mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 00:42:08 +00:00
Merge branch 'master' into powerslave
This commit is contained in:
commit
115675417a
57 changed files with 1488 additions and 1443 deletions
|
@ -110,6 +110,7 @@ static FORCE_INLINE int FX_Pan3D(int handle, int angle, int distance)
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return FX_CheckMVErr(MV_Pan3D(handle, angle, distance));
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}
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static FORCE_INLINE int FX_SoundActive(int handle) { return MV_VoicePlaying(handle); }
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static FORCE_INLINE int FX_SoundValidAndActive(int handle) { return handle > 0 && MV_VoicePlaying(handle); }
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static FORCE_INLINE int FX_SoundsPlaying(void) { return MV_VoicesPlaying(); }
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static FORCE_INLINE int FX_StopSound(int handle) { return FX_CheckMVErr(MV_Kill(handle)); }
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static FORCE_INLINE int FX_StopAllSounds(void) { return FX_CheckMVErr(MV_KillAllVoices()); }
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@ -2737,7 +2737,7 @@ void actInit(bool bSaveLoad) {
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case kDudeModernCustom:
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case kDudeModernCustomBurning:
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pSprite->cstat |= 4096 + CSTAT_SPRITE_BLOCK_HITSCAN + CSTAT_SPRITE_BLOCK;
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seqStartId = getSeqStartId(pXSprite); // by NoOne: Custom Dude stores it's SEQ in data2
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seqStartId = genDudeSeqStartId(pXSprite); // by NoOne: Custom Dude stores it's SEQ in data2
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pXSprite->sysData1 = pXSprite->data3; // by NoOne move sndStartId to sysData1, because data3 used by the game;
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pXSprite->data3 = 0;
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break;
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@ -3127,10 +3127,10 @@ void actKillDude(int nKillerSprite, spritetype *pSprite, DAMAGE_TYPE damageType,
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if ((gSysRes.Lookup(pXSprite->data2 + 15, "SEQ") || gSysRes.Lookup(pXSprite->data2 + 16, "SEQ")) && pXSprite->medium == kMediumNormal) {
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if (gSysRes.Lookup(pXSprite->data2 + 3, "SEQ")) {
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pSprite->type = kDudeModernCustomBurning;
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if (pXSprite->data2 == kDefaultAnimationBase) // don't inherit palette for burning if using default animation
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if (pXSprite->data2 == kGenDudeDefaultSeq) // don't inherit palette for burning if using default animation
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pSprite->pal = 0;
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aiNewState(pSprite, pXSprite, &GDXGenDudeBurnGoto);
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aiGenDudeNewState(pSprite, &genDudeBurnGoto);
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actHealDude(pXSprite, dudeInfo[55].startHealth, dudeInfo[55].startHealth);
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if (pXSprite->burnTime <= 0) pXSprite->burnTime = 1200;
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gDudeExtra[pSprite->extra].at0 = (int)gFrameClock + 360;
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@ -3147,7 +3147,7 @@ void actKillDude(int nKillerSprite, spritetype *pSprite, DAMAGE_TYPE damageType,
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} else {
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pXSprite->locked = 1; // lock while transforming
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aiSetGenIdleState(pSprite, pXSprite); // set idle state
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if (pXSprite->key > 0) // drop keys
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@ -3156,13 +3156,13 @@ void actKillDude(int nKillerSprite, spritetype *pSprite, DAMAGE_TYPE damageType,
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if (pXSprite->dropMsg > 0) // drop items
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actDropObject(pSprite, pXSprite->dropMsg);
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pSprite->flags &= ~kPhysMove; xvel[pSprite->index] = yvel[pSprite->index] = 0;
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int seqId = pXSprite->data2 + 18;
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if (!gSysRes.Lookup(seqId, "SEQ")) {
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seqKill(3, nXSprite);
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sfxPlayGDXGenDudeSound(pSprite, kGenDudeSndTransforming);
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playGenDudeSound(pSprite, kGenDudeSndTransforming);
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spritetype* pEffect = gFX.fxSpawn((FX_ID)52, pSprite->sectnum, pSprite->x, pSprite->y, pSprite->z, pSprite->ang);
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if (pEffect != NULL) {
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pEffect->cstat = CSTAT_SPRITE_ALIGNMENT_FACING;
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@ -3187,7 +3187,10 @@ void actKillDude(int nKillerSprite, spritetype *pSprite, DAMAGE_TYPE damageType,
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return;
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}
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seqSpawn(seqId, 3, nXSprite, -1);
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sfxPlayGDXGenDudeSound(pSprite, kGenDudeSndTransforming);
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playGenDudeSound(pSprite, kGenDudeSndTransforming);
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pXSprite->sysData1 = kGenDudeTransformStatus; // in transform
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return;
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}
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break;
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@ -3287,7 +3290,7 @@ void actKillDude(int nKillerSprite, spritetype *pSprite, DAMAGE_TYPE damageType,
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switch (pSprite->type) {
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case kDudeModernCustom:
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case kDudeModernCustomBurning:
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sfxPlayGDXGenDudeSound(pSprite, kGenDudeSndDeathExplode);
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playGenDudeSound(pSprite, kGenDudeSndDeathExplode);
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break;
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case kDudeCultistTommy:
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case kDudeCultistShotgun:
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@ -3406,26 +3409,25 @@ void actKillDude(int nKillerSprite, spritetype *pSprite, DAMAGE_TYPE damageType,
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seqSpawn(dudeInfo[nType].seqStartID+15, 3, nXSprite, nDudeToGibClient2);
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break;
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case kDudeModernCustom:
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sfxPlayGDXGenDudeSound(pSprite, kGenDudeSndDeathNormal);
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playGenDudeSound(pSprite, kGenDudeSndDeathNormal);
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if (nSeq == 3) {
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bool seq15 = gSysRes.Lookup(pXSprite->data2 + 15, "SEQ"); bool seq16 = gSysRes.Lookup(pXSprite->data2 + 16, "SEQ");
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if (seq15 && seq16) seqSpawn((15 + Random(2)) + pXSprite->data2, 3, nXSprite, nDudeToGibClient2);
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else if (seq16) seqSpawn(16 + pXSprite->data2, 3, nXSprite, nDudeToGibClient2);
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else if (seq15) seqSpawn(15 + pXSprite->data2, 3, nXSprite, nDudeToGibClient2);
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else if (gSysRes.Lookup(pXSprite->data2 + nSeq, "SEQ")) seqSpawn(nSeq + pXSprite->data2, 3, nXSprite, nDudeToGibClient2);
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else seqKill(3, nXSprite);
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GENDUDEEXTRA* pExtra = genDudeExtra(pSprite);
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if (pExtra->availDeaths[kDmgBurn] == 3) seqSpawn((15 + Random(2)) + pXSprite->data2, 3, nXSprite, nDudeToGibClient2);
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else if (pExtra->availDeaths[kDmgBurn] == 2) seqSpawn(16 + pXSprite->data2, 3, nXSprite, nDudeToGibClient2);
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else if (pExtra->availDeaths[kDmgBurn] == 1) seqSpawn(15 + pXSprite->data2, 3, nXSprite, nDudeToGibClient2);
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else if (gSysRes.Lookup(pXSprite->data2 + nSeq, "SEQ"))seqSpawn(nSeq + pXSprite->data2, 3, nXSprite, nDudeToGibClient2);
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else seqSpawn(1 + pXSprite->data2, 3, nXSprite, nDudeToGibClient2);
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} else {
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seqSpawn(nSeq + pXSprite->data2, 3, nXSprite, nDudeToGibClient1);
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}
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}
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pXSprite->txID = 0; // to avoid second trigger.
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break;
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case kDudeModernCustomBurning:
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{
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sfxPlayGDXGenDudeSound(pSprite, kGenDudeSndDeathExplode);
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case kDudeModernCustomBurning: {
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playGenDudeSound(pSprite, kGenDudeSndDeathExplode);
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damageType = DAMAGE_TYPE_3;
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if (Chance(0x4000)) {
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@ -3436,14 +3438,11 @@ void actKillDude(int nKillerSprite, spritetype *pSprite, DAMAGE_TYPE damageType,
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GibSprite(pSprite, GIBTYPE_7, &gibPos, &gibVel);
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}
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int seqId = pXSprite->data2;
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bool seq15 = gSysRes.Lookup(pXSprite->data2 + 15, "SEQ"); bool seq16 = gSysRes.Lookup(pXSprite->data2 + 16, "SEQ");
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if (seq15 && seq16) seqId += (15 + Random(2));
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else if (seq16) seqId += 16;
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else seqId += 15;
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seqSpawn(seqId, 3, nXSprite, nDudeToGibClient1);
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GENDUDEEXTRA* pExtra = genDudeExtra(pSprite);
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if (pExtra->availDeaths[kDmgBurn] == 3) seqSpawn((15 + Random(2)) + pXSprite->data2, 3, nXSprite, nDudeToGibClient1);
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else if (pExtra->availDeaths[kDmgBurn] == 2) seqSpawn(16 + pXSprite->data2, 3, nXSprite, nDudeToGibClient1);
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else if (pExtra->availDeaths[kDmgBurn] == 1) seqSpawn(15 + pXSprite->data2, 3, nXSprite, nDudeToGibClient1);
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else seqSpawn(1 + pXSprite->data2, 3, nXSprite, nDudeToGibClient1);
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break;
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}
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case kDudeBurningZombieAxe:
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@ -3571,29 +3570,37 @@ void actKillDude(int nKillerSprite, spritetype *pSprite, DAMAGE_TYPE damageType,
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seqSpawn(dudeInfo[nType].seqStartID+nSeq, 3, nXSprite, -1);
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break;
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case kDudePodGreen:
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if (Chance(0x4000) && nSeq == 3)
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sfxPlay3DSound(pSprite, 2205, -1, 0);
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else
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sfxPlay3DSound(pSprite, 2203+Random(2), -1, 0);
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seqSpawn(dudeInfo[nType].seqStartID+nSeq, 3, nXSprite, -1);
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break;
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case kDudeTentacleGreen:
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if (damage == 5)
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sfxPlay3DSound(pSprite, 2471, -1, 0);
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else
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sfxPlay3DSound(pSprite, 2472, -1, 0);
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seqSpawn(dudeInfo[nType].seqStartID+nSeq, 3, nXSprite, -1);
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break;
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case kDudePodFire:
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if (damage == 5)
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sfxPlay3DSound(pSprite, 2451, -1, 0);
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else
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sfxPlay3DSound(pSprite, 2452, -1, 0);
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seqSpawn(dudeInfo[nType].seqStartID+nSeq, 3, nXSprite, -1);
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break;
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case kDudeTentacleFire:
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sfxPlay3DSound(pSprite, 2501, -1, 0);
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seqSpawn(dudeInfo[nType].seqStartID+nSeq, 3, nXSprite, -1);
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if ((pSprite->cstat & CSTAT_SPRITE_YFLIP)) pSprite->cstat &= ~CSTAT_SPRITE_YFLIP;
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switch (pSprite->type) {
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case kDudePodGreen:
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if (Chance(0x4000) && nSeq == 3)
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sfxPlay3DSound(pSprite, 2205, -1, 0);
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else
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sfxPlay3DSound(pSprite, 2203 + Random(2), -1, 0);
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seqSpawn(dudeInfo[nType].seqStartID + nSeq, 3, nXSprite, -1);
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break;
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case kDudeTentacleGreen:
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if (damage == 5)
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sfxPlay3DSound(pSprite, 2471, -1, 0);
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else
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sfxPlay3DSound(pSprite, 2472, -1, 0);
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seqSpawn(dudeInfo[nType].seqStartID + nSeq, 3, nXSprite, -1);
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break;
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case kDudePodFire:
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if (damage == 5)
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sfxPlay3DSound(pSprite, 2451, -1, 0);
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else
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sfxPlay3DSound(pSprite, 2452, -1, 0);
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seqSpawn(dudeInfo[nType].seqStartID + nSeq, 3, nXSprite, -1);
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break;
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case kDudeTentacleFire:
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sfxPlay3DSound(pSprite, 2501, -1, 0);
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seqSpawn(dudeInfo[nType].seqStartID + nSeq, 3, nXSprite, -1);
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break;
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}
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break;
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case kDudePodMother:
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if (Chance(0x4000) && nSeq == 3)
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@ -4717,7 +4724,10 @@ void MoveDude(spritetype *pSprite)
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PLAYER *pPlayer = NULL;
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if (IsPlayerSprite(pSprite))
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pPlayer = &gPlayer[pSprite->type-kDudePlayer1];
|
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dassert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
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if (!(pSprite->type >= kDudeBase && pSprite->type < kDudeMax)) {
|
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consoleSysMsg("pSprite->type >= kDudeBase && pSprite->type < kDudeMax");
|
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return;
|
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}
|
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DUDEINFO *pDudeInfo = &dudeInfo[pSprite->type-kDudeBase];
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int top, bottom;
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GetSpriteExtents(pSprite, &top, &bottom);
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@ -6141,9 +6151,10 @@ void actProcessSprites(void)
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}
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|
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// By NoOne: handle incarnations of custom dude
|
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if (pSprite->type == kDudeModernCustom && pXSprite->txID > 0 && pXSprite->health <= 0 && seqGetStatus(3, nXSprite) < 0) {
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if (pSprite->type == kDudeModernCustom && pXSprite->txID > 0 && pXSprite->health <= 0 && pXSprite->sysData1 == kGenDudeTransformStatus) {
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xvel[pSprite->index] = ClipLow(xvel[pSprite->index] >> 4, 0); yvel[pSprite->index] = ClipLow(yvel[pSprite->index] >> 4, 0);
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XSPRITE* pXIncarnation = getNextIncarnation(pXSprite);
|
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if (pXIncarnation != NULL) {
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if (seqGetStatus(3, nXSprite) < 0 && pXIncarnation != NULL) {
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spritetype* pIncarnation = &sprite[pXIncarnation->reference];
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pXSprite->key = pXSprite->dropMsg = pXSprite->locked = 0;
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|
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@ -6158,7 +6169,6 @@ void actProcessSprites(void)
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// trigger dude death before transform
|
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trTriggerSprite(nSprite, pXSprite, kCmdOff, pSprite->owner);
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|
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|
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pSprite->type = pIncarnation->type;
|
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pSprite->flags = pIncarnation->flags;
|
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pSprite->pal = pIncarnation->pal;
|
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|
@ -6211,8 +6221,8 @@ void actProcessSprites(void)
|
|||
break;
|
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case kDudeModernCustom:
|
||||
case kDudeModernCustomBurning:
|
||||
seqId = getSeqStartId(pXSprite);
|
||||
getSpriteMassBySize(pSprite); // create or refresh mass cache
|
||||
seqId = genDudeSeqStartId(pXSprite);
|
||||
genDudePrepare(pSprite, kGenDudePropertyMass);
|
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fallthrough__; // go below
|
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default:
|
||||
seqSpawn(seqId, 3, nXSprite, -1);
|
||||
|
@ -7510,7 +7520,7 @@ spritetype* actSpawnCustomDude(spritetype* pSprite, int nDist) {
|
|||
pXDude->data3 = 0;
|
||||
|
||||
// spawn seq
|
||||
seqSpawn(getSeqStartId(pXDude), 3, pDude->extra, -1);
|
||||
seqSpawn(genDudeSeqStartId(pXDude), 3, pDude->extra, -1);
|
||||
|
||||
// inherit movement speed.
|
||||
pXDude->busyTime = pXSource->busyTime;
|
||||
|
@ -7550,6 +7560,12 @@ spritetype* actSpawnCustomDude(spritetype* pSprite, int nDist) {
|
|||
}
|
||||
}
|
||||
|
||||
// inherit sprite size (useful for seqs with zero repeats)
|
||||
if (pSource->flags & kModernTypeFlag2) {
|
||||
pDude->xrepeat = pSource->xrepeat;
|
||||
pDude->yrepeat = pSource->yrepeat;
|
||||
}
|
||||
|
||||
aiInitSprite(pDude);
|
||||
return pDude;
|
||||
}
|
||||
|
@ -7650,7 +7666,7 @@ int getSpriteMassBySize(spritetype* pSprite) {
|
|||
cached->picnum = pSprite->picnum; cached->seqId = seqId;
|
||||
cached->clipdist = pSprite->clipdist;
|
||||
|
||||
viewSetSystemMessage("MASS: %d", cached->mass);
|
||||
//viewSetSystemMessage("MASS: %d", cached->mass);
|
||||
return cached->mass;
|
||||
}
|
||||
|
||||
|
|
|
@ -110,25 +110,20 @@ void aiPlay3DSound(spritetype *pSprite, int a2, AI_SFX_PRIORITY a3, int a4)
|
|||
void aiNewState(spritetype *pSprite, XSPRITE *pXSprite, AISTATE *pAIState)
|
||||
{
|
||||
DUDEINFO *pDudeInfo = &dudeInfo[pSprite->type-kDudeBase];
|
||||
pXSprite->stateTimer = pAIState->at8;
|
||||
pXSprite->stateTimer = pAIState->stateTicks;
|
||||
pXSprite->aiState = pAIState;
|
||||
int seqStartId = pDudeInfo->seqStartID;
|
||||
|
||||
if (pAIState->at0 >= 0) {
|
||||
// By NoOne: Custom dude uses data2 to keep it's seqStartId
|
||||
switch (pSprite->type) {
|
||||
case kDudeModernCustom:
|
||||
case kDudeModernCustomBurning:
|
||||
seqStartId = pXSprite->data2;
|
||||
break;
|
||||
}
|
||||
seqStartId += pAIState->at0;
|
||||
if (pAIState->seqId >= 0) {
|
||||
seqStartId += pAIState->seqId;
|
||||
if (gSysRes.Lookup(seqStartId, "SEQ"))
|
||||
seqSpawn(seqStartId, 3, pSprite->extra, pAIState->at4);
|
||||
seqSpawn(seqStartId, 3, pSprite->extra, pAIState->funcId);
|
||||
}
|
||||
|
||||
if (pAIState->atc) pAIState->atc(pSprite, pXSprite); // entry function
|
||||
if (pAIState->enterFunc)
|
||||
pAIState->enterFunc(pSprite, pXSprite);
|
||||
}
|
||||
|
||||
bool dudeIsImmune(spritetype* pSprite, int dmgType) {
|
||||
if (dmgType < 0 || dmgType > 6) return true;
|
||||
else if (dudeInfo[pSprite->type - kDudeBase].startDamage[dmgType] == 0) return true;
|
||||
|
@ -417,31 +412,18 @@ void aiActivateDude(spritetype *pSprite, XSPRITE *pXSprite)
|
|||
pDudeExtraE->at8 = 1;
|
||||
pDudeExtraE->at0 = 0;
|
||||
if (pXSprite->target == -1) {
|
||||
if (spriteIsUnderwater(pSprite, false))
|
||||
aiNewState(pSprite, pXSprite, &GDXGenDudeSearchW);
|
||||
else {
|
||||
aiNewState(pSprite, pXSprite, &GDXGenDudeSearchL);
|
||||
if (Chance(0x4000))
|
||||
sfxPlayGDXGenDudeSound(pSprite, kGenDudeSndTargetSpot);
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (Chance(0x4000))
|
||||
sfxPlayGDXGenDudeSound(pSprite, kGenDudeSndTargetSpot);
|
||||
|
||||
if (spriteIsUnderwater(pSprite, false))
|
||||
aiNewState(pSprite, pXSprite, &GDXGenDudeChaseW);
|
||||
else
|
||||
aiNewState(pSprite, pXSprite, &GDXGenDudeChaseL);
|
||||
|
||||
if (spriteIsUnderwater(pSprite, false)) aiGenDudeNewState(pSprite, &genDudeSearchW);
|
||||
else aiGenDudeNewState(pSprite, &genDudeSearchL);
|
||||
} else {
|
||||
if (Chance(0x4000)) playGenDudeSound(pSprite, kGenDudeSndTargetSpot);
|
||||
if (spriteIsUnderwater(pSprite, false)) aiGenDudeNewState(pSprite, &genDudeChaseW);
|
||||
else aiGenDudeNewState(pSprite, &genDudeChaseL);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case kDudeModernCustomBurning:
|
||||
if (pXSprite->target == -1)
|
||||
aiNewState(pSprite, pXSprite, &GDXGenDudeBurnSearch);
|
||||
else
|
||||
aiNewState(pSprite, pXSprite, &GDXGenDudeBurnChase);
|
||||
if (pXSprite->target == -1) aiGenDudeNewState(pSprite, &genDudeBurnSearch);
|
||||
else aiGenDudeNewState(pSprite, &genDudeBurnChase);
|
||||
break;
|
||||
case kDudeCultistTommyProne: {
|
||||
DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[pSprite->extra].at6.u1;
|
||||
|
@ -1026,7 +1008,7 @@ int aiDamageSprite(spritetype *pSprite, XSPRITE *pXSprite, int nSource, DAMAGE_T
|
|||
break;
|
||||
case kDudeModernCustomBurning:
|
||||
if (Chance(0x2000) && gDudeExtra[pSprite->extra].at0 < (int)gFrameClock) {
|
||||
sfxPlayGDXGenDudeSound(pSprite, kGenDudeSndBurning);
|
||||
playGenDudeSound(pSprite, kGenDudeSndBurning);
|
||||
gDudeExtra[pSprite->extra].at0 = (int)gFrameClock + 360;
|
||||
}
|
||||
if (pXSprite->burnTime == 0) pXSprite->burnTime = 2400;
|
||||
|
@ -1034,63 +1016,61 @@ int aiDamageSprite(spritetype *pSprite, XSPRITE *pXSprite, int nSource, DAMAGE_T
|
|||
pSprite->type = kDudeModernCustom;
|
||||
pXSprite->burnTime = 0;
|
||||
pXSprite->health = 1; // so it can be killed with flame weapons while underwater and if already was burning dude before.
