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Rename P_ActivateSwitch()'s 3rd argument from 'switchtype' to 'switchissprite'.
git-svn-id: https://svn.eduke32.com/eduke32@2440 1a8010ca-5511-0410-912e-c29ae57300e0
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4659b691e6
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139b2086c1
2 changed files with 13 additions and 14 deletions
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@ -1141,7 +1141,7 @@ void G_OperateForceFields(int32_t s, int32_t low)
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}
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}
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int32_t P_ActivateSwitch(int32_t snum,int32_t w,int32_t switchtype)
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int32_t P_ActivateSwitch(int32_t snum,int32_t w,int32_t switchissprite)
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{
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int32_t switchpal, switchpicnum;
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int32_t i, x, lotag,hitag,picnum,correctdips = 1, numdips = 0;
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@ -1149,7 +1149,7 @@ int32_t P_ActivateSwitch(int32_t snum,int32_t w,int32_t switchtype)
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if (w < 0) return 0;
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if (switchtype == 1) // A wall sprite
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if (switchissprite == 1) // A wall sprite
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{
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if (actor[w].lasttransport == totalclock) return 0;
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actor[w].lasttransport = totalclock;
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@ -1175,7 +1175,7 @@ int32_t P_ActivateSwitch(int32_t snum,int32_t w,int32_t switchtype)
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picnum = wall[w].picnum;
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switchpal = wall[w].pal;
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}
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// initprintf("P_ActivateSwitch called picnum=%i switchtype=%i\n",picnum,switchtype);
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// initprintf("P_ActivateSwitch called picnum=%i switchissprite=%i\n",picnum,switchissprite);
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switchpicnum = picnum;
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if ((picnum==DIPSWITCH+1)
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|| (picnum==TECHSWITCH+1)
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@ -1239,7 +1239,7 @@ int32_t P_ActivateSwitch(int32_t snum,int32_t w,int32_t switchtype)
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if (g_player[snum].ps->access_incs == 1)
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{
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if (switchtype == 0)
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if (switchissprite == 0)
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g_player[snum].ps->access_wallnum = w;
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else
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g_player[snum].ps->access_spritenum = w;
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@ -1303,7 +1303,7 @@ int32_t P_ActivateSwitch(int32_t snum,int32_t w,int32_t switchtype)
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case DIPSWITCH__STATIC:
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case TECHSWITCH__STATIC:
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case ALIENSWITCH__STATIC:
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if (switchtype == 1 && w == i) PN++;
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if (switchissprite == 1 && w == i) PN++;
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else if (SHT == 0) correctdips++;
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numdips++;
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break;
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@ -1333,7 +1333,7 @@ int32_t P_ActivateSwitch(int32_t snum,int32_t w,int32_t switchtype)
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case TECHSWITCH__STATIC:
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case DIPSWITCH__STATIC:
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case ALIENSWITCH__STATIC:
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if (switchtype == 1 && w == i) PN--;
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if (switchissprite == 1 && w == i) PN--;
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else if (SHT == 1) correctdips++;
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numdips++;
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break;
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@ -1377,7 +1377,7 @@ int32_t P_ActivateSwitch(int32_t snum,int32_t w,int32_t switchtype)
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case DIPSWITCH__STATIC:
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case TECHSWITCH__STATIC:
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case ALIENSWITCH__STATIC:
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if (switchtype == 0 && i == w) wall[x].picnum++;
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if (switchissprite == 0 && i == w) wall[x].picnum++;
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else if (wall[x].hitag == 0) correctdips++;
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numdips++;
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break;
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@ -1407,7 +1407,7 @@ int32_t P_ActivateSwitch(int32_t snum,int32_t w,int32_t switchtype)
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case TECHSWITCH__STATIC:
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case DIPSWITCH__STATIC:
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case ALIENSWITCH__STATIC:
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if (switchtype == 0 && i == w) wall[x].picnum--;
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if (switchissprite == 0 && i == w) wall[x].picnum--;
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else if (wall[x].hitag == 1) correctdips++;
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numdips++;
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break;
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@ -1497,13 +1497,13 @@ int32_t P_ActivateSwitch(int32_t snum,int32_t w,int32_t switchtype)
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{
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if (picnum == ALIENSWITCH || picnum == ALIENSWITCH+1)
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{
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if (switchtype == 1)
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if (switchissprite == 1)
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S_PlaySound3D(ALIEN_SWITCH1, w, &davector);
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else S_PlaySound3D(ALIEN_SWITCH1,g_player[snum].ps->i,&davector);
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}
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else
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{
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if (switchtype == 1)
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if (switchissprite == 1)
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S_PlaySound3D(SWITCH_ON, w, &davector);
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else S_PlaySound3D(SWITCH_ON,g_player[snum].ps->i,&davector);
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}
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@ -1587,13 +1587,13 @@ int32_t P_ActivateSwitch(int32_t snum,int32_t w,int32_t switchtype)
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if (hitag == 0 && CheckDoorTile(picnum) == 0)
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{
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if (switchtype == 1)
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if (switchissprite == 1)
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S_PlaySound3D(SWITCH_ON,w,&davector);
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else S_PlaySound3D(SWITCH_ON,g_player[snum].ps->i,&davector);
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}
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else if (hitag != 0)
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{
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if (switchtype == 1 && (g_sounds[hitag].m&4) == 0)
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if (switchissprite == 1 && (g_sounds[hitag].m&4) == 0)
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S_PlaySound3D(hitag,w,&davector);
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else A_PlaySound(hitag,g_player[snum].ps->i);
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}
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@ -1601,7 +1601,6 @@ int32_t P_ActivateSwitch(int32_t snum,int32_t w,int32_t switchtype)
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return 1;
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}
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return 0;
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}
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void G_ActivateBySector(int32_t sect,int32_t j)
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@ -115,7 +115,7 @@ int32_t GetAnimationGoal(const int32_t *animptr);
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int32_t isanearoperator(int32_t lotag);
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int32_t isanunderoperator(int32_t lotag);
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int32_t ldist(spritetype *s1,spritetype *s2);
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int32_t P_ActivateSwitch(int32_t snum,int32_t w,int32_t switchtype);
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int32_t P_ActivateSwitch(int32_t snum,int32_t w,int32_t switchissprite);
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void P_CheckSectors(int32_t snum);
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int32_t Sect_DamageCeiling(int32_t sn);
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int32_t SetAnimation(int32_t animsect,int32_t *animptr,int32_t thegoal,int32_t thevel);
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