mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 08:51:24 +00:00
Fix parallel build by switching to generating .obj files from .glsl files and treat the shader source as an externed global resolved at link time.
Additionally, remove the no longer necessary shader generated headers folder from .gitignore git-svn-id: https://svn.eduke32.com/eduke32@7793 1a8010ca-5511-0410-912e-c29ae57300e0 # Conflicts: # .gitignore # source/build/src/polymost.cpp
This commit is contained in:
parent
9fde5434f8
commit
12ce6a78fe
5 changed files with 57 additions and 23 deletions
1
.gitignore
vendored
1
.gitignore
vendored
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@ -55,7 +55,6 @@ project.xcworkspace/
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.DS_Store
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._*
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/source/build/src/generated/
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Platform/Windows/Build
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Platform/Windows/Win32
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Platform/Windows/x64
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14
GNUmakefile
14
GNUmakefile
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@ -1012,12 +1012,12 @@ $$($1_obj)/%.$$o: $$($1_obj)/%.c | $$($1_obj)
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$$(COMPILE_STATUS)
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$$(RECIPE_IF) $$(COMPILER_C) $$($1_cflags) -c $$< -o $$@ $$(RECIPE_RESULT_COMPILE)
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$$($1_obj)/%.$$o: $$($1_src)/%.glsl | $$($1_obj) $$($1_src)/generated
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@echo Creating $$(<D)/generated/$$(<F).h from $$<
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@$$(call RAW_ECHO,char const *$$(basename $$(<F)) = R"shader$$(paren_open)) > $$(<D)/generated/$$(<F).h
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@$$(call CAT,$$<) >> $$(<D)/generated/$$(<F).h
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@$$(call RAW_ECHO,$$(paren_close)shader";) >> $$(<D)/generated/$$(<F).h
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@$$(COMPILER_CXX) $$($1_cflags) -x c++ -c $$($1_src)/empty.cpp -o $$@
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$$($1_obj)/%.$$o: $$($1_src)/%.glsl | $$($1_obj)
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@echo Creating $$($1_obj)/$$(<F).cpp from $$<
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@$$(call RAW_ECHO,char const *$$(basename $$(<F)) = R"shader$$(paren_open)) > $$($1_obj)/$$(<F).cpp
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@$$(call CAT,$$<) >> $$($1_obj)/$$(<F).cpp
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@$$(call RAW_ECHO,$$(paren_close)shader";) >> $$($1_obj)/$$(<F).cpp
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@$$(RECIPE_IF) $$(COMPILER_CXX) $$($1_cflags) -c $$($1_obj)/$$(<F).cpp -o $$@ $$(RECIPE_RESULT_COMPILE)
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## Cosmetic stuff
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@ -1052,7 +1052,7 @@ $(engine_obj)/rev.$o: $(engine_src)/rev.cpp | $(engine_obj)
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### Directories
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$(foreach i,$(components),$($i_obj)) $(foreach i,$(components),$($i_src)/generated):
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$(foreach i,$(components),$($i_obj)):
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-$(call MKDIR,$@)
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### Phonies
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@ -380,21 +380,57 @@
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<ItemGroup>
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<CustomBuild Include="..\..\source\build\src\polymost1Frag.glsl">
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<FileType>Document</FileType>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">mkdir %(RelativeDir)generated
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echo char const *%(Filename) = R^"shader( > %(RelativeDir)generated\%(Filename)%(Extension).h
