- cleanup.

This commit is contained in:
Christoph Oelckers 2020-09-02 18:59:56 +02:00
parent 4d5e2f5bda
commit 141b5c00cd
11 changed files with 44 additions and 38 deletions

View file

@ -939,24 +939,36 @@ post_analyzesprites(void)
}
#endif
static int mapzoomclock;
static int nonsharedtimer;
void
ResizeView(PLAYERp pp)
{
if (M_Active() || paused)
int ms = screen->FrameTime;
int interval;
if (nonsharedtimer > 0 || ms < nonsharedtimer)
{
interval = ms - nonsharedtimer;
}
else
{
interval = 0;
}
nonsharedtimer = screen->FrameTime;
if (System_WantGuiCapture())
return;
if (automapMode != am_off)
{
int32_t timepassed = gameclock - mapzoomclock;
mapzoomclock += timepassed;
if (buttonMap.ButtonDown(gamefunc_Shrink_Screen))
zoom = max<int32_t>(zoom - mulscale7(timepassed * synctics, zoom), 48);
double j = interval * (120. / 1000);
if (buttonMap.ButtonDown(gamefunc_Enlarge_Screen))
zoom = min<int32_t>(zoom + mulscale7(timepassed * synctics, zoom), 4096);
zoom += (int)fmulscale6(j, max(zoom, 256));
if (buttonMap.ButtonDown(gamefunc_Shrink_Screen))
zoom -= (int)fmulscale6(j, max(zoom, 256));
zoom = clamp(zoom, 48, 2048);
}
}
@ -1859,11 +1871,11 @@ drawscreen(PLAYERp pp, double smoothratio)
{
// only clear the actual window.
twod->AddColorOnlyQuad(windowxy1.x, windowxy1.y, (windowxy2.x + 1) - windowxy1.x, (windowxy2.y + 1) - windowxy1.y, 0xff000000);
renderDrawMapView(tx, ty, zoom, FixedToInt(tq16ang));
renderDrawMapView(tx, ty, zoom*2, FixedToInt(tq16ang));
}
// Draw the line map on top of texture 2d map or just stand alone
drawoverheadmap(tx, ty, zoom, FixedToInt(tq16ang));
drawoverheadmap(tx, ty, zoom*2, FixedToInt(tq16ang));
}
for (j = 0; j < MAXSPRITES; j++)
@ -1888,7 +1900,7 @@ drawscreen(PLAYERp pp, double smoothratio)
SyncStatMessage();
#endif
UpdateStatusBar(gameclock);
UpdateStatusBar();
DrawCrosshair(pp);
DoPlayerDiveMeter(pp); // Do the underwater breathing bar

View file

@ -291,7 +291,7 @@ void InitLevelGlobals(void)
{
ChopTics = 0;
automapMode = am_off;
zoom = 768;
zoom = 768 / 2;
PlayerGravity = 24;
wait_active_check_offset = 0;
PlaxCeilGlobZadjust = PlaxFloorGlobZadjust = Z(500);
@ -725,11 +725,9 @@ void GameTicker(void)
ready2send = 1;
int const currentTic = I_GetTime();
updateGameClock();
if (paused)
{
buttonMap.ResetButtonStates();
smoothratio = MaxSmoothRatio;
}
else
@ -740,7 +738,6 @@ void GameTicker(void)
while (ready2send && currentTic - lastTic >= 1)
{
lastTic = currentTic;
ogameclock = gameclock;
UpdateInputs();
MoveTicker();
}

View file

@ -2053,7 +2053,6 @@ extern USER puser[MAX_SW_PLAYERS_REG];
///////////////////////////
extern int gotlastpacketclock;
extern int ogameclock;
extern SWBOOL ready2send;
extern double smoothratio;
@ -2181,7 +2180,7 @@ void AudioUpdate(void); // stupid
extern short LastSaveNum;
void LoadSaveMsg(const char *msg);
void UpdateStatusBar(int arg);
void UpdateStatusBar();
void InitFonts();
int32_t registerosdcommands(void);
void SW_InitMultiPsky(void);