|
||||
aiNewState(pSprite, pXSprite, &GDXGenDudeGotoW);
|
||||
aiGenDudeNewState(pSprite, &genDudeGotoW);
|
||||
}
|
||||
break;
|
||||
case kDudeModernCustom:
|
||||
{
|
||||
case kDudeModernCustom: {
|
||||
GENDUDEEXTRA* pExtra = genDudeExtra(pSprite);
|
||||
|
||||
if (nDmgType == DAMAGE_TYPE_1) {
|
||||
if (pXSprite->health <= pDudeInfo->fleeHealth) {
|
||||
if (pXSprite->txID <= 0 || getNextIncarnation(pXSprite) == NULL) {
|
||||
removeDudeStuff(pSprite);
|
||||
if (pXSprite->health > pDudeInfo->fleeHealth) break;
|
||||
else if (pXSprite->txID <= 0 || getNextIncarnation(pXSprite) == NULL) {
|
||||
removeDudeStuff(pSprite);
|
||||
|
||||
if (pExtra->curWeapon >= kTrapExploder && pExtra->curWeapon < (kTrapExploder + kExplodeMax) - 1)
|
||||
doExplosion(pSprite, pXSprite->data1 - kTrapExploder);
|
||||
|
||||
if (pXSprite->data1 >= kTrapExploder && pXSprite->data1 < (kTrapExploder + kExplodeMax) - 1)
|
||||
doExplosion(pSprite, pXSprite->data1 - kTrapExploder);
|
||||
|
||||
if (spriteIsUnderwater(pSprite, false)) {
|
||||
pXSprite->health = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
if (pXSprite->burnTime <= 0)
|
||||
pXSprite->burnTime = 1200;
|
||||
|
||||
if ((gSysRes.Lookup(pXSprite->data2 + 15, "SEQ") || gSysRes.Lookup(pXSprite->data2 + 16, "SEQ"))
|
||||
&& gSysRes.Lookup(pXSprite->data2 + 3, "SEQ")) {
|
||||
|
||||
aiPlay3DSound(pSprite, 361, AI_SFX_PRIORITY_0, -1);
|
||||
sfxPlayGDXGenDudeSound(pSprite, kGenDudeSndBurning);
|
||||
pSprite->type = kDudeModernCustomBurning;
|
||||
|
||||
if (pXSprite->data2 == kDefaultAnimationBase) // don't inherit palette for burning if using default animation
|
||||
pSprite->pal = 0;
|
||||
|
||||
aiNewState(pSprite, pXSprite, &GDXGenDudeBurnGoto);
|
||||
actHealDude(pXSprite, dudeInfo[55].startHealth, dudeInfo[55].startHealth);
|
||||
gDudeExtra[pSprite->extra].at0 = (int)gFrameClock + 360;
|
||||
evKill(nSprite, 3, kCallbackFXFlameLick);
|
||||
|
||||
}
|
||||
|
||||
} else {
|
||||
actKillDude(nSource, pSprite, DAMAGE_TYPE_0, 65535);
|
||||
if (spriteIsUnderwater(pSprite, false)) {
|
||||
pXSprite->health = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
if (pXSprite->burnTime <= 0)
|
||||
pXSprite->burnTime = 1200;
|
||||
|
||||
if (pExtra->canBurn && pExtra->availDeaths[DAMAGE_TYPE_1] > 0) {
|
||||
|
||||
aiPlay3DSound(pSprite, 361, AI_SFX_PRIORITY_0, -1);
|
||||
playGenDudeSound(pSprite, kGenDudeSndBurning);
|
||||
pSprite->type = kDudeModernCustomBurning;
|
||||
|
||||
if (pXSprite->data2 == kGenDudeDefaultSeq) // don't inherit palette for burning if using default animation
|
||||
pSprite->pal = 0;
|
||||
|
||||
aiGenDudeNewState(pSprite, &genDudeBurnGoto);
|
||||
actHealDude(pXSprite, dudeInfo[55].startHealth, dudeInfo[55].startHealth);
|
||||
gDudeExtra[pSprite->extra].at0 = (int)gFrameClock + 360;
|
||||
evKill(nSprite, 3, kCallbackFXFlameLick);
|
||||
|
||||
}
|
||||
|
||||
} else {
|
||||
actKillDude(nSource, pSprite, DAMAGE_TYPE_0, 65535);
|
||||
}
|
||||
} else if (!inDodge(pXSprite->aiState)) {
|
||||
|
||||
if (Chance(getDodgeChance(pSprite)) || inIdle(pXSprite->aiState)) {
|
||||
} else if (canWalk(pSprite) && !inDodge(pXSprite->aiState) && !inRecoil(pXSprite->aiState)) {
|
||||
if (inIdle(pXSprite->aiState) || inSearch(pXSprite->aiState) || Chance(getDodgeChance(pSprite))) {
|
||||
if (!spriteIsUnderwater(pSprite, false)) {
|
||||
if (!canDuck(pSprite) || !sub_5BDA8(pSprite, 14)) aiNewState(pSprite, pXSprite, &GDXGenDudeDodgeDmgL);
|
||||
else aiNewState(pSprite, pXSprite, &GDXGenDudeDodgeDmgD);
|
||||
if (!canDuck(pSprite) || !sub_5BDA8(pSprite, 14)) aiGenDudeNewState(pSprite, &genDudeDodgeShortL);
|
||||
else aiGenDudeNewState(pSprite, &genDudeDodgeShortD);
|
||||
|
||||
if (Chance(0x0200))
|
||||
sfxPlayGDXGenDudeSound(pSprite, kGenDudeSndGotHit);
|
||||
playGenDudeSound(pSprite, kGenDudeSndGotHit);
|
||||
|
||||
} else if (sub_5BDA8(pSprite, 13)) {
|
||||
aiGenDudeNewState(pSprite, &genDudeDodgeShortW);
|
||||
}
|
||||
else if (sub_5BDA8(pSprite, 13))
|
||||
aiNewState(pSprite, pXSprite, &GDXGenDudeDodgeDmgW);
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case kDudeCultistBeast:
|
||||
|
@ -1123,43 +1103,53 @@ void RecoilDude(spritetype *pSprite, XSPRITE *pXSprite)
|
|||
{
|
||||
char v4 = Chance(0x8000);
|
||||
DUDEEXTRA *pDudeExtra = &gDudeExtra[pSprite->extra];
|
||||
if (pSprite->statnum == kStatDude && (pSprite->type >= kDudeBase && pSprite->type < kDudeMax))
|
||||
{
|
||||
if (pSprite->statnum == kStatDude && (pSprite->type >= kDudeBase && pSprite->type < kDudeMax)) {
|
||||
DUDEINFO *pDudeInfo = &dudeInfo[pSprite->type-kDudeBase];
|
||||
switch (pSprite->type)
|
||||
{
|
||||
case kDudeModernCustom:
|
||||
{
|
||||
int mass = getSpriteMassBySize(pSprite); int chance4 = getRecoilChance(pSprite); bool chance3 = Chance(chance4);
|
||||
if (pDudeExtra->at4 && (inIdle(pXSprite->aiState) || mass < 155 || (mass >= 155 && chance3)) && !spriteIsUnderwater(pSprite, false))
|
||||
{
|
||||
sfxPlayGDXGenDudeSound(pSprite, kGenDudeSndGotHit);
|
||||
switch (pSprite->type) {
|
||||
case kDudeModernCustom: {
|
||||
GENDUDEEXTRA* pExtra = genDudeExtra(pSprite); int rChance = getRecoilChance(pSprite);
|
||||
if (pExtra->canElectrocute && pDudeExtra->at4 && !spriteIsUnderwater(pSprite, false)) {
|
||||
|
||||
if (gSysRes.Lookup(pXSprite->data2 + 4, "SEQ")) {
|
||||
GDXGenDudeRTesla.at18 = (Chance(chance4 * 2) ? &GDXGenDudeDodgeL : &GDXGenDudeDodgeDmgL);
|
||||
aiNewState(pSprite, pXSprite, &GDXGenDudeRTesla);
|
||||
if (Chance(rChance << 3) || (dudeIsMelee(pXSprite) && Chance(rChance << 4))) aiGenDudeNewState(pSprite, &genDudeRecoilTesla);
|
||||
else if (pExtra->canRecoil && Chance(rChance)) aiGenDudeNewState(pSprite, &genDudeRecoilL);
|
||||
else if (canWalk(pSprite)) {
|
||||
|
||||
if (Chance(rChance >> 2)) aiGenDudeNewState(pSprite, &genDudeDodgeL);
|
||||
else if (Chance(rChance >> 1)) aiGenDudeNewState(pSprite, &genDudeDodgeShortL);
|
||||
|
||||
}
|
||||
else if (canDuck(pSprite) && (Chance(chance4) || gGameOptions.nDifficulty == 0)) aiNewState(pSprite, pXSprite, &GDXGenDudeRecoilD);
|
||||
else if (canSwim(pSprite) && spriteIsUnderwater(pSprite, false)) aiNewState(pSprite, pXSprite, &GDXGenDudeRecoilW);
|
||||
else aiNewState(pSprite, pXSprite, &GDXGenDudeRecoilL);
|
||||
break;
|
||||
|
||||
} else if (pExtra->canRecoil && Chance(rChance)) {
|
||||
|
||||
if (inDuck(pXSprite->aiState) && Chance(rChance >> 2)) aiGenDudeNewState(pSprite, &genDudeRecoilD);
|
||||
else if (spriteIsUnderwater(pSprite, false)) aiGenDudeNewState(pSprite, &genDudeRecoilW);
|
||||
else aiGenDudeNewState(pSprite, &genDudeRecoilL);
|
||||
|
||||
}
|
||||
|
||||
short rState = inRecoil(pXSprite->aiState);
|
||||
if (rState > 0) {
|
||||
|
||||
if (!canWalk(pSprite)) {
|
||||
if (rState == 1) pXSprite->aiState->nextState = &genDudeChaseNoWalkL;
|
||||
else if (rState == 2) pXSprite->aiState->nextState = &genDudeChaseNoWalkD;
|
||||
else pXSprite->aiState->nextState = &genDudeChaseNoWalkW;
|
||||
|
||||
if (inDodge(pXSprite->aiState)) {
|
||||
sfxPlayGDXGenDudeSound(pSprite, kGenDudeSndGotHit);
|
||||
break;
|
||||
}
|
||||
} else if (!dudeIsMelee(pXSprite) || Chance(rChance >> 2)) {
|
||||
if (rState == 1) pXSprite->aiState->nextState = (Chance(rChance) ? &genDudeDodgeL : &genDudeDodgeShortL);
|
||||
else if (rState == 2) pXSprite->aiState->nextState = (Chance(rChance) ? &genDudeDodgeD : &genDudeDodgeShortD);
|
||||
else if (rState == 1) pXSprite->aiState->nextState = (Chance(rChance) ? &genDudeDodgeW : &genDudeDodgeShortW);
|
||||
|
||||
if (inIdle(pXSprite->aiState) || chance3 || Chance(getRecoilChance(pSprite)) || (!dudeIsMelee(pXSprite) && mass < 155)) {
|
||||
}
|
||||
else if (rState == 1) pXSprite->aiState->nextState = &genDudeChaseL;
|
||||
else if (rState == 2) pXSprite->aiState->nextState = &genDudeChaseD;
|
||||
else pXSprite->aiState->nextState = &genDudeChaseW;
|
||||
|
||||
sfxPlayGDXGenDudeSound(pSprite, kGenDudeSndGotHit);
|
||||
|
||||
if (canDuck(pSprite) && (Chance(chance4) || gGameOptions.nDifficulty == 0)) aiNewState(pSprite, pXSprite, &GDXGenDudeRecoilD);
|
||||
else if (canSwim(pSprite) && spriteIsUnderwater(pSprite, false)) aiNewState(pSprite, pXSprite, &GDXGenDudeRecoilW);
|
||||
else aiNewState(pSprite, pXSprite, &GDXGenDudeRecoilL);
|
||||
playGenDudeSound(pSprite, kGenDudeSndGotHit);
|
||||
|
||||
}
|
||||
|
||||
pDudeExtra->at4 = 0;
|
||||
break;
|
||||
}
|
||||
case kDudeCultistTommy:
|
||||
|
@ -1193,7 +1183,7 @@ void RecoilDude(spritetype *pSprite, XSPRITE *pXSprite)
|
|||
aiNewState(pSprite, pXSprite, &cultistBurnGoto);
|
||||
break;
|
||||
case kDudeModernCustomBurning:
|
||||
aiNewState(pSprite, pXSprite, &GDXGenDudeBurnGoto);
|
||||
aiGenDudeNewState(pSprite, &genDudeBurnGoto);
|
||||
break;
|
||||
case kDudeZombieButcher:
|
||||
aiPlay3DSound(pSprite, 1202, AI_SFX_PRIORITY_2, -1);
|
||||
|
@ -1453,45 +1443,39 @@ void sub_5F15C(spritetype *pSprite, XSPRITE *pXSprite)
|
|||
}
|
||||
}
|
||||
|
||||
void aiProcessDudes(void)
|
||||
{
|
||||
void aiProcessDudes(void) {
|
||||
for (int nSprite = headspritestat[kStatDude]; nSprite >= 0; nSprite = nextspritestat[nSprite]) {
|
||||
spritetype *pSprite = &sprite[nSprite];
|
||||
if (pSprite->flags & 32) continue;
|
||||
int nXSprite = pSprite->extra;
|
||||
XSPRITE *pXSprite = &xsprite[nXSprite];
|
||||
DUDEINFO *pDudeInfo = &dudeInfo[pSprite->type - kDudeBase];
|
||||
XSPRITE *pXSprite = &xsprite[nXSprite]; DUDEINFO *pDudeInfo = &dudeInfo[pSprite->type - kDudeBase];
|
||||
if (IsPlayerSprite(pSprite) || pXSprite->health == 0) continue;
|
||||
|
||||
pXSprite->stateTimer = ClipLow(pXSprite->stateTimer-4, 0);
|
||||
if (pXSprite->aiState->at10)
|
||||
pXSprite->aiState->at10(pSprite, pXSprite);
|
||||
if (pXSprite->aiState->at14 && (gFrame&3) == (nSprite&3))
|
||||
pXSprite->aiState->at14(pSprite, pXSprite);
|
||||
if (pXSprite->stateTimer == 0 && pXSprite->aiState->at18) {
|
||||
if (pXSprite->aiState->at8 > 0)
|
||||
aiNewState(pSprite, pXSprite, pXSprite->aiState->at18);
|
||||
else if (seqGetStatus(3, nXSprite) < 0)
|
||||
aiNewState(pSprite, pXSprite, pXSprite->aiState->at18);
|
||||
}
|
||||
if (pSprite->type >= kDudeVanillaMax && pSprite->type < kDudeMax)
|
||||
genDudeProcess(pSprite, pXSprite);
|
||||
|
||||
if (pXSprite->health > 0 && ((pDudeInfo->hinderDamage << 4) <= cumulDamage[nXSprite])) {
|
||||
pXSprite->data3 = cumulDamage[nXSprite];
|
||||
RecoilDude(pSprite, pXSprite);
|
||||
}
|
||||
|
||||
if (pSprite->type >= kDudeVanillaMax) {
|
||||
switch (pSprite->type) {
|
||||
case kDudeModernCustom:
|
||||
case kDudeModernCustomBurning:
|
||||
GENDUDEEXTRA* pExtra = &gGenDudeExtra[pSprite->index];
|
||||
if (pExtra->slaveCount > 0) updateTargetOfSlaves(pSprite);
|
||||
if (pExtra->nLifeLeech >= 0) updateTargetOfLeech(pSprite);
|
||||
break;
|
||||
else {
|
||||
|
||||
if (pXSprite->aiState->moveFunc)
|
||||
pXSprite->aiState->moveFunc(pSprite, pXSprite);
|
||||
|
||||
if (pXSprite->aiState->thinkFunc && (gFrame & 3) == (nSprite & 3))
|
||||
pXSprite->aiState->thinkFunc(pSprite, pXSprite);
|
||||
|
||||
if (pXSprite->stateTimer == 0 && pXSprite->aiState->nextState) {
|
||||
if (pXSprite->aiState->stateTicks > 0)
|
||||
aiNewState(pSprite, pXSprite, pXSprite->aiState->nextState);
|
||||
else if (seqGetStatus(3, nXSprite) < 0)
|
||||
aiNewState(pSprite, pXSprite, pXSprite->aiState->nextState);
|
||||
}
|
||||
|
||||
if (pXSprite->health > 0 && ((pDudeInfo->hinderDamage << 4) <= cumulDamage[nXSprite])) {
|
||||
pXSprite->data3 = cumulDamage[nXSprite];
|
||||
RecoilDude(pSprite, pXSprite);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
memset(cumulDamage, 0, sizeof(cumulDamage));
|
||||
}
|
||||
|
@ -1520,12 +1504,12 @@ void aiInitSprite(spritetype *pSprite)
|
|||
case kDudeModernCustom: {
|
||||
DUDEEXTRA_at6_u1* pDudeExtraE = &gDudeExtra[nXSprite].at6.u1;
|
||||
pDudeExtraE->at8 = pDudeExtraE->at0 = 0;
|
||||
aiNewState(pSprite, pXSprite, &GDXGenDudeIdleL);
|
||||
aiGenDudeNewState(pSprite, &genDudeIdleL);
|
||||
genDudePrepare(pSprite);
|
||||
break;
|
||||
}
|
||||
case kDudeModernCustomBurning:
|
||||
aiNewState(pSprite, pXSprite, &GDXGenDudeBurnGoto);
|
||||
aiGenDudeNewState(pSprite, &genDudeBurnGoto);
|
||||
pXSprite->burnTime = 1200;
|
||||
break;
|
||||
case kDudeCultistTommy:
|
||||
|
|
|
@ -32,13 +32,13 @@ BEGIN_BLD_NS
|
|||
|
||||
struct AISTATE {
|
||||
int stateType; // By NoOne: current type of state. Basically required for kModernDudeTargetChanger, but can be used for something else.
|
||||
int at0; // seq
|
||||
int at4; // seq callback
|
||||
int at8;
|
||||
void(*atc)(spritetype *, XSPRITE *);
|
||||
void(*at10)(spritetype *, XSPRITE *);
|
||||
void(*at14)(spritetype *, XSPRITE *);
|
||||
AISTATE *at18; // next state ?
|
||||
int seqId;
|
||||
int funcId; // seq callback
|
||||
int stateTicks;
|
||||
void(*enterFunc)(spritetype *, XSPRITE *);
|
||||
void(*moveFunc)(spritetype *, XSPRITE *);
|
||||
void(*thinkFunc)(spritetype *, XSPRITE *);
|
||||
AISTATE *nextState;
|
||||
};
|
||||
extern AISTATE aiState[];
|
||||
|
||||
|
@ -86,6 +86,7 @@ struct TARGETTRACK {
|
|||
extern int dword_138BB0[5];
|
||||
extern DUDEEXTRA gDudeExtra[];
|
||||
extern int gDudeSlope[];
|
||||
extern int cumulDamage[];
|
||||
|
||||
bool sub_5BDA8(spritetype *pSprite, int nSeq);
|
||||
void aiPlay3DSound(spritetype *pSprite, int a2, AI_SFX_PRIORITY a3, int a4);
|
||||
|
@ -104,6 +105,7 @@ void aiProcessDudes(void);
|
|||
void aiInit(void);
|
||||
void aiInitSprite(spritetype *pSprite);
|
||||
bool CanMove(spritetype* pSprite, int a2, int nAngle, int nRange);
|
||||
void RecoilDude(spritetype* pSprite, XSPRITE* pXSprite);
|
||||
|
||||
// By NoOne: this function required for kModernDudeTargetChanger
|
||||
void aiSetGenIdleState(spritetype* pSprite, XSPRITE* pXSprite);
|
||||
|
|
|
@ -81,11 +81,11 @@ AISTATE tinycalebBurnGoto = { kAiStateMove, 3, -1, 3600, NULL, aiMoveForward, th
|
|||
AISTATE tinycalebBurnSearch = { kAiStateSearch, 3, -1, 3600, NULL, aiMoveForward, thinkSearch, &tinycalebBurnSearch };
|
||||
AISTATE tinycalebBurnAttack = { kAiStateChase, 3, nBurnClient, 120, NULL, NULL, NULL, &tinycalebBurnChase };
|
||||
|
||||
AISTATE GDXGenDudeBurnIdle = { kAiStateIdle, 3, -1, 0, NULL, NULL, aiThinkTarget, NULL };
|
||||
AISTATE GDXGenDudeBurnChase = { kAiStateChase, 3, -1, 0, NULL, aiMoveForward, thinkChase, NULL };
|
||||
AISTATE GDXGenDudeBurnGoto = { kAiStateMove, 3, -1, 3600, NULL, aiMoveForward, thinkGoto, &GDXGenDudeBurnSearch };
|
||||
AISTATE GDXGenDudeBurnSearch = { kAiStateSearch, 3, -1, 3600, NULL, aiMoveForward, thinkSearch, &GDXGenDudeBurnSearch };
|
||||
AISTATE GDXGenDudeBurnAttack = { kAiStateChase, 3, nBurnClient, 120, NULL, NULL, NULL, &GDXGenDudeBurnChase };
|
||||
AISTATE genDudeBurnIdle = { kAiStateIdle, 3, -1, 0, NULL, NULL, aiThinkTarget, NULL };
|
||||
AISTATE genDudeBurnChase = { kAiStateChase, 3, -1, 0, NULL, aiMoveForward, thinkChase, NULL };
|
||||
AISTATE genDudeBurnGoto = { kAiStateMove, 3, -1, 3600, NULL, aiMoveForward, thinkGoto, &genDudeBurnSearch };
|
||||
AISTATE genDudeBurnSearch = { kAiStateSearch, 3, -1, 3600, NULL, aiMoveForward, thinkSearch, &genDudeBurnSearch };
|
||||
AISTATE genDudeBurnAttack = { kAiStateChase, 3, nBurnClient, 120, NULL, NULL, NULL, &genDudeBurnChase };
|
||||
|
||||
static void BurnSeqCallback(int, int)
|
||||
{
|
||||
|
@ -129,7 +129,7 @@ static void thinkGoto(spritetype *pSprite, XSPRITE *pXSprite)
|
|||
aiNewState(pSprite, pXSprite, &tinycalebBurnSearch);
|
||||
break;
|
||||
case kDudeModernCustomBurning:
|
||||
aiNewState(pSprite, pXSprite, &GDXGenDudeBurnSearch);
|
||||
aiNewState(pSprite, pXSprite, &genDudeBurnSearch);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -161,7 +161,7 @@ static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite)
|
|||
aiNewState(pSprite, pXSprite, &tinycalebBurnGoto);
|
||||
break;
|
||||
case kDudeModernCustomBurning:
|
||||
aiNewState(pSprite, pXSprite, &GDXGenDudeBurnGoto);
|
||||
aiNewState(pSprite, pXSprite, &genDudeBurnGoto);
|
||||
break;
|
||||
}
|
||||
return;
|
||||
|
@ -197,7 +197,7 @@ static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite)
|
|||
aiNewState(pSprite, pXSprite, &tinycalebBurnSearch);
|
||||
break;
|
||||
case kDudeModernCustomBurning:
|
||||
aiNewState(pSprite, pXSprite, &GDXGenDudeBurnSearch);
|
||||
aiNewState(pSprite, pXSprite, &genDudeBurnSearch);
|
||||
break;
|
||||
}
|
||||
return;
|
||||
|
@ -235,7 +235,7 @@ static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite)
|
|||
aiNewState(pSprite, pXSprite, &tinycalebBurnAttack);
|
||||
break;
|
||||
case kDudeModernCustomBurning:
|
||||
aiNewState(pSprite, pXSprite, &GDXGenDudeBurnSearch);
|
||||
aiNewState(pSprite, pXSprite, &genDudeBurnSearch);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -265,7 +265,7 @@ static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite)
|
|||
aiNewState(pSprite, pXSprite, &tinycalebBurnGoto);
|
||||
break;
|
||||
case kDudeModernCustomBurning:
|
||||
aiNewState(pSprite, pXSprite, &GDXGenDudeBurnSearch);
|
||||
aiNewState(pSprite, pXSprite, &genDudeBurnSearch);
|
||||
break;
|
||||
}
|
||||
pXSprite->target = -1;
|
||||
|
|
|
@ -50,10 +50,10 @@ extern AISTATE tinycalebBurnChase;
|
|||
extern AISTATE tinycalebBurnGoto;
|
||||
extern AISTATE tinycalebBurnSearch;
|
||||
extern AISTATE tinycalebBurnAttack;
|
||||
extern AISTATE GDXGenDudeBurnIdle;
|
||||
extern AISTATE GDXGenDudeBurnChase;
|
||||
extern AISTATE GDXGenDudeBurnGoto;
|
||||
extern AISTATE GDXGenDudeBurnSearch;
|
||||
extern AISTATE GDXGenDudeBurnAttack;
|
||||
extern AISTATE genDudeBurnIdle;
|
||||
