEXTURE_4DSIZE_SGIS 0x8136 -#define GL_TEXTURE_WRAP_Q_SGIS 0x8137 -#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 -#define GL_TEXTURE_4D_BINDING_SGIS 0x814F -typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexImage4DSGIS (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels); -#endif -#endif /* GL_SGIS_texture4D */ - -#ifndef GL_SGIS_texture_border_clamp -#define GL_SGIS_texture_border_clamp 1 -#define GL_CLAMP_TO_BORDER_SGIS 0x812D -#endif /* GL_SGIS_texture_border_clamp */ - -#ifndef GL_SGIS_texture_color_mask -#define GL_SGIS_texture_color_mask 1 -#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF -typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -#endif -#endif /* GL_SGIS_texture_color_mask */ - -#ifndef GL_SGIS_texture_edge_clamp -#define GL_SGIS_texture_edge_clamp 1 -#define GL_CLAMP_TO_EDGE_SGIS 0x812F -#endif /* GL_SGIS_texture_edge_clamp */ - -#ifndef GL_SGIS_texture_filter4 -#define GL_SGIS_texture_filter4 1 -#define GL_FILTER4_SGIS 0x8146 -#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 -typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights); -typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum target, GLenum filter, GLfloat *weights); -GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); -#endif -#endif /* GL_SGIS_texture_filter4 */ - -#ifndef GL_SGIS_texture_lod -#define GL_SGIS_texture_lod 1 -#define GL_TEXTURE_MIN_LOD_SGIS 0x813A -#define GL_TEXTURE_MAX_LOD_SGIS 0x813B -#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C -#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D -#endif /* GL_SGIS_texture_lod */ - -#ifndef GL_SGIS_texture_select -#define GL_SGIS_texture_select 1 -#define GL_DUAL_ALPHA4_SGIS 0x8110 -#define GL_DUAL_ALPHA8_SGIS 0x8111 -#define GL_DUAL_ALPHA12_SGIS 0x8112 -#define GL_DUAL_ALPHA16_SGIS 0x8113 -#define GL_DUAL_LUMINANCE4_SGIS 0x8114 -#define GL_DUAL_LUMINANCE8_SGIS 0x8115 -#define GL_DUAL_LUMINANCE12_SGIS 0x8116 -#define GL_DUAL_LUMINANCE16_SGIS 0x8117 -#define GL_DUAL_INTENSITY4_SGIS 0x8118 -#define GL_DUAL_INTENSITY8_SGIS 0x8119 -#define GL_DUAL_INTENSITY12_SGIS 0x811A -#define GL_DUAL_INTENSITY16_SGIS 0x811B -#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C -#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D -#define GL_QUAD_ALPHA4_SGIS 0x811E -#define GL_QUAD_ALPHA8_SGIS 0x811F -#define GL_QUAD_LUMINANCE4_SGIS 0x8120 -#define GL_QUAD_LUMINANCE8_SGIS 0x8121 -#define GL_QUAD_INTENSITY4_SGIS 0x8122 -#define GL_QUAD_INTENSITY8_SGIS 0x8123 -#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 -#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 -#endif /* GL_SGIS_texture_select */ - -#ifndef GL_SGIX_async -#define GL_SGIX_async 1 -#define GL_ASYNC_MARKER_SGIX 0x8329 -typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker); -typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp); -typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp); -typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); -typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); -typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint marker); -GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *markerp); -GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *markerp); -GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei range); -GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint marker, GLsizei range); -GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint marker); -#endif -#endif /* GL_SGIX_async */ - -#ifndef GL_SGIX_async_histogram -#define GL_SGIX_async_histogram 1 -#define GL_ASYNC_HISTOGRAM_SGIX 0x832C -#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D -#endif /* GL_SGIX_async_histogram */ - -#ifndef GL_SGIX_async_pixel -#define GL_SGIX_async_pixel 1 -#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C -#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D -#define GL_ASYNC_READ_PIXELS_SGIX 0x835E -#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F -#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 -#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 -#endif /* GL_SGIX_async_pixel */ - -#ifndef GL_SGIX_blend_alpha_minmax -#define GL_SGIX_blend_alpha_minmax 1 -#define GL_ALPHA_MIN_SGIX 0x8320 -#define GL_ALPHA_MAX_SGIX 0x8321 -#endif /* GL_SGIX_blend_alpha_minmax */ - -#ifndef GL_SGIX_calligraphic_fragment -#define GL_SGIX_calligraphic_fragment 1 -#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 -#endif /* GL_SGIX_calligraphic_fragment */ - -#ifndef GL_SGIX_clipmap -#define GL_SGIX_clipmap 1 -#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 -#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 -#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 -#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 -#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 -#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 -#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 -#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 -#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 -#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D -#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E -#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F -#endif /* GL_SGIX_clipmap */ - -#ifndef GL_SGIX_convolution_accuracy -#define GL_SGIX_convolution_accuracy 1 -#define GL_CONVOLUTION_HINT_SGIX 0x8316 -#endif /* GL_SGIX_convolution_accuracy */ - -#ifndef GL_SGIX_depth_pass_instrument -#define GL_SGIX_depth_pass_instrument 1 -#endif /* GL_SGIX_depth_pass_instrument */ - -#ifndef GL_SGIX_depth_texture -#define GL_SGIX_depth_texture 1 -#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 -#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 -#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 -#endif /* GL_SGIX_depth_texture */ - -#ifndef GL_SGIX_flush_raster -#define GL_SGIX_flush_raster 1 -typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFlushRasterSGIX (void); -#endif -#endif /* GL_SGIX_flush_raster */ - -#ifndef GL_SGIX_fog_offset -#define GL_SGIX_fog_offset 1 -#define GL_FOG_OFFSET_SGIX 0x8198 -#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 -#endif /* GL_SGIX_fog_offset */ - -#ifndef GL_SGIX_fragment_lighting -#define GL_SGIX_fragment_lighting 1 -#define GL_FRAGMENT_LIGHTING_SGIX 0x8400 -#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 -#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 -#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 -#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 -#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 -#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 -#define GL_LIGHT_ENV_MODE_SGIX 0x8407 -#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 -#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 -#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A -#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B -#define GL_FRAGMENT_LIGHT0_SGIX 0x840C -#define GL_FRAGMENT_LIGHT1_SGIX 0x840D -#define GL_FRAGMENT_LIGHT2_SGIX 0x840E -#define GL_FRAGMENT_LIGHT3_SGIX 0x840F -#define GL_FRAGMENT_LIGHT4_SGIX 0x8410 -#define GL_FRAGMENT_LIGHT5_SGIX 0x8411 -#define GL_FRAGMENT_LIGHT6_SGIX 0x8412 -#define GL_FRAGMENT_LIGHT7_SGIX 0x8413 -typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum face, GLenum mode); -GLAPI void APIENTRY glFragmentLightfSGIX (GLenum light, GLenum pname, GLfloat param); -GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum light, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glFragmentLightiSGIX (GLenum light, GLenum pname, GLint param); -GLAPI void APIENTRY glFragmentLightivSGIX (GLenum light, GLenum pname, const GLint *params); -GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum pname, GLfloat param); -GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum pname, GLint param); -GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum pname, const GLint *params); -GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum face, GLenum pname, GLfloat param); -GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum face, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum face, GLenum pname, GLint param); -GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum face, GLenum pname, const GLint *params); -GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum light, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum light, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum face, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum face, GLenum pname, GLint *params); -GLAPI void APIENTRY glLightEnviSGIX (GLenum pname, GLint param); -#endif -#endif /* GL_SGIX_fragment_lighting */ - -#ifndef GL_SGIX_framezoom -#define GL_SGIX_framezoom 1 -#define GL_FRAMEZOOM_SGIX 0x818B -#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C -#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D -typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFrameZoomSGIX (GLint factor); -#endif -#endif /* GL_SGIX_framezoom */ - -#ifndef GL_SGIX_igloo_interface -#define GL_SGIX_igloo_interface 1 -typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const void *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum pname, const void *params); -#endif -#endif /* GL_SGIX_igloo_interface */ - -#ifndef GL_SGIX_instruments -#define GL_SGIX_instruments 1 -#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 -#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 -typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void); -typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer); -typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p); -typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker); -typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void); -typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLint APIENTRY glGetInstrumentsSGIX (void); -GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei size, GLint *buffer); -GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *marker_p); -GLAPI void APIENTRY glReadInstrumentsSGIX (GLint marker); -GLAPI void APIENTRY glStartInstrumentsSGIX (void); -GLAPI void APIENTRY glStopInstrumentsSGIX (GLint marker); -#endif -#endif /* GL_SGIX_instruments */ - -#ifndef GL_SGIX_interlace -#define GL_SGIX_interlace 1 -#define GL_INTERLACE_SGIX 0x8094 -#endif /* GL_SGIX_interlace */ - -#ifndef GL_SGIX_ir_instrument1 -#define GL_SGIX_ir_instrument1 1 -#define GL_IR_INSTRUMENT1_SGIX 0x817F -#endif /* GL_SGIX_ir_instrument1 */ - -#ifndef GL_SGIX_list_priority -#define GL_SGIX_list_priority 1 -#define GL_LIST_PRIORITY_SGIX 0x8182 -typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint list, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetListParameterivSGIX (GLuint list, GLenum pname, GLint *params); -GLAPI void APIENTRY glListParameterfSGIX (GLuint list, GLenum pname, GLfloat param); -GLAPI void APIENTRY glListParameterfvSGIX (GLuint list, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glListParameteriSGIX (GLuint list, GLenum pname, GLint param); -GLAPI void APIENTRY glListParameterivSGIX (GLuint list, GLenum pname, const GLint *params); -#endif -#endif /* GL_SGIX_list_priority */ - -#ifndef GL_SGIX_pixel_texture -#define GL_SGIX_pixel_texture 1 -#define GL_PIXEL_TEX_GEN_SGIX 0x8139 -#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B -typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPixelTexGenSGIX (GLenum mode); -#endif -#endif /* GL_SGIX_pixel_texture */ - -#ifndef GL_SGIX_pixel_tiles -#define GL_SGIX_pixel_tiles 1 -#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E -#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F -#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 -#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 -#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 -#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 -#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 -#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 -#endif /* GL_SGIX_pixel_tiles */ - -#ifndef GL_SGIX_polynomial_ffd -#define GL_SGIX_polynomial_ffd 1 -#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 -#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 -#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 -#define GL_TEXTURE_DEFORMATION_SGIX 0x8195 -#define GL_DEFORMATIONS_MASK_SGIX 0x8196 -#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 -typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); -typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); -typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask); -typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); -GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); -GLAPI void APIENTRY glDeformSGIX (GLbitfield mask); -GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield mask); -#endif -#endif /* GL_SGIX_polynomial_ffd */ - -#ifndef GL_SGIX_reference_plane -#define GL_SGIX_reference_plane 1 -#define GL_REFERENCE_PLANE_SGIX 0x817D -#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E -typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *equation); -#endif -#endif /* GL_SGIX_reference_plane */ - -#ifndef GL_SGIX_resample -#define GL_SGIX_resample 1 -#define GL_PACK_RESAMPLE_SGIX 0x842C -#define GL_UNPACK_RESAMPLE_SGIX 0x842D -#define GL_RESAMPLE_REPLICATE_SGIX 0x842E -#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F -#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 -#endif /* GL_SGIX_resample */ - -#ifndef GL_SGIX_scalebias_hint -#define GL_SGIX_scalebias_hint 1 -#define GL_SCALEBIAS_HINT_SGIX 0x8322 -#endif /* GL_SGIX_scalebias_hint */ - -#ifndef GL_SGIX_shadow -#define GL_SGIX_shadow 1 -#define GL_TEXTURE_COMPARE_SGIX 0x819A -#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B -#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C -#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D -#endif /* GL_SGIX_shadow */ - -#ifndef GL_SGIX_shadow_ambient -#define GL_SGIX_shadow_ambient 1 -#define GL_SHADOW_AMBIENT_SGIX 0x80BF -#endif /* GL_SGIX_shadow_ambient */ - -#ifndef GL_SGIX_sprite -#define GL_SGIX_sprite 1 -#define GL_SPRITE_SGIX 0x8148 -#define GL_SPRITE_MODE_SGIX 0x8149 -#define GL_SPRITE_AXIS_SGIX 0x814A -#define GL_SPRITE_TRANSLATION_SGIX 0x814B -#define GL_SPRITE_AXIAL_SGIX 0x814C -#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D -#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E -typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum pname, GLfloat param); -GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum pname, GLint param); -GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum pname, const GLint *params); -#endif -#endif /* GL_SGIX_sprite */ - -#ifndef GL_SGIX_subsample -#define GL_SGIX_subsample 1 -#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 -#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 -#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 -#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 -#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 -#endif /* GL_SGIX_subsample */ - -#ifndef GL_SGIX_tag_sample_buffer -#define GL_SGIX_tag_sample_buffer 1 -typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTagSampleBufferSGIX (void); -#endif -#endif /* GL_SGIX_tag_sample_buffer */ - -#ifndef GL_SGIX_texture_add_env -#define GL_SGIX_texture_add_env 1 -#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE -#endif /* GL_SGIX_texture_add_env */ - -#ifndef GL_SGIX_texture_coordinate_clamp -#define GL_SGIX_texture_coordinate_clamp 1 -#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 -#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A -#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B -#endif /* GL_SGIX_texture_coordinate_clamp */ - -#ifndef GL_SGIX_texture_lod_bias -#define GL_SGIX_texture_lod_bias 1 -#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E -#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F -#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 -#endif /* GL_SGIX_texture_lod_bias */ - -#ifndef GL_SGIX_texture_multi_buffer -#define GL_SGIX_texture_multi_buffer 1 -#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E -#endif /* GL_SGIX_texture_multi_buffer */ - -#ifndef GL_SGIX_texture_scale_bias -#define GL_SGIX_texture_scale_bias 1 -#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 -#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A -#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B -#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C -#endif /* GL_SGIX_texture_scale_bias */ - -#ifndef GL_SGIX_vertex_preclip -#define GL_SGIX_vertex_preclip 1 -#define GL_VERTEX_PRECLIP_SGIX 0x83EE -#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF -#endif /* GL_SGIX_vertex_preclip */ - -#ifndef GL_SGIX_ycrcb -#define GL_SGIX_ycrcb 1 -#define GL_YCRCB_422_SGIX 0x81BB -#define GL_YCRCB_444_SGIX 0x81BC -#endif /* GL_SGIX_ycrcb */ - -#ifndef GL_SGIX_ycrcb_subsample -#define GL_SGIX_ycrcb_subsample 1 -#endif /* GL_SGIX_ycrcb_subsample */ - -#ifndef GL_SGIX_ycrcba -#define GL_SGIX_ycrcba 1 -#define GL_YCRCB_SGIX 0x8318 -#define GL_YCRCBA_SGIX 0x8319 -#endif /* GL_SGIX_ycrcba */ - -#ifndef GL_SGI_color_matrix -#define GL_SGI_color_matrix 1 -#define GL_COLOR_MATRIX_SGI 0x80B1 -#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 -#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 -#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 -#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 -#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 -#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 -#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 -#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 -#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA -#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB -#endif /* GL_SGI_color_matrix */ - -#ifndef GL_SGI_color_table -#define GL_SGI_color_table 1 -#define GL_COLOR_TABLE_SGI 0x80D0 -#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 -#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 -#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 -#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 -#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 -#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 -#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 -#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 -#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 -#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA -#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB -#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC -#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD -#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE -#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF -typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); -typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void *table); -typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glColorTableSGI (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); -GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum target, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glColorTableParameterivSGI (GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glCopyColorTableSGI (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -GLAPI void APIENTRY glGetColorTableSGI (GLenum target, GLenum format, GLenum type, void *table); -GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum target, GLenum pname, GLint *params); -#endif -#endif /* GL_SGI_color_table */ - -#ifndef GL_SGI_texture_color_table -#define GL_SGI_texture_color_table 1 -#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC -#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD -#endif /* GL_SGI_texture_color_table */ - -#ifndef GL_SUNX_constant_data -#define GL_SUNX_constant_data 1 -#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 -#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 -typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFinishTextureSUNX (void); -#endif -#endif /* GL_SUNX_constant_data */ - -#ifndef GL_SUN_convolution_border_modes -#define GL_SUN_convolution_border_modes 1 -#define GL_WRAP_BORDER_SUN 0x81D4 -#endif /* GL_SUN_convolution_border_modes */ - -#ifndef GL_SUN_global_alpha -#define GL_SUN_global_alpha 1 -#define GL_GLOBAL_ALPHA_SUN 0x81D9 -#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte factor); -GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort factor); -GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint factor); -GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat factor); -GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble factor); -GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte factor); -GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort factor); -GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint factor); -#endif -#endif /* GL_SUN_global_alpha */ - -#ifndef GL_SUN_mesh_array -#define GL_SUN_mesh_array 1 -#define GL_QUAD_MESH_SUN 0x8614 -#define GL_TRIANGLE_MESH_SUN 0x8615 -typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum mode, GLint first, GLsizei count, GLsizei width); -#endif -#endif /* GL_SUN_mesh_array */ - -#ifndef GL_SUN_slice_accum -#define GL_SUN_slice_accum 1 -#define GL_SLICE_ACCUM_SUN 0x85CC -#endif /* GL_SUN_slice_accum */ - -#ifndef GL_SUN_triangle_list -#define GL_SUN_triangle_list 1 -#define GL_RESTART_SUN 0x0001 -#define GL_REPLACE_MIDDLE_SUN 0x0002 -#define GL_REPLACE_OLDEST_SUN 0x0003 -#define GL_TRIANGLE_LIST_SUN 0x81D7 -#define GL_REPLACEMENT_CODE_SUN 0x81D8 -#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 -#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 -#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 -#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 -#define GL_R1UI_V3F_SUN 0x85C4 -#define GL_R1UI_C4UB_V3F_SUN 0x85C5 -#define GL_R1UI_C3F_V3F_SUN 0x85C6 -#define GL_R1UI_N3F_V3F_SUN 0x85C7 -#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 -#define GL_R1UI_T2F_V3F_SUN 0x85C9 -#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA -#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void **pointer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint code); -GLAPI void APIENTRY glReplacementCodeusSUN (GLushort code); -GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte code); -GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *code); -GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *code); -GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *code); -GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum type, GLsizei stride, const void **pointer); -#endif -#endif /* GL_SUN_triangle_list */ - -#ifndef GL_SUN_vertex -#define GL_SUN_vertex 1 -typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v); -typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v); -typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v); -typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v); -typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v); -typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v); -typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v); -typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); -GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *c, const GLfloat *v); -GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *c, const GLfloat *v); -GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *c, const GLfloat *v); -GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *n, const GLfloat *v); -GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *c, const GLfloat *n, const GLfloat *v); -GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *tc, const GLfloat *v); -GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *tc, const GLfloat *v); -GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *tc, const GLubyte *c, const GLfloat *v); -GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *v); -GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *n, const GLfloat *v); -GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint rc, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *rc, const GLfloat *v); -GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *rc, const GLubyte *c, const GLfloat *v); -GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *v); -GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *n, const GLfloat *v); -GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *v); -GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); -GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -#endif -#endif /* GL_SUN_vertex */ - -#ifndef GL_WIN_phong_shading -#define GL_WIN_phong_shading 1 -#define GL_PHONG_WIN 0x80EA -#define GL_PHONG_HINT_WIN 0x80EB -#endif /* GL_WIN_phong_shading */ - -#ifndef GL_WIN_specular_fog -#define GL_WIN_specular_fog 1 -#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC -#endif /* GL_WIN_specular_fog */ - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/platform/Windows/include/SDL2/SDL_opengles.h b/platform/Windows/include/SDL2/SDL_opengles.h deleted file mode 100644 index 18dd984b3..000000000 --- a/platform/Windows/include/SDL2/SDL_opengles.h +++ /dev/null @@ -1,39 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_opengles.h - * - * This is a simple file to encapsulate the OpenGL ES 1.X API headers. - */ -#include "SDL_config.h" - -#ifdef __IPHONEOS__ -#include -#include -#else -#include -#include -#endif - -#ifndef APIENTRY -#define APIENTRY -#endif diff --git a/platform/Windows/include/SDL2/SDL_opengles2.h b/platform/Windows/include/SDL2/SDL_opengles2.h deleted file mode 100644 index 6ccecf216..000000000 --- a/platform/Windows/include/SDL2/SDL_opengles2.h +++ /dev/null @@ -1,52 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_opengles2.h - * - * This is a simple file to encapsulate the OpenGL ES 2.0 API headers. - */ -#include "SDL_config.h" - -#ifndef _MSC_VER - -#ifdef __IPHONEOS__ -#include -#include -#else -#include -#include -#include -#endif - -#else /* _MSC_VER */ - -/* OpenGL ES2 headers for Visual Studio */ -#include "SDL_opengles2_khrplatform.h" -#include "SDL_opengles2_gl2platform.h" -#include "SDL_opengles2_gl2.h" -#include "SDL_opengles2_gl2ext.h" - -#endif /* _MSC_VER */ - -#ifndef APIENTRY -#define APIENTRY GL_APIENTRY -#endif diff --git a/platform/Windows/include/SDL2/SDL_opengles2_gl2.h b/platform/Windows/include/SDL2/SDL_opengles2_gl2.h deleted file mode 100644 index c62fb0a54..000000000 --- a/platform/Windows/include/SDL2/SDL_opengles2_gl2.h +++ /dev/null @@ -1,621 +0,0 @@ -#ifndef __gl2_h_ -#define __gl2_h_ - -/* $Revision: 20555 $ on $Date:: 2013-02-12 14:32:47 -0800 #$ */ - -/*#include */ - -#ifdef __cplusplus -extern "C" { -#endif - -/* - * This document is licensed under the SGI Free Software B License Version - * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . - */ - -/*------------------------------------------------------------------------- - * Data type definitions - *-----------------------------------------------------------------------*/ - -typedef void GLvoid; -typedef char GLchar; -typedef unsigned int GLenum; -typedef unsigned char GLboolean; -typedef unsigned int GLbitfield; -typedef khronos_int8_t GLbyte; -typedef short GLshort; -typedef int GLint; -typedef int GLsizei; -typedef khronos_uint8_t GLubyte; -typedef unsigned short GLushort; -typedef unsigned int GLuint; -typedef khronos_float_t GLfloat; -typedef khronos_float_t GLclampf; -typedef khronos_int32_t GLfixed; - -/* GL types for handling large vertex buffer objects */ -typedef khronos_intptr_t GLintptr; -typedef khronos_ssize_t GLsizeiptr; - -/* OpenGL ES core versions */ -#define GL_ES_VERSION_2_0 1 - -/* ClearBufferMask */ -#define GL_DEPTH_BUFFER_BIT 0x00000100 -#define GL_STENCIL_BUFFER_BIT 0x00000400 -#define GL_COLOR_BUFFER_BIT 0x00004000 - -/* Boolean */ -#define GL_FALSE 0 -#define GL_TRUE 1 - -/* BeginMode */ -#define GL_POINTS 0x0000 -#define GL_LINES 0x0001 -#define GL_LINE_LOOP 0x0002 -#define GL_LINE_STRIP 0x0003 -#define GL_TRIANGLES 0x0004 -#define GL_TRIANGLE_STRIP 0x0005 -#define GL_TRIANGLE_FAN 0x0006 - -/* AlphaFunction (not supported in ES20) */ -/* GL_NEVER */ -/* GL_LESS */ -/* GL_EQUAL */ -/* GL_LEQUAL */ -/* GL_GREATER */ -/* GL_NOTEQUAL */ -/* GL_GEQUAL */ -/* GL_ALWAYS */ - -/* BlendingFactorDest */ -#define GL_ZERO 0 -#define GL_ONE 1 -#define GL_SRC_COLOR 0x0300 -#define GL_ONE_MINUS_SRC_COLOR 0x0301 -#define GL_SRC_ALPHA 0x0302 -#define GL_ONE_MINUS_SRC_ALPHA 0x0303 -#define GL_DST_ALPHA 0x0304 -#define GL_ONE_MINUS_DST_ALPHA 0x0305 - -/* BlendingFactorSrc */ -/* GL_ZERO */ -/* GL_ONE */ -#define GL_DST_COLOR 0x0306 -#define GL_ONE_MINUS_DST_COLOR 0x0307 -#define GL_SRC_ALPHA_SATURATE 0x0308 -/* GL_SRC_ALPHA */ -/* GL_ONE_MINUS_SRC_ALPHA */ -/* GL_DST_ALPHA */ -/* GL_ONE_MINUS_DST_ALPHA */ - -/* BlendEquationSeparate */ -#define GL_FUNC_ADD 0x8006 -#define GL_BLEND_EQUATION 0x8009 -#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */ -#define GL_BLEND_EQUATION_ALPHA 0x883D - -/* BlendSubtract */ -#define GL_FUNC_SUBTRACT 0x800A -#define GL_FUNC_REVERSE_SUBTRACT 0x800B - -/* Separate Blend Functions */ -#define GL_BLEND_DST_RGB 0x80C8 -#define GL_BLEND_SRC_RGB 0x80C9 -#define GL_BLEND_DST_ALPHA 0x80CA -#define GL_BLEND_SRC_ALPHA 0x80CB -#define GL_CONSTANT_COLOR 0x8001 -#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 -#define GL_CONSTANT_ALPHA 0x8003 -#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 -#define GL_BLEND_COLOR 0x8005 - -/* Buffer Objects */ -#define GL_ARRAY_BUFFER 0x8892 -#define GL_ELEMENT_ARRAY_BUFFER 0x8893 -#define GL_ARRAY_BUFFER_BINDING 0x8894 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 - -#define GL_STREAM_DRAW 0x88E0 -#define GL_STATIC_DRAW 0x88E4 -#define GL_DYNAMIC_DRAW 0x88E8 - -#define GL_BUFFER_SIZE 0x8764 -#define GL_BUFFER_USAGE 0x8765 - -#define GL_CURRENT_VERTEX_ATTRIB 0x8626 - -/* CullFaceMode */ -#define GL_FRONT 0x0404 -#define GL_BACK 0x0405 -#define GL_FRONT_AND_BACK 0x0408 - -/* DepthFunction */ -/* GL_NEVER */ -/* GL_LESS */ -/* GL_EQUAL */ -/* GL_LEQUAL */ -/* GL_GREATER */ -/* GL_NOTEQUAL */ -/* GL_GEQUAL */ -/* GL_ALWAYS */ - -/* EnableCap */ -#define GL_TEXTURE_2D 0x0DE1 -#define GL_CULL_FACE 0x0B44 -#define GL_BLEND 0x0BE2 -#define GL_DITHER 0x0BD0 -#define GL_STENCIL_TEST 0x0B90 -#define GL_DEPTH_TEST 0x0B71 -#define GL_SCISSOR_TEST 0x0C11 -#define GL_POLYGON_OFFSET_FILL 0x8037 -#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E -#define GL_SAMPLE_COVERAGE 0x80A0 - -/* ErrorCode */ -#define GL_NO_ERROR 0 -#define GL_INVALID_ENUM 0x0500 -#define GL_INVALID_VALUE 0x0501 -#define GL_INVALID_OPERATION 0x0502 -#define GL_OUT_OF_MEMORY 0x0505 - -/* FrontFaceDirection */ -#define GL_CW 0x0900 -#define GL_CCW 0x0901 - -/* GetPName */ -#define GL_LINE_WIDTH 0x0B21 -#define GL_ALIASED_POINT_SIZE_RANGE 0x846D -#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E -#define GL_CULL_FACE_MODE 0x0B45 -#define GL_FRONT_FACE 0x0B46 -#define GL_DEPTH_RANGE 0x0B70 -#define GL_DEPTH_WRITEMASK 0x0B72 -#define GL_DEPTH_CLEAR_VALUE 0x0B73 -#define GL_DEPTH_FUNC 0x0B74 -#define GL_STENCIL_CLEAR_VALUE 0x0B91 -#define GL_STENCIL_FUNC 0x0B92 -#define GL_STENCIL_FAIL 0x0B94 -#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 -#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 -#define GL_STENCIL_REF 0x0B97 -#define GL_STENCIL_VALUE_MASK 0x0B93 -#define GL_STENCIL_WRITEMASK 0x0B98 -#define GL_STENCIL_BACK_FUNC 0x8800 -#define GL_STENCIL_BACK_FAIL 0x8801 -#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 -#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 -#define GL_STENCIL_BACK_REF 0x8CA3 -#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 -#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 -#define GL_VIEWPORT 0x0BA2 -#define GL_SCISSOR_BOX 0x0C10 -/* GL_SCISSOR_TEST */ -#define GL_COLOR_CLEAR_VALUE 0x0C22 -#define GL_COLOR_WRITEMASK 0x0C23 -#define GL_UNPACK_ALIGNMENT 0x0CF5 -#define GL_PACK_ALIGNMENT 0x0D05 -#define GL_MAX_TEXTURE_SIZE 0x0D33 -#define GL_MAX_VIEWPORT_DIMS 0x0D3A -#define GL_SUBPIXEL_BITS 0x0D50 -#define GL_RED_BITS 0x0D52 -#define GL_GREEN_BITS 0x0D53 -#define GL_BLUE_BITS 0x0D54 -#define GL_ALPHA_BITS 0x0D55 -#define GL_DEPTH_BITS 0x0D56 -#define GL_STENCIL_BITS 0x0D57 -#define GL_POLYGON_OFFSET_UNITS 0x2A00 -/* GL_POLYGON_OFFSET_FILL */ -#define GL_POLYGON_OFFSET_FACTOR 0x8038 -#define GL_TEXTURE_BINDING_2D 0x8069 -#define GL_SAMPLE_BUFFERS 0x80A8 -#define GL_SAMPLES 0x80A9 -#define GL_SAMPLE_COVERAGE_VALUE 0x80AA -#define GL_SAMPLE_COVERAGE_INVERT 0x80AB - -/* GetTextureParameter */ -/* GL_TEXTURE_MAG_FILTER */ -/* GL_TEXTURE_MIN_FILTER */ -/* GL_TEXTURE_WRAP_S */ -/* GL_TEXTURE_WRAP_T */ - -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 -#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 - -/* HintMode */ -#define GL_DONT_CARE 0x1100 -#define GL_FASTEST 0x1101 -#define GL_NICEST 0x1102 - -/* HintTarget */ -#define GL_GENERATE_MIPMAP_HINT 0x8192 - -/* DataType */ -#define GL_BYTE 0x1400 -#define GL_UNSIGNED_BYTE 0x1401 -#define GL_SHORT 0x1402 -#define GL_UNSIGNED_SHORT 0x1403 -#define GL_INT 0x1404 -#define GL_UNSIGNED_INT 0x1405 -#define GL_FLOAT 0x1406 -#define GL_FIXED 0x140C - -/* PixelFormat */ -#define GL_DEPTH_COMPONENT 0x1902 -#define GL_ALPHA 0x1906 -#define GL_RGB 0x1907 -#define GL_RGBA 0x1908 -#define GL_LUMINANCE 0x1909 -#define GL_LUMINANCE_ALPHA 0x190A - -/* PixelType */ -/* GL_UNSIGNED_BYTE */ -#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 -#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 -#define GL_UNSIGNED_SHORT_5_6_5 0x8363 - -/* Shaders */ -#define GL_FRAGMENT_SHADER 0x8B30 -#define GL_VERTEX_SHADER 0x8B31 -#define GL_MAX_VERTEX_ATTRIBS 0x8869 -#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB -#define GL_MAX_VARYING_VECTORS 0x8DFC -#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D -#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C -#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 -#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD -#define GL_SHADER_TYPE 0x8B4F -#define GL_DELETE_STATUS 0x8B80 -#define GL_LINK_STATUS 0x8B82 -#define GL_VALIDATE_STATUS 0x8B83 -#define GL_ATTACHED_SHADERS 0x8B85 -#define GL_ACTIVE_UNIFORMS 0x8B86 -#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 -#define GL_ACTIVE_ATTRIBUTES 0x8B89 -#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A -#define GL_SHADING_LANGUAGE_VERSION 0x8B8C -#define GL_CURRENT_PROGRAM 0x8B8D - -/* StencilFunction */ -#define GL_NEVER 0x0200 -#define GL_LESS 0x0201 -#define GL_EQUAL 0x0202 -#define GL_LEQUAL 0x0203 -#define GL_GREATER 0x0204 -#define GL_NOTEQUAL 0x0205 -#define GL_GEQUAL 0x0206 -#define GL_ALWAYS 0x0207 - -/* StencilOp */ -/* GL_ZERO */ -#define GL_KEEP 0x1E00 -#define GL_REPLACE 0x1E01 -#define GL_INCR 0x1E02 -#define GL_DECR 0x1E03 -#define GL_INVERT 0x150A -#define GL_INCR_WRAP 0x8507 -#define GL_DECR_WRAP 0x8508 - -/* StringName */ -#define GL_VENDOR 0x1F00 -#define GL_RENDERER 0x1F01 -#define GL_VERSION 0x1F02 -#define GL_EXTENSIONS 0x1F03 - -/* TextureMagFilter */ -#define GL_NEAREST 0x2600 -#define GL_LINEAR 0x2601 - -/* TextureMinFilter */ -/* GL_NEAREST */ -/* GL_LINEAR */ -#define GL_NEAREST_MIPMAP_NEAREST 0x2700 -#define GL_LINEAR_MIPMAP_NEAREST 0x2701 -#define GL_NEAREST_MIPMAP_LINEAR 0x2702 -#define GL_LINEAR_MIPMAP_LINEAR 0x2703 - -/* TextureParameterName */ -#define GL_TEXTURE_MAG_FILTER 0x2800 -#define GL_TEXTURE_MIN_FILTER 0x2801 -#define GL_TEXTURE_WRAP_S 0x2802 -#define GL_TEXTURE_WRAP_T 0x2803 - -/* TextureTarget */ -/* GL_TEXTURE_2D */ -#define GL_TEXTURE 0x1702 - -#define GL_TEXTURE_CUBE_MAP 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C - -/* TextureUnit */ -#define GL_TEXTURE0 0x84C0 -#define GL_TEXTURE1 0x84C1 -#define GL_TEXTURE2 0x84C2 -#define GL_TEXTURE3 0x84C3 -#define GL_TEXTURE4 0x84C4 -#define GL_TEXTURE5 0x84C5 -#define GL_TEXTURE6 0x84C6 -#define GL_TEXTURE7 0x84C7 -#define GL_TEXTURE8 0x84C8 -#define GL_TEXTURE9 0x84C9 -#define GL_TEXTURE10 0x84CA -#define GL_TEXTURE11 0x84CB -#define GL_TEXTURE12 0x84CC -#define GL_TEXTURE13 0x84CD -#define GL_TEXTURE14 0x84CE -#define GL_TEXTURE15 0x84CF -#define GL_TEXTURE16 0x84D0 -#define GL_TEXTURE17 0x84D1 -#define GL_TEXTURE18 0x84D2 -#define GL_TEXTURE19 0x84D3 -#define GL_TEXTURE20 0x84D4 -#define GL_TEXTURE21 0x84D5 -#define GL_TEXTURE22 0x84D6 -#define GL_TEXTURE23 0x84D7 -#define GL_TEXTURE24 0x84D8 -#define GL_TEXTURE25 0x84D9 -#define GL_TEXTURE26 0x84DA -#define GL_TEXTURE27 0x84DB -#define GL_TEXTURE28 0x84DC -#define GL_TEXTURE29 0x84DD -#define GL_TEXTURE30 0x84DE -#define GL_TEXTURE31 0x84DF -#define GL_ACTIVE_TEXTURE 0x84E0 - -/* TextureWrapMode */ -#define GL_REPEAT 0x2901 -#define GL_CLAMP_TO_EDGE 0x812F -#define GL_MIRRORED_REPEAT 0x8370 - -/* Uniform Types */ -#define GL_FLOAT_VEC2 0x8B50 -#define GL_FLOAT_VEC3 0x8B51 -#define GL_FLOAT_VEC4 0x8B52 -#define GL_INT_VEC2 0x8B53 -#define GL_INT_VEC3 0x8B54 -#define GL_INT_VEC4 0x8B55 -#define GL_BOOL 0x8B56 -#define GL_BOOL_VEC2 0x8B57 -#define GL_BOOL_VEC3 0x8B58 -#define GL_BOOL_VEC4 0x8B59 -#define GL_FLOAT_MAT2 0x8B5A -#define GL_FLOAT_MAT3 0x8B5B -#define GL_FLOAT_MAT4 0x8B5C -#define GL_SAMPLER_2D 0x8B5E -#define GL_SAMPLER_CUBE 0x8B60 - -/* Vertex Arrays */ -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 -#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 -#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A -#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 -#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F - -/* Read Format */ -#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A -#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B - -/* Shader Source */ -#define GL_COMPILE_STATUS 0x8B81 -#define GL_INFO_LOG_LENGTH 0x8B84 -#define GL_SHADER_SOURCE_LENGTH 0x8B88 -#define GL_SHADER_COMPILER 0x8DFA - -/* Shader Binary */ -#define GL_SHADER_BINARY_FORMATS 0x8DF8 -#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 - -/* Shader Precision-Specified Types */ -#define GL_LOW_FLOAT 0x8DF0 -#define GL_MEDIUM_FLOAT 0x8DF1 -#define GL_HIGH_FLOAT 0x8DF2 -#define GL_LOW_INT 0x8DF3 -#define GL_MEDIUM_INT 0x8DF4 -#define GL_HIGH_INT 0x8DF5 - -/* Framebuffer Object. */ -#define GL_FRAMEBUFFER 0x8D40 -#define GL_RENDERBUFFER 0x8D41 - -#define GL_RGBA4 0x8056 -#define GL_RGB5_A1 0x8057 -#define GL_RGB565 0x8D62 -#define GL_DEPTH_COMPONENT16 0x81A5 -#define GL_STENCIL_INDEX8 0x8D48 - -#define GL_RENDERBUFFER_WIDTH 0x8D42 -#define GL_RENDERBUFFER_HEIGHT 0x8D43 -#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 -#define GL_RENDERBUFFER_RED_SIZE 0x8D50 -#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 -#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 -#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 -#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 -#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 - -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 - -#define GL_COLOR_ATTACHMENT0 0x8CE0 -#define GL_DEPTH_ATTACHMENT 0x8D00 -#define GL_STENCIL_ATTACHMENT 0x8D20 - -#define GL_NONE 0 - -#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 -#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 -#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD - -#define GL_FRAMEBUFFER_BINDING 0x8CA6 -#define GL_RENDERBUFFER_BINDING 0x8CA7 -#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 - -#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 - -/*------------------------------------------------------------------------- - * GL core functions. - *-----------------------------------------------------------------------*/ - -GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); -GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); -GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name); -GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); -GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); -GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); -GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); -GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode ); -GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); -GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); -GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); -GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); -GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); -GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); -GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); -GL_APICALL void GL_APIENTRY glClearStencil (GLint s); -GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); -GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); -GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); -GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); -GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); -GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); -GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers); -GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers); -GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); -GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers); -GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); -GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures); -GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); -GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); -GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); -GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); -GL_APICALL void GL_APIENTRY glDisable (GLenum cap); -GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); -GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); -GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); -GL_APICALL void GL_APIENTRY glEnable (GLenum cap); -GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); -GL_APICALL void GL_APIENTRY glFinish (void); -GL_APICALL void GL_APIENTRY glFlush (void); -GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); -GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers); -GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); -GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers); -GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers); -GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures); -GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); -GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); -GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); -GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name); -GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params); -GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params); -GL_APICALL GLenum GL_APIENTRY glGetError (void); -GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params); -GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params); -GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params); -GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params); -GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); -GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params); -GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); -GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); -GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); -GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); -GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name); -GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params); -GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params); -GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params); -GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params); -GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name); -GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params); -GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params); -GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer); -GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); -GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); -GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); -GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); -GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); -GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); -GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); -GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); -GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); -GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); -GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); -GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); -GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); -GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); -GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); -GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); -GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); -GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length); -GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); -GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); -GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); -GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); -GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); -GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass); -GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); -GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); -GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params); -GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); -GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params); -GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); -GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x); -GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v); -GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x); -GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v); -GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y); -GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v); -GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y); -GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v); -GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z); -GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v); -GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z); -GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v); -GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v); -GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w); -GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v); -GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); -GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); -GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); -GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values); -GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y); -GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values); -GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z); -GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values); -GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values); -GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr); -GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); - -#ifdef __cplusplus -} -#endif - -#endif /* __gl2_h_ */ - diff --git a/platform/Windows/include/SDL2/SDL_opengles2_gl2ext.h b/platform/Windows/include/SDL2/SDL_opengles2_gl2ext.h deleted file mode 100644 index e8ca8b13f..000000000 --- a/platform/Windows/include/SDL2/SDL_opengles2_gl2ext.h +++ /dev/null @@ -1,2050 +0,0 @@ -#ifndef __gl2ext_h_ -#define __gl2ext_h_ - -/* $Revision: 22801 $ on $Date:: 2013-08-21 03:20:48 -0700 #$ */ - -#ifdef __cplusplus -extern "C" { -#endif - -/* - * This document is licensed under the SGI Free Software B License Version - * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . - */ - -#ifndef GL_APIENTRYP -# define GL_APIENTRYP GL_APIENTRY* -#endif - -/* New types shared by several extensions */ - -#ifndef __gl3_h_ -/* These are defined with respect to in the - * Apple extension spec, but they are also used by non-APPLE - * extensions, and in the Khronos header we use the Khronos - * portable types in khrplatform.h, which must be defined. - */ -typedef khronos_int64_t GLint64; -typedef khronos_uint64_t GLuint64; -typedef struct __GLsync *GLsync; -#endif - - -/*------------------------------------------------------------------------* - * OES extension tokens - *------------------------------------------------------------------------*/ - -/* GL_OES_compressed_ETC1_RGB8_texture */ -#ifndef GL_OES_compressed_ETC1_RGB8_texture -#define GL_ETC1_RGB8_OES 0x8D64 -#endif - -/* GL_OES_compressed_paletted_texture */ -#ifndef GL_OES_compressed_paletted_texture -#define GL_PALETTE4_RGB8_OES 0x8B90 -#define GL_PALETTE4_RGBA8_OES 0x8B91 -#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 -#define GL_PALETTE4_RGBA4_OES 0x8B93 -#define GL_PALETTE4_RGB5_A1_OES 0x8B94 -#define GL_PALETTE8_RGB8_OES 0x8B95 -#define GL_PALETTE8_RGBA8_OES 0x8B96 -#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 -#define GL_PALETTE8_RGBA4_OES 0x8B98 -#define GL_PALETTE8_RGB5_A1_OES 0x8B99 -#endif - -/* GL_OES_depth24 */ -#ifndef GL_OES_depth24 -#define GL_DEPTH_COMPONENT24_OES 0x81A6 -#endif - -/* GL_OES_depth32 */ -#ifndef GL_OES_depth32 -#define GL_DEPTH_COMPONENT32_OES 0x81A7 -#endif - -/* GL_OES_depth_texture */ -/* No new tokens introduced by this extension. */ - -/* GL_OES_EGL_image */ -#ifndef GL_OES_EGL_image -typedef void* GLeglImageOES; -#endif - -/* GL_OES_EGL_image_external */ -#ifndef GL_OES_EGL_image_external -/* GLeglImageOES defined in GL_OES_EGL_image already. */ -#define GL_TEXTURE_EXTERNAL_OES 0x8D65 -#define GL_SAMPLER_EXTERNAL_OES 0x8D66 -#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 -#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 -#endif - -/* GL_OES_element_index_uint */ -#ifndef GL_OES_element_index_uint -#define GL_UNSIGNED_INT 0x1405 -#endif - -/* GL_OES_get_program_binary */ -#ifndef GL_OES_get_program_binary -#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 -#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE -#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF -#endif - -/* GL_OES_mapbuffer */ -#ifndef GL_OES_mapbuffer -#define GL_WRITE_ONLY_OES 0x88B9 -#define GL_BUFFER_ACCESS_OES 0x88BB -#define GL_BUFFER_MAPPED_OES 0x88BC -#define GL_BUFFER_MAP_POINTER_OES 0x88BD -#endif - -/* GL_OES_packed_depth_stencil */ -#ifndef GL_OES_packed_depth_stencil -#define GL_DEPTH_STENCIL_OES 0x84F9 -#define GL_UNSIGNED_INT_24_8_OES 0x84FA -#define GL_DEPTH24_STENCIL8_OES 0x88F0 -#endif - -/* GL_OES_required_internalformat */ -#ifndef GL_OES_required_internalformat -#define GL_ALPHA8_OES 0x803C -#define GL_DEPTH_COMPONENT16_OES 0x81A5 -/* reuse GL_DEPTH_COMPONENT24_OES */ -/* reuse GL_DEPTH24_STENCIL8_OES */ -/* reuse GL_DEPTH_COMPONENT32_OES */ -#define GL_LUMINANCE4_ALPHA4_OES 0x8043 -#define GL_LUMINANCE8_ALPHA8_OES 0x8045 -#define GL_LUMINANCE8_OES 0x8040 -#define GL_RGBA4_OES 0x8056 -#define GL_RGB5_A1_OES 0x8057 -#define GL_RGB565_OES 0x8D62 -/* reuse GL_RGB8_OES */ -/* reuse GL_RGBA8_OES */ -/* reuse GL_RGB10_EXT */ -/* reuse GL_RGB10_A2_EXT */ -#endif - -/* GL_OES_rgb8_rgba8 */ -#ifndef GL_OES_rgb8_rgba8 -#define GL_RGB8_OES 0x8051 -#define GL_RGBA8_OES 0x8058 -#endif - -/* GL_OES_standard_derivatives */ -#ifndef GL_OES_standard_derivatives -#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B -#endif - -/* GL_OES_stencil1 */ -#ifndef GL_OES_stencil1 -#define GL_STENCIL_INDEX1_OES 0x8D46 -#endif - -/* GL_OES_stencil4 */ -#ifndef GL_OES_stencil4 -#define GL_STENCIL_INDEX4_OES 0x8D47 -#endif - -#ifndef GL_OES_surfaceless_context -#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219 -#endif - -/* GL_OES_texture_3D */ -#ifndef GL_OES_texture_3D -#define GL_TEXTURE_WRAP_R_OES 0x8072 -#define GL_TEXTURE_3D_OES 0x806F -#define GL_TEXTURE_BINDING_3D_OES 0x806A -#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073 -#define GL_SAMPLER_3D_OES 0x8B5F -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4 -#endif - -/* GL_OES_texture_float */ -/* No new tokens introduced by this extension. */ - -/* GL_OES_texture_float_linear */ -/* No new tokens introduced by this extension. */ - -/* GL_OES_texture_half_float */ -#ifndef GL_OES_texture_half_float -#define GL_HALF_FLOAT_OES 0x8D61 -#endif - -/* GL_OES_texture_half_float_linear */ -/* No new tokens introduced by this extension. */ - -/* GL_OES_texture_npot */ -/* No new tokens introduced by this extension. */ - -/* GL_OES_vertex_array_object */ -#ifndef GL_OES_vertex_array_object -#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 -#endif - -/* GL_OES_vertex_half_float */ -/* GL_HALF_FLOAT_OES defined in GL_OES_texture_half_float already. */ - -/* GL_OES_vertex_type_10_10_10_2 */ -#ifndef GL_OES_vertex_type_10_10_10_2 -#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6 -#define GL_INT_10_10_10_2_OES 0x8DF7 -#endif - -/*------------------------------------------------------------------------* - * KHR extension tokens - *------------------------------------------------------------------------*/ - -#ifndef GL_KHR_debug -typedef void (GL_APIENTRYP GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); -#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242 -#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243 -#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244 -#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245 -#define GL_DEBUG_SOURCE_API_KHR 0x8246 -#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247 -#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248 -#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249 -#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A -#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B -#define GL_DEBUG_TYPE_ERROR_KHR 0x824C -#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D -#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E -#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F -#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250 -#define GL_DEBUG_TYPE_OTHER_KHR 0x8251 -#define GL_DEBUG_TYPE_MARKER_KHR 0x8268 -#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269 -#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A -#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B -#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C -#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D -#define GL_BUFFER_KHR 0x82E0 -#define GL_SHADER_KHR 0x82E1 -#define GL_PROGRAM_KHR 0x82E2 -#define GL_QUERY_KHR 0x82E3 -/* PROGRAM_PIPELINE only in GL */ -#define GL_SAMPLER_KHR 0x82E6 -/* DISPLAY_LIST only in GL */ -#define GL_MAX_LABEL_LENGTH_KHR 0x82E8 -#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143 -#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144 -#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145 -#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146 -#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147 -#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148 -#define GL_DEBUG_OUTPUT_KHR 0x92E0 -#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002 -#define GL_STACK_OVERFLOW_KHR 0x0503 -#define GL_STACK_UNDERFLOW_KHR 0x0504 -#endif - -#ifndef GL_KHR_texture_compression_astc_ldr -#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 -#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 -#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 -#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 -#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 -#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 -#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 -#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 -#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 -#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 -#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA -#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB -#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC -#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD -#endif - -/*------------------------------------------------------------------------* - * AMD extension tokens - *------------------------------------------------------------------------*/ - -/* GL_AMD_compressed_3DC_texture */ -#ifndef GL_AMD_compressed_3DC_texture -#define GL_3DC_X_AMD 0x87F9 -#define GL_3DC_XY_AMD 0x87FA -#endif - -/* GL_AMD_compressed_ATC_texture */ -#ifndef GL_AMD_compressed_ATC_texture -#define GL_ATC_RGB_AMD 0x8C92 -#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 -#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE -#endif - -/* GL_AMD_performance_monitor */ -#ifndef GL_AMD_performance_monitor -#define GL_COUNTER_TYPE_AMD 0x8BC0 -#define GL_COUNTER_RANGE_AMD 0x8BC1 -#define GL_UNSIGNED_INT64_AMD 0x8BC2 -#define GL_PERCENTAGE_AMD 0x8BC3 -#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 -#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 -#define GL_PERFMON_RESULT_AMD 0x8BC6 -#endif - -/* GL_AMD_program_binary_Z400 */ -#ifndef GL_AMD_program_binary_Z400 -#define GL_Z400_BINARY_AMD 0x8740 -#endif - -/*------------------------------------------------------------------------* - * ANGLE extension tokens - *------------------------------------------------------------------------*/ - -/* GL_ANGLE_depth_texture */ -#ifndef GL_ANGLE_depth_texture -#define GL_DEPTH_COMPONENT 0x1902 -#define GL_DEPTH_STENCIL_OES 0x84F9 -#define GL_UNSIGNED_SHORT 0x1403 -#define GL_UNSIGNED_INT 0x1405 -#define GL_UNSIGNED_INT_24_8_OES 0x84FA -#define GL_DEPTH_COMPONENT16 0x81A5 -#define GL_DEPTH_COMPONENT32_OES 0x81A7 -#define GL_DEPTH24_STENCIL8_OES 0x88F0 -#endif - -/* GL_ANGLE_framebuffer_blit */ -#ifndef GL_ANGLE_framebuffer_blit -#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 -#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 -#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 -#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA -#endif - -/* GL_ANGLE_framebuffer_multisample */ -#ifndef GL_ANGLE_framebuffer_multisample -#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56 -#define GL_MAX_SAMPLES_ANGLE 0x8D57 -#endif - -/* GL_ANGLE_instanced_arrays */ -#ifndef GL_ANGLE_instanced_arrays -#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE -#endif - -/* GL_ANGLE_pack_reverse_row_order */ -#ifndef GL_ANGLE_pack_reverse_row_order -#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 -#endif - -/* GL_ANGLE_program_binary */ -#ifndef GL_ANGLE_program_binary -#define GL_PROGRAM_BINARY_ANGLE 0x93A6 -#endif - -/* GL_ANGLE_texture_compression_dxt3 */ -#ifndef GL_ANGLE_texture_compression_dxt3 -#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 -#endif - -/* GL_ANGLE_texture_compression_dxt5 */ -#ifndef GL_ANGLE_texture_compression_dxt5 -#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 -#endif - -/* GL_ANGLE_texture_usage */ -#ifndef GL_ANGLE_texture_usage -#define GL_TEXTURE_USAGE_ANGLE 0x93A2 -#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 -#endif - -/* GL_ANGLE_translated_shader_source */ -#ifndef GL_ANGLE_translated_shader_source -#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 -#endif - -/*------------------------------------------------------------------------* - * APPLE extension tokens - *------------------------------------------------------------------------*/ - -/* GL_APPLE_copy_texture_levels */ -/* No new tokens introduced by this extension. */ - -/* GL_APPLE_framebuffer_multisample */ -#ifndef GL_APPLE_framebuffer_multisample -#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56 -#define GL_MAX_SAMPLES_APPLE 0x8D57 -#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8 -#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9 -#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6 -#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA -#endif - -/* GL_APPLE_rgb_422 */ -#ifndef GL_APPLE_rgb_422 -#define GL_RGB_422_APPLE 0x8A1F -#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA -#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB -#endif - -/* GL_APPLE_sync */ -#ifndef GL_APPLE_sync - -#define GL_SYNC_OBJECT_APPLE 0x8A53 -#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111 -#define GL_OBJECT_TYPE_APPLE 0x9112 -#define GL_SYNC_CONDITION_APPLE 0x9113 -#define GL_SYNC_STATUS_APPLE 0x9114 -#define GL_SYNC_FLAGS_APPLE 0x9115 -#define GL_SYNC_FENCE_APPLE 0x9116 -#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117 -#define GL_UNSIGNALED_APPLE 0x9118 -#define GL_SIGNALED_APPLE 0x9119 -#define GL_ALREADY_SIGNALED_APPLE 0x911A -#define GL_TIMEOUT_EXPIRED_APPLE 0x911B -#define GL_CONDITION_SATISFIED_APPLE 0x911C -#define GL_WAIT_FAILED_APPLE 0x911D -#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001 -#define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull -#endif - -/* GL_APPLE_texture_format_BGRA8888 */ -#ifndef GL_APPLE_texture_format_BGRA8888 -#define GL_BGRA_EXT 0x80E1 -#endif - -/* GL_APPLE_texture_max_level */ -#ifndef GL_APPLE_texture_max_level -#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D -#endif - -/*------------------------------------------------------------------------* - * ARM extension tokens - *------------------------------------------------------------------------*/ - -/* GL_ARM_mali_program_binary */ -#ifndef GL_ARM_mali_program_binary -#define GL_MALI_PROGRAM_BINARY_ARM 0x8F61 -#endif - -/* GL_ARM_mali_shader_binary */ -#ifndef GL_ARM_mali_shader_binary -#define GL_MALI_SHADER_BINARY_ARM 0x8F60 -#endif - -/* GL_ARM_rgba8 */ -/* No new tokens introduced by this extension. */ - -/*------------------------------------------------------------------------* - * EXT extension tokens - *------------------------------------------------------------------------*/ - -/* GL_EXT_blend_minmax */ -#ifndef GL_EXT_blend_minmax -#define GL_MIN_EXT 0x8007 -#define GL_MAX_EXT 0x8008 -#endif - -/* GL_EXT_color_buffer_half_float */ -#ifndef GL_EXT_color_buffer_half_float -#define GL_RGBA16F_EXT 0x881A -#define GL_RGB16F_EXT 0x881B -#define GL_RG16F_EXT 0x822F -#define GL_R16F_EXT 0x822D -#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211 -#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17 -#endif - -/* GL_EXT_debug_label */ -#ifndef GL_EXT_debug_label -#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F -#define GL_PROGRAM_OBJECT_EXT 0x8B40 -#define GL_SHADER_OBJECT_EXT 0x8B48 -#define GL_BUFFER_OBJECT_EXT 0x9151 -#define GL_QUERY_OBJECT_EXT 0x9153 -#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 -#endif - -/* GL_EXT_debug_marker */ -/* No new tokens introduced by this extension. */ - -/* GL_EXT_discard_framebuffer */ -#ifndef GL_EXT_discard_framebuffer -#define GL_COLOR_EXT 0x1800 -#define GL_DEPTH_EXT 0x1801 -#define GL_STENCIL_EXT 0x1802 -#endif - -#ifndef GL_EXT_disjoint_timer_query -#define GL_QUERY_COUNTER_BITS_EXT 0x8864 -#define GL_CURRENT_QUERY_EXT 0x8865 -#define GL_QUERY_RESULT_EXT 0x8866 -#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 -#define GL_TIME_ELAPSED_EXT 0x88BF -#define GL_TIMESTAMP_EXT 0x8E28 -#define GL_GPU_DISJOINT_EXT 0x8FBB -#endif - -#ifndef GL_EXT_draw_buffers -#define GL_EXT_draw_buffers 1 -#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF -#define GL_MAX_DRAW_BUFFERS_EXT 0x8824 -#define GL_DRAW_BUFFER0_EXT 0x8825 -#define GL_DRAW_BUFFER1_EXT 0x8826 -#define GL_DRAW_BUFFER2_EXT 0x8827 -#define GL_DRAW_BUFFER3_EXT 0x8828 -#define GL_DRAW_BUFFER4_EXT 0x8829 -#define GL_DRAW_BUFFER5_EXT 0x882A -#define GL_DRAW_BUFFER6_EXT 0x882B -#define GL_DRAW_BUFFER7_EXT 0x882C -#define GL_DRAW_BUFFER8_EXT 0x882D -#define GL_DRAW_BUFFER9_EXT 0x882E -#define GL_DRAW_BUFFER10_EXT 0x882F -#define GL_DRAW_BUFFER11_EXT 0x8830 -#define GL_DRAW_BUFFER12_EXT 0x8831 -#define GL_DRAW_BUFFER13_EXT 0x8832 -#define GL_DRAW_BUFFER14_EXT 0x8833 -#define GL_DRAW_BUFFER15_EXT 0x8834 -#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 -#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 -#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 -#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 -#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 -#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 -#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 -#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 -#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 -#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 -#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA -#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB -#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC -#define GL_COLOR_ATTACHMENT13_EXT 0x8CED -#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE -#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF -#endif - -/* GL_EXT_map_buffer_range */ -#ifndef GL_EXT_map_buffer_range -#define GL_MAP_READ_BIT_EXT 0x0001 -#define GL_MAP_WRITE_BIT_EXT 0x0002 -#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004 -#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008 -#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010 -#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020 -#endif - -/* GL_EXT_multisampled_render_to_texture */ -#ifndef GL_EXT_multisampled_render_to_texture -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C -/* reuse values from GL_EXT_framebuffer_multisample (desktop extension) */ -#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 -#define GL_MAX_SAMPLES_EXT 0x8D57 -#endif - -/* GL_EXT_multiview_draw_buffers */ -#ifndef GL_EXT_multiview_draw_buffers -#define GL_COLOR_ATTACHMENT_EXT 0x90F0 -#define GL_MULTIVIEW_EXT 0x90F1 -#define GL_DRAW_BUFFER_EXT 0x0C01 -#define GL_READ_BUFFER_EXT 0x0C02 -#define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2 -#endif - -/* GL_EXT_multi_draw_arrays */ -/* No new tokens introduced by this extension. */ - -/* GL_EXT_occlusion_query_boolean */ -#ifndef GL_EXT_occlusion_query_boolean -#define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F -#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A -#define GL_CURRENT_QUERY_EXT 0x8865 -#define GL_QUERY_RESULT_EXT 0x8866 -#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 -#endif - -/* GL_EXT_read_format_bgra */ -#ifndef GL_EXT_read_format_bgra -#define GL_BGRA_EXT 0x80E1 -#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 -#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 -#endif - -/* GL_EXT_robustness */ -#ifndef GL_EXT_robustness -/* reuse GL_NO_ERROR */ -#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253 -#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254 -#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255 -#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3 -#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256 -#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252 -#define GL_NO_RESET_NOTIFICATION_EXT 0x8261 -#endif - -/* GL_EXT_separate_shader_objects */ -#ifndef GL_EXT_separate_shader_objects -#define GL_VERTEX_SHADER_BIT_EXT 0x00000001 -#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002 -#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF -#define GL_PROGRAM_SEPARABLE_EXT 0x8258 -#define GL_ACTIVE_PROGRAM_EXT 0x8259 -#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A -#endif - -/* GL_EXT_shader_framebuffer_fetch */ -#ifndef GL_EXT_shader_framebuffer_fetch -#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 -#endif - -/* GL_EXT_shader_texture_lod */ -/* No new tokens introduced by this extension. */ - -/* GL_EXT_shadow_samplers */ -#ifndef GL_EXT_shadow_samplers -#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C -#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D -#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E -#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62 -#endif - -/* GL_EXT_sRGB */ -#ifndef GL_EXT_sRGB -#define GL_SRGB_EXT 0x8C40 -#define GL_SRGB_ALPHA_EXT 0x8C42 -#define GL_SRGB8_ALPHA8_EXT 0x8C43 -#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 -#endif - -/* GL_EXT_sRGB_write_control */ -#ifndef GL_EXT_sRGB_write_control -#define GL_EXT_sRGB_write_control 1 -#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 -#endif - -/* GL_EXT_texture_compression_dxt1 */ -#ifndef GL_EXT_texture_compression_dxt1 -#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 -#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 -#endif - -/* GL_EXT_texture_filter_anisotropic */ -#ifndef GL_EXT_texture_filter_anisotropic -#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE -#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF -#endif - -/* GL_EXT_texture_format_BGRA8888 */ -#ifndef GL_EXT_texture_format_BGRA8888 -#define GL_BGRA_EXT 0x80E1 -#endif - -/* GL_EXT_texture_rg */ -#ifndef GL_EXT_texture_rg -#define GL_RED_EXT 0x1903 -#define GL_RG_EXT 0x8227 -#define GL_R8_EXT 0x8229 -#define GL_RG8_EXT 0x822B -#endif - -/* GL_EXT_texture_sRGB_decode */ -#ifndef GL_EXT_texture_sRGB_decode -#define GL_EXT_texture_sRGB_decode 1 -#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 -#define GL_DECODE_EXT 0x8A49 -#define GL_SKIP_DECODE_EXT 0x8A4A -#endif - -/* GL_EXT_texture_storage */ -#ifndef GL_EXT_texture_storage -#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F -#define GL_ALPHA8_EXT 0x803C -#define GL_LUMINANCE8_EXT 0x8040 -#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 -#define GL_RGBA32F_EXT 0x8814 -#define GL_RGB32F_EXT 0x8815 -#define GL_ALPHA32F_EXT 0x8816 -#define GL_LUMINANCE32F_EXT 0x8818 -#define GL_LUMINANCE_ALPHA32F_EXT 0x8819 -/* reuse GL_RGBA16F_EXT */ -/* reuse GL_RGB16F_EXT */ -#define GL_ALPHA16F_EXT 0x881C -#define GL_LUMINANCE16F_EXT 0x881E -#define GL_LUMINANCE_ALPHA16F_EXT 0x881F -#define GL_RGB10_A2_EXT 0x8059 -#define GL_RGB10_EXT 0x8052 -#define GL_BGRA8_EXT 0x93A1 -#define GL_R8_EXT 0x8229 -#define GL_RG8_EXT 0x822B -#define GL_R32F_EXT 0x822E -#define GL_RG32F_EXT 0x8230 -#define GL_R16F_EXT 0x822D -#define GL_RG16F_EXT 0x822F -#endif - -/* GL_EXT_texture_type_2_10_10_10_REV */ -#ifndef GL_EXT_texture_type_2_10_10_10_REV -#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 -#endif - -/* GL_EXT_unpack_subimage */ -#ifndef GL_EXT_unpack_subimage -#define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2 -#define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3 -#define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4 -#endif - -/*------------------------------------------------------------------------* - * DMP extension tokens - *------------------------------------------------------------------------*/ - -/* GL_DMP_shader_binary */ -#ifndef GL_DMP_shader_binary -#define GL_SHADER_BINARY_DMP 0x9250 -#endif - -/*------------------------------------------------------------------------* - * FJ extension tokens - *------------------------------------------------------------------------*/ - -/* GL_FJ_shader_binary_GCCSO */ -#ifndef GL_FJ_shader_binary_GCCSO -#define GL_GCCSO_SHADER_BINARY_FJ 0x9260 -#endif - -/*------------------------------------------------------------------------* - * IMG extension tokens - *------------------------------------------------------------------------*/ - -/* GL_IMG_program_binary */ -#ifndef GL_IMG_program_binary -#define GL_SGX_PROGRAM_BINARY_IMG 0x9130 -#endif - -/* GL_IMG_read_format */ -#ifndef GL_IMG_read_format -#define GL_BGRA_IMG 0x80E1 -#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365 -#endif - -/* GL_IMG_shader_binary */ -#ifndef GL_IMG_shader_binary -#define GL_SGX_BINARY_IMG 0x8C0A -#endif - -/* GL_IMG_texture_compression_pvrtc */ -#ifndef GL_IMG_texture_compression_pvrtc -#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 -#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 -#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 -#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 -#endif - -/* GL_IMG_texture_compression_pvrtc2 */ -#ifndef GL_IMG_texture_compression_pvrtc2 -#define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137 -#define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138 -#endif - -/* GL_IMG_multisampled_render_to_texture */ -#ifndef GL_IMG_multisampled_render_to_texture -#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133 -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134 -#define GL_MAX_SAMPLES_IMG 0x9135 -#define GL_TEXTURE_SAMPLES_IMG 0x9136 -#endif - -/*------------------------------------------------------------------------* - * NV extension tokens - *------------------------------------------------------------------------*/ - -/* GL_NV_coverage_sample */ -#ifndef GL_NV_coverage_sample -#define GL_COVERAGE_COMPONENT_NV 0x8ED0 -#define GL_COVERAGE_COMPONENT4_NV 0x8ED1 -#define GL_COVERAGE_ATTACHMENT_NV 0x8ED2 -#define GL_COVERAGE_BUFFERS_NV 0x8ED3 -#define GL_COVERAGE_SAMPLES_NV 0x8ED4 -#define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5 -#define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6 -#define GL_COVERAGE_AUTOMATIC_NV 0x8ED7 -#define GL_COVERAGE_BUFFER_BIT_NV 0x00008000 -#endif - -/* GL_NV_depth_nonlinear */ -#ifndef GL_NV_depth_nonlinear -#define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C -#endif - -/* GL_NV_draw_buffers */ -#ifndef GL_NV_draw_buffers -#define GL_MAX_DRAW_BUFFERS_NV 0x8824 -#define GL_DRAW_BUFFER0_NV 0x8825 -#define GL_DRAW_BUFFER1_NV 0x8826 -#define GL_DRAW_BUFFER2_NV 0x8827 -#define GL_DRAW_BUFFER3_NV 0x8828 -#define GL_DRAW_BUFFER4_NV 0x8829 -#define GL_DRAW_BUFFER5_NV 0x882A -#define GL_DRAW_BUFFER6_NV 0x882B -#define GL_DRAW_BUFFER7_NV 0x882C -#define GL_DRAW_BUFFER8_NV 0x882D -#define GL_DRAW_BUFFER9_NV 0x882E -#define GL_DRAW_BUFFER10_NV 0x882F -#define GL_DRAW_BUFFER11_NV 0x8830 -#define GL_DRAW_BUFFER12_NV 0x8831 -#define GL_DRAW_BUFFER13_NV 0x8832 -#define GL_DRAW_BUFFER14_NV 0x8833 -#define GL_DRAW_BUFFER15_NV 0x8834 -#define GL_COLOR_ATTACHMENT0_NV 0x8CE0 -#define GL_COLOR_ATTACHMENT1_NV 0x8CE1 -#define GL_COLOR_ATTACHMENT2_NV 0x8CE2 -#define GL_COLOR_ATTACHMENT3_NV 0x8CE3 -#define GL_COLOR_ATTACHMENT4_NV 0x8CE4 -#define GL_COLOR_ATTACHMENT5_NV 0x8CE5 -#define GL_COLOR_ATTACHMENT6_NV 0x8CE6 -#define GL_COLOR_ATTACHMENT7_NV 0x8CE7 -#define GL_COLOR_ATTACHMENT8_NV 0x8CE8 -#define GL_COLOR_ATTACHMENT9_NV 0x8CE9 -#define GL_COLOR_ATTACHMENT10_NV 0x8CEA -#define GL_COLOR_ATTACHMENT11_NV 0x8CEB -#define GL_COLOR_ATTACHMENT12_NV 0x8CEC -#define GL_COLOR_ATTACHMENT13_NV 0x8CED -#define GL_COLOR_ATTACHMENT14_NV 0x8CEE -#define GL_COLOR_ATTACHMENT15_NV 0x8CEF -#endif - -/* GL_NV_draw_instanced */ -/* No new tokens introduced by this extension. */ - -/* GL_NV_fbo_color_attachments */ -#ifndef GL_NV_fbo_color_attachments -#define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF -/* GL_COLOR_ATTACHMENT{0-15}_NV defined in GL_NV_draw_buffers already. */ -#endif - -/* GL_NV_fence */ -#ifndef GL_NV_fence -#define GL_ALL_COMPLETED_NV 0x84F2 -#define GL_FENCE_STATUS_NV 0x84F3 -#define GL_FENCE_CONDITION_NV 0x84F4 -#endif - -/* GL_NV_framebuffer_blit */ -#ifndef GL_NV_framebuffer_blit -#define GL_READ_FRAMEBUFFER_NV 0x8CA8 -#define GL_DRAW_FRAMEBUFFER_NV 0x8CA9 -#define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6 -#define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA -#endif - -/* GL_NV_framebuffer_multisample */ -#ifndef GL_NV_framebuffer_multisample -#define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56 -#define GL_MAX_SAMPLES_NV 0x8D57 -#endif - -/* GL_NV_generate_mipmap_sRGB */ -/* No new tokens introduced by this extension. */ - -/* GL_NV_instanced_arrays */ -#ifndef GL_NV_instanced_arrays -#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE -#endif - -/* GL_NV_read_buffer */ -#ifndef GL_NV_read_buffer -#define GL_READ_BUFFER_NV 0x0C02 -#endif - -/* GL_NV_read_buffer_front */ -/* No new tokens introduced by this extension. */ - -/* GL_NV_read_depth */ -/* No new tokens introduced by this extension. */ - -/* GL_NV_read_depth_stencil */ -/* No new tokens introduced by this extension. */ - -/* GL_NV_read_stencil */ -/* No new tokens introduced by this extension. */ - -/* GL_NV_shadow_samplers_array */ -#ifndef GL_NV_shadow_samplers_array -#define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4 -#endif - -/* GL_NV_shadow_samplers_cube */ -#ifndef GL_NV_shadow_samplers_cube -#define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5 -#endif - -/* GL_NV_sRGB_formats */ -#ifndef GL_NV_sRGB_formats -#define GL_SLUMINANCE_NV 0x8C46 -#define GL_SLUMINANCE_ALPHA_NV 0x8C44 -#define GL_SRGB8_NV 0x8C41 -#define GL_SLUMINANCE8_NV 0x8C47 -#define GL_SLUMINANCE8_ALPHA8_NV 0x8C45 -#define GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F -#define GL_ETC1_SRGB8_NV 0x88EE -#endif - -/* GL_NV_texture_border_clamp */ -#ifndef GL_NV_texture_border_clamp -#define GL_TEXTURE_BORDER_COLOR_NV 0x1004 -#define GL_CLAMP_TO_BORDER_NV 0x812D -#endif - -/* GL_NV_texture_compression_s3tc_update */ -/* No new tokens introduced by this extension. */ - -/* GL_NV_texture_npot_2D_mipmap */ -/* No new tokens introduced by this extension. */ - -/*------------------------------------------------------------------------* - * QCOM extension tokens - *------------------------------------------------------------------------*/ - -/* GL_QCOM_alpha_test */ -#ifndef GL_QCOM_alpha_test -#define GL_ALPHA_TEST_QCOM 0x0BC0 -#define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1 -#define GL_ALPHA_TEST_REF_QCOM 0x0BC2 -#endif - -/* GL_QCOM_binning_control */ -#ifndef GL_QCOM_binning_control -#define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0 -#define GL_CPU_OPTIMIZED_QCOM 0x8FB1 -#define GL_GPU_OPTIMIZED_QCOM 0x8FB2 -#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3 -#endif - -/* GL_QCOM_driver_control */ -/* No new tokens introduced by this extension. */ - -/* GL_QCOM_extended_get */ -#ifndef GL_QCOM_extended_get -#define GL_TEXTURE_WIDTH_QCOM 0x8BD2 -#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3 -#define GL_TEXTURE_DEPTH_QCOM 0x8BD4 -#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5 -#define GL_TEXTURE_FORMAT_QCOM 0x8BD6 -#define GL_TEXTURE_TYPE_QCOM 0x8BD7 -#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8 -#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9 -#define GL_TEXTURE_TARGET_QCOM 0x8BDA -#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB -#define GL_STATE_RESTORE 0x8BDC -#endif - -/* GL_QCOM_extended_get2 */ -/* No new tokens introduced by this extension. */ - -/* GL_QCOM_perfmon_global_mode */ -#ifndef GL_QCOM_perfmon_global_mode -#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0 -#endif - -/* GL_QCOM_writeonly_rendering */ -#ifndef GL_QCOM_writeonly_rendering -#define GL_WRITEONLY_RENDERING_QCOM 0x8823 -#endif - -/* GL_QCOM_tiled_rendering */ -#ifndef GL_QCOM_tiled_rendering -#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001 -#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002 -#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004 -#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008 -#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010 -#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020 -#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040 -#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080 -#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100 -#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200 -#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400 -#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800 -#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000 -#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000 -#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000 -#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000 -#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000 -#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000 -#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000 -#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000 -#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000 -#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000 -#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000 -#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000 -#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000 -#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000 -#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000 -#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000 -#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000 -#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000 -#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000 -#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000 -#endif - -/*------------------------------------------------------------------------* - * VIV extension tokens - *------------------------------------------------------------------------*/ - -/* GL_VIV_shader_binary */ -#ifndef GL_VIV_shader_binary -#define GL_SHADER_BINARY_VIV 0x8FC4 -#endif - -/*------------------------------------------------------------------------* - * End of extension tokens, start of corresponding extension functions - *------------------------------------------------------------------------*/ - -/*------------------------------------------------------------------------* - * OES extension functions - *------------------------------------------------------------------------*/ - -/* GL_OES_compressed_ETC1_RGB8_texture */ -#ifndef GL_OES_compressed_ETC1_RGB8_texture -#define GL_OES_compressed_ETC1_RGB8_texture 1 -#endif - -/* GL_OES_compressed_paletted_texture */ -#ifndef GL_OES_compressed_paletted_texture -#define GL_OES_compressed_paletted_texture 1 -#endif - -/* GL_OES_depth24 */ -#ifndef GL_OES_depth24 -#define GL_OES_depth24 1 -#endif - -/* GL_OES_depth32 */ -#ifndef GL_OES_depth32 -#define GL_OES_depth32 1 -#endif - -/* GL_OES_depth_texture */ -#ifndef GL_OES_depth_texture -#define GL_OES_depth_texture 1 -#endif - -/* GL_OES_EGL_image */ -#ifndef GL_OES_EGL_image -#define GL_OES_EGL_image 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image); -GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image); -#endif -typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); -typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); -#endif - -/* GL_OES_EGL_image_external */ -#ifndef GL_OES_EGL_image_external -#define GL_OES_EGL_image_external 1 -/* glEGLImageTargetTexture2DOES defined in GL_OES_EGL_image already. */ -#endif - -/* GL_OES_element_index_uint */ -#ifndef GL_OES_element_index_uint -#define GL_OES_element_index_uint 1 -#endif - -/* GL_OES_fbo_render_mipmap */ -#ifndef GL_OES_fbo_render_mipmap -#define GL_OES_fbo_render_mipmap 1 -#endif - -/* GL_OES_fragment_precision_high */ -#ifndef GL_OES_fragment_precision_high -#define GL_OES_fragment_precision_high 1 -#endif - -/* GL_OES_get_program_binary */ -#ifndef GL_OES_get_program_binary -#define GL_OES_get_program_binary 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); -GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length); -#endif -typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); -typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length); -#endif - -/* GL_OES_mapbuffer */ -#ifndef GL_OES_mapbuffer -#define GL_OES_mapbuffer 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void* GL_APIENTRY glMapBufferOES (GLenum target, GLenum access); -GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target); -GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, GLvoid **params); -#endif -typedef void* (GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access); -typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target); -typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, GLvoid **params); -#endif - -/* GL_OES_packed_depth_stencil */ -#ifndef GL_OES_packed_depth_stencil -#define GL_OES_packed_depth_stencil 1 -#endif - -/* GL_OES_required_internalformat */ -#ifndef GL_OES_required_internalformat -#define GL_OES_required_internalformat 1 -#endif - -/* GL_OES_rgb8_rgba8 */ -#ifndef GL_OES_rgb8_rgba8 -#define GL_OES_rgb8_rgba8 1 -#endif - -/* GL_OES_standard_derivatives */ -#ifndef GL_OES_standard_derivatives -#define GL_OES_standard_derivatives 1 -#endif - -/* GL_OES_stencil1 */ -#ifndef GL_OES_stencil1 -#define GL_OES_stencil1 1 -#endif - -/* GL_OES_stencil4 */ -#ifndef GL_OES_stencil4 -#define GL_OES_stencil4 1 -#endif - -#ifndef GL_OES_surfaceless_context -#define GL_OES_surfaceless_context 1 -#endif - -/* GL_OES_texture_3D */ -#ifndef GL_OES_texture_3D -#define GL_OES_texture_3D 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); -GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); -GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); -GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); -GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -#endif -typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); -typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); -typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); -typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); -typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -#endif - -/* GL_OES_texture_float */ -#ifndef GL_OES_texture_float -#define GL_OES_texture_float 1 -#endif - -/* GL_OES_texture_float_linear */ -#ifndef GL_OES_texture_float_linear -#define GL_OES_texture_float_linear 1 -#endif - -/* GL_OES_texture_half_float */ -#ifndef GL_OES_texture_half_float -#define GL_OES_texture_half_float 1 -#endif - -/* GL_OES_texture_half_float_linear */ -#ifndef GL_OES_texture_half_float_linear -#define GL_OES_texture_half_float_linear 1 -#endif - -/* GL_OES_texture_npot */ -#ifndef GL_OES_texture_npot -#define GL_OES_texture_npot 1 -#endif - -/* GL_OES_vertex_array_object */ -#ifndef GL_OES_vertex_array_object -#define GL_OES_vertex_array_object 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array); -GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays); -GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays); -GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array); -#endif -typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array); -typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays); -typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays); -typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array); -#endif - -/* GL_OES_vertex_half_float */ -#ifndef GL_OES_vertex_half_float -#define GL_OES_vertex_half_float 1 -#endif - -/* GL_OES_vertex_type_10_10_10_2 */ -#ifndef GL_OES_vertex_type_10_10_10_2 -#define GL_OES_vertex_type_10_10_10_2 1 -#endif - -/*------------------------------------------------------------------------* - * KHR extension functions - *------------------------------------------------------------------------*/ - -#ifndef GL_KHR_debug -#define GL_KHR_debug 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glDebugMessageControlKHR (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); -GL_APICALL void GL_APIENTRY glDebugMessageInsertKHR (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); -GL_APICALL void GL_APIENTRY glDebugMessageCallbackKHR (GLDEBUGPROCKHR callback, const void *userParam); -GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLogKHR (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); -GL_APICALL void GL_APIENTRY glPushDebugGroupKHR (GLenum source, GLuint id, GLsizei length, const GLchar *message); -GL_APICALL void GL_APIENTRY glPopDebugGroupKHR (void); -GL_APICALL void GL_APIENTRY glObjectLabelKHR (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); -GL_APICALL void GL_APIENTRY glGetObjectLabelKHR (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); -GL_APICALL void GL_APIENTRY glObjectPtrLabelKHR (const void *ptr, GLsizei length, const GLchar *label); -GL_APICALL void GL_APIENTRY glGetObjectPtrLabelKHR (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); -GL_APICALL void GL_APIENTRY glGetPointervKHR (GLenum pname, GLvoid **params); -#endif -typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); -typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); -typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC) (GLDEBUGPROCKHR callback, const void *userParam); -typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC) (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); -typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); -typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC) (void); -typedef void (GL_APIENTRYP PFNGLOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); -typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); -typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei length, const GLchar *label); -typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); -typedef void (GL_APIENTRYP PFNGLGETPOINTERVKHRPROC) (GLenum pname, GLvoid **params); -#endif - -#ifndef GL_KHR_texture_compression_astc_ldr -#define GL_KHR_texture_compression_astc_ldr 1 -#endif - - -/*------------------------------------------------------------------------* - * AMD extension functions - *------------------------------------------------------------------------*/ - -/* GL_AMD_compressed_3DC_texture */ -#ifndef GL_AMD_compressed_3DC_texture -#define GL_AMD_compressed_3DC_texture 1 -#endif - -/* GL_AMD_compressed_ATC_texture */ -#ifndef GL_AMD_compressed_ATC_texture -#define GL_AMD_compressed_ATC_texture 1 -#endif - -/* AMD_performance_monitor */ -#ifndef GL_AMD_performance_monitor -#define GL_AMD_performance_monitor 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); -GL_APICALL void GL_APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); -GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); -GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); -GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, GLvoid *data); -GL_APICALL void GL_APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); -GL_APICALL void GL_APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); -GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList); -GL_APICALL void GL_APIENTRY glBeginPerfMonitorAMD (GLuint monitor); -GL_APICALL void GL_APIENTRY glEndPerfMonitorAMD (GLuint monitor); -GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); -#endif -typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); -typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); -typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); -typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); -typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, GLvoid *data); -typedef void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); -typedef void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); -typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList); -typedef void (GL_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); -typedef void (GL_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); -typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); -#endif - -/* GL_AMD_program_binary_Z400 */ -#ifndef GL_AMD_program_binary_Z400 -#define GL_AMD_program_binary_Z400 1 -#endif - -/*------------------------------------------------------------------------* - * ANGLE extension functions - *------------------------------------------------------------------------*/ - -/* GL_ANGLE_depth_texture */ -#ifndef GL_ANGLE_depth_texture -#define GL_ANGLE_depth_texture 1 -#endif - -/* GL_ANGLE_framebuffer_blit */ -#ifndef GL_ANGLE_framebuffer_blit -#define GL_ANGLE_framebuffer_blit 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glBlitFramebufferANGLE (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -#endif -typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -#endif - -/* GL_ANGLE_framebuffer_multisample */ -#ifndef GL_ANGLE_framebuffer_multisample -#define GL_ANGLE_framebuffer_multisample 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -#endif -typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -#endif - -#ifndef GL_ANGLE_instanced_arrays -#define GL_ANGLE_instanced_arrays 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenum mode, GLint first, GLsizei count, GLsizei primcount); -GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); -GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint divisor); -#endif -typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); -typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); -typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor); -#endif - -/* GL_ANGLE_pack_reverse_row_order */ -#ifndef GL_ANGLE_pack_reverse_row_order -#define GL_ANGLE_pack_reverse_row_order 1 -#endif - -/* GL_ANGLE_program_binary */ -#ifndef GL_ANGLE_program_binary -#define GL_ANGLE_program_binary 1 -#endif - -/* GL_ANGLE_texture_compression_dxt3 */ -#ifndef GL_ANGLE_texture_compression_dxt3 -#define GL_ANGLE_texture_compression_dxt3 1 -#endif - -/* GL_ANGLE_texture_compression_dxt5 */ -#ifndef GL_ANGLE_texture_compression_dxt5 -#define GL_ANGLE_texture_compression_dxt5 1 -#endif - -/* GL_ANGLE_texture_usage */ -#ifndef GL_ANGLE_texture_usage -#define GL_ANGLE_texture_usage 1 -#endif - -#ifndef GL_ANGLE_translated_shader_source -#define GL_ANGLE_translated_shader_source 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source); -#endif -typedef void (GL_APIENTRYP PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source); -#endif - -/*------------------------------------------------------------------------* - * APPLE extension functions - *------------------------------------------------------------------------*/ - -/* GL_APPLE_copy_texture_levels */ -#ifndef GL_APPLE_copy_texture_levels -#define GL_APPLE_copy_texture_levels 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); -#endif -typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); -#endif - -/* GL_APPLE_framebuffer_multisample */ -#ifndef GL_APPLE_framebuffer_multisample -#define GL_APPLE_framebuffer_multisample 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -GL_APICALL void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void); -#endif - -/* GL_APPLE_rgb_422 */ -#ifndef GL_APPLE_rgb_422 -#define GL_APPLE_rgb_422 1 -#endif - -/* GL_APPLE_sync */ -#ifndef GL_APPLE_sync -#define GL_APPLE_sync 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL GLsync GL_APIENTRY glFenceSyncAPPLE (GLenum condition, GLbitfield flags); -GL_APICALL GLboolean GL_APIENTRY glIsSyncAPPLE (GLsync sync); -GL_APICALL void GL_APIENTRY glDeleteSyncAPPLE (GLsync sync); -GL_APICALL GLenum GL_APIENTRY glClientWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout); -GL_APICALL void GL_APIENTRY glWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout); -GL_APICALL void GL_APIENTRY glGetInteger64vAPPLE (GLenum pname, GLint64 *params); -GL_APICALL void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); -#endif -typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags); -typedef GLboolean (GL_APIENTRYP PFNGLISSYNCAPPLEPROC) (GLsync sync); -typedef void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (GLsync sync); -typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); -typedef void (GL_APIENTRYP PFNGLWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); -typedef void (GL_APIENTRYP PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64 *params); -typedef void (GL_APIENTRYP PFNGLGETSYNCIVAPPLEPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); -#endif - -/* GL_APPLE_texture_format_BGRA8888 */ -#ifndef GL_APPLE_texture_format_BGRA8888 -#define GL_APPLE_texture_format_BGRA8888 1 -#endif - -/* GL_APPLE_texture_max_level */ -#ifndef GL_APPLE_texture_max_level -#define GL_APPLE_texture_max_level 1 -#endif - -/*------------------------------------------------------------------------* - * ARM extension functions - *------------------------------------------------------------------------*/ - -/* GL_ARM_mali_program_binary */ -#ifndef GL_ARM_mali_program_binary -#define GL_ARM_mali_program_binary 1 -#endif - -/* GL_ARM_mali_shader_binary */ -#ifndef GL_ARM_mali_shader_binary -#define GL_ARM_mali_shader_binary 1 -#endif - -/* GL_ARM_rgba8 */ -#ifndef GL_ARM_rgba8 -#define GL_ARM_rgba8 1 -#endif - -/*------------------------------------------------------------------------* - * EXT extension functions - *------------------------------------------------------------------------*/ - -/* GL_EXT_blend_minmax */ -#ifndef GL_EXT_blend_minmax -#define GL_EXT_blend_minmax 1 -#endif - -/* GL_EXT_color_buffer_half_float */ -#ifndef GL_EXT_color_buffer_half_float -#define GL_EXT_color_buffer_half_float 1 -#endif - -/* GL_EXT_debug_label */ -#ifndef GL_EXT_debug_label -#define GL_EXT_debug_label 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label); -GL_APICALL void GL_APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); -#endif -typedef void (GL_APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label); -typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); -#endif - -/* GL_EXT_debug_marker */ -#ifndef GL_EXT_debug_marker -#define GL_EXT_debug_marker 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker); -GL_APICALL void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker); -GL_APICALL void GL_APIENTRY glPopGroupMarkerEXT (void); -#endif -typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker); -typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker); -typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); -#endif - -/* GL_EXT_discard_framebuffer */ -#ifndef GL_EXT_discard_framebuffer -#define GL_EXT_discard_framebuffer 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments); -#endif -typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); -#endif - -#ifndef GL_EXT_disjoint_timer_query -#define GL_EXT_disjoint_timer_query 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizei n, GLuint *ids); -GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizei n, const GLuint *ids); -GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLuint id); -GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenum target, GLuint id); -GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenum target); -GL_APICALL void GL_APIENTRY glQueryCounterEXT (GLuint id, GLenum target); -GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenum target, GLenum pname, GLint *params); -GL_APICALL void GL_APIENTRY glGetQueryObjectivEXT (GLuint id, GLenum pname, GLint *params); -GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLuint id, GLenum pname, GLuint *params); -GL_APICALL void GL_APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params); -GL_APICALL void GL_APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params); -#endif -typedef void (GL_APIENTRYP PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint *ids); -typedef void (GL_APIENTRYP PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint *ids); -typedef GLboolean (GL_APIENTRYP PFNGLISQUERYEXTPROC) (GLuint id); -typedef void (GL_APIENTRYP PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id); -typedef void (GL_APIENTRYP PFNGLENDQUERYEXTPROC) (GLenum target); -typedef void (GL_APIENTRYP PFNGLQUERYCOUNTEREXTPROC) (GLuint id, GLenum target); -typedef void (GL_APIENTRYP PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTIVEXTPROC) (GLuint id, GLenum pname, GLint *params); -typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint *params); -typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params); -typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params); -#endif /* GL_EXT_disjoint_timer_query */ - -#ifndef GL_EXT_draw_buffers -#define GL_EXT_draw_buffers 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei n, const GLenum *bufs); -#endif -typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSEXTPROC) (GLsizei n, const GLenum *bufs); -#endif /* GL_EXT_draw_buffers */ - -/* GL_EXT_map_buffer_range */ -#ifndef GL_EXT_map_buffer_range -#define GL_EXT_map_buffer_range 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void* GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); -GL_APICALL void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length); -#endif -typedef void* (GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); -typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length); -#endif - -/* GL_EXT_multisampled_render_to_texture */ -#ifndef GL_EXT_multisampled_render_to_texture -#define GL_EXT_multisampled_render_to_texture 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); -#endif -typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); -#endif - -/* GL_EXT_multiview_draw_buffers */ -#ifndef GL_EXT_multiview_draw_buffers -#define GL_EXT_multiview_draw_buffers 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glReadBufferIndexedEXT (GLenum src, GLint index); -GL_APICALL void GL_APIENTRY glDrawBuffersIndexedEXT (GLint n, const GLenum *location, const GLint *indices); -GL_APICALL void GL_APIENTRY glGetIntegeri_vEXT (GLenum target, GLuint index, GLint *data); -#endif -typedef void (GL_APIENTRYP PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index); -typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum *location, const GLint *indices); -typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint *data); -#endif - -#ifndef GL_EXT_multi_draw_arrays -#define GL_EXT_multi_draw_arrays 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); -GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); -typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount); -#endif - -/* GL_EXT_occlusion_query_boolean */ -#ifndef GL_EXT_occlusion_query_boolean -#define GL_EXT_occlusion_query_boolean 1 -/* All entry points also exist in GL_EXT_disjoint_timer_query */ -#endif - -/* GL_EXT_read_format_bgra */ -#ifndef GL_EXT_read_format_bgra -#define GL_EXT_read_format_bgra 1 -#endif - -/* GL_EXT_robustness */ -#ifndef GL_EXT_robustness -#define GL_EXT_robustness 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (void); -GL_APICALL void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data); -GL_APICALL void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); -GL_APICALL void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params); -#endif -typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void); -typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data); -typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); -typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); -#endif - -/* GL_EXT_separate_shader_objects */ -#ifndef GL_EXT_separate_shader_objects -#define GL_EXT_separate_shader_objects 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glUseProgramStagesEXT (GLuint pipeline, GLbitfield stages, GLuint program); -GL_APICALL void GL_APIENTRY glActiveShaderProgramEXT (GLuint pipeline, GLuint program); -GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramvEXT (GLenum type, GLsizei count, const GLchar **strings); -GL_APICALL void GL_APIENTRY glBindProgramPipelineEXT (GLuint pipeline); -GL_APICALL void GL_APIENTRY glDeleteProgramPipelinesEXT (GLsizei n, const GLuint *pipelines); -GL_APICALL void GL_APIENTRY glGenProgramPipelinesEXT (GLsizei n, GLuint *pipelines); -GL_APICALL GLboolean GL_APIENTRY glIsProgramPipelineEXT (GLuint pipeline); -GL_APICALL void GL_APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value); -GL_APICALL void GL_APIENTRY glGetProgramPipelineivEXT (GLuint pipeline, GLenum pname, GLint *params); -GL_APICALL void GL_APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint x); -GL_APICALL void GL_APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint x, GLint y); -GL_APICALL void GL_APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint x, GLint y, GLint z); -GL_APICALL void GL_APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); -GL_APICALL void GL_APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat x); -GL_APICALL void GL_APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat x, GLfloat y); -GL_APICALL void GL_APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); -GL_APICALL void GL_APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GL_APICALL void GL_APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); -GL_APICALL void GL_APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); -GL_APICALL void GL_APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); -GL_APICALL void GL_APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); -GL_APICALL void GL_APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); -GL_APICALL void GL_APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); -GL_APICALL void GL_APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); -GL_APICALL void GL_APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); -GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GL_APICALL void GL_APIENTRY glValidateProgramPipelineEXT (GLuint pipeline); -GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLogEXT (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -#endif -typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC) (GLuint pipeline, GLbitfield stages, GLuint program); -typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC) (GLuint pipeline, GLuint program); -typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC) (GLenum type, GLsizei count, const GLchar **strings); -typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC) (GLuint pipeline); -typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC) (GLsizei n, const GLuint *pipelines); -typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC) (GLsizei n, GLuint *pipelines); -typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC) (GLuint pipeline); -typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); -typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC) (GLuint pipeline, GLenum pname, GLint *params); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint x); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint x, GLint y); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat x); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) (GLuint pipeline); -typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -#endif - -/* GL_EXT_shader_framebuffer_fetch */ -#ifndef GL_EXT_shader_framebuffer_fetch -#define GL_EXT_shader_framebuffer_fetch 1 -#endif - -/* GL_EXT_shader_texture_lod */ -#ifndef GL_EXT_shader_texture_lod -#define GL_EXT_shader_texture_lod 1 -#endif - -/* GL_EXT_shadow_samplers */ -#ifndef GL_EXT_shadow_samplers -#define GL_EXT_shadow_samplers 1 -#endif - -/* GL_EXT_sRGB */ -#ifndef GL_EXT_sRGB -#define GL_EXT_sRGB 1 -#endif - -/* GL_EXT_texture_compression_dxt1 */ -#ifndef GL_EXT_texture_compression_dxt1 -#define GL_EXT_texture_compression_dxt1 1 -#endif - -/* GL_EXT_texture_filter_anisotropic */ -#ifndef GL_EXT_texture_filter_anisotropic -#define GL_EXT_texture_filter_anisotropic 1 -#endif - -/* GL_EXT_texture_format_BGRA8888 */ -#ifndef GL_EXT_texture_format_BGRA8888 -#define GL_EXT_texture_format_BGRA8888 1 -#endif - -/* GL_EXT_texture_rg */ -#ifndef GL_EXT_texture_rg -#define GL_EXT_texture_rg 1 -#endif - -/* GL_EXT_texture_storage */ -#ifndef GL_EXT_texture_storage -#define GL_EXT_texture_storage 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); -GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -GL_APICALL void GL_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -GL_APICALL void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); -GL_APICALL void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -GL_APICALL void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -#endif -typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); -typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); -typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -#endif - -/* GL_EXT_texture_type_2_10_10_10_REV */ -#ifndef GL_EXT_texture_type_2_10_10_10_REV -#define GL_EXT_texture_type_2_10_10_10_REV 1 -#endif - -/* GL_EXT_unpack_subimage */ -#ifndef GL_EXT_unpack_subimage -#define GL_EXT_unpack_subimage 1 -#endif - -/*------------------------------------------------------------------------* - * DMP extension functions - *------------------------------------------------------------------------*/ - -/* GL_DMP_shader_binary */ -#ifndef GL_DMP_shader_binary -#define GL_DMP_shader_binary 1 -#endif - -/*------------------------------------------------------------------------* - * FJ extension functions - *------------------------------------------------------------------------*/ - -/* GL_FJ_shader_binary_GCCSO */ -#ifndef GL_FJ_shader_binary_GCCSO -#define GL_FJ_shader_binary_GCCSO 1 -#endif - -/*------------------------------------------------------------------------* - * IMG extension functions - *------------------------------------------------------------------------*/ - -/* GL_IMG_program_binary */ -#ifndef GL_IMG_program_binary -#define GL_IMG_program_binary 1 -#endif - -/* GL_IMG_read_format */ -#ifndef GL_IMG_read_format -#define GL_IMG_read_format 1 -#endif - -/* GL_IMG_shader_binary */ -#ifndef GL_IMG_shader_binary -#define GL_IMG_shader_binary 1 -#endif - -/* GL_IMG_texture_compression_pvrtc */ -#ifndef GL_IMG_texture_compression_pvrtc -#define GL_IMG_texture_compression_pvrtc 1 -#endif - -/* GL_IMG_texture_compression_pvrtc2 */ -#ifndef GL_IMG_texture_compression_pvrtc2 -#define GL_IMG_texture_compression_pvrtc2 1 -#endif - -/* GL_IMG_multisampled_render_to_texture */ -#ifndef GL_IMG_multisampled_render_to_texture -#define GL_IMG_multisampled_render_to_texture 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); -#endif -typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); -#endif - -/*------------------------------------------------------------------------* - * NV extension functions - *------------------------------------------------------------------------*/ - -/* GL_NV_coverage_sample */ -#ifndef GL_NV_coverage_sample -#define GL_NV_coverage_sample 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask); -GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation); -#endif -typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask); -typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation); -#endif - -/* GL_NV_depth_nonlinear */ -#ifndef GL_NV_depth_nonlinear -#define GL_NV_depth_nonlinear 1 -#endif - -/* GL_NV_draw_buffers */ -#ifndef GL_NV_draw_buffers -#define GL_NV_draw_buffers 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glDrawBuffersNV (GLsizei n, const GLenum *bufs); -#endif -typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum *bufs); -#endif - -/* GL_NV_draw_instanced */ -#ifndef GL_NV_draw_instanced -#define GL_NV_draw_instanced 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glDrawArraysInstancedNV (GLenum mode, GLint first, GLsizei count, GLsizei primcount); -GL_APICALL void GL_APIENTRY glDrawElementsInstancedNV (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); -#endif -typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDNVPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); -typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDNVPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); -#endif - -/* GL_NV_fbo_color_attachments */ -#ifndef GL_NV_fbo_color_attachments -#define GL_NV_fbo_color_attachments 1 -#endif - -/* GL_NV_fence */ -#ifndef GL_NV_fence -#define GL_NV_fence 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); -GL_APICALL void GL_APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); -GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint fence); -GL_APICALL GLboolean GL_APIENTRY glTestFenceNV (GLuint fence); -GL_APICALL void GL_APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); -GL_APICALL void GL_APIENTRY glFinishFenceNV (GLuint fence); -GL_APICALL void GL_APIENTRY glSetFenceNV (GLuint fence, GLenum condition); -#endif -typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); -typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); -typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); -typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); -typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); -typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); -typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); -#endif - -/* GL_NV_framebuffer_blit */ -#ifndef GL_NV_framebuffer_blit -#define GL_NV_framebuffer_blit 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glBlitFramebufferNV (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -#endif -typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERNVPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -#endif - -/* GL_NV_framebuffer_multisample */ -#ifndef GL_NV_framebuffer_multisample -#define GL_NV_framebuffer_multisample 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleNV ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -#endif -typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC) ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -#endif - -/* GL_NV_generate_mipmap_sRGB */ -#ifndef GL_NV_generate_mipmap_sRGB -#define GL_NV_generate_mipmap_sRGB 1 -#endif - -/* GL_NV_instanced_arrays */ -#ifndef GL_NV_instanced_arrays -#define GL_NV_instanced_arrays 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glVertexAttribDivisorNV (GLuint index, GLuint divisor); -#endif -typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORNVPROC) (GLuint index, GLuint divisor); -#endif - -/* GL_NV_read_buffer */ -#ifndef GL_NV_read_buffer -#define GL_NV_read_buffer 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glReadBufferNV (GLenum mode); -#endif -typedef void (GL_APIENTRYP PFNGLREADBUFFERNVPROC) (GLenum mode); -#endif - -/* GL_NV_read_buffer_front */ -#ifndef GL_NV_read_buffer_front -#define GL_NV_read_buffer_front 1 -#endif - -/* GL_NV_read_depth */ -#ifndef GL_NV_read_depth -#define GL_NV_read_depth 1 -#endif - -/* GL_NV_read_depth_stencil */ -#ifndef GL_NV_read_depth_stencil -#define GL_NV_read_depth_stencil 1 -#endif - -/* GL_NV_read_stencil */ -#ifndef GL_NV_read_stencil -#define GL_NV_read_stencil 1 -#endif - -/* GL_NV_shadow_samplers_array */ -#ifndef GL_NV_shadow_samplers_array -#define GL_NV_shadow_samplers_array 1 -#endif - -/* GL_NV_shadow_samplers_cube */ -#ifndef GL_NV_shadow_samplers_cube -#define GL_NV_shadow_samplers_cube 1 -#endif - -/* GL_NV_sRGB_formats */ -#ifndef GL_NV_sRGB_formats -#define GL_NV_sRGB_formats 1 -#endif - -/* GL_NV_texture_border_clamp */ -#ifndef GL_NV_texture_border_clamp -#define GL_NV_texture_border_clamp 1 -#endif - -/* GL_NV_texture_compression_s3tc_update */ -#ifndef GL_NV_texture_compression_s3tc_update -#define GL_NV_texture_compression_s3tc_update 1 -#endif - -/* GL_NV_texture_npot_2D_mipmap */ -#ifndef GL_NV_texture_npot_2D_mipmap -#define GL_NV_texture_npot_2D_mipmap 1 -#endif - -/*------------------------------------------------------------------------* - * QCOM extension functions - *------------------------------------------------------------------------*/ - -/* GL_QCOM_alpha_test */ -#ifndef GL_QCOM_alpha_test -#define GL_QCOM_alpha_test 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glAlphaFuncQCOM (GLenum func, GLclampf ref); -#endif -typedef void (GL_APIENTRYP PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref); -#endif - -/* GL_QCOM_binning_control */ -#ifndef GL_QCOM_binning_control -#define GL_QCOM_binning_control 1 -#endif - -/* GL_QCOM_driver_control */ -#ifndef GL_QCOM_driver_control -#define GL_QCOM_driver_control 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls); -GL_APICALL void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); -GL_APICALL void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl); -GL_APICALL void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl); -#endif -typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls); -typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); -typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); -typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); -#endif - -/* GL_QCOM_extended_get */ -#ifndef GL_QCOM_extended_get -#define GL_QCOM_extended_get 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures); -GL_APICALL void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); -GL_APICALL void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); -GL_APICALL void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); -GL_APICALL void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); -GL_APICALL void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param); -GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels); -GL_APICALL void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, GLvoid **params); -#endif -typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures); -typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); -typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); -typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); -typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); -typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param); -typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels); -typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, GLvoid **params); -#endif - -/* GL_QCOM_extended_get2 */ -#ifndef GL_QCOM_extended_get2 -#define GL_QCOM_extended_get2 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders); -GL_APICALL void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms); -GL_APICALL GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program); -GL_APICALL void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length); -#endif -typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders); -typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms); -typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program); -typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length); -#endif - -/* GL_QCOM_perfmon_global_mode */ -#ifndef GL_QCOM_perfmon_global_mode -#define GL_QCOM_perfmon_global_mode 1 -#endif - -/* GL_QCOM_writeonly_rendering */ -#ifndef GL_QCOM_writeonly_rendering -#define GL_QCOM_writeonly_rendering 1 -#endif - -/* GL_QCOM_tiled_rendering */ -#ifndef GL_QCOM_tiled_rendering -#define GL_QCOM_tiled_rendering 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); -GL_APICALL void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask); -#endif -typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); -typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask); -#endif - -/*------------------------------------------------------------------------* - * VIV extension tokens - *------------------------------------------------------------------------*/ - -/* GL_VIV_shader_binary */ -#ifndef GL_VIV_shader_binary -#define GL_VIV_shader_binary 1 -#endif - -#ifdef __cplusplus -} -#endif - -#endif /* __gl2ext_h_ */ diff --git a/platform/Windows/include/SDL2/SDL_opengles2_gl2platform.h b/platform/Windows/include/SDL2/SDL_opengles2_gl2platform.h deleted file mode 100644 index c325686f0..000000000 --- a/platform/Windows/include/SDL2/SDL_opengles2_gl2platform.h +++ /dev/null @@ -1,30 +0,0 @@ -#ifndef __gl2platform_h_ -#define __gl2platform_h_ - -/* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */ - -/* - * This document is licensed under the SGI Free Software B License Version - * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . - */ - -/* Platform-specific types and definitions for OpenGL ES 2.X gl2.h - * - * Adopters may modify khrplatform.h and this file to suit their platform. - * You are encouraged to submit all modifications to the Khronos