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https://github.com/ZDoom/Raze.git
synced 2024-11-16 01:11:44 +00:00
- cleanup.
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parent
4d5e2f5bda
commit
141b5c00cd
11 changed files with 44 additions and 38 deletions
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@ -939,24 +939,36 @@ post_analyzesprites(void)
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}
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#endif
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static int mapzoomclock;
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static int nonsharedtimer;
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void
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ResizeView(PLAYERp pp)
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{
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if (M_Active() || paused)
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int ms = screen->FrameTime;
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int interval;
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if (nonsharedtimer > 0 || ms < nonsharedtimer)
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{
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interval = ms - nonsharedtimer;
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}
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else
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{
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interval = 0;
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}
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nonsharedtimer = screen->FrameTime;
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if (System_WantGuiCapture())
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return;
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if (automapMode != am_off)
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{
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int32_t timepassed = gameclock - mapzoomclock;
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mapzoomclock += timepassed;
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if (buttonMap.ButtonDown(gamefunc_Shrink_Screen))
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zoom = max<int32_t>(zoom - mulscale7(timepassed * synctics, zoom), 48);
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double j = interval * (120. / 1000);
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if (buttonMap.ButtonDown(gamefunc_Enlarge_Screen))
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zoom = min<int32_t>(zoom + mulscale7(timepassed * synctics, zoom), 4096);
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zoom += (int)fmulscale6(j, max(zoom, 256));
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if (buttonMap.ButtonDown(gamefunc_Shrink_Screen))
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zoom -= (int)fmulscale6(j, max(zoom, 256));
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zoom = clamp(zoom, 48, 2048);
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}
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}
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@ -1859,11 +1871,11 @@ drawscreen(PLAYERp pp, double smoothratio)
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{
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// only clear the actual window.
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twod->AddColorOnlyQuad(windowxy1.x, windowxy1.y, (windowxy2.x + 1) - windowxy1.x, (windowxy2.y + 1) - windowxy1.y, 0xff000000);
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renderDrawMapView(tx, ty, zoom, FixedToInt(tq16ang));
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renderDrawMapView(tx, ty, zoom*2, FixedToInt(tq16ang));
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}
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// Draw the line map on top of texture 2d map or just stand alone
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drawoverheadmap(tx, ty, zoom, FixedToInt(tq16ang));
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drawoverheadmap(tx, ty, zoom*2, FixedToInt(tq16ang));
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}
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for (j = 0; j < MAXSPRITES; j++)
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@ -1888,7 +1900,7 @@ drawscreen(PLAYERp pp, double smoothratio)
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SyncStatMessage();
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#endif
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UpdateStatusBar(gameclock);
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UpdateStatusBar();
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DrawCrosshair(pp);
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DoPlayerDiveMeter(pp); // Do the underwater breathing bar
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@ -291,7 +291,7 @@ void InitLevelGlobals(void)
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{
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ChopTics = 0;
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automapMode = am_off;
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zoom = 768;
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zoom = 768 / 2;
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PlayerGravity = 24;
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wait_active_check_offset = 0;
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PlaxCeilGlobZadjust = PlaxFloorGlobZadjust = Z(500);
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@ -725,11 +725,9 @@ void GameTicker(void)
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ready2send = 1;
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int const currentTic = I_GetTime();
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updateGameClock();
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if (paused)
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{
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buttonMap.ResetButtonStates();
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smoothratio = MaxSmoothRatio;
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}
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else
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@ -740,7 +738,6 @@ void GameTicker(void)
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while (ready2send && currentTic - lastTic >= 1)
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{
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lastTic = currentTic;
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ogameclock = gameclock;
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UpdateInputs();
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MoveTicker();
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}
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@ -2053,7 +2053,6 @@ extern USER puser[MAX_SW_PLAYERS_REG];
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///////////////////////////
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extern int gotlastpacketclock;
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extern int ogameclock;
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extern SWBOOL ready2send;
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extern double smoothratio;
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@ -2181,7 +2180,7 @@ void AudioUpdate(void); // stupid
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extern short LastSaveNum;
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void LoadSaveMsg(const char *msg);
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void UpdateStatusBar(int arg);
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void UpdateStatusBar();
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void InitFonts();
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int32_t registerosdcommands(void);
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void SW_InitMultiPsky(void);
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@ -300,7 +300,7 @@ void JS_InitMirrors(void)
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// Scan wall tags for mirrors
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mirrorcnt = 0;
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tileDelete(MIRROR);
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oscilationclock = ogameclock;
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oscilationclock = I_GetBuildTime();
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for (i = 0; i < MAXMIRRORS; i++)
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{
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@ -517,6 +517,7 @@ JS_ProcessEchoSpot()
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#define MAXCAMDIST 8000
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int camloopcnt = 0; // Timer to cycle through player
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int lastcamclock;
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// views
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short camplayerview = 1; // Don't show yourself!
