mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 08:51:24 +00:00
Fixed stupid typo in class name
It should read BuildTiles, not BuildFiles. It's a tile manager, not a file manager!
This commit is contained in:
parent
0c4ffdea43
commit
1269a1715f
2 changed files with 23 additions and 23 deletions
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@ -51,7 +51,7 @@ enum
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extern char* palookup[];
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BuildFiles TileFiles;
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BuildTiles TileFiles;
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//==========================================================================
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//
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@ -125,7 +125,7 @@ FArtTile* GetTileTexture(const char* name, const TArray<uint8_t>& backingstore,
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//
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//==========================================================================
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void BuildFiles::AddTile(int tilenum, FTexture* tex, bool permap)
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void BuildTiles::AddTile(int tilenum, FTexture* tex, bool permap)
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{
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assert(AllTiles.Find(tex) == AllTiles.Size() && AllMapTiles.Find(tex) == AllMapTiles.Size());
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auto& array = permap ? AllMapTiles : AllTiles;
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@ -142,7 +142,7 @@ void BuildFiles::AddTile(int tilenum, FTexture* tex, bool permap)
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//
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//===========================================================================
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void BuildFiles::AddTiles (int firsttile, TArray<uint8_t>& RawData, bool permap)
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void BuildTiles::AddTiles (int firsttile, TArray<uint8_t>& RawData, bool permap)
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{
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const uint8_t *tiles = RawData.Data();
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@ -218,7 +218,7 @@ int CountTiles (const char *fn, const uint8_t *RawData)
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//
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//===========================================================================
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void BuildFiles::CloseAllMapArt()
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void BuildTiles::CloseAllMapArt()
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{
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AllMapTiles.DeleteAndClear();
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PerMapArtFiles.DeleteAndClear();
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@ -232,7 +232,7 @@ void BuildFiles::CloseAllMapArt()
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//
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//===========================================================================
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void BuildFiles::ClearTextureCache(bool artonly)
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void BuildTiles::ClearTextureCache(bool artonly)
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{
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for (auto tex : AllTiles)
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{
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@ -254,7 +254,7 @@ void BuildFiles::ClearTextureCache(bool artonly)
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}
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void BuildFiles::InvalidateTile(int num)
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void BuildTiles::InvalidateTile(int num)
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{
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if ((unsigned) num < MAXTILES)
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{
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@ -282,7 +282,7 @@ void BuildFiles::InvalidateTile(int num)
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//
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//===========================================================================
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int BuildFiles::LoadArtFile(const char *fn, bool mapart, int firsttile)
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int BuildTiles::LoadArtFile(const char *fn, bool mapart, int firsttile)
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{
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auto old = FindFile(fn);
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if (old >= ArtFiles.Size()) // Do not process if already loaded.
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@ -332,7 +332,7 @@ int BuildFiles::LoadArtFile(const char *fn, bool mapart, int firsttile)
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//
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//==========================================================================
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void BuildFiles::LoadArtSet(const char* filename)
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void BuildTiles::LoadArtSet(const char* filename)
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{
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for (int index = 0; index < MAXARTFILES_BASE; index++)
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{
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@ -352,7 +352,7 @@ void BuildFiles::LoadArtSet(const char* filename)
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//
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//==========================================================================
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FTexture* BuildFiles::ValidateCustomTile(int tilenum, int type)
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FTexture* BuildTiles::ValidateCustomTile(int tilenum, int type)
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{
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if (tilenum < 0 || tilenum >= MAXTILES) return nullptr;
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if (tiles[tilenum] != tilesbak[tilenum]) return nullptr; // no mucking around with map tiles.