group so that - * they can be included in future versions of this file. Please submit changes - * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla) - * by filing a bug against product "OpenGL-ES" component "Registry". - */ - -/*#include */ - -#ifndef GL_APICALL -#define GL_APICALL KHRONOS_APICALL -#endif - -#ifndef GL_APIENTRY -#define GL_APIENTRY KHRONOS_APIENTRY -#endif - -#endif /* __gl2platform_h_ */ diff --git a/platform/Windows/include/SDL2/SDL_opengles2_khrplatform.h b/platform/Windows/include/SDL2/SDL_opengles2_khrplatform.h deleted file mode 100644 index c9e6f17d3..000000000 --- a/platform/Windows/include/SDL2/SDL_opengles2_khrplatform.h +++ /dev/null @@ -1,282 +0,0 @@ -#ifndef __khrplatform_h_ -#define __khrplatform_h_ - -/* -** Copyright (c) 2008-2009 The Khronos Group Inc. -** -** Permission is hereby granted, free of charge, to any person obtaining a -** copy of this software and/or associated documentation files (the -** "Materials"), to deal in the Materials without restriction, including -** without limitation the rights to use, copy, modify, merge, publish, -** distribute, sublicense, and/or sell copies of the Materials, and to -** permit persons to whom the Materials are furnished to do so, subject to -** the following conditions: -** -** The above copyright notice and this permission notice shall be included -** in all copies or substantial portions of the Materials. -** -** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. -*/ - -/* Khronos platform-specific types and definitions. - * - * $Revision: 23298 $ on $Date: 2013-09-30 17:07:13 -0700 (Mon, 30 Sep 2013) $ - * - * Adopters may modify this file to suit their platform. Adopters are - * encouraged to submit platform specific modifications to the Khronos - * group so that they can be included in future versions of this file. - * Please submit changes by sending them to the public Khronos Bugzilla - * (http://khronos.org/bugzilla) by filing a bug against product - * "Khronos (general)" component "Registry". - * - * A predefined template which fills in some of the bug fields can be - * reached using http://tinyurl.com/khrplatform-h-bugreport, but you - * must create a Bugzilla login first. - * - * - * See the Implementer's Guidelines for information about where this file - * should be located on your system and for more details of its use: - * http://www.khronos.org/registry/implementers_guide.pdf - * - * This file should be included as - * #include - * by Khronos client API header files that use its types and defines. - * - * The types in khrplatform.h should only be used to define API-specific types. - * - * Types defined in khrplatform.h: - * khronos_int8_t signed 8 bit - * khronos_uint8_t unsigned 8 bit - * khronos_int16_t signed 16 bit - * khronos_uint16_t unsigned 16 bit - * khronos_int32_t signed 32 bit - * khronos_uint32_t unsigned 32 bit - * khronos_int64_t signed 64 bit - * khronos_uint64_t unsigned 64 bit - * khronos_intptr_t signed same number of bits as a pointer - * khronos_uintptr_t unsigned same number of bits as a pointer - * khronos_ssize_t signed size - * khronos_usize_t unsigned size - * khronos_float_t signed 32 bit floating point - * khronos_time_ns_t unsigned 64 bit time in nanoseconds - * khronos_utime_nanoseconds_t unsigned time interval or absolute time in - * nanoseconds - * khronos_stime_nanoseconds_t signed time interval in nanoseconds - * khronos_boolean_enum_t enumerated boolean type. This should - * only be used as a base type when a client API's boolean type is - * an enum. Client APIs which use an integer or other type for - * booleans cannot use this as the base type for their boolean. - * - * Tokens defined in khrplatform.h: - * - * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. - * - * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. - * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. - * - * Calling convention macros defined in this file: - * KHRONOS_APICALL - * KHRONOS_APIENTRY - * KHRONOS_APIATTRIBUTES - * - * These may be used in function prototypes as: - * - * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( - * int arg1, - * int arg2) KHRONOS_APIATTRIBUTES; - */ - -/*------------------------------------------------------------------------- - * Definition of KHRONOS_APICALL - *------------------------------------------------------------------------- - * This precedes the return type of the function in the function prototype. - */ -#if defined(_WIN32) && !defined(__SCITECH_SNAP__) -# define KHRONOS_APICALL __declspec(dllimport) -#elif defined (__SYMBIAN32__) -# define KHRONOS_APICALL IMPORT_C -#else -# define KHRONOS_APICALL -#endif - -/*------------------------------------------------------------------------- - * Definition of KHRONOS_APIENTRY - *------------------------------------------------------------------------- - * This follows the return type of the function and precedes the function - * name in the function prototype. - */ -#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) - /* Win32 but not WinCE */ -# define KHRONOS_APIENTRY __stdcall -#else -# define KHRONOS_APIENTRY -#endif - -/*------------------------------------------------------------------------- - * Definition of KHRONOS_APIATTRIBUTES - *------------------------------------------------------------------------- - * This follows the closing parenthesis of the function prototype arguments. - */ -#if defined (__ARMCC_2__) -#define KHRONOS_APIATTRIBUTES __softfp -#else -#define KHRONOS_APIATTRIBUTES -#endif - -/*------------------------------------------------------------------------- - * basic type definitions - *-----------------------------------------------------------------------*/ -#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) - - -/* - * Using - */ -#include -typedef int32_t khronos_int32_t; -typedef uint32_t khronos_uint32_t; -typedef int64_t khronos_int64_t; -typedef uint64_t khronos_uint64_t; -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 - -#elif defined(__VMS ) || defined(__sgi) - -/* - * Using - */ -#include -typedef int32_t khronos_int32_t; -typedef uint32_t khronos_uint32_t; -typedef int64_t khronos_int64_t; -typedef uint64_t khronos_uint64_t; -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 - -#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) - -/* - * Win32 - */ -typedef __int32 khronos_int32_t; -typedef unsigned __int32 khronos_uint32_t; -typedef __int64 khronos_int64_t; -typedef unsigned __int64 khronos_uint64_t; -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 - -#elif defined(__sun__) || defined(__digital__) - -/* - * Sun or Digital - */ -typedef int khronos_int32_t; -typedef unsigned int khronos_uint32_t; -#if defined(__arch64__) || defined(_LP64) -typedef long int khronos_int64_t; -typedef unsigned long int khronos_uint64_t; -#else -typedef long long int khronos_int64_t; -typedef unsigned long long int khronos_uint64_t; -#endif /* __arch64__ */ -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 - -#elif 0 - -/* - * Hypothetical platform with no float or int64 support - */ -typedef int khronos_int32_t; -typedef unsigned int khronos_uint32_t; -#define KHRONOS_SUPPORT_INT64 0 -#define KHRONOS_SUPPORT_FLOAT 0 - -#else - -/* - * Generic fallback - */ -#include -typedef int32_t khronos_int32_t; -typedef uint32_t khronos_uint32_t; -typedef int64_t khronos_int64_t; -typedef uint64_t khronos_uint64_t; -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 - -#endif - - -/* - * Types that are (so far) the same on all platforms - */ -typedef signed char khronos_int8_t; -typedef unsigned char khronos_uint8_t; -typedef signed short int khronos_int16_t; -typedef unsigned short int khronos_uint16_t; - -/* - * Types that differ between LLP64 and LP64 architectures - in LLP64, - * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears - * to be the only LLP64 architecture in current use. - */ -#ifdef _WIN64 -typedef signed long long int khronos_intptr_t; -typedef unsigned long long int khronos_uintptr_t; -typedef signed long long int khronos_ssize_t; -typedef unsigned long long int khronos_usize_t; -#else -typedef signed long int khronos_intptr_t; -typedef unsigned long int khronos_uintptr_t; -typedef signed long int khronos_ssize_t; -typedef unsigned long int khronos_usize_t; -#endif - -#if KHRONOS_SUPPORT_FLOAT -/* - * Float type - */ -typedef float khronos_float_t; -#endif - -#if KHRONOS_SUPPORT_INT64 -/* Time types - * - * These types can be used to represent a time interval in nanoseconds or - * an absolute Unadjusted System Time. Unadjusted System Time is the number - * of nanoseconds since some arbitrary system event (e.g. since the last - * time the system booted). The Unadjusted System Time is an unsigned - * 64 bit value that wraps back to 0 every 584 years. Time intervals - * may be either signed or unsigned. - */ -typedef khronos_uint64_t khronos_utime_nanoseconds_t; -typedef khronos_int64_t khronos_stime_nanoseconds_t; -#endif - -/* - * Dummy value used to pad enum types to 32 bits. - */ -#ifndef KHRONOS_MAX_ENUM -#define KHRONOS_MAX_ENUM 0x7FFFFFFF -#endif - -/* - * Enumerated boolean type - * - * Values other than zero should be considered to be true. Therefore - * comparisons should not be made against KHRONOS_TRUE. - */ -typedef enum { - KHRONOS_FALSE = 0, - KHRONOS_TRUE = 1, - KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM -} khronos_boolean_enum_t; - -#endif /* __khrplatform_h_ */ diff --git a/platform/Windows/include/SDL2/SDL_pixels.h b/platform/Windows/include/SDL2/SDL_pixels.h deleted file mode 100644 index 0b4364b18..000000000 --- a/platform/Windows/include/SDL2/SDL_pixels.h +++ /dev/null @@ -1,470 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_pixels.h - * - * Header for the enumerated pixel format definitions. - */ - -#ifndef SDL_pixels_h_ -#define SDL_pixels_h_ - -#include "SDL_stdinc.h" -#include "SDL_endian.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \name Transparency definitions - * - * These define alpha as the opacity of a surface. - */ -/* @{ */ -#define SDL_ALPHA_OPAQUE 255 -#define SDL_ALPHA_TRANSPARENT 0 -/* @} */ - -/** Pixel type. */ -enum -{ - SDL_PIXELTYPE_UNKNOWN, - SDL_PIXELTYPE_INDEX1, - SDL_PIXELTYPE_INDEX4, - SDL_PIXELTYPE_INDEX8, - SDL_PIXELTYPE_PACKED8, - SDL_PIXELTYPE_PACKED16, - SDL_PIXELTYPE_PACKED32, - SDL_PIXELTYPE_ARRAYU8, - SDL_PIXELTYPE_ARRAYU16, - SDL_PIXELTYPE_ARRAYU32, - SDL_PIXELTYPE_ARRAYF16, - SDL_PIXELTYPE_ARRAYF32 -}; - -/** Bitmap pixel order, high bit -> low bit. */ -enum -{ - SDL_BITMAPORDER_NONE, - SDL_BITMAPORDER_4321, - SDL_BITMAPORDER_1234 -}; - -/** Packed component order, high bit -> low bit. */ -enum -{ - SDL_PACKEDORDER_NONE, - SDL_PACKEDORDER_XRGB, - SDL_PACKEDORDER_RGBX, - SDL_PACKEDORDER_ARGB, - SDL_PACKEDORDER_RGBA, - SDL_PACKEDORDER_XBGR, - SDL_PACKEDORDER_BGRX, - SDL_PACKEDORDER_ABGR, - SDL_PACKEDORDER_BGRA -}; - -/** Array component order, low byte -> high byte. */ -/* !!! FIXME: in 2.1, make these not overlap differently with - !!! FIXME: SDL_PACKEDORDER_*, so we can simplify SDL_ISPIXELFORMAT_ALPHA */ -enum -{ - SDL_ARRAYORDER_NONE, - SDL_ARRAYORDER_RGB, - SDL_ARRAYORDER_RGBA, - SDL_ARRAYORDER_ARGB, - SDL_ARRAYORDER_BGR, - SDL_ARRAYORDER_BGRA, - SDL_ARRAYORDER_ABGR -}; - -/** Packed component layout. */ -enum -{ - SDL_PACKEDLAYOUT_NONE, - SDL_PACKEDLAYOUT_332, - SDL_PACKEDLAYOUT_4444, - SDL_PACKEDLAYOUT_1555, - SDL_PACKEDLAYOUT_5551, - SDL_PACKEDLAYOUT_565, - SDL_PACKEDLAYOUT_8888, - SDL_PACKEDLAYOUT_2101010, - SDL_PACKEDLAYOUT_1010102 -}; - -#define SDL_DEFINE_PIXELFOURCC(A, B, C, D) SDL_FOURCC(A, B, C, D) - -#define SDL_DEFINE_PIXELFORMAT(type, order, layout, bits, bytes) \ - ((1 << 28) | ((type) << 24) | ((order) << 20) | ((layout) << 16) | \ - ((bits) << 8) | ((bytes) << 0)) - -#define SDL_PIXELFLAG(X) (((X) >> 28) & 0x0F) -#define SDL_PIXELTYPE(X) (((X) >> 24) & 0x0F) -#define SDL_PIXELORDER(X) (((X) >> 20) & 0x0F) -#define SDL_PIXELLAYOUT(X) (((X) >> 16) & 0x0F) -#define SDL_BITSPERPIXEL(X) (((X) >> 8) & 0xFF) -#define SDL_BYTESPERPIXEL(X) \ - (SDL_ISPIXELFORMAT_FOURCC(X) ? \ - ((((X) == SDL_PIXELFORMAT_YUY2) || \ - ((X) == SDL_PIXELFORMAT_UYVY) || \ - ((X) == SDL_PIXELFORMAT_YVYU)) ? 2 : 1) : (((X) >> 0) & 0xFF)) - -#define SDL_ISPIXELFORMAT_INDEXED(format) \ - (!SDL_ISPIXELFORMAT_FOURCC(format) && \ - ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX1) || \ - (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX4) || \ - (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX8))) - -#define SDL_ISPIXELFORMAT_PACKED(format) \ - (!SDL_ISPIXELFORMAT_FOURCC(format) && \ - ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED8) || \ - (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED16) || \ - (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED32))) - -#define SDL_ISPIXELFORMAT_ARRAY(format) \ - (!SDL_ISPIXELFORMAT_FOURCC(format) && \ - ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU8) || \ - (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU16) || \ - (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU32) || \ - (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF16) || \ - (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF32))) - -#define SDL_ISPIXELFORMAT_ALPHA(format) \ - ((SDL_ISPIXELFORMAT_PACKED(format) && \ - ((SDL_PIXELORDER(format) == SDL_PACKEDORDER_ARGB) || \ - (SDL_PIXELORDER(format) == SDL_PACKEDORDER_RGBA) || \ - (SDL_PIXELORDER(format) == SDL_PACKEDORDER_ABGR) || \ - (SDL_PIXELORDER(format) == SDL_PACKEDORDER_BGRA))) || \ - (SDL_ISPIXELFORMAT_ARRAY(format) && \ - ((SDL_PIXELORDER(format) == SDL_ARRAYORDER_ARGB) || \ - (SDL_PIXELORDER(format) == SDL_ARRAYORDER_RGBA) || \ - (SDL_PIXELORDER(format) == SDL_ARRAYORDER_ABGR) || \ - (SDL_PIXELORDER(format) == SDL_ARRAYORDER_BGRA)))) - -/* The flag is set to 1 because 0x1? is not in the printable ASCII range */ -#define SDL_ISPIXELFORMAT_FOURCC(format) \ - ((format) && (SDL_PIXELFLAG(format) != 1)) - -/* Note: If you modify this list, update SDL_GetPixelFormatName() */ -enum -{ - SDL_PIXELFORMAT_UNKNOWN, - SDL_PIXELFORMAT_INDEX1LSB = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_4321, 0, - 1, 0), - SDL_PIXELFORMAT_INDEX1MSB = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_1234, 0, - 1, 0), - SDL_PIXELFORMAT_INDEX4LSB = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_4321, 0, - 4, 0), - SDL_PIXELFORMAT_INDEX4MSB = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_1234, 0, - 4, 0), - SDL_PIXELFORMAT_INDEX8 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX8, 0, 0, 8, 1), - SDL_PIXELFORMAT_RGB332 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED8, SDL_PACKEDORDER_XRGB, - SDL_PACKEDLAYOUT_332, 8, 1), - SDL_PIXELFORMAT_RGB444 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, - SDL_PACKEDLAYOUT_4444, 12, 2), - SDL_PIXELFORMAT_RGB555 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, - SDL_PACKEDLAYOUT_1555, 15, 2), - SDL_PIXELFORMAT_BGR555 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR, - SDL_PACKEDLAYOUT_1555, 15, 2), - SDL_PIXELFORMAT_ARGB4444 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB, - SDL_PACKEDLAYOUT_4444, 16, 2), - SDL_PIXELFORMAT_RGBA4444 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA, - SDL_PACKEDLAYOUT_4444, 16, 2), - SDL_PIXELFORMAT_ABGR4444 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR, - SDL_PACKEDLAYOUT_4444, 16, 2), - SDL_PIXELFORMAT_BGRA4444 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA, - SDL_PACKEDLAYOUT_4444, 16, 2), - SDL_PIXELFORMAT_ARGB1555 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB, - SDL_PACKEDLAYOUT_1555, 16, 2), - SDL_PIXELFORMAT_RGBA5551 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA, - SDL_PACKEDLAYOUT_5551, 16, 2), - SDL_PIXELFORMAT_ABGR1555 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR, - SDL_PACKEDLAYOUT_1555, 16, 2), - SDL_PIXELFORMAT_BGRA5551 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA, - SDL_PACKEDLAYOUT_5551, 16, 2), - SDL_PIXELFORMAT_RGB565 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, - SDL_PACKEDLAYOUT_565, 16, 2), - SDL_PIXELFORMAT_BGR565 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR, - SDL_PACKEDLAYOUT_565, 16, 2), - SDL_PIXELFORMAT_RGB24 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_RGB, 0, - 24, 3), - SDL_PIXELFORMAT_BGR24 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_BGR, 0, - 24, 3), - SDL_PIXELFORMAT_RGB888 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XRGB, - SDL_PACKEDLAYOUT_8888, 24, 4), - SDL_PIXELFORMAT_RGBX8888 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBX, - SDL_PACKEDLAYOUT_8888, 24, 4), - SDL_PIXELFORMAT_BGR888 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XBGR, - SDL_PACKEDLAYOUT_8888, 24, 4), - SDL_PIXELFORMAT_BGRX8888 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRX, - SDL_PACKEDLAYOUT_8888, 24, 4), - SDL_PIXELFORMAT_ARGB8888 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB, - SDL_PACKEDLAYOUT_8888, 32, 4), - SDL_PIXELFORMAT_RGBA8888 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBA, - SDL_PACKEDLAYOUT_8888, 32, 4), - SDL_PIXELFORMAT_ABGR8888 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ABGR, - SDL_PACKEDLAYOUT_8888, 32, 4), - SDL_PIXELFORMAT_BGRA8888 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRA, - SDL_PACKEDLAYOUT_8888, 32, 4), - SDL_PIXELFORMAT_ARGB2101010 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB, - SDL_PACKEDLAYOUT_2101010, 32, 4), - - /* Aliases for RGBA byte arrays of color data, for the current platform */ -#if SDL_BYTEORDER == SDL_BIG_ENDIAN - SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_RGBA8888, - SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_ARGB8888, - SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_BGRA8888, - SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_ABGR8888, -#else - SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_ABGR8888, - SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_BGRA8888, - SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_ARGB8888, - SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_RGBA8888, -#endif - - SDL_PIXELFORMAT_YV12 = /**< Planar mode: Y + V + U (3 planes) */ - SDL_DEFINE_PIXELFOURCC('Y', 'V', '1', '2'), - SDL_PIXELFORMAT_IYUV = /**< Planar mode: Y + U + V (3 planes) */ - SDL_DEFINE_PIXELFOURCC('I', 'Y', 'U', 'V'), - SDL_PIXELFORMAT_YUY2 = /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */ - SDL_DEFINE_PIXELFOURCC('Y', 'U', 'Y', '2'), - SDL_PIXELFORMAT_UYVY = /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */ - SDL_DEFINE_PIXELFOURCC('U', 'Y', 'V', 'Y'), - SDL_PIXELFORMAT_YVYU = /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */ - SDL_DEFINE_PIXELFOURCC('Y', 'V', 'Y', 'U'), - SDL_PIXELFORMAT_NV12 = /**< Planar mode: Y + U/V interleaved (2 planes) */ - SDL_DEFINE_PIXELFOURCC('N', 'V', '1', '2'), - SDL_PIXELFORMAT_NV21 = /**< Planar mode: Y + V/U interleaved (2 planes) */ - SDL_DEFINE_PIXELFOURCC('N', 'V', '2', '1'), - SDL_PIXELFORMAT_EXTERNAL_OES = /**< Android video texture format */ - SDL_DEFINE_PIXELFOURCC('O', 'E', 'S', ' ') -}; - -typedef struct SDL_Color -{ - Uint8 r; - Uint8 g; - Uint8 b; - Uint8 a; -} SDL_Color; -#define SDL_Colour SDL_Color - -typedef struct SDL_Palette -{ - int ncolors; - SDL_Color *colors; - Uint32 version; - int refcount; -} SDL_Palette; - -/** - * \note Everything in the pixel format structure is read-only. - */ -typedef struct SDL_PixelFormat -{ - Uint32 format; - SDL_Palette *palette; - Uint8 BitsPerPixel; - Uint8 BytesPerPixel; - Uint8 padding[2]; - Uint32 Rmask; - Uint32 Gmask; - Uint32 Bmask; - Uint32 Amask; - Uint8 Rloss; - Uint8 Gloss; - Uint8 Bloss; - Uint8 Aloss; - Uint8 Rshift; - Uint8 Gshift; - Uint8 Bshift; - Uint8 Ashift; - int refcount; - struct SDL_PixelFormat *next; -} SDL_PixelFormat; - -/** - * \brief Get the human readable name of a pixel format - */ -extern DECLSPEC const char* SDLCALL SDL_GetPixelFormatName(Uint32 format); - -/** - * \brief Convert one of the enumerated pixel formats to a bpp and RGBA masks. - * - * \return SDL_TRUE, or SDL_FALSE if the conversion wasn't possible. - * - * \sa SDL_MasksToPixelFormatEnum() - */ -extern DECLSPEC SDL_bool SDLCALL SDL_PixelFormatEnumToMasks(Uint32 format, - int *bpp, - Uint32 * Rmask, - Uint32 * Gmask, - Uint32 * Bmask, - Uint32 * Amask); - -/** - * \brief Convert a bpp and RGBA masks to an enumerated pixel format. - * - * \return The pixel format, or ::SDL_PIXELFORMAT_UNKNOWN if the conversion - * wasn't possible. - * - * \sa SDL_PixelFormatEnumToMasks() - */ -extern DECLSPEC Uint32 SDLCALL SDL_MasksToPixelFormatEnum(int bpp, - Uint32 Rmask, - Uint32 Gmask, - Uint32 Bmask, - Uint32 Amask); - -/** - * \brief Create an SDL_PixelFormat structure from a pixel format enum. - */ -extern DECLSPEC SDL_PixelFormat * SDLCALL SDL_AllocFormat(Uint32 pixel_format); - -/** - * \brief Free an SDL_PixelFormat structure. - */ -extern DECLSPEC void SDLCALL SDL_FreeFormat(SDL_PixelFormat *format); - -/** - * \brief Create a palette structure with the specified number of color - * entries. - * - * \return A new palette, or NULL if there wasn't enough memory. - * - * \note The palette entries are initialized to white. - * - * \sa SDL_FreePalette() - */ -extern DECLSPEC SDL_Palette *SDLCALL SDL_AllocPalette(int ncolors); - -/** - * \brief Set the palette for a pixel format structure. - */ -extern DECLSPEC int SDLCALL SDL_SetPixelFormatPalette(SDL_PixelFormat * format, - SDL_Palette *palette); - -/** - * \brief Set a range of colors in a palette. - * - * \param palette The palette to modify. - * \param colors An array of colors to copy into the palette. - * \param firstcolor The index of the first palette entry to modify. - * \param ncolors The number of entries to modify. - * - * \return 0 on success, or -1 if not all of the colors could be set. - */ -extern DECLSPEC int SDLCALL SDL_SetPaletteColors(SDL_Palette * palette, - const SDL_Color * colors, - int firstcolor, int ncolors); - -/** - * \brief Free a palette created with SDL_AllocPalette(). - * - * \sa SDL_AllocPalette() - */ -extern DECLSPEC void SDLCALL SDL_FreePalette(SDL_Palette * palette); - -/** - * \brief Maps an RGB triple to an opaque pixel value for a given pixel format. - * - * \sa SDL_MapRGBA - */ -extern DECLSPEC Uint32 SDLCALL SDL_MapRGB(const SDL_PixelFormat * format, - Uint8 r, Uint8 g, Uint8 b); - -/** - * \brief Maps an RGBA quadruple to a pixel value for a given pixel format. - * - * \sa SDL_MapRGB - */ -extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormat * format, - Uint8 r, Uint8 g, Uint8 b, - Uint8 a); - -/** - * \brief Get the RGB components from a pixel of the specified format. - * - * \sa SDL_GetRGBA - */ -extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, - const SDL_PixelFormat * format, - Uint8 * r, Uint8 * g, Uint8 * b); - -/** - * \brief Get the RGBA components from a pixel of the specified format. - * - * \sa SDL_GetRGB - */ -extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, - const SDL_PixelFormat * format, - Uint8 * r, Uint8 * g, Uint8 * b, - Uint8 * a); - -/** - * \brief Calculate a 256 entry gamma ramp for a gamma value. - */ -extern DECLSPEC void SDLCALL SDL_CalculateGammaRamp(float gamma, Uint16 * ramp); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_pixels_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/platform/Windows/include/SDL2/SDL_platform.h b/platform/Windows/include/SDL2/SDL_platform.h deleted file mode 100644 index 7dea4ce94..000000000 --- a/platform/Windows/include/SDL2/SDL_platform.h +++ /dev/null @@ -1,198 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_platform.h - * - * Try to get a standard set of platform defines. - */ - -#ifndef SDL_platform_h_ -#define SDL_platform_h_ - -#if defined(_AIX) -#undef __AIX__ -#define __AIX__ 1 -#endif -#if defined(__HAIKU__) -#undef __HAIKU__ -#define __HAIKU__ 1 -#endif -#if defined(bsdi) || defined(__bsdi) || defined(__bsdi__) -#undef __BSDI__ -#define __BSDI__ 1 -#endif -#if defined(_arch_dreamcast) -#undef __DREAMCAST__ -#define __DREAMCAST__ 1 -#endif -#if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__) -#undef __FREEBSD__ -#define __FREEBSD__ 1 -#endif -#if defined(hpux) || defined(__hpux) || defined(__hpux__) -#undef __HPUX__ -#define __HPUX__ 1 -#endif -#if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE) -#undef __IRIX__ -#define __IRIX__ 1 -#endif -#if (defined(linux) || defined(__linux) || defined(__linux__)) -#undef __LINUX__ -#define __LINUX__ 1 -#endif -#if defined(ANDROID) || defined(__ANDROID__) -#undef __ANDROID__ -#undef __LINUX__ /* do we need to do this? */ -#define __ANDROID__ 1 -#endif - -#if defined(__APPLE__) -/* lets us know what version of Mac OS X we're compiling on */ -#include "AvailabilityMacros.h" -#include "TargetConditionals.h" -#if TARGET_OS_TV -#undef __TVOS__ -#define __TVOS__ 1 -#endif -#if TARGET_OS_IPHONE -/* if compiling for iOS */ -#undef __IPHONEOS__ -#define __IPHONEOS__ 1 -#undef __MACOSX__ -#else -/* if not compiling for iOS */ -#undef __MACOSX__ -#define __MACOSX__ 1 -#if MAC_OS_X_VERSION_MIN_REQUIRED < 1060 -# error SDL for Mac OS X only supports deploying on 10.6 and above. -#endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1060 */ -#endif /* TARGET_OS_IPHONE */ -#endif /* defined(__APPLE__) */ - -#if defined(__NetBSD__) -#undef __NETBSD__ -#define __NETBSD__ 1 -#endif -#if defined(__OpenBSD__) -#undef __OPENBSD__ -#define __OPENBSD__ 1 -#endif -#if defined(__OS2__) || defined(__EMX__) -#undef __OS2__ -#define __OS2__ 1 -#endif -#if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE) -#undef __OSF__ -#define __OSF__ 1 -#endif -#if defined(__QNXNTO__) -#undef __QNXNTO__ -#define __QNXNTO__ 1 -#endif -#if defined(riscos) || defined(__riscos) || defined(__riscos__) -#undef __RISCOS__ -#define __RISCOS__ 1 -#endif -#if defined(__sun) && defined(__SVR4) -#undef __SOLARIS__ -#define __SOLARIS__ 1 -#endif - -#if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__) -/* Try to find out if we're compiling for WinRT or non-WinRT */ -#if defined(_MSC_VER) && defined(__has_include) -#if __has_include() -#define HAVE_WINAPIFAMILY_H 1 -#else -#define HAVE_WINAPIFAMILY_H 0 -#endif - -/* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */ -#elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_) /* _MSC_VER == 1700 for Visual Studio 2012 */ -#define HAVE_WINAPIFAMILY_H 1 -#else -#define HAVE_WINAPIFAMILY_H 0 -#endif - -#if HAVE_WINAPIFAMILY_H -#include -#define WINAPI_FAMILY_WINRT (!WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)) -#else -#define WINAPI_FAMILY_WINRT 0 -#endif /* HAVE_WINAPIFAMILY_H */ - -#if WINAPI_FAMILY_WINRT -#undef __WINRT__ -#define __WINRT__ 1 -#else -#undef __WINDOWS__ -#define __WINDOWS__ 1 -#endif -#endif /* defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) */ - -#if defined(__WINDOWS__) -#undef __WIN32__ -#define __WIN32__ 1 -#endif -#if defined(__PSP__) -#undef __PSP__ -#define __PSP__ 1 -#endif - -/* The NACL compiler defines __native_client__ and __pnacl__ - * Ref: http://www.chromium.org/nativeclient/pnacl/stability-of-the-pnacl-bitcode-abi - */ -#if defined(__native_client__) -#undef __LINUX__ -#undef __NACL__ -#define __NACL__ 1 -#endif -#if defined(__pnacl__) -#undef __LINUX__ -#undef __PNACL__ -#define __PNACL__ 1 -/* PNACL with newlib supports static linking only */ -#define __SDL_NOGETPROCADDR__ -#endif - - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \brief Gets the name of the platform. - */ -extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_platform_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/platform/Windows/include/SDL2/SDL_power.h b/platform/Windows/include/SDL2/SDL_power.h deleted file mode 100644 index a4fe8a935..000000000 --- a/platform/Windows/include/SDL2/SDL_power.h +++ /dev/null @@ -1,75 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDL_power_h_ -#define SDL_power_h_ - -/** - * \file SDL_power.h - * - * Header for the SDL power management routines. - */ - -#include "SDL_stdinc.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \brief The basic state for the system's power supply. - */ -typedef enum -{ - SDL_POWERSTATE_UNKNOWN, /**< cannot determine power status */ - SDL_POWERSTATE_ON_BATTERY, /**< Not plugged in, running on the battery */ - SDL_POWERSTATE_NO_BATTERY, /**< Plugged in, no battery available */ - SDL_POWERSTATE_CHARGING, /**< Plugged in, charging battery */ - SDL_POWERSTATE_CHARGED /**< Plugged in, battery charged */ -} SDL_PowerState; - - -/** - * \brief Get the current power supply details. - * - * \param secs Seconds of battery life left. You can pass a NULL here if - * you don't care. Will return -1 if we can't determine a - * value, or we're not running on a battery. - * - * \param pct Percentage of battery life left, between 0 and 100. You can - * pass a NULL here if you don't care. Will return -1 if we - * can't determine a value, or we're not running on a battery. - * - * \return The state of the battery (if any). - */ -extern DECLSPEC SDL_PowerState SDLCALL SDL_GetPowerInfo(int *secs, int *pct); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_power_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/platform/Windows/include/SDL2/SDL_quit.h b/platform/Windows/include/SDL2/SDL_quit.h deleted file mode 100644 index fea56a8d8..000000000 --- a/platform/Windows/include/SDL2/SDL_quit.h +++ /dev/null @@ -1,58 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_quit.h - * - * Include file for SDL quit event handling. - */ - -#ifndef SDL_quit_h_ -#define SDL_quit_h_ - -#include "SDL_stdinc.h" -#include "SDL_error.h" - -/** - * \file SDL_quit.h - * - * An ::SDL_QUIT event is generated when the user tries to close the application - * window. If it is ignored or filtered out, the window will remain open. - * If it is not ignored or filtered, it is queued normally and the window - * is allowed to close. When the window is closed, screen updates will - * complete, but have no effect. - * - * SDL_Init() installs signal handlers for SIGINT (keyboard interrupt) - * and SIGTERM (system termination request), if handlers do not already - * exist, that generate ::SDL_QUIT events as well. There is no way - * to determine the cause of an ::SDL_QUIT event, but setting a signal - * handler in your application will override the default generation of - * quit events for that signal. - * - * \sa SDL_Quit() - */ - -/* There are no functions directly affecting the quit event */ - -#define SDL_QuitRequested() \ - (SDL_PumpEvents(), (SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUIT,SDL_QUIT) > 0)) - -#endif /* SDL_quit_h_ */ diff --git a/platform/Windows/include/SDL2/SDL_rect.h b/platform/Windows/include/SDL2/SDL_rect.h deleted file mode 100644 index 543bb6186..000000000 --- a/platform/Windows/include/SDL2/SDL_rect.h +++ /dev/null @@ -1,148 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_rect.h - * - * Header file for SDL_rect definition and management functions. - */ - -#ifndef SDL_rect_h_ -#define SDL_rect_h_ - -#include "SDL_stdinc.h" -#include "SDL_error.h" -#include "SDL_pixels.h" -#include "SDL_rwops.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \brief The structure that defines a point - * - * \sa SDL_EnclosePoints - * \sa SDL_PointInRect - */ -typedef struct SDL_Point -{ - int x; - int y; -} SDL_Point; - -/** - * \brief A rectangle, with the origin at the upper left. - * - * \sa SDL_RectEmpty - * \sa SDL_RectEquals - * \sa SDL_HasIntersection - * \sa SDL_IntersectRect - * \sa SDL_UnionRect - * \sa SDL_EnclosePoints - */ -typedef struct SDL_Rect -{ - int x, y; - int w, h; -} SDL_Rect; - -/** - * \brief Returns true if point resides inside a rectangle. - */ -SDL_FORCE_INLINE SDL_bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r) -{ - return ( (p->x >= r->x) && (p->x < (r->x + r->w)) && - (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE; -} - -/** - * \brief Returns true if the rectangle has no area. - */ -SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r) -{ - return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE; -} - -/** - * \brief Returns true if the two rectangles are equal. - */ -SDL_FORCE_INLINE SDL_bool SDL_RectEquals(const SDL_Rect *a, const SDL_Rect *b) -{ - return (a && b && (a->x == b->x) && (a->y == b->y) && - (a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE; -} - -/** - * \brief Determine whether two rectangles intersect. - * - * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A, - const SDL_Rect * B); - -/** - * \brief Calculate the intersection of two rectangles. - * - * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A, - const SDL_Rect * B, - SDL_Rect * result); - -/** - * \brief Calculate the union of two rectangles. - */ -extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A, - const SDL_Rect * B, - SDL_Rect * result); - -/** - * \brief Calculate a minimal rectangle enclosing a set of points - * - * \return SDL_TRUE if any points were within the clipping rect - */ -extern DECLSPEC SDL_bool SDLCALL SDL_EnclosePoints(const SDL_Point * points, - int count, - const SDL_Rect * clip, - SDL_Rect * result); - -/** - * \brief Calculate the intersection of a rectangle and line segment. - * - * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect * - rect, int *X1, - int *Y1, int *X2, - int *Y2); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_rect_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/platform/Windows/include/SDL2/SDL_render.h b/platform/Windows/include/SDL2/SDL_render.h deleted file mode 100644 index d33619297..000000000 --- a/platform/Windows/include/SDL2/SDL_render.h +++ /dev/null @@ -1,931 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_render.h - * - * Header file for SDL 2D rendering functions. - * - * This API supports the following features: - * * single pixel points - * * single pixel lines - * * filled rectangles - * * texture images - * - * The primitives may be drawn in opaque, blended, or additive modes. - * - * The texture images may be drawn in opaque, blended, or additive modes. - * They can have an additional color tint or alpha modulation applied to - * them, and may also be stretched with linear interpolation. - * - * This API is designed to accelerate simple 2D operations. You may - * want more functionality such as polygons and particle effects and - * in that case you should use SDL's OpenGL/Direct3D support or one - * of the many good 3D engines. - * - * These functions must be called from the main thread. - * See this bug for details: http://bugzilla.libsdl.org/show_bug.cgi?id=1995 - */ - -#ifndef SDL_render_h_ -#define SDL_render_h_ - -#include "SDL_stdinc.h" -#include "SDL_rect.h" -#include "SDL_video.