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type %(Identity) >> %(RelativeDir)generated\%(Filename)%(Extension).h
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echo )shader^"; >> %(RelativeDir)generated\%(Filename)%(Extension).h</Command>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Creating header from %(Identity)</Message>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)\generated\%(Filename)%(Extension).h</Outputs>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">echo char const *%(Filename) = R^"shader( > $(IntermediateOutputPath)%(Filename)%(Extension).cpp
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type %(Identity) >> $(IntermediateOutputPath)%(Filename)%(Extension).cpp
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echo )shader^"; >> $(IntermediateOutputPath)%(Filename)%(Extension).cpp
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cl /c /MP /GS /GL /analyze- /W3 /wd"4996" /wd"4244" /wd"4018" /wd"4267" /Gy /Zc:wchar_t /I"./include" /I"./include/vpx/" /I"./include/sdl2/" /I"../../source/build/include" /I"../../source/mact/include" /I"../../source/audiolib/include" /I"../../source/enet/include" /I"../../source/glad/include" /I"../../source/libxmp-lite/include" /I"../../source/libxmp-lite/include/libxmp-lite" /Gm- /O2 /Fd"Win32\Build\build\Release\build.pdb" /Zc:inline /fp:precise /D "NDEBUG" /D "_LIB" /D "_CRT_SECURE_NO_WARNINGS" /D "WIN32" /D "RENDERTYPESDL=1" /D "MIXERTYPEWIN=1" /D "SDL_USEFOLDER" /D "SDL_TARGET=2" /D "USE_OPENGL=1" /D "POLYMER=1" /D "STARTUP_WINDOW" /D "USE_LIBVPX" /D "HAVE_VORBIS" /D "HAVE_XMP" /errorReport:prompt /WX- /Zc:forScope /arch:SSE2 /Gd /Oy /Oi /MD /Fa"Win32\Build\build\Release\\" /EHs /nologo /Fo"Win32\Build\build\Release\\" /Ot /Fp"Win32\Build\build\Release\build.pch" "$(IntermediateOutputPath)%(Filename)%(Extension).cpp"</Command>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">echo char const *%(Filename) = R^"shader( > $(IntermediateOutputPath)%(Filename)%(Extension).cpp
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type %(Identity) >> $(IntermediateOutputPath)%(Filename)%(Extension).cpp
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echo )shader^"; >> $(IntermediateOutputPath)%(Filename)%(Extension).cpp
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cl /c /MP /GS- /analyze- /W3 /wd"4996" /wd"4244" /wd"4018" /wd"4267" /Gy /Zc:wchar_t /I"./include" /I"./include/vpx/" /I"./include/sdl2/" /I"../../source/build/include" /I"../../source/mact/include" /I"../../source/audiolib/include" /I"../../source/enet/include" /I"../../source/glad/include" /I"../../source/libxmp-lite/include" /I"../../source/libxmp-lite/include/libxmp-lite" /Zi /Gm /Od /Fd"Win32\Build\build\Debug\build.pdb" /Zc:inline /fp:precise /D "_DEBUG" /D "_LIB" /D "_CRT_SECURE_NO_WARNINGS" /D "WIN32" /D "RENDERTYPESDL=1" /D "MIXERTYPEWIN=1" /D "SDL_USEFOLDER" /D "SDL_TARGET=2" /D "USE_OPENGL=1" /D "POLYMER=1" /D "STARTUP_WINDOW" /D "USE_LIBVPX" /D "HAVE_VORBIS" /D "HAVE_XMP" /errorReport:prompt /WX- /Zc:forScope /RTC1 /arch:SSE2 /Gd /Oy- /MDd /Fa"Win32\Build\build\Debug\\" /EHs /nologo /Fo"Win32\Build\build\Debug\\" /Fp"Win32\Build\build\Debug\build.pch" $(IntermediateOutputPath)%(Filename)%(Extension).cpp</Command>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling shader to %(Identity).obj</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling shader to %(Identity).obj</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">echo char const *%(Filename) = R^"shader( > $(IntermediateOutputPath)%(Filename)%(Extension).cpp
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type %(Identity) >> $(IntermediateOutputPath)%(Filename)%(Extension).cpp
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echo )shader^"; >> $(IntermediateOutputPath)%(Filename)%(Extension).cpp