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@ -531,8 +532,9 @@ void JS_DrawCameras(PLAYERp pp, int tx, int ty, int tz)
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int* longptr;
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SWBOOL bIsWallMirror = FALSE;
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int camclock = I_GetBuildTime();
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camloopcnt += gameclock - ogameclock;
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camloopcnt += camclock - lastcamclock;
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if (camloopcnt > (60 * 5)) // 5 seconds per player view
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{
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camloopcnt = 0;
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@ -540,12 +542,13 @@ void JS_DrawCameras(PLAYERp pp, int tx, int ty, int tz)
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if (camplayerview >= numplayers)
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camplayerview = 1;
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}
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lastcamclock = camclock;
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// WARNING! Assuming (MIRRORLABEL&31) = 0 and MAXMIRRORS = 64 <-- JBF: wrong
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longptr = (int*)&gotpic[MIRRORLABEL >> 3];
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if (longptr && (longptr[0] || longptr[1]))
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{
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uint32_t oscilation_delta = ogameclock - oscilationclock;
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uint32_t oscilation_delta = camclock - oscilationclock;
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oscilation_delta -= oscilation_delta % 4;
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oscilationclock += oscilation_delta;
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oscilation_delta *= 2;
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@ -139,7 +139,7 @@ void drawoverheadmap(int cposx, int cposy, int czoom, short cang)
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if (Player[p].PlayerSprite == j)
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{
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if (sprite[Player[p].PlayerSprite].xvel > 16)
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pspr_ndx[myconnectindex] = ((gameclock >> 4)&3);
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pspr_ndx[myconnectindex] = ((PlayClock >> 4)&3);
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sprisplayer = TRUE;
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goto SHOWSPRITE;
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@ -67,7 +67,6 @@ int movefifoplc, movefifosendplc; //, movefifoend[MAX_SW_PLAYERS];
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int bufferjitter = 1;
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int ogameclock;
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double smoothratio;
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// must start out as 0
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@ -971,7 +971,7 @@ InitWeaponSword(PLAYERp pp)
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PlaySound(DIGI_SWORD_UP, pp, v3df_follow|v3df_dontpan);
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if (pp == Player+myconnectindex && gameclock > 0)
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if (pp == Player+myconnectindex && PlayClock > 0)
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{
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rnd_num = STD_RANDOM_RANGE(1024);
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if (rnd_num > 900)
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@ -562,8 +562,6 @@ bool GameInterface::SaveGame(FSaveGameNode *sv)
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#endif
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#endif
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MWRITE(&gameclock,sizeof(gameclock),1,fil);
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MWRITE(&NormalVisibility,sizeof(NormalVisibility),1,fil);
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MWRITE(&MoveSkip2,sizeof(MoveSkip2),1,fil);
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MWRITE(&MoveSkip4,sizeof(MoveSkip4),1,fil);
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@ -936,8 +934,6 @@ bool GameInterface::LoadGame(FSaveGameNode* sv)
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#endif
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#endif
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MREAD(&gameclock,sizeof(gameclock),1,fil);
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MREAD(&NormalVisibility,sizeof(NormalVisibility),1,fil);
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MREAD(&MoveSkip2,sizeof(MoveSkip2),1,fil);
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@ -792,11 +792,11 @@ private:
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imgScale = baseScale / img->GetDisplayHeight();
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DrawGraphic(img, 1.5, -1, DI_ITEM_LEFT_BOTTOM, 1., -1, -1, imgScale, imgScale);
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if (!althud_flashing || u->Health > (u->MaxHealth >> 2) || (gameclock & 32))
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if (!althud_flashing || u->Health > (u->MaxHealth >> 2) || (PlayClock & 32))
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{
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int s = -8;
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if (althud_flashing && u->Health > u->MaxHealth)
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s += (sintable[(gameclock << 5) & 2047] >> 10);
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s += (sintable[(PlayClock << 5) & 2047] >> 10);
