- removed unused code.

This commit is contained in:
Christoph Oelckers 2020-05-20 11:32:44 +02:00
parent f437015350
commit 10976e3865
2 changed files with 0 additions and 74 deletions

View file

@ -393,22 +393,16 @@ int hits(int spriteNum);
void P_GetInput(int playerNum);
void P_GetInputMotorcycle(int playerNum);
void P_GetInputBoat(int playerNum);
void sub_299C0(void);
void P_DHGetInput(int const playerNum);
void P_AddAmmo(DukePlayer_t * pPlayer, int weaponNum, int addAmount);
inline void addammo(int weaponNum, DukePlayer_t* pPlayer, int addAmount)
{
P_AddAmmo(pPlayer, weaponNum, addAmount);
}
void P_AddWeapon(DukePlayer_t *pPlayer, int weaponNum);
void P_CheckWeapon(DukePlayer_t *pPlayer);
void P_DisplayWeapon(void);
void checkweapons(DukePlayer_t* const pPlayer);
int findotherplayer(int p, int* d);
void P_FragPlayer(int playerNum);
#ifdef YAX_ENABLE
void getzsofslope_player(int sectNum, int playerX, int playerY, int32_t *pCeilZ, int32_t *pFloorZ);
#endif
void P_UpdatePosWhenViewingCam(DukePlayer_t *pPlayer);
void P_ProcessInput(int playerNum);
void P_DHProcessInput(int playerNum);

View file

@ -892,25 +892,6 @@ void P_GetInputBoat(int playerNum)
localInput.fvel = clamp((input.fvel += pPlayer->MotoSpeed), -(MAXVELMOTO / 8), MAXVELMOTO);
}
int dword_A99D4, dword_A99D8, dword_A99DC, dword_A99E0;
int dword_164620, dword_164624;
void sub_299C0(void)
{
dword_A99D8 = 0;
dword_A99DC = 0;
}
int sub_299D8(void)
{
if ((int)totalclock - dword_A99D8 >= 30 && buttonMap.ButtonDown(gamefunc_Crouch))
{
dword_A99D8 = (int)totalclock;
dword_A99DC ^= 1;
}
return dword_A99DC;
}
void madenoise(int playerNum)
{
DukePlayer_t *const pPlayer = g_player[playerNum].ps;
@ -932,60 +913,11 @@ void P_AddAmmo(DukePlayer_t * const pPlayer, int const weaponNum, int const addA
pPlayer->ammo_amount[weaponNum] = max_ammo_amount[weaponNum];
}
void P_AddWeapon(DukePlayer_t *pPlayer, int weaponNum)
{
fi.addweapon(pPlayer, weaponNum);
}
void P_CheckWeapon(DukePlayer_t *pPlayer)
{
checkavailweapon(pPlayer);
}
#ifdef YAX_ENABLE
void getzsofslope_player(int sectNum, int playerX, int playerY, int32_t *pCeilZ, int32_t *pFloorZ)
{
int didCeiling = 0;
if ((sector[sectNum].ceilingstat & 512) == 0)
{
int const neighborSect = yax_getneighborsect(playerX, playerY, sectNum, YAX_CEILING);
if (neighborSect >= 0)
{
*pCeilZ = getceilzofslope(neighborSect, playerX, playerY);
didCeiling = 1;
}
}
int didFloor = 0;
if ((sector[sectNum].floorstat & 512) == 0)
{
int const neighborSect = yax_getneighborsect(playerX, playerY, sectNum, YAX_FLOOR);
if (neighborSect >= 0)
{
*pFloorZ = getflorzofslope(neighborSect, playerX, playerY);
didFloor = 1;
}
}
if (!didCeiling || !didFloor)
{
int32_t ceilingZ, floorZ;
getzsofslope(sectNum, playerX, playerY, &ceilingZ, &floorZ);
if (!didCeiling)
*pCeilZ = ceilingZ;
if (!didFloor)
*pFloorZ = floorZ;
}
}
#endif
void P_UpdatePosWhenViewingCam(DukePlayer_t *pPlayer)
{
int const newOwner = pPlayer->newowner;