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- removed unused code.
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f437015350
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2 changed files with 0 additions and 74 deletions
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@ -393,22 +393,16 @@ int hits(int spriteNum);
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void P_GetInput(int playerNum);
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void P_GetInputMotorcycle(int playerNum);
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void P_GetInputBoat(int playerNum);
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void sub_299C0(void);
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void P_DHGetInput(int const playerNum);
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void P_AddAmmo(DukePlayer_t * pPlayer, int weaponNum, int addAmount);
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inline void addammo(int weaponNum, DukePlayer_t* pPlayer, int addAmount)
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{
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P_AddAmmo(pPlayer, weaponNum, addAmount);
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}
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void P_AddWeapon(DukePlayer_t *pPlayer, int weaponNum);
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void P_CheckWeapon(DukePlayer_t *pPlayer);
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void P_DisplayWeapon(void);
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void checkweapons(DukePlayer_t* const pPlayer);
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int findotherplayer(int p, int* d);
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void P_FragPlayer(int playerNum);
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#ifdef YAX_ENABLE
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void getzsofslope_player(int sectNum, int playerX, int playerY, int32_t *pCeilZ, int32_t *pFloorZ);
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#endif
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void P_UpdatePosWhenViewingCam(DukePlayer_t *pPlayer);
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void P_ProcessInput(int playerNum);
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void P_DHProcessInput(int playerNum);
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@ -892,25 +892,6 @@ void P_GetInputBoat(int playerNum)
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localInput.fvel = clamp((input.fvel += pPlayer->MotoSpeed), -(MAXVELMOTO / 8), MAXVELMOTO);
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}
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int dword_A99D4, dword_A99D8, dword_A99DC, dword_A99E0;
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int dword_164620, dword_164624;
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void sub_299C0(void)
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{
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dword_A99D8 = 0;
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dword_A99DC = 0;
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}
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int sub_299D8(void)
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{
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if ((int)totalclock - dword_A99D8 >= 30 && buttonMap.ButtonDown(gamefunc_Crouch))
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{
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dword_A99D8 = (int)totalclock;
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dword_A99DC ^= 1;
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}
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return dword_A99DC;
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}
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void madenoise(int playerNum)
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{
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DukePlayer_t *const pPlayer = g_player[playerNum].ps;
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@ -932,60 +913,11 @@ void P_AddAmmo(DukePlayer_t * const pPlayer, int const weaponNum, int const addA
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pPlayer->ammo_amount[weaponNum] = max_ammo_amount[weaponNum];
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}
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void P_AddWeapon(DukePlayer_t *pPlayer, int weaponNum)
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{
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fi.addweapon(pPlayer, weaponNum);
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}
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void P_CheckWeapon(DukePlayer_t *pPlayer)
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{
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checkavailweapon(pPlayer);
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}
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#ifdef YAX_ENABLE
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void getzsofslope_player(int sectNum, int playerX, int playerY, int32_t *pCeilZ, int32_t *pFloorZ)
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{
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int didCeiling = 0;
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if ((sector[sectNum].ceilingstat & 512) == 0)
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{
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int const neighborSect = yax_getneighborsect(playerX, playerY, sectNum, YAX_CEILING);
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if (neighborSect >= 0)
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{
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*pCeilZ = getceilzofslope(neighborSect, playerX, playerY);
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didCeiling = 1;
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}
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}
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int didFloor = 0;
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if ((sector[sectNum].floorstat & 512) == 0)
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{
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int const neighborSect = yax_getneighborsect(playerX, playerY, sectNum, YAX_FLOOR);
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if (neighborSect >= 0)
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{
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*pFloorZ = getflorzofslope(neighborSect, playerX, playerY);
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didFloor = 1;
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}
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}
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if (!didCeiling || !didFloor)
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{
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int32_t ceilingZ, floorZ;
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getzsofslope(sectNum, playerX, playerY, &ceilingZ, &floorZ);
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if (!didCeiling)
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*pCeilZ = ceilingZ;
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if (!didFloor)
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*pFloorZ = floorZ;
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}
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}
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#endif
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void P_UpdatePosWhenViewingCam(DukePlayer_t *pPlayer)
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{
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int const newOwner = pPlayer->newowner;
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