mirror of
https://github.com/ZDoom/Raze.git
synced 2025-01-18 14:41:55 +00:00
git-svn-id: https://svn.eduke32.com/eduke32@1046 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
9d390c4b3b
commit
166019082f
8 changed files with 77 additions and 143 deletions
|
@ -846,6 +846,7 @@ int mdloadskin(md2model *m, int number, int pal, int surf)
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bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
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bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
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if (glinfo.texcompr && glusetexcompr && glusetexcache)
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if (cachefil < 0)
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{
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// save off the compressed version
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@ -1268,7 +1268,7 @@ void writexcache(char *fn, int len, int dameth, char effect, texcacheheader *hea
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unsigned int padx=0, pady=0;
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GLuint gi;
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if (!glinfo.texcompr || !glusetexcompr || !glusetexcache) {OSD_Printf("\n");return;}
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if (!glinfo.texcompr || !glusetexcompr || !glusetexcache) return;
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if (!bglCompressedTexImage2DARB || !bglGetCompressedTexImageARB)
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{
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// lacking the necessary extensions to do this
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@ -1700,7 +1700,7 @@ int gloadtile_hi(int dapic,int dapalnum, int facen, hicreplctyp *hicr, int damet
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pth->skyface = facen;
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pth->hicr = hicr;
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if (glinfo.texcompr && glusetexcompr && !(hicr->flags & 1))
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if (glinfo.texcompr && glusetexcompr && glusetexcache && !(hicr->flags & 1))
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if (cachefil < 0)
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{
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// save off the compressed version
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@ -502,10 +502,10 @@ int movesprite(int spritenum, int xchange, int ychange, int zchange, unsigned in
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{
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sprite[spritenum].x = oldx;
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sprite[spritenum].y = oldy;
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/* if (dasectnum >= 0 && sector[dasectnum].lotag == 1 && sprite[spritenum].picnum == LIZMAN)
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sprite[spritenum].ang = (TRAND&2047);
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else if ((hittype[spritenum].temp_data[0]&3) == 1 && sprite[spritenum].picnum != COMMANDER)
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sprite[spritenum].ang = (TRAND&2047); */
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/* if (dasectnum >= 0 && sector[dasectnum].lotag == 1 && sprite[spritenum].picnum == LIZMAN)
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sprite[spritenum].ang = (TRAND&2047);
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else if ((hittype[spritenum].temp_data[0]&3) == 1 && sprite[spritenum].picnum != COMMANDER)
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sprite[spritenum].ang = (TRAND&2047); */
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setsprite(spritenum,oldx,oldy,sprite[spritenum].z);
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if (dasectnum < 0) dasectnum = 0;
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return (16384+dasectnum);
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@ -2409,7 +2409,8 @@ static void moveweapons(void)
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break;
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}
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if (!(hittype[i].projectile.workslike & PROJECTILE_FLAG_BOUNCESOFFWALLS) && s->yvel >= 0 && sprite[s->yvel].sectnum < MAXSECTORS)
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if (!(hittype[i].projectile.workslike & PROJECTILE_FLAG_BOUNCESOFFWALLS) &&
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s->yvel >= 0 && sprite[s->yvel].sectnum < MAXSECTORS)
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if (FindDistance2D(s->x-sprite[s->yvel].x,s->y-sprite[s->yvel].y) < 256)
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j = 49152|s->yvel;
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@ -2438,8 +2439,10 @@ static void moveweapons(void)
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sprite[k].y = day;
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sprite[k].z = daz;
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if (hittype[i].projectile.sxrepeat > 4) sprite[k].xrepeat=hittype[i].projectile.sxrepeat;
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if (hittype[i].projectile.syrepeat > 4) sprite[k].yrepeat=hittype[i].projectile.syrepeat;
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if (hittype[i].projectile.sxrepeat > 4)
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sprite[k].xrepeat=hittype[i].projectile.sxrepeat;
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if (hittype[i].projectile.syrepeat > 4)
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sprite[k].yrepeat=hittype[i].projectile.syrepeat;
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}
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if (hittype[i].projectile.isound > -1)
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spritesound(hittype[i].projectile.isound,i);
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@ -2470,8 +2473,10 @@ static void moveweapons(void)
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sprite[k].y = day;
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sprite[k].z = daz;
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if (hittype[i].projectile.sxrepeat > 4) sprite[k].xrepeat=hittype[i].projectile.sxrepeat;
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if (hittype[i].projectile.syrepeat > 4) sprite[k].yrepeat=hittype[i].projectile.syrepeat;
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if (hittype[i].projectile.sxrepeat > 4)
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sprite[k].xrepeat=hittype[i].projectile.sxrepeat;
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if (hittype[i].projectile.syrepeat > 4)
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sprite[k].yrepeat=hittype[i].projectile.syrepeat;
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}
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if (hittype[i].projectile.isound > -1)
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spritesound(hittype[i].projectile.isound,i);
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@ -2507,33 +2512,14 @@ static void moveweapons(void)
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}
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}
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/* if(hittype[i].projectile.workslike & 8192)
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{
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for(k=-3;k<2;k++)