View file

@ -300,7 +300,7 @@ void JS_InitMirrors(void)
// Scan wall tags for mirrors
mirrorcnt = 0;
tileDelete(MIRROR);
oscilationclock = ogameclock;
oscilationclock = I_GetBuildTime();
for (i = 0; i < MAXMIRRORS; i++)
{
@ -517,6 +517,7 @@ JS_ProcessEchoSpot()
#define MAXCAMDIST 8000
int camloopcnt = 0; // Timer to cycle through player
int lastcamclock;
// views
short camplayerview = 1; // Don't show yourself!
@ -531,8 +532,9 @@ void JS_DrawCameras(PLAYERp pp, int tx, int ty, int tz)
int* longptr;
SWBOOL bIsWallMirror = FALSE;
int camclock = I_GetBuildTime();
camloopcnt += gameclock - ogameclock;
camloopcnt += camclock - lastcamclock;
if (camloopcnt > (60 * 5)) // 5 seconds per player view
{
camloopcnt = 0;
@ -540,12 +542,13 @@ void JS_DrawCameras(PLAYERp pp, int tx, int ty, int tz)
if (camplayerview >= numplayers)
camplayerview = 1;
}
lastcamclock = camclock;
// WARNING! Assuming (MIRRORLABEL&31) = 0 and MAXMIRRORS = 64 <-- JBF: wrong
longptr = (int*)&gotpic[MIRRORLABEL >> 3];
if (longptr && (longptr[0] || longptr[1]))
{
uint32_t oscilation_delta = ogameclock - oscilationclock;
uint32_t oscilation_delta = camclock - oscilationclock;
oscilation_delta -= oscilation_delta % 4;
oscilationclock += oscilation_delta;
oscilation_delta *= 2;

View file

@ -139,7 +139,7 @@ void drawoverheadmap(int cposx, int cposy, int czoom, short cang)
if (Player[p].PlayerSprite == j)
{
if (sprite[Player[p].PlayerSprite].xvel > 16)
pspr_ndx[myconnectindex] = ((gameclock >> 4)&3);
pspr_ndx[myconnectindex] = ((PlayClock >> 4)&3);
sprisplayer = TRUE;
goto SHOWSPRITE;

View file

@ -67,7 +67,6 @@ int movefifoplc, movefifosendplc; //, movefifoend[MAX_SW_PLAYERS];
int bufferjitter = 1;
int ogameclock;
double smoothratio;
// must start out as 0

View file

@ -971,7 +971,7 @@ InitWeaponSword(PLAYERp pp)
PlaySound(DIGI_SWORD_UP, pp, v3df_follow|v3df_dontpan);
if (pp == Player+myconnectindex && gameclock > 0)
if (pp == Player+myconnectindex && PlayClock > 0)
{
rnd_num = STD_RANDOM_RANGE(1024);
if (rnd_num > 900)

View file

@ -562,8 +562,6 @@ bool GameInterface::SaveGame(FSaveGameNode *sv)
#endif
#endif
MWRITE(&gameclock,sizeof(gameclock),1,fil);
MWRITE(&NormalVisibility,sizeof(NormalVisibility),1,fil);
MWRITE(&MoveSkip2,sizeof(MoveSkip2),1,fil);
MWRITE(&MoveSkip4,sizeof(MoveSkip4),1,fil);
@ -936,8 +934,6 @@ bool GameInterface::LoadGame(FSaveGameNode* sv)
#endif
#endif
MREAD(&gameclock,sizeof(gameclock),1,fil);
MREAD(&NormalVisibility,sizeof(NormalVisibility),1,fil);
MREAD(&MoveSkip2,sizeof(MoveSkip2),1,fil);