extern AISTATE genDudeBurnChase;
|
||||
extern AISTATE genDudeBurnGoto;
|
||||
extern AISTATE genDudeBurnSearch;
|
||||
extern AISTATE genDudeBurnAttack;
|
||||
|
||||
END_BLD_NS
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -26,9 +26,40 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "eventq.h"
|
||||
|
||||
BEGIN_BLD_NS
|
||||
|
||||
#define kDefaultAnimationBase 11520
|
||||
#define kGenDudeDefaultSeq 11520
|
||||
#define kGenDudeMaxSlaves 7
|
||||
#define kGenDudeTransformStatus -222
|
||||
#define kGenDudeUpdTimeRate 10
|
||||
#define kGenDudeMaxMeleeDist 2048
|
||||
|
||||
enum {
|
||||
kGenDudeSeqIdleL = 0,
|
||||
kGenDudeSeqDeathDefault = 1,
|
||||
kGenDudeSeqDeathExplode = 2,
|
||||
kGenDudeSeqBurning = 3,
|
||||
kGenDudeSeqElectocuted = 4,
|
||||
kGenDudeSeqRecoil = 5,
|
||||
kGenDudeSeqAttackNormalL = 6,
|
||||
kGenDudeSeqAttackThrow = 7,
|
||||
kGenDudeSeqAttackNormalDW = 8,
|
||||
kGenDudeSeqMoveL = 9,
|
||||
kGenDudeSeqAttackPunch = 10,
|
||||
kGenDudeSeqReserved1 = 11,
|
||||
kGenDudeSeqReserved2 = 12,
|
||||
kGenDudeSeqMoveW = 13,
|
||||
kGenDudeSeqMoveD = 14,
|
||||
kGenDudeSeqDeathBurn1 = 15,
|
||||
kGenDudeSeqDeathBurn2 = 16,
|
||||
kGenDudeSeqIdleW = 17,
|
||||
kGenDudeSeqTransform = 18,
|
||||
kGenDudeSeqReserved3 = 19,
|
||||
kGenDudeSeqReserved4 = 20,
|
||||
kGenDudeSeqReserved5 = 21,
|
||||
kGenDudeSeqReserved6 = 22,
|
||||
kGenDudeSeqReserved7 = 23,
|
||||
kGenDudeSeqReserved8 = 24,
|
||||
kGenDudeSeqMax ,
|
||||
};
|
||||
|
||||
enum {
|
||||
kGenDudeSndTargetSpot = 0,
|
||||
|
@ -48,44 +79,47 @@ kGenDudeSndMax ,
|
|||
enum {
|
||||
kGenDudePropertyAll = 0,
|
||||
kGenDudePropertyWeapon = 1,
|
||||
kGenDudePropertyDamage = 2,
|
||||
kGenDudePropertyDmgScale = 2,
|
||||
kGenDudePropertyMass = 3,
|
||||
kGenDudePropertyAttack = 4,
|
||||
kGenDudePropertyStates = 5,
|
||||
kGenDudePropertyLeech = 6,
|
||||
kGenDudePropertySlaves = 7,
|
||||
kGenDudePropertyMelee = 8,
|
||||
kGenDudePropertyClipdist = 9,
|
||||
kGenDudePropertySpriteSize = 8,
|
||||
kGenDudePropertyInitVals = 9,
|
||||
kGenDudePropertyMax ,
|
||||
};
|
||||
|
||||
|
||||
extern AISTATE GDXGenDudeIdleL;
|
||||
extern AISTATE GDXGenDudeIdleW;
|
||||
extern AISTATE GDXGenDudeSearchL;
|
||||
extern AISTATE GDXGenDudeSearchW;
|
||||
extern AISTATE GDXGenDudeGotoL;
|
||||
extern AISTATE GDXGenDudeGotoW;
|
||||
extern AISTATE GDXGenDudeDodgeL;
|
||||
extern AISTATE GDXGenDudeDodgeD;
|
||||
extern AISTATE GDXGenDudeDodgeW;
|
||||
extern AISTATE GDXGenDudeDodgeDmgL;
|
||||
extern AISTATE GDXGenDudeDodgeDmgD;
|
||||
extern AISTATE GDXGenDudeDodgeDmgW;
|
||||
extern AISTATE GDXGenDudeChaseL;
|
||||
extern AISTATE GDXGenDudeChaseD;
|
||||
extern AISTATE GDXGenDudeChaseW;
|
||||
extern AISTATE GDXGenDudeFireL;
|
||||
extern AISTATE GDXGenDudeFireD;
|
||||
extern AISTATE GDXGenDudeFireW;
|
||||
extern AISTATE GDXGenDudeRecoilL;
|
||||
extern AISTATE GDXGenDudeRecoilD;
|
||||
extern AISTATE GDXGenDudeRecoilW;
|
||||
extern AISTATE GDXGenDudeThrow;
|
||||
extern AISTATE GDXGenDudeThrow2;
|
||||
extern AISTATE GDXGenDudePunch;
|
||||
extern AISTATE GDXGenDudeRTesla;
|
||||
extern AISTATE GDXGenDudeTransform;
|
||||
extern AISTATE genDudeIdleL;
|
||||
extern AISTATE genDudeIdleW;
|
||||
extern AISTATE genDudeSearchL;
|
||||
extern AISTATE genDudeSearchW;
|
||||
extern AISTATE genDudeGotoL;
|
||||
extern AISTATE genDudeGotoW;
|
||||
extern AISTATE genDudeDodgeL;
|
||||
extern AISTATE genDudeDodgeD;
|
||||
extern AISTATE genDudeDodgeW;
|
||||
extern AISTATE genDudeDodgeShortL;
|
||||
extern AISTATE genDudeDodgeShortD;
|
||||
extern AISTATE genDudeDodgeShortW;
|
||||
extern AISTATE genDudeChaseL;
|
||||
extern AISTATE genDudeChaseD;
|
||||
extern AISTATE genDudeChaseW;
|
||||
extern AISTATE genDudeFireL;
|
||||
extern AISTATE genDudeFireD;
|
||||
extern AISTATE genDudeFireW;
|
||||
extern AISTATE genDudeRecoilL;
|
||||
extern AISTATE genDudeRecoilD;
|
||||
extern AISTATE genDudeRecoilW;
|
||||
extern AISTATE genDudeThrow;
|
||||
extern AISTATE genDudeThrow2;
|
||||
extern AISTATE genDudePunch;
|
||||
extern AISTATE genDudeRecoilTesla;
|
||||
extern AISTATE genDudeSearchNoWalkL;
|
||||
extern AISTATE genDudeSearchNoWalkW;
|
||||
extern AISTATE genDudeChaseNoWalkL;
|
||||
extern AISTATE genDudeChaseNoWalkD;
|
||||
extern AISTATE genDudeChaseNoWalkW;
|
||||
|
||||
struct GENDUDESND
|
||||
{
|
||||
|
@ -93,6 +127,7 @@ struct GENDUDESND
|
|||
int randomRange;
|
||||
int sndIdOffset; // relative to data3
|
||||
bool aiPlaySound; // false = sfxStart3DSound();
|
||||
bool interruptable;
|
||||
};
|
||||
|
||||
extern GENDUDESND gCustomDudeSnd[];
|
||||
|
@ -105,29 +140,41 @@ struct GENDUDEEXTRA {
|
|||
unsigned short curWeapon; // data1 duplicate to avoid potential problems when changing data dynamically
|
||||
unsigned short baseDispersion;
|
||||
signed short nLifeLeech; // spritenum of dropped dude's leech
|
||||
short dmgControl[kDamageMax]; // depends of current weapon, drop armor item and sprite yrepeat
|
||||
short slave[kGenDudeMaxSlaves]; // index of the ones dude is summon
|
||||
short slaveCount;
|
||||
short slave[kGenDudeMaxSlaves]; // index of the ones dude is summon
|
||||
short dmgControl[kDamageMax]; // depends of current weapon, drop armor item, sprite yrepeat and surface type
|
||||
short availDeaths[kDamageMax]; // list of seqs with deaths for each damage type
|
||||
short initVals[3]; // xrepeat, yrepeat, clipdist
|
||||
bool forcePunch; // indicate if there is no fire trigger in punch state seq
|
||||
bool updReq[kGenDudePropertyMax]; // update requests
|
||||
bool sndPlaying; // indicate if sound of AISTATE currently playing
|
||||
bool isMelee;
|
||||
bool canBurn; // can turn in Burning dude or not
|
||||
bool canElectrocute;
|
||||
bool canAttack;
|
||||
bool canRecoil;
|
||||
bool canWalk;
|
||||
bool canDuck;
|
||||
bool canSwim;
|
||||
bool canFly;
|
||||
|
||||
};
|
||||
|
||||
extern GENDUDEEXTRA gGenDudeExtra[];
|
||||
|
||||
inline GENDUDEEXTRA* genDudeExtra(spritetype* pSprite) {
|
||||
return &gGenDudeExtra[pSprite->index];
|
||||
}
|
||||
|
||||
XSPRITE* getNextIncarnation(XSPRITE* pXSprite);
|
||||
void killDudeLeech(spritetype* pLeech);
|
||||
void removeLeech(spritetype* pLeech, bool delSprite = true);
|
||||
void removeDudeStuff(spritetype* pSprite);
|
||||
spritetype* leechIsDropped(spritetype* pSprite);
|
||||
bool spriteIsUnderwater(spritetype* pSprite, bool oldWay);
|
||||
bool sfxPlayGDXGenDudeSound(spritetype* pSprite, int mode);
|
||||
bool spriteIsUnderwater(spritetype* pSprite, bool oldWay = false);
|
||||
bool playGenDudeSound(spritetype* pSprite, int mode, bool forceInterrupt = false);
|
||||
void aiGenDudeMoveForward(spritetype* pSprite, XSPRITE* pXSprite);
|
||||
void aiGenDudeChooseDirection(spritetype* pSprite, XSPRITE* pXSprite, int a3, int aXvel = -1, int aYvel = -1);
|
||||
void aiGenDudeNewState(spritetype* pSprite, AISTATE* pAIState);
|
||||
int getGenDudeMoveSpeed(spritetype* pSprite, int which, bool mul, bool shift);
|
||||
bool TargetNearThing(spritetype* pSprite, int thingType);
|
||||
int checkAttackState(spritetype* pSprite, XSPRITE* pXSprite);
|
||||
|
@ -143,12 +190,16 @@ bool canDuck(spritetype* pSprite);
|
|||
bool canWalk(spritetype* pSprite);
|
||||
bool inDodge(AISTATE* aiState);
|
||||
bool inIdle(AISTATE* aiState);
|
||||
int getSeqStartId(XSPRITE* pXSprite);
|
||||
int getSeeDist(spritetype* pSprite, int startDist, int minDist, int maxDist);
|
||||
bool inAttack(AISTATE* aiState);
|
||||
short inRecoil(AISTATE* aiState);
|
||||
short inSearch(AISTATE* aiState);
|
||||
short inDuck(AISTATE* aiState);
|
||||
int genDudeSeqStartId(XSPRITE* pXSprite);
|
||||
int getRangeAttackDist(spritetype* pSprite, int minDist = 1200, int maxDist = 80000);
|
||||
int getDispersionModifier(spritetype* pSprite, int minDisp, int maxDisp);
|
||||
void scaleDamage(XSPRITE* pXSprite);
|
||||
void genDudePrepare(spritetype* pSprite, int propId = kGenDudePropertyAll);
|
||||
bool genDudePrepare(spritetype* pSprite, int propId = kGenDudePropertyAll);
|
||||
void genDudeUpdate(spritetype* pSprite);
|
||||
void genDudeProcess(spritetype* pSprite, XSPRITE* pXSprite);
|
||||
|
||||
END_BLD_NS
|
||||
|
|
|
@ -608,6 +608,7 @@ void StartLevel(GAMEOPTIONS *gameOptions)
|
|||
case kModernObjDataAccumulator:
|
||||
case kModernEffectSpawner:
|
||||
case kModernWindGenerator:
|
||||
case kModernPlayerControl:
|
||||
pSprite->type = kSpriteDecoration;
|
||||
break;
|
||||
case kItemModernMapLevel:
|
||||
|
|
|
@ -45,6 +45,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "trig.h"
|
||||
#include "triggers.h"
|
||||
#include "view.h"
|
||||
#include "aiunicult.h"
|
||||
|
||||
BEGIN_BLD_NS
|
||||
|
||||
|
@ -763,6 +764,12 @@ void makeMissileBlocking(int nSprite) // 23
|
|||
sprite[nSprite].cstat |= CSTAT_SPRITE_BLOCK;
|
||||
}
|
||||
|
||||
void genDudeUpdateCallback(int nSprite) // 24
|
||||
{
|
||||
if (spriRangeIsFine(nSprite))
|
||||
genDudeUpdate(&sprite[nSprite]);
|
||||
}
|
||||
|
||||
void(*gCallback[kCallbackMax])(int) =
|
||||
{
|
||||
fxFlameLick,
|
||||
|
@ -789,6 +796,7 @@ void(*gCallback[kCallbackMax])(int) =
|
|||
DropVoodoo, // unused
|
||||
UniMissileBurst,
|
||||
makeMissileBlocking,
|
||||
genDudeUpdateCallback,
|
||||
};
|
||||
|
||||
END_BLD_NS
|
||||
|
|
|
@ -51,6 +51,7 @@ enum CALLBACK_ID {
|
|||
kCallbackDropVoodoo = 21, // unused
|
||||
kCallbackMissileBurst = 22, // by NoOne
|
||||
kCallbackMissileSpriteBlock = 23, // by NoOne
|
||||
kCallbackGenDudeUpdate = 24, // by NoOne
|
||||
kCallbackMax,
|
||||
};
|
||||
|
||||
|
|
|
@ -436,6 +436,17 @@ enum {
|
|||
kSectorMax = 620,
|
||||
};
|
||||
|
||||
// ai state types
|
||||
enum {
|
||||
kAiStateOther = -1,
|
||||
kAiStateIdle = 0,
|
||||
kAiStateGenIdle = 1,
|
||||
kAiStateMove = 2,
|
||||
kAiStateSearch = 3,
|
||||
kAiStateChase = 4,
|
||||
kAiStateRecoil = 5,
|
||||
kAiStateAttack = 6,
|
||||
};
|
||||
|
||||
// sprite attributes
|
||||
#define kHitagAutoAim 0x0008
|
||||
|
@ -472,16 +483,6 @@ enum {
|
|||
#define kSecCFloorShade 0x8000
|
||||
|
||||
|
||||
// ai state types
|
||||
#define kAiStateOther -1
|
||||
#define kAiStateIdle 0
|
||||
#define kAiStateGenIdle 1
|
||||
#define kAiStateMove 2
|
||||
#define kAiStateSearch 3
|
||||
#define kAiStateChase 4
|
||||
#define kAiStateRecoil 5
|
||||
|
||||
|
||||
#define kAng5 28
|
||||
#define kAng15 85
|
||||
#define kAng30 170
|
||||
|
|
|
@ -32,7 +32,7 @@ BEGIN_BLD_NS
|
|||
#define kMaxSuperXSprites 128
|
||||
|
||||
// by NoOne: functions to quckly check range of specifical arrays
|
||||
inline bool xsprRangeIsFine(int nXindex) {
|
||||
inline bool xspriRangeIsFine(int nXindex) {
|
||||
return (nXindex >= 0 && nXindex < kMaxXSprites);
|
||||
}
|
||||
|
||||
|
@ -44,6 +44,10 @@ inline bool xwallRangeIsFine(int nXindex) {
|
|||
return (nXindex >= 0 && nXindex < kMaxXWalls);
|
||||
}
|
||||
|
||||
inline bool xspriIsFine(int nIndex) {
|
||||
return (nIndex >= 0 && nIndex < kMaxSprites && !(sprite[nIndex].flags & 32) && sprite[nIndex].statnum != kStatFree);
|
||||
}
|
||||
|
||||
extern bool gModernMap;
|
||||
|
||||
#pragma pack(push, 1)
|
||||
|
|
|
@ -1544,7 +1544,7 @@ DUDEINFO dudeInfo[kDudeMax-kDudeBase] =
|
|||
0,
|
||||
0
|
||||
},
|
||||
//254 - kGDXUniversalCultist
|
||||
//254 - kDudeModernCustom
|
||||
{
|
||||
11520, // start sequence ID
|
||||
85, // start health
|
||||
|
@ -1570,12 +1570,12 @@ DUDEINFO dudeInfo[kDudeMax-kDudeBase] =
|
|||
256, // angSpeed
|
||||
// 0,
|
||||
7, -1, 18, // nGibType
|
||||
128, 128, 128, 128, 128, 128, 128,
|
||||
128, 150, 128, 256, 128, 128, 128,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0,
|
||||
0
|
||||
},
|
||||
//255 - kGDXGenDudeBurning
|
||||
//255 - kDudeModernCustomBurning
|
||||
{
|
||||
4096, // start sequence ID
|
||||
25, // start health
|
||||
|
|
|
@ -158,45 +158,6 @@ void CKillMgr::sub_2641C(void)
|
|||
}
|
||||
}
|
||||
|
||||
/*
|
||||
void CKillMgr::AddKill(spritetype *pSprite) {
|
||||
if (pSprite->statnum == kStatDude) {
|
||||
switch (pSprite->type) {
|
||||
case kDudeBat:
|
||||
case kDudeRat:
|
||||
case kDudeBurningInnocent:
|
||||
case kDudeInnocent:
|
||||
return;
|
||||
}
|
||||
|
||||
at4++;
|
||||
}
|
||||
}
|
||||
|
||||
void CKillMgr::sub_2641C(void)
|
||||
{
|
||||
at0 = 0;
|
||||
for (int nSprite = headspritestat[kStatDude]; nSprite >= 0; nSprite = nextspritestat[nSprite]) {
|
||||
|
||||
spritetype *pSprite = &sprite[nSprite];
|
||||
if (IsDudeSprite(pSprite)) {
|
||||
if (pSprite->statnum == kStatDude) {
|
||||
switch (pSprite->type) {
|
||||
case kDudeBat:
|
||||
case kDudeRat:
|
||||
case kDudeBurningInnocent:
|
||||
case kDudeInnocent:
|
||||
return;
|
||||
}
|
||||
|
||||
at0++;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
void CKillMgr::Draw(void)
|
||||
{
|
||||
char pBuffer[40];
|
||||
|
|
|
@ -427,11 +427,12 @@ void evSend(int nIndex, int nType, int rxId, COMMAND_ID command, short causedBy)
|
|||
break;
|
||||
}
|
||||
|
||||
//by NoOne: allow to send commands on player sprites
|
||||
|
||||
if (gModernMap) {
|
||||
|
||||
// allow to send commands on player sprites
|
||||
PLAYER* pPlayer = NULL;
|
||||
if (rxId >= kChannelPlayer0 && rxId <= kChannelPlayer7) {
|
||||
if (playerRXRngIsFine(rxId)) {
|
||||
if ((pPlayer = getPlayerById((kChannelPlayer0 - kChannelPlayer7) + kMaxPlayers)) != NULL)
|
||||
trMessageSprite(pPlayer->nSprite, event);
|
||||
} else if (rxId == kChannelAllPlayers) {
|
||||
|
@ -439,6 +440,9 @@ void evSend(int nIndex, int nType, int rxId, COMMAND_ID command, short causedBy)
|
|||
if ((pPlayer = getPlayerById(i)) != NULL)
|
||||
trMessageSprite(pPlayer->nSprite, event);
|
||||
}
|
||||
// send command on sprite which create the event sequence
|
||||
} else if (rxId == kChannelEventCauser && spriRangeIsFine(event.causedBy)) {
|
||||
trMessageSprite(event.causedBy, event);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -40,9 +40,8 @@ kChannelLevelStartCoop,
|
|||
kChannelLevelStartTeamsOnly,
|
||||
kChannelPlayerDeathTeamA = 15,
|
||||
kChannelPlayerDeathTeamB,
|
||||
|
||||
// by NoOne: RX channels of players to send commands on
|
||||
/////////////////////////////
|
||||
// channels of players to send commands on
|
||||
kChannelPlayer0 = 30,
|
||||
kChannelPlayer1,
|
||||
kChannelPlayer2,
|
||||
|
@ -52,10 +51,11 @@ kChannelPlayer5,
|
|||
kChannelPlayer6,
|
||||
kChannelPlayer7,
|
||||
kChannelAllPlayers = kChannelPlayer0 + kMaxPlayers,
|
||||
// channel of event causer
|
||||
kChannelEventCauser = 50,
|
||||
// map requires modern features to work properly
|
||||
kChannelMapModernize = 60,
|
||||
/////////////////////////////
|
||||
|
||||
kChannelMapModernize = 60, // map requires modern features to work properly
|
||||
|
||||
kChannelTeamAFlagCaptured = 80,
|
||||
kChannelTeamBFlagCaptured,
|
||||
kChannelRemoteBomb0 = 90,
|
||||
|
@ -79,44 +79,44 @@ extern RXBUCKET rxBucket[];
|
|||
extern unsigned short bucketHead[];
|
||||
|
||||
enum COMMAND_ID {
|
||||
kCmdOff = 0,
|
||||
kCmdOn = 1,
|
||||
kCmdState = 2,
|
||||
kCmdToggle = 3,
|
||||
kCmdNotState = 4,
|
||||
kCmdLink = 5,
|
||||
kCmdLock = 6,
|
||||
kCmdUnlock = 7,
|
||||
kCmdToggleLock = 8,
|
||||
kCmdStopOff = 9,
|
||||
kCmdStopOn = 10,
|
||||
kCmdStopNext = 11,
|
||||
kCmdCounterSector = 12,
|
||||
kCmdCallback = 20,
|
||||
kCmdRepeat = 21,
|
||||
kCmdOff = 0,
|
||||
kCmdOn = 1,
|
||||
kCmdState = 2,
|
||||
kCmdToggle = 3,
|
||||
kCmdNotState = 4,
|
||||
kCmdLink = 5,
|
||||
kCmdLock = 6,
|
||||
kCmdUnlock = 7,
|
||||
kCmdToggleLock = 8,
|
||||
kCmdStopOff = 9,
|
||||
kCmdStopOn = 10,
|
||||
kCmdStopNext = 11,
|
||||
kCmdCounterSector = 12,
|
||||
kCmdCallback = 20,
|
||||
kCmdRepeat = 21,
|
||||
|
||||
kCmdSpritePush = 30,
|
||||
kCmdSpriteImpact = 31,
|
||||
kCmdSpritePickup = 32,
|
||||
kCmdSpriteTouch = 33,
|
||||
kCmdSpriteSight = 34,
|
||||
kCmdSpriteProximity = 35,
|
||||
kCmdSpriteExplode = 36,
|
||||
kCmdSpritePush = 30,
|
||||
kCmdSpriteImpact = 31,
|
||||
kCmdSpritePickup = 32,
|
||||
kCmdSpriteTouch = 33,
|
||||
kCmdSpriteSight = 34,
|
||||
kCmdSpriteProximity = 35,
|
||||
kCmdSpriteExplode = 36,
|
||||
|
||||
kCmdSectorPush = 40,
|
||||
kCmdSectorImpact = 41,
|
||||
kCmdSectorEnter = 42,
|
||||
kCmdSectorExit = 43,
|
||||
kCmdSectorPush = 40,
|
||||
kCmdSectorImpact = 41,
|
||||
kCmdSectorEnter = 42,
|
||||
kCmdSectorExit = 43,
|
||||
|
||||
kCmdWallPush = 50,
|
||||
kCmdWallImpact = 51,
|
||||
kCmdWallTouch = 52,
|
||||
kCmdWallPush = 50,
|
||||
kCmdWallImpact = 51,
|
||||
kCmdWallTouch = 52,
|
||||
|
||||
kCmdModernUse = 53, // used by most of modern types
|
||||
kCmdNumberic = 64, // 64: 0, 65: 1 and so on up to 255
|
||||
kCmdModernFeaturesEnable = 100, // must be in object with kChannelMapModernize RX / TX
|
||||
kCmdModernFeaturesDisable = 200, // must be in object with kChannelMapModernize RX / TX
|
||||
kCmdNumbericMax = 255,
|
||||
kCmdModernUse = 53, // used by most of modern types
|
||||
kCmdNumberic = 64, // 64: 0, 65: 1 and so on up to 255
|
||||
kCmdModernFeaturesEnable = 100, // must be in object with kChannelMapModernize RX / TX
|
||||
kCmdModernFeaturesDisable = 200, // must be in object with kChannelMapModernize RX / TX
|
||||
kCmdNumbericMax = 255,
|
||||
};
|
||||
|
||||
inline bool playerRXRngIsFine(int rx) {
|
||||
|
|
|
@ -357,7 +357,7 @@ void levelEndLevel(int arg)
|
|||
}
|
||||
}
|
||||
|
||||
// By NoOne: this function can be called via sending numbered command to TX kGDXChannelEndLevel
|
||||
// By NoOne: this function can be called via sending numbered command to TX kChannelModernEndLevelCustom
|
||||
// This allows to set custom next level instead of taking it from INI file.
