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- replicate GZDoom commit 12ed24d066
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c6f991a798
commit
13ca744ef8
4 changed files with 23 additions and 23 deletions
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@ -55,7 +55,6 @@
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// ---------------------------------------------------------------------------
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CVAR (Bool, i_soundinbackground, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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EXTERN_CVAR(Int, vid_defwidth )
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EXTERN_CVAR(Int, vid_defheight)
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EXTERN_CVAR(Bool, vid_vsync )
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@ -293,7 +292,7 @@ extern bool AppActive;
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{
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ZD_UNUSED(aNotification);
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S_SetSoundPaused(i_soundinbackground);
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S_SetSoundPaused(0);
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AppActive = false;
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}
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@ -95,8 +95,6 @@ CUSTOM_CVAR(Bool, gl_es, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCA
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Printf("This won't take effect until " GAMENAME " is restarted.\n");
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}
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CVAR(Bool, i_soundinbackground, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR (Int, vid_adapter, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CUSTOM_CVAR(String, vid_sdl_render_driver, "", CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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@ -721,7 +719,7 @@ void ProcessSDLWindowEvent(const SDL_WindowEvent &event)
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break;
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case SDL_WINDOWEVENT_FOCUS_LOST:
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S_SetSoundPaused(i_soundinbackground);
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S_SetSoundPaused(0);
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AppActive = false;
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break;
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@ -140,7 +140,6 @@ int BlockMouseMove;
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static bool EventHandlerResultForNativeMouse;
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CVAR (Bool, i_soundinbackground, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR (Bool, k_allowfullscreentoggle, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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extern int chatmodeon;
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@ -508,7 +507,7 @@ LRESULT CALLBACK WndProc (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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{
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SetPriorityClass (GetCurrentProcess (), IDLE_PRIORITY_CLASS);
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}
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S_SetSoundPaused ((!!i_soundinbackground) || wParam);
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S_SetSoundPaused (wParam);
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break;
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case WM_WTSSESSION_CHANGE:
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@ -83,6 +83,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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CVAR(Bool, autoloadlights, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR(Bool, autoloadbrightmaps, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Bool, autoloadwidescreen, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR (Bool, i_soundinbackground, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR (Bool, i_pauseinbackground, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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// Note: For the automap label there is a separate option "am_textfont".
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CVARD(Bool, hud_textfont, false, CVAR_ARCHIVE, "Use the regular text font as replacement for the tiny 3x5 font for HUD messages whenever possible")
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@ -1247,15 +1249,24 @@ void S_ResumeSound (bool notsfx)
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void S_SetSoundPaused(int state)
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{
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if (state)
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if (!netgame && (i_pauseinbackground)
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#ifdef 0 //_DEBUG
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&& !demoplayback
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#endif
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)
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{
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pauseext = !state;
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}
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if ((state || i_soundinbackground) && !pauseext)
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{
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if (paused == 0)
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{
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S_ResumeSound(true);
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}
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if (GSnd != nullptr)
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{
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GSnd->SetInactive(SoundRenderer::INACTIVE_Active);
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if (GSnd != nullptr)
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{
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GSnd->SetInactive(SoundRenderer::INACTIVE_Active);
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}
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}
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}
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else
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@ -1265,22 +1276,15 @@ void S_SetSoundPaused(int state)
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S_PauseSound(false, true);
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if (GSnd != nullptr)
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{
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GSnd->SetInactive(SoundRenderer::INACTIVE_Complete);
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GSnd->SetInactive(gamestate == GS_LEVEL || gamestate == GS_TITLELEVEL ?
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SoundRenderer::INACTIVE_Complete :
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SoundRenderer::INACTIVE_Mute);
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}
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}
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}
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#if 0
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if (!netgame
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#if 0 //def _DEBUG
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&& !demoplayback
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#endif
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)
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{
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pauseext = !state;
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}
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#endif
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}
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FString G_GetDemoPath()
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{
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FString path = M_GetDemoPath();
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