From 1104065b477720b4147c4ad6c0e16f8c94e547e8 Mon Sep 17 00:00:00 2001 From: nukeykt <alexeytf2@icloud.com> Date: Wed, 9 Oct 2019 16:30:05 +0900 Subject: [PATCH] Fix RR compiling on other platforms Patch by NY00123 --- source/rr/src/game.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/source/rr/src/game.cpp b/source/rr/src/game.cpp index 6a8f57c9f..b9c964d1d 100644 --- a/source/rr/src/game.cpp +++ b/source/rr/src/game.cpp @@ -1,4 +1,4 @@ -//------------------------------------------------------------------------- +//------------------------------------------------------------------------- /* Copyright (C) 2016 EDuke32 developers and contributors @@ -8227,7 +8227,8 @@ MAIN_LOOP_RESTART: // only allow binds to function if the player is actually in a game (not in a menu, typing, et cetera) or demo CONTROL_BindsEnabled = !!(g_player[myconnectindex].ps->gm & (MODE_GAME|MODE_DEMO)); -#ifndef _WIN32 +#if 0 +//#ifndef _WIN32 // stdin -> OSD input for dedicated server if (g_networkMode == NET_DEDICATED_SERVER) {