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- call FullGc twice, because once does not seem to be sufficient anymore when the object system is shut down
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2 changed files with 2 additions and 1 deletions
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@ -252,6 +252,7 @@ void PClass::StaticShutdown ()
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// Make a full garbage collection here so that all destroyed but uncollected higher level objects
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// Make a full garbage collection here so that all destroyed but uncollected higher level objects
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// that still exist are properly taken down before the low level data is deleted.
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// that still exist are properly taken down before the low level data is deleted.
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GC::FullGC();
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GC::FullGC();
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GC::FullGC();
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Namespaces.ReleaseSymbols();
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Namespaces.ReleaseSymbols();
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@ -548,7 +548,7 @@ int WINAPI wWinMain (HINSTANCE hInstance, HINSTANCE nothing, LPWSTR cmdline, int
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_CrtSetDbgFlag (_CrtSetDbgFlag(0) | _CRTDBG_LEAK_CHECK_DF);
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_CrtSetDbgFlag (_CrtSetDbgFlag(0) | _CRTDBG_LEAK_CHECK_DF);
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// Use this to break at a specific allocation number.
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// Use this to break at a specific allocation number.
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//_crtBreakAlloc = 227524;
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_crtBreakAlloc = 380659;
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#endif
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#endif
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int ret = DoMain (hInstance);
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int ret = DoMain (hInstance);
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