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int intens = clamp(255 - 4 * s, 0, 255);
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auto pe = PalEntry(255, intens, intens, intens);
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format.Format("%d", u->Health);
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@ -854,7 +854,7 @@ private:
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imgX += (imgX * 0.855) * (strlen - 1);
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}
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if ((!althud_flashing || gameclock & 32 || ammo > (DamageData[weapon].max_ammo / 10)))
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if ((!althud_flashing || PlayClock & 32 || ammo > (DamageData[weapon].max_ammo / 10)))
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{
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SBar_DrawString(this, &numberFont, format, -1.5, -numberFont.mFont->GetHeight(), DI_TEXT_ALIGN_RIGHT, CR_UNTRANSLATED, 1, 0, 0, 1, 1);
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}
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@ -982,7 +982,7 @@ private:
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//
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//---------------------------------------------------------------------------
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public:
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void UpdateStatusBar(int arg)
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void UpdateStatusBar()
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{
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int nPalette = 0;
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double inv_x, inv_y;
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@ -1049,7 +1049,7 @@ static void UpdateFrame(void)
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//
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//---------------------------------------------------------------------------
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void UpdateStatusBar(int arg)
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void UpdateStatusBar()
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{
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DSWStatusBar sbar;
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@ -1058,7 +1058,7 @@ void UpdateStatusBar(int arg)
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UpdateFrame();
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}
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sbar.UpdateStatusBar(arg);
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sbar.UpdateStatusBar();
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PLAYERp pp = &Player[screenpeek];
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if (pp->cookieTime > 0)
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{
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@ -304,7 +304,7 @@ static void RestartAmbient(AmbientSound* amb)
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int pitch = 0;
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if (vp.pitch_hi <= vp.pitch_lo) pitch = vp.pitch_lo;
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else pitch = vp.pitch_lo + (STD_RANDOM_RANGE(vp.pitch_hi - vp.pitch_lo));
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amb->curIndex = gameclock;
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amb->curIndex = PlayClock;
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if (!soundEngine->IsSourcePlayingSomething(SOURCE_Ambient, amb, CHAN_BODY, amb->vocIndex))
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soundEngine->StartSound(SOURCE_Ambient, amb, nullptr, CHAN_BODY, EChanFlags::FromInt(amb->ChanFlags), amb->vocIndex, 1.f, ATTN_NORM, &rolloff, S_ConvertPitch(pitch));
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@ -343,7 +343,7 @@ static int RandomizeAmbientSpecials(int handle)
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static void DoTimedSound(AmbientSound* amb)
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{
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if (gameclock >= amb->curIndex + amb->maxIndex)
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if (PlayClock >= amb->curIndex + amb->maxIndex)
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{
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if (!soundEngine->IsSourcePlayingSomething(SOURCE_Ambient, amb, CHAN_BODY))
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{
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@ -17797,16 +17797,16 @@ InitUzi(PLAYERp pp)
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PlayerUpdateAmmo(pp, u->WeaponNum, -1);
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if (uziclock > gameclock)
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if (uziclock > PlayClock)
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{
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uziclock = gameclock;
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uziclock = PlayClock;
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FireSnd = TRUE;
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}
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clockdiff = gameclock - uziclock;
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clockdiff = PlayClock - uziclock;
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if (clockdiff > UZIFIRE_WAIT)
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{
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uziclock = gameclock;
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uziclock = PlayClock;
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FireSnd = TRUE;
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}
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