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cl /c /MP /GS /GL /W3 /wd"4996" /wd"4244" /wd"4018" /wd"4267" /Gy /Zc:wchar_t /I"./include" /I"./include/vpx/" /I"./include/sdl2/" /I"../../source/build/include" /I"../../source/mact/include" /I"../../source/audiolib/include" /I"../../source/enet/include" /I"../../source/glad/include" /I"../../source/libxmp-lite/include" /I"../../source/libxmp-lite/include/libxmp-lite" /Gm- /O2 /Fd"x64\Build\build\Release\build.pdb" /Zc:inline /fp:precise /D "NDEBUG" /D "_LIB" /D "_CRT_SECURE_NO_WARNINGS" /D "WIN32" /D "RENDERTYPESDL=1" /D "MIXERTYPEWIN=1" /D "SDL_USEFOLDER" /D "SDL_TARGET=2" /D "USE_OPENGL=1" /D "POLYMER=1" /D "STARTUP_WINDOW" /D "USE_LIBVPX" /D "HAVE_VORBIS" /D "HAVE_XMP" /D "NOASM=1" /errorReport:prompt /WX- /Zc:forScope /Gd /Oy /Oi /MD /Fa"x64\Build\build\Release\\" /EHs /nologo /Fo"x64\Build\build\Release\\" /Ot /Fp"x64\Build\build\Release\build.pch" $(IntermediateOutputPath)%(Filename)%(Extension).cpp</Command>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">echo char const *%(Filename) = R^"shader( > $(IntermediateOutputPath)%(Filename)%(Extension).cpp
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type %(Identity) >> $(IntermediateOutputPath)%(Filename)%(Extension).cpp
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echo )shader^"; >> $(IntermediateOutputPath)%(Filename)%(Extension).cpp
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cl /c /MP /GS- /W3 /wd"4996" /wd"4244" /wd"4018" /wd"4267" /Gy /Zc:wchar_t /I"./include" /I"./include/vpx/" /I"./include/sdl2/" /I"../../source/build/include" /I"../../source/mact/include" /I"../../source/audiolib/include" /I"../../source/enet/include" /I"../../source/glad/include" /I"../../source/libxmp-lite/include" /I"../../source/libxmp-lite/include/libxmp-lite" /Zi /Gm /Od /Fd"x64\Build\build\Debug\build.pdb" /Zc:inline /fp:precise /D "_DEBUG" /D "_LIB" /D "_CRT_SECURE_NO_WARNINGS" /D "WIN32" /D "RENDERTYPESDL=1" /D "MIXERTYPEWIN=1" /D "SDL_USEFOLDER" /D "SDL_TARGET=2" /D "USE_OPENGL=1" /D "POLYMER=1" /D "STARTUP_WINDOW" /D "USE_LIBVPX" /D "HAVE_VORBIS" /D "HAVE_XMP" /D "NOASM=1" /errorReport:prompt /WX- /Zc:forScope /RTC1 /Gd /Oy- /MDd /Fa"x64\Build\build\Debug\\" /EHs /nologo /Fo"x64\Build\build\Debug\\" /Fp"x64\Build\build\Debug\build.pch" $(IntermediateOutputPath)%(Filename)%(Extension).cpp</Command>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Compiling shader to %(Identity).obj</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Compiling shader to %(Identity).obj</Message>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntermediateOutputPath)%(Filename)%(Extension).obj;$(IntermediateOutputPath)%(Filename)%(Extension).cpp</Outputs>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntermediateOutputPath)%(Filename)%(Extension).obj;$(IntermediateOutputPath)%(Filename)%(Extension).cpp</Outputs>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntermediateOutputPath)%(Filename)%(Extension).obj;$(IntermediateOutputPath)%(Filename)%(Extension).cpp</Outputs>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntermediateOutputPath)%(Filename)%(Extension).obj;$(IntermediateOutputPath)%(Filename)%(Extension).cpp</Outputs>
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</CustomBuild>
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<CustomBuild Include="..\..\source\build\src\polymost1Vert.glsl">
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<FileType>Document</FileType>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">mkdir %(RelativeDir)generated
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echo char const *%(Filename) = R^"shader( > %(RelativeDir)generated\%(Filename)%(Extension).h
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type %(Identity) >> %(RelativeDir)generated\%(Filename)%(Extension).h
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echo )shader^"; >> %(RelativeDir)generated\%(Filename)%(Extension).h</Command>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Creating header from %(Identity)</Message>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)\generated\%(Filename)%(Extension).h</Outputs>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">echo char const *%(Filename) = R^"shader( > $(IntermediateOutputPath)%(Filename)%(Extension).cpp
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type %(Identity) >> $(IntermediateOutputPath)%(Filename)%(Extension).cpp