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \brief Flags used when creating a rendering context - */ -typedef enum -{ - SDL_RENDERER_SOFTWARE = 0x00000001, /**< The renderer is a software fallback */ - SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware - acceleration */ - SDL_RENDERER_PRESENTVSYNC = 0x00000004, /**< Present is synchronized - with the refresh rate */ - SDL_RENDERER_TARGETTEXTURE = 0x00000008 /**< The renderer supports - rendering to texture */ -} SDL_RendererFlags; - -/** - * \brief Information on the capabilities of a render driver or context. - */ -typedef struct SDL_RendererInfo -{ - const char *name; /**< The name of the renderer */ - Uint32 flags; /**< Supported ::SDL_RendererFlags */ - Uint32 num_texture_formats; /**< The number of available texture formats */ - Uint32 texture_formats[16]; /**< The available texture formats */ - int max_texture_width; /**< The maximum texture width */ - int max_texture_height; /**< The maximum texture height */ -} SDL_RendererInfo; - -/** - * \brief The access pattern allowed for a texture. - */ -typedef enum -{ - SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ - SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */ - SDL_TEXTUREACCESS_TARGET /**< Texture can be used as a render target */ -} SDL_TextureAccess; - -/** - * \brief The texture channel modulation used in SDL_RenderCopy(). - */ -typedef enum -{ - SDL_TEXTUREMODULATE_NONE = 0x00000000, /**< No modulation */ - SDL_TEXTUREMODULATE_COLOR = 0x00000001, /**< srcC = srcC * color */ - SDL_TEXTUREMODULATE_ALPHA = 0x00000002 /**< srcA = srcA * alpha */ -} SDL_TextureModulate; - -/** - * \brief Flip constants for SDL_RenderCopyEx - */ -typedef enum -{ - SDL_FLIP_NONE = 0x00000000, /**< Do not flip */ - SDL_FLIP_HORIZONTAL = 0x00000001, /**< flip horizontally */ - SDL_FLIP_VERTICAL = 0x00000002 /**< flip vertically */ -} SDL_RendererFlip; - -/** - * \brief A structure representing rendering state - */ -struct SDL_Renderer; -typedef struct SDL_Renderer SDL_Renderer; - -/** - * \brief An efficient driver-specific representation of pixel data - */ -struct SDL_Texture; -typedef struct SDL_Texture SDL_Texture; - - -/* Function prototypes */ - -/** - * \brief Get the number of 2D rendering drivers available for the current - * display. - * - * A render driver is a set of code that handles rendering and texture - * management on a particular display. Normally there is only one, but - * some drivers may have several available with different capabilities. - * - * \sa SDL_GetRenderDriverInfo() - * \sa SDL_CreateRenderer() - */ -extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void); - -/** - * \brief Get information about a specific 2D rendering driver for the current - * display. - * - * \param index The index of the driver to query information about. - * \param info A pointer to an SDL_RendererInfo struct to be filled with - * information on the rendering driver. - * - * \return 0 on success, -1 if the index was out of range. - * - * \sa SDL_CreateRenderer() - */ -extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index, - SDL_RendererInfo * info); - -/** - * \brief Create a window and default renderer - * - * \param width The width of the window - * \param height The height of the window - * \param window_flags The flags used to create the window - * \param window A pointer filled with the window, or NULL on error - * \param renderer A pointer filled with the renderer, or NULL on error - * - * \return 0 on success, or -1 on error - */ -extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer( - int width, int height, Uint32 window_flags, - SDL_Window **window, SDL_Renderer **renderer); - - -/** - * \brief Create a 2D rendering context for a window. - * - * \param window The window where rendering is displayed. - * \param index The index of the rendering driver to initialize, or -1 to - * initialize the first one supporting the requested flags. - * \param flags ::SDL_RendererFlags. - * - * \return A valid rendering context or NULL if there was an error. - * - * \sa SDL_CreateSoftwareRenderer() - * \sa SDL_GetRendererInfo() - * \sa SDL_DestroyRenderer() - */ -extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window, - int index, Uint32 flags); - -/** - * \brief Create a 2D software rendering context for a surface. - * - * \param surface The surface where rendering is done. - * - * \return A valid rendering context or NULL if there was an error. - * - * \sa SDL_CreateRenderer() - * \sa SDL_DestroyRenderer() - */ -extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * surface); - -/** - * \brief Get the renderer associated with a window. - */ -extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window); - -/** - * \brief Get information about a rendering context. - */ -extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer, - SDL_RendererInfo * info); - -/** - * \brief Get the output size in pixels of a rendering context. - */ -extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer, - int *w, int *h); - -/** - * \brief Create a texture for a rendering context. - * - * \param renderer The renderer. - * \param format The format of the texture. - * \param access One of the enumerated values in ::SDL_TextureAccess. - * \param w The width of the texture in pixels. - * \param h The height of the texture in pixels. - * - * \return The created texture is returned, or NULL if no rendering context was - * active, the format was unsupported, or the width or height were out - * of range. - * - * \note The contents of the texture are not defined at creation. - * - * \sa SDL_QueryTexture() - * \sa SDL_UpdateTexture() - * \sa SDL_DestroyTexture() - */ -extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer, - Uint32 format, - int access, int w, - int h); - -/** - * \brief Create a texture from an existing surface. - * - * \param renderer The renderer. - * \param surface The surface containing pixel data used to fill the texture. - * - * \return The created texture is returned, or NULL on error. - * - * \note The surface is not modified or freed by this function. - * - * \sa SDL_QueryTexture() - * \sa SDL_DestroyTexture() - */ -extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface); - -/** - * \brief Query the attributes of a texture - * - * \param texture A texture to be queried. - * \param format A pointer filled in with the raw format of the texture. The - * actual format may differ, but pixel transfers will use this - * format. - * \param access A pointer filled in with the actual access to the texture. - * \param w A pointer filled in with the width of the texture in pixels. - * \param h A pointer filled in with the height of the texture in pixels. - * - * \return 0 on success, or -1 if the texture is not valid. - */ -extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, - Uint32 * format, int *access, - int *w, int *h); - -/** - * \brief Set an additional color value used in render copy operations. - * - * \param texture The texture to update. - * \param r The red color value multiplied into copy operations. - * \param g The green color value multiplied into copy operations. - * \param b The blue color value multiplied into copy operations. - * - * \return 0 on success, or -1 if the texture is not valid or color modulation - * is not supported. - * - * \sa SDL_GetTextureColorMod() - */ -extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture, - Uint8 r, Uint8 g, Uint8 b); - - -/** - * \brief Get the additional color value used in render copy operations. - * - * \param texture The texture to query. - * \param r A pointer filled in with the current red color value. - * \param g A pointer filled in with the current green color value. - * \param b A pointer filled in with the current blue color value. - * - * \return 0 on success, or -1 if the texture is not valid. - * - * \sa SDL_SetTextureColorMod() - */ -extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture, - Uint8 * r, Uint8 * g, - Uint8 * b); - -/** - * \brief Set an additional alpha value used in render copy operations. - * - * \param texture The texture to update. - * \param alpha The alpha value multiplied into copy operations. - * - * \return 0 on success, or -1 if the texture is not valid or alpha modulation - * is not supported. - * - * \sa SDL_GetTextureAlphaMod() - */ -extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture, - Uint8 alpha); - -/** - * \brief Get the additional alpha value used in render copy operations. - * - * \param texture The texture to query. - * \param alpha A pointer filled in with the current alpha value. - * - * \return 0 on success, or -1 if the texture is not valid. - * - * \sa SDL_SetTextureAlphaMod() - */ -extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture, - Uint8 * alpha); - -/** - * \brief Set the blend mode used for texture copy operations. - * - * \param texture The texture to update. - * \param blendMode ::SDL_BlendMode to use for texture blending. - * - * \return 0 on success, or -1 if the texture is not valid or the blend mode is - * not supported. - * - * \note If the blend mode is not supported, the closest supported mode is - * chosen. - * - * \sa SDL_GetTextureBlendMode() - */ -extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture, - SDL_BlendMode blendMode); - -/** - * \brief Get the blend mode used for texture copy operations. - * - * \param texture The texture to query. - * \param blendMode A pointer filled in with the current blend mode. - * - * \return 0 on success, or -1 if the texture is not valid. - * - * \sa SDL_SetTextureBlendMode() - */ -extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture, - SDL_BlendMode *blendMode); - -/** - * \brief Update the given texture rectangle with new pixel data. - * - * \param texture The texture to update - * \param rect A pointer to the rectangle of pixels to update, or NULL to - * update the entire texture. - * \param pixels The raw pixel data in the format of the texture. - * \param pitch The number of bytes in a row of pixel data, including padding between lines. - * - * The pixel data must be in the format of the texture. The pixel format can be - * queried with SDL_QueryTexture. - * - * \return 0 on success, or -1 if the texture is not valid. - * - * \note This is a fairly slow function. - */ -extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture, - const SDL_Rect * rect, - const void *pixels, int pitch); - -/** - * \brief Update a rectangle within a planar YV12 or IYUV texture with new pixel data. - * - * \param texture The texture to update - * \param rect A pointer to the rectangle of pixels to update, or NULL to - * update the entire texture. - * \param Yplane The raw pixel data for the Y plane. - * \param Ypitch The number of bytes between rows of pixel data for the Y plane. - * \param Uplane The raw pixel data for the U plane. - * \param Upitch The number of bytes between rows of pixel data for the U plane. - * \param Vplane The raw pixel data for the V plane. - * \param Vpitch The number of bytes between rows of pixel data for the V plane. - * - * \return 0 on success, or -1 if the texture is not valid. - * - * \note You can use SDL_UpdateTexture() as long as your pixel data is - * a contiguous block of Y and U/V planes in the proper order, but - * this function is available if your pixel data is not contiguous. - */ -extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture, - const SDL_Rect * rect, - const Uint8 *Yplane, int Ypitch, - const Uint8 *Uplane, int Upitch, - const Uint8 *Vplane, int Vpitch); - -/** - * \brief Lock a portion of the texture for write-only pixel access. - * - * \param texture The texture to lock for access, which was created with - * ::SDL_TEXTUREACCESS_STREAMING. - * \param rect A pointer to the rectangle to lock for access. If the rect - * is NULL, the entire texture will be locked. - * \param pixels This is filled in with a pointer to the locked pixels, - * appropriately offset by the locked area. - * \param pitch This is filled in with the pitch of the locked pixels. - * - * \return 0 on success, or -1 if the texture is not valid or was not created with ::SDL_TEXTUREACCESS_STREAMING. - * - * \sa SDL_UnlockTexture() - */ -extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture, - const SDL_Rect * rect, - void **pixels, int *pitch); - -/** - * \brief Unlock a texture, uploading the changes to video memory, if needed. - * - * \sa SDL_LockTexture() - */ -extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture); - -/** - * \brief Determines whether a window supports the use of render targets - * - * \param renderer The renderer that will be checked - * - * \return SDL_TRUE if supported, SDL_FALSE if not. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *renderer); - -/** - * \brief Set a texture as the current rendering target. - * - * \param renderer The renderer. - * \param texture The targeted texture, which must be created with the SDL_TEXTUREACCESS_TARGET flag, or NULL for the default render target - * - * \return 0 on success, or -1 on error - * - * \sa SDL_GetRenderTarget() - */ -extern DECLSPEC int SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer, - SDL_Texture *texture); - -/** - * \brief Get the current render target or NULL for the default render target. - * - * \return The current render target - * - * \sa SDL_SetRenderTarget() - */ -extern DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer); - -/** - * \brief Set device independent resolution for rendering - * - * \param renderer The renderer for which resolution should be set. - * \param w The width of the logical resolution - * \param h The height of the logical resolution - * - * This function uses the viewport and scaling functionality to allow a fixed logical - * resolution for rendering, regardless of the actual output resolution. If the actual - * output resolution doesn't have the same aspect ratio the output rendering will be - * centered within the output display. - * - * If the output display is a window, mouse events in the window will be filtered - * and scaled so they seem to arrive within the logical resolution. - * - * \note If this function results in scaling or subpixel drawing by the - * rendering backend, it will be handled using the appropriate - * quality hints. - * - * \sa SDL_RenderGetLogicalSize() - * \sa SDL_RenderSetScale() - * \sa SDL_RenderSetViewport() - */ -extern DECLSPEC int SDLCALL SDL_RenderSetLogicalSize(SDL_Renderer * renderer, int w, int h); - -/** - * \brief Get device independent resolution for rendering - * - * \param renderer The renderer from which resolution should be queried. - * \param w A pointer filled with the width of the logical resolution - * \param h A pointer filled with the height of the logical resolution - * - * \sa SDL_RenderSetLogicalSize() - */ -extern DECLSPEC void SDLCALL SDL_RenderGetLogicalSize(SDL_Renderer * renderer, int *w, int *h); - -/** - * \brief Set whether to force integer scales for resolution-independent rendering - * - * \param renderer The renderer for which integer scaling should be set. - * \param enable Enable or disable integer scaling - * - * This function restricts the logical viewport to integer values - that is, when - * a resolution is between two multiples of a logical size, the viewport size is - * rounded down to the lower multiple. - * - * \sa SDL_RenderSetLogicalSize() - */ -extern DECLSPEC int SDLCALL SDL_RenderSetIntegerScale(SDL_Renderer * renderer, - SDL_bool enable); - -/** - * \brief Get whether integer scales are forced for resolution-independent rendering - * - * \param renderer The renderer from which integer scaling should be queried. - * - * \sa SDL_RenderSetIntegerScale() - */ -extern DECLSPEC SDL_bool SDLCALL SDL_RenderGetIntegerScale(SDL_Renderer * renderer); - -/** - * \brief Set the drawing area for rendering on the current target. - * - * \param renderer The renderer for which the drawing area should be set. - * \param rect The rectangle representing the drawing area, or NULL to set the viewport to the entire target. - * - * The x,y of the viewport rect represents the origin for rendering. - * - * \return 0 on success, or -1 on error - * - * \note If the window associated with the renderer is resized, the viewport is automatically reset. - * - * \sa SDL_RenderGetViewport() - * \sa SDL_RenderSetLogicalSize() - */ -extern DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer * renderer, - const SDL_Rect * rect); - -/** - * \brief Get the drawing area for the current target. - * - * \sa SDL_RenderSetViewport() - */ -extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer, - SDL_Rect * rect); - -/** - * \brief Set the clip rectangle for the current target. - * - * \param renderer The renderer for which clip rectangle should be set. - * \param rect A pointer to the rectangle to set as the clip rectangle, or - * NULL to disable clipping. - * - * \return 0 on success, or -1 on error - * - * \sa SDL_RenderGetClipRect() - */ -extern DECLSPEC int SDLCALL SDL_RenderSetClipRect(SDL_Renderer * renderer, - const SDL_Rect * rect); - -/** - * \brief Get the clip rectangle for the current target. - * - * \param renderer The renderer from which clip rectangle should be queried. - * \param rect A pointer filled in with the current clip rectangle, or - * an empty rectangle if clipping is disabled. - * - * \sa SDL_RenderSetClipRect() - */ -extern DECLSPEC void SDLCALL SDL_RenderGetClipRect(SDL_Renderer * renderer, - SDL_Rect * rect); - -/** - * \brief Get whether clipping is enabled on the given renderer. - * - * \param renderer The renderer from which clip state should be queried. - * - * \sa SDL_RenderGetClipRect() - */ -extern DECLSPEC SDL_bool SDLCALL SDL_RenderIsClipEnabled(SDL_Renderer * renderer); - - -/** - * \brief Set the drawing scale for rendering on the current target. - * - * \param renderer The renderer for which the drawing scale should be set. - * \param scaleX The horizontal scaling factor - * \param scaleY The vertical scaling factor - * - * The drawing coordinates are scaled by the x/y scaling factors - * before they are used by the renderer. This allows resolution - * independent drawing with a single coordinate system. - * - * \note If this results in scaling or subpixel drawing by the - * rendering backend, it will be handled using the appropriate - * quality hints. For best results use integer scaling factors. - * - * \sa SDL_RenderGetScale() - * \sa SDL_RenderSetLogicalSize() - */ -extern DECLSPEC int SDLCALL SDL_RenderSetScale(SDL_Renderer * renderer, - float scaleX, float scaleY); - -/** - * \brief Get the drawing scale for the current target. - * - * \param renderer The renderer from which drawing scale should be queried. - * \param scaleX A pointer filled in with the horizontal scaling factor - * \param scaleY A pointer filled in with the vertical scaling factor - * - * \sa SDL_RenderSetScale() - */ -extern DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer * renderer, - float *scaleX, float *scaleY); - -/** - * \brief Set the color used for drawing operations (Rect, Line and Clear). - * - * \param renderer The renderer for which drawing color should be set. - * \param r The red value used to draw on the rendering target. - * \param g The green value used to draw on the rendering target. - * \param b The blue value used to draw on the rendering target. - * \param a The alpha value used to draw on the rendering target, usually - * ::SDL_ALPHA_OPAQUE (255). - * - * \return 0 on success, or -1 on error - */ -extern DECLSPEC int SDLCALL SDL_SetRenderDrawColor(SDL_Renderer * renderer, - Uint8 r, Uint8 g, Uint8 b, - Uint8 a); - -/** - * \brief Get the color used for drawing operations (Rect, Line and Clear). - * - * \param renderer The renderer from which drawing color should be queried. - * \param r A pointer to the red value used to draw on the rendering target. - * \param g A pointer to the green value used to draw on the rendering target. - * \param b A pointer to the blue value used to draw on the rendering target. - * \param a A pointer to the alpha value used to draw on the rendering target, - * usually ::SDL_ALPHA_OPAQUE (255). - * - * \return 0 on success, or -1 on error - */ -extern DECLSPEC int SDLCALL SDL_GetRenderDrawColor(SDL_Renderer * renderer, - Uint8 * r, Uint8 * g, Uint8 * b, - Uint8 * a); - -/** - * \brief Set the blend mode used for drawing operations (Fill and Line). - * - * \param renderer The renderer for which blend mode should be set. - * \param blendMode ::SDL_BlendMode to use for blending. - * - * \return 0 on success, or -1 on error - * - * \note If the blend mode is not supported, the closest supported mode is - * chosen. - * - * \sa SDL_GetRenderDrawBlendMode() - */ -extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer, - SDL_BlendMode blendMode); - -/** - * \brief Get the blend mode used for drawing operations. - * - * \param renderer The renderer from which blend mode should be queried. - * \param blendMode A pointer filled in with the current blend mode. - * - * \return 0 on success, or -1 on error - * - * \sa SDL_SetRenderDrawBlendMode() - */ -extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer, - SDL_BlendMode *blendMode); - -/** - * \brief Clear the current rendering target with the drawing color - * - * This function clears the entire rendering target, ignoring the viewport and - * the clip rectangle. - * - * \return 0 on success, or -1 on error - */ -extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer * renderer); - -/** - * \brief Draw a point on the current rendering target. - * - * \param renderer The renderer which should draw a point. - * \param x The x coordinate of the point. - * \param y The y coordinate of the point. - * - * \return 0 on success, or -1 on error - */ -extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(SDL_Renderer * renderer, - int x, int y); - -/** - * \brief Draw multiple points on the current rendering target. - * - * \param renderer The renderer which should draw multiple points. - * \param points The points to draw - * \param count The number of points to draw - * - * \return 0 on success, or -1 on error - */ -extern DECLSPEC int SDLCALL SDL_RenderDrawPoints(SDL_Renderer * renderer, - const SDL_Point * points, - int count); - -/** - * \brief Draw a line on the current rendering target. - * - * \param renderer The renderer which should draw a line. - * \param x1 The x coordinate of the start point. - * \param y1 The y coordinate of the start point. - * \param x2 The x coordinate of the end point. - * \param y2 The y coordinate of the end point. - * - * \return 0 on success, or -1 on error - */ -extern DECLSPEC int SDLCALL SDL_RenderDrawLine(SDL_Renderer * renderer, - int x1, int y1, int x2, int y2); - -/** - * \brief Draw a series of connected lines on the current rendering target. - * - * \param renderer The renderer which should draw multiple lines. - * \param points The points along the lines - * \param count The number of points, drawing count-1 lines - * - * \return 0 on success, or -1 on error - */ -extern DECLSPEC int SDLCALL SDL_RenderDrawLines(SDL_Renderer * renderer, - const SDL_Point * points, - int count); - -/** - * \brief Draw a rectangle on the current rendering target. - * - * \param renderer The renderer which should draw a rectangle. - * \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target. - * - * \return 0 on success, or -1 on error - */ -extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer, - const SDL_Rect * rect); - -/** - * \brief Draw some number of rectangles on the current rendering target. - * - * \param renderer The renderer which should draw multiple rectangles. - * \param rects A pointer to an array of destination rectangles. - * \param count The number of rectangles. - * - * \return 0 on success, or -1 on error - */ -extern DECLSPEC int SDLCALL SDL_RenderDrawRects(SDL_Renderer * renderer, - const SDL_Rect * rects, - int count); - -/** - * \brief Fill a rectangle on the current rendering target with the drawing color. - * - * \param renderer The renderer which should fill a rectangle. - * \param rect A pointer to the destination rectangle, or NULL for the entire - * rendering target. - * - * \return 0 on success, or -1 on error - */ -extern DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer * renderer, - const SDL_Rect * rect); - -/** - * \brief Fill some number of rectangles on the current rendering target with the drawing color. - * - * \param renderer The renderer which should fill multiple rectangles. - * \param rects A pointer to an array of destination rectangles. - * \param count The number of rectangles. - * - * \return 0 on success, or -1 on error - */ -extern DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer * renderer, - const SDL_Rect * rects, - int count); - -/** - * \brief Copy a portion of the texture to the current rendering target. - * - * \param renderer The renderer which should copy parts of a texture. - * \param texture The source texture. - * \param srcrect A pointer to the source rectangle, or NULL for the entire - * texture. - * \param dstrect A pointer to the destination rectangle, or NULL for the - * entire rendering target. - * - * \return 0 on success, or -1 on error - */ -extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer, - SDL_Texture * texture, - const SDL_Rect * srcrect, - const SDL_Rect * dstrect); - -/** - * \brief Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center - * - * \param renderer The renderer which should copy parts of a texture. - * \param texture The source texture. - * \param srcrect A pointer to the source rectangle, or NULL for the entire - * texture. - * \param dstrect A pointer to the destination rectangle, or NULL for the - * entire rendering target. - * \param angle An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction - * \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2). - * \param flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture - * - * \return 0 on success, or -1 on error - */ -extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer, - SDL_Texture * texture, - const SDL_Rect * srcrect, - const SDL_Rect * dstrect, - const double angle, - const SDL_Point *center, - const SDL_RendererFlip flip); - -/** - * \brief Read pixels from the current rendering target. - * - * \param renderer The renderer from which pixels should be read. - * \param rect A pointer to the rectangle to read, or NULL for the entire - * render target. - * \param format The desired format of the pixel data, or 0 to use the format - * of the rendering target - * \param pixels A pointer to be filled in with the pixel data - * \param pitch The pitch of the pixels parameter. - * - * \return 0 on success, or -1 if pixel reading is not supported. - * - * \warning This is a very slow operation, and should not be used frequently. - */ -extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer, - const SDL_Rect * rect, - Uint32 format, - void *pixels, int pitch); - -/** - * \brief Update the screen with rendering performed. - */ -extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer * renderer); - -/** - * \brief Destroy the specified texture. - * - * \sa SDL_CreateTexture() - * \sa SDL_CreateTextureFromSurface() - */ -extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture); - -/** - * \brief Destroy the rendering context for a window and free associated - * textures. - * - * \sa SDL_CreateRenderer() - */ -extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer); - - -/** - * \brief Bind the texture to the current OpenGL/ES/ES2 context for use with - * OpenGL instructions. - * - * \param texture The SDL texture to bind - * \param texw A pointer to a float that will be filled with the texture width - * \param texh A pointer to a float that will be filled with the texture height - * - * \return 0 on success, or -1 if the operation is not supported - */ -extern DECLSPEC int SDLCALL SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh); - -/** - * \brief Unbind a texture from the current OpenGL/ES/ES2 context. - * - * \param texture The SDL texture to unbind - * - * \return 0 on success, or -1 if the operation is not supported - */ -extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture); - -/** - * \brief Get the CAMetalLayer associated with the given Metal renderer - * - * \param renderer The renderer to query - * - * \return CAMetalLayer* on success, or NULL if the renderer isn't a Metal renderer - * - * \sa SDL_RenderGetMetalCommandEncoder() - */ -extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer); - -/** - * \brief Get the Metal command encoder for the current frame - * - * \param renderer The renderer to query - * - * \return id on success, or NULL if the renderer isn't a Metal renderer - * - * \sa SDL_RenderGetMetalLayer() - */ -extern DECLSPEC void *SDLCALL SDL_RenderGetMetalCommandEncoder(SDL_Renderer * renderer); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_render_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/platform/Windows/include/SDL2/SDL_revision.h b/platform/Windows/include/SDL2/SDL_revision.h deleted file mode 100644 index dbe9b97d5..000000000 --- a/platform/Windows/include/SDL2/SDL_revision.h +++ /dev/null @@ -1,2 +0,0 @@ -#define SDL_REVISION "hg-11914:f1084c419f33" -#define SDL_REVISION_NUMBER 11914 diff --git a/platform/Windows/include/SDL2/SDL_rwops.h b/platform/Windows/include/SDL2/SDL_rwops.h deleted file mode 100644 index 0960699d4..000000000 --- a/platform/Windows/include/SDL2/SDL_rwops.h +++ /dev/null @@ -1,254 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_rwops.h - * - * This file provides a general interface for SDL to read and write - * data streams. It can easily be extended to files, memory, etc. - */ - -#ifndef SDL_rwops_h_ -#define SDL_rwops_h_ - -#include "SDL_stdinc.h" -#include "SDL_error.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/* RWops Types */ -#define SDL_RWOPS_UNKNOWN 0U /**< Unknown stream type */ -#define SDL_RWOPS_WINFILE 1U /**< Win32 file */ -#define SDL_RWOPS_STDFILE 2U /**< Stdio file */ -#define SDL_RWOPS_JNIFILE 3U /**< Android asset */ -#define SDL_RWOPS_MEMORY 4U /**< Memory stream */ -#define SDL_RWOPS_MEMORY_RO 5U /**< Read-Only memory stream */ - -/** - * This is the read/write operation structure -- very basic. - */ -typedef struct SDL_RWops -{ - /** - * Return the size of the file in this rwops, or -1 if unknown - */ - Sint64 (SDLCALL * size) (struct SDL_RWops * context); - - /** - * Seek to \c offset relative to \c whence, one of stdio's whence values: - * RW_SEEK_SET, RW_SEEK_CUR, RW_SEEK_END - * - * \return the final offset in the data stream, or -1 on error. - */ - Sint64 (SDLCALL * seek) (struct SDL_RWops * context, Sint64 offset, - int whence); - - /** - * Read up to \c maxnum objects each of size \c size from the data - * stream to the area pointed at by \c ptr. - * - * \return the number of objects read, or 0 at error or end of file. - */ - size_t (SDLCALL * read) (struct SDL_RWops * context, void *ptr, - size_t size, size_t maxnum); - - /** - * Write exactly \c num objects each of size \c size from the area - * pointed at by \c ptr to data stream. - * - * \return the number of objects written, or 0 at error or end of file. - */ - size_t (SDLCALL * write) (struct SDL_RWops * context, const void *ptr, - size_t size, size_t num); - - /** - * Close and free an allocated SDL_RWops structure. - * - * \return 0 if successful or -1 on write error when flushing data. - */ - int (SDLCALL * close) (struct SDL_RWops * context); - - Uint32 type; - union - { -#if defined(__ANDROID__) - struct - { - void *fileNameRef; - void *inputStreamRef; - void *readableByteChannelRef; - void *readMethod; - void *assetFileDescriptorRef; - long position; - long size; - long offset; - int fd; - } androidio; -#elif defined(__WIN32__) - struct - { - SDL_bool append; - void *h; - struct - { - void *data; - size_t size; - size_t left; - } buffer; - } windowsio; -#endif - -#ifdef HAVE_STDIO_H - struct - { - SDL_bool autoclose; - FILE *fp; - } stdio; -#endif - struct - { - Uint8 *base; - Uint8 *here; - Uint8 *stop; - } mem; - struct - { - void *data1; - void *data2; - } unknown; - } hidden; - -} SDL_RWops; - - -/** - * \name RWFrom functions - * - * Functions to create SDL_RWops structures from various data streams. - */ -/* @{ */ - -extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFile(const char *file, - const char *mode); - -#ifdef HAVE_STDIO_H -extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFP(FILE * fp, - SDL_bool autoclose); -#else -extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFP(void * fp, - SDL_bool autoclose); -#endif - -extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromMem(void *mem, int size); -extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromConstMem(const void *mem, - int size); - -/* @} *//* RWFrom functions */ - - -extern DECLSPEC SDL_RWops *SDLCALL SDL_AllocRW(void); -extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops * area); - -#define RW_SEEK_SET 0 /**< Seek from the beginning of data */ -#define RW_SEEK_CUR 1 /**< Seek relative to current read point */ -#define RW_SEEK_END 2 /**< Seek relative to the end of data */ - -/** - * \name Read/write macros - * - * Macros to easily read and write from an SDL_RWops structure. - */ -/* @{ */ -#define SDL_RWsize(ctx) (ctx)->size(ctx) -#define SDL_RWseek(ctx, offset, whence) (ctx)->seek(ctx, offset, whence) -#define SDL_RWtell(ctx) (ctx)->seek(ctx, 0, RW_SEEK_CUR) -#define SDL_RWread(ctx, ptr, size, n) (ctx)->read(ctx, ptr, size, n) -#define SDL_RWwrite(ctx, ptr, size, n) (ctx)->write(ctx, ptr, size, n) -#define SDL_RWclose(ctx) (ctx)->close(ctx) -/* @} *//* Read/write macros */ - - -/** - * Load all the data from an SDL data stream. - * - * The data is allocated with a zero byte at the end (null terminated) - * - * If \c datasize is not NULL, it is filled with the size of the data read. - * - * If \c freesrc is non-zero, the stream will be closed after being read. - * - * The data should be freed with SDL_free(). - * - * \return the data, or NULL if there was an error. - */ -extern DECLSPEC void *SDLCALL SDL_LoadFile_RW(SDL_RWops * src, size_t *datasize, - int freesrc); - -/** - * Load an entire file. - * - * Convenience macro. - */ -#define SDL_LoadFile(file, datasize) SDL_LoadFile_RW(SDL_RWFromFile(file, "rb"), datasize, 1) - -/** - * \name Read endian functions - * - * Read an item of the specified endianness and return in native format. - */ -/* @{ */ -extern DECLSPEC Uint8 SDLCALL SDL_ReadU8(SDL_RWops * src); -extern DECLSPEC Uint16 SDLCALL SDL_ReadLE16(SDL_RWops * src); -extern DECLSPEC Uint16 SDLCALL SDL_ReadBE16(SDL_RWops * src); -extern DECLSPEC Uint32 SDLCALL SDL_ReadLE32(SDL_RWops * src); -extern DECLSPEC Uint32 SDLCALL SDL_ReadBE32(SDL_RWops * src); -extern DECLSPEC Uint64 SDLCALL SDL_ReadLE64(SDL_RWops * src); -extern DECLSPEC Uint64 SDLCALL SDL_ReadBE64(SDL_RWops * src); -/* @} *//* Read endian functions */ - -/** - * \name Write endian functions - * - * Write an item of native format to the specified endianness. - */ -/* @{ */ -extern DECLSPEC size_t SDLCALL SDL_WriteU8(SDL_RWops * dst, Uint8 value); -extern DECLSPEC size_t SDLCALL SDL_WriteLE16(SDL_RWops * dst, Uint16 value); -extern DECLSPEC size_t SDLCALL SDL_WriteBE16(SDL_RWops * dst, Uint16 value); -extern DECLSPEC size_t SDLCALL SDL_WriteLE32(SDL_RWops * dst, Uint32 value); -extern DECLSPEC size_t SDLCALL SDL_WriteBE32(SDL_RWops * dst, Uint32 value); -extern DECLSPEC size_t SDLCALL SDL_WriteLE64(SDL_RWops * dst, Uint64 value); -extern DECLSPEC size_t SDLCALL SDL_WriteBE64(SDL_RWops * dst, Uint64 value); -/* @} *//* Write endian functions */ - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_rwops_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/platform/Windows/include/SDL2/SDL_scancode.h b/platform/Windows/include/SDL2/SDL_scancode.h deleted file mode 100644 index 63871aa3b..000000000 --- a/platform/Windows/include/SDL2/SDL_scancode.h +++ /dev/null @@ -1,413 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_scancode.h - * - * Defines keyboard scancodes. - */ - -#ifndef SDL_scancode_h_ -#define SDL_scancode_h_ - -#include "SDL_stdinc.h" - -/** - * \brief The SDL keyboard scancode representation. - * - * Values of this type are used to represent keyboard keys, among other places - * in the \link SDL_Keysym::scancode key.keysym.scancode \endlink field of the - * SDL_Event structure. - * - * The values in this enumeration are based on the USB usage page standard: - * http://www.usb.org/developers/hidpage/Hut1_12v2.pdf - */ -typedef enum -{ - SDL_SCANCODE_UNKNOWN = 0, - - /** - * \name Usage page 0x07 - * - * These values are from usage page 0x07 (USB keyboard page). - */ - /* @{ */ - - SDL_SCANCODE_A = 4, - SDL_SCANCODE_B = 5, - SDL_SCANCODE_C = 6, - SDL_SCANCODE_D = 7, - SDL_SCANCODE_E = 8, - SDL_SCANCODE_F = 9, - SDL_SCANCODE_G = 10, - SDL_SCANCODE_H = 11, - SDL_SCANCODE_I = 12, - SDL_SCANCODE_J = 13, - SDL_SCANCODE_K = 14, - SDL_SCANCODE_L = 15, - SDL_SCANCODE_M = 16, - SDL_SCANCODE_N = 17, - SDL_SCANCODE_O = 18, - SDL_SCANCODE_P = 19, - SDL_SCANCODE_Q = 20, - SDL_SCANCODE_R = 21, - SDL_SCANCODE_S = 22, - SDL_SCANCODE_T = 23, - SDL_SCANCODE_U = 24, - SDL_SCANCODE_V = 25, - SDL_SCANCODE_W = 26, - SDL_SCANCODE_X = 27, - SDL_SCANCODE_Y = 28, - SDL_SCANCODE_Z = 29, - - SDL_SCANCODE_1 = 30, - SDL_SCANCODE_2 = 31, - SDL_SCANCODE_3 = 32, - SDL_SCANCODE_4 = 33, - SDL_SCANCODE_5 = 34, - SDL_SCANCODE_6 = 35, - SDL_SCANCODE_7 = 36, - SDL_SCANCODE_8 = 37, - SDL_SCANCODE_9 = 38, - SDL_SCANCODE_0 = 39, - - SDL_SCANCODE_RETURN = 40, - SDL_SCANCODE_ESCAPE = 41, - SDL_SCANCODE_BACKSPACE = 42, - SDL_SCANCODE_TAB = 43, - SDL_SCANCODE_SPACE = 44, - - SDL_SCANCODE_MINUS = 45, - SDL_SCANCODE_EQUALS = 46, - SDL_SCANCODE_LEFTBRACKET = 47, - SDL_SCANCODE_RIGHTBRACKET = 48, - SDL_SCANCODE_BACKSLASH = 49, /**< Located at the lower left of the return - * key on ISO keyboards and at the right end - * of the QWERTY row on ANSI keyboards. - * Produces REVERSE SOLIDUS (backslash) and - * VERTICAL LINE in a US layout, REVERSE - * SOLIDUS and VERTICAL LINE in a UK Mac - * layout, NUMBER SIGN and TILDE in a UK - * Windows layout, DOLLAR SIGN and POUND SIGN - * in a Swiss German layout, NUMBER SIGN and - * APOSTROPHE in a German layout, GRAVE - * ACCENT and POUND SIGN in a French Mac - * layout, and ASTERISK and MICRO SIGN in a - * French Windows layout. - */ - SDL_SCANCODE_NONUSHASH = 50, /**< ISO USB keyboards actually use this code - * instead of 49 for the same key, but all - * OSes I've seen treat the two codes - * identically. So, as an implementor, unless - * your keyboard generates both of those - * codes and your OS treats them differently, - * you should generate SDL_SCANCODE_BACKSLASH - * instead of this code. As a user, you - * should not rely on this code because SDL - * will never generate it with most (all?) - * keyboards. - */ - SDL_SCANCODE_SEMICOLON = 51, - SDL_SCANCODE_APOSTROPHE = 52, - SDL_SCANCODE_GRAVE = 53, /**< Located in the top left corner (on both ANSI - * and ISO keyboards). Produces GRAVE ACCENT and - * TILDE in a US Windows layout and in US and UK - * Mac layouts on ANSI keyboards, GRAVE ACCENT - * and NOT SIGN in a UK Windows layout, SECTION - * SIGN and PLUS-MINUS SIGN in US and UK Mac - * layouts on ISO keyboards, SECTION SIGN and - * DEGREE SIGN in a Swiss German layout (Mac: - * only on ISO keyboards), CIRCUMFLEX ACCENT and - * DEGREE SIGN in a German layout (Mac: only on - * ISO keyboards), SUPERSCRIPT TWO and TILDE in a - * French Windows layout, COMMERCIAL AT and - * NUMBER SIGN in a French Mac layout on ISO - * keyboards, and LESS-THAN SIGN and GREATER-THAN - * SIGN in a Swiss German, German, or French Mac - * layout on ANSI keyboards. - */ - SDL_SCANCODE_COMMA = 54, - SDL_SCANCODE_PERIOD = 55, - SDL_SCANCODE_SLASH = 56, - - SDL_SCANCODE_CAPSLOCK = 57, - - SDL_SCANCODE_F1 = 58, - SDL_SCANCODE_F2 = 59, - SDL_SCANCODE_F3 = 60, - SDL_SCANCODE_F4 = 61, - SDL_SCANCODE_F5 = 62, - SDL_SCANCODE_F6 = 63, - SDL_SCANCODE_F7 = 64, - SDL_SCANCODE_F8 = 65, - SDL_SCANCODE_F9 = 66, - SDL_SCANCODE_F10 = 67, - SDL_SCANCODE_F11 = 68, - SDL_SCANCODE_F12 = 69, - - SDL_SCANCODE_PRINTSCREEN = 70, - SDL_SCANCODE_SCROLLLOCK = 71, - SDL_SCANCODE_PAUSE = 72, - SDL_SCANCODE_INSERT = 73, /**< insert on PC, help on some Mac keyboards (but - does send code 73, not 117) */ - SDL_SCANCODE_HOME = 74, - SDL_SCANCODE_PAGEUP = 75, - SDL_SCANCODE_DELETE = 76, - SDL_SCANCODE_END = 77, - SDL_SCANCODE_PAGEDOWN = 78, - SDL_SCANCODE_RIGHT = 79, - SDL_SCANCODE_LEFT = 80, - SDL_SCANCODE_DOWN = 81, - SDL_SCANCODE_UP = 82, - - SDL_SCANCODE_NUMLOCKCLEAR = 83, /**< num lock on PC, clear on Mac keyboards - */ - SDL_SCANCODE_KP_DIVIDE = 84, - SDL_SCANCODE_KP_MULTIPLY = 85, - SDL_SCANCODE_KP_MINUS = 86, - SDL_SCANCODE_KP_PLUS = 87, - SDL_SCANCODE_KP_ENTER = 88, - SDL_SCANCODE_KP_1 = 89, - SDL_SCANCODE_KP_2 = 90, - SDL_SCANCODE_KP_3 = 91, - SDL_SCANCODE_KP_4 = 92, - SDL_SCANCODE_KP_5 = 93, - SDL_SCANCODE_KP_6 = 94, - SDL_SCANCODE_KP_7 = 95, - SDL_SCANCODE_KP_8 = 96, - SDL_SCANCODE_KP_9 = 97, - SDL_SCANCODE_KP_0 = 98, - SDL_SCANCODE_KP_PERIOD = 99, - - SDL_SCANCODE_NONUSBACKSLASH = 100, /**< This is the additional key that ISO - * keyboards have over ANSI ones, - * located between left shift and Y. - * Produces GRAVE ACCENT and TILDE in a - * US or UK Mac layout, REVERSE SOLIDUS - * (backslash) and VERTICAL LINE in a - * US or UK Windows layout, and - * LESS-THAN SIGN and GREATER-THAN SIGN - * in a Swiss German, German, or French - * layout. */ - SDL_SCANCODE_APPLICATION = 101, /**< windows contextual menu, compose */ - SDL_SCANCODE_POWER = 102, /**< The USB document says this is a status flag, - * not a physical key - but some Mac keyboards - * do have a power key. */ - SDL_SCANCODE_KP_EQUALS = 103, - SDL_SCANCODE_F13 = 104, - SDL_SCANCODE_F14 = 105, - SDL_SCANCODE_F15 = 106, - SDL_SCANCODE_F16 = 107, - SDL_SCANCODE_F17 = 108, - SDL_SCANCODE_F18 = 109, - SDL_SCANCODE_F19 = 110, - SDL_SCANCODE_F20 = 111, - SDL_SCANCODE_F21 = 112, - SDL_SCANCODE_F22 = 113, - SDL_SCANCODE_F23 = 114, - SDL_SCANCODE_F24 = 115, - SDL_SCANCODE_EXECUTE = 116, - SDL_SCANCODE_HELP = 117, - SDL_SCANCODE_MENU = 118, - SDL_SCANCODE_SELECT = 119, - SDL_SCANCODE_STOP = 120, - SDL_SCANCODE_AGAIN = 121, /**< redo */ - SDL_SCANCODE_UNDO = 122, - SDL_SCANCODE_CUT = 123, - SDL_SCANCODE_COPY = 124, - SDL_SCANCODE_PASTE = 125, - SDL_SCANCODE_FIND = 126, - SDL_SCANCODE_MUTE = 127, - SDL_SCANCODE_VOLUMEUP = 128, - SDL_SCANCODE_VOLUMEDOWN = 129, -/* not sure whether there's a reason to enable these */ -/* SDL_SCANCODE_LOCKINGCAPSLOCK = 130, */ -/* SDL_SCANCODE_LOCKINGNUMLOCK = 131, */ -/* SDL_SCANCODE_LOCKINGSCROLLLOCK = 132, */ - SDL_SCANCODE_KP_COMMA = 133, - SDL_SCANCODE_KP_EQUALSAS400 = 134, - - SDL_SCANCODE_INTERNATIONAL1 = 135, /**< used on Asian keyboards, see - footnotes in USB doc */ - SDL_SCANCODE_INTERNATIONAL2 = 136, - SDL_SCANCODE_INTERNATIONAL3 = 137, /**< Yen */ - SDL_SCANCODE_INTERNATIONAL4 = 138, - SDL_SCANCODE_INTERNATIONAL5 = 139, - SDL_SCANCODE_INTERNATIONAL6 = 140, - SDL_SCANCODE_INTERNATIONAL7 = 141, - SDL_SCANCODE_INTERNATIONAL8 = 142, - SDL_SCANCODE_INTERNATIONAL9 = 143, - SDL_SCANCODE_LANG1 = 144, /**< Hangul/English toggle */ - SDL_SCANCODE_LANG2 = 145, /**< Hanja conversion */ - SDL_SCANCODE_LANG3 = 146, /**< Katakana */ - SDL_SCANCODE_LANG4 = 147, /**< Hiragana */ - SDL_SCANCODE_LANG5 = 148, /**< Zenkaku/Hankaku */ - SDL_SCANCODE_LANG6 = 149, /**< reserved */ - SDL_SCANCODE_LANG7 = 150, /**< reserved */ - SDL_SCANCODE_LANG8 = 151, /**< reserved */ - SDL_SCANCODE_LANG9 = 152, /**< reserved */ - - SDL_SCANCODE_ALTERASE = 153, /**< Erase-Eaze */ - SDL_SCANCODE_SYSREQ = 154, - SDL_SCANCODE_CANCEL = 155, - SDL_SCANCODE_CLEAR = 156, - SDL_SCANCODE_PRIOR = 157, - SDL_SCANCODE_RETURN2 = 158, - SDL_SCANCODE_SEPARATOR = 159, - SDL_SCANCODE_OUT = 160, - SDL_SCANCODE_OPER = 161, - SDL_SCANCODE_CLEARAGAIN = 162, - SDL_SCANCODE_CRSEL = 163, - SDL_SCANCODE_EXSEL = 164, - - SDL_SCANCODE_KP_00 = 176, - SDL_SCANCODE_KP_000 = 177, - SDL_SCANCODE_THOUSANDSSEPARATOR = 178, - SDL_SCANCODE_DECIMALSEPARATOR = 179, - SDL_SCANCODE_CURRENCYUNIT = 180, - SDL_SCANCODE_CURRENCYSUBUNIT = 181, - SDL_SCANCODE_KP_LEFTPAREN = 182, - SDL_SCANCODE_KP_RIGHTPAREN = 183, - SDL_SCANCODE_KP_LEFTBRACE = 184, - SDL_SCANCODE_KP_RIGHTBRACE = 185, - SDL_SCANCODE_KP_TAB = 186, - SDL_SCANCODE_KP_BACKSPACE = 187, - SDL_SCANCODE_KP_A = 188, - SDL_SCANCODE_KP_B = 189, - SDL_SCANCODE_KP_C = 190, - SDL_SCANCODE_KP_D = 191, - SDL_SCANCODE_KP_E = 192, - SDL_SCANCODE_KP_F = 193, - SDL_SCANCODE_KP_XOR = 194, - SDL_SCANCODE_KP_POWER = 195, - SDL_SCANCODE_KP_PERCENT = 196, - SDL_SCANCODE_KP_LESS = 197, - SDL_SCANCODE_KP_GREATER = 198, - SDL_SCANCODE_KP_AMPERSAND = 199, - SDL_SCANCODE_KP_DBLAMPERSAND = 200, - SDL_SCANCODE_KP_VERTICALBAR = 201, - SDL_SCANCODE_KP_DBLVERTICALBAR = 202, - SDL_SCANCODE_KP_COLON = 203, - SDL_SCANCODE_KP_HASH = 204, - SDL_SCANCODE_KP_SPACE = 205, - SDL_SCANCODE_KP_AT = 206, - SDL_SCANCODE_KP_EXCLAM = 207, - SDL_SCANCODE_KP_MEMSTORE = 208, - SDL_SCANCODE_KP_MEMRECALL = 209, - SDL_SCANCODE_KP_MEMCLEAR = 210, - SDL_SCANCODE_KP_MEMADD = 211, - SDL_SCANCODE_KP_MEMSUBTRACT = 212, - SDL_SCANCODE_KP_MEMMULTIPLY = 213, - SDL_SCANCODE_KP_MEMDIVIDE = 214, - SDL_SCANCODE_KP_PLUSMINUS = 215, - SDL_SCANCODE_KP_CLEAR = 216, - SDL_SCANCODE_KP_CLEARENTRY = 217, - SDL_SCANCODE_KP_BINARY = 218, - SDL_SCANCODE_KP_OCTAL = 219, - SDL_SCANCODE_KP_DECIMAL = 220, - SDL_SCANCODE_KP_HEXADECIMAL = 221, - - SDL_SCANCODE_LCTRL = 224, - SDL_SCANCODE_LSHIFT = 225, - SDL_SCANCODE_LALT = 226, /**< alt, option */ - SDL_SCANCODE_LGUI = 227, /**< windows, command (apple), meta */ - SDL_SCANCODE_RCTRL = 228, - SDL_SCANCODE_RSHIFT = 229, - SDL_SCANCODE_RALT = 230, /**< alt gr, option */ - SDL_SCANCODE_RGUI = 231, /**< windows, command (apple), meta */ - - SDL_SCANCODE_MODE = 257, /**< I'm not sure if this is really not covered - * by any of the above, but since there's a - * special KMOD_MODE for it I'm adding it here - */ - - /* @} *//* Usage page 0x07 */ - - /** - * \name Usage page 0x0C - * - * These values are mapped from usage page 0x0C (USB consumer page). - */ - /* @{ */ - - SDL_SCANCODE_AUDIONEXT = 258, - SDL_SCANCODE_AUDIOPREV = 259, - SDL_SCANCODE_AUDIOSTOP = 260, - SDL_SCANCODE_AUDIOPLAY = 261, - SDL_SCANCODE_AUDIOMUTE = 262, - SDL_SCANCODE_MEDIASELECT = 263, - SDL_SCANCODE_WWW = 264, - SDL_SCANCODE_MAIL = 265, - SDL_SCANCODE_CALCULATOR = 266, - SDL_SCANCODE_COMPUTER = 267, - SDL_SCANCODE_AC_SEARCH = 268, - SDL_SCANCODE_AC_HOME = 269, - SDL_SCANCODE_AC_BACK = 270, - SDL_SCANCODE_AC_FORWARD = 271, - SDL_SCANCODE_AC_STOP = 272, - SDL_SCANCODE_AC_REFRESH = 273, - SDL_SCANCODE_AC_BOOKMARKS = 274, - - /* @} *//* Usage page 0x0C */ - - /** - * \name Walther keys - * - * These are values that Christian Walther added (for mac keyboard?). - */ - /* @{ */ - - SDL_SCANCODE_BRIGHTNESSDOWN = 275, - SDL_SCANCODE_BRIGHTNESSUP = 276, - SDL_SCANCODE_DISPLAYSWITCH = 277, /**< display mirroring/dual display - switch, video mode switch */ - SDL_SCANCODE_KBDILLUMTOGGLE = 278, - SDL_SCANCODE_KBDILLUMDOWN = 279, - SDL_SCANCODE_KBDILLUMUP = 280, - SDL_SCANCODE_EJECT = 281, - SDL_SCANCODE_SLEEP = 282, - - SDL_SCANCODE_APP1 = 283, - SDL_SCANCODE_APP2 = 284, - - /* @} *//* Walther keys */ - - /** - * \name Usage page 0x0C (additional media keys) - * - * These values are mapped from usage page 0x0C (USB consumer page). - */ - /* @{ */ - - SDL_SCANCODE_AUDIOREWIND = 285, - SDL_SCANCODE_AUDIOFASTFORWARD = 286, - - /* @} *//* Usage page 0x0C (additional media keys) */ - - /* Add any other keys here. */ - - SDL_NUM_SCANCODES = 512 /**< not a key, just marks the number of scancodes - for array bounds */ -} SDL_Scancode; - -#endif /* SDL_scancode_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/platform/Windows/include/SDL2/SDL_shape.h b/platform/Windows/include/SDL2/SDL_shape.h deleted file mode 100644 index 40a6baaae..000000000 --- a/platform/Windows/include/SDL2/SDL_shape.h +++ /dev/null @@ -1,144 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDL_shape_h_ -#define SDL_shape_h_ - -#include "SDL_stdinc.h" -#include "SDL_pixels.h" -#include "SDL_rect.h" -#include "SDL_surface.h" -#include "SDL_video.