|
||||
void levelEndLevelCustom(int nLevel) {
|
||||
|
||||
|
|
|
@ -483,23 +483,45 @@ QAV* qavSceneLoad(int qavId) {
|
|||
return pQav;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void qavSceneDraw(PLAYER* pPlayer, int a2, int a3, int a4, int a5) {
|
||||
if (pPlayer == NULL || pPlayer->sceneQav == -1) return;
|
||||
|
||||
QAVSCENE* pQavScene = &gPlayerCtrl[pPlayer->nPlayer].qavScene;
|
||||
spritetype* pSprite = &sprite[pQavScene->index];
|
||||
|
||||
if (pQavScene->qavResrc != NULL) {
|
||||
|
||||
QAV* pQAV = pQavScene->qavResrc;
|
||||
int v4 = (pPlayer->weaponTimer == 0) ? (int)totalclock % pQAV->at10 : pQAV->at10 - pPlayer->weaponTimer;
|
||||
|
||||
pQAV->x = a3; pQAV->y = a4; int flags = 2;
|
||||
int nInv = powerupCheck(pPlayer, kPwUpShadowCloak);
|
||||
|
||||
int flags = 2; int nInv = powerupCheck(pPlayer, kPwUpShadowCloak);
|
||||
if (nInv >= 120 * 8 || (nInv != 0 && ((int)totalclock & 32))) {
|
||||
a2 = -128;
|
||||
flags |= 1;
|
||||
a2 = -128; flags |= 1;
|
||||
}
|
||||
|
||||
// draw as weapon
|
||||
if (!(pSprite->flags & kModernTypeFlag1)) {
|
||||
|
||||
pQAV->x = a3; pQAV->y = a4;
|
||||
pQAV->Draw(v4, flags, a2, a5);
|
||||
|
||||
// draw fullscreen (currently 4:3 only)
|
||||
} else {
|
||||
|
||||
int wx1 = windowxy1.x, wy1 = windowxy1.y, wx2 = windowxy2.x, wy2 = windowxy2.y;
|
||||
|
||||
windowxy2.x = xdim - 1; windowxy2.y = ydim - 1;
|
||||
windowxy1.x = windowxy1.y = 0;
|
||||
|
||||
pQAV->Draw(v4, flags, a2, a5);
|
||||
|
||||
windowxy1.x = wx1; windowxy1.y = wy1;
|
||||
windowxy2.x = wx2; windowxy2.y = wy2;
|
||||
|
||||
}
|
||||
|
||||
pQAV->Draw(v4, flags, a2, a5);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -64,7 +64,7 @@ struct PLAYER {
|
|||
DUDEINFO *pDudeInfo;
|
||||
GINPUT input;
|
||||
//short input; // INPUT
|
||||
//char at10; // forward
|
||||
//char moveFunc; // forward
|
||||
//short at11; // turn
|
||||
//char hearDist; // strafe
|
||||
//int bobV; // buttonFlags
|
||||
|
@ -216,11 +216,15 @@ struct POWERUPINFO {
|
|||
int maxTime;
|
||||
};
|
||||
|
||||
|
||||
#define kQavSceneStackSize 16
|
||||
// by NoOne: this one stores qavs anims that can be played by trigger
|
||||
struct QAVSCENE {
|
||||
short index = -1; // index of sprite which triggered qav scene
|
||||
QAV* qavResrc = NULL;
|
||||
short causedBy = -1;
|
||||
|
||||
// TO-DO: Stack of animations which allows to pop and push (restoring previous animation instead of weapon once current animation is played)
|
||||
};
|
||||
|
||||
// by NoOne: this one for controlling the player using triggers (movement speed, jumps and other stuff)
|
||||
|
|
|
@ -56,7 +56,7 @@ struct Seq {
|
|||
short at8;
|
||||
short ata;
|
||||
int atc;
|
||||
SEQFRAME frames[1]; // at10
|
||||
SEQFRAME frames[1];
|
||||
void Preload(void);
|
||||
void Precache(void);
|
||||
};
|
||||
|
|
|
@ -42,28 +42,6 @@ POINT2D earL, earR, earL0, earR0; // Ear position
|
|||
VECTOR2D earVL, earVR; // Ear velocity ?
|
||||
int lPhase, rPhase, lVol, rVol, lPitch, rPitch;
|
||||
|
||||
struct BONKLE
|
||||
{
|
||||
int at0;
|
||||
int at4;
|
||||
DICTNODE *at8;
|
||||
int atc;
|
||||
spritetype *at10;
|
||||
int at14;
|
||||
int at18;
|
||||
int at1c;
|
||||
POINT3D at20;
|
||||
POINT3D at2c;
|
||||
//int at20;
|
||||
//int at24;
|
||||
//int at28;
|
||||
//int at2c;
|
||||
//int at30;
|
||||
//int at34;
|
||||
int at38;
|
||||
int at3c;
|
||||
};
|
||||
|
||||
BONKLE Bonkle[256];
|
||||
BONKLE *BonkleCache[256];
|
||||
|
||||
|
|
|
@ -25,6 +25,31 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
|
||||
BEGIN_BLD_NS
|
||||
|
||||
struct BONKLE
|
||||
{
|
||||
int at0;
|
||||
int at4;
|
||||
DICTNODE* at8;
|
||||
int atc;
|
||||
spritetype* at10;
|
||||
int at14;
|
||||
int at18;
|
||||
int at1c;
|
||||
POINT3D at20;
|
||||
POINT3D at2c;
|
||||
//int at20;
|
||||
//int at24;
|
||||
//int at28;
|
||||
//int at2c;
|
||||
//int at30;
|
||||
//int at34;
|
||||
int at38;
|
||||
int at3c;
|
||||
};
|
||||
|
||||
extern BONKLE Bonkle[256];
|
||||
extern BONKLE* BonkleCache[256];
|
||||
|
||||
void sfxInit(void);
|
||||
void sfxTerm(void);
|
||||
void sfxPlay3DSound(int x, int y, int z, int soundId, int nSector);
|
||||
|
|
|
@ -863,29 +863,30 @@ void OperateSprite(int nSprite, XSPRITE *pXSprite, EVENT event)
|
|||
}
|
||||
return;
|
||||
case kModernPlayerControl: // WIP
|
||||
PLAYER* pPlayer = NULL; int nPlayer = pXSprite->data1;
|
||||
PLAYER* pPlayer = NULL; int nPlayer = pXSprite->data1; int oldCmd = -1;
|
||||
if (pXSprite->data1 == 0 && spriRangeIsFine(event.causedBy))
|
||||
nPlayer = sprite[event.causedBy].type;
|
||||
|
||||
if ((pPlayer = getPlayerById(nPlayer)) == NULL || pPlayer->pXSprite->health <= 0)
|
||||
return;
|
||||
|
||||
if ((pPlayer = getPlayerById(nPlayer)) == NULL || pPlayer->pXSprite->health <= 0) return;
|
||||
else if (pXSprite->command < kCmdNumberic + 3 && pXSprite->command > kCmdNumberic + 4
|
||||
&& !modernTypeSetSpriteState(nSprite, pXSprite, pXSprite->state ^ 1, event.causedBy)) return;
|
||||
|
||||
TRPLAYERCTRL* pCtrl = pCtrl = &gPlayerCtrl[pPlayer->nPlayer];
|
||||
if (event.cmd >= kCmdNumberic) {
|
||||
switch (event.cmd) {
|
||||
case kCmdNumberic + 3:// start playing qav scene
|
||||
viewSetSystemMessage("START QAV %d, %d", pXSprite->rxID, pXSprite->txID);
|
||||
if (pCtrl->qavScene.index != nSprite || pXSprite->Interrutable)
|
||||
trPlayerCtrlStartScene(pXSprite, pPlayer, event.causedBy);
|
||||
break;
|
||||
return;
|
||||
case kCmdNumberic + 4: // stop playing qav scene
|
||||
viewSetSystemMessage("STOP QAV", gPlayerCtrl[pPlayer->nPlayer].qavScene.index);
|
||||
if (pCtrl->qavScene.index == nSprite)
|
||||
if (pCtrl->qavScene.index == nSprite || event.type != 3 || sprite[event.index].type != kModernPlayerControl)
|
||||
trPlayerCtrlStopScene(pXSprite, pPlayer);
|
||||
return;
|
||||
default:
|
||||
oldCmd = pXSprite->command;
|
||||
pXSprite->command = event.cmd; // convert event command to current sprite command
|
||||
break;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
/// !!! COMMANDS OF THE CURRENT SPRITE, NOT OF THE EVENT !!! ///
|
||||
|
@ -923,7 +924,8 @@ void OperateSprite(int nSprite, XSPRITE *pXSprite, EVENT event)
|
|||
gPosture[i][a].frontAccel = gPosture[i][a].sideAccel = gPosture[i][a].backAccel = ClipRange(mulscale8(defSpeed, speed), 0, 65535);
|
||||
}
|
||||
}
|
||||
viewSetSystemMessage("MOVEMENT: %d %d %d", pXSprite->rxID,pSprite->index, gPosture[0][0].frontAccel);
|
||||
|
||||
//viewSetSystemMessage("MOVEMENT: %d %d %d", pXSprite->rxID,pSprite->index, gPosture[0][0].frontAccel);
|
||||
}
|
||||
|
||||
// player jump height (for all players ATM)
|
||||
|
@ -941,7 +943,7 @@ void OperateSprite(int nSprite, XSPRITE *pXSprite, EVENT event)
|
|||
}
|
||||
}
|
||||
}
|
||||
viewSetSystemMessage("JUMPING: %d", gPosture[0][0].normalJumpZ);
|
||||
//viewSetSystemMessage("JUMPING: %d", gPosture[0][0].normalJumpZ);
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -950,7 +952,7 @@ void OperateSprite(int nSprite, XSPRITE *pXSprite, EVENT event)
|
|||
if (pXSprite->data3 < 0) break;
|
||||
switch (pXSprite->data2) {
|
||||
case 1: // tilting
|
||||
pPlayer->tiltEffect = pXSprite->data3;
|
||||
pPlayer->tiltEffect = ClipRange(pXSprite->data3, 0, 220);
|
||||
break;
|
||||
case 2: // pain
|
||||
pPlayer->painEffect = pXSprite->data3;
|
||||
|
@ -987,27 +989,25 @@ void OperateSprite(int nSprite, XSPRITE *pXSprite, EVENT event)
|
|||
|
||||
case kCmdNumberic + 5: // 69
|
||||
// set player sprite and look angles
|
||||
if (pXSprite->data2 == 0) {
|
||||
if (pXSprite->data4 == 0) {
|
||||
|
||||
// look angle
|
||||
if (valueIsBetween(pXSprite->data3, -128, 128)) {
|
||||
if (valueIsBetween(pXSprite->data2, -128, 128)) {
|
||||
CONSTEXPR int upAngle = 289; CONSTEXPR int downAngle = -347;
|
||||
CONSTEXPR double lookStepUp = 4.0 * upAngle / 60.0;
|
||||
CONSTEXPR double lookStepDown = -4.0 * downAngle / 60.0;
|
||||
|
||||
int look = pXSprite->data3 << 5;
|
||||
int look = pXSprite->data2 << 5;
|
||||
if (look > 0) pPlayer->q16look = fix16_min(mulscale8(F16(lookStepUp), look), F16(upAngle));
|
||||
else if (look < 0) pPlayer->q16look = -fix16_max(mulscale8(F16(lookStepDown), abs(look)), F16(downAngle));
|
||||
else pPlayer->q16look = 0;
|
||||
}
|
||||
|
||||
// angle
|
||||
if ((pSprite->flags & kModernTypeFlag1) && valueIsBetween(pXSprite->data4, 0, kAng180))
|
||||
pPlayer->pSprite->ang = pXSprite->data4;
|
||||
else if (pXSprite->data4 == 1)
|
||||
pPlayer->pSprite->ang = pSprite->ang;
|
||||
|
||||
|
||||
// TO-DO: if tx > 0, take a look on TX ID sprite
|
||||
if (pXSprite->data3 == 1) pPlayer->pSprite->ang = pXSprite->data3;
|
||||
else if (valueIsBetween(pXSprite->data3, 0, kAng180))
|
||||
pPlayer->pSprite->ang = pXSprite->data3;
|
||||
}
|
||||
//viewSetSystemMessage("ANGLE: %d, SLOPE: %d", pPlayer->pSprite->ang, pPlayer->q16look);
|
||||
break;
|
||||
|
@ -1017,22 +1017,28 @@ void OperateSprite(int nSprite, XSPRITE *pXSprite, EVENT event)
|
|||
switch (pXSprite->data2) {
|
||||
// erase all
|
||||
case 0:
|
||||
// erase all weapons except pitchfork
|
||||
// erase weapons
|
||||
case 1:
|
||||
WeaponLower(pPlayer);
|
||||
|
||||
for (int i = 0; i < 14; i++) {
|
||||
pPlayer->hasWeapon[i] = false;
|
||||
// also erase ammo
|
||||
if (i < 12 && pXSprite->data3 == 1)
|
||||
pPlayer->ammoCount[i] = 0;
|
||||
}
|
||||
// erase all
|
||||
if (pXSprite->data3 <= 0) {
|
||||
WeaponLower(pPlayer);
|
||||
|
||||
pPlayer->hasWeapon[1] = true;
|
||||
pPlayer->curWeapon = 0;
|
||||
pPlayer->nextWeapon = 1;
|
||||
|
||||
WeaponRaise(pPlayer);
|
||||
for (int i = 0; i < 14; i++) {
|
||||
pPlayer->hasWeapon[i] = false;
|
||||
// also erase ammo
|
||||
if (i < 12) pPlayer->ammoCount[i] = 0;
|
||||
}
|
||||
|
||||
pPlayer->hasWeapon[1] = true;
|
||||
pPlayer->curWeapon = 0;
|
||||
pPlayer->nextWeapon = 1;
|
||||
|
||||
WeaponRaise(pPlayer);
|
||||
|
||||
// erase just specified
|
||||
} else {
|
||||
|
||||
}
|
||||
if (pXSprite->data2) break;
|
||||
// erase all armor
|
||||
case 2:
|
||||
|
@ -1065,11 +1071,11 @@ void OperateSprite(int nSprite, XSPRITE *pXSprite, EVENT event)
|
|||
if (pXSprite->data2 == 1) {
|
||||
pPlayer->ammoCount[nAmmoType] = ClipHigh(pPlayer->ammoCount[nAmmoType] + pWeaponData->count, gAmmoInfo[nAmmoType].max);
|
||||
} else {
|
||||
pPlayer->ammoCount[nAmmoType] = ClipHigh(pPlayer->ammoCount[nAmmoType] + pXSprite->data3, gAmmoInfo[nAmmoType].max);
|
||||
pPlayer->ammoCount[nAmmoType] = ClipHigh(pPlayer->ammoCount[nAmmoType] + pXSprite->data4, gAmmoInfo[nAmmoType].max);
|
||||
break;
|
||||
}
|
||||
|
||||
pPlayer->hasWeapon[pXSprite->data2] = true;
|
||||
pPlayer->hasWeapon[pXSprite->data3] = true;
|
||||
|
||||
if (pXSprite->data4 == 0) { // switch on it
|
||||
if (pPlayer->sceneQav >= 0) {
|
||||
|
@ -1085,7 +1091,19 @@ void OperateSprite(int nSprite, XSPRITE *pXSprite, EVENT event)
|
|||
break;
|
||||
}
|
||||
break;
|
||||
case kCmdNumberic + 8: // 72
|
||||
// use inventory item
|
||||
if (pXSprite->data2 > 0 && pXSprite->data2 <= 5) {
|
||||
packUseItem(pPlayer, pXSprite->data2 - 1);
|
||||
|
||||
// force remove after use
|
||||
if (pXSprite->data4 == 1)
|
||||
pPlayer->packSlots[0].curAmount = pPlayer->packSlots[0].curAmount = 0;
|
||||
|
||||
}
|
||||
break;
|
||||
}
|
||||
if (oldCmd > -1) pXSprite->command = oldCmd;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -1548,11 +1566,7 @@ void useObjResizer(XSPRITE* pXSource, short objType, int objIndex) {
|
|||
break;
|
||||
// for sprites
|
||||
case 3:
|
||||
|
||||
/*PLAYER* pPlayer = NULL;
|
||||
if (playerRXRngIsFine(pXSource->txID) && (pPlayer = getPlayerById((kChannelPlayer0 - kChannelPlayer7) + kMaxPlayers)) != NULL)
|
||||
objIndex = pPlayer->nSprite;*/
|
||||
|
||||
|
||||
// resize by seq scaling
|
||||
if (sprite[pXSource->reference].flags & kModernTypeFlag1) {
|
||||
if (valueIsBetween(pXSource->data1, -255, 32767)) {
|
||||
|
@ -1563,27 +1577,28 @@ void useObjResizer(XSPRITE* pXSource, short objType, int objIndex) {
|
|||
|
||||
// request properties update for custom dude
|
||||
switch (sprite[objIndex].type) {
|
||||
case kDudeModernCustom:
|
||||
case kDudeModernCustomBurning:
|
||||
gGenDudeExtra[objIndex].updReq[kGenDudePropertyAttack] = true;
|
||||
gGenDudeExtra[objIndex].updReq[kGenDudePropertyMass] = true;
|
||||
gGenDudeExtra[objIndex].updReq[kGenDudePropertyDamage] = true;
|
||||
break;
|
||||
case kDudeModernCustom:
|
||||
case kDudeModernCustomBurning:
|
||||
gGenDudeExtra[objIndex].updReq[kGenDudePropertySpriteSize] = true;
|
||||
gGenDudeExtra[objIndex].updReq[kGenDudePropertyAttack] = true;
|
||||
gGenDudeExtra[objIndex].updReq[kGenDudePropertyMass] = true;
|
||||
gGenDudeExtra[objIndex].updReq[kGenDudePropertyDmgScale] = true;
|
||||
evPost(objIndex, 3, kGenDudeUpdTimeRate, kCallbackGenDudeUpdate, -1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// resize by repeats
|
||||
} else {
|
||||
|
||||
|
||||
if (valueIsBetween(pXSource->data1, -1, 32767))
|
||||
sprite[objIndex].xrepeat = ClipRange(pXSource->data1, 0, 255);
|
||||
|
||||
|
||||
if (valueIsBetween(pXSource->data2, -1, 32767))
|
||||
sprite[objIndex].yrepeat = ClipRange(pXSource->data2, 0, 255);
|
||||
|
||||
}
|
||||
|
||||
|
||||
if (valueIsBetween(pXSource->data3, -1, 32767))
|
||||
sprite[objIndex].xoffset = ClipRange(pXSource->data3, 0, 255);
|
||||
|
||||
|
@ -1876,7 +1891,12 @@ void useTeleportTarget(XSPRITE* pXSource, spritetype* pSprite) {
|
|||
if (pXSector != NULL && pXSector->Underwater) xsprite[pSprite->extra].medium = kMediumWater;
|
||||
else xsprite[pSprite->extra].medium = kMediumNormal;
|
||||
|
||||
if (pXSource->data2 == 1) pSprite->ang = pSource->ang;
|
||||
if (pXSource->data2 == 1) {
|
||||
pSprite->ang = pSource->ang;
|
||||
if (IsDudeSprite(pSprite) && xspriRangeIsFine(pSprite->index))
|
||||
xsprite[pSprite->extra].goalAng = pSprite->ang;
|
||||
}
|
||||
|
||||
if (pXSource->data3 == 1)
|
||||
xvel[pSprite->xvel] = yvel[pSprite->xvel] = zvel[pSprite->xvel] = 0;
|
||||
|
||||
|
@ -2006,11 +2026,21 @@ void useSectorWindGen(XSPRITE* pXSource, sectortype* pSector) {
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
void useSpriteDamager(XSPRITE* pXSource, spritetype* pSprite) {
|
||||
if (pSprite != NULL) {
|
||||
int dmgType = (pXSource->data2 == 7) ? Random(6) : ClipRange(pXSource->data2, 0, 6);
|
||||
|
||||
spritetype* pSource = &sprite[pXSource->reference];
|
||||
if (pSprite != NULL && xspriIsFine(pSprite->index)) {
|
||||
int dmg = (pXSource->data3 == 0) ? 65535 : ClipRange(pXSource->data3, 1, 65535);
|
||||
actDamageSprite(pSprite->index, pSprite, (DAMAGE_TYPE)dmgType, dmg);
|
||||
int dmgType = ClipRange(pXSource->data2, 0, 6);
|
||||
|
||||
if (pXSource->data2 == -1 && IsDudeSprite(pSprite)) {
|
||||
xsprite[pSprite->extra].health = ClipLow(xsprite[pSprite->extra].health - dmg, 0);
|
||||
if (xsprite[pSprite->extra].health == 0)
|
||||
actKillDude(pSource->index, pSprite, (DAMAGE_TYPE)0, 65535);
|
||||
}
|
||||
else actDamageSprite(pSource->index, pSprite, (DAMAGE_TYPE)dmgType, dmg);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4206,42 +4236,59 @@ int getDataFieldOfObject(int objType, int objIndex, int dataIndex) {
|
|||
|
||||
bool setDataValueOfObject(int objType, int objIndex, int dataIndex, int value, int causedBy) {
|
||||
switch (objType) {
|
||||
case 3:
|
||||
case 3: {
|
||||
|
||||
XSPRITE* pXSprite = &xsprite[sprite[objIndex].extra];
|
||||
|
||||
// exceptions
|
||||
if (IsDudeSprite(&sprite[objIndex]) && pXSprite->health <= 0) return true;
|
||||
/*switch (sprite[objIndex].type) {
|
||||
case kThingBloodBits:
|
||||
case kThingBloodChunks:
|
||||
case kThingZombieHead:
|
||||
case kThingObjectGib:
|
||||
case kThingObjectExplode:
|
||||
if (pXSprite->data1 > 0 || pXSprite->data2 > 0 || pXSprite->data3 > 0 || pXSprite->data4 > 0) return true;
|
||||
break;
|
||||
}*/
|
||||
|
||||
switch (dataIndex) {
|
||||
case 1:
|
||||
xsprite[sprite[objIndex].extra].data1 = value;
|
||||
switch (sprite[objIndex].type) {
|
||||
case kSwitchCombo:
|
||||
if (value == xsprite[sprite[objIndex].extra].data2) SetSpriteState(objIndex, &xsprite[sprite[objIndex].extra], 1, causedBy);
|
||||
else SetSpriteState(objIndex, &xsprite[sprite[objIndex].extra], 0, causedBy);
|
||||
break;
|
||||
case kDudeModernCustom:
|
||||
case kDudeModernCustomBurning:
|
||||
gGenDudeExtra[objIndex].updReq[kGenDudePropertyWeapon] = true;
|
||||
gGenDudeExtra[objIndex].updReq[kGenDudePropertyMelee] = true;
|
||||
gGenDudeExtra[objIndex].updReq[kGenDudePropertyDamage] = true;
|
||||
break;
|
||||
case kSwitchCombo:
|
||||
if (value == xsprite[sprite[objIndex].extra].data2) SetSpriteState(objIndex, &xsprite[sprite[objIndex].extra], 1, causedBy);
|
||||
else SetSpriteState(objIndex, &xsprite[sprite[objIndex].extra], 0, causedBy);
|
||||
break;
|
||||
case kDudeModernCustom:
|
||||
case kDudeModernCustomBurning:
|
||||
gGenDudeExtra[objIndex].updReq[kGenDudePropertyWeapon] = true;
|
||||
gGenDudeExtra[objIndex].updReq[kGenDudePropertyDmgScale] = true;
|
||||
evPost(objIndex, 3, kGenDudeUpdTimeRate, kCallbackGenDudeUpdate, causedBy);
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
case 2:
|
||||
xsprite[sprite[objIndex].extra].data2 = value;
|
||||
switch (sprite[objIndex].type) {
|
||||
case kDudeModernCustom:
|
||||
case kDudeModernCustomBurning:
|
||||
gGenDudeExtra[objIndex].updReq[kGenDudePropertyMass] = true;
|
||||
gGenDudeExtra[objIndex].updReq[kGenDudePropertyDamage] = true;
|
||||
gGenDudeExtra[objIndex].updReq[kGenDudePropertyStates] = true;
|
||||
gGenDudeExtra[objIndex].updReq[kGenDudePropertyAttack] = true;
|
||||
break;
|
||||
case kDudeModernCustom:
|
||||
case kDudeModernCustomBurning:
|
||||
gGenDudeExtra[objIndex].updReq[kGenDudePropertySpriteSize] = true;
|
||||
gGenDudeExtra[objIndex].updReq[kGenDudePropertyMass] = true;
|
||||
gGenDudeExtra[objIndex].updReq[kGenDudePropertyDmgScale] = true;
|
||||
gGenDudeExtra[objIndex].updReq[kGenDudePropertyStates] = true;
|
||||
gGenDudeExtra[objIndex].updReq[kGenDudePropertyAttack] = true;
|
||||
evPost(objIndex, 3, kGenDudeUpdTimeRate, kCallbackGenDudeUpdate, causedBy);
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
case 3:
|
||||
xsprite[sprite[objIndex].extra].data3 = value;
|
||||
switch (sprite[objIndex].type) {
|
||||
case kDudeModernCustom:
|
||||
case kDudeModernCustomBurning:
|
||||
xsprite[sprite[objIndex].extra].sysData1 = value;
|
||||
break;
|
||||
case kDudeModernCustom:
|
||||
case kDudeModernCustomBurning:
|
||||
xsprite[sprite[objIndex].extra].sysData1 = value;
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
case 4:
|
||||
|
@ -4250,6 +4297,7 @@ bool setDataValueOfObject(int objType, int objIndex, int dataIndex, int value, i
|
|||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
case 0:
|
||||
xsector[sector[objIndex].extra].data = value;
|
||||
return true;
|
||||
|
|
|
@ -1067,6 +1067,13 @@ FORCE_INLINE CONSTEXPR DivResult<T> divrhs(T lhs)
|
|||
{
|
||||
return divide(lhs, (T)base);
|
||||
}
|
||||
|
||||
template <typename T, typename T2>
|
||||
static FORCE_INLINE CONSTEXPR_CXX14 enable_if_t<is_signed<T>::value, T> NEGATE_ON_CONDITION(T value, T2 condition)
|
||||
{
|
||||
T const invert = !!condition;
|
||||
return (value ^ -invert) + invert;
|
||||
}
|
||||
#endif
|
||||
|
||||
template <size_t base, typename T>
|
||||
|
@ -1081,11 +1088,11 @@ CONSTEXPR size_t logbasenegative(T n)
|
|||
return n > static_cast<T>(-(native_t)base) ? 1 : 1 + logbase<base>(n / static_cast<T>(-(native_t)base));
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#define isPow2OrZero(v) (((v) & ((v) - 1)) == 0)
|
||||
#define isPow2(v) (isPow2OrZero(v) && (v))
|
||||
|
||||
#endif
|
||||
|
||||
////////// Bitfield manipulation //////////
|
||||
|
||||
#if 0
|
||||
|
|
|
@ -650,7 +650,8 @@ static int32_t defsparser(scriptfile *script)
|
|||
int32_t havexoffset = 0, haveyoffset = 0, haveextra = 0;
|
||||
int32_t xoffset = 0, yoffset = 0;
|
||||
int32_t istexture = 0;
|
||||
int32_t tilecrc = 0, origcrc = 0;
|
||||
int32_t tilecrc = 0;
|
||||
uint8_t have_ifcrc = 0;
|
||||
int32_t extra = 0;
|
||||
|
||||
static const tokenlist tilefromtexturetokens[] =
|
||||
|
@ -695,6 +696,7 @@ static int32_t defsparser(scriptfile *script)
|
|||
break;
|
||||
case T_IFCRC:
|
||||
scriptfile_getsymbol(script, &tilecrc);
|
||||
have_ifcrc = 1;
|
||||
break;
|
||||
case T_TEXHITSCAN:
|
||||
flags |= PICANM_TEXHITSCAN_BIT;
|
||||
|
@ -721,9 +723,9 @@ static int32_t defsparser(scriptfile *script)
|
|||
break;
|
||||
}
|
||||
|
||||
if (tilecrc)
|
||||
if (have_ifcrc)
|
||||
{
|
||||
origcrc = tileCRC(tile);
|
||||
int32_t origcrc = tileCRC(tile);
|
||||
if (origcrc != tilecrc)
|
||||
{
|
||||
//initprintf("CRC of tile %d doesn't match! CRC: %d, Expected: %d\n", tile, origcrc, tilecrc);
|
||||
|
|
|
@ -745,7 +745,7 @@ void videoSetPalette(char dabrightness, uint8_t dapalid, uint8_t flags)
|
|||
int32_t palsumdidchange;
|
||||
// uint32_t lastbright = curbrightness;
|
||||
|
||||
Bassert((flags & 4) == 0);
|
||||
// Bassert((flags&4)==0); // What is so bad about this flag?