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echo )shader^"; >> $(IntermediateOutputPath)%(Filename)%(Extension).cpp
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cl /c /MP /GS /GL /analyze- /W3 /wd"4996" /wd"4244" /wd"4018" /wd"4267" /Gy /Zc:wchar_t /I"./include" /I"./include/vpx/" /I"./include/sdl2/" /I"../../source/build/include" /I"../../source/mact/include" /I"../../source/audiolib/include" /I"../../source/enet/include" /I"../../source/glad/include" /I"../../source/libxmp-lite/include" /I"../../source/libxmp-lite/include/libxmp-lite" /Gm- /O2 /Fd"Win32\Build\build\Release\build.pdb" /Zc:inline /fp:precise /D "NDEBUG" /D "_LIB" /D "_CRT_SECURE_NO_WARNINGS" /D "WIN32" /D "RENDERTYPESDL=1" /D "MIXERTYPEWIN=1" /D "SDL_USEFOLDER" /D "SDL_TARGET=2" /D "USE_OPENGL=1" /D "POLYMER=1" /D "STARTUP_WINDOW" /D "USE_LIBVPX" /D "HAVE_VORBIS" /D "HAVE_XMP" /errorReport:prompt /WX- /Zc:forScope /arch:SSE2 /Gd /Oy /Oi /MD /Fa"Win32\Build\build\Release\\" /EHs /nologo /Fo"Win32\Build\build\Release\\" /Ot /Fp"Win32\Build\build\Release\build.pch" "$(IntermediateOutputPath)%(Filename)%(Extension).cpp"</Command>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">echo char const *%(Filename) = R^"shader( > $(IntermediateOutputPath)%(Filename)%(Extension).cpp
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type %(Identity) >> $(IntermediateOutputPath)%(Filename)%(Extension).cpp
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echo )shader^"; >> $(IntermediateOutputPath)%(Filename)%(Extension).cpp
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cl /c /MP /GS- /analyze- /W3 /wd"4996" /wd"4244" /wd"4018" /wd"4267" /Gy /Zc:wchar_t /I"./include" /I"./include/vpx/" /I"./include/sdl2/" /I"../../source/build/include" /I"../../source/mact/include" /I"../../source/audiolib/include" /I"../../source/enet/include" /I"../../source/glad/include" /I"../../source/libxmp-lite/include" /I"../../source/libxmp-lite/include/libxmp-lite" /Zi /Gm /Od /Fd"Win32\Build\build\Debug\build.pdb" /Zc:inline /fp:precise /D "_DEBUG" /D "_LIB" /D "_CRT_SECURE_NO_WARNINGS" /D "WIN32" /D "RENDERTYPESDL=1" /D "MIXERTYPEWIN=1" /D "SDL_USEFOLDER" /D "SDL_TARGET=2" /D "USE_OPENGL=1" /D "POLYMER=1" /D "STARTUP_WINDOW" /D "USE_LIBVPX" /D "HAVE_VORBIS" /D "HAVE_XMP" /errorReport:prompt /WX- /Zc:forScope /RTC1 /arch:SSE2 /Gd /Oy- /MDd /Fa"Win32\Build\build\Debug\\" /EHs /nologo /Fo"Win32\Build\build\Debug\\" /Fp"Win32\Build\build\Debug\build.pch" $(IntermediateOutputPath)%(Filename)%(Extension).cpp</Command>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling shader to %(Identity).obj</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling shader to %(Identity).obj</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">echo char const *%(Filename) = R^"shader( > $(IntermediateOutputPath)%(Filename)%(Extension).cpp
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type %(Identity) >> $(IntermediateOutputPath)%(Filename)%(Extension).cpp
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echo )shader^"; >> $(IntermediateOutputPath)%(Filename)%(Extension).cpp
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cl /c /MP /GS /GL /W3 /wd"4996" /wd"4244" /wd"4018" /wd"4267" /Gy /Zc:wchar_t /I"./include" /I"./include/vpx/" /I"./include/sdl2/" /I"../../source/build/include" /I"../../source/mact/include" /I"../../source/audiolib/include" /I"../../source/enet/include" /I"../../source/glad/include" /I"../../source/libxmp-lite/include" /I"../../source/libxmp-lite/include/libxmp-lite" /Gm- /O2 /Fd"x64\Build\build\Release\build.pdb" /Zc:inline /fp:precise /D "NDEBUG" /D "_LIB" /D "_CRT_SECURE_NO_WARNINGS" /D "WIN32" /D "RENDERTYPESDL=1" /D "MIXERTYPEWIN=1" /D "SDL_USEFOLDER" /D "SDL_TARGET=2" /D "USE_OPENGL=1" /D "POLYMER=1" /D "STARTUP_WINDOW" /D "USE_LIBVPX" /D "HAVE_VORBIS" /D "HAVE_XMP" /D "NOASM=1" /errorReport:prompt /WX- /Zc:forScope /Gd /Oy /Oi /MD /Fa"x64\Build\build\Release\\" /EHs /nologo /Fo"x64\Build\build\Release\\" /Ot /Fp"x64\Build\build\Release\build.pch" $(IntermediateOutputPath)%(Filename)%(Extension).cpp</Command>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">echo char const *%(Filename) = R^"shader( > $(IntermediateOutputPath)%(Filename)%(Extension).cpp
