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- Duke: do not call DukeActor's OnInitialize function for projectiles.
This is performing some incompatible setup.
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@ -43,6 +43,10 @@ class DukeProjectile : DukeActor
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property SpawnSound: SpawnSound;
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override void Initialize()
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{
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// do not call the parent's function here.
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}
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// this large batch of subsequently called virtuals is owed to the spaghetti-like implementation of the orignal moveprojectiles function.
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virtual bool premoveeffect()
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