|
||||
|
||||
if (/*(unsigned)dapalid >= MAXBASEPALS ||*/ basepaltable[dapalid] == NULL)
|
||||
dapalid = 0;
|
||||
|
|
|
@ -760,7 +760,6 @@ static FORCE_INLINE int __fastcall getvar__(int const gameVar, int const spriteN
|
|||
|
||||
int returnValue = 0;
|
||||
int const varFlags = var.flags & (GAMEVAR_USER_MASK|GAMEVAR_PTR_MASK);
|
||||
int const invertResult = !!(gameVar & GV_FLAG_NEGATIVE);
|
||||
|
||||
if (!varFlags) returnValue = var.global;
|
||||
else if (varFlags == GAMEVAR_PERACTOR)
|
||||
|
@ -775,7 +774,7 @@ static FORCE_INLINE int __fastcall getvar__(int const gameVar, int const spriteN
|
|||
case GAMEVAR_Q16PTR: returnValue = fix16_to_int(*(fix16_t *)var.global); break;
|
||||
}
|
||||
|
||||
return (returnValue ^ -invertResult) + invertResult;
|
||||
return NEGATE_ON_CONDITION(returnValue, gameVar & GV_FLAG_NEGATIVE);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -698,7 +698,7 @@ static MenuEntry_t *MEL_DISPLAYSETUP_GL[] = {
|
|||
|
||||
|
||||
|
||||
static char const *MenuKeyNone = " -";
|
||||
static char const MenuKeyNone[] = " -";
|
||||
static char const *MEOSN_Keys[NUMKEYS];
|
||||
|
||||
static MenuCustom2Col_t MEO_KEYBOARDSETUPFUNCS_TEMPLATE = { 0, &MF_Minifont, NUMKEYS, 54<<16, 0 };
|
||||
|
@ -1565,8 +1565,9 @@ void Menu_Init(void)
|
|||
}
|
||||
MEOS_Gamefuncs.numOptions = k;
|
||||
|
||||
for (i = 0; i < NUMKEYS; ++i)
|
||||
for (i = 1; i < NUMKEYS-1; ++i)
|
||||
MEOSN_Keys[i] = KB_ScanCodeToString(i);
|
||||
MEOSN_Keys[0] = MenuKeyNone;
|
||||
MEOSN_Keys[NUMKEYS-1] = MenuKeyNone;
|
||||
|
||||
|
||||
|
|
|
@ -5731,7 +5731,6 @@ int portableBackupSave(const char * path, const char * name, int volume, int lev
|
|||
}
|
||||
|
||||
fil->Write(encoded, strlen(encoded));
|
||||
delete fil;
|
||||
|
||||
sjson_free_string(ctx, encoded);
|
||||
sjson_destroy_context(ctx);
|
||||
|
|
|
@ -466,7 +466,7 @@ int32_t G_LoadPlayer(savebrief_t & sv)
|
|||
if (currentboardfilename[0])
|
||||
{
|
||||
// only setup art if map differs from previous
|
||||
if (!previousboardfilename[0] || previousboardfilename != currentboardfilename)
|
||||
if (!previousboardfilename[0] || Bstrcmp(previousboardfilename, currentboardfilename))
|
||||
artSetupMapArt(currentboardfilename);
|
||||
Bstrcpy(previousboardfilename, currentboardfilename);
|
||||
append_ext_UNSAFE(currentboardfilename, ".mhk");
|
||||
|
|
|
@ -427,7 +427,7 @@ void GLInstance::SetBlendFunc(int src, int dst)
|
|||
glBlendFunc(blendstyles[src], blendstyles[dst]);
|
||||
}
|
||||
|
||||
static int renderops[] = { GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT };
|
||||
static int renderops[] = { GL_FUNC_ADD, GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT };
|
||||
|
||||
void GLInstance::SetBlendOp(int op)
|
||||
{
|
||||
|
|
|
@ -264,7 +264,7 @@ void fullscreen_tint_gl_blood(int tint_blood_r, int tint_blood_g, int tint_blood
|
|||
vt[2].Set(.0f, -2.5f);
|
||||
GLInterface.Draw(DT_TRIANGLES, data.first, 3);
|
||||
GLInterface.SetBlendOp(STYLEOP_Add);
|
||||
GLInterface.SetColorub(0, 0, 0, 0);
|
||||
GLInterface.SetColorub(255, 255, 255, 255);
|
||||
GLInterface.SetBlendFunc(STYLEALPHA_Src, STYLEALPHA_InvSrc);
|
||||
GLInterface.UseColorOnly(false);
|
||||
|
||||
|
|
|
@ -753,7 +753,6 @@ FString GameInterface::statFPS()
|
|||
|
||||
GameStats GameInterface::getStats()
|
||||
{
|
||||
GameStats stats;
|
||||
DukePlayer_t* p = g_player[myconnectindex].ps;
|
||||
return { p->actors_killed, p->max_actors_killed, p->secret_rooms, p->max_secret_rooms, p->player_par / REALGAMETICSPERSEC };
|
||||
}
|
||||
|
|
|
@ -24,9 +24,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#include "ns.h"
|
||||
// Added improved crosshair accuracy
|
||||
// Added UsingMenus for fragbar
|
||||
//
|
||||
|
||||
#include "build.h"
|
||||
|
||||
|
|
|
@ -63,20 +63,23 @@ void CopySectorWalls(short dest_sectnum, short src_sectnum)
|
|||
wall[dest_wall_num].lotag = wall[src_wall_num].lotag;
|
||||
wall[dest_wall_num].extra = wall[src_wall_num].extra;
|
||||
|
||||
if (wall[dest_wall_num].nextwall >= 0 && wall[src_wall_num].nextwall >= 0)
|
||||
uint16_t const dest_nextwall = wall[dest_wall_num].nextwall;
|
||||
uint16_t const src_nextwall = wall[src_wall_num].nextwall;
|
||||
|
||||
if (dest_nextwall < MAXWALLS && src_nextwall < MAXWALLS)
|
||||
{
|
||||
wall[wall[dest_wall_num].nextwall].picnum = wall[wall[src_wall_num].nextwall].picnum;
|
||||
wall[wall[dest_wall_num].nextwall].xrepeat = wall[wall[src_wall_num].nextwall].xrepeat;
|
||||
wall[wall[dest_wall_num].nextwall].yrepeat = wall[wall[src_wall_num].nextwall].yrepeat;
|
||||
wall[wall[dest_wall_num].nextwall].overpicnum = wall[wall[src_wall_num].nextwall].overpicnum;
|
||||
wall[wall[dest_wall_num].nextwall].pal = wall[wall[src_wall_num].nextwall].pal;
|
||||
wall[wall[dest_wall_num].nextwall].cstat = wall[wall[src_wall_num].nextwall].cstat;
|
||||
wall[wall[dest_wall_num].nextwall].shade = wall[wall[src_wall_num].nextwall].shade;
|
||||
wall[wall[dest_wall_num].nextwall].xpanning = wall[wall[src_wall_num].nextwall].xpanning;
|
||||
wall[wall[dest_wall_num].nextwall].ypanning = wall[wall[src_wall_num].nextwall].ypanning;
|
||||
wall[wall[dest_wall_num].nextwall].hitag = wall[wall[src_wall_num].nextwall].hitag;
|
||||
wall[wall[dest_wall_num].nextwall].lotag = wall[wall[src_wall_num].nextwall].lotag;
|
||||
wall[wall[dest_wall_num].nextwall].extra = wall[wall[src_wall_num].nextwall].extra;
|
||||
wall[dest_nextwall].picnum = wall[src_nextwall].picnum;
|
||||
wall[dest_nextwall].xrepeat = wall[src_nextwall].xrepeat;
|
||||
wall[dest_nextwall].yrepeat = wall[src_nextwall].yrepeat;
|
||||
wall[dest_nextwall].overpicnum = wall[src_nextwall].overpicnum;
|
||||
wall[dest_nextwall].pal = wall[src_nextwall].pal;
|
||||
wall[dest_nextwall].cstat = wall[src_nextwall].cstat;
|
||||
wall[dest_nextwall].shade = wall[src_nextwall].shade;
|
||||
wall[dest_nextwall].xpanning = wall[src_nextwall].xpanning;
|
||||
wall[dest_nextwall].ypanning = wall[src_nextwall].ypanning;
|
||||
wall[dest_nextwall].hitag = wall[src_nextwall].hitag;
|
||||
wall[dest_nextwall].lotag = wall[src_nextwall].lotag;
|
||||
wall[dest_nextwall].extra = wall[src_nextwall].extra;
|
||||
}
|
||||
|
||||
dest_wall_num = wall[dest_wall_num].point2;
|
||||
|
|
|
@ -2413,7 +2413,8 @@ drawscreen(PLAYERp pp)
|
|||
i = wal->nextsector;
|
||||
if (i < 0) continue;
|
||||
if (wal->cstat&0x0071) continue;
|
||||
if (wall[wal->nextwall].cstat&0x0071) continue;
|
||||
uint16_t const nextwall = wal->nextwall;
|
||||
if (nextwall < MAXWALLS && wall[nextwall].cstat&0x0071) continue;
|
||||
if (sector[i].lotag == 32767) continue;
|
||||
if (sector[i].ceilingz >= sector[i].floorz) continue;
|
||||
show2dsector[i>>3] |= (1<<(i&7));
|
||||
|
|
|
@ -105,9 +105,6 @@ signed char MNU_InputString(char*, short);
|
|||
SWBOOL IsCommand(const char* str);
|
||||
SWBOOL MNU_StartNetGame(void);
|
||||
|
||||
const char* AppProperName = "VoidSW";
|
||||
const char* AppTechnicalName = "voidsw";
|
||||
|
||||
|
||||
#if DEBUG
|
||||
#define BETA 0
|
||||
|
@ -2304,6 +2301,9 @@ void BonusScreen(PLAYERp pp)
|
|||
}
|
||||
|
||||
gStateControl(&State, &Tics);
|
||||
|
||||
videoClearViewableArea(0L);
|
||||
|
||||
rotatesprite(0, 0, RS_SCALE, 0, 5120, 0, 0, TITLE_ROT_FLAGS, 0, 0, xdim - 1, ydim - 1);
|
||||
|
||||
if (UserMapName[0])
|
||||
|
@ -3911,7 +3911,6 @@ void GetHelpInput(PLAYERp pp)
|
|||
}
|
||||
|
||||
short MirrorDelay;
|
||||
int MouseYAxisMode = -1;
|
||||
|
||||
void getinput(SW_PACKET *loc)
|
||||
{
|
||||
|
@ -3930,16 +3929,11 @@ void getinput(SW_PACKET *loc)
|
|||
#define MAXVEL ((NORMALKEYMOVE*2)+10)
|
||||
#define MAXSVEL ((NORMALKEYMOVE*2)+10)
|
||||
#define MAXANGVEL 100
|
||||
#define MAXAIMVEL 128
|
||||
#define SET_LOC_KEY(loc, sync_num, key_test) SET(loc, ((!!(key_test)) << (sync_num)))
|
||||
|
||||
ControlInfo info;
|
||||
int32_t running;
|
||||
int32_t turnamount;
|
||||
static int32_t turnheldtime;
|
||||
int32_t keymove;
|
||||
int32_t momx, momy;
|
||||
int aimvel;
|
||||
int mouseaxis;
|
||||
|
||||
extern SWBOOL MenuButtonAutoRun;
|
||||
extern SWBOOL MenuButtonAutoAim;
|
||||
|
@ -3951,7 +3945,6 @@ void getinput(SW_PACKET *loc)
|
|||
|
||||
// reset all syncbits
|
||||
loc->bits = 0;
|
||||
svel = vel = angvel = aimvel = 0;
|
||||
|
||||
// MAKE SURE THIS WILL GET SET
|
||||
SET_LOC_KEY(loc->bits, SK_QUIT_GAME, MultiPlayQuitFlag);
|
||||
|
@ -3978,7 +3971,9 @@ void getinput(SW_PACKET *loc)
|
|||
}
|
||||
}
|
||||
|
||||
int const aimMode = TEST(pp->Flags, PF_MOUSE_AIMING_ON);
|
||||
|
||||
ControlInfo info;
|
||||
CONTROL_GetInput(&info);
|
||||
|
||||
if (in_mousedeadzone)
|
||||
|
@ -4065,39 +4060,10 @@ void getinput(SW_PACKET *loc)
|
|||
|
||||
SET_LOC_KEY(loc->bits, SK_SPACE_BAR, ((!!inputState.GetKeyStatus(KEYSC_SPACE)) | buttonMap.ButtonDown(gamefunc_Open)));
|
||||
|
||||
running = false;// G_CheckAutorun(buttonMap.ButtonDown(gamefunc_Run));
|
||||
|
||||
int const keyMove = running ? (NORMALKEYMOVE << 1) : NORMALKEYMOVE;
|
||||
constexpr int const analogExtent = 32767; // KEEPINSYNC sdlayer.cpp
|
||||
constexpr int const analogTurnAmount = (NORMALTURN << 1);
|
||||
|
||||
if (buttonMap.ButtonDown(gamefunc_Strafe) && !pp->sop)
|
||||
{
|
||||
static int strafeyaw;
|
||||
|
||||
svel = -(info.mousex + strafeyaw) >> 3;
|
||||
strafeyaw = (info.mousex + strafeyaw) % 8;
|
||||
|
||||
svel -= info.dyaw * keyMove / analogExtent;
|
||||
}
|
||||
else
|
||||
{
|
||||
angvel = fix16_div(fix16_from_int(info.mousex), F16(32));
|
||||
angvel += fix16_from_int(info.dyaw) / analogExtent * (analogTurnAmount << 1);
|
||||
|
||||
angvel >>= 15;
|
||||
}
|
||||
|
||||
aimvel = fix16_div(fix16_from_int(info.mousey), F16(64));
|
||||
|
||||
if (!in_mouseflip) // SW's mouse is inverted by default.
|
||||
aimvel = -aimvel;
|
||||
|
||||
aimvel -= fix16_from_int(info.dpitch) / analogExtent * analogTurnAmount;
|
||||
aimvel >>= 15;
|
||||
|
||||
svel -= info.dx * keyMove / analogExtent;
|
||||
vel -= info.dz * keyMove / analogExtent;
|
||||
int const running = G_CheckAutorun(buttonMap.ButtonDown(gamefunc_Run));
|
||||
int32_t turnamount;
|
||||
int32_t keymove;
|
||||
constexpr int const analogExtent = 32767; // KEEPINSYNC sdlayer.cpp
|
||||
|
||||
if (running)
|
||||
{
|
||||
|
@ -4118,6 +4084,34 @@ void getinput(SW_PACKET *loc)
|
|||
keymove = NORMALKEYMOVE;
|
||||
}
|
||||
|
||||
info.dz = (info.dz * move_scale)>>8;
|
||||
info.dyaw = (info.dyaw * turn_scale)>>8;
|
||||
|
||||
int32_t svel = 0, vel = 0, angvel = 0, aimvel = 0;
|
||||
|
||||
if (buttonMap.ButtonDown(gamefunc_Strafe) && !pp->sop)
|
||||
{
|
||||
svel = -info.mousex;
|
||||
svel -= info.dyaw * keymove / analogExtent;
|
||||
}
|
||||
else
|
||||
{
|
||||
angvel = info.mousex / 32;
|
||||
angvel += info.dyaw * (turnamount << 1) / analogExtent;
|
||||
}
|
||||
|
||||
if (true)//aimMode)
|
||||
aimvel = -info.mousey / 64;
|
||||
else
|
||||
vel = -(info.mousey >> 6);
|
||||
|
||||
if (in_mouseflip)
|
||||
aimvel = -aimvel;
|
||||
|
||||
aimvel -= info.dpitch * turnamount / analogExtent;
|
||||
svel -= info.dx * keymove / analogExtent;
|
||||
vel -= info.dz * keymove / analogExtent;
|
||||
|
||||
if (buttonMap.ButtonDown(gamefunc_Strafe) && !pp->sop)
|
||||
{
|
||||
if (buttonMap.ButtonDown(gamefunc_Turn_Left))
|
||||
|
@ -4170,19 +4164,11 @@ void getinput(SW_PACKET *loc)
|
|||
if (buttonMap.ButtonDown(gamefunc_Move_Backward))
|
||||
vel += -keymove;
|
||||
|
||||
vel = clamp(vel, -MAXVEL, MAXVEL);
|
||||
svel = clamp(svel, -MAXSVEL, MAXSVEL);
|
||||
|
||||
if (vel < -MAXVEL)
|
||||
vel = -MAXVEL;
|
||||
if (vel > MAXVEL)
|
||||
vel = MAXVEL;
|
||||
if (svel < -MAXSVEL)
|
||||
svel = -MAXSVEL;
|
||||
if (svel > MAXSVEL)
|
||||
svel = MAXSVEL;
|
||||
if (angvel < -MAXANGVEL)
|
||||
angvel = -MAXANGVEL;
|
||||
if (angvel > MAXANGVEL)
|
||||
angvel = MAXANGVEL;
|
||||
angvel = clamp(angvel, -MAXANGVEL, MAXANGVEL);
|
||||
aimvel = clamp(aimvel, -MAXAIMVEL, MAXAIMVEL);
|
||||
|
||||
momx = mulscale9(vel, sintable[NORM_ANGLE(newpp->pang + 512)]);
|
||||
momy = mulscale9(vel, sintable[NORM_ANGLE(newpp->pang)]);
|
||||
|
@ -4456,7 +4442,7 @@ void drawoverheadmap(int cposx, int cposy, int czoom, short cang)
|
|||
for (j = startwall, wal = &wall[startwall]; j <= endwall; j++, wal++)
|
||||
{
|
||||
k = wal->nextwall;
|
||||
if (k < 0)
|
||||
if ((unsigned)k >= MAXWALLS)
|
||||
continue;
|
||||
|
||||
if ((show2dwall[j >> 3] & (1 << (j & 7))) == 0)
|
||||
|
@ -4709,7 +4695,7 @@ SHOWSPRITE:
|
|||
|
||||
for (j = startwall, wal = &wall[startwall]; j <= endwall; j++, wal++)
|
||||
{
|
||||
if (wal->nextwall >= 0)
|
||||
if ((uint16_t)wal->nextwall < MAXWALLS)
|
||||
continue;
|
||||
|
||||
if ((show2dwall[j >> 3] & (1 << (j & 7))) == 0)
|
||||
|
|
|
@ -360,9 +360,6 @@ extern char MessageOutputString[256];
|
|||
#define SET_SPRITE_TAG13(sp,val) (*((short*)&sprite[sp].xoffset)) = B_LITTLE16(val)
|
||||
#define SET_SPRITE_TAG14(sp,val) (*((short*)&sprite[sp].xrepeat)) = B_LITTLE16(val)
|
||||
|
||||
// this will get you the other wall moved by dragpoint
|
||||
#define DRAG_WALL(w) (wall[wall[(w)].nextwall].point2)
|
||||
|
||||
// OVER and UNDER water macros
|
||||
#define SpriteInDiveArea(sp) (TEST(sector[(sp)->sectnum].extra, SECTFX_DIVE_AREA) ? TRUE : FALSE)
|
||||
#define SpriteInUnderwaterArea(sp) (TEST(sector[(sp)->sectnum].extra, SECTFX_UNDERWATER|SECTFX_UNDERWATER2) ? TRUE : FALSE)
|
||||
|
@ -2251,7 +2248,6 @@ extern char keys[];
|
|||
extern short screenpeek;
|
||||
|
||||
extern int dimensionmode, zoom;
|
||||
extern int vel,svel,angvel;
|
||||
|
||||
#define STAT_DAMAGE_LIST_SIZE 20
|
||||
extern int16_t StatDamageList[STAT_DAMAGE_LIST_SIZE];
|
||||
|
|
|
@ -578,7 +578,7 @@ JS_DrawMirrors(PLAYERp pp, int tx, int ty, int tz, short tpang, int tphoriz)
|
|||
{
|
||||
for (cnt = MAXMIRRORS - 1; cnt >= 0; cnt--)
|
||||
//if (TEST_GOTPIC(cnt + MIRRORLABEL) || TEST_GOTPIC(cnt + CAMSPRITE))
|
||||
if (TEST_GOTPIC(cnt + MIRRORLABEL) || TEST_GOTPIC(mirror[cnt].campic))
|
||||
if (TEST_GOTPIC(cnt + MIRRORLABEL) || ((unsigned)mirror[cnt].campic < MAXTILES && TEST_GOTPIC(mirror[cnt].campic)))
|
||||
{
|
||||
bIsWallMirror = FALSE;
|
||||
if (TEST_GOTPIC(cnt + MIRRORLABEL))
|
||||
|
@ -587,7 +587,7 @@ JS_DrawMirrors(PLAYERp pp, int tx, int ty, int tz, short tpang, int tphoriz)
|
|||
RESET_GOTPIC(cnt + MIRRORLABEL);
|
||||
}
|
||||
//else if (TEST_GOTPIC(cnt + CAMSPRITE))
|
||||
else if (TEST_GOTPIC(mirror[cnt].campic))
|
||||
else if ((unsigned)mirror[cnt].campic < MAXTILES && TEST_GOTPIC(mirror[cnt].campic))
|
||||
{
|
||||
//RESET_GOTPIC(cnt + CAMSPRITE);
|
||||
RESET_GOTPIC(mirror[cnt].campic);
|
||||
|
|
|
@ -93,13 +93,17 @@ void SectorLightShade(SPRITEp sp, short intensity)
|
|||
wall[w].pal = sp->pal;
|
||||
wallcount++;
|
||||
|
||||
if (TEST(sp->extra, SPRX_BOOL5) && wall[w].nextwall >= 0)
|
||||
if (TEST(sp->extra, SPRX_BOOL5))
|
||||
{
|
||||
base_shade = wall_shade[wallcount];
|
||||
wall[wall[w].nextwall].shade = base_shade + intensity;
|
||||
if (!TEST_BOOL6(sp))
|
||||
wall[wall[w].nextwall].pal = sp->pal;
|
||||
wallcount++;
|
||||
uint16_t const nextwall = wall[w].nextwall;
|
||||
if (nextwall < MAXWALLS)
|
||||
{
|
||||
base_shade = wall_shade[wallcount];
|
||||
wall[nextwall].shade = base_shade + intensity;
|
||||
if (!TEST_BOOL6(sp))
|
||||
wall[nextwall].pal = sp->pal;
|
||||
wallcount++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -683,12 +683,6 @@ SWBOOL MNU_KeySetupCustom(UserCall call, MenuItem *item)
|
|||
{
|
||||
inputState.ClearKeyStatus(inputState.GetLastScanCode());
|
||||
|
||||
//KeyboardKeys[currentkey][currentcol] = KB_GetLastScanCode();
|
||||
#if 0 // [JM] Re-do this shit !CHECKME!
