From 0ff4f3b73660ffa0533604b7c62e1dce9f3fb4b5 Mon Sep 17 00:00:00 2001 From: hnt_ts Date: Fri, 6 Jun 2008 08:01:30 +0000 Subject: [PATCH] Fixed a bug which was introduced in the revision #759. Mapster32 would delete many sprites on saving maps. The latest released snapshot is affected by this bug. This is a critical bug and a new snapshot should be released as soon as possible and users should be asked to not use the corrupted snapshot. The bug was reported by DeeperThought and Gambini. P.S. Actually it's the second time this bug has been introduced. See http://forums.3drealms.com/vb/showthread.php?t=29413 git-svn-id: https://svn.eduke32.com/eduke32@772 1a8010ca-5511-0410-912e-c29ae57300e0 --- polymer/build/src/engine.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/polymer/build/src/engine.c b/polymer/build/src/engine.c index 156c55910..0f1fdbba3 100644 --- a/polymer/build/src/engine.c +++ b/polymer/build/src/engine.c @@ -7694,7 +7694,7 @@ int saveboard(char *filename, int *daposx, int *daposy, int *daposz, spri=tspri; - for (j=0;j