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Althud health and ammo numbers flash when value is low... I don't know if I like this yet or not
can be disabled with "hud_flashing 0" git-svn-id: https://svn.eduke32.com/eduke32@952 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
ae32f428cd
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18614505b1
3 changed files with 13 additions and 8 deletions
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@ -149,6 +149,7 @@ extern void computergetinput(int snum, input_t *syn);
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int althud_numbertile = 2930;
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int althud_numberpal = 0;
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int althud_shadows = 1;
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int althud_flashing = 1;
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enum
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{
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@ -2024,7 +2025,8 @@ static void coolgaugetext(int snum)
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if (sprite[p->i].pal == 1 && p->last_extra < 2)
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altdigitalnumber(40,-(200-22),1,-16,10+16);
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else altdigitalnumber(40,-(200-22),p->last_extra,-16,10+16);
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else if (!althud_flashing || p->last_extra > 25 || totalclock&32)
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altdigitalnumber(40,-(200-22),p->last_extra,-16,10+16);
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if (althud_shadows)
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rotatesprite(sbarx(62+1),sbary(200-25+1),sbarsc(49152L),0,SHIELD,0,4,10+16+1+32,0,0,xdim-1,ydim-1);
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@ -2051,7 +2053,9 @@ static void coolgaugetext(int snum)
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if (p->curr_weapon == HANDREMOTE_WEAPON) i = HANDBOMB_WEAPON;
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else i = p->curr_weapon;
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altdigitalnumber(-20,-(200-22),p->ammo_amount[i],-16,10+16);
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if (p->curr_weapon != KNEE_WEAPON &&
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(!althud_flashing || totalclock&32 || p->ammo_amount[i] > (p->max_ammo_amount[i]/10)))
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altdigitalnumber(-20,-(200-22),p->ammo_amount[i],-16,10+16);
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o = 102;
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permbit = 0;
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@ -6099,10 +6099,12 @@ static int parse(void)
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if (tw == CON_SETSPRITE)
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{
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if (spritenum >= 0 && spritenum < MAXSPRITES)
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setsprite(spritenum, x, y, z);
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else
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if (spritenum < 0 || spritenum >= MAXSPRITES)
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{
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OSD_Printf(CON_ERROR "CON_SETSPRITE: invalid sprite ID %d\n",line_num,spritenum);
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break;
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}
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setsprite(spritenum, x, y, z);
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break;
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}
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@ -35,9 +35,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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extern int voting, doquicksave;
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struct osdcmd_cheatsinfo osdcmd_cheatsinfo_stat;
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float r_ambientlight = 1.0, r_ambientlightrecip = 1.0;
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extern int althud_numbertile;
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extern int althud_numberpal;
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extern int althud_shadows;
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extern int althud_numbertile, althud_numberpal, althud_shadows, althud_flashing;
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static inline int osdcmd_quit(const osdfuncparm_t *parm)
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{
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@ -663,6 +661,7 @@ cvarmappings cvar[] =
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{ "hud_numbertile", "hud_numbertile: first tile in alt hud number set", (void*)&althud_numbertile, CVAR_INT, 0, 0, MAXTILES-10 },
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{ "hud_numberpal", "hud_numberpal: pal for alt hud numbers", (void*)&althud_numberpal, CVAR_INT, 0, 0, MAXPALOOKUPS },
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{ "hud_shadows", "hud_shadows: enable/disable althud shadows", (void*)&althud_shadows, CVAR_BOOL, 0, 0, 1 },
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{ "hud_flashing", "hud_flashing: enable/disable althud flashing", (void*)&althud_flashing, CVAR_BOOL, 0, 0, 1 },
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{ "cl_autoaim", "cl_autoaim: enable/disable weapon autoaim", (void*)&ud.config.AutoAim, CVAR_INT|CVAR_MULTI, 0, 0, 2 },
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{ "cl_automsg", "cl_automsg: enable/disable automatically sending messages to all players", (void*)&ud.automsg, CVAR_BOOL, 0, 0, 1 },
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{ "cl_autovote", "cl_autovote: enable/disable automatic voting", (void*)&ud.autovote, CVAR_INT|CVAR_MULTI, 0, 0, 2 },
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