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{
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x = EGS(s->sectnum,
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s->x+((k*sintable[(s->ang+512)&2047])>>9),
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s->y+((k*sintable[s->ang&2047])>>9),
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s->z+((k*ksgn(s->zvel))*klabs(s->zvel/24)),s->picnum,-40+(k<<2), // FIRELASER
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s->xrepeat,s->yrepeat,0,0,0,s->owner,5);
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sprite[x].cstat = 128;
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sprite[x].pal = s->pal;
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}
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}
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else */
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if (hittype[i].projectile.workslike & PROJECTILE_FLAG_WATERBUBBLES && sector[s->sectnum].lotag == 2 && rnd(140))
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if (hittype[i].projectile.workslike & PROJECTILE_FLAG_WATERBUBBLES &&
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sector[s->sectnum].lotag == 2 && rnd(140))
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spawn(i,WATERBUBBLE);
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if (j != 0)
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{
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if (hittype[i].projectile.workslike & PROJECTILE_FLAG_COOLEXPLOSION1)
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{
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/* if( (j&49152) == 49152 && sprite[j&(MAXSPRITES-1)].picnum != APLAYER)
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goto BOLT; */
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s->xvel = 0;
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s->zvel = 0;
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}
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@ -2542,17 +2528,6 @@ static void moveweapons(void)
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{
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j &= (MAXSPRITES-1);
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/* if(hittype[i].projectile.workslike & PROJECTILE_FLAG_FREEZEBLAST && sprite[j].pal == 1 )
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if( badguy(&sprite[j]) || sprite[j].picnum == APLAYER )
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{
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j = spawn(i,TRANSPORTERSTAR);
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sprite[j].pal = 1;
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sprite[j].xrepeat = 32;
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sprite[j].yrepeat = 32;
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KILLIT(i);
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}*/
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if (hittype[i].projectile.workslike & PROJECTILE_FLAG_BOUNCESOFFSPRITES)
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{
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s->yvel--;
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@ -2614,8 +2589,10 @@ static void moveweapons(void)
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sprite[k].y = day;
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sprite[k].z = daz;
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if (hittype[i].projectile.sxrepeat > 4) sprite[k].xrepeat=hittype[i].projectile.sxrepeat;
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if (hittype[i].projectile.syrepeat > 4) sprite[k].yrepeat=hittype[i].projectile.syrepeat;
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if (hittype[i].projectile.sxrepeat > 4)
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sprite[k].xrepeat=hittype[i].projectile.sxrepeat;
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if (hittype[i].projectile.syrepeat > 4)
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sprite[k].yrepeat=hittype[i].projectile.syrepeat;
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}
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if (hittype[i].projectile.isound > -1)
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@ -2631,7 +2608,8 @@ static void moveweapons(void)
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{
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j &= (MAXWALLS-1);
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if (hittype[i].projectile.workslike & PROJECTILE_FLAG_BOUNCESOFFMIRRORS && (wall[j].overpicnum == MIRROR || wall[j].picnum == MIRROR))
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if (hittype[i].projectile.workslike & PROJECTILE_FLAG_BOUNCESOFFMIRRORS &&
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(wall[j].overpicnum == MIRROR || wall[j].picnum == MIRROR))
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{
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k = getangle(
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wall[wall[j].point2].x-wall[j].x,
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@ -2674,9 +2652,8 @@ static void moveweapons(void)
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if (s->zvel < 0)
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{
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if (sector[s->sectnum].ceilingstat&1)
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if (sector[s->sectnum].ceilingpal == 0)
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KILLIT(i);
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if (sector[s->sectnum].ceilingstat&1 && sector[s->sectnum].ceilingpal == 0)
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KILLIT(i);
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checkhitceiling(s->sectnum);
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}
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@ -2686,10 +2663,6 @@ static void moveweapons(void)
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bounce(i);
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ssp(i,qq);
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/* if(s->xrepeat > 8)
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s->xrepeat -= 2;
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if(s->yrepeat > 8)
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s->yrepeat -= 2;*/
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s->yvel--;
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if (hittype[i].projectile.bsound > -1)
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@ -2705,34 +2678,17 @@ static void moveweapons(void)
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}
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}
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if (hittype[i].projectile.workslike & PROJECTILE_FLAG_RPG)
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if (hittype[i].projectile.workslike & PROJECTILE_FLAG_RPG && hittype[i].projectile.spawns > 0)
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{
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if (hittype[i].projectile.spawns > 0)
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{
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k = spawn(i,hittype[i].projectile.spawns);
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sprite[k].x = dax;
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sprite[k].y = day;
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sprite[k].z = daz;