|
||||
CONTROL_MapKey(currentkey,
|
||||
KeyboardKeys[currentkey][0],
|
||||
KeyboardKeys[currentkey][1]);
|
||||
#endif
|
||||
|
||||
currentmode = 0;
|
||||
}
|
||||
|
@ -811,12 +805,12 @@ SWBOOL MNU_KeySetupCustom(UserCall call, MenuItem *item)
|
|||
MNU_DrawSmallString(OPT_XS, j, ds, (i==currentkey) ? 0 : 12, 16);
|
||||
|
||||
p = keyGetName(KeyboardKeys[i][0]);
|
||||
if (!p || KeyboardKeys[i][0]==0xff) p = " -";
|
||||
if (!p || !KeyboardKeys[i][0] || KeyboardKeys[i][0]==0xff) p = " -";
|
||||
MNU_DrawSmallString(OPT_XSIDE, j, p, (i==currentkey) ? -5 : 12,
|
||||
(i==currentkey && currentcol==0) ? 14 : 16);
|
||||
|
||||
p = keyGetName(KeyboardKeys[i][1]);
|
||||
if (!p || KeyboardKeys[i][1]==0xff) p = " -";
|
||||
if (!p || !KeyboardKeys[i][1] || KeyboardKeys[i][1]==0xff) p = " -";
|
||||
MNU_DrawSmallString(OPT_XSIDE + 4*14, j, p, (i==currentkey) ? -5 : 12,
|
||||
(i==currentkey && currentcol==1) ? 14 : 16);
|
||||
#endif
|
||||
|
@ -1276,7 +1270,7 @@ MNU_OrderCustom(UserCall call, MenuItem *item)
|
|||
//5261,
|
||||
//5262
|
||||
|
||||
5114 // JBF: for my credits
|
||||
5120 // 5114 // JBF: for my credits
|
||||
};
|
||||
static short SWOrderScreen[] =
|
||||
{
|
||||
|
@ -1288,7 +1282,7 @@ MNU_OrderCustom(UserCall call, MenuItem *item)
|
|||
5118,
|
||||
4979,
|
||||
|
||||
5114 // JBF: for my credits
|
||||
5120 // 5114 // JBF: for my credits
|
||||
};
|
||||
short *OrderScreen, OrderScreenSiz;
|
||||
|
||||
|
@ -1317,9 +1311,9 @@ MNU_OrderCustom(UserCall call, MenuItem *item)
|
|||
{
|
||||
DidOrderSound = TRUE;
|
||||
choose_snd = STD_RANDOM_RANGE(1000);
|
||||
if (choose_snd > 500 && !FX_SoundActive(wanghandle))
|
||||
if (choose_snd > 500 && !FX_SoundValidAndActive(wanghandle))
|
||||
wanghandle = PlaySound(DIGI_WANGORDER1, &zero, &zero, &zero, v3df_dontpan);
|
||||
else if (!FX_SoundActive(wanghandle))
|
||||
else if (!FX_SoundValidAndActive(wanghandle))
|
||||
wanghandle = PlaySound(DIGI_WANGORDER2, &zero, &zero, &zero, v3df_dontpan);
|
||||
}
|
||||
|
||||
|
@ -1416,7 +1410,8 @@ MNU_OrderCustom(UserCall call, MenuItem *item)
|
|||
on_screen = 0;
|
||||
// CTW MODIFICATION END
|
||||
|
||||
rotatesprite(0,0,RS_SCALE,0,OrderScreen[on_screen],0,0,
|
||||
int const shade = on_screen == OrderScreenSiz-1 ? 8 : 0;
|
||||
rotatesprite(0,0,RS_SCALE,0,OrderScreen[on_screen], shade, 0,
|
||||
(ROTATE_SPRITE_CORNER|ROTATE_SPRITE_SCREEN_CLIP|ROTATE_SPRITE_NON_MASK|ROTATE_SPRITE_IGNORE_START_MOST),
|
||||
0, 0, xdim-1, ydim-1);
|
||||
|
||||
|
@ -1427,38 +1422,31 @@ MNU_OrderCustom(UserCall call, MenuItem *item)
|
|||
static const char *jtitle = "^Port Credits";
|
||||
static const char *jtext[] =
|
||||
{
|
||||
"*GAME AND ENGINE PORT",
|
||||
"*Developers",
|
||||
" Richard \"TerminX\" Gobeille",
|
||||
" Evan \"Hendricks266\" Ramos",
|
||||
" Alex \"pogokeen\" Dawson",
|
||||
"*Retired developers",
|
||||
" Pierre-Loup \"Plagman\" Griffais",
|
||||
" Philipp \"Helixhorned\" Kutin",
|
||||
"*Special thanks to",
|
||||
" Jonathon \"JonoF\" Fowler",
|
||||
"-",
|
||||
"*\"POLYMOST\" 3D RENDERER",
|
||||
"*NETWORKING, OTHER CODE",
|
||||
"*Uses BUILD Engine technology by",
|
||||
" Ken \"Awesoken\" Silverman",
|
||||
"*Additional thanks to",
|
||||
" Alexey \"Nuke.YKT\" Skrybykin",
|
||||
" Jordon \"Striker\" Moss",
|
||||
" Par \"Parkar\" Karlsson", // "Pär \"Parkar\" Karlsson",
|
||||
" Ben \"ProAsm\" Smit",
|
||||
" NY00123",
|
||||
"-",
|
||||
" Visit http://www.jonof.id.au/jfsw for the",
|
||||
" source code, latest news, and updates of this port."
|
||||
" Visit eduke32.com for news and updates"
|
||||
};
|
||||
#if 0
|
||||
static const char *scroller[] =
|
||||
{
|
||||
"This program is free software; you can redistribute it",
|
||||
"and/or modify it under the terms of the GNU General",
|
||||
"Public License as published by the Free Software",
|
||||
"Foundation; either version 2 of the License, or (at your",
|
||||
"option) any later version.",
|
||||
"",
|
||||
"This program is distributed in the hope that it will be",
|
||||
"useful but WITHOUT ANY WARRANTY; without even the implied",
|
||||
"warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR",
|
||||
"PURPOSE. See the GNU General Public License (GPL.TXT) for",
|
||||
"more details.",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"Thanks to these people for their input and contributions:",
|
||||
"",
|
||||
"Richard \"TerminX\" Gobeille,",
|
||||
"Par \"Parkar\" Karlsson", // "Pär \"Parkar\" Karlsson",
|
||||
"Ben \"ProAsm\" Smit",
|
||||
"",
|
||||
"and all those who submitted bug reports and ",
|
||||
"supported the project financially!",
|
||||
|
@ -1470,9 +1458,9 @@ MNU_OrderCustom(UserCall call, MenuItem *item)
|
|||
"",
|
||||
""
|
||||
};
|
||||
const int numscrollerlines = SIZ(scroller);
|
||||
#endif
|
||||
short dimx, dimy;
|
||||
int ycur = 54;
|
||||
int ycur = 20;
|
||||
unsigned ji;
|
||||
|
||||
dimy = 0; MNU_MeasureString(jtitle, &dimx, &dimy);
|
||||
|
@ -1502,6 +1490,8 @@ MNU_OrderCustom(UserCall call, MenuItem *item)
|
|||
}
|
||||
}
|
||||
|
||||
#if 0
|
||||
const int numscrollerlines = SIZ(scroller);
|
||||
int m,i;
|
||||
for (m=0, i=((int32_t) totalclock/104)%numscrollerlines; m<4; m++,i++)
|
||||
{
|
||||
|
@ -1511,6 +1501,7 @@ MNU_OrderCustom(UserCall call, MenuItem *item)
|
|||
MNU_MeasureSmallString(scroller[i], &dimx, &dimy);
|
||||
MNU_DrawSmallString(160-(dimx>>1), 154+(m*7), scroller[i], 0, 8);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
//inputState.ClearKeysDown();
|
||||
|
@ -2893,11 +2884,8 @@ MNU_JoystickCheck(MenuItem *item)
|
|||
static SWBOOL
|
||||
MNU_TryMusicInit(void)
|
||||
{
|
||||
if (PlaySong(0, RedBookSong[Level], TRUE, FALSE))
|
||||
{
|
||||
if (currentmenu->cursor == 0)
|
||||
MNU_MusicCheck(¤tmenu->items[currentmenu->cursor+1]);
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
@ -3773,11 +3761,11 @@ static void MNU_DownLevel(MenuGroup * group)
|
|||
static void MNU_UpLevel(void)
|
||||
{
|
||||
int zero = 0;
|
||||
static int handle1=0;
|
||||
static int handle1;
|
||||
// if run out of menus then EXIT
|
||||
if (!menuarrayptr)
|
||||
{
|
||||
if(!FX_SoundActive(handle1))
|
||||
if (!FX_SoundValidAndActive(handle1))
|
||||
handle1 = PlaySound(DIGI_STARCLINK,&zero,&zero,&zero,v3df_dontpan);
|
||||
ExitMenus();
|
||||
return;
|
||||
|
@ -4118,7 +4106,7 @@ void MNU_DoMenu( CTLType type, PLAYERp pp )
|
|||
SWBOOL resetitem;
|
||||
unsigned char key;
|
||||
int zero = 0;
|
||||
static int handle2 = 0;
|
||||
static int handle2;
|
||||
static int limitmove=0;
|
||||
static SWBOOL select_held=FALSE;
|
||||
|
||||
|
@ -4152,7 +4140,7 @@ void MNU_DoMenu( CTLType type, PLAYERp pp )
|
|||
{
|
||||
static int handle5=0;
|
||||
I_GeneralTriggerClear();
|
||||
if (!FX_SoundActive(handle5))
|
||||
if (!FX_SoundValidAndActive(handle5))
|
||||
handle5 = PlaySound(DIGI_SWORDSWOOSH,&zero,&zero,&zero,v3df_dontpan);
|
||||
inputState.ClearKeysDown();
|
||||
MNU_DoItem();
|
||||
|
@ -4175,16 +4163,16 @@ void MNU_DoMenu( CTLType type, PLAYERp pp )
|
|||
else if (I_ReturnTrigger())
|
||||
{
|
||||
I_ReturnTriggerClear();
|
||||
static int handle3=0;
|
||||
if (!FX_SoundActive(handle3))
|
||||
static int handle3;
|
||||
if (!FX_SoundValidAndActive(handle3))
|
||||
handle3 = PlaySound(DIGI_SWORDSWOOSH,&zero,&zero,&zero,v3df_dontpan);
|
||||
MNU_UpLevel();
|
||||
resetitem = TRUE;
|
||||
}
|
||||
else if (MNU_DoHotkey())
|
||||
{
|
||||
static int handle4=0;
|
||||
if (!FX_SoundActive(handle4))
|
||||
static int handle4;
|
||||
if (!FX_SoundValidAndActive(handle4))
|
||||
handle4 = PlaySound(DIGI_STAR,&zero,&zero,&zero,v3df_dontpan);
|
||||
resetitem = TRUE;
|
||||
}
|
||||
|
|
|
@ -173,7 +173,7 @@ int DoToiletGirl(short SpriteNum)
|
|||
|
||||
choose_snd = RANDOM_P2(1024<<4)>>4;
|
||||
|
||||
if (!FX_SoundActive(handle))
|
||||
if (!FX_SoundValidAndActive(handle))
|
||||
{
|
||||
if (choose_snd > 750)
|
||||
handle = PlaySound(DIGI_TOILETGIRLFART1,&sp->x,&sp->y,&sp->z,v3df_dontpan);
|
||||
|
@ -188,7 +188,7 @@ int DoToiletGirl(short SpriteNum)
|
|||
{
|
||||
static int madhandle;
|
||||
|
||||
if (!FX_SoundActive(madhandle))
|
||||
if (!FX_SoundValidAndActive(madhandle))
|
||||
{
|
||||
if (RANDOM_RANGE(1000<<8)>>8 > 500)
|
||||
madhandle = PlaySound(DIGI_ANIMEMAD1,&sp->x,&sp->y,&sp->z,v3df_dontpan);
|
||||
|
@ -235,7 +235,7 @@ int NullToiletGirl(short SpriteNum)
|
|||
{
|
||||
static int madhandle;
|
||||
|
||||
if (!FX_SoundActive(madhandle))
|
||||
if (!FX_SoundValidAndActive(madhandle))
|
||||
{
|
||||
if (RANDOM_RANGE(1000<<8)>>8 > 500)
|
||||
madhandle = PlaySound(DIGI_ANIMEMAD1,&sp->x,&sp->y,&sp->z,v3df_dontpan);
|
||||
|
@ -416,7 +416,7 @@ int DoWashGirl(short SpriteNum)
|
|||
{
|
||||
static int handle;
|
||||
|
||||
if (!FX_SoundActive(handle))
|
||||
if (!FX_SoundValidAndActive(handle))
|
||||
{
|
||||
if (RANDOM_P2(1024<<4)>>4 > 500)
|
||||
handle = PlaySound(DIGI_ANIMESING1,&sp->x,&sp->y,&sp->z,v3df_dontpan);
|
||||
|
@ -446,7 +446,7 @@ int DoWashGirl(short SpriteNum)
|
|||
{
|
||||
static int madhandle;
|
||||
|
||||
if (!FX_SoundActive(madhandle))
|
||||
if (!FX_SoundValidAndActive(madhandle))
|
||||
{
|
||||
if (RANDOM_RANGE(1000<<8)>>8 > 500)
|
||||
madhandle = PlaySound(DIGI_ANIMEMAD1,&sp->x,&sp->y,&sp->z,v3df_dontpan);
|
||||
|
@ -490,7 +490,7 @@ int NullWashGirl(short SpriteNum)
|
|||
{
|
||||
static int madhandle;
|
||||
|
||||
if (!FX_SoundActive(madhandle))
|
||||
if (!FX_SoundValidAndActive(madhandle))
|
||||
{
|
||||
if (RANDOM_RANGE(1000<<8)>>8 > 500)
|
||||
madhandle = PlaySound(DIGI_ANIMEMAD1,&sp->x,&sp->y,&sp->z,v3df_dontpan);
|
||||
|
@ -1305,7 +1305,7 @@ int DoCarGirl(short SpriteNum)
|
|||
{
|
||||
static int madhandle;
|
||||
|
||||
if (!FX_SoundActive(madhandle))
|
||||
if (!FX_SoundValidAndActive(madhandle))
|
||||
{
|
||||
short choose;
|
||||
choose = RANDOM_RANGE(1000);
|
||||
|
@ -1360,7 +1360,7 @@ int NullCarGirl(short SpriteNum)
|
|||
{
|
||||
static int madhandle;
|
||||
|
||||
if (!FX_SoundActive(madhandle))
|
||||
if (!FX_SoundValidAndActive(madhandle))
|
||||
{
|
||||
short choose;
|
||||
choose = RANDOM_RANGE(1000);
|
||||
|
@ -1532,7 +1532,7 @@ int DoMechanicGirl(short SpriteNum)
|
|||
{
|
||||
static int madhandle;
|
||||
|
||||
if (!FX_SoundActive(madhandle))
|
||||
if (!FX_SoundValidAndActive(madhandle))
|
||||
{
|
||||
short choose;
|
||||
choose = RANDOM_RANGE(1000);
|
||||
|
@ -1587,7 +1587,7 @@ int NullMechanicGirl(short SpriteNum)
|
|||
{
|
||||
static int madhandle;
|
||||
|
||||
if (!FX_SoundActive(madhandle))
|
||||
if (!FX_SoundValidAndActive(madhandle))
|
||||
{
|
||||
short choose;
|
||||
choose = RANDOM_RANGE(1000);
|
||||
|
@ -1760,7 +1760,7 @@ int DoSailorGirl(short SpriteNum)
|
|||
{
|
||||
static int madhandle;
|
||||
|
||||
if (!FX_SoundActive(madhandle))
|
||||
if (!FX_SoundValidAndActive(madhandle))
|
||||
{
|
||||
short choose;
|
||||
choose = RANDOM_RANGE(1000);
|
||||
|
@ -1820,7 +1820,7 @@ int NullSailorGirl(short SpriteNum)
|
|||
{
|
||||
static int madhandle;
|
||||
|
||||
if (!FX_SoundActive(madhandle))
|
||||
if (!FX_SoundValidAndActive(madhandle))
|
||||
{
|
||||
short choose;
|
||||
choose = RANDOM_RANGE(1000);
|
||||
|
@ -1968,7 +1968,7 @@ int DoPruneGirl(short SpriteNum)
|
|||
USERp u = User[SpriteNum];
|
||||
SPRITEp sp = User[SpriteNum]->SpriteP;
|
||||
short rnd_range = 0;
|
||||
static int madhandle=0,coyhandle=0;
|
||||
static int madhandle, coyhandle;
|
||||
SWBOOL ICanSee = FALSE;
|
||||
|
||||
DoActorPickClosePlayer(SpriteNum);
|
||||
|
@ -1978,7 +1978,7 @@ int DoPruneGirl(short SpriteNum)
|
|||
{
|
||||
if ((u->WaitTics -= ACTORMOVETICS) <= 0 && ICanSee)
|
||||
{
|
||||
if (!FX_SoundActive(madhandle))
|
||||
if (!FX_SoundValidAndActive(madhandle))
|
||||
{
|
||||
short choose;
|
||||
choose = STD_RANDOM_RANGE(1000);
|
||||
|
@ -1998,7 +1998,7 @@ int DoPruneGirl(short SpriteNum)
|
|||
}
|
||||
else
|
||||
{
|
||||
if (!FX_SoundActive(coyhandle))
|
||||
if (!FX_SoundValidAndActive(coyhandle))
|
||||
{
|
||||
short choose;
|
||||
choose = STD_RANDOM_RANGE(1000);
|
||||
|
@ -2049,7 +2049,7 @@ int NullPruneGirl(short SpriteNum)
|
|||
{
|
||||
static int madhandle;
|
||||
|
||||
if (!FX_SoundActive(madhandle))
|
||||
if (!FX_SoundValidAndActive(madhandle))
|
||||
{
|
||||
short choose;
|
||||
choose = RANDOM_RANGE(1000);
|
||||
|
|
|
@ -997,7 +997,11 @@ int WeaponOperate(PLAYERp pp)
|
|||
if (pp->WpnRocketType != 2 || pp->CurWpn != pp->Wpn[WPN_MICRO])
|
||||
{
|
||||
pp->InitingNuke = FALSE;
|
||||
FX_StopSound(pp->nukevochandle);
|
||||
if (pp->nukevochandle > 0)
|
||||
{
|
||||
FX_StopSound(pp->nukevochandle);
|
||||
pp->nukevochandle = 0;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
|
|
|
@ -134,7 +134,6 @@ extern SWBOOL FinishedLevel;
|
|||
char PlayerGravity = PLAYER_JUMP_GRAV;
|
||||
#endif
|
||||
|
||||
int vel, svel, angvel;
|
||||
extern SWBOOL DebugOperate;
|
||||
|
||||
//unsigned char synctics, lastsynctics;
|
||||
|
@ -2405,7 +2404,6 @@ MoveScrollMode2D(PLAYERp pp)
|
|||
#define MAXANGVEL 100
|
||||
|
||||
ControlInfo scrl_input;
|
||||
int32_t running;
|
||||
int32_t keymove;
|
||||
int32_t momx, momy;
|
||||
static int mfvel=0, mfsvel=0;
|
||||
|
@ -2436,19 +2434,19 @@ MoveScrollMode2D(PLAYERp pp)
|
|||
Follow_posy = pp->posy;
|
||||
}
|
||||
|
||||
running = G_CheckAutorun(buttonMap.ButtonDown(gamefunc_Run));
|
||||
|
||||
if (buttonMap.ButtonDown(gamefunc_Strafe))
|
||||
mfsvel -= scrl_input.dyaw>>2;
|
||||
mfsvel -= scrl_input.dx>>2;
|
||||
mfvel = -scrl_input.dz>>2;
|
||||
|
||||
#if 0
|
||||
int const running = !!BUTTON(gamefunc_Run) ^ !!TEST(pp->Flags, PF_LOCK_RUN);
|
||||
if (running)
|
||||
{
|
||||
//keymove = NORMALKEYMOVE << 1;
|
||||
keymove = NORMALKEYMOVE;
|
||||
keymove = NORMALKEYMOVE << 1;
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
keymove = NORMALKEYMOVE;
|
||||
}
|
||||
|
@ -3116,7 +3114,7 @@ DriveCrush(PLAYERp pp, int *x, int *y)
|
|||
if (sp->z < sop->crush_z)
|
||||
continue;
|
||||
|
||||
vel = FindDistance2D(pp->xvect>>8, pp->yvect>>8);
|
||||
int32_t const vel = FindDistance2D(pp->xvect>>8, pp->yvect>>8);
|
||||
if (vel < 9000)
|
||||
{
|
||||
DoActorBeginSlide(i, getangle(pp->xvect, pp->yvect), vel/8, 5);
|
||||
|
@ -3738,7 +3736,7 @@ DoPlayerFall(PLAYERp pp)
|
|||
PlaySound(DIGI_HITGROUND, &pp->posx, &pp->posy, &pp->posz, v3df_follow|v3df_dontpan);
|
||||
}
|
||||
|
||||
if (handle && FX_SoundActive(handle))
|
||||
if (FX_SoundValidAndActive(handle))
|
||||
{
|
||||
// My sound code will detect the sound has stopped and clean up
|
||||
// for you.