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** \file SDL_shape.h - * - * Header file for the shaped window API. - */ - -#define SDL_NONSHAPEABLE_WINDOW -1 -#define SDL_INVALID_SHAPE_ARGUMENT -2 -#define SDL_WINDOW_LACKS_SHAPE -3 - -/** - * \brief Create a window that can be shaped with the specified position, dimensions, and flags. - * - * \param title The title of the window, in UTF-8 encoding. - * \param x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or - * ::SDL_WINDOWPOS_UNDEFINED. - * \param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or - * ::SDL_WINDOWPOS_UNDEFINED. - * \param w The width of the window. - * \param h The height of the window. - * \param flags The flags for the window, a mask of SDL_WINDOW_BORDERLESS with any of the following: - * ::SDL_WINDOW_OPENGL, ::SDL_WINDOW_INPUT_GRABBED, - * ::SDL_WINDOW_HIDDEN, ::SDL_WINDOW_RESIZABLE, - * ::SDL_WINDOW_MAXIMIZED, ::SDL_WINDOW_MINIMIZED, - * ::SDL_WINDOW_BORDERLESS is always set, and ::SDL_WINDOW_FULLSCREEN is always unset. - * - * \return The window created, or NULL if window creation failed. - * - * \sa SDL_DestroyWindow() - */ -extern DECLSPEC SDL_Window * SDLCALL SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags); - -/** - * \brief Return whether the given window is a shaped window. - * - * \param window The window to query for being shaped. - * - * \return SDL_TRUE if the window is a window that can be shaped, SDL_FALSE if the window is unshaped or NULL. - * - * \sa SDL_CreateShapedWindow - */ -extern DECLSPEC SDL_bool SDLCALL SDL_IsShapedWindow(const SDL_Window *window); - -/** \brief An enum denoting the specific type of contents present in an SDL_WindowShapeParams union. */ -typedef enum { - /** \brief The default mode, a binarized alpha cutoff of 1. */ - ShapeModeDefault, - /** \brief A binarized alpha cutoff with a given integer value. */ - ShapeModeBinarizeAlpha, - /** \brief A binarized alpha cutoff with a given integer value, but with the opposite comparison. */ - ShapeModeReverseBinarizeAlpha, - /** \brief A color key is applied. */ - ShapeModeColorKey -} WindowShapeMode; - -#define SDL_SHAPEMODEALPHA(mode) (mode == ShapeModeDefault || mode == ShapeModeBinarizeAlpha || mode == ShapeModeReverseBinarizeAlpha) - -/** \brief A union containing parameters for shaped windows. */ -typedef union { - /** \brief A cutoff alpha value for binarization of the window shape's alpha channel. */ - Uint8 binarizationCutoff; - SDL_Color colorKey; -} SDL_WindowShapeParams; - -/** \brief A struct that tags the SDL_WindowShapeParams union with an enum describing the type of its contents. */ -typedef struct SDL_WindowShapeMode { - /** \brief The mode of these window-shape parameters. */ - WindowShapeMode mode; - /** \brief Window-shape parameters. */ - SDL_WindowShapeParams parameters; -} SDL_WindowShapeMode; - -/** - * \brief Set the shape and parameters of a shaped window. - * - * \param window The shaped window whose parameters should be set. - * \param shape A surface encoding the desired shape for the window. - * \param shape_mode The parameters to set for the shaped window. - * - * \return 0 on success, SDL_INVALID_SHAPE_ARGUMENT on an invalid shape argument, or SDL_NONSHAPEABLE_WINDOW - * if the SDL_Window given does not reference a valid shaped window. - * - * \sa SDL_WindowShapeMode - * \sa SDL_GetShapedWindowMode. - */ -extern DECLSPEC int SDLCALL SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode); - -/** - * \brief Get the shape parameters of a shaped window. - * - * \param window The shaped window whose parameters should be retrieved. - * \param shape_mode An empty shape-mode structure to fill, or NULL to check whether the window has a shape. - * - * \return 0 if the window has a shape and, provided shape_mode was not NULL, shape_mode has been filled with the mode - * data, SDL_NONSHAPEABLE_WINDOW if the SDL_Window given is not a shaped window, or SDL_WINDOW_LACKS_SHAPE if - * the SDL_Window given is a shapeable window currently lacking a shape. - * - * \sa SDL_WindowShapeMode - * \sa SDL_SetWindowShape - */ -extern DECLSPEC int SDLCALL SDL_GetShapedWindowMode(SDL_Window *window,SDL_WindowShapeMode *shape_mode); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_shape_h_ */ diff --git a/platform/Windows/include/SDL2/SDL_stdinc.h b/platform/Windows/include/SDL2/SDL_stdinc.h deleted file mode 100644 index 111a0645e..000000000 --- a/platform/Windows/include/SDL2/SDL_stdinc.h +++ /dev/null @@ -1,605 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_stdinc.h - * - * This is a general header that includes C language support. - */ - -#ifndef SDL_stdinc_h_ -#define SDL_stdinc_h_ - -#include "SDL_config.h" - -#ifdef HAVE_SYS_TYPES_H -#include -#endif -#ifdef HAVE_STDIO_H -#include -#endif -#if defined(STDC_HEADERS) -# include -# include -# include -#else -# if defined(HAVE_STDLIB_H) -# include -# elif defined(HAVE_MALLOC_H) -# include -# endif -# if defined(HAVE_STDDEF_H) -# include -# endif -# if defined(HAVE_STDARG_H) -# include -# endif -#endif -#ifdef HAVE_STRING_H -# if !defined(STDC_HEADERS) && defined(HAVE_MEMORY_H) -# include -# endif -# include -#endif -#ifdef HAVE_STRINGS_H -# include -#endif -#ifdef HAVE_WCHAR_H -# include -#endif -#if defined(HAVE_INTTYPES_H) -# include -#elif defined(HAVE_STDINT_H) -# include -#endif -#ifdef HAVE_CTYPE_H -# include -#endif -#ifdef HAVE_MATH_H -# if defined(__WINRT__) -/* Defining _USE_MATH_DEFINES is required to get M_PI to be defined on - WinRT. See http://msdn.microsoft.com/en-us/library/4hwaceh6.aspx - for more information. -*/ -# define _USE_MATH_DEFINES -# endif -# include -#endif -#ifdef HAVE_FLOAT_H -# include -#endif - -/** - * The number of elements in an array. - */ -#define SDL_arraysize(array) (sizeof(array)/sizeof(array[0])) -#define SDL_TABLESIZE(table) SDL_arraysize(table) - -/** - * Macro useful for building other macros with strings in them - * - * e.g. #define LOG_ERROR(X) OutputDebugString(SDL_STRINGIFY_ARG(__FUNCTION__) ": " X "\n") - */ -#define SDL_STRINGIFY_ARG(arg) #arg - -/** - * \name Cast operators - * - * Use proper C++ casts when compiled as C++ to be compatible with the option - * -Wold-style-cast of GCC (and -Werror=old-style-cast in GCC 4.2 and above). - */ -/* @{ */ -#ifdef __cplusplus -#define SDL_reinterpret_cast(type, expression) reinterpret_cast(expression) -#define SDL_static_cast(type, expression) static_cast(expression) -#define SDL_const_cast(type, expression) const_cast(expression) -#else -#define SDL_reinterpret_cast(type, expression) ((type)(expression)) -#define SDL_static_cast(type, expression) ((type)(expression)) -#define SDL_const_cast(type, expression) ((type)(expression)) -#endif -/* @} *//* Cast operators */ - -/* Define a four character code as a Uint32 */ -#define SDL_FOURCC(A, B, C, D) \ - ((SDL_static_cast(Uint32, SDL_static_cast(Uint8, (A))) << 0) | \ - (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (B))) << 8) | \ - (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (C))) << 16) | \ - (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (D))) << 24)) - -/** - * \name Basic data types - */ -/* @{ */ - -#ifdef __CC_ARM -/* ARM's compiler throws warnings if we use an enum: like "SDL_bool x = a < b;" */ -#define SDL_FALSE 0 -#define SDL_TRUE 1 -typedef int SDL_bool; -#else -typedef enum -{ - SDL_FALSE = 0, - SDL_TRUE = 1 -} SDL_bool; -#endif - -/** - * \brief A signed 8-bit integer type. - */ -#define SDL_MAX_SINT8 ((Sint8)0x7F) /* 127 */ -#define SDL_MIN_SINT8 ((Sint8)(~0x7F)) /* -128 */ -typedef int8_t Sint8; -/** - * \brief An unsigned 8-bit integer type. - */ -#define SDL_MAX_UINT8 ((Uint8)0xFF) /* 255 */ -#define SDL_MIN_UINT8 ((Uint8)0x00) /* 0 */ -typedef uint8_t Uint8; -/** - * \brief A signed 16-bit integer type. - */ -#define SDL_MAX_SINT16 ((Sint16)0x7FFF) /* 32767 */ -#define SDL_MIN_SINT16 ((Sint16)(~0x7FFF)) /* -32768 */ -typedef int16_t Sint16; -/** - * \brief An unsigned 16-bit integer type. - */ -#define SDL_MAX_UINT16 ((Uint16)0xFFFF) /* 65535 */ -#define SDL_MIN_UINT16 ((Uint16)0x0000) /* 0 */ -typedef uint16_t Uint16; -/** - * \brief A signed 32-bit integer type. - */ -#define SDL_MAX_SINT32 ((Sint32)0x7FFFFFFF) /* 2147483647 */ -#define SDL_MIN_SINT32 ((Sint32)(~0x7FFFFFFF)) /* -2147483648 */ -typedef int32_t Sint32; -/** - * \brief An unsigned 32-bit integer type. - */ -#define SDL_MAX_UINT32 ((Uint32)0xFFFFFFFFu) /* 4294967295 */ -#define SDL_MIN_UINT32 ((Uint32)0x00000000) /* 0 */ -typedef uint32_t Uint32; - -/** - * \brief A signed 64-bit integer type. - */ -#define SDL_MAX_SINT64 ((Sint64)0x7FFFFFFFFFFFFFFFll) /* 9223372036854775807 */ -#define SDL_MIN_SINT64 ((Sint64)(~0x7FFFFFFFFFFFFFFFll)) /* -9223372036854775808 */ -typedef int64_t Sint64; -/** - * \brief An unsigned 64-bit integer type. - */ -#define SDL_MAX_UINT64 ((Uint64)0xFFFFFFFFFFFFFFFFull) /* 18446744073709551615 */ -#define SDL_MIN_UINT64 ((Uint64)(0x0000000000000000ull)) /* 0 */ -typedef uint64_t Uint64; - -/* @} *//* Basic data types */ - -/* Make sure we have macros for printing 64 bit values. - * should define these but this is not true all platforms. - * (for example win32) */ -#ifndef SDL_PRIs64 -#ifdef PRIs64 -#define SDL_PRIs64 PRIs64 -#elif defined(__WIN32__) -#define SDL_PRIs64 "I64d" -#elif defined(__LINUX__) && defined(__LP64__) -#define SDL_PRIs64 "ld" -#else -#define SDL_PRIs64 "lld" -#endif -#endif -#ifndef SDL_PRIu64 -#ifdef PRIu64 -#define SDL_PRIu64 PRIu64 -#elif defined(__WIN32__) -#define SDL_PRIu64 "I64u" -#elif defined(__LINUX__) && defined(__LP64__) -#define SDL_PRIu64 "lu" -#else -#define SDL_PRIu64 "llu" -#endif -#endif -#ifndef SDL_PRIx64 -#ifdef PRIx64 -#define SDL_PRIx64 PRIx64 -#elif defined(__WIN32__) -#define SDL_PRIx64 "I64x" -#elif defined(__LINUX__) && defined(__LP64__) -#define SDL_PRIx64 "lx" -#else -#define SDL_PRIx64 "llx" -#endif -#endif -#ifndef SDL_PRIX64 -#ifdef PRIX64 -#define SDL_PRIX64 PRIX64 -#elif defined(__WIN32__) -#define SDL_PRIX64 "I64X" -#elif defined(__LINUX__) && defined(__LP64__) -#define SDL_PRIX64 "lX" -#else -#define SDL_PRIX64 "llX" -#endif -#endif - -/* Annotations to help code analysis tools */ -#ifdef SDL_DISABLE_ANALYZE_MACROS -#define SDL_IN_BYTECAP(x) -#define SDL_INOUT_Z_CAP(x) -#define SDL_OUT_Z_CAP(x) -#define SDL_OUT_CAP(x) -#define SDL_OUT_BYTECAP(x) -#define SDL_OUT_Z_BYTECAP(x) -#define SDL_PRINTF_FORMAT_STRING -#define SDL_SCANF_FORMAT_STRING -#define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) -#define SDL_SCANF_VARARG_FUNC( fmtargnumber ) -#else -#if defined(_MSC_VER) && (_MSC_VER >= 1600) /* VS 2010 and above */ -#include - -#define SDL_IN_BYTECAP(x) _In_bytecount_(x) -#define SDL_INOUT_Z_CAP(x) _Inout_z_cap_(x) -#define SDL_OUT_Z_CAP(x) _Out_z_cap_(x) -#define SDL_OUT_CAP(x) _Out_cap_(x) -#define SDL_OUT_BYTECAP(x) _Out_bytecap_(x) -#define SDL_OUT_Z_BYTECAP(x) _Out_z_bytecap_(x) - -#define SDL_PRINTF_FORMAT_STRING _Printf_format_string_ -#define SDL_SCANF_FORMAT_STRING _Scanf_format_string_impl_ -#else -#define SDL_IN_BYTECAP(x) -#define SDL_INOUT_Z_CAP(x) -#define SDL_OUT_Z_CAP(x) -#define SDL_OUT_CAP(x) -#define SDL_OUT_BYTECAP(x) -#define SDL_OUT_Z_BYTECAP(x) -#define SDL_PRINTF_FORMAT_STRING -#define SDL_SCANF_FORMAT_STRING -#endif -#if defined(__GNUC__) -#define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __printf__, fmtargnumber, fmtargnumber+1 ))) -#define SDL_SCANF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __scanf__, fmtargnumber, fmtargnumber+1 ))) -#else -#define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) -#define SDL_SCANF_VARARG_FUNC( fmtargnumber ) -#endif -#endif /* SDL_DISABLE_ANALYZE_MACROS */ - -#define SDL_COMPILE_TIME_ASSERT(name, x) \ - typedef int SDL_compile_time_assert_ ## name[(x) * 2 - 1] -/** \cond */ -#ifndef DOXYGEN_SHOULD_IGNORE_THIS -SDL_COMPILE_TIME_ASSERT(uint8, sizeof(Uint8) == 1); -SDL_COMPILE_TIME_ASSERT(sint8, sizeof(Sint8) == 1); -SDL_COMPILE_TIME_ASSERT(uint16, sizeof(Uint16) == 2); -SDL_COMPILE_TIME_ASSERT(sint16, sizeof(Sint16) == 2); -SDL_COMPILE_TIME_ASSERT(uint32, sizeof(Uint32) == 4); -SDL_COMPILE_TIME_ASSERT(sint32, sizeof(Sint32) == 4); -SDL_COMPILE_TIME_ASSERT(uint64, sizeof(Uint64) == 8); -SDL_COMPILE_TIME_ASSERT(sint64, sizeof(Sint64) == 8); -#endif /* DOXYGEN_SHOULD_IGNORE_THIS */ -/** \endcond */ - -/* Check to make sure enums are the size of ints, for structure packing. - For both Watcom C/C++ and Borland C/C++ the compiler option that makes - enums having the size of an int must be enabled. - This is "-b" for Borland C/C++ and "-ei" for Watcom C/C++ (v11). -*/ - -/** \cond */ -#ifndef DOXYGEN_SHOULD_IGNORE_THIS -#if !defined(__ANDROID__) - /* TODO: include/SDL_stdinc.h:174: error: size of array 'SDL_dummy_enum' is negative */ -typedef enum -{ - DUMMY_ENUM_VALUE -} SDL_DUMMY_ENUM; - -SDL_COMPILE_TIME_ASSERT(enum, sizeof(SDL_DUMMY_ENUM) == sizeof(int)); -#endif -#endif /* DOXYGEN_SHOULD_IGNORE_THIS */ -/** \endcond */ - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -#if defined(HAVE_ALLOCA) && !defined(alloca) -# if defined(HAVE_ALLOCA_H) -# include -# elif defined(__GNUC__) -# define alloca __builtin_alloca -# elif defined(_MSC_VER) -# include -# define alloca _alloca -# elif defined(__WATCOMC__) -# include -# elif defined(__BORLANDC__) -# include -# elif defined(__DMC__) -# include -# elif defined(__AIX__) -#pragma alloca -# elif defined(__MRC__) -void *alloca(unsigned); -# else -char *alloca(); -# endif -#endif -#ifdef HAVE_ALLOCA -#define SDL_stack_alloc(type, count) (type*)alloca(sizeof(type)*(count)) -#define SDL_stack_free(data) -#else -#define SDL_stack_alloc(type, count) (type*)SDL_malloc(sizeof(type)*(count)) -#define SDL_stack_free(data) SDL_free(data) -#endif - -extern DECLSPEC void *SDLCALL SDL_malloc(size_t size); -extern DECLSPEC void *SDLCALL SDL_calloc(size_t nmemb, size_t size); -extern DECLSPEC void *SDLCALL SDL_realloc(void *mem, size_t size); -extern DECLSPEC void SDLCALL SDL_free(void *mem); - -typedef void *(SDLCALL *SDL_malloc_func)(size_t size); -typedef void *(SDLCALL *SDL_calloc_func)(size_t nmemb, size_t size); -typedef void *(SDLCALL *SDL_realloc_func)(void *mem, size_t size); -typedef void (SDLCALL *SDL_free_func)(void *mem); - -/** - * \brief Get the current set of SDL memory functions - */ -extern DECLSPEC void SDLCALL SDL_GetMemoryFunctions(SDL_malloc_func *malloc_func, - SDL_calloc_func *calloc_func, - SDL_realloc_func *realloc_func, - SDL_free_func *free_func); - -/** - * \brief Replace SDL's memory allocation functions with a custom set - * - * \note If you are replacing SDL's memory functions, you should call - * SDL_GetNumAllocations() and be very careful if it returns non-zero. - * That means that your free function will be called with memory - * allocated by the previous memory allocation functions. - */ -extern DECLSPEC int SDLCALL SDL_SetMemoryFunctions(SDL_malloc_func malloc_func, - SDL_calloc_func calloc_func, - SDL_realloc_func realloc_func, - SDL_free_func free_func); - -/** - * \brief Get the number of outstanding (unfreed) allocations - */ -extern DECLSPEC int SDLCALL SDL_GetNumAllocations(void); - -extern DECLSPEC char *SDLCALL SDL_getenv(const char *name); -extern DECLSPEC int SDLCALL SDL_setenv(const char *name, const char *value, int overwrite); - -extern DECLSPEC void SDLCALL SDL_qsort(void *base, size_t nmemb, size_t size, int (*compare) (const void *, const void *)); - -extern DECLSPEC int SDLCALL SDL_abs(int x); - -/* !!! FIXME: these have side effects. You probably shouldn't use them. */ -/* !!! FIXME: Maybe we do forceinline functions of SDL_mini, SDL_minf, etc? */ -#define SDL_min(x, y) (((x) < (y)) ? (x) : (y)) -#define SDL_max(x, y) (((x) > (y)) ? (x) : (y)) - -extern DECLSPEC int SDLCALL SDL_isdigit(int x); -extern DECLSPEC int SDLCALL SDL_isspace(int x); -extern DECLSPEC int SDLCALL SDL_toupper(int x); -extern DECLSPEC int SDLCALL SDL_tolower(int x); - -extern DECLSPEC void *SDLCALL SDL_memset(SDL_OUT_BYTECAP(len) void *dst, int c, size_t len); - -#define SDL_zero(x) SDL_memset(&(x), 0, sizeof((x))) -#define SDL_zerop(x) SDL_memset((x), 0, sizeof(*(x))) - -/* Note that memset() is a byte assignment and this is a 32-bit assignment, so they're not directly equivalent. */ -SDL_FORCE_INLINE void SDL_memset4(void *dst, Uint32 val, size_t dwords) -{ -#if defined(__GNUC__) && defined(i386) - int u0, u1, u2; - __asm__ __volatile__ ( - "cld \n\t" - "rep ; stosl \n\t" - : "=&D" (u0), "=&a" (u1), "=&c" (u2) - : "0" (dst), "1" (val), "2" (SDL_static_cast(Uint32, dwords)) - : "memory" - ); -#else - size_t _n = (dwords + 3) / 4; - Uint32 *_p = SDL_static_cast(Uint32 *, dst); - Uint32 _val = (val); - if (dwords == 0) - return; - switch (dwords % 4) - { - case 0: do { *_p++ = _val; /* fallthrough */ - case 3: *_p++ = _val; /* fallthrough */ - case 2: *_p++ = _val; /* fallthrough */ - case 1: *_p++ = _val; /* fallthrough */ - } while ( --_n ); - } -#endif -} - - -extern DECLSPEC void *SDLCALL SDL_memcpy(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len); - -extern DECLSPEC void *SDLCALL SDL_memmove(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len); -extern DECLSPEC int SDLCALL SDL_memcmp(const void *s1, const void *s2, size_t len); - -extern DECLSPEC size_t SDLCALL SDL_wcslen(const wchar_t *wstr); -extern DECLSPEC size_t SDLCALL SDL_wcslcpy(SDL_OUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen); -extern DECLSPEC size_t SDLCALL SDL_wcslcat(SDL_INOUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen); -extern DECLSPEC int SDLCALL SDL_wcscmp(const wchar_t *str1, const wchar_t *str2); - -extern DECLSPEC size_t SDLCALL SDL_strlen(const char *str); -extern DECLSPEC size_t SDLCALL SDL_strlcpy(SDL_OUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen); -extern DECLSPEC size_t SDLCALL SDL_utf8strlcpy(SDL_OUT_Z_CAP(dst_bytes) char *dst, const char *src, size_t dst_bytes); -extern DECLSPEC size_t SDLCALL SDL_strlcat(SDL_INOUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen); -extern DECLSPEC char *SDLCALL SDL_strdup(const char *str); -extern DECLSPEC char *SDLCALL SDL_strrev(char *str); -extern DECLSPEC char *SDLCALL SDL_strupr(char *str); -extern DECLSPEC char *SDLCALL SDL_strlwr(char *str); -extern DECLSPEC char *SDLCALL SDL_strchr(const char *str, int c); -extern DECLSPEC char *SDLCALL SDL_strrchr(const char *str, int c); -extern DECLSPEC char *SDLCALL SDL_strstr(const char *haystack, const char *needle); -extern DECLSPEC size_t SDLCALL SDL_utf8strlen(const char *str); - -extern DECLSPEC char *SDLCALL SDL_itoa(int value, char *str, int radix); -extern DECLSPEC char *SDLCALL SDL_uitoa(unsigned int value, char *str, int radix); -extern DECLSPEC char *SDLCALL SDL_ltoa(long value, char *str, int radix); -extern DECLSPEC char *SDLCALL SDL_ultoa(unsigned long value, char *str, int radix); -extern DECLSPEC char *SDLCALL SDL_lltoa(Sint64 value, char *str, int radix); -extern DECLSPEC char *SDLCALL SDL_ulltoa(Uint64 value, char *str, int radix); - -extern DECLSPEC int SDLCALL SDL_atoi(const char *str); -extern DECLSPEC double SDLCALL SDL_atof(const char *str); -extern DECLSPEC long SDLCALL SDL_strtol(const char *str, char **endp, int base); -extern DECLSPEC unsigned long SDLCALL SDL_strtoul(const char *str, char **endp, int base); -extern DECLSPEC Sint64 SDLCALL SDL_strtoll(const char *str, char **endp, int base); -extern DECLSPEC Uint64 SDLCALL SDL_strtoull(const char *str, char **endp, int base); -extern DECLSPEC double SDLCALL SDL_strtod(const char *str, char **endp); - -extern DECLSPEC int SDLCALL SDL_strcmp(const char *str1, const char *str2); -extern DECLSPEC int SDLCALL SDL_strncmp(const char *str1, const char *str2, size_t maxlen); -extern DECLSPEC int SDLCALL SDL_strcasecmp(const char *str1, const char *str2); -extern DECLSPEC int SDLCALL SDL_strncasecmp(const char *str1, const char *str2, size_t len); - -extern DECLSPEC int SDLCALL SDL_sscanf(const char *text, SDL_SCANF_FORMAT_STRING const char *fmt, ...) SDL_SCANF_VARARG_FUNC(2); -extern DECLSPEC int SDLCALL SDL_vsscanf(const char *text, const char *fmt, va_list ap); -extern DECLSPEC int SDLCALL SDL_snprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, SDL_PRINTF_FORMAT_STRING const char *fmt, ... ) SDL_PRINTF_VARARG_FUNC(3); -extern DECLSPEC int SDLCALL SDL_vsnprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, const char *fmt, va_list ap); - -#ifndef HAVE_M_PI -#ifndef M_PI -#define M_PI 3.14159265358979323846264338327950288 /**< pi */ -#endif -#endif - -extern DECLSPEC double SDLCALL SDL_acos(double x); -extern DECLSPEC float SDLCALL SDL_acosf(float x); -extern DECLSPEC double SDLCALL SDL_asin(double x); -extern DECLSPEC float SDLCALL SDL_asinf(float x); -extern DECLSPEC double SDLCALL SDL_atan(double x); -extern DECLSPEC float SDLCALL SDL_atanf(float x); -extern DECLSPEC double SDLCALL SDL_atan2(double x, double y); -extern DECLSPEC float SDLCALL SDL_atan2f(float x, float y); -extern DECLSPEC double SDLCALL SDL_ceil(double x); -extern DECLSPEC float SDLCALL SDL_ceilf(float x); -extern DECLSPEC double SDLCALL SDL_copysign(double x, double y); -extern DECLSPEC float SDLCALL SDL_copysignf(float x, float y); -extern DECLSPEC double SDLCALL SDL_cos(double x); -extern DECLSPEC float SDLCALL SDL_cosf(float x); -extern DECLSPEC double SDLCALL SDL_fabs(double x); -extern DECLSPEC float SDLCALL SDL_fabsf(float x); -extern DECLSPEC double SDLCALL SDL_floor(double x); -extern DECLSPEC float SDLCALL SDL_floorf(float x); -extern DECLSPEC double SDLCALL SDL_fmod(double x, double y); -extern DECLSPEC float SDLCALL SDL_fmodf(float x, float y); -extern DECLSPEC double SDLCALL SDL_log(double x); -extern DECLSPEC float SDLCALL SDL_logf(float x); -extern DECLSPEC double SDLCALL SDL_log10(double x); -extern DECLSPEC float SDLCALL SDL_log10f(float x); -extern DECLSPEC double SDLCALL SDL_pow(double x, double y); -extern DECLSPEC float SDLCALL SDL_powf(float x, float y); -extern DECLSPEC double SDLCALL SDL_scalbn(double x, int n); -extern DECLSPEC float SDLCALL SDL_scalbnf(float x, int n); -extern DECLSPEC double SDLCALL SDL_sin(double x); -extern DECLSPEC float SDLCALL SDL_sinf(float x); -extern DECLSPEC double SDLCALL SDL_sqrt(double x); -extern DECLSPEC float SDLCALL SDL_sqrtf(float x); -extern DECLSPEC double SDLCALL SDL_tan(double x); -extern DECLSPEC float SDLCALL SDL_tanf(float x); - -/* The SDL implementation of iconv() returns these error codes */ -#define SDL_ICONV_ERROR (size_t)-1 -#define SDL_ICONV_E2BIG (size_t)-2 -#define SDL_ICONV_EILSEQ (size_t)-3 -#define SDL_ICONV_EINVAL (size_t)-4 - -/* SDL_iconv_* are now always real symbols/types, not macros or inlined. */ -typedef struct _SDL_iconv_t *SDL_iconv_t; -extern DECLSPEC SDL_iconv_t SDLCALL SDL_iconv_open(const char *tocode, - const char *fromcode); -extern DECLSPEC int SDLCALL SDL_iconv_close(SDL_iconv_t cd); -extern DECLSPEC size_t SDLCALL SDL_iconv(SDL_iconv_t cd, const char **inbuf, - size_t * inbytesleft, char **outbuf, - size_t * outbytesleft); -/** - * This function converts a string between encodings in one pass, returning a - * string that must be freed with SDL_free() or NULL on error. - */ -extern DECLSPEC char *SDLCALL SDL_iconv_string(const char *tocode, - const char *fromcode, - const char *inbuf, - size_t inbytesleft); -#define SDL_iconv_utf8_locale(S) SDL_iconv_string("", "UTF-8", S, SDL_strlen(S)+1) -#define SDL_iconv_utf8_ucs2(S) (Uint16 *)SDL_iconv_string("UCS-2-INTERNAL", "UTF-8", S, SDL_strlen(S)+1) -#define SDL_iconv_utf8_ucs4(S) (Uint32 *)SDL_iconv_string("UCS-4-INTERNAL", "UTF-8", S, SDL_strlen(S)+1) - -/* force builds using Clang's static analysis tools to use literal C runtime - here, since there are possibly tests that are ineffective otherwise. */ -#if defined(__clang_analyzer__) && !defined(SDL_DISABLE_ANALYZE_MACROS) -#define SDL_malloc malloc -#define SDL_calloc calloc -#define SDL_realloc realloc -#define SDL_free free -#define SDL_memset memset -#define SDL_memcpy memcpy -#define SDL_memmove memmove -#define SDL_memcmp memcmp -#define SDL_strlen strlen -#define SDL_strlcpy strlcpy -#define SDL_strlcat strlcat -#define SDL_strdup strdup -#define SDL_strchr strchr -#define SDL_strrchr strrchr -#define SDL_strstr strstr -#define SDL_strcmp strcmp -#define SDL_strncmp strncmp -#define SDL_strcasecmp strcasecmp -#define SDL_strncasecmp strncasecmp -#define SDL_sscanf sscanf -#define SDL_vsscanf vsscanf -#define SDL_snprintf snprintf -#define SDL_vsnprintf vsnprintf -#endif - -SDL_FORCE_INLINE void *SDL_memcpy4(SDL_OUT_BYTECAP(dwords*4) void *dst, SDL_IN_BYTECAP(dwords*4) const void *src, size_t dwords) -{ - return SDL_memcpy(dst, src, dwords * 4); -} - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_stdinc_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/platform/Windows/include/SDL2/SDL_surface.h b/platform/Windows/include/SDL2/SDL_surface.h deleted file mode 100644 index 45e5366fe..000000000 --- a/platform/Windows/include/SDL2/SDL_surface.h +++ /dev/null @@ -1,546 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_surface.h - * - * Header file for ::SDL_Surface definition and management functions. - */ - -#ifndef SDL_surface_h_ -#define SDL_surface_h_ - -#include "SDL_stdinc.h" -#include "SDL_pixels.h" -#include "SDL_rect.h" -#include "SDL_blendmode.h" -#include "SDL_rwops.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \name Surface flags - * - * These are the currently supported flags for the ::SDL_Surface. - * - * \internal - * Used internally (read-only). - */ -/* @{ */ -#define SDL_SWSURFACE 0 /**< Just here for compatibility */ -#define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */ -#define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */ -#define SDL_DONTFREE 0x00000004 /**< Surface is referenced internally */ -/* @} *//* Surface flags */ - -/** - * Evaluates to true if the surface needs to be locked before access. - */ -#define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0) - -/** - * \brief A collection of pixels used in software blitting. - * - * \note This structure should be treated as read-only, except for \c pixels, - * which, if not NULL, contains the raw pixel data for the surface. - */ -typedef struct SDL_Surface -{ - Uint32 flags; /**< Read-only */ - SDL_PixelFormat *format; /**< Read-only */ - int w, h; /**< Read-only */ - int pitch; /**< Read-only */ - void *pixels; /**< Read-write */ - - /** Application data associated with the surface */ - void *userdata; /**< Read-write */ - - /** information needed for surfaces requiring locks */ - int locked; /**< Read-only */ - void *lock_data; /**< Read-only */ - - /** clipping information */ - SDL_Rect clip_rect; /**< Read-only */ - - /** info for fast blit mapping to other surfaces */ - struct SDL_BlitMap *map; /**< Private */ - - /** Reference count -- used when freeing surface */ - int refcount; /**< Read-mostly */ -} SDL_Surface; - -/** - * \brief The type of function used for surface blitting functions. - */ -typedef int (SDLCALL *SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect, - struct SDL_Surface * dst, SDL_Rect * dstrect); - -/** - * \brief The formula used for converting between YUV and RGB - */ -typedef enum -{ - SDL_YUV_CONVERSION_JPEG, /**< Full range JPEG */ - SDL_YUV_CONVERSION_BT601, /**< BT.601 (the default) */ - SDL_YUV_CONVERSION_BT709, /**< BT.709 */ - SDL_YUV_CONVERSION_AUTOMATIC /**< BT.601 for SD content, BT.709 for HD content */ -} SDL_YUV_CONVERSION_MODE; - -/** - * Allocate and free an RGB surface. - * - * If the depth is 4 or 8 bits, an empty palette is allocated for the surface. - * If the depth is greater than 8 bits, the pixel format is set using the - * flags '[RGB]mask'. - * - * If the function runs out of memory, it will return NULL. - * - * \param flags The \c flags are obsolete and should be set to 0. - * \param width The width in pixels of the surface to create. - * \param height The height in pixels of the surface to create. - * \param depth The depth in bits of the surface to create. - * \param Rmask The red mask of the surface to create. - * \param Gmask The green mask of the surface to create. - * \param Bmask The blue mask of the surface to create. - * \param Amask The alpha mask of the surface to create. - */ -extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface - (Uint32 flags, int width, int height, int depth, - Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); - -/* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */ -extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormat - (Uint32 flags, int width, int height, int depth, Uint32 format); - -extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels, - int width, - int height, - int depth, - int pitch, - Uint32 Rmask, - Uint32 Gmask, - Uint32 Bmask, - Uint32 Amask); -extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormatFrom - (void *pixels, int width, int height, int depth, int pitch, Uint32 format); -extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface); - -/** - * \brief Set the palette used by a surface. - * - * \return 0, or -1 if the surface format doesn't use a palette. - * - * \note A single palette can be shared with many surfaces. - */ -extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface, - SDL_Palette * palette); - -/** - * \brief Sets up a surface for directly accessing the pixels. - * - * Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write - * to and read from \c surface->pixels, using the pixel format stored in - * \c surface->format. Once you are done accessing the surface, you should - * use SDL_UnlockSurface() to release it. - * - * Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates - * to 0, then you can read and write to the surface at any time, and the - * pixel format of the surface will not change. - * - * No operating system or library calls should be made between lock/unlock - * pairs, as critical system locks may be held during this time. - * - * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked. - * - * \sa SDL_UnlockSurface() - */ -extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface); -/** \sa SDL_LockSurface() */ -extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface); - -/** - * Load a surface from a seekable SDL data stream (memory or file). - * - * If \c freesrc is non-zero, the stream will be closed after being read. - * - * The new surface should be freed with SDL_FreeSurface(). - * - * \return the new surface, or NULL if there was an error. - */ -extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src, - int freesrc); - -/** - * Load a surface from a file. - * - * Convenience macro. - */ -#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1) - -/** - * Save a surface to a seekable SDL data stream (memory or file). - * - * Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the - * BMP directly. Other RGB formats with 8-bit or higher get converted to a - * 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit - * surface before they are saved. YUV and paletted 1-bit and 4-bit formats are - * not supported. - * - * If \c freedst is non-zero, the stream will be closed after being written. - * - * \return 0 if successful or -1 if there was an error. - */ -extern DECLSPEC int SDLCALL SDL_SaveBMP_RW - (SDL_Surface * surface, SDL_RWops * dst, int freedst); - -/** - * Save a surface to a file. - * - * Convenience macro. - */ -#define SDL_SaveBMP(surface, file) \ - SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1) - -/** - * \brief Sets the RLE acceleration hint for a surface. - * - * \return 0 on success, or -1 if the surface is not valid - * - * \note If RLE is enabled, colorkey and alpha blending blits are much faster, - * but the surface must be locked before directly accessing the pixels. - */ -extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface, - int flag); - -/** - * \brief Sets the color key (transparent pixel) in a blittable surface. - * - * \param surface The surface to update - * \param flag Non-zero to enable colorkey and 0 to disable colorkey - * \param key The transparent pixel in the native surface format - * - * \return 0 on success, or -1 if the surface is not valid - * - * You can pass SDL_RLEACCEL to enable RLE accelerated blits. - */ -extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface, - int flag, Uint32 key); - -/** - * \brief Gets the color key (transparent pixel) in a blittable surface. - * - * \param surface The surface to update - * \param key A pointer filled in with the transparent pixel in the native - * surface format - * - * \return 0 on success, or -1 if the surface is not valid or colorkey is not - * enabled. - */ -extern DECLSPEC int SDLCALL SDL_GetColorKey(SDL_Surface * surface, - Uint32 * key); - -/** - * \brief Set an additional color value used in blit operations. - * - * \param surface The surface to update. - * \param r The red color value multiplied into blit operations. - * \param g The green color value multiplied into blit operations. - * \param b The blue color value multiplied into blit operations. - * - * \return 0 on success, or -1 if the surface is not valid. - * - * \sa SDL_GetSurfaceColorMod() - */ -extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface, - Uint8 r, Uint8 g, Uint8 b); - - -/** - * \brief Get the additional color value used in blit operations. - * - * \param surface The surface to query. - * \param r A pointer filled in with the current red color value. - * \param g A pointer filled in with the current green color value. - * \param b A pointer filled in with the current blue color value. - * - * \return 0 on success, or -1 if the surface is not valid. - * - * \sa SDL_SetSurfaceColorMod() - */ -extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface, - Uint8 * r, Uint8 * g, - Uint8 * b); - -/** - * \brief Set an additional alpha value used in blit operations. - * - * \param surface The surface to update. - * \param alpha The alpha value multiplied into blit operations. - * - * \return 0 on success, or -1 if the surface is not valid. - * - * \sa SDL_GetSurfaceAlphaMod() - */ -extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface, - Uint8 alpha); - -/** - * \brief Get the additional alpha value used in blit operations. - * - * \param surface The surface to query. - * \param alpha A pointer filled in with the current alpha value. - * - * \return 0 on success, or -1 if the surface is not valid. - * - * \sa SDL_SetSurfaceAlphaMod() - */ -extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface, - Uint8 * alpha); - -/** - * \brief Set the blend mode used for blit operations. - * - * \param surface The surface to update. - * \param blendMode ::SDL_BlendMode to use for blit blending. - * - * \return 0 on success, or -1 if the parameters are not valid. - * - * \sa SDL_GetSurfaceBlendMode() - */ -extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface, - SDL_BlendMode blendMode); - -/** - * \brief Get the blend mode used for blit operations. - * - * \param surface The surface to query. - * \param blendMode A pointer filled in with the current blend mode. - * - * \return 0 on success, or -1 if the surface is not valid. - * - * \sa SDL_SetSurfaceBlendMode() - */ -extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface, - SDL_BlendMode *blendMode); - -/** - * Sets the clipping rectangle for the destination surface in a blit. - * - * If the clip rectangle is NULL, clipping will be disabled. - * - * If the clip rectangle doesn't intersect the surface, the function will - * return SDL_FALSE and blits will be completely clipped. Otherwise the - * function returns SDL_TRUE and blits to the surface will be clipped to - * the intersection of the surface area and the clipping rectangle. - * - * Note that blits are automatically clipped to the edges of the source - * and destination surfaces. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface, - const SDL_Rect * rect); - -/** - * Gets the clipping rectangle for the destination surface in a blit. - * - * \c rect must be a pointer to a valid rectangle which will be filled - * with the correct values. - */ -extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface, - SDL_Rect * rect); - -/* - * Creates a new surface identical to the existing surface - */ -extern DECLSPEC SDL_Surface *SDLCALL SDL_DuplicateSurface(SDL_Surface * surface); - -/** - * Creates a new surface of the specified format, and then copies and maps - * the given surface to it so the blit of the converted surface will be as - * fast as possible. If this function fails, it returns NULL. - * - * The \c flags parameter is passed to SDL_CreateRGBSurface() and has those - * semantics. You can also pass ::SDL_RLEACCEL in the flags parameter and - * SDL will try to RLE accelerate colorkey and alpha blits in the resulting - * surface. - */ -extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface - (SDL_Surface * src, const SDL_PixelFormat * fmt, Uint32 flags); -extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat - (SDL_Surface * src, Uint32 pixel_format, Uint32 flags); - -/** - * \brief Copy a block of pixels of one format to another format - * - * \return 0 on success, or -1 if there was an error - */ -extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height, - Uint32 src_format, - const void * src, int src_pitch, - Uint32 dst_format, - void * dst, int dst_pitch); - -/** - * Performs a fast fill of the given rectangle with \c color. - * - * If \c rect is NULL, the whole surface will be filled with \c color. - * - * The color should be a pixel of the format used by the surface, and - * can be generated by the SDL_MapRGB() function. - * - * \return 0 on success, or -1 on error. - */ -extern DECLSPEC int SDLCALL SDL_FillRect - (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color); -extern DECLSPEC int SDLCALL SDL_FillRects - (SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color); - -/** - * Performs a fast blit from the source surface to the destination surface. - * - * This assumes that the source and destination rectangles are - * the same size. If either \c srcrect or \c dstrect are NULL, the entire - * surface (\c src or \c dst) is copied. The final blit rectangles are saved - * in \c srcrect and \c dstrect after all clipping is performed. - * - * \return If the blit is successful, it returns 0, otherwise it returns -1. - * - * The blit function should not be called on a locked surface. - * - * The blit semantics for surfaces with and without blending and colorkey - * are defined as follows: - * \verbatim - RGBA->RGB: - Source surface blend mode set to SDL_BLENDMODE_BLEND: - alpha-blend (using the source alpha-channel and per-surface alpha) - SDL_SRCCOLORKEY ignored. - Source surface blend mode set to SDL_BLENDMODE_NONE: - copy RGB. - if SDL_SRCCOLORKEY set, only copy the pixels matching the - RGB values of the source color key, ignoring alpha in the - comparison. - - RGB->RGBA: - Source surface blend mode set to SDL_BLENDMODE_BLEND: - alpha-blend (using the source per-surface alpha) - Source surface blend mode set to SDL_BLENDMODE_NONE: - copy RGB, set destination alpha to source per-surface alpha value. - both: - if SDL_SRCCOLORKEY set, only copy the pixels matching the - source color key. - - RGBA->RGBA: - Source surface blend mode set to SDL_BLENDMODE_BLEND: - alpha-blend (using the source alpha-channel and per-surface alpha) - SDL_SRCCOLORKEY ignored. - Source surface blend mode set to SDL_BLENDMODE_NONE: - copy all of RGBA to the destination. - if SDL_SRCCOLORKEY set, only copy the pixels matching the - RGB values of the source color key, ignoring alpha in the - comparison. - - RGB->RGB: - Source surface blend mode set to SDL_BLENDMODE_BLEND: - alpha-blend (using the source per-surface alpha) - Source surface blend mode set to SDL_BLENDMODE_NONE: - copy RGB. - both: - if SDL_SRCCOLORKEY set, only copy the pixels matching the - source color key. - \endverbatim - * - * You should call SDL_BlitSurface() unless you know exactly how SDL - * blitting works internally and how to use the other blit functions. - */ -#define SDL_BlitSurface SDL_UpperBlit - -/** - * This is the public blit function, SDL_BlitSurface(), and it performs - * rectangle validation and clipping before passing it to SDL_LowerBlit() - */ -extern DECLSPEC int SDLCALL SDL_UpperBlit - (SDL_Surface * src, const SDL_Rect * srcrect, - SDL_Surface * dst, SDL_Rect * dstrect); - -/** - * This is a semi-private blit function and it performs low-level surface - * blitting only. - */ -extern DECLSPEC int SDLCALL SDL_LowerBlit - (SDL_Surface * src, SDL_Rect * srcrect, - SDL_Surface * dst, SDL_Rect * dstrect); - -/** - * \brief Perform a fast, low quality, stretch blit between two surfaces of the - * same pixel format. - * - * \note This function uses a static buffer, and is not thread-safe. - */ -extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src, - const SDL_Rect * srcrect, - SDL_Surface * dst, - const SDL_Rect * dstrect); - -#define SDL_BlitScaled SDL_UpperBlitScaled - -/** - * This is the public scaled blit function, SDL_BlitScaled(), and it performs - * rectangle validation and clipping before passing it to SDL_LowerBlitScaled() - */ -extern DECLSPEC int SDLCALL SDL_UpperBlitScaled - (SDL_Surface * src, const SDL_Rect * srcrect, - SDL_Surface * dst, SDL_Rect * dstrect); - -/** - * This is a semi-private blit function and it performs low-level surface - * scaled blitting only. - */ -extern DECLSPEC int SDLCALL SDL_LowerBlitScaled - (SDL_Surface * src, SDL_Rect * srcrect, - SDL_Surface * dst, SDL_Rect * dstrect); - -/** - * \brief Set the YUV conversion mode - */ -extern DECLSPEC void SDLCALL SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_MODE mode); - -/** - * \brief Get the YUV conversion mode - */ -extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionMode(void); - -/** - * \brief Get the YUV conversion mode, returning the correct mode for the resolution when the current conversion mode is SDL_YUV_CONVERSION_AUTOMATIC - */ -extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionModeForResolution(int width, int height); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_surface_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/platform/Windows/include/SDL2/SDL_system.h b/platform/Windows/include/SDL2/SDL_system.h deleted file mode 100644 index 7b776fdf1..000000000 --- a/platform/Windows/include/SDL2/SDL_system.h +++ /dev/null @@ -1,247 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_system.h - * - * Include file for platform specific SDL API functions - */ - -#ifndef SDL_system_h_ -#define SDL_system_h_ - -#include "SDL_stdinc.h" -#include "SDL_keyboard.h" -#include "SDL_render.h" -#include "SDL_video.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - - -/* Platform specific functions for Windows */ -#ifdef __WIN32__ - -/** - \brief Set a function that is called for every windows message, before TranslateMessage() -*/ -typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsigned int message, Uint64 wParam, Sint64 lParam); -extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata); - -/** - \brief Returns the D3D9 adapter index that matches the specified display index. - - This adapter index can be passed to IDirect3D9::CreateDevice and controls - on which monitor a full screen application will appear. -*/ -extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex ); - -typedef struct IDirect3DDevice9 IDirect3DDevice9; -/** - \brief Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer. - - Once you are done using the device, you should release it to avoid a resource leak. - */ -extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer); - -/** - \brief Returns the DXGI Adapter and Output indices for the specified display index. - - These can be passed to EnumAdapters and EnumOutputs respectively to get the objects - required to create a DX10 or DX11 device and swap chain. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex ); - -#endif /* __WIN32__ */ - - -/* Platform specific functions for iOS */ -#if defined(__IPHONEOS__) && __IPHONEOS__ - -#define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam) -extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam); - -#define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled) -extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled); - -#endif /* __IPHONEOS__ */ - - -/* Platform specific functions for Android */ -#if defined(__ANDROID__) && __ANDROID__ - -/** - \brief Get the JNI environment for the current thread - - This returns JNIEnv*, but the prototype is void* so we don't need jni.h - */ -extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(void); - -/** - \brief Get the SDL Activity object for the application - - This returns jobject, but the prototype is void* so we don't need jni.h - The jobject returned by SDL_AndroidGetActivity is a local reference. - It is the caller's responsibility to properly release it - (using env->Push/PopLocalFrame or manually with env->DeleteLocalRef) - */ -extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void); - -/** - \brief Return true if the application is running on Android TV - */ -extern DECLSPEC SDL_bool SDLCALL SDL_IsAndroidTV(void); - -/** - See the official Android developer guide for more information: - http://developer.android.com/guide/topics/data/data-storage.html -*/ -#define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01 -#define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02 - -/** - \brief Get the path used for internal storage for this application. - - This path is unique to your application and cannot be written to - by other applications. - */ -extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath(void); - -/** - \brief Get the current state of external storage, a bitmask of these values: - SDL_ANDROID_EXTERNAL_STORAGE_READ - SDL_ANDROID_EXTERNAL_STORAGE_WRITE - - If external storage is currently unavailable, this will return 0. -*/ -extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(void); - -/** - \brief Get the path used for external storage for this application. - - This path is unique to your application, but is public and can be - written to by other applications. - */ -extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(void); - -#endif /* __ANDROID__ */ - -/* Platform specific functions for WinRT */ -#if defined(__WINRT__) && __WINRT__ - -/** - * \brief WinRT / Windows Phone path types - */ -typedef enum -{ - /** \brief The installed app's root directory. - Files here are likely to be read-only. */ - SDL_WINRT_PATH_INSTALLED_LOCATION, - - /** \brief The app's local data store. Files may be written here */ - SDL_WINRT_PATH_LOCAL_FOLDER, - - /** \brief The app's roaming data store. Unsupported on Windows Phone. - Files written here may be copied to other machines via a network - connection. - */ - SDL_WINRT_PATH_ROAMING_FOLDER, - - /** \brief The app's temporary data store. Unsupported on Windows Phone. - Files written here may be deleted at any time. */ - SDL_WINRT_PATH_TEMP_FOLDER -} SDL_WinRT_Path; - - -/** - * \brief WinRT Device Family - */ -typedef enum -{ - /** \brief Unknown family */ - SDL_WINRT_DEVICEFAMILY_UNKNOWN, - - /** \brief Desktop family*/ - SDL_WINRT_DEVICEFAMILY_DESKTOP, - - /** \brief Mobile family (for example smartphone) */ - SDL_WINRT_DEVICEFAMILY_MOBILE, - - /** \brief XBox family */ - SDL_WINRT_DEVICEFAMILY_XBOX, -} SDL_WinRT_DeviceFamily; - - -/** - * \brief Retrieves a WinRT defined path on the local file system - * - * \note Documentation on most app-specific path types on WinRT - * can be found on MSDN, at the URL: - * http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx - * - * \param pathType The type of path to retrieve. - * \return A UCS-2 string (16-bit, wide-char) containing the path, or NULL - * if the path is not available for any reason. Not all paths are - * available on all versions of Windows. This is especially true on - * Windows Phone. Check the documentation for the given - * SDL_WinRT_Path for more information on which path types are - * supported where. - */ -extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType); - -/** - * \brief Retrieves a WinRT defined path on the local file system - * - * \note Documentation on most app-specific path types on WinRT - * can be found on MSDN, at the URL: - * http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx - * - * \param pathType The type of path to retrieve. - * \return A UTF-8 string (8-bit, multi-byte) containing the path, or NULL - * if the path is not available for any reason. Not all paths are - * available on all versions of Windows. This is especially true on - * Windows Phone. Check the documentation for the given - * SDL_WinRT_Path for more information on which path types are - * supported where. - */ -extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType); - -/** - * \brief Detects the device family of WinRT plattform on runtime - * - * \return Device family - */ -extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily(); - -#endif /* __WINRT__ */ - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_system_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/platform/Windows/include/SDL2/SDL_syswm.h b/platform/Windows/include/SDL2/SDL_syswm.h deleted file mode 100644 index 8aa4a39ec..000000000 --- a/platform/Windows/include/SDL2/SDL_syswm.h +++ /dev/null @@ -1,324 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_syswm.h - * - * Include file for SDL custom system window manager hooks. - */ - -#ifndef SDL_syswm_h_ -#define SDL_syswm_h_ - -#include "SDL_stdinc.h" -#include "SDL_error.h" -#include "SDL_video.h" -#include "SDL_version.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \file SDL_syswm.h - * - * Your application has access to a special type of event ::SDL_SYSWMEVENT, - * which contains window-manager specific information and arrives whenever - * an unhandled window event occurs. This event is ignored by default, but - * you can enable it with SDL_EventState(). - */ -#ifdef SDL_PROTOTYPES_ONLY -struct SDL_SysWMinfo; -#else - -#if defined(SDL_VIDEO_DRIVER_WINDOWS) -#ifndef WIN32_LEAN_AND_MEAN -#define WIN32_LEAN_AND_MEAN -#endif -#include -#endif - -#if defined(SDL_VIDEO_DRIVER_WINRT) -#include -#endif - -/* This is the structure for custom window manager events */ -#if defined(SDL_VIDEO_DRIVER_X11) -#if defined(__APPLE__) && defined(__MACH__) -/* conflicts with Quickdraw.h */ -#define Cursor X11Cursor -#endif - -#include -#include - -#if defined(__APPLE__) && defined(__MACH__) -/* matches the re-define above */ -#undef Cursor -#endif - -#endif /* defined(SDL_VIDEO_DRIVER_X11) */ - -#if defined(SDL_VIDEO_DRIVER_DIRECTFB) -#include -#endif - -#if defined(SDL_VIDEO_DRIVER_COCOA) -#ifdef __OBJC__ -@class NSWindow; -#else -typedef struct _NSWindow NSWindow; -#endif -#endif - -#if defined(SDL_VIDEO_DRIVER_UIKIT) -#ifdef __OBJC__ -#include -#else -typedef struct _UIWindow UIWindow; -typedef struct _UIViewController UIViewController; -#endif -typedef Uint32 GLuint; -#endif - -#if defined(SDL_VIDEO_DRIVER_ANDROID) -typedef struct ANativeWindow ANativeWindow; -typedef void *EGLSurface; -#endif - -#if defined(SDL_VIDEO_DRIVER_VIVANTE) -#include "SDL_egl.h" -#endif - -/** - * These are the various supported windowing subsystems - */ -typedef enum -{ - SDL_SYSWM_UNKNOWN, - SDL_SYSWM_WINDOWS, - SDL_SYSWM_X11, - SDL_SYSWM_DIRECTFB, - SDL_SYSWM_COCOA, - SDL_SYSWM_UIKIT, - SDL_SYSWM_WAYLAND, - SDL_SYSWM_MIR, - SDL_SYSWM_WINRT, - SDL_SYSWM_ANDROID, - SDL_SYSWM_VIVANTE, - SDL_SYSWM_OS2 -} SDL_SYSWM_TYPE; - -/** - * The custom event structure. - */ -struct SDL_SysWMmsg -{ - SDL_version version; - SDL_SYSWM_TYPE subsystem; - union - { -#if defined(SDL_VIDEO_DRIVER_WINDOWS) - struct { - HWND hwnd; /**< The window for the message */ - UINT msg; /**< The type of message */ - WPARAM wParam; /**< WORD message parameter */ - LPARAM lParam; /**< LONG message parameter */ - } win; -#endif -#if defined(SDL_VIDEO_DRIVER_X11) - struct { - XEvent event; - } x11; -#endif -#if defined(SDL_VIDEO_DRIVER_DIRECTFB) - struct { - DFBEvent event; - } dfb; -#endif -#if defined(SDL_VIDEO_DRIVER_COCOA) - struct - { - /* Latest version of Xcode clang complains about empty structs in C v. C++: - error: empty struct has size 0 in C, size 1 in C++ - */ - int dummy; - /* No Cocoa window events yet */ - } cocoa; -#endif -#if defined(SDL_VIDEO_DRIVER_UIKIT) - struct - { - int dummy; - /* No UIKit window events yet */ - } uikit; -#endif -#if defined(SDL_VIDEO_DRIVER_VIVANTE) - struct - { - int dummy; - /* No Vivante window events yet */ - } vivante; -#endif - /* Can't have an empty union */ - int dummy; - } msg; -}; - -/** - * The custom window manager information structure. - * - * When this structure is returned, it holds information about which - * low level system it is using, and will be one of SDL_SYSWM_TYPE. - */ -struct SDL_SysWMinfo -{ - SDL_version version; - SDL_SYSWM_TYPE subsystem; - union - { -#if defined(SDL_VIDEO_DRIVER_WINDOWS) - struct - { - HWND window; /**< The window handle */ - HDC hdc; /**< The window device context */ - HINSTANCE hinstance; /**< The instance handle */ - } win; -#endif -#if defined(SDL_VIDEO_DRIVER_WINRT) - struct - { - IInspectable * window; /**< The WinRT CoreWindow */ - } winrt; -#endif -#if defined(SDL_VIDEO_DRIVER_X11) - struct - { - Display *display; /**< The X11 display */ - Window window; /**< The X11 window */ - } x11; -#endif -#if defined(SDL_VIDEO_DRIVER_DIRECTFB) - struct - { - IDirectFB *dfb; /**< The directfb main interface */ - IDirectFBWindow *window; /**< The directfb window handle */ - IDirectFBSurface *surface; /**< The directfb client surface */ - } dfb; -#endif -#if defined(SDL_VIDEO_DRIVER_COCOA) - struct - { -#if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc) - NSWindow __unsafe_unretained *window; /**< The Cocoa window */ -#else - NSWindow *window; /**< The Cocoa window */ -#endif - } cocoa; -#endif -#if defined(SDL_VIDEO_DRIVER_UIKIT) - struct - { -#if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc) - UIWindow __unsafe_unretained *window; /**< The UIKit window */ -#else - UIWindow *window; /**< The UIKit window */ -#endif - GLuint framebuffer; /**< The GL view's Framebuffer Object. It must be bound when rendering to the screen using GL. */ - GLuint colorbuffer; /**< The GL view's color Renderbuffer Object. It must be bound when SDL_GL_SwapWindow is called. */ - GLuint resolveFramebuffer; /**< The Framebuffer Object which holds the resolve color Renderbuffer, when MSAA is used. */ - } uikit; -#endif -#if defined(SDL_VIDEO_DRIVER_WAYLAND) - struct - { - struct wl_display *display; /**< Wayland display */ - struct wl_surface *surface; /**< Wayland surface */ - struct wl_shell_surface *shell_surface; /**< Wayland shell_surface (window manager handle) */ - } wl; -#endif -#if defined(SDL_VIDEO_DRIVER_MIR) - struct - { - struct MirConnection *connection; /**< Mir display server connection */ - struct MirSurface *surface; /**< Mir surface */ - } mir; -#endif - -#if defined(SDL_VIDEO_DRIVER_ANDROID) - struct - { - ANativeWindow *window; - EGLSurface surface; - } android; -#endif - -#if defined(SDL_VIDEO_DRIVER_VIVANTE) - struct - { - EGLNativeDisplayType display; - EGLNativeWindowType window; - } vivante; -#endif - - /* Make sure this union is always 64 bytes (8 64-bit pointers). */ - /* Be careful not to overflow this if you add a new target! */ - Uint8 dummy[64]; - } info; -}; - -#endif /* SDL_PROTOTYPES_ONLY */ - -typedef struct SDL_SysWMinfo SDL_SysWMinfo; - -/* Function prototypes */ -/** - * \brief This function allows access to driver-dependent window information. - * - * \param window The window about which information is being requested - * \param info This structure must be initialized with the SDL version, and is - * then filled in with information about the given window. - * - * \return SDL_TRUE if the function is implemented and the version member of - * the \c info struct is valid, SDL_FALSE otherwise. - * - * You typically use this function like this: - * \code - * SDL_SysWMinfo info; - * SDL_VERSION(&info.version); - * if ( SDL_GetWindowWMInfo(window, &info) ) { ... } - * \endcode - */ -extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowWMInfo(SDL_Window * window, - SDL_SysWMinfo * info); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_syswm_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/platform/Windows/include/SDL2/SDL_test.h b/platform/Windows/include/SDL2/SDL_test.h deleted file mode 100644 index 6cc373bf8..000000000 --- a/platform/Windows/include/SDL2/SDL_test.h +++ /dev/null @@ -1,69 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_test.h - * - * Include file for SDL test framework. - * - * This code is a part of the SDL2_test library, not the main SDL library. - */ - -#ifndef SDL_test_h_ -#define SDL_test_h_ - -#include "SDL.h" -#include "SDL_test_assert.h" -#include "SDL_test_common.h" -#include "SDL_test_compare.h" -#include "SDL_test_crc32.h" -#include "SDL_test_font.h" -#include "SDL_test_fuzzer.h" -#include "SDL_test_harness.h" -#include "SDL_test_images.h" -#include "SDL_test_log.h" -#include "SDL_test_md5.h" -#include "SDL_test_memory.h" -#include "SDL_test_random.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/* Global definitions */ - -/* - * Note: Maximum size of SDLTest log message is less than SDL's limit - * to ensure we can fit additional information such as the timestamp. - */ -#define SDLTEST_MAX_LOGMESSAGE_LENGTH 3584 - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_test_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/platform/Windows/include/SDL2/SDL_test_assert.h b/platform/Windows/include/SDL2/SDL_test_assert.h deleted file mode 100644 index 1788d7a20..000000000 --- a/platform/Windows/include/SDL2/SDL_test_assert.h +++ /dev/null @@ -1,105 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_test_assert.h - * - * Include file for SDL test framework. - * - * This code is a part of the SDL2_test library, not the main SDL library. - */ - -/* - * - * Assert API for test code and test cases - * - */ - -#ifndef SDL_test_assert_h_ -#define SDL_test_assert_h_ - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \brief Fails the assert. - */ -#define ASSERT_FAIL 0 - -/** - * \brief Passes the assert. - */ -#define ASSERT_PASS 1 - -/** - * \brief Assert that logs and break execution flow on failures. - * - * \param assertCondition Evaluated condition or variable to assert; fail (==0) or pass (!=0). - * \param assertDescription Message to log with the assert describing it. - */ -void SDLTest_Assert(int assertCondition, SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(2); - -/** - * \brief Assert for test cases that logs but does not break execution flow on failures. Updates assertion counters. - * - * \param assertCondition Evaluated condition or variable to assert; fail (==0) or pass (!=0). - * \param assertDescription Message to log with the assert describing it. - * - * \returns Returns the assertCondition so it can be used to externally to break execution flow if desired. - */ -int SDLTest_AssertCheck(int assertCondition, SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(2); - -/** - * \brief Explicitly pass without checking an assertion condition. Updates assertion counter. - * - * \param assertDescription Message to log with the assert describing it. - */ -void SDLTest_AssertPass(SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(1); - -/** - * \brief Resets the assert summary counters to zero. - */ -void SDLTest_ResetAssertSummary(void); - -/** - * \brief Logs summary of all assertions (total, pass, fail) since last reset as INFO or ERROR. - */ -void SDLTest_LogAssertSummary(void); - - -/** - * \brief Converts the current assert summary state to a test result. - * - * \returns TEST_RESULT_PASSED, TEST_RESULT_FAILED, or TEST_RESULT_NO_ASSERT - */ -int SDLTest_AssertSummaryToTestResult(void); - -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_test_assert_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/platform/Windows/include/SDL2/SDL_test_common.h b/platform/Windows/include/SDL2/SDL_test_common.h deleted file mode 100644 index be2e6b2aa..000000000 --- a/platform/Windows/include/SDL2/SDL_test_common.h +++ /dev/null @@ -1,188 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_test_common.h - * - * Include file for SDL test framework. - * - * This code is a part of the SDL2_test library, not the main SDL library. - */ - -/* Ported from original test\common.h file. */ - -#ifndef SDL_test_common_h_ -#define SDL_test_common_h_ - -#include "SDL.h" - -#if defined(__PSP__) -#define DEFAULT_WINDOW_WIDTH 480 -#define DEFAULT_WINDOW_HEIGHT 272 -#else -#define DEFAULT_WINDOW_WIDTH 640 -#define DEFAULT_WINDOW_HEIGHT 480 -#endif - -#define VERBOSE_VIDEO 0x00000001 -#define VERBOSE_MODES 0x00000002 -#define VERBOSE_RENDER 0x00000004 -#define VERBOSE_EVENT 0x00000008 -#define VERBOSE_AUDIO 0x00000010 - -typedef struct -{ - /* SDL init flags */ - char **argv; - Uint32 flags; - Uint32 verbose; - - /* Video info */ - const char *videodriver; - int display; - const char *window_title; - const char *window_icon; - Uint32 window_flags; - int window_x; - int window_y; - int window_w; - int window_h; - int window_minW; - int window_minH; - int window_maxW; - int window_maxH; - int logical_w; - int logical_h; - float scale; - int depth; - int refresh_rate; - int num_windows; - SDL_Window **windows; - - /* Renderer info */ - const char *renderdriver; - Uint32 render_flags; - SDL_bool skip_renderer; - SDL_Renderer **renderers; - SDL_Texture **targets; - - /* Audio info */ - const char *audiodriver; - SDL_AudioSpec audiospec; - - /* GL settings */ - int gl_red_size; - int gl_green_size; - int gl_blue_size; - int gl_alpha_size; - int gl_buffer_size; - int gl_depth_size; - int gl_stencil_size; - int gl_double_buffer; - int gl_accum_red_size; - int gl_accum_green_size; - int gl_accum_blue_size; - int gl_accum_alpha_size; - int gl_stereo; - int gl_multisamplebuffers; - int gl_multisamplesamples; - int gl_retained_backing; - int gl_accelerated; - int gl_major_version; - int gl_minor_version; - int gl_debug; - int gl_profile_mask; -} SDLTest_CommonState; - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/* Function prototypes */ - -/** - * \brief Parse command line parameters and create common state. - * - * \param argv Array of command line parameters - * \param flags Flags indicating which subsystem to initialize (i.e. SDL_INIT_VIDEO | SDL_INIT_AUDIO) - * - * \returns Returns a newly allocated common state object. - */ -SDLTest_CommonState *SDLTest_CommonCreateState(char **argv, Uint32 flags); - -/** - * \brief Process one common argument. - * - * \param state The common state describing the test window to create. - * \param index The index of the argument to process in argv[]. - * - * \returns The number of arguments processed (i.e. 1 for --fullscreen, 2 for --video [videodriver], or -1 on error. - */ -int SDLTest_CommonArg(SDLTest_CommonState * state, int index); - -/** - * \brief Returns common usage information - * - * \param state The common state describing the test window to create. - * - * \returns String with usage information - */ -const char *SDLTest_CommonUsage(SDLTest_CommonState * state); - -/** - * \brief Open test window. - * - * \param state The common state describing the test window to create. - * - * \returns True if initialization succeeded, false otherwise - */ -SDL_bool SDLTest_CommonInit(SDLTest_CommonState * state); - -/** - * \brief Common event handler for test windows. - * - * \param state The common state used to create test window. - * \param event The event to handle. - * \param done Flag indicating we are done. - * - */ -void SDLTest_CommonEvent(SDLTest_CommonState * state, SDL_Event * event, int *done); - -/** - * \brief Close test window. - * - * \param state The common state used to create test window. - * - */ -void SDLTest_CommonQuit(SDLTest_CommonState * state); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_test_common_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/platform/Windows/include/SDL2/SDL_test_compare.h b/platform/Windows/include/SDL2/SDL_test_compare.h deleted file mode 100644 index c22e447d8..000000000 --- a/platform/Windows/include/SDL2/SDL_test_compare.h +++ /dev/null @@ -1,69 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_test_compare.h - * - * Include file for SDL test framework. - * - * This code is a part of the SDL2_test library, not the main SDL library. - */ - -/* - - Defines comparison functions (i.e. for surfaces). - -*/ - -#ifndef SDL_test_compare_h_ -#define SDL_test_compare_h_ - -#include "SDL.h" - -#include "SDL_test_images.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \brief Compares a surface and with reference image data for equality - * - * \param surface Surface used in comparison - * \param referenceSurface Test Surface used in comparison - * \param allowable_error Allowable difference (=sum of squared difference for each RGB component) in blending accuracy. - * - * \returns 0 if comparison succeeded, >0 (=number of pixels for which the comparison failed) if comparison failed, -1 if any of the surfaces were NULL, -2 if the surface sizes differ. - */ -int SDLTest_CompareSurfaces(SDL_Surface *surface, SDL_Surface *referenceSurface, int allowable_error); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_test_compare_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/platform/Windows/include/SDL2/SDL_test_crc32.h b/platform/Windows/include/SDL2/SDL_test_crc32.h deleted file mode 100644 index 3d235d074..000000000 --- a/platform/Windows/include/SDL2/SDL_test_crc32.h +++ /dev/null @@ -1,124 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_test_crc32.h - * - * Include file for SDL test framework. - * - * This code is a part of the SDL2_test library, not the main SDL library. - */ - -/* - - Implements CRC32 calculations (default output is Perl String::CRC32 compatible). - -*/ - -#ifndef SDL_test_crc32_h_ -#define SDL_test_crc32_h_ - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - - -/* ------------ Definitions --------- */ - -/* Definition shared by all CRC routines */ - -#ifndef CrcUint32 - #define CrcUint32 unsigned int -#endif -#ifndef CrcUint8 - #define CrcUint8 unsigned char -#endif - -#ifdef ORIGINAL_METHOD - #define CRC32_POLY 0x04c11db7 /* AUTODIN II, Ethernet, & FDDI */ -#else - #define CRC32_POLY 0xEDB88320 /* Perl String::CRC32 compatible */ -#endif - -/** - * Data structure for CRC32 (checksum) computation - */ - typedef struct { - CrcUint32 crc32_table[256]; /* CRC table */ - } SDLTest_Crc32Context; - -/* ---------- Function Prototypes ------------- */ - -/** - * \brief Initialize the CRC context - * - * Note: The function initializes the crc table required for all crc calculations. - * - * \param crcContext pointer to context variable - * - * \returns 0 for OK, -1 on error - * - */ - int SDLTest_Crc32Init(SDLTest_Crc32Context * crcContext); - - -/** - * \brief calculate a crc32 from a data block - * - * \param crcContext pointer to context variable - * \param inBuf input buffer to checksum - * \param inLen length of input buffer - * \param crc32 pointer to Uint32 to store the final CRC into - * - * \returns 0 for OK, -1 on error - * - */ -int SDLTest_Crc32Calc(SDLTest_Crc32Context * crcContext, CrcUint8 *inBuf, CrcUint32 inLen, CrcUint32 *crc32); - -/* Same routine broken down into three steps */ -int SDLTest_Crc32CalcStart(SDLTest_Crc32Context * crcContext, CrcUint32 *crc32); -int SDLTest_Crc32CalcEnd(SDLTest_Crc32Context * crcContext, CrcUint32 *crc32); -int SDLTest_Crc32CalcBuffer(SDLTest_Crc32Context * crcContext, CrcUint8 *inBuf, CrcUint32 inLen, CrcUint32 *crc32); - - -/** - * \brief clean up CRC context - * - * \param crcContext pointer to context variable - * - * \returns 0 for OK, -1 on error - * -*/ - -int SDLTest_Crc32Done(SDLTest_Crc32Context * crcContext); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_test_crc32_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/platform/Windows/include/SDL2/SDL_test_font.h b/platform/Windows/include/SDL2/SDL_test_font.h deleted file mode 100644 index 59cbdcad6..000000000 --- a/platform/Windows/include/SDL2/SDL_test_font.h +++ /dev/null @@ -1,81 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_test_font.h - * - * Include file for SDL test framework. - * - * This code is a part of the SDL2_test library, not the main SDL library. - */ - -#ifndef SDL_test_font_h_ -#define SDL_test_font_h_ - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/* Function prototypes */ - -#define FONT_CHARACTER_SIZE 8 - -/** - * \brief Draw a string in the currently set font. - * - * \param renderer The renderer to draw on. - * \param x The X coordinate of the upper left corner of the character. - * \param y The Y coordinate of the upper left corner of the character. - * \param c The character to draw. - * - * \returns Returns 0 on success, -1 on failure. - */ -int SDLTest_DrawCharacter(SDL_Renderer *renderer, int x, int y, char c); - -/** - * \brief Draw a string in the currently set font. - * - * \param renderer The renderer to draw on. - * \param x The X coordinate of the upper left corner of the string. - * \param y The Y coordinate of the upper left corner of the string. - * \param s The string to draw. - * - * \returns Returns 0 on success, -1 on failure. - */ -int SDLTest_DrawString(SDL_Renderer *renderer, int x, int y, const char *s); - - -/** - * \brief Cleanup textures used by font drawing functions. - */ -void SDLTest_CleanupTextDrawing(void); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_test_font_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/platform/Windows/include/SDL2/SDL_test_fuzzer.h b/platform/Windows/include/SDL2/SDL_test_fuzzer.h deleted file mode 100644 index 8fcb9ebbf..000000000 --- a/platform/Windows/include/SDL2/SDL_test_fuzzer.h +++ /dev/null @@ -1,384 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_test_fuzzer.h - * - * Include file for SDL test framework. - * - * This code is a part of the SDL2_test library, not the main SDL library. - */ - -/* - - Data generators for fuzzing test data in a reproducible way. - -*/ - -#ifndef SDL_test_fuzzer_h_ -#define SDL_test_fuzzer_h_ - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - - -/* - Based on GSOC code by Markus Kauppila -*/ - - -/** - * \file - * Note: The fuzzer implementation uses a static instance of random context - * internally which makes it thread-UNsafe. - */ - -/** - * Initializes the fuzzer for a test - * - * \param execKey Execution "Key" that initializes the random number generator uniquely for the test. - * - */ -void SDLTest_FuzzerInit(Uint64 execKey); - - -/** - * Returns a random Uint8 - * - * \returns Generated integer - */ -Uint8 SDLTest_RandomUint8(void); - -/** - * Returns a random Sint8 - * - * \returns Generated signed integer - */ -Sint8 SDLTest_RandomSint8(void); - - -/** - * Returns a random Uint16 - * - * \returns Generated integer - */ -Uint16 SDLTest_RandomUint16(void); - -/** - * Returns a random Sint16 - * - * \returns Generated signed integer - */ -Sint16 SDLTest_RandomSint16(void); - - -/** - * Returns a random integer - * - * \returns Generated integer - */ -Sint32 SDLTest_RandomSint32(void); - - -/** - * Returns a random positive integer - * - * \returns Generated integer - */ -Uint32 SDLTest_RandomUint32(void); - -/** - * Returns random Uint64. - * - * \returns Generated integer - */ -Uint64 SDLTest_RandomUint64(void); - - -/** - * Returns random Sint64. - * - * \returns Generated signed integer - */ -Sint64 SDLTest_RandomSint64(void); - -/** - * \returns random float in range [0.0 - 1.0[ - */ -float SDLTest_RandomUnitFloat(void); - -/** - * \returns random double in range [0.0 - 1.0[ - */ -double SDLTest_RandomUnitDouble(void); - -/** - * \returns random float. - * - */ -float SDLTest_RandomFloat(void); - -/** - * \returns random double. - * - */ -double SDLTest_RandomDouble(void); - -/** - * Returns a random boundary value for Uint8 within the given boundaries. - * Boundaries are inclusive, see the usage examples below. If validDomain - * is true, the function will only return valid boundaries, otherwise non-valid - * boundaries are also possible. - * If boundary1 > boundary2, the values are swapped - * - * Usage examples: - * RandomUint8BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20 - * RandomUint8BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21 - * RandomUint8BoundaryValue(0, 99, SDL_FALSE) returns 100 - * RandomUint8BoundaryValue(0, 255, SDL_FALSE) returns 0 (error set) - * - * \param boundary1 Lower boundary limit - * \param boundary2 Upper boundary limit - * \param validDomain Should the generated boundary be valid (=within the bounds) or not? - * - * \returns Random boundary value for the given range and domain or 0 with error set - */ -Uint8 SDLTest_RandomUint8BoundaryValue(Uint8 boundary1, Uint8 boundary2, SDL_bool validDomain); - -/** - * Returns a random boundary value for Uint16 within the given boundaries. - * Boundaries are inclusive, see the usage examples below. If validDomain - * is true, the function will only return valid boundaries, otherwise non-valid - * boundaries are also possible. - * If boundary1 > boundary2, the values are swapped - * - * Usage examples: - * RandomUint16BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20 - * RandomUint16BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21 - * RandomUint16BoundaryValue(0, 99, SDL_FALSE) returns 100 - * RandomUint16BoundaryValue(0, 0xFFFF, SDL_FALSE) returns 0 (error set) - * - * \param boundary1 Lower boundary limit - * \param boundary2 Upper boundary limit - * \param validDomain Should the generated boundary be valid (=within the bounds) or not? - * - * \returns Random boundary value for the given range and domain or 0 with error set - */ -Uint16 SDLTest_RandomUint16BoundaryValue(Uint16 boundary1, Uint16 boundary2, SDL_bool validDomain); - -/** - * Returns a random boundary value for Uint32 within the given boundaries. - * Boundaries are inclusive, see the usage examples below. If validDomain - * is true, the function will only return valid boundaries, otherwise non-valid - * boundaries are also possible. - * If boundary1 > boundary2, the values are swapped - * - * Usage examples: - * RandomUint32BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20 - * RandomUint32BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21 - * RandomUint32BoundaryValue(0, 99, SDL_FALSE) returns 100 - * RandomUint32BoundaryValue(0, 0xFFFFFFFF, SDL_FALSE) returns 0 (with error set) - * - * \param boundary1 Lower boundary limit - * \param boundary2 Upper boundary limit - * \param validDomain Should the generated boundary be valid (=within the bounds) or not? - * - * \returns Random boundary value for the given range and domain or 0 with error set - */ -Uint32 SDLTest_RandomUint32BoundaryValue(Uint32 boundary1, Uint32 boundary2, SDL_bool validDomain); - -/** - * Returns a random boundary value for Uint64 within the given boundaries. - * Boundaries are inclusive, see the usage examples below. If validDomain - * is true, the function will only return valid boundaries, otherwise non-valid - * boundaries are also possible. - * If boundary1 > boundary2, the values are swapped - * - * Usage examples: - * RandomUint64BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20 - * RandomUint64BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21 - * RandomUint64BoundaryValue(0, 99, SDL_FALSE) returns 100 - * RandomUint64BoundaryValue(0, 0xFFFFFFFFFFFFFFFF, SDL_FALSE) returns 0 (with error set) - * - * \param boundary1 Lower boundary limit - * \param boundary2 Upper boundary limit - * \param validDomain Should the generated boundary be valid (=within the bounds) or not? - * - * \returns Random