From 1104065b477720b4147c4ad6c0e16f8c94e547e8 Mon Sep 17 00:00:00 2001
From: nukeykt <alexeytf2@icloud.com>
Date: Wed, 9 Oct 2019 16:30:05 +0900
Subject: [PATCH] Fix RR compiling on other platforms

Patch by NY00123
---
 source/rr/src/game.cpp | 5 +++--
 1 file changed, 3 insertions(+), 2 deletions(-)

diff --git a/source/rr/src/game.cpp b/source/rr/src/game.cpp
index 6a8f57c9f..b9c964d1d 100644
--- a/source/rr/src/game.cpp
+++ b/source/rr/src/game.cpp
@@ -1,4 +1,4 @@
-//-------------------------------------------------------------------------
+//-------------------------------------------------------------------------
 /*
 Copyright (C) 2016 EDuke32 developers and contributors
 
@@ -8227,7 +8227,8 @@ MAIN_LOOP_RESTART:
         // only allow binds to function if the player is actually in a game (not in a menu, typing, et cetera) or demo
         CONTROL_BindsEnabled = !!(g_player[myconnectindex].ps->gm & (MODE_GAME|MODE_DEMO));
 
-#ifndef _WIN32
+#if 0
+//#ifndef _WIN32
         // stdin -> OSD input for dedicated server
         if (g_networkMode == NET_DEDICATED_SERVER)
         {