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k = spawn(i,hittype[i].projectile.spawns);
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sprite[k].x = dax;
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sprite[k].y = day;
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sprite[k].z = daz;
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if (hittype[i].projectile.sxrepeat > 4) sprite[k].xrepeat=hittype[i].projectile.sxrepeat;
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if (hittype[i].projectile.syrepeat > 4) sprite[k].yrepeat=hittype[i].projectile.syrepeat;
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}
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/* if(s->xrepeat < 10)
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{
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sprite[k].xrepeat = 6;
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sprite[k].yrepeat = 6;
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}*/
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/* else if( (j&49152) == 16384)
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{
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if( s->zvel > 0)
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spawn(i,EXPLOSION2BOT);
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else
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{
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sprite[k].cstat |= 8;
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sprite[k].z += (48<<8);
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}
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}
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*/
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if (hittype[i].projectile.sxrepeat > 4)
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sprite[k].xrepeat=hittype[i].projectile.sxrepeat;
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if (hittype[i].projectile.syrepeat > 4)
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sprite[k].yrepeat=hittype[i].projectile.syrepeat;
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}
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@ -2752,33 +2708,19 @@ static void moveweapons(void)
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if (hittype[i].projectile.isound > -1)
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spritesound(hittype[i].projectile.isound,i);
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/* if(s->xrepeat >= 10)
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{*/
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s->extra=hittype[i].projectile.extra;
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if (hittype[i].projectile.extra_rand > 0)
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s->extra += (TRAND&hittype[i].projectile.extra_rand);
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x = s->extra;
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hitradius(i,hittype[i].projectile.hitradius, x>>2,x>>1,x-(x>>2),x);
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/* }
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else
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{
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x = s->extra+(global_random&3);
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hitradius( i,(hittype[i].projectile.hitradius>>1),x>>2,x>>1,x-(x>>2),x);
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}*/
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// if (!(hittype[i].projectile.workslike & PROJECTILE_FLAG_COOLEXPLOSION1))
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hitradius(i,hittype[i].projectile.hitradius,
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s->extra>>2,s->extra>>1,s->extra-(s->extra>>2),s->extra);
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KILLIT(i);
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}
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}
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goto BOLT;
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}
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}
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else
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{
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// here
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@ -2960,7 +2960,7 @@ static void Keys3d(void)
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rotatesprite(160<<16,170<<16,65536,(100-horiz+1024)<<3,1153,0,0,2,0,0,0,0);
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}
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*/
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*/
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if (usedcount && !helpon)
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{
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@ -9463,6 +9463,7 @@ typedef struct
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short *headspritestat;
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short *prevspritestat;
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short *nextspritestat;
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int revision;
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} mapundo_t;
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mapundo_t undoredo[UNDODEPTH];
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@ -23,7 +23,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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//-------------------------------------------------------------------------
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// this is checked against http://eduke32.com/VERSION
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#define BUILDDATE " 20080831"
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#define BUILDDATE " 20080901"
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#define APPNAME "EDuke32"
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#define VERSION " 1.5.0devel"
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#define HEAD2 APPNAME VERSION BUILDDATE
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@ -1204,7 +1204,8 @@ static int skipcomments(void)
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else textptr+=2;
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}
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else break;
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} while ((c = *textptr));
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}
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while ((c = *textptr));
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if ((unsigned)(scriptptr-script) > (unsigned)(g_ScriptSize-32))
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return increasescriptsize(g_ScriptSize<<1);
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@ -2155,11 +2156,11 @@ static int parsecommand(void)
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i = HASH_find(&labelH,label+(labelcnt<<6));
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if (i>=0)
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{
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/* if (i >= defaultlabelcnt)
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{
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warning++;
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ReportError(WARNING_DUPLICATEDEFINITION);
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} */
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/* if (i >= defaultlabelcnt)
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{