boundary value for the given range and domain or 0 with error set - */ -Uint64 SDLTest_RandomUint64BoundaryValue(Uint64 boundary1, Uint64 boundary2, SDL_bool validDomain); - -/** - * Returns a random boundary value for Sint8 within the given boundaries. - * Boundaries are inclusive, see the usage examples below. If validDomain - * is true, the function will only return valid boundaries, otherwise non-valid - * boundaries are also possible. - * If boundary1 > boundary2, the values are swapped - * - * Usage examples: - * RandomSint8BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20 - * RandomSint8BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9 - * RandomSint8BoundaryValue(SINT8_MIN, 99, SDL_FALSE) returns 100 - * RandomSint8BoundaryValue(SINT8_MIN, SINT8_MAX, SDL_FALSE) returns SINT8_MIN (== error value) with error set - * - * \param boundary1 Lower boundary limit - * \param boundary2 Upper boundary limit - * \param validDomain Should the generated boundary be valid (=within the bounds) or not? - * - * \returns Random boundary value for the given range and domain or SINT8_MIN with error set - */ -Sint8 SDLTest_RandomSint8BoundaryValue(Sint8 boundary1, Sint8 boundary2, SDL_bool validDomain); - - -/** - * Returns a random boundary value for Sint16 within the given boundaries. - * Boundaries are inclusive, see the usage examples below. If validDomain - * is true, the function will only return valid boundaries, otherwise non-valid - * boundaries are also possible. - * If boundary1 > boundary2, the values are swapped - * - * Usage examples: - * RandomSint16BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20 - * RandomSint16BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9 - * RandomSint16BoundaryValue(SINT16_MIN, 99, SDL_FALSE) returns 100 - * RandomSint16BoundaryValue(SINT16_MIN, SINT16_MAX, SDL_FALSE) returns SINT16_MIN (== error value) with error set - * - * \param boundary1 Lower boundary limit - * \param boundary2 Upper boundary limit - * \param validDomain Should the generated boundary be valid (=within the bounds) or not? - * - * \returns Random boundary value for the given range and domain or SINT16_MIN with error set - */ -Sint16 SDLTest_RandomSint16BoundaryValue(Sint16 boundary1, Sint16 boundary2, SDL_bool validDomain); - -/** - * Returns a random boundary value for Sint32 within the given boundaries. - * Boundaries are inclusive, see the usage examples below. If validDomain - * is true, the function will only return valid boundaries, otherwise non-valid - * boundaries are also possible. - * If boundary1 > boundary2, the values are swapped - * - * Usage examples: - * RandomSint32BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20 - * RandomSint32BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9 - * RandomSint32BoundaryValue(SINT32_MIN, 99, SDL_FALSE) returns 100 - * RandomSint32BoundaryValue(SINT32_MIN, SINT32_MAX, SDL_FALSE) returns SINT32_MIN (== error value) - * - * \param boundary1 Lower boundary limit - * \param boundary2 Upper boundary limit - * \param validDomain Should the generated boundary be valid (=within the bounds) or not? - * - * \returns Random boundary value for the given range and domain or SINT32_MIN with error set - */ -Sint32 SDLTest_RandomSint32BoundaryValue(Sint32 boundary1, Sint32 boundary2, SDL_bool validDomain); - -/** - * Returns a random boundary value for Sint64 within the given boundaries. - * Boundaries are inclusive, see the usage examples below. If validDomain - * is true, the function will only return valid boundaries, otherwise non-valid - * boundaries are also possible. - * If boundary1 > boundary2, the values are swapped - * - * Usage examples: - * RandomSint64BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20 - * RandomSint64BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9 - * RandomSint64BoundaryValue(SINT64_MIN, 99, SDL_FALSE) returns 100 - * RandomSint64BoundaryValue(SINT64_MIN, SINT64_MAX, SDL_FALSE) returns SINT64_MIN (== error value) and error set - * - * \param boundary1 Lower boundary limit - * \param boundary2 Upper boundary limit - * \param validDomain Should the generated boundary be valid (=within the bounds) or not? - * - * \returns Random boundary value for the given range and domain or SINT64_MIN with error set - */ -Sint64 SDLTest_RandomSint64BoundaryValue(Sint64 boundary1, Sint64 boundary2, SDL_bool validDomain); - - -/** - * Returns integer in range [min, max] (inclusive). - * Min and max values can be negative values. - * If Max in smaller than min, then the values are swapped. - * Min and max are the same value, that value will be returned. - * - * \param min Minimum inclusive value of returned random number - * \param max Maximum inclusive value of returned random number - * - * \returns Generated random integer in range - */ -Sint32 SDLTest_RandomIntegerInRange(Sint32 min, Sint32 max); - - -/** - * Generates random null-terminated string. The minimum length for - * the string is 1 character, maximum length for the string is 255 - * characters and it can contain ASCII characters from 32 to 126. - * - * Note: Returned string needs to be deallocated. - * - * \returns Newly allocated random string; or NULL if length was invalid or string could not be allocated. - */ -char * SDLTest_RandomAsciiString(void); - - -/** - * Generates random null-terminated string. The maximum length for - * the string is defined by the maxLength parameter. - * String can contain ASCII characters from 32 to 126. - * - * Note: Returned string needs to be deallocated. - * - * \param maxLength The maximum length of the generated string. - * - * \returns Newly allocated random string; or NULL if maxLength was invalid or string could not be allocated. - */ -char * SDLTest_RandomAsciiStringWithMaximumLength(int maxLength); - - -/** - * Generates random null-terminated string. The length for - * the string is defined by the size parameter. - * String can contain ASCII characters from 32 to 126. - * - * Note: Returned string needs to be deallocated. - * - * \param size The length of the generated string - * - * \returns Newly allocated random string; or NULL if size was invalid or string could not be allocated. - */ -char * SDLTest_RandomAsciiStringOfSize(int size); - -/** - * Returns the invocation count for the fuzzer since last ...FuzzerInit. - */ -int SDLTest_GetFuzzerInvocationCount(void); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_test_fuzzer_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/platform/Windows/include/SDL2/SDL_test_harness.h b/platform/Windows/include/SDL2/SDL_test_harness.h deleted file mode 100644 index 8641e0a7e..000000000 --- a/platform/Windows/include/SDL2/SDL_test_harness.h +++ /dev/null @@ -1,134 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_test_harness.h - * - * Include file for SDL test framework. - * - * This code is a part of the SDL2_test library, not the main SDL library. - */ - -/* - Defines types for test case definitions and the test execution harness API. - - Based on original GSOC code by Markus Kauppila -*/ - -#ifndef SDL_test_h_arness_h -#define SDL_test_h_arness_h - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - - -/* ! Definitions for test case structures */ -#define TEST_ENABLED 1 -#define TEST_DISABLED 0 - -/* ! Definition of all the possible test return values of the test case method */ -#define TEST_ABORTED -1 -#define TEST_STARTED 0 -#define TEST_COMPLETED 1 -#define TEST_SKIPPED 2 - -/* ! Definition of all the possible test results for the harness */ -#define TEST_RESULT_PASSED 0 -#define TEST_RESULT_FAILED 1 -#define TEST_RESULT_NO_ASSERT 2 -#define TEST_RESULT_SKIPPED 3 -#define TEST_RESULT_SETUP_FAILURE 4 - -/* !< Function pointer to a test case setup function (run before every test) */ -typedef void (*SDLTest_TestCaseSetUpFp)(void *arg); - -/* !< Function pointer to a test case function */ -typedef int (*SDLTest_TestCaseFp)(void *arg); - -/* !< Function pointer to a test case teardown function (run after every test) */ -typedef void (*SDLTest_TestCaseTearDownFp)(void *arg); - -/** - * Holds information about a single test case. - */ -typedef struct SDLTest_TestCaseReference { - /* !< Func2Stress */ - SDLTest_TestCaseFp testCase; - /* !< Short name (or function name) "Func2Stress" */ - char *name; - /* !< Long name or full description "This test pushes func2() to the limit." */ - char *description; - /* !< Set to TEST_ENABLED or TEST_DISABLED (test won't be run) */ - int enabled; -} SDLTest_TestCaseReference; - -/** - * Holds information about a test suite (multiple test cases). - */ -typedef struct SDLTest_TestSuiteReference { - /* !< "PlatformSuite" */ - char *name; - /* !< The function that is run before each test. NULL skips. */ - SDLTest_TestCaseSetUpFp testSetUp; - /* !< The test cases that are run as part of the suite. Last item should be NULL. */ - const SDLTest_TestCaseReference **testCases; - /* !< The function that is run after each test. NULL skips. */ - SDLTest_TestCaseTearDownFp testTearDown; -} SDLTest_TestSuiteReference; - - -/** - * \brief Generates a random run seed string for the harness. The generated seed will contain alphanumeric characters (0-9A-Z). - * - * Note: The returned string needs to be deallocated by the caller. - * - * \param length The length of the seed string to generate - * - * \returns The generated seed string - */ -char *SDLTest_GenerateRunSeed(const int length); - -/** - * \brief Execute a test suite using the given run seed and execution key. - * - * \param testSuites Suites containing the test case. - * \param userRunSeed Custom run seed provided by user, or NULL to autogenerate one. - * \param userExecKey Custom execution key provided by user, or 0 to autogenerate one. - * \param filter Filter specification. NULL disables. Case sensitive. - * \param testIterations Number of iterations to run each test case. - * - * \returns Test run result; 0 when all tests passed, 1 if any tests failed. - */ -int SDLTest_RunSuites(SDLTest_TestSuiteReference *testSuites[], const char *userRunSeed, Uint64 userExecKey, const char *filter, int testIterations); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_test_h_arness_h */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/platform/Windows/include/SDL2/SDL_test_images.h b/platform/Windows/include/SDL2/SDL_test_images.h deleted file mode 100644 index 9c4dd5b82..000000000 --- a/platform/Windows/include/SDL2/SDL_test_images.h +++ /dev/null @@ -1,78 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_test_images.h - * - * Include file for SDL test framework. - * - * This code is a part of the SDL2_test library, not the main SDL library. - */ - -/* - - Defines some images for tests. - -*/ - -#ifndef SDL_test_images_h_ -#define SDL_test_images_h_ - -#include "SDL.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - *Type for test images. - */ -typedef struct SDLTest_SurfaceImage_s { - int width; - int height; - unsigned int bytes_per_pixel; /* 3:RGB, 4:RGBA */ - const char *pixel_data; -} SDLTest_SurfaceImage_t; - -/* Test images */ -SDL_Surface *SDLTest_ImageBlit(void); -SDL_Surface *SDLTest_ImageBlitColor(void); -SDL_Surface *SDLTest_ImageBlitAlpha(void); -SDL_Surface *SDLTest_ImageBlitBlendAdd(void); -SDL_Surface *SDLTest_ImageBlitBlend(void); -SDL_Surface *SDLTest_ImageBlitBlendMod(void); -SDL_Surface *SDLTest_ImageBlitBlendNone(void); -SDL_Surface *SDLTest_ImageBlitBlendAll(void); -SDL_Surface *SDLTest_ImageFace(void); -SDL_Surface *SDLTest_ImagePrimitives(void); -SDL_Surface *SDLTest_ImagePrimitivesBlend(void); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_test_images_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/platform/Windows/include/SDL2/SDL_test_log.h b/platform/Windows/include/SDL2/SDL_test_log.h deleted file mode 100644 index ebd44fb50..000000000 --- a/platform/Windows/include/SDL2/SDL_test_log.h +++ /dev/null @@ -1,67 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_test_log.h - * - * Include file for SDL test framework. - * - * This code is a part of the SDL2_test library, not the main SDL library. - */ - -/* - * - * Wrapper to log in the TEST category - * - */ - -#ifndef SDL_test_log_h_ -#define SDL_test_log_h_ - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \brief Prints given message with a timestamp in the TEST category and INFO priority. - * - * \param fmt Message to be logged - */ -void SDLTest_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1); - -/** - * \brief Prints given message with a timestamp in the TEST category and the ERROR priority. - * - * \param fmt Message to be logged - */ -void SDLTest_LogError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_test_log_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/platform/Windows/include/SDL2/SDL_test_md5.h b/platform/Windows/include/SDL2/SDL_test_md5.h deleted file mode 100644 index 0e4105768..000000000 --- a/platform/Windows/include/SDL2/SDL_test_md5.h +++ /dev/null @@ -1,129 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_test_md5.h - * - * Include file for SDL test framework. - * - * This code is a part of the SDL2_test library, not the main SDL library. - */ - -/* - *********************************************************************** - ** Header file for implementation of MD5 ** - ** RSA Data Security, Inc. MD5 Message-Digest Algorithm ** - ** Created: 2/17/90 RLR ** - ** Revised: 12/27/90 SRD,AJ,BSK,JT Reference C version ** - ** Revised (for MD5): RLR 4/27/91 ** - ** -- G modified to have y&~z instead of y&z ** - ** -- FF, GG, HH modified to add in last register done ** - ** -- Access pattern: round 2 works mod 5, round 3 works mod 3 ** - ** -- distinct additive constant for each step ** - ** -- round 4 added, working mod 7 ** - *********************************************************************** -*/ - -/* - *********************************************************************** - ** Message-digest routines: ** - ** To form the message digest for a message M ** - ** (1) Initialize a context buffer mdContext using MD5Init ** - ** (2) Call MD5Update on mdContext and M ** - ** (3) Call MD5Final on mdContext ** - ** The message digest is now in mdContext->digest[0...15] ** - *********************************************************************** -*/ - -#ifndef SDL_test_md5_h_ -#define SDL_test_md5_h_ - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/* ------------ Definitions --------- */ - -/* typedef a 32-bit type */ - typedef unsigned long int MD5UINT4; - -/* Data structure for MD5 (Message-Digest) computation */ - typedef struct { - MD5UINT4 i[2]; /* number of _bits_ handled mod 2^64 */ - MD5UINT4 buf[4]; /* scratch buffer */ - unsigned char in[64]; /* input buffer */ - unsigned char digest[16]; /* actual digest after Md5Final call */ - } SDLTest_Md5Context; - -/* ---------- Function Prototypes ------------- */ - -/** - * \brief initialize the context - * - * \param mdContext pointer to context variable - * - * Note: The function initializes the message-digest context - * mdContext. Call before each new use of the context - - * all fields are set to zero. - */ - void SDLTest_Md5Init(SDLTest_Md5Context * mdContext); - - -/** - * \brief update digest from variable length data - * - * \param mdContext pointer to context variable - * \param inBuf pointer to data array/string - * \param inLen length of data array/string - * - * Note: The function updates the message-digest context to account - * for the presence of each of the characters inBuf[0..inLen-1] - * in the message whose digest is being computed. -*/ - - void SDLTest_Md5Update(SDLTest_Md5Context * mdContext, unsigned char *inBuf, - unsigned int inLen); - - -/** - * \brief complete digest computation - * - * \param mdContext pointer to context variable - * - * Note: The function terminates the message-digest computation and - * ends with the desired message digest in mdContext.digest[0..15]. - * Always call before using the digest[] variable. -*/ - - void SDLTest_Md5Final(SDLTest_Md5Context * mdContext); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_test_md5_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/platform/Windows/include/SDL2/SDL_test_memory.h b/platform/Windows/include/SDL2/SDL_test_memory.h deleted file mode 100644 index 4827ae6f2..000000000 --- a/platform/Windows/include/SDL2/SDL_test_memory.h +++ /dev/null @@ -1,63 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_test_memory.h - * - * Include file for SDL test framework. - * - * This code is a part of the SDL2_test library, not the main SDL library. - */ - -#ifndef SDL_test_memory_h_ -#define SDL_test_memory_h_ - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - - -/** - * \brief Start tracking SDL memory allocations - * - * \note This should be called before any other SDL functions for complete tracking coverage - */ -int SDLTest_TrackAllocations(); - -/** - * \brief Print a log of any outstanding allocations - * - * \note This can be called after SDL_Quit() - */ -void SDLTest_LogAllocations(); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_test_memory_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/platform/Windows/include/SDL2/SDL_test_random.h b/platform/Windows/include/SDL2/SDL_test_random.h deleted file mode 100644 index 0eb414ff2..000000000 --- a/platform/Windows/include/SDL2/SDL_test_random.h +++ /dev/null @@ -1,115 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_test_random.h - * - * Include file for SDL test framework. - * - * This code is a part of the SDL2_test library, not the main SDL library. - */ - -/* - - A "32-bit Multiply with carry random number generator. Very fast. - Includes a list of recommended multipliers. - - multiply-with-carry generator: x(n) = a*x(n-1) + carry mod 2^32. - period: (a*2^31)-1 - -*/ - -#ifndef SDL_test_random_h_ -#define SDL_test_random_h_ - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/* --- Definitions */ - -/* - * Macros that return a random number in a specific format. - */ -#define SDLTest_RandomInt(c) ((int)SDLTest_Random(c)) - -/* - * Context structure for the random number generator state. - */ - typedef struct { - unsigned int a; - unsigned int x; - unsigned int c; - unsigned int ah; - unsigned int al; - } SDLTest_RandomContext; - - -/* --- Function prototypes */ - -/** - * \brief Initialize random number generator with two integers. - * - * Note: The random sequence of numbers returned by ...Random() is the - * same for the same two integers and has a period of 2^31. - * - * \param rndContext pointer to context structure - * \param xi integer that defines the random sequence - * \param ci integer that defines the random sequence - * - */ - void SDLTest_RandomInit(SDLTest_RandomContext * rndContext, unsigned int xi, - unsigned int ci); - -/** - * \brief Initialize random number generator based on current system time. - * - * \param rndContext pointer to context structure - * - */ - void SDLTest_RandomInitTime(SDLTest_RandomContext *rndContext); - - -/** - * \brief Initialize random number generator based on current system time. - * - * Note: ...RandomInit() or ...RandomInitTime() must have been called - * before using this function. - * - * \param rndContext pointer to context structure - * - * \returns A random number (32bit unsigned integer) - * - */ - unsigned int SDLTest_Random(SDLTest_RandomContext *rndContext); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_test_random_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/platform/Windows/include/SDL2/SDL_thread.h b/platform/Windows/include/SDL2/SDL_thread.h deleted file mode 100644 index 82a43fc03..000000000 --- a/platform/Windows/include/SDL2/SDL_thread.h +++ /dev/null @@ -1,308 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDL_thread_h_ -#define SDL_thread_h_ - -/** - * \file SDL_thread.h - * - * Header for the SDL thread management routines. - */ - -#include "SDL_stdinc.h" -#include "SDL_error.h" - -/* Thread synchronization primitives */ -#include "SDL_atomic.h" -#include "SDL_mutex.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/* The SDL thread structure, defined in SDL_thread.c */ -struct SDL_Thread; -typedef struct SDL_Thread SDL_Thread; - -/* The SDL thread ID */ -typedef unsigned long SDL_threadID; - -/* Thread local storage ID, 0 is the invalid ID */ -typedef unsigned int SDL_TLSID; - -/** - * The SDL thread priority. - * - * \note On many systems you require special privileges to set high priority. - */ -typedef enum { - SDL_THREAD_PRIORITY_LOW, - SDL_THREAD_PRIORITY_NORMAL, - SDL_THREAD_PRIORITY_HIGH -} SDL_ThreadPriority; - -/** - * The function passed to SDL_CreateThread(). - * It is passed a void* user context parameter and returns an int. - */ -typedef int (SDLCALL * SDL_ThreadFunction) (void *data); - -#if defined(__WIN32__) && !defined(HAVE_LIBC) -/** - * \file SDL_thread.h - * - * We compile SDL into a DLL. This means, that it's the DLL which - * creates a new thread for the calling process with the SDL_CreateThread() - * API. There is a problem with this, that only the RTL of the SDL2.DLL will - * be initialized for those threads, and not the RTL of the calling - * application! - * - * To solve this, we make a little hack here. - * - * We'll always use the caller's _beginthread() and _endthread() APIs to - * start a new thread. This way, if it's the SDL2.DLL which uses this API, - * then the RTL of SDL2.DLL will be used to create the new thread, and if it's - * the application, then the RTL of the application will be used. - * - * So, in short: - * Always use the _beginthread() and _endthread() of the calling runtime - * library! - */ -#define SDL_PASSED_BEGINTHREAD_ENDTHREAD -#include /* _beginthreadex() and _endthreadex() */ - -typedef uintptr_t(__cdecl * pfnSDL_CurrentBeginThread) - (void *, unsigned, unsigned (__stdcall *func)(void *), - void * /*arg*/, unsigned, unsigned * /* threadID */); -typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code); - -/** - * Create a thread. - */ -extern DECLSPEC SDL_Thread *SDLCALL -SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, - pfnSDL_CurrentBeginThread pfnBeginThread, - pfnSDL_CurrentEndThread pfnEndThread); - -/** - * Create a thread. - */ -#if defined(SDL_CreateThread) && SDL_DYNAMIC_API -#undef SDL_CreateThread -#define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex) -#else -#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex) -#endif - -#elif defined(__OS2__) -/* - * just like the windows case above: We compile SDL2 - * into a dll with Watcom's runtime statically linked. - */ -#define SDL_PASSED_BEGINTHREAD_ENDTHREAD -#ifndef __EMX__ -#include -#else -#include -#endif -typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void * /*arg*/); -typedef void (*pfnSDL_CurrentEndThread)(void); -extern DECLSPEC SDL_Thread *SDLCALL -SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, - pfnSDL_CurrentBeginThread pfnBeginThread, - pfnSDL_CurrentEndThread pfnEndThread); -#if defined(SDL_CreateThread) && SDL_DYNAMIC_API -#undef SDL_CreateThread -#define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread) -#else -#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread) -#endif - -#else - -/** - * Create a thread. - * - * Thread naming is a little complicated: Most systems have very small - * limits for the string length (Haiku has 32 bytes, Linux currently has 16, - * Visual C++ 6.0 has nine!), and possibly other arbitrary rules. You'll - * have to see what happens with your system's debugger. The name should be - * UTF-8 (but using the naming limits of C identifiers is a better bet). - * There are no requirements for thread naming conventions, so long as the - * string is null-terminated UTF-8, but these guidelines are helpful in - * choosing a name: - * - * http://stackoverflow.com/questions/149932/naming-conventions-for-threads - * - * If a system imposes requirements, SDL will try to munge the string for - * it (truncate, etc), but the original string contents will be available - * from SDL_GetThreadName(). - */ -extern DECLSPEC SDL_Thread *SDLCALL -SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data); - -#endif - -/** - * Get the thread name, as it was specified in SDL_CreateThread(). - * This function returns a pointer to a UTF-8 string that names the - * specified thread, or NULL if it doesn't have a name. This is internal - * memory, not to be free()'d by the caller, and remains valid until the - * specified thread is cleaned up by SDL_WaitThread(). - */ -extern DECLSPEC const char *SDLCALL SDL_GetThreadName(SDL_Thread *thread); - -/** - * Get the thread identifier for the current thread. - */ -extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void); - -/** - * Get the thread identifier for the specified thread. - * - * Equivalent to SDL_ThreadID() if the specified thread is NULL. - */ -extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread); - -/** - * Set the priority for the current thread - */ -extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority); - -/** - * Wait for a thread to finish. Threads that haven't been detached will - * remain (as a "zombie") until this function cleans them up. Not doing so - * is a resource leak. - * - * Once a thread has been cleaned up through this function, the SDL_Thread - * that references it becomes invalid and should not be referenced again. - * As such, only one thread may call SDL_WaitThread() on another. - * - * The return code for the thread function is placed in the area - * pointed to by \c status, if \c status is not NULL. - * - * You may not wait on a thread that has been used in a call to - * SDL_DetachThread(). Use either that function or this one, but not - * both, or behavior is undefined. - * - * It is safe to pass NULL to this function; it is a no-op. - */ -extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status); - -/** - * A thread may be "detached" to signify that it should not remain until - * another thread has called SDL_WaitThread() on it. Detaching a thread - * is useful for long-running threads that nothing needs to synchronize - * with or further manage. When a detached thread is done, it simply - * goes away. - * - * There is no way to recover the return code of a detached thread. If you - * need this, don't detach the thread and instead use SDL_WaitThread(). - * - * Once a thread is detached, you should usually assume the SDL_Thread isn't - * safe to reference again, as it will become invalid immediately upon - * the detached thread's exit, instead of remaining until someone has called - * SDL_WaitThread() to finally clean it up. As such, don't detach the same - * thread more than once. - * - * If a thread has already exited when passed to SDL_DetachThread(), it will - * stop waiting for a call to SDL_WaitThread() and clean up immediately. - * It is not safe to detach a thread that might be used with SDL_WaitThread(). - * - * You may not call SDL_WaitThread() on a thread that has been detached. - * Use either that function or this one, but not both, or behavior is - * undefined. - * - * It is safe to pass NULL to this function; it is a no-op. - */ -extern DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread * thread); - -/** - * \brief Create an identifier that is globally visible to all threads but refers to data that is thread-specific. - * - * \return The newly created thread local storage identifier, or 0 on error - * - * \code - * static SDL_SpinLock tls_lock; - * static SDL_TLSID thread_local_storage; - * - * void SetMyThreadData(void *value) - * { - * if (!thread_local_storage) { - * SDL_AtomicLock(&tls_lock); - * if (!thread_local_storage) { - * thread_local_storage = SDL_TLSCreate(); - * } - * SDL_AtomicUnlock(&tls_lock); - * } - * SDL_TLSSet(thread_local_storage, value, 0); - * } - * - * void *GetMyThreadData(void) - * { - * return SDL_TLSGet(thread_local_storage); - * } - * \endcode - * - * \sa SDL_TLSGet() - * \sa SDL_TLSSet() - */ -extern DECLSPEC SDL_TLSID SDLCALL SDL_TLSCreate(void); - -/** - * \brief Get the value associated with a thread local storage ID for the current thread. - * - * \param id The thread local storage ID - * - * \return The value associated with the ID for the current thread, or NULL if no value has been set. - * - * \sa SDL_TLSCreate() - * \sa SDL_TLSSet() - */ -extern DECLSPEC void * SDLCALL SDL_TLSGet(SDL_TLSID id); - -/** - * \brief Set the value associated with a thread local storage ID for the current thread. - * - * \param id The thread local storage ID - * \param value The value to associate with the ID for the current thread - * \param destructor A function called when the thread exits, to free the value. - * - * \return 0 on success, -1 on error - * - * \sa SDL_TLSCreate() - * \sa SDL_TLSGet() - */ -extern DECLSPEC int SDLCALL SDL_TLSSet(SDL_TLSID id, const void *value, void (SDLCALL *destructor)(void*)); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_thread_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/platform/Windows/include/SDL2/SDL_timer.h b/platform/Windows/include/SDL2/SDL_timer.h deleted file mode 100644 index 5600618ff..000000000 --- a/platform/Windows/include/SDL2/SDL_timer.h +++ /dev/null @@ -1,115 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDL_timer_h_ -#define SDL_timer_h_ - -/** - * \file SDL_timer.h - * - * Header for the SDL time management routines. - */ - -#include "SDL_stdinc.h" -#include "SDL_error.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \brief Get the number of milliseconds since the SDL library initialization. - * - * \note This value wraps if the program runs for more than ~49 days. - */ -extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void); - -/** - * \brief Compare SDL ticks values, and return true if A has passed B - * - * e.g. if you want to wait 100 ms, you could do this: - * Uint32 timeout = SDL_GetTicks() + 100; - * while (!SDL_TICKS_PASSED(SDL_GetTicks(), timeout)) { - * ... do work until timeout has elapsed - * } - */ -#define SDL_TICKS_PASSED(A, B) ((Sint32)((B) - (A)) <= 0) - -/** - * \brief Get the current value of the high resolution counter - */ -extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceCounter(void); - -/** - * \brief Get the count per second of the high resolution counter - */ -extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceFrequency(void); - -/** - * \brief Wait a specified number of milliseconds before returning. - */ -extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms); - -/** - * Function prototype for the timer callback function. - * - * The callback function is passed the current timer interval and returns - * the next timer interval. If the returned value is the same as the one - * passed in, the periodic alarm continues, otherwise a new alarm is - * scheduled. If the callback returns 0, the periodic alarm is cancelled. - */ -typedef Uint32 (SDLCALL * SDL_TimerCallback) (Uint32 interval, void *param); - -/** - * Definition of the timer ID type. - */ -typedef int SDL_TimerID; - -/** - * \brief Add a new timer to the pool of timers already running. - * - * \return A timer ID, or 0 when an error occurs. - */ -extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, - SDL_TimerCallback callback, - void *param); - -/** - * \brief Remove a timer knowing its ID. - * - * \return A boolean value indicating success or failure. - * - * \warning It is not safe to remove a timer multiple times. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID id); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_timer_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/platform/Windows/include/SDL2/SDL_touch.h b/platform/Windows/include/SDL2/SDL_touch.h deleted file mode 100644 index f4075e79a..000000000 --- a/platform/Windows/include/SDL2/SDL_touch.h +++ /dev/null @@ -1,86 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_touch.h - * - * Include file for SDL touch event handling. - */ - -#ifndef SDL_touch_h_ -#define SDL_touch_h_ - -#include "SDL_stdinc.h" -#include "SDL_error.h" -#include "SDL_video.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -typedef Sint64 SDL_TouchID; -typedef Sint64 SDL_FingerID; - -typedef struct SDL_Finger -{ - SDL_FingerID id; - float x; - float y; - float pressure; -} SDL_Finger; - -/* Used as the device ID for mouse events simulated with touch input */ -#define SDL_TOUCH_MOUSEID ((Uint32)-1) - - -/* Function prototypes */ - -/** - * \brief Get the number of registered touch devices. - */ -extern DECLSPEC int SDLCALL SDL_GetNumTouchDevices(void); - -/** - * \brief Get the touch ID with the given index, or 0 if the index is invalid. - */ -extern DECLSPEC SDL_TouchID SDLCALL SDL_GetTouchDevice(int index); - -/** - * \brief Get the number of active fingers for a given touch device. - */ -extern DECLSPEC int SDLCALL SDL_GetNumTouchFingers(SDL_TouchID touchID); - -/** - * \brief Get the finger object of the given touch, with the given index. - */ -extern DECLSPEC SDL_Finger * SDLCALL SDL_GetTouchFinger(SDL_TouchID touchID, int index); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_touch_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/platform/Windows/include/SDL2/SDL_types.h b/platform/Windows/include/SDL2/SDL_types.h deleted file mode 100644 index 4ac248c8c..000000000 --- a/platform/Windows/include/SDL2/SDL_types.h +++ /dev/null @@ -1,29 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_types.h - * - * \deprecated - */ - -/* DEPRECATED */ -#include "SDL_stdinc.h" diff --git a/platform/Windows/include/SDL2/SDL_version.h b/platform/Windows/include/SDL2/SDL_version.h deleted file mode 100644 index 584b48c7a..000000000 --- a/platform/Windows/include/SDL2/SDL_version.h +++ /dev/null @@ -1,162 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_version.h - * - * This header defines the current SDL version. - */ - -#ifndef SDL_version_h_ -#define SDL_version_h_ - -#include "SDL_stdinc.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \brief Information the version of SDL in use. - * - * Represents the library's version as three levels: major revision - * (increments with massive changes, additions, and enhancements), - * minor revision (increments with backwards-compatible changes to the - * major revision), and patchlevel (increments with fixes to the minor - * revision). - * - * \sa SDL_VERSION - * \sa SDL_GetVersion - */ -typedef struct SDL_version -{ - Uint8 major; /**< major version */ - Uint8 minor; /**< minor version */ - Uint8 patch; /**< update version */ -} SDL_version; - -/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL -*/ -#define SDL_MAJOR_VERSION 2 -#define SDL_MINOR_VERSION 0 -#define SDL_PATCHLEVEL 8 - -/** - * \brief Macro to determine SDL version program was compiled against. - * - * This macro fills in a SDL_version structure with the version of the - * library you compiled against. This is determined by what header the - * compiler uses. Note that if you dynamically linked the library, you might - * have a slightly newer or older version at runtime. That version can be - * determined with SDL_GetVersion(), which, unlike SDL_VERSION(), - * is not a macro. - * - * \param x A pointer to a SDL_version struct to initialize. - * - * \sa SDL_version - * \sa SDL_GetVersion - */ -#define SDL_VERSION(x) \ -{ \ - (x)->major = SDL_MAJOR_VERSION; \ - (x)->minor = SDL_MINOR_VERSION; \ - (x)->patch = SDL_PATCHLEVEL; \ -} - -/** - * This macro turns the version numbers into a numeric value: - * \verbatim - (1,2,3) -> (1203) - \endverbatim - * - * This assumes that there will never be more than 100 patchlevels. - */ -#define SDL_VERSIONNUM(X, Y, Z) \ - ((X)*1000 + (Y)*100 + (Z)) - -/** - * This is the version number macro for the current SDL version. - */ -#define SDL_COMPILEDVERSION \ - SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL) - -/** - * This macro will evaluate to true if compiled with SDL at least X.Y.Z. - */ -#define SDL_VERSION_ATLEAST(X, Y, Z) \ - (SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z)) - -/** - * \brief Get the version of SDL that is linked against your program. - * - * If you are linking to SDL dynamically, then it is possible that the - * current version will be different than the version you compiled against. - * This function returns the current version, while SDL_VERSION() is a - * macro that tells you what version you compiled with. - * - * \code - * SDL_version compiled; - * SDL_version linked; - * - * SDL_VERSION(&compiled); - * SDL_GetVersion(&linked); - * printf("We compiled against SDL version %d.%d.%d ...\n", - * compiled.major, compiled.minor, compiled.patch); - * printf("But we linked against SDL version %d.%d.%d.\n", - * linked.major, linked.minor, linked.patch); - * \endcode - * - * This function may be called safely at any time, even before SDL_Init(). - * - * \sa SDL_VERSION - */ -extern DECLSPEC void SDLCALL SDL_GetVersion(SDL_version * ver); - -/** - * \brief Get the code revision of SDL that is linked against your program. - * - * Returns an arbitrary string (a hash value) uniquely identifying the - * exact revision of the SDL library in use, and is only useful in comparing - * against other revisions. It is NOT an incrementing number. - */ -extern DECLSPEC const char *SDLCALL SDL_GetRevision(void); - -/** - * \brief Get the revision number of SDL that is linked against your program. - * - * Returns a number uniquely identifying the exact revision of the SDL - * library in use. It is an incrementing number based on commits to - * hg.libsdl.org. - */ -extern DECLSPEC int SDLCALL SDL_GetRevisionNumber(void); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_version_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/platform/Windows/include/SDL2/SDL_video.h b/platform/Windows/include/SDL2/SDL_video.h deleted file mode 100644 index 83f49faae..000000000 --- a/platform/Windows/include/SDL2/SDL_video.h +++ /dev/null @@ -1,1249 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_video.h - * - * Header file for SDL video functions. - */ - -#ifndef SDL_video_h_ -#define SDL_video_h_ - -#include "SDL_stdinc.h" -#include "SDL_pixels.h" -#include "SDL_rect.h" -#include "SDL_surface.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \brief The structure that defines a display mode - * - * \sa SDL_GetNumDisplayModes() - * \sa SDL_GetDisplayMode() - * \sa SDL_GetDesktopDisplayMode() - * \sa SDL_GetCurrentDisplayMode() - * \sa SDL_GetClosestDisplayMode() - * \sa SDL_SetWindowDisplayMode() - * \sa SDL_GetWindowDisplayMode() - */ -typedef struct -{ - Uint32 format; /**< pixel format */ - int w; /**< width, in screen coordinates */ - int h; /**< height, in screen coordinates */ - int refresh_rate; /**< refresh rate (or zero for unspecified) */ - void *driverdata; /**< driver-specific data, initialize to 0 */ -} SDL_DisplayMode; - -/** - * \brief The type used to identify a window - * - * \sa SDL_CreateWindow() - * \sa SDL_CreateWindowFrom() - * \sa SDL_DestroyWindow() - * \sa SDL_GetWindowData() - * \sa SDL_GetWindowFlags() - * \sa SDL_GetWindowGrab() - * \sa SDL_GetWindowPosition() - * \sa SDL_GetWindowSize() - * \sa SDL_GetWindowTitle() - * \sa SDL_HideWindow() - * \sa SDL_MaximizeWindow() - * \sa SDL_MinimizeWindow() - * \sa SDL_RaiseWindow() - * \sa SDL_RestoreWindow() - * \sa SDL_SetWindowData() - * \sa SDL_SetWindowFullscreen() - * \sa SDL_SetWindowGrab() - * \sa SDL_SetWindowIcon() - * \sa SDL_SetWindowPosition() - * \sa SDL_SetWindowSize() - * \sa SDL_SetWindowBordered() - * \sa SDL_SetWindowResizable() - * \sa SDL_SetWindowTitle() - * \sa SDL_ShowWindow() - */ -typedef struct SDL_Window SDL_Window; - -/** - * \brief The flags on a window - * - * \sa SDL_GetWindowFlags() - */ -typedef enum -{ - /* !!! FIXME: change this to name = (1<