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- looks like the nAngle field in the PLayerInput struct isn't used for anything anymore.
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2 changed files with 0 additions and 2 deletions
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@ -502,7 +502,6 @@ void GameTicker()
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// make weapon selection persist until it gets used up.
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// make weapon selection persist until it gets used up.
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if ((lLocalButtons & kButtonWeaponBits) == 0) lLocalButtons |= sPlayerInput[nLocalPlayer].buttons & kButtonWeaponBits;
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if ((lLocalButtons & kButtonWeaponBits) == 0) lLocalButtons |= sPlayerInput[nLocalPlayer].buttons & kButtonWeaponBits;
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sPlayerInput[nLocalPlayer].buttons = lLocalButtons | lLocalCodes;
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sPlayerInput[nLocalPlayer].buttons = lLocalButtons | lLocalCodes;
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sPlayerInput[nLocalPlayer].nAngle = nPlayerDAng;
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sPlayerInput[nLocalPlayer].nTarget = besttarget;
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sPlayerInput[nLocalPlayer].nTarget = besttarget;
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Ra[nLocalPlayer].nTarget = besttarget;
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Ra[nLocalPlayer].nTarget = besttarget;
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@ -29,7 +29,6 @@ struct PlayerInput
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{
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{
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int xVel;
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int xVel;
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int yVel;
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int yVel;
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fix16_t nAngle;
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uint16_t buttons;
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uint16_t buttons;
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short nTarget;
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short nTarget;
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fix16_t horizon;
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fix16_t horizon;
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