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warning++;
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ReportError(WARNING_DUPLICATEDEFINITION);
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} */
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}
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//printf("Translating. '%.20s'\n",textptr);
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@ -5675,23 +5676,23 @@ void loadefs(const char *filenam)
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if (warning|error)
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initprintf("Found %d warning(s), %d error(s).\n",warning,error);
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/* if (error == 0 && warning != 0)
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{
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if (groupfile != -1 && loadfromgrouponly == 0)
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/* if (error == 0 && warning != 0)
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{
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initprintf("Warning(s) found in file `%s'. Do you want to use the INTERNAL DEFAULTS (y/N)?",filenam);
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i=wm_ynbox("CON File Compilation Warning", "Warning(s) found in file `%s'. Do you want to use the "
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"INTERNAL DEFAULTS?",filenam);
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if (i) i = 'y';
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if (i == 'y' || i == 'Y')
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if (groupfile != -1 && loadfromgrouponly == 0)
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{
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loadfromgrouponly = 1;
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initprintf(" Yes\n");
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return;
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initprintf("Warning(s) found in file `%s'. Do you want to use the INTERNAL DEFAULTS (y/N)?",filenam);
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i=wm_ynbox("CON File Compilation Warning", "Warning(s) found in file `%s'. Do you want to use the "
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"INTERNAL DEFAULTS?",filenam);
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if (i) i = 'y';
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if (i == 'y' || i == 'Y')
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{
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loadfromgrouponly = 1;
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initprintf(" Yes\n");
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return;
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}
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}
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}
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} */
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||||
} */
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if (error)
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{
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@ -5070,8 +5070,8 @@ static int parse(void)
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{
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default:
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// fix for flying/jumping monsters getting stuck in water
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if (g_sp->statnum != MAXSTATUS && actorscrptr[g_sp->picnum] &&
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((moveptr && *(moveptr+1)) || g_sp->hitag & jumptoplayer))
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if (g_sp->statnum != MAXSTATUS && actorscrptr[g_sp->picnum] &&
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((moveptr && *(moveptr+1)) || g_sp->hitag & jumptoplayer))
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{
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// OSD_Printf("%d\n",*(moveptr+1));
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break;
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@ -5601,37 +5601,26 @@ static int parse(void)
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break;
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}
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if (sprite[i].statnum == j) break;
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/* initialize actor pointers when changing to an actor statnum because they usually
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have garbage left over from being handled as a hard coded object */
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hittype[i].lastvx = 0;
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hittype[i].lastvy = 0;
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hittype[i].timetosleep = 0;
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hittype[i].cgg = 0;
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hittype[i].movflag = 0;
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hittype[i].tempang = 0;
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hittype[i].dispicnum = 0;
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T1=T2=T3=T4=T5=T6=T7=T8=T9=0;
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hittype[i].flags = 0;
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sprite[i].hitag = 0;
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if ((j == 1 || j == 2) && actorscrptr[sprite[i].picnum])
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{
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T5 = *(actorscrptr[sprite[i].picnum]+1);
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T2 = *(actorscrptr[sprite[i].picnum]+2);
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sprite[i].hitag = *(actorscrptr[sprite[i].picnum]+3);
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hittype[i].lastvx = 0;
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hittype[i].lastvy = 0;
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hittype[i].timetosleep = 0;
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hittype[i].cgg = 0;
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hittype[i].movflag = 0;
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hittype[i].tempang = 0;
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hittype[i].dispicnum = 0;
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T1=T3=T4=T6=T7=T8=T9=0;
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hittype[i].flags = 0;
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}
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else
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{
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T2=T5=0;
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sprite[i].hitag = 0;
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hittype[i].lastvx = 0;
|
||||
hittype[i].lastvy = 0;
|
||||
hittype[i].timetosleep = 0;
|
||||
hittype[i].cgg = 0;
|
||||
hittype[i].movflag = 0;
|
||||
hittype[i].tempang = 0;
|
||||
hittype[i].dispicnum = 0;
|
||||
T1=T3=T4=T6=T7=T8=T9=0;
|
||||
hittype[i].flags = 0;
|
||||
}
|
||||
changespritestat(i,j);
|
||||
break;
|
||||
|
|
|
@ -3339,7 +3339,7 @@ void processinput(int snum)
|
|||
/* wtf is this supposed to do? */
|
||||
if ((lz&49152) == 16384 && psectlotag == 1 && truefdist > PHEIGHT+(16<<8))
|
||||
psectlotag = 0;
|
||||
|
||||
|
||||
hittype[pi].floorz = fz;
|
||||
hittype[pi].ceilingz = cz;
|
||||
|
||||
|
|
Loading…
Reference in a new issue