- for radial damage the 'other' actor is always undefined.

This commit is contained in:
Christoph Oelckers 2021-10-27 16:12:56 +02:00
parent f60d20b50a
commit 14ccb74aac

View file

@ -1779,7 +1779,7 @@ void runlist_DispatchEvent(ExhumedAI* ai, int nObject, int nMessage, int nDamage
case EMessageType::RadialDamage:
ev.nRadialDamage = nRadialDamage;
ev.nDamageRadius = nDamageRadius;
ev.pOtherActor = &exhumedActors[nObject];
ev.pOtherActor = nullptr; // &exhumedActors[nObject]; nObject is always 0 here, this was setting some random invalid target
ev.pRadialActor = &exhumedActors[nRadialSpr];
ai->RadialDamage(&ev);
break;