- clean up redundancy

This commit is contained in:
Christoph Oelckers 2020-06-20 10:58:47 +02:00
parent 76311cfcc9
commit 198ed45357
2 changed files with 1 additions and 6 deletions

View file

@ -18,9 +18,4 @@ uint32_t timerGetTicks(void);
void (*timerSetCallback(void (*callback)(void)))(void); void (*timerSetCallback(void (*callback)(void)))(void);
inline void timerUpdate() // to avoid merge conflicts when the other games get updated.
{
timerUpdateClock();
}
#endif // timer_h__ #endif // timer_h__

View file

@ -1238,7 +1238,7 @@ getpackets(void)
PLAYERp pp; PLAYERp pp;
SW_PACKET tempinput; SW_PACKET tempinput;
timerUpdate(); timerUpdateClock();
if (!CommEnabled) if (!CommEnabled)
return; return;