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type %(Identity) >> $(IntermediateOutputPath)%(Filename)%(Extension).cpp
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echo )shader^"; >> $(IntermediateOutputPath)%(Filename)%(Extension).cpp
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cl /c /MP /GS- /W3 /wd"4996" /wd"4244" /wd"4018" /wd"4267" /Gy /Zc:wchar_t /I"./include" /I"./include/vpx/" /I"./include/sdl2/" /I"../../source/build/include" /I"../../source/mact/include" /I"../../source/audiolib/include" /I"../../source/enet/include" /I"../../source/glad/include" /I"../../source/libxmp-lite/include" /I"../../source/libxmp-lite/include/libxmp-lite" /Zi /Gm /Od /Fd"x64\Build\build\Debug\build.pdb" /Zc:inline /fp:precise /D "_DEBUG" /D "_LIB" /D "_CRT_SECURE_NO_WARNINGS" /D "WIN32" /D "RENDERTYPESDL=1" /D "MIXERTYPEWIN=1" /D "SDL_USEFOLDER" /D "SDL_TARGET=2" /D "USE_OPENGL=1" /D "POLYMER=1" /D "STARTUP_WINDOW" /D "USE_LIBVPX" /D "HAVE_VORBIS" /D "HAVE_XMP" /D "NOASM=1" /errorReport:prompt /WX- /Zc:forScope /RTC1 /Gd /Oy- /MDd /Fa"x64\Build\build\Debug\\" /EHs /nologo /Fo"x64\Build\build\Debug\\" /Fp"x64\Build\build\Debug\build.pch" $(IntermediateOutputPath)%(Filename)%(Extension).cpp</Command>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Compiling shader to %(Identity).obj</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Compiling shader to %(Identity).obj</Message>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntermediateOutputPath)%(Filename)%(Extension).obj;$(IntermediateOutputPath)%(Filename)%(Extension).cpp</Outputs>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntermediateOutputPath)%(Filename)%(Extension).obj;$(IntermediateOutputPath)%(Filename)%(Extension).cpp</Outputs>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntermediateOutputPath)%(Filename)%(Extension).obj;$(IntermediateOutputPath)%(Filename)%(Extension).cpp</Outputs>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntermediateOutputPath)%(Filename)%(Extension).obj;$(IntermediateOutputPath)%(Filename)%(Extension).cpp</Outputs>
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</CustomBuild>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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@ -154,6 +154,8 @@ static vec2f_t tilesheetHalfTexelSize = { 0.f, 0.f };
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static int32_t lastbasepal = -1;
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static FHardwareTexture *paletteTextureIDs[MAXBASEPALS];
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static FHardwareTexture *palswapTextureID = nullptr;
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extern char const *polymost1Frag;
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extern char const *polymost1Vert;
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static GLuint polymost1CurrentShaderProgramID = 0;
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static GLuint polymost1BasicShaderProgramID = 0;
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static GLuint polymost1ExtendedShaderProgramID = 0;
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@ -891,9 +893,6 @@ void polymost_glinit()
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fogRangeLoc = glGetUniformLocation(polymost2BasicShaderProgramID, "u_fogRange");
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fogColorLoc = glGetUniformLocation(polymost2BasicShaderProgramID, "u_fogColor");
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#include "generated/polymost1Vert.glsl.h"
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#include "generated/polymost1Frag.glsl.h"
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polymost1ExtendedShaderProgramID = glCreateProgram();
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GLuint polymost1BasicVertexShaderID = polymost2_compileShader(GL_VERTEX_SHADER, polymost1Vert);
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GLuint polymost1ExtendedFragmentShaderID = polymost2_compileShader(GL_FRAGMENT_SHADER, polymost1Frag);
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