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Lunatic: build fix on Windows and translator fix with 32-bit archs?
erratum in r2844 commit message: ydim vs. bytesperline --> xdim vs. bytesperline git-svn-id: https://svn.eduke32.com/eduke32@2849 1a8010ca-5511-0410-912e-c29ae57300e0
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568f213de8
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3 changed files with 4 additions and 2 deletions
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@ -38,7 +38,8 @@ actor;
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ud;
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ud;
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g_player;
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g_player;
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luaJIT_BC_*;
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luaJIT_BC_lunacon;
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luaJIT_BC_con_lang;
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gethitickms;
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gethitickms;
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};
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};
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@ -129,7 +129,7 @@ local function parse_number(pos, numstr)
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num = NaN
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num = NaN
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elseif (num >= 0x80000000 and numstr:sub(1,2):lower()~="0x") then
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elseif (num >= 0x80000000 and numstr:sub(1,2):lower()~="0x") then
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pwarnprintf(pos, "number %s converted to a negative one", numstr)
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pwarnprintf(pos, "number %s converted to a negative one", numstr)
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num = num-0x100000000
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num = num-(0xffffffff+1)
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end
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end
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return num
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return num
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@ -204,6 +204,7 @@ gameevent(gv.EVENT_ENTERLEVEL,
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t = gv.gethitickms()-t
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t = gv.gethitickms()-t
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-- x86_64: 40ns/call, x86: 290 ns/call
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-- x86_64: 40ns/call, x86: 290 ns/call
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-- Windows 32-bit: about 1 us/call
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printf("%d gethitickms() calls took %.03f ms (%.03f us/call)",
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printf("%d gethitickms() calls took %.03f ms (%.03f us/call)",
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N, t, (t*1000)/N)
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N, t, (t*1000)/N)
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