- Add player's view angles to stat coord.

This commit is contained in:
Mitchell Richters 2023-10-04 09:43:54 +11:00 committed by Christoph Oelckers
parent 561d756baa
commit 18f362d68e

View file

@ -252,7 +252,8 @@ ADD_STAT(fps)
ADD_STAT(coord) ADD_STAT(coord)
{ {
FString out; FString out;
if (const auto pActor = PlayerArray[myconnectindex]->GetActor()) const auto p = PlayerArray[myconnectindex];
if (const auto pActor = p->GetActor())
{ {
out.AppendFormat("X: %.4f ", pActor->spr.pos.X); out.AppendFormat("X: %.4f ", pActor->spr.pos.X);
out.AppendFormat("Y: %.4f ", pActor->spr.pos.Y); out.AppendFormat("Y: %.4f ", pActor->spr.pos.Y);
@ -260,6 +261,9 @@ ADD_STAT(coord)
out.AppendFormat("Yaw: %.4f ", pActor->spr.Angles.Yaw.Degrees()); out.AppendFormat("Yaw: %.4f ", pActor->spr.Angles.Yaw.Degrees());
out.AppendFormat("Pitch: %.4f ", pActor->spr.Angles.Pitch.Degrees()); out.AppendFormat("Pitch: %.4f ", pActor->spr.Angles.Pitch.Degrees());
out.AppendFormat("Roll: %.4f\n", pActor->spr.Angles.Roll.Degrees()); out.AppendFormat("Roll: %.4f\n", pActor->spr.Angles.Roll.Degrees());
out.AppendFormat("View Yaw: %.4f ", p->Angles.ViewAngles.Yaw.Degrees());
out.AppendFormat("View Pitch: %.4f ", p->Angles.ViewAngles.Pitch.Degrees());
out.AppendFormat("View Roll: %.4f\n", p->Angles.ViewAngles.Roll.Degrees());
} }
return out; return out;
} }