|
||||
|
@ -5168,9 +5166,10 @@ DoPlayerStopDiveNoWarp(PLAYERp pp)
|
|||
|
||||
if (!NoMeters) SetRedrawScreen(pp);
|
||||
|
||||
if (pp->TalkVocHandle && FX_SoundActive(pp->TalkVocHandle))
|
||||
if (FX_SoundValidAndActive(pp->TalkVocHandle))
|
||||
{
|
||||
FX_StopSound(pp->TalkVocHandle);
|
||||
pp->TalkVocHandle = 0;
|
||||
pp->PlayerTalking = FALSE;
|
||||
}
|
||||
|
||||
|
@ -5203,9 +5202,10 @@ DoPlayerStopDive(PLAYERp pp)
|
|||
|
||||
if (!NoMeters) SetRedrawScreen(pp);
|
||||
|
||||
if (pp->TalkVocHandle && FX_SoundActive(pp->TalkVocHandle))
|
||||
if (FX_SoundValidAndActive(pp->TalkVocHandle))
|
||||
{
|
||||
FX_StopSound(pp->TalkVocHandle);
|
||||
pp->TalkVocHandle = 0;
|
||||
pp->PlayerTalking = FALSE;
|
||||
}
|
||||
|
||||
|
@ -6505,7 +6505,7 @@ DoPlayerBeginDie(PLAYERp pp)
|
|||
// Override any previous talking, death scream has precedance
|
||||
if (pp->PlayerTalking)
|
||||
{
|
||||
if (FX_SoundActive(pp->TalkVocHandle))
|
||||
if (FX_SoundValidAndActive(pp->TalkVocHandle))
|
||||
FX_StopSound(pp->TalkVocHandle);
|
||||
pp->PlayerTalking = FALSE;
|
||||
pp->TalkVocnum = -1;
|
||||
|
|
|
@ -1246,11 +1246,11 @@ int DoRipper2StandHeart(short SpriteNum)
|
|||
{
|
||||
SPRITEp sp = &sprite[SpriteNum];
|
||||
USERp u = User[SpriteNum];
|
||||
static int riphearthandle=0;
|
||||
static int riphearthandle;
|
||||
|
||||
NullRipper2(SpriteNum);
|
||||
|
||||
if (!FX_SoundActive(riphearthandle))
|
||||
if (!FX_SoundValidAndActive(riphearthandle))
|
||||
riphearthandle = PlaySound(DIGI_RIPPER2HEARTOUT,&sp->x,&sp->y,&sp->z,v3df_none);
|
||||
|
||||
if ((u->WaitTics -= ACTORMOVETICS) <= 0)
|
||||
|
|
|
@ -126,7 +126,7 @@ void SetWallWarpHitscan(short sectnum)
|
|||
// Travel all the way around loop setting wall bits
|
||||
do
|
||||
{
|
||||
if (wall[wall_num].nextwall >= 0)
|
||||
if ((uint16_t)wall[wall_num].nextwall < MAXWALLS)
|
||||
SET(wall[wall_num].cstat, CSTAT_WALL_WARP_HITSCAN);
|
||||
wall_num = wall[wall_num].point2;
|
||||
}
|
||||
|
@ -830,9 +830,10 @@ GetUpperLowerSector(short match, int x, int y, short *upper, short *lower)
|
|||
if (!found)
|
||||
continue;
|
||||
|
||||
sectorlist[sln] = i;
|
||||
if (sln < (int)SIZ(GlobStackSect))
|
||||
GlobStackSect[sln] = i;
|
||||
if (sln < (int)SIZ(sectorlist))
|
||||
sectorlist[sln] = i;
|
||||
sln++;
|
||||
}
|
||||
}
|
||||
|
@ -845,10 +846,17 @@ GetUpperLowerSector(short match, int x, int y, short *upper, short *lower)
|
|||
*lower = -1;
|
||||
return;
|
||||
}
|
||||
else
|
||||
// Map rooms have NOT been dragged on top of each other
|
||||
else if (sln == 1)
|
||||
{
|
||||
*lower = sectorlist[0];
|
||||
*upper = sectorlist[0];
|
||||
return;
|
||||
}
|
||||
// Map rooms HAVE been dragged on top of each other
|
||||
// inside will somtimes find that you are in two different sectors if the x,y
|
||||
// is exactly on a sector line.
|
||||
if (sln > 2)
|
||||
else if (sln > 2)
|
||||
{
|
||||
//DSPRINTF(ds, "TOO MANY SECTORS FOUND: x=%d, y=%d, match=%d, num sectors %d, %d, %d, %d, %d, %d", x, y, match, sln, sectorlist[0], sectorlist[1], sectorlist[2], sectorlist[3], sectorlist[4]);
|
||||
MONO_PRINT(ds);
|
||||
|
|
|
@ -280,8 +280,12 @@ void DoRotatorSetInterp(short SpriteNum)
|
|||
setinterpolation(&wall[w].x);
|
||||
setinterpolation(&wall[w].y);
|
||||
|
||||
setinterpolation(&wall[DRAG_WALL(w)].x);
|
||||
setinterpolation(&wall[DRAG_WALL(w)].y);
|
||||
uint16_t const nextwall = wall[w].nextwall;
|
||||
if (nextwall < MAXWALLS)
|
||||
{
|
||||
setinterpolation(&wall[wall[nextwall].point2].x);
|
||||
setinterpolation(&wall[wall[nextwall].point2].y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -299,8 +303,12 @@ void DoRotatorStopInterp(short SpriteNum)
|
|||
stopinterpolation(&wall[w].x);
|
||||
stopinterpolation(&wall[w].y);
|
||||
|
||||
stopinterpolation(&wall[DRAG_WALL(w)].x);
|
||||
stopinterpolation(&wall[DRAG_WALL(w)].y);
|
||||
uint16_t const nextwall = wall[w].nextwall;
|
||||
if (nextwall < MAXWALLS)
|
||||
{
|
||||
stopinterpolation(&wall[wall[nextwall].point2].x);
|
||||
stopinterpolation(&wall[wall[nextwall].point2].y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -493,6 +493,7 @@ int SaveGame(short save_num)
|
|||
MWRITE(Track[i].TrackPoint, Track[i].NumPoints * sizeof(TRACK_POINT),1,fil);
|
||||
}
|
||||
|
||||
int32_t svel = 0, vel = 0, angvel = 0;
|
||||
MWRITE(&vel,sizeof(vel),1,fil);
|
||||
MWRITE(&svel,sizeof(svel),1,fil);
|
||||
MWRITE(&angvel,sizeof(angvel),1,fil);
|
||||
|
@ -1013,6 +1014,7 @@ int LoadGame(short save_num)
|
|||
}
|
||||
}
|
||||
|
||||
int32_t svel, vel, angvel;
|
||||
MREAD(&vel,sizeof(vel),1,fil);
|
||||
MREAD(&svel,sizeof(svel),1,fil);
|
||||
MREAD(&angvel,sizeof(angvel),1,fil);
|
||||
|
|
|
@ -107,8 +107,12 @@ void SetSectorWallBits(short sectnum, int bit_mask, SWBOOL set_sectwall, SWBOOL
|
|||
if (set_sectwall)
|
||||
SET(wall[wall_num].extra, bit_mask);
|
||||
|
||||
if (set_nextwall && wall[wall_num].nextwall >= 0)
|
||||
SET(wall[wall[wall_num].nextwall].extra, bit_mask);
|
||||
if (set_nextwall)
|
||||
{
|
||||
uint16_t const nextwall = wall[wall_num].nextwall;
|
||||
if (nextwall < MAXWALLS)
|
||||
SET(wall[nextwall].extra, bit_mask);
|
||||
}
|
||||
|
||||
wall_num = wall[wall_num].point2;
|
||||
}
|
||||
|
@ -143,6 +147,28 @@ void WallSetupDontMove(void)
|
|||
}
|
||||
}
|
||||
|
||||
static void WallSetupLoop(WALLp wp, int16_t lotag, int16_t extra)
|
||||
{
|
||||
// set first wall
|
||||
{
|
||||
SET(wp->extra, extra);
|
||||
uint16_t const nextwall = wp->nextwall;
|
||||
if (nextwall < MAXWALLS)
|
||||
SET(wall[nextwall].extra, extra);
|
||||
}
|
||||
|
||||
// Travel all the way around loop setting wall bits
|
||||
for (uint16_t wall_num = wp->point2;
|
||||
wall[wall_num].lotag != lotag;
|
||||
wall_num = wall[wall_num].point2)
|
||||
{
|
||||
SET(wall[wall_num].extra, extra);
|
||||
uint16_t const nextwall = wall[wall_num].nextwall;
|
||||
if (nextwall < MAXWALLS)
|
||||
SET(wall[nextwall].extra, extra);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
WallSetup(void)
|
||||
{
|
||||
|
@ -181,111 +207,33 @@ WallSetup(void)
|
|||
{
|
||||
case TAG_WALL_LOOP_DONT_SPIN:
|
||||
{
|
||||
short wall_num, start_wall;
|
||||
|
||||
// set first wall
|
||||
SET(wp->extra, WALLFX_LOOP_DONT_SPIN);
|
||||
if (wp->nextwall >= 0)
|
||||
SET(wall[wp->nextwall].extra, WALLFX_LOOP_DONT_SPIN);
|
||||
|
||||
// move the the next wall
|
||||
start_wall = wp->point2;
|
||||
|
||||
// Travel all the way around loop setting wall bits
|
||||
for (wall_num = start_wall;
|
||||
wall[wall_num].lotag != TAG_WALL_LOOP_DONT_SPIN;
|
||||
wall_num = wall[wall_num].point2)
|
||||
{
|
||||
SET(wall[wall_num].extra, WALLFX_LOOP_DONT_SPIN);
|
||||
if (wall[wall_num].nextwall >= 0)
|
||||
SET(wall[wall[wall_num].nextwall].extra, WALLFX_LOOP_DONT_SPIN);
|
||||
}
|
||||
|
||||
WallSetupLoop(wp, TAG_WALL_LOOP_DONT_SPIN, WALLFX_LOOP_DONT_SPIN);
|
||||
break;
|
||||
}
|
||||
|
||||
case TAG_WALL_LOOP_DONT_SCALE:
|
||||
{
|
||||
short wall_num, start_wall;
|
||||
|
||||
// set first wall
|
||||
SET(wp->extra, WALLFX_DONT_SCALE);
|
||||
if (wp->nextwall >= 0)
|
||||
SET(wall[wp->nextwall].extra, WALLFX_DONT_SCALE);
|
||||
|
||||
// move the the next wall
|
||||
start_wall = wp->point2;
|
||||
|
||||
// Travel all the way around loop setting wall bits
|
||||
for (wall_num = start_wall;
|
||||
wall[wall_num].lotag != TAG_WALL_LOOP_DONT_SCALE;
|
||||
wall_num = wall[wall_num].point2)
|
||||
{
|
||||
SET(wall[wall_num].extra, WALLFX_DONT_SCALE);
|
||||
if (wall[wall_num].nextwall >= 0)
|
||||
SET(wall[wall[wall_num].nextwall].extra, WALLFX_DONT_SCALE);
|
||||
}
|
||||
|
||||
WallSetupLoop(wp, TAG_WALL_LOOP_DONT_SCALE, WALLFX_DONT_SCALE);
|
||||
wp->lotag = 0;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case TAG_WALL_LOOP_OUTER_SECONDARY:
|
||||
{
|
||||
short wall_num, start_wall;
|
||||
|
||||
// make sure its a red wall
|
||||
ASSERT(wp->nextwall >= 0);
|
||||
|
||||
// set first wall
|
||||
SET(wp->extra, WALLFX_LOOP_OUTER|WALLFX_LOOP_OUTER_SECONDARY);
|
||||
if (wp->nextwall >= 0)
|
||||
SET(wall[wp->nextwall].extra, WALLFX_LOOP_OUTER|WALLFX_LOOP_OUTER_SECONDARY);
|
||||
|
||||
// move the the next wall
|
||||
start_wall = wp->point2;
|
||||
|
||||
// Travel all the way around loop setting wall bits
|
||||
for (wall_num = start_wall;
|
||||
wall[wall_num].lotag != TAG_WALL_LOOP_OUTER_SECONDARY;
|
||||
wall_num = wall[wall_num].point2)
|
||||
{
|
||||
SET(wall[wall_num].extra, WALLFX_LOOP_OUTER|WALLFX_LOOP_OUTER_SECONDARY);
|
||||
if (wall[wall_num].nextwall >= 0)
|
||||
SET(wall[wall[wall_num].nextwall].extra, WALLFX_LOOP_OUTER|WALLFX_LOOP_OUTER_SECONDARY);
|
||||
}
|
||||
// make sure it's a red wall
|
||||
ASSERT((uint16_t)wp->nextwall < MAXWALLS);
|
||||
|
||||
WallSetupLoop(wp, TAG_WALL_LOOP_OUTER_SECONDARY, WALLFX_LOOP_OUTER|WALLFX_LOOP_OUTER_SECONDARY);
|
||||
break;
|
||||
}
|
||||
|
||||
case TAG_WALL_LOOP_OUTER:
|
||||
{
|
||||
short wall_num, start_wall;
|
||||
|
||||
// make sure its a red wall
|
||||
ASSERT(wp->nextwall >= 0);
|
||||
|
||||
// set first wall
|
||||
SET(wp->extra, WALLFX_LOOP_OUTER);
|
||||
if (wp->nextwall >= 0)
|
||||
SET(wall[wp->nextwall].extra, WALLFX_LOOP_OUTER);
|
||||
|
||||
// move the the next wall
|
||||
start_wall = wp->point2;
|
||||
|
||||
// Travel all the way around loop setting wall bits
|
||||
for (wall_num = start_wall;
|
||||
wall[wall_num].lotag != TAG_WALL_LOOP_OUTER;
|
||||
wall_num = wall[wall_num].point2)
|
||||
{
|
||||
SET(wall[wall_num].extra, WALLFX_LOOP_OUTER);
|
||||
if (wall[wall_num].nextwall >= 0)
|
||||
SET(wall[wall[wall_num].nextwall].extra, WALLFX_LOOP_OUTER);
|
||||
}
|
||||
// make sure it's a red wall
|
||||
ASSERT((uint16_t)wp->nextwall < MAXWALLS);
|
||||
|
||||
WallSetupLoop(wp, TAG_WALL_LOOP_OUTER, WALLFX_LOOP_OUTER);
|
||||
wp->lotag = 0;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -298,76 +246,19 @@ WallSetup(void)
|
|||
|
||||
case TAG_WALL_LOOP_SPIN_2X:
|
||||
{
|
||||
short wall_num, start_wall;
|
||||
|
||||
// set first wall
|
||||
SET(wp->extra, WALLFX_LOOP_SPIN_2X);
|
||||
if (wp->nextwall >= 0)
|
||||
SET(wall[wp->nextwall].extra, WALLFX_LOOP_SPIN_2X);
|
||||
|
||||
// move the the next wall
|
||||
start_wall = wp->point2;
|
||||
|
||||
// Travel all the way around loop setting wall bits
|
||||
for (wall_num = start_wall;
|
||||
wall[wall_num].lotag != TAG_WALL_LOOP_SPIN_2X;
|
||||
wall_num = wall[wall_num].point2)
|
||||
{
|
||||
SET(wall[wall_num].extra, WALLFX_LOOP_SPIN_2X);
|
||||
if (wall[wall_num].nextwall >= 0)
|
||||
SET(wall[wall[wall_num].nextwall].extra, WALLFX_LOOP_SPIN_2X);
|
||||
}
|
||||
|
||||
WallSetupLoop(wp, TAG_WALL_LOOP_SPIN_2X, WALLFX_LOOP_SPIN_2X);
|
||||
break;
|
||||
}
|
||||
|
||||
case TAG_WALL_LOOP_SPIN_4X:
|
||||
{
|
||||
short wall_num, start_wall;
|
||||
|
||||
// set first wall
|
||||
SET(wp->extra, WALLFX_LOOP_SPIN_4X);
|
||||
if (wp->nextwall >= 0)
|
||||
SET(wall[wp->nextwall].extra, WALLFX_LOOP_SPIN_4X);
|
||||
|
||||
// move the the next wall
|
||||
start_wall = wp->point2;
|
||||
|
||||
// Travel all the way around loop setting wall bits
|
||||
for (wall_num = start_wall;
|
||||
wall[wall_num].lotag != TAG_WALL_LOOP_SPIN_4X;
|
||||
wall_num = wall[wall_num].point2)
|
||||
{
|
||||
SET(wall[wall_num].extra, WALLFX_LOOP_SPIN_4X);
|
||||
if (wall[wall_num].nextwall >= 0)
|
||||
SET(wall[wall[wall_num].nextwall].extra, WALLFX_LOOP_SPIN_4X);
|
||||
}
|
||||
|
||||
WallSetupLoop(wp, TAG_WALL_LOOP_SPIN_4X, WALLFX_LOOP_SPIN_4X);
|
||||
break;
|
||||
}
|
||||
|
||||
case TAG_WALL_LOOP_REVERSE_SPIN:
|
||||
{
|
||||
short wall_num, start_wall;
|
||||
|
||||
// set first wall
|
||||
SET(wp->extra, WALLFX_LOOP_REVERSE_SPIN);
|
||||
if (wp->nextwall >= 0)
|
||||
SET(wall[wp->nextwall].extra, WALLFX_LOOP_REVERSE_SPIN);
|
||||
|
||||
// move the the next wall
|
||||
start_wall = wp->point2;
|
||||
|
||||
// Travel all the way around loop setting wall bits
|
||||
for (wall_num = start_wall;
|
||||
wall[wall_num].lotag != TAG_WALL_LOOP_REVERSE_SPIN;
|
||||
wall_num = wall[wall_num].point2)
|
||||
{
|
||||
SET(wall[wall_num].extra, WALLFX_LOOP_REVERSE_SPIN);
|
||||
if (wall[wall_num].nextwall >= 0)
|
||||
SET(wall[wall[wall_num].nextwall].extra, WALLFX_LOOP_REVERSE_SPIN);
|
||||
}
|
||||
|
||||
WallSetupLoop(wp, TAG_WALL_LOOP_REVERSE_SPIN, WALLFX_LOOP_REVERSE_SPIN);
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
|
@ -273,13 +273,14 @@ void DoSlidorInterp(short SpriteNum, INTERP_FUNCp interp_func)
|
|||
switch (wall[w].lotag)
|
||||
{
|
||||
case TAG_WALL_SLIDOR_LEFT:
|
||||
|
||||
{
|
||||
// prev wall
|
||||
pw = w - 1;
|
||||
if (w < startwall)
|
||||
pw = endwall;
|
||||
|
||||
if (wall[w].nextwall < 0)
|
||||
uint16_t const nextwall = wall[w].nextwall;
|
||||
if (nextwall >= MAXWALLS)
|
||||
{
|
||||
// white wall - move 4 points
|
||||
interp_func(&wall[w].x);
|
||||
|
@ -291,21 +292,23 @@ void DoSlidorInterp(short SpriteNum, INTERP_FUNCp interp_func)
|
|||
{
|
||||
// red wall - move 2 points
|
||||
interp_func(&wall[w].x);
|
||||
interp_func(&wall[DRAG_WALL(w)].x);
|
||||
interp_func(&wall[wall[nextwall].point2].x);
|
||||
interp_func(&wall[wall[w].point2].x);
|
||||
interp_func(&wall[DRAG_WALL(wall[w].point2)].x);
|
||||
interp_func(&wall[wall[wall[wall[w].point2].nextwall].point2].x);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case TAG_WALL_SLIDOR_RIGHT:
|
||||
|
||||
{
|
||||
// prev wall
|
||||
pw = w - 1;
|
||||
if (w < startwall)
|
||||
pw = endwall;
|
||||
|
||||
if (wall[w].nextwall < 0)
|
||||
uint16_t const nextwall = wall[w].nextwall;
|
||||
if (nextwall >= MAXWALLS)
|
||||
{
|
||||
// white wall - move 4 points
|
||||
interp_func(&wall[w].x);
|
||||
|
@ -317,21 +320,23 @@ void DoSlidorInterp(short SpriteNum, INTERP_FUNCp interp_func)
|
|||
{
|
||||
// red wall - move 2 points
|
||||
interp_func(&wall[w].x);
|
||||
interp_func(&wall[DRAG_WALL(w)].x);
|
||||
interp_func(&wall[wall[nextwall].point2].x);
|
||||
interp_func(&wall[wall[w].point2].x);
|
||||
interp_func(&wall[DRAG_WALL(wall[w].point2)].x);
|
||||
interp_func(&wall[wall[wall[wall[w].point2].nextwall].point2].x);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case TAG_WALL_SLIDOR_UP:
|
||||
|
||||
{
|
||||
// prev wall
|
||||
pw = w - 1;
|
||||
if (w < startwall)
|
||||
pw = endwall;
|
||||
|
||||
if (wall[w].nextwall < 0)
|
||||
uint16_t const nextwall = wall[w].nextwall;
|
||||
if (nextwall >= MAXWALLS)
|
||||
{
|
||||
interp_func(&wall[w].y);
|
||||
interp_func(&wall[pw].y);
|
||||
|
@ -341,21 +346,23 @@ void DoSlidorInterp(short SpriteNum, INTERP_FUNCp interp_func)
|
|||
else
|
||||
{
|
||||
interp_func(&wall[w].y);
|
||||
interp_func(&wall[DRAG_WALL(w)].y);
|
||||
interp_func(&wall[wall[nextwall].point2].y);
|
||||
interp_func(&wall[wall[w].point2].y);
|
||||
interp_func(&wall[DRAG_WALL(wall[w].point2)].y);
|
||||
interp_func(&wall[wall[wall[wall[w].point2].nextwall].point2].y);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case TAG_WALL_SLIDOR_DOWN:
|
||||
|
||||
{
|
||||
// prev wall
|
||||
pw = w - 1;
|
||||
if (w < startwall)
|
||||
pw = endwall;
|
||||
|
||||
if (wall[w].nextwall < 0)
|
||||
uint16_t const nextwall = wall[w].nextwall;
|
||||
if (nextwall >= MAXWALLS)
|
||||
{
|
||||
interp_func(&wall[w].y);
|
||||
interp_func(&wall[pw].y);
|
||||
|
@ -365,14 +372,14 @@ void DoSlidorInterp(short SpriteNum, INTERP_FUNCp interp_func)
|
|||
else
|
||||
{
|
||||
interp_func(&wall[w].y);
|
||||
interp_func(&wall[DRAG_WALL(w)].y);
|
||||
interp_func(&wall[wall[nextwall].point2].y);
|
||||
interp_func(&wall[wall[w].point2].y);
|
||||
interp_func(&wall[DRAG_WALL(wall[w].point2)].y);
|
||||
interp_func(&wall[wall[wall[wall[w].point2].nextwall].point2].y);
|
||||
}
|
||||
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
w = wall[w].point2;
|
||||
}
|
||||
|
@ -397,7 +404,7 @@ int DoSlidorMoveWalls(short SpriteNum, int amt)
|
|||
if (w < startwall)
|
||||
pw = endwall;
|
||||
|
||||
if (wall[w].nextwall < 0)
|
||||
if ((uint16_t)wall[w].nextwall >= MAXWALLS)
|
||||
{
|
||||
// white wall - move 4 points
|
||||
wall[w].x -= amt;
|
||||
|
@ -421,7 +428,7 @@ int DoSlidorMoveWalls(short SpriteNum, int amt)
|
|||
if (w < startwall)
|
||||
pw = endwall;
|
||||
|
||||
if (wall[w].nextwall < 0)
|
||||
if ((uint16_t)wall[w].nextwall >= MAXWALLS)
|
||||
{
|
||||
// white wall - move 4 points
|
||||
wall[w].x += amt;
|
||||
|
@ -445,7 +452,7 @@ int DoSlidorMoveWalls(short SpriteNum, int amt)
|
|||
if (w < startwall)
|
||||
pw = endwall;
|
||||
|
||||
if (wall[w].nextwall < 0)
|
||||
if ((uint16_t)wall[w].nextwall >= MAXWALLS)
|
||||
{
|
||||
wall[w].y -= amt;
|
||||
wall[pw].y -= amt;
|
||||
|
@ -467,7 +474,7 @@ int DoSlidorMoveWalls(short SpriteNum, int amt)
|
|||
if (w < startwall)
|
||||
pw = endwall;
|
||||
|
||||
if (wall[w].nextwall < 0)
|
||||
if ((uint16_t)wall[w].nextwall >= MAXWALLS)
|
||||
{
|
||||
wall[w].y += amt;
|
||||
wall[pw].y += amt;
|
||||
|
|
|
@ -527,9 +527,10 @@ StopSong(void)
|
|||
if (DemoMode)
|
||||
return;
|
||||
|
||||
if (SongType == SongTypeWave && SongVoice >= 0)
|
||||
if (SongType == SongTypeWave && SongVoice > 0)
|
||||
{
|
||||
FX_StopSound(SongVoice);
|
||||
SongVoice = 0;
|
||||
}
|
||||
else if (SongType == SongTypeMIDI)
|
||||
{
|
||||
|
@ -553,7 +554,7 @@ PauseSong(SWBOOL pauseon)
|
|||
{
|
||||
if (!MusicEnabled()) return;
|
||||
|
||||
if (SongType == SongTypeWave && SongVoice >= 0)
|
||||
if (SongType == SongTypeWave && SongVoice > 0)
|
||||
{
|
||||
FX_PauseVoice(SongVoice, pauseon);
|
||||
}
|
||||
|
@ -1313,9 +1314,10 @@ DeleteNoSoundOwner(short spritenum)
|
|||
|
||||
// Make sure to stop active
|
||||
// sounds
|
||||
if (FX_SoundActive(vp->handle))
|
||||
if (FX_SoundValidAndActive(vp->handle))
|
||||
{
|
||||
FX_StopSound(vp->handle);
|
||||
vp->handle = 0;
|
||||
}
|
||||
|
||||
#if 0
|
||||
|
@ -1372,9 +1374,10 @@ void DeleteNoFollowSoundOwner(short spritenum)
|
|||
// If the follow flag is set, compare the x and y addresses.