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@ -393,7 +393,7 @@ FTexture* BuildFiles::ValidateCustomTile(int tilenum, int type)
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//
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//==========================================================================
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int32_t BuildFiles::artLoadFiles(const char* filename)
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int32_t BuildTiles::artLoadFiles(const char* filename)
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{
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TileFiles.LoadArtSet(filename);
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memset(gotpic, 0, sizeof(gotpic));
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@ -407,7 +407,7 @@ int32_t BuildFiles::artLoadFiles(const char* filename)
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//
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//==========================================================================
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uint8_t* BuildFiles::tileCreate(int tilenum, int width, int height)
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uint8_t* BuildTiles::tileCreate(int tilenum, int width, int height)
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{
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if (width <= 0 || height <= 0) return nullptr;
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auto tex = ValidateCustomTile(tilenum, FTexture::Writable);
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@ -424,7 +424,7 @@ uint8_t* BuildFiles::tileCreate(int tilenum, int width, int height)
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//
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//==========================================================================
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uint8_t * BuildFiles::tileMakeWritable(int num)
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uint8_t * BuildTiles::tileMakeWritable(int num)
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{
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auto tex = ValidateCustomTile(num, FTexture::Restorable);
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return tex ? tex->GetWritableBuffer() : nullptr;
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@ -440,7 +440,7 @@ uint8_t * BuildFiles::tileMakeWritable(int num)
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//
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//==========================================================================
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void BuildFiles::tileSetExternal(int tilenum, int width, int height, uint8_t* data)
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void BuildTiles::tileSetExternal(int tilenum, int width, int height, uint8_t* data)
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{
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uint8_t* buffer = tileCreate(tilenum, width, height);
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if (buffer) memcpy(buffer, data, width * height);
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@ -651,7 +651,7 @@ bool tileLoad(int tileNum)
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//
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//==========================================================================
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int BuildFiles::findUnusedTile(void)
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int BuildTiles::findUnusedTile(void)
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{
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static int lastUnusedTile = MAXUSERTILES - 1;
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@ -663,7 +663,7 @@ int BuildFiles::findUnusedTile(void)
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return -1;
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}
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int BuildFiles::tileCreateRotated(int tileNum)
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int BuildTiles::tileCreateRotated(int tileNum)
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{
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if ((unsigned)tileNum >= MAXTILES) return tileNum;
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auto tex = TileFiles.tiles[tileNum];
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@ -704,7 +704,7 @@ void tileSetAnim(int tile, const picanm_t& anm)
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//
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//==========================================================================
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FTexture* BuildFiles::GetTexture(const char* path)
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FTexture* BuildTiles::GetTexture(const char* path)
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{
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auto res = textures.CheckKey(path);
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if (res) return *res;
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@ -719,7 +719,7 @@ FTexture* BuildFiles::GetTexture(const char* path)
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//
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//==========================================================================
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void BuildFiles::CloseAll()
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void BuildTiles::CloseAll()
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{
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decltype(textures)::Iterator it(textures);
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decltype(textures)::Pair* pair;
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@ -193,7 +193,7 @@ struct FTextureBuffer
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// Base texture class
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class FTexture
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{
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friend struct BuildFiles;
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friend struct BuildTiles;
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friend bool tileLoad(int tileNum);
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friend const uint8_t* tilePtr(int num);
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@ -310,7 +310,7 @@ protected:
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TMap<int, FHardwareTexture*> HardwareTextures; // Note: These must be deleted by the backend. When the texture manager is taken down it may already be too late to delete them.
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FTexture (const char *name = NULL);
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friend struct BuildFiles;
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friend struct BuildTiles;
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};
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class FTileTexture : public FTexture
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@ -497,7 +497,7 @@ struct BuildArtFile
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//
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//==========================================================================
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struct BuildFiles
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struct BuildTiles
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{
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FTexture* Placeholder;
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TDeletingArray<BuildArtFile*> ArtFiles;
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@ -508,13 +508,13 @@ struct BuildFiles
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FTexture* tilesbak[MAXTILES];
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TMap<FString, FTexture*> textures;
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BuildFiles()
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BuildTiles()
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{
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Placeholder = new FDummyTile(0, 0);
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for (auto& tile : tiles) tile = Placeholder;
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for (auto& tile : tilesbak) tile = Placeholder;
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}
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~BuildFiles()
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~BuildTiles()
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{
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CloseAll();
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}
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@ -563,7 +563,7 @@ int tileSetHightileReplacement(int picnum, int palnum, const char *filen, float
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int tileSetSkybox(int picnum, int palnum, const char **facenames, int flags );
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int tileDeleteReplacement(int picnum, int palnum);
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extern BuildFiles TileFiles;
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extern BuildTiles TileFiles;
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inline bool tileCheck(int num)
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{
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auto tex = TileFiles.tiles[num];
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