- Duke: fixed the cactus.

Statnums were wrong here.
This commit is contained in:
Christoph Oelckers 2023-01-21 15:48:55 +01:00
parent 5ebce5afba
commit 13c9e9916b

View file

@ -10,7 +10,7 @@ class DukeCactusBroke : DukeActor
{ {
self.cstat |= CSTAT_SPRITE_BLOCK_ALL; self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
self.clipdist = 8; self.clipdist = 8;
self.ChangeStat(STAT_ACTOR); self.ChangeStat(STAT_DEFAULT);
} }
} }
@ -34,7 +34,7 @@ class DukeCactus : DukeCactusBroke
double vel = frandom(4, 8); double vel = frandom(4, 8);
double zvel = -frandom(0, 16) - self.vel.Z * 0.25; double zvel = -frandom(0, 16) - self.vel.Z * 0.25;
let spawned = dlevel.SpawnActor(self.sector, self.pos.plusZ(-48), "DukeScrap", -8, (0.75, 0.75), ang, vel, zvel, self); let spawned = dlevel.SpawnActor(self.sector, self.pos.plusZ(-48), "DukeScrap", -8, (0.75, 0.75), ang, vel, zvel, self, STAT_MISC);
if (spawned) if (spawned)
{ {
spawned.spriteextra = DukeScrap.Scrap3 + random(0, 3); spawned.spriteextra = DukeScrap.Scrap3 + random(0, 3);