diff --git a/.gitignore b/.gitignore index 1893fb283..410c212f6 100644 --- a/.gitignore +++ b/.gitignore @@ -9,7 +9,7 @@ kenbuild kenbuild-editor apps/ *.exe -*.dll +/*.dll *.dylib *.so *.elf @@ -24,23 +24,23 @@ apps/ *.cfg textures -platform/Windows/*.cache -platform/Windows/*.cfg -platform/Windows/.vs/ -platform/Windows/*.db -platform/Windows/*.opendb -platform/Windows/*.con -platform/Windows/*.sym -platform/Windows/*.memmap -platform/Windows/*.manifest -platform/Windows/*.map -platform/Windows/*.pdb -platform/Windows/*.sdf -platform/Windows/*.suo -platform/Windows/*.opensdf -platform/Windows/*.vcxproj.user -platform/Windows/*.psess -platform/Windows/*.vsp +*.manifest +/*.map +/platform/Windows/*.map +*.pdb +.vs/ +*.VC.db +*.VC.opendb +*.sym +/*.con +/platform/Windows/*.con +*.memmap +*.sdf +*.suo +*.opensdf +*.vcxproj.user +*.psess +*.vsp xcuserdata/ project.xcworkspace/ diff --git a/GNUmakefile b/GNUmakefile index 29727566f..25b59d131 100644 --- a/GNUmakefile +++ b/GNUmakefile @@ -299,11 +299,11 @@ KENBUILD_OBJ=$(obj)/$(KENBUILD) KENBUILD_CFLAGS=-I$(KENBUILD_SRC) -KENBUILD_GAME ?= kenbuild -KENBUILD_EDITOR ?= kenbuild-editor +KENBUILD_GAME ?= ekenbuild +KENBUILD_EDITOR ?= ekenbuild-editor -KENBUILD_GAME_PROPER ?= KenBuild -KENBUILD_EDITOR_PROPER ?= KenBuild Editor +KENBUILD_GAME_PROPER ?= EKenBuild +KENBUILD_EDITOR_PROPER ?= EKenBuild Editor KENBUILD_GAME_OBJS = \ game \ diff --git a/platform/Windows/eduke32.vcxproj b/platform/Windows/eduke32.vcxproj index 37e4ee616..ec6bf00ed 100644 --- a/platform/Windows/eduke32.vcxproj +++ b/platform/Windows/eduke32.vcxproj @@ -51,8 +51,8 @@ <_ProjectFileVersion>10.0.30319.1 Makefile v140 - .\ - .\ + .\..\..\ + .\..\..\ $(NMakeIncludeSearchPath);..\..\source\build\include;..\..\source\mact\include;..\..\source\audiolib\include;..\..\source\enet\include;..\..\platform\windows\include nmake /f msvc.mak DEBUG=1 WINBITS=32 nmake /f msvc.mak veryclean all DEBUG=1 WINBITS=32 diff --git a/platform/Windows/msvc.mak b/platform/Windows/msvc.mak index 45921614f..093bd1a78 100644 --- a/platform/Windows/msvc.mak +++ b/platform/Windows/msvc.mak @@ -284,6 +284,9 @@ CHECKDIR_MACT=@if not exist "$(MACT_OBJ)" mkdir "$(MACT_OBJ)" CHECKDIR_AUDIOLIB=@if not exist "$(AUDIOLIB_OBJ)" mkdir "$(AUDIOLIB_OBJ)" +EDUKE32_TARGET=$(root)\eduke32$(EXESUFFIX) +MAPSTER32_TARGET=$(root)\mapster32$(EXESUFFIX) + # RULES .SUFFIXES: .masm @@ -325,13 +328,15 @@ CHECKDIR_AUDIOLIB=@if not exist "$(AUDIOLIB_OBJ)" mkdir "$(AUDIOLIB_OBJ)" # TARGETS -all: eduke32$(EXESUFFIX) mapster32$(EXESUFFIX) -eduke32$(EXESUFFIX): $(DUKE3D_OBJS) $(ENGINE_OBJS) $(AUDIOLIB_OBJS) $(MACT_OBJS) $(ENET_OBJS) + +all: $(EDUKE32_TARGET) $(MAPSTER32_TARGET) + +$(EDUKE32_TARGET): $(DUKE3D_OBJS) $(ENGINE_OBJS) $(AUDIOLIB_OBJS) $(MACT_OBJS) $(ENET_OBJS) $(LINK) /OUT:$@ /SUBSYSTEM:WINDOWS $(WINMACHINE) /LIBPATH:$(PLATFORM)\lib$(WINLIB) $(flags_link) /MAP $** $(LIBS) $(MT) -manifest $(DUKE3D_RSRC)\manifest.game.xml -hashupdate -outputresource:$@ -out:$@.manifest -mapster32$(EXESUFFIX): $(DUKE3D_EDITOR_OBJS) $(ENGINE_OBJS) $(ENGINE_EDITOR_OBJS) $(AUDIOLIB_OBJS) +$(MAPSTER32_TARGET): $(DUKE3D_EDITOR_OBJS) $(ENGINE_OBJS) $(ENGINE_EDITOR_OBJS) $(AUDIOLIB_OBJS) $(LINK) /OUT:$@ /SUBSYSTEM:WINDOWS $(WINMACHINE) /LIBPATH:$(PLATFORM)\lib$(WINLIB) $(flags_link) /MAP $** $(LIBS) $(MT) -manifest $(DUKE3D_RSRC)\manifest.build.xml -hashupdate -outputresource:$@ -out:$@.manifest @@ -341,7 +346,6 @@ mapster32$(EXESUFFIX): $(DUKE3D_EDITOR_OBJS) $(ENGINE_OBJS) $(ENGINE_EDITOR_OBJS # PHONIES clean: - -del /Q eduke32$(EXESUFFIX) mapster32$(EXESUFFIX) $(DUKE3D_OBJS) $(DUKE3D_EDITOR_OBJS) *.pdb *.map *.manifest + -del /Q $(EDUKE32_TARGET) $(MAPSTER32_TARGET) $(DUKE3D_OBJS) $(DUKE3D_EDITOR_OBJS) $(ENGINE_OBJS) $(ENGINE_EDITOR_OBJS) $(ENET_OBJS) $(MACT_OBJS) $(AUDIOLIB_OBJS) *.pdb $(root)\*.pdb $(root)\*.map $(root)\*.manifest veryclean: clean - -del /Q $(ENGINE_OBJS) $(ENGINE_EDITOR_OBJS) $(ENET_OBJS) $(AUDIOLIB_OBJS)