|
||||
if ((vp->flags & v3df_follow) && vp->x == &sp->x && vp->y == &sp->y)
|
||||
{
|
||||
if (FX_SoundActive(vp->handle))
|
||||
if (FX_SoundValidAndActive(vp->handle))
|
||||
{
|
||||
FX_StopSound(vp->handle);
|
||||
vp->handle = 0;
|
||||
}
|
||||
|
||||
#if 0
|
||||
|
@ -1529,7 +1532,7 @@ DoTimedSound(VOC3D_INFOp p)
|
|||
|
||||
if (p->tics >= p->maxtics)
|
||||
{
|
||||
if (!FX_SoundActive(p->handle))
|
||||
if (!FX_SoundValidAndActive(p->handle))
|
||||
{
|
||||
// Check for special case ambient sounds
|
||||
p->num = RandomizeAmbientSpecials(p->num);
|
||||
|
@ -1549,7 +1552,7 @@ DoTimedSound(VOC3D_INFOp p)
|
|||
p->deleted = TRUE; // Mark old sound for deletion
|
||||
}
|
||||
}
|
||||
} // !FX_SoundActive
|
||||
}
|
||||
|
||||
p->tics = 0;
|
||||
//while (p->tics >= p->maxtics) // Really stupid thing to do!
|
||||
|
@ -1577,8 +1580,11 @@ StopAmbientSound(void)
|
|||
|
||||
if (p->flags & v3df_kill)
|
||||
{
|
||||
if (FX_SoundActive(p->handle))
|
||||
if (FX_SoundValidAndActive(p->handle))
|
||||
{
|
||||
FX_StopSound(p->handle); // Make sure to stop active sounds
|
||||
p->handle = 0;
|
||||
}
|
||||
|
||||
p->deleted = TRUE;
|
||||
}
|
||||
|
@ -1668,8 +1674,11 @@ DoUpdateSounds3D(void)
|
|||
// Is the sound slated for death? Kill it, otherwise play it.
|
||||
if (p->flags & v3df_kill)
|
||||
{
|
||||
if (FX_SoundActive(p->handle))
|
||||
if (FX_SoundValidAndActive(p->handle))
|
||||
{
|
||||
FX_StopSound(p->handle); // Make sure to stop active sounds
|
||||
p->handle = 0;
|
||||
}
|
||||
|
||||
//DSPRINTF(ds,"%d had v3df_kill.\n",p->num);
|
||||
//MONO_PRINT(ds);
|
||||
|
@ -1677,7 +1686,7 @@ DoUpdateSounds3D(void)
|
|||
}
|
||||
else
|
||||
{
|
||||
if (!FX_SoundActive(p->handle) && !looping)
|
||||
if (!FX_SoundValidAndActive(p->handle) && !looping)
|
||||
{
|
||||
if (p->flags & v3df_intermit)
|
||||
{
|
||||
|
@ -1691,7 +1700,7 @@ DoUpdateSounds3D(void)
|
|||
p->deleted = TRUE;
|
||||
}
|
||||
}
|
||||
else if (FX_SoundActive(p->handle))
|
||||
else if (FX_SoundValidAndActive(p->handle))
|
||||
{
|
||||
if (p->flags & v3df_follow)
|
||||
{
|
||||
|
@ -1732,6 +1741,7 @@ DoUpdateSounds3D(void)
|
|||
if (dist >= 255 && p->vp->voc_distance == DIST_NORMAL)
|
||||
{
|
||||
FX_StopSound(p->handle); // Make sure to stop active
|
||||
p->handle = 0;
|
||||
// sounds
|
||||
}
|
||||
else
|
||||
|
@ -1770,7 +1780,7 @@ DoUpdateSounds3D(void)
|
|||
}
|
||||
}
|
||||
}
|
||||
else if (!FX_SoundActive(p->handle) && looping)
|
||||
else if (!FX_SoundValidAndActive(p->handle) && looping)
|
||||
{
|
||||
if (p->flags & v3df_follow)
|
||||
{
|
||||
|
@ -1898,7 +1908,9 @@ Terminate3DSounds(void)
|
|||
|
||||
while (vp)
|
||||
{
|
||||
FX_StopSound(vp->handle); // Make sure to stop active sounds
|
||||
if (vp->handle > 0)
|
||||
FX_StopSound(vp->handle); // Make sure to stop active sounds
|
||||
vp->handle = 0;
|
||||
vp->deleted = TRUE;
|
||||
vp = vp->next;
|
||||
}
|
||||
|
|
|
@ -2616,7 +2616,8 @@ SpriteSetup(void)
|
|||
wallcount++;
|
||||
if (TEST_BOOL5(sp))
|
||||
{
|
||||
if (wall[w].nextwall >= 0)
|
||||
uint16_t const nextwall = wall[w].nextwall;
|
||||
if (nextwall < MAXWALLS)
|
||||
{
|
||||
wall_shade[wallcount] = wall[wall[w].nextwall].shade;
|
||||
wallcount++;
|
||||
|
@ -2672,7 +2673,8 @@ SpriteSetup(void)
|
|||
wallcount++;
|
||||
if (TEST_BOOL5(sp))
|
||||
{
|
||||
if (wall[w].nextwall >= 0)
|
||||
uint16_t const nextwall = wall[w].nextwall;
|
||||
if (nextwall < MAXWALLS)
|
||||
{
|
||||
wall_shade[wallcount] = wall[wall[w].nextwall].shade;
|
||||
wallcount++;
|
||||
|
@ -2955,7 +2957,7 @@ SpriteSetup(void)
|
|||
do
|
||||
{
|
||||
// DO NOT TAG WHITE WALLS!
|
||||
if (wall[wall_num].nextwall >= 0)
|
||||
if ((uint16_t)wall[wall_num].nextwall < MAXWALLS)
|
||||
{
|
||||
SET(wall[wall_num].cstat, CSTAT_WALL_WARP_HITSCAN);
|
||||
}
|
||||
|
@ -3070,8 +3072,9 @@ SpriteSetup(void)
|
|||
do
|
||||
{
|
||||
SET(wall[wall_num].cstat, CSTAT_WALL_BLOCK_ACTOR);
|
||||
if (wall[wall_num].nextwall >= 0)
|
||||
SET(wall[wall[wall_num].nextwall].cstat, CSTAT_WALL_BLOCK_ACTOR);
|
||||
uint16_t const nextwall = wall[wall_num].nextwall;
|
||||
if (nextwall < MAXWALLS)
|
||||
SET(wall[nextwall].cstat, CSTAT_WALL_BLOCK_ACTOR);
|
||||
wall_num = wall[wall_num].point2;
|
||||
}
|
||||
while (wall_num != start_wall);
|
||||
|
|
|
@ -872,8 +872,9 @@ SectorObjectSetupBounds(SECTOR_OBJECTp sop)
|
|||
|
||||
// each wall has this set - for collision detection
|
||||
SET(wall[k].extra, WALLFX_SECTOR_OBJECT|WALLFX_DONT_STICK);
|
||||
if (wall[k].nextwall >= 0)
|
||||
SET(wall[wall[k].nextwall].extra, WALLFX_SECTOR_OBJECT|WALLFX_DONT_STICK);
|
||||
uint16_t const nextwall = wall[k].nextwall;
|
||||
if (nextwall < MAXWALLS)
|
||||
SET(wall[nextwall].extra, WALLFX_SECTOR_OBJECT|WALLFX_DONT_STICK);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2117,7 +2118,8 @@ DetectSectorObjectByWall(WALLp wph)
|
|||
// if outer wall check the NEXTWALL also
|
||||
if (TEST(wp->extra, WALLFX_LOOP_OUTER))
|
||||
{
|
||||
if (wph == &wall[wp->nextwall])
|
||||
uint16_t const nextwall = wp->nextwall;
|
||||
if (nextwall < MAXWALLS && wph == &wall[nextwall])
|
||||
return sop;
|
||||
}
|
||||
|
||||
|
|
|
@ -9251,7 +9251,7 @@ DoVulcanBoulder(int16_t Weapon)
|
|||
u->ret = move_missile(Weapon, u->xchange, u->ychange, u->zchange,
|
||||
u->ceiling_dist, u->floor_dist, CLIPMASK_MISSILE, MISSILEMOVETICS);
|
||||
|
||||
vel = ksqrt(SQ(u->xchange) + SQ(u->ychange));
|
||||
int32_t const vel = ksqrt(SQ(u->xchange) + SQ(u->ychange));
|
||||
|
||||
if (vel < 30)
|
||||
{
|
||||
|
@ -11268,7 +11268,7 @@ SpawnNuclearSecondaryExp(int16_t Weapon, short ang)
|
|||
RESET(exp->cstat, CSTAT_SPRITE_BLOCK | CSTAT_SPRITE_BLOCK_HITSCAN);
|
||||
|
||||
//ang = RANDOM_P2(2048);
|
||||
vel = (2048+128) + RANDOM_RANGE(2048);
|
||||
int32_t const vel = (2048+128) + RANDOM_RANGE(2048);
|
||||
eu->xchange = MOVEx(vel, ang);
|
||||
eu->ychange = MOVEy(vel, ang);
|
||||
eu->Radius = 200; // was NUKE_RADIUS
|
||||
|
@ -20654,7 +20654,7 @@ SWBOOL TestDontStick(short SpriteNum, short hit_sect, short hit_wall, int hit_z)
|
|||
return TRUE;
|
||||
|
||||
// if blocking red wallo
|
||||
if (TEST(wp->cstat, CSTAT_WALL_BLOCK) && wp->nextwall >= 0)
|
||||
if (TEST(wp->cstat, CSTAT_WALL_BLOCK) && (uint16_t)wp->nextwall < MAXWALLS)
|
||||
return TRUE;
|
||||
|
||||
return FALSE;
|
||||
|
|
|
@ -725,7 +725,7 @@ int DoZillaMove(short SpriteNum)
|
|||
//DoActorSlide(SpriteNum);
|
||||
|
||||
// Random Zilla taunts
|
||||
if (!FX_SoundActive(handle))
|
||||
if (!FX_SoundValidAndActive(handle))
|
||||
{
|
||||
choose = STD_RANDOM_RANGE(1000);
|
||||
if (choose > 990)
|
||||
|
|
|
@ -1,235 +0,0 @@
|
|||
#version 330
|
||||
|
||||
const int RF_ColorOnly = 1;
|
||||
const int RF_UsePalette = 2;
|
||||
const int RF_DetailMapping = 4;
|
||||
const int RF_GlowMapping = 8;
|
||||
const int RF_Brightmapping = 16;
|
||||
const int RF_NPOTEmulation = 32;
|
||||
const int RF_ShadeInterpolate = 64;
|
||||
const int RF_FogDisabled = 128;
|
||||
|
||||
const int RF_HICTINT_Grayscale = 0x10000;
|
||||
const int RF_HICTINT_Invert = 0x20000;
|
||||
const int RF_HICTINT_Colorize = 0x40000;
|
||||
const int RF_HICTINT_BLEND_Screen = 0x80000;
|
||||
const int RF_HICTINT_BLEND_Overlay = 0x100000;
|
||||
const int RF_HICTINT_BLEND_Hardlight = 0x200000;
|
||||
const int RF_HICTINT_BLENDMASK = RF_HICTINT_BLEND_Screen | RF_HICTINT_BLEND_Overlay | RF_HICTINT_BLEND_Hardlight;
|
||||
|
||||
|
||||
//s_texture points to an indexed color texture
|
||||
uniform sampler2D s_texture;
|
||||
//s_palswap is the palette swap texture where u is the color index and v is the shade
|
||||
uniform sampler2D s_palswap;
|
||||
//s_palette is the base palette texture where u is the color index
|
||||
uniform sampler2D s_palette;
|
||||
|
||||
uniform sampler2D s_detail;
|
||||
uniform sampler2D s_glow;
|
||||
uniform sampler2D s_brightmap;
|
||||
|
||||
uniform float u_shade;
|
||||
uniform float u_numShades;
|
||||
uniform float u_shadeDiv;
|
||||
uniform float u_visFactor;
|
||||
uniform int u_flags;
|
||||
uniform float u_alphaThreshold;
|
||||
|
||||
uniform float u_npotEmulationFactor;
|
||||
uniform float u_npotEmulationXOffset;
|
||||
uniform float u_brightness;
|
||||
uniform vec4 u_fogColor;
|
||||
uniform vec3 u_tintcolor;
|
||||
uniform vec3 u_tintmodulate;
|
||||
|
||||
in vec4 v_color;
|
||||
in float v_distance;
|
||||
in vec4 v_texCoord;
|
||||
in vec4 v_detailCoord;
|
||||
in float v_fogCoord;
|
||||
|
||||
const float c_basepalScale = 255.0/256.0;
|
||||
const float c_basepalOffset = 0.5/256.0;
|
||||
|
||||
const float c_zero = 0.0;
|
||||
const float c_one = 1.0;
|
||||
const float c_two = 2.0;
|
||||
const vec4 c_vec4_one = vec4(c_one);
|
||||
const float c_wrapThreshold = 0.9;
|
||||
|
||||
layout(location=0) out vec4 fragColor;
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// Color to grayscale
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
float grayscale(vec4 color)
|
||||
{
|
||||
return dot(color.rgb, vec3(0.3, 0.56, 0.14));
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// Hightile tinting code. (hictinting[dapalnum]) This can be done inside the shader
|
||||
// to avoid costly texture duplication (but needs a more modern GLSL than 1.10.)
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
vec4 convertColor(vec4 color, int effect, vec3 tint)
|
||||
{
|
||||
#if 0
|
||||
|
||||
if (effect & RF_HICTINT_Grayscale)
|
||||
{
|
||||
float g = grayscale(color);
|
||||
color = vec4(g, g, g, color.a);
|
||||
}
|
||||
|
||||
if (effect & RF_HICTINT_Invert)
|
||||
{
|
||||
color = vec4(1.0 - color.r, 1.0 - color.g, 1.0 - color.b);
|
||||
}
|
||||
|
||||
vec3 tcol = color.rgb * 255.0; // * 255.0 to make it easier to reuse the integer math.
|
||||
tint *= 255.0;
|
||||
|
||||
if (effect & RF_HICTINT_Colorize)
|
||||
{
|
||||
tcol.b = min(((tcol.b) * tint.r) / 64.0, 255.0);
|
||||
tcol.g = min(((tcol.g) * tint.g) / 64.0, 255.0);
|
||||
tcol.r = min(((tcol.r) * tint.b) / 64.0, 255.0);
|
||||
}
|
||||
|
||||
switch (effect & RF_HICTINT_BLENDMASK)
|
||||
{
|
||||
case RF_HICTINT_BLEND_Screen:
|
||||
tcol.b = 255.0 - (((255.0 - tcol.b) * (255.0 - tint.r)) / 256.0);
|
||||
tcol.g = 255.0 - (((255.0 - tcol.g) * (255.0 - tint.g)) / 256.0);
|
||||
tcol.r = 255.0 - (((255.0 - tcol.r) * (255.0 - tint.b)) / 256.0);
|
||||
break;
|
||||
case RF_HICTINT_BLEND_Overlay:
|
||||
tcol.b = tcol.b < 128.0? (tcol.b * tint.r) / 128.0 : 255.0 - (((255.0 - tcol.b) * (255.0 - tint.r)) / 128.0);
|
||||
tcol.g = tcol.g < 128.0? (tcol.g * tint.g) / 128.0 : 255.0 - (((255.0 - tcol.g) * (255.0 - tint.g)) / 128.0);
|
||||
tcol.r = tcol.r < 128.0? (tcol.r * tint.b) / 128.0 : 255.0 - (((255.0 - tcol.r) * (255.0 - tint.b)) / 128.0);
|
||||
break;
|
||||
case RF_HICTINT_BLEND_Hardlight:
|
||||
tcol.b = tint.r < 128.0 ? (tcol.b * tint.r) / 128.0 : 255.0 - (((255.0 - tcol.b) * (255.0 - r)) / 128.0);
|
||||
tcol.g = tint.g < 128.0 ? (tcol.g * tint.g) / 128.0 : 255.0 - (((255.0 - tcol.g) * (255.0 - g)) / 128.0);
|
||||
tcol.r = tint.b < 128.0 ? (tcol.r * tint.b) / 128.0 : 255.0 - (((255.0 - tcol.r) * (255.0 - b)) / 128.0);
|
||||
break;
|
||||
}
|
||||
color.rgb = tcol / 255.0;
|
||||
#endif
|
||||
return color;
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
void main()
|
||||
{
|
||||
float fullbright = 0.0;
|
||||
vec4 color;
|
||||
if ((u_flags & RF_ColorOnly) == 0)
|
||||
{
|
||||
float coordX = v_texCoord.x;
|
||||
float coordY = v_texCoord.y;
|
||||
vec2 newCoord;
|
||||
|
||||
// Coordinate adjustment for NPOT textures (something must have gone very wrong to make this necessary...)
|
||||
if ((u_flags & RF_NPOTEmulation) != 0)
|
||||
{
|
||||
float period = floor(coordY / u_npotEmulationFactor);
|
||||
coordX += u_npotEmulationXOffset * floor(mod(coordY, u_npotEmulationFactor));
|
||||
coordY = period + mod(coordY, u_npotEmulationFactor);
|
||||
}
|
||||
newCoord = vec2(coordX, coordY);
|
||||
|
||||
// Paletted textures are stored in column major order rather than row major so coordinates need to be swapped here.
|
||||
color = texture2D(s_texture, newCoord);
|
||||
|
||||
// This was further down but it really should be done before applying any kind of depth fading, not afterward.
|
||||
vec4 detailColor = vec4(1.0);
|
||||
if ((u_flags & RF_DetailMapping) != 0)
|
||||
{
|
||||
detailColor = texture2D(s_detail, v_detailCoord.xy);
|
||||
detailColor = mix(vec4(1.0), 2.0 * detailColor, detailColor.a);
|
||||
// Application of this differs based on render mode because for paletted rendering with palettized shade tables it can only be done after processing the shade table. We only have a palette index before.
|
||||
}
|
||||
|
||||
float visibility = max(u_visFactor * v_distance - ((u_flags & RF_ShadeInterpolate) != 0.0? 0.5 : 0.0), 0.0);
|
||||
float shade = clamp((u_shade + visibility), 0.0, u_numShades - 1.0);
|
||||
|
||||
|
||||
if ((u_flags & RF_UsePalette) != 0)
|
||||
{
|
||||
int palindex = int(color.r * 255.0 + 0.1); // The 0.1 is for roundoff error compensation.
|
||||
int shadeindex = int(floor(shade));
|
||||
float colorIndexF = texelFetch(s_palswap, ivec2(palindex, shadeindex), 0).r;
|
||||
int colorIndex = int(colorIndexF * 255.0 + 0.1); // The 0.1 is for roundoff error compensation.
|
||||
vec4 palettedColor = texelFetch(s_palette, ivec2(colorIndex, 0), 0);
|
||||
|
||||
if ((u_flags & RF_ShadeInterpolate) != 0)
|
||||
{
|
||||
// Get the next shaded palette index for interpolation
|
||||
colorIndexF = texelFetch(s_palswap, ivec2(palindex, shadeindex+1), 0).r;
|
||||
colorIndex = int(colorIndexF * 255.0 + 0.1); // The 0.1 is for roundoff error compensation.
|
||||
vec4 palettedColorNext = texelFetch(s_palette, ivec2(colorIndex, 0), 0);
|
||||
float shadeFrac = mod(shade, 1.0);
|
||||
palettedColor.rgb = mix(palettedColor.rgb, palettedColorNext.rgb, shadeFrac);
|
||||
}
|
||||
|
||||
fullbright = palettedColor.a; // This only gets set for paletted rendering.
|
||||
palettedColor.a = c_one-floor(color.r);
|
||||
color = palettedColor;
|
||||
color.rgb *= detailColor.rgb; // with all this palettizing, this can only be applied afterward, even though it is wrong to do it this way.
|
||||
if (fullbright == 0.0) color.rgb *= v_color.rgb; // Well, this is dead wrong but unavoidable. For colored fog it applies the light to the fog as well...
|
||||
}
|
||||
else
|
||||
{
|
||||
color.rgb *= detailColor.rgb;
|
||||
|
||||
shade = clamp(shade * u_shadeDiv, 0.0, 1.0); // u_shadeDiv is really 1/shadeDiv.
|
||||
vec3 lightcolor = v_color.rgb;
|
||||
if ((u_flags & RF_FogDisabled) == 0)
|
||||
{
|
||||
lightcolor *= shade;
|
||||
}
|
||||
if ((u_flags & RF_Brightmapping) != 0)
|
||||
{
|
||||
vec4 brightcolor = texture2D(s_brightmap, v_texCoord.xy);
|
||||
lightcolor = clamp(brightcolor.rgb + lightcolor, 0.0, 1.0);
|
||||
}
|
||||
color.rgb *= lightcolor;
|
||||
|
||||
if ((u_flags & RF_FogDisabled) == 0 && u_fogColor.rgb != vec3(0))
|
||||
{
|
||||
// Apply the shade as a linear depth fade ramp.
|
||||
color.rgb += u_fogColor.rgb * (1.0 - shade);
|
||||
}
|
||||
}
|
||||
if (color.a < u_alphaThreshold) discard; // it's only here that we have the alpha value available to be able to perform the alpha test.
|
||||
|
||||
color.a *= v_color.a;
|
||||
}
|
||||
else
|
||||
{
|
||||
// untextured rendering
|
||||
color = v_color;
|
||||
}
|
||||
|
||||
if ((u_flags & (RF_ColorOnly|RF_GlowMapping)) == RF_GlowMapping)
|
||||
{
|
||||
vec4 glowColor = texture2D(s_glow, v_texCoord.xy);
|
||||
color.rgb = mix(color.rgb, glowColor.rgb, glowColor.a);
|
||||
}
|
||||
|
||||
color.rgb = pow(color.rgb, vec3(u_brightness));
|
||||
fragColor = color;
|
||||
}
|
Loading…
Reference in a new issue