View file

@ -792,11 +792,11 @@ private:
imgScale = baseScale / img->GetDisplayHeight();
DrawGraphic(img, 1.5, -1, DI_ITEM_LEFT_BOTTOM, 1., -1, -1, imgScale, imgScale);
if (!althud_flashing || u->Health > (u->MaxHealth >> 2) || (gameclock & 32))
if (!althud_flashing || u->Health > (u->MaxHealth >> 2) || (PlayClock & 32))
{
int s = -8;
if (althud_flashing && u->Health > u->MaxHealth)
s += (sintable[(gameclock << 5) & 2047] >> 10);
s += (sintable[(PlayClock << 5) & 2047] >> 10);
int intens = clamp(255 - 4 * s, 0, 255);
auto pe = PalEntry(255, intens, intens, intens);
format.Format("%d", u->Health);
@ -854,7 +854,7 @@ private:
imgX += (imgX * 0.855) * (strlen - 1);
}
if ((!althud_flashing || gameclock & 32 || ammo > (DamageData[weapon].max_ammo / 10)))
if ((!althud_flashing || PlayClock & 32 || ammo > (DamageData[weapon].max_ammo / 10)))
{
SBar_DrawString(this, &numberFont, format, -1.5, -numberFont.mFont->GetHeight(), DI_TEXT_ALIGN_RIGHT, CR_UNTRANSLATED, 1, 0, 0, 1, 1);
}
@ -982,7 +982,7 @@ private:
//
//---------------------------------------------------------------------------
public:
void UpdateStatusBar(int arg)
void UpdateStatusBar()
{
int nPalette = 0;
double inv_x, inv_y;
@ -1049,7 +1049,7 @@ static void UpdateFrame(void)
//
//---------------------------------------------------------------------------
void UpdateStatusBar(int arg)
void UpdateStatusBar()
{
DSWStatusBar sbar;
@ -1058,7 +1058,7 @@ void UpdateStatusBar(int arg)
UpdateFrame();
}
sbar.UpdateStatusBar(arg);
sbar.UpdateStatusBar();
PLAYERp pp = &Player[screenpeek];
if (pp->cookieTime > 0)
{

View file

@ -304,7 +304,7 @@ static void RestartAmbient(AmbientSound* amb)
int pitch = 0;
if (vp.pitch_hi <= vp.pitch_lo) pitch = vp.pitch_lo;
else pitch = vp.pitch_lo + (STD_RANDOM_RANGE(vp.pitch_hi - vp.pitch_lo));
amb->curIndex = gameclock;
amb->curIndex = PlayClock;
if (!soundEngine->IsSourcePlayingSomething(SOURCE_Ambient, amb, CHAN_BODY, amb->vocIndex))
soundEngine->StartSound(SOURCE_Ambient, amb, nullptr, CHAN_BODY, EChanFlags::FromInt(amb->ChanFlags), amb->vocIndex, 1.f, ATTN_NORM, &rolloff, S_ConvertPitch(pitch));
@ -343,7 +343,7 @@ static int RandomizeAmbientSpecials(int handle)
static void DoTimedSound(AmbientSound* amb)
{
if (gameclock >= amb->curIndex + amb->maxIndex)
if (PlayClock >= amb->curIndex + amb->maxIndex)
{
if (!soundEngine->IsSourcePlayingSomething(SOURCE_Ambient, amb, CHAN_BODY))
{

View file

@ -17797,16 +17797,16 @@ InitUzi(PLAYERp pp)
PlayerUpdateAmmo(pp, u->WeaponNum, -1);
if (uziclock > gameclock)
if (uziclock > PlayClock)
{
uziclock = gameclock;
uziclock = PlayClock;
FireSnd = TRUE;
}
clockdiff = gameclock - uziclock;
clockdiff = PlayClock - uziclock;
if (clockdiff > UZIFIRE_WAIT)
{
uziclock = gameclock;
uziclock = PlayClock;
FireSnd = TRUE;
}